]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
Merge branch 'terencehill/quickmenu_file_example' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/bot.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "cl_client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include "mutators/all.qh"
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/buffs/all.qh"
22 #include "../common/constants.qh"
23 #include "../common/deathtypes/all.qh"
24 #include "../common/mapinfo.qh"
25 #include "../common/monsters/all.qh"
26 #include "../common/monsters/sv_monsters.qh"
27 #include "../common/vehicles/all.qh"
28 #include "../common/notifications.qh"
29 #include "../common/physics.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/triggers/trigger/secret.qh"
34 #include "../common/triggers/target/music.qh"
35 #include "../common/util.qh"
36 #include "../common/items/all.qh"
37 #include "../common/weapons/all.qh"
38
39 const float LATENCY_THINKRATE = 10;
40 .float latency_sum;
41 .float latency_cnt;
42 .float latency_time;
43 entity pingplreport;
44 void PingPLReport_Think()
45 {SELFPARAM();
46         float delta;
47         entity e;
48
49         delta = 3 / maxclients;
50         if(delta < sys_frametime)
51                 delta = 0;
52         self.nextthink = time + delta;
53
54         e = edict_num(self.cnt + 1);
55         if(IS_REAL_CLIENT(e))
56         {
57                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58                 WriteByte(MSG_BROADCAST, self.cnt);
59                 WriteShort(MSG_BROADCAST, max(1, e.ping));
60                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
61                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
62
63                 // record latency times for clients throughout the match so we can report it to playerstats
64                 if(time > (e.latency_time + LATENCY_THINKRATE))
65                 {
66                         e.latency_sum += e.ping;
67                         e.latency_cnt += 1;
68                         e.latency_time = time;
69                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
70                 }
71         }
72         else
73         {
74                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
75                 WriteByte(MSG_BROADCAST, self.cnt);
76                 WriteShort(MSG_BROADCAST, 0);
77                 WriteByte(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79         }
80         self.cnt = (self.cnt + 1) % maxclients;
81 }
82 void PingPLReport_Spawn()
83 {
84         pingplreport = new(pingplreport);
85         make_pure(pingplreport);
86         pingplreport.think = PingPLReport_Think;
87         pingplreport.nextthink = time;
88 }
89
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
93
94 string GetGametype();
95 void ShuffleMaplist();
96
97 void SetDefaultAlpha()
98 {
99         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100         {
101                 default_player_alpha = autocvar_g_player_alpha;
102                 if(default_player_alpha == 0)
103                         default_player_alpha = 1;
104                 default_weapon_alpha = default_player_alpha;
105         }
106 }
107
108 void GotoFirstMap()
109 {SELFPARAM();
110         float n;
111         if(autocvar__sv_init)
112         {
113                 // cvar_set("_sv_init", "0");
114                 // we do NOT set this to 0 any more, so someone "accidentally" changing
115                 // to this "init" map on a dedicated server will cause no permanent
116                 // harm
117                 if(autocvar_g_maplist_shuffle)
118                         ShuffleMaplist();
119                 n = tokenizebyseparator(autocvar_g_maplist, " ");
120                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
121
122                 MapInfo_Enumerate();
123                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124
125                 if(!DoNextMapOverride(1))
126                         GotoNextMap(1);
127
128                 return;
129         }
130
131         if(time < 5)
132         {
133                 self.nextthink = time;
134         }
135         else
136         {
137                 self.nextthink = time + 1;
138                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
139         }
140 }
141
142 void cvar_changes_init()
143 {
144         float h;
145         string k, v, d;
146         float n, i, adding, pureadding;
147
148         if(cvar_changes)
149                 strunzone(cvar_changes);
150         cvar_changes = string_null;
151         if(cvar_purechanges)
152                 strunzone(cvar_purechanges);
153         cvar_purechanges = string_null;
154         cvar_purechanges_count = 0;
155
156         h = buf_create();
157         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
158         n = buf_getsize(h);
159
160         adding = true;
161         pureadding = true;
162
163         for(i = 0; i < n; ++i)
164         {
165                 k = bufstr_get(h, i);
166
167 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
168 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
169 #define BADCVAR(p) if(k == p) continue
170
171                 // general excludes and namespaces for server admin used cvars
172                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
173
174                 // internal
175                 BADPREFIX("csqc_");
176                 BADPREFIX("cvar_check_");
177                 BADCVAR("gamecfg");
178                 BADCVAR("g_configversion");
179                 BADCVAR("g_maplist_index");
180                 BADCVAR("halflifebsp");
181                 BADCVAR("sv_mapformat_is_quake2");
182                 BADCVAR("sv_mapformat_is_quake3");
183                 BADPREFIX("sv_world");
184
185                 // client
186                 BADPREFIX("chase_");
187                 BADPREFIX("cl_");
188                 BADPREFIX("con_");
189                 BADPREFIX("scoreboard_");
190                 BADPREFIX("g_campaign");
191                 BADPREFIX("g_waypointsprite_");
192                 BADPREFIX("gl_");
193                 BADPREFIX("joy");
194                 BADPREFIX("hud_");
195                 BADPREFIX("m_");
196                 BADPREFIX("menu_");
197                 BADPREFIX("net_slist_");
198                 BADPREFIX("r_");
199                 BADPREFIX("sbar_");
200                 BADPREFIX("scr_");
201                 BADPREFIX("snd_");
202                 BADPREFIX("show");
203                 BADPREFIX("sensitivity");
204                 BADPREFIX("userbind");
205                 BADPREFIX("v_");
206                 BADPREFIX("vid_");
207                 BADPREFIX("crosshair");
208                 BADCVAR("mod_q3bsp_lightmapmergepower");
209                 BADCVAR("mod_q3bsp_nolightmaps");
210                 BADCVAR("fov");
211                 BADCVAR("mastervolume");
212                 BADCVAR("volume");
213                 BADCVAR("bgmvolume");
214
215                 // private
216                 BADCVAR("developer");
217                 BADCVAR("log_dest_udp");
218                 BADCVAR("net_address");
219                 BADCVAR("net_address_ipv6");
220                 BADCVAR("port");
221                 BADCVAR("savedgamecfg");
222                 BADCVAR("serverconfig");
223                 BADCVAR("sv_autoscreenshot");
224                 BADCVAR("sv_heartbeatperiod");
225                 BADCVAR("sv_vote_master_password");
226                 BADCVAR("sys_colortranslation");
227                 BADCVAR("sys_specialcharactertranslation");
228                 BADCVAR("timeformat");
229                 BADCVAR("timestamps");
230                 BADPREFIX("developer_");
231                 BADPREFIX("g_ban_");
232                 BADPREFIX("g_banned_list");
233                 BADPREFIX("g_chat_flood_");
234                 BADPREFIX("g_ghost_items");
235                 BADPREFIX("g_playerstats_");
236                 BADPREFIX("g_respawn_ghosts");
237                 BADPREFIX("g_voice_flood_");
238                 BADPREFIX("log_file");
239                 BADPREFIX("rcon_");
240                 BADPREFIX("sv_allowdownloads");
241                 BADPREFIX("sv_autodemo");
242                 BADPREFIX("sv_curl_");
243                 BADPREFIX("sv_eventlog");
244                 BADPREFIX("sv_logscores_");
245                 BADPREFIX("sv_master");
246                 BADPREFIX("sv_weaponstats_");
247                 BADPREFIX("sv_waypointsprite_");
248                 BADCVAR("rescan_pending");
249
250                 // these can contain player IDs, so better hide
251                 BADPREFIX("g_forced_team_");
252
253                 // mapinfo
254                 BADCVAR("fraglimit");
255                 BADCVAR("g_assault");
256                 BADCVAR("g_ca");
257                 BADCVAR("g_ca_teams");
258                 BADCVAR("g_ctf");
259                 BADCVAR("g_cts");
260                 BADCVAR("g_dm");
261                 BADCVAR("g_domination");
262                 BADCVAR("g_domination_default_teams");
263                 BADCVAR("g_freezetag");
264                 BADCVAR("g_freezetag_teams");
265                 BADCVAR("g_invasion_teams");
266                 BADCVAR("g_keepaway");
267                 BADCVAR("g_keyhunt");
268                 BADCVAR("g_keyhunt_teams");
269                 BADCVAR("g_lms");
270                 BADCVAR("g_nexball");
271                 BADCVAR("g_onslaught");
272                 BADCVAR("g_race");
273                 BADCVAR("g_race_qualifying_timelimit");
274                 BADCVAR("g_tdm");
275                 BADCVAR("g_tdm_teams");
276                 BADCVAR("leadlimit");
277                 BADCVAR("nextmap");
278                 BADCVAR("teamplay");
279                 BADCVAR("timelimit");
280
281                 // long
282                 BADCVAR("hostname");
283                 BADCVAR("g_maplist");
284                 BADCVAR("g_maplist_mostrecent");
285                 BADCVAR("sv_motd");
286
287                 v = cvar_string(k);
288                 d = cvar_defstring(k);
289                 if(v == d)
290                         continue;
291
292                 if(adding)
293                 {
294                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
295                         if(strlen(cvar_changes) > 16384)
296                         {
297                                 cvar_changes = "// too many settings have been changed to show them here\n";
298                                 adding = 0;
299                         }
300                 }
301
302                 // now check if the changes are actually gameplay relevant
303
304                 // does nothing visible
305                 BADCVAR("captureleadlimit_override");
306                 BADCVAR("g_balance_kill_delay");
307                 BADCVAR("g_ca_point_limit");
308                 BADCVAR("g_ca_point_leadlimit");
309                 BADCVAR("g_ctf_captimerecord_always");
310                 BADCVAR("g_ctf_flag_glowtrails");
311                 BADCVAR("g_ctf_flag_pickup_verbosename");
312                 BADCVAR("g_domination_point_leadlimit");
313                 BADCVAR("g_forced_respawn");
314                 BADCVAR("g_freezetag_point_limit");
315                 BADCVAR("g_freezetag_point_leadlimit");
316                 BADCVAR("g_keyhunt_point_leadlimit");
317                 BADPREFIX("g_mod_");
318                 BADCVAR("g_invasion_point_limit");
319                 BADCVAR("g_nexball_goalleadlimit");
320                 BADCVAR("g_tdm_point_limit");
321                 BADCVAR("g_tdm_point_leadlimit");
322                 BADCVAR("leadlimit_and_fraglimit");
323                 BADCVAR("leadlimit_override");
324                 BADCVAR("pausable");
325                 BADCVAR("sv_allow_fullbright");
326                 BADCVAR("sv_checkforpacketsduringsleep");
327                 BADCVAR("sv_timeout");
328                 BADPREFIX("sv_timeout_");
329                 BADPREFIX("crypto_");
330                 BADPREFIX("g_chat_");
331                 BADPREFIX("g_ctf_captimerecord_");
332                 BADPREFIX("g_maplist_votable_");
333                 BADPREFIX("net_");
334                 BADPREFIX("prvm_");
335                 BADPREFIX("skill_");
336                 BADPREFIX("sv_cullentities_");
337                 BADPREFIX("sv_maxidle_");
338                 BADPREFIX("sv_vote_");
339                 BADPREFIX("timelimit_");
340                 BADCVAR("gameversion");
341                 BADPREFIX("gameversion_");
342                 BADCVAR("sv_minigames");
343                 BADPREFIX("sv_minigames_");
344                 BADCVAR("sv_namechangetimer");
345
346                 // allowed changes to server admins (please sync this to server.cfg)
347                 // vi commands:
348                 //   :/"impure"/,$d
349                 //   :g!,^\/\/[^ /],d
350                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
351                 //   :%!sort
352                 // yes, this does contain some redundant stuff, don't really care
353                 BADCVAR("bot_config_file");
354                 BADCVAR("bot_number");
355                 BADCVAR("bot_prefix");
356                 BADCVAR("bot_suffix");
357                 BADCVAR("capturelimit_override");
358                 BADCVAR("fraglimit_override");
359                 BADCVAR("gametype");
360                 BADCVAR("g_antilag");
361                 BADCVAR("g_balance_teams");
362                 BADCVAR("g_balance_teams_prevent_imbalance");
363                 BADCVAR("g_balance_teams_scorefactor");
364                 BADCVAR("g_ban_sync_trusted_servers");
365                 BADCVAR("g_ban_sync_uri");
366                 BADCVAR("g_ca_teams_override");
367                 BADCVAR("g_ctf_ignore_frags");
368                 BADCVAR("g_domination_point_limit");
369                 BADCVAR("g_domination_teams_override");
370                 BADCVAR("g_freezetag_teams_override");
371                 BADCVAR("g_friendlyfire");
372                 BADCVAR("g_fullbrightitems");
373                 BADCVAR("g_fullbrightplayers");
374                 BADCVAR("g_keyhunt_point_limit");
375                 BADCVAR("g_keyhunt_teams_override");
376                 BADCVAR("g_lms_lives_override");
377                 BADCVAR("g_maplist");
378                 BADCVAR("g_maplist_check_waypoints");
379                 BADCVAR("g_maplist_mostrecent_count");
380                 BADCVAR("g_maplist_shuffle");
381                 BADCVAR("g_maplist_votable");
382                 BADCVAR("g_maplist_votable_abstain");
383                 BADCVAR("g_maplist_votable_nodetail");
384                 BADCVAR("g_maplist_votable_suggestions");
385                 BADCVAR("g_maxplayers");
386                 BADCVAR("g_mirrordamage");
387                 BADCVAR("g_nexball_goallimit");
388                 BADCVAR("g_powerups");
389                 BADCVAR("g_start_delay");
390                 BADCVAR("g_tdm_teams_override");
391                 BADCVAR("g_warmup");
392                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
393                 BADCVAR("hostname");
394                 BADCVAR("log_file");
395                 BADCVAR("maxplayers");
396                 BADCVAR("minplayers");
397                 BADCVAR("net_address");
398                 BADCVAR("port");
399                 BADCVAR("rcon_password");
400                 BADCVAR("rcon_restricted_commands");
401                 BADCVAR("rcon_restricted_password");
402                 BADCVAR("skill");
403                 BADCVAR("sv_adminnick");
404                 BADCVAR("sv_autoscreenshot");
405                 BADCVAR("sv_autotaunt");
406                 BADCVAR("sv_curl_defaulturl");
407                 BADCVAR("sv_defaultcharacter");
408                 BADCVAR("sv_defaultplayercolors");
409                 BADCVAR("sv_defaultplayermodel");
410                 BADCVAR("sv_defaultplayerskin");
411                 BADCVAR("sv_maxidle");
412                 BADCVAR("sv_maxrate");
413                 BADCVAR("sv_motd");
414                 BADCVAR("sv_public");
415                 BADCVAR("sv_ready_restart");
416                 BADCVAR("sv_status_privacy");
417                 BADCVAR("sv_taunt");
418                 BADCVAR("sv_vote_call");
419                 BADCVAR("sv_vote_commands");
420                 BADCVAR("sv_vote_majority_factor");
421                 BADCVAR("sv_vote_master");
422                 BADCVAR("sv_vote_master_commands");
423                 BADCVAR("sv_vote_master_password");
424                 BADCVAR("sv_vote_simple_majority_factor");
425                 BADCVAR("teamplay_mode");
426                 BADCVAR("timelimit_override");
427                 BADCVAR("g_spawnshieldtime");
428                 BADPREFIX("g_warmup_");
429                 BADPREFIX("sv_ready_restart_");
430
431                 // mutators that announce themselves properly to the server browser
432                 BADCVAR("g_instagib");
433                 BADCVAR("g_new_toys");
434                 BADCVAR("g_nix");
435                 BADCVAR("g_grappling_hook");
436                 BADCVAR("g_jetpack");
437
438 #undef BADPREFIX
439 #undef BADCVAR
440
441                 if(pureadding)
442                 {
443                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
444                         if(strlen(cvar_purechanges) > 16384)
445                         {
446                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
447                                 pureadding = 0;
448                         }
449                 }
450                 ++cvar_purechanges_count;
451                 // WARNING: this variable is used for the server list
452                 // NEVER dare to skip this code!
453                 // Hacks to intentionally appearing as "pure server" even though you DO have
454                 // modified settings may be punished by removal from the server list.
455                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
456                 // though.
457         }
458         buf_del(h);
459         if(cvar_changes == "")
460                 cvar_changes = "// this server runs at default server settings\n";
461         else
462                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
463         cvar_changes = strzone(cvar_changes);
464         if(cvar_purechanges == "")
465                 cvar_purechanges = "// this server runs at default gameplay settings\n";
466         else
467                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
468         cvar_purechanges = strzone(cvar_purechanges);
469 }
470
471 void detect_maptype()
472 {
473 #if 0
474         vector o, v;
475         float i;
476
477         for (;;)
478         {
479                 o = world.mins;
480                 o.x += random() * (world.maxs.x - world.mins.x);
481                 o.y += random() * (world.maxs.y - world.mins.y);
482                 o.z += random() * (world.maxs.z - world.mins.z);
483
484                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
485                 if(trace_fraction == 1)
486                         continue;
487
488                 v = trace_endpos;
489
490                 for(i = 0; i < 64; i += 4)
491                 {
492                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
493         if(trace_fraction == 1)
494                 continue;
495                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
496                 }
497
498                 break;
499         }
500 #endif
501 }
502
503 entity randomseed;
504 bool RandomSeed_Send(entity this, entity to, int sf)
505 {
506         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
507         WriteShort(MSG_ENTITY, self.cnt);
508         return true;
509 }
510 void RandomSeed_Think()
511 {SELFPARAM();
512         self.cnt = bound(0, floor(random() * 65536), 65535);
513         self.nextthink = time + 5;
514
515         self.SendFlags |= 1;
516 }
517 void RandomSeed_Spawn()
518 {SELFPARAM();
519         randomseed = new(randomseed);
520         make_pure(randomseed);
521         randomseed.think = RandomSeed_Think;
522         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
523
524         WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
525 }
526
527 spawnfunc(__init_dedicated_server)
528 {
529         // handler for _init/_init map (only for dedicated server initialization)
530
531         world_initialized = -1; // don't complain
532         cvar = cvar_normal;
533         cvar_string = cvar_string_normal;
534         cvar_set = cvar_set_normal;
535
536         remove = remove_unsafely;
537
538         entity e = spawn();
539         e.think = GotoFirstMap;
540         e.nextthink = time; // this is usually 1 at this point
541
542         e = new(info_player_deathmatch);  // safeguard against player joining
543
544         self.classname = "worldspawn"; // safeguard against various stuff ;)
545
546         // needs to be done so early because of the constants they create
547         static_init();
548         static_init_late();
549         static_init_precache();
550
551         MapInfo_Enumerate();
552         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
553 }
554
555 void Map_MarkAsRecent(string m);
556 float world_already_spawned;
557 void Nagger_Init();
558 void ClientInit_Spawn();
559 void WeaponStats_Init();
560 void WeaponStats_Shutdown();
561 void Physics_AddStats();
562 spawnfunc(worldspawn)
563 {
564         float fd, l, j, n;
565         string s;
566
567         cvar = cvar_normal;
568         cvar_string = cvar_string_normal;
569         cvar_set = cvar_set_normal;
570
571         if(world_already_spawned)
572                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
573         world_already_spawned = true;
574
575         remove = remove_safely; // during spawning, watch what you remove!
576
577         cvar_changes_init(); // do this very early now so it REALLY matches the server config
578
579         compressShortVector_init();
580
581         entity head;
582         head = nextent(world);
583         maxclients = 0;
584         while(head)
585         {
586                 ++maxclients;
587                 head = nextent(head);
588         }
589
590         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
591
592         // needs to be done so early because of the constants they create
593         static_init();
594
595         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
596
597         TemporaryDB = db_create();
598
599         // 0 normal
600         lightstyle(0, "m");
601
602         // 1 FLICKER (first variety)
603         lightstyle(1, "mmnmmommommnonmmonqnmmo");
604
605         // 2 SLOW STRONG PULSE
606         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
607
608         // 3 CANDLE (first variety)
609         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
610
611         // 4 FAST STROBE
612         lightstyle(4, "mamamamamama");
613
614         // 5 GENTLE PULSE 1
615         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
616
617         // 6 FLICKER (second variety)
618         lightstyle(6, "nmonqnmomnmomomno");
619
620         // 7 CANDLE (second variety)
621         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
622
623         // 8 CANDLE (third variety)
624         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
625
626         // 9 SLOW STROBE (fourth variety)
627         lightstyle(9, "aaaaaaaazzzzzzzz");
628
629         // 10 FLUORESCENT FLICKER
630         lightstyle(10, "mmamammmmammamamaaamammma");
631
632         // 11 SLOW PULSE NOT FADE TO BLACK
633         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
634
635         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
636
637         // 63 testing
638         lightstyle(63, "a");
639
640         if(autocvar_g_campaign)
641                 CampaignPreInit();
642
643         Map_MarkAsRecent(mapname);
644
645         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
646
647         InitGameplayMode();
648         static_init_late();
649         static_init_precache();
650         readlevelcvars();
651         GrappleHookInit();
652
653         player_count = 0;
654         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
655         if(bot_waypoints_for_items == 1)
656                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
657                         bot_waypoints_for_items = 0;
658
659         precache();
660
661         WaypointSprite_Init();
662
663         GameLogInit(); // prepare everything
664         // NOTE for matchid:
665         // changing the logic generating it is okay. But:
666         // it HAS to stay <= 64 chars
667         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
668         if(autocvar_sv_eventlog)
669         {
670                 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
671                 matchid = strzone(s);
672
673                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
674                 s = ":gameinfo:mutators:LIST";
675
676                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
677                 s = ret_string;
678
679                 // initialiation stuff, not good in the mutator system
680                 if(!autocvar_g_use_ammunition)
681                         s = strcat(s, ":no_use_ammunition");
682
683                 // initialiation stuff, not good in the mutator system
684                 if(autocvar_g_pickup_items == 0)
685                         s = strcat(s, ":no_pickup_items");
686                 if(autocvar_g_pickup_items > 0)
687                         s = strcat(s, ":pickup_items");
688
689                 // initialiation stuff, not good in the mutator system
690                 if(autocvar_g_weaponarena != "0")
691                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
692
693                 // TODO to mutator system
694                 if(autocvar_g_norecoil)
695                         s = strcat(s, ":norecoil");
696
697                 // TODO to mutator system
698                 if(autocvar_g_powerups == 0)
699                         s = strcat(s, ":no_powerups");
700                 if(autocvar_g_powerups > 0)
701                         s = strcat(s, ":powerups");
702
703                 GameLogEcho(s);
704                 GameLogEcho(":gameinfo:end");
705         }
706         else
707                 matchid = strzone(ftos(random()));
708
709         cvar_set("nextmap", "");
710
711         SetDefaultAlpha();
712
713         if(autocvar_g_campaign)
714                 CampaignPostInit();
715
716         Ban_LoadBans();
717
718         MapInfo_Enumerate();
719         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
720
721         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
722         {
723                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
724                 if(fd != -1)
725                 {
726                         while((s = fgets(fd)))
727                         {
728                                 l = tokenize_console(s);
729                                 if(l < 2)
730                                         continue;
731                                 if(argv(0) == "cd")
732                                 {
733                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
734                                         LOG_INFO("  cdtrack ", argv(2), "\n");
735                                 }
736                                 else if(argv(0) == "fog")
737                                 {
738                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
739                                         LOG_INFO("  \"fog\" \"", s, "\"\n");
740                                 }
741                                 else if(argv(0) == "set")
742                                 {
743                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
744                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
745                                 }
746                                 else if(argv(0) != "//")
747                                 {
748                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
749                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
750                                 }
751                         }
752                         fclose(fd);
753                 }
754         }
755
756         WeaponStats_Init();
757
758         WepSet_AddStat();
759         WepSet_AddStat_InMap();
760         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
761         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
762         addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
763         Nagger_Init();
764
765         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
766         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
767         addstat(STAT_FUEL, AS_INT, ammo_fuel);
768         addstat(STAT_PLASMA, AS_INT, ammo_plasma);
769         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
770         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
771         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
772         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
773         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
774         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
775         addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
776         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
777         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
778
779         addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
780         addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
781
782         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
783
784         // freeze attacks
785         addstat(STAT_FROZEN, AS_INT, frozen);
786         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
787
788         // physics
789         Physics_AddStats();
790
791         // new properties
792         addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
793         addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
794         addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
795         addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
796         addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
797         addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
798         addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
799         addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
800         addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
801         addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
802         addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
803         addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
804         addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
805         addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
806         addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
807         addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
808         addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
809         addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
810         addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
811
812         // secrets
813         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
814         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
815
816         // monsters
817         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
818         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
819
820         // misc
821         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
822
823         next_pingtime = time + 5;
824
825         detect_maptype();
826
827         // set up information replies for clients and server to use
828         maplist_reply = strzone(getmaplist());
829         lsmaps_reply = strzone(getlsmaps());
830         monsterlist_reply = strzone(getmonsterlist());
831         for(int i = 0; i < 10; ++i)
832         {
833                 s = getrecords(i);
834                 if (s)
835                         records_reply[i] = strzone(s);
836         }
837         ladder_reply = strzone(getladder());
838         rankings_reply = strzone(getrankings());
839
840         // begin other init
841         ClientInit_Spawn();
842         RandomSeed_Spawn();
843         PingPLReport_Spawn();
844
845         CheatInit();
846
847         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
848
849         // fill sv_curl_serverpackages from .serverpackage files
850         if(autocvar_sv_curl_serverpackages_auto)
851         {
852                 s = "";
853                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
854                 for(int i = 0; i < n; ++i)
855                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
856                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
857                                 s = strcat(s, " ", argv(i));
858                 fd = search_begin("*-serverpackage.txt", true, false);
859                 if(fd >= 0)
860                 {
861                         j = search_getsize(fd);
862                         for(int i = 0; i < j; ++i)
863                                 s = strcat(s, " ", search_getfilename(fd, i));
864                         search_end(fd);
865                 }
866                 fd = search_begin("*.serverpackage", true, false);
867                 if(fd >= 0)
868                 {
869                         j = search_getsize(fd);
870                         for(int i = 0; i < j; ++i)
871                                 s = strcat(s, " ", search_getfilename(fd, i));
872                         search_end(fd);
873                 }
874                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
875         }
876
877         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
878         modname = "Xonotic";
879         // physics/balance/config changes that count as mod
880         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
881                 modname = cvar_string("g_mod_physics");
882         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
883                 modname = cvar_string("g_mod_balance");
884         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
885                 modname = cvar_string("g_mod_config");
886         // extra mutators that deserve to count as mod
887         MUTATOR_CALLHOOK(SetModname);
888
889         // save it for later
890         modname = strzone(modname);
891
892         WinningConditionHelper(); // set worldstatus
893
894         world_initialized = 1;
895 }
896
897 spawnfunc(light)
898 {
899         //makestatic (self); // Who the f___ did that?
900         remove(self);
901 }
902
903 string GetGametype()
904 {
905         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
906 }
907
908 string GetMapname()
909 {
910         return mapname;
911 }
912
913 float Map_Count, Map_Current;
914 string Map_Current_Name;
915
916 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
917 float GetMaplistPosition()
918 {
919         float pos, idx;
920         string map;
921
922         map = GetMapname();
923         idx = autocvar_g_maplist_index;
924
925         if(idx >= 0)
926                 if(idx < Map_Count)
927                         if(map == argv(idx))
928                                 return idx;
929
930         for(pos = 0; pos < Map_Count; ++pos)
931                 if(map == argv(pos))
932                         return pos;
933
934         // resume normal maplist rotation if current map is not in g_maplist
935         return idx;
936 }
937
938 float MapHasRightSize(string map)
939 {
940         float fh;
941         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
942         if(autocvar_g_maplist_check_waypoints)
943         {
944                 LOG_TRACE("checkwp "); LOG_TRACE(map);
945                 if(!fexists(strcat("maps/", map, ".waypoints")))
946                 {
947                         LOG_TRACE(": no waypoints\n");
948                         return false;
949                 }
950                 LOG_TRACE(": has waypoints\n");
951         }
952
953         // open map size restriction file
954         LOG_TRACE("opensize "); LOG_TRACE(map);
955         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
956         if(fh >= 0)
957         {
958                 float mapmin, mapmax;
959                 LOG_TRACE(": ok, ");
960                 mapmin = stof(fgets(fh));
961                 mapmax = stof(fgets(fh));
962                 fclose(fh);
963                 if(player_count < mapmin)
964                 {
965                         LOG_TRACE("not enough\n");
966                         return false;
967                 }
968                 if(player_count > mapmax)
969                 {
970                         LOG_TRACE("too many\n");
971                         return false;
972                 }
973                 LOG_TRACE("right size\n");
974                 return true;
975         }
976         LOG_TRACE(": not found\n");
977         return true;
978 }
979
980 string Map_Filename(float position)
981 {
982         return strcat("maps/", argv(position), ".bsp");
983 }
984
985 void Map_MarkAsRecent(string m)
986 {
987         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
988 }
989
990 float Map_IsRecent(string m)
991 {
992         return strhasword(autocvar_g_maplist_mostrecent, m);
993 }
994
995 float Map_Check(float position, float pass)
996 {
997         string filename;
998         string map_next;
999         map_next = argv(position);
1000         if(pass <= 1)
1001         {
1002                 if(Map_IsRecent(map_next))
1003                         return 0;
1004         }
1005         filename = Map_Filename(position);
1006         if(MapInfo_CheckMap(map_next))
1007         {
1008                 if(pass == 2)
1009                         return 1;
1010                 if(MapHasRightSize(map_next))
1011                         return 1;
1012                 return 0;
1013         }
1014         else
1015                 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
1016
1017         return 0;
1018 }
1019
1020 void Map_Goto_SetStr(string nextmapname)
1021 {
1022         if(getmapname_stored != "")
1023                 strunzone(getmapname_stored);
1024         if(nextmapname == "")
1025                 getmapname_stored = "";
1026         else
1027                 getmapname_stored = strzone(nextmapname);
1028 }
1029
1030 void Map_Goto_SetFloat(float position)
1031 {
1032         cvar_set("g_maplist_index", ftos(position));
1033         Map_Goto_SetStr(argv(position));
1034 }
1035
1036 void Map_Goto(float reinit)
1037 {
1038         MapInfo_LoadMap(getmapname_stored, reinit);
1039 }
1040
1041 // return codes of map selectors:
1042 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1043 //   -2 = permanent failure
1044 float() MaplistMethod_Iterate = // usual method
1045 {
1046         float pass, i;
1047
1048         LOG_TRACE("Trying MaplistMethod_Iterate\n");
1049
1050         for(pass = 1; pass <= 2; ++pass)
1051         {
1052                 for(i = 1; i < Map_Count; ++i)
1053                 {
1054                         float mapindex;
1055                         mapindex = (i + Map_Current) % Map_Count;
1056                         if(Map_Check(mapindex, pass))
1057                                 return mapindex;
1058                 }
1059         }
1060         return -1;
1061 }
1062
1063 float() MaplistMethod_Repeat = // fallback method
1064 {
1065         LOG_TRACE("Trying MaplistMethod_Repeat\n");
1066
1067         if(Map_Check(Map_Current, 2))
1068                 return Map_Current;
1069         return -2;
1070 }
1071
1072 float() MaplistMethod_Random = // random map selection
1073 {
1074         float i, imax;
1075
1076         LOG_TRACE("Trying MaplistMethod_Random\n");
1077
1078         imax = 42;
1079
1080         for(i = 0; i <= imax; ++i)
1081         {
1082                 float mapindex;
1083                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1084                 if(Map_Check(mapindex, 1))
1085                         return mapindex;
1086         }
1087         return -1;
1088 }
1089
1090 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1091 // the exponent sets a bias on the map selection:
1092 // the higher the exponent, the less likely "shortly repeated" same maps are
1093 {
1094         float i, j, imax, insertpos;
1095
1096         LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1097
1098         imax = 42;
1099
1100         for(i = 0; i <= imax; ++i)
1101         {
1102                 string newlist;
1103
1104                 // now reinsert this at another position
1105                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1106                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1107                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1108                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1109
1110                 // insert the current map there
1111                 newlist = "";
1112                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1113                         newlist = strcat(newlist, " ", argv(j));
1114                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1115                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1116                         newlist = strcat(newlist, " ", argv(j));
1117                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1118                 cvar_set("g_maplist", newlist);
1119                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1120
1121                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1122                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1123                 if(Map_Check(Map_Current, 1))
1124                         return Map_Current;
1125         }
1126         return -1;
1127 }
1128
1129 void Maplist_Init()
1130 {
1131         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1132         float i;
1133         for (i = 0; i < Map_Count; ++i)
1134                 if (Map_Check(i, 2))
1135                         break;
1136         if (i == Map_Count)
1137         {
1138                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1139                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1140                 if(autocvar_g_maplist_shuffle)
1141                         ShuffleMaplist();
1142                 localcmd("\nmenu_cmd sync\n");
1143                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1144         }
1145         if(Map_Count == 0)
1146                 error("empty maplist, cannot select a new map");
1147         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1148
1149         if(Map_Current_Name)
1150                 strunzone(Map_Current_Name);
1151         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1152         // this may or may not be correct, but who cares, in the worst case a map
1153         // isn't chosen in the first pass that should have been
1154 }
1155
1156 string GetNextMap()
1157 {
1158         float nextMap;
1159
1160         Maplist_Init();
1161         nextMap = -1;
1162
1163         if(nextMap == -1)
1164                 if(autocvar_g_maplist_shuffle > 0)
1165                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1166
1167         if(nextMap == -1)
1168                 if(autocvar_g_maplist_selectrandom)
1169                         nextMap = MaplistMethod_Random();
1170
1171         if(nextMap == -1)
1172                 nextMap = MaplistMethod_Iterate();
1173
1174         if(nextMap == -1)
1175                 nextMap = MaplistMethod_Repeat();
1176
1177         if(nextMap >= 0)
1178         {
1179                 Map_Goto_SetFloat(nextMap);
1180                 return getmapname_stored;
1181         }
1182
1183         return "";
1184 }
1185
1186 float DoNextMapOverride(float reinit)
1187 {
1188         if(autocvar_g_campaign)
1189         {
1190                 CampaignPostIntermission();
1191                 alreadychangedlevel = true;
1192                 return true;
1193         }
1194         if(autocvar_quit_when_empty)
1195         {
1196                 if(player_count <= currentbots)
1197                 {
1198                         localcmd("quit\n");
1199                         alreadychangedlevel = true;
1200                         return true;
1201                 }
1202         }
1203         if(autocvar_quit_and_redirect != "")
1204         {
1205                 redirection_target = strzone(autocvar_quit_and_redirect);
1206                 alreadychangedlevel = true;
1207                 return true;
1208         }
1209         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1210         {
1211                 localcmd("restart\n");
1212                 alreadychangedlevel = true;
1213                 return true;
1214         }
1215         if(autocvar_nextmap != "")
1216         {
1217                 string m;
1218                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1219                 cvar_set("nextmap",m);
1220
1221                 if(!m || gametypevote)
1222                         return false;
1223                 if(autocvar_sv_vote_gametype)
1224                 {
1225                         Map_Goto_SetStr(m);
1226                         return false;
1227                 }
1228
1229                 if(MapInfo_CheckMap(m))
1230                 {
1231                         Map_Goto_SetStr(m);
1232                         Map_Goto(reinit);
1233                         alreadychangedlevel = true;
1234                         return true;
1235                 }
1236         }
1237         if(!reinit && autocvar_lastlevel)
1238         {
1239                 cvar_settemp_restore();
1240                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1241                 alreadychangedlevel = true;
1242                 return true;
1243         }
1244         return false;
1245 }
1246
1247 void GotoNextMap(float reinit)
1248 {
1249         //string nextmap;
1250         //float n, nummaps;
1251         //string s;
1252         if (alreadychangedlevel)
1253                 return;
1254         alreadychangedlevel = true;
1255
1256         string nextMap;
1257
1258         nextMap = GetNextMap();
1259         if(nextMap == "")
1260                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1261         Map_Goto(reinit);
1262 }
1263
1264
1265 /*
1266 ============
1267 IntermissionThink
1268
1269 When the player presses attack or jump, change to the next level
1270 ============
1271 */
1272 .float autoscreenshot;
1273 void IntermissionThink()
1274 {SELFPARAM();
1275         FixIntermissionClient(self);
1276
1277         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1278         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1279
1280         if( (server_screenshot || client_screenshot)
1281                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1282         {
1283                 self.autoscreenshot = -1;
1284                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1285                 return;
1286         }
1287
1288         if (time < intermission_exittime)
1289                 return;
1290
1291         if(!mapvote_initialized)
1292                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1293                         return;
1294
1295         MapVote_Start();
1296 }
1297
1298 /*
1299 ============
1300 FindIntermission
1301
1302 Returns the entity to view from
1303 ============
1304 */
1305 /*
1306 entity FindIntermission()
1307 {
1308         local   entity spot;
1309         local   float cyc;
1310
1311 // look for info_intermission first
1312         spot = find (world, classname, "info_intermission");
1313         if (spot)
1314         {       // pick a random one
1315                 cyc = random() * 4;
1316                 while (cyc > 1)
1317                 {
1318                         spot = find (spot, classname, "info_intermission");
1319                         if (!spot)
1320                                 spot = find (spot, classname, "info_intermission");
1321                         cyc = cyc - 1;
1322                 }
1323                 return spot;
1324         }
1325
1326 // then look for the start position
1327         spot = find (world, classname, "info_player_start");
1328         if (spot)
1329                 return spot;
1330
1331 // testinfo_player_start is only found in regioned levels
1332         spot = find (world, classname, "testplayerstart");
1333         if (spot)
1334                 return spot;
1335
1336 // then look for the start position
1337         spot = find (world, classname, "info_player_deathmatch");
1338         if (spot)
1339                 return spot;
1340
1341         //objerror ("FindIntermission: no spot");
1342         return world;
1343 }
1344 */
1345
1346 /*
1347 ===============================================================================
1348
1349 RULES
1350
1351 ===============================================================================
1352 */
1353
1354 void DumpStats(float final)
1355 {
1356         float file;
1357         string s;
1358         float to_console;
1359         float to_eventlog;
1360         float to_file;
1361         float i;
1362
1363         to_console = autocvar_sv_logscores_console;
1364         to_eventlog = autocvar_sv_eventlog;
1365         to_file = autocvar_sv_logscores_file;
1366
1367         if(!final)
1368         {
1369                 to_console = true; // always print printstats replies
1370                 to_eventlog = false; // but never print them to the event log
1371         }
1372
1373         if(to_eventlog)
1374                 if(autocvar_sv_eventlog_console)
1375                         to_console = false; // otherwise we get the output twice
1376
1377         if(final)
1378                 s = ":scores:";
1379         else
1380                 s = ":status:";
1381         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1382
1383         if(to_console)
1384                 LOG_INFO(s, "\n");
1385         if(to_eventlog)
1386                 GameLogEcho(s);
1387
1388         file = -1;
1389         if(to_file)
1390         {
1391                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1392                 if(file == -1)
1393                         to_file = false;
1394                 else
1395                         fputs(file, strcat(s, "\n"));
1396         }
1397
1398         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1399         if(to_console)
1400                 LOG_INFO(s, "\n");
1401         if(to_eventlog)
1402                 GameLogEcho(s);
1403         if(to_file)
1404                 fputs(file, strcat(s, "\n"));
1405
1406         FOR_EACH_CLIENT(other)
1407         {
1408                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1409                 {
1410                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1411                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1412                         if(IS_PLAYER(other) || MUTATOR_CALLHOOK(GetPlayerStatus, other, s))
1413                                 s = strcat(s, ftos(other.team), ":");
1414                         else
1415                                 s = strcat(s, "spectator:");
1416
1417                         if(to_console)
1418                                 LOG_INFO(s, other.netname, "\n");
1419                         if(to_eventlog)
1420                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1421                         if(to_file)
1422                                 fputs(file, strcat(s, other.netname, "\n"));
1423                 }
1424         }
1425
1426         if(teamplay)
1427         {
1428                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1429                 if(to_console)
1430                         LOG_INFO(s, "\n");
1431                 if(to_eventlog)
1432                         GameLogEcho(s);
1433                 if(to_file)
1434                         fputs(file, strcat(s, "\n"));
1435
1436                 for(i = 1; i < 16; ++i)
1437                 {
1438                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1439                         s = strcat(s, ":", ftos(i));
1440                         if(to_console)
1441                                 LOG_INFO(s, "\n");
1442                         if(to_eventlog)
1443                                 GameLogEcho(s);
1444                         if(to_file)
1445                                 fputs(file, strcat(s, "\n"));
1446                 }
1447         }
1448
1449         if(to_console)
1450                 LOG_INFO(":end\n");
1451         if(to_eventlog)
1452                 GameLogEcho(":end");
1453         if(to_file)
1454         {
1455                 fputs(file, ":end\n");
1456                 fclose(file);
1457         }
1458 }
1459
1460 void FixIntermissionClient(entity e)
1461 {
1462         if(!e.autoscreenshot) // initial call
1463         {
1464                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1465                 e.health = -2342;
1466                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1467                 e.solid = SOLID_NOT;
1468                 e.movetype = MOVETYPE_NONE;
1469                 e.takedamage = DAMAGE_NO;
1470                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1471                 {
1472                     .entity weaponentity = weaponentities[slot];
1473                         if(e.(weaponentity))
1474                         {
1475                                 e.(weaponentity).effects = EF_NODRAW;
1476                                 if (e.(weaponentity).(weaponentity))
1477                                         e.(weaponentity).(weaponentity).effects = EF_NODRAW;
1478                         }
1479                 }
1480                 if(IS_REAL_CLIENT(e))
1481                 {
1482                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1483                         string list = autocvar_sv_intermission_cdtrack;
1484                         for(string it; (it = car(list)); list = cdr(list))
1485                                 RandomSelection_Add(world, 0, it, 1, 1);
1486                         if(RandomSelection_chosen_string && RandomSelection_chosen_string != "")
1487                                 stuffcmd(e, strcat("\ncd loop ", RandomSelection_chosen_string, "\n"));
1488                         msg_entity = e;
1489                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1490                 }
1491         }
1492 }
1493
1494 /*
1495 go to the next level for deathmatch
1496 only called if a time or frag limit has expired
1497 */
1498 void NextLevel()
1499 {
1500         gameover = true;
1501
1502         intermission_running = 1;
1503
1504 // enforce a wait time before allowing changelevel
1505         if(player_count > 0)
1506                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1507         else
1508                 intermission_exittime = -1;
1509
1510         /*
1511         WriteByte (MSG_ALL, SVC_CDTRACK);
1512         WriteByte (MSG_ALL, 3);
1513         WriteByte (MSG_ALL, 3);
1514         // done in FixIntermission
1515         */
1516
1517         //pos = FindIntermission ();
1518
1519         VoteReset();
1520
1521         DumpStats(true);
1522
1523         // send statistics
1524         PlayerStats_GameReport(true);
1525         WeaponStats_Shutdown();
1526
1527         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1528
1529         if(autocvar_sv_eventlog)
1530                 GameLogEcho(":gameover");
1531
1532         GameLogClose();
1533
1534         FOR_EACH_PLAYER(other) {
1535                 FixIntermissionClient(other);
1536                 if(other.winning)
1537                         bprint(other.netname, " ^7wins.\n");
1538         }
1539
1540         entity oldself = self;
1541         target_music_kill();
1542         self = oldself;
1543
1544         if(autocvar_g_campaign)
1545                 CampaignPreIntermission();
1546
1547         MUTATOR_CALLHOOK(MatchEnd);
1548
1549         localcmd("\nsv_hook_gameend\n");
1550 }
1551
1552 /*
1553 ============
1554 CheckRules_Player
1555
1556 Exit deathmatch games upon conditions
1557 ============
1558 */
1559 void CheckRules_Player()
1560 {SELFPARAM();
1561         if (gameover)   // someone else quit the game already
1562                 return;
1563
1564         if(self.deadflag == DEAD_NO)
1565                 self.play_time += frametime;
1566
1567         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1568         //   (div0: and that in CheckRules_World please)
1569 }
1570
1571
1572 float InitiateSuddenDeath()
1573 {
1574         // Check first whether normal overtimes could be added before initiating suddendeath mode
1575         // - for this timelimit_overtime needs to be >0 of course
1576         // - also check the winning condition calculated in the previous frame and only add normal overtime
1577         //   again, if at the point at which timelimit would be extended again, still no winner was found
1578         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1579         {
1580                 return 1; // need to call InitiateOvertime later
1581         }
1582         else
1583         {
1584                 if(!checkrules_suddendeathend)
1585                 {
1586                         if(autocvar_g_campaign)
1587                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1588                         else
1589                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1590                         if(g_race && !g_race_qualifying)
1591                                 race_StartCompleting();
1592                 }
1593                 return 0;
1594         }
1595 }
1596
1597 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1598 {
1599         ++checkrules_overtimesadded;
1600         //add one more overtime by simply extending the timelimit
1601         float tl;
1602         tl = autocvar_timelimit;
1603         tl += autocvar_timelimit_overtime;
1604         cvar_set("timelimit", ftos(tl));
1605
1606         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1607 }
1608
1609 float GetWinningCode(float fraglimitreached, float equality)
1610 {
1611         if(autocvar_g_campaign == 1)
1612                 if(fraglimitreached)
1613                         return WINNING_YES;
1614                 else
1615                         return WINNING_NO;
1616
1617         else
1618                 if(equality)
1619                         if(fraglimitreached)
1620                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1621                         else
1622                                 return WINNING_NEVER;
1623                 else
1624                         if(fraglimitreached)
1625                                 return WINNING_YES;
1626                         else
1627                                 return WINNING_NO;
1628 }
1629
1630 // set the .winning flag for exactly those players with a given field value
1631 void SetWinners(.float field, float value)
1632 {
1633         entity head;
1634         FOR_EACH_PLAYER(head)
1635                 head.winning = (head.(field) == value);
1636 }
1637
1638 // set the .winning flag for those players with a given field value
1639 void AddWinners(.float field, float value)
1640 {
1641         entity head;
1642         FOR_EACH_PLAYER(head)
1643                 if (head.(field) == value)
1644                         head.winning = 1;
1645 }
1646
1647 // clear the .winning flags
1648 void ClearWinners()
1649 {
1650         entity head;
1651         FOR_EACH_PLAYER(head)
1652                 head.winning = 0;
1653 }
1654
1655 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1656 // they win. Otherwise the defending team wins once the timelimit passes.
1657 void assault_new_round();
1658 float WinningCondition_Assault()
1659 {SELFPARAM();
1660         float status;
1661
1662         WinningConditionHelper(); // set worldstatus
1663
1664         status = WINNING_NO;
1665         // as the timelimit has not yet passed just assume the defending team will win
1666         if(assault_attacker_team == NUM_TEAM_1)
1667         {
1668                 SetWinners(team, NUM_TEAM_2);
1669         }
1670         else
1671         {
1672                 SetWinners(team, NUM_TEAM_1);
1673         }
1674
1675         entity ent;
1676         ent = find(world, classname, "target_assault_roundend");
1677         if(ent)
1678         {
1679                 if(ent.winning) // round end has been triggered by attacking team
1680                 {
1681                         bprint("ASSAULT: round completed...\n");
1682                         SetWinners(team, assault_attacker_team);
1683
1684                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1685
1686                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1687                         {
1688                                 status = WINNING_YES;
1689                         }
1690                         else
1691                         {
1692                                 WITH(entity, self, ent, assault_new_round());
1693                         }
1694                 }
1695         }
1696
1697         return status;
1698 }
1699
1700 void ShuffleMaplist()
1701 {
1702         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1703 }
1704
1705 float leaderfrags;
1706 float WinningCondition_Scores(float limit, float leadlimit)
1707 {
1708         float limitreached;
1709
1710         // TODO make everything use THIS winning condition (except LMS)
1711         WinningConditionHelper();
1712
1713         if(teamplay)
1714         {
1715                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1716                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1717                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1718                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1719         }
1720
1721         ClearWinners();
1722         if(WinningConditionHelper_winner)
1723                 WinningConditionHelper_winner.winning = 1;
1724         if(WinningConditionHelper_winnerteam >= 0)
1725                 SetWinners(team, WinningConditionHelper_winnerteam);
1726
1727         if(WinningConditionHelper_lowerisbetter)
1728         {
1729                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1730                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1731                 limit = -limit;
1732         }
1733
1734         if(WinningConditionHelper_zeroisworst)
1735                 leadlimit = 0; // not supported in this mode
1736
1737         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1738         // these modes always score in increments of 1, thus this makes sense
1739         {
1740                 if(leaderfrags != WinningConditionHelper_topscore)
1741                 {
1742                         leaderfrags = WinningConditionHelper_topscore;
1743
1744                         if (limit)
1745                         if (leaderfrags == limit - 1)
1746                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1747                         else if (leaderfrags == limit - 2)
1748                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1749                         else if (leaderfrags == limit - 3)
1750                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1751                 }
1752         }
1753
1754         limitreached = false;
1755         if(limit)
1756                 if(WinningConditionHelper_topscore >= limit)
1757                         limitreached = true;
1758         if(leadlimit)
1759         {
1760                 float leadlimitreached;
1761                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1762                 if(autocvar_leadlimit_and_fraglimit)
1763                         limitreached = (limitreached && leadlimitreached);
1764                 else
1765                         limitreached = (limitreached || leadlimitreached);
1766         }
1767
1768         if(limit)
1769                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1770
1771         return GetWinningCode(
1772                 WinningConditionHelper_topscore && limitreached,
1773                 WinningConditionHelper_equality
1774         );
1775 }
1776
1777 float WinningCondition_Race(float fraglimit)
1778 {
1779         float wc;
1780         entity p;
1781         float n, c;
1782
1783         n = 0;
1784         c = 0;
1785         FOR_EACH_PLAYER(p)
1786         {
1787                 ++n;
1788                 if(p.race_completed)
1789                         ++c;
1790         }
1791         if(n && (n == c))
1792                 return WINNING_YES;
1793         wc = WinningCondition_Scores(fraglimit, 0);
1794
1795         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1796         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1797         // do NOT support equality when the laps are all raced!
1798                 return WINNING_STARTSUDDENDEATHOVERTIME;
1799         else
1800                 return WINNING_NEVER;
1801 }
1802
1803 float WinningCondition_QualifyingThenRace(float limit)
1804 {
1805         float wc;
1806         wc = WinningCondition_Scores(limit, 0);
1807
1808         // NEVER initiate overtime
1809         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1810         {
1811                 return WINNING_YES;
1812         }
1813
1814         return wc;
1815 }
1816
1817 float WinningCondition_RanOutOfSpawns()
1818 {
1819         entity head;
1820
1821         if(have_team_spawns <= 0)
1822                 return WINNING_NO;
1823
1824         if(!autocvar_g_spawn_useallspawns)
1825                 return WINNING_NO;
1826
1827         if(!some_spawn_has_been_used)
1828                 return WINNING_NO;
1829
1830         team1_score = team2_score = team3_score = team4_score = 0;
1831
1832         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1833         {
1834                 if(head.team == NUM_TEAM_1)
1835                         team1_score = 1;
1836                 else if(head.team == NUM_TEAM_2)
1837                         team2_score = 1;
1838                 else if(head.team == NUM_TEAM_3)
1839                         team3_score = 1;
1840                 else if(head.team == NUM_TEAM_4)
1841                         team4_score = 1;
1842         }
1843
1844         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1845         {
1846                 if(head.team == NUM_TEAM_1)
1847                         team1_score = 1;
1848                 else if(head.team == NUM_TEAM_2)
1849                         team2_score = 1;
1850                 else if(head.team == NUM_TEAM_3)
1851                         team3_score = 1;
1852                 else if(head.team == NUM_TEAM_4)
1853                         team4_score = 1;
1854         }
1855
1856         ClearWinners();
1857         if(team1_score + team2_score + team3_score + team4_score == 0)
1858         {
1859                 checkrules_equality = true;
1860                 return WINNING_YES;
1861         }
1862         else if(team1_score + team2_score + team3_score + team4_score == 1)
1863         {
1864                 float t, i;
1865                 if(team1_score)
1866                         t = NUM_TEAM_1;
1867                 else if(team2_score)
1868                         t = NUM_TEAM_2;
1869                 else if(team3_score)
1870                         t = NUM_TEAM_3;
1871                 else // if(team4_score)
1872                         t = NUM_TEAM_4;
1873                 CheckAllowedTeams(world);
1874                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1875                 {
1876                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1877                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1878                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1879                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1880                 }
1881
1882                 AddWinners(team, t);
1883                 return WINNING_YES;
1884         }
1885         else
1886                 return WINNING_NO;
1887 }
1888
1889 /*
1890 ============
1891 CheckRules_World
1892
1893 Exit deathmatch games upon conditions
1894 ============
1895 */
1896 void CheckRules_World()
1897 {
1898         float timelimit;
1899         float fraglimit;
1900         float leadlimit;
1901
1902         VoteThink();
1903         MapVote_Think();
1904
1905         SetDefaultAlpha();
1906
1907         if (gameover)   // someone else quit the game already
1908         {
1909                 if(player_count == 0) // Nobody there? Then let's go to the next map
1910                         MapVote_Start();
1911                         // this will actually check the player count in the next frame
1912                         // again, but this shouldn't hurt
1913                 return;
1914         }
1915
1916         timelimit = autocvar_timelimit * 60;
1917         fraglimit = autocvar_fraglimit;
1918         leadlimit = autocvar_leadlimit;
1919
1920         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1921         {
1922                 if(timelimit > 0)
1923                         timelimit = 0; // timelimit is not made for warmup
1924                 if(fraglimit > 0)
1925                         fraglimit = 0; // no fraglimit for now
1926                 leadlimit = 0; // no leadlimit for now
1927         }
1928
1929         if(timelimit > 0)
1930         {
1931                 timelimit += game_starttime;
1932         }
1933         else if (timelimit < 0)
1934         {
1935                 // endmatch
1936                 NextLevel();
1937                 return;
1938         }
1939
1940         float wantovertime;
1941         wantovertime = 0;
1942
1943         if(timelimit > game_starttime)
1944                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1945         else
1946                 game_completion_ratio = 0;
1947
1948         if(checkrules_suddendeathend)
1949         {
1950                 if(!checkrules_suddendeathwarning)
1951                 {
1952                         checkrules_suddendeathwarning = true;
1953                         if(g_race && !g_race_qualifying)
1954                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
1955                         else
1956                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
1957                 }
1958         }
1959         else
1960         {
1961                 if (timelimit && time >= timelimit)
1962                 {
1963                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1964                         {
1965                                 float totalplayers;
1966                                 float playerswithlaps;
1967                                 float readyplayers;
1968                                 entity head;
1969                                 totalplayers = playerswithlaps = readyplayers = 0;
1970                                 FOR_EACH_PLAYER(head)
1971                                 {
1972                                         ++totalplayers;
1973                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1974                                                 ++playerswithlaps;
1975                                         if(head.ready)
1976                                                 ++readyplayers;
1977                                 }
1978
1979                                 // at least 2 of the players have completed a lap: start the RACE
1980                                 // otherwise, the players should end the qualifying on their own
1981                                 if(readyplayers || playerswithlaps >= 2)
1982                                 {
1983                                         checkrules_suddendeathend = 0;
1984                                         ReadyRestart(); // go to race
1985                                         return;
1986                                 }
1987                                 else
1988                                         wantovertime |= InitiateSuddenDeath();
1989                         }
1990                         else
1991                                 wantovertime |= InitiateSuddenDeath();
1992                 }
1993         }
1994
1995         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1996         {
1997                 NextLevel();
1998                 return;
1999         }
2000
2001         int checkrules_status = WinningCondition_RanOutOfSpawns();
2002         if(checkrules_status == WINNING_YES)
2003                 bprint("Hey! Someone ran out of spawns!\n");
2004         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
2005                 checkrules_status = ret_float;
2006         else
2007                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2008
2009         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2010         {
2011                 checkrules_status = WINNING_NEVER;
2012                 checkrules_overtimesadded = -1;
2013                 wantovertime |= InitiateSuddenDeath();
2014         }
2015
2016         if(checkrules_status == WINNING_NEVER)
2017                 // equality cases! Nobody wins if the overtime ends in a draw.
2018                 ClearWinners();
2019
2020         if(wantovertime)
2021         {
2022                 if(checkrules_status == WINNING_NEVER)
2023                         InitiateOvertime();
2024                 else
2025                         checkrules_status = WINNING_YES;
2026         }
2027
2028         if(checkrules_suddendeathend)
2029                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2030                         checkrules_status = WINNING_YES;
2031
2032         if(checkrules_status == WINNING_YES)
2033         {
2034                 //print("WINNING\n");
2035                 NextLevel();
2036         }
2037 }
2038
2039 string GotoMap(string m)
2040 {
2041         m = GameTypeVote_MapInfo_FixName(m);
2042         if (!m)
2043                 return "The map you suggested is not available on this server.";
2044         if (!autocvar_sv_vote_gametype)
2045         if(!MapInfo_CheckMap(m))
2046                 return "The map you suggested does not support the current game mode.";
2047         cvar_set("nextmap", m);
2048         cvar_set("timelimit", "-1");
2049         if(mapvote_initialized || alreadychangedlevel)
2050         {
2051                 if(DoNextMapOverride(0))
2052                         return "Map switch initiated.";
2053                 else
2054                         return "Hm... no. For some reason I like THIS map more.";
2055         }
2056         else
2057                 return "Map switch will happen after scoreboard.";
2058 }
2059
2060
2061 void EndFrame()
2062 {SELFPARAM();
2063         anticheat_endframe();
2064
2065         float altime;
2066         entity e_;
2067         FOR_EACH_REALCLIENT(e_)
2068         {
2069                 entity e = IS_SPEC(e_) ? e_.enemy : e_;
2070                 if(e.typehitsound)
2071                         e_.typehit_time = time;
2072                 else if(e.damage_dealt)
2073                 {
2074                         e_.hit_time = time;
2075                         e_.damage_dealt_total += ceil(e.damage_dealt);
2076                 }
2077         }
2078         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2079         // add 1 frametime because after this, engine SV_Physics
2080         // increases time by a frametime and then networks the frame
2081         // add another frametime because client shows everything with
2082         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2083         // needed!
2084         FOR_EACH_CLIENT(e_)
2085         {
2086                 e_.typehitsound = false;
2087                 e_.damage_dealt = 0;
2088                 setself(e_);
2089                 antilag_record(e_, altime);
2090         }
2091         FOR_EACH_MONSTER(e_)
2092         {
2093                 setself(e_);
2094                 antilag_record(e_, altime);
2095         }
2096 }
2097
2098
2099 /*
2100  * RedirectionThink:
2101  * returns true if redirecting
2102  */
2103 float redirection_timeout;
2104 float redirection_nextthink;
2105 float RedirectionThink()
2106 {SELFPARAM();
2107         float clients_found;
2108
2109         if(redirection_target == "")
2110                 return false;
2111
2112         if(!redirection_timeout)
2113         {
2114                 cvar_set("sv_public", "-2");
2115                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2116                 if(redirection_target == "self")
2117                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2118                 else
2119                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2120         }
2121
2122         if(time < redirection_nextthink)
2123                 return true;
2124
2125         redirection_nextthink = time + 1;
2126
2127         clients_found = 0;
2128         entity e;
2129         FOR_EACH_REALCLIENT(e)
2130         {
2131                 setself(e);
2132                 // TODO add timer
2133                 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2134                 if(redirection_target == "self")
2135                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2136                 else
2137                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2138                 ++clients_found;
2139         }
2140
2141         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2142
2143         if(time > redirection_timeout || clients_found == 0)
2144                 localcmd("\nwait; wait; wait; quit\n");
2145
2146         return true;
2147 }
2148
2149 void TargetMusic_RestoreGame();
2150 void RestoreGame()
2151 {
2152         // Loaded from a save game
2153         // some things then break, so let's work around them...
2154
2155         // Progs DB (capture records)
2156         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2157
2158         // Mapinfo
2159         MapInfo_Shutdown();
2160         MapInfo_Enumerate();
2161         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2162         WeaponStats_Init();
2163
2164         TargetMusic_RestoreGame();
2165 }
2166
2167 void Shutdown()
2168 {
2169         gameover = 2;
2170
2171         if(world_initialized > 0)
2172         {
2173                 world_initialized = 0;
2174                 LOG_INFO("Saving persistent data...\n");
2175                 Ban_SaveBans();
2176
2177                 // playerstats with unfinished match
2178                 PlayerStats_GameReport(false);
2179
2180                 if(!cheatcount_total)
2181                 {
2182                         if(autocvar_sv_db_saveasdump)
2183                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2184                         else
2185                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2186                 }
2187                 if(autocvar_developer)
2188                 {
2189                         if(autocvar_sv_db_saveasdump)
2190                                 db_dump(TemporaryDB, "server-temp.db");
2191                         else
2192                                 db_save(TemporaryDB, "server-temp.db");
2193                 }
2194                 CheatShutdown(); // must be after cheatcount check
2195                 db_close(ServerProgsDB);
2196                 db_close(TemporaryDB);
2197                 LOG_INFO("done!\n");
2198                 // tell the bot system the game is ending now
2199                 bot_endgame();
2200
2201                 WeaponStats_Shutdown();
2202                 MapInfo_Shutdown();
2203         }
2204         else if(world_initialized == 0)
2205         {
2206                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2207         }
2208 }