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1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include "mutators/_mod.qh"
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include <common/net_linked.qh>
23 #include "../common/deathtypes/all.qh"
24 #include "../common/mapinfo.qh"
25 #include "../common/monsters/_mod.qh"
26 #include "../common/monsters/sv_monsters.qh"
27 #include "../common/vehicles/all.qh"
28 #include "../common/notifications/all.qh"
29 #include "../common/physics/player.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/triggers/trigger/secret.qh"
34 #include "../common/triggers/target/music.qh"
35 #include "../common/util.qh"
36 #include "../common/items/_mod.qh"
37 #include <common/weapons/_all.qh>
38 #include "../common/state.qh"
39
40 const float LATENCY_THINKRATE = 10;
41 .float latency_sum;
42 .float latency_cnt;
43 .float latency_time;
44 entity pingplreport;
45 void PingPLReport_Think(entity this)
46 {
47         float delta;
48         entity e;
49
50         delta = 3 / maxclients;
51         if(delta < sys_frametime)
52                 delta = 0;
53         this.nextthink = time + delta;
54
55         e = edict_num(this.cnt + 1);
56         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
57         {
58                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
59                 WriteByte(MSG_BROADCAST, this.cnt);
60                 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
61                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
62                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
63
64                 // record latency times for clients throughout the match so we can report it to playerstats
65                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
66                 {
67                         CS(e).latency_sum += CS(e).ping;
68                         CS(e).latency_cnt += 1;
69                         CS(e).latency_time = time;
70                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
71                 }
72         }
73         else
74         {
75                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76                 WriteByte(MSG_BROADCAST, this.cnt);
77                 WriteShort(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79                 WriteByte(MSG_BROADCAST, 0);
80         }
81         this.cnt = (this.cnt + 1) % maxclients;
82 }
83 void PingPLReport_Spawn()
84 {
85         pingplreport = new_pure(pingplreport);
86         setthink(pingplreport, PingPLReport_Think);
87         pingplreport.nextthink = time;
88 }
89
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
93
94 string GetGametype();
95 void ShuffleMaplist();
96
97 void SetDefaultAlpha()
98 {
99         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100         {
101                 default_player_alpha = autocvar_g_player_alpha;
102                 if(default_player_alpha == 0)
103                         default_player_alpha = 1;
104                 default_weapon_alpha = default_player_alpha;
105         }
106 }
107
108 void GotoFirstMap(entity this)
109 {
110         float n;
111         if(autocvar__sv_init)
112         {
113                 // cvar_set("_sv_init", "0");
114                 // we do NOT set this to 0 any more, so someone "accidentally" changing
115                 // to this "init" map on a dedicated server will cause no permanent
116                 // harm
117                 if(autocvar_g_maplist_shuffle)
118                         ShuffleMaplist();
119                 n = tokenizebyseparator(autocvar_g_maplist, " ");
120                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
121
122                 MapInfo_Enumerate();
123                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124
125                 if(!DoNextMapOverride(1))
126                         GotoNextMap(1);
127
128                 return;
129         }
130
131         if(time < 5)
132         {
133                 this.nextthink = time;
134         }
135         else
136         {
137                 this.nextthink = time + 1;
138                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
139         }
140 }
141
142 void cvar_changes_init()
143 {
144         float h;
145         string k, v, d;
146         float n, i, adding, pureadding;
147
148         if(cvar_changes)
149                 strunzone(cvar_changes);
150         cvar_changes = string_null;
151         if(cvar_purechanges)
152                 strunzone(cvar_purechanges);
153         cvar_purechanges = string_null;
154         cvar_purechanges_count = 0;
155
156         h = buf_create();
157         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
158         n = buf_getsize(h);
159
160         adding = true;
161         pureadding = true;
162
163         for(i = 0; i < n; ++i)
164         {
165                 k = bufstr_get(h, i);
166
167 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
168 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
169 #define BADCVAR(p) if(k == p) continue
170
171                 // general excludes and namespaces for server admin used cvars
172                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
173
174                 // internal
175                 BADPREFIX("csqc_");
176                 BADPREFIX("cvar_check_");
177                 BADCVAR("gamecfg");
178                 BADCVAR("g_configversion");
179                 BADCVAR("halflifebsp");
180                 BADCVAR("sv_mapformat_is_quake2");
181                 BADCVAR("sv_mapformat_is_quake3");
182                 BADPREFIX("sv_world");
183
184                 // client
185                 BADPREFIX("chase_");
186                 BADPREFIX("cl_");
187                 BADPREFIX("con_");
188                 BADPREFIX("scoreboard_");
189                 BADPREFIX("g_campaign");
190                 BADPREFIX("g_waypointsprite_");
191                 BADPREFIX("gl_");
192                 BADPREFIX("joy");
193                 BADPREFIX("hud_");
194                 BADPREFIX("m_");
195                 BADPREFIX("menu_");
196                 BADPREFIX("net_slist_");
197                 BADPREFIX("r_");
198                 BADPREFIX("sbar_");
199                 BADPREFIX("scr_");
200                 BADPREFIX("snd_");
201                 BADPREFIX("show");
202                 BADPREFIX("sensitivity");
203                 BADPREFIX("userbind");
204                 BADPREFIX("v_");
205                 BADPREFIX("vid_");
206                 BADPREFIX("crosshair");
207                 BADCVAR("mod_q3bsp_lightmapmergepower");
208                 BADCVAR("mod_q3bsp_nolightmaps");
209                 BADCVAR("fov");
210                 BADCVAR("mastervolume");
211                 BADCVAR("volume");
212                 BADCVAR("bgmvolume");
213                 BADCVAR("in_pitch_min");
214                 BADCVAR("in_pitch_max");
215
216                 // private
217                 BADCVAR("developer");
218                 BADCVAR("log_dest_udp");
219                 BADCVAR("net_address");
220                 BADCVAR("net_address_ipv6");
221                 BADCVAR("port");
222                 BADCVAR("savedgamecfg");
223                 BADCVAR("serverconfig");
224                 BADCVAR("sv_autoscreenshot");
225                 BADCVAR("sv_heartbeatperiod");
226                 BADCVAR("sv_vote_master_password");
227                 BADCVAR("sys_colortranslation");
228                 BADCVAR("sys_specialcharactertranslation");
229                 BADCVAR("timeformat");
230                 BADCVAR("timestamps");
231                 BADCVAR("g_require_stats");
232                 BADPREFIX("developer_");
233                 BADPREFIX("g_ban_");
234                 BADPREFIX("g_banned_list");
235                 BADPREFIX("g_require_stats_");
236                 BADPREFIX("g_chat_flood_");
237                 BADPREFIX("g_ghost_items");
238                 BADPREFIX("g_playerstats_");
239                 BADPREFIX("g_voice_flood_");
240                 BADPREFIX("log_file");
241                 BADPREFIX("quit_");
242                 BADPREFIX("rcon_");
243                 BADPREFIX("sv_allowdownloads");
244                 BADPREFIX("sv_autodemo");
245                 BADPREFIX("sv_curl_");
246                 BADPREFIX("sv_eventlog");
247                 BADPREFIX("sv_logscores_");
248                 BADPREFIX("sv_master");
249                 BADPREFIX("sv_weaponstats_");
250                 BADPREFIX("sv_waypointsprite_");
251                 BADCVAR("rescan_pending");
252
253                 // these can contain player IDs, so better hide
254                 BADPREFIX("g_forced_team_");
255                 BADCVAR("sv_muteban_list");
256                 BADCVAR("sv_allow_customplayermodels_idlist");
257                 BADCVAR("sv_allow_customplayermodels_speciallist");
258
259                 // mapinfo
260                 BADCVAR("fraglimit");
261                 BADCVAR("g_arena");
262                 BADCVAR("g_assault");
263                 BADCVAR("g_ca");
264                 BADCVAR("g_ca_teams");
265                 BADCVAR("g_conquest");
266                 BADCVAR("g_ctf");
267                 BADCVAR("g_cts");
268                 BADCVAR("g_dotc");
269                 BADCVAR("g_dm");
270                 BADCVAR("g_domination");
271                 BADCVAR("g_domination_default_teams");
272                 BADCVAR("g_freezetag");
273                 BADCVAR("g_freezetag_teams");
274                 BADCVAR("g_invasion_teams");
275                 BADCVAR("g_invasion_type");
276                 BADCVAR("g_jailbreak");
277                 BADCVAR("g_jailbreak_teams");
278                 BADCVAR("g_keepaway");
279                 BADCVAR("g_keyhunt");
280                 BADCVAR("g_keyhunt_teams");
281                 BADCVAR("g_lms");
282                 BADCVAR("g_nexball");
283                 BADCVAR("g_onslaught");
284                 BADCVAR("g_race");
285                 BADCVAR("g_race_laps_limit");
286                 BADCVAR("g_race_qualifying_timelimit");
287                 BADCVAR("g_race_qualifying_timelimit_override");
288                 BADCVAR("g_runematch");
289                 BADCVAR("g_snafu");
290                 BADCVAR("g_tdm");
291                 BADCVAR("g_tdm_teams");
292                 BADCVAR("g_vip");
293                 BADCVAR("leadlimit");
294                 BADCVAR("nextmap");
295                 BADCVAR("teamplay");
296                 BADCVAR("timelimit");
297                 BADCVAR("g_mapinfo_ignore_warnings");
298
299                 // long
300                 BADCVAR("hostname");
301                 BADCVAR("g_maplist");
302                 BADCVAR("g_maplist_mostrecent");
303                 BADCVAR("sv_motd");
304
305                 v = cvar_string(k);
306                 d = cvar_defstring(k);
307                 if(v == d)
308                         continue;
309
310                 if(adding)
311                 {
312                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
313                         if(strlen(cvar_changes) > 16384)
314                         {
315                                 cvar_changes = "// too many settings have been changed to show them here\n";
316                                 adding = 0;
317                         }
318                 }
319
320                 // now check if the changes are actually gameplay relevant
321
322                 // does nothing gameplay relevant
323                 BADCVAR("captureleadlimit_override");
324                 BADCVAR("condump_stripcolors");
325                 BADCVAR("gameversion");
326                 BADCVAR("g_allow_oldvortexbeam");
327                 BADCVAR("g_balance_kill_delay");
328                 BADCVAR("g_buffs_pickup_anyway");
329                 BADCVAR("g_buffs_randomize");
330                 BADCVAR("g_campcheck_distance");
331                 BADCVAR("g_ca_point_leadlimit");
332                 BADCVAR("g_ca_point_limit");
333                 BADCVAR("g_ctf_captimerecord_always");
334                 BADCVAR("g_ctf_flag_glowtrails");
335                 BADCVAR("g_ctf_flag_pickup_verbosename");
336                 BADCVAR("g_domination_point_leadlimit");
337                 BADCVAR("g_forced_respawn");
338                 BADCVAR("g_freezetag_point_leadlimit");
339                 BADCVAR("g_freezetag_point_limit");
340                 BADCVAR("g_hats");
341                 BADCVAR("g_invasion_point_limit");
342                 BADCVAR("g_jump_grunt");
343                 BADCVAR("g_keyhunt_point_leadlimit");
344                 BADCVAR("g_nexball_goalleadlimit");
345                 BADCVAR("g_new_toys_use_pickupsound");
346                 BADCVAR("g_physics_predictall");
347                 BADCVAR("g_piggyback");
348                 BADCVAR("g_playerclip_collisions");
349                 BADCVAR("g_tdm_point_leadlimit");
350                 BADCVAR("g_tdm_point_limit");
351                 BADCVAR("leadlimit_and_fraglimit");
352                 BADCVAR("leadlimit_override");
353                 BADCVAR("pausable");
354                 BADCVAR("sv_checkforpacketsduringsleep");
355                 BADCVAR("sv_damagetext");
356                 BADCVAR("sv_db_saveasdump");
357                 BADCVAR("sv_intermission_cdtrack");
358                 BADCVAR("sv_minigames");
359                 BADCVAR("sv_namechangetimer");
360                 BADCVAR("sv_precacheplayermodels");
361                 BADCVAR("sv_stepheight");
362                 BADCVAR("sv_timeout");
363                 BADCVAR("sv_weapons_modeloverride");
364                 BADPREFIX("crypto_");
365                 BADPREFIX("gameversion_");
366                 BADPREFIX("g_chat_");
367                 BADPREFIX("g_ctf_captimerecord_");
368                 BADPREFIX("g_maplist_");
369                 BADPREFIX("g_mod_");
370                 BADPREFIX("g_respawn_");
371                 BADPREFIX("net_");
372                 BADPREFIX("notification_");
373                 BADPREFIX("prvm_");
374                 BADPREFIX("skill_");
375                 BADPREFIX("sv_allow_");
376                 BADPREFIX("sv_cullentities_");
377                 BADPREFIX("sv_maxidle_");
378                 BADPREFIX("sv_minigames_");
379                 BADPREFIX("sv_radio_");
380                 BADPREFIX("sv_timeout_");
381                 BADPREFIX("sv_vote_");
382                 BADPREFIX("timelimit_");
383
384                 // allowed changes to server admins (please sync this to server.cfg)
385                 // vi commands:
386                 //   :/"impure"/,$d
387                 //   :g!,^\/\/[^ /],d
388                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
389                 //   :%!sort
390                 // yes, this does contain some redundant stuff, don't really care
391                 BADCVAR("bot_config_file");
392                 BADCVAR("bot_number");
393                 BADCVAR("bot_prefix");
394                 BADCVAR("bot_suffix");
395                 BADCVAR("capturelimit_override");
396                 BADCVAR("fraglimit_override");
397                 BADCVAR("gametype");
398                 BADCVAR("g_antilag");
399                 BADCVAR("g_balance_teams");
400                 BADCVAR("g_balance_teams_prevent_imbalance");
401                 BADCVAR("g_balance_teams_scorefactor");
402                 BADCVAR("g_ban_sync_trusted_servers");
403                 BADCVAR("g_ban_sync_uri");
404                 BADCVAR("g_buffs");
405                 BADCVAR("g_ca_teams_override");
406                 BADCVAR("g_ctf_ignore_frags");
407                 BADCVAR("g_ctf_leaderboard");
408                 BADCVAR("g_domination_point_limit");
409                 BADCVAR("g_domination_teams_override");
410                 BADCVAR("g_freezetag_teams_override");
411                 BADCVAR("g_friendlyfire");
412                 BADCVAR("g_fullbrightitems");
413                 BADCVAR("g_fullbrightplayers");
414                 BADCVAR("g_keyhunt_point_limit");
415                 BADCVAR("g_keyhunt_teams_override");
416                 BADCVAR("g_lms_lives_override");
417                 BADCVAR("g_maplist");
418                 BADCVAR("g_maxplayers");
419                 BADCVAR("g_mirrordamage");
420                 BADCVAR("g_nexball_goallimit");
421                 BADCVAR("g_norecoil");
422                 BADCVAR("g_physics_clientselect");
423                 BADCVAR("g_pinata");
424                 BADCVAR("g_powerups");
425                 BADCVAR("g_spawnshieldtime");
426                 BADCVAR("g_start_delay");
427                 BADCVAR("g_superspectate");
428                 BADCVAR("g_tdm_teams_override");
429                 BADCVAR("g_warmup");
430                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
431                 BADCVAR("hostname");
432                 BADCVAR("log_file");
433                 BADCVAR("maxplayers");
434                 BADCVAR("minplayers");
435                 BADCVAR("net_address");
436                 BADCVAR("port");
437                 BADCVAR("rcon_password");
438                 BADCVAR("rcon_restricted_commands");
439                 BADCVAR("rcon_restricted_password");
440                 BADCVAR("skill");
441                 BADCVAR("sv_adminnick");
442                 BADCVAR("sv_autoscreenshot");
443                 BADCVAR("sv_autotaunt");
444                 BADCVAR("sv_curl_defaulturl");
445                 BADCVAR("sv_defaultcharacter");
446                 BADCVAR("sv_defaultcharacterskin");
447                 BADCVAR("sv_defaultplayercolors");
448                 BADCVAR("sv_defaultplayermodel");
449                 BADCVAR("sv_defaultplayerskin");
450                 BADCVAR("sv_maxidle");
451                 BADCVAR("sv_maxrate");
452                 BADCVAR("sv_motd");
453                 BADCVAR("sv_public");
454                 BADCVAR("sv_ready_restart");
455                 BADCVAR("sv_status_privacy");
456                 BADCVAR("sv_taunt");
457                 BADCVAR("sv_vote_call");
458                 BADCVAR("sv_vote_commands");
459                 BADCVAR("sv_vote_majority_factor");
460                 BADCVAR("sv_vote_master");
461                 BADCVAR("sv_vote_master_commands");
462                 BADCVAR("sv_vote_master_password");
463                 BADCVAR("sv_vote_simple_majority_factor");
464                 BADCVAR("teamplay_mode");
465                 BADCVAR("timelimit_override");
466                 BADPREFIX("g_warmup_");
467                 BADPREFIX("sv_info_");
468                 BADPREFIX("sv_ready_restart_");
469
470                 // mutators that announce themselves properly to the server browser
471                 BADCVAR("g_instagib");
472                 BADCVAR("g_new_toys");
473                 BADCVAR("g_nix");
474                 BADCVAR("g_grappling_hook");
475                 BADCVAR("g_jetpack");
476
477 #undef BADPRESUFFIX
478 #undef BADPREFIX
479 #undef BADCVAR
480
481                 if(pureadding)
482                 {
483                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
484                         if(strlen(cvar_purechanges) > 16384)
485                         {
486                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
487                                 pureadding = 0;
488                         }
489                 }
490                 ++cvar_purechanges_count;
491                 // WARNING: this variable is used for the server list
492                 // NEVER dare to skip this code!
493                 // Hacks to intentionally appearing as "pure server" even though you DO have
494                 // modified settings may be punished by removal from the server list.
495                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
496                 // though.
497         }
498         buf_del(h);
499         if(cvar_changes == "")
500                 cvar_changes = "// this server runs at default server settings\n";
501         else
502                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
503         cvar_changes = strzone(cvar_changes);
504         if(cvar_purechanges == "")
505                 cvar_purechanges = "// this server runs at default gameplay settings\n";
506         else
507                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
508         cvar_purechanges = strzone(cvar_purechanges);
509 }
510
511 void detect_maptype()
512 {
513 #if 0
514         vector o, v;
515         float i;
516
517         for (;;)
518         {
519                 o = world.mins;
520                 o.x += random() * (world.maxs.x - world.mins.x);
521                 o.y += random() * (world.maxs.y - world.mins.y);
522                 o.z += random() * (world.maxs.z - world.mins.z);
523
524                 tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 32768', MOVE_WORLDONLY, NULL);
525                 if(trace_fraction == 1)
526                         continue;
527
528                 v = trace_endpos;
529
530                 for(i = 0; i < 64; i += 4)
531                 {
532                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, NULL);
533         if(trace_fraction == 1)
534                 continue;
535                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos));
536                 }
537
538                 break;
539         }
540 #endif
541 }
542
543 entity randomseed;
544 bool RandomSeed_Send(entity this, entity to, int sf)
545 {
546         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
547         WriteShort(MSG_ENTITY, this.cnt);
548         return true;
549 }
550 void RandomSeed_Think(entity this)
551 {
552         this.cnt = bound(0, floor(random() * 65536), 65535);
553         this.nextthink = time + 5;
554
555         this.SendFlags |= 1;
556 }
557 void RandomSeed_Spawn()
558 {
559         randomseed = new_pure(randomseed);
560         setthink(randomseed, RandomSeed_Think);
561         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
562
563         getthink(randomseed)(randomseed); // sets random seed and nextthink
564 }
565
566 spawnfunc(__init_dedicated_server)
567 {
568         // handler for _init/_init map (only for dedicated server initialization)
569
570         world_initialized = -1; // don't complain
571         cvar = cvar_normal;
572         cvar_string = cvar_string_normal;
573         cvar_set = cvar_set_normal;
574
575         delete_fn = remove_unsafely;
576
577         entity e = spawn();
578         setthink(e, GotoFirstMap);
579         e.nextthink = time; // this is usually 1 at this point
580
581         e = new(info_player_deathmatch);  // safeguard against player joining
582
583         this.classname = "worldspawn"; // safeguard against various stuff ;)
584
585         // needs to be done so early because of the constants they create
586         static_init();
587         static_init_late();
588         static_init_precache();
589
590         IL_PUSH(g_spawnpoints, e); // just incase
591
592         MapInfo_Enumerate();
593         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
594 }
595
596 void __init_dedicated_server_shutdown() {
597         MapInfo_Shutdown();
598 }
599
600 void SetLimits(int fraglimit_override, int leadlimit_override, float timelimit_override, float qualifying_override)
601 {
602         if(!autocvar_g_campaign)
603         {
604                 if(fraglimit_override >= 0) cvar_set("fraglimit", ftos(fraglimit_override));
605                 if(timelimit_override >= 0) cvar_set("timelimit", ftos(timelimit_override));
606                 if(leadlimit_override >= 0) cvar_set("leadlimit", ftos(leadlimit_override));
607                 if(qualifying_override >= 0) cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
608         }
609         limits_are_set = true;
610 }
611
612 void Map_MarkAsRecent(string m);
613 float world_already_spawned;
614 void Nagger_Init();
615 void ClientInit_Spawn();
616 void WeaponStats_Init();
617 void WeaponStats_Shutdown();
618 spawnfunc(worldspawn)
619 {
620         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
621
622     bool wantrestart = false;
623         {
624                 if (!server_is_dedicated)
625                 {
626                         // force unloading of server pk3 files when starting a listen server
627                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
628                         // restore csqc_progname too
629                         string expect = "csprogs.dat";
630                         wantrestart = cvar_string_normal("csqc_progname") != expect;
631                         cvar_set_normal("csqc_progname", expect);
632                 }
633                 else
634                 {
635                         // Try to use versioned csprogs from pk3
636                         // Only ever use versioned csprogs.dat files on dedicated servers;
637                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
638                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
639                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
640                         string select = "csprogs.dat";
641                         if (fexists(pk3csprogs)) select = pk3csprogs;
642                         if (cvar_string_normal("csqc_progname") != select)
643                         {
644                                 cvar_set_normal("csqc_progname", select);
645                                 wantrestart = true;
646                         }
647                         // Check for updates on startup
648                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
649                         int sentinel = fopen("progs.txt", FILE_READ);
650                         if (sentinel >= 0)
651                         {
652                                 string switchversion = fgets(sentinel);
653                                 fclose(sentinel);
654                                 if (switchversion != "" && switchversion != WATERMARK)
655                                 {
656                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
657                                         // if it doesn't exist, assume either:
658                                         //   a) the current program was overwritten
659                                         //   b) this is a client only update
660                                         string newprogs = sprintf("progs-%s.dat", switchversion);
661                                         if (fexists(newprogs))
662                                         {
663                                                 cvar_set_normal("sv_progs", newprogs);
664                                                 wantrestart = true;
665                                         }
666                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
667                                         if (fexists(newcsprogs))
668                                         {
669                                                 cvar_set_normal("csqc_progname", newcsprogs);
670                                                 wantrestart = true;
671                                         }
672                                 }
673                         }
674                 }
675                 if (wantrestart)
676                 {
677                         LOG_INFOF("Restart requested");
678                         changelevel(mapname);
679                         // let initialization continue, shutdown depends on it
680                 }
681         }
682
683         cvar = cvar_normal;
684         cvar_string = cvar_string_normal;
685         cvar_set = cvar_set_normal;
686
687         if(world_already_spawned)
688                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
689         world_already_spawned = true;
690
691         delete_fn = remove_safely; // during spawning, watch what you remove!
692
693         cvar_changes_init(); // do this very early now so it REALLY matches the server config
694
695         maxclients = 0;
696         for (entity head = nextent(NULL); head; head = nextent(head))
697         {
698                 ++maxclients;
699         }
700
701         // needs to be done so early because of the constants they create
702         static_init();
703
704         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
705
706         TemporaryDB = db_create();
707
708         // 0 normal
709         lightstyle(0, "m");
710
711         // 1 FLICKER (first variety)
712         lightstyle(1, "mmnmmommommnonmmonqnmmo");
713
714         // 2 SLOW STRONG PULSE
715         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
716
717         // 3 CANDLE (first variety)
718         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
719
720         // 4 FAST STROBE
721         lightstyle(4, "mamamamamama");
722
723         // 5 GENTLE PULSE 1
724         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
725
726         // 6 FLICKER (second variety)
727         lightstyle(6, "nmonqnmomnmomomno");
728
729         // 7 CANDLE (second variety)
730         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
731
732         // 8 CANDLE (third variety)
733         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
734
735         // 9 SLOW STROBE (fourth variety)
736         lightstyle(9, "aaaaaaaazzzzzzzz");
737
738         // 10 FLUORESCENT FLICKER
739         lightstyle(10, "mmamammmmammamamaaamammma");
740
741         // 11 SLOW PULSE NOT FADE TO BLACK
742         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
743
744         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
745
746         // 63 testing
747         lightstyle(63, "a");
748
749         if(autocvar_g_campaign)
750                 CampaignPreInit();
751
752         Map_MarkAsRecent(mapname);
753
754         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
755
756         InitGameplayMode();
757         static_init_late();
758         static_init_precache();
759         readlevelcvars();
760         GrappleHookInit();
761
762         if(!limits_are_set)
763                 SetLimits(autocvar_fraglimit_override, autocvar_leadlimit_override, autocvar_timelimit_override, -1);
764
765         if(warmup_limit == 0)
766                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
767
768         player_count = 0;
769         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
770         if(bot_waypoints_for_items == 1)
771                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
772                         bot_waypoints_for_items = 0;
773
774         precache();
775
776         WaypointSprite_Init();
777
778         GameLogInit(); // prepare everything
779         // NOTE for matchid:
780         // changing the logic generating it is okay. But:
781         // it HAS to stay <= 64 chars
782         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
783         if(autocvar_sv_eventlog)
784         {
785                 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
786                 matchid = strzone(s);
787
788                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
789                 s = ":gameinfo:mutators:LIST";
790
791                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
792                 s = M_ARGV(0, string);
793
794                 // initialiation stuff, not good in the mutator system
795                 if(!autocvar_g_use_ammunition)
796                         s = strcat(s, ":no_use_ammunition");
797
798                 // initialiation stuff, not good in the mutator system
799                 if(autocvar_g_pickup_items == 0)
800                         s = strcat(s, ":no_pickup_items");
801                 if(autocvar_g_pickup_items > 0)
802                         s = strcat(s, ":pickup_items");
803
804                 // initialiation stuff, not good in the mutator system
805                 if(autocvar_g_weaponarena != "0")
806                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
807
808                 // TODO to mutator system
809                 if(autocvar_g_norecoil)
810                         s = strcat(s, ":norecoil");
811
812                 // TODO to mutator system
813                 if(autocvar_g_powerups == 0)
814                         s = strcat(s, ":no_powerups");
815                 if(autocvar_g_powerups > 0)
816                         s = strcat(s, ":powerups");
817
818                 GameLogEcho(s);
819                 GameLogEcho(":gameinfo:end");
820         }
821         else
822                 matchid = strzone(ftos(random()));
823
824         cvar_set("nextmap", "");
825
826         SetDefaultAlpha();
827
828         if(autocvar_g_campaign)
829                 CampaignPostInit();
830
831         Ban_LoadBans();
832
833         MapInfo_Enumerate();
834         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
835
836         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
837         {
838                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
839                 if(fd != -1)
840                 {
841                         string s;
842                         while((s = fgets(fd)))
843                         {
844                                 int l = tokenize_console(s);
845                                 if(l < 2)
846                                         continue;
847                                 if(argv(0) == "cd")
848                                 {
849                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
850                                         LOG_INFO("  cdtrack ", argv(2));
851                                 }
852                                 else if(argv(0) == "fog")
853                                 {
854                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
855                                         LOG_INFO("  \"fog\" \"", s, "\"");
856                                 }
857                                 else if(argv(0) == "set")
858                                 {
859                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
860                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
861                                 }
862                                 else if(argv(0) != "//")
863                                 {
864                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
865                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
866                                 }
867                         }
868                         fclose(fd);
869                 }
870         }
871
872         WeaponStats_Init();
873
874         Nagger_Init();
875
876         next_pingtime = time + 5;
877
878         detect_maptype();
879
880         // set up information replies for clients and server to use
881         maplist_reply = strzone(getmaplist());
882         lsmaps_reply = strzone(getlsmaps());
883         monsterlist_reply = strzone(getmonsterlist());
884         for(int i = 0; i < 10; ++i)
885         {
886                 string s = getrecords(i);
887                 if (s)
888                         records_reply[i] = strzone(s);
889         }
890         ladder_reply = strzone(getladder());
891         rankings_reply = strzone(getrankings());
892
893         // begin other init
894         ClientInit_Spawn();
895         RandomSeed_Spawn();
896         PingPLReport_Spawn();
897
898         CheatInit();
899
900         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
901
902         // fill sv_curl_serverpackages from .serverpackage files
903         if (autocvar_sv_curl_serverpackages_auto)
904         {
905                 string s = "csprogs-" WATERMARK ".txt";
906                 // remove automatically managed files from the list to prevent duplicates
907                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
908                 {
909                         string pkg = argv(i);
910                         if (startsWith(pkg, "csprogs-")) continue;
911                         if (endsWith(pkg, "-serverpackage.txt")) continue;
912                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
913                         s = cons(s, pkg);
914                 }
915                 // add automatically managed files to the list
916                 #define X(match) MACRO_BEGIN { \
917                         int fd = search_begin(match, true, false); \
918                         if (fd >= 0) \
919                         { \
920                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
921                                 { \
922                                         s = cons(s, search_getfilename(fd, i)); \
923                                 } \
924                                 search_end(fd); \
925                         } \
926                 } MACRO_END
927                 X("*-serverpackage.txt");
928                 X("*.serverpackage");
929                 #undef X
930                 cvar_set("sv_curl_serverpackages", s);
931         }
932
933         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
934         modname = "Xonotic";
935         // physics/balance/config changes that count as mod
936         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
937                 modname = cvar_string("g_mod_physics");
938         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
939                 modname = cvar_string("g_mod_balance");
940         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
941                 modname = cvar_string("g_mod_config");
942         // extra mutators that deserve to count as mod
943         MUTATOR_CALLHOOK(SetModname, modname);
944         modname = M_ARGV(0, string);
945
946         // save it for later
947         modname = strzone(modname);
948
949         WinningConditionHelper(this); // set worldstatus
950
951         world_initialized = 1;
952 }
953
954 spawnfunc(light)
955 {
956         //makestatic (this); // Who the f___ did that?
957         delete(this);
958 }
959
960 string GetGametype()
961 {
962         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
963 }
964
965 string GetMapname()
966 {
967         return mapname;
968 }
969
970 float Map_Count, Map_Current;
971 string Map_Current_Name;
972
973 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
974 float GetMaplistPosition()
975 {
976         float pos, idx;
977         string map;
978
979         map = GetMapname();
980         idx = autocvar_g_maplist_index;
981
982         if(idx >= 0)
983                 if(idx < Map_Count)
984                         if(map == argv(idx))
985                                 return idx;
986
987         for(pos = 0; pos < Map_Count; ++pos)
988                 if(map == argv(pos))
989                         return pos;
990
991         // resume normal maplist rotation if current map is not in g_maplist
992         return idx;
993 }
994
995 float MapHasRightSize(string map)
996 {
997         float fh;
998         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
999         if(autocvar_g_maplist_check_waypoints)
1000         {
1001                 LOG_TRACE("checkwp "); LOG_TRACE(map);
1002                 if(!fexists(strcat("maps/", map, ".waypoints")))
1003                 {
1004                         LOG_TRACE(": no waypoints");
1005                         return false;
1006                 }
1007                 LOG_TRACE(": has waypoints");
1008         }
1009
1010         // open map size restriction file
1011         LOG_TRACE("opensize "); LOG_TRACE(map);
1012         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1013         if(fh >= 0)
1014         {
1015                 float mapmin, mapmax;
1016                 LOG_TRACE(": ok, ");
1017                 mapmin = stof(fgets(fh));
1018                 mapmax = stof(fgets(fh));
1019                 fclose(fh);
1020                 if(player_count < mapmin)
1021                 {
1022                         LOG_TRACE("not enough");
1023                         return false;
1024                 }
1025                 if(player_count > mapmax)
1026                 {
1027                         LOG_TRACE("too many");
1028                         return false;
1029                 }
1030                 LOG_TRACE("right size");
1031                 return true;
1032         }
1033         LOG_TRACE(": not found");
1034         return true;
1035 }
1036
1037 string Map_Filename(float position)
1038 {
1039         return strcat("maps/", argv(position), ".bsp");
1040 }
1041
1042 void Map_MarkAsRecent(string m)
1043 {
1044         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1045 }
1046
1047 float Map_IsRecent(string m)
1048 {
1049         return strhasword(autocvar_g_maplist_mostrecent, m);
1050 }
1051
1052 float Map_Check(float position, float pass)
1053 {
1054         string filename;
1055         string map_next;
1056         map_next = argv(position);
1057         if(pass <= 1)
1058         {
1059                 if(Map_IsRecent(map_next))
1060                         return 0;
1061         }
1062         filename = Map_Filename(position);
1063         if(MapInfo_CheckMap(map_next))
1064         {
1065                 if(pass == 2)
1066                         return 1;
1067                 if(MapHasRightSize(map_next))
1068                         return 1;
1069                 return 0;
1070         }
1071         else
1072                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1073
1074         return 0;
1075 }
1076
1077 void Map_Goto_SetStr(string nextmapname)
1078 {
1079         if(getmapname_stored != "")
1080                 strunzone(getmapname_stored);
1081         if(nextmapname == "")
1082                 getmapname_stored = "";
1083         else
1084                 getmapname_stored = strzone(nextmapname);
1085 }
1086
1087 void Map_Goto_SetFloat(float position)
1088 {
1089         cvar_set("g_maplist_index", ftos(position));
1090         Map_Goto_SetStr(argv(position));
1091 }
1092
1093 void Map_Goto(float reinit)
1094 {
1095         MapInfo_LoadMap(getmapname_stored, reinit);
1096 }
1097
1098 // return codes of map selectors:
1099 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1100 //   -2 = permanent failure
1101 float() MaplistMethod_Iterate = // usual method
1102 {
1103         float pass, i;
1104
1105         LOG_TRACE("Trying MaplistMethod_Iterate");
1106
1107         for(pass = 1; pass <= 2; ++pass)
1108         {
1109                 for(i = 1; i < Map_Count; ++i)
1110                 {
1111                         float mapindex;
1112                         mapindex = (i + Map_Current) % Map_Count;
1113                         if(Map_Check(mapindex, pass))
1114                                 return mapindex;
1115                 }
1116         }
1117         return -1;
1118 }
1119
1120 float() MaplistMethod_Repeat = // fallback method
1121 {
1122         LOG_TRACE("Trying MaplistMethod_Repeat");
1123
1124         if(Map_Check(Map_Current, 2))
1125                 return Map_Current;
1126         return -2;
1127 }
1128
1129 float() MaplistMethod_Random = // random map selection
1130 {
1131         float i, imax;
1132
1133         LOG_TRACE("Trying MaplistMethod_Random");
1134
1135         imax = 42;
1136
1137         for(i = 0; i <= imax; ++i)
1138         {
1139                 float mapindex;
1140                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1141                 if(Map_Check(mapindex, 1))
1142                         return mapindex;
1143         }
1144         return -1;
1145 }
1146
1147 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1148 // the exponent sets a bias on the map selection:
1149 // the higher the exponent, the less likely "shortly repeated" same maps are
1150 {
1151         float i, j, imax, insertpos;
1152
1153         LOG_TRACE("Trying MaplistMethod_Shuffle");
1154
1155         imax = 42;
1156
1157         for(i = 0; i <= imax; ++i)
1158         {
1159                 string newlist;
1160
1161                 // now reinsert this at another position
1162                 insertpos = (random() ** (1 / exponent));       // ]0, 1]
1163                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1164                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1165                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1166
1167                 // insert the current map there
1168                 newlist = "";
1169                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1170                         newlist = strcat(newlist, " ", argv(j));
1171                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1172                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1173                         newlist = strcat(newlist, " ", argv(j));
1174                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1175                 cvar_set("g_maplist", newlist);
1176                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1177
1178                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1179                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1180                 if(Map_Check(Map_Current, 1))
1181                         return Map_Current;
1182         }
1183         return -1;
1184 }
1185
1186 void Maplist_Init()
1187 {
1188         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1189         float i;
1190         for (i = 0; i < Map_Count; ++i)
1191                 if (Map_Check(i, 2))
1192                         break;
1193         if (i == Map_Count)
1194         {
1195                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1196                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1197                 if(autocvar_g_maplist_shuffle)
1198                         ShuffleMaplist();
1199                 localcmd("\nmenu_cmd sync\n");
1200                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1201         }
1202         if(Map_Count == 0)
1203                 error("empty maplist, cannot select a new map");
1204         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1205
1206         if(Map_Current_Name)
1207                 strunzone(Map_Current_Name);
1208         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1209         // this may or may not be correct, but who cares, in the worst case a map
1210         // isn't chosen in the first pass that should have been
1211 }
1212
1213 string GetNextMap()
1214 {
1215         float nextMap;
1216
1217         Maplist_Init();
1218         nextMap = -1;
1219
1220         if(nextMap == -1)
1221                 if(autocvar_g_maplist_shuffle > 0)
1222                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1223
1224         if(nextMap == -1)
1225                 if(autocvar_g_maplist_selectrandom)
1226                         nextMap = MaplistMethod_Random();
1227
1228         if(nextMap == -1)
1229                 nextMap = MaplistMethod_Iterate();
1230
1231         if(nextMap == -1)
1232                 nextMap = MaplistMethod_Repeat();
1233
1234         if(nextMap >= 0)
1235         {
1236                 Map_Goto_SetFloat(nextMap);
1237                 return getmapname_stored;
1238         }
1239
1240         return "";
1241 }
1242
1243 float DoNextMapOverride(float reinit)
1244 {
1245         if(autocvar_g_campaign)
1246         {
1247                 CampaignPostIntermission();
1248                 alreadychangedlevel = true;
1249                 return true;
1250         }
1251         if(autocvar_quit_when_empty)
1252         {
1253                 if(player_count <= currentbots)
1254                 {
1255                         localcmd("quit\n");
1256                         alreadychangedlevel = true;
1257                         return true;
1258                 }
1259         }
1260         if(autocvar_quit_and_redirect != "")
1261         {
1262                 redirection_target = strzone(autocvar_quit_and_redirect);
1263                 alreadychangedlevel = true;
1264                 return true;
1265         }
1266         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1267         {
1268                 localcmd("restart\n");
1269                 alreadychangedlevel = true;
1270                 return true;
1271         }
1272         if(autocvar_nextmap != "")
1273         {
1274                 string m;
1275                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1276                 cvar_set("nextmap",m);
1277
1278                 if(!m || gametypevote)
1279                         return false;
1280                 if(autocvar_sv_vote_gametype)
1281                 {
1282                         Map_Goto_SetStr(m);
1283                         return false;
1284                 }
1285
1286                 if(MapInfo_CheckMap(m))
1287                 {
1288                         Map_Goto_SetStr(m);
1289                         Map_Goto(reinit);
1290                         alreadychangedlevel = true;
1291                         return true;
1292                 }
1293         }
1294         if(!reinit && autocvar_lastlevel)
1295         {
1296                 cvar_settemp_restore();
1297                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1298                 alreadychangedlevel = true;
1299                 return true;
1300         }
1301         return false;
1302 }
1303
1304 void GotoNextMap(float reinit)
1305 {
1306         //string nextmap;
1307         //float n, nummaps;
1308         //string s;
1309         if (alreadychangedlevel)
1310                 return;
1311         alreadychangedlevel = true;
1312
1313         string nextMap;
1314
1315         nextMap = GetNextMap();
1316         if(nextMap == "")
1317                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1318         Map_Goto(reinit);
1319 }
1320
1321
1322 /*
1323 ============
1324 IntermissionThink
1325
1326 When the player presses attack or jump, change to the next level
1327 ============
1328 */
1329 .float autoscreenshot;
1330 void IntermissionThink(entity this)
1331 {
1332         FixIntermissionClient(this);
1333
1334         float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1335         float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1336
1337         if( (server_screenshot || client_screenshot)
1338                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1339         {
1340                 this.autoscreenshot = -1;
1341                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1342                 return;
1343         }
1344
1345         if (time < intermission_exittime)
1346                 return;
1347
1348         if(!mapvote_initialized)
1349                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1350                         return;
1351
1352         MapVote_Start();
1353 }
1354
1355 /*
1356 ============
1357 FindIntermission
1358
1359 Returns the entity to view from
1360 ============
1361 */
1362 /*
1363 entity FindIntermission()
1364 {
1365         local   entity spot;
1366         local   float cyc;
1367
1368 // look for info_intermission first
1369         spot = find(NULL, classname, "info_intermission");
1370         if (spot)
1371         {       // pick a random one
1372                 cyc = random() * 4;
1373                 while (cyc > 1)
1374                 {
1375                         spot = find(spot, classname, "info_intermission");
1376                         if (!spot)
1377                                 spot = find(spot, classname, "info_intermission");
1378                         cyc = cyc - 1;
1379                 }
1380                 return spot;
1381         }
1382
1383 // then look for the start position
1384         spot = find(NULL, classname, "info_player_start");
1385         if (spot)
1386                 return spot;
1387
1388 // testinfo_player_start is only found in regioned levels
1389         spot = find(NULL, classname, "testplayerstart");
1390         if (spot)
1391                 return spot;
1392
1393 // then look for the start position
1394         spot = find(NULL, classname, "info_player_deathmatch");
1395         if (spot)
1396                 return spot;
1397
1398         //objerror ("FindIntermission: no spot");
1399         return NULL;
1400 }
1401 */
1402
1403 /*
1404 ===============================================================================
1405
1406 RULES
1407
1408 ===============================================================================
1409 */
1410
1411 void DumpStats(float final)
1412 {
1413         float file;
1414         string s;
1415         float to_console;
1416         float to_eventlog;
1417         float to_file;
1418         float i;
1419
1420         to_console = autocvar_sv_logscores_console;
1421         to_eventlog = autocvar_sv_eventlog;
1422         to_file = autocvar_sv_logscores_file;
1423
1424         if(!final)
1425         {
1426                 to_console = true; // always print printstats replies
1427                 to_eventlog = false; // but never print them to the event log
1428         }
1429
1430         if(to_eventlog)
1431                 if(autocvar_sv_eventlog_console)
1432                         to_console = false; // otherwise we get the output twice
1433
1434         if(final)
1435                 s = ":scores:";
1436         else
1437                 s = ":status:";
1438         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1439
1440         if(to_console)
1441                 LOG_INFO(s);
1442         if(to_eventlog)
1443                 GameLogEcho(s);
1444
1445         file = -1;
1446         if(to_file)
1447         {
1448                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1449                 if(file == -1)
1450                         to_file = false;
1451                 else
1452                         fputs(file, strcat(s, "\n"));
1453         }
1454
1455         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1456         if(to_console)
1457                 LOG_INFO(s);
1458         if(to_eventlog)
1459                 GameLogEcho(s);
1460         if(to_file)
1461                 fputs(file, strcat(s, "\n"));
1462
1463         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1464                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1465                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1466                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1467                         s = strcat(s, ftos(it.team), ":");
1468                 else
1469                         s = strcat(s, "spectator:");
1470
1471                 if(to_console)
1472                         LOG_INFO(s, playername(it, false));
1473                 if(to_eventlog)
1474                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1475                 if(to_file)
1476                         fputs(file, strcat(s, playername(it, false), "\n"));
1477         });
1478
1479         if(teamplay)
1480         {
1481                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1482                 if(to_console)
1483                         LOG_INFO(s);
1484                 if(to_eventlog)
1485                         GameLogEcho(s);
1486                 if(to_file)
1487                         fputs(file, strcat(s, "\n"));
1488
1489                 for(i = 1; i < 16; ++i)
1490                 {
1491                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1492                         s = strcat(s, ":", ftos(i));
1493                         if(to_console)
1494                                 LOG_INFO(s);
1495                         if(to_eventlog)
1496                                 GameLogEcho(s);
1497                         if(to_file)
1498                                 fputs(file, strcat(s, "\n"));
1499                 }
1500         }
1501
1502         if(to_console)
1503                 LOG_INFO(":end");
1504         if(to_eventlog)
1505                 GameLogEcho(":end");
1506         if(to_file)
1507         {
1508                 fputs(file, ":end\n");
1509                 fclose(file);
1510         }
1511 }
1512
1513 void FixIntermissionClient(entity e)
1514 {
1515         if(!e.autoscreenshot) // initial call
1516         {
1517                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1518                 e.health = -2342;
1519                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1520                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1521                 {
1522                     .entity weaponentity = weaponentities[slot];
1523                         if(e.(weaponentity))
1524                         {
1525                                 e.(weaponentity).effects = EF_NODRAW;
1526                                 if (e.(weaponentity).weaponchild)
1527                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1528                         }
1529                 }
1530                 if(IS_REAL_CLIENT(e))
1531                 {
1532                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1533                         RandomSelection_Init();
1534                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1535                                 RandomSelection_AddString(it, 1, 1);
1536                         });
1537                         if (RandomSelection_chosen_string != "")
1538                         {
1539                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1540                         }
1541                         msg_entity = e;
1542                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1543                 }
1544         }
1545 }
1546
1547 /*
1548 go to the next level for deathmatch
1549 only called if a time or frag limit has expired
1550 */
1551 void NextLevel()
1552 {
1553         game_stopped = true;
1554         intermission_running = 1; // game over
1555
1556         // enforce a wait time before allowing changelevel
1557         if(player_count > 0)
1558                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1559         else
1560                 intermission_exittime = -1;
1561
1562         /*
1563         WriteByte (MSG_ALL, SVC_CDTRACK);
1564         WriteByte (MSG_ALL, 3);
1565         WriteByte (MSG_ALL, 3);
1566         // done in FixIntermission
1567         */
1568
1569         //pos = FindIntermission ();
1570
1571         VoteReset();
1572
1573         DumpStats(true);
1574
1575         // send statistics
1576         PlayerStats_GameReport(true);
1577         WeaponStats_Shutdown();
1578
1579         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1580
1581         if(autocvar_sv_eventlog)
1582                 GameLogEcho(":gameover");
1583
1584         GameLogClose();
1585
1586         FOREACH_CLIENT(IS_PLAYER(it), {
1587                 FixIntermissionClient(it);
1588                 if(it.winning)
1589                         bprint(playername(it, false), " ^7wins.\n");
1590         });
1591
1592         target_music_kill();
1593
1594         if(autocvar_g_campaign)
1595                 CampaignPreIntermission();
1596
1597         MUTATOR_CALLHOOK(MatchEnd);
1598
1599         localcmd("\nsv_hook_gameend\n");
1600 }
1601
1602
1603 float InitiateSuddenDeath()
1604 {
1605         // Check first whether normal overtimes could be added before initiating suddendeath mode
1606         // - for this timelimit_overtime needs to be >0 of course
1607         // - also check the winning condition calculated in the previous frame and only add normal overtime
1608         //   again, if at the point at which timelimit would be extended again, still no winner was found
1609         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1610         {
1611                 return 1; // need to call InitiateOvertime later
1612         }
1613         else
1614         {
1615                 if(!checkrules_suddendeathend)
1616                 {
1617                         if(autocvar_g_campaign)
1618                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1619                         else
1620                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1621                         if(g_race && !g_race_qualifying)
1622                                 race_StartCompleting();
1623                 }
1624                 return 0;
1625         }
1626 }
1627
1628 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1629 {
1630         ++checkrules_overtimesadded;
1631         //add one more overtime by simply extending the timelimit
1632         float tl;
1633         tl = autocvar_timelimit;
1634         tl += autocvar_timelimit_overtime;
1635         cvar_set("timelimit", ftos(tl));
1636
1637         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1638 }
1639
1640 float GetWinningCode(float fraglimitreached, float equality)
1641 {
1642         if(autocvar_g_campaign == 1)
1643                 if(fraglimitreached)
1644                         return WINNING_YES;
1645                 else
1646                         return WINNING_NO;
1647
1648         else
1649                 if(equality)
1650                         if(fraglimitreached)
1651                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1652                         else
1653                                 return WINNING_NEVER;
1654                 else
1655                         if(fraglimitreached)
1656                                 return WINNING_YES;
1657                         else
1658                                 return WINNING_NO;
1659 }
1660
1661 // set the .winning flag for exactly those players with a given field value
1662 void SetWinners(.float field, float value)
1663 {
1664         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1665 }
1666
1667 // set the .winning flag for those players with a given field value
1668 void AddWinners(.float field, float value)
1669 {
1670         FOREACH_CLIENT(IS_PLAYER(it), {
1671                 if(it.(field) == value)
1672                         it.winning = 1;
1673         });
1674 }
1675
1676 // clear the .winning flags
1677 void ClearWinners()
1678 {
1679         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1680 }
1681
1682 void ShuffleMaplist()
1683 {
1684         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1685 }
1686
1687 float leaderfrags;
1688 float WinningCondition_Scores(float limit, float leadlimit)
1689 {
1690         float limitreached;
1691
1692         // TODO make everything use THIS winning condition (except LMS)
1693         WinningConditionHelper(NULL);
1694
1695         if(teamplay)
1696         {
1697                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1698                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1699                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1700                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1701         }
1702
1703         ClearWinners();
1704         if(WinningConditionHelper_winner)
1705                 WinningConditionHelper_winner.winning = 1;
1706         if(WinningConditionHelper_winnerteam >= 0)
1707                 SetWinners(team, WinningConditionHelper_winnerteam);
1708
1709         if(WinningConditionHelper_lowerisbetter)
1710         {
1711                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1712                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1713                 limit = -limit;
1714         }
1715
1716         if(WinningConditionHelper_zeroisworst)
1717                 leadlimit = 0; // not supported in this mode
1718
1719         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1720         // these modes always score in increments of 1, thus this makes sense
1721         {
1722                 if(leaderfrags != WinningConditionHelper_topscore)
1723                 {
1724                         leaderfrags = WinningConditionHelper_topscore;
1725
1726                         if (limit)
1727                         if (leaderfrags == limit - 1)
1728                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1729                         else if (leaderfrags == limit - 2)
1730                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1731                         else if (leaderfrags == limit - 3)
1732                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1733                 }
1734         }
1735
1736         limitreached = false;
1737         if(limit)
1738                 if(WinningConditionHelper_topscore >= limit)
1739                         limitreached = true;
1740         if(leadlimit)
1741         {
1742                 float leadlimitreached;
1743                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1744                 if(autocvar_leadlimit_and_fraglimit)
1745                         limitreached = (limitreached && leadlimitreached);
1746                 else
1747                         limitreached = (limitreached || leadlimitreached);
1748         }
1749
1750         if(limit)
1751                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1752
1753         return GetWinningCode(
1754                 WinningConditionHelper_topscore && limitreached,
1755                 WinningConditionHelper_equality
1756         );
1757 }
1758
1759 float WinningCondition_RanOutOfSpawns()
1760 {
1761         if(have_team_spawns <= 0)
1762                 return WINNING_NO;
1763
1764         if(!autocvar_g_spawn_useallspawns)
1765                 return WINNING_NO;
1766
1767         if(!some_spawn_has_been_used)
1768                 return WINNING_NO;
1769
1770         team1_score = team2_score = team3_score = team4_score = 0;
1771
1772         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), {
1773                 switch(it.team)
1774                 {
1775                         case NUM_TEAM_1: team1_score = 1; break;
1776                         case NUM_TEAM_2: team2_score = 1; break;
1777                         case NUM_TEAM_3: team3_score = 1; break;
1778                         case NUM_TEAM_4: team4_score = 1; break;
1779                 }
1780         });
1781
1782         IL_EACH(g_spawnpoints, true,
1783         {
1784                 switch(it.team)
1785                 {
1786                         case NUM_TEAM_1: team1_score = 1; break;
1787                         case NUM_TEAM_2: team2_score = 1; break;
1788                         case NUM_TEAM_3: team3_score = 1; break;
1789                         case NUM_TEAM_4: team4_score = 1; break;
1790                 }
1791         });
1792
1793         ClearWinners();
1794         if(team1_score + team2_score + team3_score + team4_score == 0)
1795         {
1796                 checkrules_equality = true;
1797                 return WINNING_YES;
1798         }
1799         else if(team1_score + team2_score + team3_score + team4_score == 1)
1800         {
1801                 float t, i;
1802                 if(team1_score)
1803                         t = NUM_TEAM_1;
1804                 else if(team2_score)
1805                         t = NUM_TEAM_2;
1806                 else if(team3_score)
1807                         t = NUM_TEAM_3;
1808                 else // if(team4_score)
1809                         t = NUM_TEAM_4;
1810                 CheckAllowedTeams(NULL);
1811                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1812                 {
1813                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1814                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1815                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1816                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1817                 }
1818
1819                 AddWinners(team, t);
1820                 return WINNING_YES;
1821         }
1822         else
1823                 return WINNING_NO;
1824 }
1825
1826 /*
1827 ============
1828 CheckRules_World
1829
1830 Exit deathmatch games upon conditions
1831 ============
1832 */
1833 void CheckRules_World()
1834 {
1835         float timelimit;
1836         float fraglimit;
1837         float leadlimit;
1838
1839         VoteThink();
1840         MapVote_Think();
1841
1842         SetDefaultAlpha();
1843
1844         if (intermission_running) // someone else quit the game already
1845         {
1846                 if(player_count == 0) // Nobody there? Then let's go to the next map
1847                         MapVote_Start();
1848                         // this will actually check the player count in the next frame
1849                         // again, but this shouldn't hurt
1850                 return;
1851         }
1852
1853         timelimit = autocvar_timelimit * 60;
1854         fraglimit = autocvar_fraglimit;
1855         leadlimit = autocvar_leadlimit;
1856
1857         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1858         {
1859                 if(timelimit > 0)
1860                         timelimit = 0; // timelimit is not made for warmup
1861                 if(fraglimit > 0)
1862                         fraglimit = 0; // no fraglimit for now
1863                 leadlimit = 0; // no leadlimit for now
1864         }
1865
1866         if(timelimit > 0)
1867         {
1868                 timelimit += game_starttime;
1869         }
1870         else if (timelimit < 0)
1871         {
1872                 // endmatch
1873                 NextLevel();
1874                 return;
1875         }
1876
1877         float wantovertime;
1878         wantovertime = 0;
1879
1880         if(timelimit > game_starttime)
1881                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1882         else
1883                 game_completion_ratio = 0;
1884
1885         if(checkrules_suddendeathend)
1886         {
1887                 if(!checkrules_suddendeathwarning)
1888                 {
1889                         checkrules_suddendeathwarning = true;
1890                         if(g_race && !g_race_qualifying)
1891                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1892                         else
1893                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1894                 }
1895         }
1896         else
1897         {
1898                 if (timelimit && time >= timelimit)
1899                 {
1900                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1901                         {
1902                                 float totalplayers;
1903                                 float playerswithlaps;
1904                                 float readyplayers;
1905                                 totalplayers = playerswithlaps = readyplayers = 0;
1906                                 FOREACH_CLIENT(IS_PLAYER(it), {
1907                                         ++totalplayers;
1908                                         if(PlayerScore_Add(it, SP_RACE_FASTEST, 0))
1909                                                 ++playerswithlaps;
1910                                         if(it.ready)
1911                                                 ++readyplayers;
1912                                 });
1913
1914                                 // at least 2 of the players have completed a lap: start the RACE
1915                                 // otherwise, the players should end the qualifying on their own
1916                                 if(readyplayers || playerswithlaps >= 2)
1917                                 {
1918                                         checkrules_suddendeathend = 0;
1919                                         ReadyRestart(); // go to race
1920                                         return;
1921                                 }
1922                                 else
1923                                         wantovertime |= InitiateSuddenDeath();
1924                         }
1925                         else
1926                                 wantovertime |= InitiateSuddenDeath();
1927                 }
1928         }
1929
1930         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1931         {
1932                 NextLevel();
1933                 return;
1934         }
1935
1936         int checkrules_status = WinningCondition_RanOutOfSpawns();
1937         if(checkrules_status == WINNING_YES)
1938                 bprint("Hey! Someone ran out of spawns!\n");
1939         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1940                 checkrules_status = M_ARGV(0, float);
1941         else
1942                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1943
1944         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1945         {
1946                 checkrules_status = WINNING_NEVER;
1947                 checkrules_overtimesadded = -1;
1948                 wantovertime |= InitiateSuddenDeath();
1949         }
1950
1951         if(checkrules_status == WINNING_NEVER)
1952                 // equality cases! Nobody wins if the overtime ends in a draw.
1953                 ClearWinners();
1954
1955         if(wantovertime)
1956         {
1957                 if(checkrules_status == WINNING_NEVER)
1958                         InitiateOvertime();
1959                 else
1960                         checkrules_status = WINNING_YES;
1961         }
1962
1963         if(checkrules_suddendeathend)
1964                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1965                         checkrules_status = WINNING_YES;
1966
1967         if(checkrules_status == WINNING_YES)
1968         {
1969                 //print("WINNING\n");
1970                 NextLevel();
1971         }
1972 }
1973
1974 string GotoMap(string m)
1975 {
1976         m = GameTypeVote_MapInfo_FixName(m);
1977         if (!m)
1978                 return "The map you suggested is not available on this server.";
1979         if (!autocvar_sv_vote_gametype)
1980         if(!MapInfo_CheckMap(m))
1981                 return "The map you suggested does not support the current game mode.";
1982         cvar_set("nextmap", m);
1983         cvar_set("timelimit", "-1");
1984         if(mapvote_initialized || alreadychangedlevel)
1985         {
1986                 if(DoNextMapOverride(0))
1987                         return "Map switch initiated.";
1988                 else
1989                         return "Hm... no. For some reason I like THIS map more.";
1990         }
1991         else
1992                 return "Map switch will happen after scoreboard.";
1993 }
1994
1995 bool autocvar_sv_gameplayfix_multiplethinksperframe;
1996 void RunThink(entity this)
1997 {
1998         // don't let things stay in the past.
1999         // it is possible to start that way by a trigger with a local time.
2000         if(this.nextthink <= 0 || this.nextthink > time + frametime)
2001                 return;
2002
2003         float oldtime = time; // do we need to save this?
2004
2005         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2006         {
2007                 time = max(oldtime, this.nextthink);
2008                 this.nextthink = 0;
2009
2010                 if(getthink(this))
2011                         getthink(this)(this);
2012                 // mods often set nextthink to time to cause a think every frame,
2013                 // we don't want to loop in that case, so exit if the new nextthink is
2014                 // <= the time the qc was told, also exit if it is past the end of the
2015                 // frame
2016                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2017                         break;
2018         }
2019
2020         time = oldtime;
2021 }
2022
2023 bool autocvar_sv_freezenonclients;
2024 bool autocvar_sv_gameplayfix_delayprojectiles;
2025 void Physics_Frame()
2026 {
2027         if(autocvar_sv_freezenonclients)
2028                 return;
2029
2030         FOREACH_ENTITY_FLOAT(pure_data, false,
2031         {
2032                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2033                         continue;
2034
2035                 //set_movetype(it, it.move_movetype);
2036                 // inline the set_movetype function, since this is called a lot
2037                 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2038
2039                 if(it.move_movetype == MOVETYPE_NONE)
2040                         continue;
2041
2042                 if(it.move_qcphysics)
2043                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2044
2045                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2046                 {
2047                         // handle thinking here
2048                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2049                                 RunThink(it);
2050                 }
2051         });
2052
2053         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2054                 return;
2055
2056         FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2057         {
2058                 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2059                         continue;
2060                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2061         });
2062 }
2063
2064 void systems_update();
2065 void EndFrame()
2066 {
2067         anticheat_endframe();
2068
2069         Physics_Frame();
2070
2071         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2072                 entity e = IS_SPEC(it) ? it.enemy : it;
2073                 if (e.typehitsound) {
2074                         it.typehit_time = time;
2075                 } else if (e.killsound) {
2076                         it.kill_time = time;
2077                 } else if (e.damage_dealt) {
2078                         it.hit_time = time;
2079                         it.damage_dealt_total += ceil(e.damage_dealt);
2080                 }
2081         });
2082         // add 1 frametime because after this, engine SV_Physics
2083         // increases time by a frametime and then networks the frame
2084         // add another frametime because client shows everything with
2085         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2086         // needed!
2087         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2088         FOREACH_CLIENT(true, {
2089                 it.typehitsound = false;
2090                 it.damage_dealt = 0;
2091                 it.killsound = false;
2092                 antilag_record(it, CS(it), altime);
2093         });
2094         IL_EACH(g_monsters, true,
2095         {
2096                 antilag_record(it, it, altime);
2097         });
2098         systems_update();
2099         IL_ENDFRAME();
2100 }
2101
2102
2103 /*
2104  * RedirectionThink:
2105  * returns true if redirecting
2106  */
2107 float redirection_timeout;
2108 float redirection_nextthink;
2109 float RedirectionThink()
2110 {
2111         float clients_found;
2112
2113         if(redirection_target == "")
2114                 return false;
2115
2116         if(!redirection_timeout)
2117         {
2118                 cvar_set("sv_public", "-2");
2119                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2120                 if(redirection_target == "self")
2121                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2122                 else
2123                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2124         }
2125
2126         if(time < redirection_nextthink)
2127                 return true;
2128
2129         redirection_nextthink = time + 1;
2130
2131         clients_found = 0;
2132         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2133                 // TODO add timer
2134                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2135                 if(redirection_target == "self")
2136                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2137                 else
2138                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2139                 ++clients_found;
2140         });
2141
2142         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2143
2144         if(time > redirection_timeout || clients_found == 0)
2145                 localcmd("\nwait; wait; wait; quit\n");
2146
2147         return true;
2148 }
2149
2150 void TargetMusic_RestoreGame();
2151 void RestoreGame()
2152 {
2153         // Loaded from a save game
2154         // some things then break, so let's work around them...
2155
2156         // Progs DB (capture records)
2157         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2158
2159         // Mapinfo
2160         MapInfo_Shutdown();
2161         MapInfo_Enumerate();
2162         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2163         WeaponStats_Init();
2164
2165         TargetMusic_RestoreGame();
2166 }
2167
2168 void Shutdown()
2169 {
2170         game_stopped = 2;
2171
2172         if(world_initialized > 0)
2173         {
2174                 world_initialized = 0;
2175                 LOG_TRACE("Saving persistent data...");
2176                 Ban_SaveBans();
2177
2178                 // playerstats with unfinished match
2179                 PlayerStats_GameReport(false);
2180
2181                 if(!cheatcount_total)
2182                 {
2183                         if(autocvar_sv_db_saveasdump)
2184                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2185                         else
2186                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2187                 }
2188                 if(autocvar_developer)
2189                 {
2190                         if(autocvar_sv_db_saveasdump)
2191                                 db_dump(TemporaryDB, "server-temp.db");
2192                         else
2193                                 db_save(TemporaryDB, "server-temp.db");
2194                 }
2195                 CheatShutdown(); // must be after cheatcount check
2196                 db_close(ServerProgsDB);
2197                 db_close(TemporaryDB);
2198                 LOG_TRACE("Saving persistent data... done!");
2199                 // tell the bot system the game is ending now
2200                 bot_endgame();
2201
2202                 WeaponStats_Shutdown();
2203                 MapInfo_Shutdown();
2204         }
2205         else if(world_initialized == 0)
2206         {
2207                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2208         }
2209         else
2210         {
2211                 __init_dedicated_server_shutdown();
2212         }
2213 }