30ed368f3a8ecbf4592a9d62b13e8bc563c5dbe2
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include <server/mutators/_mod.qh>
17 #include "race.qh"
18 #include "scores.qh"
19 #include "scores_rules.qh"
20 #include "teamplay.qh"
21 #include "weapons/weaponstats.qh"
22 #include "../common/constants.qh"
23 #include <common/net_linked.qh>
24 #include "../common/deathtypes/all.qh"
25 #include "../common/gamemodes/sv_rules.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/_mod.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/vehicles/all.qh"
30 #include "../common/notifications/all.qh"
31 #include "../common/physics/player.qh"
32 #include "../common/playerstats.qh"
33 #include "../common/stats.qh"
34 #include "../common/teams.qh"
35 #include "../common/mapobjects/trigger/secret.qh"
36 #include "../common/mapobjects/target/music.qh"
37 #include "../common/util.qh"
38 #include "../common/items/_mod.qh"
39 #include <common/weapons/_all.qh>
40 #include "../common/state.qh"
41
42 const float LATENCY_THINKRATE = 10;
43 .float latency_sum;
44 .float latency_cnt;
45 .float latency_time;
46 entity pingplreport;
47 void PingPLReport_Think(entity this)
48 {
49         float delta;
50         entity e;
51
52         delta = 3 / maxclients;
53         if(delta < sys_frametime)
54                 delta = 0;
55         this.nextthink = time + delta;
56
57         e = edict_num(this.cnt + 1);
58         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
59         {
60                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
61                 WriteByte(MSG_BROADCAST, this.cnt);
62                 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
63                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
64                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
65
66                 // record latency times for clients throughout the match so we can report it to playerstats
67                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
68                 {
69                         CS(e).latency_sum += CS(e).ping;
70                         CS(e).latency_cnt += 1;
71                         CS(e).latency_time = time;
72                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
73                 }
74         }
75         else
76         {
77                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
78                 WriteByte(MSG_BROADCAST, this.cnt);
79                 WriteShort(MSG_BROADCAST, 0);
80                 WriteByte(MSG_BROADCAST, 0);
81                 WriteByte(MSG_BROADCAST, 0);
82         }
83         this.cnt = (this.cnt + 1) % maxclients;
84 }
85 void PingPLReport_Spawn()
86 {
87         pingplreport = new_pure(pingplreport);
88         setthink(pingplreport, PingPLReport_Think);
89         pingplreport.nextthink = time;
90 }
91
92 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
93 string redirection_target;
94 float world_initialized;
95
96 void SetDefaultAlpha()
97 {
98         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
99         {
100                 default_player_alpha = autocvar_g_player_alpha;
101                 if(default_player_alpha == 0)
102                         default_player_alpha = 1;
103                 default_weapon_alpha = default_player_alpha;
104         }
105 }
106
107 void GotoFirstMap(entity this)
108 {
109         float n;
110         if(autocvar__sv_init)
111         {
112                 // cvar_set("_sv_init", "0");
113                 // we do NOT set this to 0 any more, so someone "accidentally" changing
114                 // to this "init" map on a dedicated server will cause no permanent
115                 // harm
116                 if(autocvar_g_maplist_shuffle)
117                         ShuffleMaplist();
118                 n = tokenizebyseparator(autocvar_g_maplist, " ");
119                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
120
121                 MapInfo_Enumerate();
122                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
123
124                 if(!DoNextMapOverride(1))
125                         GotoNextMap(1);
126
127                 return;
128         }
129
130         if(time < 5)
131         {
132                 this.nextthink = time;
133         }
134         else
135         {
136                 this.nextthink = time + 1;
137                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
138         }
139 }
140
141 void cvar_changes_init()
142 {
143         float h;
144         string k, v, d;
145         float n, i, adding, pureadding;
146
147         strfree(cvar_changes);
148         strfree(cvar_purechanges);
149         cvar_purechanges_count = 0;
150
151         h = buf_create();
152         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
153         n = buf_getsize(h);
154
155         adding = true;
156         pureadding = true;
157
158         for(i = 0; i < n; ++i)
159         {
160                 k = bufstr_get(h, i);
161
162 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
163 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
164 #define BADCVAR(p) if(k == p) continue
165
166                 // general excludes and namespaces for server admin used cvars
167                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
168
169                 // internal
170                 BADPREFIX("csqc_");
171                 BADPREFIX("cvar_check_");
172                 BADCVAR("gamecfg");
173                 BADCVAR("g_configversion");
174                 BADCVAR("halflifebsp");
175                 BADCVAR("sv_mapformat_is_quake2");
176                 BADCVAR("sv_mapformat_is_quake3");
177                 BADPREFIX("sv_world");
178
179                 // client
180                 BADPREFIX("chase_");
181                 BADPREFIX("cl_");
182                 BADPREFIX("con_");
183                 BADPREFIX("scoreboard_");
184                 BADPREFIX("g_campaign");
185                 BADPREFIX("g_waypointsprite_");
186                 BADPREFIX("gl_");
187                 BADPREFIX("joy");
188                 BADPREFIX("hud_");
189                 BADPREFIX("m_");
190                 BADPREFIX("menu_");
191                 BADPREFIX("net_slist_");
192                 BADPREFIX("r_");
193                 BADPREFIX("sbar_");
194                 BADPREFIX("scr_");
195                 BADPREFIX("snd_");
196                 BADPREFIX("show");
197                 BADPREFIX("sensitivity");
198                 BADPREFIX("userbind");
199                 BADPREFIX("v_");
200                 BADPREFIX("vid_");
201                 BADPREFIX("crosshair");
202                 BADCVAR("mod_q3bsp_lightmapmergepower");
203                 BADCVAR("mod_q3bsp_nolightmaps");
204                 BADCVAR("fov");
205                 BADCVAR("mastervolume");
206                 BADCVAR("volume");
207                 BADCVAR("bgmvolume");
208                 BADCVAR("in_pitch_min");
209                 BADCVAR("in_pitch_max");
210
211                 // private
212                 BADCVAR("developer");
213                 BADCVAR("log_dest_udp");
214                 BADCVAR("net_address");
215                 BADCVAR("net_address_ipv6");
216                 BADCVAR("port");
217                 BADCVAR("savedgamecfg");
218                 BADCVAR("serverconfig");
219                 BADCVAR("sv_autoscreenshot");
220                 BADCVAR("sv_heartbeatperiod");
221                 BADCVAR("sv_vote_master_password");
222                 BADCVAR("sys_colortranslation");
223                 BADCVAR("sys_specialcharactertranslation");
224                 BADCVAR("timeformat");
225                 BADCVAR("timestamps");
226                 BADCVAR("g_require_stats");
227                 BADPREFIX("developer_");
228                 BADPREFIX("g_ban_");
229                 BADPREFIX("g_banned_list");
230                 BADPREFIX("g_require_stats_");
231                 BADPREFIX("g_chat_flood_");
232                 BADPREFIX("g_ghost_items");
233                 BADPREFIX("g_playerstats_");
234                 BADPREFIX("g_voice_flood_");
235                 BADPREFIX("log_file");
236                 BADPREFIX("quit_");
237                 BADPREFIX("rcon_");
238                 BADPREFIX("sv_allowdownloads");
239                 BADPREFIX("sv_autodemo");
240                 BADPREFIX("sv_curl_");
241                 BADPREFIX("sv_eventlog");
242                 BADPREFIX("sv_logscores_");
243                 BADPREFIX("sv_master");
244                 BADPREFIX("sv_weaponstats_");
245                 BADPREFIX("sv_waypointsprite_");
246                 BADCVAR("rescan_pending");
247
248                 // these can contain player IDs, so better hide
249                 BADPREFIX("g_forced_team_");
250                 BADCVAR("sv_muteban_list");
251                 BADCVAR("sv_voteban_list");
252                 BADCVAR("sv_allow_customplayermodels_idlist");
253                 BADCVAR("sv_allow_customplayermodels_speciallist");
254
255                 // mapinfo
256                 BADCVAR("fraglimit");
257                 BADCVAR("g_arena");
258                 BADCVAR("g_assault");
259                 BADCVAR("g_ca");
260                 BADCVAR("g_ca_teams");
261                 BADCVAR("g_conquest");
262                 BADCVAR("g_ctf");
263                 BADCVAR("g_cts");
264                 BADCVAR("g_dotc");
265                 BADCVAR("g_dm");
266                 BADCVAR("g_domination");
267                 BADCVAR("g_domination_default_teams");
268                 BADCVAR("g_duel");
269                 BADCVAR("g_duel_not_dm_maps");
270                 BADCVAR("g_freezetag");
271                 BADCVAR("g_freezetag_teams");
272                 BADCVAR("g_invasion_teams");
273                 BADCVAR("g_invasion_type");
274                 BADCVAR("g_jailbreak");
275                 BADCVAR("g_jailbreak_teams");
276                 BADCVAR("g_keepaway");
277                 BADCVAR("g_keyhunt");
278                 BADCVAR("g_keyhunt_teams");
279                 BADCVAR("g_lms");
280                 BADCVAR("g_nexball");
281                 BADCVAR("g_onslaught");
282                 BADCVAR("g_race");
283                 BADCVAR("g_race_laps_limit");
284                 BADCVAR("g_race_qualifying_timelimit");
285                 BADCVAR("g_race_qualifying_timelimit_override");
286                 BADCVAR("g_runematch");
287                 BADCVAR("g_shootfromeye");
288                 BADCVAR("g_snafu");
289                 BADCVAR("g_tdm");
290                 BADCVAR("g_tdm_on_dm_maps");
291                 BADCVAR("g_tdm_teams");
292                 BADCVAR("g_vip");
293                 BADCVAR("leadlimit");
294                 BADCVAR("nextmap");
295                 BADCVAR("teamplay");
296                 BADCVAR("timelimit");
297                 BADCVAR("g_mapinfo_ignore_warnings");
298                 BADCVAR("g_maplist_ignore_sizes");
299                 BADCVAR("g_maplist_sizes_count_bots");
300
301                 // long
302                 BADCVAR("hostname");
303                 BADCVAR("g_maplist");
304                 BADCVAR("g_maplist_mostrecent");
305                 BADCVAR("sv_motd");
306
307                 v = cvar_string(k);
308                 d = cvar_defstring(k);
309                 if(v == d)
310                         continue;
311
312                 if(adding)
313                 {
314                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
315                         if(strlen(cvar_changes) > 16384)
316                         {
317                                 cvar_changes = "// too many settings have been changed to show them here\n";
318                                 adding = 0;
319                         }
320                 }
321
322                 // now check if the changes are actually gameplay relevant
323
324                 // does nothing gameplay relevant
325                 BADCVAR("captureleadlimit_override");
326                 BADCVAR("condump_stripcolors");
327                 BADCVAR("gameversion");
328                 BADCVAR("fs_gamedir");
329                 BADCVAR("g_allow_oldvortexbeam");
330                 BADCVAR("g_balance_kill_delay");
331                 BADCVAR("g_buffs_pickup_anyway");
332                 BADCVAR("g_buffs_randomize");
333                 BADCVAR("g_campcheck_distance");
334                 BADCVAR("g_ca_point_leadlimit");
335                 BADCVAR("g_ca_point_limit");
336                 BADCVAR("g_ctf_captimerecord_always");
337                 BADCVAR("g_ctf_flag_glowtrails");
338                 BADCVAR("g_ctf_flag_pickup_verbosename");
339                 BADCVAR("g_domination_point_leadlimit");
340                 BADCVAR("g_forced_respawn");
341                 BADCVAR("g_freezetag_point_leadlimit");
342                 BADCVAR("g_freezetag_point_limit");
343                 BADCVAR("g_hats");
344                 BADCVAR("g_invasion_point_limit");
345                 BADCVAR("g_jump_grunt");
346                 BADCVAR("g_keyhunt_point_leadlimit");
347                 BADCVAR("g_nexball_goalleadlimit");
348                 BADCVAR("g_new_toys_autoreplace");
349                 BADCVAR("g_new_toys_use_pickupsound");
350                 BADCVAR("g_physics_predictall");
351                 BADCVAR("g_piggyback");
352                 BADCVAR("g_playerclip_collisions");
353                 BADCVAR("g_spawn_alloweffects");
354                 BADCVAR("g_tdm_point_leadlimit");
355                 BADCVAR("g_tdm_point_limit");
356                 BADCVAR("leadlimit_and_fraglimit");
357                 BADCVAR("leadlimit_override");
358                 BADCVAR("pausable");
359                 BADCVAR("sv_checkforpacketsduringsleep");
360                 BADCVAR("sv_damagetext");
361                 BADCVAR("sv_db_saveasdump");
362                 BADCVAR("sv_intermission_cdtrack");
363                 BADCVAR("sv_minigames");
364                 BADCVAR("sv_namechangetimer");
365                 BADCVAR("sv_precacheplayermodels");
366                 BADCVAR("sv_stepheight");
367                 BADCVAR("sv_timeout");
368                 BADCVAR("sv_weapons_modeloverride");
369                 BADCVAR("w_prop_interval");
370                 BADPREFIX("crypto_");
371                 BADPREFIX("gameversion_");
372                 BADPREFIX("g_chat_");
373                 BADPREFIX("g_ctf_captimerecord_");
374                 BADPREFIX("g_hats_");
375                 BADPREFIX("g_maplist_");
376                 BADPREFIX("g_mod_");
377                 BADPREFIX("g_respawn_");
378                 BADPREFIX("net_");
379                 BADPREFIX("notification_");
380                 BADPREFIX("prvm_");
381                 BADPREFIX("skill_");
382                 BADPREFIX("sv_allow_");
383                 BADPREFIX("sv_cullentities_");
384                 BADPREFIX("sv_maxidle_");
385                 BADPREFIX("sv_minigames_");
386                 BADPREFIX("sv_radio_");
387                 BADPREFIX("sv_timeout_");
388                 BADPREFIX("sv_vote_");
389                 BADPREFIX("timelimit_");
390
391                 // allowed changes to server admins (please sync this to server.cfg)
392                 // vi commands:
393                 //   :/"impure"/,$d
394                 //   :g!,^\/\/[^ /],d
395                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
396                 //   :%!sort
397                 // yes, this does contain some redundant stuff, don't really care
398                 BADCVAR("bot_config_file");
399                 BADCVAR("bot_number");
400                 BADCVAR("bot_prefix");
401                 BADCVAR("bot_suffix");
402                 BADCVAR("capturelimit_override");
403                 BADCVAR("fraglimit_override");
404                 BADCVAR("gametype");
405                 BADCVAR("g_antilag");
406                 BADCVAR("g_balance_teams");
407                 BADCVAR("g_balance_teams_prevent_imbalance");
408                 BADCVAR("g_balance_teams_scorefactor");
409                 BADCVAR("g_ban_sync_trusted_servers");
410                 BADCVAR("g_ban_sync_uri");
411                 BADCVAR("g_buffs");
412                 BADCVAR("g_ca_teams_override");
413                 BADCVAR("g_ctf_fullbrightflags");
414                 BADCVAR("g_ctf_ignore_frags");
415                 BADCVAR("g_ctf_leaderboard");
416                 BADCVAR("g_domination_point_limit");
417                 BADCVAR("g_domination_teams_override");
418                 BADCVAR("g_freezetag_teams_override");
419                 BADCVAR("g_friendlyfire");
420                 BADCVAR("g_fullbrightitems");
421                 BADCVAR("g_fullbrightplayers");
422                 BADCVAR("g_keyhunt_point_limit");
423                 BADCVAR("g_keyhunt_teams_override");
424                 BADCVAR("g_lms_lives_override");
425                 BADCVAR("g_maplist");
426                 BADCVAR("g_maxplayers");
427                 BADCVAR("g_mirrordamage");
428                 BADCVAR("g_nexball_goallimit");
429                 BADCVAR("g_norecoil");
430                 BADCVAR("g_physics_clientselect");
431                 BADCVAR("g_pinata");
432                 BADCVAR("g_powerups");
433                 BADCVAR("g_player_brightness");
434                 BADCVAR("g_rocket_flying");
435                 BADCVAR("g_rocket_flying_disabledelays");
436                 BADCVAR("g_spawnshieldtime");
437                 BADCVAR("g_start_delay");
438                 BADCVAR("g_superspectate");
439                 BADCVAR("g_tdm_teams_override");
440                 BADCVAR("g_warmup");
441                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
442                 BADCVAR("hostname");
443                 BADCVAR("log_file");
444                 BADCVAR("maxplayers");
445                 BADCVAR("minplayers");
446                 BADCVAR("minplayers_per_team");
447                 BADCVAR("net_address");
448                 BADCVAR("port");
449                 BADCVAR("rcon_password");
450                 BADCVAR("rcon_restricted_commands");
451                 BADCVAR("rcon_restricted_password");
452                 BADCVAR("skill");
453                 BADCVAR("sv_adminnick");
454                 BADCVAR("sv_autoscreenshot");
455                 BADCVAR("sv_autotaunt");
456                 BADCVAR("sv_curl_defaulturl");
457                 BADCVAR("sv_defaultcharacter");
458                 BADCVAR("sv_defaultcharacterskin");
459                 BADCVAR("sv_defaultplayercolors");
460                 BADCVAR("sv_defaultplayermodel");
461                 BADCVAR("sv_defaultplayerskin");
462                 BADCVAR("sv_maxidle");
463                 BADCVAR("sv_maxrate");
464                 BADCVAR("sv_motd");
465                 BADCVAR("sv_public");
466                 BADCVAR("sv_ready_restart");
467                 BADCVAR("sv_status_privacy");
468                 BADCVAR("sv_taunt");
469                 BADCVAR("sv_vote_call");
470                 BADCVAR("sv_vote_commands");
471                 BADCVAR("sv_vote_majority_factor");
472                 BADCVAR("sv_vote_master");
473                 BADCVAR("sv_vote_master_commands");
474                 BADCVAR("sv_vote_master_password");
475                 BADCVAR("sv_vote_simple_majority_factor");
476                 BADCVAR("teamplay_mode");
477                 BADCVAR("timelimit_override");
478                 BADPREFIX("g_warmup_");
479                 BADPREFIX("sv_info_");
480                 BADPREFIX("sv_ready_restart_");
481
482                 // mutators that announce themselves properly to the server browser
483                 BADCVAR("g_instagib");
484                 BADCVAR("g_new_toys");
485                 BADCVAR("g_nix");
486                 BADCVAR("g_grappling_hook");
487                 BADCVAR("g_jetpack");
488
489                 // temporary for testing
490                 // TODO remove before 0.8.3 release
491                 BADCVAR("g_ca_weaponarena");
492                 BADCVAR("g_freezetag_weaponarena");
493                 BADCVAR("g_lms_weaponarena");
494
495                 if(cvar_string("g_mod_balance") == "Testing")
496                 {
497                         // (temporary) while using the Testing balance, any weapon balance cvars are allowed to be changed
498                         BADPREFIX("g_balance_");
499                 }
500
501 #undef BADPRESUFFIX
502 #undef BADPREFIX
503 #undef BADCVAR
504
505                 if(pureadding)
506                 {
507                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
508                         if(strlen(cvar_purechanges) > 16384)
509                         {
510                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
511                                 pureadding = 0;
512                         }
513                 }
514                 ++cvar_purechanges_count;
515                 // WARNING: this variable is used for the server list
516                 // NEVER dare to skip this code!
517                 // Hacks to intentionally appearing as "pure server" even though you DO have
518                 // modified settings may be punished by removal from the server list.
519                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
520                 // though.
521         }
522         buf_del(h);
523         if(cvar_changes == "")
524                 cvar_changes = "// this server runs at default server settings\n";
525         else
526                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
527         cvar_changes = strzone(cvar_changes);
528         if(cvar_purechanges == "")
529                 cvar_purechanges = "// this server runs at default gameplay settings\n";
530         else
531                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
532         cvar_purechanges = strzone(cvar_purechanges);
533 }
534
535 entity randomseed;
536 bool RandomSeed_Send(entity this, entity to, int sf)
537 {
538         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
539         WriteShort(MSG_ENTITY, this.cnt);
540         return true;
541 }
542 void RandomSeed_Think(entity this)
543 {
544         this.cnt = bound(0, floor(random() * 65536), 65535);
545         this.nextthink = time + 5;
546
547         this.SendFlags |= 1;
548 }
549 void RandomSeed_Spawn()
550 {
551         randomseed = new_pure(randomseed);
552         setthink(randomseed, RandomSeed_Think);
553         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
554
555         getthink(randomseed)(randomseed); // sets random seed and nextthink
556 }
557
558 spawnfunc(__init_dedicated_server)
559 {
560         // handler for _init/_init map (only for dedicated server initialization)
561
562         world_initialized = -1; // don't complain
563         cvar = cvar_normal;
564         cvar_string = cvar_string_normal;
565         cvar_set = cvar_set_normal;
566
567         delete_fn = remove_unsafely;
568
569         entity e = spawn();
570         setthink(e, GotoFirstMap);
571         e.nextthink = time; // this is usually 1 at this point
572
573         e = new(info_player_deathmatch);  // safeguard against player joining
574
575     // assign reflectively to avoid "assignment to world" warning
576     for (int i = 0, n = numentityfields(); i < n; ++i) {
577         string k = entityfieldname(i);
578         if (k == "classname") {
579             // safeguard against various stuff ;)
580             putentityfieldstring(i, this, "worldspawn");
581             break;
582         }
583     }
584
585         // needs to be done so early because of the constants they create
586         static_init();
587         static_init_late();
588         static_init_precache();
589
590         IL_PUSH(g_spawnpoints, e); // just incase
591
592         MapInfo_Enumerate();
593         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
594 }
595
596 void __init_dedicated_server_shutdown() {
597         MapInfo_Shutdown();
598 }
599
600 STATIC_INIT_EARLY(maxclients)
601 {
602         maxclients = 0;
603         for (entity head = nextent(NULL); head; head = nextent(head)) {
604                 ++maxclients;
605         }
606 }
607
608 void default_delayedinit(entity this)
609 {
610         if(!scores_initialized)
611                 ScoreRules_generic();
612 }
613
614 void InitGameplayMode()
615 {
616         VoteReset();
617
618         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
619         get_mi_min_max(1);
620         // assign reflectively to avoid "assignment to world" warning
621         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
622             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
623             if (v) {
624             putentityfieldstring(i, world, sprintf("%v", v));
625             if (++done == 2) break;
626         }
627         }
628         // currently, NetRadiant's limit is 131072 qu for each side
629         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
630         // set the distance according to map size but don't go over the limit to avoid issues with float precision
631         // in case somebody makes extremely large maps
632         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
633
634         MapInfo_LoadMapSettings(mapname);
635         GameRules_teams(false);
636
637         if (!cvar_value_issafe(world.fog))
638         {
639                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
640                 world.fog = string_null;
641         }
642         if(MapInfo_Map_fog != "")
643         {
644                 if(MapInfo_Map_fog == "none")
645                         world.fog = string_null;
646                 else
647                         world.fog = strzone(MapInfo_Map_fog);
648         }
649         clientstuff = strzone(MapInfo_Map_clientstuff);
650
651         MapInfo_ClearTemps();
652
653         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
654
655         cache_mutatormsg = strzone("");
656         cache_lastmutatormsg = strzone("");
657
658         InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
659 }
660
661 void Map_MarkAsRecent(string m);
662 float world_already_spawned;
663 spawnfunc(worldspawn)
664 {
665         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
666
667         bool wantrestart = false;
668         {
669                 if (!server_is_dedicated)
670                 {
671                         // force unloading of server pk3 files when starting a listen server
672                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
673                         // restore csqc_progname too
674                         string expect = "csprogs.dat";
675                         wantrestart = cvar_string_normal("csqc_progname") != expect;
676                         cvar_set_normal("csqc_progname", expect);
677                 }
678                 else
679                 {
680                         // Try to use versioned csprogs from pk3
681                         // Only ever use versioned csprogs.dat files on dedicated servers;
682                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
683                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
684                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
685                         string select = "csprogs.dat";
686                         if (fexists(pk3csprogs)) select = pk3csprogs;
687                         if (cvar_string_normal("csqc_progname") != select)
688                         {
689                                 cvar_set_normal("csqc_progname", select);
690                                 wantrestart = true;
691                         }
692                         // Check for updates on startup
693                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
694                         int sentinel = fopen("progs.txt", FILE_READ);
695                         if (sentinel >= 0)
696                         {
697                                 string switchversion = fgets(sentinel);
698                                 fclose(sentinel);
699                                 if (switchversion != "" && switchversion != WATERMARK)
700                                 {
701                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
702                                         // if it doesn't exist, assume either:
703                                         //   a) the current program was overwritten
704                                         //   b) this is a client only update
705                                         string newprogs = sprintf("progs-%s.dat", switchversion);
706                                         if (fexists(newprogs))
707                                         {
708                                                 cvar_set_normal("sv_progs", newprogs);
709                                                 wantrestart = true;
710                                         }
711                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
712                                         if (fexists(newcsprogs))
713                                         {
714                                                 cvar_set_normal("csqc_progname", newcsprogs);
715                                                 wantrestart = true;
716                                         }
717                                 }
718                         }
719                 }
720                 if (wantrestart)
721                 {
722                         LOG_INFO("Restart requested");
723                         changelevel(mapname);
724                         // let initialization continue, shutdown depends on it
725                 }
726         }
727
728         cvar = cvar_normal;
729         cvar_string = cvar_string_normal;
730         cvar_set = cvar_set_normal;
731
732         if(world_already_spawned)
733                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
734         world_already_spawned = true;
735
736         delete_fn = remove_safely; // during spawning, watch what you remove!
737
738         cvar_changes_init(); // do this very early now so it REALLY matches the server config
739
740         // needs to be done so early because of the constants they create
741         static_init();
742
743         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
744
745         TemporaryDB = db_create();
746
747         // 0 normal
748         lightstyle(0, "m");
749
750         // 1 FLICKER (first variety)
751         lightstyle(1, "mmnmmommommnonmmonqnmmo");
752
753         // 2 SLOW STRONG PULSE
754         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
755
756         // 3 CANDLE (first variety)
757         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
758
759         // 4 FAST STROBE
760         lightstyle(4, "mamamamamama");
761
762         // 5 GENTLE PULSE 1
763         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
764
765         // 6 FLICKER (second variety)
766         lightstyle(6, "nmonqnmomnmomomno");
767
768         // 7 CANDLE (second variety)
769         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
770
771         // 8 CANDLE (third variety)
772         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
773
774         // 9 SLOW STROBE (fourth variety)
775         lightstyle(9, "aaaaaaaazzzzzzzz");
776
777         // 10 FLUORESCENT FLICKER
778         lightstyle(10, "mmamammmmammamamaaamammma");
779
780         // 11 SLOW PULSE NOT FADE TO BLACK
781         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
782
783         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
784
785         // 63 testing
786         lightstyle(63, "a");
787
788         if(autocvar_g_campaign)
789                 CampaignPreInit();
790
791         Map_MarkAsRecent(mapname);
792
793         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
794
795         InitGameplayMode();
796         static_init_late();
797         static_init_precache();
798         readlevelcvars();
799         GrappleHookInit();
800
801         GameRules_limit_fallbacks();
802
803         if(warmup_limit == 0)
804                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
805
806         player_count = 0;
807         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
808         if(bot_waypoints_for_items == 1)
809                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
810                         bot_waypoints_for_items = 0;
811
812         precache();
813
814         WaypointSprite_Init();
815
816         GameLogInit(); // prepare everything
817         // NOTE for matchid:
818         // changing the logic generating it is okay. But:
819         // it HAS to stay <= 64 chars
820         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
821         if(autocvar_sv_eventlog)
822         {
823                 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
824                 matchid = strzone(s);
825
826                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
827                 s = ":gameinfo:mutators:LIST";
828
829                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
830                 s = M_ARGV(0, string);
831
832                 // initialiation stuff, not good in the mutator system
833                 if(!autocvar_g_use_ammunition)
834                         s = strcat(s, ":no_use_ammunition");
835
836                 // initialiation stuff, not good in the mutator system
837                 if(autocvar_g_pickup_items == 0)
838                         s = strcat(s, ":no_pickup_items");
839                 if(autocvar_g_pickup_items > 0)
840                         s = strcat(s, ":pickup_items");
841
842                 // initialiation stuff, not good in the mutator system
843                 if(autocvar_g_weaponarena != "0")
844                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
845
846                 // TODO to mutator system
847                 if(autocvar_g_norecoil)
848                         s = strcat(s, ":norecoil");
849
850                 // TODO to mutator system
851                 if(autocvar_g_powerups == 0)
852                         s = strcat(s, ":no_powerups");
853                 if(autocvar_g_powerups > 0)
854                         s = strcat(s, ":powerups");
855
856                 GameLogEcho(s);
857                 GameLogEcho(":gameinfo:end");
858         }
859         else
860                 matchid = strzone(ftos(random()));
861
862         cvar_set("nextmap", "");
863
864         SetDefaultAlpha();
865
866         if(autocvar_g_campaign)
867                 CampaignPostInit();
868
869         Ban_LoadBans();
870
871         MapInfo_Enumerate();
872         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
873
874         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
875         {
876                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
877                 if(fd != -1)
878                 {
879                         string s;
880                         while((s = fgets(fd)))
881                         {
882                                 int l = tokenize_console(s);
883                                 if(l < 2)
884                                         continue;
885                                 if(argv(0) == "cd")
886                                 {
887                                         string trackname = argv(2);
888                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
889                                         LOG_INFO("  cdtrack ", trackname);
890                                         if (cvar_value_issafe(trackname))
891                                         {
892                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
893                                                 strcpy(clientstuff, newstuff);
894                                         }
895                                 }
896                                 else if(argv(0) == "fog")
897                                 {
898                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
899                                         LOG_INFO("  \"fog\" \"", s, "\"");
900                                 }
901                                 else if(argv(0) == "set")
902                                 {
903                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
904                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
905                                 }
906                                 else if(argv(0) != "//")
907                                 {
908                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
909                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
910                                 }
911                         }
912                         fclose(fd);
913                 }
914         }
915
916         WeaponStats_Init();
917
918         Nagger_Init();
919
920         next_pingtime = time + 5;
921
922         // set up information replies for clients and server to use
923         maplist_reply = strzone(getmaplist());
924         lsmaps_reply = strzone(getlsmaps());
925         monsterlist_reply = strzone(getmonsterlist());
926         for(int i = 0; i < 10; ++i)
927         {
928                 string s = getrecords(i);
929                 if (s)
930                         records_reply[i] = strzone(s);
931         }
932         ladder_reply = strzone(getladder());
933         rankings_reply = strzone(getrankings());
934
935         // begin other init
936         ClientInit_Spawn();
937         RandomSeed_Spawn();
938         PingPLReport_Spawn();
939
940         CheatInit();
941
942         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
943
944         // fill sv_curl_serverpackages from .serverpackage files
945         if (autocvar_sv_curl_serverpackages_auto)
946         {
947                 string s = "csprogs-" WATERMARK ".txt";
948                 // remove automatically managed files from the list to prevent duplicates
949                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
950                 {
951                         string pkg = argv(i);
952                         if (startsWith(pkg, "csprogs-")) continue;
953                         if (endsWith(pkg, "-serverpackage.txt")) continue;
954                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
955                         s = cons(s, pkg);
956                 }
957                 // add automatically managed files to the list
958                 #define X(match) MACRO_BEGIN \
959                         int fd = search_begin(match, true, false); \
960                         if (fd >= 0) \
961                         { \
962                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
963                                 { \
964                                         s = cons(s, search_getfilename(fd, i)); \
965                                 } \
966                                 search_end(fd); \
967                         } \
968                 MACRO_END
969                 X("*-serverpackage.txt");
970                 X("*.serverpackage");
971                 #undef X
972                 cvar_set("sv_curl_serverpackages", s);
973         }
974
975         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
976         modname = "Xonotic";
977         // physics/balance/config changes that count as mod
978         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
979                 modname = cvar_string("g_mod_physics");
980         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
981                 modname = cvar_string("g_mod_balance");
982         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
983                 modname = cvar_string("g_mod_config");
984         // extra mutators that deserve to count as mod
985         MUTATOR_CALLHOOK(SetModname, modname);
986         modname = M_ARGV(0, string);
987
988         // save it for later
989         modname = strzone(modname);
990
991         WinningConditionHelper(this); // set worldstatus
992
993         world_initialized = 1;
994         __spawnfunc_spawn_all();
995 }
996
997 spawnfunc(light)
998 {
999         //makestatic (this); // Who the f___ did that?
1000         delete(this);
1001 }
1002
1003 string GetGametype()
1004 {
1005         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
1006 }
1007
1008 string GetMapname()
1009 {
1010         return mapname;
1011 }
1012
1013 float Map_Count, Map_Current;
1014 string Map_Current_Name;
1015
1016 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
1017 int GetMaplistPosition()
1018 {
1019         string map = GetMapname();
1020         int idx = autocvar_g_maplist_index;
1021
1022         if(idx >= 0)
1023         {
1024                 if(idx < Map_Count)
1025                 {
1026                         if(map == argv(idx))
1027                         {
1028                                 return idx;
1029                         }
1030                 }
1031         }
1032
1033         for(int pos = 0; pos < Map_Count; ++pos)
1034         {
1035                 if(map == argv(pos))
1036                         return pos;
1037         }
1038
1039         // resume normal maplist rotation if current map is not in g_maplist
1040         return idx;
1041 }
1042
1043 bool MapHasRightSize(string map)
1044 {
1045         int minplayers = max(0, floor(autocvar_minplayers));
1046         if (teamplay)
1047                 minplayers = max(0, floor(autocvar_minplayers_per_team) * AvailableTeams());
1048         if (autocvar_g_maplist_check_waypoints
1049                 && (currentbots || autocvar_bot_number || player_count < minplayers))
1050         {
1051                 string checkwp_msg = strcat("checkwp ", map);
1052                 if(!fexists(strcat("maps/", map, ".waypoints")))
1053                 {
1054                         LOG_TRACE(checkwp_msg, ": no waypoints");
1055                         return false;
1056                 }
1057                 LOG_TRACE(checkwp_msg, ": has waypoints");
1058         }
1059
1060         if(autocvar_g_maplist_ignore_sizes)
1061                 return true;
1062
1063         // open map size restriction file
1064         string opensize_msg = strcat("opensize ", map);
1065         float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1066         int pcount = player_count;
1067         if(!autocvar_g_maplist_sizes_count_bots)
1068                 pcount -= currentbots;
1069         if(fh >= 0)
1070         {
1071                 opensize_msg = strcat(opensize_msg, ": ok, ");
1072                 int mapmin = stoi(fgets(fh));
1073                 int mapmax = stoi(fgets(fh));
1074                 fclose(fh);
1075                 if(pcount < mapmin)
1076                 {
1077                         LOG_TRACE(opensize_msg, "not enough");
1078                         return false;
1079                 }
1080                 if(mapmax && pcount > mapmax)
1081                 {
1082                         LOG_TRACE(opensize_msg, "too many");
1083                         return false;
1084                 }
1085                 LOG_TRACE(opensize_msg, "right size");
1086                 return true;
1087         }
1088         LOG_TRACE(opensize_msg, ": not found");
1089         return true;
1090 }
1091
1092 string Map_Filename(float position)
1093 {
1094         return strcat("maps/", argv(position), ".bsp");
1095 }
1096
1097 void Map_MarkAsRecent(string m)
1098 {
1099         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1100 }
1101
1102 float Map_IsRecent(string m)
1103 {
1104         return strhasword(autocvar_g_maplist_mostrecent, m);
1105 }
1106
1107 float Map_Check(float position, float pass)
1108 {
1109         string filename;
1110         string map_next;
1111         map_next = argv(position);
1112         if(pass <= 1)
1113         {
1114                 if(Map_IsRecent(map_next))
1115                         return 0;
1116         }
1117         filename = Map_Filename(position);
1118         if(MapInfo_CheckMap(map_next))
1119         {
1120                 if(pass == 2)
1121                         return 1;
1122                 if(MapHasRightSize(map_next))
1123                         return 1;
1124                 return 0;
1125         }
1126         else
1127                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1128
1129         return 0;
1130 }
1131
1132 void Map_Goto_SetStr(string nextmapname)
1133 {
1134         if(getmapname_stored != "")
1135                 strunzone(getmapname_stored);
1136         if(nextmapname == "")
1137                 getmapname_stored = "";
1138         else
1139                 getmapname_stored = strzone(nextmapname);
1140 }
1141
1142 void Map_Goto_SetFloat(float position)
1143 {
1144         cvar_set("g_maplist_index", ftos(position));
1145         Map_Goto_SetStr(argv(position));
1146 }
1147
1148 void Map_Goto(float reinit)
1149 {
1150         MapInfo_LoadMap(getmapname_stored, reinit);
1151 }
1152
1153 // return codes of map selectors:
1154 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1155 //   -2 = permanent failure
1156 float MaplistMethod_Iterate() // usual method
1157 {
1158         float pass, i;
1159
1160         LOG_TRACE("Trying MaplistMethod_Iterate");
1161
1162         for(pass = 1; pass <= 2; ++pass)
1163         {
1164                 for(i = 1; i < Map_Count; ++i)
1165                 {
1166                         float mapindex;
1167                         mapindex = (i + Map_Current) % Map_Count;
1168                         if(Map_Check(mapindex, pass))
1169                                 return mapindex;
1170                 }
1171         }
1172         return -1;
1173 }
1174
1175 float MaplistMethod_Repeat() // fallback method
1176 {
1177         LOG_TRACE("Trying MaplistMethod_Repeat");
1178
1179         if(Map_Check(Map_Current, 2))
1180                 return Map_Current;
1181         return -2;
1182 }
1183
1184 float MaplistMethod_Random() // random map selection
1185 {
1186         float i, imax;
1187
1188         LOG_TRACE("Trying MaplistMethod_Random");
1189
1190         imax = 42;
1191
1192         for(i = 0; i <= imax; ++i)
1193         {
1194                 float mapindex;
1195                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1196                 if(Map_Check(mapindex, 1))
1197                         return mapindex;
1198         }
1199         return -1;
1200 }
1201
1202 float MaplistMethod_Shuffle(float exponent) // more clever shuffling
1203 // the exponent sets a bias on the map selection:
1204 // the higher the exponent, the less likely "shortly repeated" same maps are
1205 {
1206         float i, j, imax, insertpos;
1207
1208         LOG_TRACE("Trying MaplistMethod_Shuffle");
1209
1210         imax = 42;
1211
1212         for(i = 0; i <= imax; ++i)
1213         {
1214                 string newlist;
1215
1216                 // now reinsert this at another position
1217                 insertpos = (random() ** (1 / exponent));       // ]0, 1]
1218                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1219                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1220                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1221
1222                 // insert the current map there
1223                 newlist = "";
1224                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1225                         newlist = strcat(newlist, " ", argv(j));
1226                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1227                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1228                         newlist = strcat(newlist, " ", argv(j));
1229                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1230                 cvar_set("g_maplist", newlist);
1231                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1232
1233                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1234                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1235                 if(Map_Check(Map_Current, 1))
1236                         return Map_Current;
1237         }
1238         return -1;
1239 }
1240
1241 void Maplist_Init()
1242 {
1243         float i = Map_Count = 0;
1244         if(autocvar_g_maplist != "")
1245         {
1246                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1247                 for (i = 0; i < Map_Count; ++i)
1248                 {
1249                         if (Map_Check(i, 2))
1250                                 break;
1251                 }
1252         }
1253         
1254         if (i == Map_Count)
1255         {
1256                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1257                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1258                 if(autocvar_g_maplist_shuffle)
1259                         ShuffleMaplist();
1260                 if(!server_is_dedicated)
1261                         localcmd("\nmenu_cmd sync\n");
1262                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1263         }
1264         if(Map_Count == 0)
1265                 error("empty maplist, cannot select a new map");
1266         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1267
1268         strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1269         // this may or may not be correct, but who cares, in the worst case a map
1270         // isn't chosen in the first pass that should have been
1271 }
1272
1273 string GetNextMap()
1274 {
1275         Maplist_Init();
1276         float nextMap = -1;
1277
1278         if(nextMap == -1)
1279                 if(autocvar_g_maplist_shuffle > 0)
1280                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1281
1282         if(nextMap == -1)
1283                 if(autocvar_g_maplist_selectrandom)
1284                         nextMap = MaplistMethod_Random();
1285
1286         if(nextMap == -1)
1287                 nextMap = MaplistMethod_Iterate();
1288
1289         if(nextMap == -1)
1290                 nextMap = MaplistMethod_Repeat();
1291
1292         if(nextMap >= 0)
1293         {
1294                 Map_Goto_SetFloat(nextMap);
1295                 return getmapname_stored;
1296         }
1297
1298         return "";
1299 }
1300
1301 float DoNextMapOverride(float reinit)
1302 {
1303         if(autocvar_g_campaign)
1304         {
1305                 CampaignPostIntermission();
1306                 alreadychangedlevel = true;
1307                 return true;
1308         }
1309         if(autocvar_quit_when_empty)
1310         {
1311                 if(player_count <= currentbots)
1312                 {
1313                         localcmd("quit\n");
1314                         alreadychangedlevel = true;
1315                         return true;
1316                 }
1317         }
1318         if(autocvar_quit_and_redirect != "")
1319         {
1320                 redirection_target = strzone(autocvar_quit_and_redirect);
1321                 alreadychangedlevel = true;
1322                 return true;
1323         }
1324         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1325         {
1326                 localcmd("restart\n");
1327                 alreadychangedlevel = true;
1328                 return true;
1329         }
1330         if(autocvar_nextmap != "")
1331         {
1332                 string m;
1333                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1334                 cvar_set("nextmap",m);
1335
1336                 if(!m || gametypevote)
1337                         return false;
1338                 if(autocvar_sv_vote_gametype)
1339                 {
1340                         Map_Goto_SetStr(m);
1341                         return false;
1342                 }
1343
1344                 if(MapInfo_CheckMap(m))
1345                 {
1346                         Map_Goto_SetStr(m);
1347                         Map_Goto(reinit);
1348                         alreadychangedlevel = true;
1349                         return true;
1350                 }
1351         }
1352         if(!reinit && autocvar_lastlevel)
1353         {
1354                 cvar_settemp_restore();
1355                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1356                 alreadychangedlevel = true;
1357                 return true;
1358         }
1359         return false;
1360 }
1361
1362 void GotoNextMap(float reinit)
1363 {
1364         //string nextmap;
1365         //float n, nummaps;
1366         //string s;
1367         if (alreadychangedlevel)
1368                 return;
1369         alreadychangedlevel = true;
1370
1371         string nextMap = GetNextMap();
1372         if(nextMap == "")
1373                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1374         Map_Goto(reinit);
1375 }
1376
1377
1378 /*
1379 ============
1380 IntermissionThink
1381
1382 When the player presses attack or jump, change to the next level
1383 ============
1384 */
1385 .float autoscreenshot;
1386 void IntermissionThink(entity this)
1387 {
1388         FixIntermissionClient(this);
1389
1390         float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1391         float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1392
1393         if( (server_screenshot || client_screenshot)
1394                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1395         {
1396                 this.autoscreenshot = -1;
1397                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1398                 return;
1399         }
1400
1401         if (time < intermission_exittime)
1402                 return;
1403
1404         if(!mapvote_initialized)
1405                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1406                         return;
1407
1408         MapVote_Start();
1409 }
1410
1411 /*
1412 ============
1413 FindIntermission
1414
1415 Returns the entity to view from
1416 ============
1417 */
1418 /*
1419 entity FindIntermission()
1420 {
1421         local   entity spot;
1422         local   float cyc;
1423
1424 // look for info_intermission first
1425         spot = find(NULL, classname, "info_intermission");
1426         if (spot)
1427         {       // pick a random one
1428                 cyc = random() * 4;
1429                 while (cyc > 1)
1430                 {
1431                         spot = find(spot, classname, "info_intermission");
1432                         if (!spot)
1433                                 spot = find(spot, classname, "info_intermission");
1434                         cyc = cyc - 1;
1435                 }
1436                 return spot;
1437         }
1438
1439 // then look for the start position
1440         spot = find(NULL, classname, "info_player_start");
1441         if (spot)
1442                 return spot;
1443
1444 // testinfo_player_start is only found in regioned levels
1445         spot = find(NULL, classname, "testplayerstart");
1446         if (spot)
1447                 return spot;
1448
1449 // then look for the start position
1450         spot = find(NULL, classname, "info_player_deathmatch");
1451         if (spot)
1452                 return spot;
1453
1454         //objerror ("FindIntermission: no spot");
1455         return NULL;
1456 }
1457 */
1458
1459 /*
1460 ===============================================================================
1461
1462 RULES
1463
1464 ===============================================================================
1465 */
1466
1467 void DumpStats(float final)
1468 {
1469         float file;
1470         string s;
1471         float to_console;
1472         float to_eventlog;
1473         float to_file;
1474         float i;
1475
1476         to_console = autocvar_sv_logscores_console;
1477         to_eventlog = autocvar_sv_eventlog;
1478         to_file = autocvar_sv_logscores_file;
1479
1480         if(!final)
1481         {
1482                 to_console = true; // always print printstats replies
1483                 to_eventlog = false; // but never print them to the event log
1484         }
1485
1486         if(to_eventlog)
1487                 if(autocvar_sv_eventlog_console)
1488                         to_console = false; // otherwise we get the output twice
1489
1490         if(final)
1491                 s = ":scores:";
1492         else
1493                 s = ":status:";
1494         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1495
1496         if(to_console)
1497                 LOG_INFO(s);
1498         if(to_eventlog)
1499                 GameLogEcho(s);
1500
1501         file = -1;
1502         if(to_file)
1503         {
1504                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1505                 if(file == -1)
1506                         to_file = false;
1507                 else
1508                         fputs(file, strcat(s, "\n"));
1509         }
1510
1511         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1512         if(to_console)
1513                 LOG_INFO(s);
1514         if(to_eventlog)
1515                 GameLogEcho(s);
1516         if(to_file)
1517                 fputs(file, strcat(s, "\n"));
1518
1519         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1520                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1521                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1522                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1523                         s = strcat(s, ftos(it.team), ":");
1524                 else
1525                         s = strcat(s, "spectator:");
1526
1527                 if(to_console)
1528                         LOG_INFO(s, playername(it, false));
1529                 if(to_eventlog)
1530                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1531                 if(to_file)
1532                         fputs(file, strcat(s, playername(it, false), "\n"));
1533         });
1534
1535         if(teamplay)
1536         {
1537                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1538                 if(to_console)
1539                         LOG_INFO(s);
1540                 if(to_eventlog)
1541                         GameLogEcho(s);
1542                 if(to_file)
1543                         fputs(file, strcat(s, "\n"));
1544
1545                 for(i = 1; i < 16; ++i)
1546                 {
1547                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1548                         s = strcat(s, ":", ftos(i));
1549                         if(to_console)
1550                                 LOG_INFO(s);
1551                         if(to_eventlog)
1552                                 GameLogEcho(s);
1553                         if(to_file)
1554                                 fputs(file, strcat(s, "\n"));
1555                 }
1556         }
1557
1558         if(to_console)
1559                 LOG_INFO(":end");
1560         if(to_eventlog)
1561                 GameLogEcho(":end");
1562         if(to_file)
1563         {
1564                 fputs(file, ":end\n");
1565                 fclose(file);
1566         }
1567 }
1568
1569 void FixIntermissionClient(entity e)
1570 {
1571         if(!e.autoscreenshot) // initial call
1572         {
1573                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1574                 SetResourceExplicit(e, RES_HEALTH, -2342);
1575                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1576                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1577                 {
1578                     .entity weaponentity = weaponentities[slot];
1579                         if(e.(weaponentity))
1580                         {
1581                                 e.(weaponentity).effects = EF_NODRAW;
1582                                 if (e.(weaponentity).weaponchild)
1583                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1584                         }
1585                 }
1586                 if(IS_REAL_CLIENT(e))
1587                 {
1588                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1589                         RandomSelection_Init();
1590                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1591                                 RandomSelection_AddString(it, 1, 1);
1592                         });
1593                         if (RandomSelection_chosen_string != "")
1594                         {
1595                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1596                         }
1597                         msg_entity = e;
1598                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1599                 }
1600         }
1601 }
1602
1603 /*
1604 go to the next level for deathmatch
1605 only called if a time or frag limit has expired
1606 */
1607 void NextLevel()
1608 {
1609         game_stopped = true;
1610         intermission_running = 1; // game over
1611
1612         // enforce a wait time before allowing changelevel
1613         if(player_count > 0)
1614                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1615         else
1616                 intermission_exittime = -1;
1617
1618         /*
1619         WriteByte (MSG_ALL, SVC_CDTRACK);
1620         WriteByte (MSG_ALL, 3);
1621         WriteByte (MSG_ALL, 3);
1622         // done in FixIntermission
1623         */
1624
1625         //pos = FindIntermission ();
1626
1627         VoteReset();
1628
1629         DumpStats(true);
1630
1631         // send statistics
1632         PlayerStats_GameReport(true);
1633         WeaponStats_Shutdown();
1634
1635         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1636
1637         if(autocvar_sv_eventlog)
1638                 GameLogEcho(":gameover");
1639
1640         GameLogClose();
1641
1642         FOREACH_CLIENT(IS_PLAYER(it), {
1643                 FixIntermissionClient(it);
1644                 if(it.winning)
1645                         bprint(playername(it, false), " ^7wins.\n");
1646         });
1647
1648         target_music_kill();
1649
1650         if(autocvar_g_campaign)
1651                 CampaignPreIntermission();
1652
1653         MUTATOR_CALLHOOK(MatchEnd);
1654
1655         localcmd("\nsv_hook_gameend\n");
1656 }
1657
1658
1659 float InitiateSuddenDeath()
1660 {
1661         // Check first whether normal overtimes could be added before initiating suddendeath mode
1662         // - for this timelimit_overtime needs to be >0 of course
1663         // - also check the winning condition calculated in the previous frame and only add normal overtime
1664         //   again, if at the point at which timelimit would be extended again, still no winner was found
1665         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1666                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1667                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1668         {
1669                 return 1; // need to call InitiateOvertime later
1670         }
1671         else
1672         {
1673                 if(!checkrules_suddendeathend)
1674                 {
1675                         if(autocvar_g_campaign)
1676                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1677                         else
1678                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1679                         if(g_race && !g_race_qualifying)
1680                                 race_StartCompleting();
1681                 }
1682                 return 0;
1683         }
1684 }
1685
1686 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1687 {
1688         ++checkrules_overtimesadded;
1689         //add one more overtime by simply extending the timelimit
1690         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1691         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1692 }
1693
1694 float GetWinningCode(float fraglimitreached, float equality)
1695 {
1696         if(autocvar_g_campaign == 1)
1697         {
1698                 if(fraglimitreached)
1699                         return WINNING_YES;
1700                 else
1701                         return WINNING_NO;
1702         }
1703         else
1704         {
1705                 if(equality)
1706                 {
1707                         if(fraglimitreached)
1708                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1709                         else
1710                                 return WINNING_NEVER;
1711                 }
1712                 else
1713                 {
1714                         if(fraglimitreached)
1715                                 return WINNING_YES;
1716                         else
1717                                 return WINNING_NO;
1718                 }
1719         }
1720 }
1721
1722 // set the .winning flag for exactly those players with a given field value
1723 void SetWinners(.float field, float value)
1724 {
1725         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1726 }
1727
1728 // set the .winning flag for those players with a given field value
1729 void AddWinners(.float field, float value)
1730 {
1731         FOREACH_CLIENT(IS_PLAYER(it), {
1732                 if(it.(field) == value)
1733                         it.winning = 1;
1734         });
1735 }
1736
1737 // clear the .winning flags
1738 void ClearWinners()
1739 {
1740         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1741 }
1742
1743 void ShuffleMaplist()
1744 {
1745         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1746 }
1747
1748 float leaderfrags;
1749 float WinningCondition_Scores(float limit, float leadlimit)
1750 {
1751         float limitreached;
1752
1753         // TODO make everything use THIS winning condition (except LMS)
1754         WinningConditionHelper(NULL);
1755
1756         if(teamplay)
1757         {
1758                 for (int i = 1; i < 5; ++i)
1759                 {
1760                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1761                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1762                 }
1763         }
1764
1765         ClearWinners();
1766         if(WinningConditionHelper_winner)
1767                 WinningConditionHelper_winner.winning = 1;
1768         if(WinningConditionHelper_winnerteam >= 0)
1769                 SetWinners(team, WinningConditionHelper_winnerteam);
1770
1771         if(WinningConditionHelper_lowerisbetter)
1772         {
1773                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1774                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1775                 limit = -limit;
1776         }
1777
1778         if(WinningConditionHelper_zeroisworst)
1779                 leadlimit = 0; // not supported in this mode
1780
1781         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1782         // these modes always score in increments of 1, thus this makes sense
1783         {
1784                 if(leaderfrags != WinningConditionHelper_topscore)
1785                 {
1786                         leaderfrags = WinningConditionHelper_topscore;
1787
1788                         if (limit)
1789                         {
1790                                 if (leaderfrags == limit - 1)
1791                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1792                                 else if (leaderfrags == limit - 2)
1793                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1794                                 else if (leaderfrags == limit - 3)
1795                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1796                         }
1797                 }
1798         }
1799
1800         limitreached = false;
1801         if (limit && WinningConditionHelper_topscore >= limit)
1802                 limitreached = true;
1803         if(leadlimit)
1804         {
1805                 float leadlimitreached;
1806                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1807                 if(autocvar_leadlimit_and_fraglimit)
1808                         limitreached = (limitreached && leadlimitreached);
1809                 else
1810                         limitreached = (limitreached || leadlimitreached);
1811         }
1812
1813         if(limit)
1814                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1815
1816         return GetWinningCode(
1817                 WinningConditionHelper_topscore && limitreached,
1818                 WinningConditionHelper_equality
1819         );
1820 }
1821
1822 float WinningCondition_RanOutOfSpawns()
1823 {
1824         if(have_team_spawns <= 0)
1825                 return WINNING_NO;
1826
1827         if(!autocvar_g_spawn_useallspawns)
1828                 return WINNING_NO;
1829
1830         if(!some_spawn_has_been_used)
1831                 return WINNING_NO;
1832
1833         for (int i = 1; i < 5; ++i)
1834         {
1835                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1836         }
1837
1838         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1839         {
1840                 if (Team_IsValidTeam(it.team))
1841                 {
1842                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1843                 }
1844         });
1845
1846         IL_EACH(g_spawnpoints, true,
1847         {
1848                 if (Team_IsValidTeam(it.team))
1849                 {
1850                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1851                 }
1852         });
1853
1854         ClearWinners();
1855         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1856         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1857         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1858         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1859         if(team1_score + team2_score + team3_score + team4_score == 0)
1860         {
1861                 checkrules_equality = true;
1862                 return WINNING_YES;
1863         }
1864         else if(team1_score + team2_score + team3_score + team4_score == 1)
1865         {
1866                 float t, i;
1867                 if(team1_score)
1868                         t = 1;
1869                 else if(team2_score)
1870                         t = 2;
1871                 else if(team3_score)
1872                         t = 3;
1873                 else // if(team4_score)
1874                         t = 4;
1875                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1876                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1877                 {
1878                         for (int j = 1; j <= NUM_TEAMS; ++j)
1879                         {
1880                                 if (t == j)
1881                                 {
1882                                         continue;
1883                                 }
1884                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1885                                 {
1886                                         continue;
1887                                 }
1888                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1889                         }
1890                 }
1891
1892                 AddWinners(team, t);
1893                 return WINNING_YES;
1894         }
1895         else
1896                 return WINNING_NO;
1897 }
1898
1899 /*
1900 ============
1901 CheckRules_World
1902
1903 Exit deathmatch games upon conditions
1904 ============
1905 */
1906 void CheckRules_World()
1907 {
1908         float timelimit;
1909         float fraglimit;
1910         float leadlimit;
1911
1912         VoteThink();
1913         MapVote_Think();
1914
1915         SetDefaultAlpha();
1916
1917         if (intermission_running) // someone else quit the game already
1918         {
1919                 if(player_count == 0) // Nobody there? Then let's go to the next map
1920                         MapVote_Start();
1921                         // this will actually check the player count in the next frame
1922                         // again, but this shouldn't hurt
1923                 return;
1924         }
1925
1926         timelimit = autocvar_timelimit * 60;
1927         fraglimit = autocvar_fraglimit;
1928         leadlimit = autocvar_leadlimit;
1929
1930         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1931         {
1932                 if(timelimit > 0)
1933                         timelimit = 0; // timelimit is not made for warmup
1934                 if(fraglimit > 0)
1935                         fraglimit = 0; // no fraglimit for now
1936                 leadlimit = 0; // no leadlimit for now
1937         }
1938
1939         if(timelimit > 0)
1940         {
1941                 timelimit += game_starttime;
1942         }
1943         else if (timelimit < 0)
1944         {
1945                 // endmatch
1946                 NextLevel();
1947                 return;
1948         }
1949
1950         float wantovertime;
1951         wantovertime = 0;
1952
1953         if(timelimit > game_starttime)
1954                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1955         else
1956                 game_completion_ratio = 0;
1957
1958         if(checkrules_suddendeathend)
1959         {
1960                 if(!checkrules_suddendeathwarning)
1961                 {
1962                         checkrules_suddendeathwarning = true;
1963                         if(g_race && !g_race_qualifying)
1964                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1965                         else
1966                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1967                 }
1968         }
1969         else
1970         {
1971                 if (timelimit && time >= timelimit)
1972                 {
1973                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1974                         {
1975                                 float totalplayers;
1976                                 float playerswithlaps;
1977                                 float readyplayers;
1978                                 totalplayers = playerswithlaps = readyplayers = 0;
1979                                 FOREACH_CLIENT(IS_PLAYER(it), {
1980                                         ++totalplayers;
1981                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1982                                                 ++playerswithlaps;
1983                                         if(it.ready)
1984                                                 ++readyplayers;
1985                                 });
1986
1987                                 // at least 2 of the players have completed a lap: start the RACE
1988                                 // otherwise, the players should end the qualifying on their own
1989                                 if(readyplayers || playerswithlaps >= 2)
1990                                 {
1991                                         checkrules_suddendeathend = 0;
1992                                         ReadyRestart(); // go to race
1993                                         return;
1994                                 }
1995                                 else
1996                                         wantovertime |= InitiateSuddenDeath();
1997                         }
1998                         else
1999                                 wantovertime |= InitiateSuddenDeath();
2000                 }
2001         }
2002
2003         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2004         {
2005                 NextLevel();
2006                 return;
2007         }
2008
2009         int checkrules_status = WinningCondition_RanOutOfSpawns();
2010         if(checkrules_status == WINNING_YES)
2011                 bprint("Hey! Someone ran out of spawns!\n");
2012         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
2013                 checkrules_status = M_ARGV(0, float);
2014         else
2015                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2016
2017         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2018         {
2019                 checkrules_status = WINNING_NEVER;
2020                 checkrules_overtimesadded = -1;
2021                 wantovertime |= InitiateSuddenDeath();
2022         }
2023
2024         if(checkrules_status == WINNING_NEVER)
2025                 // equality cases! Nobody wins if the overtime ends in a draw.
2026                 ClearWinners();
2027
2028         if(wantovertime)
2029         {
2030                 if(checkrules_status == WINNING_NEVER)
2031                         InitiateOvertime();
2032                 else
2033                         checkrules_status = WINNING_YES;
2034         }
2035
2036         if(checkrules_suddendeathend)
2037                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2038                         checkrules_status = WINNING_YES;
2039
2040         if(checkrules_status == WINNING_YES)
2041         {
2042                 //print("WINNING\n");
2043                 NextLevel();
2044         }
2045 }
2046
2047 string GotoMap(string m)
2048 {
2049         m = GameTypeVote_MapInfo_FixName(m);
2050         if (!m)
2051                 return "The map you suggested is not available on this server.";
2052         if (!autocvar_sv_vote_gametype)
2053         if(!MapInfo_CheckMap(m))
2054                 return "The map you suggested does not support the current game mode.";
2055         cvar_set("nextmap", m);
2056         cvar_set("timelimit", "-1");
2057         if(mapvote_initialized || alreadychangedlevel)
2058         {
2059                 if(DoNextMapOverride(0))
2060                         return "Map switch initiated.";
2061                 else
2062                         return "Hm... no. For some reason I like THIS map more.";
2063         }
2064         else
2065                 return "Map switch will happen after scoreboard.";
2066 }
2067
2068 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2069 void RunThink(entity this)
2070 {
2071         // don't let things stay in the past.
2072         // it is possible to start that way by a trigger with a local time.
2073         if(this.nextthink <= 0 || this.nextthink > time + frametime)
2074                 return;
2075
2076         float oldtime = time; // do we need to save this?
2077
2078         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2079         {
2080                 time = max(oldtime, this.nextthink);
2081                 this.nextthink = 0;
2082
2083                 if(getthink(this))
2084                         getthink(this)(this);
2085                 // mods often set nextthink to time to cause a think every frame,
2086                 // we don't want to loop in that case, so exit if the new nextthink is
2087                 // <= the time the qc was told, also exit if it is past the end of the
2088                 // frame
2089                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2090                         break;
2091         }
2092
2093         time = oldtime;
2094 }
2095
2096 bool autocvar_sv_freezenonclients;
2097 bool autocvar_sv_gameplayfix_delayprojectiles = false;
2098 void Physics_Frame()
2099 {
2100         if(autocvar_sv_freezenonclients)
2101                 return;
2102
2103         FOREACH_ENTITY_FLOAT(pure_data, false,
2104         {
2105                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2106                         continue;
2107
2108                 //set_movetype(it, it.move_movetype);
2109                 // inline the set_movetype function, since this is called a lot
2110                 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2111
2112                 if(it.move_movetype == MOVETYPE_NONE)
2113                         continue;
2114
2115                 if(it.move_qcphysics)
2116                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2117
2118                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2119                 {
2120                         // handle thinking here
2121                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2122                                 RunThink(it);
2123                 }
2124         });
2125
2126         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2127                 return;
2128
2129         FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2130         {
2131                 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2132                         continue;
2133                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2134         });
2135 }
2136
2137 void systems_update();
2138 void EndFrame()
2139 {
2140         anticheat_endframe();
2141
2142         Physics_Frame();
2143
2144         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2145                 entity e = IS_SPEC(it) ? it.enemy : it;
2146                 if (e.typehitsound) {
2147                         STAT(TYPEHIT_TIME, it) = time;
2148                 } else if (e.killsound) {
2149                         STAT(KILL_TIME, it) = time;
2150                 } else if (e.damage_dealt) {
2151                         STAT(HIT_TIME, it) = time;
2152                         STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2153                 }
2154         });
2155         // add 1 frametime because after this, engine SV_Physics
2156         // increases time by a frametime and then networks the frame
2157         // add another frametime because client shows everything with
2158         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2159         // needed!
2160         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2161         FOREACH_CLIENT(true, {
2162                 it.typehitsound = false;
2163                 it.damage_dealt = 0;
2164                 it.killsound = false;
2165                 antilag_record(it, CS(it), altime);
2166         });
2167         IL_EACH(g_monsters, true,
2168         {
2169                 antilag_record(it, it, altime);
2170         });
2171         IL_EACH(g_projectiles, it.classname == "nade",
2172         {
2173                 antilag_record(it, it, altime);
2174         });
2175         systems_update();
2176         IL_ENDFRAME();
2177 }
2178
2179
2180 /*
2181  * RedirectionThink:
2182  * returns true if redirecting
2183  */
2184 float redirection_timeout;
2185 float redirection_nextthink;
2186 float RedirectionThink()
2187 {
2188         float clients_found;
2189
2190         if(redirection_target == "")
2191                 return false;
2192
2193         if(!redirection_timeout)
2194         {
2195                 cvar_set("sv_public", "-2");
2196                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2197                 if(redirection_target == "self")
2198                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2199                 else
2200                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2201         }
2202
2203         if(time < redirection_nextthink)
2204                 return true;
2205
2206         redirection_nextthink = time + 1;
2207
2208         clients_found = 0;
2209         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2210                 // TODO add timer
2211                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2212                 if(redirection_target == "self")
2213                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2214                 else
2215                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2216                 ++clients_found;
2217         });
2218
2219         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2220
2221         if(time > redirection_timeout || clients_found == 0)
2222                 localcmd("\nwait; wait; wait; quit\n");
2223
2224         return true;
2225 }
2226
2227 void RestoreGame()
2228 {
2229         // Loaded from a save game
2230         // some things then break, so let's work around them...
2231
2232         // Progs DB (capture records)
2233         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2234
2235         // Mapinfo
2236         MapInfo_Shutdown();
2237         MapInfo_Enumerate();
2238         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2239         WeaponStats_Init();
2240
2241         TargetMusic_RestoreGame();
2242 }
2243
2244 void Shutdown()
2245 {
2246         game_stopped = 2;
2247
2248         if(world_initialized > 0)
2249         {
2250                 world_initialized = 0;
2251                 LOG_TRACE("Saving persistent data...");
2252                 Ban_SaveBans();
2253
2254                 // playerstats with unfinished match
2255                 PlayerStats_GameReport(false);
2256
2257                 if(!cheatcount_total)
2258                 {
2259                         if(autocvar_sv_db_saveasdump)
2260                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2261                         else
2262                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2263                 }
2264                 if(autocvar_developer)
2265                 {
2266                         if(autocvar_sv_db_saveasdump)
2267                                 db_dump(TemporaryDB, "server-temp.db");
2268                         else
2269                                 db_save(TemporaryDB, "server-temp.db");
2270                 }
2271                 CheatShutdown(); // must be after cheatcount check
2272                 db_close(ServerProgsDB);
2273                 db_close(TemporaryDB);
2274                 LOG_TRACE("Saving persistent data... done!");
2275                 // tell the bot system the game is ending now
2276                 bot_endgame();
2277
2278                 WeaponStats_Shutdown();
2279                 MapInfo_Shutdown();
2280         }
2281         else if(world_initialized == 0)
2282         {
2283                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2284         }
2285         else
2286         {
2287                 __init_dedicated_server_shutdown();
2288         }
2289 }