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Add checks for other.deadflag when announcing airshot -- this way airshots don't...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 entity pingplreport;
2 void PingPLReport_Think()
3 {
4         float delta;
5         entity e;
6
7         delta = 3 / maxclients;
8         if(delta < sys_frametime)
9                 delta = 0;
10         self.nextthink = time + delta;
11
12         e = edict_num(self.cnt + 1);
13         if(clienttype(e) == CLIENTTYPE_REAL)
14         {
15                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17                 WriteByte(MSG_BROADCAST, self.cnt);
18                 WriteShort(MSG_BROADCAST, max(1, e.ping));
19                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
21         }
22         else
23         {
24                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26                 WriteByte(MSG_BROADCAST, self.cnt);
27                 WriteShort(MSG_BROADCAST, 0);
28                 WriteByte(MSG_BROADCAST, 0);
29                 WriteByte(MSG_BROADCAST, 0);
30         }
31         self.cnt = mod(self.cnt + 1, maxclients);
32 }
33 void PingPLReport_Spawn()
34 {
35         pingplreport = spawn();
36         pingplreport.classname = "pingplreport";
37         pingplreport.think = PingPLReport_Think;
38         pingplreport.nextthink = time;
39 }
40
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
44
45 string GetMapname();
46 string GetGametype();
47 void GotoNextMap();
48 void ShuffleMaplist()
49 float() DoNextMapOverride;
50
51 void SetDefaultAlpha()
52 {
53         if(autocvar_g_running_guns)
54         {
55                 default_player_alpha = -1;
56                 default_weapon_alpha = +1;
57         }
58         else if(g_cloaked)
59         {
60                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
61                 default_weapon_alpha = default_player_alpha;
62         }
63         else
64         {
65                 default_player_alpha = autocvar_g_player_alpha;
66                 if(default_player_alpha == 0)
67                         default_player_alpha = 1;
68                 default_weapon_alpha = default_player_alpha;
69         }
70 }
71
72 void fteqcc_testbugs()
73 {
74         float a, b;
75
76         if(!autocvar_developer_fteqccbugs)
77                 return;
78
79         dprint("*** fteqcc test: checking for bugs...\n");
80
81         a = 1;
82         b = 5;
83         if(sqrt(a) - sqrt(b - a) == 0)
84                 dprint("*** fteqcc test: found same-function-twice bug\n");
85         else
86                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
87
88         world.cnt = -10;
89         world.enemy = world;
90         world.enemy.cnt += 10;
91         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92                 dprint("*** fteqcc test: found += bug\n");
93         else
94                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
95         world.cnt = 0;
96 }
97
98 /**
99  * Takes care of pausing and unpausing the game.
100  * Centerprints the information about an upcoming or active timeout to all active
101  * players. Also plays reminder sounds.
102  */
103 void timeoutHandler_Think() {
104         local string timeStr;
105         local entity plr;
106         if (timeoutStatus == 1) {
107                 if (remainingLeadTime > 0) {
108                         //centerprint the information to every player
109                         timeStr = getTimeoutText(0);
110                         FOR_EACH_REALCLIENT(plr) {
111                                 if(plr.classname == "player") {
112                                         centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
113                                 }
114                         }
115                         remainingLeadTime -= 1;
116                         //think again in 1 second:
117                         self.nextthink = time + 1;
118                 }
119                 else {
120                         //now pause the game:
121                         timeoutStatus = 2;
122                         //reset all the flood variables
123                         FOR_EACH_CLIENT(plr) {
124                                 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
125                         }
126                         cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
127                         //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
128                         FOR_EACH_REALPLAYER(plr) {
129                                 plr.lastV_angle = plr.v_angle;
130                         }
131                         self.nextthink = time;
132                 }
133         }
134         else if (timeoutStatus == 2) {
135                 if (remainingTimeoutTime > 0) {
136                         timeStr = getTimeoutText(0);
137                         FOR_EACH_REALCLIENT(plr) {
138                                 if(plr.classname == "player") {
139                                         centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
140                                 }
141                         }
142                         if(remainingTimeoutTime == autocvar_sv_timeout_resumetime) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
143                                 Announce("prepareforbattle");
144                         }
145                         remainingTimeoutTime -= 1;
146                         self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
147                 }
148                 else {
149                         //unpause the game again
150                         remainingTimeoutTime = timeoutStatus = 0;
151                         cvar_set("slowmo", ftos(orig_slowmo));
152                         //and unlock the fixed view again once there is no timeout active anymore
153                         FOR_EACH_REALPLAYER(plr) {
154                                 plr.fixangle = FALSE;
155                         }
156                         //get rid of the countdown message
157                         FOR_EACH_REALCLIENT(plr) {
158                                 if(plr.classname == "player") {
159                                         centerprint_atprio(plr, CENTERPRIO_SPAM, "");
160                                 }
161                         }
162                         remove(self);
163                         return;
164                 }
165
166         }
167         else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
168                 FOR_EACH_REALCLIENT(plr) {
169                         if(plr.classname == "player") {
170                                 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
171                         }
172                 }
173                 remove(self);
174                 return;
175         }
176 }
177
178 void GotoFirstMap()
179 {
180         float n;
181         if(autocvar__sv_init)
182         {
183                 // cvar_set("_sv_init", "0");
184                 // we do NOT set this to 0 any more, so someone "accidentally" changing
185                 // to this "init" map on a dedicated server will cause no permanent
186                 // harm
187                 if(autocvar_g_maplist_shuffle)
188                         ShuffleMaplist();
189                 n = tokenizebyseparator(autocvar_g_maplist, " ");
190                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
191
192                 MapInfo_Enumerate();
193                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
194
195                 if(!DoNextMapOverride())
196                         GotoNextMap();
197
198                 return;
199         }
200
201         if(time < 5)
202         {
203                 self.nextthink = time;
204         }
205         else
206         {
207                 self.nextthink = time + 1;
208                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
209         }
210 }
211
212 void cvar_changes_init()
213 {
214         float h;
215         string k, v, d;
216         float n, i, adding, pureadding;
217
218         if(cvar_changes)
219                 strunzone(cvar_changes);
220         cvar_changes = string_null;
221         if(cvar_purechanges)
222                 strunzone(cvar_purechanges);
223         cvar_purechanges = string_null;
224         cvar_purechanges_count = 0;
225
226         h = buf_create();
227         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
228         n = buf_getsize(h);
229
230         adding = TRUE;
231         pureadding = TRUE;
232
233         for(i = 0; i < n; ++i)
234         {
235                 k = bufstr_get(h, i);
236
237 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
238 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
239 #define BADCVAR(p) if(k == p) continue
240
241                 // general excludes and namespaces for server admin used cvars
242                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
243
244                 // internal
245                 BADPREFIX("csqc_");
246                 BADPREFIX("cvar_check_");
247                 BADCVAR("gamecfg");
248                 BADCVAR("g_configversion");
249                 BADCVAR("g_maplist_index");
250                 BADCVAR("halflifebsp");
251                 BADPREFIX("sv_world");
252
253                 // client
254                 BADPREFIX("chase_");
255                 BADPREFIX("cl_");
256                 BADPREFIX("con_");
257                 BADPREFIX("scoreboard_");
258                 BADPREFIX("g_campaign");
259                 BADPREFIX("gl_");
260                 BADPREFIX("joy");
261                 BADPREFIX("hud_");
262                 BADPREFIX("m_");
263                 BADPREFIX("menu_");
264                 BADPREFIX("net_slist_");
265                 BADPREFIX("r_");
266                 BADPREFIX("sbar_");
267                 BADPREFIX("scr_");
268                 BADPREFIX("snd_");
269                 BADPREFIX("show");
270                 BADPREFIX("sensitivity");
271                 BADPREFIX("userbind");
272                 BADPREFIX("v_");
273                 BADPREFIX("vid_");
274                 BADPREFIX("crosshair");
275                 BADCVAR("mod_q3bsp_lightmapmergepower");
276                 BADCVAR("mod_q3bsp_nolightmaps");
277                 BADCVAR("fov");
278                 BADCVAR("mastervolume");
279                 BADCVAR("volume");
280                 BADCVAR("bgmvolume");
281
282                 // private
283                 BADCVAR("developer");
284                 BADCVAR("g_banned_list");
285                 BADCVAR("log_dest_udp");
286                 BADCVAR("log_file");
287                 BADCVAR("net_address");
288                 BADCVAR("net_address_ipv6");
289                 BADCVAR("port");
290                 BADCVAR("savedgamecfg");
291                 BADCVAR("serverconfig");
292                 BADCVAR("sv_heartbeatperiod");
293                 BADCVAR("sv_vote_master_password");
294                 BADCVAR("sys_colortranslation");
295                 BADCVAR("sys_specialcharactertranslation");
296                 BADCVAR("timestamps");
297                 BADPREFIX("developer_");
298                 BADPREFIX("g_ban_");
299                 BADPREFIX("g_chat_flood_");
300                 BADPREFIX("g_voice_flood_");
301                 BADPREFIX("rcon_");
302                 BADPREFIX("settemp_");
303                 BADPREFIX("sv_allowdownloads_");
304                 BADPREFIX("sv_autodemo");
305                 BADPREFIX("sv_curl_");
306                 BADPREFIX("sv_eventlog");
307                 BADPREFIX("sv_logscores_");
308                 BADPREFIX("sv_master");
309                 BADPREFIX("sv_weaponstats_");
310
311                 // these can contain player IDs, so better hide
312                 BADCVAR("g_forced_team_red");
313                 BADCVAR("g_forced_team_blue");
314                 BADCVAR("g_forced_team_yellow");
315                 BADCVAR("g_forced_team_pink");
316
317                 // mapinfo
318                 BADCVAR("fraglimit");
319                 BADCVAR("g_arena");
320                 BADCVAR("g_assault");
321                 BADCVAR("g_ca");
322                 BADCVAR("g_ctf");
323                 BADCVAR("g_cts");
324                 BADCVAR("g_dm");
325                 BADCVAR("g_domination");
326                 BADCVAR("g_domination_default_teams");
327                 BADCVAR("g_freezetag");
328                 BADCVAR("g_keepaway");
329                 BADCVAR("g_keyhunt");
330                 BADCVAR("g_keyhunt_teams");
331                 BADCVAR("g_keyhunt_teams");
332                 BADCVAR("g_lms");
333                 BADCVAR("g_nexball");
334                 BADCVAR("g_onslaught");
335                 BADCVAR("g_race");
336                 BADCVAR("g_race_qualifying_timelimit");
337                 BADCVAR("g_runematch");
338                 BADCVAR("g_tdm");
339                 BADCVAR("g_tdm_teams");
340                 BADCVAR("leadlimit");
341                 BADCVAR("nextmap");
342                 BADCVAR("teamplay");
343                 BADCVAR("timelimit");
344
345                 // long
346                 BADCVAR("hostname");
347                 BADCVAR("g_maplist");
348                 BADCVAR("g_maplist_mostrecent");
349                 BADCVAR("sv_motd");
350
351                 v = cvar_string(k);
352                 d = cvar_defstring(k);
353                 if(v == d)
354                         continue;
355
356                 if(adding)
357                 {
358                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
359                         if(strlen(cvar_changes) > 16384)
360                         {
361                                 cvar_changes = "// too many settings have been changed to show them here\n";
362                                 adding = 0;
363                         }
364                 }
365
366                 // now check if the changes are actually gameplay relevant
367
368                 // does nothing visible
369                 BADCVAR("captureleadlimit_override");
370                 BADCVAR("g_arena_point_leadlimit");
371                 BADCVAR("g_balance_kill_delay");
372                 BADCVAR("g_ca_point_leadlimit");
373                 BADCVAR("g_ctf_captimerecord_always");
374                 BADCVAR("g_ctf_capture_leadlimit");
375                 BADCVAR("g_ctf_flag_capture_effects");
376                 BADCVAR("g_ctf_flag_glowtrails");
377                 BADCVAR("g_ctf_flag_pickup_effects");
378                 BADCVAR("g_domination_point_leadlimit");
379                 BADCVAR("g_forced_respawn");
380                 BADCVAR("g_keyhunt_point_leadlimit");
381                 BADCVAR("g_nexball_goalleadlimit");
382                 BADCVAR("g_runematch_point_leadlimit");
383                 BADCVAR("leadlimit_and_fraglimit");
384                 BADCVAR("leadlimit_override");
385                 BADCVAR("pausable");
386                 BADCVAR("sv_checkforpacketsduringsleep");
387                 BADCVAR("sv_timeout");
388                 BADCVAR("welcome_message_time");
389                 BADPREFIX("crypto_");
390                 BADPREFIX("g_chat_");
391                 BADPREFIX("g_ctf_captimerecord_");
392                 BADPREFIX("g_maplist_votable_");
393                 BADPREFIX("net_");
394                 BADPREFIX("prvm_");
395                 BADPREFIX("skill_");
396                 BADPREFIX("sv_fragmessage_");
397                 BADPREFIX("sv_maxidle_");
398                 BADPREFIX("sv_vote_");
399                 BADPREFIX("timelimit_");
400
401                 // allowed changes to server admins (please sync this to server.cfg)
402                 // vi commands:
403                 //   :/"impure"/,$d
404                 //   :g!,^\/\/[^ /],d
405                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
406                 //   :%!sort
407                 // yes, this does contain some redundant stuff, don't really care
408                 BADCVAR("bot_number");
409                 BADCVAR("bot_prefix");
410                 BADCVAR("bot_suffix");
411                 BADCVAR("capturelimit_override");
412                 BADCVAR("fraglimit_override");
413                 BADCVAR("gametype");
414                 BADCVAR("g_antilag");
415                 BADCVAR("g_balance_teams");
416                 BADCVAR("g_balance_teams_force");
417                 BADCVAR("g_ban_sync_trusted_servers");
418                 BADCVAR("g_ban_sync_uri");
419                 BADCVAR("g_ctf_capture_limit");
420                 BADCVAR("g_ctf_ignore_frags");
421                 BADCVAR("g_ctf_win_mode");
422                 BADCVAR("g_domination_point_limit");
423                 BADCVAR("g_fullbrightitems");
424                 BADCVAR("g_fullbrightplayers");
425                 BADCVAR("g_keyhunt_point_limit");
426                 BADCVAR("g_keyhunt_teams_override");
427                 BADCVAR("g_lms_lives_override");
428                 BADCVAR("g_maplist");
429                 BADCVAR("g_maplist_check_waypoints");
430                 BADCVAR("g_maplist_mostrecent_count");
431                 BADCVAR("g_maplist_shuffle");
432                 BADCVAR("g_maplist_votable");
433                 BADCVAR("g_maplist_votable_abstain");
434                 BADCVAR("g_maplist_votable_nodetail");
435                 BADCVAR("g_maplist_votable_suggestions");
436                 BADCVAR("g_minstagib");
437                 BADCVAR("g_nexball_goallimit");
438                 BADCVAR("g_runematch_point_limit");
439                 BADCVAR("g_start_delay");
440                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
441                 BADCVAR("hostname");
442                 BADCVAR("log_file");
443                 BADCVAR("maxplayers");
444                 BADCVAR("g_maxplayers");
445                 BADCVAR("minplayers");
446                 BADCVAR("net_address");
447                 BADCVAR("port");
448                 BADCVAR("rcon_password");
449                 BADCVAR("rcon_restricted_commands");
450                 BADCVAR("rcon_restricted_password");
451                 BADCVAR("skill");
452                 BADCVAR("sv_adminnick");
453                 BADCVAR("sv_autoscreenshot");
454                 BADCVAR("sv_curl_defaulturl");
455                 BADCVAR("sv_defaultcharacter");
456                 BADCVAR("sv_defaultplayercolors");
457                 BADCVAR("sv_defaultplayermodel");
458                 BADCVAR("sv_defaultplayerskin");
459                 BADCVAR("sv_maxidle");
460                 BADCVAR("sv_maxrate");
461                 BADCVAR("sv_motd");
462                 BADCVAR("sv_public");
463                 BADCVAR("sv_ready_restart");
464                 BADCVAR("sv_status_privacy");
465                 BADCVAR("sv_vote_call");
466                 BADCVAR("sv_vote_commands");
467                 BADCVAR("sv_vote_majority_factor");
468                 BADCVAR("sv_vote_master");
469                 BADCVAR("sv_vote_master_commands");
470                 BADCVAR("sv_vote_master_password");
471                 BADCVAR("sv_vote_simple_majority_factor");
472                 BADCVAR("timelimit_override");
473                 BADCVAR("g_warmup");
474                 BADPREFIX("g_warmup_");
475                 BADCVAR("teamplay_mode");
476
477                 if(autocvar_g_minstagib)
478                 {
479                         BADCVAR("g_grappling_hook");
480                         BADCVAR("g_jetpack");
481                 }
482 #undef BADPREFIX
483 #undef BADCVAR
484
485                 if(pureadding)
486                 {
487                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
488                         if(strlen(cvar_purechanges) > 16384)
489                         {
490                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
491                                 pureadding = 0;
492                         }
493                 }
494                 ++cvar_purechanges_count;
495                 // WARNING: this variable is used for the server list
496                 // NEVER dare to skip this code!
497                 // Hacks to intentionally appearing as "pure server" even though you DO have
498                 // modified settings may be punished by removal from the server list.
499                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
500                 // though.
501         }
502         buf_del(h);
503         if(cvar_changes == "")
504                 cvar_changes = "// this server runs at default server settings\n";
505         else
506                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
507         cvar_changes = strzone(cvar_changes);
508         if(cvar_purechanges == "")
509                 cvar_purechanges = "// this server runs at default gameplay settings\n";
510         else
511                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
512         cvar_purechanges = strzone(cvar_purechanges);
513 }
514
515 void detect_maptype()
516 {
517 #if 0
518         vector o, v;
519         float i;
520
521         for(;;)
522         {
523                 o = world.mins;
524                 o_x += random() * (world.maxs_x - world.mins_x);
525                 o_y += random() * (world.maxs_y - world.mins_y);
526                 o_z += random() * (world.maxs_z - world.mins_z);
527
528                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
529                 if(trace_fraction == 1)
530                         continue;
531
532                 v = trace_endpos;
533
534                 for(i = 0; i < 64; i += 4)
535                 {
536                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
537         if(trace_fraction == 1)
538                 continue;
539                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
540                 }
541
542                 break;
543         }
544 #endif
545 }
546
547 entity randomseed;
548 float RandomSeed_Send(entity to, float sf)
549 {
550         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
551         WriteShort(MSG_ENTITY, self.cnt);
552         return TRUE;
553 }
554 void RandomSeed_Think()
555 {
556         self.cnt = bound(0, floor(random() * 65536), 65535);
557         self.nextthink = time + 5;
558
559         self.SendFlags |= 1;
560 }
561 void RandomSeed_Spawn()
562 {
563         randomseed = spawn();
564         randomseed.think = RandomSeed_Think;
565         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
566
567         entity oldself;
568         oldself = self;
569         self = randomseed;
570         self.think(); // sets random seed and nextthink
571         self = oldself;
572 }
573
574 void spawnfunc___init_dedicated_server(void)
575 {
576         // handler for _init/_init map (only for dedicated server initialization)
577
578         world_initialized = -1; // don't complain
579         cvar = cvar_normal;
580         cvar_string = cvar_string_normal;
581         cvar_set = cvar_set_normal;
582
583         remove = remove_unsafely;
584
585         entity e;
586         e = spawn();
587         e.think = GotoFirstMap;
588         e.nextthink = time; // this is usually 1 at this point
589
590         e = spawn();
591         e.classname = "info_player_deathmatch"; // safeguard against player joining
592
593         self.classname = "worldspawn"; // safeguard against various stuff ;)
594
595         MapInfo_Enumerate();
596         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
597 }
598
599 void Map_MarkAsRecent(string m);
600 float world_already_spawned;
601 void RegisterWeapons();
602 void Nagger_Init();
603 void ClientInit_Spawn();
604 void WeaponStats_Init();
605 void WeaponStats_Shutdown();
606 void spawnfunc_worldspawn (void)
607 {
608         float fd, l, i, j, n;
609         string s, col;
610
611         cvar = cvar_normal;
612         cvar_string = cvar_string_normal;
613         cvar_set = cvar_set_normal;
614
615         if(world_already_spawned)
616                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
617         world_already_spawned = TRUE;
618
619         remove = remove_safely; // during spawning, watch what you remove!
620
621         check_unacceptable_compiler_bugs();
622
623         cvar_changes_init(); // do this very early now so it REALLY matches the server config
624
625         compressShortVector_init();
626
627         allowed_to_spawn = TRUE;
628
629         local entity head;
630         head = nextent(world);
631         maxclients = 0;
632         while(head)
633         {
634                 ++maxclients;
635                 head = nextent(head);
636         }
637
638         // needs to be done so early as they would still spawn
639         RegisterWeapons();
640
641         ServerProgsDB = db_load("server.db");
642
643         TemporaryDB = db_create();
644
645         // 0 normal
646         lightstyle(0, "m");
647
648         // 1 FLICKER (first variety)
649         lightstyle(1, "mmnmmommommnonmmonqnmmo");
650
651         // 2 SLOW STRONG PULSE
652         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
653
654         // 3 CANDLE (first variety)
655         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
656
657         // 4 FAST STROBE
658         lightstyle(4, "mamamamamama");
659
660         // 5 GENTLE PULSE 1
661         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
662
663         // 6 FLICKER (second variety)
664         lightstyle(6, "nmonqnmomnmomomno");
665
666         // 7 CANDLE (second variety)
667         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
668
669         // 8 CANDLE (third variety)
670         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
671
672         // 9 SLOW STROBE (fourth variety)
673         lightstyle(9, "aaaaaaaazzzzzzzz");
674
675         // 10 FLUORESCENT FLICKER
676         lightstyle(10, "mmamammmmammamamaaamammma");
677
678         // 11 SLOW PULSE NOT FADE TO BLACK
679         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
680
681         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
682
683         // 63 testing
684         lightstyle(63, "a");
685
686         if(autocvar_g_campaign)
687                 CampaignPreInit();
688
689         Map_MarkAsRecent(mapname);
690
691         precache_model ("null"); // we need this one before InitGameplayMode
692         InitGameplayMode();
693         readlevelcvars();
694         GrappleHookInit();
695         ElectroInit();
696         LaserInit();
697
698         player_count = 0;
699         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
700         if(bot_waypoints_for_items == 1)
701                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
702                         bot_waypoints_for_items = 0;
703
704         // for setting by mapinfo
705         q3acompat_machineshotgunswap = autocvar_sv_q3acompat_machineshotgunswap;
706         cvar_set("sv_q3acompat_machineshotgunswap", "0");
707
708         precache();
709
710         WaypointSprite_Init();
711
712         //if (g_domination)
713         //      dom_init();
714
715         GameLogInit(); // prepare everything
716         if(autocvar_sv_eventlog)
717         {
718                 s = strcat(ftos(autocvar_sv_eventlog_files_counter), ".");
719                 s = strcat(s, ftos(random()));
720                 matchid = strzone(s);
721
722                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
723                 s = ":gameinfo:mutators:LIST";
724
725                 ret_string = s;
726                 MUTATOR_CALLHOOK(BuildMutatorsString);
727                 s = ret_string;
728
729                 // simple, probably not good in the mutator system
730                 if(autocvar_g_grappling_hook)
731                         s = strcat(s, ":grappling_hook");
732
733                 // initialiation stuff, not good in the mutator system
734                 if(!autocvar_g_use_ammunition)
735                         s = strcat(s, ":no_use_ammunition");
736
737                 // initialiation stuff, not good in the mutator system
738                 if(!autocvar_g_pickup_items)
739                         s = strcat(s, ":no_pickup_items");
740
741                 // initialiation stuff, not good in the mutator system
742                 if(autocvar_g_weaponarena != "0")
743                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
744
745                 // TODO to mutator system
746                 if(autocvar_g_norecoil)
747                         s = strcat(s, ":norecoil");
748
749                 // TODO to mutator system
750                 if(autocvar_g_midair)
751                         s = strcat(s, ":midair");
752
753                 // TODO to mutator system
754                 if(autocvar_g_minstagib)
755                         s = strcat(s, ":minstagib");
756
757                 GameLogEcho(s);
758                 GameLogEcho(":gameinfo:end");
759         }
760         else
761                 matchid = strzone(ftos(random()));
762
763         cvar_set("nextmap", "");
764
765         SetDefaultAlpha();
766
767         if(autocvar_g_campaign)
768                 CampaignPostInit();
769
770         fteqcc_testbugs();
771
772         Ban_LoadBans();
773
774         MapInfo_Enumerate();
775         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
776
777         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
778         {
779                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
780                 if(fd != -1)
781                 {
782                         while((s = fgets(fd)))
783                         {
784                                 l = tokenize_console(s);
785                                 if(l < 2)
786                                         continue;
787                                 if(argv(0) == "cd")
788                                 {
789                                         print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
790                                         print("  cdtrack ", argv(2), "\n");
791                                 }
792                                 else if(argv(0) == "fog")
793                                 {
794                                         print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
795                                         print("  \"fog\" \"", s, "\"\n");
796                                 }
797                                 else if(argv(0) == "set")
798                                 {
799                                         print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
800                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
801                                 }
802                                 else if(argv(0) != "//")
803                                 {
804                                         print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
805                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
806                                 }
807                         }
808                         fclose(fd);
809                 }
810         }
811
812         WeaponStats_Init();
813
814         addstat(STAT_WEAPONS, AS_INT, weapons);
815         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
816         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
817         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
818         Nagger_Init();
819
820         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
821         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
822         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
823         addstat(STAT_FUEL, AS_INT, ammo_fuel);
824         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
825         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
826         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
827         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
828         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
829         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
830         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
831         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
832
833         addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
834         addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
835
836         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
837
838         if(g_ca || g_freezetag)
839         {
840                 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
841                 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
842                 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
843                 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
844         }
845         if(g_freezetag)
846         {
847                 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
848                 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
849         }
850
851         // g_movementspeed hack
852         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
853         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
854         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
855         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
856
857         next_pingtime = time + 5;
858
859         detect_maptype();
860
861         lsmaps_reply = "^7Maps available: ";
862         lsnewmaps_reply = "^7Maps without a record set: ";
863         for(i = 0, j = 0; i < MapInfo_count; ++i)
864         {
865                 if(MapInfo_Get_ByID(i))
866                         if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
867                         {
868                                 if(mod(i, 2))
869                                         col = "^2";
870                                 else
871                                         col = "^3";
872                                 ++j;
873                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
874                                 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
875                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
876                                 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
877                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
878                         }
879         }
880         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
881         if (!g_race && !g_cts)
882                 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
883         lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
884
885         maplist_reply = "^7Maps in list: ";
886         n = tokenize_console(autocvar_g_maplist);
887         for(i = 0, j = 0; i < n; ++i)
888         {
889                 if(MapInfo_CheckMap(argv(i)))
890                 {
891                         if(mod(j, 2))
892                                 col = "^2";
893                         else
894                                 col = "^3";
895                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");
896                         ++j;
897                 }
898         }
899         maplist_reply = strzone(strcat(maplist_reply, "\n"));
900         MapInfo_ClearTemps();
901
902         for(i = 0; i < 10; ++i)
903         {
904                 records_reply[i] = strzone(getrecords(i));
905         }
906         if(g_cts)
907                 ladder_reply = strzone(getladder());
908
909         rankings_reply = strzone(getrankings());
910
911         ClientInit_Spawn();
912         RandomSeed_Spawn();
913         PingPLReport_Spawn();
914
915         CheatInit();
916
917         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
918
919         // fill sv_curl_serverpackages from .serverpackage files
920         if(autocvar_sv_curl_serverpackages_auto)
921         {
922                 s = "";
923                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
924                 for(i = 0; i < n; ++i)
925                         if(substring(argv(i), -14, -1) != ".serverpackage")
926                                 s = strcat(s, " ", argv(i));
927                 fd = search_begin("*.serverpackage", TRUE, FALSE);
928                 if(fd >= 0)
929                 {
930                         j = search_getsize(fd);
931                         for(i = 0; i < j; ++i)
932                                 s = strcat(s, " ", search_getfilename(fd, i));
933                         search_end(fd);
934                 }
935                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
936         }
937
938         PlayerStats_Init();
939
940         world_initialized = 1;
941 }
942
943 void spawnfunc_light (void)
944 {
945         //makestatic (self); // Who the f___ did that?
946         remove(self);
947 }
948
949 string GetGametype()
950 {
951         return GametypeNameFromType(game);
952 }
953
954 string getmapname_stored;
955 string GetMapname()
956 {
957         return mapname;
958 }
959
960 float Map_Count, Map_Current;
961 string Map_Current_Name;
962
963 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
964 float GetMaplistPosition()
965 {
966         float pos, idx;
967         string map;
968
969         map = GetMapname();
970         idx = autocvar_g_maplist_index;
971
972         if(idx >= 0)
973                 if(idx < Map_Count)
974                         if(map == argv(idx))
975                                 return idx;
976
977         for(pos = 0; pos < Map_Count; ++pos)
978                 if(map == argv(pos))
979                         return pos;
980
981         // resume normal maplist rotation if current map is not in g_maplist
982         return idx;
983 }
984
985 float MapHasRightSize(string map)
986 {
987         float fh;
988         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
989         if(autocvar_g_maplist_check_waypoints)
990         {
991                 dprint("checkwp "); dprint(map);
992                 if(!fexists(strcat("maps/", map, ".waypoints")))
993                 {
994                         dprint(": no waypoints\n");
995                         return FALSE;
996                 }
997                 dprint(": has waypoints\n");
998         }
999
1000         // open map size restriction file
1001         dprint("opensize "); dprint(map);
1002         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1003         if(fh >= 0)
1004         {
1005                 float mapmin, mapmax;
1006                 dprint(": ok, ");
1007                 mapmin = stof(fgets(fh));
1008                 mapmax = stof(fgets(fh));
1009                 fclose(fh);
1010                 if(player_count < mapmin)
1011                 {
1012                         dprint("not enough\n");
1013                         return FALSE;
1014                 }
1015                 if(player_count > mapmax)
1016                 {
1017                         dprint("too many\n");
1018                         return FALSE;
1019                 }
1020                 dprint("right size\n");
1021                 return TRUE;
1022         }
1023         dprint(": not found\n");
1024         return TRUE;
1025 }
1026
1027 string Map_Filename(float position)
1028 {
1029         return strcat("maps/", argv(position), ".bsp");
1030 }
1031
1032 string strwords(string s, float w)
1033 {
1034         float endpos;
1035         for(endpos = 0; w && endpos >= 0; --w)
1036                 endpos = strstrofs(s, " ", endpos + 1);
1037         if(endpos < 0)
1038                 return s;
1039         else
1040                 return substring(s, 0, endpos);
1041 }
1042
1043 float strhasword(string s, string w)
1044 {
1045         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1046 }
1047
1048 void Map_MarkAsRecent(string m)
1049 {
1050         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1051 }
1052
1053 float Map_IsRecent(string m)
1054 {
1055         return strhasword(autocvar_g_maplist_mostrecent, m);
1056 }
1057
1058 float Map_Check(float position, float pass)
1059 {
1060         string filename;
1061         string map_next;
1062         map_next = argv(position);
1063         if(pass <= 1)
1064         {
1065                 if(Map_IsRecent(map_next))
1066                         return 0;
1067         }
1068         filename = Map_Filename(position);
1069         if(MapInfo_CheckMap(map_next))
1070         {
1071                 if(pass == 2)
1072                         return 1;
1073                 if(MapHasRightSize(map_next))
1074                         return 1;
1075                 return 0;
1076         }
1077         else
1078                 dprint( "Couldn't select '", filename, "'..\n" );
1079
1080         return 0;
1081 }
1082
1083 void Map_Goto_SetStr(string nextmapname)
1084 {
1085         if(getmapname_stored != "")
1086                 strunzone(getmapname_stored);
1087         if(nextmapname == "")
1088                 getmapname_stored = "";
1089         else
1090                 getmapname_stored = strzone(nextmapname);
1091 }
1092
1093 void Map_Goto_SetFloat(float position)
1094 {
1095         cvar_set("g_maplist_index", ftos(position));
1096         Map_Goto_SetStr(argv(position));
1097 }
1098
1099 void GameResetCfg()
1100 {
1101         // settings persist, except...
1102         localcmd("\nsettemp_restore\n");
1103 };
1104
1105 void Map_Goto()
1106 {
1107         GameResetCfg();
1108         MapInfo_LoadMap(getmapname_stored);
1109 }
1110
1111 // return codes of map selectors:
1112 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1113 //   -2 = permanent failure
1114 float() MaplistMethod_Iterate = // usual method
1115 {
1116         float pass, i;
1117
1118         for(pass = 1; pass <= 2; ++pass)
1119         {
1120                 for(i = 1; i < Map_Count; ++i)
1121                 {
1122                         float mapindex;
1123                         mapindex = mod(i + Map_Current, Map_Count);
1124                         if(Map_Check(mapindex, pass))
1125                                 return mapindex;
1126                 }
1127         }
1128         return -1;
1129 }
1130
1131 float() MaplistMethod_Repeat = // fallback method
1132 {
1133         if(Map_Check(Map_Current, 2))
1134                 return Map_Current;
1135         return -2;
1136 }
1137
1138 float() MaplistMethod_Random = // random map selection
1139 {
1140         float i, imax;
1141
1142         imax = 42;
1143
1144         for(i = 0; i <= imax; ++i)
1145         {
1146                 float mapindex;
1147                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1148                 if(Map_Check(mapindex, 1))
1149                         return mapindex;
1150         }
1151         return -1;
1152 }
1153
1154 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1155 // the exponent sets a bias on the map selection:
1156 // the higher the exponent, the less likely "shortly repeated" same maps are
1157 {
1158         float i, j, imax, insertpos;
1159
1160         imax = 42;
1161
1162         for(i = 0; i <= imax; ++i)
1163         {
1164                 string newlist;
1165
1166                 // now reinsert this at another position
1167                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1168                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1169                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1170                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1171
1172                 // insert the current map there
1173                 newlist = "";
1174                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1175                         newlist = strcat(newlist, " ", argv(j));
1176                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1177                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1178                         newlist = strcat(newlist, " ", argv(j));
1179                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1180                 cvar_set("g_maplist", newlist);
1181                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1182
1183                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1184                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1185                 if(Map_Check(Map_Current, 1))
1186                         return Map_Current;
1187         }
1188         return -1;
1189 }
1190
1191 void Maplist_Init()
1192 {
1193         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1194         if(Map_Count == 0)
1195         {
1196                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
1197                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1198                 if(autocvar_g_maplist_shuffle)
1199                         ShuffleMaplist();
1200                 localcmd("\nmenu_cmd sync\n");
1201                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1202         }
1203         if(Map_Count == 0)
1204                 error("empty maplist, cannot select a new map");
1205         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1206
1207         if(Map_Current_Name)
1208                 strunzone(Map_Current_Name);
1209         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1210         // this may or may not be correct, but who cares, in the worst case a map
1211         // isn't chosen in the first pass that should have been
1212 }
1213
1214 string GetNextMap()
1215 {
1216         float nextMap;
1217
1218         Maplist_Init();
1219         nextMap = -1;
1220
1221         if(nextMap == -1)
1222                 if(autocvar_g_maplist_shuffle > 0)
1223                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1224
1225         if(nextMap == -1)
1226                 if(autocvar_g_maplist_selectrandom)
1227                         nextMap = MaplistMethod_Random();
1228
1229         if(nextMap == -1)
1230                 nextMap = MaplistMethod_Iterate();
1231
1232         if(nextMap == -1)
1233                 nextMap = MaplistMethod_Repeat();
1234
1235         if(nextMap >= 0)
1236         {
1237                 Map_Goto_SetFloat(nextMap);
1238                 return getmapname_stored;
1239         }
1240
1241         return "";
1242 };
1243
1244 float DoNextMapOverride()
1245 {
1246         if(autocvar_g_campaign)
1247         {
1248                 CampaignPostIntermission();
1249                 alreadychangedlevel = TRUE;
1250                 return TRUE;
1251         }
1252         if(autocvar_quit_when_empty)
1253         {
1254                 if(player_count <= currentbots)
1255                 {
1256                         localcmd("quit\n");
1257                         alreadychangedlevel = TRUE;
1258                         return TRUE;
1259                 }
1260         }
1261         if(autocvar_quit_and_redirect != "")
1262         {
1263                 redirection_target = strzone(autocvar_quit_and_redirect);
1264                 alreadychangedlevel = TRUE;
1265                 return TRUE;
1266         }
1267         if (autocvar_samelevel) // if samelevel is set, stay on same level
1268         {
1269                 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1270                 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1271                 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1272                 localcmd("restart\n");
1273                 //changelevel (mapname);
1274                 alreadychangedlevel = TRUE;
1275                 return TRUE;
1276         }
1277         if(autocvar_nextmap != "")
1278                 if(MapInfo_CheckMap(autocvar_nextmap))
1279                 {
1280                         Map_Goto_SetStr(autocvar_nextmap);
1281                         Map_Goto();
1282                         alreadychangedlevel = TRUE;
1283                         return TRUE;
1284                 }
1285         if(autocvar_lastlevel)
1286         {
1287                 GameResetCfg();
1288                 localcmd("set lastlevel 0\ntogglemenu\n");
1289                 alreadychangedlevel = TRUE;
1290                 return TRUE;
1291         }
1292         return FALSE;
1293 };
1294
1295 void GotoNextMap()
1296 {
1297         //local string nextmap;
1298         //local float n, nummaps;
1299         //local string s;
1300         if (alreadychangedlevel)
1301                 return;
1302         alreadychangedlevel = TRUE;
1303
1304         {
1305                 string nextMap;
1306                 float allowReset;
1307
1308                 for(allowReset = 1; allowReset >= 0; --allowReset)
1309                 {
1310                         nextMap = GetNextMap();
1311                         if(nextMap != "")
1312                                 break;
1313
1314                         if(allowReset)
1315                         {
1316                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
1317                                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1318                                 if(autocvar_g_maplist_shuffle)
1319                                         ShuffleMaplist();
1320                                 localcmd("\nmenu_cmd sync\n");
1321                         }
1322                         else
1323                         {
1324                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1325                         }
1326                 }
1327                 Map_Goto();
1328         }
1329 };
1330
1331
1332 /*
1333 ============
1334 IntermissionThink
1335
1336 When the player presses attack or jump, change to the next level
1337 ============
1338 */
1339 .float autoscreenshot;
1340 void() MapVote_Start;
1341 void() MapVote_Think;
1342 float mapvote_initialized;
1343 void IntermissionThink()
1344 {
1345         FixIntermissionClient(self);
1346
1347         if(autocvar_sv_autoscreenshot)
1348         if(self.autoscreenshot > 0)
1349         if(time > self.autoscreenshot)
1350         {
1351                 self.autoscreenshot = -1;
1352                 if(clienttype(self) == CLIENTTYPE_REAL)
1353                         stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1354                 return;
1355         }
1356
1357         if (time < intermission_exittime)
1358                 return;
1359
1360         if(!mapvote_initialized)
1361                 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1362                         return;
1363
1364         MapVote_Start();
1365 };
1366
1367 /*
1368 ============
1369 FindIntermission
1370
1371 Returns the entity to view from
1372 ============
1373 */
1374 /*
1375 entity FindIntermission()
1376 {
1377         local   entity spot;
1378         local   float cyc;
1379
1380 // look for info_intermission first
1381         spot = find (world, classname, "info_intermission");
1382         if (spot)
1383         {       // pick a random one
1384                 cyc = random() * 4;
1385                 while (cyc > 1)
1386                 {
1387                         spot = find (spot, classname, "info_intermission");
1388                         if (!spot)
1389                                 spot = find (spot, classname, "info_intermission");
1390                         cyc = cyc - 1;
1391                 }
1392                 return spot;
1393         }
1394
1395 // then look for the start position
1396         spot = find (world, classname, "info_player_start");
1397         if (spot)
1398                 return spot;
1399
1400 // testinfo_player_start is only found in regioned levels
1401         spot = find (world, classname, "testplayerstart");
1402         if (spot)
1403                 return spot;
1404
1405 // then look for the start position
1406         spot = find (world, classname, "info_player_deathmatch");
1407         if (spot)
1408                 return spot;
1409
1410         //objerror ("FindIntermission: no spot");
1411         return world;
1412 };
1413 */
1414
1415 /*
1416 ===============================================================================
1417
1418 RULES
1419
1420 ===============================================================================
1421 */
1422
1423 void DumpStats(float final)
1424 {
1425         float file;
1426         string s;
1427         float to_console;
1428         float to_eventlog;
1429         float to_file;
1430         float i;
1431
1432         to_console = autocvar_sv_logscores_console;
1433         to_eventlog = autocvar_sv_eventlog;
1434         to_file = autocvar_sv_logscores_file;
1435
1436         if(!final)
1437         {
1438                 to_console = TRUE; // always print printstats replies
1439                 to_eventlog = FALSE; // but never print them to the event log
1440         }
1441
1442         if(to_eventlog)
1443                 if(autocvar_sv_eventlog_console)
1444                         to_console = FALSE; // otherwise we get the output twice
1445
1446         if(final)
1447                 s = ":scores:";
1448         else
1449                 s = ":status:";
1450         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1451
1452         if(to_console)
1453                 print(s, "\n");
1454         if(to_eventlog)
1455                 GameLogEcho(s);
1456         if(to_file)
1457         {
1458                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1459                 if(file == -1)
1460                         to_file = FALSE;
1461                 else
1462                         fputs(file, strcat(s, "\n"));
1463         }
1464
1465         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1466         if(to_console)
1467                 print(s, "\n");
1468         if(to_eventlog)
1469                 GameLogEcho(s);
1470         if(to_file)
1471                 fputs(file, strcat(s, "\n"));
1472
1473         FOR_EACH_CLIENT(other)
1474         {
1475                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1476                 {
1477                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1478                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1479                         if(other.classname == "player" || g_arena || g_ca || g_lms)
1480                                 s = strcat(s, ftos(other.team), ":");
1481                         else
1482                                 s = strcat(s, "spectator:");
1483
1484                         if(to_console)
1485                                 print(s, other.netname, "\n");
1486                         if(to_eventlog)
1487                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1488                         if(to_file)
1489                                 fputs(file, strcat(s, other.netname, "\n"));
1490                 }
1491         }
1492
1493         if(teams_matter)
1494         {
1495                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1496                 if(to_console)
1497                         print(s, "\n");
1498                 if(to_eventlog)
1499                         GameLogEcho(s);
1500                 if(to_file)
1501                         fputs(file, strcat(s, "\n"));
1502
1503                 for(i = 1; i < 16; ++i)
1504                 {
1505                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1506                         s = strcat(s, ":", ftos(i));
1507                         if(to_console)
1508                                 print(s, "\n");
1509                         if(to_eventlog)
1510                                 GameLogEcho(s);
1511                         if(to_file)
1512                                 fputs(file, strcat(s, "\n"));
1513                 }
1514         }
1515
1516         if(to_console)
1517                 print(":end\n");
1518         if(to_eventlog)
1519                 GameLogEcho(":end");
1520         if(to_file)
1521         {
1522                 fputs(file, ":end\n");
1523                 fclose(file);
1524         }
1525 }
1526
1527 void FixIntermissionClient(entity e)
1528 {
1529         string s;
1530         if(!e.autoscreenshot) // initial call
1531         {
1532                 e.angles = e.v_angle;
1533                 e.angles_x = -e.angles_x;
1534                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1535                 e.health = -2342;
1536                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1537                 e.solid = SOLID_NOT;
1538                 e.movetype = MOVETYPE_NONE;
1539                 e.takedamage = DAMAGE_NO;
1540                 if(e.weaponentity)
1541                 {
1542                         e.weaponentity.effects = EF_NODRAW;
1543                         if (e.weaponentity.weaponentity)
1544                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1545                 }
1546                 if(clienttype(e) == CLIENTTYPE_REAL)
1547                 {
1548                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1549                         s = autocvar_sv_intermission_cdtrack;
1550                         if(s != "")
1551                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1552                         msg_entity = e;
1553                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1554                 }
1555         }
1556
1557         //e.velocity = '0 0 0';
1558         //e.fixangle = TRUE;
1559
1560         // TODO halt weapon animation
1561 }
1562
1563
1564 /*
1565 go to the next level for deathmatch
1566 only called if a time or frag limit has expired
1567 */
1568 void NextLevel()
1569 {
1570         gameover = TRUE;
1571
1572         intermission_running = 1;
1573
1574 // enforce a wait time before allowing changelevel
1575         if(player_count > 0)
1576                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1577         else
1578                 intermission_exittime = -1;
1579
1580         /*
1581         WriteByte (MSG_ALL, SVC_CDTRACK);
1582         WriteByte (MSG_ALL, 3);
1583         WriteByte (MSG_ALL, 3);
1584         // done in FixIntermission
1585         */
1586
1587         //pos = FindIntermission ();
1588
1589         VoteReset();
1590
1591         DumpStats(TRUE);
1592
1593         // send statistics
1594         entity e;
1595         PlayerStats_EndMatch(1);
1596         FOR_EACH_CLIENT(e)
1597                 PlayerStats_AddGlobalInfo(e);
1598         PlayerStats_Shutdown();
1599
1600         if(autocvar_sv_eventlog)
1601                 GameLogEcho(":gameover");
1602
1603         GameLogClose();
1604
1605         FOR_EACH_PLAYER(other) {
1606                 FixIntermissionClient(other);
1607                 if(other.winning)
1608                         bprint(other.netname, " ^7wins.\n");
1609         }
1610
1611         if(autocvar_g_campaign)
1612                 CampaignPreIntermission();
1613
1614         localcmd("\nsv_hook_gameend\n");
1615 }
1616
1617 /*
1618 ============
1619 CheckRules_Player
1620
1621 Exit deathmatch games upon conditions
1622 ============
1623 */
1624 void CheckRules_Player()
1625 {
1626         if (gameover)   // someone else quit the game already
1627                 return;
1628
1629         if(self.deadflag == DEAD_NO)
1630                 self.play_time += frametime;
1631
1632         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1633         //   (div0: and that in CheckRules_World please)
1634 };
1635
1636 float checkrules_equality;
1637 float checkrules_suddendeathwarning;
1638 float checkrules_suddendeathend;
1639 float checkrules_overtimesadded; //how many overtimes have been already added
1640
1641 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1642 float WINNING_YES = 1; // winner found
1643 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1644 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1645
1646 float InitiateSuddenDeath()
1647 {
1648         // Check first whether normal overtimes could be added before initiating suddendeath mode
1649         // - for this timelimit_overtime needs to be >0 of course
1650         // - also check the winning condition calculated in the previous frame and only add normal overtime
1651         //   again, if at the point at which timelimit would be extended again, still no winner was found
1652         if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1653         {
1654                 return 1; // need to call InitiateOvertime later
1655         }
1656         else
1657         {
1658                 if(!checkrules_suddendeathend)
1659                 {
1660                         checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1661                         if(g_race && !g_race_qualifying)
1662                                 race_StartCompleting();
1663                 }
1664                 return 0;
1665         }
1666 }
1667
1668 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1669 {
1670         ++checkrules_overtimesadded;
1671         //add one more overtime by simply extending the timelimit
1672         float tl;
1673         tl = autocvar_timelimit;
1674         tl += autocvar_timelimit_overtime;
1675         cvar_set("timelimit", ftos(tl));
1676         string minutesPlural;
1677         if (autocvar_timelimit_overtime == 1)
1678                 minutesPlural = " ^3minute";
1679         else
1680                 minutesPlural = " ^3minutes";
1681
1682         bcenterprint(
1683                 strcat(
1684                         "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1685                         ftos(autocvar_timelimit_overtime),
1686                         minutesPlural,
1687                         " to the game!"
1688                 )
1689         );
1690 }
1691
1692 float GetWinningCode(float fraglimitreached, float equality)
1693 {
1694         if(autocvar_g_campaign == 1)
1695                 if(fraglimitreached)
1696                         return WINNING_YES;
1697                 else
1698                         return WINNING_NO;
1699
1700         else
1701                 if(equality)
1702                         if(fraglimitreached)
1703                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1704                         else
1705                                 return WINNING_NEVER;
1706                 else
1707                         if(fraglimitreached)
1708                                 return WINNING_YES;
1709                         else
1710                                 return WINNING_NO;
1711 }
1712
1713 // set the .winning flag for exactly those players with a given field value
1714 void SetWinners(.float field, float value)
1715 {
1716         entity head;
1717         FOR_EACH_PLAYER(head)
1718                 head.winning = (head.field == value);
1719 }
1720
1721 // set the .winning flag for those players with a given field value
1722 void AddWinners(.float field, float value)
1723 {
1724         entity head;
1725         FOR_EACH_PLAYER(head)
1726                 if(head.field == value)
1727                         head.winning = 1;
1728 }
1729
1730 // clear the .winning flags
1731 void ClearWinners(void)
1732 {
1733         entity head;
1734         FOR_EACH_PLAYER(head)
1735                 head.winning = 0;
1736 }
1737
1738 // Onslaught winning condition:
1739 // game terminates if only one team has a working generator (or none)
1740 float WinningCondition_Onslaught()
1741 {
1742         entity head;
1743         local float t1, t2, t3, t4;
1744
1745         WinningConditionHelper(); // set worldstatus
1746
1747         if(inWarmupStage)
1748                 return WINNING_NO;
1749
1750         // first check if the game has ended
1751         t1 = t2 = t3 = t4 = 0;
1752         head = find(world, classname, "onslaught_generator");
1753         while (head)
1754         {
1755                 if (head.health > 0)
1756                 {
1757                         if (head.team == COLOR_TEAM1) t1 = 1;
1758                         if (head.team == COLOR_TEAM2) t2 = 1;
1759                         if (head.team == COLOR_TEAM3) t3 = 1;
1760                         if (head.team == COLOR_TEAM4) t4 = 1;
1761                 }
1762                 head = find(head, classname, "onslaught_generator");
1763         }
1764         if (t1 + t2 + t3 + t4 < 2)
1765         {
1766                 // game over, only one team remains (or none)
1767                 ClearWinners();
1768                 if (t1) SetWinners(team, COLOR_TEAM1);
1769                 if (t2) SetWinners(team, COLOR_TEAM2);
1770                 if (t3) SetWinners(team, COLOR_TEAM3);
1771                 if (t4) SetWinners(team, COLOR_TEAM4);
1772                 dprint("Have a winner, ending game.\n");
1773                 return WINNING_YES;
1774         }
1775
1776         // Two or more teams remain
1777         return WINNING_NO;
1778 }
1779
1780 float LMS_NewPlayerLives()
1781 {
1782         float fl;
1783         fl = autocvar_fraglimit;
1784         if(fl == 0)
1785                 fl = 999;
1786
1787         // first player has left the game for dying too much? Nobody else can get in.
1788         if(lms_lowest_lives < 1)
1789                 return 0;
1790
1791         if(!autocvar_g_lms_join_anytime)
1792                 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1793                         return 0;
1794
1795         return bound(1, lms_lowest_lives, fl);
1796 }
1797
1798 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1799 // they win. Otherwise the defending team wins once the timelimit passes.
1800 void assault_new_round();
1801 float WinningCondition_Assault()
1802 {
1803         local float status;
1804
1805         WinningConditionHelper(); // set worldstatus
1806
1807         status = WINNING_NO;
1808         // as the timelimit has not yet passed just assume the defending team will win
1809         if(assault_attacker_team == COLOR_TEAM1)
1810         {
1811                 SetWinners(team, COLOR_TEAM2);
1812         }
1813         else
1814         {
1815                 SetWinners(team, COLOR_TEAM1);
1816         }
1817
1818         local entity ent;
1819         ent = find(world, classname, "target_assault_roundend");
1820         if(ent)
1821         {
1822                 if(ent.winning) // round end has been triggered by attacking team
1823                 {
1824                         bprint("ASSAULT: round completed...\n");
1825                         SetWinners(team, assault_attacker_team);
1826
1827                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1828
1829                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1830                         {
1831                                 status = WINNING_YES;
1832                         }
1833                         else
1834                         {
1835                                 local entity oldself;
1836                                 oldself = self;
1837                                 self = ent;
1838                                 assault_new_round();
1839                                 self = oldself;
1840                         }
1841                 }
1842         }
1843
1844         return status;
1845 }
1846
1847 // LMS winning condition: game terminates if and only if there's at most one
1848 // one player who's living lives. Top two scores being equal cancels the time
1849 // limit.
1850 float WinningCondition_LMS()
1851 {
1852         entity head, head2;
1853         float have_player;
1854         float have_players;
1855         float l;
1856
1857         have_player = FALSE;
1858         have_players = FALSE;
1859         l = LMS_NewPlayerLives();
1860
1861         head = find(world, classname, "player");
1862         if(head)
1863                 have_player = TRUE;
1864         head2 = find(head, classname, "player");
1865         if(head2)
1866                 have_players = TRUE;
1867
1868         if(have_player)
1869         {
1870                 // we have at least one player
1871                 if(have_players)
1872                 {
1873                         // two or more active players - continue with the game
1874                 }
1875                 else
1876                 {
1877                         // exactly one player?
1878
1879                         ClearWinners();
1880                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1881
1882                         if(l)
1883                         {
1884                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1885                                 return WINNING_NO;
1886                         }
1887                         else
1888                         {
1889                                 // a winner!
1890                                 // and assign him his first place
1891                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1892                                 return WINNING_YES;
1893                         }
1894                 }
1895         }
1896         else
1897         {
1898                 // nobody is playing at all...
1899                 if(l)
1900                 {
1901                         // wait for players...
1902                 }
1903                 else
1904                 {
1905                         // SNAFU (maybe a draw game?)
1906                         ClearWinners();
1907                         dprint("No players, ending game.\n");
1908                         return WINNING_YES;
1909                 }
1910         }
1911
1912         // When we get here, we have at least two players who are actually LIVING,
1913         // now check if the top two players have equal score.
1914         WinningConditionHelper();
1915
1916         ClearWinners();
1917         if(WinningConditionHelper_winner)
1918                 WinningConditionHelper_winner.winning = TRUE;
1919         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1920                 return WINNING_NEVER;
1921
1922         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1923         return WINNING_NO;
1924 }
1925
1926 void ShuffleMaplist()
1927 {
1928         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1929 }
1930
1931 float leaderfrags;
1932 float WinningCondition_Scores(float limit, float leadlimit)
1933 {
1934         float limitreached;
1935
1936         // TODO make everything use THIS winning condition (except LMS)
1937         WinningConditionHelper();
1938
1939         if(teams_matter)
1940         {
1941                 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1942                 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1943                 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1944                 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1945         }
1946
1947         ClearWinners();
1948         if(WinningConditionHelper_winner)
1949                 WinningConditionHelper_winner.winning = 1;
1950         if(WinningConditionHelper_winnerteam >= 0)
1951                 SetWinners(team, WinningConditionHelper_winnerteam);
1952
1953         if(WinningConditionHelper_lowerisbetter)
1954         {
1955                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1956                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1957                 limit = -limit;
1958         }
1959
1960         if(WinningConditionHelper_zeroisworst)
1961                 leadlimit = 0; // not supported in this mode
1962
1963         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1964         // these modes always score in increments of 1, thus this makes sense
1965         {
1966                 if(leaderfrags != WinningConditionHelper_topscore)
1967                 {
1968                         leaderfrags = WinningConditionHelper_topscore;
1969
1970                         if (limit)
1971                         if (leaderfrags == limit - 1)
1972                                 Announce("1fragleft");
1973                         else if (leaderfrags == limit - 2)
1974                                 Announce("2fragsleft");
1975                         else if (leaderfrags == limit - 3)
1976                                 Announce("3fragsleft");
1977                 }
1978         }
1979
1980         limitreached = FALSE;
1981         if(limit)
1982                 if(WinningConditionHelper_topscore >= limit)
1983                         limitreached = TRUE;
1984         if(leadlimit)
1985         {
1986                 float leadlimitreached;
1987                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1988                 if(autocvar_leadlimit_and_fraglimit)
1989                         limitreached = (limitreached && leadlimitreached);
1990                 else
1991                         limitreached = (limitreached || leadlimitreached);
1992         }
1993
1994         return GetWinningCode(
1995                 WinningConditionHelper_topscore && limitreached,
1996                 WinningConditionHelper_equality
1997         );
1998 }
1999
2000 float WinningCondition_Race(float fraglimit)
2001 {
2002         float wc;
2003         entity p;
2004         float n, c;
2005
2006         n = 0;
2007         c = 0;
2008         FOR_EACH_PLAYER(p)
2009         {
2010                 ++n;
2011                 if(p.race_completed)
2012                         ++c;
2013         }
2014         if(n && (n == c))
2015                 return WINNING_YES;
2016         wc = WinningCondition_Scores(fraglimit, 0);
2017
2018         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2019         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2020         // do NOT support equality when the laps are all raced!
2021                 return WINNING_STARTSUDDENDEATHOVERTIME;
2022         else
2023                 return WINNING_NEVER;
2024         return wc;
2025 }
2026
2027 void ReadyRestart();
2028 float WinningCondition_QualifyingThenRace(float limit)
2029 {
2030         float wc;
2031         wc = WinningCondition_Scores(limit, 0);
2032
2033         // NEVER initiate overtime
2034         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2035         {
2036                 return WINNING_YES;
2037         }
2038
2039         return wc;
2040 }
2041
2042 float WinningCondition_RanOutOfSpawns()
2043 {
2044         entity head;
2045
2046         if(have_team_spawns <= 0)
2047                 return WINNING_NO;
2048
2049         if(!some_spawn_has_been_used)
2050                 return WINNING_NO;
2051
2052         team1_score = team2_score = team3_score = team4_score = 0;
2053
2054         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2055         {
2056                 if(head.team == COLOR_TEAM1)
2057                         team1_score = 1;
2058                 else if(head.team == COLOR_TEAM2)
2059                         team2_score = 1;
2060                 else if(head.team == COLOR_TEAM3)
2061                         team3_score = 1;
2062                 else if(head.team == COLOR_TEAM4)
2063                         team4_score = 1;
2064         }
2065
2066         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2067         {
2068                 if(head.team == COLOR_TEAM1)
2069                         team1_score = 1;
2070                 else if(head.team == COLOR_TEAM2)
2071                         team2_score = 1;
2072                 else if(head.team == COLOR_TEAM3)
2073                         team3_score = 1;
2074                 else if(head.team == COLOR_TEAM4)
2075                         team4_score = 1;
2076         }
2077
2078         ClearWinners();
2079         if(team1_score + team2_score + team3_score + team4_score == 0)
2080         {
2081                 checkrules_equality = TRUE;
2082                 return WINNING_YES;
2083         }
2084         else if(team1_score + team2_score + team3_score + team4_score == 1)
2085         {
2086                 float t, i;
2087                 if(team1_score) t = COLOR_TEAM1;
2088                 if(team2_score) t = COLOR_TEAM2;
2089                 if(team3_score) t = COLOR_TEAM3;
2090                 if(team4_score) t = COLOR_TEAM4;
2091                 CheckAllowedTeams(world);
2092                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2093                 {
2094                         if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2095                         if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2096                         if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2097                         if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2098                 }
2099
2100                 AddWinners(team, t);
2101                 return WINNING_YES;
2102         }
2103         else
2104                 return WINNING_NO;
2105 }
2106
2107 /*
2108 ============
2109 CheckRules_World
2110
2111 Exit deathmatch games upon conditions
2112 ============
2113 */
2114 void CheckRules_World()
2115 {
2116         float timelimit;
2117         float fraglimit;
2118         float leadlimit;
2119
2120         VoteThink();
2121         MapVote_Think();
2122
2123         SetDefaultAlpha();
2124
2125         /*
2126         MapVote_Think should now do that part
2127         if (intermission_running)
2128                 if (time >= intermission_exittime + 60)
2129                 {
2130                         if(!DoNextMapOverride())
2131                                 GotoNextMap();
2132                         return;
2133                 }
2134         */
2135
2136         if (gameover)   // someone else quit the game already
2137         {
2138                 if(player_count == 0) // Nobody there? Then let's go to the next map
2139                         MapVote_Start();
2140                         // this will actually check the player count in the next frame
2141                         // again, but this shouldn't hurt
2142                 return;
2143         }
2144
2145         timelimit = autocvar_timelimit * 60;
2146         fraglimit = autocvar_fraglimit;
2147         leadlimit = autocvar_leadlimit;
2148
2149         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2150         {
2151                 if(timelimit > 0)
2152                         timelimit = 0; // timelimit is not made for warmup
2153                 if(fraglimit > 0)
2154                         fraglimit = 0; // no fraglimit for now
2155                 leadlimit = 0; // no leadlimit for now
2156         }
2157
2158         if(g_onslaught)
2159                 timelimit = 0; // ONS has its own overtime rule
2160
2161         if(timelimit > 0)
2162         {
2163                 timelimit += game_starttime;
2164         }
2165         else if (timelimit < 0)
2166         {
2167                 // endmatch
2168                 NextLevel();
2169                 return;
2170         }
2171
2172         float wantovertime;
2173         wantovertime = 0;
2174
2175         if(checkrules_suddendeathend)
2176         {
2177                 if(!checkrules_suddendeathwarning)
2178                 {
2179                         checkrules_suddendeathwarning = TRUE;
2180                         if(g_race && !g_race_qualifying)
2181                                 bcenterprint("^3Everyone, finish your lap! The race is over!");
2182                         else
2183                                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2184                 }
2185         }
2186         else
2187         {
2188                 if (timelimit && time >= timelimit)
2189                 {
2190                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2191                         {
2192                                 float totalplayers;
2193                                 float playerswithlaps;
2194                                 float readyplayers;
2195                                 entity head;
2196                                 totalplayers = playerswithlaps = readyplayers = 0;
2197                                 FOR_EACH_PLAYER(head)
2198                                 {
2199                                         ++totalplayers;
2200                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2201                                                 ++playerswithlaps;
2202                                         if(head.ready)
2203                                                 ++readyplayers;
2204                                 }
2205
2206                                 // at least 2 of the players have completed a lap: start the RACE
2207                                 // otherwise, the players should end the qualifying on their own
2208                                 if(readyplayers || playerswithlaps >= 2)
2209                                 {
2210                                         checkrules_suddendeathend = 0;
2211                                         ReadyRestart(); // go to race
2212                                         return;
2213                                 }
2214                                 else
2215                                         wantovertime |= InitiateSuddenDeath();
2216                         }
2217                         else
2218                                 wantovertime |= InitiateSuddenDeath();
2219                 }
2220         }
2221
2222         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2223         {
2224                 NextLevel();
2225                 return;
2226         }
2227
2228         float checkrules_status;
2229         checkrules_status = WinningCondition_RanOutOfSpawns();
2230         if(checkrules_status == WINNING_YES)
2231         {
2232                 bprint("Hey! Someone ran out of spawns!\n");
2233         }
2234         else if(g_race && !g_race_qualifying && timelimit >= 0)
2235         {
2236                 checkrules_status = WinningCondition_Race(fraglimit);
2237                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2238         }
2239         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2240         {
2241                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2242                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2243         }
2244         else if(g_assault)
2245         {
2246                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2247         }
2248         else if(g_lms)
2249         {
2250                 checkrules_status = WinningCondition_LMS();
2251         }
2252         else if (g_onslaught)
2253         {
2254                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2255         }
2256         else
2257         {
2258                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2259                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2260         }
2261
2262         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2263         {
2264                 checkrules_status = WINNING_NEVER;
2265                 checkrules_overtimesadded = -1;
2266                 wantovertime |= InitiateSuddenDeath();
2267         }
2268
2269         if(checkrules_status == WINNING_NEVER)
2270                 // equality cases! Nobody wins if the overtime ends in a draw.
2271                 ClearWinners();
2272
2273         if(wantovertime)
2274         {
2275                 if(checkrules_status == WINNING_NEVER)
2276                         InitiateOvertime();
2277                 else
2278                         checkrules_status = WINNING_YES;
2279         }
2280
2281         if(checkrules_suddendeathend)
2282                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2283                         checkrules_status = WINNING_YES;
2284
2285         if(checkrules_status == WINNING_YES)
2286         {
2287                 //print("WINNING\n");
2288                 NextLevel();
2289         }
2290 };
2291
2292 float mapvote_nextthink;
2293 float mapvote_initialized;
2294 float mapvote_keeptwotime;
2295 float mapvote_timeout;
2296 string mapvote_message;
2297 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2298 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2299 float mapvote_screenshot_dirs_count;
2300
2301 float mapvote_count;
2302 float mapvote_count_real;
2303 string mapvote_maps[MAPVOTE_COUNT];
2304 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2305 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2306 float mapvote_maps_suggested[MAPVOTE_COUNT];
2307 string mapvote_suggestions[MAPVOTE_COUNT];
2308 float mapvote_suggestion_ptr;
2309 float mapvote_maxlen;
2310 float mapvote_voters;
2311 float mapvote_votes[MAPVOTE_COUNT];
2312 float mapvote_run;
2313 float mapvote_detail;
2314 float mapvote_abstain;
2315 .float mapvote;
2316
2317 void MapVote_ClearAllVotes()
2318 {
2319         FOR_EACH_CLIENT(other)
2320                 other.mapvote = 0;
2321 }
2322
2323 string MapVote_Suggest(string m)
2324 {
2325         float i;
2326         if(m == "")
2327                 return "That's not how to use this command.";
2328         if(!autocvar_g_maplist_votable_suggestions)
2329                 return "Suggestions are not accepted on this server.";
2330         if(mapvote_initialized)
2331                 return "Can't suggest - voting is already in progress!";
2332         m = MapInfo_FixName(m);
2333         if(!m)
2334                 return "The map you suggested is not available on this server.";
2335         if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2336                 if(Map_IsRecent(m))
2337                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2338
2339         if(!MapInfo_CheckMap(m))
2340                 return "The map you suggested does not support the current game mode.";
2341         for(i = 0; i < mapvote_suggestion_ptr; ++i)
2342                 if(mapvote_suggestions[i] == m)
2343                         return "This map was already suggested.";
2344         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2345         {
2346                 i = floor(random() * mapvote_suggestion_ptr);
2347         }
2348         else
2349         {
2350                 i = mapvote_suggestion_ptr;
2351                 mapvote_suggestion_ptr += 1;
2352         }
2353         if(mapvote_suggestions[i] != "")
2354                 strunzone(mapvote_suggestions[i]);
2355         mapvote_suggestions[i] = strzone(m);
2356         if(autocvar_sv_eventlog)
2357                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2358         return strcat("Suggestion of ", m, " accepted.");
2359 }
2360
2361 void MapVote_AddVotable(string nextMap, float isSuggestion)
2362 {
2363         float j, i, o;
2364         string pakfile, mapfile;
2365
2366         if(nextMap == "")
2367                 return;
2368         for(j = 0; j < mapvote_count; ++j)
2369                 if(mapvote_maps[j] == nextMap)
2370                         return;
2371         if(strlen(nextMap) > mapvote_maxlen)
2372                 mapvote_maxlen = strlen(nextMap);
2373         mapvote_maps[mapvote_count] = strzone(nextMap);
2374         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2375
2376         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2377         {
2378                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2379                 pakfile = whichpack(strcat(mapfile, ".tga"));
2380                 if(pakfile == "")
2381                         pakfile = whichpack(strcat(mapfile, ".jpg"));
2382                 if(pakfile == "")
2383                         pakfile = whichpack(strcat(mapfile, ".png"));
2384                 if(pakfile != "")
2385                         break;
2386         }
2387         if(i >= mapvote_screenshot_dirs_count)
2388                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2389         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2390                 pakfile = substring(pakfile, o, -1);
2391
2392         mapvote_maps_screenshot_dir[mapvote_count] = i;
2393         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2394
2395         mapvote_count += 1;
2396 }
2397
2398 void MapVote_Spawn();
2399 void MapVote_Init()
2400 {
2401         float i;
2402         float nmax, smax;
2403
2404         MapVote_ClearAllVotes();
2405
2406         mapvote_count = 0;
2407         mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2408         mapvote_abstain = autocvar_g_maplist_votable_abstain;
2409
2410         if(mapvote_abstain)
2411                 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2412         else
2413                 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2414         smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2415
2416         // we need this for AddVotable, as that cycles through the screenshot dirs
2417         mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2418         if(mapvote_screenshot_dirs_count == 0)
2419                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2420         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2421         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2422                 mapvote_screenshot_dirs[i] = strzone(argv(i));
2423
2424         if(mapvote_suggestion_ptr)
2425                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2426                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2427
2428         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2429                 MapVote_AddVotable(GetNextMap(), FALSE);
2430
2431         if(mapvote_count == 0)
2432         {
2433                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2434                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2435                 if(autocvar_g_maplist_shuffle)
2436                         ShuffleMaplist();
2437                 localcmd("\nmenu_cmd sync\n");
2438                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2439                         MapVote_AddVotable(GetNextMap(), FALSE);
2440         }
2441
2442         mapvote_count_real = mapvote_count;
2443         if(mapvote_abstain)
2444                 MapVote_AddVotable("don't care", 0);
2445
2446         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2447
2448         mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2449         mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2450         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2451                 mapvote_keeptwotime = 0;
2452         mapvote_message = "Choose a map and press its key!";
2453
2454         MapVote_Spawn();
2455 }
2456
2457 void MapVote_SendPicture(float id)
2458 {
2459         msg_entity = self;
2460         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2461         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2462         WriteByte(MSG_ONE, id);
2463         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2464 }
2465
2466 float GameCommand_MapVote(string cmd)
2467 {
2468         if(!intermission_running)
2469                 return FALSE;
2470
2471         if(cmd == "mv_getpic")
2472         {
2473                 MapVote_SendPicture(stof(argv(1)));
2474                 return TRUE;
2475         }
2476
2477         return FALSE;
2478 }
2479
2480 float MapVote_GetMapMask()
2481 {
2482         float mask, i, power;
2483         mask = 0;
2484         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2485                 if(mapvote_maps[i] != "")
2486                         mask |= power;
2487         return mask;
2488 }
2489
2490 entity mapvote_ent;
2491 float MapVote_SendEntity(entity to, float sf)
2492 {
2493         float i;
2494
2495         if(sf & 1)
2496                 sf &~= 2; // if we send 1, we don't need to also send 2
2497
2498         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2499         WriteByte(MSG_ENTITY, sf);
2500
2501         if(sf & 1)
2502         {
2503                 // flag 1 == initialization
2504                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2505                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2506                 WriteString(MSG_ENTITY, "");
2507                 WriteByte(MSG_ENTITY, mapvote_count);
2508                 WriteByte(MSG_ENTITY, mapvote_abstain);
2509                 WriteByte(MSG_ENTITY, mapvote_detail);
2510                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2511                 if(mapvote_count <= 8)
2512                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2513                 else
2514                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2515                 for(i = 0; i < mapvote_count; ++i)
2516                         if(mapvote_maps[i] != "")
2517                         {
2518                                 if(mapvote_abstain && i == mapvote_count - 1)
2519                                 {
2520                                         WriteString(MSG_ENTITY, ""); // abstain needs no text
2521                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack
2522                                         WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2523                                 }
2524                                 else
2525                                 {
2526                                         WriteString(MSG_ENTITY, mapvote_maps[i]);
2527                                         WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2528                                         WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2529                                 }
2530                         }
2531         }
2532
2533         if(sf & 2)
2534         {
2535                 // flag 2 == update of mask
2536                 if(mapvote_count <= 8)
2537                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2538                 else
2539                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2540         }
2541
2542         if(sf & 4)
2543         {
2544                 if(mapvote_detail)
2545                         for(i = 0; i < mapvote_count; ++i)
2546                                 if(mapvote_maps[i] != "")
2547                                         WriteByte(MSG_ENTITY, mapvote_votes[i]);
2548
2549                 WriteByte(MSG_ENTITY, to.mapvote);
2550         }
2551
2552         return TRUE;
2553 }
2554
2555 void MapVote_Spawn()
2556 {
2557         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2558 }
2559
2560 void MapVote_TouchMask()
2561 {
2562         mapvote_ent.SendFlags |= 2;
2563 }
2564
2565 void MapVote_TouchVotes(entity voter)
2566 {
2567         mapvote_ent.SendFlags |= 4;
2568 }
2569
2570 float MapVote_Finished(float mappos)
2571 {
2572         string result;
2573         float i;
2574         float didntvote;
2575
2576         if(autocvar_sv_eventlog)
2577         {
2578                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2579                 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2580                 didntvote = mapvote_voters;
2581                 for(i = 0; i < mapvote_count; ++i)
2582                         if(mapvote_maps[i] != "")
2583                         {
2584                                 didntvote -= mapvote_votes[i];
2585                                 if(i != mappos)
2586                                 {
2587                                         result = strcat(result, ":", mapvote_maps[i]);
2588                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2589                                 }
2590                         }
2591                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2592
2593                 GameLogEcho(result);
2594                 if(mapvote_maps_suggested[mappos])
2595                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2596         }
2597
2598         FOR_EACH_REALCLIENT(other)
2599                 FixClientCvars(other);
2600
2601         Map_Goto_SetStr(mapvote_maps[mappos]);
2602         Map_Goto();
2603         alreadychangedlevel = TRUE;
2604         return TRUE;
2605 }
2606 void MapVote_CheckRules_1()
2607 {
2608         float i;
2609
2610         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2611         {
2612                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2613                 mapvote_votes[i] = 0;
2614         }
2615
2616         mapvote_voters = 0;
2617         FOR_EACH_REALCLIENT(other)
2618         {
2619                 ++mapvote_voters;
2620                 if(other.mapvote)
2621                 {
2622                         i = other.mapvote - 1;
2623                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2624                         mapvote_votes[i] = mapvote_votes[i] + 1;
2625                 }
2626         }
2627 }
2628
2629 float MapVote_CheckRules_2()
2630 {
2631         float i;
2632         float firstPlace, secondPlace;
2633         float firstPlaceVotes, secondPlaceVotes;
2634         float mapvote_voters_real;
2635         string result;
2636
2637         if(mapvote_count_real == 1)
2638                 return MapVote_Finished(0);
2639
2640         mapvote_voters_real = mapvote_voters;
2641         if(mapvote_abstain)
2642                 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2643
2644         RandomSelection_Init();
2645         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2646                 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2647         firstPlace = RandomSelection_chosen_float;
2648         firstPlaceVotes = RandomSelection_best_priority;
2649         //dprint("First place: ", ftos(firstPlace), "\n");
2650         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2651
2652         RandomSelection_Init();
2653         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2654                 if(i != firstPlace)
2655                         RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2656         secondPlace = RandomSelection_chosen_float;
2657         secondPlaceVotes = RandomSelection_best_priority;
2658         //dprint("Second place: ", ftos(secondPlace), "\n");
2659         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2660
2661         if(firstPlace == -1)
2662                 error("No first place in map vote... WTF?");
2663
2664         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2665                 return MapVote_Finished(firstPlace);
2666
2667         if(mapvote_keeptwotime)
2668                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2669                 {
2670                         float didntvote;
2671                         MapVote_TouchMask();
2672                         mapvote_message = "Now decide between the TOP TWO!";
2673                         mapvote_keeptwotime = 0;
2674                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2675                         result = strcat(result, ":", ftos(firstPlaceVotes));
2676                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2677                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2678                         didntvote = mapvote_voters;
2679                         for(i = 0; i < mapvote_count; ++i)
2680                                 if(mapvote_maps[i] != "")
2681                                 {
2682                                         didntvote -= mapvote_votes[i];
2683                                         if(i != firstPlace)
2684                                                 if(i != secondPlace)
2685                                                 {
2686                                                         result = strcat(result, ":", mapvote_maps[i]);
2687                                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2688                                                         if(i < mapvote_count_real)
2689                                                         {
2690                                                                 strunzone(mapvote_maps[i]);
2691                                                                 mapvote_maps[i] = "";
2692                                                                 strunzone(mapvote_maps_pakfile[i]);
2693                                                                 mapvote_maps_pakfile[i] = "";
2694                                                         }
2695                                                 }
2696                                 }
2697                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2698                         if(autocvar_sv_eventlog)
2699                                 GameLogEcho(result);
2700                 }
2701
2702         return FALSE;
2703 }
2704 void MapVote_Tick()
2705 {
2706         float keeptwo;
2707         float totalvotes;
2708
2709         keeptwo = mapvote_keeptwotime;
2710         MapVote_CheckRules_1(); // count
2711         if(MapVote_CheckRules_2()) // decide
2712                 return;
2713
2714         totalvotes = 0;
2715         FOR_EACH_REALCLIENT(other)
2716         {
2717                 // hide scoreboard again
2718                 if(other.health != 2342)
2719                 {
2720                         other.health = 2342;
2721                         other.impulse = 0;
2722                         if(clienttype(other) == CLIENTTYPE_REAL)
2723                         {
2724                                 msg_entity = other;
2725                                 WriteByte(MSG_ONE, SVC_FINALE);
2726                                 WriteString(MSG_ONE, "");
2727                         }
2728                 }
2729
2730                 // clear possibly invalid votes
2731                 if(mapvote_maps[other.mapvote - 1] == "")
2732                         other.mapvote = 0;
2733                 // use impulses as new vote
2734                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2735                         if(mapvote_maps[other.impulse - 1] != "")
2736                         {
2737                                 other.mapvote = other.impulse;
2738                                 MapVote_TouchVotes(other);
2739                         }
2740                 other.impulse = 0;
2741
2742                 if(other.mapvote)
2743                         ++totalvotes;
2744         }
2745
2746         MapVote_CheckRules_1(); // just count
2747 }
2748 void MapVote_Start()
2749 {
2750         if(mapvote_run)
2751                 return;
2752
2753         // wait for stats to be sent first
2754         if(!playerstats_waitforme)
2755                 return;
2756
2757         MapInfo_Enumerate();
2758         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2759                 mapvote_run = TRUE;
2760 }
2761 void MapVote_Think()
2762 {
2763         if(!mapvote_run)
2764                 return;
2765
2766         if(alreadychangedlevel)
2767                 return;
2768
2769         if(time < mapvote_nextthink)
2770                 return;
2771         //dprint("tick\n");
2772
2773         mapvote_nextthink = time + 0.5;
2774
2775         if(!mapvote_initialized)
2776         {
2777                 if(autocvar_rescan_pending == 1)
2778                 {
2779                         cvar_set("rescan_pending", "2");
2780                         localcmd("fs_rescan\nrescan_pending 3\n");
2781                         return;
2782                 }
2783                 else if(autocvar_rescan_pending == 2)
2784                 {
2785                         return;
2786                 }
2787                 else if(autocvar_rescan_pending == 3)
2788                 {
2789                         // now build missing mapinfo files
2790                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2791                                 return;
2792
2793                         // we're done, start the timer
2794                         cvar_set("rescan_pending", "0");
2795                 }
2796
2797                 mapvote_initialized = TRUE;
2798                 if(DoNextMapOverride())
2799                         return;
2800                 if(!autocvar_g_maplist_votable || player_count <= 0)
2801                 {
2802                         GotoNextMap();
2803                         return;
2804                 }
2805                 MapVote_Init();
2806         }
2807
2808         MapVote_Tick();
2809 };
2810
2811 string GotoMap(string m)
2812 {
2813         if(!MapInfo_CheckMap(m))
2814                 return "The map you chose is not available on this server.";
2815         cvar_set("nextmap", m);
2816         cvar_set("timelimit", "-1");
2817         if(mapvote_initialized || alreadychangedlevel)
2818         {
2819                 if(DoNextMapOverride())
2820                         return "Map switch initiated.";
2821                 else
2822                         return "Hm... no. For some reason I like THIS map more.";
2823         }
2824         else
2825                 return "Map switch will happen after scoreboard.";
2826 }
2827
2828
2829 void EndFrame()
2830 {
2831         float altime;
2832         FOR_EACH_REALCLIENT(self)
2833         {
2834                 if(self.classname == "spectator")
2835                 {
2836                         if(self.enemy.typehitsound)
2837                                 self.typehit_time = time;
2838                         else if(self.enemy.hitsound)
2839                                 self.hit_time = time;
2840                 }
2841                 else
2842                 {
2843                         if(self.typehitsound)
2844                                 self.typehit_time = time;
2845                         else if(self.hitsound)
2846                                 self.hit_time = time;
2847                 }
2848         }
2849         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2850         // add 1 frametime because after this, engine SV_Physics
2851         // increases time by a frametime and then networks the frame
2852         // add another frametime because client shows everything with
2853         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2854         // needed!
2855         FOR_EACH_CLIENT(self)
2856         {
2857                 self.hitsound = FALSE;
2858                 self.typehitsound = FALSE;
2859                 antilag_record(self, altime);
2860         }
2861 }
2862
2863
2864 /*
2865  * RedirectionThink:
2866  * returns TRUE if redirecting
2867  */
2868 float redirection_timeout;
2869 float redirection_nextthink;
2870 float RedirectionThink()
2871 {
2872         float clients_found;
2873
2874         if(redirection_target == "")
2875                 return FALSE;
2876
2877         if(!redirection_timeout)
2878         {
2879                 cvar_set("sv_public", "-2");
2880                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2881                 if(redirection_target == "self")
2882                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2883                 else
2884                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2885         }
2886
2887         if(time < redirection_nextthink)
2888                 return TRUE;
2889
2890         redirection_nextthink = time + 1;
2891
2892         clients_found = 0;
2893         FOR_EACH_REALCLIENT(self)
2894         {
2895                 print("Redirecting: sending connect command to ", self.netname, "\n");
2896                 if(redirection_target == "self")
2897                         stuffcmd(self, "\ndisconnect; reconnect\n");
2898                 else
2899                         stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2900                 ++clients_found;
2901         }
2902
2903         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2904
2905         if(time > redirection_timeout || clients_found == 0)
2906                 localcmd("\nwait; wait; wait; quit\n");
2907
2908         return TRUE;
2909 }
2910
2911 void TargetMusic_RestoreGame();
2912 void RestoreGame()
2913 {
2914         // Loaded from a save game
2915         // some things then break, so let's work around them...
2916
2917         // Progs DB (capture records)
2918         ServerProgsDB = db_load("server.db");
2919
2920         // Mapinfo
2921         MapInfo_Shutdown();
2922         MapInfo_Enumerate();
2923         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2924         WeaponStats_Init();
2925
2926         TargetMusic_RestoreGame();
2927 }
2928
2929 void SV_Shutdown()
2930 {
2931         entity e;
2932
2933         if(gameover > 1) // shutting down already?
2934                 return;
2935
2936         gameover = 2; // 2 = server shutting down
2937
2938         if(world_initialized > 0)
2939         {
2940                 world_initialized = 0;
2941                 print("Saving persistent data...\n");
2942                 Ban_SaveBans();
2943
2944                 PlayerStats_EndMatch(0);
2945                 FOR_EACH_CLIENT(e)
2946                         PlayerStats_AddGlobalInfo(e);
2947                 PlayerStats_Shutdown();
2948
2949                 if(!cheatcount_total)
2950                 {
2951                         if(autocvar_sv_db_saveasdump)
2952                                 db_dump(ServerProgsDB, "server.db");
2953                         else
2954                                 db_save(ServerProgsDB, "server.db");
2955                 }
2956                 if(autocvar_developer)
2957                 {
2958                         if(autocvar_sv_db_saveasdump)
2959                                 db_dump(TemporaryDB, "server-temp.db");
2960                         else
2961                                 db_save(TemporaryDB, "server-temp.db");
2962                 }
2963                 CheatShutdown(); // must be after cheatcount check
2964                 db_close(ServerProgsDB);
2965                 db_close(TemporaryDB);
2966                 print("done!\n");
2967                 // tell the bot system the game is ending now
2968                 bot_endgame();
2969
2970                 WeaponStats_Shutdown();
2971                 MapInfo_Shutdown();
2972         }
2973         else if(world_initialized == 0)
2974         {
2975                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2976         }
2977 }