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Merge branch 'master' into Mario/physics
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "../common/buffs.qh"
4
5 #if defined(CSQC)
6 #elif defined(MENUQC)
7 #elif defined(SVQC)
8     #include "../common/constants.qh"
9     #include "../common/stats.qh"
10     #include "../common/teams.qh"
11     #include "../common/util.qh"
12     #include "../common/monsters/sv_monsters.qh"
13     #include "../common/weapons/weapons.qh"
14     #include "weapons/weaponstats.qh"
15     #include "autocvars.qh"
16     #include "constants.qh"
17     #include "defs.qh"
18     #include "../common/notifications.qh"
19     #include "mutators/mutators_include.qh"
20     #include "campaign.qh"
21     #include "../common/mapinfo.qh"
22     #include "command/common.qh"
23     #include "command/vote.qh"
24     #include "command/getreplies.qh"
25     #include "command/sv_cmd.qh"
26     #include "anticheat.qh"
27     #include "cheats.qh"
28     #include "../common/playerstats.qh"
29     #include "g_hook.qh"
30     #include "scores.qh"
31     #include "mapvoting.qh"
32     #include "ipban.qh"
33     #include "race.qh"
34     #include "antilag.qh"
35     #include "secret.qh"
36 #endif
37
38 const float LATENCY_THINKRATE = 10;
39 .float latency_sum;
40 .float latency_cnt;
41 .float latency_time;
42 entity pingplreport;
43 void PingPLReport_Think()
44 {
45         float delta;
46         entity e;
47
48         delta = 3 / maxclients;
49         if(delta < sys_frametime)
50                 delta = 0;
51         self.nextthink = time + delta;
52
53         e = edict_num(self.cnt + 1);
54         if(IS_REAL_CLIENT(e))
55         {
56                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
57                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58                 WriteByte(MSG_BROADCAST, self.cnt);
59                 WriteShort(MSG_BROADCAST, max(1, e.ping));
60                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
61                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
62
63                 // record latency times for clients throughout the match so we can report it to playerstats
64                 if(time > (e.latency_time + LATENCY_THINKRATE))
65                 {
66                         e.latency_sum += e.ping;
67                         e.latency_cnt += 1;
68                         e.latency_time = time;
69                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
70                 }
71         }
72         else
73         {
74                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
75                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76                 WriteByte(MSG_BROADCAST, self.cnt);
77                 WriteShort(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79                 WriteByte(MSG_BROADCAST, 0);
80         }
81         self.cnt = (self.cnt + 1) % maxclients;
82 }
83 void PingPLReport_Spawn()
84 {
85         pingplreport = spawn();
86         pingplreport.classname = "pingplreport";
87         pingplreport.think = PingPLReport_Think;
88         pingplreport.nextthink = time;
89 }
90
91 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
92 string redirection_target;
93 float world_initialized;
94
95 string GetGametype();
96 void GotoNextMap(float reinit);
97 void ShuffleMaplist();
98 float(float reinit) DoNextMapOverride;
99
100 void SetDefaultAlpha()
101 {
102         if(autocvar_g_running_guns)
103         {
104                 default_player_alpha = -1;
105                 default_weapon_alpha = +1;
106         }
107         else if(g_cloaked)
108         {
109                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
110                 default_weapon_alpha = default_player_alpha;
111         }
112         else
113         {
114                 default_player_alpha = autocvar_g_player_alpha;
115                 if(default_player_alpha == 0)
116                         default_player_alpha = 1;
117                 default_weapon_alpha = default_player_alpha;
118         }
119 }
120
121 void GotoFirstMap()
122 {
123         float n;
124         if(autocvar__sv_init)
125         {
126                 // cvar_set("_sv_init", "0");
127                 // we do NOT set this to 0 any more, so someone "accidentally" changing
128                 // to this "init" map on a dedicated server will cause no permanent
129                 // harm
130                 if(autocvar_g_maplist_shuffle)
131                         ShuffleMaplist();
132                 n = tokenizebyseparator(autocvar_g_maplist, " ");
133                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
134
135                 MapInfo_Enumerate();
136                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
137
138                 if(!DoNextMapOverride(1))
139                         GotoNextMap(1);
140
141                 return;
142         }
143
144         if(time < 5)
145         {
146                 self.nextthink = time;
147         }
148         else
149         {
150                 self.nextthink = time + 1;
151                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
152         }
153 }
154
155 void cvar_changes_init()
156 {
157         float h;
158         string k, v, d;
159         float n, i, adding, pureadding;
160
161         if(cvar_changes)
162                 strunzone(cvar_changes);
163         cvar_changes = string_null;
164         if(cvar_purechanges)
165                 strunzone(cvar_purechanges);
166         cvar_purechanges = string_null;
167         cvar_purechanges_count = 0;
168
169         h = buf_create();
170         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
171         n = buf_getsize(h);
172
173         adding = true;
174         pureadding = true;
175
176         for(i = 0; i < n; ++i)
177         {
178                 k = bufstr_get(h, i);
179
180 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
181 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
182 #define BADCVAR(p) if(k == p) continue
183
184                 // general excludes and namespaces for server admin used cvars
185                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
186
187                 // internal
188                 BADPREFIX("csqc_");
189                 BADPREFIX("cvar_check_");
190                 BADCVAR("gamecfg");
191                 BADCVAR("g_configversion");
192                 BADCVAR("g_maplist_index");
193                 BADCVAR("halflifebsp");
194                 BADPREFIX("sv_world");
195
196                 // client
197                 BADPREFIX("chase_");
198                 BADPREFIX("cl_");
199                 BADPREFIX("con_");
200                 BADPREFIX("scoreboard_");
201                 BADPREFIX("g_campaign");
202                 BADPREFIX("g_waypointsprite_");
203                 BADPREFIX("gl_");
204                 BADPREFIX("joy");
205                 BADPREFIX("hud_");
206                 BADPREFIX("m_");
207                 BADPREFIX("menu_");
208                 BADPREFIX("net_slist_");
209                 BADPREFIX("r_");
210                 BADPREFIX("sbar_");
211                 BADPREFIX("scr_");
212                 BADPREFIX("snd_");
213                 BADPREFIX("show");
214                 BADPREFIX("sensitivity");
215                 BADPREFIX("userbind");
216                 BADPREFIX("v_");
217                 BADPREFIX("vid_");
218                 BADPREFIX("crosshair");
219                 BADCVAR("mod_q3bsp_lightmapmergepower");
220                 BADCVAR("mod_q3bsp_nolightmaps");
221                 BADCVAR("fov");
222                 BADCVAR("mastervolume");
223                 BADCVAR("volume");
224                 BADCVAR("bgmvolume");
225
226                 // private
227                 BADCVAR("developer");
228                 BADCVAR("log_dest_udp");
229                 BADCVAR("net_address");
230                 BADCVAR("net_address_ipv6");
231                 BADCVAR("port");
232                 BADCVAR("savedgamecfg");
233                 BADCVAR("serverconfig");
234                 BADCVAR("sv_autoscreenshot");
235                 BADCVAR("sv_heartbeatperiod");
236                 BADCVAR("sv_vote_master_password");
237                 BADCVAR("sys_colortranslation");
238                 BADCVAR("sys_specialcharactertranslation");
239                 BADCVAR("timeformat");
240                 BADCVAR("timestamps");
241                 BADPREFIX("developer_");
242                 BADPREFIX("g_ban_");
243                 BADPREFIX("g_banned_list");
244                 BADPREFIX("g_chat_flood_");
245                 BADPREFIX("g_ghost_items");
246                 BADPREFIX("g_playerstats_");
247                 BADPREFIX("g_respawn_ghosts");
248                 BADPREFIX("g_voice_flood_");
249                 BADPREFIX("log_file");
250                 BADPREFIX("rcon_");
251                 BADPREFIX("sv_allowdownloads");
252                 BADPREFIX("sv_autodemo");
253                 BADPREFIX("sv_curl_");
254                 BADPREFIX("sv_eventlog");
255                 BADPREFIX("sv_logscores_");
256                 BADPREFIX("sv_master");
257                 BADPREFIX("sv_weaponstats_");
258                 BADPREFIX("sv_waypointsprite_");
259                 BADCVAR("rescan_pending");
260
261                 // these can contain player IDs, so better hide
262                 BADPREFIX("g_forced_team_");
263
264                 // mapinfo
265                 BADCVAR("fraglimit");
266                 BADCVAR("g_assault");
267                 BADCVAR("g_ca");
268                 BADCVAR("g_ca_teams");
269                 BADCVAR("g_ctf");
270                 BADCVAR("g_cts");
271                 BADCVAR("g_dm");
272                 BADCVAR("g_domination");
273                 BADCVAR("g_domination_default_teams");
274                 BADCVAR("g_freezetag");
275                 BADCVAR("g_freezetag_teams");
276                 BADCVAR("g_keepaway");
277                 BADCVAR("g_keyhunt");
278                 BADCVAR("g_keyhunt_teams");
279                 BADCVAR("g_lms");
280                 BADCVAR("g_nexball");
281                 BADCVAR("g_onslaught");
282                 BADCVAR("g_race");
283                 BADCVAR("g_race_qualifying_timelimit");
284                 BADCVAR("g_tdm");
285                 BADCVAR("g_tdm_teams");
286                 BADCVAR("leadlimit");
287                 BADCVAR("nextmap");
288                 BADCVAR("teamplay");
289                 BADCVAR("timelimit");
290
291                 // long
292                 BADCVAR("hostname");
293                 BADCVAR("g_maplist");
294                 BADCVAR("g_maplist_mostrecent");
295                 BADCVAR("sv_motd");
296
297                 v = cvar_string(k);
298                 d = cvar_defstring(k);
299                 if(v == d)
300                         continue;
301
302                 if(adding)
303                 {
304                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
305                         if(strlen(cvar_changes) > 16384)
306                         {
307                                 cvar_changes = "// too many settings have been changed to show them here\n";
308                                 adding = 0;
309                         }
310                 }
311
312                 // now check if the changes are actually gameplay relevant
313
314                 // does nothing visible
315                 BADCVAR("captureleadlimit_override");
316                 BADCVAR("g_balance_kill_delay");
317                 BADCVAR("g_ca_point_leadlimit");
318                 BADCVAR("g_ctf_captimerecord_always");
319                 BADCVAR("g_ctf_flag_glowtrails");
320                 BADCVAR("g_ctf_flag_pickup_verbosename");
321                 BADCVAR("g_domination_point_leadlimit");
322                 BADCVAR("g_forced_respawn");
323                 BADCVAR("g_keyhunt_point_leadlimit");
324                 BADPREFIX("g_mod_");
325                 BADCVAR("g_nexball_goalleadlimit");
326                 BADCVAR("leadlimit_and_fraglimit");
327                 BADCVAR("leadlimit_override");
328                 BADCVAR("pausable");
329                 BADCVAR("sv_allow_fullbright");
330                 BADCVAR("sv_checkforpacketsduringsleep");
331                 BADCVAR("sv_fraginfo");
332                 BADCVAR("sv_timeout");
333                 BADPREFIX("sv_timeout_");
334                 BADPREFIX("crypto_");
335                 BADPREFIX("g_chat_");
336                 BADPREFIX("g_ctf_captimerecord_");
337                 BADPREFIX("g_maplist_votable_");
338                 BADPREFIX("net_");
339                 BADPREFIX("prvm_");
340                 BADPREFIX("skill_");
341                 BADPREFIX("sv_cullentities_");
342                 BADPREFIX("sv_fraginfo_");
343                 BADPREFIX("sv_maxidle_");
344                 BADPREFIX("sv_vote_");
345                 BADPREFIX("timelimit_");
346                 BADCVAR("gameversion");
347                 BADPREFIX("gameversion_");
348                 BADCVAR("sv_namechangetimer");
349
350                 // allowed changes to server admins (please sync this to server.cfg)
351                 // vi commands:
352                 //   :/"impure"/,$d
353                 //   :g!,^\/\/[^ /],d
354                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
355                 //   :%!sort
356                 // yes, this does contain some redundant stuff, don't really care
357                 BADCVAR("bot_config_file");
358                 BADCVAR("bot_number");
359                 BADCVAR("bot_prefix");
360                 BADCVAR("bot_suffix");
361                 BADCVAR("capturelimit_override");
362                 BADCVAR("fraglimit_override");
363                 BADCVAR("gametype");
364                 BADCVAR("g_antilag");
365                 BADCVAR("g_balance_teams");
366                 BADCVAR("g_balance_teams_prevent_imbalance");
367                 BADCVAR("g_balance_teams_scorefactor");
368                 BADCVAR("g_ban_sync_trusted_servers");
369                 BADCVAR("g_ban_sync_uri");
370                 BADCVAR("g_ca_teams_override");
371                 BADCVAR("g_ctf_ignore_frags");
372                 BADCVAR("g_domination_point_limit");
373                 BADCVAR("g_freezetag_teams_override");
374                 BADCVAR("g_friendlyfire");
375                 BADCVAR("g_fullbrightitems");
376                 BADCVAR("g_fullbrightplayers");
377                 BADCVAR("g_keyhunt_point_limit");
378                 BADCVAR("g_keyhunt_teams_override");
379                 BADCVAR("g_lms_lives_override");
380                 BADCVAR("g_maplist");
381                 BADCVAR("g_maplist_check_waypoints");
382                 BADCVAR("g_maplist_mostrecent_count");
383                 BADCVAR("g_maplist_shuffle");
384                 BADCVAR("g_maplist_votable");
385                 BADCVAR("g_maplist_votable_abstain");
386                 BADCVAR("g_maplist_votable_nodetail");
387                 BADCVAR("g_maplist_votable_suggestions");
388                 BADCVAR("g_maxplayers");
389                 BADCVAR("g_mirrordamage");
390                 BADCVAR("g_nexball_goallimit");
391                 BADCVAR("g_powerups");
392                 BADCVAR("g_start_delay");
393                 BADCVAR("g_warmup");
394                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
395                 BADCVAR("hostname");
396                 BADCVAR("log_file");
397                 BADCVAR("maxplayers");
398                 BADCVAR("minplayers");
399                 BADCVAR("net_address");
400                 BADCVAR("port");
401                 BADCVAR("rcon_password");
402                 BADCVAR("rcon_restricted_commands");
403                 BADCVAR("rcon_restricted_password");
404                 BADCVAR("skill");
405                 BADCVAR("sv_adminnick");
406                 BADCVAR("sv_autoscreenshot");
407                 BADCVAR("sv_autotaunt");
408                 BADCVAR("sv_curl_defaulturl");
409                 BADCVAR("sv_defaultcharacter");
410                 BADCVAR("sv_defaultplayercolors");
411                 BADCVAR("sv_defaultplayermodel");
412                 BADCVAR("sv_defaultplayerskin");
413                 BADCVAR("sv_maxidle");
414                 BADCVAR("sv_maxrate");
415                 BADCVAR("sv_motd");
416                 BADCVAR("sv_public");
417                 BADCVAR("sv_ready_restart");
418                 BADCVAR("sv_status_privacy");
419                 BADCVAR("sv_taunt");
420                 BADCVAR("sv_vote_call");
421                 BADCVAR("sv_vote_commands");
422                 BADCVAR("sv_vote_majority_factor");
423                 BADCVAR("sv_vote_master");
424                 BADCVAR("sv_vote_master_commands");
425                 BADCVAR("sv_vote_master_password");
426                 BADCVAR("sv_vote_simple_majority_factor");
427                 BADCVAR("teamplay_mode");
428                 BADCVAR("timelimit_override");
429                 BADCVAR("g_spawnshieldtime");
430                 BADPREFIX("g_warmup_");
431                 BADPREFIX("sv_ready_restart_");
432
433                 // mutators that announce themselves properly to the server browser
434                 BADCVAR("g_instagib");
435                 BADCVAR("g_new_toys");
436                 BADCVAR("g_nix");
437                 BADCVAR("g_grappling_hook");
438                 BADCVAR("g_jetpack");
439
440 #undef BADPREFIX
441 #undef BADCVAR
442
443                 if(pureadding)
444                 {
445                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
446                         if(strlen(cvar_purechanges) > 16384)
447                         {
448                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
449                                 pureadding = 0;
450                         }
451                 }
452                 ++cvar_purechanges_count;
453                 // WARNING: this variable is used for the server list
454                 // NEVER dare to skip this code!
455                 // Hacks to intentionally appearing as "pure server" even though you DO have
456                 // modified settings may be punished by removal from the server list.
457                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
458                 // though.
459         }
460         buf_del(h);
461         if(cvar_changes == "")
462                 cvar_changes = "// this server runs at default server settings\n";
463         else
464                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
465         cvar_changes = strzone(cvar_changes);
466         if(cvar_purechanges == "")
467                 cvar_purechanges = "// this server runs at default gameplay settings\n";
468         else
469                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
470         cvar_purechanges = strzone(cvar_purechanges);
471 }
472
473 void detect_maptype()
474 {
475 #if 0
476         vector o, v;
477         float i;
478
479         for (;;)
480         {
481                 o = world.mins;
482                 o.x += random() * (world.maxs.x - world.mins.x);
483                 o.y += random() * (world.maxs.y - world.mins.y);
484                 o.z += random() * (world.maxs.z - world.mins.z);
485
486                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
487                 if(trace_fraction == 1)
488                         continue;
489
490                 v = trace_endpos;
491
492                 for(i = 0; i < 64; i += 4)
493                 {
494                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
495         if(trace_fraction == 1)
496                 continue;
497                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
498                 }
499
500                 break;
501         }
502 #endif
503 }
504
505 entity randomseed;
506 float RandomSeed_Send(entity to, float sf)
507 {
508         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
509         WriteShort(MSG_ENTITY, self.cnt);
510         return true;
511 }
512 void RandomSeed_Think()
513 {
514         self.cnt = bound(0, floor(random() * 65536), 65535);
515         self.nextthink = time + 5;
516
517         self.SendFlags |= 1;
518 }
519 void RandomSeed_Spawn()
520 {
521         randomseed = spawn();
522         randomseed.think = RandomSeed_Think;
523         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
524
525         entity oldself;
526         oldself = self;
527         self = randomseed;
528         self.think(); // sets random seed and nextthink
529         self = oldself;
530 }
531
532 void spawnfunc___init_dedicated_server(void)
533 {
534         // handler for _init/_init map (only for dedicated server initialization)
535
536         world_initialized = -1; // don't complain
537         cvar = cvar_normal;
538         cvar_string = cvar_string_normal;
539         cvar_set = cvar_set_normal;
540
541         remove = remove_unsafely;
542
543         entity e;
544         e = spawn();
545         e.think = GotoFirstMap;
546         e.nextthink = time; // this is usually 1 at this point
547
548         e = spawn();
549         e.classname = "info_player_deathmatch"; // safeguard against player joining
550
551         self.classname = "worldspawn"; // safeguard against various stuff ;)
552
553         // needs to be done so early because of the constants they create
554         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
555         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
556         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
557         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
558         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
559         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
560
561         MapInfo_Enumerate();
562         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
563 }
564
565 void Map_MarkAsRecent(string m);
566 float world_already_spawned;
567 void Nagger_Init();
568 void ClientInit_Spawn();
569 void WeaponStats_Init();
570 void WeaponStats_Shutdown();
571 void spawnfunc_worldspawn (void)
572 {
573         float fd, l, i, j, n;
574         string s;
575
576         cvar = cvar_normal;
577         cvar_string = cvar_string_normal;
578         cvar_set = cvar_set_normal;
579
580         if(world_already_spawned)
581                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
582         world_already_spawned = true;
583
584         remove = remove_safely; // during spawning, watch what you remove!
585
586         cvar_changes_init(); // do this very early now so it REALLY matches the server config
587
588         compressShortVector_init();
589
590         entity head;
591         head = nextent(world);
592         maxclients = 0;
593         while(head)
594         {
595                 ++maxclients;
596                 head = nextent(head);
597         }
598
599         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
600
601         // needs to be done so early because of the constants they create
602         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
603         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
604         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
605         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
606         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
607         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
608
609         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
610
611         TemporaryDB = db_create();
612
613         // 0 normal
614         lightstyle(0, "m");
615
616         // 1 FLICKER (first variety)
617         lightstyle(1, "mmnmmommommnonmmonqnmmo");
618
619         // 2 SLOW STRONG PULSE
620         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
621
622         // 3 CANDLE (first variety)
623         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
624
625         // 4 FAST STROBE
626         lightstyle(4, "mamamamamama");
627
628         // 5 GENTLE PULSE 1
629         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
630
631         // 6 FLICKER (second variety)
632         lightstyle(6, "nmonqnmomnmomomno");
633
634         // 7 CANDLE (second variety)
635         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
636
637         // 8 CANDLE (third variety)
638         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
639
640         // 9 SLOW STROBE (fourth variety)
641         lightstyle(9, "aaaaaaaazzzzzzzz");
642
643         // 10 FLUORESCENT FLICKER
644         lightstyle(10, "mmamammmmammamamaaamammma");
645
646         // 11 SLOW PULSE NOT FADE TO BLACK
647         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
648
649         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
650
651         // 63 testing
652         lightstyle(63, "a");
653
654         if(autocvar_g_campaign)
655                 CampaignPreInit();
656
657         Map_MarkAsRecent(mapname);
658
659         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
660
661         precache_model ("null"); // we need this one before InitGameplayMode
662         InitGameplayMode();
663         readlevelcvars();
664         GrappleHookInit();
665
666         player_count = 0;
667         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
668         if(bot_waypoints_for_items == 1)
669                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
670                         bot_waypoints_for_items = 0;
671
672         precache();
673
674         WaypointSprite_Init();
675
676         GameLogInit(); // prepare everything
677         // NOTE for matchid:
678         // changing the logic generating it is okay. But:
679         // it HAS to stay <= 64 chars
680         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
681         if(autocvar_sv_eventlog)
682         {
683                 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
684                 matchid = strzone(s);
685
686                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
687                 s = ":gameinfo:mutators:LIST";
688
689                 ret_string = s;
690                 MUTATOR_CALLHOOK(BuildMutatorsString);
691                 s = ret_string;
692
693                 // simple, probably not good in the mutator system
694                 if(autocvar_g_grappling_hook)
695                         s = strcat(s, ":grappling_hook");
696
697                 // initialiation stuff, not good in the mutator system
698                 if(!autocvar_g_use_ammunition)
699                         s = strcat(s, ":no_use_ammunition");
700
701                 // initialiation stuff, not good in the mutator system
702                 if(autocvar_g_pickup_items == 0)
703                         s = strcat(s, ":no_pickup_items");
704                 if(autocvar_g_pickup_items > 0)
705                         s = strcat(s, ":pickup_items");
706
707                 // initialiation stuff, not good in the mutator system
708                 if(autocvar_g_weaponarena != "0")
709                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
710
711                 // TODO to mutator system
712                 if(autocvar_g_norecoil)
713                         s = strcat(s, ":norecoil");
714
715                 // TODO to mutator system
716                 if(autocvar_g_powerups == 0)
717                         s = strcat(s, ":no_powerups");
718                 if(autocvar_g_powerups > 0)
719                         s = strcat(s, ":powerups");
720
721                 GameLogEcho(s);
722                 GameLogEcho(":gameinfo:end");
723         }
724         else
725                 matchid = strzone(ftos(random()));
726
727         cvar_set("nextmap", "");
728
729         SetDefaultAlpha();
730
731         if(autocvar_g_campaign)
732                 CampaignPostInit();
733
734         Ban_LoadBans();
735
736         MapInfo_Enumerate();
737         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
738
739         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
740         {
741                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
742                 if(fd != -1)
743                 {
744                         while((s = fgets(fd)))
745                         {
746                                 l = tokenize_console(s);
747                                 if(l < 2)
748                                         continue;
749                                 if(argv(0) == "cd")
750                                 {
751                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
752                                         print("  cdtrack ", argv(2), "\n");
753                                 }
754                                 else if(argv(0) == "fog")
755                                 {
756                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
757                                         print("  \"fog\" \"", s, "\"\n");
758                                 }
759                                 else if(argv(0) == "set")
760                                 {
761                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
762                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
763                                 }
764                                 else if(argv(0) != "//")
765                                 {
766                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
767                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
768                                 }
769                         }
770                         fclose(fd);
771                 }
772         }
773
774         WeaponStats_Init();
775
776         WepSet_AddStat();
777         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
778         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
779         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
780         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
781         addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
782         Nagger_Init();
783
784         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
785         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
786         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
787         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
788         addstat(STAT_FUEL, AS_INT, ammo_fuel);
789         addstat(STAT_PLASMA, AS_INT, ammo_plasma);
790         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
791         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
792         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
793         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
794         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
795         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
796         addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
797         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
798         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
799
800         addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
801         addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
802
803         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
804
805         addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
806
807         // freeze attacks
808         addstat(STAT_FROZEN, AS_INT, frozen);
809         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
810
811         // g_movementspeed hack
812         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
813         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
814         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
815         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
816
817         // new properties
818         addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
819         addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
820         addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
821         addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
822         addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
823         addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
824         addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
825         addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
826         addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
827         addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
828         addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
829         addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
830         addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
831         addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
832         addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
833         addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
834         addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
835         addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
836         addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
837
838         // secrets
839         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
840         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
841
842         // monsters
843         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
844         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
845
846         // misc
847         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
848
849         next_pingtime = time + 5;
850
851         detect_maptype();
852
853         // set up information replies for clients and server to use
854         maplist_reply = strzone(getmaplist());
855         lsmaps_reply = strzone(getlsmaps());
856         monsterlist_reply = strzone(getmonsterlist());
857         for(i = 0; i < 10; ++i)
858         {
859                 s = getrecords(i);
860                 if (s)
861                         records_reply[i] = strzone(s);
862         }
863         ladder_reply = strzone(getladder());
864         rankings_reply = strzone(getrankings());
865
866         // begin other init
867         ClientInit_Spawn();
868         RandomSeed_Spawn();
869         PingPLReport_Spawn();
870
871         CheatInit();
872
873         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
874
875         // fill sv_curl_serverpackages from .serverpackage files
876         if(autocvar_sv_curl_serverpackages_auto)
877         {
878                 s = "";
879                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
880                 for(i = 0; i < n; ++i)
881                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
882                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
883                                 s = strcat(s, " ", argv(i));
884                 fd = search_begin("*-serverpackage.txt", true, false);
885                 if(fd >= 0)
886                 {
887                         j = search_getsize(fd);
888                         for(i = 0; i < j; ++i)
889                                 s = strcat(s, " ", search_getfilename(fd, i));
890                         search_end(fd);
891                 }
892                 fd = search_begin("*.serverpackage", true, false);
893                 if(fd >= 0)
894                 {
895                         j = search_getsize(fd);
896                         for(i = 0; i < j; ++i)
897                                 s = strcat(s, " ", search_getfilename(fd, i));
898                         search_end(fd);
899                 }
900                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
901         }
902
903         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
904         modname = "Xonotic";
905         // physics/balance/config changes that count as mod
906         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
907                 modname = cvar_string("g_mod_physics");
908         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
909                 modname = cvar_string("g_mod_balance");
910         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
911                 modname = cvar_string("g_mod_config");
912         // extra mutators that deserve to count as mod
913         MUTATOR_CALLHOOK(SetModname);
914
915         // save it for later
916         modname = strzone(modname);
917
918         WinningConditionHelper(); // set worldstatus
919
920         world_initialized = 1;
921 }
922
923 void spawnfunc_light (void)
924 {
925         //makestatic (self); // Who the f___ did that?
926         remove(self);
927 }
928
929 string GetGametype()
930 {
931         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
932 }
933
934 string GetMapname()
935 {
936         return mapname;
937 }
938
939 float Map_Count, Map_Current;
940 string Map_Current_Name;
941
942 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
943 float GetMaplistPosition()
944 {
945         float pos, idx;
946         string map;
947
948         map = GetMapname();
949         idx = autocvar_g_maplist_index;
950
951         if(idx >= 0)
952                 if(idx < Map_Count)
953                         if(map == argv(idx))
954                                 return idx;
955
956         for(pos = 0; pos < Map_Count; ++pos)
957                 if(map == argv(pos))
958                         return pos;
959
960         // resume normal maplist rotation if current map is not in g_maplist
961         return idx;
962 }
963
964 float MapHasRightSize(string map)
965 {
966         float fh;
967         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
968         if(autocvar_g_maplist_check_waypoints)
969         {
970                 dprint("checkwp "); dprint(map);
971                 if(!fexists(strcat("maps/", map, ".waypoints")))
972                 {
973                         dprint(": no waypoints\n");
974                         return false;
975                 }
976                 dprint(": has waypoints\n");
977         }
978
979         // open map size restriction file
980         dprint("opensize "); dprint(map);
981         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
982         if(fh >= 0)
983         {
984                 float mapmin, mapmax;
985                 dprint(": ok, ");
986                 mapmin = stof(fgets(fh));
987                 mapmax = stof(fgets(fh));
988                 fclose(fh);
989                 if(player_count < mapmin)
990                 {
991                         dprint("not enough\n");
992                         return false;
993                 }
994                 if(player_count > mapmax)
995                 {
996                         dprint("too many\n");
997                         return false;
998                 }
999                 dprint("right size\n");
1000                 return true;
1001         }
1002         dprint(": not found\n");
1003         return true;
1004 }
1005
1006 string Map_Filename(float position)
1007 {
1008         return strcat("maps/", argv(position), ".bsp");
1009 }
1010
1011 string strwords(string s, float w)
1012 {
1013         float endpos;
1014         for(endpos = 0; w && endpos >= 0; --w)
1015                 endpos = strstrofs(s, " ", endpos + 1);
1016         if(endpos < 0)
1017                 return s;
1018         else
1019                 return substring(s, 0, endpos);
1020 }
1021
1022 float strhasword(string s, string w)
1023 {
1024         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1025 }
1026
1027 void Map_MarkAsRecent(string m)
1028 {
1029         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1030 }
1031
1032 float Map_IsRecent(string m)
1033 {
1034         return strhasword(autocvar_g_maplist_mostrecent, m);
1035 }
1036
1037 float Map_Check(float position, float pass)
1038 {
1039         string filename;
1040         string map_next;
1041         map_next = argv(position);
1042         if(pass <= 1)
1043         {
1044                 if(Map_IsRecent(map_next))
1045                         return 0;
1046         }
1047         filename = Map_Filename(position);
1048         if(MapInfo_CheckMap(map_next))
1049         {
1050                 if(pass == 2)
1051                         return 1;
1052                 if(MapHasRightSize(map_next))
1053                         return 1;
1054                 return 0;
1055         }
1056         else
1057                 dprint( "Couldn't select '", filename, "'..\n" );
1058
1059         return 0;
1060 }
1061
1062 void Map_Goto_SetStr(string nextmapname)
1063 {
1064         if(getmapname_stored != "")
1065                 strunzone(getmapname_stored);
1066         if(nextmapname == "")
1067                 getmapname_stored = "";
1068         else
1069                 getmapname_stored = strzone(nextmapname);
1070 }
1071
1072 void Map_Goto_SetFloat(float position)
1073 {
1074         cvar_set("g_maplist_index", ftos(position));
1075         Map_Goto_SetStr(argv(position));
1076 }
1077
1078 void Map_Goto(float reinit)
1079 {
1080         MapInfo_LoadMap(getmapname_stored, reinit);
1081 }
1082
1083 // return codes of map selectors:
1084 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1085 //   -2 = permanent failure
1086 float() MaplistMethod_Iterate = // usual method
1087 {
1088         float pass, i;
1089
1090         dprint("Trying MaplistMethod_Iterate\n");
1091
1092         for(pass = 1; pass <= 2; ++pass)
1093         {
1094                 for(i = 1; i < Map_Count; ++i)
1095                 {
1096                         float mapindex;
1097                         mapindex = (i + Map_Current) % Map_Count;
1098                         if(Map_Check(mapindex, pass))
1099                                 return mapindex;
1100                 }
1101         }
1102         return -1;
1103 }
1104
1105 float() MaplistMethod_Repeat = // fallback method
1106 {
1107         dprint("Trying MaplistMethod_Repeat\n");
1108
1109         if(Map_Check(Map_Current, 2))
1110                 return Map_Current;
1111         return -2;
1112 }
1113
1114 float() MaplistMethod_Random = // random map selection
1115 {
1116         float i, imax;
1117
1118         dprint("Trying MaplistMethod_Random\n");
1119
1120         imax = 42;
1121
1122         for(i = 0; i <= imax; ++i)
1123         {
1124                 float mapindex;
1125                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1126                 if(Map_Check(mapindex, 1))
1127                         return mapindex;
1128         }
1129         return -1;
1130 }
1131
1132 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1133 // the exponent sets a bias on the map selection:
1134 // the higher the exponent, the less likely "shortly repeated" same maps are
1135 {
1136         float i, j, imax, insertpos;
1137
1138         dprint("Trying MaplistMethod_Shuffle\n");
1139
1140         imax = 42;
1141
1142         for(i = 0; i <= imax; ++i)
1143         {
1144                 string newlist;
1145
1146                 // now reinsert this at another position
1147                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1148                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1149                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1150                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1151
1152                 // insert the current map there
1153                 newlist = "";
1154                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1155                         newlist = strcat(newlist, " ", argv(j));
1156                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1157                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1158                         newlist = strcat(newlist, " ", argv(j));
1159                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1160                 cvar_set("g_maplist", newlist);
1161                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1162
1163                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1164                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1165                 if(Map_Check(Map_Current, 1))
1166                         return Map_Current;
1167         }
1168         return -1;
1169 }
1170
1171 void Maplist_Init()
1172 {
1173         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1174         float i;
1175         for (i = 0; i < Map_Count; ++i)
1176                 if (Map_Check(i, 2))
1177                         break;
1178         if (i == Map_Count)
1179         {
1180                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1181                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1182                 if(autocvar_g_maplist_shuffle)
1183                         ShuffleMaplist();
1184                 localcmd("\nmenu_cmd sync\n");
1185                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1186         }
1187         if(Map_Count == 0)
1188                 error("empty maplist, cannot select a new map");
1189         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1190
1191         if(Map_Current_Name)
1192                 strunzone(Map_Current_Name);
1193         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1194         // this may or may not be correct, but who cares, in the worst case a map
1195         // isn't chosen in the first pass that should have been
1196 }
1197
1198 string GetNextMap()
1199 {
1200         float nextMap;
1201
1202         Maplist_Init();
1203         nextMap = -1;
1204
1205         if(nextMap == -1)
1206                 if(autocvar_g_maplist_shuffle > 0)
1207                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1208
1209         if(nextMap == -1)
1210                 if(autocvar_g_maplist_selectrandom)
1211                         nextMap = MaplistMethod_Random();
1212
1213         if(nextMap == -1)
1214                 nextMap = MaplistMethod_Iterate();
1215
1216         if(nextMap == -1)
1217                 nextMap = MaplistMethod_Repeat();
1218
1219         if(nextMap >= 0)
1220         {
1221                 Map_Goto_SetFloat(nextMap);
1222                 return getmapname_stored;
1223         }
1224
1225         return "";
1226 }
1227
1228 float DoNextMapOverride(float reinit)
1229 {
1230         if(autocvar_g_campaign)
1231         {
1232                 CampaignPostIntermission();
1233                 alreadychangedlevel = true;
1234                 return true;
1235         }
1236         if(autocvar_quit_when_empty)
1237         {
1238                 if(player_count <= currentbots)
1239                 {
1240                         localcmd("quit\n");
1241                         alreadychangedlevel = true;
1242                         return true;
1243                 }
1244         }
1245         if(autocvar_quit_and_redirect != "")
1246         {
1247                 redirection_target = strzone(autocvar_quit_and_redirect);
1248                 alreadychangedlevel = true;
1249                 return true;
1250         }
1251         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1252         {
1253                 localcmd("restart\n");
1254                 alreadychangedlevel = true;
1255                 return true;
1256         }
1257         if(autocvar_nextmap != "")
1258         {
1259                 string m;
1260                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1261                 cvar_set("nextmap",m);
1262
1263                 if(!m || gametypevote)
1264                         return false;
1265                 if(autocvar_sv_vote_gametype)
1266                 {
1267                         Map_Goto_SetStr(m);
1268                         return false;
1269                 }
1270
1271                 if(MapInfo_CheckMap(m))
1272                 {
1273                         Map_Goto_SetStr(m);
1274                         Map_Goto(reinit);
1275                         alreadychangedlevel = true;
1276                         return true;
1277                 }
1278         }
1279         if(!reinit && autocvar_lastlevel)
1280         {
1281                 cvar_settemp_restore();
1282                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1283                 alreadychangedlevel = true;
1284                 return true;
1285         }
1286         return false;
1287 }
1288
1289 void GotoNextMap(float reinit)
1290 {
1291         //string nextmap;
1292         //float n, nummaps;
1293         //string s;
1294         if (alreadychangedlevel)
1295                 return;
1296         alreadychangedlevel = true;
1297
1298         string nextMap;
1299
1300         nextMap = GetNextMap();
1301         if(nextMap == "")
1302                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1303         Map_Goto(reinit);
1304 }
1305
1306
1307 /*
1308 ============
1309 IntermissionThink
1310
1311 When the player presses attack or jump, change to the next level
1312 ============
1313 */
1314 .float autoscreenshot;
1315 void IntermissionThink()
1316 {
1317         FixIntermissionClient(self);
1318
1319         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1320         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1321
1322         if( (server_screenshot || client_screenshot)
1323                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1324         {
1325                 self.autoscreenshot = -1;
1326                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1327                 return;
1328         }
1329
1330         if (time < intermission_exittime)
1331                 return;
1332
1333         if(!mapvote_initialized)
1334                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1335                         return;
1336
1337         MapVote_Start();
1338 }
1339
1340 /*
1341 ============
1342 FindIntermission
1343
1344 Returns the entity to view from
1345 ============
1346 */
1347 /*
1348 entity FindIntermission()
1349 {
1350         local   entity spot;
1351         local   float cyc;
1352
1353 // look for info_intermission first
1354         spot = find (world, classname, "info_intermission");
1355         if (spot)
1356         {       // pick a random one
1357                 cyc = random() * 4;
1358                 while (cyc > 1)
1359                 {
1360                         spot = find (spot, classname, "info_intermission");
1361                         if (!spot)
1362                                 spot = find (spot, classname, "info_intermission");
1363                         cyc = cyc - 1;
1364                 }
1365                 return spot;
1366         }
1367
1368 // then look for the start position
1369         spot = find (world, classname, "info_player_start");
1370         if (spot)
1371                 return spot;
1372
1373 // testinfo_player_start is only found in regioned levels
1374         spot = find (world, classname, "testplayerstart");
1375         if (spot)
1376                 return spot;
1377
1378 // then look for the start position
1379         spot = find (world, classname, "info_player_deathmatch");
1380         if (spot)
1381                 return spot;
1382
1383         //objerror ("FindIntermission: no spot");
1384         return world;
1385 }
1386 */
1387
1388 /*
1389 ===============================================================================
1390
1391 RULES
1392
1393 ===============================================================================
1394 */
1395
1396 void DumpStats(float final)
1397 {
1398         float file;
1399         string s;
1400         float to_console;
1401         float to_eventlog;
1402         float to_file;
1403         float i;
1404
1405         to_console = autocvar_sv_logscores_console;
1406         to_eventlog = autocvar_sv_eventlog;
1407         to_file = autocvar_sv_logscores_file;
1408
1409         if(!final)
1410         {
1411                 to_console = true; // always print printstats replies
1412                 to_eventlog = false; // but never print them to the event log
1413         }
1414
1415         if(to_eventlog)
1416                 if(autocvar_sv_eventlog_console)
1417                         to_console = false; // otherwise we get the output twice
1418
1419         if(final)
1420                 s = ":scores:";
1421         else
1422                 s = ":status:";
1423         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1424
1425         if(to_console)
1426                 print(s, "\n");
1427         if(to_eventlog)
1428                 GameLogEcho(s);
1429
1430         file = -1;
1431         if(to_file)
1432         {
1433                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1434                 if(file == -1)
1435                         to_file = false;
1436                 else
1437                         fputs(file, strcat(s, "\n"));
1438         }
1439
1440         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1441         if(to_console)
1442                 print(s, "\n");
1443         if(to_eventlog)
1444                 GameLogEcho(s);
1445         if(to_file)
1446                 fputs(file, strcat(s, "\n"));
1447
1448         FOR_EACH_CLIENT(other)
1449         {
1450                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1451                 {
1452                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1453                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1454                         if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1455                                 s = strcat(s, ftos(other.team), ":");
1456                         else
1457                                 s = strcat(s, "spectator:");
1458
1459                         if(to_console)
1460                                 print(s, other.netname, "\n");
1461                         if(to_eventlog)
1462                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1463                         if(to_file)
1464                                 fputs(file, strcat(s, other.netname, "\n"));
1465                 }
1466         }
1467
1468         if(teamplay)
1469         {
1470                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1471                 if(to_console)
1472                         print(s, "\n");
1473                 if(to_eventlog)
1474                         GameLogEcho(s);
1475                 if(to_file)
1476                         fputs(file, strcat(s, "\n"));
1477
1478                 for(i = 1; i < 16; ++i)
1479                 {
1480                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1481                         s = strcat(s, ":", ftos(i));
1482                         if(to_console)
1483                                 print(s, "\n");
1484                         if(to_eventlog)
1485                                 GameLogEcho(s);
1486                         if(to_file)
1487                                 fputs(file, strcat(s, "\n"));
1488                 }
1489         }
1490
1491         if(to_console)
1492                 print(":end\n");
1493         if(to_eventlog)
1494                 GameLogEcho(":end");
1495         if(to_file)
1496         {
1497                 fputs(file, ":end\n");
1498                 fclose(file);
1499         }
1500 }
1501
1502 void FixIntermissionClient(entity e)
1503 {
1504         string s;
1505         if(!e.autoscreenshot) // initial call
1506         {
1507                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1508                 e.health = -2342;
1509                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1510                 e.solid = SOLID_NOT;
1511                 e.movetype = MOVETYPE_NONE;
1512                 e.takedamage = DAMAGE_NO;
1513                 if(e.weaponentity)
1514                 {
1515                         e.weaponentity.effects = EF_NODRAW;
1516                         if (e.weaponentity.weaponentity)
1517                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1518                 }
1519                 if(IS_REAL_CLIENT(e))
1520                 {
1521                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1522                         s = autocvar_sv_intermission_cdtrack;
1523                         if(s != "")
1524                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1525                         msg_entity = e;
1526                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1527                 }
1528         }
1529 }
1530
1531 /*
1532 go to the next level for deathmatch
1533 only called if a time or frag limit has expired
1534 */
1535 void NextLevel()
1536 {
1537         gameover = true;
1538
1539         intermission_running = 1;
1540
1541 // enforce a wait time before allowing changelevel
1542         if(player_count > 0)
1543                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1544         else
1545                 intermission_exittime = -1;
1546
1547         /*
1548         WriteByte (MSG_ALL, SVC_CDTRACK);
1549         WriteByte (MSG_ALL, 3);
1550         WriteByte (MSG_ALL, 3);
1551         // done in FixIntermission
1552         */
1553
1554         //pos = FindIntermission ();
1555
1556         VoteReset();
1557
1558         DumpStats(true);
1559
1560         // send statistics
1561         PlayerStats_GameReport(true);
1562         WeaponStats_Shutdown();
1563
1564         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1565
1566         if(autocvar_sv_eventlog)
1567                 GameLogEcho(":gameover");
1568
1569         GameLogClose();
1570
1571         FOR_EACH_PLAYER(other) {
1572                 FixIntermissionClient(other);
1573                 if(other.winning)
1574                         bprint(other.netname, " ^7wins.\n");
1575         }
1576
1577         if(autocvar_g_campaign)
1578                 CampaignPreIntermission();
1579
1580         MUTATOR_CALLHOOK(MatchEnd);
1581
1582         localcmd("\nsv_hook_gameend\n");
1583 }
1584
1585 /*
1586 ============
1587 CheckRules_Player
1588
1589 Exit deathmatch games upon conditions
1590 ============
1591 */
1592 void CheckRules_Player()
1593 {
1594         if (gameover)   // someone else quit the game already
1595                 return;
1596
1597         if(self.deadflag == DEAD_NO)
1598                 self.play_time += frametime;
1599
1600         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1601         //   (div0: and that in CheckRules_World please)
1602 }
1603
1604
1605 float InitiateSuddenDeath()
1606 {
1607         // Check first whether normal overtimes could be added before initiating suddendeath mode
1608         // - for this timelimit_overtime needs to be >0 of course
1609         // - also check the winning condition calculated in the previous frame and only add normal overtime
1610         //   again, if at the point at which timelimit would be extended again, still no winner was found
1611         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1612         {
1613                 return 1; // need to call InitiateOvertime later
1614         }
1615         else
1616         {
1617                 if(!checkrules_suddendeathend)
1618                 {
1619                         if(autocvar_g_campaign)
1620                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1621                         else
1622                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1623                         if(g_race && !g_race_qualifying)
1624                                 race_StartCompleting();
1625                 }
1626                 return 0;
1627         }
1628 }
1629
1630 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1631 {
1632         ++checkrules_overtimesadded;
1633         //add one more overtime by simply extending the timelimit
1634         float tl;
1635         tl = autocvar_timelimit;
1636         tl += autocvar_timelimit_overtime;
1637         cvar_set("timelimit", ftos(tl));
1638
1639         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1640 }
1641
1642 float GetWinningCode(float fraglimitreached, float equality)
1643 {
1644         if(autocvar_g_campaign == 1)
1645                 if(fraglimitreached)
1646                         return WINNING_YES;
1647                 else
1648                         return WINNING_NO;
1649
1650         else
1651                 if(equality)
1652                         if(fraglimitreached)
1653                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1654                         else
1655                                 return WINNING_NEVER;
1656                 else
1657                         if(fraglimitreached)
1658                                 return WINNING_YES;
1659                         else
1660                                 return WINNING_NO;
1661 }
1662
1663 // set the .winning flag for exactly those players with a given field value
1664 void SetWinners(.float field, float value)
1665 {
1666         entity head;
1667         FOR_EACH_PLAYER(head)
1668                 head.winning = (head.field == value);
1669 }
1670
1671 // set the .winning flag for those players with a given field value
1672 void AddWinners(.float field, float value)
1673 {
1674         entity head;
1675         FOR_EACH_PLAYER(head)
1676                 if(head.field == value)
1677                         head.winning = 1;
1678 }
1679
1680 // clear the .winning flags
1681 void ClearWinners(void)
1682 {
1683         entity head;
1684         FOR_EACH_PLAYER(head)
1685                 head.winning = 0;
1686 }
1687
1688 // Onslaught winning condition:
1689 // game terminates if only one team has a working generator (or none)
1690 float WinningCondition_Onslaught()
1691 {
1692         entity head;
1693         float t1, t2, t3, t4;
1694
1695         WinningConditionHelper(); // set worldstatus
1696
1697         if(warmup_stage)
1698                 return WINNING_NO;
1699
1700         // first check if the game has ended
1701         t1 = t2 = t3 = t4 = 0;
1702         head = find(world, classname, "onslaught_generator");
1703         while (head)
1704         {
1705                 if (head.health > 0)
1706                 {
1707                         if (head.team == NUM_TEAM_1) t1 = 1;
1708                         if (head.team == NUM_TEAM_2) t2 = 1;
1709                         if (head.team == NUM_TEAM_3) t3 = 1;
1710                         if (head.team == NUM_TEAM_4) t4 = 1;
1711                 }
1712                 head = find(head, classname, "onslaught_generator");
1713         }
1714         if (t1 + t2 + t3 + t4 < 2)
1715         {
1716                 // game over, only one team remains (or none)
1717                 ClearWinners();
1718                 if (t1) SetWinners(team, NUM_TEAM_1);
1719                 if (t2) SetWinners(team, NUM_TEAM_2);
1720                 if (t3) SetWinners(team, NUM_TEAM_3);
1721                 if (t4) SetWinners(team, NUM_TEAM_4);
1722                 dprint("Have a winner, ending game.\n");
1723                 return WINNING_YES;
1724         }
1725
1726         // Two or more teams remain
1727         return WINNING_NO;
1728 }
1729
1730 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1731 // they win. Otherwise the defending team wins once the timelimit passes.
1732 void assault_new_round();
1733 float WinningCondition_Assault()
1734 {
1735         float status;
1736
1737         WinningConditionHelper(); // set worldstatus
1738
1739         status = WINNING_NO;
1740         // as the timelimit has not yet passed just assume the defending team will win
1741         if(assault_attacker_team == NUM_TEAM_1)
1742         {
1743                 SetWinners(team, NUM_TEAM_2);
1744         }
1745         else
1746         {
1747                 SetWinners(team, NUM_TEAM_1);
1748         }
1749
1750         entity ent;
1751         ent = find(world, classname, "target_assault_roundend");
1752         if(ent)
1753         {
1754                 if(ent.winning) // round end has been triggered by attacking team
1755                 {
1756                         bprint("ASSAULT: round completed...\n");
1757                         SetWinners(team, assault_attacker_team);
1758
1759                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1760
1761                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1762                         {
1763                                 status = WINNING_YES;
1764                         }
1765                         else
1766                         {
1767                                 entity oldself;
1768                                 oldself = self;
1769                                 self = ent;
1770                                 assault_new_round();
1771                                 self = oldself;
1772                         }
1773                 }
1774         }
1775
1776         return status;
1777 }
1778
1779 // LMS winning condition: game terminates if and only if there's at most one
1780 // one player who's living lives. Top two scores being equal cancels the time
1781 // limit.
1782 float WinningCondition_LMS()
1783 {
1784         entity head, head2;
1785         float have_player;
1786         float have_players;
1787         float l;
1788
1789         have_player = false;
1790         have_players = false;
1791         l = LMS_NewPlayerLives();
1792
1793         head = find(world, classname, "player");
1794         if(head)
1795                 have_player = true;
1796         head2 = find(head, classname, "player");
1797         if(head2)
1798                 have_players = true;
1799
1800         if(have_player)
1801         {
1802                 // we have at least one player
1803                 if(have_players)
1804                 {
1805                         // two or more active players - continue with the game
1806                 }
1807                 else
1808                 {
1809                         // exactly one player?
1810
1811                         ClearWinners();
1812                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1813
1814                         if(l)
1815                         {
1816                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1817                                 return WINNING_NO;
1818                         }
1819                         else
1820                         {
1821                                 // a winner!
1822                                 // and assign him his first place
1823                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1824                                 return WINNING_YES;
1825                         }
1826                 }
1827         }
1828         else
1829         {
1830                 // nobody is playing at all...
1831                 if(l)
1832                 {
1833                         // wait for players...
1834                 }
1835                 else
1836                 {
1837                         // SNAFU (maybe a draw game?)
1838                         ClearWinners();
1839                         dprint("No players, ending game.\n");
1840                         return WINNING_YES;
1841                 }
1842         }
1843
1844         // When we get here, we have at least two players who are actually LIVING,
1845         // now check if the top two players have equal score.
1846         WinningConditionHelper();
1847
1848         ClearWinners();
1849         if(WinningConditionHelper_winner)
1850                 WinningConditionHelper_winner.winning = true;
1851         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1852                 return WINNING_NEVER;
1853
1854         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1855         return WINNING_NO;
1856 }
1857
1858 void ShuffleMaplist()
1859 {
1860         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1861 }
1862
1863 float leaderfrags;
1864 float WinningCondition_Scores(float limit, float leadlimit)
1865 {
1866         float limitreached;
1867
1868         // TODO make everything use THIS winning condition (except LMS)
1869         WinningConditionHelper();
1870
1871         if(teamplay)
1872         {
1873                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1874                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1875                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1876                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1877         }
1878
1879         ClearWinners();
1880         if(WinningConditionHelper_winner)
1881                 WinningConditionHelper_winner.winning = 1;
1882         if(WinningConditionHelper_winnerteam >= 0)
1883                 SetWinners(team, WinningConditionHelper_winnerteam);
1884
1885         if(WinningConditionHelper_lowerisbetter)
1886         {
1887                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1888                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1889                 limit = -limit;
1890         }
1891
1892         if(WinningConditionHelper_zeroisworst)
1893                 leadlimit = 0; // not supported in this mode
1894
1895         if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1896         // these modes always score in increments of 1, thus this makes sense
1897         {
1898                 if(leaderfrags != WinningConditionHelper_topscore)
1899                 {
1900                         leaderfrags = WinningConditionHelper_topscore;
1901
1902                         if (limit)
1903                         if (leaderfrags == limit - 1)
1904                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1905                         else if (leaderfrags == limit - 2)
1906                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1907                         else if (leaderfrags == limit - 3)
1908                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1909                 }
1910         }
1911
1912         limitreached = false;
1913         if(limit)
1914                 if(WinningConditionHelper_topscore >= limit)
1915                         limitreached = true;
1916         if(leadlimit)
1917         {
1918                 float leadlimitreached;
1919                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1920                 if(autocvar_leadlimit_and_fraglimit)
1921                         limitreached = (limitreached && leadlimitreached);
1922                 else
1923                         limitreached = (limitreached || leadlimitreached);
1924         }
1925
1926         if(limit)
1927                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1928
1929         return GetWinningCode(
1930                 WinningConditionHelper_topscore && limitreached,
1931                 WinningConditionHelper_equality
1932         );
1933 }
1934
1935 float WinningCondition_Race(float fraglimit)
1936 {
1937         float wc;
1938         entity p;
1939         float n, c;
1940
1941         n = 0;
1942         c = 0;
1943         FOR_EACH_PLAYER(p)
1944         {
1945                 ++n;
1946                 if(p.race_completed)
1947                         ++c;
1948         }
1949         if(n && (n == c))
1950                 return WINNING_YES;
1951         wc = WinningCondition_Scores(fraglimit, 0);
1952
1953         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1954         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1955         // do NOT support equality when the laps are all raced!
1956                 return WINNING_STARTSUDDENDEATHOVERTIME;
1957         else
1958                 return WINNING_NEVER;
1959 }
1960
1961 float WinningCondition_QualifyingThenRace(float limit)
1962 {
1963         float wc;
1964         wc = WinningCondition_Scores(limit, 0);
1965
1966         // NEVER initiate overtime
1967         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1968         {
1969                 return WINNING_YES;
1970         }
1971
1972         return wc;
1973 }
1974
1975 float WinningCondition_RanOutOfSpawns()
1976 {
1977         entity head;
1978
1979         if(have_team_spawns <= 0)
1980                 return WINNING_NO;
1981
1982         if(autocvar_g_spawn_useallspawns <= 0)
1983                 return WINNING_NO;
1984
1985         if(!some_spawn_has_been_used)
1986                 return WINNING_NO;
1987
1988         team1_score = team2_score = team3_score = team4_score = 0;
1989
1990         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1991         {
1992                 if(head.team == NUM_TEAM_1)
1993                         team1_score = 1;
1994                 else if(head.team == NUM_TEAM_2)
1995                         team2_score = 1;
1996                 else if(head.team == NUM_TEAM_3)
1997                         team3_score = 1;
1998                 else if(head.team == NUM_TEAM_4)
1999                         team4_score = 1;
2000         }
2001
2002         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2003         {
2004                 if(head.team == NUM_TEAM_1)
2005                         team1_score = 1;
2006                 else if(head.team == NUM_TEAM_2)
2007                         team2_score = 1;
2008                 else if(head.team == NUM_TEAM_3)
2009                         team3_score = 1;
2010                 else if(head.team == NUM_TEAM_4)
2011                         team4_score = 1;
2012         }
2013
2014         ClearWinners();
2015         if(team1_score + team2_score + team3_score + team4_score == 0)
2016         {
2017                 checkrules_equality = true;
2018                 return WINNING_YES;
2019         }
2020         else if(team1_score + team2_score + team3_score + team4_score == 1)
2021         {
2022                 float t, i;
2023                 if(team1_score)
2024                         t = NUM_TEAM_1;
2025                 else if(team2_score)
2026                         t = NUM_TEAM_2;
2027                 else if(team3_score)
2028                         t = NUM_TEAM_3;
2029                 else // if(team4_score)
2030                         t = NUM_TEAM_4;
2031                 CheckAllowedTeams(world);
2032                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2033                 {
2034                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2035                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2036                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2037                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2038                 }
2039
2040                 AddWinners(team, t);
2041                 return WINNING_YES;
2042         }
2043         else
2044                 return WINNING_NO;
2045 }
2046
2047 /*
2048 ============
2049 CheckRules_World
2050
2051 Exit deathmatch games upon conditions
2052 ============
2053 */
2054 void ReadyRestart();
2055 void CheckRules_World()
2056 {
2057         float timelimit;
2058         float fraglimit;
2059         float leadlimit;
2060
2061         VoteThink();
2062         MapVote_Think();
2063
2064         SetDefaultAlpha();
2065
2066         if (gameover)   // someone else quit the game already
2067         {
2068                 if(player_count == 0) // Nobody there? Then let's go to the next map
2069                         MapVote_Start();
2070                         // this will actually check the player count in the next frame
2071                         // again, but this shouldn't hurt
2072                 return;
2073         }
2074
2075         timelimit = autocvar_timelimit * 60;
2076         fraglimit = autocvar_fraglimit;
2077         leadlimit = autocvar_leadlimit;
2078
2079         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2080         {
2081                 if(timelimit > 0)
2082                         timelimit = 0; // timelimit is not made for warmup
2083                 if(fraglimit > 0)
2084                         fraglimit = 0; // no fraglimit for now
2085                 leadlimit = 0; // no leadlimit for now
2086         }
2087
2088         if(timelimit > 0)
2089         {
2090                 timelimit += game_starttime;
2091         }
2092         else if (timelimit < 0)
2093         {
2094                 // endmatch
2095                 NextLevel();
2096                 return;
2097         }
2098
2099         if(g_onslaught)
2100                 timelimit = 0; // ONS has its own overtime rule
2101
2102         float wantovertime;
2103         wantovertime = 0;
2104
2105         if(timelimit > game_starttime)
2106                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2107         else
2108                 game_completion_ratio = 0;
2109
2110         if(checkrules_suddendeathend)
2111         {
2112                 if(!checkrules_suddendeathwarning)
2113                 {
2114                         checkrules_suddendeathwarning = true;
2115                         if(g_race && !g_race_qualifying)
2116                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2117                         else
2118                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2119                 }
2120         }
2121         else
2122         {
2123                 if (timelimit && time >= timelimit)
2124                 {
2125                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2126                         {
2127                                 float totalplayers;
2128                                 float playerswithlaps;
2129                                 float readyplayers;
2130                                 entity head;
2131                                 totalplayers = playerswithlaps = readyplayers = 0;
2132                                 FOR_EACH_PLAYER(head)
2133                                 {
2134                                         ++totalplayers;
2135                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2136                                                 ++playerswithlaps;
2137                                         if(head.ready)
2138                                                 ++readyplayers;
2139                                 }
2140
2141                                 // at least 2 of the players have completed a lap: start the RACE
2142                                 // otherwise, the players should end the qualifying on their own
2143                                 if(readyplayers || playerswithlaps >= 2)
2144                                 {
2145                                         checkrules_suddendeathend = 0;
2146                                         ReadyRestart(); // go to race
2147                                         return;
2148                                 }
2149                                 else
2150                                         wantovertime |= InitiateSuddenDeath();
2151                         }
2152                         else
2153                                 wantovertime |= InitiateSuddenDeath();
2154                 }
2155         }
2156
2157         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2158         {
2159                 NextLevel();
2160                 return;
2161         }
2162
2163         float checkrules_status;
2164         checkrules_status = WinningCondition_RanOutOfSpawns();
2165         if(checkrules_status == WINNING_YES)
2166         {
2167                 bprint("Hey! Someone ran out of spawns!\n");
2168         }
2169         else if(g_race && !g_race_qualifying && timelimit >= 0)
2170         {
2171                 checkrules_status = WinningCondition_Race(fraglimit);
2172                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2173         }
2174         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2175         {
2176                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2177                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2178         }
2179         else if(g_assault)
2180         {
2181                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2182         }
2183         else if(g_lms)
2184         {
2185                 checkrules_status = WinningCondition_LMS();
2186         }
2187         else if (g_onslaught)
2188         {
2189                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2190         }
2191         else
2192         {
2193                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2194                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2195         }
2196
2197         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2198         {
2199                 checkrules_status = WINNING_NEVER;
2200                 checkrules_overtimesadded = -1;
2201                 wantovertime |= InitiateSuddenDeath();
2202         }
2203
2204         if(checkrules_status == WINNING_NEVER)
2205                 // equality cases! Nobody wins if the overtime ends in a draw.
2206                 ClearWinners();
2207
2208         if(wantovertime)
2209         {
2210                 if(checkrules_status == WINNING_NEVER)
2211                         InitiateOvertime();
2212                 else
2213                         checkrules_status = WINNING_YES;
2214         }
2215
2216         if(checkrules_suddendeathend)
2217                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2218                         checkrules_status = WINNING_YES;
2219
2220         if(checkrules_status == WINNING_YES)
2221         {
2222                 //print("WINNING\n");
2223                 NextLevel();
2224         }
2225 }
2226
2227 string GotoMap(string m)
2228 {
2229         m = GameTypeVote_MapInfo_FixName(m);
2230         if (!m)
2231                 return "The map you suggested is not available on this server.";
2232         if (!autocvar_sv_vote_gametype)
2233         if(!MapInfo_CheckMap(m))
2234                 return "The map you suggested does not support the current game mode.";
2235         cvar_set("nextmap", m);
2236         cvar_set("timelimit", "-1");
2237         if(mapvote_initialized || alreadychangedlevel)
2238         {
2239                 if(DoNextMapOverride(0))
2240                         return "Map switch initiated.";
2241                 else
2242                         return "Hm... no. For some reason I like THIS map more.";
2243         }
2244         else
2245                 return "Map switch will happen after scoreboard.";
2246 }
2247
2248
2249 void EndFrame()
2250 {
2251         anticheat_endframe();
2252
2253         float altime;
2254         FOR_EACH_REALCLIENT(self)
2255         {
2256                 entity e = IS_SPEC(self) ? self.enemy : self;
2257                 if(e.typehitsound)
2258                         self.typehit_time = time;
2259                 else if(e.damage_dealt)
2260                 {
2261                         self.hit_time = time;
2262                         self.damage_dealt_total += ceil(e.damage_dealt);
2263                 }
2264         }
2265         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2266         // add 1 frametime because after this, engine SV_Physics
2267         // increases time by a frametime and then networks the frame
2268         // add another frametime because client shows everything with
2269         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2270         // needed!
2271         FOR_EACH_CLIENT(self)
2272         {
2273                 self.typehitsound = false;
2274                 self.damage_dealt = 0;
2275                 antilag_record(self, altime);
2276         }
2277         FOR_EACH_MONSTER(self)
2278                 antilag_record(self, altime);
2279 }
2280
2281
2282 /*
2283  * RedirectionThink:
2284  * returns true if redirecting
2285  */
2286 float redirection_timeout;
2287 float redirection_nextthink;
2288 float RedirectionThink()
2289 {
2290         float clients_found;
2291
2292         if(redirection_target == "")
2293                 return false;
2294
2295         if(!redirection_timeout)
2296         {
2297                 cvar_set("sv_public", "-2");
2298                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2299                 if(redirection_target == "self")
2300                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2301                 else
2302                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2303         }
2304
2305         if(time < redirection_nextthink)
2306                 return true;
2307
2308         redirection_nextthink = time + 1;
2309
2310         clients_found = 0;
2311         FOR_EACH_REALCLIENT(self)
2312         {
2313                 // TODO add timer
2314                 print("Redirecting: sending connect command to ", self.netname, "\n");
2315                 if(redirection_target == "self")
2316                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2317                 else
2318                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2319                 ++clients_found;
2320         }
2321
2322         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2323
2324         if(time > redirection_timeout || clients_found == 0)
2325                 localcmd("\nwait; wait; wait; quit\n");
2326
2327         return true;
2328 }
2329
2330 void TargetMusic_RestoreGame();
2331 void RestoreGame()
2332 {
2333         // Loaded from a save game
2334         // some things then break, so let's work around them...
2335
2336         // Progs DB (capture records)
2337         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2338
2339         // Mapinfo
2340         MapInfo_Shutdown();
2341         MapInfo_Enumerate();
2342         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2343         WeaponStats_Init();
2344
2345         TargetMusic_RestoreGame();
2346 }
2347
2348 void Shutdown()
2349 {
2350         gameover = 2;
2351
2352         if(world_initialized > 0)
2353         {
2354                 world_initialized = 0;
2355                 print("Saving persistent data...\n");
2356                 Ban_SaveBans();
2357
2358                 // playerstats with unfinished match
2359                 PlayerStats_GameReport(false);
2360
2361                 if(!cheatcount_total)
2362                 {
2363                         if(autocvar_sv_db_saveasdump)
2364                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2365                         else
2366                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2367                 }
2368                 if(autocvar_developer)
2369                 {
2370                         if(autocvar_sv_db_saveasdump)
2371                                 db_dump(TemporaryDB, "server-temp.db");
2372                         else
2373                                 db_save(TemporaryDB, "server-temp.db");
2374                 }
2375                 CheatShutdown(); // must be after cheatcount check
2376                 db_close(ServerProgsDB);
2377                 db_close(TemporaryDB);
2378                 print("done!\n");
2379                 // tell the bot system the game is ending now
2380                 bot_endgame();
2381
2382                 WeaponStats_Shutdown();
2383                 MapInfo_Shutdown();
2384         }
2385         else if(world_initialized == 0)
2386         {
2387                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2388         }
2389 }