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Fix new clienttype checks
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1 // =============================================
2 //  Server side voting code, reworked by Samual
3 //  Last updated: December 27th, 2011
4 // =============================================
5
6 //  Nagger for players to know status of voting
7 float Nagger_SendEntity(entity to, float sendflags)
8 {
9         float nags, i, f, b;
10         entity e;
11         WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
12
13         // bits:
14         //   1 = ready
15         //   2 = player needs to ready up
16         //   4 = vote
17         //   8 = player needs to vote
18         //  16 = warmup
19         // sendflags:
20         //  64 = vote counts
21         // 128 = vote string
22
23         nags = 0;
24         if(readycount)
25         {
26                 nags |= 1;
27                 if(to.ready == 0)
28                         nags |= 2;
29         }
30         if(vote_called)
31         {
32                 nags |= 4;
33                 if(to.vote_selection == 0)
34                         nags |= 8;
35         }
36         if(inWarmupStage)
37                 nags |= 16;
38
39         if(sendflags & 64)
40                 nags |= 64;
41
42         if(sendflags & 128)
43                 nags |= 128;
44
45         if(!(nags & 4)) // no vote called? send no string
46                 nags &~= (64 | 128);
47
48         WriteByte(MSG_ENTITY, nags);
49
50         if(nags & 64)
51         {
52                 WriteByte(MSG_ENTITY, vote_accept_count);
53                 WriteByte(MSG_ENTITY, vote_reject_count);
54                 WriteByte(MSG_ENTITY, vote_needed_overall);
55                 WriteChar(MSG_ENTITY, to.vote_selection);
56         }
57
58         if(nags & 128)
59                 WriteString(MSG_ENTITY, vote_called_display);
60
61         if(nags & 1)
62         {
63                 for(i = 1; i <= maxclients; i += 8)
64                 {
65                         for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
66                                 if(!IS_REAL_CLIENT(e) || e.ready)
67                                         f |= b;
68                         WriteByte(MSG_ENTITY, f);
69                 }
70         }
71
72         return TRUE;
73 }
74
75 void Nagger_Init()
76 {
77         Net_LinkEntity(nagger = spawn(), FALSE, 0, Nagger_SendEntity);
78 }
79
80 void Nagger_VoteChanged()
81 {
82         if(nagger)
83                 nagger.SendFlags |= 128;
84 }
85
86 void Nagger_VoteCountChanged()
87 {
88         if(nagger)
89                 nagger.SendFlags |= 64;
90 }
91
92 void Nagger_ReadyCounted()
93 {
94         if(nagger)
95                 nagger.SendFlags |= 1;
96 }
97
98
99 // =======================
100 //  Game logic for voting
101 // =======================
102
103 void VoteReset() 
104 {
105         entity tmp_player;
106
107         FOR_EACH_CLIENT(tmp_player) { tmp_player.vote_selection = 0; }
108
109         if(vote_called)
110         {
111                 strunzone(vote_called_command);
112                 strunzone(vote_called_display);
113         }
114
115         vote_called = VOTE_NULL;
116         vote_caller = world;
117         vote_endtime = 0;
118         
119         vote_called_command = string_null;
120         vote_called_display = string_null;
121         
122         vote_parsed_command = string_null;
123         vote_parsed_display = string_null;
124
125         Nagger_VoteChanged();
126 }
127
128 void VoteStop(entity stopper) 
129 {
130         bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", GetCallerName(vote_caller), "^2's vote\n");
131         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid))); }
132         
133         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
134         if((vote_caller) && (stopper == vote_caller)) { vote_caller.vote_waittime = time + autocvar_sv_vote_stop; }
135
136         VoteReset();
137 }
138
139 void VoteAccept() 
140 {
141         bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
142         
143         if((vote_called == VOTE_MASTER) && vote_caller)
144                 vote_caller.vote_master = 1;
145         else
146                 localcmd(strcat(vote_called_command, "\n"));
147         
148         if(vote_caller) { vote_caller.vote_waittime = 0; } // people like your votes, you don't need to wait to vote again
149
150         VoteReset();
151         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
152 }
153
154 void VoteReject() 
155 {
156         bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ", vote_called_display, "^2 was rejected\n");
157         VoteReset();
158         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
159 }
160
161 void VoteTimeout() 
162 {
163         bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ", vote_called_display, "^2 timed out\n");
164         VoteReset();
165         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
166 }
167
168 void VoteSpam(float notvoters, float mincount, string result)
169 {
170         bprint(strcat(
171                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
172                 strcat("^2:^1", ftos(vote_reject_count)),
173                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
174                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
175                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
176         
177         if(autocvar_sv_eventlog)
178         {
179                 GameLogEcho(strcat(
180                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
181                         strcat(":", ftos(vote_reject_count)),
182                         strcat(":", ftos(vote_abstain_count)),
183                         strcat(":", ftos(notvoters)),
184                         strcat(":", ftos(mincount))));
185         }
186 }
187
188 void VoteCount(float first_count) 
189 {
190         // declarations
191         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
192         
193         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2) 
194                                 || ((autocvar_sv_vote_nospectators == 1) && (inWarmupStage || gameover))
195                                 || (autocvar_sv_vote_nospectators == 0));
196                                 
197         float vote_player_count = 0, notvoters = 0;
198         float vote_real_player_count = 0, vote_real_accept_count = 0;
199         float vote_real_reject_count = 0, vote_real_abstain_count = 0;
200         float vote_needed_of_voted, final_needed_votes;
201         float vote_factor_overall, vote_factor_of_voted;
202         
203         entity tmp_player;
204
205         Nagger_VoteCountChanged();
206         
207         // add up all the votes from each connected client
208         FOR_EACH_REALCLIENT(tmp_player)
209         {
210                 ++vote_player_count;
211                 if(IS_PLAYER(tmp_player)) { ++vote_real_player_count; }
212                 
213                 switch(tmp_player.vote_selection)
214                 {
215                         case VOTE_SELECT_REJECT: { ++vote_reject_count; { if(IS_PLAYER(tmp_player)) ++vote_real_reject_count; } break; }
216                         case VOTE_SELECT_ACCEPT: { ++vote_accept_count; { if(IS_PLAYER(tmp_player)) ++vote_real_reject_count; } break; }
217                         case VOTE_SELECT_ABSTAIN: { ++vote_abstain_count; { if(IS_PLAYER(tmp_player)) ++vote_real_abstain_count; } break; }
218                         default: break;
219                 }
220         }
221         
222         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
223         if((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count) 
224         {
225                 if(vote_caller) { vote_caller.vote_waittime = 0; }
226                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
227                 VoteReset();
228                 return;
229         }
230         
231         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators. 
232         if(!spectators_allowed && (vote_real_player_count > 0))
233         {
234                 vote_accept_count = vote_real_accept_count;
235                 vote_reject_count = vote_real_reject_count;
236                 vote_abstain_count = vote_real_abstain_count;
237                 vote_player_count = vote_real_player_count;
238         }
239         
240         // people who have no opinion in any way :D
241         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
242
243         // determine the goal for the vote to be passed or rejected normally
244         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
245         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
246         
247         // if the vote times out, determine the amount of votes needed of the people who actually already voted
248         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
249         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
250         
251         // are there any players at all on the server? it could be an admin vote
252         if(vote_player_count == 0 && first_count)
253         {
254                 VoteSpam(0, -1, "yes"); // no players at all, just accept it 
255                 VoteAccept();
256                 return;
257         }
258         
259         // since there ARE players, finally calculate the result of the vote    
260         if(vote_accept_count >= vote_needed_overall)
261         {
262                 VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
263                 VoteAccept();
264                 return;
265         }
266         
267         if(vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
268         {
269                 VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
270                 VoteReject();
271                 return;
272         }
273         
274         // there is not enough votes in either direction, now lets just calculate what the voters have said
275         if(time > vote_endtime)
276         {
277                 final_needed_votes = vote_needed_overall;
278                 
279                 if(autocvar_sv_vote_majority_factor_of_voted)
280                 {
281                         if(vote_accept_count >= vote_needed_of_voted)
282                         {
283                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
284                                 VoteAccept();
285                                 return;
286                         }
287                         
288                         if(vote_accept_count + vote_reject_count > 0)
289                         {
290                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
291                                 VoteReject();
292                                 return;
293                         }
294                         
295                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
296                 }
297
298                 // it didn't pass or fail, so not enough votes to even make a decision. 
299                 VoteSpam(notvoters, final_needed_votes, "timeout");
300                 VoteTimeout();
301         }
302 }
303
304 void VoteThink() 
305 {
306         if(vote_endtime > 0) // a vote was called
307         if(time > vote_endtime) // time is up
308         {
309                 VoteCount(FALSE);
310         }
311         
312         return;
313 }
314
315
316 // =======================
317 //  Game logic for warmup
318 // =======================
319
320 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
321 void reset_map(float dorespawn)
322 {
323         entity oldself;
324         oldself = self;
325
326         if(time <= game_starttime && round_handler_IsActive())
327                 round_handler_Reset(game_starttime);
328
329         if(g_race || g_cts)
330                 race_ReadyRestart();
331         else MUTATOR_CALLHOOK(reset_map_global);
332
333         lms_lowest_lives = 999;
334         lms_next_place = player_count;
335
336         for(self = world; (self = nextent(self)); )
337         if(IS_NOT_A_CLIENT(self))
338         {
339                 if(self.reset)
340                 {
341                         self.reset();
342                         continue;
343                 }
344
345                 if(self.team_saved)
346                         self.team = self.team_saved;
347
348                 if(self.flags & FL_PROJECTILE) // remove any projectiles left
349                         remove(self);
350         }
351
352         // Waypoints and assault start come LAST
353         for(self = world; (self = nextent(self)); )
354         if(IS_NOT_A_CLIENT(self))
355         {
356                 if(self.reset2)
357                 {
358                         self.reset2();
359                         continue;
360                 }
361         }
362
363         // Moving the player reset code here since the player-reset depends
364         // on spawnpoint entities which have to be reset first --blub
365         if(dorespawn)
366         if(!MUTATOR_CALLHOOK(reset_map_players))
367         FOR_EACH_CLIENT(self) // reset all players
368         {
369                 /*
370                 only reset players if a restart countdown is active
371                 this can either be due to cvar sv_ready_restart_after_countdown having set
372                 restart_mapalreadyrestarted to 1 after the countdown ended or when
373                 sv_ready_restart_after_countdown is not used and countdown is still running
374                 */
375                 if (restart_mapalreadyrestarted || (time < game_starttime))
376                 {
377                         //NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
378                         if (IS_PLAYER(self)) {
379                                 //PlayerScore_Clear(self);
380                                 if(g_lms)
381                                         PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives());
382                                 self.killcount = 0;
383                                 //stop the player from moving so that he stands still once he gets respawned
384                                 self.velocity = '0 0 0';
385                                 self.avelocity = '0 0 0';
386                                 self.movement = '0 0 0';
387                                 PutClientInServer();
388                         }
389                 }
390         }
391
392         if(g_keyhunt)
393                 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round + (game_starttime - time), kh_StartRound);
394
395         self = oldself;
396 }
397
398 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
399 void ReadyRestart_think() 
400 {
401         restart_mapalreadyrestarted = 1;
402         reset_map(TRUE);
403         Score_ClearAll();
404         remove(self);
405         
406         return;
407 }
408
409 // Forces a restart of the game without actually reloading the map // this is a mess...
410 void ReadyRestart_force()
411 {
412         entity tmp_player, restart_timer;
413
414         bprint("^1Server is restarting...\n");
415
416         VoteReset();
417
418         // clear overtime, we have to decrease timelimit to its original value again.
419         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) { cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime))); }
420
421         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
422
423         readyrestart_happened = 1;
424         game_starttime = time + RESTART_COUNTDOWN;
425
426         // clear player attributes
427         FOR_EACH_CLIENT(tmp_player)
428         {
429                 tmp_player.alivetime = 0;
430                 tmp_player.killcount = 0;
431                 PlayerStats_Event(tmp_player, PLAYERSTATS_ALIVETIME, -PlayerStats_Event(tmp_player, PLAYERSTATS_ALIVETIME, 0));
432         }
433
434         restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
435
436         // disable the warmup global for the server
437         inWarmupStage = 0; // once the game is restarted the game is in match stage
438
439         // reset the .ready status of all players (also spectators)
440         FOR_EACH_REALCLIENT(tmp_player) { tmp_player.ready = 0; }
441         readycount = 0;
442         Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
443
444         // lock teams with lockonrestart
445         if(autocvar_teamplay_lockonrestart && teamplay)
446         {
447                 lockteams = 1;
448                 bprint("^1The teams are now locked.\n");
449         }
450
451         //initiate the restart-countdown-announcer entity
452         if(autocvar_sv_ready_restart_after_countdown)
453         {
454                 restart_timer = spawn();
455                 restart_timer.think = ReadyRestart_think;
456                 restart_timer.nextthink = game_starttime;
457         }
458
459         // after a restart every players number of allowed timeouts gets reset, too
460         if(autocvar_sv_timeout) { FOR_EACH_REALPLAYER(tmp_player) { tmp_player.allowed_timeouts = autocvar_sv_timeout_number; } }
461
462         //reset map immediately if this cvar is not set
463         if not(autocvar_sv_ready_restart_after_countdown) { reset_map(TRUE); }
464
465         if(autocvar_sv_eventlog) { GameLogEcho(":restart"); }
466 }
467
468 void ReadyRestart()
469 {
470         // no arena, assault support yet...
471         if(g_arena | g_assault | gameover | intermission_running | race_completing)
472                 localcmd("restart\n");
473         else
474                 localcmd("\nsv_hook_gamerestart\n");
475
476         // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
477         // Otherwise scores could be manipulated during the countdown.
478         if not(autocvar_sv_ready_restart_after_countdown) { Score_ClearAll(); }
479
480         ReadyRestart_force();
481         
482         return;
483 }
484
485 // Count the players who are ready and determine whether or not to restart the match
486 void ReadyCount()
487 {
488         entity tmp_player;
489         float ready_needed_factor, ready_needed_count;
490         float t_ready = 0, t_players = 0;
491
492         FOR_EACH_REALCLIENT(tmp_player)
493         {
494                 if(IS_PLAYER(tmp_player) || tmp_player.caplayer == 1)
495                 {
496                         ++t_players;
497                         if(tmp_player.ready) { ++t_ready; }
498                 }
499         }
500
501         readycount = t_ready;
502
503         Nagger_ReadyCounted();
504
505         ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
506         ready_needed_count = floor(t_players * ready_needed_factor) + 1;
507         
508         if(readycount >= ready_needed_count)
509         {
510                 ReadyRestart();
511         }
512                 
513         return;
514 }
515
516
517 // ======================================
518 //  Supporting functions for VoteCommand
519 // ======================================
520
521 float Votecommand_check_assignment(entity caller, float assignment)
522 {
523         float from_server = (!caller);
524         
525         if((assignment == VC_ASGNMNT_BOTH) 
526                 || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY) 
527                 || (from_server && assignment == VC_ASGNMNT_SERVERONLY)))
528         {
529                 return TRUE;
530         }
531
532         return FALSE;
533 }
534
535 string VoteCommand_extractcommand(string input, float startpos, float argc) 
536 {
537         string output;
538         
539         if((argc - 1) < startpos)
540                 output = "";
541         else
542                 output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
543                 
544         return output;
545 }
546
547 float VoteCommand_checknasty(string vote_command)
548 {
549         if((strstrofs(vote_command, ";", 0) >= 0)
550                 || (strstrofs(vote_command, "\n", 0) >= 0)
551                 || (strstrofs(vote_command, "\r", 0) >= 0)
552                 || (strstrofs(vote_command, "$", 0) >= 0))
553                 return FALSE;
554                 
555         return TRUE;
556 }
557
558 float VoteCommand_checkinlist(string vote_command, string list)
559 {
560         string l = strcat(" ", list, " ");
561         
562         if(strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0)
563                 return TRUE;
564         
565         return FALSE;
566 }
567
568 string ValidateMap(string validated_map, entity caller)
569 {
570         validated_map = MapInfo_FixName(validated_map);
571         
572         if not(validated_map)
573         {
574                 print_to(caller, "This map is not available on this server.");
575                 return string_null;
576         }
577         
578         if(!autocvar_sv_vote_override_mostrecent && caller)
579         {
580                 if(Map_IsRecent(validated_map))
581                 {
582                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
583                         return string_null;
584                 }
585         }
586         
587         if(!MapInfo_CheckMap(validated_map))
588         {
589                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
590                 return string_null;
591         }
592
593         return validated_map;
594 }
595
596 float VoteCommand_checkargs(float startpos, float argc)
597 {
598         float p, q, check, minargs;
599         string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
600         string cmdrestriction = cvar_string(cvarname); // note: this warns on undefined cvar. We want that.
601         string charlist, arg;
602         float checkmate;
603
604         if(cmdrestriction == "")
605                 return TRUE;
606
607         ++startpos; // skip command name
608
609         // check minimum arg count
610
611         // 0 args: argc == startpos
612         // 1 args: argc == startpos + 1
613         // ...
614
615         minargs = stof(cmdrestriction);
616         if(argc - startpos < minargs)
617                 return FALSE;
618
619         p = strstrofs(cmdrestriction, ";", 0); // find first semicolon
620
621         for(;;)
622         {
623                 // we know that at any time, startpos <= argc - minargs
624                 // so this means: argc-minargs >= startpos >= argc, thus
625                 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
626                 // have been seen already
627
628                 if(startpos >= argc) // all args checked? GOOD
629                         break;
630
631                 if(p < 0) // no more args? FAIL
632                 {
633                         // exception: exactly minargs left, this one included
634                         if(argc - startpos == minargs)
635                                 break;
636
637                         // otherwise fail
638                         return FALSE;
639                 }
640
641                 // cut to next semicolon
642                 q = strstrofs(cmdrestriction, ";", p+1); // find next semicolon
643                 if(q < 0)
644                         charlist = substring(cmdrestriction, p+1, -1);
645                 else
646                         charlist = substring(cmdrestriction, p+1, q - (p+1));
647
648                 // in case we ever want to allow semicolons in VoteCommand_checknasty
649                 // charlist = strreplace("^^", ";", charlist);
650
651                 if(charlist != "")
652                 {
653                         // verify the arg only contains allowed chars
654                         arg = argv(startpos);
655                         checkmate = strlen(arg);
656                         for(check = 0; check < checkmate; ++check)
657                                 if(strstrofs(charlist, substring(arg, check, 1), 0) < 0)
658                                         return FALSE; // not allowed character
659                         // all characters are allowed. FINE.
660                 }
661
662                 ++startpos;
663                 --minargs;
664                 p = q;
665         }
666
667         return TRUE;
668 }
669
670 float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
671 {
672         string first_command;
673         
674         first_command = argv(startpos);
675
676         if not(VoteCommand_checkinlist(first_command, vote_list))
677                 return FALSE;
678
679         if not(VoteCommand_checkargs(startpos, argc))
680                 return FALSE;
681
682         switch(first_command) // now go through and parse the proper commands to adjust as needed.
683         {
684                 case "kick":
685                 case "kickban": // catch all kick/kickban commands
686                 {
687                         entity victim = GetIndexedEntity(argc, (startpos + 1));
688                         float accepted = VerifyClientEntity(victim, TRUE, FALSE);
689                         
690                         if(accepted > 0)
691                         {
692                                 string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), strlen(vote_command) - argv_start_index(next_token)) : "No reason provided");
693                                 string command_arguments;
694                                 
695                                 if(first_command == "kickban")
696                                         command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
697                                 else
698                                         command_arguments = reason;
699                                 
700                                 vote_parsed_command = strcat(first_command, " # ", ftos(num_for_edict(victim)), " ", command_arguments);
701                                 vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
702                         }
703                         else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return FALSE; }
704                         
705                         break;
706                 }
707                 
708                 case "map":
709                 case "chmap":
710                 case "gotomap": // re-direct all map selection commands to gotomap
711                 {
712                         vote_command = ValidateMap(argv(startpos + 1), caller);
713                         if not(vote_command) { return FALSE; }
714                         vote_parsed_command = strcat("gotomap ", vote_command);
715                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
716                         
717                         break;
718                 }
719                 
720                 default: 
721                 { 
722                         vote_parsed_command = vote_command;
723                         vote_parsed_display = strzone(strcat("^1", vote_command));
724                         
725                         break; 
726                 }
727         }
728
729         return TRUE;
730 }
731
732
733 // =======================
734 //  Command Sub-Functions
735 // =======================
736
737 void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY
738 {
739         switch(request)
740         {
741                 case CMD_REQUEST_COMMAND:
742                 {
743                         if not(vote_called) { print_to(caller, "^1No vote called."); }
744                         else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
745                         
746                         else // everything went okay, continue changing vote
747                         {
748                                 print_to(caller, "^1You abstained from your vote.");
749                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
750                                 msg_entity = caller;
751                                 if(!autocvar_sv_vote_singlecount) { VoteCount(FALSE); }
752                         }
753                         
754                         return;
755                 }
756                         
757                 default:
758                 case CMD_REQUEST_USAGE:
759                 {
760                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
761                         print_to(caller, "  No arguments required.");
762                         return;
763                 }
764         }
765 }
766
767 void VoteCommand_call(float request, entity caller, float argc, string vote_command) // BOTH
768 {
769         switch(request)
770         {
771                 case CMD_REQUEST_COMMAND:
772                 {
773                         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2) 
774                                 || ((autocvar_sv_vote_nospectators == 1) && inWarmupStage) 
775                                 || (autocvar_sv_vote_nospectators == 0));
776                                 
777                         float tmp_playercount = 0;
778                         entity tmp_player;
779                         
780                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
781                         
782                         if not(autocvar_sv_vote_call || !caller) { print_to(caller, "^1Vote calling is not allowed."); }
783                         else if(!autocvar_sv_vote_gamestart && time < game_starttime) { print_to(caller, "^1Vote calling is not allowed before the match has started."); }
784                         else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
785                         else if(!spectators_allowed && (caller && !IS_PLAYER(caller))) { print_to(caller, "^1Only players can call a vote."); }
786                         else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
787                         else if(caller && (time < caller.vote_waittime)) { print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote.")); }
788                         else if not(VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
789                         else if not(VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
790
791                         else // everything went okay, continue with calling the vote
792                         {
793                                 vote_caller = caller; // remember who called the vote
794                                 vote_called = VOTE_NORMAL;
795                                 vote_called_command = strzone(vote_parsed_command);
796                                 vote_called_display = strzone(vote_parsed_display);
797                                 vote_endtime = time + autocvar_sv_vote_timeout;
798                                 
799                                 if(caller)
800                                 {
801                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
802                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
803                                         msg_entity = caller;
804                                 }
805                                 
806                                 FOR_EACH_REALCLIENT(tmp_player) { ++tmp_playercount; }
807                                 if(tmp_playercount > 1) { Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_CALL); } // don't announce a "vote now" sound if player is alone
808                                 
809                                 bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2 calls a vote for ", vote_called_display, "\n");
810                                 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
811                                 Nagger_VoteChanged();
812                                 VoteCount(TRUE); // needed if you are the only one
813                         }
814                         
815                         return;
816                 }
817                         
818                 default:
819                 case CMD_REQUEST_USAGE:
820                 {
821                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
822                         print_to(caller, "  Where 'command' is the command to request a vote upon.");
823                         print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
824                         print_to(caller, strcat("          ", GetCommandPrefix(caller), " vote call endmatch"));
825                         return;
826                 }
827         }
828 }
829
830 void VoteCommand_master(float request, entity caller, float argc, string vote_command) // CLIENT ONLY
831 {
832         switch(request)
833         {
834                 case CMD_REQUEST_COMMAND:
835                 {
836                         if(autocvar_sv_vote_master)
837                         {
838                                 switch(strtolower(argv(2)))
839                                 {
840                                         case "do":
841                                         {
842                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
843                                                 
844                                                 if not(caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
845                                                 else if not(VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
846                                                 else if not(VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
847                                                 
848                                                 else // everything went okay, proceed with command
849                                                 {
850                                                         localcmd(strcat(vote_parsed_command, "\n"));
851                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
852                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
853                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
854                                                 }
855                                                 
856                                                 return;
857                                         }
858                                         
859                                         case "login":
860                                         {
861                                                 if not(autocvar_sv_vote_master_password != "") { print_to(caller, "^1Login to vote master is not allowed."); }
862                                                 else if(caller.vote_master) { print_to(caller, "^1You are already logged in as vote master."); }
863                                                 else if not(autocvar_sv_vote_master_password == argv(3)) { print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller))); }
864
865                                                 else // everything went okay, proceed with giving this player master privilages
866                                                 {
867                                                         caller.vote_master = TRUE;
868                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
869                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
870                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
871                                                 }
872                                                 
873                                                 return;
874                                         }
875                                         
876                                         default: // calling a vote for master
877                                         {
878                                                 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2) 
879                                                         || ((autocvar_sv_vote_nospectators == 1) && inWarmupStage) 
880                                                         || (autocvar_sv_vote_nospectators == 0));
881                                                 
882                                                 if not(autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
883                                                 else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
884                                                 else if(!spectators_allowed && (caller && !IS_PLAYER(caller))) { print_to(caller, "^1Only players can call a vote."); }
885                                                 else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
886                                                 
887                                                 else // everything went okay, continue with creating vote
888                                                 {
889                                                         vote_caller = caller;
890                                                         vote_called = VOTE_MASTER;
891                                                         vote_called_command = strzone("XXX");
892                                                         vote_called_display = strzone("^3master");
893                                                         vote_endtime = time + autocvar_sv_vote_timeout;
894                                                         
895                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
896                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
897                                                         
898                                                         bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2 calls a vote to become ^3master^2.\n");
899                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
900                                                         Nagger_VoteChanged();
901                                                         VoteCount(TRUE); // needed if you are the only one
902                                                 }
903                                                 
904                                                 return;
905                                         }
906                                 }
907                         }
908                         else { print_to(caller, "^1Master control of voting is not allowed."); }
909                         
910                         return;
911                 }
912                         
913                 default:
914                 case CMD_REQUEST_USAGE:
915                 {
916                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
917                         print_to(caller, "  If action is left blank, it calls a vote for you to become master.");
918                         print_to(caller, "  Otherwise the actions are either 'do' a command or 'login' as master.");
919                         return;
920                 }
921         }
922 }
923
924 void VoteCommand_no(float request, entity caller) // CLIENT ONLY
925 {
926         switch(request)
927         {
928                 case CMD_REQUEST_COMMAND:
929                 {
930                         if not(vote_called) { print_to(caller, "^1No vote called."); }
931                         else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
932                         else if(((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote) { VoteStop(caller); }
933                         
934                         else // everything went okay, continue changing vote
935                         {
936                                 print_to(caller, "^1You rejected the vote.");
937                                 caller.vote_selection = VOTE_SELECT_REJECT;
938                                 msg_entity = caller;
939                                 if(!autocvar_sv_vote_singlecount) { VoteCount(FALSE); }
940                         }
941                         
942                         return;
943                 }
944                         
945                 default:
946                 case CMD_REQUEST_USAGE:
947                 {
948                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
949                         print_to(caller, "  No arguments required.");
950                         return;
951                 }
952         }
953 }
954
955 void VoteCommand_status(float request, entity caller) // BOTH
956 {
957         switch(request)
958         {
959                 case CMD_REQUEST_COMMAND:
960                 {
961                         if(vote_called)
962                                 print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", GetCallerName(vote_caller), "^7."));
963                         else
964                                 print_to(caller, "^1No vote called.");
965                                 
966                         return;
967                 }
968                         
969                 default:
970                 case CMD_REQUEST_USAGE:
971                 {
972                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
973                         print_to(caller, "  No arguments required.");
974                         return;
975                 }
976         }
977 }
978
979 void VoteCommand_stop(float request, entity caller) // BOTH
980 {
981         switch(request)
982         {
983                 case CMD_REQUEST_COMMAND:
984                 {
985                         if not(vote_called) { print_to(caller, "^1No vote called."); }
986                         else if((caller == vote_caller) || !caller || caller.vote_master) { VoteStop(caller); }
987                         else { print_to(caller, "^1You are not allowed to stop that vote."); }
988                         
989                         return;
990                 }
991                         
992                 default:
993                 case CMD_REQUEST_USAGE:
994                 {
995                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
996                         print_to(caller, "  No arguments required.");
997                         return;
998                 }
999         }
1000 }
1001
1002 void VoteCommand_yes(float request, entity caller) // CLIENT ONLY
1003 {
1004         switch(request)
1005         {
1006                 case CMD_REQUEST_COMMAND:
1007                 {
1008                         if not(vote_called) { print_to(caller, "^1No vote called."); }
1009                         else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
1010                         
1011                         else // everything went okay, continue changing vote
1012                         {
1013                                 print_to(caller, "^1You accepted the vote.");
1014                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
1015                                 msg_entity = caller;
1016                                 if(!autocvar_sv_vote_singlecount) { VoteCount(FALSE); }
1017                         }
1018                         
1019                         return;
1020                 }
1021                         
1022                 default:
1023                 case CMD_REQUEST_USAGE:
1024                 {
1025                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1026                         print_to(caller, "  No arguments required.");
1027                         return;
1028                 }
1029         }
1030 }
1031
1032 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1033 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1034 void VoteCommand_(float request)
1035 {
1036         switch(request)
1037         {
1038                 case CMD_REQUEST_COMMAND:
1039                 {
1040                         
1041                         return;
1042                 }
1043                         
1044                 default:
1045                 case CMD_REQUEST_USAGE:
1046                 {
1047                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1048                         print_to(caller, "  No arguments required.");
1049                         return;
1050                 }
1051         }
1052 }
1053 */
1054
1055
1056 // ================================
1057 //  Macro system for vote commands
1058 // ================================
1059
1060 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1061 #define VOTE_COMMANDS(request,caller,arguments,command) \
1062         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1063         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1064         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1065         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1066         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1067         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1068         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1069         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1070         /* nothing */
1071
1072 void VoteCommand_macro_help(entity caller, float argc)
1073 {
1074         string command_origin = GetCommandPrefix(caller);
1075         
1076         if(argc == 2) // help display listing all commands
1077         {
1078                 print_to(caller, "\nVoting commands:\n");
1079                 #define VOTE_COMMAND(name,function,description,assignment) \
1080                         { if(Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
1081                         
1082                 VOTE_COMMANDS(0, caller, 0, "")
1083                 #undef VOTE_COMMAND
1084                 
1085                 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
1086                 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
1087                 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1088         }
1089         else // usage for individual command
1090         {
1091                 #define VOTE_COMMAND(name,function,description,assignment) \
1092                         { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(2))) { function; return; } } }
1093                         
1094                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "")
1095                 #undef VOTE_COMMAND
1096         }
1097         
1098         return;
1099 }
1100
1101 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
1102 {
1103         #define VOTE_COMMAND(name,function,description,assignment) \
1104                 { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(1))) { function; return TRUE; } } }
1105                 
1106         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command)
1107         #undef VOTE_COMMAND
1108         
1109         return FALSE;
1110 }
1111
1112
1113 // ======================================
1114 //  Main function handling vote commands
1115 // ======================================
1116
1117 void VoteCommand(float request, entity caller, float argc, string vote_command) 
1118 {
1119         // Guide for working with argc arguments by example:
1120         // argc:   1    - 2      - 3     - 4
1121         // argv:   0    - 1      - 2     - 3 
1122         // cmd     vote - master - login - password
1123         
1124         switch(request)
1125         {
1126                 case CMD_REQUEST_COMMAND:
1127                 {
1128                         if(VoteCommand_macro_command(caller, argc, vote_command))
1129                                 return;
1130                 }
1131                         
1132                 default:
1133                         print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1134                 case CMD_REQUEST_USAGE:
1135                 {
1136                         VoteCommand_macro_help(caller, argc);
1137                         return;
1138                 }
1139         }
1140 }