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1 #include "g_world.qh"
2 #include "_all.qh"
3
4 #include "anticheat.qh"
5 #include "antilag.qh"
6 #include "bot/bot.qh"
7 #include "campaign.qh"
8 #include "cheats.qh"
9 #include "cl_client.qh"
10 #include "command/common.qh"
11 #include "command/getreplies.qh"
12 #include "command/sv_cmd.qh"
13 #include "command/vote.qh"
14 #include "g_hook.qh"
15 #include "ipban.qh"
16 #include "mapvoting.qh"
17 #include "mutators/mutators_include.qh"
18 #include "race.qh"
19 #include "scores.qh"
20 #include "teamplay.qh"
21 #include "weapons/weaponstats.qh"
22 #include "../common/buffs.qh"
23 #include "../common/constants.qh"
24 #include "../common/deathtypes.qh"
25 #include "../common/effects.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/all.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/vehicles/all.qh"
30 #include "../common/notifications.qh"
31 #include "../common/playerstats.qh"
32 #include "../common/stats.qh"
33 #include "../common/teams.qh"
34 #include "../common/util.qh"
35 #include "../common/items/all.qh"
36 #include "../common/weapons/all.qh"
37
38 const float LATENCY_THINKRATE = 10;
39 .float latency_sum;
40 .float latency_cnt;
41 .float latency_time;
42 entity pingplreport;
43 void PingPLReport_Think()
44 {SELFPARAM();
45         float delta;
46         entity e;
47
48         delta = 3 / maxclients;
49         if(delta < sys_frametime)
50                 delta = 0;
51         self.nextthink = time + delta;
52
53         e = edict_num(self.cnt + 1);
54         if(IS_REAL_CLIENT(e))
55         {
56                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
57                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58                 WriteByte(MSG_BROADCAST, self.cnt);
59                 WriteShort(MSG_BROADCAST, max(1, e.ping));
60                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
61                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
62
63                 // record latency times for clients throughout the match so we can report it to playerstats
64                 if(time > (e.latency_time + LATENCY_THINKRATE))
65                 {
66                         e.latency_sum += e.ping;
67                         e.latency_cnt += 1;
68                         e.latency_time = time;
69                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
70                 }
71         }
72         else
73         {
74                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
75                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76                 WriteByte(MSG_BROADCAST, self.cnt);
77                 WriteShort(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79                 WriteByte(MSG_BROADCAST, 0);
80         }
81         self.cnt = (self.cnt + 1) % maxclients;
82 }
83 void PingPLReport_Spawn()
84 {
85         pingplreport = spawn();
86         pingplreport.classname = "pingplreport";
87         pingplreport.think = PingPLReport_Think;
88         pingplreport.nextthink = time;
89 }
90
91 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
92 string redirection_target;
93 float world_initialized;
94
95 string GetGametype();
96 void ShuffleMaplist();
97
98 void SetDefaultAlpha()
99 {
100         if(autocvar_g_running_guns)
101         {
102                 default_player_alpha = -1;
103                 default_weapon_alpha = +1;
104         }
105         else if(g_cloaked)
106         {
107                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
108                 default_weapon_alpha = default_player_alpha;
109         }
110         else
111         {
112                 default_player_alpha = autocvar_g_player_alpha;
113                 if(default_player_alpha == 0)
114                         default_player_alpha = 1;
115                 default_weapon_alpha = default_player_alpha;
116         }
117 }
118
119 void GotoFirstMap()
120 {SELFPARAM();
121         float n;
122         if(autocvar__sv_init)
123         {
124                 // cvar_set("_sv_init", "0");
125                 // we do NOT set this to 0 any more, so someone "accidentally" changing
126                 // to this "init" map on a dedicated server will cause no permanent
127                 // harm
128                 if(autocvar_g_maplist_shuffle)
129                         ShuffleMaplist();
130                 n = tokenizebyseparator(autocvar_g_maplist, " ");
131                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
132
133                 MapInfo_Enumerate();
134                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
135
136                 if(!DoNextMapOverride(1))
137                         GotoNextMap(1);
138
139                 return;
140         }
141
142         if(time < 5)
143         {
144                 self.nextthink = time;
145         }
146         else
147         {
148                 self.nextthink = time + 1;
149                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
150         }
151 }
152
153 void cvar_changes_init()
154 {
155         float h;
156         string k, v, d;
157         float n, i, adding, pureadding;
158
159         if(cvar_changes)
160                 strunzone(cvar_changes);
161         cvar_changes = string_null;
162         if(cvar_purechanges)
163                 strunzone(cvar_purechanges);
164         cvar_purechanges = string_null;
165         cvar_purechanges_count = 0;
166
167         h = buf_create();
168         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
169         n = buf_getsize(h);
170
171         adding = true;
172         pureadding = true;
173
174         for(i = 0; i < n; ++i)
175         {
176                 k = bufstr_get(h, i);
177
178 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
179 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
180 #define BADCVAR(p) if(k == p) continue
181
182                 // general excludes and namespaces for server admin used cvars
183                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
184
185                 // internal
186                 BADPREFIX("csqc_");
187                 BADPREFIX("cvar_check_");
188                 BADCVAR("gamecfg");
189                 BADCVAR("g_configversion");
190                 BADCVAR("g_maplist_index");
191                 BADCVAR("halflifebsp");
192                 BADCVAR("sv_mapformat_is_quake2");
193                 BADCVAR("sv_mapformat_is_quake3");
194                 BADPREFIX("sv_world");
195
196                 // client
197                 BADPREFIX("chase_");
198                 BADPREFIX("cl_");
199                 BADPREFIX("con_");
200                 BADPREFIX("scoreboard_");
201                 BADPREFIX("g_campaign");
202                 BADPREFIX("g_waypointsprite_");
203                 BADPREFIX("gl_");
204                 BADPREFIX("joy");
205                 BADPREFIX("hud_");
206                 BADPREFIX("m_");
207                 BADPREFIX("menu_");
208                 BADPREFIX("net_slist_");
209                 BADPREFIX("r_");
210                 BADPREFIX("sbar_");
211                 BADPREFIX("scr_");
212                 BADPREFIX("snd_");
213                 BADPREFIX("show");
214                 BADPREFIX("sensitivity");
215                 BADPREFIX("userbind");
216                 BADPREFIX("v_");
217                 BADPREFIX("vid_");
218                 BADPREFIX("crosshair");
219                 BADCVAR("mod_q3bsp_lightmapmergepower");
220                 BADCVAR("mod_q3bsp_nolightmaps");
221                 BADCVAR("fov");
222                 BADCVAR("mastervolume");
223                 BADCVAR("volume");
224                 BADCVAR("bgmvolume");
225
226                 // private
227                 BADCVAR("developer");
228                 BADCVAR("log_dest_udp");
229                 BADCVAR("net_address");
230                 BADCVAR("net_address_ipv6");
231                 BADCVAR("port");
232                 BADCVAR("savedgamecfg");
233                 BADCVAR("serverconfig");
234                 BADCVAR("sv_autoscreenshot");
235                 BADCVAR("sv_heartbeatperiod");
236                 BADCVAR("sv_vote_master_password");
237                 BADCVAR("sys_colortranslation");
238                 BADCVAR("sys_specialcharactertranslation");
239                 BADCVAR("timeformat");
240                 BADCVAR("timestamps");
241                 BADPREFIX("developer_");
242                 BADPREFIX("g_ban_");
243                 BADPREFIX("g_banned_list");
244                 BADPREFIX("g_chat_flood_");
245                 BADPREFIX("g_ghost_items");
246                 BADPREFIX("g_playerstats_");
247                 BADPREFIX("g_respawn_ghosts");
248                 BADPREFIX("g_voice_flood_");
249                 BADPREFIX("log_file");
250                 BADPREFIX("rcon_");
251                 BADPREFIX("sv_allowdownloads");
252                 BADPREFIX("sv_autodemo");
253                 BADPREFIX("sv_curl_");
254                 BADPREFIX("sv_eventlog");
255                 BADPREFIX("sv_logscores_");
256                 BADPREFIX("sv_master");
257                 BADPREFIX("sv_weaponstats_");
258                 BADPREFIX("sv_waypointsprite_");
259                 BADCVAR("rescan_pending");
260
261                 // these can contain player IDs, so better hide
262                 BADPREFIX("g_forced_team_");
263
264                 // mapinfo
265                 BADCVAR("fraglimit");
266                 BADCVAR("g_assault");
267                 BADCVAR("g_ca");
268                 BADCVAR("g_ca_teams");
269                 BADCVAR("g_ctf");
270                 BADCVAR("g_cts");
271                 BADCVAR("g_dm");
272                 BADCVAR("g_domination");
273                 BADCVAR("g_domination_default_teams");
274                 BADCVAR("g_freezetag");
275                 BADCVAR("g_freezetag_teams");
276                 BADCVAR("g_invasion_teams");
277                 BADCVAR("g_keepaway");
278                 BADCVAR("g_keyhunt");
279                 BADCVAR("g_keyhunt_teams");
280                 BADCVAR("g_lms");
281                 BADCVAR("g_nexball");
282                 BADCVAR("g_onslaught");
283                 BADCVAR("g_race");
284                 BADCVAR("g_race_qualifying_timelimit");
285                 BADCVAR("g_tdm");
286                 BADCVAR("g_tdm_teams");
287                 BADCVAR("leadlimit");
288                 BADCVAR("nextmap");
289                 BADCVAR("teamplay");
290                 BADCVAR("timelimit");
291
292                 // long
293                 BADCVAR("hostname");
294                 BADCVAR("g_maplist");
295                 BADCVAR("g_maplist_mostrecent");
296                 BADCVAR("sv_motd");
297
298                 v = cvar_string(k);
299                 d = cvar_defstring(k);
300                 if(v == d)
301                         continue;
302
303                 if(adding)
304                 {
305                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
306                         if(strlen(cvar_changes) > 16384)
307                         {
308                                 cvar_changes = "// too many settings have been changed to show them here\n";
309                                 adding = 0;
310                         }
311                 }
312
313                 // now check if the changes are actually gameplay relevant
314
315                 // does nothing visible
316                 BADCVAR("captureleadlimit_override");
317                 BADCVAR("g_balance_kill_delay");
318                 BADCVAR("g_ca_point_limit");
319                 BADCVAR("g_ca_point_leadlimit");
320                 BADCVAR("g_ctf_captimerecord_always");
321                 BADCVAR("g_ctf_flag_glowtrails");
322                 BADCVAR("g_ctf_flag_pickup_verbosename");
323                 BADCVAR("g_domination_point_leadlimit");
324                 BADCVAR("g_forced_respawn");
325                 BADCVAR("g_freezetag_point_limit");
326                 BADCVAR("g_freezetag_point_leadlimit");
327                 BADCVAR("g_keyhunt_point_leadlimit");
328                 BADPREFIX("g_mod_");
329                 BADCVAR("g_invasion_point_limit");
330                 BADCVAR("g_nexball_goalleadlimit");
331                 BADCVAR("g_tdm_point_limit");
332                 BADCVAR("g_tdm_point_leadlimit");
333                 BADCVAR("leadlimit_and_fraglimit");
334                 BADCVAR("leadlimit_override");
335                 BADCVAR("pausable");
336                 BADCVAR("sv_allow_fullbright");
337                 BADCVAR("sv_checkforpacketsduringsleep");
338                 BADCVAR("sv_timeout");
339                 BADPREFIX("sv_timeout_");
340                 BADPREFIX("crypto_");
341                 BADPREFIX("g_chat_");
342                 BADPREFIX("g_ctf_captimerecord_");
343                 BADPREFIX("g_maplist_votable_");
344                 BADPREFIX("net_");
345                 BADPREFIX("prvm_");
346                 BADPREFIX("skill_");
347                 BADPREFIX("sv_cullentities_");
348                 BADPREFIX("sv_maxidle_");
349                 BADPREFIX("sv_vote_");
350                 BADPREFIX("timelimit_");
351                 BADCVAR("gameversion");
352                 BADPREFIX("gameversion_");
353                 BADCVAR("sv_minigames");
354                 BADPREFIX("sv_minigames_");
355                 BADCVAR("sv_namechangetimer");
356
357                 // allowed changes to server admins (please sync this to server.cfg)
358                 // vi commands:
359                 //   :/"impure"/,$d
360                 //   :g!,^\/\/[^ /],d
361                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
362                 //   :%!sort
363                 // yes, this does contain some redundant stuff, don't really care
364                 BADCVAR("bot_config_file");
365                 BADCVAR("bot_number");
366                 BADCVAR("bot_prefix");
367                 BADCVAR("bot_suffix");
368                 BADCVAR("capturelimit_override");
369                 BADCVAR("fraglimit_override");
370                 BADCVAR("gametype");
371                 BADCVAR("g_antilag");
372                 BADCVAR("g_balance_teams");
373                 BADCVAR("g_balance_teams_prevent_imbalance");
374                 BADCVAR("g_balance_teams_scorefactor");
375                 BADCVAR("g_ban_sync_trusted_servers");
376                 BADCVAR("g_ban_sync_uri");
377                 BADCVAR("g_ca_teams_override");
378                 BADCVAR("g_ctf_ignore_frags");
379                 BADCVAR("g_domination_point_limit");
380                 BADCVAR("g_domination_teams_override");
381                 BADCVAR("g_freezetag_teams_override");
382                 BADCVAR("g_friendlyfire");
383                 BADCVAR("g_fullbrightitems");
384                 BADCVAR("g_fullbrightplayers");
385                 BADCVAR("g_keyhunt_point_limit");
386                 BADCVAR("g_keyhunt_teams_override");
387                 BADCVAR("g_lms_lives_override");
388                 BADCVAR("g_maplist");
389                 BADCVAR("g_maplist_check_waypoints");
390                 BADCVAR("g_maplist_mostrecent_count");
391                 BADCVAR("g_maplist_shuffle");
392                 BADCVAR("g_maplist_votable");
393                 BADCVAR("g_maplist_votable_abstain");
394                 BADCVAR("g_maplist_votable_nodetail");
395                 BADCVAR("g_maplist_votable_suggestions");
396                 BADCVAR("g_maxplayers");
397                 BADCVAR("g_mirrordamage");
398                 BADCVAR("g_nexball_goallimit");
399                 BADCVAR("g_powerups");
400                 BADCVAR("g_start_delay");
401                 BADCVAR("g_tdm_teams_override");
402                 BADCVAR("g_warmup");
403                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
404                 BADCVAR("hostname");
405                 BADCVAR("log_file");
406                 BADCVAR("maxplayers");
407                 BADCVAR("minplayers");
408                 BADCVAR("net_address");
409                 BADCVAR("port");
410                 BADCVAR("rcon_password");
411                 BADCVAR("rcon_restricted_commands");
412                 BADCVAR("rcon_restricted_password");
413                 BADCVAR("skill");
414                 BADCVAR("sv_adminnick");
415                 BADCVAR("sv_autoscreenshot");
416                 BADCVAR("sv_autotaunt");
417                 BADCVAR("sv_curl_defaulturl");
418                 BADCVAR("sv_defaultcharacter");
419                 BADCVAR("sv_defaultplayercolors");
420                 BADCVAR("sv_defaultplayermodel");
421                 BADCVAR("sv_defaultplayerskin");
422                 BADCVAR("sv_maxidle");
423                 BADCVAR("sv_maxrate");
424                 BADCVAR("sv_motd");
425                 BADCVAR("sv_public");
426                 BADCVAR("sv_ready_restart");
427                 BADCVAR("sv_status_privacy");
428                 BADCVAR("sv_taunt");
429                 BADCVAR("sv_vote_call");
430                 BADCVAR("sv_vote_commands");
431                 BADCVAR("sv_vote_majority_factor");
432                 BADCVAR("sv_vote_master");
433                 BADCVAR("sv_vote_master_commands");
434                 BADCVAR("sv_vote_master_password");
435                 BADCVAR("sv_vote_simple_majority_factor");
436                 BADCVAR("teamplay_mode");
437                 BADCVAR("timelimit_override");
438                 BADCVAR("g_spawnshieldtime");
439                 BADPREFIX("g_warmup_");
440                 BADPREFIX("sv_ready_restart_");
441
442                 // mutators that announce themselves properly to the server browser
443                 BADCVAR("g_instagib");
444                 BADCVAR("g_new_toys");
445                 BADCVAR("g_nix");
446                 BADCVAR("g_grappling_hook");
447                 BADCVAR("g_jetpack");
448
449 #undef BADPREFIX
450 #undef BADCVAR
451
452                 if(pureadding)
453                 {
454                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
455                         if(strlen(cvar_purechanges) > 16384)
456                         {
457                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
458                                 pureadding = 0;
459                         }
460                 }
461                 ++cvar_purechanges_count;
462                 // WARNING: this variable is used for the server list
463                 // NEVER dare to skip this code!
464                 // Hacks to intentionally appearing as "pure server" even though you DO have
465                 // modified settings may be punished by removal from the server list.
466                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
467                 // though.
468         }
469         buf_del(h);
470         if(cvar_changes == "")
471                 cvar_changes = "// this server runs at default server settings\n";
472         else
473                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
474         cvar_changes = strzone(cvar_changes);
475         if(cvar_purechanges == "")
476                 cvar_purechanges = "// this server runs at default gameplay settings\n";
477         else
478                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
479         cvar_purechanges = strzone(cvar_purechanges);
480 }
481
482 void detect_maptype()
483 {
484 #if 0
485         vector o, v;
486         float i;
487
488         for (;;)
489         {
490                 o = world.mins;
491                 o.x += random() * (world.maxs.x - world.mins.x);
492                 o.y += random() * (world.maxs.y - world.mins.y);
493                 o.z += random() * (world.maxs.z - world.mins.z);
494
495                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
496                 if(trace_fraction == 1)
497                         continue;
498
499                 v = trace_endpos;
500
501                 for(i = 0; i < 64; i += 4)
502                 {
503                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
504         if(trace_fraction == 1)
505                 continue;
506                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
507                 }
508
509                 break;
510         }
511 #endif
512 }
513
514 entity randomseed;
515 float RandomSeed_Send(entity to, int sf)
516 {SELFPARAM();
517         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
518         WriteShort(MSG_ENTITY, self.cnt);
519         return true;
520 }
521 void RandomSeed_Think()
522 {SELFPARAM();
523         self.cnt = bound(0, floor(random() * 65536), 65535);
524         self.nextthink = time + 5;
525
526         self.SendFlags |= 1;
527 }
528 void RandomSeed_Spawn()
529 {SELFPARAM();
530         randomseed = spawn();
531         randomseed.think = RandomSeed_Think;
532         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
533
534         entity oldself;
535         oldself = self;
536         self = randomseed;
537         self.think(); // sets random seed and nextthink
538         self = oldself;
539 }
540
541 void spawnfunc___init_dedicated_server(void)
542 {SELFPARAM();
543         // handler for _init/_init map (only for dedicated server initialization)
544
545         world_initialized = -1; // don't complain
546         cvar = cvar_normal;
547         cvar_string = cvar_string_normal;
548         cvar_set = cvar_set_normal;
549
550         remove = remove_unsafely;
551
552         entity e;
553         e = spawn();
554         e.think = GotoFirstMap;
555         e.nextthink = time; // this is usually 1 at this point
556
557         e = spawn();
558         e.classname = "info_player_deathmatch"; // safeguard against player joining
559
560         self.classname = "worldspawn"; // safeguard against various stuff ;)
561
562         // needs to be done so early because of the constants they create
563         static_init();
564         CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
565         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
566         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
567
568         MapInfo_Enumerate();
569         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
570 }
571
572 void Map_MarkAsRecent(string m);
573 float world_already_spawned;
574 void Nagger_Init();
575 void ClientInit_Spawn();
576 void WeaponStats_Init();
577 void WeaponStats_Shutdown();
578 void Physics_AddStats();
579 void spawnfunc_worldspawn (void)
580 {SELFPARAM();
581         float fd, l, j, n;
582         string s;
583
584         cvar = cvar_normal;
585         cvar_string = cvar_string_normal;
586         cvar_set = cvar_set_normal;
587
588         if(world_already_spawned)
589                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
590         world_already_spawned = true;
591
592         remove = remove_safely; // during spawning, watch what you remove!
593
594         cvar_changes_init(); // do this very early now so it REALLY matches the server config
595
596         compressShortVector_init();
597
598         entity head;
599         head = nextent(world);
600         maxclients = 0;
601         while(head)
602         {
603                 ++maxclients;
604                 head = nextent(head);
605         }
606
607         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
608
609         // needs to be done so early because of the constants they create
610         static_init();
611         CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
612         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
613         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
614
615         initialize_minigames();
616
617         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
618
619         TemporaryDB = db_create();
620
621         // 0 normal
622         lightstyle(0, "m");
623
624         // 1 FLICKER (first variety)
625         lightstyle(1, "mmnmmommommnonmmonqnmmo");
626
627         // 2 SLOW STRONG PULSE
628         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
629
630         // 3 CANDLE (first variety)
631         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
632
633         // 4 FAST STROBE
634         lightstyle(4, "mamamamamama");
635
636         // 5 GENTLE PULSE 1
637         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
638
639         // 6 FLICKER (second variety)
640         lightstyle(6, "nmonqnmomnmomomno");
641
642         // 7 CANDLE (second variety)
643         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
644
645         // 8 CANDLE (third variety)
646         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
647
648         // 9 SLOW STROBE (fourth variety)
649         lightstyle(9, "aaaaaaaazzzzzzzz");
650
651         // 10 FLUORESCENT FLICKER
652         lightstyle(10, "mmamammmmammamamaaamammma");
653
654         // 11 SLOW PULSE NOT FADE TO BLACK
655         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
656
657         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
658
659         // 63 testing
660         lightstyle(63, "a");
661
662         if(autocvar_g_campaign)
663                 CampaignPreInit();
664
665         Map_MarkAsRecent(mapname);
666
667         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
668
669         precache_model ("null"); // we need this one before InitGameplayMode
670         InitGameplayMode();
671         readlevelcvars();
672         GrappleHookInit();
673
674         player_count = 0;
675         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
676         if(bot_waypoints_for_items == 1)
677                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
678                         bot_waypoints_for_items = 0;
679
680         precache();
681
682         WaypointSprite_Init();
683
684         GameLogInit(); // prepare everything
685         // NOTE for matchid:
686         // changing the logic generating it is okay. But:
687         // it HAS to stay <= 64 chars
688         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
689         if(autocvar_sv_eventlog)
690         {
691                 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
692                 matchid = strzone(s);
693
694                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
695                 s = ":gameinfo:mutators:LIST";
696
697                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
698                 s = ret_string;
699
700                 // simple, probably not good in the mutator system
701                 if(autocvar_g_grappling_hook)
702                         s = strcat(s, ":grappling_hook");
703
704                 // initialiation stuff, not good in the mutator system
705                 if(!autocvar_g_use_ammunition)
706                         s = strcat(s, ":no_use_ammunition");
707
708                 // initialiation stuff, not good in the mutator system
709                 if(autocvar_g_pickup_items == 0)
710                         s = strcat(s, ":no_pickup_items");
711                 if(autocvar_g_pickup_items > 0)
712                         s = strcat(s, ":pickup_items");
713
714                 // initialiation stuff, not good in the mutator system
715                 if(autocvar_g_weaponarena != "0")
716                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
717
718                 // TODO to mutator system
719                 if(autocvar_g_norecoil)
720                         s = strcat(s, ":norecoil");
721
722                 // TODO to mutator system
723                 if(autocvar_g_powerups == 0)
724                         s = strcat(s, ":no_powerups");
725                 if(autocvar_g_powerups > 0)
726                         s = strcat(s, ":powerups");
727
728                 GameLogEcho(s);
729                 GameLogEcho(":gameinfo:end");
730         }
731         else
732                 matchid = strzone(ftos(random()));
733
734         cvar_set("nextmap", "");
735
736         SetDefaultAlpha();
737
738         if(autocvar_g_campaign)
739                 CampaignPostInit();
740
741         Ban_LoadBans();
742
743         MapInfo_Enumerate();
744         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
745
746         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
747         {
748                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
749                 if(fd != -1)
750                 {
751                         while((s = fgets(fd)))
752                         {
753                                 l = tokenize_console(s);
754                                 if(l < 2)
755                                         continue;
756                                 if(argv(0) == "cd")
757                                 {
758                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
759                                         LOG_INFO("  cdtrack ", argv(2), "\n");
760                                 }
761                                 else if(argv(0) == "fog")
762                                 {
763                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
764                                         LOG_INFO("  \"fog\" \"", s, "\"\n");
765                                 }
766                                 else if(argv(0) == "set")
767                                 {
768                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
769                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
770                                 }
771                                 else if(argv(0) != "//")
772                                 {
773                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
774                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
775                                 }
776                         }
777                         fclose(fd);
778                 }
779         }
780
781         WeaponStats_Init();
782
783         WepSet_AddStat();
784         WepSet_AddStat_InMap();
785         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
786         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
787         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
788         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
789         addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
790         Nagger_Init();
791
792         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
793         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
794         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
795         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
796         addstat(STAT_FUEL, AS_INT, ammo_fuel);
797         addstat(STAT_PLASMA, AS_INT, ammo_plasma);
798         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
799         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
800         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
801         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
802         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
803         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
804         addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
805         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
806         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
807
808         addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
809         addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
810
811         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
812
813         addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
814
815         // freeze attacks
816         addstat(STAT_FROZEN, AS_INT, frozen);
817         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
818
819         // physics
820         Physics_AddStats();
821
822         // new properties
823         addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
824         addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
825         addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
826         addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
827         addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
828         addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
829         addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
830         addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
831         addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
832         addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
833         addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
834         addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
835         addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
836         addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
837         addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
838         addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
839         addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
840         addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
841         addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
842
843         // secrets
844         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
845         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
846
847         // monsters
848         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
849         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
850
851         // misc
852         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
853
854         next_pingtime = time + 5;
855
856         detect_maptype();
857
858         // set up information replies for clients and server to use
859         maplist_reply = strzone(getmaplist());
860         lsmaps_reply = strzone(getlsmaps());
861         monsterlist_reply = strzone(getmonsterlist());
862         for(int i = 0; i < 10; ++i)
863         {
864                 s = getrecords(i);
865                 if (s)
866                         records_reply[i] = strzone(s);
867         }
868         ladder_reply = strzone(getladder());
869         rankings_reply = strzone(getrankings());
870
871         // begin other init
872         ClientInit_Spawn();
873         RandomSeed_Spawn();
874         PingPLReport_Spawn();
875
876         CheatInit();
877
878         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
879
880         // fill sv_curl_serverpackages from .serverpackage files
881         if(autocvar_sv_curl_serverpackages_auto)
882         {
883                 s = "";
884                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
885                 for(int i = 0; i < n; ++i)
886                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
887                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
888                                 s = strcat(s, " ", argv(i));
889                 fd = search_begin("*-serverpackage.txt", true, false);
890                 if(fd >= 0)
891                 {
892                         j = search_getsize(fd);
893                         for(int i = 0; i < j; ++i)
894                                 s = strcat(s, " ", search_getfilename(fd, i));
895                         search_end(fd);
896                 }
897                 fd = search_begin("*.serverpackage", true, false);
898                 if(fd >= 0)
899                 {
900                         j = search_getsize(fd);
901                         for(int i = 0; i < j; ++i)
902                                 s = strcat(s, " ", search_getfilename(fd, i));
903                         search_end(fd);
904                 }
905                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
906         }
907
908         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
909         modname = "Xonotic";
910         // physics/balance/config changes that count as mod
911         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
912                 modname = cvar_string("g_mod_physics");
913         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
914                 modname = cvar_string("g_mod_balance");
915         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
916                 modname = cvar_string("g_mod_config");
917         // extra mutators that deserve to count as mod
918         MUTATOR_CALLHOOK(SetModname);
919
920         // save it for later
921         modname = strzone(modname);
922
923         WinningConditionHelper(); // set worldstatus
924
925         world_initialized = 1;
926 }
927
928 void spawnfunc_light (void)
929 {SELFPARAM();
930         //makestatic (self); // Who the f___ did that?
931         remove(self);
932 }
933
934 string GetGametype()
935 {
936         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
937 }
938
939 string GetMapname()
940 {
941         return mapname;
942 }
943
944 float Map_Count, Map_Current;
945 string Map_Current_Name;
946
947 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
948 float GetMaplistPosition()
949 {
950         float pos, idx;
951         string map;
952
953         map = GetMapname();
954         idx = autocvar_g_maplist_index;
955
956         if(idx >= 0)
957                 if(idx < Map_Count)
958                         if(map == argv(idx))
959                                 return idx;
960
961         for(pos = 0; pos < Map_Count; ++pos)
962                 if(map == argv(pos))
963                         return pos;
964
965         // resume normal maplist rotation if current map is not in g_maplist
966         return idx;
967 }
968
969 float MapHasRightSize(string map)
970 {
971         float fh;
972         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
973         if(autocvar_g_maplist_check_waypoints)
974         {
975                 LOG_TRACE("checkwp "); LOG_TRACE(map);
976                 if(!fexists(strcat("maps/", map, ".waypoints")))
977                 {
978                         LOG_TRACE(": no waypoints\n");
979                         return false;
980                 }
981                 LOG_TRACE(": has waypoints\n");
982         }
983
984         // open map size restriction file
985         LOG_TRACE("opensize "); LOG_TRACE(map);
986         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
987         if(fh >= 0)
988         {
989                 float mapmin, mapmax;
990                 LOG_TRACE(": ok, ");
991                 mapmin = stof(fgets(fh));
992                 mapmax = stof(fgets(fh));
993                 fclose(fh);
994                 if(player_count < mapmin)
995                 {
996                         LOG_TRACE("not enough\n");
997                         return false;
998                 }
999                 if(player_count > mapmax)
1000                 {
1001                         LOG_TRACE("too many\n");
1002                         return false;
1003                 }
1004                 LOG_TRACE("right size\n");
1005                 return true;
1006         }
1007         LOG_TRACE(": not found\n");
1008         return true;
1009 }
1010
1011 string Map_Filename(float position)
1012 {
1013         return strcat("maps/", argv(position), ".bsp");
1014 }
1015
1016 string strwords(string s, float w)
1017 {
1018         float endpos;
1019         for(endpos = 0; w && endpos >= 0; --w)
1020                 endpos = strstrofs(s, " ", endpos + 1);
1021         if(endpos < 0)
1022                 return s;
1023         else
1024                 return substring(s, 0, endpos);
1025 }
1026
1027 float strhasword(string s, string w)
1028 {
1029         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1030 }
1031
1032 void Map_MarkAsRecent(string m)
1033 {
1034         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1035 }
1036
1037 float Map_IsRecent(string m)
1038 {
1039         return strhasword(autocvar_g_maplist_mostrecent, m);
1040 }
1041
1042 float Map_Check(float position, float pass)
1043 {
1044         string filename;
1045         string map_next;
1046         map_next = argv(position);
1047         if(pass <= 1)
1048         {
1049                 if(Map_IsRecent(map_next))
1050                         return 0;
1051         }
1052         filename = Map_Filename(position);
1053         if(MapInfo_CheckMap(map_next))
1054         {
1055                 if(pass == 2)
1056                         return 1;
1057                 if(MapHasRightSize(map_next))
1058                         return 1;
1059                 return 0;
1060         }
1061         else
1062                 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
1063
1064         return 0;
1065 }
1066
1067 void Map_Goto_SetStr(string nextmapname)
1068 {
1069         if(getmapname_stored != "")
1070                 strunzone(getmapname_stored);
1071         if(nextmapname == "")
1072                 getmapname_stored = "";
1073         else
1074                 getmapname_stored = strzone(nextmapname);
1075 }
1076
1077 void Map_Goto_SetFloat(float position)
1078 {
1079         cvar_set("g_maplist_index", ftos(position));
1080         Map_Goto_SetStr(argv(position));
1081 }
1082
1083 void Map_Goto(float reinit)
1084 {
1085         MapInfo_LoadMap(getmapname_stored, reinit);
1086 }
1087
1088 // return codes of map selectors:
1089 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1090 //   -2 = permanent failure
1091 float() MaplistMethod_Iterate = // usual method
1092 {
1093         float pass, i;
1094
1095         LOG_TRACE("Trying MaplistMethod_Iterate\n");
1096
1097         for(pass = 1; pass <= 2; ++pass)
1098         {
1099                 for(i = 1; i < Map_Count; ++i)
1100                 {
1101                         float mapindex;
1102                         mapindex = (i + Map_Current) % Map_Count;
1103                         if(Map_Check(mapindex, pass))
1104                                 return mapindex;
1105                 }
1106         }
1107         return -1;
1108 }
1109
1110 float() MaplistMethod_Repeat = // fallback method
1111 {
1112         LOG_TRACE("Trying MaplistMethod_Repeat\n");
1113
1114         if(Map_Check(Map_Current, 2))
1115                 return Map_Current;
1116         return -2;
1117 }
1118
1119 float() MaplistMethod_Random = // random map selection
1120 {
1121         float i, imax;
1122
1123         LOG_TRACE("Trying MaplistMethod_Random\n");
1124
1125         imax = 42;
1126
1127         for(i = 0; i <= imax; ++i)
1128         {
1129                 float mapindex;
1130                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1131                 if(Map_Check(mapindex, 1))
1132                         return mapindex;
1133         }
1134         return -1;
1135 }
1136
1137 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1138 // the exponent sets a bias on the map selection:
1139 // the higher the exponent, the less likely "shortly repeated" same maps are
1140 {
1141         float i, j, imax, insertpos;
1142
1143         LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1144
1145         imax = 42;
1146
1147         for(i = 0; i <= imax; ++i)
1148         {
1149                 string newlist;
1150
1151                 // now reinsert this at another position
1152                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1153                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1154                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1155                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1156
1157                 // insert the current map there
1158                 newlist = "";
1159                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1160                         newlist = strcat(newlist, " ", argv(j));
1161                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1162                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1163                         newlist = strcat(newlist, " ", argv(j));
1164                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1165                 cvar_set("g_maplist", newlist);
1166                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1167
1168                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1169                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1170                 if(Map_Check(Map_Current, 1))
1171                         return Map_Current;
1172         }
1173         return -1;
1174 }
1175
1176 void Maplist_Init()
1177 {
1178         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1179         float i;
1180         for (i = 0; i < Map_Count; ++i)
1181                 if (Map_Check(i, 2))
1182                         break;
1183         if (i == Map_Count)
1184         {
1185                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1186                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1187                 if(autocvar_g_maplist_shuffle)
1188                         ShuffleMaplist();
1189                 localcmd("\nmenu_cmd sync\n");
1190                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1191         }
1192         if(Map_Count == 0)
1193                 error("empty maplist, cannot select a new map");
1194         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1195
1196         if(Map_Current_Name)
1197                 strunzone(Map_Current_Name);
1198         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1199         // this may or may not be correct, but who cares, in the worst case a map
1200         // isn't chosen in the first pass that should have been
1201 }
1202
1203 string GetNextMap()
1204 {
1205         float nextMap;
1206
1207         Maplist_Init();
1208         nextMap = -1;
1209
1210         if(nextMap == -1)
1211                 if(autocvar_g_maplist_shuffle > 0)
1212                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1213
1214         if(nextMap == -1)
1215                 if(autocvar_g_maplist_selectrandom)
1216                         nextMap = MaplistMethod_Random();
1217
1218         if(nextMap == -1)
1219                 nextMap = MaplistMethod_Iterate();
1220
1221         if(nextMap == -1)
1222                 nextMap = MaplistMethod_Repeat();
1223
1224         if(nextMap >= 0)
1225         {
1226                 Map_Goto_SetFloat(nextMap);
1227                 return getmapname_stored;
1228         }
1229
1230         return "";
1231 }
1232
1233 float DoNextMapOverride(float reinit)
1234 {
1235         if(autocvar_g_campaign)
1236         {
1237                 CampaignPostIntermission();
1238                 alreadychangedlevel = true;
1239                 return true;
1240         }
1241         if(autocvar_quit_when_empty)
1242         {
1243                 if(player_count <= currentbots)
1244                 {
1245                         localcmd("quit\n");
1246                         alreadychangedlevel = true;
1247                         return true;
1248                 }
1249         }
1250         if(autocvar_quit_and_redirect != "")
1251         {
1252                 redirection_target = strzone(autocvar_quit_and_redirect);
1253                 alreadychangedlevel = true;
1254                 return true;
1255         }
1256         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1257         {
1258                 localcmd("restart\n");
1259                 alreadychangedlevel = true;
1260                 return true;
1261         }
1262         if(autocvar_nextmap != "")
1263         {
1264                 string m;
1265                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1266                 cvar_set("nextmap",m);
1267
1268                 if(!m || gametypevote)
1269                         return false;
1270                 if(autocvar_sv_vote_gametype)
1271                 {
1272                         Map_Goto_SetStr(m);
1273                         return false;
1274                 }
1275
1276                 if(MapInfo_CheckMap(m))
1277                 {
1278                         Map_Goto_SetStr(m);
1279                         Map_Goto(reinit);
1280                         alreadychangedlevel = true;
1281                         return true;
1282                 }
1283         }
1284         if(!reinit && autocvar_lastlevel)
1285         {
1286                 cvar_settemp_restore();
1287                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1288                 alreadychangedlevel = true;
1289                 return true;
1290         }
1291         return false;
1292 }
1293
1294 void GotoNextMap(float reinit)
1295 {
1296         //string nextmap;
1297         //float n, nummaps;
1298         //string s;
1299         if (alreadychangedlevel)
1300                 return;
1301         alreadychangedlevel = true;
1302
1303         string nextMap;
1304
1305         nextMap = GetNextMap();
1306         if(nextMap == "")
1307                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1308         Map_Goto(reinit);
1309 }
1310
1311
1312 /*
1313 ============
1314 IntermissionThink
1315
1316 When the player presses attack or jump, change to the next level
1317 ============
1318 */
1319 .float autoscreenshot;
1320 void IntermissionThink()
1321 {SELFPARAM();
1322         FixIntermissionClient(self);
1323
1324         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1325         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1326
1327         if( (server_screenshot || client_screenshot)
1328                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1329         {
1330                 self.autoscreenshot = -1;
1331                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1332                 return;
1333         }
1334
1335         if (time < intermission_exittime)
1336                 return;
1337
1338         if(!mapvote_initialized)
1339                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1340                         return;
1341
1342         MapVote_Start();
1343 }
1344
1345 /*
1346 ============
1347 FindIntermission
1348
1349 Returns the entity to view from
1350 ============
1351 */
1352 /*
1353 entity FindIntermission()
1354 {
1355         local   entity spot;
1356         local   float cyc;
1357
1358 // look for info_intermission first
1359         spot = find (world, classname, "info_intermission");
1360         if (spot)
1361         {       // pick a random one
1362                 cyc = random() * 4;
1363                 while (cyc > 1)
1364                 {
1365                         spot = find (spot, classname, "info_intermission");
1366                         if (!spot)
1367                                 spot = find (spot, classname, "info_intermission");
1368                         cyc = cyc - 1;
1369                 }
1370                 return spot;
1371         }
1372
1373 // then look for the start position
1374         spot = find (world, classname, "info_player_start");
1375         if (spot)
1376                 return spot;
1377
1378 // testinfo_player_start is only found in regioned levels
1379         spot = find (world, classname, "testplayerstart");
1380         if (spot)
1381                 return spot;
1382
1383 // then look for the start position
1384         spot = find (world, classname, "info_player_deathmatch");
1385         if (spot)
1386                 return spot;
1387
1388         //objerror ("FindIntermission: no spot");
1389         return world;
1390 }
1391 */
1392
1393 /*
1394 ===============================================================================
1395
1396 RULES
1397
1398 ===============================================================================
1399 */
1400
1401 void DumpStats(float final)
1402 {
1403         float file;
1404         string s;
1405         float to_console;
1406         float to_eventlog;
1407         float to_file;
1408         float i;
1409
1410         to_console = autocvar_sv_logscores_console;
1411         to_eventlog = autocvar_sv_eventlog;
1412         to_file = autocvar_sv_logscores_file;
1413
1414         if(!final)
1415         {
1416                 to_console = true; // always print printstats replies
1417                 to_eventlog = false; // but never print them to the event log
1418         }
1419
1420         if(to_eventlog)
1421                 if(autocvar_sv_eventlog_console)
1422                         to_console = false; // otherwise we get the output twice
1423
1424         if(final)
1425                 s = ":scores:";
1426         else
1427                 s = ":status:";
1428         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1429
1430         if(to_console)
1431                 LOG_INFO(s, "\n");
1432         if(to_eventlog)
1433                 GameLogEcho(s);
1434
1435         file = -1;
1436         if(to_file)
1437         {
1438                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1439                 if(file == -1)
1440                         to_file = false;
1441                 else
1442                         fputs(file, strcat(s, "\n"));
1443         }
1444
1445         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1446         if(to_console)
1447                 LOG_INFO(s, "\n");
1448         if(to_eventlog)
1449                 GameLogEcho(s);
1450         if(to_file)
1451                 fputs(file, strcat(s, "\n"));
1452
1453         FOR_EACH_CLIENT(other)
1454         {
1455                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1456                 {
1457                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1458                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1459                         if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1460                                 s = strcat(s, ftos(other.team), ":");
1461                         else
1462                                 s = strcat(s, "spectator:");
1463
1464                         if(to_console)
1465                                 LOG_INFO(s, other.netname, "\n");
1466                         if(to_eventlog)
1467                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1468                         if(to_file)
1469                                 fputs(file, strcat(s, other.netname, "\n"));
1470                 }
1471         }
1472
1473         if(teamplay)
1474         {
1475                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1476                 if(to_console)
1477                         LOG_INFO(s, "\n");
1478                 if(to_eventlog)
1479                         GameLogEcho(s);
1480                 if(to_file)
1481                         fputs(file, strcat(s, "\n"));
1482
1483                 for(i = 1; i < 16; ++i)
1484                 {
1485                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1486                         s = strcat(s, ":", ftos(i));
1487                         if(to_console)
1488                                 LOG_INFO(s, "\n");
1489                         if(to_eventlog)
1490                                 GameLogEcho(s);
1491                         if(to_file)
1492                                 fputs(file, strcat(s, "\n"));
1493                 }
1494         }
1495
1496         if(to_console)
1497                 LOG_INFO(":end\n");
1498         if(to_eventlog)
1499                 GameLogEcho(":end");
1500         if(to_file)
1501         {
1502                 fputs(file, ":end\n");
1503                 fclose(file);
1504         }
1505 }
1506
1507 void FixIntermissionClient(entity e)
1508 {
1509         string s;
1510         if(!e.autoscreenshot) // initial call
1511         {
1512                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1513                 e.health = -2342;
1514                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1515                 e.solid = SOLID_NOT;
1516                 e.movetype = MOVETYPE_NONE;
1517                 e.takedamage = DAMAGE_NO;
1518                 if(e.weaponentity)
1519                 {
1520                         e.weaponentity.effects = EF_NODRAW;
1521                         if (e.weaponentity.weaponentity)
1522                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1523                 }
1524                 if(IS_REAL_CLIENT(e))
1525                 {
1526                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1527                         s = autocvar_sv_intermission_cdtrack;
1528                         if(s != "")
1529                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1530                         msg_entity = e;
1531                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1532                 }
1533         }
1534 }
1535
1536 /*
1537 go to the next level for deathmatch
1538 only called if a time or frag limit has expired
1539 */
1540 void NextLevel()
1541 {
1542         gameover = true;
1543
1544         intermission_running = 1;
1545
1546 // enforce a wait time before allowing changelevel
1547         if(player_count > 0)
1548                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1549         else
1550                 intermission_exittime = -1;
1551
1552         /*
1553         WriteByte (MSG_ALL, SVC_CDTRACK);
1554         WriteByte (MSG_ALL, 3);
1555         WriteByte (MSG_ALL, 3);
1556         // done in FixIntermission
1557         */
1558
1559         //pos = FindIntermission ();
1560
1561         VoteReset();
1562
1563         DumpStats(true);
1564
1565         // send statistics
1566         PlayerStats_GameReport(true);
1567         WeaponStats_Shutdown();
1568
1569         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1570
1571         if(autocvar_sv_eventlog)
1572                 GameLogEcho(":gameover");
1573
1574         GameLogClose();
1575
1576         FOR_EACH_PLAYER(other) {
1577                 FixIntermissionClient(other);
1578                 if(other.winning)
1579                         bprint(other.netname, " ^7wins.\n");
1580         }
1581
1582         if(autocvar_g_campaign)
1583                 CampaignPreIntermission();
1584
1585         MUTATOR_CALLHOOK(MatchEnd);
1586
1587         localcmd("\nsv_hook_gameend\n");
1588 }
1589
1590 /*
1591 ============
1592 CheckRules_Player
1593
1594 Exit deathmatch games upon conditions
1595 ============
1596 */
1597 void CheckRules_Player()
1598 {SELFPARAM();
1599         if (gameover)   // someone else quit the game already
1600                 return;
1601
1602         if(self.deadflag == DEAD_NO)
1603                 self.play_time += frametime;
1604
1605         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1606         //   (div0: and that in CheckRules_World please)
1607 }
1608
1609
1610 float InitiateSuddenDeath()
1611 {
1612         // Check first whether normal overtimes could be added before initiating suddendeath mode
1613         // - for this timelimit_overtime needs to be >0 of course
1614         // - also check the winning condition calculated in the previous frame and only add normal overtime
1615         //   again, if at the point at which timelimit would be extended again, still no winner was found
1616         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1617         {
1618                 return 1; // need to call InitiateOvertime later
1619         }
1620         else
1621         {
1622                 if(!checkrules_suddendeathend)
1623                 {
1624                         if(autocvar_g_campaign)
1625                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1626                         else
1627                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1628                         if(g_race && !g_race_qualifying)
1629                                 race_StartCompleting();
1630                 }
1631                 return 0;
1632         }
1633 }
1634
1635 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1636 {
1637         ++checkrules_overtimesadded;
1638         //add one more overtime by simply extending the timelimit
1639         float tl;
1640         tl = autocvar_timelimit;
1641         tl += autocvar_timelimit_overtime;
1642         cvar_set("timelimit", ftos(tl));
1643
1644         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1645 }
1646
1647 float GetWinningCode(float fraglimitreached, float equality)
1648 {
1649         if(autocvar_g_campaign == 1)
1650                 if(fraglimitreached)
1651                         return WINNING_YES;
1652                 else
1653                         return WINNING_NO;
1654
1655         else
1656                 if(equality)
1657                         if(fraglimitreached)
1658                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1659                         else
1660                                 return WINNING_NEVER;
1661                 else
1662                         if(fraglimitreached)
1663                                 return WINNING_YES;
1664                         else
1665                                 return WINNING_NO;
1666 }
1667
1668 // set the .winning flag for exactly those players with a given field value
1669 void SetWinners(.float field, float value)
1670 {
1671         entity head;
1672         FOR_EACH_PLAYER(head)
1673                 head.winning = (head.(field) == value);
1674 }
1675
1676 // set the .winning flag for those players with a given field value
1677 void AddWinners(.float field, float value)
1678 {
1679         entity head;
1680         FOR_EACH_PLAYER(head)
1681                 if (head.(field) == value)
1682                         head.winning = 1;
1683 }
1684
1685 // clear the .winning flags
1686 void ClearWinners(void)
1687 {
1688         entity head;
1689         FOR_EACH_PLAYER(head)
1690                 head.winning = 0;
1691 }
1692
1693 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1694 // they win. Otherwise the defending team wins once the timelimit passes.
1695 void assault_new_round();
1696 float WinningCondition_Assault()
1697 {SELFPARAM();
1698         float status;
1699
1700         WinningConditionHelper(); // set worldstatus
1701
1702         status = WINNING_NO;
1703         // as the timelimit has not yet passed just assume the defending team will win
1704         if(assault_attacker_team == NUM_TEAM_1)
1705         {
1706                 SetWinners(team, NUM_TEAM_2);
1707         }
1708         else
1709         {
1710                 SetWinners(team, NUM_TEAM_1);
1711         }
1712
1713         entity ent;
1714         ent = find(world, classname, "target_assault_roundend");
1715         if(ent)
1716         {
1717                 if(ent.winning) // round end has been triggered by attacking team
1718                 {
1719                         bprint("ASSAULT: round completed...\n");
1720                         SetWinners(team, assault_attacker_team);
1721
1722                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1723
1724                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1725                         {
1726                                 status = WINNING_YES;
1727                         }
1728                         else
1729                         {
1730                                 entity oldself;
1731                                 oldself = self;
1732                                 self = ent;
1733                                 assault_new_round();
1734                                 self = oldself;
1735                         }
1736                 }
1737         }
1738
1739         return status;
1740 }
1741
1742 // LMS winning condition: game terminates if and only if there's at most one
1743 // one player who's living lives. Top two scores being equal cancels the time
1744 // limit.
1745 float WinningCondition_LMS()
1746 {
1747         entity head, head2;
1748         float have_player;
1749         float have_players;
1750         float l;
1751
1752         have_player = false;
1753         have_players = false;
1754         l = LMS_NewPlayerLives();
1755
1756         head = find(world, classname, "player");
1757         if(head)
1758                 have_player = true;
1759         head2 = find(head, classname, "player");
1760         if(head2)
1761                 have_players = true;
1762
1763         if(have_player)
1764         {
1765                 // we have at least one player
1766                 if(have_players)
1767                 {
1768                         // two or more active players - continue with the game
1769                 }
1770                 else
1771                 {
1772                         // exactly one player?
1773
1774                         ClearWinners();
1775                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1776
1777                         if(l)
1778                         {
1779                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1780                                 return WINNING_NO;
1781                         }
1782                         else
1783                         {
1784                                 // a winner!
1785                                 // and assign him his first place
1786                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1787                                 return WINNING_YES;
1788                         }
1789                 }
1790         }
1791         else
1792         {
1793                 // nobody is playing at all...
1794                 if(l)
1795                 {
1796                         // wait for players...
1797                 }
1798                 else
1799                 {
1800                         // SNAFU (maybe a draw game?)
1801                         ClearWinners();
1802                         LOG_TRACE("No players, ending game.\n");
1803                         return WINNING_YES;
1804                 }
1805         }
1806
1807         // When we get here, we have at least two players who are actually LIVING,
1808         // now check if the top two players have equal score.
1809         WinningConditionHelper();
1810
1811         ClearWinners();
1812         if(WinningConditionHelper_winner)
1813                 WinningConditionHelper_winner.winning = true;
1814         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1815                 return WINNING_NEVER;
1816
1817         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1818         return WINNING_NO;
1819 }
1820
1821 void ShuffleMaplist()
1822 {
1823         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1824 }
1825
1826 float leaderfrags;
1827 float WinningCondition_Scores(float limit, float leadlimit)
1828 {
1829         float limitreached;
1830
1831         // TODO make everything use THIS winning condition (except LMS)
1832         WinningConditionHelper();
1833
1834         if(teamplay)
1835         {
1836                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1837                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1838                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1839                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1840         }
1841
1842         ClearWinners();
1843         if(WinningConditionHelper_winner)
1844                 WinningConditionHelper_winner.winning = 1;
1845         if(WinningConditionHelper_winnerteam >= 0)
1846                 SetWinners(team, WinningConditionHelper_winnerteam);
1847
1848         if(WinningConditionHelper_lowerisbetter)
1849         {
1850                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1851                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1852                 limit = -limit;
1853         }
1854
1855         if(WinningConditionHelper_zeroisworst)
1856                 leadlimit = 0; // not supported in this mode
1857
1858         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1859         // these modes always score in increments of 1, thus this makes sense
1860         {
1861                 if(leaderfrags != WinningConditionHelper_topscore)
1862                 {
1863                         leaderfrags = WinningConditionHelper_topscore;
1864
1865                         if (limit)
1866                         if (leaderfrags == limit - 1)
1867                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1868                         else if (leaderfrags == limit - 2)
1869                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1870                         else if (leaderfrags == limit - 3)
1871                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1872                 }
1873         }
1874
1875         limitreached = false;
1876         if(limit)
1877                 if(WinningConditionHelper_topscore >= limit)
1878                         limitreached = true;
1879         if(leadlimit)
1880         {
1881                 float leadlimitreached;
1882                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1883                 if(autocvar_leadlimit_and_fraglimit)
1884                         limitreached = (limitreached && leadlimitreached);
1885                 else
1886                         limitreached = (limitreached || leadlimitreached);
1887         }
1888
1889         if(limit)
1890                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1891
1892         return GetWinningCode(
1893                 WinningConditionHelper_topscore && limitreached,
1894                 WinningConditionHelper_equality
1895         );
1896 }
1897
1898 float WinningCondition_Race(float fraglimit)
1899 {
1900         float wc;
1901         entity p;
1902         float n, c;
1903
1904         n = 0;
1905         c = 0;
1906         FOR_EACH_PLAYER(p)
1907         {
1908                 ++n;
1909                 if(p.race_completed)
1910                         ++c;
1911         }
1912         if(n && (n == c))
1913                 return WINNING_YES;
1914         wc = WinningCondition_Scores(fraglimit, 0);
1915
1916         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1917         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1918         // do NOT support equality when the laps are all raced!
1919                 return WINNING_STARTSUDDENDEATHOVERTIME;
1920         else
1921                 return WINNING_NEVER;
1922 }
1923
1924 float WinningCondition_QualifyingThenRace(float limit)
1925 {
1926         float wc;
1927         wc = WinningCondition_Scores(limit, 0);
1928
1929         // NEVER initiate overtime
1930         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1931         {
1932                 return WINNING_YES;
1933         }
1934
1935         return wc;
1936 }
1937
1938 float WinningCondition_RanOutOfSpawns()
1939 {
1940         entity head;
1941
1942         if(have_team_spawns <= 0)
1943                 return WINNING_NO;
1944
1945         if(!autocvar_g_spawn_useallspawns)
1946                 return WINNING_NO;
1947
1948         if(!some_spawn_has_been_used)
1949                 return WINNING_NO;
1950
1951         team1_score = team2_score = team3_score = team4_score = 0;
1952
1953         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1954         {
1955                 if(head.team == NUM_TEAM_1)
1956                         team1_score = 1;
1957                 else if(head.team == NUM_TEAM_2)
1958                         team2_score = 1;
1959                 else if(head.team == NUM_TEAM_3)
1960                         team3_score = 1;
1961                 else if(head.team == NUM_TEAM_4)
1962                         team4_score = 1;
1963         }
1964
1965         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1966         {
1967                 if(head.team == NUM_TEAM_1)
1968                         team1_score = 1;
1969                 else if(head.team == NUM_TEAM_2)
1970                         team2_score = 1;
1971                 else if(head.team == NUM_TEAM_3)
1972                         team3_score = 1;
1973                 else if(head.team == NUM_TEAM_4)
1974                         team4_score = 1;
1975         }
1976
1977         ClearWinners();
1978         if(team1_score + team2_score + team3_score + team4_score == 0)
1979         {
1980                 checkrules_equality = true;
1981                 return WINNING_YES;
1982         }
1983         else if(team1_score + team2_score + team3_score + team4_score == 1)
1984         {
1985                 float t, i;
1986                 if(team1_score)
1987                         t = NUM_TEAM_1;
1988                 else if(team2_score)
1989                         t = NUM_TEAM_2;
1990                 else if(team3_score)
1991                         t = NUM_TEAM_3;
1992                 else // if(team4_score)
1993                         t = NUM_TEAM_4;
1994                 CheckAllowedTeams(world);
1995                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1996                 {
1997                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1998                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1999                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2000                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2001                 }
2002
2003                 AddWinners(team, t);
2004                 return WINNING_YES;
2005         }
2006         else
2007                 return WINNING_NO;
2008 }
2009
2010 /*
2011 ============
2012 CheckRules_World
2013
2014 Exit deathmatch games upon conditions
2015 ============
2016 */
2017 void CheckRules_World()
2018 {
2019         float timelimit;
2020         float fraglimit;
2021         float leadlimit;
2022
2023         VoteThink();
2024         MapVote_Think();
2025
2026         SetDefaultAlpha();
2027
2028         if (gameover)   // someone else quit the game already
2029         {
2030                 if(player_count == 0) // Nobody there? Then let's go to the next map
2031                         MapVote_Start();
2032                         // this will actually check the player count in the next frame
2033                         // again, but this shouldn't hurt
2034                 return;
2035         }
2036
2037         timelimit = autocvar_timelimit * 60;
2038         fraglimit = autocvar_fraglimit;
2039         leadlimit = autocvar_leadlimit;
2040
2041         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2042         {
2043                 if(timelimit > 0)
2044                         timelimit = 0; // timelimit is not made for warmup
2045                 if(fraglimit > 0)
2046                         fraglimit = 0; // no fraglimit for now
2047                 leadlimit = 0; // no leadlimit for now
2048         }
2049
2050         if(timelimit > 0)
2051         {
2052                 timelimit += game_starttime;
2053         }
2054         else if (timelimit < 0)
2055         {
2056                 // endmatch
2057                 NextLevel();
2058                 return;
2059         }
2060
2061         float wantovertime;
2062         wantovertime = 0;
2063
2064         if(timelimit > game_starttime)
2065                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2066         else
2067                 game_completion_ratio = 0;
2068
2069         if(checkrules_suddendeathend)
2070         {
2071                 if(!checkrules_suddendeathwarning)
2072                 {
2073                         checkrules_suddendeathwarning = true;
2074                         if(g_race && !g_race_qualifying)
2075                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2076                         else
2077                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2078                 }
2079         }
2080         else
2081         {
2082                 if (timelimit && time >= timelimit)
2083                 {
2084                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2085                         {
2086                                 float totalplayers;
2087                                 float playerswithlaps;
2088                                 float readyplayers;
2089                                 entity head;
2090                                 totalplayers = playerswithlaps = readyplayers = 0;
2091                                 FOR_EACH_PLAYER(head)
2092                                 {
2093                                         ++totalplayers;
2094                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2095                                                 ++playerswithlaps;
2096                                         if(head.ready)
2097                                                 ++readyplayers;
2098                                 }
2099
2100                                 // at least 2 of the players have completed a lap: start the RACE
2101                                 // otherwise, the players should end the qualifying on their own
2102                                 if(readyplayers || playerswithlaps >= 2)
2103                                 {
2104                                         checkrules_suddendeathend = 0;
2105                                         ReadyRestart(); // go to race
2106                                         return;
2107                                 }
2108                                 else
2109                                         wantovertime |= InitiateSuddenDeath();
2110                         }
2111                         else
2112                                 wantovertime |= InitiateSuddenDeath();
2113                 }
2114         }
2115
2116         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2117         {
2118                 NextLevel();
2119                 return;
2120         }
2121
2122         float checkrules_status;
2123         checkrules_status = WinningCondition_RanOutOfSpawns();
2124         if(checkrules_status == WINNING_YES)
2125         {
2126                 bprint("Hey! Someone ran out of spawns!\n");
2127         }
2128         else if(g_race && !g_race_qualifying && timelimit >= 0)
2129         {
2130                 checkrules_status = WinningCondition_Race(fraglimit);
2131                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2132         }
2133         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2134         {
2135                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2136                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2137         }
2138         else if(g_assault)
2139         {
2140                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2141         }
2142         else if(g_lms)
2143         {
2144                 checkrules_status = WinningCondition_LMS();
2145         }
2146         else
2147         {
2148                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2149                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2150         }
2151
2152         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2153         {
2154                 checkrules_status = WINNING_NEVER;
2155                 checkrules_overtimesadded = -1;
2156                 wantovertime |= InitiateSuddenDeath();
2157         }
2158
2159         if(checkrules_status == WINNING_NEVER)
2160                 // equality cases! Nobody wins if the overtime ends in a draw.
2161                 ClearWinners();
2162
2163         if(wantovertime)
2164         {
2165                 if(checkrules_status == WINNING_NEVER)
2166                         InitiateOvertime();
2167                 else
2168                         checkrules_status = WINNING_YES;
2169         }
2170
2171         if(checkrules_suddendeathend)
2172                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2173                         checkrules_status = WINNING_YES;
2174
2175         if(checkrules_status == WINNING_YES)
2176         {
2177                 //print("WINNING\n");
2178                 NextLevel();
2179         }
2180 }
2181
2182 string GotoMap(string m)
2183 {
2184         m = GameTypeVote_MapInfo_FixName(m);
2185         if (!m)
2186                 return "The map you suggested is not available on this server.";
2187         if (!autocvar_sv_vote_gametype)
2188         if(!MapInfo_CheckMap(m))
2189                 return "The map you suggested does not support the current game mode.";
2190         cvar_set("nextmap", m);
2191         cvar_set("timelimit", "-1");
2192         if(mapvote_initialized || alreadychangedlevel)
2193         {
2194                 if(DoNextMapOverride(0))
2195                         return "Map switch initiated.";
2196                 else
2197                         return "Hm... no. For some reason I like THIS map more.";
2198         }
2199         else
2200                 return "Map switch will happen after scoreboard.";
2201 }
2202
2203
2204 void EndFrame()
2205 {SELFPARAM();
2206         anticheat_endframe();
2207
2208         float altime;
2209         FOR_EACH_REALCLIENT(self)
2210         {
2211                 entity e = IS_SPEC(self) ? self.enemy : self;
2212                 if(e.typehitsound)
2213                         self.typehit_time = time;
2214                 else if(e.damage_dealt)
2215                 {
2216                         self.hit_time = time;
2217                         self.damage_dealt_total += ceil(e.damage_dealt);
2218                 }
2219         }
2220         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2221         // add 1 frametime because after this, engine SV_Physics
2222         // increases time by a frametime and then networks the frame
2223         // add another frametime because client shows everything with
2224         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2225         // needed!
2226         FOR_EACH_CLIENT(self)
2227         {
2228                 self.typehitsound = false;
2229                 self.damage_dealt = 0;
2230                 antilag_record(self, altime);
2231         }
2232         FOR_EACH_MONSTER(self)
2233                 antilag_record(self, altime);
2234 }
2235
2236
2237 /*
2238  * RedirectionThink:
2239  * returns true if redirecting
2240  */
2241 float redirection_timeout;
2242 float redirection_nextthink;
2243 float RedirectionThink()
2244 {SELFPARAM();
2245         float clients_found;
2246
2247         if(redirection_target == "")
2248                 return false;
2249
2250         if(!redirection_timeout)
2251         {
2252                 cvar_set("sv_public", "-2");
2253                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2254                 if(redirection_target == "self")
2255                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2256                 else
2257                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2258         }
2259
2260         if(time < redirection_nextthink)
2261                 return true;
2262
2263         redirection_nextthink = time + 1;
2264
2265         clients_found = 0;
2266         FOR_EACH_REALCLIENT(self)
2267         {
2268                 // TODO add timer
2269                 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2270                 if(redirection_target == "self")
2271                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2272                 else
2273                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2274                 ++clients_found;
2275         }
2276
2277         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2278
2279         if(time > redirection_timeout || clients_found == 0)
2280                 localcmd("\nwait; wait; wait; quit\n");
2281
2282         return true;
2283 }
2284
2285 void TargetMusic_RestoreGame();
2286 void RestoreGame()
2287 {
2288         // Loaded from a save game
2289         // some things then break, so let's work around them...
2290
2291         // Progs DB (capture records)
2292         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2293
2294         // Mapinfo
2295         MapInfo_Shutdown();
2296         MapInfo_Enumerate();
2297         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2298         WeaponStats_Init();
2299
2300         TargetMusic_RestoreGame();
2301 }
2302
2303 void Shutdown()
2304 {
2305         gameover = 2;
2306
2307         if(world_initialized > 0)
2308         {
2309                 world_initialized = 0;
2310                 LOG_INFO("Saving persistent data...\n");
2311                 Ban_SaveBans();
2312
2313                 // playerstats with unfinished match
2314                 PlayerStats_GameReport(false);
2315
2316                 if(!cheatcount_total)
2317                 {
2318                         if(autocvar_sv_db_saveasdump)
2319                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2320                         else
2321                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2322                 }
2323                 if(autocvar_developer)
2324                 {
2325                         if(autocvar_sv_db_saveasdump)
2326                                 db_dump(TemporaryDB, "server-temp.db");
2327                         else
2328                                 db_save(TemporaryDB, "server-temp.db");
2329                 }
2330                 CheatShutdown(); // must be after cheatcount check
2331                 db_close(ServerProgsDB);
2332                 db_close(TemporaryDB);
2333                 LOG_INFO("done!\n");
2334                 // tell the bot system the game is ending now
2335                 bot_endgame();
2336
2337                 WeaponStats_Shutdown();
2338                 MapInfo_Shutdown();
2339         }
2340         else if(world_initialized == 0)
2341         {
2342                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2343         }
2344 }