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1 #ifndef SV_CMD_H
2 #define SV_CMD_H
3
4 #if defined(CSQC)
5 #elif defined(MENUQC)
6 #elif defined(SVQC)
7     #include "../../common/util-pre.qh"
8     #include "../sys-pre.qh"
9     #include "../../dpdefs/progsdefs.qh"
10     #include "../../dpdefs/dpextensions.qh"
11     #include "../sys-post.qh"
12     #include "../../warpzonelib/anglestransform.qh"
13     #include "../../warpzonelib/mathlib.qh"
14     #include "../../warpzonelib/common.qh"
15     #include "../../warpzonelib/util_server.qh"
16     #include "../../warpzonelib/server.qh"
17     #include "../../common/constants.qh"
18     #include "../../common/stats.qh"
19     #include "../../common/teams.qh"
20     #include "../../common/util.qh"
21     #include "../../common/nades.qh"
22     #include "../../common/buffs.qh"
23     #include "../../common/test.qh"
24     #include "../../common/counting.qh"
25     #include "../../common/urllib.qh"
26     #include "../../common/command/markup.qh"
27     #include "../../common/command/rpn.qh"
28     #include "../../common/command/generic.qh"
29     #include "../../common/command/shared_defs.qh"
30     #include "../../common/net_notice.qh"
31     #include "../../common/animdecide.qh"
32     #include "../../common/monsters/monsters.qh"
33     #include "../../common/monsters/sv_monsters.qh"
34     #include "../../common/monsters/spawn.qh"
35     #include "../../common/weapons/config.qh"
36     #include "../../common/weapons/weapons.qh"
37     #include "../weapons/accuracy.qh"
38     #include "../weapons/common.qh"
39     #include "../weapons/csqcprojectile.qh"
40     #include "../weapons/hitplot.qh"
41     #include "../weapons/selection.qh"
42     #include "../weapons/spawning.qh"
43     #include "../weapons/throwing.qh"
44     #include "../weapons/tracing.qh"
45     #include "../weapons/weaponstats.qh"
46     #include "../weapons/weaponsystem.qh"
47     #include "../t_items.qh"
48     #include "../autocvars.qh"
49     #include "../constants.qh"
50     #include "../defs.qh"
51     #include "../../common/notifications.qh"
52     #include "../../common/deathtypes.qh"
53     #include "../mutators/mutators_include.qh"
54     #include "../tturrets/include/turrets_early.qh"
55     #include "../vehicles/vehicles_def.qh"
56     #include "../campaign.qh"
57     #include "../../common/campaign_common.qh"
58     #include "../../common/mapinfo.qh"
59     #include "common.qh"
60     #include "banning.qh"
61     #include "radarmap.qh"
62     #include "vote.qh"
63     #include "getreplies.qh"
64     #include "cmd.qh"
65 #endif
66
67 // =================================================
68 //  Declarations for server side game commands
69 //  Last updated: December 25th, 2011
70 // =================================================
71
72 string GotoMap(string m);
73
74 void race_deleteTime(string map, float pos);
75
76 const float SHUFFLETEAMS_MAX_PLAYERS = 255;
77 const float SHUFFLETEAMS_MAX_TEAMS = 4;
78 float shuffleteams_players[SHUFFLETEAMS_MAX_PLAYERS]; // maximum of 255 player slots
79 float shuffleteams_teams[SHUFFLETEAMS_MAX_TEAMS]; // maximum of 4 teams
80
81 // used by common/command/generic.qc:GenericCommand_dumpcommands to list all commands into a .txt file
82 void GameCommand_macro_write_aliases(float fh);
83 #endif