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Merge remote branch 'origin/master' into samual/updatecommands
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 entity pingplreport;
2 void PingPLReport_Think()
3 {
4         float delta;
5         entity e;
6
7         delta = 3 / maxclients;
8         if(delta < sys_frametime)
9                 delta = 0;
10         self.nextthink = time + delta;
11
12         e = edict_num(self.cnt + 1);
13         if(clienttype(e) == CLIENTTYPE_REAL)
14         {
15                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17                 WriteByte(MSG_BROADCAST, self.cnt);
18                 WriteShort(MSG_BROADCAST, max(1, e.ping));
19                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
21         }
22         else
23         {
24                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26                 WriteByte(MSG_BROADCAST, self.cnt);
27                 WriteShort(MSG_BROADCAST, 0);
28                 WriteByte(MSG_BROADCAST, 0);
29                 WriteByte(MSG_BROADCAST, 0);
30         }
31         self.cnt = mod(self.cnt + 1, maxclients);
32 }
33 void PingPLReport_Spawn()
34 {
35         pingplreport = spawn();
36         pingplreport.classname = "pingplreport";
37         pingplreport.think = PingPLReport_Think;
38         pingplreport.nextthink = time;
39 }
40
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
44
45 string GetMapname();
46 string GetGametype();
47 void GotoNextMap(float reinit);
48 void ShuffleMaplist()
49 float(float reinit) DoNextMapOverride;
50
51 void SetDefaultAlpha()
52 {
53         if(autocvar_g_running_guns)
54         {
55                 default_player_alpha = -1;
56                 default_weapon_alpha = +1;
57         }
58         else if(g_cloaked)
59         {
60                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
61                 default_weapon_alpha = default_player_alpha;
62         }
63         else
64         {
65                 default_player_alpha = autocvar_g_player_alpha;
66                 if(default_player_alpha == 0)
67                         default_player_alpha = 1;
68                 default_weapon_alpha = default_player_alpha;
69         }
70 }
71
72 void fteqcc_testbugs()
73 {
74         float a, b;
75
76         if(!autocvar_developer_fteqccbugs)
77                 return;
78
79         dprint("*** fteqcc test: checking for bugs...\n");
80
81         a = 1;
82         b = 5;
83         if(sqrt(a) - sqrt(b - a) == 0)
84                 dprint("*** fteqcc test: found same-function-twice bug\n");
85         else
86                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
87
88         world.cnt = -10;
89         world.enemy = world;
90         world.enemy.cnt += 10;
91         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92                 dprint("*** fteqcc test: found += bug\n");
93         else
94                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
95         world.cnt = 0;
96 }
97
98 /**
99  * Takes care of pausing and unpausing the game.
100  * Centerprints the information about an upcoming or active timeout to all active
101  * players. Also plays reminder sounds.
102  */
103 void timeoutHandler_Think() {
104         entity plr;
105         if (timeoutStatus == 1) {
106                 if (remainingLeadTime > 0) {
107                         //centerprint the information to every player
108                         FOR_EACH_REALCLIENT(plr) {
109                                 if(plr.classname == "player") {
110                                         Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "Timeout begins in %d seconds!", 1, remainingLeadTime);
111                                 }
112                         }
113                         remainingLeadTime -= 1;
114                         //think again in 1 second:
115                         self.nextthink = time + 1;
116                 }
117                 else {
118                         //now pause the game:
119                         timeoutStatus = 2;
120                         //reset all the flood variables
121                         FOR_EACH_CLIENT(plr) {
122                                 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
123                         }
124                         cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
125                         //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
126                         FOR_EACH_REALPLAYER(plr) {
127                                 plr.lastV_angle = plr.v_angle;
128                         }
129                         self.nextthink = time;
130                 }
131         }
132         else if (timeoutStatus == 2) {
133                 if (remainingTimeoutTime > 0) {
134                         FOR_EACH_REALCLIENT(plr) {
135                                 if(plr.classname == "player") {
136                                         Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "Timeout ends in %d seconds!", 1, remainingTimeoutTime);
137                                 }
138                         }
139                         if(remainingTimeoutTime == autocvar_sv_timeout_resumetime) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
140                                 Announce("prepareforbattle");
141                         }
142                         remainingTimeoutTime -= 1;
143                         self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
144                 }
145                 else {
146                         //unpause the game again
147                         remainingTimeoutTime = timeoutStatus = 0;
148                         cvar_set("slowmo", ftos(orig_slowmo));
149                         //and unlock the fixed view again once there is no timeout active anymore
150                         FOR_EACH_REALPLAYER(plr) {
151                                 plr.fixangle = FALSE;
152                         }
153                         //get rid of the countdown message
154                         FOR_EACH_REALCLIENT(plr) {
155                                 if(plr.classname == "player") {
156                                         Send_CSQC_Centerprint_Generic_Expire(plr, CPID_TIMEOUT_COUNTDOWN);
157                                 }
158                         }
159                         remove(self);
160                         return;
161                 }
162
163         }
164         else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
165                 FOR_EACH_REALCLIENT(plr) {
166                         if(plr.classname == "player") {
167                                 Send_CSQC_Centerprint_Generic_Expire(plr, CPID_TIMEOUT_COUNTDOWN);
168                         }
169                 }
170                 remove(self);
171                 return;
172         }
173 }
174
175 void GotoFirstMap()
176 {
177         float n;
178         if(autocvar__sv_init)
179         {
180                 // cvar_set("_sv_init", "0");
181                 // we do NOT set this to 0 any more, so someone "accidentally" changing
182                 // to this "init" map on a dedicated server will cause no permanent
183                 // harm
184                 if(autocvar_g_maplist_shuffle)
185                         ShuffleMaplist();
186                 n = tokenizebyseparator(autocvar_g_maplist, " ");
187                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
188
189                 MapInfo_Enumerate();
190                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
191
192                 if(!DoNextMapOverride(1))
193                         GotoNextMap(1);
194
195                 return;
196         }
197
198         if(time < 5)
199         {
200                 self.nextthink = time;
201         }
202         else
203         {
204                 self.nextthink = time + 1;
205                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
206         }
207 }
208
209 void cvar_changes_init()
210 {
211         float h;
212         string k, v, d;
213         float n, i, adding, pureadding;
214
215         if(cvar_changes)
216                 strunzone(cvar_changes);
217         cvar_changes = string_null;
218         if(cvar_purechanges)
219                 strunzone(cvar_purechanges);
220         cvar_purechanges = string_null;
221         cvar_purechanges_count = 0;
222
223         h = buf_create();
224         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
225         n = buf_getsize(h);
226
227         adding = TRUE;
228         pureadding = TRUE;
229
230         for(i = 0; i < n; ++i)
231         {
232                 k = bufstr_get(h, i);
233
234 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
235 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
236 #define BADCVAR(p) if(k == p) continue
237
238                 // general excludes and namespaces for server admin used cvars
239                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
240
241                 // internal
242                 BADPREFIX("csqc_");
243                 BADPREFIX("cvar_check_");
244                 BADCVAR("gamecfg");
245                 BADCVAR("g_configversion");
246                 BADCVAR("g_maplist_index");
247                 BADCVAR("halflifebsp");
248                 BADPREFIX("sv_world");
249
250                 // client
251                 BADPREFIX("chase_");
252                 BADPREFIX("cl_");
253                 BADPREFIX("con_");
254                 BADPREFIX("scoreboard_");
255                 BADPREFIX("g_campaign");
256                 BADPREFIX("g_waypointsprite_");
257                 BADPREFIX("gl_");
258                 BADPREFIX("joy");
259                 BADPREFIX("hud_");
260                 BADPREFIX("m_");
261                 BADPREFIX("menu_");
262                 BADPREFIX("net_slist_");
263                 BADPREFIX("r_");
264                 BADPREFIX("sbar_");
265                 BADPREFIX("scr_");
266                 BADPREFIX("snd_");
267                 BADPREFIX("show");
268                 BADPREFIX("sensitivity");
269                 BADPREFIX("userbind");
270                 BADPREFIX("v_");
271                 BADPREFIX("vid_");
272                 BADPREFIX("crosshair");
273                 BADCVAR("mod_q3bsp_lightmapmergepower");
274                 BADCVAR("mod_q3bsp_nolightmaps");
275                 BADCVAR("fov");
276                 BADCVAR("mastervolume");
277                 BADCVAR("volume");
278                 BADCVAR("bgmvolume");
279
280                 // private
281                 BADCVAR("developer");
282                 BADCVAR("log_dest_udp");
283                 BADCVAR("log_file");
284                 BADCVAR("net_address");
285                 BADCVAR("net_address_ipv6");
286                 BADCVAR("port");
287                 BADCVAR("savedgamecfg");
288                 BADCVAR("serverconfig");
289                 BADCVAR("sv_autoscreenshot");
290                 BADCVAR("sv_heartbeatperiod");
291                 BADCVAR("sv_vote_master_password");
292                 BADCVAR("sys_colortranslation");
293                 BADCVAR("sys_specialcharactertranslation");
294                 BADCVAR("timeformat");
295                 BADCVAR("timestamps");
296                 BADPREFIX("developer_");
297                 BADPREFIX("g_ban_");
298                 BADPREFIX("g_banned_list");
299                 BADPREFIX("g_chat_flood_");
300                 BADPREFIX("g_ghost_items");
301                 BADPREFIX("g_playerstats_");
302                 BADPREFIX("g_respawn_ghosts");
303                 BADPREFIX("g_voice_flood_");
304                 BADPREFIX("rcon_");
305                 BADPREFIX("settemp_");
306                 BADPREFIX("sv_allowdownloads");
307                 BADPREFIX("sv_autodemo");
308                 BADPREFIX("sv_curl_");
309                 BADPREFIX("sv_eventlog");
310                 BADPREFIX("sv_logscores_");
311                 BADPREFIX("sv_master");
312                 BADPREFIX("sv_weaponstats_");
313                 BADPREFIX("sv_waypointsprite_");
314                 BADCVAR("rescan_pending");
315
316                 // these can contain player IDs, so better hide
317                 BADPREFIX("g_forced_team_");
318
319                 // mapinfo
320                 BADCVAR("fraglimit");
321                 BADCVAR("g_arena");
322                 BADCVAR("g_assault");
323                 BADCVAR("g_ca");
324                 BADCVAR("g_ctf");
325                 BADCVAR("g_cts");
326                 BADCVAR("g_dm");
327                 BADCVAR("g_domination");
328                 BADCVAR("g_domination_default_teams");
329                 BADCVAR("g_freezetag");
330                 BADCVAR("g_keepaway");
331                 BADCVAR("g_keyhunt");
332                 BADCVAR("g_keyhunt_teams");
333                 BADCVAR("g_keyhunt_teams");
334                 BADCVAR("g_lms");
335                 BADCVAR("g_nexball");
336                 BADCVAR("g_onslaught");
337                 BADCVAR("g_race");
338                 BADCVAR("g_race_qualifying_timelimit");
339                 BADCVAR("g_runematch");
340                 BADCVAR("g_tdm");
341                 BADCVAR("g_tdm_teams");
342                 BADCVAR("leadlimit");
343                 BADCVAR("nextmap");
344                 BADCVAR("teamplay");
345                 BADCVAR("timelimit");
346
347                 // long
348                 BADCVAR("hostname");
349                 BADCVAR("g_maplist");
350                 BADCVAR("g_maplist_mostrecent");
351                 BADCVAR("sv_motd");
352
353                 v = cvar_string(k);
354                 d = cvar_defstring(k);
355                 if(v == d)
356                         continue;
357
358                 if(adding)
359                 {
360                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
361                         if(strlen(cvar_changes) > 16384)
362                         {
363                                 cvar_changes = "// too many settings have been changed to show them here\n";
364                                 adding = 0;
365                         }
366                 }
367
368                 // now check if the changes are actually gameplay relevant
369
370                 // does nothing visible
371                 BADCVAR("captureleadlimit_override");
372                 BADCVAR("g_arena_point_leadlimit");
373                 BADCVAR("g_balance_kill_delay");
374                 BADCVAR("g_ca_point_leadlimit");
375                 BADCVAR("g_ctf_captimerecord_always");
376                 BADCVAR("g_ctf_capture_leadlimit");
377                 BADCVAR("g_ctf_flag_capture_effects");
378                 BADCVAR("g_ctf_flag_glowtrails");
379                 BADCVAR("g_ctf_flag_pickup_effects");
380                 BADCVAR("g_domination_point_leadlimit");
381                 BADCVAR("g_forced_respawn");
382                 BADCVAR("g_keyhunt_point_leadlimit");
383                 BADCVAR("g_nexball_goalleadlimit");
384                 BADCVAR("g_runematch_point_leadlimit");
385                 BADCVAR("leadlimit_and_fraglimit");
386                 BADCVAR("leadlimit_override");
387                 BADCVAR("pausable");
388                 BADCVAR("sv_allow_fullbright");
389                 BADCVAR("sv_checkforpacketsduringsleep");
390                 BADCVAR("sv_timeout");
391                 BADPREFIX("sv_timeout_");
392                 BADCVAR("welcome_message_time");
393                 BADPREFIX("crypto_");
394                 BADPREFIX("g_chat_");
395                 BADPREFIX("g_ctf_captimerecord_");
396                 BADPREFIX("g_maplist_votable_");
397                 BADPREFIX("net_");
398                 BADPREFIX("prvm_");
399                 BADPREFIX("skill_");
400                 BADPREFIX("sv_cullentities_");
401                 BADPREFIX("sv_fraginfo_");
402                 BADPREFIX("sv_maxidle_");
403                 BADPREFIX("sv_vote_");
404                 BADPREFIX("timelimit_");
405                 BADCVAR("gameversion");
406                 BADPREFIX("gameversion_");
407                 BADCVAR("sv_namechangetimer");
408 #ifndef NO_LEGACY_NETWORKING
409                 BADCVAR("sv_use_csqc_players"); // transition
410 #endif
411
412                 // allowed changes to server admins (please sync this to server.cfg)
413                 // vi commands:
414                 //   :/"impure"/,$d
415                 //   :g!,^\/\/[^ /],d
416                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
417                 //   :%!sort
418                 // yes, this does contain some redundant stuff, don't really care
419                 BADCVAR("bot_config_file");
420                 BADCVAR("bot_number");
421                 BADCVAR("bot_prefix");
422                 BADCVAR("bot_suffix");
423                 BADCVAR("capturelimit_override");
424                 BADCVAR("fraglimit_override");
425                 BADCVAR("gametype");
426                 BADCVAR("g_antilag");
427                 BADCVAR("g_balance_teams");
428                 BADCVAR("g_balance_teams_force");
429                 BADCVAR("g_ban_sync_trusted_servers");
430                 BADCVAR("g_ban_sync_uri");
431                 BADCVAR("g_ctf_capture_limit");
432                 BADCVAR("g_ctf_ignore_frags");
433                 BADCVAR("g_ctf_win_mode");
434                 BADCVAR("g_domination_point_limit");
435                 BADCVAR("g_friendlyfire");
436                 BADCVAR("g_fullbrightitems");
437                 BADCVAR("g_fullbrightplayers");
438                 BADCVAR("g_keyhunt_point_limit");
439                 BADCVAR("g_keyhunt_teams_override");
440                 BADCVAR("g_lms_lives_override");
441                 BADCVAR("g_maplist");
442                 BADCVAR("g_maplist_check_waypoints");
443                 BADCVAR("g_maplist_mostrecent_count");
444                 BADCVAR("g_maplist_shuffle");
445                 BADCVAR("g_maplist_votable");
446                 BADCVAR("g_maplist_votable_abstain");
447                 BADCVAR("g_maplist_votable_nodetail");
448                 BADCVAR("g_maplist_votable_suggestions");
449                 BADCVAR("g_maxplayers");
450                 BADCVAR("g_minstagib");
451                 BADCVAR("g_mirrordamage");
452                 BADCVAR("g_nexball_goallimit");
453                 BADCVAR("g_powerups");
454                 BADCVAR("g_runematch_point_limit");
455                 BADCVAR("g_start_delay");
456                 BADCVAR("g_warmup");
457                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
458                 BADCVAR("hostname");
459                 BADCVAR("log_file");
460                 BADCVAR("maxplayers");
461                 BADCVAR("minplayers");
462                 BADCVAR("net_address");
463                 BADCVAR("port");
464                 BADCVAR("rcon_password");
465                 BADCVAR("rcon_restricted_commands");
466                 BADCVAR("rcon_restricted_password");
467                 BADCVAR("skill");
468                 BADCVAR("sv_adminnick");
469                 BADCVAR("sv_autoscreenshot");
470                 BADCVAR("sv_autotaunt");
471                 BADCVAR("sv_curl_defaulturl");
472                 BADCVAR("sv_defaultcharacter");
473                 BADCVAR("sv_defaultplayercolors");
474                 BADCVAR("sv_defaultplayermodel");
475                 BADCVAR("sv_defaultplayerskin");
476                 BADCVAR("sv_maxidle");
477                 BADCVAR("sv_maxrate");
478                 BADCVAR("sv_motd");
479                 BADCVAR("sv_public");
480                 BADCVAR("sv_ready_restart");
481                 BADCVAR("sv_status_privacy");
482                 BADCVAR("sv_taunt");
483                 BADCVAR("sv_vote_call");
484                 BADCVAR("sv_vote_commands");
485                 BADCVAR("sv_vote_majority_factor");
486                 BADCVAR("sv_vote_master");
487                 BADCVAR("sv_vote_master_commands");
488                 BADCVAR("sv_vote_master_password");
489                 BADCVAR("sv_vote_simple_majority_factor");
490                 BADCVAR("sys_ticrate");
491                 BADCVAR("teamplay_mode");
492                 BADCVAR("timelimit_override");
493                 BADCVAR("g_spawnshieldtime");
494                 BADPREFIX("g_warmup_");
495                 BADPREFIX("sv_ready_restart_");
496
497                 if(autocvar_g_minstagib)
498                 {
499                         BADCVAR("g_grappling_hook");
500                         BADCVAR("g_jetpack");
501                 }
502 #undef BADPREFIX
503 #undef BADCVAR
504
505                 if(pureadding)
506                 {
507                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
508                         if(strlen(cvar_purechanges) > 16384)
509                         {
510                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
511                                 pureadding = 0;
512                         }
513                 }
514                 ++cvar_purechanges_count;
515                 // WARNING: this variable is used for the server list
516                 // NEVER dare to skip this code!
517                 // Hacks to intentionally appearing as "pure server" even though you DO have
518                 // modified settings may be punished by removal from the server list.
519                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
520                 // though.
521         }
522         buf_del(h);
523         if(cvar_changes == "")
524                 cvar_changes = "// this server runs at default server settings\n";
525         else
526                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
527         cvar_changes = strzone(cvar_changes);
528         if(cvar_purechanges == "")
529                 cvar_purechanges = "// this server runs at default gameplay settings\n";
530         else
531                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
532         cvar_purechanges = strzone(cvar_purechanges);
533 }
534
535 void detect_maptype()
536 {
537 #if 0
538         vector o, v;
539         float i;
540
541         for(;;)
542         {
543                 o = world.mins;
544                 o_x += random() * (world.maxs_x - world.mins_x);
545                 o_y += random() * (world.maxs_y - world.mins_y);
546                 o_z += random() * (world.maxs_z - world.mins_z);
547
548                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
549                 if(trace_fraction == 1)
550                         continue;
551
552                 v = trace_endpos;
553
554                 for(i = 0; i < 64; i += 4)
555                 {
556                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
557         if(trace_fraction == 1)
558                 continue;
559                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
560                 }
561
562                 break;
563         }
564 #endif
565 }
566
567 entity randomseed;
568 float RandomSeed_Send(entity to, float sf)
569 {
570         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
571         WriteShort(MSG_ENTITY, self.cnt);
572         return TRUE;
573 }
574 void RandomSeed_Think()
575 {
576         self.cnt = bound(0, floor(random() * 65536), 65535);
577         self.nextthink = time + 5;
578
579         self.SendFlags |= 1;
580 }
581 void RandomSeed_Spawn()
582 {
583         randomseed = spawn();
584         randomseed.think = RandomSeed_Think;
585         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
586
587         entity oldself;
588         oldself = self;
589         self = randomseed;
590         self.think(); // sets random seed and nextthink
591         self = oldself;
592 }
593
594 void spawnfunc___init_dedicated_server(void)
595 {
596         // handler for _init/_init map (only for dedicated server initialization)
597
598         world_initialized = -1; // don't complain
599         cvar = cvar_normal;
600         cvar_string = cvar_string_normal;
601         cvar_set = cvar_set_normal;
602
603         remove = remove_unsafely;
604
605         entity e;
606         e = spawn();
607         e.think = GotoFirstMap;
608         e.nextthink = time; // this is usually 1 at this point
609
610         e = spawn();
611         e.classname = "info_player_deathmatch"; // safeguard against player joining
612
613         self.classname = "worldspawn"; // safeguard against various stuff ;)
614
615         MapInfo_Enumerate();
616         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
617 }
618
619 void Map_MarkAsRecent(string m);
620 float world_already_spawned;
621 void RegisterWeapons();
622 void Nagger_Init();
623 void ClientInit_Spawn();
624 void WeaponStats_Init();
625 void WeaponStats_Shutdown();
626 void spawnfunc_worldspawn (void)
627 {
628         float fd, l, i, j, n;
629         string s, col;
630
631         cvar = cvar_normal;
632         cvar_string = cvar_string_normal;
633         cvar_set = cvar_set_normal;
634
635         if(world_already_spawned)
636                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
637         world_already_spawned = TRUE;
638
639         remove = remove_safely; // during spawning, watch what you remove!
640
641         check_unacceptable_compiler_bugs();
642
643         cvar_changes_init(); // do this very early now so it REALLY matches the server config
644
645         compressShortVector_init();
646
647         allowed_to_spawn = TRUE;
648
649         entity head;
650         head = nextent(world);
651         maxclients = 0;
652         while(head)
653         {
654                 ++maxclients;
655                 head = nextent(head);
656         }
657
658         // needs to be done so early as they would still spawn
659         RegisterWeapons();
660
661         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
662
663         TemporaryDB = db_create();
664
665         // 0 normal
666         lightstyle(0, "m");
667
668         // 1 FLICKER (first variety)
669         lightstyle(1, "mmnmmommommnonmmonqnmmo");
670
671         // 2 SLOW STRONG PULSE
672         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
673
674         // 3 CANDLE (first variety)
675         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
676
677         // 4 FAST STROBE
678         lightstyle(4, "mamamamamama");
679
680         // 5 GENTLE PULSE 1
681         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
682
683         // 6 FLICKER (second variety)
684         lightstyle(6, "nmonqnmomnmomomno");
685
686         // 7 CANDLE (second variety)
687         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
688
689         // 8 CANDLE (third variety)
690         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
691
692         // 9 SLOW STROBE (fourth variety)
693         lightstyle(9, "aaaaaaaazzzzzzzz");
694
695         // 10 FLUORESCENT FLICKER
696         lightstyle(10, "mmamammmmammamamaaamammma");
697
698         // 11 SLOW PULSE NOT FADE TO BLACK
699         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
700
701         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
702
703         // 63 testing
704         lightstyle(63, "a");
705
706         if(autocvar_g_campaign)
707                 CampaignPreInit();
708
709         Map_MarkAsRecent(mapname);
710
711         precache_model ("null"); // we need this one before InitGameplayMode
712         InitGameplayMode();
713         readlevelcvars();
714         GrappleHookInit();
715         ElectroInit();
716         LaserInit();
717
718         player_count = 0;
719         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
720         if(bot_waypoints_for_items == 1)
721                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
722                         bot_waypoints_for_items = 0;
723
724         precache();
725
726         WaypointSprite_Init();
727
728         //if (g_domination)
729         //      dom_init();
730
731         GameLogInit(); // prepare everything
732         // NOTE for matchid:
733         // changing the logic generating it is okay. But:
734         // it HAS to stay <= 64 chars
735         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
736         if(autocvar_sv_eventlog)
737         {
738                 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
739                 matchid = strzone(s);
740
741                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
742                 s = ":gameinfo:mutators:LIST";
743
744                 ret_string = s;
745                 MUTATOR_CALLHOOK(BuildMutatorsString);
746                 s = ret_string;
747
748                 // simple, probably not good in the mutator system
749                 if(autocvar_g_grappling_hook)
750                         s = strcat(s, ":grappling_hook");
751
752                 // initialiation stuff, not good in the mutator system
753                 if(!autocvar_g_use_ammunition)
754                         s = strcat(s, ":no_use_ammunition");
755
756                 // initialiation stuff, not good in the mutator system
757                 if(autocvar_g_pickup_items == 0)
758                         s = strcat(s, ":no_pickup_items");
759                 if(autocvar_g_pickup_items > 0)
760                         s = strcat(s, ":pickup_items");
761
762                 // initialiation stuff, not good in the mutator system
763                 if(autocvar_g_weaponarena != "0")
764                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
765
766                 // TODO to mutator system
767                 if(autocvar_g_norecoil)
768                         s = strcat(s, ":norecoil");
769
770                 // TODO to mutator system
771                 if(autocvar_g_midair)
772                         s = strcat(s, ":midair");
773
774                 // TODO to mutator system
775                 if(autocvar_g_minstagib)
776                         s = strcat(s, ":minstagib");
777
778                 // TODO to mutator system
779                 if(autocvar_g_powerups == 0)
780                         s = strcat(s, ":no_powerups");
781                 if(autocvar_g_powerups > 0)
782                         s = strcat(s, ":powerups");
783
784                 GameLogEcho(s);
785                 GameLogEcho(":gameinfo:end");
786         }
787         else
788                 matchid = strzone(ftos(random()));
789
790         cvar_set("nextmap", "");
791
792         SetDefaultAlpha();
793
794         if(autocvar_g_campaign)
795                 CampaignPostInit();
796
797         fteqcc_testbugs();
798
799         Ban_LoadBans();
800
801         MapInfo_Enumerate();
802         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
803
804         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
805         {
806                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
807                 if(fd != -1)
808                 {
809                         while((s = fgets(fd)))
810                         {
811                                 l = tokenize_console(s);
812                                 if(l < 2)
813                                         continue;
814                                 if(argv(0) == "cd")
815                                 {
816                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
817                                         print("  cdtrack ", argv(2), "\n");
818                                 }
819                                 else if(argv(0) == "fog")
820                                 {
821                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
822                                         print("  \"fog\" \"", s, "\"\n");
823                                 }
824                                 else if(argv(0) == "set")
825                                 {
826                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
827                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
828                                 }
829                                 else if(argv(0) != "//")
830                                 {
831                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
832                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
833                                 }
834                         }
835                         fclose(fd);
836                 }
837         }
838
839         WeaponStats_Init();
840
841         addstat(STAT_WEAPONS, AS_INT, weapons);
842         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
843         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
844         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
845         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
846         Nagger_Init();
847
848         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
849         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
850         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
851         addstat(STAT_FUEL, AS_INT, ammo_fuel);
852         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
853         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
854         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
855         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
856         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
857         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
858         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
859         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
860
861         addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
862         addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
863
864         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
865
866         if(g_ca || g_freezetag)
867         {
868                 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
869                 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
870                 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
871                 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
872         }
873         if(g_freezetag)
874         {
875                 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
876                 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
877         }
878
879         // g_movementspeed hack
880         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
881         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
882         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
883         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
884         
885         // secrets
886         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
887         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
888         
889         next_pingtime = time + 5;
890
891         detect_maptype();
892
893         lsmaps_reply = "^7Maps available: ";
894         lsnewmaps_reply = "^7Maps without a record set: ";
895         for(i = 0, j = 0; i < MapInfo_count; ++i)
896         {
897                 if(MapInfo_Get_ByID(i))
898                         if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
899                         {
900                                 if(mod(i, 2))
901                                         col = "^2";
902                                 else
903                                         col = "^3";
904                                 ++j;
905                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
906                                 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
907                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
908                                 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
909                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
910                         }
911         }
912         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
913         if (!g_race && !g_cts)
914                 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
915         lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
916
917         maplist_reply = "^7Maps in list: ";
918         n = tokenize_console(autocvar_g_maplist);
919         for(i = 0, j = 0; i < n; ++i)
920         {
921                 if(MapInfo_CheckMap(argv(i)))
922                 {
923                         if(mod(j, 2))
924                                 col = "^2";
925                         else
926                                 col = "^3";
927                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");
928                         ++j;
929                 }
930         }
931         maplist_reply = strzone(strcat(maplist_reply, "\n"));
932         MapInfo_ClearTemps();
933
934         for(i = 0; i < 10; ++i)
935         {
936                 records_reply[i] = strzone(getrecords(i));
937         }
938         if(g_cts)
939                 ladder_reply = strzone(getladder());
940
941         rankings_reply = strzone(getrankings());
942
943         ClientInit_Spawn();
944         RandomSeed_Spawn();
945         PingPLReport_Spawn();
946
947         CheatInit();
948
949         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
950
951         // fill sv_curl_serverpackages from .serverpackage files
952         if(autocvar_sv_curl_serverpackages_auto)
953         {
954                 s = "";
955                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
956                 for(i = 0; i < n; ++i)
957                         if(substring(argv(i), -14, -1) != "-serverpackage.txt")
958                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
959                                 s = strcat(s, " ", argv(i));
960                 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
961                 if(fd >= 0)
962                 {
963                         j = search_getsize(fd);
964                         for(i = 0; i < j; ++i)
965                                 s = strcat(s, " ", search_getfilename(fd, i));
966                         search_end(fd);
967                 }
968                 fd = search_begin("*.serverpackage", TRUE, FALSE);
969                 if(fd >= 0)
970                 {
971                         j = search_getsize(fd);
972                         for(i = 0; i < j; ++i)
973                                 s = strcat(s, " ", search_getfilename(fd, i));
974                         search_end(fd);
975                 }
976                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
977         }
978
979         PlayerStats_Init();
980
981         world_initialized = 1;
982 }
983
984 void spawnfunc_light (void)
985 {
986         //makestatic (self); // Who the f___ did that?
987         remove(self);
988 }
989
990 string GetGametype()
991 {
992         return GametypeNameFromType(game);
993 }
994
995 string getmapname_stored;
996 string GetMapname()
997 {
998         return mapname;
999 }
1000
1001 float Map_Count, Map_Current;
1002 string Map_Current_Name;
1003
1004 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
1005 float GetMaplistPosition()
1006 {
1007         float pos, idx;
1008         string map;
1009
1010         map = GetMapname();
1011         idx = autocvar_g_maplist_index;
1012
1013         if(idx >= 0)
1014                 if(idx < Map_Count)
1015                         if(map == argv(idx))
1016                                 return idx;
1017
1018         for(pos = 0; pos < Map_Count; ++pos)
1019                 if(map == argv(pos))
1020                         return pos;
1021
1022         // resume normal maplist rotation if current map is not in g_maplist
1023         return idx;
1024 }
1025
1026 float MapHasRightSize(string map)
1027 {
1028         float fh;
1029         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
1030         if(autocvar_g_maplist_check_waypoints)
1031         {
1032                 dprint("checkwp "); dprint(map);
1033                 if(!fexists(strcat("maps/", map, ".waypoints")))
1034                 {
1035                         dprint(": no waypoints\n");
1036                         return FALSE;
1037                 }
1038                 dprint(": has waypoints\n");
1039         }
1040
1041         // open map size restriction file
1042         dprint("opensize "); dprint(map);
1043         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1044         if(fh >= 0)
1045         {
1046                 float mapmin, mapmax;
1047                 dprint(": ok, ");
1048                 mapmin = stof(fgets(fh));
1049                 mapmax = stof(fgets(fh));
1050                 fclose(fh);
1051                 if(player_count < mapmin)
1052                 {
1053                         dprint("not enough\n");
1054                         return FALSE;
1055                 }
1056                 if(player_count > mapmax)
1057                 {
1058                         dprint("too many\n");
1059                         return FALSE;
1060                 }
1061                 dprint("right size\n");
1062                 return TRUE;
1063         }
1064         dprint(": not found\n");
1065         return TRUE;
1066 }
1067
1068 string Map_Filename(float position)
1069 {
1070         return strcat("maps/", argv(position), ".bsp");
1071 }
1072
1073 string strwords(string s, float w)
1074 {
1075         float endpos;
1076         for(endpos = 0; w && endpos >= 0; --w)
1077                 endpos = strstrofs(s, " ", endpos + 1);
1078         if(endpos < 0)
1079                 return s;
1080         else
1081                 return substring(s, 0, endpos);
1082 }
1083
1084 float strhasword(string s, string w)
1085 {
1086         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1087 }
1088
1089 void Map_MarkAsRecent(string m)
1090 {
1091         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1092 }
1093
1094 float Map_IsRecent(string m)
1095 {
1096         return strhasword(autocvar_g_maplist_mostrecent, m);
1097 }
1098
1099 float Map_Check(float position, float pass)
1100 {
1101         string filename;
1102         string map_next;
1103         map_next = argv(position);
1104         if(pass <= 1)
1105         {
1106                 if(Map_IsRecent(map_next))
1107                         return 0;
1108         }
1109         filename = Map_Filename(position);
1110         if(MapInfo_CheckMap(map_next))
1111         {
1112                 if(pass == 2)
1113                         return 1;
1114                 if(MapHasRightSize(map_next))
1115                         return 1;
1116                 return 0;
1117         }
1118         else
1119                 dprint( "Couldn't select '", filename, "'..\n" );
1120
1121         return 0;
1122 }
1123
1124 void Map_Goto_SetStr(string nextmapname)
1125 {
1126         if(getmapname_stored != "")
1127                 strunzone(getmapname_stored);
1128         if(nextmapname == "")
1129                 getmapname_stored = "";
1130         else
1131                 getmapname_stored = strzone(nextmapname);
1132 }
1133
1134 void Map_Goto_SetFloat(float position)
1135 {
1136         cvar_set("g_maplist_index", ftos(position));
1137         Map_Goto_SetStr(argv(position));
1138 }
1139
1140 void GameResetCfg()
1141 {
1142         // settings persist, except...
1143         localcmd("\nsettemp_restore\n");
1144 }
1145
1146 void Map_Goto(float reinit)
1147 {
1148         GameResetCfg();
1149         MapInfo_LoadMap(getmapname_stored, reinit);
1150 }
1151
1152 // return codes of map selectors:
1153 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1154 //   -2 = permanent failure
1155 float() MaplistMethod_Iterate = // usual method
1156 {
1157         float pass, i;
1158
1159         for(pass = 1; pass <= 2; ++pass)
1160         {
1161                 for(i = 1; i < Map_Count; ++i)
1162                 {
1163                         float mapindex;
1164                         mapindex = mod(i + Map_Current, Map_Count);
1165                         if(Map_Check(mapindex, pass))
1166                                 return mapindex;
1167                 }
1168         }
1169         return -1;
1170 }
1171
1172 float() MaplistMethod_Repeat = // fallback method
1173 {
1174         if(Map_Check(Map_Current, 2))
1175                 return Map_Current;
1176         return -2;
1177 }
1178
1179 float() MaplistMethod_Random = // random map selection
1180 {
1181         float i, imax;
1182
1183         imax = 42;
1184
1185         for(i = 0; i <= imax; ++i)
1186         {
1187                 float mapindex;
1188                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1189                 if(Map_Check(mapindex, 1))
1190                         return mapindex;
1191         }
1192         return -1;
1193 }
1194
1195 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1196 // the exponent sets a bias on the map selection:
1197 // the higher the exponent, the less likely "shortly repeated" same maps are
1198 {
1199         float i, j, imax, insertpos;
1200
1201         imax = 42;
1202
1203         for(i = 0; i <= imax; ++i)
1204         {
1205                 string newlist;
1206
1207                 // now reinsert this at another position
1208                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1209                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1210                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1211                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1212
1213                 // insert the current map there
1214                 newlist = "";
1215                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1216                         newlist = strcat(newlist, " ", argv(j));
1217                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1218                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1219                         newlist = strcat(newlist, " ", argv(j));
1220                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1221                 cvar_set("g_maplist", newlist);
1222                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1223
1224                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1225                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1226                 if(Map_Check(Map_Current, 1))
1227                         return Map_Current;
1228         }
1229         return -1;
1230 }
1231
1232 void Maplist_Init()
1233 {
1234         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1235         if(Map_Count == 0)
1236         {
1237                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
1238                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1239                 if(autocvar_g_maplist_shuffle)
1240                         ShuffleMaplist();
1241                 localcmd("\nmenu_cmd sync\n");
1242                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1243         }
1244         if(Map_Count == 0)
1245                 error("empty maplist, cannot select a new map");
1246         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1247
1248         if(Map_Current_Name)
1249                 strunzone(Map_Current_Name);
1250         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1251         // this may or may not be correct, but who cares, in the worst case a map
1252         // isn't chosen in the first pass that should have been
1253 }
1254
1255 string GetNextMap()
1256 {
1257         float nextMap;
1258
1259         Maplist_Init();
1260         nextMap = -1;
1261
1262         if(nextMap == -1)
1263                 if(autocvar_g_maplist_shuffle > 0)
1264                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1265
1266         if(nextMap == -1)
1267                 if(autocvar_g_maplist_selectrandom)
1268                         nextMap = MaplistMethod_Random();
1269
1270         if(nextMap == -1)
1271                 nextMap = MaplistMethod_Iterate();
1272
1273         if(nextMap == -1)
1274                 nextMap = MaplistMethod_Repeat();
1275
1276         if(nextMap >= 0)
1277         {
1278                 Map_Goto_SetFloat(nextMap);
1279                 return getmapname_stored;
1280         }
1281
1282         return "";
1283 }
1284
1285 float DoNextMapOverride(float reinit)
1286 {
1287         if(autocvar_g_campaign)
1288         {
1289                 CampaignPostIntermission();
1290                 alreadychangedlevel = TRUE;
1291                 return TRUE;
1292         }
1293         if(autocvar_quit_when_empty)
1294         {
1295                 if(player_count <= currentbots)
1296                 {
1297                         localcmd("quit\n");
1298                         alreadychangedlevel = TRUE;
1299                         return TRUE;
1300                 }
1301         }
1302         if(autocvar_quit_and_redirect != "")
1303         {
1304                 redirection_target = strzone(autocvar_quit_and_redirect);
1305                 alreadychangedlevel = TRUE;
1306                 return TRUE;
1307         }
1308         if (autocvar_samelevel) // if samelevel is set, stay on same level
1309         {
1310                 localcmd("restart\n");
1311                 alreadychangedlevel = TRUE;
1312                 return TRUE;
1313         }
1314         if(autocvar_nextmap != "")
1315                 if(MapInfo_CheckMap(autocvar_nextmap))
1316                 {
1317                         Map_Goto_SetStr(autocvar_nextmap);
1318                         Map_Goto(reinit);
1319                         alreadychangedlevel = TRUE;
1320                         return TRUE;
1321                 }
1322         if(autocvar_lastlevel)
1323         {
1324                 GameResetCfg();
1325                 localcmd("set lastlevel 0\ntogglemenu\n");
1326                 alreadychangedlevel = TRUE;
1327                 return TRUE;
1328         }
1329         return FALSE;
1330 }
1331
1332 void GotoNextMap(float reinit)
1333 {
1334         //string nextmap;
1335         //float n, nummaps;
1336         //string s;
1337         if (alreadychangedlevel)
1338                 return;
1339         alreadychangedlevel = TRUE;
1340
1341         {
1342                 string nextMap;
1343                 float allowReset;
1344
1345                 for(allowReset = 1; allowReset >= 0; --allowReset)
1346                 {
1347                         nextMap = GetNextMap();
1348                         if(nextMap != "")
1349                                 break;
1350
1351                         if(allowReset)
1352                         {
1353                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
1354                                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1355                                 if(autocvar_g_maplist_shuffle)
1356                                         ShuffleMaplist();
1357                                 localcmd("\nmenu_cmd sync\n");
1358                         }
1359                         else
1360                         {
1361                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1362                         }
1363                 }
1364                 Map_Goto(reinit);
1365         }
1366 }
1367
1368
1369 /*
1370 ============
1371 IntermissionThink
1372
1373 When the player presses attack or jump, change to the next level
1374 ============
1375 */
1376 .float autoscreenshot;
1377 void() MapVote_Start;
1378 void() MapVote_Think;
1379 float mapvote_initialized;
1380 void IntermissionThink()
1381 {
1382         FixIntermissionClient(self);
1383
1384         if( (autocvar_sv_autoscreenshot || self.cvar_cl_autoscreenshot)
1385                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1386         {
1387                 self.autoscreenshot = -1;
1388                 if(clienttype(self) == CLIENTTYPE_REAL) { stuffcmd(self, sprintf("\nautoscreenshot \"%s\" \"%s\"\n", GetMapname(), strftime(FALSE, "%s"))); }
1389                 return;
1390         }
1391
1392         if (time < intermission_exittime)
1393                 return;
1394
1395         if(!mapvote_initialized)
1396                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1397                         return;
1398
1399         MapVote_Start();
1400 }
1401
1402 /*
1403 ============
1404 FindIntermission
1405
1406 Returns the entity to view from
1407 ============
1408 */
1409 /*
1410 entity FindIntermission()
1411 {
1412         local   entity spot;
1413         local   float cyc;
1414
1415 // look for info_intermission first
1416         spot = find (world, classname, "info_intermission");
1417         if (spot)
1418         {       // pick a random one
1419                 cyc = random() * 4;
1420                 while (cyc > 1)
1421                 {
1422                         spot = find (spot, classname, "info_intermission");
1423                         if (!spot)
1424                                 spot = find (spot, classname, "info_intermission");
1425                         cyc = cyc - 1;
1426                 }
1427                 return spot;
1428         }
1429
1430 // then look for the start position
1431         spot = find (world, classname, "info_player_start");
1432         if (spot)
1433                 return spot;
1434
1435 // testinfo_player_start is only found in regioned levels
1436         spot = find (world, classname, "testplayerstart");
1437         if (spot)
1438                 return spot;
1439
1440 // then look for the start position
1441         spot = find (world, classname, "info_player_deathmatch");
1442         if (spot)
1443                 return spot;
1444
1445         //objerror ("FindIntermission: no spot");
1446         return world;
1447 }
1448 */
1449
1450 /*
1451 ===============================================================================
1452
1453 RULES
1454
1455 ===============================================================================
1456 */
1457
1458 void DumpStats(float final)
1459 {
1460         float file;
1461         string s;
1462         float to_console;
1463         float to_eventlog;
1464         float to_file;
1465         float i;
1466
1467         to_console = autocvar_sv_logscores_console;
1468         to_eventlog = autocvar_sv_eventlog;
1469         to_file = autocvar_sv_logscores_file;
1470
1471         if(!final)
1472         {
1473                 to_console = TRUE; // always print printstats replies
1474                 to_eventlog = FALSE; // but never print them to the event log
1475         }
1476
1477         if(to_eventlog)
1478                 if(autocvar_sv_eventlog_console)
1479                         to_console = FALSE; // otherwise we get the output twice
1480
1481         if(final)
1482                 s = ":scores:";
1483         else
1484                 s = ":status:";
1485         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1486
1487         if(to_console)
1488                 print(s, "\n");
1489         if(to_eventlog)
1490                 GameLogEcho(s);
1491         if(to_file)
1492         {
1493                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1494                 if(file == -1)
1495                         to_file = FALSE;
1496                 else
1497                         fputs(file, strcat(s, "\n"));
1498         }
1499
1500         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1501         if(to_console)
1502                 print(s, "\n");
1503         if(to_eventlog)
1504                 GameLogEcho(s);
1505         if(to_file)
1506                 fputs(file, strcat(s, "\n"));
1507
1508         FOR_EACH_CLIENT(other)
1509         {
1510                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1511                 {
1512                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1513                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1514                         if(other.classname == "player" || g_arena || g_ca || g_lms)
1515                                 s = strcat(s, ftos(other.team), ":");
1516                         else
1517                                 s = strcat(s, "spectator:");
1518
1519                         if(to_console)
1520                                 print(s, other.netname, "\n");
1521                         if(to_eventlog)
1522                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1523                         if(to_file)
1524                                 fputs(file, strcat(s, other.netname, "\n"));
1525                 }
1526         }
1527
1528         if(teamplay)
1529         {
1530                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1531                 if(to_console)
1532                         print(s, "\n");
1533                 if(to_eventlog)
1534                         GameLogEcho(s);
1535                 if(to_file)
1536                         fputs(file, strcat(s, "\n"));
1537
1538                 for(i = 1; i < 16; ++i)
1539                 {
1540                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1541                         s = strcat(s, ":", ftos(i));
1542                         if(to_console)
1543                                 print(s, "\n");
1544                         if(to_eventlog)
1545                                 GameLogEcho(s);
1546                         if(to_file)
1547                                 fputs(file, strcat(s, "\n"));
1548                 }
1549         }
1550
1551         if(to_console)
1552                 print(":end\n");
1553         if(to_eventlog)
1554                 GameLogEcho(":end");
1555         if(to_file)
1556         {
1557                 fputs(file, ":end\n");
1558                 fclose(file);
1559         }
1560 }
1561
1562 void FixIntermissionClient(entity e)
1563 {
1564         string s;
1565         if(!e.autoscreenshot) // initial call
1566         {
1567                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1568                 e.health = -2342;
1569                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1570                 e.solid = SOLID_NOT;
1571                 e.movetype = MOVETYPE_NONE;
1572                 e.takedamage = DAMAGE_NO;
1573                 if(e.weaponentity)
1574                 {
1575                         e.weaponentity.effects = EF_NODRAW;
1576                         if (e.weaponentity.weaponentity)
1577                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1578                 }
1579                 if(clienttype(e) == CLIENTTYPE_REAL)
1580                 {
1581                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1582                         s = autocvar_sv_intermission_cdtrack;
1583                         if(s != "")
1584                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1585                         msg_entity = e;
1586                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1587                 }
1588         }
1589 }
1590
1591
1592 /*
1593 go to the next level for deathmatch
1594 only called if a time or frag limit has expired
1595 */
1596 void NextLevel()
1597 {
1598         gameover = TRUE;
1599
1600         intermission_running = 1;
1601
1602 // enforce a wait time before allowing changelevel
1603         if(player_count > 0)
1604                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1605         else
1606                 intermission_exittime = -1;
1607
1608         /*
1609         WriteByte (MSG_ALL, SVC_CDTRACK);
1610         WriteByte (MSG_ALL, 3);
1611         WriteByte (MSG_ALL, 3);
1612         // done in FixIntermission
1613         */
1614
1615         //pos = FindIntermission ();
1616
1617         VoteReset();
1618
1619         DumpStats(TRUE);
1620
1621         // send statistics
1622         entity e;
1623         PlayerStats_EndMatch(1);
1624         FOR_EACH_CLIENT(e)
1625                 PlayerStats_AddGlobalInfo(e);
1626         PlayerStats_Shutdown();
1627         WeaponStats_Shutdown();
1628
1629         if(autocvar_sv_eventlog)
1630                 GameLogEcho(":gameover");
1631
1632         GameLogClose();
1633
1634         FOR_EACH_PLAYER(other) {
1635                 FixIntermissionClient(other);
1636                 if(other.winning)
1637                         bprint(other.netname, " ^7wins.\n");
1638         }
1639
1640         if(autocvar_g_campaign)
1641                 CampaignPreIntermission();
1642
1643         localcmd("\nsv_hook_gameend\n");
1644 }
1645
1646 /*
1647 ============
1648 CheckRules_Player
1649
1650 Exit deathmatch games upon conditions
1651 ============
1652 */
1653 void CheckRules_Player()
1654 {
1655         if (gameover)   // someone else quit the game already
1656                 return;
1657
1658         if(self.deadflag == DEAD_NO)
1659                 self.play_time += frametime;
1660
1661         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1662         //   (div0: and that in CheckRules_World please)
1663 }
1664
1665 float checkrules_equality;
1666 float checkrules_suddendeathwarning;
1667 float checkrules_suddendeathend;
1668 float checkrules_overtimesadded; //how many overtimes have been already added
1669
1670 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1671 float WINNING_YES = 1; // winner found
1672 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1673 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1674
1675 float InitiateSuddenDeath()
1676 {
1677         // Check first whether normal overtimes could be added before initiating suddendeath mode
1678         // - for this timelimit_overtime needs to be >0 of course
1679         // - also check the winning condition calculated in the previous frame and only add normal overtime
1680         //   again, if at the point at which timelimit would be extended again, still no winner was found
1681         if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1682         {
1683                 return 1; // need to call InitiateOvertime later
1684         }
1685         else
1686         {
1687                 if(!checkrules_suddendeathend)
1688                 {
1689                         checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1690                         if(g_race && !g_race_qualifying)
1691                                 race_StartCompleting();
1692                 }
1693                 return 0;
1694         }
1695 }
1696
1697 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1698 {
1699         ++checkrules_overtimesadded;
1700         //add one more overtime by simply extending the timelimit
1701         float tl;
1702         tl = autocvar_timelimit;
1703         tl += autocvar_timelimit_overtime;
1704         cvar_set("timelimit", ftos(tl));
1705         string minutesPlural;
1706         if (autocvar_timelimit_overtime == 1)
1707                 minutesPlural = " ^3minute";
1708         else
1709                 minutesPlural = " ^3minutes";
1710
1711         bcenterprint(
1712                 strcat(
1713                         "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1714                         ftos(autocvar_timelimit_overtime),
1715                         minutesPlural,
1716                         " to the game!"
1717                 )
1718         );
1719 }
1720
1721 float GetWinningCode(float fraglimitreached, float equality)
1722 {
1723         if(autocvar_g_campaign == 1)
1724                 if(fraglimitreached)
1725                         return WINNING_YES;
1726                 else
1727                         return WINNING_NO;
1728
1729         else
1730                 if(equality)
1731                         if(fraglimitreached)
1732                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1733                         else
1734                                 return WINNING_NEVER;
1735                 else
1736                         if(fraglimitreached)
1737                                 return WINNING_YES;
1738                         else
1739                                 return WINNING_NO;
1740 }
1741
1742 // set the .winning flag for exactly those players with a given field value
1743 void SetWinners(.float field, float value)
1744 {
1745         entity head;
1746         FOR_EACH_PLAYER(head)
1747                 head.winning = (head.field == value);
1748 }
1749
1750 // set the .winning flag for those players with a given field value
1751 void AddWinners(.float field, float value)
1752 {
1753         entity head;
1754         FOR_EACH_PLAYER(head)
1755                 if(head.field == value)
1756                         head.winning = 1;
1757 }
1758
1759 // clear the .winning flags
1760 void ClearWinners(void)
1761 {
1762         entity head;
1763         FOR_EACH_PLAYER(head)
1764                 head.winning = 0;
1765 }
1766
1767 // Onslaught winning condition:
1768 // game terminates if only one team has a working generator (or none)
1769 float WinningCondition_Onslaught()
1770 {
1771         entity head;
1772         float t1, t2, t3, t4;
1773
1774         WinningConditionHelper(); // set worldstatus
1775
1776         if(inWarmupStage)
1777                 return WINNING_NO;
1778
1779         // first check if the game has ended
1780         t1 = t2 = t3 = t4 = 0;
1781         head = find(world, classname, "onslaught_generator");
1782         while (head)
1783         {
1784                 if (head.health > 0)
1785                 {
1786                         if (head.team == COLOR_TEAM1) t1 = 1;
1787                         if (head.team == COLOR_TEAM2) t2 = 1;
1788                         if (head.team == COLOR_TEAM3) t3 = 1;
1789                         if (head.team == COLOR_TEAM4) t4 = 1;
1790                 }
1791                 head = find(head, classname, "onslaught_generator");
1792         }
1793         if (t1 + t2 + t3 + t4 < 2)
1794         {
1795                 // game over, only one team remains (or none)
1796                 ClearWinners();
1797                 if (t1) SetWinners(team, COLOR_TEAM1);
1798                 if (t2) SetWinners(team, COLOR_TEAM2);
1799                 if (t3) SetWinners(team, COLOR_TEAM3);
1800                 if (t4) SetWinners(team, COLOR_TEAM4);
1801                 dprint("Have a winner, ending game.\n");
1802                 return WINNING_YES;
1803         }
1804
1805         // Two or more teams remain
1806         return WINNING_NO;
1807 }
1808
1809 float LMS_NewPlayerLives()
1810 {
1811         float fl;
1812         fl = autocvar_fraglimit;
1813         if(fl == 0)
1814                 fl = 999;
1815
1816         // first player has left the game for dying too much? Nobody else can get in.
1817         if(lms_lowest_lives < 1)
1818                 return 0;
1819
1820         if(!autocvar_g_lms_join_anytime)
1821                 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1822                         return 0;
1823
1824         return bound(1, lms_lowest_lives, fl);
1825 }
1826
1827 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1828 // they win. Otherwise the defending team wins once the timelimit passes.
1829 void assault_new_round();
1830 float WinningCondition_Assault()
1831 {
1832         float status;
1833
1834         WinningConditionHelper(); // set worldstatus
1835
1836         status = WINNING_NO;
1837         // as the timelimit has not yet passed just assume the defending team will win
1838         if(assault_attacker_team == COLOR_TEAM1)
1839         {
1840                 SetWinners(team, COLOR_TEAM2);
1841         }
1842         else
1843         {
1844                 SetWinners(team, COLOR_TEAM1);
1845         }
1846
1847         entity ent;
1848         ent = find(world, classname, "target_assault_roundend");
1849         if(ent)
1850         {
1851                 if(ent.winning) // round end has been triggered by attacking team
1852                 {
1853                         bprint("ASSAULT: round completed...\n");
1854                         SetWinners(team, assault_attacker_team);
1855
1856                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1857
1858                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1859                         {
1860                                 status = WINNING_YES;
1861                         }
1862                         else
1863                         {
1864                                 entity oldself;
1865                                 oldself = self;
1866                                 self = ent;
1867                                 assault_new_round();
1868                                 self = oldself;
1869                         }
1870                 }
1871         }
1872
1873         return status;
1874 }
1875
1876 // LMS winning condition: game terminates if and only if there's at most one
1877 // one player who's living lives. Top two scores being equal cancels the time
1878 // limit.
1879 float WinningCondition_LMS()
1880 {
1881         entity head, head2;
1882         float have_player;
1883         float have_players;
1884         float l;
1885
1886         have_player = FALSE;
1887         have_players = FALSE;
1888         l = LMS_NewPlayerLives();
1889
1890         head = find(world, classname, "player");
1891         if(head)
1892                 have_player = TRUE;
1893         head2 = find(head, classname, "player");
1894         if(head2)
1895                 have_players = TRUE;
1896
1897         if(have_player)
1898         {
1899                 // we have at least one player
1900                 if(have_players)
1901                 {
1902                         // two or more active players - continue with the game
1903                 }
1904                 else
1905                 {
1906                         // exactly one player?
1907
1908                         ClearWinners();
1909                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1910
1911                         if(l)
1912                         {
1913                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1914                                 return WINNING_NO;
1915                         }
1916                         else
1917                         {
1918                                 // a winner!
1919                                 // and assign him his first place
1920                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1921                                 return WINNING_YES;
1922                         }
1923                 }
1924         }
1925         else
1926         {
1927                 // nobody is playing at all...
1928                 if(l)
1929                 {
1930                         // wait for players...
1931                 }
1932                 else
1933                 {
1934                         // SNAFU (maybe a draw game?)
1935                         ClearWinners();
1936                         dprint("No players, ending game.\n");
1937                         return WINNING_YES;
1938                 }
1939         }
1940
1941         // When we get here, we have at least two players who are actually LIVING,
1942         // now check if the top two players have equal score.
1943         WinningConditionHelper();
1944
1945         ClearWinners();
1946         if(WinningConditionHelper_winner)
1947                 WinningConditionHelper_winner.winning = TRUE;
1948         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1949                 return WINNING_NEVER;
1950
1951         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1952         return WINNING_NO;
1953 }
1954
1955 void ShuffleMaplist()
1956 {
1957         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1958 }
1959
1960 float leaderfrags;
1961 float WinningCondition_Scores(float limit, float leadlimit)
1962 {
1963         float limitreached;
1964
1965         // TODO make everything use THIS winning condition (except LMS)
1966         WinningConditionHelper();
1967
1968         if(teamplay)
1969         {
1970                 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1971                 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1972                 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1973                 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1974         }
1975
1976         ClearWinners();
1977         if(WinningConditionHelper_winner)
1978                 WinningConditionHelper_winner.winning = 1;
1979         if(WinningConditionHelper_winnerteam >= 0)
1980                 SetWinners(team, WinningConditionHelper_winnerteam);
1981
1982         if(WinningConditionHelper_lowerisbetter)
1983         {
1984                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1985                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1986                 limit = -limit;
1987         }
1988
1989         if(WinningConditionHelper_zeroisworst)
1990                 leadlimit = 0; // not supported in this mode
1991
1992         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1993         // these modes always score in increments of 1, thus this makes sense
1994         {
1995                 if(leaderfrags != WinningConditionHelper_topscore)
1996                 {
1997                         leaderfrags = WinningConditionHelper_topscore;
1998
1999                         if (limit)
2000                         if (leaderfrags == limit - 1)
2001                                 Announce("1fragleft");
2002                         else if (leaderfrags == limit - 2)
2003                                 Announce("2fragsleft");
2004                         else if (leaderfrags == limit - 3)
2005                                 Announce("3fragsleft");
2006                 }
2007         }
2008
2009         limitreached = FALSE;
2010         if(limit)
2011                 if(WinningConditionHelper_topscore >= limit)
2012                         limitreached = TRUE;
2013         if(leadlimit)
2014         {
2015                 float leadlimitreached;
2016                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
2017                 if(autocvar_leadlimit_and_fraglimit)
2018                         limitreached = (limitreached && leadlimitreached);
2019                 else
2020                         limitreached = (limitreached || leadlimitreached);
2021         }
2022
2023         return GetWinningCode(
2024                 WinningConditionHelper_topscore && limitreached,
2025                 WinningConditionHelper_equality
2026         );
2027 }
2028
2029 float WinningCondition_Race(float fraglimit)
2030 {
2031         float wc;
2032         entity p;
2033         float n, c;
2034
2035         n = 0;
2036         c = 0;
2037         FOR_EACH_PLAYER(p)
2038         {
2039                 ++n;
2040                 if(p.race_completed)
2041                         ++c;
2042         }
2043         if(n && (n == c))
2044                 return WINNING_YES;
2045         wc = WinningCondition_Scores(fraglimit, 0);
2046
2047         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2048         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2049         // do NOT support equality when the laps are all raced!
2050                 return WINNING_STARTSUDDENDEATHOVERTIME;
2051         else
2052                 return WINNING_NEVER;
2053         return wc;
2054 }
2055
2056 float WinningCondition_QualifyingThenRace(float limit)
2057 {
2058         float wc;
2059         wc = WinningCondition_Scores(limit, 0);
2060
2061         // NEVER initiate overtime
2062         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2063         {
2064                 return WINNING_YES;
2065         }
2066
2067         return wc;
2068 }
2069
2070 float WinningCondition_RanOutOfSpawns()
2071 {
2072         entity head;
2073
2074         if(have_team_spawns <= 0)
2075                 return WINNING_NO;
2076
2077         if(autocvar_g_spawn_useallspawns <= 0)
2078                 return WINNING_NO;
2079
2080         if(!some_spawn_has_been_used)
2081                 return WINNING_NO;
2082
2083         team1_score = team2_score = team3_score = team4_score = 0;
2084
2085         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2086         {
2087                 if(head.team == COLOR_TEAM1)
2088                         team1_score = 1;
2089                 else if(head.team == COLOR_TEAM2)
2090                         team2_score = 1;
2091                 else if(head.team == COLOR_TEAM3)
2092                         team3_score = 1;
2093                 else if(head.team == COLOR_TEAM4)
2094                         team4_score = 1;
2095         }
2096
2097         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2098         {
2099                 if(head.team == COLOR_TEAM1)
2100                         team1_score = 1;
2101                 else if(head.team == COLOR_TEAM2)
2102                         team2_score = 1;
2103                 else if(head.team == COLOR_TEAM3)
2104                         team3_score = 1;
2105                 else if(head.team == COLOR_TEAM4)
2106                         team4_score = 1;
2107         }
2108
2109         ClearWinners();
2110         if(team1_score + team2_score + team3_score + team4_score == 0)
2111         {
2112                 checkrules_equality = TRUE;
2113                 return WINNING_YES;
2114         }
2115         else if(team1_score + team2_score + team3_score + team4_score == 1)
2116         {
2117                 float t, i;
2118                 if(team1_score) t = COLOR_TEAM1;
2119                 if(team2_score) t = COLOR_TEAM2;
2120                 if(team3_score) t = COLOR_TEAM3;
2121                 if(team4_score) t = COLOR_TEAM4;
2122                 CheckAllowedTeams(world);
2123                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2124                 {
2125                         if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2126                         if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2127                         if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2128                         if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2129                 }
2130
2131                 AddWinners(team, t);
2132                 return WINNING_YES;
2133         }
2134         else
2135                 return WINNING_NO;
2136 }
2137
2138 /*
2139 ============
2140 CheckRules_World
2141
2142 Exit deathmatch games upon conditions
2143 ============
2144 */
2145 void ReadyRestart();
2146 void CheckRules_World()
2147 {
2148         float timelimit;
2149         float fraglimit;
2150         float leadlimit;
2151
2152         VoteThink();
2153         MapVote_Think();
2154
2155         SetDefaultAlpha();
2156
2157         /*
2158         MapVote_Think should now do that part
2159         if (intermission_running)
2160                 if (time >= intermission_exittime + 60)
2161                 {
2162                         if(!DoNextMapOverride())
2163                                 GotoNextMap();
2164                         return;
2165                 }
2166         */
2167
2168         if (gameover)   // someone else quit the game already
2169         {
2170                 if(player_count == 0) // Nobody there? Then let's go to the next map
2171                         MapVote_Start();
2172                         // this will actually check the player count in the next frame
2173                         // again, but this shouldn't hurt
2174                 return;
2175         }
2176
2177         timelimit = autocvar_timelimit * 60;
2178         fraglimit = autocvar_fraglimit;
2179         leadlimit = autocvar_leadlimit;
2180
2181         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2182         {
2183                 if(timelimit > 0)
2184                         timelimit = 0; // timelimit is not made for warmup
2185                 if(fraglimit > 0)
2186                         fraglimit = 0; // no fraglimit for now
2187                 leadlimit = 0; // no leadlimit for now
2188         }
2189
2190         if(g_onslaught)
2191                 timelimit = 0; // ONS has its own overtime rule
2192
2193         if(timelimit > 0)
2194         {
2195                 timelimit += game_starttime;
2196         }
2197         else if (timelimit < 0)
2198         {
2199                 // endmatch
2200                 NextLevel();
2201                 return;
2202         }
2203
2204         float wantovertime;
2205         wantovertime = 0;
2206
2207         if(checkrules_suddendeathend)
2208         {
2209                 if(!checkrules_suddendeathwarning)
2210                 {
2211                         checkrules_suddendeathwarning = TRUE;
2212                         if(g_race && !g_race_qualifying)
2213                                 bcenterprint("^3Everyone, finish your lap! The race is over!");
2214                         else
2215                                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2216                 }
2217         }
2218         else
2219         {
2220                 if (timelimit && time >= timelimit)
2221                 {
2222                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2223                         {
2224                                 float totalplayers;
2225                                 float playerswithlaps;
2226                                 float readyplayers;
2227                                 entity head;
2228                                 totalplayers = playerswithlaps = readyplayers = 0;
2229                                 FOR_EACH_PLAYER(head)
2230                                 {
2231                                         ++totalplayers;
2232                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2233                                                 ++playerswithlaps;
2234                                         if(head.ready)
2235                                                 ++readyplayers;
2236                                 }
2237
2238                                 // at least 2 of the players have completed a lap: start the RACE
2239                                 // otherwise, the players should end the qualifying on their own
2240                                 if(readyplayers || playerswithlaps >= 2)
2241                                 {
2242                                         checkrules_suddendeathend = 0;
2243                                         ReadyRestart(); // go to race
2244                                         return;
2245                                 }
2246                                 else
2247                                         wantovertime |= InitiateSuddenDeath();
2248                         }
2249                         else
2250                                 wantovertime |= InitiateSuddenDeath();
2251                 }
2252         }
2253
2254         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2255         {
2256                 NextLevel();
2257                 return;
2258         }
2259
2260         float checkrules_status;
2261         checkrules_status = WinningCondition_RanOutOfSpawns();
2262         if(checkrules_status == WINNING_YES)
2263         {
2264                 bprint("Hey! Someone ran out of spawns!\n");
2265         }
2266         else if(g_race && !g_race_qualifying && timelimit >= 0)
2267         {
2268                 checkrules_status = WinningCondition_Race(fraglimit);
2269                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2270         }
2271         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2272         {
2273                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2274                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2275         }
2276         else if(g_assault)
2277         {
2278                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2279         }
2280         else if(g_lms)
2281         {
2282                 checkrules_status = WinningCondition_LMS();
2283         }
2284         else if (g_onslaught)
2285         {
2286                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2287         }
2288         else
2289         {
2290                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2291                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2292         }
2293
2294         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2295         {
2296                 checkrules_status = WINNING_NEVER;
2297                 checkrules_overtimesadded = -1;
2298                 wantovertime |= InitiateSuddenDeath();
2299         }
2300
2301         if(checkrules_status == WINNING_NEVER)
2302                 // equality cases! Nobody wins if the overtime ends in a draw.
2303                 ClearWinners();
2304
2305         if(wantovertime)
2306         {
2307                 if(checkrules_status == WINNING_NEVER)
2308                         InitiateOvertime();
2309                 else
2310                         checkrules_status = WINNING_YES;
2311         }
2312
2313         if(checkrules_suddendeathend)
2314                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2315                         checkrules_status = WINNING_YES;
2316
2317         if(checkrules_status == WINNING_YES)
2318         {
2319                 //print("WINNING\n");
2320                 NextLevel();
2321         }
2322 }
2323
2324 float mapvote_nextthink;
2325 float mapvote_initialized;
2326 float mapvote_keeptwotime;
2327 float mapvote_timeout;
2328 string mapvote_message;
2329 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2330 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2331 float mapvote_screenshot_dirs_count;
2332
2333 float mapvote_count;
2334 float mapvote_count_real;
2335 string mapvote_maps[MAPVOTE_COUNT];
2336 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2337 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2338 float mapvote_maps_suggested[MAPVOTE_COUNT];
2339 string mapvote_suggestions[MAPVOTE_COUNT];
2340 float mapvote_suggestion_ptr;
2341 float mapvote_voters;
2342 float mapvote_selections[MAPVOTE_COUNT];
2343 float mapvote_run;
2344 float mapvote_detail;
2345 float mapvote_abstain;
2346 .float mapvote;
2347
2348 void MapVote_ClearAllVotes()
2349 {
2350         FOR_EACH_CLIENT(other)
2351                 other.mapvote = 0;
2352 }
2353
2354 string MapVote_Suggest(string m)
2355 {
2356         float i;
2357         if(m == "")
2358                 return "That's not how to use this command.";
2359         if(!autocvar_g_maplist_votable_suggestions)
2360                 return "Suggestions are not accepted on this server.";
2361         if(mapvote_initialized)
2362                 return "Can't suggest - voting is already in progress!";
2363         m = MapInfo_FixName(m);
2364         if(!m)
2365                 return "The map you suggested is not available on this server.";
2366         if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2367                 if(Map_IsRecent(m))
2368                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2369
2370         if(!MapInfo_CheckMap(m))
2371                 return "The map you suggested does not support the current game mode.";
2372         for(i = 0; i < mapvote_suggestion_ptr; ++i)
2373                 if(mapvote_suggestions[i] == m)
2374                         return "This map was already suggested.";
2375         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2376         {
2377                 i = floor(random() * mapvote_suggestion_ptr);
2378         }
2379         else
2380         {
2381                 i = mapvote_suggestion_ptr;
2382                 mapvote_suggestion_ptr += 1;
2383         }
2384         if(mapvote_suggestions[i] != "")
2385                 strunzone(mapvote_suggestions[i]);
2386         mapvote_suggestions[i] = strzone(m);
2387         if(autocvar_sv_eventlog)
2388                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2389         return strcat("Suggestion of ", m, " accepted.");
2390 }
2391
2392 void MapVote_AddVotable(string nextMap, float isSuggestion)
2393 {
2394         float j, i, o;
2395         string pakfile, mapfile;
2396
2397         if(nextMap == "")
2398                 return;
2399         for(j = 0; j < mapvote_count; ++j)
2400                 if(mapvote_maps[j] == nextMap)
2401                         return;
2402         // suggestions might be no longer valid/allowed after gametype switch!
2403         if(isSuggestion)
2404                 if(!MapInfo_CheckMap(nextMap))
2405                         return;
2406         mapvote_maps[mapvote_count] = strzone(nextMap);
2407         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2408
2409         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2410         {
2411                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2412                 pakfile = whichpack(strcat(mapfile, ".tga"));
2413                 if(pakfile == "")
2414                         pakfile = whichpack(strcat(mapfile, ".jpg"));
2415                 if(pakfile == "")
2416                         pakfile = whichpack(strcat(mapfile, ".png"));
2417                 if(pakfile != "")
2418                         break;
2419         }
2420         if(i >= mapvote_screenshot_dirs_count)
2421                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2422         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2423                 pakfile = substring(pakfile, o, -1);
2424
2425         mapvote_maps_screenshot_dir[mapvote_count] = i;
2426         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2427
2428         mapvote_count += 1;
2429 }
2430
2431 void MapVote_Spawn();
2432 void MapVote_Init()
2433 {
2434         float i;
2435         float nmax, smax;
2436
2437         MapVote_ClearAllVotes();
2438
2439         mapvote_count = 0;
2440         mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2441         mapvote_abstain = autocvar_g_maplist_votable_abstain;
2442
2443         if(mapvote_abstain)
2444                 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2445         else
2446                 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2447         smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2448
2449         // we need this for AddVotable, as that cycles through the screenshot dirs
2450         mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2451         if(mapvote_screenshot_dirs_count == 0)
2452                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2453         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2454         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2455                 mapvote_screenshot_dirs[i] = strzone(argv(i));
2456
2457         if(mapvote_suggestion_ptr)
2458                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2459                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2460
2461         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2462                 MapVote_AddVotable(GetNextMap(), FALSE);
2463
2464         if(mapvote_count == 0)
2465         {
2466                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2467                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2468                 if(autocvar_g_maplist_shuffle)
2469                         ShuffleMaplist();
2470                 localcmd("\nmenu_cmd sync\n");
2471                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2472                         MapVote_AddVotable(GetNextMap(), FALSE);
2473         }
2474
2475         mapvote_count_real = mapvote_count;
2476         if(mapvote_abstain)
2477                 MapVote_AddVotable("don't care", 0);
2478
2479         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2480
2481         mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2482         mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2483         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2484                 mapvote_keeptwotime = 0;
2485         mapvote_message = "Choose a map and press its key!";
2486
2487         MapVote_Spawn();
2488 }
2489
2490 void MapVote_SendPicture(float id)
2491 {
2492         msg_entity = self;
2493         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2494         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2495         WriteByte(MSG_ONE, id);
2496         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2497 }
2498
2499 float MapVote_GetMapMask()
2500 {
2501         float mask, i, power;
2502         mask = 0;
2503         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2504                 if(mapvote_maps[i] != "")
2505                         mask |= power;
2506         return mask;
2507 }
2508
2509 entity mapvote_ent;
2510 float MapVote_SendEntity(entity to, float sf)
2511 {
2512         float i;
2513
2514         if(sf & 1)
2515                 sf &~= 2; // if we send 1, we don't need to also send 2
2516
2517         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2518         WriteByte(MSG_ENTITY, sf);
2519
2520         if(sf & 1)
2521         {
2522                 // flag 1 == initialization
2523                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2524                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2525                 WriteString(MSG_ENTITY, "");
2526                 WriteByte(MSG_ENTITY, mapvote_count);
2527                 WriteByte(MSG_ENTITY, mapvote_abstain);
2528                 WriteByte(MSG_ENTITY, mapvote_detail);
2529                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2530                 if(mapvote_count <= 8)
2531                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2532                 else
2533                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2534                 for(i = 0; i < mapvote_count; ++i)
2535                         if(mapvote_maps[i] != "")
2536                         {
2537                                 if(mapvote_abstain && i == mapvote_count - 1)
2538                                 {
2539                                         WriteString(MSG_ENTITY, ""); // abstain needs no text
2540                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack
2541                                         WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2542                                 }
2543                                 else
2544                                 {
2545                                         WriteString(MSG_ENTITY, mapvote_maps[i]);
2546                                         WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2547                                         WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2548                                 }
2549                         }
2550         }
2551
2552         if(sf & 2)
2553         {
2554                 // flag 2 == update of mask
2555                 if(mapvote_count <= 8)
2556                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2557                 else
2558                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2559         }
2560
2561         if(sf & 4)
2562         {
2563                 if(mapvote_detail)
2564                         for(i = 0; i < mapvote_count; ++i)
2565                                 if(mapvote_maps[i] != "")
2566                                         WriteByte(MSG_ENTITY, mapvote_selections[i]);
2567
2568                 WriteByte(MSG_ENTITY, to.mapvote);
2569         }
2570
2571         return TRUE;
2572 }
2573
2574 void MapVote_Spawn()
2575 {
2576         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2577 }
2578
2579 void MapVote_TouchMask()
2580 {
2581         mapvote_ent.SendFlags |= 2;
2582 }
2583
2584 void MapVote_TouchVotes(entity voter)
2585 {
2586         mapvote_ent.SendFlags |= 4;
2587 }
2588
2589 float MapVote_Finished(float mappos)
2590 {
2591         string result;
2592         float i;
2593         float didntvote;
2594
2595         if(autocvar_sv_eventlog)
2596         {
2597                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2598                 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2599                 didntvote = mapvote_voters;
2600                 for(i = 0; i < mapvote_count; ++i)
2601                         if(mapvote_maps[i] != "")
2602                         {
2603                                 didntvote -= mapvote_selections[i];
2604                                 if(i != mappos)
2605                                 {
2606                                         result = strcat(result, ":", mapvote_maps[i]);
2607                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2608                                 }
2609                         }
2610                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2611
2612                 GameLogEcho(result);
2613                 if(mapvote_maps_suggested[mappos])
2614                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2615         }
2616
2617         FOR_EACH_REALCLIENT(other)
2618                 FixClientCvars(other);
2619
2620         Map_Goto_SetStr(mapvote_maps[mappos]);
2621         Map_Goto(0);
2622         alreadychangedlevel = TRUE;
2623         return TRUE;
2624 }
2625 void MapVote_CheckRules_1()
2626 {
2627         float i;
2628
2629         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2630         {
2631                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2632                 mapvote_selections[i] = 0;
2633         }
2634
2635         mapvote_voters = 0;
2636         FOR_EACH_REALCLIENT(other)
2637         {
2638                 ++mapvote_voters;
2639                 if(other.mapvote)
2640                 {
2641                         i = other.mapvote - 1;
2642                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2643                         mapvote_selections[i] = mapvote_selections[i] + 1;
2644                 }
2645         }
2646 }
2647
2648 float MapVote_CheckRules_2()
2649 {
2650         float i;
2651         float firstPlace, secondPlace;
2652         float firstPlaceVotes, secondPlaceVotes;
2653         float mapvote_voters_real;
2654         string result;
2655
2656         if(mapvote_count_real == 1)
2657                 return MapVote_Finished(0);
2658
2659         mapvote_voters_real = mapvote_voters;
2660         if(mapvote_abstain)
2661                 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2662
2663         RandomSelection_Init();
2664         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2665                 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2666         firstPlace = RandomSelection_chosen_float;
2667         firstPlaceVotes = RandomSelection_best_priority;
2668         //dprint("First place: ", ftos(firstPlace), "\n");
2669         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2670
2671         RandomSelection_Init();
2672         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2673                 if(i != firstPlace)
2674                         RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2675         secondPlace = RandomSelection_chosen_float;
2676         secondPlaceVotes = RandomSelection_best_priority;
2677         //dprint("Second place: ", ftos(secondPlace), "\n");
2678         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2679
2680         if(firstPlace == -1)
2681                 error("No first place in map vote... WTF?");
2682
2683         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2684                 return MapVote_Finished(firstPlace);
2685
2686         if(mapvote_keeptwotime)
2687                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2688                 {
2689                         float didntvote;
2690                         MapVote_TouchMask();
2691                         mapvote_message = "Now decide between the TOP TWO!";
2692                         mapvote_keeptwotime = 0;
2693                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2694                         result = strcat(result, ":", ftos(firstPlaceVotes));
2695                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2696                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2697                         didntvote = mapvote_voters;
2698                         for(i = 0; i < mapvote_count; ++i)
2699                                 if(mapvote_maps[i] != "")
2700                                 {
2701                                         didntvote -= mapvote_selections[i];
2702                                         if(i != firstPlace)
2703                                                 if(i != secondPlace)
2704                                                 {
2705                                                         result = strcat(result, ":", mapvote_maps[i]);
2706                                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2707                                                         if(i < mapvote_count_real)
2708                                                         {
2709                                                                 strunzone(mapvote_maps[i]);
2710                                                                 mapvote_maps[i] = "";
2711                                                                 strunzone(mapvote_maps_pakfile[i]);
2712                                                                 mapvote_maps_pakfile[i] = "";
2713                                                         }
2714                                                 }
2715                                 }
2716                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2717                         if(autocvar_sv_eventlog)
2718                                 GameLogEcho(result);
2719                 }
2720
2721         return FALSE;
2722 }
2723 void MapVote_Tick()
2724 {
2725         float keeptwo;
2726         float totalvotes;
2727
2728         keeptwo = mapvote_keeptwotime;
2729         MapVote_CheckRules_1(); // count
2730         if(MapVote_CheckRules_2()) // decide
2731                 return;
2732
2733         totalvotes = 0;
2734         FOR_EACH_REALCLIENT(other)
2735         {
2736                 // hide scoreboard again
2737                 if(other.health != 2342)
2738                 {
2739                         other.health = 2342;
2740                         other.impulse = 0;
2741                         if(clienttype(other) == CLIENTTYPE_REAL)
2742                         {
2743                                 msg_entity = other;
2744                                 WriteByte(MSG_ONE, SVC_FINALE);
2745                                 WriteString(MSG_ONE, "");
2746                         }
2747                 }
2748
2749                 // clear possibly invalid votes
2750                 if(mapvote_maps[other.mapvote - 1] == "")
2751                         other.mapvote = 0;
2752                 // use impulses as new vote
2753                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2754                         if(mapvote_maps[other.impulse - 1] != "")
2755                         {
2756                                 other.mapvote = other.impulse;
2757                                 MapVote_TouchVotes(other);
2758                         }
2759                 other.impulse = 0;
2760
2761                 if(other.mapvote)
2762                         ++totalvotes;
2763         }
2764
2765         MapVote_CheckRules_1(); // just count
2766 }
2767 void MapVote_Start()
2768 {
2769         if(mapvote_run)
2770                 return;
2771
2772         // wait for stats to be sent first
2773         if(!playerstats_waitforme)
2774                 return;
2775
2776         MapInfo_Enumerate();
2777         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2778                 mapvote_run = TRUE;
2779 }
2780 void MapVote_Think()
2781 {
2782         if(!mapvote_run)
2783                 return;
2784
2785         if(alreadychangedlevel)
2786                 return;
2787
2788         if(time < mapvote_nextthink)
2789                 return;
2790         //dprint("tick\n");
2791
2792         mapvote_nextthink = time + 0.5;
2793
2794         if(!mapvote_initialized)
2795         {
2796                 if(autocvar_rescan_pending == 1)
2797                 {
2798                         cvar_set("rescan_pending", "2");
2799                         localcmd("fs_rescan\nrescan_pending 3\n");
2800                         return;
2801                 }
2802                 else if(autocvar_rescan_pending == 2)
2803                 {
2804                         return;
2805                 }
2806                 else if(autocvar_rescan_pending == 3)
2807                 {
2808                         // now build missing mapinfo files
2809                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2810                                 return;
2811
2812                         // we're done, start the timer
2813                         cvar_set("rescan_pending", "0");
2814                 }
2815
2816                 mapvote_initialized = TRUE;
2817                 if(DoNextMapOverride(0))
2818                         return;
2819                 if(!autocvar_g_maplist_votable || player_count <= 0)
2820                 {
2821                         GotoNextMap(0);
2822                         return;
2823                 }
2824                 MapVote_Init();
2825         }
2826
2827         MapVote_Tick();
2828 }
2829
2830 string GotoMap(string m)
2831 {
2832         if(!MapInfo_CheckMap(m))
2833                 return "The map you chose is not available on this server.";
2834         cvar_set("nextmap", m);
2835         cvar_set("timelimit", "-1");
2836         if(mapvote_initialized || alreadychangedlevel)
2837         {
2838                 if(DoNextMapOverride(0))
2839                         return "Map switch initiated.";
2840                 else
2841                         return "Hm... no. For some reason I like THIS map more.";
2842         }
2843         else
2844                 return "Map switch will happen after scoreboard.";
2845 }
2846
2847
2848 void EndFrame()
2849 {
2850         float altime;
2851         FOR_EACH_REALCLIENT(self)
2852         {
2853                 if(self.classname == "spectator")
2854                 {
2855                         if(self.enemy.typehitsound)
2856                                 self.typehit_time = time;
2857                         else if(self.enemy.hitsound)
2858                                 self.hit_time = time;
2859                 }
2860                 else
2861                 {
2862                         if(self.typehitsound)
2863                                 self.typehit_time = time;
2864                         else if(self.hitsound)
2865                                 self.hit_time = time;
2866                 }
2867         }
2868         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2869         // add 1 frametime because after this, engine SV_Physics
2870         // increases time by a frametime and then networks the frame
2871         // add another frametime because client shows everything with
2872         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2873         // needed!
2874         FOR_EACH_CLIENT(self)
2875         {
2876                 self.hitsound = FALSE;
2877                 self.typehitsound = FALSE;
2878                 antilag_record(self, altime);
2879         }
2880 }
2881
2882
2883 /*
2884  * RedirectionThink:
2885  * returns TRUE if redirecting
2886  */
2887 float redirection_timeout;
2888 float redirection_nextthink;
2889 float RedirectionThink()
2890 {
2891         float clients_found;
2892
2893         if(redirection_target == "")
2894                 return FALSE;
2895
2896         if(!redirection_timeout)
2897         {
2898                 cvar_set("sv_public", "-2");
2899                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2900                 if(redirection_target == "self")
2901                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2902                 else
2903                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2904         }
2905
2906         if(time < redirection_nextthink)
2907                 return TRUE;
2908
2909         redirection_nextthink = time + 1;
2910
2911         clients_found = 0;
2912         FOR_EACH_REALCLIENT(self)
2913         {
2914                 print("Redirecting: sending connect command to ", self.netname, "\n");
2915                 if(redirection_target == "self")
2916                         stuffcmd(self, "\ndisconnect; reconnect\n");
2917                 else
2918                         stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2919                 ++clients_found;
2920         }
2921
2922         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2923
2924         if(time > redirection_timeout || clients_found == 0)
2925                 localcmd("\nwait; wait; wait; quit\n");
2926
2927         return TRUE;
2928 }
2929
2930 void TargetMusic_RestoreGame();
2931 void RestoreGame()
2932 {
2933         // Loaded from a save game
2934         // some things then break, so let's work around them...
2935
2936         // Progs DB (capture records)
2937         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2938
2939         // Mapinfo
2940         MapInfo_Shutdown();
2941         MapInfo_Enumerate();
2942         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2943         WeaponStats_Init();
2944
2945         TargetMusic_RestoreGame();
2946 }
2947
2948 void SV_Shutdown()
2949 {
2950         entity e;
2951
2952         if(gameover > 1) // shutting down already?
2953                 return;
2954
2955         gameover = 2; // 2 = server shutting down
2956
2957         if(world_initialized > 0)
2958         {
2959                 world_initialized = 0;
2960                 print("Saving persistent data...\n");
2961                 Ban_SaveBans();
2962
2963                 PlayerStats_EndMatch(0);
2964                 FOR_EACH_CLIENT(e)
2965                         PlayerStats_AddGlobalInfo(e);
2966                 PlayerStats_Shutdown();
2967
2968                 if(!cheatcount_total)
2969                 {
2970                         if(autocvar_sv_db_saveasdump)
2971                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2972                         else
2973                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2974                 }
2975                 if(autocvar_developer)
2976                 {
2977                         if(autocvar_sv_db_saveasdump)
2978                                 db_dump(TemporaryDB, "server-temp.db");
2979                         else
2980                                 db_save(TemporaryDB, "server-temp.db");
2981                 }
2982                 CheatShutdown(); // must be after cheatcount check
2983                 db_close(ServerProgsDB);
2984                 db_close(TemporaryDB);
2985                 print("done!\n");
2986                 // tell the bot system the game is ending now
2987                 bot_endgame();
2988
2989                 WeaponStats_Shutdown();
2990                 MapInfo_Shutdown();
2991         }
2992         else if(world_initialized == 0)
2993         {
2994                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2995         }
2996 }