3 #include "../common/triggers/subs.qh"
5 #include "../client/bgmscript.qh"
7 #include "../common/constants.qh"
8 #include "../csqcmodellib/sv_model.qh"
12 void g_model_setcolormaptoactivator (void)
17 self.colormap = (activator.team - 1) * 0x11;
22 self.colormap = floor(random() * 256);
23 self.colormap |= 1024; // RENDER_COLORMAPPED
26 void g_clientmodel_setcolormaptoactivator (void)
28 g_model_setcolormaptoactivator();
32 void g_model_dropbyspawnflags()
34 if((self.spawnflags & 3) == 1) // ALIGN_ORIGIN
36 traceline(self.origin, self.origin - '0 0 4096', MOVE_NOMONSTERS, self);
37 setorigin(self, trace_endpos);
39 else if((self.spawnflags & 3) == 2) // ALIGN_BOTTOM
41 tracebox(self.origin, self.mins, self.maxs, self.origin - '0 0 4096', MOVE_NOMONSTERS, self);
42 setorigin(self, trace_endpos);
44 else if((self.spawnflags & 3) == 3) // ALIGN_ORIGIN | ALIGN_BOTTOM
46 traceline(self.origin, self.origin - '0 0 4096', MOVE_NOMONSTERS, self);
47 setorigin(self, trace_endpos - '0 0 1' * self.mins.z);
51 void g_clientmodel_dropbyspawnflags()
55 g_model_dropbyspawnflags();
60 float g_clientmodel_genericsendentity (entity to, int sf)
63 if(self.angles != '0 0 0')
65 if(self.solid && (self.mins != '0 0 0' || self.maxs != '0 0 0'))
67 if(self.colormap != 0)
69 if(self.lodmodelindex1)
72 WriteByte(MSG_ENTITY, ENT_CLIENT_WALL);
73 WriteByte(MSG_ENTITY, sf);
78 WriteShort(MSG_ENTITY, self.colormap);
83 WriteCoord(MSG_ENTITY, self.origin.x);
84 WriteCoord(MSG_ENTITY, self.origin.y);
85 WriteCoord(MSG_ENTITY, self.origin.z);
92 WriteAngle(MSG_ENTITY, self.angles.x);
93 WriteAngle(MSG_ENTITY, self.angles.y);
94 WriteAngle(MSG_ENTITY, self.angles.z);
102 WriteShort(MSG_ENTITY, self.lodmodelindex0);
103 WriteShort(MSG_ENTITY, bound(0, self.loddistance1, 65535));
104 WriteShort(MSG_ENTITY, self.lodmodelindex1);
105 WriteShort(MSG_ENTITY, bound(0, self.loddistance2, 65535));
106 WriteShort(MSG_ENTITY, self.lodmodelindex2);
109 WriteShort(MSG_ENTITY, self.modelindex);
110 WriteByte(MSG_ENTITY, self.solid);
111 WriteShort(MSG_ENTITY, floor(self.scale * 256));
114 WriteCoord(MSG_ENTITY, self.mins.x);
115 WriteCoord(MSG_ENTITY, self.mins.y);
116 WriteCoord(MSG_ENTITY, self.mins.z);
117 WriteCoord(MSG_ENTITY, self.maxs.x);
118 WriteCoord(MSG_ENTITY, self.maxs.y);
119 WriteCoord(MSG_ENTITY, self.maxs.z);
121 WriteString(MSG_ENTITY, self.bgmscript);
122 if(self.bgmscript != "")
124 WriteByte(MSG_ENTITY, floor(self.bgmscriptattack * 64));
125 WriteByte(MSG_ENTITY, floor(self.bgmscriptdecay * 64));
126 WriteByte(MSG_ENTITY, floor(self.bgmscriptsustain * 255));
127 WriteByte(MSG_ENTITY, floor(self.bgmscriptrelease * 64));
128 WriteCoord(MSG_ENTITY, self.movedir.x);
129 WriteCoord(MSG_ENTITY, self.movedir.y);
130 WriteCoord(MSG_ENTITY, self.movedir.z);
131 WriteByte(MSG_ENTITY, floor(self.lip * 255));
139 #define G_MODEL_INIT(sol) \
140 if(self.geomtype) if(autocvar_physics_ode && checkextension("DP_PHYSICS_ODE")) self.movetype = MOVETYPE_PHYSICS; \
141 if(!self.scale) self.scale = self.modelscale; \
142 SetBrushEntityModel(); \
143 self.use = g_model_setcolormaptoactivator; \
144 InitializeEntity(self, g_model_dropbyspawnflags, INITPRIO_DROPTOFLOOR); \
145 if(!self.solid) self.solid = (sol); else if(self.solid < 0) self.solid = SOLID_NOT;
147 #define G_CLIENTMODEL_INIT(sol) \
148 if(self.geomtype) if(autocvar_physics_ode && checkextension("DP_PHYSICS_ODE")) self.movetype = MOVETYPE_PHYSICS; \
149 if(!self.scale) self.scale = self.modelscale; \
150 SetBrushEntityModel(); \
151 self.use = g_clientmodel_setcolormaptoactivator; \
152 InitializeEntity(self, g_clientmodel_dropbyspawnflags, INITPRIO_DROPTOFLOOR); \
153 if(!self.solid) self.solid = (sol); else if(self.solid < 0) self.solid = SOLID_NOT; \
154 if(!self.bgmscriptsustain) self.bgmscriptsustain = 1; else if(self.bgmscriptsustain < 0) self.bgmscriptsustain = 0; \
155 Net_LinkEntity(self, true, 0, g_clientmodel_genericsendentity);
157 // non-solid model entities:
158 void spawnfunc_misc_gamemodel() { self.angles_x = -self.angles.x; G_MODEL_INIT (SOLID_NOT) } // model entity
159 void spawnfunc_misc_clientmodel() { self.angles_x = -self.angles.x; G_CLIENTMODEL_INIT(SOLID_NOT) } // model entity
160 void spawnfunc_misc_models() { self.angles_x = -self.angles.x; G_MODEL_INIT (SOLID_NOT) } // DEPRECATED old compat entity with confusing name, do not use
162 // non-solid brush entities:
163 void spawnfunc_func_illusionary() { G_MODEL_INIT (SOLID_NOT) } // Q1 name (WARNING: MISPREDICTED)
164 void spawnfunc_func_clientillusionary() { G_CLIENTMODEL_INIT(SOLID_NOT) } // brush entity
165 void spawnfunc_func_static() { G_MODEL_INIT (SOLID_NOT) } // DEPRECATED old alias name from some other game
167 // solid brush entities
168 void spawnfunc_func_wall() { G_MODEL_INIT (SOLID_BSP) } // Q1 name
169 void spawnfunc_func_clientwall() { G_CLIENTMODEL_INIT(SOLID_BSP) } // brush entity (WARNING: MISPREDICTED)