]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_violence.qc
This seems to fix team modes in campaign. Yay.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_violence.qc
1 float Violence_GibSplash_SendEntity(entity to, float sf)
2 {
3         WriteByte(MSG_ENTITY, ENT_CLIENT_GIBSPLASH);
4         WriteByte(MSG_ENTITY, self.state); // actually type
5         WriteByte(MSG_ENTITY, bound(1, self.cnt * 16, 255)); // gibbage amount multiplier
6         WriteShort(MSG_ENTITY, floor(self.origin_x / 4)); // not using a coord here, as gibs don't need this accuracy
7         WriteShort(MSG_ENTITY, floor(self.origin_y / 4)); // not using a coord here, as gibs don't need this accuracy
8         WriteShort(MSG_ENTITY, floor(self.origin_z / 4)); // not using a coord here, as gibs don't need this accuracy
9         WriteShort(MSG_ENTITY, self.oldorigin_x); // acrually compressed velocity
10         return TRUE;
11 }
12
13 // TODO maybe convert this to a TE?
14 void Violence_GibSplash_At(vector org, vector dir, float type, float amount, entity gibowner, entity attacker)
15 {
16         if(g_cts) // no gibs in CTS
17                 return;
18
19         entity e;
20
21         e = spawn();
22         e.classname = "gibsplash";
23         e.cnt = amount;
24         e.state = type; // should stay smaller than 15
25         if(!sound_allowed(MSG_BROADCAST, gibowner) || !sound_allowed(MSG_BROADCAST, attacker))
26                 e.state |= 0x40; // "silence" bit
27         e.state |= 8 * self.species; // gib type, ranges from 0 to 15
28         setorigin(e, org);
29         e.velocity = dir;
30
31         e.oldorigin_x = compressShortVector(e.velocity);
32
33         Net_LinkEntity(e, FALSE, 0.2, Violence_GibSplash_SendEntity);
34 }
35
36 void Violence_GibSplash(entity source, float type, float amount, entity attacker)
37 {
38         Violence_GibSplash_At(source.origin + source.view_ofs, source.velocity, type, amount, source, attacker);
39 }