63f2db883298b7071bd86532e4684899c5e1d9b1
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2 #include "_all.qh"
3
4 #include "anticheat.qh"
5 #include "antilag.qh"
6 #include "bot/bot.qh"
7 #include "campaign.qh"
8 #include "cheats.qh"
9 #include "cl_client.qh"
10 #include "command/common.qh"
11 #include "command/getreplies.qh"
12 #include "command/sv_cmd.qh"
13 #include "command/vote.qh"
14 #include "g_hook.qh"
15 #include "ipban.qh"
16 #include "mapvoting.qh"
17 #include "mutators/mutators_include.qh"
18 #include "race.qh"
19 #include "scores.qh"
20 #include "secret.qh"
21 #include "teamplay.qh"
22 #include "waypointsprites.qh"
23 #include "weapons/weaponstats.qh"
24 #include "../common/buffs.qh"
25 #include "../common/constants.qh"
26 #include "../common/deathtypes.qh"
27 #include "../common/mapinfo.qh"
28 #include "../common/monsters/monsters.qh"
29 #include "../common/monsters/sv_monsters.qh"
30 #include "../common/notifications.qh"
31 #include "../common/playerstats.qh"
32 #include "../common/stats.qh"
33 #include "../common/teams.qh"
34 #include "../common/util.qh"
35 #include "../common/items/all.qh"
36 #include "../common/weapons/weapons.qh"
37
38 const float LATENCY_THINKRATE = 10;
39 .float latency_sum;
40 .float latency_cnt;
41 .float latency_time;
42 entity pingplreport;
43 void PingPLReport_Think()
44 {
45         float delta;
46         entity e;
47
48         delta = 3 / maxclients;
49         if(delta < sys_frametime)
50                 delta = 0;
51         self.nextthink = time + delta;
52
53         e = edict_num(self.cnt + 1);
54         if(IS_REAL_CLIENT(e))
55         {
56                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
57                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58                 WriteByte(MSG_BROADCAST, self.cnt);
59                 WriteShort(MSG_BROADCAST, max(1, e.ping));
60                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
61                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
62
63                 // record latency times for clients throughout the match so we can report it to playerstats
64                 if(time > (e.latency_time + LATENCY_THINKRATE))
65                 {
66                         e.latency_sum += e.ping;
67                         e.latency_cnt += 1;
68                         e.latency_time = time;
69                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
70                 }
71         }
72         else
73         {
74                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
75                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76                 WriteByte(MSG_BROADCAST, self.cnt);
77                 WriteShort(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79                 WriteByte(MSG_BROADCAST, 0);
80         }
81         self.cnt = (self.cnt + 1) % maxclients;
82 }
83 void PingPLReport_Spawn()
84 {
85         pingplreport = spawn();
86         pingplreport.classname = "pingplreport";
87         pingplreport.think = PingPLReport_Think;
88         pingplreport.nextthink = time;
89 }
90
91 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
92 string redirection_target;
93 float world_initialized;
94
95 string GetGametype();
96 void ShuffleMaplist();
97
98 void SetDefaultAlpha()
99 {
100         if(autocvar_g_running_guns)
101         {
102                 default_player_alpha = -1;
103                 default_weapon_alpha = +1;
104         }
105         else if(g_cloaked)
106         {
107                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
108                 default_weapon_alpha = default_player_alpha;
109         }
110         else
111         {
112                 default_player_alpha = autocvar_g_player_alpha;
113                 if(default_player_alpha == 0)
114                         default_player_alpha = 1;
115                 default_weapon_alpha = default_player_alpha;
116         }
117 }
118
119 void GotoFirstMap()
120 {
121         float n;
122         if(autocvar__sv_init)
123         {
124                 // cvar_set("_sv_init", "0");
125                 // we do NOT set this to 0 any more, so someone "accidentally" changing
126                 // to this "init" map on a dedicated server will cause no permanent
127                 // harm
128                 if(autocvar_g_maplist_shuffle)
129                         ShuffleMaplist();
130                 n = tokenizebyseparator(autocvar_g_maplist, " ");
131                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
132
133                 MapInfo_Enumerate();
134                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
135
136                 if(!DoNextMapOverride(1))
137                         GotoNextMap(1);
138
139                 return;
140         }
141
142         if(time < 5)
143         {
144                 self.nextthink = time;
145         }
146         else
147         {
148                 self.nextthink = time + 1;
149                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
150         }
151 }
152
153 void cvar_changes_init()
154 {
155         float h;
156         string k, v, d;
157         float n, i, adding, pureadding;
158
159         if(cvar_changes)
160                 strunzone(cvar_changes);
161         cvar_changes = string_null;
162         if(cvar_purechanges)
163                 strunzone(cvar_purechanges);
164         cvar_purechanges = string_null;
165         cvar_purechanges_count = 0;
166
167         h = buf_create();
168         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
169         n = buf_getsize(h);
170
171         adding = true;
172         pureadding = true;
173
174         for(i = 0; i < n; ++i)
175         {
176                 k = bufstr_get(h, i);
177
178 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
179 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
180 #define BADCVAR(p) if(k == p) continue
181
182                 // general excludes and namespaces for server admin used cvars
183                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
184
185                 // internal
186                 BADPREFIX("csqc_");
187                 BADPREFIX("cvar_check_");
188                 BADCVAR("gamecfg");
189                 BADCVAR("g_configversion");
190                 BADCVAR("g_maplist_index");
191                 BADCVAR("halflifebsp");
192                 BADPREFIX("sv_world");
193
194                 // client
195                 BADPREFIX("chase_");
196                 BADPREFIX("cl_");
197                 BADPREFIX("con_");
198                 BADPREFIX("scoreboard_");
199                 BADPREFIX("g_campaign");
200                 BADPREFIX("g_waypointsprite_");
201                 BADPREFIX("gl_");
202                 BADPREFIX("joy");
203                 BADPREFIX("hud_");
204                 BADPREFIX("m_");
205                 BADPREFIX("menu_");
206                 BADPREFIX("net_slist_");
207                 BADPREFIX("r_");
208                 BADPREFIX("sbar_");
209                 BADPREFIX("scr_");
210                 BADPREFIX("snd_");
211                 BADPREFIX("show");
212                 BADPREFIX("sensitivity");
213                 BADPREFIX("userbind");
214                 BADPREFIX("v_");
215                 BADPREFIX("vid_");
216                 BADPREFIX("crosshair");
217                 BADCVAR("mod_q3bsp_lightmapmergepower");
218                 BADCVAR("mod_q3bsp_nolightmaps");
219                 BADCVAR("fov");
220                 BADCVAR("mastervolume");
221                 BADCVAR("volume");
222                 BADCVAR("bgmvolume");
223
224                 // private
225                 BADCVAR("developer");
226                 BADCVAR("log_dest_udp");
227                 BADCVAR("net_address");
228                 BADCVAR("net_address_ipv6");
229                 BADCVAR("port");
230                 BADCVAR("savedgamecfg");
231                 BADCVAR("serverconfig");
232                 BADCVAR("sv_autoscreenshot");
233                 BADCVAR("sv_heartbeatperiod");
234                 BADCVAR("sv_vote_master_password");
235                 BADCVAR("sys_colortranslation");
236                 BADCVAR("sys_specialcharactertranslation");
237                 BADCVAR("timeformat");
238                 BADCVAR("timestamps");
239                 BADPREFIX("developer_");
240                 BADPREFIX("g_ban_");
241                 BADPREFIX("g_banned_list");
242                 BADPREFIX("g_chat_flood_");
243                 BADPREFIX("g_ghost_items");
244                 BADPREFIX("g_playerstats_");
245                 BADPREFIX("g_respawn_ghosts");
246                 BADPREFIX("g_voice_flood_");
247                 BADPREFIX("log_file");
248                 BADPREFIX("rcon_");
249                 BADPREFIX("sv_allowdownloads");
250                 BADPREFIX("sv_autodemo");
251                 BADPREFIX("sv_curl_");
252                 BADPREFIX("sv_eventlog");
253                 BADPREFIX("sv_logscores_");
254                 BADPREFIX("sv_master");
255                 BADPREFIX("sv_weaponstats_");
256                 BADPREFIX("sv_waypointsprite_");
257                 BADCVAR("rescan_pending");
258
259                 // these can contain player IDs, so better hide
260                 BADPREFIX("g_forced_team_");
261
262                 // mapinfo
263                 BADCVAR("fraglimit");
264                 BADCVAR("g_assault");
265                 BADCVAR("g_ca");
266                 BADCVAR("g_ca_teams");
267                 BADCVAR("g_ctf");
268                 BADCVAR("g_cts");
269                 BADCVAR("g_dm");
270                 BADCVAR("g_domination");
271                 BADCVAR("g_domination_default_teams");
272                 BADCVAR("g_freezetag");
273                 BADCVAR("g_freezetag_teams");
274                 BADCVAR("g_keepaway");
275                 BADCVAR("g_keyhunt");
276                 BADCVAR("g_keyhunt_teams");
277                 BADCVAR("g_lms");
278                 BADCVAR("g_nexball");
279                 BADCVAR("g_onslaught");
280                 BADCVAR("g_race");
281                 BADCVAR("g_race_qualifying_timelimit");
282                 BADCVAR("g_tdm");
283                 BADCVAR("g_tdm_teams");
284                 BADCVAR("leadlimit");
285                 BADCVAR("nextmap");
286                 BADCVAR("teamplay");
287                 BADCVAR("timelimit");
288
289                 // long
290                 BADCVAR("hostname");
291                 BADCVAR("g_maplist");
292                 BADCVAR("g_maplist_mostrecent");
293                 BADCVAR("sv_motd");
294
295                 v = cvar_string(k);
296                 d = cvar_defstring(k);
297                 if(v == d)
298                         continue;
299
300                 if(adding)
301                 {
302                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
303                         if(strlen(cvar_changes) > 16384)
304                         {
305                                 cvar_changes = "// too many settings have been changed to show them here\n";
306                                 adding = 0;
307                         }
308                 }
309
310                 // now check if the changes are actually gameplay relevant
311
312                 // does nothing visible
313                 BADCVAR("captureleadlimit_override");
314                 BADCVAR("g_balance_kill_delay");
315                 BADCVAR("g_ca_point_limit");
316                 BADCVAR("g_ca_point_leadlimit");
317                 BADCVAR("g_ctf_captimerecord_always");
318                 BADCVAR("g_ctf_flag_glowtrails");
319                 BADCVAR("g_ctf_flag_pickup_verbosename");
320                 BADCVAR("g_domination_point_leadlimit");
321                 BADCVAR("g_forced_respawn");
322                 BADCVAR("g_freezetag_point_limit");
323                 BADCVAR("g_freezetag_point_leadlimit");
324                 BADCVAR("g_keyhunt_point_leadlimit");
325                 BADPREFIX("g_mod_");
326                 BADCVAR("g_invasion_point_limit");
327                 BADCVAR("g_nexball_goalleadlimit");
328                 BADCVAR("g_tdm_point_limit");
329                 BADCVAR("g_tdm_point_leadlimit");
330                 BADCVAR("leadlimit_and_fraglimit");
331                 BADCVAR("leadlimit_override");
332                 BADCVAR("pausable");
333                 BADCVAR("sv_allow_fullbright");
334                 BADCVAR("sv_checkforpacketsduringsleep");
335                 BADCVAR("sv_fraginfo");
336                 BADCVAR("sv_timeout");
337                 BADPREFIX("sv_timeout_");
338                 BADPREFIX("crypto_");
339                 BADPREFIX("g_chat_");
340                 BADPREFIX("g_ctf_captimerecord_");
341                 BADPREFIX("g_maplist_votable_");
342                 BADPREFIX("net_");
343                 BADPREFIX("prvm_");
344                 BADPREFIX("skill_");
345                 BADPREFIX("sv_cullentities_");
346                 BADPREFIX("sv_fraginfo_");
347                 BADPREFIX("sv_maxidle_");
348                 BADPREFIX("sv_vote_");
349                 BADPREFIX("timelimit_");
350                 BADCVAR("gameversion");
351                 BADPREFIX("gameversion_");
352                 BADCVAR("sv_namechangetimer");
353
354                 // allowed changes to server admins (please sync this to server.cfg)
355                 // vi commands:
356                 //   :/"impure"/,$d
357                 //   :g!,^\/\/[^ /],d
358                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
359                 //   :%!sort
360                 // yes, this does contain some redundant stuff, don't really care
361                 BADCVAR("bot_config_file");
362                 BADCVAR("bot_number");
363                 BADCVAR("bot_prefix");
364                 BADCVAR("bot_suffix");
365                 BADCVAR("capturelimit_override");
366                 BADCVAR("fraglimit_override");
367                 BADCVAR("gametype");
368                 BADCVAR("g_antilag");
369                 BADCVAR("g_balance_teams");
370                 BADCVAR("g_balance_teams_prevent_imbalance");
371                 BADCVAR("g_balance_teams_scorefactor");
372                 BADCVAR("g_ban_sync_trusted_servers");
373                 BADCVAR("g_ban_sync_uri");
374                 BADCVAR("g_ca_teams_override");
375                 BADCVAR("g_ctf_ignore_frags");
376                 BADCVAR("g_domination_point_limit");
377                 BADCVAR("g_freezetag_teams_override");
378                 BADCVAR("g_friendlyfire");
379                 BADCVAR("g_fullbrightitems");
380                 BADCVAR("g_fullbrightplayers");
381                 BADCVAR("g_keyhunt_point_limit");
382                 BADCVAR("g_keyhunt_teams_override");
383                 BADCVAR("g_lms_lives_override");
384                 BADCVAR("g_maplist");
385                 BADCVAR("g_maplist_check_waypoints");
386                 BADCVAR("g_maplist_mostrecent_count");
387                 BADCVAR("g_maplist_shuffle");
388                 BADCVAR("g_maplist_votable");
389                 BADCVAR("g_maplist_votable_abstain");
390                 BADCVAR("g_maplist_votable_nodetail");
391                 BADCVAR("g_maplist_votable_suggestions");
392                 BADCVAR("g_maxplayers");
393                 BADCVAR("g_mirrordamage");
394                 BADCVAR("g_nexball_goallimit");
395                 BADCVAR("g_powerups");
396                 BADCVAR("g_start_delay");
397                 BADCVAR("g_warmup");
398                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
399                 BADCVAR("hostname");
400                 BADCVAR("log_file");
401                 BADCVAR("maxplayers");
402                 BADCVAR("minplayers");
403                 BADCVAR("net_address");
404                 BADCVAR("port");
405                 BADCVAR("rcon_password");
406                 BADCVAR("rcon_restricted_commands");
407                 BADCVAR("rcon_restricted_password");
408                 BADCVAR("skill");
409                 BADCVAR("sv_adminnick");
410                 BADCVAR("sv_autoscreenshot");
411                 BADCVAR("sv_autotaunt");
412                 BADCVAR("sv_curl_defaulturl");
413                 BADCVAR("sv_defaultcharacter");
414                 BADCVAR("sv_defaultplayercolors");
415                 BADCVAR("sv_defaultplayermodel");
416                 BADCVAR("sv_defaultplayerskin");
417                 BADCVAR("sv_maxidle");
418                 BADCVAR("sv_maxrate");
419                 BADCVAR("sv_motd");
420                 BADCVAR("sv_public");
421                 BADCVAR("sv_ready_restart");
422                 BADCVAR("sv_status_privacy");
423                 BADCVAR("sv_taunt");
424                 BADCVAR("sv_vote_call");
425                 BADCVAR("sv_vote_commands");
426                 BADCVAR("sv_vote_majority_factor");
427                 BADCVAR("sv_vote_master");
428                 BADCVAR("sv_vote_master_commands");
429                 BADCVAR("sv_vote_master_password");
430                 BADCVAR("sv_vote_simple_majority_factor");
431                 BADCVAR("teamplay_mode");
432                 BADCVAR("timelimit_override");
433                 BADCVAR("g_spawnshieldtime");
434                 BADPREFIX("g_warmup_");
435                 BADPREFIX("sv_ready_restart_");
436
437                 // mutators that announce themselves properly to the server browser
438                 BADCVAR("g_instagib");
439                 BADCVAR("g_new_toys");
440                 BADCVAR("g_nix");
441                 BADCVAR("g_grappling_hook");
442                 BADCVAR("g_jetpack");
443
444 #undef BADPREFIX
445 #undef BADCVAR
446
447                 if(pureadding)
448                 {
449                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
450                         if(strlen(cvar_purechanges) > 16384)
451                         {
452                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
453                                 pureadding = 0;
454                         }
455                 }
456                 ++cvar_purechanges_count;
457                 // WARNING: this variable is used for the server list
458                 // NEVER dare to skip this code!
459                 // Hacks to intentionally appearing as "pure server" even though you DO have
460                 // modified settings may be punished by removal from the server list.
461                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
462                 // though.
463         }
464         buf_del(h);
465         if(cvar_changes == "")
466                 cvar_changes = "// this server runs at default server settings\n";
467         else
468                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
469         cvar_changes = strzone(cvar_changes);
470         if(cvar_purechanges == "")
471                 cvar_purechanges = "// this server runs at default gameplay settings\n";
472         else
473                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
474         cvar_purechanges = strzone(cvar_purechanges);
475 }
476
477 void detect_maptype()
478 {
479 #if 0
480         vector o, v;
481         float i;
482
483         for (;;)
484         {
485                 o = world.mins;
486                 o.x += random() * (world.maxs.x - world.mins.x);
487                 o.y += random() * (world.maxs.y - world.mins.y);
488                 o.z += random() * (world.maxs.z - world.mins.z);
489
490                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
491                 if(trace_fraction == 1)
492                         continue;
493
494                 v = trace_endpos;
495
496                 for(i = 0; i < 64; i += 4)
497                 {
498                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
499         if(trace_fraction == 1)
500                 continue;
501                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
502                 }
503
504                 break;
505         }
506 #endif
507 }
508
509 entity randomseed;
510 float RandomSeed_Send(entity to, int sf)
511 {
512         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
513         WriteShort(MSG_ENTITY, self.cnt);
514         return true;
515 }
516 void RandomSeed_Think()
517 {
518         self.cnt = bound(0, floor(random() * 65536), 65535);
519         self.nextthink = time + 5;
520
521         self.SendFlags |= 1;
522 }
523 void RandomSeed_Spawn()
524 {
525         randomseed = spawn();
526         randomseed.think = RandomSeed_Think;
527         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
528
529         entity oldself;
530         oldself = self;
531         self = randomseed;
532         self.think(); // sets random seed and nextthink
533         self = oldself;
534 }
535
536 void spawnfunc___init_dedicated_server(void)
537 {
538         // handler for _init/_init map (only for dedicated server initialization)
539
540         world_initialized = -1; // don't complain
541         cvar = cvar_normal;
542         cvar_string = cvar_string_normal;
543         cvar_set = cvar_set_normal;
544
545         remove = remove_unsafely;
546
547         entity e;
548         e = spawn();
549         e.think = GotoFirstMap;
550         e.nextthink = time; // this is usually 1 at this point
551
552         e = spawn();
553         e.classname = "info_player_deathmatch"; // safeguard against player joining
554
555         self.classname = "worldspawn"; // safeguard against various stuff ;)
556
557         // needs to be done so early because of the constants they create
558         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
559         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
560         CALL_ACCUMULATED_FUNCTION(RegisterItems);
561         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
562         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
563         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
564         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
565
566         MapInfo_Enumerate();
567         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
568 }
569
570 void Map_MarkAsRecent(string m);
571 float world_already_spawned;
572 void Nagger_Init();
573 void ClientInit_Spawn();
574 void WeaponStats_Init();
575 void WeaponStats_Shutdown();
576 void spawnfunc_worldspawn (void)
577 {
578         float fd, l, j, n;
579         string s;
580
581         cvar = cvar_normal;
582         cvar_string = cvar_string_normal;
583         cvar_set = cvar_set_normal;
584
585         if(world_already_spawned)
586                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
587         world_already_spawned = true;
588
589         remove = remove_safely; // during spawning, watch what you remove!
590
591         cvar_changes_init(); // do this very early now so it REALLY matches the server config
592
593         compressShortVector_init();
594
595         entity head;
596         head = nextent(world);
597         maxclients = 0;
598         while(head)
599         {
600                 ++maxclients;
601                 head = nextent(head);
602         }
603
604         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
605
606         // needs to be done so early because of the constants they create
607         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
608         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
609         CALL_ACCUMULATED_FUNCTION(RegisterItems);
610         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
611         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
612         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
613         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
614
615         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
616
617         TemporaryDB = db_create();
618
619         // 0 normal
620         lightstyle(0, "m");
621
622         // 1 FLICKER (first variety)
623         lightstyle(1, "mmnmmommommnonmmonqnmmo");
624
625         // 2 SLOW STRONG PULSE
626         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
627
628         // 3 CANDLE (first variety)
629         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
630
631         // 4 FAST STROBE
632         lightstyle(4, "mamamamamama");
633
634         // 5 GENTLE PULSE 1
635         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
636
637         // 6 FLICKER (second variety)
638         lightstyle(6, "nmonqnmomnmomomno");
639
640         // 7 CANDLE (second variety)
641         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
642
643         // 8 CANDLE (third variety)
644         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
645
646         // 9 SLOW STROBE (fourth variety)
647         lightstyle(9, "aaaaaaaazzzzzzzz");
648
649         // 10 FLUORESCENT FLICKER
650         lightstyle(10, "mmamammmmammamamaaamammma");
651
652         // 11 SLOW PULSE NOT FADE TO BLACK
653         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
654
655         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
656
657         // 63 testing
658         lightstyle(63, "a");
659
660         if(autocvar_g_campaign)
661                 CampaignPreInit();
662
663         Map_MarkAsRecent(mapname);
664
665         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
666
667         precache_model ("null"); // we need this one before InitGameplayMode
668         InitGameplayMode();
669         readlevelcvars();
670         GrappleHookInit();
671
672         player_count = 0;
673         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
674         if(bot_waypoints_for_items == 1)
675                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
676                         bot_waypoints_for_items = 0;
677
678         precache();
679
680         WaypointSprite_Init();
681
682         GameLogInit(); // prepare everything
683         // NOTE for matchid:
684         // changing the logic generating it is okay. But:
685         // it HAS to stay <= 64 chars
686         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
687         if(autocvar_sv_eventlog)
688         {
689                 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
690                 matchid = strzone(s);
691
692                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
693                 s = ":gameinfo:mutators:LIST";
694
695                 ret_string = s;
696                 MUTATOR_CALLHOOK(BuildMutatorsString);
697                 s = ret_string;
698
699                 // simple, probably not good in the mutator system
700                 if(autocvar_g_grappling_hook)
701                         s = strcat(s, ":grappling_hook");
702
703                 // initialiation stuff, not good in the mutator system
704                 if(!autocvar_g_use_ammunition)
705                         s = strcat(s, ":no_use_ammunition");
706
707                 // initialiation stuff, not good in the mutator system
708                 if(autocvar_g_pickup_items == 0)
709                         s = strcat(s, ":no_pickup_items");
710                 if(autocvar_g_pickup_items > 0)
711                         s = strcat(s, ":pickup_items");
712
713                 // initialiation stuff, not good in the mutator system
714                 if(autocvar_g_weaponarena != "0")
715                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
716
717                 // TODO to mutator system
718                 if(autocvar_g_norecoil)
719                         s = strcat(s, ":norecoil");
720
721                 // TODO to mutator system
722                 if(autocvar_g_powerups == 0)
723                         s = strcat(s, ":no_powerups");
724                 if(autocvar_g_powerups > 0)
725                         s = strcat(s, ":powerups");
726
727                 GameLogEcho(s);
728                 GameLogEcho(":gameinfo:end");
729         }
730         else
731                 matchid = strzone(ftos(random()));
732
733         cvar_set("nextmap", "");
734
735         SetDefaultAlpha();
736
737         if(autocvar_g_campaign)
738                 CampaignPostInit();
739
740         Ban_LoadBans();
741
742         MapInfo_Enumerate();
743         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
744
745         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
746         {
747                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
748                 if(fd != -1)
749                 {
750                         while((s = fgets(fd)))
751                         {
752                                 l = tokenize_console(s);
753                                 if(l < 2)
754                                         continue;
755                                 if(argv(0) == "cd")
756                                 {
757                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
758                                         print("  cdtrack ", argv(2), "\n");
759                                 }
760                                 else if(argv(0) == "fog")
761                                 {
762                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
763                                         print("  \"fog\" \"", s, "\"\n");
764                                 }
765                                 else if(argv(0) == "set")
766                                 {
767                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
768                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
769                                 }
770                                 else if(argv(0) != "//")
771                                 {
772                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
773                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
774                                 }
775                         }
776                         fclose(fd);
777                 }
778         }
779
780         WeaponStats_Init();
781
782         WepSet_AddStat();
783         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
784         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
785         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
786         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
787         addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
788         Nagger_Init();
789
790         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
791         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
792         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
793         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
794         addstat(STAT_FUEL, AS_INT, ammo_fuel);
795         addstat(STAT_PLASMA, AS_INT, ammo_plasma);
796         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
797         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
798         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
799         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
800         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
801         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
802         addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
803         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
804         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
805
806         addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
807         addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
808
809         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
810
811         addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
812
813         // freeze attacks
814         addstat(STAT_FROZEN, AS_INT, frozen);
815         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
816
817         // g_movementspeed hack
818         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
819         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
820         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
821         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
822
823         // secrets
824         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
825         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
826
827         // monsters
828         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
829         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
830
831         // misc
832         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
833
834         next_pingtime = time + 5;
835
836         detect_maptype();
837
838         // set up information replies for clients and server to use
839         maplist_reply = strzone(getmaplist());
840         lsmaps_reply = strzone(getlsmaps());
841         monsterlist_reply = strzone(getmonsterlist());
842         for(int i = 0; i < 10; ++i)
843         {
844                 s = getrecords(i);
845                 if (s)
846                         records_reply[i] = strzone(s);
847         }
848         ladder_reply = strzone(getladder());
849         rankings_reply = strzone(getrankings());
850
851         // begin other init
852         ClientInit_Spawn();
853         RandomSeed_Spawn();
854         PingPLReport_Spawn();
855
856         CheatInit();
857
858         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
859
860         // fill sv_curl_serverpackages from .serverpackage files
861         if(autocvar_sv_curl_serverpackages_auto)
862         {
863                 s = "";
864                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
865                 for(int i = 0; i < n; ++i)
866                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
867                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
868                                 s = strcat(s, " ", argv(i));
869                 fd = search_begin("*-serverpackage.txt", true, false);
870                 if(fd >= 0)
871                 {
872                         j = search_getsize(fd);
873                         for(int i = 0; i < j; ++i)
874                                 s = strcat(s, " ", search_getfilename(fd, i));
875                         search_end(fd);
876                 }
877                 fd = search_begin("*.serverpackage", true, false);
878                 if(fd >= 0)
879                 {
880                         j = search_getsize(fd);
881                         for(int i = 0; i < j; ++i)
882                                 s = strcat(s, " ", search_getfilename(fd, i));
883                         search_end(fd);
884                 }
885                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
886         }
887
888         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
889         modname = "Xonotic";
890         // physics/balance/config changes that count as mod
891         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
892                 modname = cvar_string("g_mod_physics");
893         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
894                 modname = cvar_string("g_mod_balance");
895         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
896                 modname = cvar_string("g_mod_config");
897         // extra mutators that deserve to count as mod
898         MUTATOR_CALLHOOK(SetModname);
899
900         // save it for later
901         modname = strzone(modname);
902
903         WinningConditionHelper(); // set worldstatus
904
905         world_initialized = 1;
906 }
907
908 void spawnfunc_light (void)
909 {
910         //makestatic (self); // Who the f___ did that?
911         remove(self);
912 }
913
914 string GetGametype()
915 {
916         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
917 }
918
919 string GetMapname()
920 {
921         return mapname;
922 }
923
924 float Map_Count, Map_Current;
925 string Map_Current_Name;
926
927 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
928 float GetMaplistPosition()
929 {
930         float pos, idx;
931         string map;
932
933         map = GetMapname();
934         idx = autocvar_g_maplist_index;
935
936         if(idx >= 0)
937                 if(idx < Map_Count)
938                         if(map == argv(idx))
939                                 return idx;
940
941         for(pos = 0; pos < Map_Count; ++pos)
942                 if(map == argv(pos))
943                         return pos;
944
945         // resume normal maplist rotation if current map is not in g_maplist
946         return idx;
947 }
948
949 float MapHasRightSize(string map)
950 {
951         float fh;
952         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
953         if(autocvar_g_maplist_check_waypoints)
954         {
955                 dprint("checkwp "); dprint(map);
956                 if(!fexists(strcat("maps/", map, ".waypoints")))
957                 {
958                         dprint(": no waypoints\n");
959                         return false;
960                 }
961                 dprint(": has waypoints\n");
962         }
963
964         // open map size restriction file
965         dprint("opensize "); dprint(map);
966         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
967         if(fh >= 0)
968         {
969                 float mapmin, mapmax;
970                 dprint(": ok, ");
971                 mapmin = stof(fgets(fh));
972                 mapmax = stof(fgets(fh));
973                 fclose(fh);
974                 if(player_count < mapmin)
975                 {
976                         dprint("not enough\n");
977                         return false;
978                 }
979                 if(player_count > mapmax)
980                 {
981                         dprint("too many\n");
982                         return false;
983                 }
984                 dprint("right size\n");
985                 return true;
986         }
987         dprint(": not found\n");
988         return true;
989 }
990
991 string Map_Filename(float position)
992 {
993         return strcat("maps/", argv(position), ".bsp");
994 }
995
996 string strwords(string s, float w)
997 {
998         float endpos;
999         for(endpos = 0; w && endpos >= 0; --w)
1000                 endpos = strstrofs(s, " ", endpos + 1);
1001         if(endpos < 0)
1002                 return s;
1003         else
1004                 return substring(s, 0, endpos);
1005 }
1006
1007 float strhasword(string s, string w)
1008 {
1009         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1010 }
1011
1012 void Map_MarkAsRecent(string m)
1013 {
1014         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1015 }
1016
1017 float Map_IsRecent(string m)
1018 {
1019         return strhasword(autocvar_g_maplist_mostrecent, m);
1020 }
1021
1022 float Map_Check(float position, float pass)
1023 {
1024         string filename;
1025         string map_next;
1026         map_next = argv(position);
1027         if(pass <= 1)
1028         {
1029                 if(Map_IsRecent(map_next))
1030                         return 0;
1031         }
1032         filename = Map_Filename(position);
1033         if(MapInfo_CheckMap(map_next))
1034         {
1035                 if(pass == 2)
1036                         return 1;
1037                 if(MapHasRightSize(map_next))
1038                         return 1;
1039                 return 0;
1040         }
1041         else
1042                 dprint( "Couldn't select '", filename, "'..\n" );
1043
1044         return 0;
1045 }
1046
1047 void Map_Goto_SetStr(string nextmapname)
1048 {
1049         if(getmapname_stored != "")
1050                 strunzone(getmapname_stored);
1051         if(nextmapname == "")
1052                 getmapname_stored = "";
1053         else
1054                 getmapname_stored = strzone(nextmapname);
1055 }
1056
1057 void Map_Goto_SetFloat(float position)
1058 {
1059         cvar_set("g_maplist_index", ftos(position));
1060         Map_Goto_SetStr(argv(position));
1061 }
1062
1063 void Map_Goto(float reinit)
1064 {
1065         MapInfo_LoadMap(getmapname_stored, reinit);
1066 }
1067
1068 // return codes of map selectors:
1069 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1070 //   -2 = permanent failure
1071 float() MaplistMethod_Iterate = // usual method
1072 {
1073         float pass, i;
1074
1075         dprint("Trying MaplistMethod_Iterate\n");
1076
1077         for(pass = 1; pass <= 2; ++pass)
1078         {
1079                 for(i = 1; i < Map_Count; ++i)
1080                 {
1081                         float mapindex;
1082                         mapindex = (i + Map_Current) % Map_Count;
1083                         if(Map_Check(mapindex, pass))
1084                                 return mapindex;
1085                 }
1086         }
1087         return -1;
1088 }
1089
1090 float() MaplistMethod_Repeat = // fallback method
1091 {
1092         dprint("Trying MaplistMethod_Repeat\n");
1093
1094         if(Map_Check(Map_Current, 2))
1095                 return Map_Current;
1096         return -2;
1097 }
1098
1099 float() MaplistMethod_Random = // random map selection
1100 {
1101         float i, imax;
1102
1103         dprint("Trying MaplistMethod_Random\n");
1104
1105         imax = 42;
1106
1107         for(i = 0; i <= imax; ++i)
1108         {
1109                 float mapindex;
1110                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1111                 if(Map_Check(mapindex, 1))
1112                         return mapindex;
1113         }
1114         return -1;
1115 }
1116
1117 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1118 // the exponent sets a bias on the map selection:
1119 // the higher the exponent, the less likely "shortly repeated" same maps are
1120 {
1121         float i, j, imax, insertpos;
1122
1123         dprint("Trying MaplistMethod_Shuffle\n");
1124
1125         imax = 42;
1126
1127         for(i = 0; i <= imax; ++i)
1128         {
1129                 string newlist;
1130
1131                 // now reinsert this at another position
1132                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1133                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1134                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1135                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1136
1137                 // insert the current map there
1138                 newlist = "";
1139                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1140                         newlist = strcat(newlist, " ", argv(j));
1141                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1142                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1143                         newlist = strcat(newlist, " ", argv(j));
1144                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1145                 cvar_set("g_maplist", newlist);
1146                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1147
1148                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1149                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1150                 if(Map_Check(Map_Current, 1))
1151                         return Map_Current;
1152         }
1153         return -1;
1154 }
1155
1156 void Maplist_Init()
1157 {
1158         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1159         float i;
1160         for (i = 0; i < Map_Count; ++i)
1161                 if (Map_Check(i, 2))
1162                         break;
1163         if (i == Map_Count)
1164         {
1165                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1166                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1167                 if(autocvar_g_maplist_shuffle)
1168                         ShuffleMaplist();
1169                 localcmd("\nmenu_cmd sync\n");
1170                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1171         }
1172         if(Map_Count == 0)
1173                 error("empty maplist, cannot select a new map");
1174         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1175
1176         if(Map_Current_Name)
1177                 strunzone(Map_Current_Name);
1178         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1179         // this may or may not be correct, but who cares, in the worst case a map
1180         // isn't chosen in the first pass that should have been
1181 }
1182
1183 string GetNextMap()
1184 {
1185         float nextMap;
1186
1187         Maplist_Init();
1188         nextMap = -1;
1189
1190         if(nextMap == -1)
1191                 if(autocvar_g_maplist_shuffle > 0)
1192                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1193
1194         if(nextMap == -1)
1195                 if(autocvar_g_maplist_selectrandom)
1196                         nextMap = MaplistMethod_Random();
1197
1198         if(nextMap == -1)
1199                 nextMap = MaplistMethod_Iterate();
1200
1201         if(nextMap == -1)
1202                 nextMap = MaplistMethod_Repeat();
1203
1204         if(nextMap >= 0)
1205         {
1206                 Map_Goto_SetFloat(nextMap);
1207                 return getmapname_stored;
1208         }
1209
1210         return "";
1211 }
1212
1213 float DoNextMapOverride(float reinit)
1214 {
1215         if(autocvar_g_campaign)
1216         {
1217                 CampaignPostIntermission();
1218                 alreadychangedlevel = true;
1219                 return true;
1220         }
1221         if(autocvar_quit_when_empty)
1222         {
1223                 if(player_count <= currentbots)
1224                 {
1225                         localcmd("quit\n");
1226                         alreadychangedlevel = true;
1227                         return true;
1228                 }
1229         }
1230         if(autocvar_quit_and_redirect != "")
1231         {
1232                 redirection_target = strzone(autocvar_quit_and_redirect);
1233                 alreadychangedlevel = true;
1234                 return true;
1235         }
1236         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1237         {
1238                 localcmd("restart\n");
1239                 alreadychangedlevel = true;
1240                 return true;
1241         }
1242         if(autocvar_nextmap != "")
1243         {
1244                 string m;
1245                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1246                 cvar_set("nextmap",m);
1247
1248                 if(!m || gametypevote)
1249                         return false;
1250                 if(autocvar_sv_vote_gametype)
1251                 {
1252                         Map_Goto_SetStr(m);
1253                         return false;
1254                 }
1255
1256                 if(MapInfo_CheckMap(m))
1257                 {
1258                         Map_Goto_SetStr(m);
1259                         Map_Goto(reinit);
1260                         alreadychangedlevel = true;
1261                         return true;
1262                 }
1263         }
1264         if(!reinit && autocvar_lastlevel)
1265         {
1266                 cvar_settemp_restore();
1267                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1268                 alreadychangedlevel = true;
1269                 return true;
1270         }
1271         return false;
1272 }
1273
1274 void GotoNextMap(float reinit)
1275 {
1276         //string nextmap;
1277         //float n, nummaps;
1278         //string s;
1279         if (alreadychangedlevel)
1280                 return;
1281         alreadychangedlevel = true;
1282
1283         string nextMap;
1284
1285         nextMap = GetNextMap();
1286         if(nextMap == "")
1287                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1288         Map_Goto(reinit);
1289 }
1290
1291
1292 /*
1293 ============
1294 IntermissionThink
1295
1296 When the player presses attack or jump, change to the next level
1297 ============
1298 */
1299 .float autoscreenshot;
1300 void IntermissionThink()
1301 {
1302         FixIntermissionClient(self);
1303
1304         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1305         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1306
1307         if( (server_screenshot || client_screenshot)
1308                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1309         {
1310                 self.autoscreenshot = -1;
1311                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1312                 return;
1313         }
1314
1315         if (time < intermission_exittime)
1316                 return;
1317
1318         if(!mapvote_initialized)
1319                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1320                         return;
1321
1322         MapVote_Start();
1323 }
1324
1325 /*
1326 ============
1327 FindIntermission
1328
1329 Returns the entity to view from
1330 ============
1331 */
1332 /*
1333 entity FindIntermission()
1334 {
1335         local   entity spot;
1336         local   float cyc;
1337
1338 // look for info_intermission first
1339         spot = find (world, classname, "info_intermission");
1340         if (spot)
1341         {       // pick a random one
1342                 cyc = random() * 4;
1343                 while (cyc > 1)
1344                 {
1345                         spot = find (spot, classname, "info_intermission");
1346                         if (!spot)
1347                                 spot = find (spot, classname, "info_intermission");
1348                         cyc = cyc - 1;
1349                 }
1350                 return spot;
1351         }
1352
1353 // then look for the start position
1354         spot = find (world, classname, "info_player_start");
1355         if (spot)
1356                 return spot;
1357
1358 // testinfo_player_start is only found in regioned levels
1359         spot = find (world, classname, "testplayerstart");
1360         if (spot)
1361                 return spot;
1362
1363 // then look for the start position
1364         spot = find (world, classname, "info_player_deathmatch");
1365         if (spot)
1366                 return spot;
1367
1368         //objerror ("FindIntermission: no spot");
1369         return world;
1370 }
1371 */
1372
1373 /*
1374 ===============================================================================
1375
1376 RULES
1377
1378 ===============================================================================
1379 */
1380
1381 void DumpStats(float final)
1382 {
1383         float file;
1384         string s;
1385         float to_console;
1386         float to_eventlog;
1387         float to_file;
1388         float i;
1389
1390         to_console = autocvar_sv_logscores_console;
1391         to_eventlog = autocvar_sv_eventlog;
1392         to_file = autocvar_sv_logscores_file;
1393
1394         if(!final)
1395         {
1396                 to_console = true; // always print printstats replies
1397                 to_eventlog = false; // but never print them to the event log
1398         }
1399
1400         if(to_eventlog)
1401                 if(autocvar_sv_eventlog_console)
1402                         to_console = false; // otherwise we get the output twice
1403
1404         if(final)
1405                 s = ":scores:";
1406         else
1407                 s = ":status:";
1408         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1409
1410         if(to_console)
1411                 print(s, "\n");
1412         if(to_eventlog)
1413                 GameLogEcho(s);
1414
1415         file = -1;
1416         if(to_file)
1417         {
1418                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1419                 if(file == -1)
1420                         to_file = false;
1421                 else
1422                         fputs(file, strcat(s, "\n"));
1423         }
1424
1425         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1426         if(to_console)
1427                 print(s, "\n");
1428         if(to_eventlog)
1429                 GameLogEcho(s);
1430         if(to_file)
1431                 fputs(file, strcat(s, "\n"));
1432
1433         FOR_EACH_CLIENT(other)
1434         {
1435                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1436                 {
1437                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1438                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1439                         if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1440                                 s = strcat(s, ftos(other.team), ":");
1441                         else
1442                                 s = strcat(s, "spectator:");
1443
1444                         if(to_console)
1445                                 print(s, other.netname, "\n");
1446                         if(to_eventlog)
1447                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1448                         if(to_file)
1449                                 fputs(file, strcat(s, other.netname, "\n"));
1450                 }
1451         }
1452
1453         if(teamplay)
1454         {
1455                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1456                 if(to_console)
1457                         print(s, "\n");
1458                 if(to_eventlog)
1459                         GameLogEcho(s);
1460                 if(to_file)
1461                         fputs(file, strcat(s, "\n"));
1462
1463                 for(i = 1; i < 16; ++i)
1464                 {
1465                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1466                         s = strcat(s, ":", ftos(i));
1467                         if(to_console)
1468                                 print(s, "\n");
1469                         if(to_eventlog)
1470                                 GameLogEcho(s);
1471                         if(to_file)
1472                                 fputs(file, strcat(s, "\n"));
1473                 }
1474         }
1475
1476         if(to_console)
1477                 print(":end\n");
1478         if(to_eventlog)
1479                 GameLogEcho(":end");
1480         if(to_file)
1481         {
1482                 fputs(file, ":end\n");
1483                 fclose(file);
1484         }
1485 }
1486
1487 void FixIntermissionClient(entity e)
1488 {
1489         string s;
1490         if(!e.autoscreenshot) // initial call
1491         {
1492                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1493                 e.health = -2342;
1494                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1495                 e.solid = SOLID_NOT;
1496                 e.movetype = MOVETYPE_NONE;
1497                 e.takedamage = DAMAGE_NO;
1498                 if(e.weaponentity)
1499                 {
1500                         e.weaponentity.effects = EF_NODRAW;
1501                         if (e.weaponentity.weaponentity)
1502                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1503                 }
1504                 if(IS_REAL_CLIENT(e))
1505                 {
1506                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1507                         s = autocvar_sv_intermission_cdtrack;
1508                         if(s != "")
1509                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1510                         msg_entity = e;
1511                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1512                 }
1513         }
1514 }
1515
1516 /*
1517 go to the next level for deathmatch
1518 only called if a time or frag limit has expired
1519 */
1520 void NextLevel()
1521 {
1522         gameover = true;
1523
1524         intermission_running = 1;
1525
1526 // enforce a wait time before allowing changelevel
1527         if(player_count > 0)
1528                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1529         else
1530                 intermission_exittime = -1;
1531
1532         /*
1533         WriteByte (MSG_ALL, SVC_CDTRACK);
1534         WriteByte (MSG_ALL, 3);
1535         WriteByte (MSG_ALL, 3);
1536         // done in FixIntermission
1537         */
1538
1539         //pos = FindIntermission ();
1540
1541         VoteReset();
1542
1543         DumpStats(true);
1544
1545         // send statistics
1546         PlayerStats_GameReport(true);
1547         WeaponStats_Shutdown();
1548
1549         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1550
1551         if(autocvar_sv_eventlog)
1552                 GameLogEcho(":gameover");
1553
1554         GameLogClose();
1555
1556         FOR_EACH_PLAYER(other) {
1557                 FixIntermissionClient(other);
1558                 if(other.winning)
1559                         bprint(other.netname, " ^7wins.\n");
1560         }
1561
1562         if(autocvar_g_campaign)
1563                 CampaignPreIntermission();
1564
1565         MUTATOR_CALLHOOK(MatchEnd);
1566
1567         localcmd("\nsv_hook_gameend\n");
1568 }
1569
1570 /*
1571 ============
1572 CheckRules_Player
1573
1574 Exit deathmatch games upon conditions
1575 ============
1576 */
1577 void CheckRules_Player()
1578 {
1579         if (gameover)   // someone else quit the game already
1580                 return;
1581
1582         if(self.deadflag == DEAD_NO)
1583                 self.play_time += frametime;
1584
1585         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1586         //   (div0: and that in CheckRules_World please)
1587 }
1588
1589
1590 float InitiateSuddenDeath()
1591 {
1592         // Check first whether normal overtimes could be added before initiating suddendeath mode
1593         // - for this timelimit_overtime needs to be >0 of course
1594         // - also check the winning condition calculated in the previous frame and only add normal overtime
1595         //   again, if at the point at which timelimit would be extended again, still no winner was found
1596         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1597         {
1598                 return 1; // need to call InitiateOvertime later
1599         }
1600         else
1601         {
1602                 if(!checkrules_suddendeathend)
1603                 {
1604                         if(autocvar_g_campaign)
1605                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1606                         else
1607                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1608                         if(g_race && !g_race_qualifying)
1609                                 race_StartCompleting();
1610                 }
1611                 return 0;
1612         }
1613 }
1614
1615 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1616 {
1617         ++checkrules_overtimesadded;
1618         //add one more overtime by simply extending the timelimit
1619         float tl;
1620         tl = autocvar_timelimit;
1621         tl += autocvar_timelimit_overtime;
1622         cvar_set("timelimit", ftos(tl));
1623
1624         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1625 }
1626
1627 float GetWinningCode(float fraglimitreached, float equality)
1628 {
1629         if(autocvar_g_campaign == 1)
1630                 if(fraglimitreached)
1631                         return WINNING_YES;
1632                 else
1633                         return WINNING_NO;
1634
1635         else
1636                 if(equality)
1637                         if(fraglimitreached)
1638                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1639                         else
1640                                 return WINNING_NEVER;
1641                 else
1642                         if(fraglimitreached)
1643                                 return WINNING_YES;
1644                         else
1645                                 return WINNING_NO;
1646 }
1647
1648 // set the .winning flag for exactly those players with a given field value
1649 void SetWinners(.float field, float value)
1650 {
1651         entity head;
1652         FOR_EACH_PLAYER(head)
1653                 head.winning = (head.(field) == value);
1654 }
1655
1656 // set the .winning flag for those players with a given field value
1657 void AddWinners(.float field, float value)
1658 {
1659         entity head;
1660         FOR_EACH_PLAYER(head)
1661                 if (head.(field) == value)
1662                         head.winning = 1;
1663 }
1664
1665 // clear the .winning flags
1666 void ClearWinners(void)
1667 {
1668         entity head;
1669         FOR_EACH_PLAYER(head)
1670                 head.winning = 0;
1671 }
1672
1673 // Onslaught winning condition:
1674 // game terminates if only one team has a working generator (or none)
1675 float WinningCondition_Onslaught()
1676 {
1677         entity head;
1678         float t1, t2, t3, t4;
1679
1680         WinningConditionHelper(); // set worldstatus
1681
1682         if(warmup_stage)
1683                 return WINNING_NO;
1684
1685         // first check if the game has ended
1686         t1 = t2 = t3 = t4 = 0;
1687         head = find(world, classname, "onslaught_generator");
1688         while (head)
1689         {
1690                 if (head.health > 0)
1691                 {
1692                         if (head.team == NUM_TEAM_1) t1 = 1;
1693                         if (head.team == NUM_TEAM_2) t2 = 1;
1694                         if (head.team == NUM_TEAM_3) t3 = 1;
1695                         if (head.team == NUM_TEAM_4) t4 = 1;
1696                 }
1697                 head = find(head, classname, "onslaught_generator");
1698         }
1699         if (t1 + t2 + t3 + t4 < 2)
1700         {
1701                 // game over, only one team remains (or none)
1702                 ClearWinners();
1703                 if (t1) SetWinners(team, NUM_TEAM_1);
1704                 if (t2) SetWinners(team, NUM_TEAM_2);
1705                 if (t3) SetWinners(team, NUM_TEAM_3);
1706                 if (t4) SetWinners(team, NUM_TEAM_4);
1707                 dprint("Have a winner, ending game.\n");
1708                 return WINNING_YES;
1709         }
1710
1711         // Two or more teams remain
1712         return WINNING_NO;
1713 }
1714
1715 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1716 // they win. Otherwise the defending team wins once the timelimit passes.
1717 void assault_new_round();
1718 float WinningCondition_Assault()
1719 {
1720         float status;
1721
1722         WinningConditionHelper(); // set worldstatus
1723
1724         status = WINNING_NO;
1725         // as the timelimit has not yet passed just assume the defending team will win
1726         if(assault_attacker_team == NUM_TEAM_1)
1727         {
1728                 SetWinners(team, NUM_TEAM_2);
1729         }
1730         else
1731         {
1732                 SetWinners(team, NUM_TEAM_1);
1733         }
1734
1735         entity ent;
1736         ent = find(world, classname, "target_assault_roundend");
1737         if(ent)
1738         {
1739                 if(ent.winning) // round end has been triggered by attacking team
1740                 {
1741                         bprint("ASSAULT: round completed...\n");
1742                         SetWinners(team, assault_attacker_team);
1743
1744                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1745
1746                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1747                         {
1748                                 status = WINNING_YES;
1749                         }
1750                         else
1751                         {
1752                                 entity oldself;
1753                                 oldself = self;
1754                                 self = ent;
1755                                 assault_new_round();
1756                                 self = oldself;
1757                         }
1758                 }
1759         }
1760
1761         return status;
1762 }
1763
1764 // LMS winning condition: game terminates if and only if there's at most one
1765 // one player who's living lives. Top two scores being equal cancels the time
1766 // limit.
1767 float WinningCondition_LMS()
1768 {
1769         entity head, head2;
1770         float have_player;
1771         float have_players;
1772         float l;
1773
1774         have_player = false;
1775         have_players = false;
1776         l = LMS_NewPlayerLives();
1777
1778         head = find(world, classname, "player");
1779         if(head)
1780                 have_player = true;
1781         head2 = find(head, classname, "player");
1782         if(head2)
1783                 have_players = true;
1784
1785         if(have_player)
1786         {
1787                 // we have at least one player
1788                 if(have_players)
1789                 {
1790                         // two or more active players - continue with the game
1791                 }
1792                 else
1793                 {
1794                         // exactly one player?
1795
1796                         ClearWinners();
1797                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1798
1799                         if(l)
1800                         {
1801                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1802                                 return WINNING_NO;
1803                         }
1804                         else
1805                         {
1806                                 // a winner!
1807                                 // and assign him his first place
1808                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1809                                 return WINNING_YES;
1810                         }
1811                 }
1812         }
1813         else
1814         {
1815                 // nobody is playing at all...
1816                 if(l)
1817                 {
1818                         // wait for players...
1819                 }
1820                 else
1821                 {
1822                         // SNAFU (maybe a draw game?)
1823                         ClearWinners();
1824                         dprint("No players, ending game.\n");
1825                         return WINNING_YES;
1826                 }
1827         }
1828
1829         // When we get here, we have at least two players who are actually LIVING,
1830         // now check if the top two players have equal score.
1831         WinningConditionHelper();
1832
1833         ClearWinners();
1834         if(WinningConditionHelper_winner)
1835                 WinningConditionHelper_winner.winning = true;
1836         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1837                 return WINNING_NEVER;
1838
1839         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1840         return WINNING_NO;
1841 }
1842
1843 void ShuffleMaplist()
1844 {
1845         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1846 }
1847
1848 float leaderfrags;
1849 float WinningCondition_Scores(float limit, float leadlimit)
1850 {
1851         float limitreached;
1852
1853         // TODO make everything use THIS winning condition (except LMS)
1854         WinningConditionHelper();
1855
1856         if(teamplay)
1857         {
1858                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1859                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1860                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1861                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1862         }
1863
1864         ClearWinners();
1865         if(WinningConditionHelper_winner)
1866                 WinningConditionHelper_winner.winning = 1;
1867         if(WinningConditionHelper_winnerteam >= 0)
1868                 SetWinners(team, WinningConditionHelper_winnerteam);
1869
1870         if(WinningConditionHelper_lowerisbetter)
1871         {
1872                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1873                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1874                 limit = -limit;
1875         }
1876
1877         if(WinningConditionHelper_zeroisworst)
1878                 leadlimit = 0; // not supported in this mode
1879
1880         if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1881         // these modes always score in increments of 1, thus this makes sense
1882         {
1883                 if(leaderfrags != WinningConditionHelper_topscore)
1884                 {
1885                         leaderfrags = WinningConditionHelper_topscore;
1886
1887                         if (limit)
1888                         if (leaderfrags == limit - 1)
1889                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1890                         else if (leaderfrags == limit - 2)
1891                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1892                         else if (leaderfrags == limit - 3)
1893                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1894                 }
1895         }
1896
1897         limitreached = false;
1898         if(limit)
1899                 if(WinningConditionHelper_topscore >= limit)
1900                         limitreached = true;
1901         if(leadlimit)
1902         {
1903                 float leadlimitreached;
1904                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1905                 if(autocvar_leadlimit_and_fraglimit)
1906                         limitreached = (limitreached && leadlimitreached);
1907                 else
1908                         limitreached = (limitreached || leadlimitreached);
1909         }
1910
1911         if(limit)
1912                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1913
1914         return GetWinningCode(
1915                 WinningConditionHelper_topscore && limitreached,
1916                 WinningConditionHelper_equality
1917         );
1918 }
1919
1920 float WinningCondition_Race(float fraglimit)
1921 {
1922         float wc;
1923         entity p;
1924         float n, c;
1925
1926         n = 0;
1927         c = 0;
1928         FOR_EACH_PLAYER(p)
1929         {
1930                 ++n;
1931                 if(p.race_completed)
1932                         ++c;
1933         }
1934         if(n && (n == c))
1935                 return WINNING_YES;
1936         wc = WinningCondition_Scores(fraglimit, 0);
1937
1938         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1939         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1940         // do NOT support equality when the laps are all raced!
1941                 return WINNING_STARTSUDDENDEATHOVERTIME;
1942         else
1943                 return WINNING_NEVER;
1944 }
1945
1946 float WinningCondition_QualifyingThenRace(float limit)
1947 {
1948         float wc;
1949         wc = WinningCondition_Scores(limit, 0);
1950
1951         // NEVER initiate overtime
1952         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1953         {
1954                 return WINNING_YES;
1955         }
1956
1957         return wc;
1958 }
1959
1960 float WinningCondition_RanOutOfSpawns()
1961 {
1962         entity head;
1963
1964         if(have_team_spawns <= 0)
1965                 return WINNING_NO;
1966
1967         if(!autocvar_g_spawn_useallspawns)
1968                 return WINNING_NO;
1969
1970         if(!some_spawn_has_been_used)
1971                 return WINNING_NO;
1972
1973         team1_score = team2_score = team3_score = team4_score = 0;
1974
1975         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1976         {
1977                 if(head.team == NUM_TEAM_1)
1978                         team1_score = 1;
1979                 else if(head.team == NUM_TEAM_2)
1980                         team2_score = 1;
1981                 else if(head.team == NUM_TEAM_3)
1982                         team3_score = 1;
1983                 else if(head.team == NUM_TEAM_4)
1984                         team4_score = 1;
1985         }
1986
1987         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1988         {
1989                 if(head.team == NUM_TEAM_1)
1990                         team1_score = 1;
1991                 else if(head.team == NUM_TEAM_2)
1992                         team2_score = 1;
1993                 else if(head.team == NUM_TEAM_3)
1994                         team3_score = 1;
1995                 else if(head.team == NUM_TEAM_4)
1996                         team4_score = 1;
1997         }
1998
1999         ClearWinners();
2000         if(team1_score + team2_score + team3_score + team4_score == 0)
2001         {
2002                 checkrules_equality = true;
2003                 return WINNING_YES;
2004         }
2005         else if(team1_score + team2_score + team3_score + team4_score == 1)
2006         {
2007                 float t, i;
2008                 if(team1_score)
2009                         t = NUM_TEAM_1;
2010                 else if(team2_score)
2011                         t = NUM_TEAM_2;
2012                 else if(team3_score)
2013                         t = NUM_TEAM_3;
2014                 else // if(team4_score)
2015                         t = NUM_TEAM_4;
2016                 CheckAllowedTeams(world);
2017                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2018                 {
2019                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2020                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2021                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2022                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2023                 }
2024
2025                 AddWinners(team, t);
2026                 return WINNING_YES;
2027         }
2028         else
2029                 return WINNING_NO;
2030 }
2031
2032 /*
2033 ============
2034 CheckRules_World
2035
2036 Exit deathmatch games upon conditions
2037 ============
2038 */
2039 void CheckRules_World()
2040 {
2041         float timelimit;
2042         float fraglimit;
2043         float leadlimit;
2044
2045         VoteThink();
2046         MapVote_Think();
2047
2048         SetDefaultAlpha();
2049
2050         if (gameover)   // someone else quit the game already
2051         {
2052                 if(player_count == 0) // Nobody there? Then let's go to the next map
2053                         MapVote_Start();
2054                         // this will actually check the player count in the next frame
2055                         // again, but this shouldn't hurt
2056                 return;
2057         }
2058
2059         timelimit = autocvar_timelimit * 60;
2060         fraglimit = autocvar_fraglimit;
2061         leadlimit = autocvar_leadlimit;
2062
2063         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2064         {
2065                 if(timelimit > 0)
2066                         timelimit = 0; // timelimit is not made for warmup
2067                 if(fraglimit > 0)
2068                         fraglimit = 0; // no fraglimit for now
2069                 leadlimit = 0; // no leadlimit for now
2070         }
2071
2072         if(timelimit > 0)
2073         {
2074                 timelimit += game_starttime;
2075         }
2076         else if (timelimit < 0)
2077         {
2078                 // endmatch
2079                 NextLevel();
2080                 return;
2081         }
2082
2083         if(g_onslaught)
2084                 timelimit = 0; // ONS has its own overtime rule
2085
2086         float wantovertime;
2087         wantovertime = 0;
2088
2089         if(timelimit > game_starttime)
2090                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2091         else
2092                 game_completion_ratio = 0;
2093
2094         if(checkrules_suddendeathend)
2095         {
2096                 if(!checkrules_suddendeathwarning)
2097                 {
2098                         checkrules_suddendeathwarning = true;
2099                         if(g_race && !g_race_qualifying)
2100                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2101                         else
2102                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2103                 }
2104         }
2105         else
2106         {
2107                 if (timelimit && time >= timelimit)
2108                 {
2109                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2110                         {
2111                                 float totalplayers;
2112                                 float playerswithlaps;
2113                                 float readyplayers;
2114                                 entity head;
2115                                 totalplayers = playerswithlaps = readyplayers = 0;
2116                                 FOR_EACH_PLAYER(head)
2117                                 {
2118                                         ++totalplayers;
2119                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2120                                                 ++playerswithlaps;
2121                                         if(head.ready)
2122                                                 ++readyplayers;
2123                                 }
2124
2125                                 // at least 2 of the players have completed a lap: start the RACE
2126                                 // otherwise, the players should end the qualifying on their own
2127                                 if(readyplayers || playerswithlaps >= 2)
2128                                 {
2129                                         checkrules_suddendeathend = 0;
2130                                         ReadyRestart(); // go to race
2131                                         return;
2132                                 }
2133                                 else
2134                                         wantovertime |= InitiateSuddenDeath();
2135                         }
2136                         else
2137                                 wantovertime |= InitiateSuddenDeath();
2138                 }
2139         }
2140
2141         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2142         {
2143                 NextLevel();
2144                 return;
2145         }
2146
2147         float checkrules_status;
2148         checkrules_status = WinningCondition_RanOutOfSpawns();
2149         if(checkrules_status == WINNING_YES)
2150         {
2151                 bprint("Hey! Someone ran out of spawns!\n");
2152         }
2153         else if(g_race && !g_race_qualifying && timelimit >= 0)
2154         {
2155                 checkrules_status = WinningCondition_Race(fraglimit);
2156                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2157         }
2158         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2159         {
2160                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2161                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2162         }
2163         else if(g_assault)
2164         {
2165                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2166         }
2167         else if(g_lms)
2168         {
2169                 checkrules_status = WinningCondition_LMS();
2170         }
2171         else if (g_onslaught)
2172         {
2173                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2174         }
2175         else
2176         {
2177                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2178                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2179         }
2180
2181         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2182         {
2183                 checkrules_status = WINNING_NEVER;
2184                 checkrules_overtimesadded = -1;
2185                 wantovertime |= InitiateSuddenDeath();
2186         }
2187
2188         if(checkrules_status == WINNING_NEVER)
2189                 // equality cases! Nobody wins if the overtime ends in a draw.
2190                 ClearWinners();
2191
2192         if(wantovertime)
2193         {
2194                 if(checkrules_status == WINNING_NEVER)
2195                         InitiateOvertime();
2196                 else
2197                         checkrules_status = WINNING_YES;
2198         }
2199
2200         if(checkrules_suddendeathend)
2201                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2202                         checkrules_status = WINNING_YES;
2203
2204         if(checkrules_status == WINNING_YES)
2205         {
2206                 //print("WINNING\n");
2207                 NextLevel();
2208         }
2209 }
2210
2211 string GotoMap(string m)
2212 {
2213         m = GameTypeVote_MapInfo_FixName(m);
2214         if (!m)
2215                 return "The map you suggested is not available on this server.";
2216         if (!autocvar_sv_vote_gametype)
2217         if(!MapInfo_CheckMap(m))
2218                 return "The map you suggested does not support the current game mode.";
2219         cvar_set("nextmap", m);
2220         cvar_set("timelimit", "-1");
2221         if(mapvote_initialized || alreadychangedlevel)
2222         {
2223                 if(DoNextMapOverride(0))
2224                         return "Map switch initiated.";
2225                 else
2226                         return "Hm... no. For some reason I like THIS map more.";
2227         }
2228         else
2229                 return "Map switch will happen after scoreboard.";
2230 }
2231
2232
2233 void EndFrame()
2234 {
2235         anticheat_endframe();
2236
2237         float altime;
2238         FOR_EACH_REALCLIENT(self)
2239         {
2240                 entity e = IS_SPEC(self) ? self.enemy : self;
2241                 if(e.typehitsound)
2242                         self.typehit_time = time;
2243                 else if(e.damage_dealt)
2244                 {
2245                         self.hit_time = time;
2246                         self.damage_dealt_total += ceil(e.damage_dealt);
2247                 }
2248         }
2249         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2250         // add 1 frametime because after this, engine SV_Physics
2251         // increases time by a frametime and then networks the frame
2252         // add another frametime because client shows everything with
2253         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2254         // needed!
2255         FOR_EACH_CLIENT(self)
2256         {
2257                 self.typehitsound = false;
2258                 self.damage_dealt = 0;
2259                 antilag_record(self, altime);
2260         }
2261         FOR_EACH_MONSTER(self)
2262                 antilag_record(self, altime);
2263 }
2264
2265
2266 /*
2267  * RedirectionThink:
2268  * returns true if redirecting
2269  */
2270 float redirection_timeout;
2271 float redirection_nextthink;
2272 float RedirectionThink()
2273 {
2274         float clients_found;
2275
2276         if(redirection_target == "")
2277                 return false;
2278
2279         if(!redirection_timeout)
2280         {
2281                 cvar_set("sv_public", "-2");
2282                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2283                 if(redirection_target == "self")
2284                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2285                 else
2286                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2287         }
2288
2289         if(time < redirection_nextthink)
2290                 return true;
2291
2292         redirection_nextthink = time + 1;
2293
2294         clients_found = 0;
2295         FOR_EACH_REALCLIENT(self)
2296         {
2297                 // TODO add timer
2298                 print("Redirecting: sending connect command to ", self.netname, "\n");
2299                 if(redirection_target == "self")
2300                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2301                 else
2302                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2303                 ++clients_found;
2304         }
2305
2306         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2307
2308         if(time > redirection_timeout || clients_found == 0)
2309                 localcmd("\nwait; wait; wait; quit\n");
2310
2311         return true;
2312 }
2313
2314 void TargetMusic_RestoreGame();
2315 void RestoreGame()
2316 {
2317         // Loaded from a save game
2318         // some things then break, so let's work around them...
2319
2320         // Progs DB (capture records)
2321         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2322
2323         // Mapinfo
2324         MapInfo_Shutdown();
2325         MapInfo_Enumerate();
2326         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2327         WeaponStats_Init();
2328
2329         TargetMusic_RestoreGame();
2330 }
2331
2332 void Shutdown()
2333 {
2334         gameover = 2;
2335
2336         if(world_initialized > 0)
2337         {
2338                 world_initialized = 0;
2339                 print("Saving persistent data...\n");
2340                 Ban_SaveBans();
2341
2342                 // playerstats with unfinished match
2343                 PlayerStats_GameReport(false);
2344
2345                 if(!cheatcount_total)
2346                 {
2347                         if(autocvar_sv_db_saveasdump)
2348                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2349                         else
2350                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2351                 }
2352                 if(autocvar_developer)
2353                 {
2354                         if(autocvar_sv_db_saveasdump)
2355                                 db_dump(TemporaryDB, "server-temp.db");
2356                         else
2357                                 db_save(TemporaryDB, "server-temp.db");
2358                 }
2359                 CheatShutdown(); // must be after cheatcount check
2360                 db_close(ServerProgsDB);
2361                 db_close(TemporaryDB);
2362                 print("done!\n");
2363                 // tell the bot system the game is ending now
2364                 bot_endgame();
2365
2366                 WeaponStats_Shutdown();
2367                 MapInfo_Shutdown();
2368         }
2369         else if(world_initialized == 0)
2370         {
2371                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2372         }
2373 }