2a3ede6b8d8e3071d6c6215449d4ffac7bb509eb
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include <server/mutators/_mod.qh>
17 #include "race.qh"
18 #include "scores.qh"
19 #include "scores_rules.qh"
20 #include "teamplay.qh"
21 #include "weapons/weaponstats.qh"
22 #include "../common/constants.qh"
23 #include <common/net_linked.qh>
24 #include "../common/deathtypes/all.qh"
25 #include "../common/gamemodes/sv_rules.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/_mod.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/vehicles/all.qh"
30 #include "../common/notifications/all.qh"
31 #include "../common/physics/player.qh"
32 #include "../common/playerstats.qh"
33 #include "../common/stats.qh"
34 #include "../common/teams.qh"
35 #include "../common/mapobjects/trigger/secret.qh"
36 #include "../common/mapobjects/target/music.qh"
37 #include "../common/util.qh"
38 #include "../common/items/_mod.qh"
39 #include <common/weapons/_all.qh>
40 #include "../common/state.qh"
41
42 const float LATENCY_THINKRATE = 10;
43 .float latency_sum;
44 .float latency_cnt;
45 .float latency_time;
46 entity pingplreport;
47 void PingPLReport_Think(entity this)
48 {
49         float delta;
50         entity e;
51
52         delta = 3 / maxclients;
53         if(delta < sys_frametime)
54                 delta = 0;
55         this.nextthink = time + delta;
56
57         e = edict_num(this.cnt + 1);
58         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
59         {
60                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
61                 WriteByte(MSG_BROADCAST, this.cnt);
62                 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
63                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
64                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
65
66                 // record latency times for clients throughout the match so we can report it to playerstats
67                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
68                 {
69                         CS(e).latency_sum += CS(e).ping;
70                         CS(e).latency_cnt += 1;
71                         CS(e).latency_time = time;
72                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
73                 }
74         }
75         else
76         {
77                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
78                 WriteByte(MSG_BROADCAST, this.cnt);
79                 WriteShort(MSG_BROADCAST, 0);
80                 WriteByte(MSG_BROADCAST, 0);
81                 WriteByte(MSG_BROADCAST, 0);
82         }
83         this.cnt = (this.cnt + 1) % maxclients;
84 }
85 void PingPLReport_Spawn()
86 {
87         pingplreport = new_pure(pingplreport);
88         setthink(pingplreport, PingPLReport_Think);
89         pingplreport.nextthink = time;
90 }
91
92 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
93 string redirection_target;
94 float world_initialized;
95
96 void SetDefaultAlpha()
97 {
98         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
99         {
100                 default_player_alpha = autocvar_g_player_alpha;
101                 if(default_player_alpha == 0)
102                         default_player_alpha = 1;
103                 default_weapon_alpha = default_player_alpha;
104         }
105 }
106
107 void GotoFirstMap(entity this)
108 {
109         float n;
110         if(autocvar__sv_init)
111         {
112                 // cvar_set("_sv_init", "0");
113                 // we do NOT set this to 0 any more, so someone "accidentally" changing
114                 // to this "init" map on a dedicated server will cause no permanent
115                 // harm
116                 if(autocvar_g_maplist_shuffle)
117                         ShuffleMaplist();
118                 n = tokenizebyseparator(autocvar_g_maplist, " ");
119                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
120
121                 MapInfo_Enumerate();
122                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
123
124                 if(!DoNextMapOverride(1))
125                         GotoNextMap(1);
126
127                 return;
128         }
129
130         if(time < 5)
131         {
132                 this.nextthink = time;
133         }
134         else
135         {
136                 this.nextthink = time + 1;
137                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
138         }
139 }
140
141 void cvar_changes_init()
142 {
143         float h;
144         string k, v, d;
145         float n, i, adding, pureadding;
146
147         strfree(cvar_changes);
148         strfree(cvar_purechanges);
149         cvar_purechanges_count = 0;
150
151         h = buf_create();
152         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
153         n = buf_getsize(h);
154
155         adding = true;
156         pureadding = true;
157
158         for(i = 0; i < n; ++i)
159         {
160                 k = bufstr_get(h, i);
161
162 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
163 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
164 #define BADCVAR(p) if(k == p) continue
165
166                 // general excludes and namespaces for server admin used cvars
167                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
168
169                 // internal
170                 BADPREFIX("csqc_");
171                 BADPREFIX("cvar_check_");
172                 BADCVAR("gamecfg");
173                 BADCVAR("g_configversion");
174                 BADCVAR("halflifebsp");
175                 BADCVAR("sv_mapformat_is_quake2");
176                 BADCVAR("sv_mapformat_is_quake3");
177                 BADPREFIX("sv_world");
178
179                 // client
180                 BADPREFIX("chase_");
181                 BADPREFIX("cl_");
182                 BADPREFIX("con_");
183                 BADPREFIX("scoreboard_");
184                 BADPREFIX("g_campaign");
185                 BADPREFIX("g_waypointsprite_");
186                 BADPREFIX("gl_");
187                 BADPREFIX("joy");
188                 BADPREFIX("hud_");
189                 BADPREFIX("m_");
190                 BADPREFIX("menu_");
191                 BADPREFIX("net_slist_");
192                 BADPREFIX("r_");
193                 BADPREFIX("sbar_");
194                 BADPREFIX("scr_");
195                 BADPREFIX("snd_");
196                 BADPREFIX("show");
197                 BADPREFIX("sensitivity");
198                 BADPREFIX("userbind");
199                 BADPREFIX("v_");
200                 BADPREFIX("vid_");
201                 BADPREFIX("crosshair");
202                 BADCVAR("mod_q3bsp_lightmapmergepower");
203                 BADCVAR("mod_q3bsp_nolightmaps");
204                 BADCVAR("fov");
205                 BADCVAR("mastervolume");
206                 BADCVAR("volume");
207                 BADCVAR("bgmvolume");
208                 BADCVAR("in_pitch_min");
209                 BADCVAR("in_pitch_max");
210
211                 // private
212                 BADCVAR("developer");
213                 BADCVAR("log_dest_udp");
214                 BADCVAR("net_address");
215                 BADCVAR("net_address_ipv6");
216                 BADCVAR("port");
217                 BADCVAR("savedgamecfg");
218                 BADCVAR("serverconfig");
219                 BADCVAR("sv_autoscreenshot");
220                 BADCVAR("sv_heartbeatperiod");
221                 BADCVAR("sv_vote_master_password");
222                 BADCVAR("sys_colortranslation");
223                 BADCVAR("sys_specialcharactertranslation");
224                 BADCVAR("timeformat");
225                 BADCVAR("timestamps");
226                 BADCVAR("g_require_stats");
227                 BADPREFIX("developer_");
228                 BADPREFIX("g_ban_");
229                 BADPREFIX("g_banned_list");
230                 BADPREFIX("g_require_stats_");
231                 BADPREFIX("g_chat_flood_");
232                 BADPREFIX("g_ghost_items");
233                 BADPREFIX("g_playerstats_");
234                 BADPREFIX("g_voice_flood_");
235                 BADPREFIX("log_file");
236                 BADPREFIX("quit_");
237                 BADPREFIX("rcon_");
238                 BADPREFIX("sv_allowdownloads");
239                 BADPREFIX("sv_autodemo");
240                 BADPREFIX("sv_curl_");
241                 BADPREFIX("sv_eventlog");
242                 BADPREFIX("sv_logscores_");
243                 BADPREFIX("sv_master");
244                 BADPREFIX("sv_weaponstats_");
245                 BADPREFIX("sv_waypointsprite_");
246                 BADCVAR("rescan_pending");
247
248                 // these can contain player IDs, so better hide
249                 BADPREFIX("g_forced_team_");
250                 BADCVAR("sv_muteban_list");
251                 BADCVAR("sv_voteban_list");
252                 BADCVAR("sv_allow_customplayermodels_idlist");
253                 BADCVAR("sv_allow_customplayermodels_speciallist");
254
255                 // mapinfo
256                 BADCVAR("fraglimit");
257                 BADCVAR("g_arena");
258                 BADCVAR("g_assault");
259                 BADCVAR("g_ca");
260                 BADCVAR("g_ca_teams");
261                 BADCVAR("g_conquest");
262                 BADCVAR("g_ctf");
263                 BADCVAR("g_cts");
264                 BADCVAR("g_dotc");
265                 BADCVAR("g_dm");
266                 BADCVAR("g_domination");
267                 BADCVAR("g_domination_default_teams");
268                 BADCVAR("g_duel");
269                 BADCVAR("g_duel_not_dm_maps");
270                 BADCVAR("g_freezetag");
271                 BADCVAR("g_freezetag_teams");
272                 BADCVAR("g_invasion_teams");
273                 BADCVAR("g_invasion_type");
274                 BADCVAR("g_jailbreak");
275                 BADCVAR("g_jailbreak_teams");
276                 BADCVAR("g_keepaway");
277                 BADCVAR("g_keyhunt");
278                 BADCVAR("g_keyhunt_teams");
279                 BADCVAR("g_lms");
280                 BADCVAR("g_nexball");
281                 BADCVAR("g_onslaught");
282                 BADCVAR("g_race");
283                 BADCVAR("g_race_laps_limit");
284                 BADCVAR("g_race_qualifying_timelimit");
285                 BADCVAR("g_race_qualifying_timelimit_override");
286                 BADCVAR("g_runematch");
287                 BADCVAR("g_shootfromeye");
288                 BADCVAR("g_snafu");
289                 BADCVAR("g_tdm");
290                 BADCVAR("g_tdm_on_dm_maps");
291                 BADCVAR("g_tdm_teams");
292                 BADCVAR("g_vip");
293                 BADCVAR("leadlimit");
294                 BADCVAR("nextmap");
295                 BADCVAR("teamplay");
296                 BADCVAR("timelimit");
297                 BADCVAR("g_mapinfo_ignore_warnings");
298                 BADCVAR("g_maplist_ignore_sizes");
299                 BADCVAR("g_maplist_sizes_count_bots");
300
301                 // long
302                 BADCVAR("hostname");
303                 BADCVAR("g_maplist");
304                 BADCVAR("g_maplist_mostrecent");
305                 BADCVAR("sv_motd");
306
307                 v = cvar_string(k);
308                 d = cvar_defstring(k);
309                 if(v == d)
310                         continue;
311
312                 if(adding)
313                 {
314                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
315                         if(strlen(cvar_changes) > 16384)
316                         {
317                                 cvar_changes = "// too many settings have been changed to show them here\n";
318                                 adding = 0;
319                         }
320                 }
321
322                 // now check if the changes are actually gameplay relevant
323
324                 // does nothing gameplay relevant
325                 BADCVAR("captureleadlimit_override");
326                 BADCVAR("condump_stripcolors");
327                 BADCVAR("gameversion");
328                 BADCVAR("fs_gamedir");
329                 BADCVAR("g_allow_oldvortexbeam");
330                 BADCVAR("g_balance_kill_delay");
331                 BADCVAR("g_buffs_pickup_anyway");
332                 BADCVAR("g_buffs_randomize");
333                 BADCVAR("g_buffs_randomize_teamplay");
334                 BADCVAR("g_campcheck_distance");
335                 BADCVAR("g_ca_point_leadlimit");
336                 BADCVAR("g_ca_point_limit");
337                 BADCVAR("g_ctf_captimerecord_always");
338                 BADCVAR("g_ctf_flag_glowtrails");
339                 BADCVAR("g_ctf_dynamiclights");
340                 BADCVAR("g_ctf_flag_pickup_verbosename");
341                 BADCVAR("g_domination_point_leadlimit");
342                 BADCVAR("g_forced_respawn");
343                 BADCVAR("g_freezetag_point_leadlimit");
344                 BADCVAR("g_freezetag_point_limit");
345                 BADCVAR("g_hats");
346                 BADCVAR("g_invasion_point_limit");
347                 BADCVAR("g_jump_grunt");
348                 BADCVAR("g_keyhunt_point_leadlimit");
349                 BADCVAR("g_nexball_goalleadlimit");
350                 BADCVAR("g_new_toys_autoreplace");
351                 BADCVAR("g_new_toys_use_pickupsound");
352                 BADCVAR("g_physics_predictall");
353                 BADCVAR("g_piggyback");
354                 BADCVAR("g_playerclip_collisions");
355                 BADCVAR("g_spawn_alloweffects");
356                 BADCVAR("g_tdm_point_leadlimit");
357                 BADCVAR("g_tdm_point_limit");
358                 BADCVAR("leadlimit_and_fraglimit");
359                 BADCVAR("leadlimit_override");
360                 BADCVAR("pausable");
361                 BADCVAR("sv_checkforpacketsduringsleep");
362                 BADCVAR("sv_damagetext");
363                 BADCVAR("sv_db_saveasdump");
364                 BADCVAR("sv_intermission_cdtrack");
365                 BADCVAR("sv_mapchange_delay");
366                 BADCVAR("sv_minigames");
367                 BADCVAR("sv_namechangetimer");
368                 BADCVAR("sv_precacheplayermodels");
369                 BADCVAR("sv_stepheight");
370                 BADCVAR("sv_timeout");
371                 BADCVAR("sv_weapons_modeloverride");
372                 BADCVAR("w_prop_interval");
373                 BADPREFIX("crypto_");
374                 BADPREFIX("gameversion_");
375                 BADPREFIX("g_chat_");
376                 BADPREFIX("g_ctf_captimerecord_");
377                 BADPREFIX("g_hats_");
378                 BADPREFIX("g_maplist_");
379                 BADPREFIX("g_mod_");
380                 BADPREFIX("g_respawn_");
381                 BADPREFIX("net_");
382                 BADPREFIX("notification_");
383                 BADPREFIX("prvm_");
384                 BADPREFIX("skill_");
385                 BADPREFIX("sv_allow_");
386                 BADPREFIX("sv_cullentities_");
387                 BADPREFIX("sv_maxidle_");
388                 BADPREFIX("sv_minigames_");
389                 BADPREFIX("sv_radio_");
390                 BADPREFIX("sv_timeout_");
391                 BADPREFIX("sv_vote_");
392                 BADPREFIX("timelimit_");
393
394                 // allowed changes to server admins (please sync this to server.cfg)
395                 // vi commands:
396                 //   :/"impure"/,$d
397                 //   :g!,^\/\/[^ /],d
398                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
399                 //   :%!sort
400                 // yes, this does contain some redundant stuff, don't really care
401                 BADCVAR("bot_config_file");
402                 BADCVAR("bot_number");
403                 BADCVAR("bot_prefix");
404                 BADCVAR("bot_suffix");
405                 BADCVAR("capturelimit_override");
406                 BADCVAR("fraglimit_override");
407                 BADCVAR("gametype");
408                 BADCVAR("g_antilag");
409                 BADCVAR("g_balance_teams");
410                 BADCVAR("g_balance_teams_prevent_imbalance");
411                 BADCVAR("g_balance_teams_scorefactor");
412                 BADCVAR("g_ban_sync_trusted_servers");
413                 BADCVAR("g_ban_sync_uri");
414                 BADCVAR("g_buffs");
415                 BADCVAR("g_ca_teams_override");
416                 BADCVAR("g_ctf_fullbrightflags");
417                 BADCVAR("g_ctf_ignore_frags");
418                 BADCVAR("g_ctf_leaderboard");
419                 BADCVAR("g_domination_point_limit");
420                 BADCVAR("g_domination_teams_override");
421                 BADCVAR("g_freezetag_teams_override");
422                 BADCVAR("g_friendlyfire");
423                 BADCVAR("g_fullbrightitems");
424                 BADCVAR("g_fullbrightplayers");
425                 BADCVAR("g_keyhunt_point_limit");
426                 BADCVAR("g_keyhunt_teams_override");
427                 BADCVAR("g_lms_lives_override");
428                 BADCVAR("g_maplist");
429                 BADCVAR("g_maxplayers");
430                 BADCVAR("g_mirrordamage");
431                 BADCVAR("g_nexball_goallimit");
432                 BADCVAR("g_norecoil");
433                 BADCVAR("g_physics_clientselect");
434                 BADCVAR("g_pinata");
435                 BADCVAR("g_powerups");
436                 BADCVAR("g_player_brightness");
437                 BADCVAR("g_rocket_flying");
438                 BADCVAR("g_rocket_flying_disabledelays");
439                 BADCVAR("g_spawnshieldtime");
440                 BADCVAR("g_start_delay");
441                 BADCVAR("g_superspectate");
442                 BADCVAR("g_tdm_teams_override");
443                 BADCVAR("g_warmup");
444                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
445                 BADCVAR("hostname");
446                 BADCVAR("log_file");
447                 BADCVAR("maxplayers");
448                 BADCVAR("minplayers");
449                 BADCVAR("minplayers_per_team");
450                 BADCVAR("net_address");
451                 BADCVAR("port");
452                 BADCVAR("rcon_password");
453                 BADCVAR("rcon_restricted_commands");
454                 BADCVAR("rcon_restricted_password");
455                 BADCVAR("skill");
456                 BADCVAR("sv_adminnick");
457                 BADCVAR("sv_autoscreenshot");
458                 BADCVAR("sv_autotaunt");
459                 BADCVAR("sv_curl_defaulturl");
460                 BADCVAR("sv_defaultcharacter");
461                 BADCVAR("sv_defaultcharacterskin");
462                 BADCVAR("sv_defaultplayercolors");
463                 BADCVAR("sv_defaultplayermodel");
464                 BADCVAR("sv_defaultplayerskin");
465                 BADCVAR("sv_maxidle");
466                 BADCVAR("sv_maxrate");
467                 BADCVAR("sv_motd");
468                 BADCVAR("sv_public");
469                 BADCVAR("sv_ready_restart");
470                 BADCVAR("sv_status_privacy");
471                 BADCVAR("sv_taunt");
472                 BADCVAR("sv_vote_call");
473                 BADCVAR("sv_vote_commands");
474                 BADCVAR("sv_vote_majority_factor");
475                 BADCVAR("sv_vote_master");
476                 BADCVAR("sv_vote_master_commands");
477                 BADCVAR("sv_vote_master_password");
478                 BADCVAR("sv_vote_simple_majority_factor");
479                 BADCVAR("teamplay_mode");
480                 BADCVAR("timelimit_override");
481                 BADPREFIX("g_warmup_");
482                 BADPREFIX("sv_info_");
483                 BADPREFIX("sv_ready_restart_");
484
485                 // mutators that announce themselves properly to the server browser
486                 BADCVAR("g_instagib");
487                 BADCVAR("g_new_toys");
488                 BADCVAR("g_nix");
489                 BADCVAR("g_grappling_hook");
490                 BADCVAR("g_jetpack");
491
492                 // temporary for testing
493                 // TODO remove before 0.8.3 release
494                 BADCVAR("g_ca_weaponarena");
495                 BADCVAR("g_freezetag_weaponarena");
496                 BADCVAR("g_lms_weaponarena");
497                 BADCVAR("g_ctf_stalemate_time");
498
499                 if(cvar_string("g_mod_balance") == "Testing")
500                 {
501                         // (temporary) while using the Testing balance, any weapon balance cvars are allowed to be changed
502                         BADPREFIX("g_balance_");
503                 }
504
505 #undef BADPRESUFFIX
506 #undef BADPREFIX
507 #undef BADCVAR
508
509                 if(pureadding)
510                 {
511                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
512                         if(strlen(cvar_purechanges) > 16384)
513                         {
514                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
515                                 pureadding = 0;
516                         }
517                 }
518                 ++cvar_purechanges_count;
519                 // WARNING: this variable is used for the server list
520                 // NEVER dare to skip this code!
521                 // Hacks to intentionally appearing as "pure server" even though you DO have
522                 // modified settings may be punished by removal from the server list.
523                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
524                 // though.
525         }
526         buf_del(h);
527         if(cvar_changes == "")
528                 cvar_changes = "// this server runs at default server settings\n";
529         else
530                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
531         cvar_changes = strzone(cvar_changes);
532         if(cvar_purechanges == "")
533                 cvar_purechanges = "// this server runs at default gameplay settings\n";
534         else
535                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
536         cvar_purechanges = strzone(cvar_purechanges);
537 }
538
539 entity randomseed;
540 bool RandomSeed_Send(entity this, entity to, int sf)
541 {
542         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
543         WriteShort(MSG_ENTITY, this.cnt);
544         return true;
545 }
546 void RandomSeed_Think(entity this)
547 {
548         this.cnt = bound(0, floor(random() * 65536), 65535);
549         this.nextthink = time + 5;
550
551         this.SendFlags |= 1;
552 }
553 void RandomSeed_Spawn()
554 {
555         randomseed = new_pure(randomseed);
556         setthink(randomseed, RandomSeed_Think);
557         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
558
559         getthink(randomseed)(randomseed); // sets random seed and nextthink
560 }
561
562 spawnfunc(__init_dedicated_server)
563 {
564         // handler for _init/_init map (only for dedicated server initialization)
565
566         world_initialized = -1; // don't complain
567         cvar = cvar_normal;
568         cvar_string = cvar_string_normal;
569         cvar_set = cvar_set_normal;
570
571         delete_fn = remove_unsafely;
572
573         entity e = spawn();
574         setthink(e, GotoFirstMap);
575         e.nextthink = time; // this is usually 1 at this point
576
577         e = new(info_player_deathmatch);  // safeguard against player joining
578
579     // assign reflectively to avoid "assignment to world" warning
580     for (int i = 0, n = numentityfields(); i < n; ++i) {
581         string k = entityfieldname(i);
582         if (k == "classname") {
583             // safeguard against various stuff ;)
584             putentityfieldstring(i, this, "worldspawn");
585             break;
586         }
587     }
588
589         // needs to be done so early because of the constants they create
590         static_init();
591         static_init_late();
592         static_init_precache();
593
594         IL_PUSH(g_spawnpoints, e); // just incase
595
596         MapInfo_Enumerate();
597         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
598 }
599
600 void __init_dedicated_server_shutdown() {
601         MapInfo_Shutdown();
602 }
603
604 STATIC_INIT_EARLY(maxclients)
605 {
606         maxclients = 0;
607         for (entity head = nextent(NULL); head; head = nextent(head)) {
608                 ++maxclients;
609         }
610 }
611
612 void default_delayedinit(entity this)
613 {
614         if(!scores_initialized)
615                 ScoreRules_generic();
616 }
617
618 void InitGameplayMode()
619 {
620         VoteReset();
621
622         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
623         get_mi_min_max(1);
624         // assign reflectively to avoid "assignment to world" warning
625         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
626             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
627             if (v) {
628             putentityfieldstring(i, world, sprintf("%v", v));
629             if (++done == 2) break;
630         }
631         }
632         // currently, NetRadiant's limit is 131072 qu for each side
633         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
634         // set the distance according to map size but don't go over the limit to avoid issues with float precision
635         // in case somebody makes extremely large maps
636         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
637
638         MapInfo_LoadMapSettings(mapname);
639         GameRules_teams(false);
640
641         if (!cvar_value_issafe(world.fog))
642         {
643                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
644                 world.fog = string_null;
645         }
646         if(MapInfo_Map_fog != "")
647         {
648                 if(MapInfo_Map_fog == "none")
649                         world.fog = string_null;
650                 else
651                         world.fog = strzone(MapInfo_Map_fog);
652         }
653         clientstuff = strzone(MapInfo_Map_clientstuff);
654
655         MapInfo_ClearTemps();
656
657         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
658
659         cache_mutatormsg = strzone("");
660         cache_lastmutatormsg = strzone("");
661
662         InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
663 }
664
665 void Map_MarkAsRecent(string m);
666 float world_already_spawned;
667 spawnfunc(worldspawn)
668 {
669         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
670
671         bool wantrestart = false;
672         {
673                 if (!server_is_dedicated)
674                 {
675                         // force unloading of server pk3 files when starting a listen server
676                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
677                         // restore csqc_progname too
678                         string expect = "csprogs.dat";
679                         wantrestart = cvar_string_normal("csqc_progname") != expect;
680                         cvar_set_normal("csqc_progname", expect);
681                 }
682                 else
683                 {
684                         // Try to use versioned csprogs from pk3
685                         // Only ever use versioned csprogs.dat files on dedicated servers;
686                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
687                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
688                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
689                         string select = "csprogs.dat";
690                         if (fexists(pk3csprogs)) select = pk3csprogs;
691                         if (cvar_string_normal("csqc_progname") != select)
692                         {
693                                 cvar_set_normal("csqc_progname", select);
694                                 wantrestart = true;
695                         }
696                         // Check for updates on startup
697                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
698                         int sentinel = fopen("progs.txt", FILE_READ);
699                         if (sentinel >= 0)
700                         {
701                                 string switchversion = fgets(sentinel);
702                                 fclose(sentinel);
703                                 if (switchversion != "" && switchversion != WATERMARK)
704                                 {
705                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
706                                         // if it doesn't exist, assume either:
707                                         //   a) the current program was overwritten
708                                         //   b) this is a client only update
709                                         string newprogs = sprintf("progs-%s.dat", switchversion);
710                                         if (fexists(newprogs))
711                                         {
712                                                 cvar_set_normal("sv_progs", newprogs);
713                                                 wantrestart = true;
714                                         }
715                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
716                                         if (fexists(newcsprogs))
717                                         {
718                                                 cvar_set_normal("csqc_progname", newcsprogs);
719                                                 wantrestart = true;
720                                         }
721                                 }
722                         }
723                 }
724                 if (wantrestart)
725                 {
726                         LOG_INFO("Restart requested");
727                         changelevel(mapname);
728                         // let initialization continue, shutdown depends on it
729                 }
730         }
731
732         cvar = cvar_normal;
733         cvar_string = cvar_string_normal;
734         cvar_set = cvar_set_normal;
735
736         if(world_already_spawned)
737                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
738         world_already_spawned = true;
739
740         delete_fn = remove_safely; // during spawning, watch what you remove!
741
742         cvar_changes_init(); // do this very early now so it REALLY matches the server config
743
744         // needs to be done so early because of the constants they create
745         static_init();
746
747         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
748
749         TemporaryDB = db_create();
750
751         // 0 normal
752         lightstyle(0, "m");
753
754         // 1 FLICKER (first variety)
755         lightstyle(1, "mmnmmommommnonmmonqnmmo");
756
757         // 2 SLOW STRONG PULSE
758         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
759
760         // 3 CANDLE (first variety)
761         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
762
763         // 4 FAST STROBE
764         lightstyle(4, "mamamamamama");
765
766         // 5 GENTLE PULSE 1
767         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
768
769         // 6 FLICKER (second variety)
770         lightstyle(6, "nmonqnmomnmomomno");
771
772         // 7 CANDLE (second variety)
773         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
774
775         // 8 CANDLE (third variety)
776         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
777
778         // 9 SLOW STROBE (fourth variety)
779         lightstyle(9, "aaaaaaaazzzzzzzz");
780
781         // 10 FLUORESCENT FLICKER
782         lightstyle(10, "mmamammmmammamamaaamammma");
783
784         // 11 SLOW PULSE NOT FADE TO BLACK
785         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
786
787         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
788
789         // 63 testing
790         lightstyle(63, "a");
791
792         if(autocvar_g_campaign)
793                 CampaignPreInit();
794
795         Map_MarkAsRecent(mapname);
796
797         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
798
799         InitGameplayMode();
800         static_init_late();
801         static_init_precache();
802         readlevelcvars();
803         GrappleHookInit();
804
805         GameRules_limit_fallbacks();
806
807         if(warmup_limit == 0)
808                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
809
810         player_count = 0;
811         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
812         if(bot_waypoints_for_items == 1)
813                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
814                         bot_waypoints_for_items = 0;
815
816         precache();
817
818         WaypointSprite_Init();
819
820         GameLogInit(); // prepare everything
821         // NOTE for matchid:
822         // changing the logic generating it is okay. But:
823         // it HAS to stay <= 64 chars
824         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
825         if(autocvar_sv_eventlog)
826         {
827                 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
828                 matchid = strzone(s);
829
830                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
831                 s = ":gameinfo:mutators:LIST";
832
833                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
834                 s = M_ARGV(0, string);
835
836                 // initialiation stuff, not good in the mutator system
837                 if(!autocvar_g_use_ammunition)
838                         s = strcat(s, ":no_use_ammunition");
839
840                 // initialiation stuff, not good in the mutator system
841                 if(autocvar_g_pickup_items == 0)
842                         s = strcat(s, ":no_pickup_items");
843                 if(autocvar_g_pickup_items > 0)
844                         s = strcat(s, ":pickup_items");
845
846                 // initialiation stuff, not good in the mutator system
847                 if(autocvar_g_weaponarena != "0")
848                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
849
850                 // TODO to mutator system
851                 if(autocvar_g_norecoil)
852                         s = strcat(s, ":norecoil");
853
854                 // TODO to mutator system
855                 if(autocvar_g_powerups == 0)
856                         s = strcat(s, ":no_powerups");
857                 if(autocvar_g_powerups > 0)
858                         s = strcat(s, ":powerups");
859
860                 GameLogEcho(s);
861                 GameLogEcho(":gameinfo:end");
862         }
863         else
864                 matchid = strzone(ftos(random()));
865
866         cvar_set("nextmap", "");
867
868         SetDefaultAlpha();
869
870         if(autocvar_g_campaign)
871                 CampaignPostInit();
872
873         Ban_LoadBans();
874
875         MapInfo_Enumerate();
876         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
877
878         if(fexists(strcat("scripts/", mapname, ".arena")))
879                 cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
880
881         if(fexists(strcat("scripts/", mapname, ".defi")))
882                 cvar_settemp("sv_q3defragcompat", "1");
883
884         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
885         {
886                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
887                 if(fd != -1)
888                 {
889                         string s;
890                         while((s = fgets(fd)))
891                         {
892                                 int l = tokenize_console(s);
893                                 if(l < 2)
894                                         continue;
895                                 if(argv(0) == "cd")
896                                 {
897                                         string trackname = argv(2);
898                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
899                                         LOG_INFO("  cdtrack ", trackname);
900                                         if (cvar_value_issafe(trackname))
901                                         {
902                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
903                                                 strcpy(clientstuff, newstuff);
904                                         }
905                                 }
906                                 else if(argv(0) == "fog")
907                                 {
908                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
909                                         LOG_INFO("  \"fog\" \"", s, "\"");
910                                 }
911                                 else if(argv(0) == "set")
912                                 {
913                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
914                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
915                                 }
916                                 else if(argv(0) != "//")
917                                 {
918                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
919                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
920                                 }
921                         }
922                         fclose(fd);
923                 }
924         }
925
926         WeaponStats_Init();
927
928         Nagger_Init();
929
930         next_pingtime = time + 5;
931
932         // set up information replies for clients and server to use
933         maplist_reply = strzone(getmaplist());
934         lsmaps_reply = strzone(getlsmaps());
935         monsterlist_reply = strzone(getmonsterlist());
936         for(int i = 0; i < 10; ++i)
937         {
938                 string s = getrecords(i);
939                 if (s)
940                         records_reply[i] = strzone(s);
941         }
942         ladder_reply = strzone(getladder());
943         rankings_reply = strzone(getrankings());
944
945         // begin other init
946         ClientInit_Spawn();
947         RandomSeed_Spawn();
948         PingPLReport_Spawn();
949
950         CheatInit();
951
952         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
953
954         // fill sv_curl_serverpackages from .serverpackage files
955         if (autocvar_sv_curl_serverpackages_auto)
956         {
957                 string s = "csprogs-" WATERMARK ".txt";
958                 // remove automatically managed files from the list to prevent duplicates
959                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
960                 {
961                         string pkg = argv(i);
962                         if (startsWith(pkg, "csprogs-")) continue;
963                         if (endsWith(pkg, "-serverpackage.txt")) continue;
964                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
965                         s = cons(s, pkg);
966                 }
967                 // add automatically managed files to the list
968                 #define X(match) MACRO_BEGIN \
969                         int fd = search_begin(match, true, false); \
970                         if (fd >= 0) \
971                         { \
972                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
973                                 { \
974                                         s = cons(s, search_getfilename(fd, i)); \
975                                 } \
976                                 search_end(fd); \
977                         } \
978                 MACRO_END
979                 X("*-serverpackage.txt");
980                 X("*.serverpackage");
981                 #undef X
982                 cvar_set("sv_curl_serverpackages", s);
983         }
984
985         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
986         modname = "Xonotic";
987         // physics/balance/config changes that count as mod
988         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
989                 modname = cvar_string("g_mod_physics");
990         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
991                 modname = cvar_string("g_mod_balance");
992         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
993                 modname = cvar_string("g_mod_config");
994         // extra mutators that deserve to count as mod
995         MUTATOR_CALLHOOK(SetModname, modname);
996         modname = M_ARGV(0, string);
997
998         // save it for later
999         modname = strzone(modname);
1000
1001         WinningConditionHelper(this); // set worldstatus
1002
1003         world_initialized = 1;
1004         __spawnfunc_spawn_all();
1005 }
1006
1007 spawnfunc(light)
1008 {
1009         //makestatic (this); // Who the f___ did that?
1010         delete(this);
1011 }
1012
1013 string GetGametype()
1014 {
1015         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
1016 }
1017
1018 string GetMapname()
1019 {
1020         return mapname;
1021 }
1022
1023 float Map_Count, Map_Current;
1024 string Map_Current_Name;
1025
1026 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
1027 int GetMaplistPosition()
1028 {
1029         string map = GetMapname();
1030         int idx = autocvar_g_maplist_index;
1031
1032         if(idx >= 0)
1033         {
1034                 if(idx < Map_Count)
1035                 {
1036                         if(map == argv(idx))
1037                         {
1038                                 return idx;
1039                         }
1040                 }
1041         }
1042
1043         for(int pos = 0; pos < Map_Count; ++pos)
1044         {
1045                 if(map == argv(pos))
1046                         return pos;
1047         }
1048
1049         // resume normal maplist rotation if current map is not in g_maplist
1050         return idx;
1051 }
1052
1053 bool MapHasRightSize(string map)
1054 {
1055         int minplayers = max(0, floor(autocvar_minplayers));
1056         if (teamplay)
1057                 minplayers = max(0, floor(autocvar_minplayers_per_team) * AvailableTeams());
1058         if (autocvar_g_maplist_check_waypoints
1059                 && (currentbots || autocvar_bot_number || player_count < minplayers))
1060         {
1061                 string checkwp_msg = strcat("checkwp ", map);
1062                 if(!fexists(strcat("maps/", map, ".waypoints")))
1063                 {
1064                         LOG_TRACE(checkwp_msg, ": no waypoints");
1065                         return false;
1066                 }
1067                 LOG_TRACE(checkwp_msg, ": has waypoints");
1068         }
1069
1070         if(autocvar_g_maplist_ignore_sizes)
1071                 return true;
1072
1073         // open map size restriction file
1074         string opensize_msg = strcat("opensize ", map);
1075         float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1076         int pcount = player_count;
1077         if(!autocvar_g_maplist_sizes_count_bots)
1078                 pcount -= currentbots;
1079         if(fh >= 0)
1080         {
1081                 opensize_msg = strcat(opensize_msg, ": ok, ");
1082                 int mapmin = stoi(fgets(fh));
1083                 int mapmax = stoi(fgets(fh));
1084                 fclose(fh);
1085                 if(pcount < mapmin)
1086                 {
1087                         LOG_TRACE(opensize_msg, "not enough");
1088                         return false;
1089                 }
1090                 if(mapmax && pcount > mapmax)
1091                 {
1092                         LOG_TRACE(opensize_msg, "too many");
1093                         return false;
1094                 }
1095                 LOG_TRACE(opensize_msg, "right size");
1096                 return true;
1097         }
1098         LOG_TRACE(opensize_msg, ": not found");
1099         return true;
1100 }
1101
1102 string Map_Filename(float position)
1103 {
1104         return strcat("maps/", argv(position), ".bsp");
1105 }
1106
1107 void Map_MarkAsRecent(string m)
1108 {
1109         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1110 }
1111
1112 float Map_IsRecent(string m)
1113 {
1114         return strhasword(autocvar_g_maplist_mostrecent, m);
1115 }
1116
1117 float Map_Check(float position, float pass)
1118 {
1119         string filename;
1120         string map_next;
1121         map_next = argv(position);
1122         if(pass <= 1)
1123         {
1124                 if(Map_IsRecent(map_next))
1125                         return 0;
1126         }
1127         filename = Map_Filename(position);
1128         if(MapInfo_CheckMap(map_next))
1129         {
1130                 if(pass == 2)
1131                         return 1;
1132                 if(MapHasRightSize(map_next))
1133                         return 1;
1134                 return 0;
1135         }
1136         else
1137                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1138
1139         return 0;
1140 }
1141
1142 void Map_Goto_SetStr(string nextmapname)
1143 {
1144         if(getmapname_stored != "")
1145                 strunzone(getmapname_stored);
1146         if(nextmapname == "")
1147                 getmapname_stored = "";
1148         else
1149                 getmapname_stored = strzone(nextmapname);
1150 }
1151
1152 void Map_Goto_SetFloat(float position)
1153 {
1154         cvar_set("g_maplist_index", ftos(position));
1155         Map_Goto_SetStr(argv(position));
1156 }
1157
1158 void Map_Goto(float reinit)
1159 {
1160         MapInfo_LoadMap(getmapname_stored, reinit);
1161 }
1162
1163 // return codes of map selectors:
1164 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1165 //   -2 = permanent failure
1166 float MaplistMethod_Iterate() // usual method
1167 {
1168         float pass, i;
1169
1170         LOG_TRACE("Trying MaplistMethod_Iterate");
1171
1172         for(pass = 1; pass <= 2; ++pass)
1173         {
1174                 for(i = 1; i < Map_Count; ++i)
1175                 {
1176                         float mapindex;
1177                         mapindex = (i + Map_Current) % Map_Count;
1178                         if(Map_Check(mapindex, pass))
1179                                 return mapindex;
1180                 }
1181         }
1182         return -1;
1183 }
1184
1185 float MaplistMethod_Repeat() // fallback method
1186 {
1187         LOG_TRACE("Trying MaplistMethod_Repeat");
1188
1189         if(Map_Check(Map_Current, 2))
1190                 return Map_Current;
1191         return -2;
1192 }
1193
1194 float MaplistMethod_Random() // random map selection
1195 {
1196         float i, imax;
1197
1198         LOG_TRACE("Trying MaplistMethod_Random");
1199
1200         imax = 42;
1201
1202         for(i = 0; i <= imax; ++i)
1203         {
1204                 float mapindex;
1205                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1206                 if(Map_Check(mapindex, 1))
1207                         return mapindex;
1208         }
1209         return -1;
1210 }
1211
1212 float MaplistMethod_Shuffle(float exponent) // more clever shuffling
1213 // the exponent sets a bias on the map selection:
1214 // the higher the exponent, the less likely "shortly repeated" same maps are
1215 {
1216         float i, j, imax, insertpos;
1217
1218         LOG_TRACE("Trying MaplistMethod_Shuffle");
1219
1220         imax = 42;
1221
1222         for(i = 0; i <= imax; ++i)
1223         {
1224                 string newlist;
1225
1226                 // now reinsert this at another position
1227                 insertpos = (random() ** (1 / exponent));       // ]0, 1]
1228                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1229                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1230                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1231
1232                 // insert the current map there
1233                 newlist = "";
1234                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1235                         newlist = strcat(newlist, " ", argv(j));
1236                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1237                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1238                         newlist = strcat(newlist, " ", argv(j));
1239                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1240                 cvar_set("g_maplist", newlist);
1241                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1242
1243                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1244                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1245                 if(Map_Check(Map_Current, 1))
1246                         return Map_Current;
1247         }
1248         return -1;
1249 }
1250
1251 void Maplist_Init()
1252 {
1253         float i = Map_Count = 0;
1254         if(autocvar_g_maplist != "")
1255         {
1256                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1257                 for (i = 0; i < Map_Count; ++i)
1258                 {
1259                         if (Map_Check(i, 2))
1260                                 break;
1261                 }
1262         }
1263         
1264         if (i == Map_Count)
1265         {
1266                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1267                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1268                 if(autocvar_g_maplist_shuffle)
1269                         ShuffleMaplist();
1270                 if(!server_is_dedicated)
1271                         localcmd("\nmenu_cmd sync\n");
1272                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1273         }
1274         if(Map_Count == 0)
1275                 error("empty maplist, cannot select a new map");
1276         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1277
1278         strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1279         // this may or may not be correct, but who cares, in the worst case a map
1280         // isn't chosen in the first pass that should have been
1281 }
1282
1283 string GetNextMap()
1284 {
1285         Maplist_Init();
1286         float nextMap = -1;
1287
1288         if(nextMap == -1)
1289                 if(autocvar_g_maplist_shuffle > 0)
1290                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1291
1292         if(nextMap == -1)
1293                 if(autocvar_g_maplist_selectrandom)
1294                         nextMap = MaplistMethod_Random();
1295
1296         if(nextMap == -1)
1297                 nextMap = MaplistMethod_Iterate();
1298
1299         if(nextMap == -1)
1300                 nextMap = MaplistMethod_Repeat();
1301
1302         if(nextMap >= 0)
1303         {
1304                 Map_Goto_SetFloat(nextMap);
1305                 return getmapname_stored;
1306         }
1307
1308         return "";
1309 }
1310
1311 float DoNextMapOverride(float reinit)
1312 {
1313         if(autocvar_g_campaign)
1314         {
1315                 CampaignPostIntermission();
1316                 alreadychangedlevel = true;
1317                 return true;
1318         }
1319         if(autocvar_quit_when_empty)
1320         {
1321                 if(player_count <= currentbots)
1322                 {
1323                         localcmd("quit\n");
1324                         alreadychangedlevel = true;
1325                         return true;
1326                 }
1327         }
1328         if(autocvar_quit_and_redirect != "")
1329         {
1330                 redirection_target = strzone(autocvar_quit_and_redirect);
1331                 alreadychangedlevel = true;
1332                 return true;
1333         }
1334         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1335         {
1336                 localcmd("restart\n");
1337                 alreadychangedlevel = true;
1338                 return true;
1339         }
1340         if(autocvar_nextmap != "")
1341         {
1342                 string m;
1343                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1344                 cvar_set("nextmap",m);
1345
1346                 if(!m || gametypevote)
1347                         return false;
1348                 if(autocvar_sv_vote_gametype)
1349                 {
1350                         Map_Goto_SetStr(m);
1351                         return false;
1352                 }
1353
1354                 if(MapInfo_CheckMap(m))
1355                 {
1356                         Map_Goto_SetStr(m);
1357                         Map_Goto(reinit);
1358                         alreadychangedlevel = true;
1359                         return true;
1360                 }
1361         }
1362         if(!reinit && autocvar_lastlevel)
1363         {
1364                 cvar_settemp_restore();
1365                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1366                 alreadychangedlevel = true;
1367                 return true;
1368         }
1369         return false;
1370 }
1371
1372 void GotoNextMap(float reinit)
1373 {
1374         //string nextmap;
1375         //float n, nummaps;
1376         //string s;
1377         if (alreadychangedlevel)
1378                 return;
1379         alreadychangedlevel = true;
1380
1381         string nextMap = GetNextMap();
1382         if(nextMap == "")
1383                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1384         Map_Goto(reinit);
1385 }
1386
1387
1388 /*
1389 ============
1390 IntermissionThink
1391
1392 When the player presses attack or jump, change to the next level
1393 ============
1394 */
1395 .float autoscreenshot;
1396 void IntermissionThink(entity this)
1397 {
1398         FixIntermissionClient(this);
1399
1400         float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1401         float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1402
1403         if( (server_screenshot || client_screenshot)
1404                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1405         {
1406                 this.autoscreenshot = -1;
1407                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1408                 return;
1409         }
1410
1411         if (time < intermission_exittime)
1412                 return;
1413
1414         if(!mapvote_initialized)
1415                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1416                         return;
1417
1418         MapVote_Start();
1419 }
1420
1421 /*
1422 ============
1423 FindIntermission
1424
1425 Returns the entity to view from
1426 ============
1427 */
1428 /*
1429 entity FindIntermission()
1430 {
1431         local   entity spot;
1432         local   float cyc;
1433
1434 // look for info_intermission first
1435         spot = find(NULL, classname, "info_intermission");
1436         if (spot)
1437         {       // pick a random one
1438                 cyc = random() * 4;
1439                 while (cyc > 1)
1440                 {
1441                         spot = find(spot, classname, "info_intermission");
1442                         if (!spot)
1443                                 spot = find(spot, classname, "info_intermission");
1444                         cyc = cyc - 1;
1445                 }
1446                 return spot;
1447         }
1448
1449 // then look for the start position
1450         spot = find(NULL, classname, "info_player_start");
1451         if (spot)
1452                 return spot;
1453
1454 // testinfo_player_start is only found in regioned levels
1455         spot = find(NULL, classname, "testplayerstart");
1456         if (spot)
1457                 return spot;
1458
1459 // then look for the start position
1460         spot = find(NULL, classname, "info_player_deathmatch");
1461         if (spot)
1462                 return spot;
1463
1464         //objerror ("FindIntermission: no spot");
1465         return NULL;
1466 }
1467 */
1468
1469 /*
1470 ===============================================================================
1471
1472 RULES
1473
1474 ===============================================================================
1475 */
1476
1477 void DumpStats(float final)
1478 {
1479         float file;
1480         string s;
1481         float to_console;
1482         float to_eventlog;
1483         float to_file;
1484         float i;
1485
1486         to_console = autocvar_sv_logscores_console;
1487         to_eventlog = autocvar_sv_eventlog;
1488         to_file = autocvar_sv_logscores_file;
1489
1490         if(!final)
1491         {
1492                 to_console = true; // always print printstats replies
1493                 to_eventlog = false; // but never print them to the event log
1494         }
1495
1496         if(to_eventlog)
1497                 if(autocvar_sv_eventlog_console)
1498                         to_console = false; // otherwise we get the output twice
1499
1500         if(final)
1501                 s = ":scores:";
1502         else
1503                 s = ":status:";
1504         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1505
1506         if(to_console)
1507                 LOG_INFO(s);
1508         if(to_eventlog)
1509                 GameLogEcho(s);
1510
1511         file = -1;
1512         if(to_file)
1513         {
1514                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1515                 if(file == -1)
1516                         to_file = false;
1517                 else
1518                         fputs(file, strcat(s, "\n"));
1519         }
1520
1521         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1522         if(to_console)
1523                 LOG_INFO(s);
1524         if(to_eventlog)
1525                 GameLogEcho(s);
1526         if(to_file)
1527                 fputs(file, strcat(s, "\n"));
1528
1529         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1530                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1531                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1532                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1533                         s = strcat(s, ftos(it.team), ":");
1534                 else
1535                         s = strcat(s, "spectator:");
1536
1537                 if(to_console)
1538                         LOG_INFO(s, playername(it, false));
1539                 if(to_eventlog)
1540                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1541                 if(to_file)
1542                         fputs(file, strcat(s, playername(it, false), "\n"));
1543         });
1544
1545         if(teamplay)
1546         {
1547                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1548                 if(to_console)
1549                         LOG_INFO(s);
1550                 if(to_eventlog)
1551                         GameLogEcho(s);
1552                 if(to_file)
1553                         fputs(file, strcat(s, "\n"));
1554
1555                 for(i = 1; i < 16; ++i)
1556                 {
1557                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1558                         s = strcat(s, ":", ftos(i));
1559                         if(to_console)
1560                                 LOG_INFO(s);
1561                         if(to_eventlog)
1562                                 GameLogEcho(s);
1563                         if(to_file)
1564                                 fputs(file, strcat(s, "\n"));
1565                 }
1566         }
1567
1568         if(to_console)
1569                 LOG_INFO(":end");
1570         if(to_eventlog)
1571                 GameLogEcho(":end");
1572         if(to_file)
1573         {
1574                 fputs(file, ":end\n");
1575                 fclose(file);
1576         }
1577 }
1578
1579 void FixIntermissionClient(entity e)
1580 {
1581         if(!e.autoscreenshot) // initial call
1582         {
1583                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1584                 SetResourceExplicit(e, RES_HEALTH, -2342);
1585                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1586                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1587                 {
1588                     .entity weaponentity = weaponentities[slot];
1589                         if(e.(weaponentity))
1590                         {
1591                                 e.(weaponentity).effects = EF_NODRAW;
1592                                 if (e.(weaponentity).weaponchild)
1593                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1594                         }
1595                 }
1596                 if(IS_REAL_CLIENT(e))
1597                 {
1598                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1599                         RandomSelection_Init();
1600                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1601                                 RandomSelection_AddString(it, 1, 1);
1602                         });
1603                         if (RandomSelection_chosen_string != "")
1604                         {
1605                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1606                         }
1607                         msg_entity = e;
1608                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1609                 }
1610         }
1611 }
1612
1613 /*
1614 go to the next level for deathmatch
1615 only called if a time or frag limit has expired
1616 */
1617 void NextLevel()
1618 {
1619         game_stopped = true;
1620         intermission_running = 1; // game over
1621
1622         // enforce a wait time before allowing changelevel
1623         if(player_count > 0)
1624                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1625         else
1626                 intermission_exittime = -1;
1627
1628         /*
1629         WriteByte (MSG_ALL, SVC_CDTRACK);
1630         WriteByte (MSG_ALL, 3);
1631         WriteByte (MSG_ALL, 3);
1632         // done in FixIntermission
1633         */
1634
1635         //pos = FindIntermission ();
1636
1637         VoteReset();
1638
1639         DumpStats(true);
1640
1641         // send statistics
1642         PlayerStats_GameReport(true);
1643         WeaponStats_Shutdown();
1644
1645         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1646
1647         if(autocvar_sv_eventlog)
1648                 GameLogEcho(":gameover");
1649
1650         GameLogClose();
1651
1652         FOREACH_CLIENT(IS_PLAYER(it), {
1653                 FixIntermissionClient(it);
1654                 if(it.winning)
1655                         bprint(playername(it, false), " ^7wins.\n");
1656         });
1657
1658         target_music_kill();
1659
1660         if(autocvar_g_campaign)
1661                 CampaignPreIntermission();
1662
1663         MUTATOR_CALLHOOK(MatchEnd);
1664
1665         localcmd("\nsv_hook_gameend\n");
1666 }
1667
1668
1669 float InitiateSuddenDeath()
1670 {
1671         // Check first whether normal overtimes could be added before initiating suddendeath mode
1672         // - for this timelimit_overtime needs to be >0 of course
1673         // - also check the winning condition calculated in the previous frame and only add normal overtime
1674         //   again, if at the point at which timelimit would be extended again, still no winner was found
1675         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1676                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1677                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1678         {
1679                 return 1; // need to call InitiateOvertime later
1680         }
1681         else
1682         {
1683                 if(!checkrules_suddendeathend)
1684                 {
1685                         if(autocvar_g_campaign)
1686                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1687                         else
1688                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1689                         if(g_race && !g_race_qualifying)
1690                                 race_StartCompleting();
1691                 }
1692                 return 0;
1693         }
1694 }
1695
1696 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1697 {
1698         ++checkrules_overtimesadded;
1699         //add one more overtime by simply extending the timelimit
1700         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1701         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1702 }
1703
1704 float GetWinningCode(float fraglimitreached, float equality)
1705 {
1706         if(autocvar_g_campaign == 1)
1707         {
1708                 if(fraglimitreached)
1709                         return WINNING_YES;
1710                 else
1711                         return WINNING_NO;
1712         }
1713         else
1714         {
1715                 if(equality)
1716                 {
1717                         if(fraglimitreached)
1718                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1719                         else
1720                                 return WINNING_NEVER;
1721                 }
1722                 else
1723                 {
1724                         if(fraglimitreached)
1725                                 return WINNING_YES;
1726                         else
1727                                 return WINNING_NO;
1728                 }
1729         }
1730 }
1731
1732 // set the .winning flag for exactly those players with a given field value
1733 void SetWinners(.float field, float value)
1734 {
1735         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1736 }
1737
1738 // set the .winning flag for those players with a given field value
1739 void AddWinners(.float field, float value)
1740 {
1741         FOREACH_CLIENT(IS_PLAYER(it), {
1742                 if(it.(field) == value)
1743                         it.winning = 1;
1744         });
1745 }
1746
1747 // clear the .winning flags
1748 void ClearWinners()
1749 {
1750         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1751 }
1752
1753 void ShuffleMaplist()
1754 {
1755         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1756 }
1757
1758 float leaderfrags;
1759 float WinningCondition_Scores(float limit, float leadlimit)
1760 {
1761         float limitreached;
1762
1763         // TODO make everything use THIS winning condition (except LMS)
1764         WinningConditionHelper(NULL);
1765
1766         if(teamplay)
1767         {
1768                 for (int i = 1; i < 5; ++i)
1769                 {
1770                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1771                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1772                 }
1773         }
1774
1775         ClearWinners();
1776         if(WinningConditionHelper_winner)
1777                 WinningConditionHelper_winner.winning = 1;
1778         if(WinningConditionHelper_winnerteam >= 0)
1779                 SetWinners(team, WinningConditionHelper_winnerteam);
1780
1781         if(WinningConditionHelper_lowerisbetter)
1782         {
1783                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1784                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1785                 limit = -limit;
1786         }
1787
1788         if(WinningConditionHelper_zeroisworst)
1789                 leadlimit = 0; // not supported in this mode
1790
1791         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1792         // these modes always score in increments of 1, thus this makes sense
1793         {
1794                 if(leaderfrags != WinningConditionHelper_topscore)
1795                 {
1796                         leaderfrags = WinningConditionHelper_topscore;
1797
1798                         if (limit)
1799                         {
1800                                 if (leaderfrags == limit - 1)
1801                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1802                                 else if (leaderfrags == limit - 2)
1803                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1804                                 else if (leaderfrags == limit - 3)
1805                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1806                         }
1807                 }
1808         }
1809
1810         limitreached = false;
1811         if (limit && WinningConditionHelper_topscore >= limit)
1812                 limitreached = true;
1813         if(leadlimit)
1814         {
1815                 float leadlimitreached;
1816                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1817                 if(autocvar_leadlimit_and_fraglimit)
1818                         limitreached = (limitreached && leadlimitreached);
1819                 else
1820                         limitreached = (limitreached || leadlimitreached);
1821         }
1822
1823         if(limit)
1824                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1825
1826         return GetWinningCode(
1827                 WinningConditionHelper_topscore && limitreached,
1828                 WinningConditionHelper_equality
1829         );
1830 }
1831
1832 float WinningCondition_RanOutOfSpawns()
1833 {
1834         if(have_team_spawns <= 0)
1835                 return WINNING_NO;
1836
1837         if(!autocvar_g_spawn_useallspawns)
1838                 return WINNING_NO;
1839
1840         if(!some_spawn_has_been_used)
1841                 return WINNING_NO;
1842
1843         for (int i = 1; i < 5; ++i)
1844         {
1845                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1846         }
1847
1848         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1849         {
1850                 if (Team_IsValidTeam(it.team))
1851                 {
1852                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1853                 }
1854         });
1855
1856         IL_EACH(g_spawnpoints, true,
1857         {
1858                 if (Team_IsValidTeam(it.team))
1859                 {
1860                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1861                 }
1862         });
1863
1864         ClearWinners();
1865         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1866         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1867         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1868         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1869         if(team1_score + team2_score + team3_score + team4_score == 0)
1870         {
1871                 checkrules_equality = true;
1872                 return WINNING_YES;
1873         }
1874         else if(team1_score + team2_score + team3_score + team4_score == 1)
1875         {
1876                 float t, i;
1877                 if(team1_score)
1878                         t = 1;
1879                 else if(team2_score)
1880                         t = 2;
1881                 else if(team3_score)
1882                         t = 3;
1883                 else // if(team4_score)
1884                         t = 4;
1885                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1886                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1887                 {
1888                         for (int j = 1; j <= NUM_TEAMS; ++j)
1889                         {
1890                                 if (t == j)
1891                                 {
1892                                         continue;
1893                                 }
1894                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1895                                 {
1896                                         continue;
1897                                 }
1898                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1899                         }
1900                 }
1901
1902                 AddWinners(team, t);
1903                 return WINNING_YES;
1904         }
1905         else
1906                 return WINNING_NO;
1907 }
1908
1909 /*
1910 ============
1911 CheckRules_World
1912
1913 Exit deathmatch games upon conditions
1914 ============
1915 */
1916 void CheckRules_World()
1917 {
1918         float timelimit;
1919         float fraglimit;
1920         float leadlimit;
1921
1922         VoteThink();
1923         MapVote_Think();
1924
1925         SetDefaultAlpha();
1926
1927         if (intermission_running) // someone else quit the game already
1928         {
1929                 if(player_count == 0) // Nobody there? Then let's go to the next map
1930                         MapVote_Start();
1931                         // this will actually check the player count in the next frame
1932                         // again, but this shouldn't hurt
1933                 return;
1934         }
1935
1936         timelimit = autocvar_timelimit * 60;
1937         fraglimit = autocvar_fraglimit;
1938         leadlimit = autocvar_leadlimit;
1939
1940         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1941         {
1942                 if(timelimit > 0)
1943                         timelimit = 0; // timelimit is not made for warmup
1944                 if(fraglimit > 0)
1945                         fraglimit = 0; // no fraglimit for now
1946                 leadlimit = 0; // no leadlimit for now
1947         }
1948
1949         if(timelimit > 0)
1950         {
1951                 timelimit += game_starttime;
1952         }
1953         else if (timelimit < 0)
1954         {
1955                 // endmatch
1956                 NextLevel();
1957                 return;
1958         }
1959
1960         float wantovertime;
1961         wantovertime = 0;
1962
1963         if(timelimit > game_starttime)
1964                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1965         else
1966                 game_completion_ratio = 0;
1967
1968         if(checkrules_suddendeathend)
1969         {
1970                 if(!checkrules_suddendeathwarning)
1971                 {
1972                         checkrules_suddendeathwarning = true;
1973                         if(g_race && !g_race_qualifying)
1974                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1975                         else
1976                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1977                 }
1978         }
1979         else
1980         {
1981                 if (timelimit && time >= timelimit)
1982                 {
1983                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1984                         {
1985                                 float totalplayers;
1986                                 float playerswithlaps;
1987                                 float readyplayers;
1988                                 totalplayers = playerswithlaps = readyplayers = 0;
1989                                 FOREACH_CLIENT(IS_PLAYER(it), {
1990                                         ++totalplayers;
1991                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1992                                                 ++playerswithlaps;
1993                                         if(it.ready)
1994                                                 ++readyplayers;
1995                                 });
1996
1997                                 // at least 2 of the players have completed a lap: start the RACE
1998                                 // otherwise, the players should end the qualifying on their own
1999                                 if(readyplayers || playerswithlaps >= 2)
2000                                 {
2001                                         checkrules_suddendeathend = 0;
2002                                         ReadyRestart(); // go to race
2003                                         return;
2004                                 }
2005                                 else
2006                                         wantovertime |= InitiateSuddenDeath();
2007                         }
2008                         else
2009                                 wantovertime |= InitiateSuddenDeath();
2010                 }
2011         }
2012
2013         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2014         {
2015                 NextLevel();
2016                 return;
2017         }
2018
2019         int checkrules_status = WinningCondition_RanOutOfSpawns();
2020         if(checkrules_status == WINNING_YES)
2021                 bprint("Hey! Someone ran out of spawns!\n");
2022         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
2023                 checkrules_status = M_ARGV(0, float);
2024         else
2025                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2026
2027         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2028         {
2029                 checkrules_status = WINNING_NEVER;
2030                 checkrules_overtimesadded = -1;
2031                 wantovertime |= InitiateSuddenDeath();
2032         }
2033
2034         if(checkrules_status == WINNING_NEVER)
2035                 // equality cases! Nobody wins if the overtime ends in a draw.
2036                 ClearWinners();
2037
2038         if(wantovertime)
2039         {
2040                 if(checkrules_status == WINNING_NEVER)
2041                         InitiateOvertime();
2042                 else
2043                         checkrules_status = WINNING_YES;
2044         }
2045
2046         if(checkrules_suddendeathend)
2047                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2048                         checkrules_status = WINNING_YES;
2049
2050         if(checkrules_status == WINNING_YES)
2051         {
2052                 //print("WINNING\n");
2053                 NextLevel();
2054         }
2055 }
2056
2057 string GotoMap(string m)
2058 {
2059         m = GameTypeVote_MapInfo_FixName(m);
2060         if (!m)
2061                 return "The map you suggested is not available on this server.";
2062         if (!autocvar_sv_vote_gametype)
2063         if(!MapInfo_CheckMap(m))
2064                 return "The map you suggested does not support the current game mode.";
2065         cvar_set("nextmap", m);
2066         cvar_set("timelimit", "-1");
2067         if(mapvote_initialized || alreadychangedlevel)
2068         {
2069                 if(DoNextMapOverride(0))
2070                         return "Map switch initiated.";
2071                 else
2072                         return "Hm... no. For some reason I like THIS map more.";
2073         }
2074         else
2075                 return "Map switch will happen after scoreboard.";
2076 }
2077
2078 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2079 void RunThink(entity this)
2080 {
2081         // don't let things stay in the past.
2082         // it is possible to start that way by a trigger with a local time.
2083         if(this.nextthink <= 0 || this.nextthink > time + frametime)
2084                 return;
2085
2086         float oldtime = time; // do we need to save this?
2087
2088         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2089         {
2090                 time = max(oldtime, this.nextthink);
2091                 this.nextthink = 0;
2092
2093                 if(getthink(this))
2094                         getthink(this)(this);
2095                 // mods often set nextthink to time to cause a think every frame,
2096                 // we don't want to loop in that case, so exit if the new nextthink is
2097                 // <= the time the qc was told, also exit if it is past the end of the
2098                 // frame
2099                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2100                         break;
2101         }
2102
2103         time = oldtime;
2104 }
2105
2106 bool autocvar_sv_freezenonclients;
2107 bool autocvar_sv_gameplayfix_delayprojectiles = false;
2108 void Physics_Frame()
2109 {
2110         if(autocvar_sv_freezenonclients)
2111                 return;
2112
2113         IL_EACH(g_moveables, true,
2114         {
2115                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2116                         continue;
2117
2118                 //set_movetype(it, it.move_movetype);
2119                 // inline the set_movetype function, since this is called a lot
2120                 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2121
2122                 if(it.move_movetype == MOVETYPE_NONE)
2123                         continue;
2124
2125                 if(it.move_qcphysics)
2126                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2127
2128                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2129                 {
2130                         // handle thinking here
2131                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2132                                 RunThink(it);
2133                 }
2134         });
2135
2136         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2137                 return;
2138
2139         IL_EACH(g_moveables, it.move_qcphysics,
2140         {
2141                 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2142                         continue;
2143                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2144         });
2145 }
2146
2147 void systems_update();
2148 void EndFrame()
2149 {
2150         anticheat_endframe();
2151
2152         Physics_Frame();
2153
2154         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2155                 entity e = IS_SPEC(it) ? it.enemy : it;
2156                 if (e.typehitsound) {
2157                         STAT(TYPEHIT_TIME, it) = time;
2158                 } else if (e.killsound) {
2159                         STAT(KILL_TIME, it) = time;
2160                 } else if (e.damage_dealt) {
2161                         STAT(HIT_TIME, it) = time;
2162                         STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2163                 }
2164         });
2165         // add 1 frametime because after this, engine SV_Physics
2166         // increases time by a frametime and then networks the frame
2167         // add another frametime because client shows everything with
2168         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2169         // needed!
2170         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2171         FOREACH_CLIENT(true, {
2172                 it.typehitsound = false;
2173                 it.damage_dealt = 0;
2174                 it.killsound = false;
2175                 antilag_record(it, CS(it), altime);
2176         });
2177         IL_EACH(g_monsters, true,
2178         {
2179                 antilag_record(it, it, altime);
2180         });
2181         IL_EACH(g_projectiles, it.classname == "nade",
2182         {
2183                 antilag_record(it, it, altime);
2184         });
2185         systems_update();
2186         IL_ENDFRAME();
2187 }
2188
2189
2190 /*
2191  * RedirectionThink:
2192  * returns true if redirecting
2193  */
2194 float redirection_timeout;
2195 float redirection_nextthink;
2196 float RedirectionThink()
2197 {
2198         float clients_found;
2199
2200         if(redirection_target == "")
2201                 return false;
2202
2203         if(!redirection_timeout)
2204         {
2205                 cvar_set("sv_public", "-2");
2206                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2207                 if(redirection_target == "self")
2208                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2209                 else
2210                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2211         }
2212
2213         if(time < redirection_nextthink)
2214                 return true;
2215
2216         redirection_nextthink = time + 1;
2217
2218         clients_found = 0;
2219         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2220                 // TODO add timer
2221                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2222                 if(redirection_target == "self")
2223                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2224                 else
2225                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2226                 ++clients_found;
2227         });
2228
2229         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2230
2231         if(time > redirection_timeout || clients_found == 0)
2232                 localcmd("\nwait; wait; wait; quit\n");
2233
2234         return true;
2235 }
2236
2237 void RestoreGame()
2238 {
2239         // Loaded from a save game
2240         // some things then break, so let's work around them...
2241
2242         // Progs DB (capture records)
2243         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2244
2245         // Mapinfo
2246         MapInfo_Shutdown();
2247         MapInfo_Enumerate();
2248         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2249         WeaponStats_Init();
2250
2251         TargetMusic_RestoreGame();
2252 }
2253
2254 void Shutdown()
2255 {
2256         game_stopped = 2;
2257
2258         if(world_initialized > 0)
2259         {
2260                 world_initialized = 0;
2261                 LOG_TRACE("Saving persistent data...");
2262                 Ban_SaveBans();
2263
2264                 // playerstats with unfinished match
2265                 PlayerStats_GameReport(false);
2266
2267                 if(!cheatcount_total)
2268                 {
2269                         if(autocvar_sv_db_saveasdump)
2270                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2271                         else
2272                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2273                 }
2274                 if(autocvar_developer > 0)
2275                 {
2276                         if(autocvar_sv_db_saveasdump)
2277                                 db_dump(TemporaryDB, "server-temp.db");
2278                         else
2279                                 db_save(TemporaryDB, "server-temp.db");
2280                 }
2281                 CheatShutdown(); // must be after cheatcount check
2282                 db_close(ServerProgsDB);
2283                 db_close(TemporaryDB);
2284                 LOG_TRACE("Saving persistent data... done!");
2285                 // tell the bot system the game is ending now
2286                 bot_endgame();
2287
2288                 WeaponStats_Shutdown();
2289                 MapInfo_Shutdown();
2290         }
2291         else if(world_initialized == 0)
2292         {
2293                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2294         }
2295         else
2296         {
2297                 __init_dedicated_server_shutdown();
2298         }
2299 }