]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/ctf.qc
Merge remote branch 'origin/master' into fruitiex/gamemode_freezetag
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / ctf.qc
1 #define FLAG_MIN (PL_MIN + '0 0 -13')
2 #define FLAG_MAX (PL_MAX + '0 0 -13')
3
4 .entity basewaypoint;
5 .entity sprite;
6 entity ctf_worldflaglist; // CTF flags in the map
7 .entity ctf_worldflagnext;
8 .float dropperid;
9 .float ctf_droptime;
10
11 .float next_take_time;                  // the next time a player can pick up a flag (time + blah)
12                                                                 /// I used this, in part, to fix the looping score bug. - avirox
13 //float FLAGSCORE_PICKUP        =  1;
14 //float FLAGSCORE_RETURN        =  5; // returned by owner team
15 //float FLAGSCORE_RETURNROGUE   = 10; // returned by rogue team
16 //float FLAGSCORE_CAPTURE       =  5;
17
18 #define FLAG_CARRY_POS '-15 0 7'
19
20 .float ctf_captureshielded; // set to 1 if the player is too bad to be allowed to capture
21
22 float captureshield_min_negscore; // punish at -20 points
23 float captureshield_max_ratio; // punish at most 30% of each team
24 float captureshield_force; // push force of the shield
25
26 float ctf_captureshield_shielded(entity p)
27 {
28         float s, se;
29         entity e;
30         float players_worseeq, players_total;
31
32         if(captureshield_max_ratio <= 0)
33                 return FALSE;
34
35         s = PlayerScore_Add(p, SP_SCORE, 0);
36         if(s >= -captureshield_min_negscore)
37                 return FALSE;
38
39         players_total = players_worseeq = 0;
40         FOR_EACH_PLAYER(e)
41         {
42                 if(e.team != p.team)
43                         continue;
44                 se = PlayerScore_Add(e, SP_SCORE, 0);
45                 if(se <= s)
46                         ++players_worseeq;
47                 ++players_total;
48         }
49
50         // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse
51         // use this rule here
52         
53         if(players_worseeq >= players_total * captureshield_max_ratio)
54                 return FALSE;
55
56         return TRUE;
57 }
58
59 void ctf_captureshield_update(entity p, float dir)
60 {
61         float should;
62         if(dir == p.ctf_captureshielded) // 0: shield only, 1: unshield only
63         {
64                 should = ctf_captureshield_shielded(p);
65                 if(should != dir)
66                 {
67                         if(should)
68                         {
69                                 centerprint_atprio(p, CENTERPRIO_SHIELDING, "^3You are now ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Make some defensive scores before trying again.");
70                                 // TODO csqc notifier for this
71                         }
72                         else
73                         {
74                                 centerprint_atprio(p, CENTERPRIO_SHIELDING, "^3You are now free.\n\n^3Feel free to ^1try to capture^3 the flag again\n^3if you think you will succeed.");
75                                 // TODO csqc notifier for this
76                         }
77                         p.ctf_captureshielded = should;
78                 }
79         }
80 }
81
82 float ctf_captureshield_customize()
83 {
84         if not(other.ctf_captureshielded)
85                 return FALSE;
86         if(self.team == other.team)
87                 return FALSE;
88         return TRUE;
89 }
90
91 void ctf_captureshield_touch()
92 {
93         if not(other.ctf_captureshielded)
94                 return;
95         if(self.team == other.team)
96                 return;
97         vector mymid;
98         vector othermid;
99         mymid = (self.absmin + self.absmax) * 0.5;
100         othermid = (other.absmin + other.absmax) * 0.5;
101         Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * captureshield_force);
102         centerprint_atprio(other, CENTERPRIO_SHIELDING, "^3You are ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Get some defensive scores before trying again.");
103 }
104
105 void ctf_flag_spawnstuff()
106 {
107         entity e;
108         e = spawn();
109         e.enemy = self;
110         e.team = self.team;
111         e.touch = ctf_captureshield_touch;
112         e.customizeentityforclient = ctf_captureshield_customize;
113         e.classname = "ctf_captureshield";
114         e.effects = EF_ADDITIVE;
115         e.movetype = MOVETYPE_NOCLIP;
116         e.solid = SOLID_TRIGGER;
117         e.avelocity = '7 0 11';
118         setorigin(e, self.origin);
119         setmodel(e, "models/ctf/shield.md3");
120         e.scale = 0.5;
121         setsize(e, e.scale * e.mins, e.scale * e.maxs);
122
123         waypoint_spawnforitem_force(self, self.origin);
124         self.nearestwaypointtimeout = 0; // activate waypointing again
125         self.basewaypoint = self.nearestwaypoint;
126
127         if(self.team == COLOR_TEAM1)
128         {
129                 WaypointSprite_SpawnFixed("redbase", self.origin + '0 0 61', self, sprite);
130                 WaypointSprite_UpdateTeamRadar(self.sprite, RADARICON_FLAG, colormapPaletteColor(COLOR_TEAM1 - 1, FALSE));
131         }
132         else
133         {
134                 WaypointSprite_SpawnFixed("bluebase", self.origin + '0 0 61', self, sprite);
135                 WaypointSprite_UpdateTeamRadar(self.sprite, RADARICON_FLAG, colormapPaletteColor(COLOR_TEAM2 - 1, FALSE));
136         }
137 }
138
139 float ctf_score_value(string parameter)
140 {
141         if(g_ctf_win_mode != 2)
142                 return cvar(strcat("g_ctf_personal", parameter));
143         else
144                 return cvar(strcat("g_ctf_flag", parameter));
145 }
146
147 void FakeTimeLimit(entity e, float t)
148 {
149         msg_entity = e;
150         WriteByte(MSG_ONE, 3); // svc_updatestat
151         WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT
152         if(t < 0)
153                 WriteCoord(MSG_ONE, cvar("timelimit"));
154         else
155                 WriteCoord(MSG_ONE, (t + 1) / 60);
156 }
157
158 float   flagcaptimerecord;
159 .float  flagpickuptime;
160 //.float  iscommander;
161 //.float  ctf_state;
162
163 void() FlagThink;
164 void() FlagTouch;
165
166 void place_flag()
167 {
168         if(self.classname != "item_flag_team")
169         {
170                 backtrace("PlaceFlag a non-flag");
171                 return;
172         }
173
174         if(!self.t_width)
175                 self.t_width = 0.1; // frame animation rate
176         if(!self.t_length)
177                 self.t_length = 58; // maximum frame
178
179         setattachment(self, world, "");
180         self.mdl = self.model;
181         self.flags = FL_ITEM;
182         self.solid = SOLID_TRIGGER;
183         self.movetype = MOVETYPE_NONE;
184         self.velocity = '0 0 0';
185         self.origin_z = self.origin_z + 6;
186         self.think = FlagThink;
187         self.touch = FlagTouch;
188         self.nextthink = time + 0.1;
189         self.cnt = FLAG_BASE;
190         self.mangle = self.angles;
191         self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
192         //self.effects = self.effects | EF_DIMLIGHT;
193         if(self.noalign)
194         {
195                 self.dropped_origin = self.origin;
196         }
197         else
198         {
199                 droptofloor();
200                 self.movetype = MOVETYPE_TOSS;
201         }
202
203         InitializeEntity(self, ctf_flag_spawnstuff, INITPRIO_SETLOCATION);
204 };
205
206 void LogCTF(string mode, float flagteam, entity actor)
207 {
208         string s;
209         if(!cvar("sv_eventlog"))
210                 return;
211         s = strcat(":ctf:", mode);
212         s = strcat(s, ":", ftos(flagteam));
213         if(actor != world)
214                 s = strcat(s, ":", ftos(actor.playerid));
215         GameLogEcho(s);
216 }
217
218 void RegenFlag(entity e)
219 {
220         if(e.classname != "item_flag_team")
221         {
222                 backtrace("RegenFlag a non-flag");
223                 return;
224         }
225
226         if(e.waypointsprite_attachedforcarrier)
227                 WaypointSprite_DetachCarrier(e);
228
229         setattachment(e, world, "");
230         e.damageforcescale = 0;
231         e.takedamage = DAMAGE_NO;
232         e.movetype = MOVETYPE_NONE;
233         if(!e.noalign)
234                 e.movetype = MOVETYPE_TOSS;
235         e.velocity = '0 0 0';
236         e.solid = SOLID_TRIGGER;
237         // TODO: play a sound here
238         setorigin(e, e.dropped_origin);
239         e.angles = e.mangle;
240         e.cnt = FLAG_BASE;
241         e.owner = world;
242         e.flags = FL_ITEM; // clear FL_ONGROUND and any other junk
243 };
244
245 void ReturnFlag(entity e)
246 {
247         if(e.classname != "item_flag_team")
248         {
249                 backtrace("ReturnFlag a non-flag");
250                 return;
251         }
252
253         if (e.owner)
254         if (e.owner.flagcarried == e)
255         {
256                 WaypointSprite_DetachCarrier(e.owner);
257                 e.owner.flagcarried = world;
258
259                 if(e.speedrunning)
260                         FakeTimeLimit(e.owner, -1);
261         }
262         e.owner = world;
263         RegenFlag(e);
264 };
265
266 void DropFlag(entity e, entity penalty_receiver, entity attacker)
267 {
268         local entity p;
269
270         if(e.classname != "item_flag_team")
271         {
272                 backtrace("DropFlag a non-flag");
273                 return;
274         }
275
276         if(e.speedrunning)
277         {
278                 ReturnFlag(e);
279                 return;
280         }
281
282         if (!e.owner)
283         {
284                 dprint("FLAG: drop - no owner?!?!\n");
285                 return;
286         }
287         p = e.owner;
288         if (p.flagcarried != e)
289         {
290                 dprint("FLAG: drop - owner is not carrying this flag??\n");
291                 return;
292         }
293         //bprint(p.netname, "^7 lost the ", e.netname, "\n");
294         Send_KillNotification (p.netname, e.netname, "", INFO_LOSTFLAG, MSG_INFO);
295
296         if(penalty_receiver)
297                 UpdateFrags(penalty_receiver, -ctf_score_value("penalty_suicidedrop"));
298         else
299                 UpdateFrags(p, -ctf_score_value("penalty_drop"));
300         PlayerScore_Add(p, SP_CTF_DROPS, +1);
301         ctf_captureshield_update(p, 0); // shield only
302         e.playerid = attacker.playerid;
303         e.ctf_droptime = time;
304         WaypointSprite_Spawn("flagdropped", 0, 0, e, '0 0 1' * 61, world, COLOR_TEAM1 + COLOR_TEAM2 - e.team, e, waypointsprite_attachedforcarrier, FALSE);
305         
306         if(p.waypointsprite_attachedforcarrier)
307         {
308                 WaypointSprite_Ping(p.waypointsprite_attachedforcarrier);
309                 WaypointSprite_DetachCarrier(p);
310         }
311         else
312         {
313                 bprint("\{1}^1Flag carrier had no flag sprite?!?\n");
314                 backtrace("Flag carrier had no flag sprite?!?");
315         }
316         LogCTF("dropped", p.team, p);
317         sound (self, CHAN_TRIGGER, self.noise4, VOL_BASE, ATTN_NONE);
318
319         setattachment(e, world, "");
320         e.damageforcescale = cvar("g_balance_ctf_damageforcescale");
321         e.takedamage = DAMAGE_YES;
322
323         if (p.flagcarried == e)
324                 p.flagcarried = world;
325         e.owner = world;
326
327         e.flags = FL_ITEM; // clear FL_ONGROUND and any other junk
328         e.solid = SOLID_TRIGGER;
329         e.movetype = MOVETYPE_TOSS;
330         // setsize(e, '-16 -16 0', '16 16 74');
331         setorigin(e, p.origin - '0 0 24' + '0 0 37');
332         e.cnt = FLAG_DROPPED;
333         e.velocity = '0 0 300';
334         e.pain_finished = time + cvar("g_ctf_flag_returntime");//30;
335
336         trace_startsolid = FALSE;
337         tracebox(e.origin, e.mins, e.maxs, e.origin, TRUE, e);
338         if(trace_startsolid)
339                 dprint("FLAG FALLTHROUGH will happen SOON\n");
340 };
341
342 void AnimateFlag()
343 {
344         if(self.delay > time)
345                 return;
346         self.delay = time + self.t_width;
347         if(self.nextthink > self.delay)
348                 self.nextthink = self.delay;
349
350         self.frame = self.frame + 1;
351         if(self.frame > self.t_length)
352                 self.frame = 0;
353 }
354
355 void FlagThink()
356 {
357         local entity e;
358
359         self.nextthink = time + 0.1;
360
361         // sorry, we have to reset the flag size if it got squished by something
362         if(self.mins != FLAG_MIN || self.maxs != FLAG_MAX)
363         {
364                 // if we can grow back, grow back
365                 tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
366                 if(!trace_startsolid)
367                         setsize(self, FLAG_MIN, FLAG_MAX);
368         }
369
370         if(self == ctf_worldflaglist) // only for the first flag
371         {
372                 FOR_EACH_CLIENT(e)
373                         ctf_captureshield_update(e, 1); // release shield only
374         }
375
376         AnimateFlag();
377
378         if(self.speedrunning)
379         if(self.cnt == FLAG_CARRY)
380         {
381                 if(self.owner)
382                 if(flagcaptimerecord)
383                 if(time >= self.flagpickuptime + flagcaptimerecord)
384                 {
385                         bprint("The ", self.netname, " became impatient after ", ftos_decimals(flagcaptimerecord, 2), " seconds and returned itself\n");
386
387                         sound (self, CHAN_TRIGGER, self.noise3, VOL_BASE, ATTN_NONE);
388                         self.owner.impulse = 141; // returning!
389
390                         e = self;
391                         self = self.owner;
392                         ReturnFlag(e);
393                         ImpulseCommands();
394                         self = e;
395                         return;
396                 }
397         }
398
399         if (self.cnt == FLAG_BASE)
400                 return;
401
402         if (self.cnt == FLAG_DROPPED)
403         {
404                 // flag fallthrough? FIXME remove this if bug is really fixed now
405                 if(self.origin_z < -131072)
406                 {
407                         dprint("FLAG FALLTHROUGH just happened\n");
408                         self.pain_finished = 0;
409                 }
410                 setattachment(self, world, "");
411                 if (time > self.pain_finished)
412                 {
413                         bprint("The ", self.netname, " has returned to base\n");
414                         sound (self, CHAN_TRIGGER, self.noise3, VOL_BASE, ATTN_NONE);
415                         LogCTF("returned", self.team, world);
416                         ReturnFlag(self);
417                 }
418                 return;
419         }
420
421         e = self.owner;
422         if (e.classname != "player" || (e.deadflag) || (e.flagcarried != self))
423         {
424                 dprint("CANNOT HAPPEN - player dead and STILL had a flag!\n");
425                 DropFlag(self, world, world);
426                 return;
427         }
428
429         if(cvar("g_ctf_allow_drop"))
430         if(e.BUTTON_USE)
431                 DropFlag(self, e, world);
432 };
433
434 void flag_cap_ring_spawn(vector org)
435 {
436         shockwave_spawn("models/ctf/shockwavetransring.md3", org - '0 0 15', -0.8, 0, 1);
437 };
438
439 void FlagTouch()
440 {
441         if(gameover) return;
442
443         local float t;
444         local entity player;
445         local string s, s0, h0, h1;
446         if (other.classname != "player")
447                 return;
448         if (other.health < 1) // ignore dead players
449                 return;
450
451         if (self.cnt == FLAG_CARRY)
452                 return;
453
454         if (self.cnt == FLAG_BASE)
455         if (other.team == self.team)
456         if (other.flagcarried) // he's got a flag
457         if (other.flagcarried.team != self.team) // capture
458         {
459                 if (other.flagcarried == world)
460                 {
461                         return;
462                 }
463                 if(cvar("g_ctf_captimerecord_always") || player_count - currentbots <= 1) // at most one human
464                 {
465                         t = time - other.flagcarried.flagpickuptime;
466                         s = ftos_decimals(t, 2);
467                         s0 = ftos_decimals(flagcaptimerecord, 2);
468                         h0 = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
469                         h1 = other.netname;
470                         if(h0 == h1)
471                                 h0 = "their";
472                         else
473                                 h0 = strcat(h0, "^7's"); // h0: display text for previous netname
474                         if (flagcaptimerecord == 0)
475                         {
476                                 s = strcat(" in ", s, " seconds");
477                                 flagcaptimerecord = t;
478                                 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(t));
479                                 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), h1);
480                                 write_recordmarker(other, time - t, t);
481                         }
482                         else if (t < flagcaptimerecord)
483                         {
484                                 s = strcat(" in ", s, " seconds, breaking ", h0, " previous record of ", s0, " seconds");
485                                 flagcaptimerecord = t;
486                                 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(t));
487                                 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), h1);
488                                 write_recordmarker(other, time - t, t);
489                         }
490                         else
491                         {
492                                 s = strcat(" in ", s, " seconds, failing to break ", h0, " record of ", s0, " seconds");
493                         }
494                 }
495                 else
496                         s = "";
497
498                 Send_KillNotification (other.netname, other.flagcarried.netname, s, INFO_CAPTUREFLAG, MSG_INFO);
499
500                 PlayerTeamScore_Add(other, SP_CTF_CAPS, ST_CTF_CAPS, 1);
501                 LogCTF("capture", other.flagcarried.team, other);
502                 // give credit to the individual player
503                 UpdateFrags(other, ctf_score_value("score_capture"));
504
505                 if (cvar("g_ctf_flag_capture_effects")) {
506                         if (other.team == COLOR_TEAM1) { // red team scores effect
507                                 pointparticles(particleeffectnum("red_ground_quake"), self.origin, '0 0 0', 1);
508                                 flag_cap_ring_spawn(self.origin);
509                         }
510                         if (other.team == COLOR_TEAM2) { // blue team scores effect
511                                 pointparticles(particleeffectnum("blue_ground_quake"), self.origin, '0 0 0', 1);
512                                 flag_cap_ring_spawn(self.origin);
513                         }
514                 }
515
516                 sound (other, CHAN_AUTO, self.noise2, VOL_BASE, ATTN_NONE);
517                 WaypointSprite_DetachCarrier(other);
518                 if(self.speedrunning)
519                         FakeTimeLimit(other, -1);
520                 RegenFlag (other.flagcarried);
521                 other.flagcarried = world;
522                 other.next_take_time = time + 1;
523         }
524         if (self.cnt == FLAG_BASE)
525         if (other.team == COLOR_TEAM1 || other.team == COLOR_TEAM2) // only red and blue team can steal flags
526         if (other.team != self.team)
527         if (!other.flagcarried)
528         if (!other.ctf_captureshielded)
529         {
530                 if (other.next_take_time > time)
531                         return;
532                         
533                 if (cvar("g_ctf_flag_pickup_effects")) // pickup effect
534                         pointparticles(particleeffectnum("smoke_ring"), 0.5 * (self.absmin + self.absmax), '0 0 0', 1);
535                         
536                 // pick up
537                 self.flagpickuptime = time; // used for timing runs
538                 self.speedrunning = other.speedrunning; // if speedrunning, flag will self-return and teleport the owner back after the record
539                 if(other.speedrunning)
540                 if(flagcaptimerecord)
541                         FakeTimeLimit(other, time + flagcaptimerecord);
542                 self.solid = SOLID_NOT;
543                 setorigin(self, self.origin); // relink
544                 self.owner = other;
545                 other.flagcarried = self;
546                 self.cnt = FLAG_CARRY;
547                 self.angles = '0 0 0';
548                 //bprint(other.netname, "^7 got the ", self.netname, "\n");
549                 Send_KillNotification (other.netname, self.netname, "", INFO_GOTFLAG, MSG_INFO);
550                 UpdateFrags(other, ctf_score_value("score_pickup_base"));
551                 self.dropperid = other.playerid;
552                 PlayerScore_Add(other, SP_CTF_PICKUPS, 1);
553                 LogCTF("steal", self.team, other);
554                 sound (other, CHAN_AUTO, self.noise, VOL_BASE, ATTN_NONE);
555
556                 FOR_EACH_PLAYER(player)
557                         if(player.team == self.team)
558                                 centerprint(player, "The enemy got your flag! Retrieve it!");
559
560                 self.movetype = MOVETYPE_NONE;
561                 setorigin(self, FLAG_CARRY_POS);
562                 setattachment(self, other, "");
563                 WaypointSprite_AttachCarrier("flagcarrier", other);
564                 WaypointSprite_UpdateTeamRadar(other.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '1 1 0');
565                 WaypointSprite_Ping(self.sprite);
566
567                 return;
568         }
569
570         if (self.cnt == FLAG_DROPPED)
571         {
572                 self.flags = FL_ITEM; // clear FL_ONGROUND and any other junk
573                 if (other.team == self.team || (other.team != COLOR_TEAM1 && other.team != COLOR_TEAM2))
574                 {
575                         // return flag
576                         Send_KillNotification (other.netname, self.netname, "", INFO_RETURNFLAG, MSG_INFO);
577                         //bprint(other.netname, "^7 returned the ", self.netname, "\n");
578
579                         // punish the player who last had it
580                         FOR_EACH_PLAYER(player)
581                                 if(player.playerid == self.dropperid)
582                                 {
583                                         PlayerScore_Add(player, SP_SCORE, -ctf_score_value("penalty_returned"));
584                                         ctf_captureshield_update(player, 0); // shield only
585                                 }
586
587                         // punish the team who was last carrying it
588                         if(self.team == COLOR_TEAM1)
589                                 TeamScore_AddToTeam(COLOR_TEAM2, ST_SCORE, -ctf_score_value("penalty_returned"));
590                         else
591                                 TeamScore_AddToTeam(COLOR_TEAM1, ST_SCORE, -ctf_score_value("penalty_returned"));
592
593                         // reward the player who returned it
594                         if(other.playerid == self.playerid) // is this the guy who killed the FC last?
595                         {
596                                 if (other.team == COLOR_TEAM1 || other.team == COLOR_TEAM2)
597                                         UpdateFrags(other, ctf_score_value("score_return_by_killer"));
598                                 else
599                                         UpdateFrags(other, ctf_score_value("score_return_rogue_by_killer"));
600                         }
601                         else
602                         {
603                                 if (other.team == COLOR_TEAM1 || other.team == COLOR_TEAM2)
604                                         UpdateFrags(other, ctf_score_value("score_return"));
605                                 else
606                                         UpdateFrags(other, ctf_score_value("score_return_rogue"));
607                         }
608                         PlayerScore_Add(other, SP_CTF_RETURNS, 1);
609                         LogCTF("return", self.team, other);
610                         sound (other, CHAN_AUTO, self.noise1, VOL_BASE, ATTN_NONE);
611                         ReturnFlag(self);
612                 }
613                 else if (!other.flagcarried && (other.playerid != self.dropperid || time > self.ctf_droptime + cvar("g_balance_ctf_delay_collect")))
614                 {
615                         if(self.waypointsprite_attachedforcarrier)
616                                 WaypointSprite_DetachCarrier(self);
617
618                         if (cvar("g_ctf_flag_pickup_effects")) // field pickup effect
619                                 pointparticles(particleeffectnum("smoke_ring"), 0.5 * (self.absmin + self.absmax), '0 0 0', 1);
620                         
621                         // pick up
622                         self.solid = SOLID_NOT;
623                         setorigin(self, self.origin); // relink
624                         self.owner = other;
625                         other.flagcarried = self;
626                         self.cnt = FLAG_CARRY;
627                         Send_KillNotification (other.netname, self.netname, "", INFO_PICKUPFLAG, MSG_INFO);
628                         //bprint(other.netname, "^7 picked up the ", self.netname, "\n");
629
630                         float f;
631                         f = bound(0, (self.pain_finished - time) / cvar("g_ctf_flag_returntime"), 1);
632                         //print("factor is ", ftos(f), "\n");
633                         f = ctf_score_value("score_pickup_dropped_late") * (1-f)
634                           + ctf_score_value("score_pickup_dropped_early") * f;
635                         f = floor(f + 0.5);
636                         self.dropperid = other.playerid;
637                         //print("score is ", ftos(f), "\n");
638
639                         UpdateFrags(other, f);
640                         PlayerScore_Add(other, SP_CTF_PICKUPS, 1);
641                         LogCTF("pickup", self.team, other);
642                         sound (other, CHAN_AUTO, self.noise, VOL_BASE, ATTN_NONE);
643
644                         FOR_EACH_PLAYER(player)
645                                 if(player.team == self.team)
646                                         centerprint(player, "The enemy got your flag! Retrieve it!");
647
648                         self.movetype = MOVETYPE_NONE;  // flag must have MOVETYPE_NONE here, otherwise it will drop through the floor...
649                         setorigin(self, FLAG_CARRY_POS);
650                         setattachment(self, other, "");
651                         self.damageforcescale = 0;
652                         self.takedamage = DAMAGE_NO;
653                         WaypointSprite_AttachCarrier("flagcarrier", other);
654                         WaypointSprite_UpdateTeamRadar(other.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '1 1 0');
655                 }
656         }
657 };
658
659 /*QUAKED spawnfunc_info_player_team1 (1 0 0) (-16 -16 -24) (16 16 24)
660 CTF Starting point for a player
661 in team one (Red).
662
663 Keys:
664 "angle"
665  viewing angle when spawning
666 */
667 void spawnfunc_info_player_team1()
668 {
669         if(g_assault)
670         {
671                 remove(self);
672                 return;
673         }
674         self.team = COLOR_TEAM1; // red
675         spawnfunc_info_player_deathmatch();
676 };
677 //self.team = 4;self.classname = "info_player_start";spawnfunc_info_player_start();};
678
679 /*QUAKED spawnfunc_info_player_team2 (1 0 0) (-16 -16 -24) (16 16 24)
680 CTF Starting point for a player in
681 team two (Blue).
682
683 Keys:
684 "angle"
685  viewing angle when spawning
686 */
687 void spawnfunc_info_player_team2()
688 {
689         if(g_assault)
690         {
691                 remove(self);
692                 return;
693         }
694         self.team = COLOR_TEAM2; // blue
695         spawnfunc_info_player_deathmatch();
696 };
697 //self.team = 13;self.classname = "info_player_start";spawnfunc_info_player_start();};
698
699 /*QUAKED spawnfunc_info_player_team3 (1 0 0) (-16 -16 -24) (16 16 24)
700 CTF Starting point for a player in
701 team three (Yellow).
702
703 Keys:
704 "angle"
705  viewing angle when spawning
706 */
707 void spawnfunc_info_player_team3()
708 {
709         if(g_assault)
710         {
711                 remove(self);
712                 return;
713         }
714         self.team = COLOR_TEAM3; // yellow
715         spawnfunc_info_player_deathmatch();
716 };
717
718
719 /*QUAKED spawnfunc_info_player_team4 (1 0 0) (-16 -16 -24) (16 16 24)
720 CTF Starting point for a player in
721 team four (Magenta).
722
723 Keys:
724 "angle"
725  viewing angle when spawning
726 */
727 void spawnfunc_info_player_team4()
728 {
729         if(g_assault)
730         {
731                 remove(self);
732                 return;
733         }
734         self.team = COLOR_TEAM4; // purple
735         spawnfunc_info_player_deathmatch();
736 };
737
738 void item_flag_reset()
739 {
740         DropFlag(self, world, world);
741         if(self.waypointsprite_attachedforcarrier)
742                 WaypointSprite_DetachCarrier(self);
743         ReturnFlag(self);
744 }
745
746 void item_flag_postspawn()
747 { // Check CTF Item Flag Post Spawn
748
749         // Flag Glow Trail Support
750         if(cvar("g_ctf_flag_glowtrails"))
751         { // Provide Flag Glow Trail
752                 if(self.team == COLOR_TEAM1)
753                         // Red
754                         self.glow_color = 251;
755                 else
756                 if(self.team == COLOR_TEAM2)
757                         // Blue
758                         self.glow_color = 210;
759                         
760                 self.glow_size = 25;
761                 self.glow_trail = 1;
762         }
763 };
764
765 /*QUAKED spawnfunc_item_flag_team1 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
766 CTF flag for team one (Red).
767 Multiple are allowed.
768
769 Keys:
770 "angle"
771  Angle the flag will point
772 (minus 90 degrees)
773 "model"
774  model to use, note this needs red and blue as skins 0 and 1
775  (default models/ctf/flag.md3)
776 "noise"
777  sound played when flag is picked up
778  (default ctf/take.wav)
779 "noise1"
780  sound played when flag is returned by a teammate
781  (default ctf/return.wav)
782 "noise2"
783  sound played when flag is captured
784  (default ctf/redcapture.wav)
785 "noise3"
786  sound played when flag is lost in the field and respawns itself
787  (default ctf/respawn.wav)
788 */
789
790 void spawnfunc_item_flag_team1()
791 {
792         if (!g_ctf)
793         {
794                 remove(self);
795                 return;
796         }
797
798         //if(!cvar("teamplay"))
799         //      cvar_set("teamplay", "3");
800
801         // link flag into ctf_worldflaglist
802         self.ctf_worldflagnext = ctf_worldflaglist;
803         ctf_worldflaglist = self;
804
805         self.classname = "item_flag_team";
806         if(g_ctf_reverse)
807         {
808                 self.team = COLOR_TEAM2; // color 13 team (blue)
809                 self.items = IT_KEY1; // silver key (bluish enough)
810         }
811         else
812         {
813                 self.team = COLOR_TEAM1; // color 4 team (red)
814                 self.items = IT_KEY2; // gold key (redish enough)
815         }
816         self.netname = "^1RED^7 flag";
817         self.target = "###item###";
818         self.skin = cvar("g_ctf_flag_red_skin");
819         if(self.spawnflags & 1)
820                 self.noalign = 1;
821         if (!self.model)
822                 self.model = cvar_string("g_ctf_flag_red_model");
823         if (!self.noise)
824                 self.noise = "ctf/red_taken.wav";
825         if (!self.noise1)
826                 self.noise1 = "ctf/red_returned.wav";
827         if (!self.noise2)
828                 self.noise2 = "ctf/red_capture.wav"; // blue team scores by capturing the red flag
829         if (!self.noise3)
830                 self.noise3 = "ctf/flag_respawn.wav";
831         if (!self.noise4)
832                 self.noise4 = "ctf/red_dropped.wav";
833         precache_model (self.model);
834         setmodel (self, self.model); // precision set below
835         precache_sound (self.noise);
836         precache_sound (self.noise1);
837         precache_sound (self.noise2);
838         precache_sound (self.noise3);
839         precache_sound (self.noise4);
840         //setsize(self, '-16 -16 -37', '16 16 37');
841         setsize(self, FLAG_MIN, FLAG_MAX);
842         setorigin(self, self.origin + '0 0 37');
843         self.nextthink = time + 0.2; // start after doors etc
844         self.think = place_flag;
845
846         if(!self.scale)
847                 self.scale = 0.6;
848         //if(!self.glow_size)
849         //      self.glow_size = 50;
850
851         self.effects = self.effects | EF_LOWPRECISION;
852         if(cvar("g_ctf_fullbrightflags"))
853                 self.effects |= EF_FULLBRIGHT;
854         if(cvar("g_ctf_dynamiclights"))
855                 self.effects |= EF_RED;
856
857         // From Spidflisk
858         item_flag_postspawn();
859
860         precache_model("models/ctf/shield.md3");
861         precache_model("models/ctf/shockwavetransring.md3");
862
863         self.reset = item_flag_reset;
864 };
865
866 /*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -24) (48 48 64)
867 CTF flag for team two (Blue).
868 Multiple are allowed.
869
870 Keys:
871 "angle"
872  Angle the flag will point
873 (minus 90 degrees)
874 "model"
875  model to use, note this needs red and blue as skins 0 and 1
876  (default models/ctf/flag.md3)
877 "noise"
878  sound played when flag is picked up
879  (default ctf/take.wav)
880 "noise1"
881  sound played when flag is returned by a teammate
882  (default ctf/return.wav)
883 "noise2"
884  sound played when flag is captured
885  (default ctf/bluecapture.wav)
886 "noise3"
887  sound played when flag is lost in the field and respawns itself
888  (default ctf/respawn.wav)
889 */
890
891 void spawnfunc_item_flag_team2()
892 {
893         if (!g_ctf)
894         {
895                 remove(self);
896                 return;
897         }
898         //if(!cvar("teamplay"))
899         //      cvar_set("teamplay", "3");
900
901         // link flag into ctf_worldflaglist
902         self.ctf_worldflagnext = ctf_worldflaglist;
903         ctf_worldflaglist = self;
904
905         self.classname = "item_flag_team";
906         if(g_ctf_reverse)
907         {
908                 self.team = COLOR_TEAM1; // color 4 team (red)
909                 self.items = IT_KEY2; // gold key (redish enough)
910         }
911         else
912         {
913                 self.team = COLOR_TEAM2; // color 13 team (blue)
914                 self.items = IT_KEY1; // silver key (bluish enough)
915         }
916         self.netname = "^4BLUE^7 flag";
917         self.target = "###item###";
918         self.skin = cvar("g_ctf_flag_blue_skin");
919         if(self.spawnflags & 1)
920                 self.noalign = 1;
921         if (!self.model)
922                 self.model = cvar_string("g_ctf_flag_blue_model");
923         if (!self.noise)
924                 self.noise = "ctf/blue_taken.wav";
925         if (!self.noise1)
926                 self.noise1 = "ctf/blue_returned.wav";
927         if (!self.noise2)
928                 self.noise2 = "ctf/blue_capture.wav"; // blue team scores by capturing the red flag
929         if (!self.noise3)
930                 self.noise3 = "ctf/flag_respawn.wav";
931         if (!self.noise4)
932                 self.noise4 = "ctf/blue_dropped.wav";
933         precache_model (self.model);
934         setmodel (self, self.model); // precision set below
935         precache_sound (self.noise);
936         precache_sound (self.noise1);
937         precache_sound (self.noise2);
938         precache_sound (self.noise3);
939         precache_sound (self.noise4);
940         //setsize(self, '-16 -16 -37', '16 16 37');
941         setsize(self, FLAG_MIN, FLAG_MAX);
942         setorigin(self, self.origin + '0 0 37');
943         self.nextthink = time + 0.2; // start after doors etc
944         self.think = place_flag;
945
946         if(!self.scale)
947                 self.scale = 0.6;
948         //if(!self.glow_size)
949         //      self.glow_size = 50;
950
951         self.effects = self.effects | EF_LOWPRECISION;
952         if(cvar("g_ctf_fullbrightflags"))
953                 self.effects |= EF_FULLBRIGHT;
954         if(cvar("g_ctf_dynamiclights"))
955                 self.effects |= EF_BLUE;
956
957         // From Spidflisk
958         item_flag_postspawn();
959
960         precache_model("models/ctf/shield.md3");
961         precache_model("models/ctf/shockwavetransring.md3");
962
963         self.reset = item_flag_reset;
964 };
965
966
967 /*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
968 Team declaration for CTF gameplay, this allows you to decide what team
969 names and control point models are used in your map.
970
971 Note: If you use spawnfunc_ctf_team entities you must define at least 2!  However, unlike
972 domination, you don't need to make a blank one too.
973
974 Keys:
975 "netname"
976  Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)
977 "cnt"
978  Scoreboard color of the team (for example 4 is red and 13 is blue)
979
980 */
981
982 void spawnfunc_ctf_team()
983 {
984         if (!g_ctf)
985         {
986                 remove(self);
987                 return;
988         }
989         self.classname = "ctf_team";
990         self.team = self.cnt + 1;
991 };
992
993 // code from here on is just to support maps that don't have control point and team entities
994 void ctf_spawnteam (string teamname, float teamcolor)
995 {
996         local entity oldself;
997         oldself = self;
998         self = spawn();
999         self.classname = "ctf_team";
1000         self.netname = teamname;
1001         self.cnt = teamcolor;
1002
1003         spawnfunc_ctf_team();
1004
1005         self = oldself;
1006 };
1007
1008 // spawn some default teams if the map is not set up for ctf
1009 void ctf_spawnteams()
1010 {
1011         float numteams;
1012
1013         numteams = 2;//cvar("g_ctf_default_teams");
1014
1015         ctf_spawnteam("Red", COLOR_TEAM1 - 1);
1016         ctf_spawnteam("Blue", COLOR_TEAM2 - 1);
1017 };
1018
1019 void ctf_delayedinit()
1020 {
1021         // if no teams are found, spawn defaults
1022         if (find(world, classname, "ctf_team") == world)
1023                 ctf_spawnteams();
1024
1025         ScoreRules_ctf();
1026 };
1027
1028 void ctf_init()
1029 {
1030         InitializeEntity(world, ctf_delayedinit, INITPRIO_GAMETYPE);
1031         flagcaptimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time")));
1032
1033         captureshield_min_negscore = cvar("g_ctf_shield_min_negscore");
1034         captureshield_max_ratio = cvar("g_ctf_shield_max_ratio");
1035         captureshield_force = cvar("g_ctf_shield_force");
1036 };
1037
1038 void ctf_setstatus2(entity flag, float shift)
1039 {
1040         if (flag.cnt == FLAG_CARRY)
1041                 if (flag.owner == self)
1042                         self.items |= shift * 3;
1043                 else
1044                         self.items |= shift * 1;
1045         else if (flag.cnt == FLAG_DROPPED)
1046                 self.items |= shift * 2;
1047         else
1048         {
1049                 // no status bits
1050         }
1051 };
1052
1053 void ctf_setstatus()
1054 {
1055         self.items &~= IT_RED_FLAG_TAKEN;
1056         self.items &~= IT_RED_FLAG_LOST;
1057         self.items &~= IT_BLUE_FLAG_TAKEN;
1058         self.items &~= IT_BLUE_FLAG_LOST;
1059         self.items &~= IT_CTF_SHIELDED;
1060
1061         local entity flag;
1062         float redflags, blueflags;
1063
1064         if(self.ctf_captureshielded)
1065                 self.items |= IT_CTF_SHIELDED;
1066
1067         redflags = 0;
1068         blueflags = 0;
1069
1070         for (flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext) if(flag.cnt != FLAG_BASE)
1071         {
1072                 if(flag.items & IT_KEY2) // blue
1073                         ++redflags;
1074                 else if(flag.items & IT_KEY1) // red
1075                         ++blueflags;
1076         }
1077
1078         // blinking magic: if there is more than one flag, show one of these in a clever way
1079         if(redflags)
1080                 redflags = mod(floor(time * redflags * 0.75), redflags);
1081         if(blueflags)
1082                 blueflags = mod(floor(time * blueflags * 0.75), blueflags);
1083
1084         for (flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext) if(flag.cnt != FLAG_BASE)
1085         {
1086                 if(flag.items & IT_KEY2) // blue
1087                 {
1088                         if(--redflags == -1) // happens exactly once (redflags is in 0..count-1, and will --'ed count times)
1089                                 ctf_setstatus2(flag, IT_RED_FLAG_TAKEN);
1090                 }
1091                 else if(flag.items & IT_KEY1) // red
1092                 {
1093                         if(--blueflags == -1) // happens exactly once
1094                                 ctf_setstatus2(flag, IT_BLUE_FLAG_TAKEN);
1095                 }
1096         }
1097 };
1098 /*
1099 entity(float cteam) ctf_team_has_commander =
1100 {
1101         entity pl;
1102         if(cteam != COLOR_TEAM1 || cteam != COLOR_TEAM2)
1103                 return world;
1104         
1105         FOR_EACH_REALPLAYER(pl) {
1106                 if(pl.team == cteam && pl.iscommander) {
1107                         return pl;
1108                 }
1109         }
1110         return world;
1111 };
1112
1113 void(entity e, float st) ctf_setstate =
1114 {
1115         e.ctf_state = st;
1116         ++e.version;
1117 };
1118
1119 void(float cteam) ctf_new_commander =
1120 {
1121         entity pl, plmax;
1122         
1123         plmax = world;
1124         FOR_EACH_REALPLAYER(pl) {
1125                 if(pl.team == cteam) {
1126                         if(pl.iscommander) { // don't reassign if alreay there
1127                                 return;
1128                         }
1129                         if(plmax == world || plmax.frags < pl.frags) <<<<<<<<<<<<<<<<< BROKEN in new scoring system
1130                                 plmax = pl;
1131                 }
1132         }
1133         if(plmax == world) {
1134                 bprint(strcat(ColoredTeamName(cteam), " Team has no Commander!\n"));
1135                 return;
1136         }
1137
1138         plmax.iscommander = TRUE;
1139         ctf_setstate(plmax, 3);
1140         sprint(plmax, "^3You're the commander now!\n");
1141         centerprint(plmax, "^3You're the commander now!\n");
1142 };
1143
1144 void() ctf_clientconnect =
1145 {
1146         self.iscommander = FALSE;
1147         
1148         if(!self.team || self.classname != "player") {
1149                 ctf_setstate(self, -1);
1150         } else
1151                 ctf_setstate(self, 0);
1152
1153         self.team_saved = self.team;
1154         
1155         if(self.team != 0 && self.classname == "player" && !ctf_team_has_commander(self.team)) {
1156                 ctf_new_commander(self.team);
1157         }
1158 };
1159
1160 void() ctf_playerchanged =
1161 {
1162         if(!self.team || self.classname != "player") {
1163                 ctf_setstate(self, -1);
1164         } else if(self.ctf_state < 0 && self.classname == "player") {
1165                 ctf_setstate(self, 0);
1166         }
1167
1168         if(self.iscommander &&
1169            (self.classname != "player" || self.team != self.team_saved)
1170                 )
1171         {
1172                 self.iscommander = FALSE;
1173                 if(self.classname == "player")
1174                         ctf_setstate(self, 0);
1175                 else
1176                         ctf_setstate(self, -1);
1177                 ctf_new_commander(self.team_saved);
1178         }
1179         
1180         self.team_saved = self.team;
1181         
1182         ctf_new_commander(self.team);
1183 };
1184
1185 void() ctf_clientdisconnect =
1186 {
1187         if(self.iscommander)
1188         {
1189                 ctf_new_commander(self.team);
1190         }
1191 };
1192
1193 entity GetPlayer(string);
1194 float() ctf_clientcommand =
1195 {
1196         entity e;
1197         if(argv(0) == "order") {
1198                 if(!g_ctf) {
1199                         sprint(self, "This command is not supported in this gamemode.\n");
1200                         return TRUE;
1201                 }
1202                 if(!self.iscommander) {
1203                         sprint(self, "^1You are not the commander!\n");
1204                         return TRUE;
1205                 }
1206                 if(argv(2) == "") {
1207                         sprint(self, "Usage: order #player status   - (playernumber as in status)\n");
1208                         return TRUE;
1209                 }
1210                 e = GetPlayer(argv(1));
1211                 if(e == world) {
1212                         sprint(self, "Invalid player.\nUsage: order #player status   - (playernumber as in status)\n");
1213                         return TRUE;
1214                 }
1215                 if(e.team != self.team) {
1216                         sprint(self, "^3You can only give orders to your own team!\n");
1217                         return TRUE;
1218                 }
1219                 if(argv(2) == "attack") {
1220                         sprint(self, strcat("Ordering ", e.netname, " to attack!\n"));
1221                         sprint(e, "^1Attack!\n");
1222                         centerprint(e, "^7You've been ordered to^9\n^1Attack!\n");
1223                         ctf_setstate(e, 1);
1224                 } else if(argv(2) == "defend") {
1225                         sprint(self, strcat("Ordering ", e.netname, " to defend!\n"));
1226                         sprint(e, "^Defend!\n");
1227                         centerprint(e, "^7You've been ordered to^9\n^2Defend!\n");
1228                         ctf_setstate(e, 2);
1229                 } else {
1230                         sprint(self, "^7Invalid command, use ^3attack^7, or ^3defend^7.\n");
1231                 }
1232                 return TRUE;
1233         }
1234         return FALSE;
1235 };
1236 */