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1 entity pingplreport;
2 void PingPLReport_Think()
3 {
4         float delta;
5         entity e;
6
7         delta = 3 / maxclients;
8         if(delta < sys_frametime)
9                 delta = 0;
10         self.nextthink = time + delta;
11
12         e = edict_num(self.cnt + 1);
13         if(clienttype(e) == CLIENTTYPE_REAL)
14         {
15                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17                 WriteByte(MSG_BROADCAST, self.cnt);
18                 WriteShort(MSG_BROADCAST, max(1, e.ping));
19                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
21         }
22         else
23         {
24                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26                 WriteByte(MSG_BROADCAST, self.cnt);
27                 WriteShort(MSG_BROADCAST, 0);
28                 WriteByte(MSG_BROADCAST, 0);
29                 WriteByte(MSG_BROADCAST, 0);
30         }
31         self.cnt = mod(self.cnt + 1, maxclients);
32 }
33 void PingPLReport_Spawn()
34 {
35         pingplreport = spawn();
36         pingplreport.classname = "pingplreport";
37         pingplreport.think = PingPLReport_Think;
38         pingplreport.nextthink = time;
39 }
40
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
44
45 string GetMapname();
46 string GetGametype();
47 void GotoNextMap();
48 void ShuffleMaplist()
49 float() DoNextMapOverride;
50
51 void SetDefaultAlpha()
52 {
53         if(autocvar_g_running_guns)
54         {
55                 default_player_alpha = -1;
56                 default_weapon_alpha = +1;
57         }
58         else if(g_cloaked)
59         {
60                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
61                 default_weapon_alpha = default_player_alpha;
62         }
63         else
64         {
65                 default_player_alpha = autocvar_g_player_alpha;
66                 if(default_player_alpha == 0)
67                         default_player_alpha = 1;
68                 default_weapon_alpha = default_player_alpha;
69         }
70 }
71
72 void fteqcc_testbugs()
73 {
74         float a, b;
75
76         if(!autocvar_developer_fteqccbugs)
77                 return;
78
79         dprint("*** fteqcc test: checking for bugs...\n");
80
81         a = 1;
82         b = 5;
83         if(sqrt(a) - sqrt(b - a) == 0)
84                 dprint("*** fteqcc test: found same-function-twice bug\n");
85         else
86                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
87
88         world.cnt = -10;
89         world.enemy = world;
90         world.enemy.cnt += 10;
91         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92                 dprint("*** fteqcc test: found += bug\n");
93         else
94                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
95         world.cnt = 0;
96 }
97
98 /**
99  * Takes care of pausing and unpausing the game.
100  * Centerprints the information about an upcoming or active timeout to all active
101  * players. Also plays reminder sounds.
102  */
103 void timeoutHandler_Think() {
104         local string timeStr;
105         local entity plr;
106         if (timeoutStatus == 1) {
107                 if (remainingLeadTime > 0) {
108                         //centerprint the information to every player
109                         timeStr = getTimeoutText(0);
110                         FOR_EACH_REALCLIENT(plr) {
111                                 if(plr.classname == "player") {
112                                         centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
113                                 }
114                         }
115                         remainingLeadTime -= 1;
116                         //think again in 1 second:
117                         self.nextthink = time + 1;
118                 }
119                 else {
120                         //now pause the game:
121                         timeoutStatus = 2;
122                         //reset all the flood variables
123                         FOR_EACH_CLIENT(plr) {
124                                 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
125                         }
126                         cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
127                         //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
128                         FOR_EACH_REALPLAYER(plr) {
129                                 plr.lastV_angle = plr.v_angle;
130                         }
131                         self.nextthink = time;
132                 }
133         }
134         else if (timeoutStatus == 2) {
135                 if (remainingTimeoutTime > 0) {
136                         timeStr = getTimeoutText(0);
137                         FOR_EACH_REALCLIENT(plr) {
138                                 if(plr.classname == "player") {
139                                         centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
140                                 }
141                         }
142                         if(remainingTimeoutTime == autocvar_sv_timeout_resumetime) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
143                                 Announce("prepareforbattle");
144                         }
145                         remainingTimeoutTime -= 1;
146                         self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
147                 }
148                 else {
149                         //unpause the game again
150                         remainingTimeoutTime = timeoutStatus = 0;
151                         cvar_set("slowmo", ftos(orig_slowmo));
152                         //and unlock the fixed view again once there is no timeout active anymore
153                         FOR_EACH_REALPLAYER(plr) {
154                                 plr.fixangle = FALSE;
155                         }
156                         //get rid of the countdown message
157                         FOR_EACH_REALCLIENT(plr) {
158                                 if(plr.classname == "player") {
159                                         centerprint_atprio(plr, CENTERPRIO_SPAM, "");
160                                 }
161                         }
162                         remove(self);
163                         return;
164                 }
165
166         }
167         else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
168                 FOR_EACH_REALCLIENT(plr) {
169                         if(plr.classname == "player") {
170                                 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
171                         }
172                 }
173                 remove(self);
174                 return;
175         }
176 }
177
178 void GotoFirstMap()
179 {
180         float n;
181         if(autocvar__sv_init)
182         {
183                 // cvar_set("_sv_init", "0");
184                 // we do NOT set this to 0 any more, so someone "accidentally" changing
185                 // to this "init" map on a dedicated server will cause no permanent
186                 // harm
187                 if(autocvar_g_maplist_shuffle)
188                         ShuffleMaplist();
189                 n = tokenizebyseparator(autocvar_g_maplist, " ");
190                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
191
192                 MapInfo_Enumerate();
193                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
194
195                 if(!DoNextMapOverride())
196                         GotoNextMap();
197
198                 return;
199         }
200
201         if(time < 5)
202         {
203                 self.nextthink = time;
204         }
205         else
206         {
207                 self.nextthink = time + 1;
208                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
209         }
210 }
211
212 void cvar_changes_init()
213 {
214         float h;
215         string k, v, d;
216         float n, i, adding, pureadding;
217
218         if(cvar_changes)
219                 strunzone(cvar_changes);
220         cvar_changes = string_null;
221         if(cvar_purechanges)
222                 strunzone(cvar_purechanges);
223         cvar_purechanges = string_null;
224         cvar_purechanges_count = 0;
225
226         h = buf_create();
227         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
228         n = buf_getsize(h);
229
230         adding = TRUE;
231         pureadding = TRUE;
232
233         for(i = 0; i < n; ++i)
234         {
235                 k = bufstr_get(h, i);
236
237 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
238 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
239 #define BADCVAR(p) if(k == p) continue
240
241                 // general excludes and namespaces for server admin used cvars
242                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
243
244                 // internal
245                 BADPREFIX("csqc_");
246                 BADPREFIX("cvar_check_");
247                 BADCVAR("gamecfg");
248                 BADCVAR("g_configversion");
249                 BADCVAR("g_maplist_index");
250                 BADCVAR("halflifebsp");
251                 BADPREFIX("sv_world");
252
253                 // client
254                 BADPREFIX("chase_");
255                 BADPREFIX("cl_");
256                 BADPREFIX("con_");
257                 BADPREFIX("scoreboard_");
258                 BADPREFIX("g_campaign");
259                 BADPREFIX("gl_");
260                 BADPREFIX("joy");
261                 BADPREFIX("hud_");
262                 BADPREFIX("m_");
263                 BADPREFIX("menu_");
264                 BADPREFIX("net_slist_");
265                 BADPREFIX("r_");
266                 BADPREFIX("sbar_");
267                 BADPREFIX("scr_");
268                 BADPREFIX("snd_");
269                 BADPREFIX("show");
270                 BADPREFIX("sensitivity");
271                 BADPREFIX("userbind");
272                 BADPREFIX("v_");
273                 BADPREFIX("vid_");
274                 BADPREFIX("crosshair");
275                 BADCVAR("mod_q3bsp_lightmapmergepower");
276                 BADCVAR("mod_q3bsp_nolightmaps");
277                 BADCVAR("fov");
278                 BADCVAR("mastervolume");
279                 BADCVAR("volume");
280                 BADCVAR("bgmvolume");
281
282                 // private
283                 BADCVAR("developer");
284                 BADCVAR("g_banned_list");
285                 BADCVAR("log_dest_udp");
286                 BADCVAR("log_file");
287                 BADCVAR("net_address");
288                 BADCVAR("net_address_ipv6");
289                 BADCVAR("port");
290                 BADCVAR("savedgamecfg");
291                 BADCVAR("serverconfig");
292                 BADCVAR("sv_heartbeatperiod");
293                 BADCVAR("sv_vote_master_password");
294                 BADCVAR("sys_colortranslation");
295                 BADCVAR("sys_specialcharactertranslation");
296                 BADCVAR("timestamps");
297                 BADPREFIX("developer_");
298                 BADPREFIX("g_ban_");
299                 BADPREFIX("g_chat_flood_");
300                 BADPREFIX("g_voice_flood_");
301                 BADPREFIX("rcon_");
302                 BADPREFIX("settemp_");
303                 BADPREFIX("sv_allowdownloads_");
304                 BADPREFIX("sv_autodemo");
305                 BADPREFIX("sv_curl_");
306                 BADPREFIX("sv_eventlog");
307                 BADPREFIX("sv_logscores_");
308                 BADPREFIX("sv_master");
309                 BADPREFIX("sv_weaponstats_");
310
311                 // these can contain player IDs, so better hide
312                 BADCVAR("g_forced_team_red");
313                 BADCVAR("g_forced_team_blue");
314                 BADCVAR("g_forced_team_yellow");
315                 BADCVAR("g_forced_team_pink");
316
317                 // mapinfo
318                 BADCVAR("fraglimit");
319                 BADCVAR("g_arena");
320                 BADCVAR("g_assault");
321                 BADCVAR("g_ca");
322                 BADCVAR("g_ctf");
323                 BADCVAR("g_cts");
324                 BADCVAR("g_dm");
325                 BADCVAR("g_domination");
326                 BADCVAR("g_domination_default_teams");
327                 BADCVAR("g_freezetag");
328                 BADCVAR("g_keepaway");
329                 BADCVAR("g_keyhunt");
330                 BADCVAR("g_keyhunt_teams");
331                 BADCVAR("g_keyhunt_teams");
332                 BADCVAR("g_lms");
333                 BADCVAR("g_nexball");
334                 BADCVAR("g_onslaught");
335                 BADCVAR("g_race");
336                 BADCVAR("g_race_qualifying_timelimit");
337                 BADCVAR("g_runematch");
338                 BADCVAR("g_tdm");
339                 BADCVAR("g_tdm_teams");
340                 BADCVAR("leadlimit");
341                 BADCVAR("nextmap");
342                 BADCVAR("teamplay");
343                 BADCVAR("timelimit");
344
345                 // long
346                 BADCVAR("hostname");
347                 BADCVAR("g_maplist");
348                 BADCVAR("g_maplist_mostrecent");
349                 BADCVAR("sv_motd");
350
351                 v = cvar_string(k);
352                 d = cvar_defstring(k);
353                 if(v == d)
354                         continue;
355
356                 if(adding)
357                 {
358                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
359                         if(strlen(cvar_changes) > 16384)
360                         {
361                                 cvar_changes = "// too many settings have been changed to show them here\n";
362                                 adding = 0;
363                         }
364                 }
365
366                 // now check if the changes are actually gameplay relevant
367
368                 // does nothing visible
369                 BADCVAR("captureleadlimit_override");
370                 BADCVAR("g_arena_point_leadlimit");
371                 BADCVAR("g_balance_kill_delay");
372                 BADCVAR("g_ca_point_leadlimit");
373                 BADCVAR("g_ctf_captimerecord_always");
374                 BADCVAR("g_ctf_capture_leadlimit");
375                 BADCVAR("g_ctf_flag_capture_effects");
376                 BADCVAR("g_ctf_flag_glowtrails");
377                 BADCVAR("g_ctf_flag_pickup_effects");
378                 BADCVAR("g_domination_point_leadlimit");
379                 BADCVAR("g_forced_respawn");
380                 BADCVAR("g_keyhunt_point_leadlimit");
381                 BADCVAR("g_nexball_goalleadlimit");
382                 BADCVAR("g_runematch_point_leadlimit");
383                 BADCVAR("leadlimit_and_fraglimit");
384                 BADCVAR("leadlimit_override");
385                 BADCVAR("pausable");
386                 BADCVAR("sv_checkforpacketsduringsleep");
387                 BADCVAR("sv_timeout");
388                 BADCVAR("welcome_message_time");
389                 BADPREFIX("crypto_");
390                 BADPREFIX("g_chat_");
391                 BADPREFIX("g_ctf_captimerecord_");
392                 BADPREFIX("g_maplist_votable_");
393                 BADPREFIX("net_");
394                 BADPREFIX("prvm_");
395                 BADPREFIX("skill_");
396                 BADPREFIX("sv_fragmessage_");
397                 BADPREFIX("sv_maxidle_");
398                 BADPREFIX("sv_vote_");
399                 BADPREFIX("timelimit_");
400
401                 // allowed changes to server admins (please sync this to server.cfg)
402                 // vi commands:
403                 //   :/"impure"/,$d
404                 //   :g!,^\/\/[^ /],d
405                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
406                 //   :%!sort
407                 // yes, this does contain some redundant stuff, don't really care
408                 BADCVAR("bot_number");
409                 BADCVAR("bot_prefix");
410                 BADCVAR("bot_suffix");
411                 BADCVAR("capturelimit_override");
412                 BADCVAR("fraglimit_override");
413                 BADCVAR("gametype");
414                 BADCVAR("g_antilag");
415                 BADCVAR("g_balance_teams");
416                 BADCVAR("g_balance_teams_force");
417                 BADCVAR("g_ban_sync_trusted_servers");
418                 BADCVAR("g_ban_sync_uri");
419                 BADCVAR("g_ctf_capture_limit");
420                 BADCVAR("g_ctf_ignore_frags");
421                 BADCVAR("g_ctf_win_mode");
422                 BADCVAR("g_domination_point_limit");
423                 BADCVAR("g_fullbrightitems");
424                 BADCVAR("g_fullbrightplayers");
425                 BADCVAR("g_keyhunt_point_limit");
426                 BADCVAR("g_keyhunt_teams_override");
427                 BADCVAR("g_lms_lives_override");
428                 BADCVAR("g_maplist");
429                 BADCVAR("g_maplist_check_waypoints");
430                 BADCVAR("g_maplist_mostrecent_count");
431                 BADCVAR("g_maplist_shuffle");
432                 BADCVAR("g_maplist_votable");
433                 BADCVAR("g_maplist_votable_abstain");
434                 BADCVAR("g_maplist_votable_nodetail");
435                 BADCVAR("g_maplist_votable_suggestions");
436                 BADCVAR("g_minstagib");
437                 BADCVAR("g_nexball_goallimit");
438                 BADCVAR("g_runematch_point_limit");
439                 BADCVAR("g_start_delay");
440                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
441                 BADCVAR("hostname");
442                 BADCVAR("log_file");
443                 BADCVAR("maxplayers");
444                 BADCVAR("g_maxplayers");
445                 BADCVAR("minplayers");
446                 BADCVAR("net_address");
447                 BADCVAR("port");
448                 BADCVAR("rcon_password");
449                 BADCVAR("rcon_restricted_commands");
450                 BADCVAR("rcon_restricted_password");
451                 BADCVAR("skill");
452                 BADCVAR("sv_adminnick");
453                 BADCVAR("sv_autoscreenshot");
454                 BADCVAR("sv_curl_defaulturl");
455                 BADCVAR("sv_defaultcharacter");
456                 BADCVAR("sv_defaultplayercolors");
457                 BADCVAR("sv_defaultplayermodel");
458                 BADCVAR("sv_defaultplayerskin");
459                 BADCVAR("sv_maxidle");
460                 BADCVAR("sv_maxrate");
461                 BADCVAR("sv_motd");
462                 BADCVAR("sv_public");
463                 BADCVAR("sv_ready_restart");
464                 BADCVAR("sv_status_privacy");
465                 BADCVAR("sv_vote_call");
466                 BADCVAR("sv_vote_commands");
467                 BADCVAR("sv_vote_majority_factor");
468                 BADCVAR("sv_vote_master");
469                 BADCVAR("sv_vote_master_commands");
470                 BADCVAR("sv_vote_master_password");
471                 BADCVAR("sv_vote_simple_majority_factor");
472                 BADCVAR("timelimit_override");
473                 BADCVAR("g_warmup");
474                 BADPREFIX("g_warmup_");
475                 BADCVAR("teamplay_mode");
476
477                 if(autocvar_g_minstagib)
478                 {
479                         BADCVAR("g_grappling_hook");
480                         BADCVAR("g_jetpack");
481                 }
482 #undef BADPREFIX
483 #undef BADCVAR
484
485                 if(pureadding)
486                 {
487                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
488                         if(strlen(cvar_purechanges) > 16384)
489                         {
490                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
491                                 pureadding = 0;
492                         }
493                 }
494                 ++cvar_purechanges_count;
495                 // WARNING: this variable is used for the server list
496                 // NEVER dare to skip this code!
497                 // Hacks to intentionally appearing as "pure server" even though you DO have
498                 // modified settings may be punished by removal from the server list.
499                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
500                 // though.
501         }
502         buf_del(h);
503         if(cvar_changes == "")
504                 cvar_changes = "// this server runs at default server settings\n";
505         else
506                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
507         cvar_changes = strzone(cvar_changes);
508         if(cvar_purechanges == "")
509                 cvar_purechanges = "// this server runs at default gameplay settings\n";
510         else
511                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
512         cvar_purechanges = strzone(cvar_purechanges);
513 }
514
515 void detect_maptype()
516 {
517 #if 0
518         vector o, v;
519         float i;
520
521         for(;;)
522         {
523                 o = world.mins;
524                 o_x += random() * (world.maxs_x - world.mins_x);
525                 o_y += random() * (world.maxs_y - world.mins_y);
526                 o_z += random() * (world.maxs_z - world.mins_z);
527
528                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
529                 if(trace_fraction == 1)
530                         continue;
531
532                 v = trace_endpos;
533
534                 for(i = 0; i < 64; i += 4)
535                 {
536                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
537         if(trace_fraction == 1)
538                 continue;
539                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
540                 }
541
542                 break;
543         }
544 #endif
545 }
546
547 entity randomseed;
548 float RandomSeed_Send(entity to, float sf)
549 {
550         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
551         WriteShort(MSG_ENTITY, self.cnt);
552         return TRUE;
553 }
554 void RandomSeed_Think()
555 {
556         self.cnt = bound(0, floor(random() * 65536), 65535);
557         self.nextthink = time + 5;
558
559         self.SendFlags |= 1;
560 }
561 void RandomSeed_Spawn()
562 {
563         randomseed = spawn();
564         randomseed.think = RandomSeed_Think;
565         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
566
567         entity oldself;
568         oldself = self;
569         self = randomseed;
570         self.think(); // sets random seed and nextthink
571         self = oldself;
572 }
573
574 void spawnfunc___init_dedicated_server(void)
575 {
576         // handler for _init/_init map (only for dedicated server initialization)
577
578         world_initialized = -1; // don't complain
579         cvar = cvar_normal;
580         cvar_string = cvar_string_normal;
581         cvar_set = cvar_set_normal;
582
583         remove = remove_unsafely;
584
585         entity e;
586         e = spawn();
587         e.think = GotoFirstMap;
588         e.nextthink = time; // this is usually 1 at this point
589
590         e = spawn();
591         e.classname = "info_player_deathmatch"; // safeguard against player joining
592
593         self.classname = "worldspawn"; // safeguard against various stuff ;)
594
595         MapInfo_Enumerate();
596         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
597 }
598
599 void Map_MarkAsRecent(string m);
600 float world_already_spawned;
601 void RegisterWeapons();
602 void Nagger_Init();
603 void ClientInit_Spawn();
604 void WeaponStats_Init();
605 void WeaponStats_Shutdown();
606 void spawnfunc_worldspawn (void)
607 {
608         float fd, l, i, j, n;
609         string s, col;
610
611         cvar = cvar_normal;
612         cvar_string = cvar_string_normal;
613         cvar_set = cvar_set_normal;
614
615         if(world_already_spawned)
616                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
617         world_already_spawned = TRUE;
618
619         remove = remove_safely; // during spawning, watch what you remove!
620
621         check_unacceptable_compiler_bugs();
622
623         cvar_changes_init(); // do this very early now so it REALLY matches the server config
624
625         compressShortVector_init();
626
627         allowed_to_spawn = TRUE;
628
629         local entity head;
630         head = nextent(world);
631         maxclients = 0;
632         while(head)
633         {
634                 ++maxclients;
635                 head = nextent(head);
636         }
637
638         // needs to be done so early as they would still spawn
639         RegisterWeapons();
640
641         ServerProgsDB = db_load("server.db");
642
643         TemporaryDB = db_create();
644
645         // 0 normal
646         lightstyle(0, "m");
647
648         // 1 FLICKER (first variety)
649         lightstyle(1, "mmnmmommommnonmmonqnmmo");
650
651         // 2 SLOW STRONG PULSE
652         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
653
654         // 3 CANDLE (first variety)
655         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
656
657         // 4 FAST STROBE
658         lightstyle(4, "mamamamamama");
659
660         // 5 GENTLE PULSE 1
661         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
662
663         // 6 FLICKER (second variety)
664         lightstyle(6, "nmonqnmomnmomomno");
665
666         // 7 CANDLE (second variety)
667         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
668
669         // 8 CANDLE (third variety)
670         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
671
672         // 9 SLOW STROBE (fourth variety)
673         lightstyle(9, "aaaaaaaazzzzzzzz");
674
675         // 10 FLUORESCENT FLICKER
676         lightstyle(10, "mmamammmmammamamaaamammma");
677
678         // 11 SLOW PULSE NOT FADE TO BLACK
679         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
680
681         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
682
683         // 63 testing
684         lightstyle(63, "a");
685
686         if(autocvar_g_campaign)
687                 CampaignPreInit();
688
689         Map_MarkAsRecent(mapname);
690
691         precache_model ("null"); // we need this one before InitGameplayMode
692         InitGameplayMode();
693         readlevelcvars();
694         GrappleHookInit();
695         ElectroInit();
696         LaserInit();
697
698         player_count = 0;
699         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
700         if(bot_waypoints_for_items == 1)
701                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
702                         bot_waypoints_for_items = 0;
703
704         // for setting by mapinfo
705         q3acompat_machineshotgunswap = autocvar_sv_q3acompat_machineshotgunswap;
706         cvar_set("sv_q3acompat_machineshotgunswap", "0");
707
708         precache();
709
710         WaypointSprite_Init();
711
712         //if (g_domination)
713         //      dom_init();
714
715         GameLogInit(); // prepare everything
716         if(autocvar_sv_eventlog)
717         {
718                 s = strcat(ftos(autocvar_sv_eventlog_files_counter), ".");
719                 s = strcat(s, ftos(random()));
720                 matchid = strzone(s);
721
722                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
723                 s = ":gameinfo:mutators:LIST";
724
725                 ret_string = s;
726                 MUTATOR_CALLHOOK(BuildMutatorsString);
727                 s = ret_string;
728
729                 // simple, probably not good in the mutator system
730                 if(autocvar_g_grappling_hook)
731                         s = strcat(s, ":grappling_hook");
732
733                 // initialiation stuff, not good in the mutator system
734                 if(!autocvar_g_use_ammunition)
735                         s = strcat(s, ":no_use_ammunition");
736
737                 // initialiation stuff, not good in the mutator system
738                 if(!autocvar_g_pickup_items)
739                         s = strcat(s, ":no_pickup_items");
740
741                 // initialiation stuff, not good in the mutator system
742                 if(autocvar_g_weaponarena != "0")
743                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
744
745                 // TODO to mutator system
746                 if(autocvar_g_norecoil)
747                         s = strcat(s, ":norecoil");
748
749                 // TODO to mutator system
750                 if(autocvar_g_midair)
751                         s = strcat(s, ":midair");
752
753                 // TODO to mutator system
754                 if(autocvar_g_minstagib)
755                         s = strcat(s, ":minstagib");
756
757                 GameLogEcho(s);
758                 GameLogEcho(":gameinfo:end");
759         }
760         else
761                 matchid = strzone(ftos(random()));
762
763         cvar_set("nextmap", "");
764
765         SetDefaultAlpha();
766
767         if(autocvar_g_campaign)
768                 CampaignPostInit();
769
770         fteqcc_testbugs();
771
772         Ban_LoadBans();
773
774         MapInfo_Enumerate();
775         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
776
777         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
778         {
779                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
780                 if(fd != -1)
781                 {
782                         while((s = fgets(fd)))
783                         {
784                                 l = tokenize_console(s);
785                                 if(l < 2)
786                                         continue;
787                                 if(argv(0) == "cd")
788                                 {
789                                         print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
790                                         print("  cdtrack ", argv(2), "\n");
791                                 }
792                                 else if(argv(0) == "fog")
793                                 {
794                                         print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
795                                         print("  \"fog\" \"", s, "\"\n");
796                                 }
797                                 else if(argv(0) == "set")
798                                 {
799                                         print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
800                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
801                                 }
802                                 else if(argv(0) != "//")
803                                 {
804                                         print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
805                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
806                                 }
807                         }
808                         fclose(fd);
809                 }
810         }
811
812         WeaponStats_Init();
813
814         addstat(STAT_WEAPONS, AS_INT, weapons);
815         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
816         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
817         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
818         Nagger_Init();
819
820         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
821         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
822         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
823         addstat(STAT_FUEL, AS_INT, ammo_fuel);
824         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
825         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
826         addstat(STAT_BULLETS_LOADED, AS_INT, sniperrifle_bulletcounter);
827         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
828         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
829         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
830
831         addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
832         addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
833
834         if(g_ca || g_freezetag)
835         {
836                 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
837                 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
838                 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
839                 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
840         }
841         if(g_freezetag)
842         {
843                 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
844                 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
845         }
846
847         // g_movementspeed hack
848         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
849         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
850         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
851         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
852
853         next_pingtime = time + 5;
854
855         detect_maptype();
856
857         lsmaps_reply = "^7Maps available: ";
858         lsnewmaps_reply = "^7Maps without a record set: ";
859         for(i = 0, j = 0; i < MapInfo_count; ++i)
860         {
861                 if(MapInfo_Get_ByID(i))
862                         if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
863                         {
864                                 if(mod(i, 2))
865                                         col = "^2";
866                                 else
867                                         col = "^3";
868                                 ++j;
869                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
870                                 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
871                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
872                                 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
873                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
874                         }
875         }
876         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
877         if (!g_race && !g_cts)
878                 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
879         lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
880
881         maplist_reply = "^7Maps in list: ";
882         n = tokenize_console(autocvar_g_maplist);
883         for(i = 0, j = 0; i < n; ++i)
884         {
885                 if(MapInfo_CheckMap(argv(i)))
886                 {
887                         if(mod(j, 2))
888                                 col = "^2";
889                         else
890                                 col = "^3";
891                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");
892                         ++j;
893                 }
894         }
895         maplist_reply = strzone(strcat(maplist_reply, "\n"));
896         MapInfo_ClearTemps();
897
898         for(i = 0; i < 10; ++i)
899         {
900                 records_reply[i] = strzone(getrecords(i));
901         }
902         if(g_cts)
903                 ladder_reply = strzone(getladder());
904
905         rankings_reply = strzone(getrankings());
906
907         ClientInit_Spawn();
908         RandomSeed_Spawn();
909         PingPLReport_Spawn();
910
911         CheatInit();
912
913         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
914
915         // fill sv_curl_serverpackages from .serverpackage files
916         if(autocvar_sv_curl_serverpackages_auto)
917         {
918                 fd = search_begin("*.serverpackage", TRUE, FALSE);
919                 s = "";
920                 if(fd >= 0)
921                 {
922                         j = search_getsize(fd);
923                         for(i = 0; i < j; ++i)
924                                 s = strcat(s, " ", search_getfilename(fd, i));
925                         search_end(fd);
926                 }
927                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
928         }
929
930         PlayerStats_Init();
931
932         world_initialized = 1;
933 }
934
935 void spawnfunc_light (void)
936 {
937         //makestatic (self); // Who the f___ did that?
938         remove(self);
939 }
940
941 float TryFile( string pFilename )
942 {
943         local float lHandle;
944         dprint("TryFile(\"", pFilename, "\")\n");
945         lHandle = fopen( pFilename, FILE_READ );
946         if( lHandle != -1 ) {
947                 fclose( lHandle );
948                 return TRUE;
949         } else {
950                 return FALSE;
951         }
952 };
953
954 string GetGametype()
955 {
956         return GametypeNameFromType(game);
957 }
958
959 string getmapname_stored;
960 string GetMapname()
961 {
962         return mapname;
963 }
964
965 float Map_Count, Map_Current;
966 string Map_Current_Name;
967
968 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
969 float GetMaplistPosition()
970 {
971         float pos, idx;
972         string map;
973
974         map = GetMapname();
975         idx = autocvar_g_maplist_index;
976
977         if(idx >= 0)
978                 if(idx < Map_Count)
979                         if(map == argv(idx))
980                                 return idx;
981
982         for(pos = 0; pos < Map_Count; ++pos)
983                 if(map == argv(pos))
984                         return pos;
985
986         // resume normal maplist rotation if current map is not in g_maplist
987         return idx;
988 }
989
990 float MapHasRightSize(string map)
991 {
992         float fh;
993         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
994         if(autocvar_g_maplist_check_waypoints)
995         {
996                 dprint("checkwp "); dprint(map);
997                 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
998                 if(fh < 0)
999                 {
1000                         dprint(": no waypoints\n");
1001                         return FALSE;
1002                 }
1003                 dprint(": has waypoints\n");
1004                 fclose(fh);
1005         }
1006
1007         // open map size restriction file
1008         dprint("opensize "); dprint(map);
1009         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1010         if(fh >= 0)
1011         {
1012                 float mapmin, mapmax;
1013                 dprint(": ok, ");
1014                 mapmin = stof(fgets(fh));
1015                 mapmax = stof(fgets(fh));
1016                 fclose(fh);
1017                 if(player_count < mapmin)
1018                 {
1019                         dprint("not enough\n");
1020                         return FALSE;
1021                 }
1022                 if(player_count > mapmax)
1023                 {
1024                         dprint("too many\n");
1025                         return FALSE;
1026                 }
1027                 dprint("right size\n");
1028                 return TRUE;
1029         }
1030         dprint(": not found\n");
1031         return TRUE;
1032 }
1033
1034 string Map_Filename(float position)
1035 {
1036         return strcat("maps/", argv(position), ".bsp");
1037 }
1038
1039 string strwords(string s, float w)
1040 {
1041         float endpos;
1042         for(endpos = 0; w && endpos >= 0; --w)
1043                 endpos = strstrofs(s, " ", endpos + 1);
1044         if(endpos < 0)
1045                 return s;
1046         else
1047                 return substring(s, 0, endpos);
1048 }
1049
1050 float strhasword(string s, string w)
1051 {
1052         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1053 }
1054
1055 void Map_MarkAsRecent(string m)
1056 {
1057         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1058 }
1059
1060 float Map_IsRecent(string m)
1061 {
1062         return strhasword(autocvar_g_maplist_mostrecent, m);
1063 }
1064
1065 float Map_Check(float position, float pass)
1066 {
1067         string filename;
1068         string map_next;
1069         map_next = argv(position);
1070         if(pass <= 1)
1071         {
1072                 if(Map_IsRecent(map_next))
1073                         return 0;
1074         }
1075         filename = Map_Filename(position);
1076         if(MapInfo_CheckMap(map_next))
1077         {
1078                 if(pass == 2)
1079                         return 1;
1080                 if(MapHasRightSize(map_next))
1081                         return 1;
1082                 return 0;
1083         }
1084         else
1085                 dprint( "Couldn't select '", filename, "'..\n" );
1086
1087         return 0;
1088 }
1089
1090 void Map_Goto_SetStr(string nextmapname)
1091 {
1092         if(getmapname_stored != "")
1093                 strunzone(getmapname_stored);
1094         if(nextmapname == "")
1095                 getmapname_stored = "";
1096         else
1097                 getmapname_stored = strzone(nextmapname);
1098 }
1099
1100 void Map_Goto_SetFloat(float position)
1101 {
1102         cvar_set("g_maplist_index", ftos(position));
1103         Map_Goto_SetStr(argv(position));
1104 }
1105
1106 void GameResetCfg()
1107 {
1108         // settings persist, except...
1109         localcmd("\nsettemp_restore\n");
1110 };
1111
1112 void Map_Goto()
1113 {
1114         GameResetCfg();
1115         MapInfo_LoadMap(getmapname_stored);
1116 }
1117
1118 // return codes of map selectors:
1119 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1120 //   -2 = permanent failure
1121 float() MaplistMethod_Iterate = // usual method
1122 {
1123         float pass, i;
1124
1125         for(pass = 1; pass <= 2; ++pass)
1126         {
1127                 for(i = 1; i < Map_Count; ++i)
1128                 {
1129                         float mapindex;
1130                         mapindex = mod(i + Map_Current, Map_Count);
1131                         if(Map_Check(mapindex, pass))
1132                                 return mapindex;
1133                 }
1134         }
1135         return -1;
1136 }
1137
1138 float() MaplistMethod_Repeat = // fallback method
1139 {
1140         if(Map_Check(Map_Current, 2))
1141                 return Map_Current;
1142         return -2;
1143 }
1144
1145 float() MaplistMethod_Random = // random map selection
1146 {
1147         float i, imax;
1148
1149         imax = 42;
1150
1151         for(i = 0; i <= imax; ++i)
1152         {
1153                 float mapindex;
1154                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1155                 if(Map_Check(mapindex, 1))
1156                         return mapindex;
1157         }
1158         return -1;
1159 }
1160
1161 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1162 // the exponent sets a bias on the map selection:
1163 // the higher the exponent, the less likely "shortly repeated" same maps are
1164 {
1165         float i, j, imax, insertpos;
1166
1167         imax = 42;
1168
1169         for(i = 0; i <= imax; ++i)
1170         {
1171                 string newlist;
1172
1173                 // now reinsert this at another position
1174                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1175                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1176                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1177                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1178
1179                 // insert the current map there
1180                 newlist = "";
1181                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1182                         newlist = strcat(newlist, " ", argv(j));
1183                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1184                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1185                         newlist = strcat(newlist, " ", argv(j));
1186                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1187                 cvar_set("g_maplist", newlist);
1188                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1189
1190                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1191                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1192                 if(Map_Check(Map_Current, 1))
1193                         return Map_Current;
1194         }
1195         return -1;
1196 }
1197
1198 void Maplist_Init()
1199 {
1200         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1201         if(Map_Count == 0)
1202         {
1203                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
1204                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1205                 if(autocvar_g_maplist_shuffle)
1206                         ShuffleMaplist();
1207                 localcmd("\nmenu_cmd sync\n");
1208                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1209         }
1210         if(Map_Count == 0)
1211                 error("empty maplist, cannot select a new map");
1212         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1213
1214         if(Map_Current_Name)
1215                 strunzone(Map_Current_Name);
1216         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1217         // this may or may not be correct, but who cares, in the worst case a map
1218         // isn't chosen in the first pass that should have been
1219 }
1220
1221 string GetNextMap()
1222 {
1223         float nextMap;
1224
1225         Maplist_Init();
1226         nextMap = -1;
1227
1228         if(nextMap == -1)
1229                 if(autocvar_g_maplist_shuffle > 0)
1230                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1231
1232         if(nextMap == -1)
1233                 if(autocvar_g_maplist_selectrandom)
1234                         nextMap = MaplistMethod_Random();
1235
1236         if(nextMap == -1)
1237                 nextMap = MaplistMethod_Iterate();
1238
1239         if(nextMap == -1)
1240                 nextMap = MaplistMethod_Repeat();
1241
1242         if(nextMap >= 0)
1243         {
1244                 Map_Goto_SetFloat(nextMap);
1245                 return getmapname_stored;
1246         }
1247
1248         return "";
1249 };
1250
1251 float DoNextMapOverride()
1252 {
1253         if(autocvar_g_campaign)
1254         {
1255                 CampaignPostIntermission();
1256                 alreadychangedlevel = TRUE;
1257                 return TRUE;
1258         }
1259         if(autocvar_quit_when_empty)
1260         {
1261                 if(player_count <= currentbots)
1262                 {
1263                         localcmd("quit\n");
1264                         alreadychangedlevel = TRUE;
1265                         return TRUE;
1266                 }
1267         }
1268         if(autocvar_quit_and_redirect != "")
1269         {
1270                 redirection_target = strzone(autocvar_quit_and_redirect);
1271                 alreadychangedlevel = TRUE;
1272                 return TRUE;
1273         }
1274         if (autocvar_samelevel) // if samelevel is set, stay on same level
1275         {
1276                 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1277                 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1278                 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1279                 localcmd("restart\n");
1280                 //changelevel (mapname);
1281                 alreadychangedlevel = TRUE;
1282                 return TRUE;
1283         }
1284         if(autocvar_nextmap != "")
1285                 if(MapInfo_CheckMap(autocvar_nextmap))
1286                 {
1287                         Map_Goto_SetStr(autocvar_nextmap);
1288                         Map_Goto();
1289                         alreadychangedlevel = TRUE;
1290                         return TRUE;
1291                 }
1292         if(autocvar_lastlevel)
1293         {
1294                 GameResetCfg();
1295                 localcmd("set lastlevel 0\ntogglemenu\n");
1296                 alreadychangedlevel = TRUE;
1297                 return TRUE;
1298         }
1299         return FALSE;
1300 };
1301
1302 void GotoNextMap()
1303 {
1304         //local string nextmap;
1305         //local float n, nummaps;
1306         //local string s;
1307         if (alreadychangedlevel)
1308                 return;
1309         alreadychangedlevel = TRUE;
1310
1311         {
1312                 string nextMap;
1313                 float allowReset;
1314
1315                 for(allowReset = 1; allowReset >= 0; --allowReset)
1316                 {
1317                         nextMap = GetNextMap();
1318                         if(nextMap != "")
1319                                 break;
1320
1321                         if(allowReset)
1322                         {
1323                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
1324                                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1325                                 if(autocvar_g_maplist_shuffle)
1326                                         ShuffleMaplist();
1327                                 localcmd("\nmenu_cmd sync\n");
1328                         }
1329                         else
1330                         {
1331                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1332                         }
1333                 }
1334                 Map_Goto();
1335         }
1336 };
1337
1338
1339 /*
1340 ============
1341 IntermissionThink
1342
1343 When the player presses attack or jump, change to the next level
1344 ============
1345 */
1346 .float autoscreenshot;
1347 void() MapVote_Start;
1348 void() MapVote_Think;
1349 float mapvote_initialized;
1350 void IntermissionThink()
1351 {
1352         FixIntermissionClient(self);
1353
1354         if(autocvar_sv_autoscreenshot)
1355         if(self.autoscreenshot > 0)
1356         if(time > self.autoscreenshot)
1357         {
1358                 self.autoscreenshot = -1;
1359                 if(clienttype(self) == CLIENTTYPE_REAL)
1360                         stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1361                 return;
1362         }
1363
1364         if (time < intermission_exittime)
1365                 return;
1366
1367         if(!mapvote_initialized)
1368                 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1369                         return;
1370
1371         MapVote_Start();
1372 };
1373
1374 /*
1375 ============
1376 FindIntermission
1377
1378 Returns the entity to view from
1379 ============
1380 */
1381 /*
1382 entity FindIntermission()
1383 {
1384         local   entity spot;
1385         local   float cyc;
1386
1387 // look for info_intermission first
1388         spot = find (world, classname, "info_intermission");
1389         if (spot)
1390         {       // pick a random one
1391                 cyc = random() * 4;
1392                 while (cyc > 1)
1393                 {
1394                         spot = find (spot, classname, "info_intermission");
1395                         if (!spot)
1396                                 spot = find (spot, classname, "info_intermission");
1397                         cyc = cyc - 1;
1398                 }
1399                 return spot;
1400         }
1401
1402 // then look for the start position
1403         spot = find (world, classname, "info_player_start");
1404         if (spot)
1405                 return spot;
1406
1407 // testinfo_player_start is only found in regioned levels
1408         spot = find (world, classname, "testplayerstart");
1409         if (spot)
1410                 return spot;
1411
1412 // then look for the start position
1413         spot = find (world, classname, "info_player_deathmatch");
1414         if (spot)
1415                 return spot;
1416
1417         //objerror ("FindIntermission: no spot");
1418         return world;
1419 };
1420 */
1421
1422 /*
1423 ===============================================================================
1424
1425 RULES
1426
1427 ===============================================================================
1428 */
1429
1430 void DumpStats(float final)
1431 {
1432         float file;
1433         string s;
1434         float to_console;
1435         float to_eventlog;
1436         float to_file;
1437         float i;
1438         entity e;
1439
1440         to_console = autocvar_sv_logscores_console;
1441         to_eventlog = autocvar_sv_eventlog;
1442         to_file = autocvar_sv_logscores_file;
1443
1444         if(!final)
1445         {
1446                 to_console = TRUE; // always print printstats replies
1447                 to_eventlog = FALSE; // but never print them to the event log
1448         }
1449
1450         if(to_eventlog)
1451                 if(autocvar_sv_eventlog_console)
1452                         to_console = FALSE; // otherwise we get the output twice
1453
1454         if(final)
1455                 s = ":scores:";
1456         else
1457                 s = ":status:";
1458         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1459
1460         if(to_console)
1461                 print(s, "\n");
1462         if(to_eventlog)
1463                 GameLogEcho(s);
1464         if(to_file)
1465         {
1466                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1467                 if(file == -1)
1468                         to_file = FALSE;
1469                 else
1470                         fputs(file, strcat(s, "\n"));
1471         }
1472
1473         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1474         if(to_console)
1475                 print(s, "\n");
1476         if(to_eventlog)
1477                 GameLogEcho(s);
1478         if(to_file)
1479                 fputs(file, strcat(s, "\n"));
1480
1481         FOR_EACH_CLIENT(other)
1482         {
1483                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1484                 {
1485                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1486                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1487                         if(other.classname == "player" || g_arena || g_ca || g_lms)
1488                                 s = strcat(s, ftos(other.team), ":");
1489                         else
1490                                 s = strcat(s, "spectator:");
1491
1492                         if(to_console)
1493                                 print(s, other.netname, "\n");
1494                         if(to_eventlog)
1495                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1496                         if(to_file)
1497                                 fputs(file, strcat(s, other.netname, "\n"));
1498                 }
1499         }
1500
1501         if(teams_matter)
1502         {
1503                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1504                 if(to_console)
1505                         print(s, "\n");
1506                 if(to_eventlog)
1507                         GameLogEcho(s);
1508                 if(to_file)
1509                         fputs(file, strcat(s, "\n"));
1510
1511                 for(i = 1; i < 16; ++i)
1512                 {
1513                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1514                         s = strcat(s, ":", ftos(i));
1515                         if(to_console)
1516                                 print(s, "\n");
1517                         if(to_eventlog)
1518                                 GameLogEcho(s);
1519                         if(to_file)
1520                                 fputs(file, strcat(s, "\n"));
1521                 }
1522         }
1523
1524         if(to_console)
1525                 print(":end\n");
1526         if(to_eventlog)
1527                 GameLogEcho(":end");
1528         if(to_file)
1529         {
1530                 fputs(file, ":end\n");
1531                 fclose(file);
1532         }
1533 }
1534
1535 void FixIntermissionClient(entity e)
1536 {
1537         string s;
1538         if(!e.autoscreenshot) // initial call
1539         {
1540                 e.angles = e.v_angle;
1541                 e.angles_x = -e.angles_x;
1542                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1543                 e.health = -2342;
1544                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1545                 e.solid = SOLID_NOT;
1546                 e.movetype = MOVETYPE_NONE;
1547                 e.takedamage = DAMAGE_NO;
1548                 if(e.weaponentity)
1549                 {
1550                         e.weaponentity.effects = EF_NODRAW;
1551                         if (e.weaponentity.weaponentity)
1552                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1553                 }
1554                 if(clienttype(e) == CLIENTTYPE_REAL)
1555                 {
1556                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1557                         s = autocvar_sv_intermission_cdtrack;
1558                         if(s != "")
1559                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1560                         msg_entity = e;
1561                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1562                 }
1563         }
1564
1565         //e.velocity = '0 0 0';
1566         //e.fixangle = TRUE;
1567
1568         // TODO halt weapon animation
1569 }
1570
1571
1572 /*
1573 go to the next level for deathmatch
1574 only called if a time or frag limit has expired
1575 */
1576 void NextLevel()
1577 {
1578         gameover = TRUE;
1579
1580         intermission_running = 1;
1581
1582 // enforce a wait time before allowing changelevel
1583         if(player_count > 0)
1584                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1585         else
1586                 intermission_exittime = -1;
1587
1588         /*
1589         WriteByte (MSG_ALL, SVC_CDTRACK);
1590         WriteByte (MSG_ALL, 3);
1591         WriteByte (MSG_ALL, 3);
1592         // done in FixIntermission
1593         */
1594
1595         //pos = FindIntermission ();
1596
1597         VoteReset();
1598
1599         DumpStats(TRUE);
1600
1601         // send statistics
1602         entity e;
1603         PlayerStats_EndMatch(1);
1604         FOR_EACH_CLIENT(e)
1605                 PlayerStats_AddGlobalInfo(e);
1606         PlayerStats_Shutdown();
1607
1608         if(autocvar_sv_eventlog)
1609                 GameLogEcho(":gameover");
1610
1611         GameLogClose();
1612
1613         FOR_EACH_PLAYER(other) {
1614                 FixIntermissionClient(other);
1615                 if(other.winning)
1616                         bprint(other.netname, " ^7wins.\n");
1617         }
1618
1619         if(autocvar_g_campaign)
1620                 CampaignPreIntermission();
1621
1622         localcmd("\nsv_hook_gameend\n");
1623 }
1624
1625 /*
1626 ============
1627 CheckRules_Player
1628
1629 Exit deathmatch games upon conditions
1630 ============
1631 */
1632 void CheckRules_Player()
1633 {
1634         if (gameover)   // someone else quit the game already
1635                 return;
1636
1637         if(self.deadflag == DEAD_NO)
1638                 self.play_time += frametime;
1639
1640         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1641         //   (div0: and that in CheckRules_World please)
1642 };
1643
1644 float checkrules_equality;
1645 float checkrules_suddendeathwarning;
1646 float checkrules_suddendeathend;
1647 float checkrules_overtimesadded; //how many overtimes have been already added
1648
1649 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1650 float WINNING_YES = 1; // winner found
1651 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1652 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1653
1654 float InitiateSuddenDeath()
1655 {
1656         // Check first whether normal overtimes could be added before initiating suddendeath mode
1657         // - for this timelimit_overtime needs to be >0 of course
1658         // - also check the winning condition calculated in the previous frame and only add normal overtime
1659         //   again, if at the point at which timelimit would be extended again, still no winner was found
1660         if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1661         {
1662                 return 1; // need to call InitiateOvertime later
1663         }
1664         else
1665         {
1666                 if(!checkrules_suddendeathend)
1667                 {
1668                         checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1669                         if(g_race && !g_race_qualifying)
1670                                 race_StartCompleting();
1671                 }
1672                 return 0;
1673         }
1674 }
1675
1676 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1677 {
1678         ++checkrules_overtimesadded;
1679         //add one more overtime by simply extending the timelimit
1680         float tl;
1681         tl = autocvar_timelimit;
1682         tl += autocvar_timelimit_overtime;
1683         cvar_set("timelimit", ftos(tl));
1684         string minutesPlural;
1685         if (autocvar_timelimit_overtime == 1)
1686                 minutesPlural = " ^3minute";
1687         else
1688                 minutesPlural = " ^3minutes";
1689
1690         bcenterprint(
1691                 strcat(
1692                         "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1693                         ftos(autocvar_timelimit_overtime),
1694                         minutesPlural,
1695                         " to the game!"
1696                 )
1697         );
1698 }
1699
1700 float GetWinningCode(float fraglimitreached, float equality)
1701 {
1702         if(autocvar_g_campaign == 1)
1703                 if(fraglimitreached)
1704                         return WINNING_YES;
1705                 else
1706                         return WINNING_NO;
1707
1708         else
1709                 if(equality)
1710                         if(fraglimitreached)
1711                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1712                         else
1713                                 return WINNING_NEVER;
1714                 else
1715                         if(fraglimitreached)
1716                                 return WINNING_YES;
1717                         else
1718                                 return WINNING_NO;
1719 }
1720
1721 // set the .winning flag for exactly those players with a given field value
1722 void SetWinners(.float field, float value)
1723 {
1724         entity head;
1725         FOR_EACH_PLAYER(head)
1726                 head.winning = (head.field == value);
1727 }
1728
1729 // set the .winning flag for those players with a given field value
1730 void AddWinners(.float field, float value)
1731 {
1732         entity head;
1733         FOR_EACH_PLAYER(head)
1734                 if(head.field == value)
1735                         head.winning = 1;
1736 }
1737
1738 // clear the .winning flags
1739 void ClearWinners(void)
1740 {
1741         entity head;
1742         FOR_EACH_PLAYER(head)
1743                 head.winning = 0;
1744 }
1745
1746 // Onslaught winning condition:
1747 // game terminates if only one team has a working generator (or none)
1748 float WinningCondition_Onslaught()
1749 {
1750         entity head;
1751         local float t1, t2, t3, t4;
1752
1753         WinningConditionHelper(); // set worldstatus
1754
1755         if(inWarmupStage)
1756                 return WINNING_NO;
1757
1758         // first check if the game has ended
1759         t1 = t2 = t3 = t4 = 0;
1760         head = find(world, classname, "onslaught_generator");
1761         while (head)
1762         {
1763                 if (head.health > 0)
1764                 {
1765                         if (head.team == COLOR_TEAM1) t1 = 1;
1766                         if (head.team == COLOR_TEAM2) t2 = 1;
1767                         if (head.team == COLOR_TEAM3) t3 = 1;
1768                         if (head.team == COLOR_TEAM4) t4 = 1;
1769                 }
1770                 head = find(head, classname, "onslaught_generator");
1771         }
1772         if (t1 + t2 + t3 + t4 < 2)
1773         {
1774                 // game over, only one team remains (or none)
1775                 ClearWinners();
1776                 if (t1) SetWinners(team, COLOR_TEAM1);
1777                 if (t2) SetWinners(team, COLOR_TEAM2);
1778                 if (t3) SetWinners(team, COLOR_TEAM3);
1779                 if (t4) SetWinners(team, COLOR_TEAM4);
1780                 dprint("Have a winner, ending game.\n");
1781                 return WINNING_YES;
1782         }
1783
1784         // Two or more teams remain
1785         return WINNING_NO;
1786 }
1787
1788 float LMS_NewPlayerLives()
1789 {
1790         float fl;
1791         fl = autocvar_fraglimit;
1792         if(fl == 0)
1793                 fl = 999;
1794
1795         // first player has left the game for dying too much? Nobody else can get in.
1796         if(lms_lowest_lives < 1)
1797                 return 0;
1798
1799         if(!autocvar_g_lms_join_anytime)
1800                 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1801                         return 0;
1802
1803         return bound(1, lms_lowest_lives, fl);
1804 }
1805
1806 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1807 // they win. Otherwise the defending team wins once the timelimit passes.
1808 void assault_new_round();
1809 float WinningCondition_Assault()
1810 {
1811         local float status;
1812
1813         WinningConditionHelper(); // set worldstatus
1814
1815         status = WINNING_NO;
1816         // as the timelimit has not yet passed just assume the defending team will win
1817         if(assault_attacker_team == COLOR_TEAM1)
1818         {
1819                 SetWinners(team, COLOR_TEAM2);
1820         }
1821         else
1822         {
1823                 SetWinners(team, COLOR_TEAM1);
1824         }
1825
1826         local entity ent;
1827         ent = find(world, classname, "target_assault_roundend");
1828         if(ent)
1829         {
1830                 if(ent.winning) // round end has been triggered by attacking team
1831                 {
1832                         bprint("ASSAULT: round completed...\n");
1833                         SetWinners(team, assault_attacker_team);
1834
1835                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1836
1837                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1838                         {
1839                                 status = WINNING_YES;
1840                         }
1841                         else
1842                         {
1843                                 local entity oldself;
1844                                 oldself = self;
1845                                 self = ent;
1846                                 assault_new_round();
1847                                 self = oldself;
1848                         }
1849                 }
1850         }
1851
1852         return status;
1853 }
1854
1855 // LMS winning condition: game terminates if and only if there's at most one
1856 // one player who's living lives. Top two scores being equal cancels the time
1857 // limit.
1858 float WinningCondition_LMS()
1859 {
1860         entity head, head2;
1861         float have_player;
1862         float have_players;
1863         float l;
1864
1865         have_player = FALSE;
1866         have_players = FALSE;
1867         l = LMS_NewPlayerLives();
1868
1869         head = find(world, classname, "player");
1870         if(head)
1871                 have_player = TRUE;
1872         head2 = find(head, classname, "player");
1873         if(head2)
1874                 have_players = TRUE;
1875
1876         if(have_player)
1877         {
1878                 // we have at least one player
1879                 if(have_players)
1880                 {
1881                         // two or more active players - continue with the game
1882                 }
1883                 else
1884                 {
1885                         // exactly one player?
1886
1887                         ClearWinners();
1888                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1889
1890                         if(l)
1891                         {
1892                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1893                                 return WINNING_NO;
1894                         }
1895                         else
1896                         {
1897                                 // a winner!
1898                                 // and assign him his first place
1899                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1900                                 return WINNING_YES;
1901                         }
1902                 }
1903         }
1904         else
1905         {
1906                 // nobody is playing at all...
1907                 if(l)
1908                 {
1909                         // wait for players...
1910                 }
1911                 else
1912                 {
1913                         // SNAFU (maybe a draw game?)
1914                         ClearWinners();
1915                         dprint("No players, ending game.\n");
1916                         return WINNING_YES;
1917                 }
1918         }
1919
1920         // When we get here, we have at least two players who are actually LIVING,
1921         // now check if the top two players have equal score.
1922         WinningConditionHelper();
1923
1924         ClearWinners();
1925         if(WinningConditionHelper_winner)
1926                 WinningConditionHelper_winner.winning = TRUE;
1927         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1928                 return WINNING_NEVER;
1929
1930         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1931         return WINNING_NO;
1932 }
1933
1934 void ShuffleMaplist()
1935 {
1936         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1937 }
1938
1939 float leaderfrags;
1940 float WinningCondition_Scores(float limit, float leadlimit)
1941 {
1942         float limitreached;
1943
1944         // TODO make everything use THIS winning condition (except LMS)
1945         WinningConditionHelper();
1946
1947         if(teams_matter)
1948         {
1949                 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1950                 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1951                 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1952                 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1953         }
1954
1955         ClearWinners();
1956         if(WinningConditionHelper_winner)
1957                 WinningConditionHelper_winner.winning = 1;
1958         if(WinningConditionHelper_winnerteam >= 0)
1959                 SetWinners(team, WinningConditionHelper_winnerteam);
1960
1961         if(WinningConditionHelper_lowerisbetter)
1962         {
1963                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1964                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1965                 limit = -limit;
1966         }
1967
1968         if(WinningConditionHelper_zeroisworst)
1969                 leadlimit = 0; // not supported in this mode
1970
1971         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1972         // these modes always score in increments of 1, thus this makes sense
1973         {
1974                 if(leaderfrags != WinningConditionHelper_topscore)
1975                 {
1976                         leaderfrags = WinningConditionHelper_topscore;
1977
1978                         if (limit)
1979                         if (leaderfrags == limit - 1)
1980                                 Announce("1fragleft");
1981                         else if (leaderfrags == limit - 2)
1982                                 Announce("2fragsleft");
1983                         else if (leaderfrags == limit - 3)
1984                                 Announce("3fragsleft");
1985                 }
1986         }
1987
1988         limitreached = FALSE;
1989         if(limit)
1990                 if(WinningConditionHelper_topscore >= limit)
1991                         limitreached = TRUE;
1992         if(leadlimit)
1993         {
1994                 float leadlimitreached;
1995                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1996                 if(autocvar_leadlimit_and_fraglimit)
1997                         limitreached = (limitreached && leadlimitreached);
1998                 else
1999                         limitreached = (limitreached || leadlimitreached);
2000         }
2001
2002         return GetWinningCode(
2003                 WinningConditionHelper_topscore && limitreached,
2004                 WinningConditionHelper_equality
2005         );
2006 }
2007
2008 float WinningCondition_Race(float fraglimit)
2009 {
2010         float wc;
2011         entity p;
2012         float n, c;
2013
2014         n = 0;
2015         c = 0;
2016         FOR_EACH_PLAYER(p)
2017         {
2018                 ++n;
2019                 if(p.race_completed)
2020                         ++c;
2021         }
2022         if(n && (n == c))
2023                 return WINNING_YES;
2024         wc = WinningCondition_Scores(fraglimit, 0);
2025
2026         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2027         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2028         // do NOT support equality when the laps are all raced!
2029                 return WINNING_STARTSUDDENDEATHOVERTIME;
2030         else
2031                 return WINNING_NEVER;
2032         return wc;
2033 }
2034
2035 void ReadyRestart();
2036 float WinningCondition_QualifyingThenRace(float limit)
2037 {
2038         float wc;
2039         wc = WinningCondition_Scores(limit, 0);
2040
2041         // NEVER initiate overtime
2042         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2043         {
2044                 return WINNING_YES;
2045         }
2046
2047         return wc;
2048 }
2049
2050 float WinningCondition_RanOutOfSpawns()
2051 {
2052         entity head;
2053
2054         if(have_team_spawns <= 0)
2055                 return WINNING_NO;
2056
2057         if(!some_spawn_has_been_used)
2058                 return WINNING_NO;
2059
2060         team1_score = team2_score = team3_score = team4_score = 0;
2061
2062         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2063         {
2064                 if(head.team == COLOR_TEAM1)
2065                         team1_score = 1;
2066                 else if(head.team == COLOR_TEAM2)
2067                         team2_score = 1;
2068                 else if(head.team == COLOR_TEAM3)
2069                         team3_score = 1;
2070                 else if(head.team == COLOR_TEAM4)
2071                         team4_score = 1;
2072         }
2073
2074         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2075         {
2076                 if(head.team == COLOR_TEAM1)
2077                         team1_score = 1;
2078                 else if(head.team == COLOR_TEAM2)
2079                         team2_score = 1;
2080                 else if(head.team == COLOR_TEAM3)
2081                         team3_score = 1;
2082                 else if(head.team == COLOR_TEAM4)
2083                         team4_score = 1;
2084         }
2085
2086         ClearWinners();
2087         if(team1_score + team2_score + team3_score + team4_score == 0)
2088         {
2089                 checkrules_equality = TRUE;
2090                 return WINNING_YES;
2091         }
2092         else if(team1_score + team2_score + team3_score + team4_score == 1)
2093         {
2094                 float t, i;
2095                 if(team1_score) t = COLOR_TEAM1;
2096                 if(team2_score) t = COLOR_TEAM2;
2097                 if(team3_score) t = COLOR_TEAM3;
2098                 if(team4_score) t = COLOR_TEAM4;
2099                 CheckAllowedTeams(world);
2100                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2101                 {
2102                         if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2103                         if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2104                         if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2105                         if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2106                 }
2107
2108                 AddWinners(team, t);
2109                 return WINNING_YES;
2110         }
2111         else
2112                 return WINNING_NO;
2113 }
2114
2115 /*
2116 ============
2117 CheckRules_World
2118
2119 Exit deathmatch games upon conditions
2120 ============
2121 */
2122 void CheckRules_World()
2123 {
2124         float timelimit;
2125         float fraglimit;
2126         float leadlimit;
2127
2128         VoteThink();
2129         MapVote_Think();
2130
2131         SetDefaultAlpha();
2132
2133         /*
2134         MapVote_Think should now do that part
2135         if (intermission_running)
2136                 if (time >= intermission_exittime + 60)
2137                 {
2138                         if(!DoNextMapOverride())
2139                                 GotoNextMap();
2140                         return;
2141                 }
2142         */
2143
2144         if (gameover)   // someone else quit the game already
2145         {
2146                 if(player_count == 0) // Nobody there? Then let's go to the next map
2147                         MapVote_Start();
2148                         // this will actually check the player count in the next frame
2149                         // again, but this shouldn't hurt
2150                 return;
2151         }
2152
2153         timelimit = autocvar_timelimit * 60;
2154         fraglimit = autocvar_fraglimit;
2155         leadlimit = autocvar_leadlimit;
2156
2157         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2158         {
2159                 if(timelimit > 0)
2160                         timelimit = 0; // timelimit is not made for warmup
2161                 if(fraglimit > 0)
2162                         fraglimit = 0; // no fraglimit for now
2163                 leadlimit = 0; // no leadlimit for now
2164         }
2165
2166         if(g_onslaught)
2167                 timelimit = 0; // ONS has its own overtime rule
2168
2169         if(timelimit > 0)
2170         {
2171                 timelimit += game_starttime;
2172         }
2173         else if (timelimit < 0)
2174         {
2175                 // endmatch
2176                 NextLevel();
2177                 return;
2178         }
2179
2180         float wantovertime;
2181         wantovertime = 0;
2182
2183         if(checkrules_suddendeathend)
2184         {
2185                 if(!checkrules_suddendeathwarning)
2186                 {
2187                         checkrules_suddendeathwarning = TRUE;
2188                         if(g_race && !g_race_qualifying)
2189                                 bcenterprint("^3Everyone, finish your lap! The race is over!");
2190                         else
2191                                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2192                 }
2193         }
2194         else
2195         {
2196                 if (timelimit && time >= timelimit)
2197                 {
2198                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2199                         {
2200                                 float totalplayers;
2201                                 float playerswithlaps;
2202                                 float readyplayers;
2203                                 entity head;
2204                                 totalplayers = playerswithlaps = readyplayers = 0;
2205                                 FOR_EACH_PLAYER(head)
2206                                 {
2207                                         ++totalplayers;
2208                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2209                                                 ++playerswithlaps;
2210                                         if(head.ready)
2211                                                 ++readyplayers;
2212                                 }
2213
2214                                 // at least 2 of the players have completed a lap: start the RACE
2215                                 // otherwise, the players should end the qualifying on their own
2216                                 if(readyplayers || playerswithlaps >= 2)
2217                                 {
2218                                         checkrules_suddendeathend = 0;
2219                                         ReadyRestart(); // go to race
2220                                         return;
2221                                 }
2222                                 else
2223                                         wantovertime |= InitiateSuddenDeath();
2224                         }
2225                         else
2226                                 wantovertime |= InitiateSuddenDeath();
2227                 }
2228         }
2229
2230         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2231         {
2232                 NextLevel();
2233                 return;
2234         }
2235
2236         float checkrules_status;
2237         checkrules_status = WinningCondition_RanOutOfSpawns();
2238         if(checkrules_status == WINNING_YES)
2239         {
2240                 bprint("Hey! Someone ran out of spawns!\n");
2241         }
2242         else if(g_race && !g_race_qualifying && timelimit >= 0)
2243         {
2244                 checkrules_status = WinningCondition_Race(fraglimit);
2245                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2246         }
2247         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2248         {
2249                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2250                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2251         }
2252         else if(g_assault)
2253         {
2254                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2255         }
2256         else if(g_lms)
2257         {
2258                 checkrules_status = WinningCondition_LMS();
2259         }
2260         else if (g_onslaught)
2261         {
2262                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2263         }
2264         else
2265         {
2266                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2267                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2268         }
2269
2270         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2271         {
2272                 checkrules_status = WINNING_NEVER;
2273                 checkrules_overtimesadded = -1;
2274                 wantovertime |= InitiateSuddenDeath();
2275         }
2276
2277         if(checkrules_status == WINNING_NEVER)
2278                 // equality cases! Nobody wins if the overtime ends in a draw.
2279                 ClearWinners();
2280
2281         if(wantovertime)
2282         {
2283                 if(checkrules_status == WINNING_NEVER)
2284                         InitiateOvertime();
2285                 else
2286                         checkrules_status = WINNING_YES;
2287         }
2288
2289         if(checkrules_suddendeathend)
2290                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2291                         checkrules_status = WINNING_YES;
2292
2293         if(checkrules_status == WINNING_YES)
2294         {
2295                 //print("WINNING\n");
2296                 NextLevel();
2297         }
2298 };
2299
2300 float mapvote_nextthink;
2301 float mapvote_initialized;
2302 float mapvote_keeptwotime;
2303 float mapvote_timeout;
2304 string mapvote_message;
2305 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2306 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2307 float mapvote_screenshot_dirs_count;
2308
2309 float mapvote_count;
2310 float mapvote_count_real;
2311 string mapvote_maps[MAPVOTE_COUNT];
2312 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2313 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2314 float mapvote_maps_suggested[MAPVOTE_COUNT];
2315 string mapvote_suggestions[MAPVOTE_COUNT];
2316 float mapvote_suggestion_ptr;
2317 float mapvote_maxlen;
2318 float mapvote_voters;
2319 float mapvote_votes[MAPVOTE_COUNT];
2320 float mapvote_run;
2321 float mapvote_detail;
2322 float mapvote_abstain;
2323 .float mapvote;
2324
2325 void MapVote_ClearAllVotes()
2326 {
2327         FOR_EACH_CLIENT(other)
2328                 other.mapvote = 0;
2329 }
2330
2331 string MapVote_Suggest(string m)
2332 {
2333         float i;
2334         if(m == "")
2335                 return "That's not how to use this command.";
2336         if(!autocvar_g_maplist_votable_suggestions)
2337                 return "Suggestions are not accepted on this server.";
2338         if(mapvote_initialized)
2339                 return "Can't suggest - voting is already in progress!";
2340         m = MapInfo_FixName(m);
2341         if(!m)
2342                 return "The map you suggested is not available on this server.";
2343         if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2344                 if(Map_IsRecent(m))
2345                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2346
2347         if(!MapInfo_CheckMap(m))
2348                 return "The map you suggested does not support the current game mode.";
2349         for(i = 0; i < mapvote_suggestion_ptr; ++i)
2350                 if(mapvote_suggestions[i] == m)
2351                         return "This map was already suggested.";
2352         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2353         {
2354                 i = floor(random() * mapvote_suggestion_ptr);
2355         }
2356         else
2357         {
2358                 i = mapvote_suggestion_ptr;
2359                 mapvote_suggestion_ptr += 1;
2360         }
2361         if(mapvote_suggestions[i] != "")
2362                 strunzone(mapvote_suggestions[i]);
2363         mapvote_suggestions[i] = strzone(m);
2364         if(autocvar_sv_eventlog)
2365                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2366         return strcat("Suggestion of ", m, " accepted.");
2367 }
2368
2369 void MapVote_AddVotable(string nextMap, float isSuggestion)
2370 {
2371         float j, i, o;
2372         string pakfile, mapfile;
2373
2374         if(nextMap == "")
2375                 return;
2376         for(j = 0; j < mapvote_count; ++j)
2377                 if(mapvote_maps[j] == nextMap)
2378                         return;
2379         if(strlen(nextMap) > mapvote_maxlen)
2380                 mapvote_maxlen = strlen(nextMap);
2381         mapvote_maps[mapvote_count] = strzone(nextMap);
2382         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2383
2384         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2385         {
2386                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2387                 pakfile = whichpack(strcat(mapfile, ".tga"));
2388                 if(pakfile == "")
2389                         pakfile = whichpack(strcat(mapfile, ".jpg"));
2390                 if(pakfile == "")
2391                         pakfile = whichpack(strcat(mapfile, ".png"));
2392                 if(pakfile != "")
2393                         break;
2394         }
2395         if(i >= mapvote_screenshot_dirs_count)
2396                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2397         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2398                 pakfile = substring(pakfile, o, -1);
2399
2400         mapvote_maps_screenshot_dir[mapvote_count] = i;
2401         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2402
2403         mapvote_count += 1;
2404 }
2405
2406 void MapVote_Spawn();
2407 void MapVote_Init()
2408 {
2409         float i;
2410         float nmax, smax;
2411
2412         MapVote_ClearAllVotes();
2413
2414         mapvote_count = 0;
2415         mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2416         mapvote_abstain = autocvar_g_maplist_votable_abstain;
2417
2418         if(mapvote_abstain)
2419                 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2420         else
2421                 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2422         smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2423
2424         // we need this for AddVotable, as that cycles through the screenshot dirs
2425         mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2426         if(mapvote_screenshot_dirs_count == 0)
2427                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2428         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2429         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2430                 mapvote_screenshot_dirs[i] = strzone(argv(i));
2431
2432         if(mapvote_suggestion_ptr)
2433                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2434                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2435
2436         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2437                 MapVote_AddVotable(GetNextMap(), FALSE);
2438
2439         if(mapvote_count == 0)
2440         {
2441                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2442                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2443                 if(autocvar_g_maplist_shuffle)
2444                         ShuffleMaplist();
2445                 localcmd("\nmenu_cmd sync\n");
2446                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2447                         MapVote_AddVotable(GetNextMap(), FALSE);
2448         }
2449
2450         mapvote_count_real = mapvote_count;
2451         if(mapvote_abstain)
2452                 MapVote_AddVotable("don't care", 0);
2453
2454         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2455
2456         mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2457         mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2458         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2459                 mapvote_keeptwotime = 0;
2460         mapvote_message = "Choose a map and press its key!";
2461
2462         MapVote_Spawn();
2463 }
2464
2465 void MapVote_SendPicture(float id)
2466 {
2467         msg_entity = self;
2468         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2469         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2470         WriteByte(MSG_ONE, id);
2471         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2472 }
2473
2474 float GameCommand_MapVote(string cmd)
2475 {
2476         if(!intermission_running)
2477                 return FALSE;
2478
2479         if(cmd == "mv_getpic")
2480         {
2481                 MapVote_SendPicture(stof(argv(1)));
2482                 return TRUE;
2483         }
2484
2485         return FALSE;
2486 }
2487
2488 float MapVote_GetMapMask()
2489 {
2490         float mask, i, power;
2491         mask = 0;
2492         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2493                 if(mapvote_maps[i] != "")
2494                         mask |= power;
2495         return mask;
2496 }
2497
2498 entity mapvote_ent;
2499 float MapVote_SendEntity(entity to, float sf)
2500 {
2501         float i;
2502
2503         if(sf & 1)
2504                 sf &~= 2; // if we send 1, we don't need to also send 2
2505
2506         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2507         WriteByte(MSG_ENTITY, sf);
2508
2509         if(sf & 1)
2510         {
2511                 // flag 1 == initialization
2512                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2513                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2514                 WriteString(MSG_ENTITY, "");
2515                 WriteByte(MSG_ENTITY, mapvote_count);
2516                 WriteByte(MSG_ENTITY, mapvote_abstain);
2517                 WriteByte(MSG_ENTITY, mapvote_detail);
2518                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2519                 if(mapvote_count <= 8)
2520                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2521                 else
2522                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2523                 for(i = 0; i < mapvote_count; ++i)
2524                         if(mapvote_maps[i] != "")
2525                         {
2526                                 if(mapvote_abstain && i == mapvote_count - 1)
2527                                 {
2528                                         WriteString(MSG_ENTITY, ""); // abstain needs no text
2529                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack
2530                                         WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2531                                 }
2532                                 else
2533                                 {
2534                                         WriteString(MSG_ENTITY, mapvote_maps[i]);
2535                                         WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2536                                         WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2537                                 }
2538                         }
2539         }
2540
2541         if(sf & 2)
2542         {
2543                 // flag 2 == update of mask
2544                 if(mapvote_count <= 8)
2545                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2546                 else
2547                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2548         }
2549
2550         if(sf & 4)
2551         {
2552                 if(mapvote_detail)
2553                         for(i = 0; i < mapvote_count; ++i)
2554                                 if(mapvote_maps[i] != "")
2555                                         WriteByte(MSG_ENTITY, mapvote_votes[i]);
2556
2557                 WriteByte(MSG_ENTITY, to.mapvote);
2558         }
2559
2560         return TRUE;
2561 }
2562
2563 void MapVote_Spawn()
2564 {
2565         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2566 }
2567
2568 void MapVote_TouchMask()
2569 {
2570         mapvote_ent.SendFlags |= 2;
2571 }
2572
2573 void MapVote_TouchVotes(entity voter)
2574 {
2575         mapvote_ent.SendFlags |= 4;
2576 }
2577
2578 float MapVote_Finished(float mappos)
2579 {
2580         string result;
2581         float i;
2582         float didntvote;
2583
2584         if(autocvar_sv_eventlog)
2585         {
2586                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2587                 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2588                 didntvote = mapvote_voters;
2589                 for(i = 0; i < mapvote_count; ++i)
2590                         if(mapvote_maps[i] != "")
2591                         {
2592                                 didntvote -= mapvote_votes[i];
2593                                 if(i != mappos)
2594                                 {
2595                                         result = strcat(result, ":", mapvote_maps[i]);
2596                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2597                                 }
2598                         }
2599                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2600
2601                 GameLogEcho(result);
2602                 if(mapvote_maps_suggested[mappos])
2603                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2604         }
2605
2606         FOR_EACH_REALCLIENT(other)
2607                 FixClientCvars(other);
2608
2609         Map_Goto_SetStr(mapvote_maps[mappos]);
2610         Map_Goto();
2611         alreadychangedlevel = TRUE;
2612         return TRUE;
2613 }
2614 void MapVote_CheckRules_1()
2615 {
2616         float i;
2617
2618         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2619         {
2620                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2621                 mapvote_votes[i] = 0;
2622         }
2623
2624         mapvote_voters = 0;
2625         FOR_EACH_REALCLIENT(other)
2626         {
2627                 ++mapvote_voters;
2628                 if(other.mapvote)
2629                 {
2630                         i = other.mapvote - 1;
2631                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2632                         mapvote_votes[i] = mapvote_votes[i] + 1;
2633                 }
2634         }
2635 }
2636
2637 float MapVote_CheckRules_2()
2638 {
2639         float i;
2640         float firstPlace, secondPlace;
2641         float firstPlaceVotes, secondPlaceVotes;
2642         float mapvote_voters_real;
2643         string result;
2644
2645         if(mapvote_count_real == 1)
2646                 return MapVote_Finished(0);
2647
2648         mapvote_voters_real = mapvote_voters;
2649         if(mapvote_abstain)
2650                 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2651
2652         RandomSelection_Init();
2653         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2654                 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2655         firstPlace = RandomSelection_chosen_float;
2656         firstPlaceVotes = RandomSelection_best_priority;
2657         //dprint("First place: ", ftos(firstPlace), "\n");
2658         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2659
2660         RandomSelection_Init();
2661         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2662                 if(i != firstPlace)
2663                         RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2664         secondPlace = RandomSelection_chosen_float;
2665         secondPlaceVotes = RandomSelection_best_priority;
2666         //dprint("Second place: ", ftos(secondPlace), "\n");
2667         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2668
2669         if(firstPlace == -1)
2670                 error("No first place in map vote... WTF?");
2671
2672         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2673                 return MapVote_Finished(firstPlace);
2674
2675         if(mapvote_keeptwotime)
2676                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2677                 {
2678                         float didntvote;
2679                         MapVote_TouchMask();
2680                         mapvote_message = "Now decide between the TOP TWO!";
2681                         mapvote_keeptwotime = 0;
2682                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2683                         result = strcat(result, ":", ftos(firstPlaceVotes));
2684                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2685                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2686                         didntvote = mapvote_voters;
2687                         for(i = 0; i < mapvote_count; ++i)
2688                                 if(mapvote_maps[i] != "")
2689                                 {
2690                                         didntvote -= mapvote_votes[i];
2691                                         if(i != firstPlace)
2692                                                 if(i != secondPlace)
2693                                                 {
2694                                                         result = strcat(result, ":", mapvote_maps[i]);
2695                                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2696                                                         if(i < mapvote_count_real)
2697                                                         {
2698                                                                 strunzone(mapvote_maps[i]);
2699                                                                 mapvote_maps[i] = "";
2700                                                                 strunzone(mapvote_maps_pakfile[i]);
2701                                                                 mapvote_maps_pakfile[i] = "";
2702                                                         }
2703                                                 }
2704                                 }
2705                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2706                         if(autocvar_sv_eventlog)
2707                                 GameLogEcho(result);
2708                 }
2709
2710         return FALSE;
2711 }
2712 void MapVote_Tick()
2713 {
2714         float keeptwo;
2715         float totalvotes;
2716
2717         keeptwo = mapvote_keeptwotime;
2718         MapVote_CheckRules_1(); // count
2719         if(MapVote_CheckRules_2()) // decide
2720                 return;
2721
2722         totalvotes = 0;
2723         FOR_EACH_REALCLIENT(other)
2724         {
2725                 // hide scoreboard again
2726                 if(other.health != 2342)
2727                 {
2728                         other.health = 2342;
2729                         other.impulse = 0;
2730                         if(clienttype(other) == CLIENTTYPE_REAL)
2731                         {
2732                                 msg_entity = other;
2733                                 WriteByte(MSG_ONE, SVC_FINALE);
2734                                 WriteString(MSG_ONE, "");
2735                         }
2736                 }
2737
2738                 // clear possibly invalid votes
2739                 if(mapvote_maps[other.mapvote - 1] == "")
2740                         other.mapvote = 0;
2741                 // use impulses as new vote
2742                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2743                         if(mapvote_maps[other.impulse - 1] != "")
2744                         {
2745                                 other.mapvote = other.impulse;
2746                                 MapVote_TouchVotes(other);
2747                         }
2748                 other.impulse = 0;
2749
2750                 if(other.mapvote)
2751                         ++totalvotes;
2752         }
2753
2754         MapVote_CheckRules_1(); // just count
2755 }
2756 void MapVote_Start()
2757 {
2758         if(mapvote_run)
2759                 return;
2760
2761         // wait for stats to be sent first
2762         if(!playerstats_waitforme)
2763                 return;
2764
2765         MapInfo_Enumerate();
2766         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2767                 mapvote_run = TRUE;
2768 }
2769 void MapVote_Think()
2770 {
2771         if(!mapvote_run)
2772                 return;
2773
2774         if(alreadychangedlevel)
2775                 return;
2776
2777         if(time < mapvote_nextthink)
2778                 return;
2779         //dprint("tick\n");
2780
2781         mapvote_nextthink = time + 0.5;
2782
2783         if(!mapvote_initialized)
2784         {
2785                 if(autocvar_rescan_pending == 1)
2786                 {
2787                         cvar_set("rescan_pending", "2");
2788                         localcmd("fs_rescan\nrescan_pending 3\n");
2789                         return;
2790                 }
2791                 else if(autocvar_rescan_pending == 2)
2792                 {
2793                         return;
2794                 }
2795                 else if(autocvar_rescan_pending == 3)
2796                 {
2797                         // now build missing mapinfo files
2798                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2799                                 return;
2800
2801                         // we're done, start the timer
2802                         cvar_set("rescan_pending", "0");
2803                 }
2804
2805                 mapvote_initialized = TRUE;
2806                 if(DoNextMapOverride())
2807                         return;
2808                 if(!autocvar_g_maplist_votable || player_count <= 0)
2809                 {
2810                         GotoNextMap();
2811                         return;
2812                 }
2813                 MapVote_Init();
2814         }
2815
2816         MapVote_Tick();
2817 };
2818
2819 string GotoMap(string m)
2820 {
2821         if(!MapInfo_CheckMap(m))
2822                 return "The map you chose is not available on this server.";
2823         cvar_set("nextmap", m);
2824         cvar_set("timelimit", "-1");
2825         if(mapvote_initialized || alreadychangedlevel)
2826         {
2827                 if(DoNextMapOverride())
2828                         return "Map switch initiated.";
2829                 else
2830                         return "Hm... no. For some reason I like THIS map more.";
2831         }
2832         else
2833                 return "Map switch will happen after scoreboard.";
2834 }
2835
2836
2837 void EndFrame()
2838 {
2839         float altime;
2840         FOR_EACH_REALCLIENT(self)
2841         {
2842                 if(self.classname == "spectator")
2843                 {
2844                         if(self.enemy.typehitsound)
2845                                 self.typehit_time = time;
2846                         else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2847                                 self.hit_time = time;
2848                 }
2849                 else
2850                 {
2851                         if(self.typehitsound)
2852                                 self.typehit_time = time;
2853                         else if(self.hitsound && self.cvar_cl_hitsound)
2854                                 self.hit_time = time;
2855                 }
2856         }
2857         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2858         // add 1 frametime because after this, engine SV_Physics
2859         // increases time by a frametime and then networks the frame
2860         // add another frametime because client shows everything with
2861         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2862         // needed!
2863         FOR_EACH_CLIENT(self)
2864         {
2865                 self.hitsound = FALSE;
2866                 self.typehitsound = FALSE;
2867                 antilag_record(self, altime);
2868         }
2869 }
2870
2871
2872 /*
2873  * RedirectionThink:
2874  * returns TRUE if redirecting
2875  */
2876 float redirection_timeout;
2877 float redirection_nextthink;
2878 float RedirectionThink()
2879 {
2880         float clients_found;
2881
2882         if(redirection_target == "")
2883                 return FALSE;
2884
2885         if(!redirection_timeout)
2886         {
2887                 cvar_set("sv_public", "-2");
2888                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2889                 if(redirection_target == "self")
2890                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2891                 else
2892                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2893         }
2894
2895         if(time < redirection_nextthink)
2896                 return TRUE;
2897
2898         redirection_nextthink = time + 1;
2899
2900         clients_found = 0;
2901         FOR_EACH_REALCLIENT(self)
2902         {
2903                 print("Redirecting: sending connect command to ", self.netname, "\n");
2904                 if(redirection_target == "self")
2905                         stuffcmd(self, "\ndisconnect; reconnect\n");
2906                 else
2907                         stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2908                 ++clients_found;
2909         }
2910
2911         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2912
2913         if(time > redirection_timeout || clients_found == 0)
2914                 localcmd("\nwait; wait; wait; quit\n");
2915
2916         return TRUE;
2917 }
2918
2919 void TargetMusic_RestoreGame();
2920 void RestoreGame()
2921 {
2922         // Loaded from a save game
2923         // some things then break, so let's work around them...
2924
2925         // Progs DB (capture records)
2926         ServerProgsDB = db_load("server.db");
2927
2928         // Mapinfo
2929         MapInfo_Shutdown();
2930         MapInfo_Enumerate();
2931         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2932         WeaponStats_Init();
2933
2934         TargetMusic_RestoreGame();
2935 }
2936
2937 void SV_Shutdown()
2938 {
2939         entity e;
2940
2941         if(gameover > 1) // shutting down already?
2942                 return;
2943
2944         gameover = 2; // 2 = server shutting down
2945
2946         if(world_initialized > 0)
2947         {
2948                 world_initialized = 0;
2949                 print("Saving persistent data...\n");
2950                 Ban_SaveBans();
2951
2952                 PlayerStats_EndMatch(0);
2953                 FOR_EACH_CLIENT(e)
2954                         PlayerStats_AddGlobalInfo(e);
2955                 PlayerStats_Shutdown();
2956
2957                 if(!cheatcount_total)
2958                 {
2959                         if(autocvar_sv_db_saveasdump)
2960                                 db_dump(ServerProgsDB, "server.db");
2961                         else
2962                                 db_save(ServerProgsDB, "server.db");
2963                 }
2964                 if(autocvar_developer)
2965                 {
2966                         if(autocvar_sv_db_saveasdump)
2967                                 db_dump(TemporaryDB, "server-temp.db");
2968                         else
2969                                 db_save(TemporaryDB, "server-temp.db");
2970                 }
2971                 CheatShutdown(); // must be after cheatcount check
2972                 db_close(ServerProgsDB);
2973                 db_close(TemporaryDB);
2974                 print("done!\n");
2975                 // tell the bot system the game is ending now
2976                 bot_endgame();
2977
2978                 WeaponStats_Shutdown();
2979                 MapInfo_Shutdown();
2980         }
2981         else if(world_initialized == 0)
2982         {
2983                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2984         }
2985 }