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1 #include "vote.qh"
2 #include <common/command/command.qh>
3 #include "vote.qh"
4
5 #include "common.qh"
6
7 #include "../g_damage.qh"
8 #include "../g_world.qh"
9 #include "../race.qh"
10 #include "../round_handler.qh"
11 #include "../scores.qh"
12
13 #include "../mutators/all.qh"
14
15 #include <common/constants.qh>
16 #include <common/mapinfo.qh>
17 #include <common/notifications/all.qh>
18 #include <common/playerstats.qh>
19 #include <common/util.qh>
20
21 // =============================================
22 //  Server side voting code, reworked by Samual
23 //  Last updated: December 27th, 2011
24 // =============================================
25
26 //  Nagger for players to know status of voting
27 bool Nagger_SendEntity(entity this, entity to, float sendflags)
28 {
29         int nags, i, f, b;
30         entity e;
31         WriteHeader(MSG_ENTITY, ENT_CLIENT_NAGGER);
32
33         // bits:
34         //   1 = ready
35         //   2 = player needs to ready up
36         //   4 = vote
37         //   8 = player needs to vote
38         //  16 = warmup
39         // sendflags:
40         //  64 = vote counts
41         // 128 = vote string
42
43         nags = 0;
44         if (readycount)
45         {
46                 nags |= BIT(0);
47                 if (to.ready == 0) nags |= BIT(1);
48         }
49         if (vote_called)
50         {
51                 nags |= BIT(2);
52                 if (to.vote_selection == 0) nags |= BIT(3);
53         }
54         if (warmup_stage) nags |= BIT(4);
55
56         if (sendflags & BIT(6)) nags |= BIT(6);
57
58         if (sendflags & BIT(7)) nags |= BIT(7);
59
60         if (!(nags & 4))  // no vote called? send no string
61                 nags &= ~(BIT(6) | BIT(7));
62
63         WriteByte(MSG_ENTITY, nags);
64
65         if (nags & BIT(6))
66         {
67                 WriteByte(MSG_ENTITY, vote_accept_count);
68                 WriteByte(MSG_ENTITY, vote_reject_count);
69                 WriteByte(MSG_ENTITY, vote_needed_overall);
70                 WriteChar(MSG_ENTITY, to.vote_selection);
71         }
72
73         if (nags & BIT(7)) WriteString(MSG_ENTITY, vote_called_display);
74
75         if (nags & 1)
76         {
77                 for (i = 1; i <= maxclients; i += 8)
78                 {
79                         for (f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
80                                 if (!IS_REAL_CLIENT(e) || e.ready) f |= b;
81                         WriteByte(MSG_ENTITY, f);
82                 }
83         }
84
85         return true;
86 }
87
88 void Nagger_Init()
89 {
90         Net_LinkEntity(nagger = new_pure(nagger), false, 0, Nagger_SendEntity);
91 }
92
93 void Nagger_VoteChanged()
94 {
95         if (nagger) nagger.SendFlags |= BIT(7);
96 }
97
98 void Nagger_VoteCountChanged()
99 {
100         if (nagger) nagger.SendFlags |= BIT(6);
101 }
102
103 void Nagger_ReadyCounted()
104 {
105         if (nagger) nagger.SendFlags |= BIT(0);
106 }
107
108 // If the vote_caller is still here, return their name, otherwise vote_caller_name
109 string OriginalCallerName()
110 {
111         if (IS_REAL_CLIENT(vote_caller)) return vote_caller.netname;
112         return vote_caller_name;
113 }
114
115 // =======================
116 //  Game logic for voting
117 // =======================
118
119 void VoteReset()
120 {
121         FOREACH_CLIENT(true, LAMBDA(it.vote_selection = 0));
122
123         if (vote_called)
124         {
125                 strunzone(vote_called_command);
126                 strunzone(vote_called_display);
127                 strunzone(vote_caller_name);
128         }
129
130         vote_called = VOTE_NULL;
131         vote_caller = NULL;
132         vote_caller_name = string_null;
133         vote_endtime = 0;
134
135         vote_called_command = string_null;
136         vote_called_display = string_null;
137
138         vote_parsed_command = string_null;
139         vote_parsed_display = string_null;
140
141         Nagger_VoteChanged();
142 }
143
144 void VoteStop(entity stopper)
145 {
146         bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
147         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid)));
148         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
149         if ((vote_caller) && (stopper == vote_caller))   vote_caller.vote_waittime = time + autocvar_sv_vote_stop;
150         VoteReset();
151 }
152
153 void VoteAccept()
154 {
155         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
156
157         if ((vote_called == VOTE_MASTER) && vote_caller) vote_caller.vote_master = 1;
158         else localcmd(strcat(vote_called_command, "\n"));
159
160         if (vote_caller)   vote_caller.vote_waittime = 0;  // people like your votes, you don't need to wait to vote again
161
162         VoteReset();
163         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
164 }
165
166 void VoteReject()
167 {
168         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
169         VoteReset();
170         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
171 }
172
173 void VoteTimeout()
174 {
175         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
176         VoteReset();
177         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
178 }
179
180 void VoteSpam(float notvoters, float mincount, string result)
181 {
182         bprint(strcat(
183                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
184                 strcat("^2:^1", ftos(vote_reject_count)),
185                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
186                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
187                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
188
189         if (autocvar_sv_eventlog)
190         {
191                 GameLogEcho(strcat(
192                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
193                         strcat(":", ftos(vote_reject_count)),
194                         strcat(":", ftos(vote_abstain_count)),
195                         strcat(":", ftos(notvoters)),
196                         strcat(":", ftos(mincount))));
197         }
198 }
199
200 void VoteCount(float first_count)
201 {
202         // declarations
203         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
204
205         bool spectators_allowed = (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || gameover)));
206
207         float vote_player_count = 0, notvoters = 0;
208         float vote_real_player_count = 0, vote_real_accept_count = 0;
209         float vote_real_reject_count = 0, vote_real_abstain_count = 0;
210         float vote_needed_of_voted, final_needed_votes;
211         float vote_factor_overall, vote_factor_of_voted;
212
213         Nagger_VoteCountChanged();
214
215         // add up all the votes from each connected client
216         FOREACH_CLIENT(IS_REAL_CLIENT(it) && IS_CLIENT(it), LAMBDA(
217                 ++vote_player_count;
218                 if (IS_PLAYER(it))   ++vote_real_player_count;
219                 switch (it.vote_selection)
220                 {
221                         case VOTE_SELECT_REJECT:
222                         { ++vote_reject_count;
223                           { if (IS_PLAYER(it)) ++vote_real_reject_count; } break;
224                         }
225                         case VOTE_SELECT_ACCEPT:
226                         { ++vote_accept_count;
227                           { if (IS_PLAYER(it)) ++vote_real_accept_count; } break;
228                         }
229                         case VOTE_SELECT_ABSTAIN:
230                         { ++vote_abstain_count;
231                           { if (IS_PLAYER(it)) ++vote_real_abstain_count; } break;
232                         }
233                         default: break;
234                 }
235         ));
236
237         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
238         if ((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
239         {
240                 if (vote_caller)   vote_caller.vote_waittime = 0;
241                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
242                 VoteReset();
243                 return;
244         }
245
246         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
247         if (!spectators_allowed && (vote_real_player_count > 0))
248         {
249                 vote_accept_count = vote_real_accept_count;
250                 vote_reject_count = vote_real_reject_count;
251                 vote_abstain_count = vote_real_abstain_count;
252                 vote_player_count = vote_real_player_count;
253         }
254
255         // people who have no opinion in any way :D
256         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
257
258         // determine the goal for the vote to be passed or rejected normally
259         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
260         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
261
262         // if the vote times out, determine the amount of votes needed of the people who actually already voted
263         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
264         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
265
266         // are there any players at all on the server? it could be an admin vote
267         if (vote_player_count == 0 && first_count)
268         {
269                 VoteSpam(0, -1, "yes");  // no players at all, just accept it
270                 VoteAccept();
271                 return;
272         }
273
274         // since there ARE players, finally calculate the result of the vote
275         if (vote_accept_count >= vote_needed_overall)
276         {
277                 VoteSpam(notvoters, -1, "yes");  // there is enough acceptions to pass the vote
278                 VoteAccept();
279                 return;
280         }
281
282         if (vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
283         {
284                 VoteSpam(notvoters, -1, "no");  // there is enough rejections to deny the vote
285                 VoteReject();
286                 return;
287         }
288
289         // there is not enough votes in either direction, now lets just calculate what the voters have said
290         if (time > vote_endtime)
291         {
292                 final_needed_votes = vote_needed_overall;
293
294                 if (autocvar_sv_vote_majority_factor_of_voted)
295                 {
296                         if (vote_accept_count >= vote_needed_of_voted)
297                         {
298                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
299                                 VoteAccept();
300                                 return;
301                         }
302
303                         if (vote_accept_count + vote_reject_count > 0)
304                         {
305                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
306                                 VoteReject();
307                                 return;
308                         }
309
310                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
311                 }
312
313                 // it didn't pass or fail, so not enough votes to even make a decision.
314                 VoteSpam(notvoters, final_needed_votes, "timeout");
315                 VoteTimeout();
316         }
317 }
318
319 void VoteThink()
320 {
321         if (vote_endtime > 0)        // a vote was called
322         {
323                 if (time > vote_endtime) // time is up
324                         VoteCount(false);
325         }
326 }
327
328
329 // =======================
330 //  Game logic for warmup
331 // =======================
332
333 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
334 void reset_map(bool dorespawn)
335 {
336         if (time <= game_starttime && round_handler_IsActive()) round_handler_Reset(game_starttime);
337
338         MUTATOR_CALLHOOK(reset_map_global);
339
340         FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), {
341                 if (it.reset)
342                 {
343                         it.reset(it);
344                         continue;
345                 }
346                 if (it.team_saved) it.team = it.team_saved;
347                 if (it.flags & FL_PROJECTILE) remove(it);  // remove any projectiles left
348         });
349
350         // Waypoints and assault start come LAST
351         FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), {
352                 if (it.reset2) it.reset2(it);
353         });
354
355         FOREACH_CLIENT(IS_PLAYER(it) && STAT(FROZEN, it), LAMBDA(Unfreeze(it)));
356
357         // Moving the player reset code here since the player-reset depends
358         // on spawnpoint entities which have to be reset first --blub
359         if (dorespawn)
360         {
361                 if (!MUTATOR_CALLHOOK(reset_map_players))
362                 {
363                         FOREACH_CLIENT(true, LAMBDA(
364                                 /*
365                                 only reset players if a restart countdown is active
366                                 this can either be due to cvar sv_ready_restart_after_countdown having set
367                                 restart_mapalreadyrestarted to 1 after the countdown ended or when
368                                 sv_ready_restart_after_countdown is not used and countdown is still running
369                                 */
370                                 if (restart_mapalreadyrestarted || (time < game_starttime))
371                                 {
372                                         // NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
373                                         if (IS_PLAYER(it))
374                                         {
375                                                 // PlayerScore_Clear(it);
376                                                 it.killcount = 0;
377                                                 // stop the player from moving so that he stands still once he gets respawned
378                                                 it.velocity = '0 0 0';
379                                                 it.avelocity = '0 0 0';
380                                                 it.movement = '0 0 0';
381                                                 WITHSELF(it, PutClientInServer());
382                                         }
383                                 }
384                         ));
385                 }
386         }
387 }
388
389 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
390 void ReadyRestart_think(entity this)
391 {
392         restart_mapalreadyrestarted = true;
393         reset_map(true);
394         Score_ClearAll();
395         remove(this);
396 }
397
398 // Forces a restart of the game without actually reloading the map // this is a mess...
399 void ReadyRestart_force()
400 {
401         bprint("^1Server is restarting...\n");
402
403         VoteReset();
404
405         // clear overtime, we have to decrease timelimit to its original value again.
406         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2)
407                 cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime)));
408         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
409
410         readyrestart_happened = true;
411         game_starttime = time + RESTART_COUNTDOWN;
412
413         // clear player attributes
414         FOREACH_CLIENT(true, LAMBDA(
415                 it.alivetime = 0;
416                 it.killcount = 0;
417                 PS_GR_P_ADDVAL(it, PLAYERSTATS_ALIVETIME, -PS_GR_P_ADDVAL(it, PLAYERSTATS_ALIVETIME, 0));
418         ));
419
420         restart_mapalreadyrestarted = false; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
421
422         // disable the warmup global for the server
423         warmup_stage = 0;                // once the game is restarted the game is in match stage
424
425         // reset the .ready status of all players (also spectators)
426         FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(it.ready = false));
427         readycount = 0;
428         Nagger_ReadyCounted();  // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
429
430         // lock teams with lockonrestart
431         if (autocvar_teamplay_lockonrestart && teamplay)
432         {
433                 lockteams = true;
434                 bprint("^1The teams are now locked.\n");
435         }
436
437         // initiate the restart-countdown-announcer entity
438         if (autocvar_sv_ready_restart_after_countdown)
439         {
440                 entity restart_timer = new_pure(restart_timer);
441                 setthink(restart_timer, ReadyRestart_think);
442                 restart_timer.nextthink = game_starttime;
443         }
444
445         // after a restart every players number of allowed timeouts gets reset, too
446         if (autocvar_sv_timeout)
447         {
448                 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(it.allowed_timeouts = autocvar_sv_timeout_number));
449         }
450     // reset map immediately if this cvar is not set
451     if (!autocvar_sv_ready_restart_after_countdown) reset_map(true);
452         if (autocvar_sv_eventlog) GameLogEcho(":restart");
453 }
454
455 void ReadyRestart()
456 {
457         // no assault support yet...
458         if (g_assault | gameover | intermission_running | race_completing) localcmd("restart\n");
459         else localcmd("\nsv_hook_gamerestart\n");
460
461         // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
462         // Otherwise scores could be manipulated during the countdown.
463         if (!autocvar_sv_ready_restart_after_countdown) Score_ClearAll();
464         ReadyRestart_force();
465 }
466
467 // Count the players who are ready and determine whether or not to restart the match
468 void ReadyCount()
469 {
470         float ready_needed_factor, ready_needed_count;
471         float t_ready = 0, t_players = 0;
472
473         FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_PLAYER(it) || it.caplayer == 1), LAMBDA(
474                 ++t_players;
475                 if (it.ready) ++t_ready;
476         ));
477
478         readycount = t_ready;
479
480         Nagger_ReadyCounted();
481
482         ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
483         ready_needed_count = floor(t_players * ready_needed_factor) + 1;
484
485         if (readycount >= ready_needed_count) ReadyRestart();
486 }
487
488
489 // ======================================
490 //  Supporting functions for VoteCommand
491 // ======================================
492
493 float Votecommand_check_assignment(entity caller, float assignment)
494 {
495         float from_server = (!caller);
496
497         if ((assignment == VC_ASGNMNT_BOTH)
498             || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
499             || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) return true;
500
501         return false;
502 }
503
504 string VoteCommand_extractcommand(string input, float startpos, float argc)
505 {
506         string output;
507
508         if ((argc - 1) < startpos) output = "";
509         else output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
510
511         return output;
512 }
513
514 float VoteCommand_checknasty(string vote_command)
515 {
516         if ((strstrofs(vote_command, ";", 0) >= 0)
517             || (strstrofs(vote_command, "\n", 0) >= 0)
518             || (strstrofs(vote_command, "\r", 0) >= 0)
519             || (strstrofs(vote_command, "$", 0) >= 0)) return false;
520
521         return true;
522 }
523
524 float VoteCommand_checkinlist(string vote_command, string list)
525 {
526         string l = strcat(" ", list, " ");
527
528         if (strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0) return true;
529
530         return false;
531 }
532
533 string ValidateMap(string validated_map, entity caller)
534 {
535         validated_map = MapInfo_FixName(validated_map);
536
537         if (!validated_map)
538         {
539                 print_to(caller, "This map is not available on this server.");
540                 return string_null;
541         }
542
543         if (!autocvar_sv_vote_override_mostrecent && caller)
544         {
545                 if (Map_IsRecent(validated_map))
546                 {
547                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
548                         return string_null;
549                 }
550         }
551
552         if (!MapInfo_CheckMap(validated_map))
553         {
554                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
555                 return string_null;
556         }
557
558         return validated_map;
559 }
560
561 float VoteCommand_checkargs(float startpos, float argc)
562 {
563         float p, q, check, minargs;
564         string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
565         string cmdrestriction = "";  // No we don't.
566         string charlist, arg;
567         float checkmate;
568
569         if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
570                 cmdrestriction = cvar_string(cvarname);
571         else
572                 LOG_INFO("NOTE: ", cvarname, " does not exist, no restrictions will be applied.\n");
573
574         if (cmdrestriction == "") return true;
575
576         ++startpos;  // skip command name
577
578         // check minimum arg count
579
580         // 0 args: argc == startpos
581         // 1 args: argc == startpos + 1
582         // ...
583
584         minargs = stof(cmdrestriction);
585         if (argc - startpos < minargs) return false;
586
587         p = strstrofs(cmdrestriction, ";", 0);  // find first semicolon
588
589         for ( ; ; )
590         {
591                 // we know that at any time, startpos <= argc - minargs
592                 // so this means: argc-minargs >= startpos >= argc, thus
593                 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
594                 // have been seen already
595
596                 if (startpos >= argc) // all args checked? GOOD
597                         break;
598
599                 if (p < 0)            // no more args? FAIL
600                 {
601                         // exception: exactly minargs left, this one included
602                         if (argc - startpos == minargs) break;
603
604                         // otherwise fail
605                         return false;
606                 }
607
608                 // cut to next semicolon
609                 q = strstrofs(cmdrestriction, ";", p + 1);  // find next semicolon
610                 if (q < 0) charlist = substring(cmdrestriction, p + 1, -1);
611                 else charlist = substring(cmdrestriction, p + 1, q - (p + 1));
612
613                 // in case we ever want to allow semicolons in VoteCommand_checknasty
614                 // charlist = strreplace("^^", ";", charlist);
615
616                 if (charlist != "")
617                 {
618                         // verify the arg only contains allowed chars
619                         arg = argv(startpos);
620                         checkmate = strlen(arg);
621                         for (check = 0; check < checkmate; ++check)
622                                 if (strstrofs(charlist, substring(arg, check, 1), 0) < 0) return false;
623                         // not allowed character
624                         // all characters are allowed. FINE.
625                 }
626
627                 ++startpos;
628                 --minargs;
629                 p = q;
630         }
631
632         return true;
633 }
634
635 float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
636 {
637         string first_command;
638
639         first_command = argv(startpos);
640
641         /*printf("VoteCommand_parse(): Command: '%s', Length: %f.\n",
642             substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)),
643             strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)))
644         );*/
645
646         if (
647             (autocvar_sv_vote_limit > 0)
648             &&
649             (strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos))) > autocvar_sv_vote_limit)
650            )   return false;
651
652         if (!VoteCommand_checkinlist(first_command, vote_list)) return false;
653
654         if (!VoteCommand_checkargs(startpos, argc)) return false;
655
656         switch (first_command) // now go through and parse the proper commands to adjust as needed.
657         {
658                 case "kick":
659                 case "kickban":    // catch all kick/kickban commands
660                 {
661                         entity victim = GetIndexedEntity(argc, (startpos + 1));
662                         float accepted = VerifyClientEntity(victim, true, false);
663
664                         if (accepted > 0)
665                         {
666                                 string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), strlen(vote_command) - argv_start_index(next_token)) : "No reason provided");
667                                 string command_arguments;
668
669                                 if (first_command == "kickban") command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
670                                 else command_arguments = reason;
671
672                                 vote_parsed_command = strcat(first_command, " # ", ftos(etof(victim)), " ", command_arguments);
673                                 vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
674                         }
675                         else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return false; }
676
677                         break;
678                 }
679
680                 case "map":
681                 case "chmap":
682                 case "gotomap":  // re-direct all map selection commands to gotomap
683                 {
684                         vote_command = ValidateMap(argv(startpos + 1), caller);
685                         if (!vote_command)   return false;
686                         vote_parsed_command = strcat("gotomap ", vote_command);
687                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
688
689                         break;
690                 }
691
692                 default:
693                 {
694                         vote_parsed_command = vote_command;
695                         vote_parsed_display = strzone(strcat("^1", vote_command));
696
697                         break;
698                 }
699         }
700
701         return true;
702 }
703
704
705 // =======================
706 //  Command Sub-Functions
707 // =======================
708
709 void VoteCommand_abstain(float request, entity caller)  // CLIENT ONLY
710 {
711         switch (request)
712         {
713                 case CMD_REQUEST_COMMAND:
714                 {
715                         if (!vote_called) { print_to(caller, "^1No vote called."); }
716                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
717                         {
718                                 print_to(caller, "^1You have already voted.");
719                         }
720
721                         else  // everything went okay, continue changing vote
722                         {
723                                 print_to(caller, "^1You abstained from your vote.");
724                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
725                                 msg_entity = caller;
726                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
727
728                         return;
729                 }
730
731                 default:
732                 case CMD_REQUEST_USAGE:
733                 {
734                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
735                         print_to(caller, "  No arguments required.");
736                         return;
737                 }
738         }
739 }
740
741 void VoteCommand_call(float request, entity caller, float argc, string vote_command)  // BOTH
742 {
743         switch (request)
744         {
745                 case CMD_REQUEST_COMMAND:
746                 {
747                         bool spectators_allowed = (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || gameover)));
748
749                         float tmp_playercount = 0;
750
751                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
752
753                         if (!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
754                         else if (!autocvar_sv_vote_gamestart && time < game_starttime)
755                         {
756                                 print_to(caller, "^1Vote calling is not allowed before the match has started.");
757                         }
758                         else if (vote_called)
759                         {
760                                 print_to(caller, "^1There is already a vote called.");
761                         }
762                         else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
763                         {
764                                 print_to(caller, "^1Only players can call a vote.");
765                         }
766                         else if (caller && !IS_CLIENT(caller))
767                         {
768                                 print_to(caller, "^1Only connected clients can vote.");
769                         }
770                         else if (timeout_status)
771                         {
772                                 print_to(caller, "^1You can not call a vote while a timeout is active.");
773                         }
774                         else if (caller && (time < caller.vote_waittime))
775                         {
776                                 print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote."));
777                         }
778                         else if (!VoteCommand_checknasty(vote_command))
779                         {
780                                 print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
781                         }
782                         else if (!VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc))
783                         {
784                                 print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
785                         }
786
787                         else  // everything went okay, continue with calling the vote
788                         {
789                                 vote_caller = caller;  // remember who called the vote
790                                 vote_caller_name = strzone(GetCallerName(vote_caller));
791                                 vote_called = VOTE_NORMAL;
792                                 vote_called_command = strzone(vote_parsed_command);
793                                 vote_called_display = strzone(vote_parsed_display);
794                                 vote_endtime = time + autocvar_sv_vote_timeout;
795
796                                 if (caller)
797                                 {
798                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
799                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
800                                         msg_entity = caller;
801                                 }
802
803                                 FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(++tmp_playercount));
804                                 if (tmp_playercount > 1)   Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_CALL);  // don't announce a "vote now" sound if player is alone
805
806                                 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
807                                 if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
808                                 Nagger_VoteChanged();
809                                 VoteCount(true);  // needed if you are the only one
810                         }
811
812                         return;
813                 }
814
815                 default:
816                 case CMD_REQUEST_USAGE:
817                 {
818                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
819                         print_to(caller, "  Where 'command' is the command to request a vote upon.");
820                         print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
821                         print_to(caller, strcat("          ", GetCommandPrefix(caller), " vote call endmatch"));
822                         return;
823                 }
824         }
825 }
826
827 void VoteCommand_master(float request, entity caller, float argc, string vote_command)  // CLIENT ONLY
828 {
829         switch (request)
830         {
831                 case CMD_REQUEST_COMMAND:
832                 {
833                         if (autocvar_sv_vote_master)
834                         {
835                                 switch (strtolower(argv(2)))
836                                 {
837                                         case "do":
838                                         {
839                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
840
841                                                 if (!caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
842                                                 else if (!VoteCommand_checknasty(vote_command))
843                                                 {
844                                                         print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
845                                                 }
846                                                 else if (!VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc))
847                                                 {
848                                                         print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
849                                                 }
850
851                                                 else  // everything went okay, proceed with command
852                                                 {
853                                                         localcmd(strcat(vote_parsed_command, "\n"));
854                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
855                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
856                                                         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
857
858                                                 return;
859                                         }
860
861                                         case "login":
862                                         {
863                                                 if (autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
864                                                 else if (caller.vote_master)
865                                                 {
866                                                         print_to(caller, "^1You are already logged in as vote master.");
867                                                 }
868                                                 else if (autocvar_sv_vote_master_password != argv(3))
869                                                 {
870                                                         print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
871                                                 }
872
873                                                 else  // everything went okay, proceed with giving this player master privilages
874                                                 {
875                                                         caller.vote_master = true;
876                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
877                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
878                                                         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
879
880                                                 return;
881                                         }
882
883                                         default:  // calling a vote for master
884                                         {
885                                                 bool spectators_allowed = (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || gameover)));
886
887                                                 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
888                                                 else if (vote_called)
889                                                 {
890                                                         print_to(caller, "^1There is already a vote called.");
891                                                 }
892                                                 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
893                                                 {
894                                                         print_to(caller, "^1Only players can call a vote.");
895                                                 }
896                                                 else if (timeout_status)
897                                                 {
898                                                         print_to(caller, "^1You can not call a vote while a timeout is active.");
899                                                 }
900
901                                                 else  // everything went okay, continue with creating vote
902                                                 {
903                                                         vote_caller = caller;
904                                                         vote_caller_name = strzone(GetCallerName(vote_caller));
905                                                         vote_called = VOTE_MASTER;
906                                                         vote_called_command = strzone("XXX");
907                                                         vote_called_display = strzone("^3master");
908                                                         vote_endtime = time + autocvar_sv_vote_timeout;
909
910                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
911                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
912
913                                                         bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
914                                                         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
915                                                         Nagger_VoteChanged();
916                                                         VoteCount(true);  // needed if you are the only one
917                                                 }
918
919                                                 return;
920                                         }
921                                 }
922                         }
923                         else { print_to(caller, "^1Master control of voting is not allowed."); }
924
925                         return;
926                 }
927
928                 default:
929                 case CMD_REQUEST_USAGE:
930                 {
931                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
932                         print_to(caller, "  If action is left blank, it calls a vote for you to become master.");
933                         print_to(caller, "  Otherwise the actions are either 'do' a command or 'login' as master.");
934                         return;
935                 }
936         }
937 }
938
939 void VoteCommand_no(float request, entity caller)  // CLIENT ONLY
940 {
941         switch (request)
942         {
943                 case CMD_REQUEST_COMMAND:
944                 {
945                         if (!vote_called) { print_to(caller, "^1No vote called."); }
946                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
947                         {
948                                 print_to(caller, "^1You have already voted.");
949                         }
950                         else if (((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote)
951                         {
952                                 VoteStop(caller);
953                         }
954
955                         else  // everything went okay, continue changing vote
956                         {
957                                 print_to(caller, "^1You rejected the vote.");
958                                 caller.vote_selection = VOTE_SELECT_REJECT;
959                                 msg_entity = caller;
960                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
961
962                         return;
963                 }
964
965                 default:
966                 case CMD_REQUEST_USAGE:
967                 {
968                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
969                         print_to(caller, "  No arguments required.");
970                         return;
971                 }
972         }
973 }
974
975 void VoteCommand_status(float request, entity caller)  // BOTH
976 {
977         switch (request)
978         {
979                 case CMD_REQUEST_COMMAND:
980                 {
981                         if (vote_called) print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
982                         else print_to(caller, "^1No vote called.");
983
984                         return;
985                 }
986
987                 default:
988                 case CMD_REQUEST_USAGE:
989                 {
990                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
991                         print_to(caller, "  No arguments required.");
992                         return;
993                 }
994         }
995 }
996
997 void VoteCommand_stop(float request, entity caller)  // BOTH
998 {
999         switch (request)
1000         {
1001                 case CMD_REQUEST_COMMAND:
1002                 {
1003                         if (!vote_called)   print_to(caller, "^1No vote called.");
1004                         else if ((caller == vote_caller) || !caller || caller.vote_master)   VoteStop(caller);
1005                         else   print_to(caller, "^1You are not allowed to stop that vote.");
1006                         return;
1007                 }
1008
1009                 default:
1010                 case CMD_REQUEST_USAGE:
1011                 {
1012                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1013                         print_to(caller, "  No arguments required.");
1014                         return;
1015                 }
1016         }
1017 }
1018
1019 void VoteCommand_yes(float request, entity caller)  // CLIENT ONLY
1020 {
1021         switch (request)
1022         {
1023                 case CMD_REQUEST_COMMAND:
1024                 {
1025                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1026                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1027                         {
1028                                 print_to(caller, "^1You have already voted.");
1029                         }
1030
1031                         else  // everything went okay, continue changing vote
1032                         {
1033                                 print_to(caller, "^1You accepted the vote.");
1034                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
1035                                 msg_entity = caller;
1036                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
1037
1038                         return;
1039                 }
1040
1041                 default:
1042                 case CMD_REQUEST_USAGE:
1043                 {
1044                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1045                         print_to(caller, "  No arguments required.");
1046                         return;
1047                 }
1048         }
1049 }
1050
1051 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1052 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1053 void VoteCommand_(float request)
1054 {
1055     switch(request)
1056     {
1057         case CMD_REQUEST_COMMAND:
1058         {
1059
1060             return;
1061         }
1062
1063         default:
1064         case CMD_REQUEST_USAGE:
1065         {
1066             print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1067             print_to(caller, "  No arguments required.");
1068             return;
1069         }
1070     }
1071 }
1072 */
1073
1074
1075 // ================================
1076 //  Macro system for vote commands
1077 // ================================
1078
1079 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1080 #define VOTE_COMMANDS(request, caller, arguments, command) \
1081         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1082         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1083         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1084         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1085         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1086         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1087         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1088         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1089         /* nothing */
1090
1091 void VoteCommand_macro_help(entity caller, float argc)
1092 {
1093         string command_origin = GetCommandPrefix(caller);
1094
1095         if (argc == 2 || argv(2) == "help")  // help display listing all commands
1096         {
1097                 print_to(caller, "\nVoting commands:\n");
1098                 #define VOTE_COMMAND(name, function, description, assignment) \
1099                         { if (Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
1100
1101                 VOTE_COMMANDS(0, caller, 0, "");
1102 #undef VOTE_COMMAND
1103
1104                 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
1105                 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
1106                 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1107         }
1108         else  // usage for individual command
1109         {
1110                 #define VOTE_COMMAND(name, function, description, assignment) \
1111                         { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(2))) { function; return; } } }
1112
1113                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1114 #undef VOTE_COMMAND
1115         }
1116 }
1117
1118 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
1119 {
1120         #define VOTE_COMMAND(name, function, description, assignment) \
1121                 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(1))) { function; return true; } } }
1122
1123         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1124 #undef VOTE_COMMAND
1125
1126         return false;
1127 }
1128
1129
1130 // ======================================
1131 //  Main function handling vote commands
1132 // ======================================
1133
1134 void VoteCommand(float request, entity caller, float argc, string vote_command)
1135 {
1136         // Guide for working with argc arguments by example:
1137         // argc:   1    - 2      - 3     - 4
1138         // argv:   0    - 1      - 2     - 3
1139         // cmd     vote - master - login - password
1140
1141         switch (request)
1142         {
1143                 case CMD_REQUEST_COMMAND:
1144                 {
1145                         if (VoteCommand_macro_command(caller, argc, vote_command)) return;
1146                 }
1147
1148                 default:
1149                         print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1150                 case CMD_REQUEST_USAGE:
1151                 {
1152                         VoteCommand_macro_help(caller, argc);
1153                         return;
1154                 }
1155         }
1156 }