2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
49 float() DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(cvar("g_running_guns"))
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = cvar("g_balance_cloaked_alpha");
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = cvar("g_player_alpha");
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!cvar("developer_fteqccbugs"))
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
99 * Takes care of pausing and unpausing the game.
100 * Centerprints the information about an upcoming or active timeout to all active
101 * players. Also plays reminder sounds.
103 void timeoutHandler_Think() {
104 local string timeStr;
106 if (timeoutStatus == 1) {
107 if (remainingLeadTime > 0) {
108 //centerprint the information to every player
109 timeStr = getTimeoutText(0);
110 FOR_EACH_REALCLIENT(plr) {
111 if(plr.classname == "player") {
112 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
115 remainingLeadTime -= 1;
116 //think again in 1 second:
117 self.nextthink = time + 1;
120 //now pause the game:
122 //reset all the flood variables
123 FOR_EACH_CLIENT(plr) {
124 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
126 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
127 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
128 FOR_EACH_REALPLAYER(plr) {
129 plr.lastV_angle = plr.v_angle;
131 self.nextthink = time;
134 else if (timeoutStatus == 2) {
135 if (remainingTimeoutTime > 0) {
136 timeStr = getTimeoutText(0);
137 FOR_EACH_REALCLIENT(plr) {
138 if(plr.classname == "player") {
139 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
142 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
143 Announce("prepareforbattle");
145 remainingTimeoutTime -= 1;
146 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
149 //unpause the game again
150 remainingTimeoutTime = timeoutStatus = 0;
151 cvar_set("slowmo", ftos(orig_slowmo));
152 //and unlock the fixed view again once there is no timeout active anymore
153 FOR_EACH_REALPLAYER(plr) {
154 plr.fixangle = FALSE;
156 //get rid of the countdown message
157 FOR_EACH_REALCLIENT(plr) {
158 if(plr.classname == "player") {
159 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
167 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
168 FOR_EACH_REALCLIENT(plr) {
169 if(plr.classname == "player") {
170 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
183 // cvar_set("_sv_init", "0");
184 // we do NOT set this to 0 any more, so someone "accidentally" changing
185 // to this "init" map on a dedicated server will cause no permanent
187 if(cvar("g_maplist_shuffle"))
189 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
190 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
193 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
195 if(!DoNextMapOverride())
203 self.nextthink = time;
207 self.nextthink = time + 1;
208 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
212 void cvar_changes_init()
219 strunzone(cvar_changes);
220 cvar_changes = string_null;
223 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
226 for(i = 0; i < n; ++i)
228 k = bufstr_get(h, i);
230 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
231 #define BADCVAR(p) if(k == p) continue
234 BADPREFIX("cvar_check_");
236 BADCVAR("g_configversion");
237 BADCVAR("g_maplist_index");
238 BADCVAR("halflifebsp");
243 BADPREFIX("g_campaign");
247 BADPREFIX("net_slist_");
251 BADPREFIX("userbind");
254 BADPREFIX("crosshair");
255 BADCVAR("mod_q3bsp_lightmapmergepower");
256 BADCVAR("mod_q3bsp_nolightmaps");
259 BADCVAR("serverconfig");
261 BADPREFIX("g_chat_flood_");
262 BADPREFIX("g_voice_flood_");
264 BADPREFIX("settemp_");
265 BADPREFIX("sv_allowdownloads_");
266 BADPREFIX("sv_autodemo");
267 BADPREFIX("sv_curl_");
268 BADPREFIX("sv_eventlog");
269 BADPREFIX("sv_logscores_");
270 BADPREFIX("sv_master");
271 BADCVAR("g_banned_list");
272 BADCVAR("log_dest_udp");
274 BADCVAR("net_address");
276 BADCVAR("savedgamecfg");
277 BADCVAR("sv_heartbeatperiod");
278 BADCVAR("sv_vote_master_password");
279 BADCVAR("sys_colortranslation");
280 BADCVAR("sys_specialcharactertranslation");
281 BADCVAR("timestamps");
284 BADCVAR("timelimit");
285 BADCVAR("fraglimit");
288 BADCVAR("g_assault");
291 BADCVAR("g_domination");
292 BADCVAR("g_keyhunt");
293 BADCVAR("g_keyhunt_teams");
294 BADCVAR("g_onslaught");
297 BADCVAR("g_runematch");
299 BADCVAR("g_nexball");
304 BADCVAR("g_maplist");
305 BADCVAR("g_maplist_mostrecent");
311 d = cvar_defstring(k);
314 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
315 if(strlen(cvar_changes) > 16384)
317 cvar_changes = "// too many settings have been changed to show them here\n";
323 if(cvar_changes == "")
324 cvar_changes = "// this server runs at default settings\n";
326 cvar_changes = strcat("// this server runs at modified settings:\n", cvar_changes);
327 cvar_changes = strzone(cvar_changes);
330 void detect_maptype()
339 o_x += random() * (world.maxs_x - world.mins_x);
340 o_y += random() * (world.maxs_y - world.mins_y);
341 o_z += random() * (world.maxs_z - world.mins_z);
343 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
344 if(trace_fraction == 1)
349 for(i = 0; i < 64; i += 4)
351 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
352 if(trace_fraction == 1)
354 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
363 float RandomSeed_Send(entity to, float sf)
365 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
366 WriteShort(MSG_ENTITY, self.cnt);
369 void RandomSeed_Think()
371 self.cnt = bound(0, floor(random() * 65536), 65535);
372 self.nextthink = time + 5;
376 void RandomSeed_Spawn()
378 randomseed = spawn();
379 randomseed.think = RandomSeed_Think;
380 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
385 self.think(); // sets random seed and nextthink
389 void spawnfunc___init_dedicated_server(void)
391 // handler for _init/_init map (only for dedicated server initialization)
393 world_initialized = -1; // don't complain
395 cvar_string = cvar_string_normal;
396 cvar_set = cvar_set_normal;
398 remove = remove_unsafely;
402 e.think = GotoFirstMap;
403 e.nextthink = time; // this is usually 1 at this point
406 e.classname = "info_player_deathmatch"; // safeguard against player joining
408 self.classname = "worldspawn"; // safeguard against various stuff ;)
411 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
414 void Map_MarkAsRecent(string m);
415 float world_already_spawned;
416 void RegisterWeapons();
418 void ClientInit_Spawn();
419 void WeaponStats_Init();
420 void WeaponStats_Shutdown();
421 void spawnfunc_worldspawn (void)
423 float fd, l, i, j, n;
427 cvar_string = cvar_string_normal;
428 cvar_set = cvar_set_normal;
430 if(world_already_spawned)
431 error("world already spawned - you may have EXACTLY ONE worldspawn!");
432 world_already_spawned = TRUE;
434 remove = remove_safely; // during spawning, watch what you remove!
436 check_unacceptable_compiler_bugs();
438 compressShortVector_init();
441 head = nextent(world);
446 head = nextent(head);
449 // needs to be done so early as they would still spawn
452 ServerProgsDB = db_load("server.db");
454 TemporaryDB = db_create();
457 TODO sound pack system
458 // initialize sound pack system
459 soundpack = cvar_string("g_soundpack");
461 soundpack = strcat(soundpack, "/");
462 soundpack = strzone(soundpack);
468 // 1 FLICKER (first variety)
469 lightstyle(1, "mmnmmommommnonmmonqnmmo");
471 // 2 SLOW STRONG PULSE
472 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
474 // 3 CANDLE (first variety)
475 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
478 lightstyle(4, "mamamamamama");
481 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
483 // 6 FLICKER (second variety)
484 lightstyle(6, "nmonqnmomnmomomno");
486 // 7 CANDLE (second variety)
487 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
489 // 8 CANDLE (third variety)
490 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
492 // 9 SLOW STROBE (fourth variety)
493 lightstyle(9, "aaaaaaaazzzzzzzz");
495 // 10 FLUORESCENT FLICKER
496 lightstyle(10, "mmamammmmammamamaaamammma");
498 // 11 SLOW PULSE NOT FADE TO BLACK
499 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
501 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
506 if(cvar("g_campaign"))
509 Map_MarkAsRecent(mapname);
511 precache_model ("null"); // we need this one before InitGameplayMode
519 bot_waypoints_for_items = cvar("g_waypoints_for_items");
520 if(bot_waypoints_for_items == 1)
521 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
522 bot_waypoints_for_items = 0;
524 // for setting by mapinfo
525 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
526 cvar_set("sv_q3acompat_machineshotgunswap", "0");
530 WaypointSprite_Init();
535 GameLogInit(); // prepare everything
536 if(cvar("sv_eventlog"))
538 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
539 s = strcat(s, ftos(random()));
540 matchid = strzone(s);
542 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
543 s = ":gameinfo:mutators:LIST";
546 MUTATOR_CALLHOOK(BuildMutatorsString);
549 if(cvar("g_grappling_hook"))
550 s = strcat(s, ":grappling_hook");
551 if(!cvar("g_use_ammunition"))
552 s = strcat(s, ":no_use_ammunition");
553 if(!cvar("g_pickup_items"))
554 s = strcat(s, ":no_pickup_items");
555 if(cvar_string("g_weaponarena") != "0")
556 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
557 if(cvar("g_vampire"))
558 s = strcat(s, ":vampire");
559 if(cvar("g_laserguided_missile"))
560 s = strcat(s, ":laserguided_missile");
561 if(cvar("g_norecoil"))
562 s = strcat(s, ":norecoil");
564 s = strcat(s, ":midair");
565 if(cvar("g_minstagib"))
566 s = strcat(s, ":minstagib");
568 GameLogEcho(":gameinfo:end");
571 matchid = strzone(ftos(random()));
573 cvar_set("nextmap", "");
577 if(cvar("g_campaign"))
585 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
587 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
589 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
592 while((s = fgets(fd)))
594 l = tokenize_console(s);
599 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
600 print(" cdtrack ", argv(2), "\n");
602 else if(argv(0) == "fog")
604 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
605 print(" \"fog\" \"", s, "\"\n");
607 else if(argv(0) == "set")
609 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
610 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
612 else if(argv(0) != "//")
614 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
615 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
624 addstat(STAT_WEAPONS, AS_INT, weapons);
625 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
626 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
627 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
630 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
631 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
632 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
633 addstat(STAT_FUEL, AS_INT, ammo_fuel);
634 addstat(STAT_DAMAGE_HITS, AS_INT, stat_hit);
635 addstat(STAT_DAMAGE_FIRED, AS_INT, stat_fired);
636 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
637 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
638 addstat(STAT_BULLETS_LOADED, AS_INT, campingrifle_bulletcounter);
640 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
642 // g_movementspeed hack
643 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
644 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
645 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
647 next_pingtime = time + 5;
648 InitializeEntity(self, cvar_changes_init, INITPRIO_CVARS);
652 lsmaps_reply = "^7Maps available: ";
653 lsnewmaps_reply = "^7Maps without a record set: ";
654 for(i = 0, j = 0; i < MapInfo_count; ++i)
656 if(MapInfo_Get_ByID(i))
657 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
664 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
665 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
666 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
667 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
668 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
671 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
672 if (!g_race && !g_cts)
673 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
674 lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
676 maplist_reply = "^7Maps in list: ";
677 n = tokenize_console(cvar_string("g_maplist"));
678 for(i = 0, j = 0; i < n; ++i)
680 if(MapInfo_CheckMap(argv(i)))
686 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
690 maplist_reply = strzone(strcat(maplist_reply, "\n"));
691 MapInfo_ClearTemps();
693 for(i = 0; i < 10; ++i)
695 records_reply[i] = strzone(getrecords(i));
698 rankings_reply = strzone(getrankings());
702 PingPLReport_Spawn();
706 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
708 // fill sv_curl_serverpackages from .serverpackage files
709 if(cvar("sv_curl_serverpackages_auto"))
711 fd = search_begin("*.serverpackage", TRUE, FALSE);
715 j = search_getsize(fd);
716 for(i = 0; i < j; ++i)
717 s = strcat(s, " ", search_getfilename(fd, i));
720 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
723 world_initialized = 1;
726 void spawnfunc_light (void)
728 //makestatic (self); // Who the f___ did that?
732 float TryFile( string pFilename )
735 dprint("TryFile(\"", pFilename, "\")\n");
736 lHandle = fopen( pFilename, FILE_READ );
737 if( lHandle != -1 ) {
747 return GametypeNameFromType(game);
750 string getmapname_stored;
756 float Map_Count, Map_Current;
757 string Map_Current_Name;
759 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
760 float GetMaplistPosition()
766 idx = cvar("g_maplist_index");
773 for(pos = 0; pos < Map_Count; ++pos)
777 // resume normal maplist rotation if current map is not in g_maplist
781 float MapHasRightSize(string map)
784 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
785 if(cvar("g_maplist_check_waypoints"))
787 dprint("checkwp "); dprint(map);
788 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
791 dprint(": no waypoints\n");
794 dprint(": has waypoints\n");
798 // open map size restriction file
799 dprint("opensize "); dprint(map);
800 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
803 float mapmin, mapmax;
805 mapmin = stof(fgets(fh));
806 mapmax = stof(fgets(fh));
808 if(player_count < mapmin)
810 dprint("not enough\n");
813 if(player_count > mapmax)
815 dprint("too many\n");
818 dprint("right size\n");
821 dprint(": not found\n");
825 string Map_Filename(float position)
827 return strcat("maps/", argv(position), ".bsp");
830 string strwords(string s, float w)
833 for(endpos = 0; w && endpos >= 0; --w)
834 endpos = strstrofs(s, " ", endpos + 1);
838 return substring(s, 0, endpos);
841 float strhasword(string s, string w)
843 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
846 void Map_MarkAsRecent(string m)
848 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
851 float Map_IsRecent(string m)
853 return strhasword(cvar_string("g_maplist_mostrecent"), m);
856 float Map_Check(float position, float pass)
860 map_next = argv(position);
863 if(Map_IsRecent(map_next))
866 filename = Map_Filename(position);
867 if(MapInfo_CheckMap(map_next))
871 if(MapHasRightSize(map_next))
876 dprint( "Couldn't select '", filename, "'..\n" );
881 void Map_Goto_SetStr(string nextmapname)
883 if(getmapname_stored != "")
884 strunzone(getmapname_stored);
885 if(nextmapname == "")
886 getmapname_stored = "";
888 getmapname_stored = strzone(nextmapname);
891 void Map_Goto_SetFloat(float position)
893 cvar_set("g_maplist_index", ftos(position));
894 Map_Goto_SetStr(argv(position));
899 // settings persist, except...
900 localcmd("\nsettemp_restore\n");
906 MapInfo_LoadMap(getmapname_stored);
909 // return codes of map selectors:
910 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
911 // -2 = permanent failure
912 float() MaplistMethod_Iterate = // usual method
916 for(pass = 1; pass <= 2; ++pass)
918 for(i = 1; i < Map_Count; ++i)
921 mapindex = mod(i + Map_Current, Map_Count);
922 if(Map_Check(mapindex, pass))
929 float() MaplistMethod_Repeat = // fallback method
931 if(Map_Check(Map_Current, 2))
936 float() MaplistMethod_Random = // random map selection
942 for(i = 0; i <= imax; ++i)
945 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
946 if(Map_Check(mapindex, 1))
952 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
953 // the exponent sets a bias on the map selection:
954 // the higher the exponent, the less likely "shortly repeated" same maps are
956 float i, j, imax, insertpos;
960 for(i = 0; i <= imax; ++i)
964 // now reinsert this at another position
965 insertpos = pow(random(), 1 / exponent); // ]0, 1]
966 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
967 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
968 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
970 // insert the current map there
972 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
973 newlist = strcat(newlist, " ", argv(j));
974 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
975 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
976 newlist = strcat(newlist, " ", argv(j));
977 newlist = substring(newlist, 1, strlen(newlist) - 1);
978 cvar_set("g_maplist", newlist);
979 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
981 // NOTE: the selected map has just been inserted at (insertpos-1)th position
982 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
983 if(Map_Check(Map_Current, 1))
991 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
994 bprint( "Maplist is empty! Resetting it to default map list.\n" );
995 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
996 if(cvar("g_maplist_shuffle"))
998 localcmd("\nmenu_cmd sync\n");
999 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1002 error("empty maplist, cannot select a new map");
1003 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1005 if(Map_Current_Name)
1006 strunzone(Map_Current_Name);
1007 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1008 // this may or may not be correct, but who cares, in the worst case a map
1009 // isn't chosen in the first pass that should have been
1020 if(cvar("g_maplist_shuffle") > 0)
1021 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
1024 if(cvar("g_maplist_selectrandom"))
1025 nextMap = MaplistMethod_Random();
1028 nextMap = MaplistMethod_Iterate();
1031 nextMap = MaplistMethod_Repeat();
1035 Map_Goto_SetFloat(nextMap);
1036 return getmapname_stored;
1042 float DoNextMapOverride()
1044 if(cvar("g_campaign"))
1046 CampaignPostIntermission();
1047 alreadychangedlevel = TRUE;
1050 if(cvar("quit_when_empty"))
1052 if(player_count <= currentbots)
1055 alreadychangedlevel = TRUE;
1059 if(cvar_string("quit_and_redirect") != "")
1061 redirection_target = strzone(cvar_string("quit_and_redirect"));
1062 alreadychangedlevel = TRUE;
1065 if (cvar("samelevel")) // if samelevel is set, stay on same level
1067 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1068 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1069 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1070 localcmd("restart\n");
1071 //changelevel (mapname);
1072 alreadychangedlevel = TRUE;
1075 if(cvar_string("nextmap") != "")
1076 if(MapInfo_CheckMap(cvar_string("nextmap")))
1078 Map_Goto_SetStr(cvar_string("nextmap"));
1080 alreadychangedlevel = TRUE;
1083 if(cvar("lastlevel"))
1086 localcmd("set lastlevel 0\ntogglemenu\n");
1087 alreadychangedlevel = TRUE;
1095 //local string nextmap;
1096 //local float n, nummaps;
1098 if (alreadychangedlevel)
1100 alreadychangedlevel = TRUE;
1106 for(allowReset = 1; allowReset >= 0; --allowReset)
1108 nextMap = GetNextMap();
1114 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1115 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1116 if(cvar("g_maplist_shuffle"))
1118 localcmd("\nmenu_cmd sync\n");
1122 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1134 When the player presses attack or jump, change to the next level
1137 .float autoscreenshot;
1138 void() MapVote_Start;
1139 void() MapVote_Think;
1140 float mapvote_initialized;
1141 void IntermissionThink()
1143 FixIntermissionClient(self);
1145 if(cvar("sv_autoscreenshot"))
1146 if(self.autoscreenshot > 0)
1147 if(time > self.autoscreenshot)
1149 self.autoscreenshot = -1;
1150 if(clienttype(self) == CLIENTTYPE_REAL)
1151 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1155 if (time < intermission_exittime)
1158 if(!mapvote_initialized)
1159 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1169 Returns the entity to view from
1173 entity FindIntermission()
1178 // look for info_intermission first
1179 spot = find (world, classname, "info_intermission");
1181 { // pick a random one
1185 spot = find (spot, classname, "info_intermission");
1187 spot = find (spot, classname, "info_intermission");
1193 // then look for the start position
1194 spot = find (world, classname, "info_player_start");
1198 // testinfo_player_start is only found in regioned levels
1199 spot = find (world, classname, "testplayerstart");
1203 // then look for the start position
1204 spot = find (world, classname, "info_player_deathmatch");
1208 //objerror ("FindIntermission: no spot");
1214 ===============================================================================
1218 ===============================================================================
1221 void DumpStats(float final)
1225 local float to_console;
1226 local float to_eventlog;
1227 local float to_file;
1230 to_console = cvar("sv_logscores_console");
1231 to_eventlog = cvar("sv_eventlog");
1232 to_file = cvar("sv_logscores_file");
1236 to_console = TRUE; // always print printstats replies
1237 to_eventlog = FALSE; // but never print them to the event log
1241 if(cvar("sv_eventlog_console"))
1242 to_console = FALSE; // otherwise we get the output twice
1248 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1256 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1260 fputs(file, strcat(s, "\n"));
1263 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1269 fputs(file, strcat(s, "\n"));
1271 FOR_EACH_CLIENT(other)
1273 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1275 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1276 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1277 if(other.classname == "player" || g_arena || g_ca || g_lms)
1278 s = strcat(s, ftos(other.team), ":");
1280 s = strcat(s, "spectator:");
1283 print(s, other.netname, "\n");
1285 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1287 fputs(file, strcat(s, other.netname, "\n"));
1293 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1299 fputs(file, strcat(s, "\n"));
1301 for(i = 1; i < 16; ++i)
1303 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1304 s = strcat(s, ":", ftos(i));
1310 fputs(file, strcat(s, "\n"));
1317 GameLogEcho(":end");
1320 fputs(file, ":end\n");
1325 void FixIntermissionClient(entity e)
1328 if(!e.autoscreenshot) // initial call
1330 e.angles = e.v_angle;
1331 e.angles_x = -e.angles_x;
1332 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1334 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1335 e.solid = SOLID_NOT;
1336 e.movetype = MOVETYPE_NONE;
1337 e.takedamage = DAMAGE_NO;
1340 e.weaponentity.effects = EF_NODRAW;
1341 if (e.weaponentity.weaponentity)
1342 e.weaponentity.weaponentity.effects = EF_NODRAW;
1344 if(clienttype(e) == CLIENTTYPE_REAL)
1346 stuffcmd(e, "\nscr_printspeed 1000000\n");
1347 s = cvar_string("sv_intermission_cdtrack");
1349 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1351 WriteByte(MSG_ONE, SVC_INTERMISSION);
1355 //e.velocity = '0 0 0';
1356 //e.fixangle = TRUE;
1358 // TODO halt weapon animation
1363 go to the next level for deathmatch
1364 only called if a time or frag limit has expired
1372 intermission_running = 1;
1374 // enforce a wait time before allowing changelevel
1375 if(player_count > 0)
1376 intermission_exittime = time + cvar("sv_mapchange_delay");
1378 intermission_exittime = -1;
1381 WriteByte (MSG_ALL, SVC_CDTRACK);
1382 WriteByte (MSG_ALL, 3);
1383 WriteByte (MSG_ALL, 3);
1384 // done in FixIntermission
1387 //pos = FindIntermission ();
1393 if(cvar("sv_eventlog"))
1394 GameLogEcho(":gameover");
1400 // save the stats to a text file on the client
1401 // stuffcmd(other, log_stats "stats/file_name");
1403 // stuffcmd(other, log_stats "");
1404 // use a filename similar to the demo name
1405 // string file_name;
1406 // file_name = strcat("\nlog_file \"stats/", strftime(TRUE, "%Y-%m-%d_%H-%M"), "_", mapname, ".txt\""); // open the log file
1408 // write a stats parser for the menu
1410 if(cvar("sv_accuracy_data_send")) {
1411 string stats_to_send;
1413 FOR_EACH_CLIENT(other) { // make the string to send
1414 FixIntermissionClient(other);
1416 if(other.cvar_cl_accuracy_data_share) {
1417 stats_to_send = strcat(stats_to_send, ":hits:", other.netname);
1419 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1420 stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_hit[i-1]));
1422 stats_to_send = strcat(stats_to_send, "\n:fired:", other.netname);
1424 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1425 stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_fired[i-1]));
1427 stats_to_send = strcat(stats_to_send, "\n");
1431 FOR_EACH_REALCLIENT(other) { // only spam humans
1432 Score_NicePrint(other); // print the score
1434 if(other.cvar_cl_accuracy_data_receive) // send the stats string to all the willing clients
1435 bprint(stats_to_send);
1437 } else { // ye olde message
1438 FOR_EACH_PLAYER(other) {
1439 FixIntermissionClient(other);
1442 bprint(other.netname, " ^7wins.\n");
1446 if(cvar("g_campaign"))
1447 CampaignPreIntermission();
1449 localcmd("\nsv_hook_gameend\n");
1456 Exit deathmatch games upon conditions
1459 void CheckRules_Player()
1461 if (gameover) // someone else quit the game already
1464 if(self.deadflag == DEAD_NO)
1465 self.play_time += frametime;
1467 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1468 // (div0: and that in CheckRules_World please)
1471 float checkrules_equality;
1472 float checkrules_suddendeathwarning;
1473 float checkrules_suddendeathend;
1474 float checkrules_overtimesadded; //how many overtimes have been already added
1476 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1477 float WINNING_YES = 1; // winner found
1478 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1479 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1481 float InitiateSuddenDeath()
1483 // Check first whether normal overtimes could be added before initiating suddendeath mode
1484 // - for this timelimit_overtime needs to be >0 of course
1485 // - also check the winning condition calculated in the previous frame and only add normal overtime
1486 // again, if at the point at which timelimit would be extended again, still no winner was found
1487 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && !(g_race && !g_race_qualifying))
1489 return 1; // need to call InitiateOvertime later
1493 if(!checkrules_suddendeathend)
1495 checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1496 if(g_race && !g_race_qualifying)
1497 race_StartCompleting();
1503 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1505 ++checkrules_overtimesadded;
1506 //add one more overtime by simply extending the timelimit
1508 tl = cvar("timelimit");
1509 tl += cvar("timelimit_overtime");
1510 cvar_set("timelimit", ftos(tl));
1511 string minutesPlural;
1512 if (cvar("timelimit_overtime") == 1)
1513 minutesPlural = " ^3minute";
1515 minutesPlural = " ^3minutes";
1519 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1520 ftos(cvar("timelimit_overtime")),
1527 float GetWinningCode(float fraglimitreached, float equality)
1529 if(cvar("g_campaign") == 1)
1530 if(fraglimitreached)
1537 if(fraglimitreached)
1538 return WINNING_STARTSUDDENDEATHOVERTIME;
1540 return WINNING_NEVER;
1542 if(fraglimitreached)
1548 // set the .winning flag for exactly those players with a given field value
1549 void SetWinners(.float field, float value)
1552 FOR_EACH_PLAYER(head)
1553 head.winning = (head.field == value);
1556 // set the .winning flag for those players with a given field value
1557 void AddWinners(.float field, float value)
1560 FOR_EACH_PLAYER(head)
1561 if(head.field == value)
1565 // clear the .winning flags
1566 void ClearWinners(void)
1569 FOR_EACH_PLAYER(head)
1573 // Onslaught winning condition:
1574 // game terminates if only one team has a working generator (or none)
1575 float WinningCondition_Onslaught()
1578 local float t1, t2, t3, t4;
1580 WinningConditionHelper(); // set worldstatus
1585 // first check if the game has ended
1586 t1 = t2 = t3 = t4 = 0;
1587 head = find(world, classname, "onslaught_generator");
1590 if (head.health > 0)
1592 if (head.team == COLOR_TEAM1) t1 = 1;
1593 if (head.team == COLOR_TEAM2) t2 = 1;
1594 if (head.team == COLOR_TEAM3) t3 = 1;
1595 if (head.team == COLOR_TEAM4) t4 = 1;
1597 head = find(head, classname, "onslaught_generator");
1599 if (t1 + t2 + t3 + t4 < 2)
1601 // game over, only one team remains (or none)
1603 if (t1) SetWinners(team, COLOR_TEAM1);
1604 if (t2) SetWinners(team, COLOR_TEAM2);
1605 if (t3) SetWinners(team, COLOR_TEAM3);
1606 if (t4) SetWinners(team, COLOR_TEAM4);
1607 dprint("Have a winner, ending game.\n");
1611 // Two or more teams remain
1615 float LMS_NewPlayerLives()
1618 fl = cvar("fraglimit");
1622 // first player has left the game for dying too much? Nobody else can get in.
1623 if(lms_lowest_lives < 1)
1626 if(!cvar("g_lms_join_anytime"))
1627 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1630 return bound(1, lms_lowest_lives, fl);
1633 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1634 // they win. Otherwise the defending team wins once the timelimit passes.
1635 void assault_new_round();
1636 float WinningCondition_Assault()
1640 WinningConditionHelper(); // set worldstatus
1642 status = WINNING_NO;
1643 // as the timelimit has not yet passed just assume the defending team will win
1644 if(assault_attacker_team == COLOR_TEAM1)
1646 SetWinners(team, COLOR_TEAM2);
1650 SetWinners(team, COLOR_TEAM1);
1654 ent = find(world, classname, "target_assault_roundend");
1657 if(ent.winning) // round end has been triggered by attacking team
1659 bprint("ASSAULT: round completed...\n");
1660 SetWinners(team, assault_attacker_team);
1662 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1664 if(ent.cnt == 1 || cvar("g_campaign")) // this was the second round
1666 status = WINNING_YES;
1670 local entity oldself;
1673 assault_new_round();
1682 // LMS winning condition: game terminates if and only if there's at most one
1683 // one player who's living lives. Top two scores being equal cancels the time
1685 float WinningCondition_LMS()
1692 have_player = FALSE;
1693 have_players = FALSE;
1694 l = LMS_NewPlayerLives();
1696 head = find(world, classname, "player");
1699 head2 = find(head, classname, "player");
1701 have_players = TRUE;
1705 // we have at least one player
1708 // two or more active players - continue with the game
1712 // exactly one player?
1715 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1719 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1725 // and assign him his first place
1726 PlayerScore_Add(head, SP_LMS_RANK, 1);
1733 // nobody is playing at all...
1736 // wait for players...
1740 // SNAFU (maybe a draw game?)
1742 dprint("No players, ending game.\n");
1747 // When we get here, we have at least two players who are actually LIVING,
1748 // now check if the top two players have equal score.
1749 WinningConditionHelper();
1752 if(WinningConditionHelper_winner)
1753 WinningConditionHelper_winner.winning = TRUE;
1754 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1755 return WINNING_NEVER;
1757 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1761 void ShuffleMaplist()
1763 cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1767 float WinningCondition_Scores(float limit, float leadlimit)
1771 // TODO make everything use THIS winning condition (except LMS)
1772 WinningConditionHelper();
1776 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1777 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1778 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1779 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1783 if(WinningConditionHelper_winner)
1784 WinningConditionHelper_winner.winning = 1;
1785 if(WinningConditionHelper_winnerteam >= 0)
1786 SetWinners(team, WinningConditionHelper_winnerteam);
1788 if(WinningConditionHelper_lowerisbetter)
1790 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1791 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1795 if(WinningConditionHelper_zeroisworst)
1796 leadlimit = 0; // not supported in this mode
1798 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1799 // these modes always score in increments of 1, thus this makes sense
1801 if(leaderfrags != WinningConditionHelper_topscore)
1803 leaderfrags = WinningConditionHelper_topscore;
1806 if (leaderfrags == limit - 1)
1807 Announce("1fragleft");
1808 else if (leaderfrags == limit - 2)
1809 Announce("2fragsleft");
1810 else if (leaderfrags == limit - 3)
1811 Announce("3fragsleft");
1815 limitreached = FALSE;
1817 if(WinningConditionHelper_topscore >= limit)
1818 limitreached = TRUE;
1821 float leadlimitreached;
1822 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1823 if(cvar("leadlimit_and_fraglimit"))
1824 limitreached = (limitreached && leadlimitreached);
1826 limitreached = (limitreached || leadlimitreached);
1829 return GetWinningCode(
1830 WinningConditionHelper_topscore && limitreached,
1831 WinningConditionHelper_equality
1835 float WinningCondition_Race(float fraglimit)
1846 if(p.race_completed)
1851 wc = WinningCondition_Scores(fraglimit, 0);
1853 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1854 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1855 // do NOT support equality when the laps are all raced!
1856 return WINNING_STARTSUDDENDEATHOVERTIME;
1858 return WINNING_NEVER;
1862 void ReadyRestart();
1863 float WinningCondition_QualifyingThenRace(float limit)
1866 wc = WinningCondition_Scores(limit, 0);
1868 // NEVER initiate overtime
1869 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1877 float WinningCondition_RanOutOfSpawns()
1881 if(have_team_spawns <= 0)
1884 if(!some_spawn_has_been_used)
1887 team1_score = team2_score = team3_score = team4_score = 0;
1889 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1891 if(head.team == COLOR_TEAM1)
1893 else if(head.team == COLOR_TEAM2)
1895 else if(head.team == COLOR_TEAM3)
1897 else if(head.team == COLOR_TEAM4)
1901 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1903 if(head.team == COLOR_TEAM1)
1905 else if(head.team == COLOR_TEAM2)
1907 else if(head.team == COLOR_TEAM3)
1909 else if(head.team == COLOR_TEAM4)
1914 if(team1_score + team2_score + team3_score + team4_score == 0)
1916 checkrules_equality = TRUE;
1919 else if(team1_score + team2_score + team3_score + team4_score == 1)
1922 if(team1_score) t = COLOR_TEAM1;
1923 if(team2_score) t = COLOR_TEAM2;
1924 if(team3_score) t = COLOR_TEAM3;
1925 if(team4_score) t = COLOR_TEAM4;
1926 CheckAllowedTeams(world);
1927 for(i = 0; i < MAX_TEAMSCORE; ++i)
1929 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
1930 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
1931 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
1932 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
1935 AddWinners(team, t);
1946 Exit deathmatch games upon conditions
1949 void CheckRules_World()
1961 MapVote_Think should now do that part
1962 if (intermission_running)
1963 if (time >= intermission_exittime + 60)
1965 if(!DoNextMapOverride())
1971 if (gameover) // someone else quit the game already
1973 if(player_count == 0) // Nobody there? Then let's go to the next map
1975 // this will actually check the player count in the next frame
1976 // again, but this shouldn't hurt
1980 timelimit = cvar("timelimit") * 60;
1981 fraglimit = cvar("fraglimit");
1982 leadlimit = cvar("leadlimit");
1984 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1987 timelimit = 0; // timelimit is not made for warmup
1989 fraglimit = 0; // no fraglimit for now
1990 leadlimit = 0; // no leadlimit for now
1994 timelimit = 0; // ONS has its own overtime rule
1998 timelimit += game_starttime;
2000 else if (timelimit < 0)
2010 if(checkrules_suddendeathend)
2012 if(!checkrules_suddendeathwarning)
2014 checkrules_suddendeathwarning = TRUE;
2015 if(g_race && !g_race_qualifying)
2016 bcenterprint("^3Everyone, finish your lap! The race is over!");
2018 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2023 if (timelimit && time >= timelimit)
2025 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2028 float playerswithlaps;
2031 totalplayers = playerswithlaps = readyplayers = 0;
2032 FOR_EACH_PLAYER(head)
2035 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2041 // at least 2 of the players have completed a lap: start the RACE
2042 // otherwise, the players should end the qualifying on their own
2043 if(readyplayers || playerswithlaps >= 2)
2045 checkrules_suddendeathend = 0;
2046 ReadyRestart(); // go to race
2050 wantovertime |= InitiateSuddenDeath();
2053 wantovertime |= InitiateSuddenDeath();
2057 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2063 float checkrules_status;
2064 checkrules_status = WinningCondition_RanOutOfSpawns();
2065 if(checkrules_status == WINNING_YES)
2067 bprint("Hey! Someone ran out of spawns!\n");
2069 else if(g_race && !g_race_qualifying && timelimit >= 0)
2071 checkrules_status = WinningCondition_Race(fraglimit);
2072 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2074 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2076 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2077 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2081 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2085 checkrules_status = WinningCondition_LMS();
2087 else if (g_onslaught)
2089 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2093 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2094 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2097 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2099 checkrules_status = WINNING_NEVER;
2100 checkrules_overtimesadded = -1;
2101 wantovertime |= InitiateSuddenDeath();
2104 if(checkrules_status == WINNING_NEVER)
2105 // equality cases! Nobody wins if the overtime ends in a draw.
2110 if(checkrules_status == WINNING_NEVER)
2113 checkrules_status = WINNING_YES;
2116 if(checkrules_suddendeathend)
2117 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2118 checkrules_status = WINNING_YES;
2120 if(checkrules_status == WINNING_YES)
2122 //print("WINNING\n");
2127 float mapvote_nextthink;
2128 float mapvote_initialized;
2129 float mapvote_keeptwotime;
2130 float mapvote_timeout;
2131 string mapvote_message;
2132 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2133 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2134 float mapvote_screenshot_dirs_count;
2136 float mapvote_count;
2137 float mapvote_count_real;
2138 string mapvote_maps[MAPVOTE_COUNT];
2139 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2140 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2141 float mapvote_maps_suggested[MAPVOTE_COUNT];
2142 string mapvote_suggestions[MAPVOTE_COUNT];
2143 float mapvote_suggestion_ptr;
2144 float mapvote_maxlen;
2145 float mapvote_voters;
2146 float mapvote_votes[MAPVOTE_COUNT];
2148 float mapvote_detail;
2149 float mapvote_abstain;
2152 void MapVote_ClearAllVotes()
2154 FOR_EACH_CLIENT(other)
2158 string MapVote_Suggest(string m)
2162 return "That's not how to use this command.";
2163 if(!cvar("g_maplist_votable_suggestions"))
2164 return "Suggestions are not accepted on this server.";
2165 if(mapvote_initialized)
2166 return "Can't suggest - voting is already in progress!";
2167 m = MapInfo_FixName(m);
2169 return "The map you suggested is not available on this server.";
2170 if(!cvar("g_maplist_votable_suggestions_override_mostrecent"))
2172 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2174 if(!MapInfo_CheckMap(m))
2175 return "The map you suggested does not support the current game mode.";
2176 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2177 if(mapvote_suggestions[i] == m)
2178 return "This map was already suggested.";
2179 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2181 i = floor(random() * mapvote_suggestion_ptr);
2185 i = mapvote_suggestion_ptr;
2186 mapvote_suggestion_ptr += 1;
2188 if(mapvote_suggestions[i] != "")
2189 strunzone(mapvote_suggestions[i]);
2190 mapvote_suggestions[i] = strzone(m);
2191 if(cvar("sv_eventlog"))
2192 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2193 return strcat("Suggestion of ", m, " accepted.");
2196 void MapVote_AddVotable(string nextMap, float isSuggestion)
2199 string pakfile, mapfile;
2203 for(j = 0; j < mapvote_count; ++j)
2204 if(mapvote_maps[j] == nextMap)
2206 if(strlen(nextMap) > mapvote_maxlen)
2207 mapvote_maxlen = strlen(nextMap);
2208 mapvote_maps[mapvote_count] = strzone(nextMap);
2209 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2211 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2213 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2214 pakfile = whichpack(strcat(mapfile, ".tga"));
2216 pakfile = whichpack(strcat(mapfile, ".jpg"));
2218 pakfile = whichpack(strcat(mapfile, ".png"));
2222 if(i >= mapvote_screenshot_dirs_count)
2223 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2224 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2225 pakfile = substring(pakfile, o, -1);
2227 mapvote_maps_screenshot_dir[mapvote_count] = i;
2228 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2233 void MapVote_Spawn();
2239 MapVote_ClearAllVotes();
2242 mapvote_detail = !cvar("g_maplist_votable_nodetail");
2243 mapvote_abstain = cvar("g_maplist_votable_abstain");
2246 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2248 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2249 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2251 // we need this for AddVotable, as that cycles through the screenshot dirs
2252 mapvote_screenshot_dirs_count = tokenize_console(cvar_string("g_maplist_votable_screenshot_dir"));
2253 if(mapvote_screenshot_dirs_count == 0)
2254 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2255 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2256 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2257 mapvote_screenshot_dirs[i] = strzone(argv(i));
2259 if(mapvote_suggestion_ptr)
2260 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2261 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2263 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2264 MapVote_AddVotable(GetNextMap(), FALSE);
2266 if(mapvote_count == 0)
2268 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2269 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2270 if(cvar("g_maplist_shuffle"))
2272 localcmd("\nmenu_cmd sync\n");
2273 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2274 MapVote_AddVotable(GetNextMap(), FALSE);
2277 mapvote_count_real = mapvote_count;
2279 MapVote_AddVotable("don't care", 0);
2281 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2283 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2284 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2285 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2286 mapvote_keeptwotime = 0;
2287 mapvote_message = "Choose a map and press its key!";
2292 void MapVote_SendPicture(float id)
2295 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2296 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2297 WriteByte(MSG_ONE, id);
2298 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2301 float GameCommand_MapVote(string cmd)
2303 if(!intermission_running)
2306 if(cmd == "mv_getpic")
2308 MapVote_SendPicture(stof(argv(1)));
2315 float MapVote_GetMapMask()
2317 float mask, i, power;
2319 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2320 if(mapvote_maps[i] != "")
2326 float MapVote_SendEntity(entity to, float sf)
2331 sf &~= 2; // if we send 1, we don't need to also send 2
2333 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2334 WriteByte(MSG_ENTITY, sf);
2338 // flag 1 == initialization
2339 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2340 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2341 WriteString(MSG_ENTITY, "");
2342 WriteByte(MSG_ENTITY, mapvote_count);
2343 WriteByte(MSG_ENTITY, mapvote_abstain);
2344 WriteByte(MSG_ENTITY, mapvote_detail);
2345 WriteCoord(MSG_ENTITY, mapvote_timeout);
2346 if(mapvote_count <= 8)
2347 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2349 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2350 for(i = 0; i < mapvote_count; ++i)
2351 if(mapvote_maps[i] != "")
2353 if(mapvote_abstain && i == mapvote_count - 1)
2355 WriteString(MSG_ENTITY, ""); // abstain needs no text
2356 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2357 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2361 WriteString(MSG_ENTITY, mapvote_maps[i]);
2362 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2363 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2370 // flag 2 == update of mask
2371 if(mapvote_count <= 8)
2372 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2374 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2380 for(i = 0; i < mapvote_count; ++i)
2381 if(mapvote_maps[i] != "")
2382 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2384 WriteByte(MSG_ENTITY, to.mapvote);
2390 void MapVote_Spawn()
2392 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2395 void MapVote_TouchMask()
2397 mapvote_ent.SendFlags |= 2;
2400 void MapVote_TouchVotes(entity voter)
2402 mapvote_ent.SendFlags |= 4;
2405 float MapVote_Finished(float mappos)
2411 if(cvar("sv_eventlog"))
2413 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2414 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2415 didntvote = mapvote_voters;
2416 for(i = 0; i < mapvote_count; ++i)
2417 if(mapvote_maps[i] != "")
2419 didntvote -= mapvote_votes[i];
2422 result = strcat(result, ":", mapvote_maps[i]);
2423 result = strcat(result, ":", ftos(mapvote_votes[i]));
2426 result = strcat(result, ":didn't vote:", ftos(didntvote));
2428 GameLogEcho(result);
2429 if(mapvote_maps_suggested[mappos])
2430 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2433 FOR_EACH_REALCLIENT(other)
2434 FixClientCvars(other);
2436 Map_Goto_SetStr(mapvote_maps[mappos]);
2438 alreadychangedlevel = TRUE;
2441 void MapVote_CheckRules_1()
2445 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2447 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2448 mapvote_votes[i] = 0;
2452 FOR_EACH_REALCLIENT(other)
2457 i = other.mapvote - 1;
2458 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2459 mapvote_votes[i] = mapvote_votes[i] + 1;
2464 float MapVote_CheckRules_2()
2467 float firstPlace, secondPlace;
2468 float firstPlaceVotes, secondPlaceVotes;
2469 float mapvote_voters_real;
2472 if(mapvote_count_real == 1)
2473 return MapVote_Finished(0);
2475 mapvote_voters_real = mapvote_voters;
2477 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2479 RandomSelection_Init();
2480 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2481 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2482 firstPlace = RandomSelection_chosen_float;
2483 firstPlaceVotes = RandomSelection_best_priority;
2484 //dprint("First place: ", ftos(firstPlace), "\n");
2485 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2487 RandomSelection_Init();
2488 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2490 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2491 secondPlace = RandomSelection_chosen_float;
2492 secondPlaceVotes = RandomSelection_best_priority;
2493 //dprint("Second place: ", ftos(secondPlace), "\n");
2494 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2496 if(firstPlace == -1)
2497 error("No first place in map vote... WTF?");
2499 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2500 return MapVote_Finished(firstPlace);
2502 if(mapvote_keeptwotime)
2503 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2506 MapVote_TouchMask();
2507 mapvote_message = "Now decide between the TOP TWO!";
2508 mapvote_keeptwotime = 0;
2509 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2510 result = strcat(result, ":", ftos(firstPlaceVotes));
2511 result = strcat(result, ":", mapvote_maps[secondPlace]);
2512 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2513 didntvote = mapvote_voters;
2514 for(i = 0; i < mapvote_count; ++i)
2515 if(mapvote_maps[i] != "")
2517 didntvote -= mapvote_votes[i];
2519 if(i != secondPlace)
2521 result = strcat(result, ":", mapvote_maps[i]);
2522 result = strcat(result, ":", ftos(mapvote_votes[i]));
2523 if(i < mapvote_count_real)
2525 strunzone(mapvote_maps[i]);
2526 mapvote_maps[i] = "";
2527 strunzone(mapvote_maps_pakfile[i]);
2528 mapvote_maps_pakfile[i] = "";
2532 result = strcat(result, ":didn't vote:", ftos(didntvote));
2533 if(cvar("sv_eventlog"))
2534 GameLogEcho(result);
2544 keeptwo = mapvote_keeptwotime;
2545 MapVote_CheckRules_1(); // count
2546 if(MapVote_CheckRules_2()) // decide
2550 FOR_EACH_REALCLIENT(other)
2552 // hide scoreboard again
2553 if(other.health != 2342)
2555 other.health = 2342;
2557 if(clienttype(other) == CLIENTTYPE_REAL)
2560 WriteByte(MSG_ONE, SVC_FINALE);
2561 WriteString(MSG_ONE, "");
2565 // clear possibly invalid votes
2566 if(mapvote_maps[other.mapvote - 1] == "")
2568 // use impulses as new vote
2569 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2570 if(mapvote_maps[other.impulse - 1] != "")
2572 other.mapvote = other.impulse;
2573 MapVote_TouchVotes(other);
2581 MapVote_CheckRules_1(); // just count
2583 void MapVote_Start()
2588 MapInfo_Enumerate();
2589 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2592 void MapVote_Think()
2597 if(alreadychangedlevel)
2600 if(time < mapvote_nextthink)
2604 mapvote_nextthink = time + 0.5;
2606 if(!mapvote_initialized)
2608 if(cvar("rescan_pending") == 1)
2610 cvar_set("rescan_pending", "2");
2611 localcmd("fs_rescan\nrescan_pending 3\n");
2614 else if(cvar("rescan_pending") == 2)
2618 else if(cvar("rescan_pending") == 3)
2620 // now build missing mapinfo files
2621 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2624 // we're done, start the timer
2625 cvar_set("rescan_pending", "0");
2628 mapvote_initialized = TRUE;
2629 if(DoNextMapOverride())
2631 if(!cvar("g_maplist_votable") || player_count <= 0)
2642 string GotoMap(string m)
2644 if(!MapInfo_CheckMap(m))
2645 return "The map you chose is not available on this server.";
2646 cvar_set("nextmap", m);
2647 cvar_set("timelimit", "-1");
2648 if(mapvote_initialized || alreadychangedlevel)
2650 if(DoNextMapOverride())
2651 return "Map switch initiated.";
2653 return "Hm... no. For some reason I like THIS map more.";
2656 return "Map switch will happen after scoreboard.";
2663 FOR_EACH_REALCLIENT(self)
2665 if(self.classname == "spectator")
2667 if(self.enemy.typehitsound)
2668 play2(self, "misc/typehit.wav");
2669 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2670 play2(self, "misc/hit.wav");
2674 if(self.typehitsound)
2675 play2(self, "misc/typehit.wav");
2676 else if(self.hitsound && self.cvar_cl_hitsound)
2677 play2(self, "misc/hit.wav");
2680 altime = time + frametime * (1 + cvar("g_antilag_nudge"));
2681 // add 1 frametime because after this, engine SV_Physics
2682 // increases time by a frametime and then networks the frame
2683 // add another frametime because client shows everything with
2684 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2686 FOR_EACH_CLIENT(self)
2688 self.hitsound = FALSE;
2689 self.typehitsound = FALSE;
2690 antilag_record(self, altime);
2697 * returns TRUE if redirecting
2699 float redirection_timeout;
2700 float redirection_nextthink;
2701 float RedirectionThink()
2703 float clients_found;
2705 if(redirection_target == "")
2708 if(!redirection_timeout)
2710 cvar_set("sv_public", "-2");
2711 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2712 if(redirection_target == "self")
2713 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2715 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2718 if(time < redirection_nextthink)
2721 redirection_nextthink = time + 1;
2724 FOR_EACH_REALCLIENT(self)
2726 print("Redirecting: sending connect command to ", self.netname, "\n");
2727 if(redirection_target == "self")
2728 stuffcmd(self, "\ndisconnect; reconnect\n");
2730 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2734 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2736 if(time > redirection_timeout || clients_found == 0)
2737 localcmd("\nwait; wait; wait; quit\n");
2742 void TargetMusic_RestoreGame();
2745 // Loaded from a save game
2746 // some things then break, so let's work around them...
2748 // Progs DB (capture records)
2749 ServerProgsDB = db_load("server.db");
2753 MapInfo_Enumerate();
2754 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2757 TargetMusic_RestoreGame();
2762 if(gameover > 1) // shutting down already?
2765 gameover = 2; // 2 = server shutting down
2767 if(world_initialized > 0)
2769 world_initialized = 0;
2770 print("Saving persistent data...\n");
2772 if(!cheatcount_total)
2773 db_save(ServerProgsDB, "server.db");
2774 if(cvar("developer"))
2775 db_save(TemporaryDB, "server-temp.db");
2776 CheatShutdown(); // must be after cheatcount check
2777 db_close(ServerProgsDB);
2778 db_close(TemporaryDB);
2780 // tell the bot system the game is ending now
2783 WeaponStats_Shutdown();
2786 else if(world_initialized == 0)
2788 print("NOTE: crashed before even initializing the world, not saving persistent data\n");