]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/command/vote.qc
Properly support team field on trigger_multiple
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / vote.qc
1 #include "vote.qh"
2
3 #include <server/defs.qh>
4 #include <server/miscfunctions.qh>
5
6 #include <common/command/_mod.qh>
7 #include "vote.qh"
8
9 #include "common.qh"
10
11 #include "../g_damage.qh"
12 #include "../g_world.qh"
13 #include "../race.qh"
14 #include "../round_handler.qh"
15 #include "../scores.qh"
16
17 #include "../mutators/_mod.qh"
18
19 #include <common/constants.qh>
20 #include <common/net_linked.qh>
21 #include <common/mapinfo.qh>
22 #include <common/notifications/all.qh>
23 #include <common/playerstats.qh>
24 #include <common/util.qh>
25
26 // =============================================
27 //  Server side voting code, reworked by Samual
28 //  Last updated: December 27th, 2011
29 // =============================================
30
31 //  Nagger for players to know status of voting
32 bool Nagger_SendEntity(entity this, entity to, float sendflags)
33 {
34         int nags, i, f, b;
35         entity e;
36         WriteHeader(MSG_ENTITY, ENT_CLIENT_NAGGER);
37
38         // bits:
39         //   1 = ready
40         //   2 = player needs to ready up
41         //   4 = vote
42         //   8 = player needs to vote
43         //  16 = warmup
44         // sendflags:
45         //  64 = vote counts
46         // 128 = vote string
47
48         nags = 0;
49         if (readycount)
50         {
51                 nags |= BIT(0);
52                 if (to.ready == 0) nags |= BIT(1);
53         }
54         if (vote_called)
55         {
56                 nags |= BIT(2);
57                 if (to.vote_selection == 0) nags |= BIT(3);
58         }
59         if (warmup_stage) nags |= BIT(4);
60
61         if (sendflags & BIT(6)) nags |= BIT(6);
62
63         if (sendflags & BIT(7)) nags |= BIT(7);
64
65         if (!(nags & 4))  // no vote called? send no string
66                 nags &= ~(BIT(6) | BIT(7));
67
68         WriteByte(MSG_ENTITY, nags);
69
70         if (nags & BIT(6))
71         {
72                 WriteByte(MSG_ENTITY, vote_accept_count);
73                 WriteByte(MSG_ENTITY, vote_reject_count);
74                 WriteByte(MSG_ENTITY, vote_needed_overall);
75                 WriteChar(MSG_ENTITY, to.vote_selection);
76         }
77
78         if (nags & BIT(7)) WriteString(MSG_ENTITY, vote_called_display);
79
80         if (nags & 1)
81         {
82                 for (i = 1; i <= maxclients; i += 8)
83                 {
84                         for (f = 0, e = edict_num(i), b = BIT(0); b < BIT(8); b <<= 1, e = nextent(e))
85                                 if (!IS_REAL_CLIENT(e) || e.ready)
86                                         f |= b;
87                         WriteByte(MSG_ENTITY, f);
88                 }
89         }
90
91         return true;
92 }
93
94 void Nagger_Init()
95 {
96         Net_LinkEntity(nagger = new_pure(nagger), false, 0, Nagger_SendEntity);
97 }
98
99 void Nagger_VoteChanged()
100 {
101         if (nagger) nagger.SendFlags |= BIT(7);
102 }
103
104 void Nagger_VoteCountChanged()
105 {
106         if (nagger) nagger.SendFlags |= BIT(6);
107 }
108
109 void Nagger_ReadyCounted()
110 {
111         if (nagger) nagger.SendFlags |= BIT(0);
112 }
113
114 // If the vote_caller is still here, return their name, otherwise vote_caller_name
115 string OriginalCallerName()
116 {
117         if (IS_REAL_CLIENT(vote_caller)) return playername(vote_caller, false);
118         return vote_caller_name;
119 }
120
121 // =======================
122 //  Game logic for voting
123 // =======================
124
125 void VoteReset()
126 {
127         FOREACH_CLIENT(true, { it.vote_selection = 0; });
128
129         if (vote_called)
130         {
131                 strunzone(vote_called_command);
132                 strunzone(vote_called_display);
133                 strunzone(vote_caller_name);
134         }
135
136         vote_called = VOTE_NULL;
137         vote_caller = NULL;
138         vote_caller_name = string_null;
139         vote_endtime = 0;
140
141         vote_called_command = string_null;
142         vote_called_display = string_null;
143
144         vote_parsed_command = string_null;
145         vote_parsed_display = string_null;
146
147         Nagger_VoteChanged();
148 }
149
150 void VoteStop(entity stopper)
151 {
152         bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
153         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid)));
154         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
155         if ((vote_caller) && (stopper == vote_caller))   vote_caller.vote_waittime = time + autocvar_sv_vote_stop;
156         VoteReset();
157 }
158
159 void VoteAccept()
160 {
161         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
162
163         if ((vote_called == VOTE_MASTER) && vote_caller) vote_caller.vote_master = 1;
164         else localcmd(strcat(vote_called_command, "\n"));
165
166         if (vote_caller)   vote_caller.vote_waittime = 0;  // people like your votes, you don't need to wait to vote again
167
168         VoteReset();
169         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
170 }
171
172 void VoteReject()
173 {
174         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
175         VoteReset();
176         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
177 }
178
179 void VoteTimeout()
180 {
181         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
182         VoteReset();
183         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
184 }
185
186 void VoteSpam(float notvoters, float mincount, string result)
187 {
188         bprint(strcat(
189                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
190                 strcat("^2:^1", ftos(vote_reject_count)),
191                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
192                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
193                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
194
195         if (autocvar_sv_eventlog)
196         {
197                 GameLogEcho(strcat(
198                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
199                         strcat(":", ftos(vote_reject_count)),
200                         strcat(":", ftos(vote_abstain_count)),
201                         strcat(":", ftos(notvoters)),
202                         strcat(":", ftos(mincount))));
203         }
204 }
205
206 #define spectators_allowed (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || intermission_running)))
207
208 void VoteCount(float first_count)
209 {
210         // declarations
211         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
212
213         float vote_player_count = 0, notvoters = 0;
214         float vote_real_player_count = 0, vote_real_accept_count = 0;
215         float vote_real_reject_count = 0, vote_real_abstain_count = 0;
216         float vote_needed_of_voted, final_needed_votes;
217         float vote_factor_overall, vote_factor_of_voted;
218
219         Nagger_VoteCountChanged();
220
221         // add up all the votes from each connected client
222         FOREACH_CLIENT(IS_REAL_CLIENT(it) && IS_CLIENT(it), {
223                 ++vote_player_count;
224                 if (IS_PLAYER(it))   ++vote_real_player_count;
225                 switch (it.vote_selection)
226                 {
227                         case VOTE_SELECT_REJECT:
228                         { ++vote_reject_count;
229                           { if (IS_PLAYER(it)) ++vote_real_reject_count; } break;
230                         }
231                         case VOTE_SELECT_ACCEPT:
232                         { ++vote_accept_count;
233                           { if (IS_PLAYER(it)) ++vote_real_accept_count; } break;
234                         }
235                         case VOTE_SELECT_ABSTAIN:
236                         { ++vote_abstain_count;
237                           { if (IS_PLAYER(it)) ++vote_real_abstain_count; } break;
238                         }
239                         default: break;
240                 }
241         });
242
243         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
244         if ((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
245         {
246                 if (vote_caller)   vote_caller.vote_waittime = 0;
247                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
248                 VoteReset();
249                 return;
250         }
251
252         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
253         if (!spectators_allowed && (vote_real_player_count > 0))
254         {
255                 vote_accept_count = vote_real_accept_count;
256                 vote_reject_count = vote_real_reject_count;
257                 vote_abstain_count = vote_real_abstain_count;
258                 vote_player_count = vote_real_player_count;
259         }
260
261         // people who have no opinion in any way :D
262         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
263
264         // determine the goal for the vote to be passed or rejected normally
265         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
266         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
267
268         // if the vote times out, determine the amount of votes needed of the people who actually already voted
269         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
270         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
271
272         // are there any players at all on the server? it could be an admin vote
273         if (vote_player_count == 0 && first_count)
274         {
275                 VoteSpam(0, -1, "yes");  // no players at all, just accept it
276                 VoteAccept();
277                 return;
278         }
279
280         // since there ARE players, finally calculate the result of the vote
281         if (vote_accept_count >= vote_needed_overall)
282         {
283                 VoteSpam(notvoters, -1, "yes");  // there is enough acceptions to pass the vote
284                 VoteAccept();
285                 return;
286         }
287
288         if (vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
289         {
290                 VoteSpam(notvoters, -1, "no");  // there is enough rejections to deny the vote
291                 VoteReject();
292                 return;
293         }
294
295         // there is not enough votes in either direction, now lets just calculate what the voters have said
296         if (time > vote_endtime)
297         {
298                 final_needed_votes = vote_needed_overall;
299
300                 if (autocvar_sv_vote_majority_factor_of_voted)
301                 {
302                         if (vote_accept_count >= vote_needed_of_voted)
303                         {
304                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
305                                 VoteAccept();
306                                 return;
307                         }
308
309                         if (vote_accept_count + vote_reject_count > 0)
310                         {
311                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
312                                 VoteReject();
313                                 return;
314                         }
315
316                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
317                 }
318
319                 // it didn't pass or fail, so not enough votes to even make a decision.
320                 VoteSpam(notvoters, final_needed_votes, "timeout");
321                 VoteTimeout();
322         }
323 }
324
325 void VoteThink()
326 {
327         if (vote_endtime > 0)        // a vote was called
328         {
329                 if (time > vote_endtime) // time is up
330                         VoteCount(false);
331         }
332 }
333
334
335 // =======================
336 //  Game logic for warmup
337 // =======================
338
339 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
340 void reset_map(bool dorespawn)
341 {
342         if (time <= game_starttime)
343         {
344                 if (game_stopped)
345                         return;
346                 if (round_handler_IsActive())
347                         round_handler_Reset(game_starttime);
348         }
349
350         MUTATOR_CALLHOOK(reset_map_global);
351
352         FOREACH_ENTITY_FLOAT_ORDERED(pure_data, false,
353         {
354                 if(IS_CLIENT(it))
355                         continue;
356                 if (it.reset)
357                 {
358                         it.reset(it);
359                         continue;
360                 }
361                 if (it.team_saved) it.team = it.team_saved;
362                 if (it.flags & FL_PROJECTILE) delete(it);  // remove any projectiles left
363         });
364
365         // Waypoints and assault start come LAST
366         FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), {
367                 if (it.reset2) it.reset2(it);
368         });
369
370         FOREACH_CLIENT(IS_PLAYER(it) && STAT(FROZEN, it), { Unfreeze(it); });
371
372         // Moving the player reset code here since the player-reset depends
373         // on spawnpoint entities which have to be reset first --blub
374         if (dorespawn)
375         {
376                 if (!MUTATOR_CALLHOOK(reset_map_players))
377                 {
378                         if (restart_mapalreadyrestarted || (time < game_starttime))
379                         {
380                                 FOREACH_CLIENT(IS_PLAYER(it),
381                                 {
382                                         /*
383                                         only reset players if a restart countdown is active
384                                         this can either be due to cvar sv_ready_restart_after_countdown having set
385                                         restart_mapalreadyrestarted to 1 after the countdown ended or when
386                                         sv_ready_restart_after_countdown is not used and countdown is still running
387                                         */
388                                         // NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
389                                         // PlayerScore_Clear(it);
390                                         CS(it).killcount = 0;
391                                         // stop the player from moving so that he stands still once he gets respawned
392                                         it.velocity = '0 0 0';
393                                         it.avelocity = '0 0 0';
394                                         CS(it).movement = '0 0 0';
395                                         PutClientInServer(it);
396                                 });
397                         }
398                 }
399         }
400 }
401
402 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
403 void ReadyRestart_think(entity this)
404 {
405         restart_mapalreadyrestarted = true;
406         reset_map(true);
407         Score_ClearAll();
408         delete(this);
409 }
410
411 // Forces a restart of the game without actually reloading the map // this is a mess...
412 void ReadyRestart_force()
413 {
414         if (time <= game_starttime && game_stopped)
415                 return;
416
417         bprint("^1Server is restarting...\n");
418
419         VoteReset();
420
421         // clear overtime, we have to decrease timelimit to its original value again.
422         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2)
423                 cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime)));
424         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
425
426         readyrestart_happened = true;
427         game_starttime = time + RESTART_COUNTDOWN;
428
429         // clear player attributes
430         FOREACH_CLIENT(IS_PLAYER(it), {
431                 it.alivetime = 0;
432                 CS(it).killcount = 0;
433                 float val = PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_ALIVETIME, 0);
434                 PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_ALIVETIME, -val);
435         });
436
437         restart_mapalreadyrestarted = false; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
438
439         // disable the warmup global for the server
440         warmup_stage = 0;                // once the game is restarted the game is in match stage
441
442         // reset the .ready status of all players (also spectators)
443         FOREACH_CLIENT(IS_REAL_CLIENT(it), { it.ready = false; });
444         readycount = 0;
445         Nagger_ReadyCounted();  // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
446
447         // lock teams with lockonrestart
448         if (autocvar_teamplay_lockonrestart && teamplay)
449         {
450                 lockteams = true;
451                 bprint("^1The teams are now locked.\n");
452         }
453
454         // initiate the restart-countdown-announcer entity
455         if (autocvar_sv_ready_restart_after_countdown)
456         {
457                 entity restart_timer = new_pure(restart_timer);
458                 setthink(restart_timer, ReadyRestart_think);
459                 restart_timer.nextthink = game_starttime;
460         }
461
462         // after a restart every players number of allowed timeouts gets reset, too
463         if (autocvar_sv_timeout)
464         {
465                 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), { CS(it).allowed_timeouts = autocvar_sv_timeout_number; });
466         }
467     // reset map immediately if this cvar is not set
468     if (!autocvar_sv_ready_restart_after_countdown) reset_map(true);
469         if (autocvar_sv_eventlog) GameLogEcho(":restart");
470 }
471
472 void ReadyRestart()
473 {
474         if (MUTATOR_CALLHOOK(ReadyRestart_Deny) || game_stopped || race_completing) localcmd("restart\n");
475         else localcmd("\nsv_hook_gamerestart\n");
476
477         // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
478         // Otherwise scores could be manipulated during the countdown.
479         if (!autocvar_sv_ready_restart_after_countdown) Score_ClearAll();
480         ReadyRestart_force();
481 }
482
483 // Count the players who are ready and determine whether or not to restart the match
484 void ReadyCount()
485 {
486         float ready_needed_factor, ready_needed_count;
487         float t_ready = 0, t_players = 0;
488
489         FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_PLAYER(it) || it.caplayer == 1), {
490                 ++t_players;
491                 if (it.ready) ++t_ready;
492         });
493
494         readycount = t_ready;
495
496         Nagger_ReadyCounted();
497
498         ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
499         ready_needed_count = floor(t_players * ready_needed_factor) + 1;
500
501         if (readycount >= ready_needed_count) ReadyRestart();
502 }
503
504
505 // ======================================
506 //  Supporting functions for VoteCommand
507 // ======================================
508
509 float Votecommand_check_assignment(entity caller, float assignment)
510 {
511         float from_server = (!caller);
512
513         if ((assignment == VC_ASGNMNT_BOTH)
514             || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
515             || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) return true;
516
517         return false;
518 }
519
520 string VoteCommand_extractcommand(string input, float startpos, float argc)
521 {
522         string output;
523
524         if ((argc - 1) < startpos) output = "";
525         else output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
526
527         return output;
528 }
529
530 float VoteCommand_checknasty(string vote_command)
531 {
532         if ((strstrofs(vote_command, ";", 0) >= 0)
533             || (strstrofs(vote_command, "\n", 0) >= 0)
534             || (strstrofs(vote_command, "\r", 0) >= 0)
535             || (strstrofs(vote_command, "$", 0) >= 0)) return false;
536
537         return true;
538 }
539
540 float VoteCommand_checkinlist(string vote_command, string list)
541 {
542         string l = strcat(" ", list, " ");
543
544         if (strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0) return true;
545
546         return false;
547 }
548
549 string ValidateMap(string validated_map, entity caller)
550 {
551         validated_map = MapInfo_FixName(validated_map);
552
553         if (!validated_map)
554         {
555                 print_to(caller, "This map is not available on this server.");
556                 return string_null;
557         }
558
559         if (!autocvar_sv_vote_override_mostrecent && caller)
560         {
561                 if (Map_IsRecent(validated_map))
562                 {
563                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
564                         return string_null;
565                 }
566         }
567
568         if (!MapInfo_CheckMap(validated_map))
569         {
570                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
571                 return string_null;
572         }
573
574         return validated_map;
575 }
576
577 float VoteCommand_checkargs(float startpos, float argc)
578 {
579         float p, q, check, minargs;
580         string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
581         string cmdrestriction = "";  // No we don't.
582         string charlist, arg;
583         float checkmate;
584
585         if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
586                 cmdrestriction = cvar_string(cvarname);
587         else
588                 LOG_INFO("NOTE: ", cvarname, " does not exist, no restrictions will be applied.");
589
590         if (cmdrestriction == "") return true;
591
592         ++startpos;  // skip command name
593
594         // check minimum arg count
595
596         // 0 args: argc == startpos
597         // 1 args: argc == startpos + 1
598         // ...
599
600         minargs = stof(cmdrestriction);
601         if (argc - startpos < minargs) return false;
602
603         p = strstrofs(cmdrestriction, ";", 0);  // find first semicolon
604
605         for ( ; ; )
606         {
607                 // we know that at any time, startpos <= argc - minargs
608                 // so this means: argc-minargs >= startpos >= argc, thus
609                 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
610                 // have been seen already
611
612                 if (startpos >= argc) // all args checked? GOOD
613                         break;
614
615                 if (p < 0)            // no more args? FAIL
616                 {
617                         // exception: exactly minargs left, this one included
618                         if (argc - startpos == minargs) break;
619
620                         // otherwise fail
621                         return false;
622                 }
623
624                 // cut to next semicolon
625                 q = strstrofs(cmdrestriction, ";", p + 1);  // find next semicolon
626                 if (q < 0) charlist = substring(cmdrestriction, p + 1, -1);
627                 else charlist = substring(cmdrestriction, p + 1, q - (p + 1));
628
629                 // in case we ever want to allow semicolons in VoteCommand_checknasty
630                 // charlist = strreplace("^^", ";", charlist);
631
632                 if (charlist != "")
633                 {
634                         // verify the arg only contains allowed chars
635                         arg = argv(startpos);
636                         checkmate = strlen(arg);
637                         for (check = 0; check < checkmate; ++check)
638                                 if (strstrofs(charlist, substring(arg, check, 1), 0) < 0) return false;
639                         // not allowed character
640                         // all characters are allowed. FINE.
641                 }
642
643                 ++startpos;
644                 --minargs;
645                 p = q;
646         }
647
648         return true;
649 }
650
651 int VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
652 {
653         string first_command = argv(startpos);
654         int missing_chars = argv_start_index(startpos);
655
656         if (autocvar_sv_vote_limit > 0 && strlen(vote_command) > autocvar_sv_vote_limit)
657                 return 0;
658
659         if (!VoteCommand_checkinlist(first_command, vote_list)) return 0;
660
661         if (!VoteCommand_checkargs(startpos, argc)) return 0;
662
663         switch (first_command) // now go through and parse the proper commands to adjust as needed.
664         {
665                 case "kick":
666                 case "kickban":    // catch all kick/kickban commands
667                 {
668                         entity victim = GetIndexedEntity(argc, (startpos + 1));
669                         float accepted = VerifyClientEntity(victim, true, false);
670
671                         if (accepted > 0)
672                         {
673                                 string reason = "No reason provided";
674                                 if(argc > next_token)
675                                         reason = substring(vote_command, argv_start_index(next_token) - missing_chars, -1);
676
677                                 string command_arguments = reason;
678                                 if (first_command == "kickban")
679                                         command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
680
681                                 vote_parsed_command = strcat(first_command, " # ", ftos(etof(victim)), " ", command_arguments);
682                                 vote_parsed_display = sprintf("^1%s #%d ^7%s^1 %s", first_command, etof(victim), victim.netname, reason);
683                         }
684                         else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return 0; }
685
686                         break;
687                 }
688
689                 case "map":
690                 case "chmap":
691                 case "gotomap":  // re-direct all map selection commands to gotomap
692                 {
693                         vote_command = ValidateMap(argv(startpos + 1), caller);
694                         if (!vote_command)  return -1;
695                         vote_parsed_command = strcat("gotomap ", vote_command);
696                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
697
698                         break;
699                 }
700
701                 default:
702                 {
703                         vote_parsed_command = vote_command;
704                         vote_parsed_display = strzone(strcat("^1", vote_command));
705
706                         break;
707                 }
708         }
709
710         return 1;
711 }
712
713
714 // =======================
715 //  Command Sub-Functions
716 // =======================
717
718 void VoteCommand_abstain(float request, entity caller)  // CLIENT ONLY
719 {
720         switch (request)
721         {
722                 case CMD_REQUEST_COMMAND:
723                 {
724                         if (!vote_called) { print_to(caller, "^1No vote called."); }
725                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
726                         {
727                                 print_to(caller, "^1You have already voted.");
728                         }
729
730                         else  // everything went okay, continue changing vote
731                         {
732                                 print_to(caller, "^1You abstained from your vote.");
733                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
734                                 msg_entity = caller;
735                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
736
737                         return;
738                 }
739
740                 default:
741                 case CMD_REQUEST_USAGE:
742                 {
743                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
744                         print_to(caller, "  No arguments required.");
745                         return;
746                 }
747         }
748 }
749
750 void VoteCommand_call(float request, entity caller, float argc, string vote_command)  // BOTH
751 {
752         switch (request)
753         {
754                 case CMD_REQUEST_COMMAND:
755                 {
756                         float tmp_playercount = 0;
757                         int parse_error;
758
759                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
760
761                         if (!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
762                         else if (!autocvar_sv_vote_gamestart && time < game_starttime)
763                         {
764                                 print_to(caller, "^1Vote calling is not allowed before the match has started.");
765                         }
766                         else if (vote_called)
767                         {
768                                 print_to(caller, "^1There is already a vote called.");
769                         }
770                         else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
771                         {
772                                 print_to(caller, "^1Only players can call a vote.");
773                         }
774                         else if (caller && !IS_CLIENT(caller))
775                         {
776                                 print_to(caller, "^1Only connected clients can vote.");
777                         }
778                         else if (timeout_status)
779                         {
780                                 print_to(caller, "^1You can not call a vote while a timeout is active.");
781                         }
782                         else if (caller && (time < caller.vote_waittime))
783                         {
784                                 print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote."));
785                         }
786                         else if (!VoteCommand_checknasty(vote_command))
787                         {
788                                 print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
789                         }
790                         else if ((parse_error = VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) <= 0)
791                         {
792                                 if(parse_error == 0)
793                                         print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
794                         }
795                         else  // everything went okay, continue with calling the vote
796                         {
797                                 vote_caller = caller;  // remember who called the vote
798                                 vote_caller_name = strzone(GetCallerName(vote_caller));
799                                 vote_called = VOTE_NORMAL;
800                                 vote_called_command = strzone(vote_parsed_command);
801                                 vote_called_display = strzone(vote_parsed_display);
802                                 vote_endtime = time + autocvar_sv_vote_timeout;
803
804                                 if (caller)
805                                 {
806                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
807                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
808                                         msg_entity = caller;
809                                 }
810
811                                 FOREACH_CLIENT(IS_REAL_CLIENT(it), { ++tmp_playercount; });
812                                 if (tmp_playercount > 1)
813                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_CALL);
814
815                                 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
816                                 if (autocvar_sv_eventlog)
817                                         GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
818                                 Nagger_VoteChanged();
819                                 VoteCount(true);  // needed if you are the only one
820                         }
821
822                         return;
823                 }
824
825                 default:
826                 case CMD_REQUEST_USAGE:
827                 {
828                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
829                         print_to(caller, "  Where 'command' is the command to request a vote upon.");
830                         print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
831                         print_to(caller, strcat("          ", GetCommandPrefix(caller), " vote call endmatch"));
832                         return;
833                 }
834         }
835 }
836
837 void VoteCommand_master(float request, entity caller, float argc, string vote_command)  // CLIENT ONLY
838 {
839         switch (request)
840         {
841                 case CMD_REQUEST_COMMAND:
842                 {
843                         if (autocvar_sv_vote_master)
844                         {
845                                 switch (strtolower(argv(2)))
846                                 {
847                                         case "do":
848                                         {
849                                                 int parse_error;
850                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
851
852                                                 if (!caller.vote_master)
853                                                         print_to(caller, "^1You do not have vote master privileges.");
854                                                 else if (!VoteCommand_checknasty(vote_command))
855                                                 {
856                                                         print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
857                                                 }
858                                                 else if ((parse_error = VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) <= 0)
859                                                 {
860                                                         if(parse_error == 0)
861                                                                 print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
862                                                 }
863                                                 else  // everything went okay, proceed with command
864                                                 {
865                                                         localcmd(strcat(vote_parsed_command, "\n"));
866                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
867                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
868                                                         if (autocvar_sv_eventlog)
869                                                                 GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display));
870                                                 }
871
872                                                 return;
873                                         }
874
875                                         case "login":
876                                         {
877                                                 if (autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
878                                                 else if (caller.vote_master)
879                                                 {
880                                                         print_to(caller, "^1You are already logged in as vote master.");
881                                                 }
882                                                 else if (autocvar_sv_vote_master_password != argv(3))
883                                                 {
884                                                         print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
885                                                 }
886                                                 else  // everything went okay, proceed with giving this player master privilages
887                                                 {
888                                                         caller.vote_master = true;
889                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
890                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
891                                                         if (autocvar_sv_eventlog)
892                                                                 GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid)));
893                                                 }
894
895                                                 return;
896                                         }
897
898                                         default:  // calling a vote for master
899                                         {
900                                                 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
901                                                 else if (vote_called)
902                                                 {
903                                                         print_to(caller, "^1There is already a vote called.");
904                                                 }
905                                                 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
906                                                 {
907                                                         print_to(caller, "^1Only players can call a vote.");
908                                                 }
909                                                 else if (timeout_status)
910                                                 {
911                                                         print_to(caller, "^1You can not call a vote while a timeout is active.");
912                                                 }
913                                                 else  // everything went okay, continue with creating vote
914                                                 {
915                                                         vote_caller = caller;
916                                                         vote_caller_name = strzone(GetCallerName(vote_caller));
917                                                         vote_called = VOTE_MASTER;
918                                                         vote_called_command = strzone("XXX");
919                                                         vote_called_display = strzone("^3master");
920                                                         vote_endtime = time + autocvar_sv_vote_timeout;
921
922                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
923                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
924
925                                                         bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
926                                                         if (autocvar_sv_eventlog)
927                                                                 GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
928                                                         Nagger_VoteChanged();
929                                                         VoteCount(true);  // needed if you are the only one
930                                                 }
931
932                                                 return;
933                                         }
934                                 }
935                         }
936                         else { print_to(caller, "^1Master control of voting is not allowed."); }
937
938                         return;
939                 }
940
941                 default:
942                 case CMD_REQUEST_USAGE:
943                 {
944                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
945                         print_to(caller, "  If action is left blank, it calls a vote for you to become master.");
946                         print_to(caller, "  Otherwise the actions are either 'do' a command or 'login' as master.");
947                         return;
948                 }
949         }
950 }
951
952 void VoteCommand_no(float request, entity caller)  // CLIENT ONLY
953 {
954         switch (request)
955         {
956                 case CMD_REQUEST_COMMAND:
957                 {
958                         if (!vote_called) { print_to(caller, "^1No vote called."); }
959                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
960                         {
961                                 print_to(caller, "^1You have already voted.");
962                         }
963                         else if (((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote)
964                         {
965                                 VoteStop(caller);
966                         }
967
968                         else  // everything went okay, continue changing vote
969                         {
970                                 print_to(caller, "^1You rejected the vote.");
971                                 caller.vote_selection = VOTE_SELECT_REJECT;
972                                 msg_entity = caller;
973                                 if (!autocvar_sv_vote_singlecount)
974                                         VoteCount(false);
975                         }
976
977                         return;
978                 }
979
980                 default:
981                 case CMD_REQUEST_USAGE:
982                 {
983                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
984                         print_to(caller, "  No arguments required.");
985                         return;
986                 }
987         }
988 }
989
990 void VoteCommand_status(float request, entity caller)  // BOTH
991 {
992         switch (request)
993         {
994                 case CMD_REQUEST_COMMAND:
995                 {
996                         if (vote_called) print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
997                         else print_to(caller, "^1No vote called.");
998
999                         return;
1000                 }
1001
1002                 default:
1003                 case CMD_REQUEST_USAGE:
1004                 {
1005                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1006                         print_to(caller, "  No arguments required.");
1007                         return;
1008                 }
1009         }
1010 }
1011
1012 void VoteCommand_stop(float request, entity caller)  // BOTH
1013 {
1014         switch (request)
1015         {
1016                 case CMD_REQUEST_COMMAND:
1017                 {
1018                         if (!vote_called)   print_to(caller, "^1No vote called.");
1019                         else if ((caller == vote_caller) || !caller || caller.vote_master)   VoteStop(caller);
1020                         else   print_to(caller, "^1You are not allowed to stop that vote.");
1021                         return;
1022                 }
1023
1024                 default:
1025                 case CMD_REQUEST_USAGE:
1026                 {
1027                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1028                         print_to(caller, "  No arguments required.");
1029                         return;
1030                 }
1031         }
1032 }
1033
1034 void VoteCommand_yes(float request, entity caller)  // CLIENT ONLY
1035 {
1036         switch (request)
1037         {
1038                 case CMD_REQUEST_COMMAND:
1039                 {
1040                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1041                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1042                         {
1043                                 print_to(caller, "^1You have already voted.");
1044                         }
1045                         else  // everything went okay, continue changing vote
1046                         {
1047                                 print_to(caller, "^1You accepted the vote.");
1048                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
1049                                 msg_entity = caller;
1050                                 if (!autocvar_sv_vote_singlecount)
1051                                         VoteCount(false);
1052                         }
1053
1054                         return;
1055                 }
1056
1057                 default:
1058                 case CMD_REQUEST_USAGE:
1059                 {
1060                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1061                         print_to(caller, "  No arguments required.");
1062                         return;
1063                 }
1064         }
1065 }
1066
1067 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1068 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1069 void VoteCommand_(float request)
1070 {
1071     switch(request)
1072     {
1073         case CMD_REQUEST_COMMAND:
1074         {
1075
1076             return;
1077         }
1078
1079         default:
1080         case CMD_REQUEST_USAGE:
1081         {
1082             print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1083             print_to(caller, "  No arguments required.");
1084             return;
1085         }
1086     }
1087 }
1088 */
1089
1090
1091 // ================================
1092 //  Macro system for vote commands
1093 // ================================
1094
1095 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1096 #define VOTE_COMMANDS(request, caller, arguments, command) \
1097         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1098         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1099         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1100         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1101         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1102         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1103         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1104         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1105         /* nothing */
1106
1107 void VoteCommand_macro_help(entity caller, float argc)
1108 {
1109         string command_origin = GetCommandPrefix(caller);
1110
1111         if (argc == 2 || argv(2) == "help")  // help display listing all commands
1112         {
1113                 print_to(caller, "\nVoting commands:\n");
1114                 #define VOTE_COMMAND(name, function, description, assignment) \
1115                         { if (Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
1116
1117                 VOTE_COMMANDS(0, caller, 0, "");
1118 #undef VOTE_COMMAND
1119
1120                 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
1121                 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
1122                 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1123         }
1124         else  // usage for individual command
1125         {
1126                 #define VOTE_COMMAND(name, function, description, assignment) \
1127                         { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(2))) { function; return; } } }
1128
1129                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1130 #undef VOTE_COMMAND
1131         }
1132 }
1133
1134 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
1135 {
1136         #define VOTE_COMMAND(name, function, description, assignment) \
1137                 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(1))) { function; return true; } } }
1138
1139         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1140 #undef VOTE_COMMAND
1141
1142         return false;
1143 }
1144
1145
1146 // ======================================
1147 //  Main function handling vote commands
1148 // ======================================
1149
1150 void VoteCommand(float request, entity caller, float argc, string vote_command)
1151 {
1152         // Guide for working with argc arguments by example:
1153         // argc:   1    - 2      - 3     - 4
1154         // argv:   0    - 1      - 2     - 3
1155         // cmd     vote - master - login - password
1156
1157         switch (request)
1158         {
1159                 case CMD_REQUEST_COMMAND:
1160                 {
1161                         if (VoteCommand_macro_command(caller, argc, vote_command)) return;
1162                 }
1163
1164                 default:
1165                         print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1166                 case CMD_REQUEST_USAGE:
1167                 {
1168                         VoteCommand_macro_help(caller, argc);
1169                         return;
1170                 }
1171         }
1172 }