]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
Allow g_tdm_on_dm_maps and g_duel_not_dm_maps to be changed without affecting purity...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include <server/mutators/_mod.qh>
17 #include "race.qh"
18 #include "scores.qh"
19 #include "scores_rules.qh"
20 #include "teamplay.qh"
21 #include "weapons/weaponstats.qh"
22 #include "../common/constants.qh"
23 #include <common/net_linked.qh>
24 #include "../common/deathtypes/all.qh"
25 #include "../common/gamemodes/sv_rules.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/_mod.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/vehicles/all.qh"
30 #include "../common/notifications/all.qh"
31 #include "../common/physics/player.qh"
32 #include "../common/playerstats.qh"
33 #include "../common/stats.qh"
34 #include "../common/teams.qh"
35 #include "../common/mapobjects/trigger/secret.qh"
36 #include "../common/mapobjects/target/music.qh"
37 #include "../common/util.qh"
38 #include "../common/items/_mod.qh"
39 #include <common/weapons/_all.qh>
40 #include "../common/state.qh"
41
42 const float LATENCY_THINKRATE = 10;
43 .float latency_sum;
44 .float latency_cnt;
45 .float latency_time;
46 entity pingplreport;
47 void PingPLReport_Think(entity this)
48 {
49         float delta;
50         entity e;
51
52         delta = 3 / maxclients;
53         if(delta < sys_frametime)
54                 delta = 0;
55         this.nextthink = time + delta;
56
57         e = edict_num(this.cnt + 1);
58         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
59         {
60                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
61                 WriteByte(MSG_BROADCAST, this.cnt);
62                 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
63                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
64                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
65
66                 // record latency times for clients throughout the match so we can report it to playerstats
67                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
68                 {
69                         CS(e).latency_sum += CS(e).ping;
70                         CS(e).latency_cnt += 1;
71                         CS(e).latency_time = time;
72                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
73                 }
74         }
75         else
76         {
77                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
78                 WriteByte(MSG_BROADCAST, this.cnt);
79                 WriteShort(MSG_BROADCAST, 0);
80                 WriteByte(MSG_BROADCAST, 0);
81                 WriteByte(MSG_BROADCAST, 0);
82         }
83         this.cnt = (this.cnt + 1) % maxclients;
84 }
85 void PingPLReport_Spawn()
86 {
87         pingplreport = new_pure(pingplreport);
88         setthink(pingplreport, PingPLReport_Think);
89         pingplreport.nextthink = time;
90 }
91
92 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
93 string redirection_target;
94 float world_initialized;
95
96 void SetDefaultAlpha()
97 {
98         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
99         {
100                 default_player_alpha = autocvar_g_player_alpha;
101                 if(default_player_alpha == 0)
102                         default_player_alpha = 1;
103                 default_weapon_alpha = default_player_alpha;
104         }
105 }
106
107 void GotoFirstMap(entity this)
108 {
109         float n;
110         if(autocvar__sv_init)
111         {
112                 // cvar_set("_sv_init", "0");
113                 // we do NOT set this to 0 any more, so someone "accidentally" changing
114                 // to this "init" map on a dedicated server will cause no permanent
115                 // harm
116                 if(autocvar_g_maplist_shuffle)
117                         ShuffleMaplist();
118                 n = tokenizebyseparator(autocvar_g_maplist, " ");
119                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
120
121                 MapInfo_Enumerate();
122                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
123
124                 if(!DoNextMapOverride(1))
125                         GotoNextMap(1);
126
127                 return;
128         }
129
130         if(time < 5)
131         {
132                 this.nextthink = time;
133         }
134         else
135         {
136                 this.nextthink = time + 1;
137                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
138         }
139 }
140
141 void cvar_changes_init()
142 {
143         float h;
144         string k, v, d;
145         float n, i, adding, pureadding;
146
147         strfree(cvar_changes);
148         strfree(cvar_purechanges);
149         cvar_purechanges_count = 0;
150
151         h = buf_create();
152         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
153         n = buf_getsize(h);
154
155         adding = true;
156         pureadding = true;
157
158         for(i = 0; i < n; ++i)
159         {
160                 k = bufstr_get(h, i);
161
162 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
163 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
164 #define BADCVAR(p) if(k == p) continue
165
166                 // general excludes and namespaces for server admin used cvars
167                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
168
169                 // internal
170                 BADPREFIX("csqc_");
171                 BADPREFIX("cvar_check_");
172                 BADCVAR("gamecfg");
173                 BADCVAR("g_configversion");
174                 BADCVAR("halflifebsp");
175                 BADCVAR("sv_mapformat_is_quake2");
176                 BADCVAR("sv_mapformat_is_quake3");
177                 BADPREFIX("sv_world");
178
179                 // client
180                 BADPREFIX("chase_");
181                 BADPREFIX("cl_");
182                 BADPREFIX("con_");
183                 BADPREFIX("scoreboard_");
184                 BADPREFIX("g_campaign");
185                 BADPREFIX("g_waypointsprite_");
186                 BADPREFIX("gl_");
187                 BADPREFIX("joy");
188                 BADPREFIX("hud_");
189                 BADPREFIX("m_");
190                 BADPREFIX("menu_");
191                 BADPREFIX("net_slist_");
192                 BADPREFIX("r_");
193                 BADPREFIX("sbar_");
194                 BADPREFIX("scr_");
195                 BADPREFIX("snd_");
196                 BADPREFIX("show");
197                 BADPREFIX("sensitivity");
198                 BADPREFIX("userbind");
199                 BADPREFIX("v_");
200                 BADPREFIX("vid_");
201                 BADPREFIX("crosshair");
202                 BADCVAR("mod_q3bsp_lightmapmergepower");
203                 BADCVAR("mod_q3bsp_nolightmaps");
204                 BADCVAR("fov");
205                 BADCVAR("mastervolume");
206                 BADCVAR("volume");
207                 BADCVAR("bgmvolume");
208                 BADCVAR("in_pitch_min");
209                 BADCVAR("in_pitch_max");
210
211                 // private
212                 BADCVAR("developer");
213                 BADCVAR("log_dest_udp");
214                 BADCVAR("net_address");
215                 BADCVAR("net_address_ipv6");
216                 BADCVAR("port");
217                 BADCVAR("savedgamecfg");
218                 BADCVAR("serverconfig");
219                 BADCVAR("sv_autoscreenshot");
220                 BADCVAR("sv_heartbeatperiod");
221                 BADCVAR("sv_vote_master_password");
222                 BADCVAR("sys_colortranslation");
223                 BADCVAR("sys_specialcharactertranslation");
224                 BADCVAR("timeformat");
225                 BADCVAR("timestamps");
226                 BADCVAR("g_require_stats");
227                 BADPREFIX("developer_");
228                 BADPREFIX("g_ban_");
229                 BADPREFIX("g_banned_list");
230                 BADPREFIX("g_require_stats_");
231                 BADPREFIX("g_chat_flood_");
232                 BADPREFIX("g_ghost_items");
233                 BADPREFIX("g_playerstats_");
234                 BADPREFIX("g_voice_flood_");
235                 BADPREFIX("log_file");
236                 BADPREFIX("quit_");
237                 BADPREFIX("rcon_");
238                 BADPREFIX("sv_allowdownloads");
239                 BADPREFIX("sv_autodemo");
240                 BADPREFIX("sv_curl_");
241                 BADPREFIX("sv_eventlog");
242                 BADPREFIX("sv_logscores_");
243                 BADPREFIX("sv_master");
244                 BADPREFIX("sv_weaponstats_");
245                 BADPREFIX("sv_waypointsprite_");
246                 BADCVAR("rescan_pending");
247
248                 // these can contain player IDs, so better hide
249                 BADPREFIX("g_forced_team_");
250                 BADCVAR("sv_muteban_list");
251                 BADCVAR("sv_voteban_list");
252                 BADCVAR("sv_allow_customplayermodels_idlist");
253                 BADCVAR("sv_allow_customplayermodels_speciallist");
254
255                 // mapinfo
256                 BADCVAR("fraglimit");
257                 BADCVAR("g_arena");
258                 BADCVAR("g_assault");
259                 BADCVAR("g_ca");
260                 BADCVAR("g_ca_teams");
261                 BADCVAR("g_conquest");
262                 BADCVAR("g_ctf");
263                 BADCVAR("g_cts");
264                 BADCVAR("g_dotc");
265                 BADCVAR("g_dm");
266                 BADCVAR("g_domination");
267                 BADCVAR("g_domination_default_teams");
268                 BADCVAR("g_duel");
269                 BADCVAR("g_duel_not_dm_maps");
270                 BADCVAR("g_freezetag");
271                 BADCVAR("g_freezetag_teams");
272                 BADCVAR("g_invasion_teams");
273                 BADCVAR("g_invasion_type");
274                 BADCVAR("g_jailbreak");
275                 BADCVAR("g_jailbreak_teams");
276                 BADCVAR("g_keepaway");
277                 BADCVAR("g_keyhunt");
278                 BADCVAR("g_keyhunt_teams");
279                 BADCVAR("g_lms");
280                 BADCVAR("g_nexball");
281                 BADCVAR("g_onslaught");
282                 BADCVAR("g_race");
283                 BADCVAR("g_race_laps_limit");
284                 BADCVAR("g_race_qualifying_timelimit");
285                 BADCVAR("g_race_qualifying_timelimit_override");
286                 BADCVAR("g_runematch");
287                 BADCVAR("g_shootfromeye");
288                 BADCVAR("g_snafu");
289                 BADCVAR("g_tdm");
290                 BADCVAR("g_tdm_on_dm_maps");
291                 BADCVAR("g_tdm_teams");
292                 BADCVAR("g_vip");
293                 BADCVAR("leadlimit");
294                 BADCVAR("nextmap");
295                 BADCVAR("teamplay");
296                 BADCVAR("timelimit");
297                 BADCVAR("g_mapinfo_ignore_warnings");
298                 BADCVAR("g_maplist_ignore_sizes");
299                 BADCVAR("g_maplist_sizes_count_bots");
300
301                 // long
302                 BADCVAR("hostname");
303                 BADCVAR("g_maplist");
304                 BADCVAR("g_maplist_mostrecent");
305                 BADCVAR("sv_motd");
306
307                 v = cvar_string(k);
308                 d = cvar_defstring(k);
309                 if(v == d)
310                         continue;
311
312                 if(adding)
313                 {
314                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
315                         if(strlen(cvar_changes) > 16384)
316                         {
317                                 cvar_changes = "// too many settings have been changed to show them here\n";
318                                 adding = 0;
319                         }
320                 }
321
322                 // now check if the changes are actually gameplay relevant
323
324                 // does nothing gameplay relevant
325                 BADCVAR("captureleadlimit_override");
326                 BADCVAR("condump_stripcolors");
327                 BADCVAR("gameversion");
328                 BADCVAR("fs_gamedir");
329                 BADCVAR("g_allow_oldvortexbeam");
330                 BADCVAR("g_balance_kill_delay");
331                 BADCVAR("g_buffs_pickup_anyway");
332                 BADCVAR("g_buffs_randomize");
333                 BADCVAR("g_campcheck_distance");
334                 BADCVAR("g_ca_point_leadlimit");
335                 BADCVAR("g_ca_point_limit");
336                 BADCVAR("g_ctf_captimerecord_always");
337                 BADCVAR("g_ctf_flag_glowtrails");
338                 BADCVAR("g_ctf_flag_pickup_verbosename");
339                 BADCVAR("g_domination_point_leadlimit");
340                 BADCVAR("g_forced_respawn");
341                 BADCVAR("g_freezetag_point_leadlimit");
342                 BADCVAR("g_freezetag_point_limit");
343                 BADCVAR("g_hats");
344                 BADCVAR("g_invasion_point_limit");
345                 BADCVAR("g_jump_grunt");
346                 BADCVAR("g_keyhunt_point_leadlimit");
347                 BADCVAR("g_nexball_goalleadlimit");
348                 BADCVAR("g_new_toys_autoreplace");
349                 BADCVAR("g_new_toys_use_pickupsound");
350                 BADCVAR("g_physics_predictall");
351                 BADCVAR("g_piggyback");
352                 BADCVAR("g_playerclip_collisions");
353                 BADCVAR("g_spawn_alloweffects");
354                 BADCVAR("g_tdm_point_leadlimit");
355                 BADCVAR("g_tdm_point_limit");
356                 BADCVAR("leadlimit_and_fraglimit");
357                 BADCVAR("leadlimit_override");
358                 BADCVAR("pausable");
359                 BADCVAR("sv_checkforpacketsduringsleep");
360                 BADCVAR("sv_damagetext");
361                 BADCVAR("sv_db_saveasdump");
362                 BADCVAR("sv_intermission_cdtrack");
363                 BADCVAR("sv_minigames");
364                 BADCVAR("sv_namechangetimer");
365                 BADCVAR("sv_precacheplayermodels");
366                 BADCVAR("sv_stepheight");
367                 BADCVAR("sv_timeout");
368                 BADCVAR("sv_weapons_modeloverride");
369                 BADCVAR("w_prop_interval");
370                 BADPREFIX("crypto_");
371                 BADPREFIX("gameversion_");
372                 BADPREFIX("g_chat_");
373                 BADPREFIX("g_ctf_captimerecord_");
374                 BADPREFIX("g_hats_");
375                 BADPREFIX("g_maplist_");
376                 BADPREFIX("g_mod_");
377                 BADPREFIX("g_respawn_");
378                 BADPREFIX("net_");
379                 BADPREFIX("notification_");
380                 BADPREFIX("prvm_");
381                 BADPREFIX("skill_");
382                 BADPREFIX("sv_allow_");
383                 BADPREFIX("sv_cullentities_");
384                 BADPREFIX("sv_maxidle_");
385                 BADPREFIX("sv_minigames_");
386                 BADPREFIX("sv_radio_");
387                 BADPREFIX("sv_timeout_");
388                 BADPREFIX("sv_vote_");
389                 BADPREFIX("timelimit_");
390
391                 // allowed changes to server admins (please sync this to server.cfg)
392                 // vi commands:
393                 //   :/"impure"/,$d
394                 //   :g!,^\/\/[^ /],d
395                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
396                 //   :%!sort
397                 // yes, this does contain some redundant stuff, don't really care
398                 BADCVAR("bot_config_file");
399                 BADCVAR("bot_number");
400                 BADCVAR("bot_prefix");
401                 BADCVAR("bot_suffix");
402                 BADCVAR("capturelimit_override");
403                 BADCVAR("fraglimit_override");
404                 BADCVAR("gametype");
405                 BADCVAR("g_antilag");
406                 BADCVAR("g_balance_teams");
407                 BADCVAR("g_balance_teams_prevent_imbalance");
408                 BADCVAR("g_balance_teams_scorefactor");
409                 BADCVAR("g_ban_sync_trusted_servers");
410                 BADCVAR("g_ban_sync_uri");
411                 BADCVAR("g_buffs");
412                 BADCVAR("g_ca_teams_override");
413                 BADCVAR("g_ctf_fullbrightflags");
414                 BADCVAR("g_ctf_ignore_frags");
415                 BADCVAR("g_ctf_leaderboard");
416                 BADCVAR("g_domination_point_limit");
417                 BADCVAR("g_domination_teams_override");
418                 BADCVAR("g_freezetag_teams_override");
419                 BADCVAR("g_friendlyfire");
420                 BADCVAR("g_fullbrightitems");
421                 BADCVAR("g_fullbrightplayers");
422                 BADCVAR("g_keyhunt_point_limit");
423                 BADCVAR("g_keyhunt_teams_override");
424                 BADCVAR("g_lms_lives_override");
425                 BADCVAR("g_maplist");
426                 BADCVAR("g_maxplayers");
427                 BADCVAR("g_mirrordamage");
428                 BADCVAR("g_nexball_goallimit");
429                 BADCVAR("g_norecoil");
430                 BADCVAR("g_physics_clientselect");
431                 BADCVAR("g_pinata");
432                 BADCVAR("g_powerups");
433                 BADCVAR("g_spawnshieldtime");
434                 BADCVAR("g_start_delay");
435                 BADCVAR("g_superspectate");
436                 BADCVAR("g_tdm_teams_override");
437                 BADCVAR("g_warmup");
438                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
439                 BADCVAR("hostname");
440                 BADCVAR("log_file");
441                 BADCVAR("maxplayers");
442                 BADCVAR("minplayers");
443                 BADCVAR("minplayers_per_team");
444                 BADCVAR("net_address");
445                 BADCVAR("port");
446                 BADCVAR("rcon_password");
447                 BADCVAR("rcon_restricted_commands");
448                 BADCVAR("rcon_restricted_password");
449                 BADCVAR("skill");
450                 BADCVAR("sv_adminnick");
451                 BADCVAR("sv_autoscreenshot");
452                 BADCVAR("sv_autotaunt");
453                 BADCVAR("sv_curl_defaulturl");
454                 BADCVAR("sv_defaultcharacter");
455                 BADCVAR("sv_defaultcharacterskin");
456                 BADCVAR("sv_defaultplayercolors");
457                 BADCVAR("sv_defaultplayermodel");
458                 BADCVAR("sv_defaultplayerskin");
459                 BADCVAR("sv_maxidle");
460                 BADCVAR("sv_maxrate");
461                 BADCVAR("sv_motd");
462                 BADCVAR("sv_public");
463                 BADCVAR("sv_ready_restart");
464                 BADCVAR("sv_status_privacy");
465                 BADCVAR("sv_taunt");
466                 BADCVAR("sv_vote_call");
467                 BADCVAR("sv_vote_commands");
468                 BADCVAR("sv_vote_majority_factor");
469                 BADCVAR("sv_vote_master");
470                 BADCVAR("sv_vote_master_commands");
471                 BADCVAR("sv_vote_master_password");
472                 BADCVAR("sv_vote_simple_majority_factor");
473                 BADCVAR("teamplay_mode");
474                 BADCVAR("timelimit_override");
475                 BADPREFIX("g_warmup_");
476                 BADPREFIX("sv_info_");
477                 BADPREFIX("sv_ready_restart_");
478
479                 // mutators that announce themselves properly to the server browser
480                 BADCVAR("g_instagib");
481                 BADCVAR("g_new_toys");
482                 BADCVAR("g_nix");
483                 BADCVAR("g_grappling_hook");
484                 BADCVAR("g_jetpack");
485
486                 // temporary for testing
487                 // TODO remove before 0.8.3 release
488                 BADCVAR("g_ca_weaponarena");
489                 BADCVAR("g_freezetag_weaponarena");
490                 BADCVAR("g_lms_weaponarena");
491
492 #undef BADPRESUFFIX
493 #undef BADPREFIX
494 #undef BADCVAR
495
496                 if(pureadding)
497                 {
498                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
499                         if(strlen(cvar_purechanges) > 16384)
500                         {
501                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
502                                 pureadding = 0;
503                         }
504                 }
505                 ++cvar_purechanges_count;
506                 // WARNING: this variable is used for the server list
507                 // NEVER dare to skip this code!
508                 // Hacks to intentionally appearing as "pure server" even though you DO have
509                 // modified settings may be punished by removal from the server list.
510                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
511                 // though.
512         }
513         buf_del(h);
514         if(cvar_changes == "")
515                 cvar_changes = "// this server runs at default server settings\n";
516         else
517                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
518         cvar_changes = strzone(cvar_changes);
519         if(cvar_purechanges == "")
520                 cvar_purechanges = "// this server runs at default gameplay settings\n";
521         else
522                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
523         cvar_purechanges = strzone(cvar_purechanges);
524 }
525
526 entity randomseed;
527 bool RandomSeed_Send(entity this, entity to, int sf)
528 {
529         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
530         WriteShort(MSG_ENTITY, this.cnt);
531         return true;
532 }
533 void RandomSeed_Think(entity this)
534 {
535         this.cnt = bound(0, floor(random() * 65536), 65535);
536         this.nextthink = time + 5;
537
538         this.SendFlags |= 1;
539 }
540 void RandomSeed_Spawn()
541 {
542         randomseed = new_pure(randomseed);
543         setthink(randomseed, RandomSeed_Think);
544         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
545
546         getthink(randomseed)(randomseed); // sets random seed and nextthink
547 }
548
549 spawnfunc(__init_dedicated_server)
550 {
551         // handler for _init/_init map (only for dedicated server initialization)
552
553         world_initialized = -1; // don't complain
554         cvar = cvar_normal;
555         cvar_string = cvar_string_normal;
556         cvar_set = cvar_set_normal;
557
558         delete_fn = remove_unsafely;
559
560         entity e = spawn();
561         setthink(e, GotoFirstMap);
562         e.nextthink = time; // this is usually 1 at this point
563
564         e = new(info_player_deathmatch);  // safeguard against player joining
565
566     // assign reflectively to avoid "assignment to world" warning
567     for (int i = 0, n = numentityfields(); i < n; ++i) {
568         string k = entityfieldname(i);
569         if (k == "classname") {
570             // safeguard against various stuff ;)
571             putentityfieldstring(i, this, "worldspawn");
572             break;
573         }
574     }
575
576         // needs to be done so early because of the constants they create
577         static_init();
578         static_init_late();
579         static_init_precache();
580
581         IL_PUSH(g_spawnpoints, e); // just incase
582
583         MapInfo_Enumerate();
584         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
585 }
586
587 void __init_dedicated_server_shutdown() {
588         MapInfo_Shutdown();
589 }
590
591 STATIC_INIT_EARLY(maxclients)
592 {
593         maxclients = 0;
594         for (entity head = nextent(NULL); head; head = nextent(head)) {
595                 ++maxclients;
596         }
597 }
598
599 void default_delayedinit(entity this)
600 {
601         if(!scores_initialized)
602                 ScoreRules_generic();
603 }
604
605 void InitGameplayMode()
606 {
607         VoteReset();
608
609         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
610         get_mi_min_max(1);
611         // assign reflectively to avoid "assignment to world" warning
612         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
613             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
614             if (v) {
615             putentityfieldstring(i, world, sprintf("%v", v));
616             if (++done == 2) break;
617         }
618         }
619         // currently, NetRadiant's limit is 131072 qu for each side
620         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
621         // set the distance according to map size but don't go over the limit to avoid issues with float precision
622         // in case somebody makes extremely large maps
623         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
624
625         MapInfo_LoadMapSettings(mapname);
626         GameRules_teams(false);
627
628         if (!cvar_value_issafe(world.fog))
629         {
630                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
631                 world.fog = string_null;
632         }
633         if(MapInfo_Map_fog != "")
634         {
635                 if(MapInfo_Map_fog == "none")
636                         world.fog = string_null;
637                 else
638                         world.fog = strzone(MapInfo_Map_fog);
639         }
640         clientstuff = strzone(MapInfo_Map_clientstuff);
641
642         MapInfo_ClearTemps();
643
644         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
645
646         cache_mutatormsg = strzone("");
647         cache_lastmutatormsg = strzone("");
648
649         InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
650 }
651
652 void Map_MarkAsRecent(string m);
653 float world_already_spawned;
654 spawnfunc(worldspawn)
655 {
656         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
657
658         bool wantrestart = false;
659         {
660                 if (!server_is_dedicated)
661                 {
662                         // force unloading of server pk3 files when starting a listen server
663                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
664                         // restore csqc_progname too
665                         string expect = "csprogs.dat";
666                         wantrestart = cvar_string_normal("csqc_progname") != expect;
667                         cvar_set_normal("csqc_progname", expect);
668                 }
669                 else
670                 {
671                         // Try to use versioned csprogs from pk3
672                         // Only ever use versioned csprogs.dat files on dedicated servers;
673                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
674                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
675                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
676                         string select = "csprogs.dat";
677                         if (fexists(pk3csprogs)) select = pk3csprogs;
678                         if (cvar_string_normal("csqc_progname") != select)
679                         {
680                                 cvar_set_normal("csqc_progname", select);
681                                 wantrestart = true;
682                         }
683                         // Check for updates on startup
684                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
685                         int sentinel = fopen("progs.txt", FILE_READ);
686                         if (sentinel >= 0)
687                         {
688                                 string switchversion = fgets(sentinel);
689                                 fclose(sentinel);
690                                 if (switchversion != "" && switchversion != WATERMARK)
691                                 {
692                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
693                                         // if it doesn't exist, assume either:
694                                         //   a) the current program was overwritten
695                                         //   b) this is a client only update
696                                         string newprogs = sprintf("progs-%s.dat", switchversion);
697                                         if (fexists(newprogs))
698                                         {
699                                                 cvar_set_normal("sv_progs", newprogs);
700                                                 wantrestart = true;
701                                         }
702                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
703                                         if (fexists(newcsprogs))
704                                         {
705                                                 cvar_set_normal("csqc_progname", newcsprogs);
706                                                 wantrestart = true;
707                                         }
708                                 }
709                         }
710                 }
711                 if (wantrestart)
712                 {
713                         LOG_INFO("Restart requested");
714                         changelevel(mapname);
715                         // let initialization continue, shutdown depends on it
716                 }
717         }
718
719         cvar = cvar_normal;
720         cvar_string = cvar_string_normal;
721         cvar_set = cvar_set_normal;
722
723         if(world_already_spawned)
724                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
725         world_already_spawned = true;
726
727         delete_fn = remove_safely; // during spawning, watch what you remove!
728
729         cvar_changes_init(); // do this very early now so it REALLY matches the server config
730
731         // needs to be done so early because of the constants they create
732         static_init();
733
734         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
735
736         TemporaryDB = db_create();
737
738         // 0 normal
739         lightstyle(0, "m");
740
741         // 1 FLICKER (first variety)
742         lightstyle(1, "mmnmmommommnonmmonqnmmo");
743
744         // 2 SLOW STRONG PULSE
745         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
746
747         // 3 CANDLE (first variety)
748         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
749
750         // 4 FAST STROBE
751         lightstyle(4, "mamamamamama");
752
753         // 5 GENTLE PULSE 1
754         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
755
756         // 6 FLICKER (second variety)
757         lightstyle(6, "nmonqnmomnmomomno");
758
759         // 7 CANDLE (second variety)
760         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
761
762         // 8 CANDLE (third variety)
763         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
764
765         // 9 SLOW STROBE (fourth variety)
766         lightstyle(9, "aaaaaaaazzzzzzzz");
767
768         // 10 FLUORESCENT FLICKER
769         lightstyle(10, "mmamammmmammamamaaamammma");
770
771         // 11 SLOW PULSE NOT FADE TO BLACK
772         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
773
774         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
775
776         // 63 testing
777         lightstyle(63, "a");
778
779         if(autocvar_g_campaign)
780                 CampaignPreInit();
781
782         Map_MarkAsRecent(mapname);
783
784         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
785
786         InitGameplayMode();
787         static_init_late();
788         static_init_precache();
789         readlevelcvars();
790         GrappleHookInit();
791
792         GameRules_limit_fallbacks();
793
794         if(warmup_limit == 0)
795                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
796
797         player_count = 0;
798         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
799         if(bot_waypoints_for_items == 1)
800                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
801                         bot_waypoints_for_items = 0;
802
803         precache();
804
805         WaypointSprite_Init();
806
807         GameLogInit(); // prepare everything
808         // NOTE for matchid:
809         // changing the logic generating it is okay. But:
810         // it HAS to stay <= 64 chars
811         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
812         if(autocvar_sv_eventlog)
813         {
814                 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
815                 matchid = strzone(s);
816
817                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
818                 s = ":gameinfo:mutators:LIST";
819
820                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
821                 s = M_ARGV(0, string);
822
823                 // initialiation stuff, not good in the mutator system
824                 if(!autocvar_g_use_ammunition)
825                         s = strcat(s, ":no_use_ammunition");
826
827                 // initialiation stuff, not good in the mutator system
828                 if(autocvar_g_pickup_items == 0)
829                         s = strcat(s, ":no_pickup_items");
830                 if(autocvar_g_pickup_items > 0)
831                         s = strcat(s, ":pickup_items");
832
833                 // initialiation stuff, not good in the mutator system
834                 if(autocvar_g_weaponarena != "0")
835                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
836
837                 // TODO to mutator system
838                 if(autocvar_g_norecoil)
839                         s = strcat(s, ":norecoil");
840
841                 // TODO to mutator system
842                 if(autocvar_g_powerups == 0)
843                         s = strcat(s, ":no_powerups");
844                 if(autocvar_g_powerups > 0)
845                         s = strcat(s, ":powerups");
846
847                 GameLogEcho(s);
848                 GameLogEcho(":gameinfo:end");
849         }
850         else
851                 matchid = strzone(ftos(random()));
852
853         cvar_set("nextmap", "");
854
855         SetDefaultAlpha();
856
857         if(autocvar_g_campaign)
858                 CampaignPostInit();
859
860         Ban_LoadBans();
861
862         MapInfo_Enumerate();
863         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
864
865         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
866         {
867                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
868                 if(fd != -1)
869                 {
870                         string s;
871                         while((s = fgets(fd)))
872                         {
873                                 int l = tokenize_console(s);
874                                 if(l < 2)
875                                         continue;
876                                 if(argv(0) == "cd")
877                                 {
878                                         string trackname = argv(2);
879                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
880                                         LOG_INFO("  cdtrack ", trackname);
881                                         if (cvar_value_issafe(trackname))
882                                         {
883                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
884                                                 strcpy(clientstuff, newstuff);
885                                         }
886                                 }
887                                 else if(argv(0) == "fog")
888                                 {
889                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
890                                         LOG_INFO("  \"fog\" \"", s, "\"");
891                                 }
892                                 else if(argv(0) == "set")
893                                 {
894                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
895                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
896                                 }
897                                 else if(argv(0) != "//")
898                                 {
899                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
900                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
901                                 }
902                         }
903                         fclose(fd);
904                 }
905         }
906
907         WeaponStats_Init();
908
909         Nagger_Init();
910
911         next_pingtime = time + 5;
912
913         // set up information replies for clients and server to use
914         maplist_reply = strzone(getmaplist());
915         lsmaps_reply = strzone(getlsmaps());
916         monsterlist_reply = strzone(getmonsterlist());
917         for(int i = 0; i < 10; ++i)
918         {
919                 string s = getrecords(i);
920                 if (s)
921                         records_reply[i] = strzone(s);
922         }
923         ladder_reply = strzone(getladder());
924         rankings_reply = strzone(getrankings());
925
926         // begin other init
927         ClientInit_Spawn();
928         RandomSeed_Spawn();
929         PingPLReport_Spawn();
930
931         CheatInit();
932
933         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
934
935         // fill sv_curl_serverpackages from .serverpackage files
936         if (autocvar_sv_curl_serverpackages_auto)
937         {
938                 string s = "csprogs-" WATERMARK ".txt";
939                 // remove automatically managed files from the list to prevent duplicates
940                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
941                 {
942                         string pkg = argv(i);
943                         if (startsWith(pkg, "csprogs-")) continue;
944                         if (endsWith(pkg, "-serverpackage.txt")) continue;
945                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
946                         s = cons(s, pkg);
947                 }
948                 // add automatically managed files to the list
949                 #define X(match) MACRO_BEGIN \
950                         int fd = search_begin(match, true, false); \
951                         if (fd >= 0) \
952                         { \
953                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
954                                 { \
955                                         s = cons(s, search_getfilename(fd, i)); \
956                                 } \
957                                 search_end(fd); \
958                         } \
959                 MACRO_END
960                 X("*-serverpackage.txt");
961                 X("*.serverpackage");
962                 #undef X
963                 cvar_set("sv_curl_serverpackages", s);
964         }
965
966         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
967         modname = "Xonotic";
968         // physics/balance/config changes that count as mod
969         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
970                 modname = cvar_string("g_mod_physics");
971         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
972                 modname = cvar_string("g_mod_balance");
973         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
974                 modname = cvar_string("g_mod_config");
975         // extra mutators that deserve to count as mod
976         MUTATOR_CALLHOOK(SetModname, modname);
977         modname = M_ARGV(0, string);
978
979         // save it for later
980         modname = strzone(modname);
981
982         WinningConditionHelper(this); // set worldstatus
983
984         world_initialized = 1;
985         __spawnfunc_spawn_all();
986 }
987
988 spawnfunc(light)
989 {
990         //makestatic (this); // Who the f___ did that?
991         delete(this);
992 }
993
994 string GetGametype()
995 {
996         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
997 }
998
999 string GetMapname()
1000 {
1001         return mapname;
1002 }
1003
1004 float Map_Count, Map_Current;
1005 string Map_Current_Name;
1006
1007 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
1008 int GetMaplistPosition()
1009 {
1010         string map = GetMapname();
1011         int idx = autocvar_g_maplist_index;
1012
1013         if(idx >= 0)
1014         {
1015                 if(idx < Map_Count)
1016                 {
1017                         if(map == argv(idx))
1018                         {
1019                                 return idx;
1020                         }
1021                 }
1022         }
1023
1024         for(int pos = 0; pos < Map_Count; ++pos)
1025         {
1026                 if(map == argv(pos))
1027                         return pos;
1028         }
1029
1030         // resume normal maplist rotation if current map is not in g_maplist
1031         return idx;
1032 }
1033
1034 bool MapHasRightSize(string map)
1035 {
1036         int minplayers = max(0, floor(autocvar_minplayers));
1037         if (teamplay)
1038                 minplayers = max(0, floor(autocvar_minplayers_per_team) * AvailableTeams());
1039         if (autocvar_g_maplist_check_waypoints
1040                 && (currentbots || autocvar_bot_number || player_count < minplayers))
1041         {
1042                 string checkwp_msg = strcat("checkwp ", map);
1043                 if(!fexists(strcat("maps/", map, ".waypoints")))
1044                 {
1045                         LOG_TRACE(checkwp_msg, ": no waypoints");
1046                         return false;
1047                 }
1048                 LOG_TRACE(checkwp_msg, ": has waypoints");
1049         }
1050
1051         if(autocvar_g_maplist_ignore_sizes)
1052                 return true;
1053
1054         // open map size restriction file
1055         string opensize_msg = strcat("opensize ", map);
1056         float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1057         int pcount = player_count;
1058         if(!autocvar_g_maplist_sizes_count_bots)
1059                 pcount -= currentbots;
1060         if(fh >= 0)
1061         {
1062                 opensize_msg = strcat(opensize_msg, ": ok, ");
1063                 int mapmin = stoi(fgets(fh));
1064                 int mapmax = stoi(fgets(fh));
1065                 fclose(fh);
1066                 if(pcount < mapmin)
1067                 {
1068                         LOG_TRACE(opensize_msg, "not enough");
1069                         return false;
1070                 }
1071                 if(mapmax && pcount > mapmax)
1072                 {
1073                         LOG_TRACE(opensize_msg, "too many");
1074                         return false;
1075                 }
1076                 LOG_TRACE(opensize_msg, "right size");
1077                 return true;
1078         }
1079         LOG_TRACE(opensize_msg, ": not found");
1080         return true;
1081 }
1082
1083 string Map_Filename(float position)
1084 {
1085         return strcat("maps/", argv(position), ".bsp");
1086 }
1087
1088 void Map_MarkAsRecent(string m)
1089 {
1090         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1091 }
1092
1093 float Map_IsRecent(string m)
1094 {
1095         return strhasword(autocvar_g_maplist_mostrecent, m);
1096 }
1097
1098 float Map_Check(float position, float pass)
1099 {
1100         string filename;
1101         string map_next;
1102         map_next = argv(position);
1103         if(pass <= 1)
1104         {
1105                 if(Map_IsRecent(map_next))
1106                         return 0;
1107         }
1108         filename = Map_Filename(position);
1109         if(MapInfo_CheckMap(map_next))
1110         {
1111                 if(pass == 2)
1112                         return 1;
1113                 if(MapHasRightSize(map_next))
1114                         return 1;
1115                 return 0;
1116         }
1117         else
1118                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1119
1120         return 0;
1121 }
1122
1123 void Map_Goto_SetStr(string nextmapname)
1124 {
1125         if(getmapname_stored != "")
1126                 strunzone(getmapname_stored);
1127         if(nextmapname == "")
1128                 getmapname_stored = "";
1129         else
1130                 getmapname_stored = strzone(nextmapname);
1131 }
1132
1133 void Map_Goto_SetFloat(float position)
1134 {
1135         cvar_set("g_maplist_index", ftos(position));
1136         Map_Goto_SetStr(argv(position));
1137 }
1138
1139 void Map_Goto(float reinit)
1140 {
1141         MapInfo_LoadMap(getmapname_stored, reinit);
1142 }
1143
1144 // return codes of map selectors:
1145 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1146 //   -2 = permanent failure
1147 float MaplistMethod_Iterate() // usual method
1148 {
1149         float pass, i;
1150
1151         LOG_TRACE("Trying MaplistMethod_Iterate");
1152
1153         for(pass = 1; pass <= 2; ++pass)
1154         {
1155                 for(i = 1; i < Map_Count; ++i)
1156                 {
1157                         float mapindex;
1158                         mapindex = (i + Map_Current) % Map_Count;
1159                         if(Map_Check(mapindex, pass))
1160                                 return mapindex;
1161                 }
1162         }
1163         return -1;
1164 }
1165
1166 float MaplistMethod_Repeat() // fallback method
1167 {
1168         LOG_TRACE("Trying MaplistMethod_Repeat");
1169
1170         if(Map_Check(Map_Current, 2))
1171                 return Map_Current;
1172         return -2;
1173 }
1174
1175 float MaplistMethod_Random() // random map selection
1176 {
1177         float i, imax;
1178
1179         LOG_TRACE("Trying MaplistMethod_Random");
1180
1181         imax = 42;
1182
1183         for(i = 0; i <= imax; ++i)
1184         {
1185                 float mapindex;
1186                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1187                 if(Map_Check(mapindex, 1))
1188                         return mapindex;
1189         }
1190         return -1;
1191 }
1192
1193 float MaplistMethod_Shuffle(float exponent) // more clever shuffling
1194 // the exponent sets a bias on the map selection:
1195 // the higher the exponent, the less likely "shortly repeated" same maps are
1196 {
1197         float i, j, imax, insertpos;
1198
1199         LOG_TRACE("Trying MaplistMethod_Shuffle");
1200
1201         imax = 42;
1202
1203         for(i = 0; i <= imax; ++i)
1204         {
1205                 string newlist;
1206
1207                 // now reinsert this at another position
1208                 insertpos = (random() ** (1 / exponent));       // ]0, 1]
1209                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1210                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1211                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1212
1213                 // insert the current map there
1214                 newlist = "";
1215                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1216                         newlist = strcat(newlist, " ", argv(j));
1217                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1218                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1219                         newlist = strcat(newlist, " ", argv(j));
1220                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1221                 cvar_set("g_maplist", newlist);
1222                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1223
1224                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1225                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1226                 if(Map_Check(Map_Current, 1))
1227                         return Map_Current;
1228         }
1229         return -1;
1230 }
1231
1232 void Maplist_Init()
1233 {
1234         float i = Map_Count = 0;
1235         if(autocvar_g_maplist != "")
1236         {
1237                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1238                 for (i = 0; i < Map_Count; ++i)
1239                 {
1240                         if (Map_Check(i, 2))
1241                                 break;
1242                 }
1243         }
1244         
1245         if (i == Map_Count)
1246         {
1247                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1248                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1249                 if(autocvar_g_maplist_shuffle)
1250                         ShuffleMaplist();
1251                 if(!server_is_dedicated)
1252                         localcmd("\nmenu_cmd sync\n");
1253                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1254         }
1255         if(Map_Count == 0)
1256                 error("empty maplist, cannot select a new map");
1257         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1258
1259         strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1260         // this may or may not be correct, but who cares, in the worst case a map
1261         // isn't chosen in the first pass that should have been
1262 }
1263
1264 string GetNextMap()
1265 {
1266         Maplist_Init();
1267         float nextMap = -1;
1268
1269         if(nextMap == -1)
1270                 if(autocvar_g_maplist_shuffle > 0)
1271                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1272
1273         if(nextMap == -1)
1274                 if(autocvar_g_maplist_selectrandom)
1275                         nextMap = MaplistMethod_Random();
1276
1277         if(nextMap == -1)
1278                 nextMap = MaplistMethod_Iterate();
1279
1280         if(nextMap == -1)
1281                 nextMap = MaplistMethod_Repeat();
1282
1283         if(nextMap >= 0)
1284         {
1285                 Map_Goto_SetFloat(nextMap);
1286                 return getmapname_stored;
1287         }
1288
1289         return "";
1290 }
1291
1292 float DoNextMapOverride(float reinit)
1293 {
1294         if(autocvar_g_campaign)
1295         {
1296                 CampaignPostIntermission();
1297                 alreadychangedlevel = true;
1298                 return true;
1299         }
1300         if(autocvar_quit_when_empty)
1301         {
1302                 if(player_count <= currentbots)
1303                 {
1304                         localcmd("quit\n");
1305                         alreadychangedlevel = true;
1306                         return true;
1307                 }
1308         }
1309         if(autocvar_quit_and_redirect != "")
1310         {
1311                 redirection_target = strzone(autocvar_quit_and_redirect);
1312                 alreadychangedlevel = true;
1313                 return true;
1314         }
1315         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1316         {
1317                 localcmd("restart\n");
1318                 alreadychangedlevel = true;
1319                 return true;
1320         }
1321         if(autocvar_nextmap != "")
1322         {
1323                 string m;
1324                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1325                 cvar_set("nextmap",m);
1326
1327                 if(!m || gametypevote)
1328                         return false;
1329                 if(autocvar_sv_vote_gametype)
1330                 {
1331                         Map_Goto_SetStr(m);
1332                         return false;
1333                 }
1334
1335                 if(MapInfo_CheckMap(m))
1336                 {
1337                         Map_Goto_SetStr(m);
1338                         Map_Goto(reinit);
1339                         alreadychangedlevel = true;
1340                         return true;
1341                 }
1342         }
1343         if(!reinit && autocvar_lastlevel)
1344         {
1345                 cvar_settemp_restore();
1346                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1347                 alreadychangedlevel = true;
1348                 return true;
1349         }
1350         return false;
1351 }
1352
1353 void GotoNextMap(float reinit)
1354 {
1355         //string nextmap;
1356         //float n, nummaps;
1357         //string s;
1358         if (alreadychangedlevel)
1359                 return;
1360         alreadychangedlevel = true;
1361
1362         string nextMap = GetNextMap();
1363         if(nextMap == "")
1364                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1365         Map_Goto(reinit);
1366 }
1367
1368
1369 /*
1370 ============
1371 IntermissionThink
1372
1373 When the player presses attack or jump, change to the next level
1374 ============
1375 */
1376 .float autoscreenshot;
1377 void IntermissionThink(entity this)
1378 {
1379         FixIntermissionClient(this);
1380
1381         float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1382         float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1383
1384         if( (server_screenshot || client_screenshot)
1385                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1386         {
1387                 this.autoscreenshot = -1;
1388                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1389                 return;
1390         }
1391
1392         if (time < intermission_exittime)
1393                 return;
1394
1395         if(!mapvote_initialized)
1396                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1397                         return;
1398
1399         MapVote_Start();
1400 }
1401
1402 /*
1403 ============
1404 FindIntermission
1405
1406 Returns the entity to view from
1407 ============
1408 */
1409 /*
1410 entity FindIntermission()
1411 {
1412         local   entity spot;
1413         local   float cyc;
1414
1415 // look for info_intermission first
1416         spot = find(NULL, classname, "info_intermission");
1417         if (spot)
1418         {       // pick a random one
1419                 cyc = random() * 4;
1420                 while (cyc > 1)
1421                 {
1422                         spot = find(spot, classname, "info_intermission");
1423                         if (!spot)
1424                                 spot = find(spot, classname, "info_intermission");
1425                         cyc = cyc - 1;
1426                 }
1427                 return spot;
1428         }
1429
1430 // then look for the start position
1431         spot = find(NULL, classname, "info_player_start");
1432         if (spot)
1433                 return spot;
1434
1435 // testinfo_player_start is only found in regioned levels
1436         spot = find(NULL, classname, "testplayerstart");
1437         if (spot)
1438                 return spot;
1439
1440 // then look for the start position
1441         spot = find(NULL, classname, "info_player_deathmatch");
1442         if (spot)
1443                 return spot;
1444
1445         //objerror ("FindIntermission: no spot");
1446         return NULL;
1447 }
1448 */
1449
1450 /*
1451 ===============================================================================
1452
1453 RULES
1454
1455 ===============================================================================
1456 */
1457
1458 void DumpStats(float final)
1459 {
1460         float file;
1461         string s;
1462         float to_console;
1463         float to_eventlog;
1464         float to_file;
1465         float i;
1466
1467         to_console = autocvar_sv_logscores_console;
1468         to_eventlog = autocvar_sv_eventlog;
1469         to_file = autocvar_sv_logscores_file;
1470
1471         if(!final)
1472         {
1473                 to_console = true; // always print printstats replies
1474                 to_eventlog = false; // but never print them to the event log
1475         }
1476
1477         if(to_eventlog)
1478                 if(autocvar_sv_eventlog_console)
1479                         to_console = false; // otherwise we get the output twice
1480
1481         if(final)
1482                 s = ":scores:";
1483         else
1484                 s = ":status:";
1485         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1486
1487         if(to_console)
1488                 LOG_INFO(s);
1489         if(to_eventlog)
1490                 GameLogEcho(s);
1491
1492         file = -1;
1493         if(to_file)
1494         {
1495                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1496                 if(file == -1)
1497                         to_file = false;
1498                 else
1499                         fputs(file, strcat(s, "\n"));
1500         }
1501
1502         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1503         if(to_console)
1504                 LOG_INFO(s);
1505         if(to_eventlog)
1506                 GameLogEcho(s);
1507         if(to_file)
1508                 fputs(file, strcat(s, "\n"));
1509
1510         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1511                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1512                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1513                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1514                         s = strcat(s, ftos(it.team), ":");
1515                 else
1516                         s = strcat(s, "spectator:");
1517
1518                 if(to_console)
1519                         LOG_INFO(s, playername(it, false));
1520                 if(to_eventlog)
1521                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1522                 if(to_file)
1523                         fputs(file, strcat(s, playername(it, false), "\n"));
1524         });
1525
1526         if(teamplay)
1527         {
1528                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1529                 if(to_console)
1530                         LOG_INFO(s);
1531                 if(to_eventlog)
1532                         GameLogEcho(s);
1533                 if(to_file)
1534                         fputs(file, strcat(s, "\n"));
1535
1536                 for(i = 1; i < 16; ++i)
1537                 {
1538                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1539                         s = strcat(s, ":", ftos(i));
1540                         if(to_console)
1541                                 LOG_INFO(s);
1542                         if(to_eventlog)
1543                                 GameLogEcho(s);
1544                         if(to_file)
1545                                 fputs(file, strcat(s, "\n"));
1546                 }
1547         }
1548
1549         if(to_console)
1550                 LOG_INFO(":end");
1551         if(to_eventlog)
1552                 GameLogEcho(":end");
1553         if(to_file)
1554         {
1555                 fputs(file, ":end\n");
1556                 fclose(file);
1557         }
1558 }
1559
1560 void FixIntermissionClient(entity e)
1561 {
1562         if(!e.autoscreenshot) // initial call
1563         {
1564                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1565                 SetResourceExplicit(e, RES_HEALTH, -2342);
1566                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1567                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1568                 {
1569                     .entity weaponentity = weaponentities[slot];
1570                         if(e.(weaponentity))
1571                         {
1572                                 e.(weaponentity).effects = EF_NODRAW;
1573                                 if (e.(weaponentity).weaponchild)
1574                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1575                         }
1576                 }
1577                 if(IS_REAL_CLIENT(e))
1578                 {
1579                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1580                         RandomSelection_Init();
1581                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1582                                 RandomSelection_AddString(it, 1, 1);
1583                         });
1584                         if (RandomSelection_chosen_string != "")
1585                         {
1586                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1587                         }
1588                         msg_entity = e;
1589                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1590                 }
1591         }
1592 }
1593
1594 /*
1595 go to the next level for deathmatch
1596 only called if a time or frag limit has expired
1597 */
1598 void NextLevel()
1599 {
1600         game_stopped = true;
1601         intermission_running = 1; // game over
1602
1603         // enforce a wait time before allowing changelevel
1604         if(player_count > 0)
1605                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1606         else
1607                 intermission_exittime = -1;
1608
1609         /*
1610         WriteByte (MSG_ALL, SVC_CDTRACK);
1611         WriteByte (MSG_ALL, 3);
1612         WriteByte (MSG_ALL, 3);
1613         // done in FixIntermission
1614         */
1615
1616         //pos = FindIntermission ();
1617
1618         VoteReset();
1619
1620         DumpStats(true);
1621
1622         // send statistics
1623         PlayerStats_GameReport(true);
1624         WeaponStats_Shutdown();
1625
1626         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1627
1628         if(autocvar_sv_eventlog)
1629                 GameLogEcho(":gameover");
1630
1631         GameLogClose();
1632
1633         FOREACH_CLIENT(IS_PLAYER(it), {
1634                 FixIntermissionClient(it);
1635                 if(it.winning)
1636                         bprint(playername(it, false), " ^7wins.\n");
1637         });
1638
1639         target_music_kill();
1640
1641         if(autocvar_g_campaign)
1642                 CampaignPreIntermission();
1643
1644         MUTATOR_CALLHOOK(MatchEnd);
1645
1646         localcmd("\nsv_hook_gameend\n");
1647 }
1648
1649
1650 float InitiateSuddenDeath()
1651 {
1652         // Check first whether normal overtimes could be added before initiating suddendeath mode
1653         // - for this timelimit_overtime needs to be >0 of course
1654         // - also check the winning condition calculated in the previous frame and only add normal overtime
1655         //   again, if at the point at which timelimit would be extended again, still no winner was found
1656         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1657                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1658                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1659         {
1660                 return 1; // need to call InitiateOvertime later
1661         }
1662         else
1663         {
1664                 if(!checkrules_suddendeathend)
1665                 {
1666                         if(autocvar_g_campaign)
1667                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1668                         else
1669                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1670                         if(g_race && !g_race_qualifying)
1671                                 race_StartCompleting();
1672                 }
1673                 return 0;
1674         }
1675 }
1676
1677 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1678 {
1679         ++checkrules_overtimesadded;
1680         //add one more overtime by simply extending the timelimit
1681         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1682         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1683 }
1684
1685 float GetWinningCode(float fraglimitreached, float equality)
1686 {
1687         if(autocvar_g_campaign == 1)
1688         {
1689                 if(fraglimitreached)
1690                         return WINNING_YES;
1691                 else
1692                         return WINNING_NO;
1693         }
1694         else
1695         {
1696                 if(equality)
1697                 {
1698                         if(fraglimitreached)
1699                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1700                         else
1701                                 return WINNING_NEVER;
1702                 }
1703                 else
1704                 {
1705                         if(fraglimitreached)
1706                                 return WINNING_YES;
1707                         else
1708                                 return WINNING_NO;
1709                 }
1710         }
1711 }
1712
1713 // set the .winning flag for exactly those players with a given field value
1714 void SetWinners(.float field, float value)
1715 {
1716         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1717 }
1718
1719 // set the .winning flag for those players with a given field value
1720 void AddWinners(.float field, float value)
1721 {
1722         FOREACH_CLIENT(IS_PLAYER(it), {
1723                 if(it.(field) == value)
1724                         it.winning = 1;
1725         });
1726 }
1727
1728 // clear the .winning flags
1729 void ClearWinners()
1730 {
1731         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1732 }
1733
1734 void ShuffleMaplist()
1735 {
1736         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1737 }
1738
1739 float leaderfrags;
1740 float WinningCondition_Scores(float limit, float leadlimit)
1741 {
1742         float limitreached;
1743
1744         // TODO make everything use THIS winning condition (except LMS)
1745         WinningConditionHelper(NULL);
1746
1747         if(teamplay)
1748         {
1749                 for (int i = 1; i < 5; ++i)
1750                 {
1751                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1752                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1753                 }
1754         }
1755
1756         ClearWinners();
1757         if(WinningConditionHelper_winner)
1758                 WinningConditionHelper_winner.winning = 1;
1759         if(WinningConditionHelper_winnerteam >= 0)
1760                 SetWinners(team, WinningConditionHelper_winnerteam);
1761
1762         if(WinningConditionHelper_lowerisbetter)
1763         {
1764                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1765                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1766                 limit = -limit;
1767         }
1768
1769         if(WinningConditionHelper_zeroisworst)
1770                 leadlimit = 0; // not supported in this mode
1771
1772         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1773         // these modes always score in increments of 1, thus this makes sense
1774         {
1775                 if(leaderfrags != WinningConditionHelper_topscore)
1776                 {
1777                         leaderfrags = WinningConditionHelper_topscore;
1778
1779                         if (limit)
1780                         {
1781                                 if (leaderfrags == limit - 1)
1782                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1783                                 else if (leaderfrags == limit - 2)
1784                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1785                                 else if (leaderfrags == limit - 3)
1786                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1787                         }
1788                 }
1789         }
1790
1791         limitreached = false;
1792         if (limit && WinningConditionHelper_topscore >= limit)
1793                 limitreached = true;
1794         if(leadlimit)
1795         {
1796                 float leadlimitreached;
1797                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1798                 if(autocvar_leadlimit_and_fraglimit)
1799                         limitreached = (limitreached && leadlimitreached);
1800                 else
1801                         limitreached = (limitreached || leadlimitreached);
1802         }
1803
1804         if(limit)
1805                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1806
1807         return GetWinningCode(
1808                 WinningConditionHelper_topscore && limitreached,
1809                 WinningConditionHelper_equality
1810         );
1811 }
1812
1813 float WinningCondition_RanOutOfSpawns()
1814 {
1815         if(have_team_spawns <= 0)
1816                 return WINNING_NO;
1817
1818         if(!autocvar_g_spawn_useallspawns)
1819                 return WINNING_NO;
1820
1821         if(!some_spawn_has_been_used)
1822                 return WINNING_NO;
1823
1824         for (int i = 1; i < 5; ++i)
1825         {
1826                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1827         }
1828
1829         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1830         {
1831                 if (Team_IsValidTeam(it.team))
1832                 {
1833                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1834                 }
1835         });
1836
1837         IL_EACH(g_spawnpoints, true,
1838         {
1839                 if (Team_IsValidTeam(it.team))
1840                 {
1841                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1842                 }
1843         });
1844
1845         ClearWinners();
1846         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1847         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1848         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1849         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1850         if(team1_score + team2_score + team3_score + team4_score == 0)
1851         {
1852                 checkrules_equality = true;
1853                 return WINNING_YES;
1854         }
1855         else if(team1_score + team2_score + team3_score + team4_score == 1)
1856         {
1857                 float t, i;
1858                 if(team1_score)
1859                         t = 1;
1860                 else if(team2_score)
1861                         t = 2;
1862                 else if(team3_score)
1863                         t = 3;
1864                 else // if(team4_score)
1865                         t = 4;
1866                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1867                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1868                 {
1869                         for (int j = 1; j <= NUM_TEAMS; ++j)
1870                         {
1871                                 if (t == j)
1872                                 {
1873                                         continue;
1874                                 }
1875                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1876                                 {
1877                                         continue;
1878                                 }
1879                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1880                         }
1881                 }
1882
1883                 AddWinners(team, t);
1884                 return WINNING_YES;
1885         }
1886         else
1887                 return WINNING_NO;
1888 }
1889
1890 /*
1891 ============
1892 CheckRules_World
1893
1894 Exit deathmatch games upon conditions
1895 ============
1896 */
1897 void CheckRules_World()
1898 {
1899         float timelimit;
1900         float fraglimit;
1901         float leadlimit;
1902
1903         VoteThink();
1904         MapVote_Think();
1905
1906         SetDefaultAlpha();
1907
1908         if (intermission_running) // someone else quit the game already
1909         {
1910                 if(player_count == 0) // Nobody there? Then let's go to the next map
1911                         MapVote_Start();
1912                         // this will actually check the player count in the next frame
1913                         // again, but this shouldn't hurt
1914                 return;
1915         }
1916
1917         timelimit = autocvar_timelimit * 60;
1918         fraglimit = autocvar_fraglimit;
1919         leadlimit = autocvar_leadlimit;
1920
1921         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1922         {
1923                 if(timelimit > 0)
1924                         timelimit = 0; // timelimit is not made for warmup
1925                 if(fraglimit > 0)
1926                         fraglimit = 0; // no fraglimit for now
1927                 leadlimit = 0; // no leadlimit for now
1928         }
1929
1930         if(timelimit > 0)
1931         {
1932                 timelimit += game_starttime;
1933         }
1934         else if (timelimit < 0)
1935         {
1936                 // endmatch
1937                 NextLevel();
1938                 return;
1939         }
1940
1941         float wantovertime;
1942         wantovertime = 0;
1943
1944         if(timelimit > game_starttime)
1945                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1946         else
1947                 game_completion_ratio = 0;
1948
1949         if(checkrules_suddendeathend)
1950         {
1951                 if(!checkrules_suddendeathwarning)
1952                 {
1953                         checkrules_suddendeathwarning = true;
1954                         if(g_race && !g_race_qualifying)
1955                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1956                         else
1957                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1958                 }
1959         }
1960         else
1961         {
1962                 if (timelimit && time >= timelimit)
1963                 {
1964                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1965                         {
1966                                 float totalplayers;
1967                                 float playerswithlaps;
1968                                 float readyplayers;
1969                                 totalplayers = playerswithlaps = readyplayers = 0;
1970                                 FOREACH_CLIENT(IS_PLAYER(it), {
1971                                         ++totalplayers;
1972                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1973                                                 ++playerswithlaps;
1974                                         if(it.ready)
1975                                                 ++readyplayers;
1976                                 });
1977
1978                                 // at least 2 of the players have completed a lap: start the RACE
1979                                 // otherwise, the players should end the qualifying on their own
1980                                 if(readyplayers || playerswithlaps >= 2)
1981                                 {
1982                                         checkrules_suddendeathend = 0;
1983                                         ReadyRestart(); // go to race
1984                                         return;
1985                                 }
1986                                 else
1987                                         wantovertime |= InitiateSuddenDeath();
1988                         }
1989                         else
1990                                 wantovertime |= InitiateSuddenDeath();
1991                 }
1992         }
1993
1994         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1995         {
1996                 NextLevel();
1997                 return;
1998         }
1999
2000         int checkrules_status = WinningCondition_RanOutOfSpawns();
2001         if(checkrules_status == WINNING_YES)
2002                 bprint("Hey! Someone ran out of spawns!\n");
2003         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
2004                 checkrules_status = M_ARGV(0, float);
2005         else
2006                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2007
2008         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2009         {
2010                 checkrules_status = WINNING_NEVER;
2011                 checkrules_overtimesadded = -1;
2012                 wantovertime |= InitiateSuddenDeath();
2013         }
2014
2015         if(checkrules_status == WINNING_NEVER)
2016                 // equality cases! Nobody wins if the overtime ends in a draw.
2017                 ClearWinners();
2018
2019         if(wantovertime)
2020         {
2021                 if(checkrules_status == WINNING_NEVER)
2022                         InitiateOvertime();
2023                 else
2024                         checkrules_status = WINNING_YES;
2025         }
2026
2027         if(checkrules_suddendeathend)
2028                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2029                         checkrules_status = WINNING_YES;
2030
2031         if(checkrules_status == WINNING_YES)
2032         {
2033                 //print("WINNING\n");
2034                 NextLevel();
2035         }
2036 }
2037
2038 string GotoMap(string m)
2039 {
2040         m = GameTypeVote_MapInfo_FixName(m);
2041         if (!m)
2042                 return "The map you suggested is not available on this server.";
2043         if (!autocvar_sv_vote_gametype)
2044         if(!MapInfo_CheckMap(m))
2045                 return "The map you suggested does not support the current game mode.";
2046         cvar_set("nextmap", m);
2047         cvar_set("timelimit", "-1");
2048         if(mapvote_initialized || alreadychangedlevel)
2049         {
2050                 if(DoNextMapOverride(0))
2051                         return "Map switch initiated.";
2052                 else
2053                         return "Hm... no. For some reason I like THIS map more.";
2054         }
2055         else
2056                 return "Map switch will happen after scoreboard.";
2057 }
2058
2059 bool autocvar_sv_gameplayfix_multiplethinksperframe;
2060 void RunThink(entity this)
2061 {
2062         // don't let things stay in the past.
2063         // it is possible to start that way by a trigger with a local time.
2064         if(this.nextthink <= 0 || this.nextthink > time + frametime)
2065                 return;
2066
2067         float oldtime = time; // do we need to save this?
2068
2069         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2070         {
2071                 time = max(oldtime, this.nextthink);
2072                 this.nextthink = 0;
2073
2074                 if(getthink(this))
2075                         getthink(this)(this);
2076                 // mods often set nextthink to time to cause a think every frame,
2077                 // we don't want to loop in that case, so exit if the new nextthink is
2078                 // <= the time the qc was told, also exit if it is past the end of the
2079                 // frame
2080                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2081                         break;
2082         }
2083
2084         time = oldtime;
2085 }
2086
2087 bool autocvar_sv_freezenonclients;
2088 bool autocvar_sv_gameplayfix_delayprojectiles;
2089 void Physics_Frame()
2090 {
2091         if(autocvar_sv_freezenonclients)
2092                 return;
2093
2094         FOREACH_ENTITY_FLOAT(pure_data, false,
2095         {
2096                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2097                         continue;
2098
2099                 //set_movetype(it, it.move_movetype);
2100                 // inline the set_movetype function, since this is called a lot
2101                 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2102
2103                 if(it.move_movetype == MOVETYPE_NONE)
2104                         continue;
2105
2106                 if(it.move_qcphysics)
2107                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2108
2109                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2110                 {
2111                         // handle thinking here
2112                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2113                                 RunThink(it);
2114                 }
2115         });
2116
2117         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2118                 return;
2119
2120         FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2121         {
2122                 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2123                         continue;
2124                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2125         });
2126 }
2127
2128 void systems_update();
2129 void EndFrame()
2130 {
2131         anticheat_endframe();
2132
2133         Physics_Frame();
2134
2135         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2136                 entity e = IS_SPEC(it) ? it.enemy : it;
2137                 if (e.typehitsound) {
2138                         STAT(TYPEHIT_TIME, it) = time;
2139                 } else if (e.killsound) {
2140                         STAT(KILL_TIME, it) = time;
2141                 } else if (e.damage_dealt) {
2142                         STAT(HIT_TIME, it) = time;
2143                         STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2144                 }
2145         });
2146         // add 1 frametime because after this, engine SV_Physics
2147         // increases time by a frametime and then networks the frame
2148         // add another frametime because client shows everything with
2149         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2150         // needed!
2151         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2152         FOREACH_CLIENT(true, {
2153                 it.typehitsound = false;
2154                 it.damage_dealt = 0;
2155                 it.killsound = false;
2156                 antilag_record(it, CS(it), altime);
2157         });
2158         IL_EACH(g_monsters, true,
2159         {
2160                 antilag_record(it, it, altime);
2161         });
2162         IL_EACH(g_projectiles, it.classname == "nade",
2163         {
2164                 antilag_record(it, it, altime);
2165         });
2166         systems_update();
2167         IL_ENDFRAME();
2168 }
2169
2170
2171 /*
2172  * RedirectionThink:
2173  * returns true if redirecting
2174  */
2175 float redirection_timeout;
2176 float redirection_nextthink;
2177 float RedirectionThink()
2178 {
2179         float clients_found;
2180
2181         if(redirection_target == "")
2182                 return false;
2183
2184         if(!redirection_timeout)
2185         {
2186                 cvar_set("sv_public", "-2");
2187                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2188                 if(redirection_target == "self")
2189                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2190                 else
2191                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2192         }
2193
2194         if(time < redirection_nextthink)
2195                 return true;
2196
2197         redirection_nextthink = time + 1;
2198
2199         clients_found = 0;
2200         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2201                 // TODO add timer
2202                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2203                 if(redirection_target == "self")
2204                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2205                 else
2206                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2207                 ++clients_found;
2208         });
2209
2210         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2211
2212         if(time > redirection_timeout || clients_found == 0)
2213                 localcmd("\nwait; wait; wait; quit\n");
2214
2215         return true;
2216 }
2217
2218 void RestoreGame()
2219 {
2220         // Loaded from a save game
2221         // some things then break, so let's work around them...
2222
2223         // Progs DB (capture records)
2224         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2225
2226         // Mapinfo
2227         MapInfo_Shutdown();
2228         MapInfo_Enumerate();
2229         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2230         WeaponStats_Init();
2231
2232         TargetMusic_RestoreGame();
2233 }
2234
2235 void Shutdown()
2236 {
2237         game_stopped = 2;
2238
2239         if(world_initialized > 0)
2240         {
2241                 world_initialized = 0;
2242                 LOG_TRACE("Saving persistent data...");
2243                 Ban_SaveBans();
2244
2245                 // playerstats with unfinished match
2246                 PlayerStats_GameReport(false);
2247
2248                 if(!cheatcount_total)
2249                 {
2250                         if(autocvar_sv_db_saveasdump)
2251                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2252                         else
2253                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2254                 }
2255                 if(autocvar_developer)
2256                 {
2257                         if(autocvar_sv_db_saveasdump)
2258                                 db_dump(TemporaryDB, "server-temp.db");
2259                         else
2260                                 db_save(TemporaryDB, "server-temp.db");
2261                 }
2262                 CheatShutdown(); // must be after cheatcount check
2263                 db_close(ServerProgsDB);
2264                 db_close(TemporaryDB);
2265                 LOG_TRACE("Saving persistent data... done!");
2266                 // tell the bot system the game is ending now
2267                 bot_endgame();
2268
2269                 WeaponStats_Shutdown();
2270                 MapInfo_Shutdown();
2271         }
2272         else if(world_initialized == 0)
2273         {
2274                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2275         }
2276         else
2277         {
2278                 __init_dedicated_server_shutdown();
2279         }
2280 }