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1 // =============================================
2 //  Server side voting code, reworked by Samual
3 //  Last updated: December 27th, 2011
4 // =============================================
5
6 //  Nagger for players to know status of voting
7 float Nagger_SendEntity(entity to, float sendflags)
8 {
9         float nags, i, f, b;
10         entity e;
11         WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
12
13         // bits:
14         //   1 = ready
15         //   2 = player needs to ready up
16         //   4 = vote
17         //   8 = player needs to vote
18         //  16 = warmup
19         // sendflags:
20         //  64 = vote counts
21         // 128 = vote string
22
23         nags = 0;
24         if(readycount)
25         {
26                 nags |= 1;
27                 if(to.ready == 0)
28                         nags |= 2;
29         }
30         if(vote_called)
31         {
32                 nags |= 4;
33                 if(to.vote_selection == 0)
34                         nags |= 8;
35         }
36         if(warmup_stage)
37                 nags |= 16;
38
39         if(sendflags & 64)
40                 nags |= 64;
41
42         if(sendflags & 128)
43                 nags |= 128;
44
45         if(!(nags & 4)) // no vote called? send no string
46                 nags &= ~(64 | 128);
47
48         WriteByte(MSG_ENTITY, nags);
49
50         if(nags & 64)
51         {
52                 WriteByte(MSG_ENTITY, vote_accept_count);
53                 WriteByte(MSG_ENTITY, vote_reject_count);
54                 WriteByte(MSG_ENTITY, vote_needed_overall);
55                 WriteChar(MSG_ENTITY, to.vote_selection);
56         }
57
58         if(nags & 128)
59                 WriteString(MSG_ENTITY, vote_called_display);
60
61         if(nags & 1)
62         {
63                 for(i = 1; i <= maxclients; i += 8)
64                 {
65                         for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
66                                 if(!IS_REAL_CLIENT(e) || e.ready)
67                                         f |= b;
68                         WriteByte(MSG_ENTITY, f);
69                 }
70         }
71
72         return TRUE;
73 }
74
75 void Nagger_Init()
76 {
77         Net_LinkEntity(nagger = spawn(), FALSE, 0, Nagger_SendEntity);
78 }
79
80 void Nagger_VoteChanged()
81 {
82         if(nagger)
83                 nagger.SendFlags |= 128;
84 }
85
86 void Nagger_VoteCountChanged()
87 {
88         if(nagger)
89                 nagger.SendFlags |= 64;
90 }
91
92 void Nagger_ReadyCounted()
93 {
94         if(nagger)
95                 nagger.SendFlags |= 1;
96 }
97
98
99 // =======================
100 //  Game logic for voting
101 // =======================
102
103 void VoteReset()
104 {
105         entity tmp_player;
106
107         FOR_EACH_CLIENT(tmp_player) { tmp_player.vote_selection = 0; }
108
109         if(vote_called)
110         {
111                 strunzone(vote_called_command);
112                 strunzone(vote_called_display);
113         }
114
115         vote_called = VOTE_NULL;
116         vote_caller = world;
117         vote_endtime = 0;
118
119         vote_called_command = string_null;
120         vote_called_display = string_null;
121
122         vote_parsed_command = string_null;
123         vote_parsed_display = string_null;
124
125         Nagger_VoteChanged();
126 }
127
128 void VoteStop(entity stopper)
129 {
130         bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", GetCallerName(vote_caller), "^2's vote\n");
131         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid))); }
132
133         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
134         if((vote_caller) && (stopper == vote_caller)) { vote_caller.vote_waittime = time + autocvar_sv_vote_stop; }
135
136         VoteReset();
137 }
138
139 void VoteAccept()
140 {
141         bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
142
143         if((vote_called == VOTE_MASTER) && vote_caller)
144                 vote_caller.vote_master = 1;
145         else
146                 localcmd(strcat(vote_called_command, "\n"));
147
148         if(vote_caller) { vote_caller.vote_waittime = 0; } // people like your votes, you don't need to wait to vote again
149
150         VoteReset();
151         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
152 }
153
154 void VoteReject()
155 {
156         bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ", vote_called_display, "^2 was rejected\n");
157         VoteReset();
158         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
159 }
160
161 void VoteTimeout()
162 {
163         bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ", vote_called_display, "^2 timed out\n");
164         VoteReset();
165         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
166 }
167
168 void VoteSpam(float notvoters, float mincount, string result)
169 {
170         bprint(strcat(
171                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
172                 strcat("^2:^1", ftos(vote_reject_count)),
173                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
174                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
175                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
176
177         if(autocvar_sv_eventlog)
178         {
179                 GameLogEcho(strcat(
180                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
181                         strcat(":", ftos(vote_reject_count)),
182                         strcat(":", ftos(vote_abstain_count)),
183                         strcat(":", ftos(notvoters)),
184                         strcat(":", ftos(mincount))));
185         }
186 }
187
188 void VoteCount(float first_count)
189 {
190         // declarations
191         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
192
193         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
194                                 || ((autocvar_sv_vote_nospectators == 1) && (warmup_stage || gameover))
195                                 || (autocvar_sv_vote_nospectators == 0));
196
197         float vote_player_count = 0, notvoters = 0;
198         float vote_real_player_count = 0, vote_real_accept_count = 0;
199         float vote_real_reject_count = 0, vote_real_abstain_count = 0;
200         float vote_needed_of_voted, final_needed_votes;
201         float vote_factor_overall, vote_factor_of_voted;
202
203         entity tmp_player;
204
205         Nagger_VoteCountChanged();
206
207         // add up all the votes from each connected client
208         FOR_EACH_REALCLIENT(tmp_player)
209         {
210                 ++vote_player_count;
211                 if(IS_PLAYER(tmp_player)) { ++vote_real_player_count; }
212
213                 switch(tmp_player.vote_selection)
214                 {
215                         case VOTE_SELECT_REJECT: { ++vote_reject_count; { if(IS_PLAYER(tmp_player)) ++vote_real_reject_count; } break; }
216                         case VOTE_SELECT_ACCEPT: { ++vote_accept_count; { if(IS_PLAYER(tmp_player)) ++vote_real_reject_count; } break; }
217                         case VOTE_SELECT_ABSTAIN: { ++vote_abstain_count; { if(IS_PLAYER(tmp_player)) ++vote_real_abstain_count; } break; }
218                         default: break;
219                 }
220         }
221
222         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
223         if((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
224         {
225                 if(vote_caller) { vote_caller.vote_waittime = 0; }
226                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
227                 VoteReset();
228                 return;
229         }
230
231         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
232         if(!spectators_allowed && (vote_real_player_count > 0))
233         {
234                 vote_accept_count = vote_real_accept_count;
235                 vote_reject_count = vote_real_reject_count;
236                 vote_abstain_count = vote_real_abstain_count;
237                 vote_player_count = vote_real_player_count;
238         }
239
240         // people who have no opinion in any way :D
241         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
242
243         // determine the goal for the vote to be passed or rejected normally
244         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
245         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
246
247         // if the vote times out, determine the amount of votes needed of the people who actually already voted
248         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
249         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
250
251         // are there any players at all on the server? it could be an admin vote
252         if(vote_player_count == 0 && first_count)
253         {
254                 VoteSpam(0, -1, "yes"); // no players at all, just accept it
255                 VoteAccept();
256                 return;
257         }
258
259         // since there ARE players, finally calculate the result of the vote
260         if(vote_accept_count >= vote_needed_overall)
261         {
262                 VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
263                 VoteAccept();
264                 return;
265         }
266
267         if(vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
268         {
269                 VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
270                 VoteReject();
271                 return;
272         }
273
274         // there is not enough votes in either direction, now lets just calculate what the voters have said
275         if(time > vote_endtime)
276         {
277                 final_needed_votes = vote_needed_overall;
278
279                 if(autocvar_sv_vote_majority_factor_of_voted)
280                 {
281                         if(vote_accept_count >= vote_needed_of_voted)
282                         {
283                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
284                                 VoteAccept();
285                                 return;
286                         }
287
288                         if(vote_accept_count + vote_reject_count > 0)
289                         {
290                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
291                                 VoteReject();
292                                 return;
293                         }
294
295                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
296                 }
297
298                 // it didn't pass or fail, so not enough votes to even make a decision.
299                 VoteSpam(notvoters, final_needed_votes, "timeout");
300                 VoteTimeout();
301         }
302 }
303
304 void VoteThink()
305 {
306         if(vote_endtime > 0) // a vote was called
307         if(time > vote_endtime) // time is up
308         {
309                 VoteCount(FALSE);
310         }
311
312         return;
313 }
314
315
316 // =======================
317 //  Game logic for warmup
318 // =======================
319
320 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
321 void reset_map(float dorespawn)
322 {
323         entity oldself;
324         oldself = self;
325
326         if(time <= game_starttime && round_handler_IsActive())
327                 round_handler_Reset(game_starttime);
328
329         MUTATOR_CALLHOOK(reset_map_global);
330
331         for(self = world; (self = nextent(self)); )
332         if(IS_NOT_A_CLIENT(self))
333         {
334                 if(self.reset)
335                 {
336                         self.reset();
337                         continue;
338                 }
339
340                 if(self.team_saved)
341                         self.team = self.team_saved;
342
343                 if(self.flags & FL_PROJECTILE) // remove any projectiles left
344                         remove(self);
345         }
346
347         // Waypoints and assault start come LAST
348         for(self = world; (self = nextent(self)); )
349         if(IS_NOT_A_CLIENT(self))
350         {
351                 if(self.reset2)
352                 {
353                         self.reset2();
354                         continue;
355                 }
356         }
357
358         // Moving the player reset code here since the player-reset depends
359         // on spawnpoint entities which have to be reset first --blub
360         if(dorespawn)
361         if(!MUTATOR_CALLHOOK(reset_map_players))
362         FOR_EACH_CLIENT(self) // reset all players
363         {
364                 /*
365                 only reset players if a restart countdown is active
366                 this can either be due to cvar sv_ready_restart_after_countdown having set
367                 restart_mapalreadyrestarted to 1 after the countdown ended or when
368                 sv_ready_restart_after_countdown is not used and countdown is still running
369                 */
370                 if (restart_mapalreadyrestarted || (time < game_starttime))
371                 {
372                         //NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
373                         if (IS_PLAYER(self)) {
374                                 //PlayerScore_Clear(self);
375                                 self.killcount = 0;
376                                 //stop the player from moving so that he stands still once he gets respawned
377                                 self.velocity = '0 0 0';
378                                 self.avelocity = '0 0 0';
379                                 self.movement = '0 0 0';
380                                 PutClientInServer();
381                         }
382                 }
383         }
384
385         if(g_keyhunt)
386                 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round + (game_starttime - time), kh_StartRound);
387
388         self = oldself;
389 }
390
391 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
392 void ReadyRestart_think()
393 {
394         restart_mapalreadyrestarted = 1;
395         reset_map(TRUE);
396         Score_ClearAll();
397         remove(self);
398
399         return;
400 }
401
402 // Forces a restart of the game without actually reloading the map // this is a mess...
403 void ReadyRestart_force()
404 {
405         entity tmp_player, restart_timer;
406
407         bprint("^1Server is restarting...\n");
408
409         VoteReset();
410
411         // clear overtime, we have to decrease timelimit to its original value again.
412         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) { cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime))); }
413
414         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
415
416         readyrestart_happened = 1;
417         game_starttime = time + RESTART_COUNTDOWN;
418
419         // clear player attributes
420         FOR_EACH_CLIENT(tmp_player)
421         {
422                 tmp_player.alivetime = 0;
423                 tmp_player.killcount = 0;
424                 PlayerStats_Event(tmp_player, PLAYERSTATS_ALIVETIME, -PlayerStats_Event(tmp_player, PLAYERSTATS_ALIVETIME, 0));
425         }
426
427         restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
428
429         // disable the warmup global for the server
430         warmup_stage = 0; // once the game is restarted the game is in match stage
431
432         // reset the .ready status of all players (also spectators)
433         FOR_EACH_REALCLIENT(tmp_player) { tmp_player.ready = 0; }
434         readycount = 0;
435         Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
436
437         // lock teams with lockonrestart
438         if(autocvar_teamplay_lockonrestart && teamplay)
439         {
440                 lockteams = 1;
441                 bprint("^1The teams are now locked.\n");
442         }
443
444         //initiate the restart-countdown-announcer entity
445         if(autocvar_sv_ready_restart_after_countdown)
446         {
447                 restart_timer = spawn();
448                 restart_timer.think = ReadyRestart_think;
449                 restart_timer.nextthink = game_starttime;
450         }
451
452         // after a restart every players number of allowed timeouts gets reset, too
453         if(autocvar_sv_timeout) { FOR_EACH_REALPLAYER(tmp_player) { tmp_player.allowed_timeouts = autocvar_sv_timeout_number; } }
454
455         //reset map immediately if this cvar is not set
456         if (!autocvar_sv_ready_restart_after_countdown) { reset_map(TRUE); }
457
458         if(autocvar_sv_eventlog) { GameLogEcho(":restart"); }
459 }
460
461 void ReadyRestart()
462 {
463         // no arena, assault support yet...
464         if(g_assault | gameover | intermission_running | race_completing)
465                 localcmd("restart\n");
466         else
467                 localcmd("\nsv_hook_gamerestart\n");
468
469         // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
470         // Otherwise scores could be manipulated during the countdown.
471         if (!autocvar_sv_ready_restart_after_countdown) { Score_ClearAll(); }
472
473         ReadyRestart_force();
474
475         return;
476 }
477
478 // Count the players who are ready and determine whether or not to restart the match
479 void ReadyCount()
480 {
481         entity tmp_player;
482         float ready_needed_factor, ready_needed_count;
483         float t_ready = 0, t_players = 0;
484
485         FOR_EACH_REALCLIENT(tmp_player)
486         {
487                 if(IS_PLAYER(tmp_player) || tmp_player.caplayer == 1)
488                 {
489                         ++t_players;
490                         if(tmp_player.ready) { ++t_ready; }
491                 }
492         }
493
494         readycount = t_ready;
495
496         Nagger_ReadyCounted();
497
498         ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
499         ready_needed_count = floor(t_players * ready_needed_factor) + 1;
500
501         if(readycount >= ready_needed_count)
502         {
503                 ReadyRestart();
504         }
505
506         return;
507 }
508
509
510 // ======================================
511 //  Supporting functions for VoteCommand
512 // ======================================
513
514 float Votecommand_check_assignment(entity caller, float assignment)
515 {
516         float from_server = (!caller);
517
518         if((assignment == VC_ASGNMNT_BOTH)
519                 || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
520                 || (from_server && assignment == VC_ASGNMNT_SERVERONLY)))
521         {
522                 return TRUE;
523         }
524
525         return FALSE;
526 }
527
528 string VoteCommand_extractcommand(string input, float startpos, float argc)
529 {
530         string output;
531
532         if((argc - 1) < startpos)
533                 output = "";
534         else
535                 output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
536
537         return output;
538 }
539
540 float VoteCommand_checknasty(string vote_command)
541 {
542         if((strstrofs(vote_command, ";", 0) >= 0)
543                 || (strstrofs(vote_command, "\n", 0) >= 0)
544                 || (strstrofs(vote_command, "\r", 0) >= 0)
545                 || (strstrofs(vote_command, "$", 0) >= 0))
546                 return FALSE;
547
548         return TRUE;
549 }
550
551 float VoteCommand_checkinlist(string vote_command, string list)
552 {
553         string l = strcat(" ", list, " ");
554
555         if(strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0)
556                 return TRUE;
557
558         return FALSE;
559 }
560
561 string ValidateMap(string validated_map, entity caller)
562 {
563         validated_map = MapInfo_FixName(validated_map);
564
565         if (!validated_map)
566         {
567                 print_to(caller, "This map is not available on this server.");
568                 return string_null;
569         }
570
571         if(!autocvar_sv_vote_override_mostrecent && caller)
572         {
573                 if(Map_IsRecent(validated_map))
574                 {
575                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
576                         return string_null;
577                 }
578         }
579
580         if(!MapInfo_CheckMap(validated_map))
581         {
582                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
583                 return string_null;
584         }
585
586         return validated_map;
587 }
588
589 float VoteCommand_checkargs(float startpos, float argc)
590 {
591         float p, q, check, minargs;
592         string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
593         string cmdrestriction = cvar_string(cvarname); // note: this warns on undefined cvar. We want that.
594         string charlist, arg;
595         float checkmate;
596
597         if(cmdrestriction == "")
598                 return TRUE;
599
600         ++startpos; // skip command name
601
602         // check minimum arg count
603
604         // 0 args: argc == startpos
605         // 1 args: argc == startpos + 1
606         // ...
607
608         minargs = stof(cmdrestriction);
609         if(argc - startpos < minargs)
610                 return FALSE;
611
612         p = strstrofs(cmdrestriction, ";", 0); // find first semicolon
613
614         for(;;)
615         {
616                 // we know that at any time, startpos <= argc - minargs
617                 // so this means: argc-minargs >= startpos >= argc, thus
618                 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
619                 // have been seen already
620
621                 if(startpos >= argc) // all args checked? GOOD
622                         break;
623
624                 if(p < 0) // no more args? FAIL
625                 {
626                         // exception: exactly minargs left, this one included
627                         if(argc - startpos == minargs)
628                                 break;
629
630                         // otherwise fail
631                         return FALSE;
632                 }
633
634                 // cut to next semicolon
635                 q = strstrofs(cmdrestriction, ";", p+1); // find next semicolon
636                 if(q < 0)
637                         charlist = substring(cmdrestriction, p+1, -1);
638                 else
639                         charlist = substring(cmdrestriction, p+1, q - (p+1));
640
641                 // in case we ever want to allow semicolons in VoteCommand_checknasty
642                 // charlist = strreplace("^^", ";", charlist);
643
644                 if(charlist != "")
645                 {
646                         // verify the arg only contains allowed chars
647                         arg = argv(startpos);
648                         checkmate = strlen(arg);
649                         for(check = 0; check < checkmate; ++check)
650                                 if(strstrofs(charlist, substring(arg, check, 1), 0) < 0)
651                                         return FALSE; // not allowed character
652                         // all characters are allowed. FINE.
653                 }
654
655                 ++startpos;
656                 --minargs;
657                 p = q;
658         }
659
660         return TRUE;
661 }
662
663 float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
664 {
665         string first_command;
666
667         first_command = argv(startpos);
668
669         /*printf("VoteCommand_parse(): Command: '%s', Length: %f.\n",
670                 substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)),
671                 strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)))
672         );*/
673
674         if(
675                 (autocvar_sv_vote_limit > 0)
676                 &&
677                 (strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos))) > autocvar_sv_vote_limit)
678         )
679                 return FALSE;
680
681         if (!VoteCommand_checkinlist(first_command, vote_list))
682                 return FALSE;
683
684         if (!VoteCommand_checkargs(startpos, argc))
685                 return FALSE;
686
687         switch(first_command) // now go through and parse the proper commands to adjust as needed.
688         {
689                 case "kick":
690                 case "kickban": // catch all kick/kickban commands
691                 {
692                         entity victim = GetIndexedEntity(argc, (startpos + 1));
693                         float accepted = VerifyClientEntity(victim, TRUE, FALSE);
694
695                         if(accepted > 0)
696                         {
697                                 string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), strlen(vote_command) - argv_start_index(next_token)) : "No reason provided");
698                                 string command_arguments;
699
700                                 if(first_command == "kickban")
701                                         command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
702                                 else
703                                         command_arguments = reason;
704
705                                 vote_parsed_command = strcat(first_command, " # ", ftos(num_for_edict(victim)), " ", command_arguments);
706                                 vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
707                         }
708                         else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return FALSE; }
709
710                         break;
711                 }
712
713                 case "map":
714                 case "chmap":
715                 case "gotomap": // re-direct all map selection commands to gotomap
716                 {
717                         vote_command = ValidateMap(argv(startpos + 1), caller);
718                         if (!vote_command) { return FALSE; }
719                         vote_parsed_command = strcat("gotomap ", vote_command);
720                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
721
722                         break;
723                 }
724
725                 default:
726                 {
727                         vote_parsed_command = vote_command;
728                         vote_parsed_display = strzone(strcat("^1", vote_command));
729
730                         break;
731                 }
732         }
733
734         return TRUE;
735 }
736
737
738 // =======================
739 //  Command Sub-Functions
740 // =======================
741
742 void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY
743 {
744         switch(request)
745         {
746                 case CMD_REQUEST_COMMAND:
747                 {
748                         if (!vote_called) { print_to(caller, "^1No vote called."); }
749                         else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
750
751                         else // everything went okay, continue changing vote
752                         {
753                                 print_to(caller, "^1You abstained from your vote.");
754                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
755                                 msg_entity = caller;
756                                 if(!autocvar_sv_vote_singlecount) { VoteCount(FALSE); }
757                         }
758
759                         return;
760                 }
761
762                 default:
763                 case CMD_REQUEST_USAGE:
764                 {
765                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
766                         print_to(caller, "  No arguments required.");
767                         return;
768                 }
769         }
770 }
771
772 void VoteCommand_call(float request, entity caller, float argc, string vote_command) // BOTH
773 {
774         switch(request)
775         {
776                 case CMD_REQUEST_COMMAND:
777                 {
778                         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
779                                 || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
780                                 || (autocvar_sv_vote_nospectators == 0));
781
782                         float tmp_playercount = 0;
783                         entity tmp_player;
784
785                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
786
787                         if(!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
788                         else if(!autocvar_sv_vote_gamestart && time < game_starttime) { print_to(caller, "^1Vote calling is not allowed before the match has started."); }
789                         else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
790                         else if(!spectators_allowed && (caller && !IS_PLAYER(caller))) { print_to(caller, "^1Only players can call a vote."); }
791                         else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
792                         else if(caller && (time < caller.vote_waittime)) { print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote.")); }
793                         else if (!VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
794                         else if (!VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
795
796                         else // everything went okay, continue with calling the vote
797                         {
798                                 vote_caller = caller; // remember who called the vote
799                                 vote_called = VOTE_NORMAL;
800                                 vote_called_command = strzone(vote_parsed_command);
801                                 vote_called_display = strzone(vote_parsed_display);
802                                 vote_endtime = time + autocvar_sv_vote_timeout;
803
804                                 if(caller)
805                                 {
806                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
807                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
808                                         msg_entity = caller;
809                                 }
810
811                                 FOR_EACH_REALCLIENT(tmp_player) { ++tmp_playercount; }
812                                 if(tmp_playercount > 1) { Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_CALL); } // don't announce a "vote now" sound if player is alone
813
814                                 bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2 calls a vote for ", vote_called_display, "\n");
815                                 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
816                                 Nagger_VoteChanged();
817                                 VoteCount(TRUE); // needed if you are the only one
818                         }
819
820                         return;
821                 }
822
823                 default:
824                 case CMD_REQUEST_USAGE:
825                 {
826                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
827                         print_to(caller, "  Where 'command' is the command to request a vote upon.");
828                         print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
829                         print_to(caller, strcat("          ", GetCommandPrefix(caller), " vote call endmatch"));
830                         return;
831                 }
832         }
833 }
834
835 void VoteCommand_master(float request, entity caller, float argc, string vote_command) // CLIENT ONLY
836 {
837         switch(request)
838         {
839                 case CMD_REQUEST_COMMAND:
840                 {
841                         if(autocvar_sv_vote_master)
842                         {
843                                 switch(strtolower(argv(2)))
844                                 {
845                                         case "do":
846                                         {
847                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
848
849                                                 if (!caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
850                                                 else if (!VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
851                                                 else if (!VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
852
853                                                 else // everything went okay, proceed with command
854                                                 {
855                                                         localcmd(strcat(vote_parsed_command, "\n"));
856                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
857                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
858                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
859                                                 }
860
861                                                 return;
862                                         }
863
864                                         case "login":
865                                         {
866                                                 if(autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
867                                                 else if(caller.vote_master) { print_to(caller, "^1You are already logged in as vote master."); }
868                                                 else if(autocvar_sv_vote_master_password != argv(3)) { print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller))); }
869
870                                                 else // everything went okay, proceed with giving this player master privilages
871                                                 {
872                                                         caller.vote_master = TRUE;
873                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
874                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
875                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
876                                                 }
877
878                                                 return;
879                                         }
880
881                                         default: // calling a vote for master
882                                         {
883                                                 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
884                                                         || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
885                                                         || (autocvar_sv_vote_nospectators == 0));
886
887                                                 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
888                                                 else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
889                                                 else if(!spectators_allowed && (caller && !IS_PLAYER(caller))) { print_to(caller, "^1Only players can call a vote."); }
890                                                 else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
891
892                                                 else // everything went okay, continue with creating vote
893                                                 {
894                                                         vote_caller = caller;
895                                                         vote_called = VOTE_MASTER;
896                                                         vote_called_command = strzone("XXX");
897                                                         vote_called_display = strzone("^3master");
898                                                         vote_endtime = time + autocvar_sv_vote_timeout;
899
900                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
901                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
902
903                                                         bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2 calls a vote to become ^3master^2.\n");
904                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
905                                                         Nagger_VoteChanged();
906                                                         VoteCount(TRUE); // needed if you are the only one
907                                                 }
908
909                                                 return;
910                                         }
911                                 }
912                         }
913                         else { print_to(caller, "^1Master control of voting is not allowed."); }
914
915                         return;
916                 }
917
918                 default:
919                 case CMD_REQUEST_USAGE:
920                 {
921                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
922                         print_to(caller, "  If action is left blank, it calls a vote for you to become master.");
923                         print_to(caller, "  Otherwise the actions are either 'do' a command or 'login' as master.");
924                         return;
925                 }
926         }
927 }
928
929 void VoteCommand_no(float request, entity caller) // CLIENT ONLY
930 {
931         switch(request)
932         {
933                 case CMD_REQUEST_COMMAND:
934                 {
935                         if (!vote_called) { print_to(caller, "^1No vote called."); }
936                         else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
937                         else if(((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote) { VoteStop(caller); }
938
939                         else // everything went okay, continue changing vote
940                         {
941                                 print_to(caller, "^1You rejected the vote.");
942                                 caller.vote_selection = VOTE_SELECT_REJECT;
943                                 msg_entity = caller;
944                                 if(!autocvar_sv_vote_singlecount) { VoteCount(FALSE); }
945                         }
946
947                         return;
948                 }
949
950                 default:
951                 case CMD_REQUEST_USAGE:
952                 {
953                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
954                         print_to(caller, "  No arguments required.");
955                         return;
956                 }
957         }
958 }
959
960 void VoteCommand_status(float request, entity caller) // BOTH
961 {
962         switch(request)
963         {
964                 case CMD_REQUEST_COMMAND:
965                 {
966                         if(vote_called)
967                                 print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", GetCallerName(vote_caller), "^7."));
968                         else
969                                 print_to(caller, "^1No vote called.");
970
971                         return;
972                 }
973
974                 default:
975                 case CMD_REQUEST_USAGE:
976                 {
977                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
978                         print_to(caller, "  No arguments required.");
979                         return;
980                 }
981         }
982 }
983
984 void VoteCommand_stop(float request, entity caller) // BOTH
985 {
986         switch(request)
987         {
988                 case CMD_REQUEST_COMMAND:
989                 {
990                         if (!vote_called) { print_to(caller, "^1No vote called."); }
991                         else if((caller == vote_caller) || !caller || caller.vote_master) { VoteStop(caller); }
992                         else { print_to(caller, "^1You are not allowed to stop that vote."); }
993
994                         return;
995                 }
996
997                 default:
998                 case CMD_REQUEST_USAGE:
999                 {
1000                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1001                         print_to(caller, "  No arguments required.");
1002                         return;
1003                 }
1004         }
1005 }
1006
1007 void VoteCommand_yes(float request, entity caller) // CLIENT ONLY
1008 {
1009         switch(request)
1010         {
1011                 case CMD_REQUEST_COMMAND:
1012                 {
1013                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1014                         else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
1015
1016                         else // everything went okay, continue changing vote
1017                         {
1018                                 print_to(caller, "^1You accepted the vote.");
1019                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
1020                                 msg_entity = caller;
1021                                 if(!autocvar_sv_vote_singlecount) { VoteCount(FALSE); }
1022                         }
1023
1024                         return;
1025                 }
1026
1027                 default:
1028                 case CMD_REQUEST_USAGE:
1029                 {
1030                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1031                         print_to(caller, "  No arguments required.");
1032                         return;
1033                 }
1034         }
1035 }
1036
1037 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1038 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1039 void VoteCommand_(float request)
1040 {
1041         switch(request)
1042         {
1043                 case CMD_REQUEST_COMMAND:
1044                 {
1045
1046                         return;
1047                 }
1048
1049                 default:
1050                 case CMD_REQUEST_USAGE:
1051                 {
1052                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1053                         print_to(caller, "  No arguments required.");
1054                         return;
1055                 }
1056         }
1057 }
1058 */
1059
1060
1061 // ================================
1062 //  Macro system for vote commands
1063 // ================================
1064
1065 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1066 #define VOTE_COMMANDS(request,caller,arguments,command) \
1067         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1068         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1069         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1070         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1071         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1072         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1073         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1074         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1075         /* nothing */
1076
1077 void VoteCommand_macro_help(entity caller, float argc)
1078 {
1079         string command_origin = GetCommandPrefix(caller);
1080
1081         if(argc == 2 || argv(2) == "help") // help display listing all commands
1082         {
1083                 print_to(caller, "\nVoting commands:\n");
1084                 #define VOTE_COMMAND(name,function,description,assignment) \
1085                         { if(Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
1086
1087                 VOTE_COMMANDS(0, caller, 0, "")
1088                 #undef VOTE_COMMAND
1089
1090                 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
1091                 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
1092                 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1093         }
1094         else // usage for individual command
1095         {
1096                 #define VOTE_COMMAND(name,function,description,assignment) \
1097                         { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(2))) { function; return; } } }
1098
1099                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "")
1100                 #undef VOTE_COMMAND
1101         }
1102
1103         return;
1104 }
1105
1106 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
1107 {
1108         #define VOTE_COMMAND(name,function,description,assignment) \
1109                 { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(1))) { function; return TRUE; } } }
1110
1111         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command)
1112         #undef VOTE_COMMAND
1113
1114         return FALSE;
1115 }
1116
1117
1118 // ======================================
1119 //  Main function handling vote commands
1120 // ======================================
1121
1122 void VoteCommand(float request, entity caller, float argc, string vote_command)
1123 {
1124         // Guide for working with argc arguments by example:
1125         // argc:   1    - 2      - 3     - 4
1126         // argv:   0    - 1      - 2     - 3
1127         // cmd     vote - master - login - password
1128
1129         switch(request)
1130         {
1131                 case CMD_REQUEST_COMMAND:
1132                 {
1133                         if(VoteCommand_macro_command(caller, argc, vote_command))
1134                                 return;
1135                 }
1136
1137                 default:
1138                         print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1139                 case CMD_REQUEST_USAGE:
1140                 {
1141                         VoteCommand_macro_help(caller, argc);
1142                         return;
1143                 }
1144         }
1145 }