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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / vote.qc
1 #include "vote.qh"
2
3 #include <server/defs.qh>
4 #include <server/miscfunctions.qh>
5
6 #include <common/command/_mod.qh>
7 #include "vote.qh"
8
9 #include "common.qh"
10
11 #include "../g_damage.qh"
12 #include "../g_world.qh"
13 #include "../race.qh"
14 #include "../round_handler.qh"
15 #include "../scores.qh"
16
17 #include "../mutators/_mod.qh"
18
19 #include <common/constants.qh>
20 #include <common/net_linked.qh>
21 #include <common/mapinfo.qh>
22 #include <common/notifications/all.qh>
23 #include <common/playerstats.qh>
24 #include <common/util.qh>
25
26 // =============================================
27 //  Server side voting code, reworked by Samual
28 //  Last updated: December 27th, 2011
29 // =============================================
30
31 //  Nagger for players to know status of voting
32 bool Nagger_SendEntity(entity this, entity to, float sendflags)
33 {
34         int nags, i, f, b;
35         entity e;
36         WriteHeader(MSG_ENTITY, ENT_CLIENT_NAGGER);
37
38         // bits:
39         //   1 = ready
40         //   2 = player needs to ready up
41         //   4 = vote
42         //   8 = player needs to vote
43         //  16 = warmup
44         // sendflags:
45         //  64 = vote counts
46         // 128 = vote string
47
48         nags = 0;
49         if (readycount)
50         {
51                 nags |= BIT(0);
52                 if (to.ready == 0) nags |= BIT(1);
53         }
54         if (vote_called)
55         {
56                 nags |= BIT(2);
57                 if (to.vote_selection == 0) nags |= BIT(3);
58         }
59         if (warmup_stage) nags |= BIT(4);
60
61         if (sendflags & BIT(6)) nags |= BIT(6);
62
63         if (sendflags & BIT(7)) nags |= BIT(7);
64
65         if (!(nags & 4))  // no vote called? send no string
66                 nags &= ~(BIT(6) | BIT(7));
67
68         WriteByte(MSG_ENTITY, nags);
69
70         if (nags & BIT(6))
71         {
72                 WriteByte(MSG_ENTITY, vote_accept_count);
73                 WriteByte(MSG_ENTITY, vote_reject_count);
74                 WriteByte(MSG_ENTITY, vote_needed_overall);
75                 WriteChar(MSG_ENTITY, to.vote_selection);
76         }
77
78         if (nags & BIT(7)) WriteString(MSG_ENTITY, vote_called_display);
79
80         if (nags & 1)
81         {
82                 for (i = 1; i <= maxclients; i += 8)
83                 {
84                         for (f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
85                                 if (!IS_REAL_CLIENT(e) || e.ready) f |= b;
86                         WriteByte(MSG_ENTITY, f);
87                 }
88         }
89
90         return true;
91 }
92
93 void Nagger_Init()
94 {
95         Net_LinkEntity(nagger = new_pure(nagger), false, 0, Nagger_SendEntity);
96 }
97
98 void Nagger_VoteChanged()
99 {
100         if (nagger) nagger.SendFlags |= BIT(7);
101 }
102
103 void Nagger_VoteCountChanged()
104 {
105         if (nagger) nagger.SendFlags |= BIT(6);
106 }
107
108 void Nagger_ReadyCounted()
109 {
110         if (nagger) nagger.SendFlags |= BIT(0);
111 }
112
113 // If the vote_caller is still here, return their name, otherwise vote_caller_name
114 string OriginalCallerName()
115 {
116         if (IS_REAL_CLIENT(vote_caller)) return playername(vote_caller, false);
117         return vote_caller_name;
118 }
119
120 // =======================
121 //  Game logic for voting
122 // =======================
123
124 void VoteReset()
125 {
126         FOREACH_CLIENT(true, { it.vote_selection = 0; });
127
128         if (vote_called)
129         {
130                 strunzone(vote_called_command);
131                 strunzone(vote_called_display);
132                 strunzone(vote_caller_name);
133         }
134
135         vote_called = VOTE_NULL;
136         vote_caller = NULL;
137         vote_caller_name = string_null;
138         vote_endtime = 0;
139
140         vote_called_command = string_null;
141         vote_called_display = string_null;
142
143         vote_parsed_command = string_null;
144         vote_parsed_display = string_null;
145
146         Nagger_VoteChanged();
147 }
148
149 void VoteStop(entity stopper)
150 {
151         bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
152         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid)));
153         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
154         if ((vote_caller) && (stopper == vote_caller))   vote_caller.vote_waittime = time + autocvar_sv_vote_stop;
155         VoteReset();
156 }
157
158 void VoteAccept()
159 {
160         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
161
162         if ((vote_called == VOTE_MASTER) && vote_caller) vote_caller.vote_master = 1;
163         else localcmd(strcat(vote_called_command, "\n"));
164
165         if (vote_caller)   vote_caller.vote_waittime = 0;  // people like your votes, you don't need to wait to vote again
166
167         VoteReset();
168         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
169 }
170
171 void VoteReject()
172 {
173         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
174         VoteReset();
175         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
176 }
177
178 void VoteTimeout()
179 {
180         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
181         VoteReset();
182         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
183 }
184
185 void VoteSpam(float notvoters, float mincount, string result)
186 {
187         bprint(strcat(
188                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
189                 strcat("^2:^1", ftos(vote_reject_count)),
190                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
191                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
192                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
193
194         if (autocvar_sv_eventlog)
195         {
196                 GameLogEcho(strcat(
197                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
198                         strcat(":", ftos(vote_reject_count)),
199                         strcat(":", ftos(vote_abstain_count)),
200                         strcat(":", ftos(notvoters)),
201                         strcat(":", ftos(mincount))));
202         }
203 }
204
205 #define spectators_allowed (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || intermission_running)))
206
207 void VoteCount(float first_count)
208 {
209         // declarations
210         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
211
212         float vote_player_count = 0, notvoters = 0;
213         float vote_real_player_count = 0, vote_real_accept_count = 0;
214         float vote_real_reject_count = 0, vote_real_abstain_count = 0;
215         float vote_needed_of_voted, final_needed_votes;
216         float vote_factor_overall, vote_factor_of_voted;
217
218         Nagger_VoteCountChanged();
219
220         // add up all the votes from each connected client
221         FOREACH_CLIENT(IS_REAL_CLIENT(it) && IS_CLIENT(it), {
222                 ++vote_player_count;
223                 if (IS_PLAYER(it))   ++vote_real_player_count;
224                 switch (it.vote_selection)
225                 {
226                         case VOTE_SELECT_REJECT:
227                         { ++vote_reject_count;
228                           { if (IS_PLAYER(it)) ++vote_real_reject_count; } break;
229                         }
230                         case VOTE_SELECT_ACCEPT:
231                         { ++vote_accept_count;
232                           { if (IS_PLAYER(it)) ++vote_real_accept_count; } break;
233                         }
234                         case VOTE_SELECT_ABSTAIN:
235                         { ++vote_abstain_count;
236                           { if (IS_PLAYER(it)) ++vote_real_abstain_count; } break;
237                         }
238                         default: break;
239                 }
240         });
241
242         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
243         if ((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
244         {
245                 if (vote_caller)   vote_caller.vote_waittime = 0;
246                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
247                 VoteReset();
248                 return;
249         }
250
251         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
252         if (!spectators_allowed && (vote_real_player_count > 0))
253         {
254                 vote_accept_count = vote_real_accept_count;
255                 vote_reject_count = vote_real_reject_count;
256                 vote_abstain_count = vote_real_abstain_count;
257                 vote_player_count = vote_real_player_count;
258         }
259
260         // people who have no opinion in any way :D
261         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
262
263         // determine the goal for the vote to be passed or rejected normally
264         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
265         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
266
267         // if the vote times out, determine the amount of votes needed of the people who actually already voted
268         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
269         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
270
271         // are there any players at all on the server? it could be an admin vote
272         if (vote_player_count == 0 && first_count)
273         {
274                 VoteSpam(0, -1, "yes");  // no players at all, just accept it
275                 VoteAccept();
276                 return;
277         }
278
279         // since there ARE players, finally calculate the result of the vote
280         if (vote_accept_count >= vote_needed_overall)
281         {
282                 VoteSpam(notvoters, -1, "yes");  // there is enough acceptions to pass the vote
283                 VoteAccept();
284                 return;
285         }
286
287         if (vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
288         {
289                 VoteSpam(notvoters, -1, "no");  // there is enough rejections to deny the vote
290                 VoteReject();
291                 return;
292         }
293
294         // there is not enough votes in either direction, now lets just calculate what the voters have said
295         if (time > vote_endtime)
296         {
297                 final_needed_votes = vote_needed_overall;
298
299                 if (autocvar_sv_vote_majority_factor_of_voted)
300                 {
301                         if (vote_accept_count >= vote_needed_of_voted)
302                         {
303                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
304                                 VoteAccept();
305                                 return;
306                         }
307
308                         if (vote_accept_count + vote_reject_count > 0)
309                         {
310                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
311                                 VoteReject();
312                                 return;
313                         }
314
315                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
316                 }
317
318                 // it didn't pass or fail, so not enough votes to even make a decision.
319                 VoteSpam(notvoters, final_needed_votes, "timeout");
320                 VoteTimeout();
321         }
322 }
323
324 void VoteThink()
325 {
326         if (vote_endtime > 0)        // a vote was called
327         {
328                 if (time > vote_endtime) // time is up
329                         VoteCount(false);
330         }
331 }
332
333
334 // =======================
335 //  Game logic for warmup
336 // =======================
337
338 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
339 void reset_map(bool dorespawn)
340 {
341         if (time <= game_starttime)
342         {
343                 if (game_stopped)
344                         return;
345                 if (round_handler_IsActive())
346                         round_handler_Reset(game_starttime);
347         }
348
349         MUTATOR_CALLHOOK(reset_map_global);
350
351         FOREACH_ENTITY_FLOAT_ORDERED(pure_data, false,
352         {
353                 if(IS_CLIENT(it))
354                         continue;
355                 if (it.reset)
356                 {
357                         it.reset(it);
358                         continue;
359                 }
360                 if (it.team_saved) it.team = it.team_saved;
361                 if (it.flags & FL_PROJECTILE) delete(it);  // remove any projectiles left
362         });
363
364         // Waypoints and assault start come LAST
365         FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), {
366                 if (it.reset2) it.reset2(it);
367         });
368
369         FOREACH_CLIENT(IS_PLAYER(it) && STAT(FROZEN, it), { Unfreeze(it); });
370
371         // Moving the player reset code here since the player-reset depends
372         // on spawnpoint entities which have to be reset first --blub
373         if (dorespawn)
374         {
375                 if (!MUTATOR_CALLHOOK(reset_map_players))
376                 {
377                         if (restart_mapalreadyrestarted || (time < game_starttime))
378                         {
379                                 FOREACH_CLIENT(IS_PLAYER(it),
380                                 {
381                                         /*
382                                         only reset players if a restart countdown is active
383                                         this can either be due to cvar sv_ready_restart_after_countdown having set
384                                         restart_mapalreadyrestarted to 1 after the countdown ended or when
385                                         sv_ready_restart_after_countdown is not used and countdown is still running
386                                         */
387                                         // NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
388                                         // PlayerScore_Clear(it);
389                                         CS(it).killcount = 0;
390                                         // stop the player from moving so that he stands still once he gets respawned
391                                         it.velocity = '0 0 0';
392                                         it.avelocity = '0 0 0';
393                                         CS(it).movement = '0 0 0';
394                                         PutClientInServer(it);
395                                 });
396                         }
397                 }
398         }
399 }
400
401 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
402 void ReadyRestart_think(entity this)
403 {
404         restart_mapalreadyrestarted = true;
405         reset_map(true);
406         Score_ClearAll();
407         delete(this);
408 }
409
410 // Forces a restart of the game without actually reloading the map // this is a mess...
411 void ReadyRestart_force()
412 {
413         if (time <= game_starttime && game_stopped)
414                 return;
415
416         bprint("^1Server is restarting...\n");
417
418         VoteReset();
419
420         // clear overtime, we have to decrease timelimit to its original value again.
421         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2)
422                 cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime)));
423         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
424
425         readyrestart_happened = true;
426         game_starttime = time + RESTART_COUNTDOWN;
427
428         // clear player attributes
429         FOREACH_CLIENT(IS_PLAYER(it), {
430                 it.alivetime = 0;
431                 CS(it).killcount = 0;
432                 PS_GR_P_ADDVAL(it, PLAYERSTATS_ALIVETIME, -PS_GR_P_ADDVAL(it, PLAYERSTATS_ALIVETIME, 0));
433         });
434
435         restart_mapalreadyrestarted = false; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
436
437         // disable the warmup global for the server
438         warmup_stage = 0;                // once the game is restarted the game is in match stage
439
440         // reset the .ready status of all players (also spectators)
441         FOREACH_CLIENT(IS_REAL_CLIENT(it), { it.ready = false; });
442         readycount = 0;
443         Nagger_ReadyCounted();  // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
444
445         // lock teams with lockonrestart
446         if (autocvar_teamplay_lockonrestart && teamplay)
447         {
448                 lockteams = true;
449                 bprint("^1The teams are now locked.\n");
450         }
451
452         // initiate the restart-countdown-announcer entity
453         if (autocvar_sv_ready_restart_after_countdown)
454         {
455                 entity restart_timer = new_pure(restart_timer);
456                 setthink(restart_timer, ReadyRestart_think);
457                 restart_timer.nextthink = game_starttime;
458         }
459
460         // after a restart every players number of allowed timeouts gets reset, too
461         if (autocvar_sv_timeout)
462         {
463                 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), { CS(it).allowed_timeouts = autocvar_sv_timeout_number; });
464         }
465     // reset map immediately if this cvar is not set
466     if (!autocvar_sv_ready_restart_after_countdown) reset_map(true);
467         if (autocvar_sv_eventlog) GameLogEcho(":restart");
468 }
469
470 void ReadyRestart()
471 {
472         if (MUTATOR_CALLHOOK(ReadyRestart_Deny) || game_stopped || race_completing) localcmd("restart\n");
473         else localcmd("\nsv_hook_gamerestart\n");
474
475         // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
476         // Otherwise scores could be manipulated during the countdown.
477         if (!autocvar_sv_ready_restart_after_countdown) Score_ClearAll();
478         ReadyRestart_force();
479 }
480
481 // Count the players who are ready and determine whether or not to restart the match
482 void ReadyCount()
483 {
484         float ready_needed_factor, ready_needed_count;
485         float t_ready = 0, t_players = 0;
486
487         FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_PLAYER(it) || it.caplayer == 1), {
488                 ++t_players;
489                 if (it.ready) ++t_ready;
490         });
491
492         readycount = t_ready;
493
494         Nagger_ReadyCounted();
495
496         ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
497         ready_needed_count = floor(t_players * ready_needed_factor) + 1;
498
499         if (readycount >= ready_needed_count) ReadyRestart();
500 }
501
502
503 // ======================================
504 //  Supporting functions for VoteCommand
505 // ======================================
506
507 float Votecommand_check_assignment(entity caller, float assignment)
508 {
509         float from_server = (!caller);
510
511         if ((assignment == VC_ASGNMNT_BOTH)
512             || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
513             || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) return true;
514
515         return false;
516 }
517
518 string VoteCommand_extractcommand(string input, float startpos, float argc)
519 {
520         string output;
521
522         if ((argc - 1) < startpos) output = "";
523         else output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
524
525         return output;
526 }
527
528 float VoteCommand_checknasty(string vote_command)
529 {
530         if ((strstrofs(vote_command, ";", 0) >= 0)
531             || (strstrofs(vote_command, "\n", 0) >= 0)
532             || (strstrofs(vote_command, "\r", 0) >= 0)
533             || (strstrofs(vote_command, "$", 0) >= 0)) return false;
534
535         return true;
536 }
537
538 float VoteCommand_checkinlist(string vote_command, string list)
539 {
540         string l = strcat(" ", list, " ");
541
542         if (strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0) return true;
543
544         return false;
545 }
546
547 string ValidateMap(string validated_map, entity caller)
548 {
549         validated_map = MapInfo_FixName(validated_map);
550
551         if (!validated_map)
552         {
553                 print_to(caller, "This map is not available on this server.");
554                 return string_null;
555         }
556
557         if (!autocvar_sv_vote_override_mostrecent && caller)
558         {
559                 if (Map_IsRecent(validated_map))
560                 {
561                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
562                         return string_null;
563                 }
564         }
565
566         if (!MapInfo_CheckMap(validated_map))
567         {
568                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
569                 return string_null;
570         }
571
572         return validated_map;
573 }
574
575 float VoteCommand_checkargs(float startpos, float argc)
576 {
577         float p, q, check, minargs;
578         string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
579         string cmdrestriction = "";  // No we don't.
580         string charlist, arg;
581         float checkmate;
582
583         if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
584                 cmdrestriction = cvar_string(cvarname);
585         else
586                 LOG_INFO("NOTE: ", cvarname, " does not exist, no restrictions will be applied.");
587
588         if (cmdrestriction == "") return true;
589
590         ++startpos;  // skip command name
591
592         // check minimum arg count
593
594         // 0 args: argc == startpos
595         // 1 args: argc == startpos + 1
596         // ...
597
598         minargs = stof(cmdrestriction);
599         if (argc - startpos < minargs) return false;
600
601         p = strstrofs(cmdrestriction, ";", 0);  // find first semicolon
602
603         for ( ; ; )
604         {
605                 // we know that at any time, startpos <= argc - minargs
606                 // so this means: argc-minargs >= startpos >= argc, thus
607                 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
608                 // have been seen already
609
610                 if (startpos >= argc) // all args checked? GOOD
611                         break;
612
613                 if (p < 0)            // no more args? FAIL
614                 {
615                         // exception: exactly minargs left, this one included
616                         if (argc - startpos == minargs) break;
617
618                         // otherwise fail
619                         return false;
620                 }
621
622                 // cut to next semicolon
623                 q = strstrofs(cmdrestriction, ";", p + 1);  // find next semicolon
624                 if (q < 0) charlist = substring(cmdrestriction, p + 1, -1);
625                 else charlist = substring(cmdrestriction, p + 1, q - (p + 1));
626
627                 // in case we ever want to allow semicolons in VoteCommand_checknasty
628                 // charlist = strreplace("^^", ";", charlist);
629
630                 if (charlist != "")
631                 {
632                         // verify the arg only contains allowed chars
633                         arg = argv(startpos);
634                         checkmate = strlen(arg);
635                         for (check = 0; check < checkmate; ++check)
636                                 if (strstrofs(charlist, substring(arg, check, 1), 0) < 0) return false;
637                         // not allowed character
638                         // all characters are allowed. FINE.
639                 }
640
641                 ++startpos;
642                 --minargs;
643                 p = q;
644         }
645
646         return true;
647 }
648
649 int VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
650 {
651         string first_command;
652
653         first_command = argv(startpos);
654
655         /*printf("VoteCommand_parse(): Command: '%s', Length: %f.\n",
656             substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)),
657             strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)))
658         );*/
659
660         if (
661             (autocvar_sv_vote_limit > 0)
662             &&
663             (strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos))) > autocvar_sv_vote_limit)
664            )   return 0;
665
666         if (!VoteCommand_checkinlist(first_command, vote_list)) return 0;
667
668         if (!VoteCommand_checkargs(startpos, argc)) return 0;
669
670         switch (first_command) // now go through and parse the proper commands to adjust as needed.
671         {
672                 case "kick":
673                 case "kickban":    // catch all kick/kickban commands
674                 {
675                         entity victim = GetIndexedEntity(argc, (startpos + 1));
676                         float accepted = VerifyClientEntity(victim, true, false);
677
678                         if (accepted > 0)
679                         {
680                                 string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), strlen(vote_command) - argv_start_index(next_token)) : "No reason provided");
681                                 string command_arguments;
682
683                                 if (first_command == "kickban") command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
684                                 else command_arguments = reason;
685
686                                 vote_parsed_command = strcat(first_command, " # ", ftos(etof(victim)), " ", command_arguments);
687                                 vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
688                         }
689                         else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return 0; }
690
691                         break;
692                 }
693
694                 case "map":
695                 case "chmap":
696                 case "gotomap":  // re-direct all map selection commands to gotomap
697                 {
698                         vote_command = ValidateMap(argv(startpos + 1), caller);
699                         if (!vote_command)  return -1;
700                         vote_parsed_command = strcat("gotomap ", vote_command);
701                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
702
703                         break;
704                 }
705
706                 default:
707                 {
708                         vote_parsed_command = vote_command;
709                         vote_parsed_display = strzone(strcat("^1", vote_command));
710
711                         break;
712                 }
713         }
714
715         return 1;
716 }
717
718
719 // =======================
720 //  Command Sub-Functions
721 // =======================
722
723 void VoteCommand_abstain(float request, entity caller)  // CLIENT ONLY
724 {
725         switch (request)
726         {
727                 case CMD_REQUEST_COMMAND:
728                 {
729                         if (!vote_called) { print_to(caller, "^1No vote called."); }
730                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
731                         {
732                                 print_to(caller, "^1You have already voted.");
733                         }
734
735                         else  // everything went okay, continue changing vote
736                         {
737                                 print_to(caller, "^1You abstained from your vote.");
738                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
739                                 msg_entity = caller;
740                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
741
742                         return;
743                 }
744
745                 default:
746                 case CMD_REQUEST_USAGE:
747                 {
748                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
749                         print_to(caller, "  No arguments required.");
750                         return;
751                 }
752         }
753 }
754
755 void VoteCommand_call(float request, entity caller, float argc, string vote_command)  // BOTH
756 {
757         switch (request)
758         {
759                 case CMD_REQUEST_COMMAND:
760                 {
761                         float tmp_playercount = 0;
762                         int parse_error;
763
764                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
765
766                         if (!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
767                         else if (!autocvar_sv_vote_gamestart && time < game_starttime)
768                         {
769                                 print_to(caller, "^1Vote calling is not allowed before the match has started.");
770                         }
771                         else if (vote_called)
772                         {
773                                 print_to(caller, "^1There is already a vote called.");
774                         }
775                         else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
776                         {
777                                 print_to(caller, "^1Only players can call a vote.");
778                         }
779                         else if (caller && !IS_CLIENT(caller))
780                         {
781                                 print_to(caller, "^1Only connected clients can vote.");
782                         }
783                         else if (timeout_status)
784                         {
785                                 print_to(caller, "^1You can not call a vote while a timeout is active.");
786                         }
787                         else if (caller && (time < caller.vote_waittime))
788                         {
789                                 print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote."));
790                         }
791                         else if (!VoteCommand_checknasty(vote_command))
792                         {
793                                 print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
794                         }
795                         else if ((parse_error = VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) <= 0)
796                         {
797                                 if(parse_error == 0)
798                                         print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
799                         }
800
801                         else  // everything went okay, continue with calling the vote
802                         {
803                                 vote_caller = caller;  // remember who called the vote
804                                 vote_caller_name = strzone(GetCallerName(vote_caller));
805                                 vote_called = VOTE_NORMAL;
806                                 vote_called_command = strzone(vote_parsed_command);
807                                 vote_called_display = strzone(vote_parsed_display);
808                                 vote_endtime = time + autocvar_sv_vote_timeout;
809
810                                 if (caller)
811                                 {
812                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
813                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
814                                         msg_entity = caller;
815                                 }
816
817                                 FOREACH_CLIENT(IS_REAL_CLIENT(it), { ++tmp_playercount; });
818                                 if (tmp_playercount > 1)   Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_CALL);  // don't announce a "vote now" sound if player is alone
819
820                                 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
821                                 if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
822                                 Nagger_VoteChanged();
823                                 VoteCount(true);  // needed if you are the only one
824                         }
825
826                         return;
827                 }
828
829                 default:
830                 case CMD_REQUEST_USAGE:
831                 {
832                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
833                         print_to(caller, "  Where 'command' is the command to request a vote upon.");
834                         print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
835                         print_to(caller, strcat("          ", GetCommandPrefix(caller), " vote call endmatch"));
836                         return;
837                 }
838         }
839 }
840
841 void VoteCommand_master(float request, entity caller, float argc, string vote_command)  // CLIENT ONLY
842 {
843         switch (request)
844         {
845                 case CMD_REQUEST_COMMAND:
846                 {
847                         if (autocvar_sv_vote_master)
848                         {
849                                 switch (strtolower(argv(2)))
850                                 {
851                                         case "do":
852                                         {
853                                                 int parse_error;
854                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
855
856                                                 if (!caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
857                                                 else if (!VoteCommand_checknasty(vote_command))
858                                                 {
859                                                         print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
860                                                 }
861                                                 else if ((parse_error = VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) <= 0)
862                                                 {
863                                                         if(parse_error == 0)
864                                                                 print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
865                                                 }
866
867                                                 else  // everything went okay, proceed with command
868                                                 {
869                                                         localcmd(strcat(vote_parsed_command, "\n"));
870                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
871                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
872                                                         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
873
874                                                 return;
875                                         }
876
877                                         case "login":
878                                         {
879                                                 if (autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
880                                                 else if (caller.vote_master)
881                                                 {
882                                                         print_to(caller, "^1You are already logged in as vote master.");
883                                                 }
884                                                 else if (autocvar_sv_vote_master_password != argv(3))
885                                                 {
886                                                         print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
887                                                 }
888
889                                                 else  // everything went okay, proceed with giving this player master privilages
890                                                 {
891                                                         caller.vote_master = true;
892                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
893                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
894                                                         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
895
896                                                 return;
897                                         }
898
899                                         default:  // calling a vote for master
900                                         {
901                                                 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
902                                                 else if (vote_called)
903                                                 {
904                                                         print_to(caller, "^1There is already a vote called.");
905                                                 }
906                                                 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
907                                                 {
908                                                         print_to(caller, "^1Only players can call a vote.");
909                                                 }
910                                                 else if (timeout_status)
911                                                 {
912                                                         print_to(caller, "^1You can not call a vote while a timeout is active.");
913                                                 }
914
915                                                 else  // everything went okay, continue with creating vote
916                                                 {
917                                                         vote_caller = caller;
918                                                         vote_caller_name = strzone(GetCallerName(vote_caller));
919                                                         vote_called = VOTE_MASTER;
920                                                         vote_called_command = strzone("XXX");
921                                                         vote_called_display = strzone("^3master");
922                                                         vote_endtime = time + autocvar_sv_vote_timeout;
923
924                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
925                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
926
927                                                         bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
928                                                         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
929                                                         Nagger_VoteChanged();
930                                                         VoteCount(true);  // needed if you are the only one
931                                                 }
932
933                                                 return;
934                                         }
935                                 }
936                         }
937                         else { print_to(caller, "^1Master control of voting is not allowed."); }
938
939                         return;
940                 }
941
942                 default:
943                 case CMD_REQUEST_USAGE:
944                 {
945                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
946                         print_to(caller, "  If action is left blank, it calls a vote for you to become master.");
947                         print_to(caller, "  Otherwise the actions are either 'do' a command or 'login' as master.");
948                         return;
949                 }
950         }
951 }
952
953 void VoteCommand_no(float request, entity caller)  // CLIENT ONLY
954 {
955         switch (request)
956         {
957                 case CMD_REQUEST_COMMAND:
958                 {
959                         if (!vote_called) { print_to(caller, "^1No vote called."); }
960                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
961                         {
962                                 print_to(caller, "^1You have already voted.");
963                         }
964                         else if (((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote)
965                         {
966                                 VoteStop(caller);
967                         }
968
969                         else  // everything went okay, continue changing vote
970                         {
971                                 print_to(caller, "^1You rejected the vote.");
972                                 caller.vote_selection = VOTE_SELECT_REJECT;
973                                 msg_entity = caller;
974                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
975
976                         return;
977                 }
978
979                 default:
980                 case CMD_REQUEST_USAGE:
981                 {
982                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
983                         print_to(caller, "  No arguments required.");
984                         return;
985                 }
986         }
987 }
988
989 void VoteCommand_status(float request, entity caller)  // BOTH
990 {
991         switch (request)
992         {
993                 case CMD_REQUEST_COMMAND:
994                 {
995                         if (vote_called) print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
996                         else print_to(caller, "^1No vote called.");
997
998                         return;
999                 }
1000
1001                 default:
1002                 case CMD_REQUEST_USAGE:
1003                 {
1004                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1005                         print_to(caller, "  No arguments required.");
1006                         return;
1007                 }
1008         }
1009 }
1010
1011 void VoteCommand_stop(float request, entity caller)  // BOTH
1012 {
1013         switch (request)
1014         {
1015                 case CMD_REQUEST_COMMAND:
1016                 {
1017                         if (!vote_called)   print_to(caller, "^1No vote called.");
1018                         else if ((caller == vote_caller) || !caller || caller.vote_master)   VoteStop(caller);
1019                         else   print_to(caller, "^1You are not allowed to stop that vote.");
1020                         return;
1021                 }
1022
1023                 default:
1024                 case CMD_REQUEST_USAGE:
1025                 {
1026                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1027                         print_to(caller, "  No arguments required.");
1028                         return;
1029                 }
1030         }
1031 }
1032
1033 void VoteCommand_yes(float request, entity caller)  // CLIENT ONLY
1034 {
1035         switch (request)
1036         {
1037                 case CMD_REQUEST_COMMAND:
1038                 {
1039                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1040                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1041                         {
1042                                 print_to(caller, "^1You have already voted.");
1043                         }
1044
1045                         else  // everything went okay, continue changing vote
1046                         {
1047                                 print_to(caller, "^1You accepted the vote.");
1048                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
1049                                 msg_entity = caller;
1050                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
1051
1052                         return;
1053                 }
1054
1055                 default:
1056                 case CMD_REQUEST_USAGE:
1057                 {
1058                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1059                         print_to(caller, "  No arguments required.");
1060                         return;
1061                 }
1062         }
1063 }
1064
1065 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1066 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1067 void VoteCommand_(float request)
1068 {
1069     switch(request)
1070     {
1071         case CMD_REQUEST_COMMAND:
1072         {
1073
1074             return;
1075         }
1076
1077         default:
1078         case CMD_REQUEST_USAGE:
1079         {
1080             print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1081             print_to(caller, "  No arguments required.");
1082             return;
1083         }
1084     }
1085 }
1086 */
1087
1088
1089 // ================================
1090 //  Macro system for vote commands
1091 // ================================
1092
1093 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1094 #define VOTE_COMMANDS(request, caller, arguments, command) \
1095         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1096         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1097         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1098         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1099         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1100         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1101         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1102         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1103         /* nothing */
1104
1105 void VoteCommand_macro_help(entity caller, float argc)
1106 {
1107         string command_origin = GetCommandPrefix(caller);
1108
1109         if (argc == 2 || argv(2) == "help")  // help display listing all commands
1110         {
1111                 print_to(caller, "\nVoting commands:\n");
1112                 #define VOTE_COMMAND(name, function, description, assignment) \
1113                         { if (Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
1114
1115                 VOTE_COMMANDS(0, caller, 0, "");
1116 #undef VOTE_COMMAND
1117
1118                 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
1119                 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
1120                 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1121         }
1122         else  // usage for individual command
1123         {
1124                 #define VOTE_COMMAND(name, function, description, assignment) \
1125                         { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(2))) { function; return; } } }
1126
1127                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1128 #undef VOTE_COMMAND
1129         }
1130 }
1131
1132 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
1133 {
1134         #define VOTE_COMMAND(name, function, description, assignment) \
1135                 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(1))) { function; return true; } } }
1136
1137         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1138 #undef VOTE_COMMAND
1139
1140         return false;
1141 }
1142
1143
1144 // ======================================
1145 //  Main function handling vote commands
1146 // ======================================
1147
1148 void VoteCommand(float request, entity caller, float argc, string vote_command)
1149 {
1150         // Guide for working with argc arguments by example:
1151         // argc:   1    - 2      - 3     - 4
1152         // argv:   0    - 1      - 2     - 3
1153         // cmd     vote - master - login - password
1154
1155         switch (request)
1156         {
1157                 case CMD_REQUEST_COMMAND:
1158                 {
1159                         if (VoteCommand_macro_command(caller, argc, vote_command)) return;
1160                 }
1161
1162                 default:
1163                         print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1164                 case CMD_REQUEST_USAGE:
1165                 {
1166                         VoteCommand_macro_help(caller, argc);
1167                         return;
1168                 }
1169         }
1170 }