Merge branch 'master' into Mario/killsound
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include "mutators/_mod.qh"
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include <common/net_linked.qh>
23 #include "../common/deathtypes/all.qh"
24 #include "../common/mapinfo.qh"
25 #include "../common/monsters/_mod.qh"
26 #include "../common/monsters/sv_monsters.qh"
27 #include "../common/vehicles/all.qh"
28 #include "../common/notifications/all.qh"
29 #include "../common/physics/player.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/triggers/trigger/secret.qh"
34 #include "../common/triggers/target/music.qh"
35 #include "../common/util.qh"
36 #include "../common/items/_mod.qh"
37 #include <common/weapons/_all.qh>
38 #include "../common/state.qh"
39
40 const float LATENCY_THINKRATE = 10;
41 .float latency_sum;
42 .float latency_cnt;
43 .float latency_time;
44 entity pingplreport;
45 void PingPLReport_Think(entity this)
46 {
47         float delta;
48         entity e;
49
50         delta = 3 / maxclients;
51         if(delta < sys_frametime)
52                 delta = 0;
53         this.nextthink = time + delta;
54
55         e = edict_num(this.cnt + 1);
56         if(IS_REAL_CLIENT(e))
57         {
58                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
59                 WriteByte(MSG_BROADCAST, this.cnt);
60                 WriteShort(MSG_BROADCAST, bound(1, e.ping, 65535));
61                 WriteByte(MSG_BROADCAST, min(ceil(e.ping_packetloss * 255), 255));
62                 WriteByte(MSG_BROADCAST, min(ceil(e.ping_movementloss * 255), 255));
63
64                 // record latency times for clients throughout the match so we can report it to playerstats
65                 if(time > (e.latency_time + LATENCY_THINKRATE))
66                 {
67                         e.latency_sum += e.ping;
68                         e.latency_cnt += 1;
69                         e.latency_time = time;
70                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
71                 }
72         }
73         else
74         {
75                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76                 WriteByte(MSG_BROADCAST, this.cnt);
77                 WriteShort(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79                 WriteByte(MSG_BROADCAST, 0);
80         }
81         this.cnt = (this.cnt + 1) % maxclients;
82 }
83 void PingPLReport_Spawn()
84 {
85         pingplreport = new_pure(pingplreport);
86         setthink(pingplreport, PingPLReport_Think);
87         pingplreport.nextthink = time;
88 }
89
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
93
94 string GetGametype();
95 void ShuffleMaplist();
96
97 void SetDefaultAlpha()
98 {
99         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100         {
101                 default_player_alpha = autocvar_g_player_alpha;
102                 if(default_player_alpha == 0)
103                         default_player_alpha = 1;
104                 default_weapon_alpha = default_player_alpha;
105         }
106 }
107
108 void GotoFirstMap(entity this)
109 {
110         float n;
111         if(autocvar__sv_init)
112         {
113                 // cvar_set("_sv_init", "0");
114                 // we do NOT set this to 0 any more, so someone "accidentally" changing
115                 // to this "init" map on a dedicated server will cause no permanent
116                 // harm
117                 if(autocvar_g_maplist_shuffle)
118                         ShuffleMaplist();
119                 n = tokenizebyseparator(autocvar_g_maplist, " ");
120                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
121
122                 MapInfo_Enumerate();
123                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124
125                 if(!DoNextMapOverride(1))
126                         GotoNextMap(1);
127
128                 return;
129         }
130
131         if(time < 5)
132         {
133                 this.nextthink = time;
134         }
135         else
136         {
137                 this.nextthink = time + 1;
138                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
139         }
140 }
141
142 void cvar_changes_init()
143 {
144         float h;
145         string k, v, d;
146         float n, i, adding, pureadding;
147
148         if(cvar_changes)
149                 strunzone(cvar_changes);
150         cvar_changes = string_null;
151         if(cvar_purechanges)
152                 strunzone(cvar_purechanges);
153         cvar_purechanges = string_null;
154         cvar_purechanges_count = 0;
155
156         h = buf_create();
157         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
158         n = buf_getsize(h);
159
160         adding = true;
161         pureadding = true;
162
163         for(i = 0; i < n; ++i)
164         {
165                 k = bufstr_get(h, i);
166
167 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
168 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
169 #define BADCVAR(p) if(k == p) continue
170
171                 // general excludes and namespaces for server admin used cvars
172                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
173
174                 // internal
175                 BADPREFIX("csqc_");
176                 BADPREFIX("cvar_check_");
177                 BADCVAR("gamecfg");
178                 BADCVAR("g_configversion");
179                 BADCVAR("g_maplist_index");
180                 BADCVAR("halflifebsp");
181                 BADCVAR("sv_mapformat_is_quake2");
182                 BADCVAR("sv_mapformat_is_quake3");
183                 BADPREFIX("sv_world");
184
185                 // client
186                 BADPREFIX("chase_");
187                 BADPREFIX("cl_");
188                 BADPREFIX("con_");
189                 BADPREFIX("scoreboard_");
190                 BADPREFIX("g_campaign");
191                 BADPREFIX("g_waypointsprite_");
192                 BADPREFIX("gl_");
193                 BADPREFIX("joy");
194                 BADPREFIX("hud_");
195                 BADPREFIX("m_");
196                 BADPREFIX("menu_");
197                 BADPREFIX("net_slist_");
198                 BADPREFIX("r_");
199                 BADPREFIX("sbar_");
200                 BADPREFIX("scr_");
201                 BADPREFIX("snd_");
202                 BADPREFIX("show");
203                 BADPREFIX("sensitivity");
204                 BADPREFIX("userbind");
205                 BADPREFIX("v_");
206                 BADPREFIX("vid_");
207                 BADPREFIX("crosshair");
208                 BADCVAR("mod_q3bsp_lightmapmergepower");
209                 BADCVAR("mod_q3bsp_nolightmaps");
210                 BADCVAR("fov");
211                 BADCVAR("mastervolume");
212                 BADCVAR("volume");
213                 BADCVAR("bgmvolume");
214
215                 // private
216                 BADCVAR("developer");
217                 BADCVAR("log_dest_udp");
218                 BADCVAR("net_address");
219                 BADCVAR("net_address_ipv6");
220                 BADCVAR("port");
221                 BADCVAR("savedgamecfg");
222                 BADCVAR("serverconfig");
223                 BADCVAR("sv_autoscreenshot");
224                 BADCVAR("sv_heartbeatperiod");
225                 BADCVAR("sv_vote_master_password");
226                 BADCVAR("sys_colortranslation");
227                 BADCVAR("sys_specialcharactertranslation");
228                 BADCVAR("timeformat");
229                 BADCVAR("timestamps");
230                 BADCVAR("g_require_stats");
231                 BADPREFIX("developer_");
232                 BADPREFIX("g_ban_");
233                 BADPREFIX("g_banned_list");
234                 BADPREFIX("g_require_stats_");
235                 BADPREFIX("g_chat_flood_");
236                 BADPREFIX("g_ghost_items");
237                 BADPREFIX("g_playerstats_");
238                 BADPREFIX("g_voice_flood_");
239                 BADPREFIX("log_file");
240                 BADPREFIX("rcon_");
241                 BADPREFIX("sv_allowdownloads");
242                 BADPREFIX("sv_autodemo");
243                 BADPREFIX("sv_curl_");
244                 BADPREFIX("sv_eventlog");
245                 BADPREFIX("sv_logscores_");
246                 BADPREFIX("sv_master");
247                 BADPREFIX("sv_weaponstats_");
248                 BADPREFIX("sv_waypointsprite_");
249                 BADCVAR("rescan_pending");
250
251                 // these can contain player IDs, so better hide
252                 BADPREFIX("g_forced_team_");
253
254                 // mapinfo
255                 BADCVAR("fraglimit");
256                 BADCVAR("g_arena");
257                 BADCVAR("g_assault");
258                 BADCVAR("g_ca");
259                 BADCVAR("g_ca_teams");
260                 BADCVAR("g_conquest");
261                 BADCVAR("g_ctf");
262                 BADCVAR("g_cts");
263                 BADCVAR("g_dotc");
264                 BADCVAR("g_dm");
265                 BADCVAR("g_domination");
266                 BADCVAR("g_domination_default_teams");
267                 BADCVAR("g_freezetag");
268                 BADCVAR("g_freezetag_teams");
269                 BADCVAR("g_invasion_teams");
270                 BADCVAR("g_jailbreak");
271                 BADCVAR("g_jailbreak_teams");
272                 BADCVAR("g_keepaway");
273                 BADCVAR("g_keyhunt");
274                 BADCVAR("g_keyhunt_teams");
275                 BADCVAR("g_lms");
276                 BADCVAR("g_nexball");
277                 BADCVAR("g_onslaught");
278                 BADCVAR("g_race");
279                 BADCVAR("g_race_laps_limit");
280                 BADCVAR("g_race_qualifying_timelimit");
281                 BADCVAR("g_race_qualifying_timelimit_override");
282                 BADCVAR("g_snafu");
283                 BADCVAR("g_tdm");
284                 BADCVAR("g_tdm_teams");
285                 BADCVAR("g_vip");
286                 BADCVAR("leadlimit");
287                 BADCVAR("nextmap");
288                 BADCVAR("teamplay");
289                 BADCVAR("timelimit");
290                 BADCVAR("g_mapinfo_ignore_warnings");
291
292                 // long
293                 BADCVAR("hostname");
294                 BADCVAR("g_maplist");
295                 BADCVAR("g_maplist_mostrecent");
296                 BADCVAR("sv_motd");
297
298                 v = cvar_string(k);
299                 d = cvar_defstring(k);
300                 if(v == d)
301                         continue;
302
303                 if(adding)
304                 {
305                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
306                         if(strlen(cvar_changes) > 16384)
307                         {
308                                 cvar_changes = "// too many settings have been changed to show them here\n";
309                                 adding = 0;
310                         }
311                 }
312
313                 // now check if the changes are actually gameplay relevant
314
315                 // does nothing gameplay relevant
316                 BADCVAR("captureleadlimit_override");
317                 BADCVAR("gameversion");
318                 BADCVAR("g_allow_oldvortexbeam");
319                 BADCVAR("g_balance_kill_delay");
320                 BADCVAR("g_buffs_pickup_anyway");
321                 BADCVAR("g_buffs_randomize");
322                 BADCVAR("g_campcheck_distance");
323                 BADCVAR("g_ca_point_leadlimit");
324                 BADCVAR("g_ca_point_limit");
325                 BADCVAR("g_ctf_captimerecord_always");
326                 BADCVAR("g_ctf_flag_glowtrails");
327                 BADCVAR("g_ctf_flag_pickup_verbosename");
328                 BADCVAR("g_domination_point_leadlimit");
329                 BADCVAR("g_forced_respawn");
330                 BADCVAR("g_freezetag_point_leadlimit");
331                 BADCVAR("g_freezetag_point_limit");
332                 BADCVAR("g_hats");
333                 BADCVAR("g_invasion_point_limit");
334                 BADCVAR("g_jump_grunt");
335                 BADCVAR("g_keyhunt_point_leadlimit");
336                 BADCVAR("g_maplist_selectrandom");
337                 BADCVAR("g_nexball_goalleadlimit");
338                 BADCVAR("g_new_toys_use_pickupsound");
339                 BADCVAR("g_physics_predictall");
340                 BADCVAR("g_piggyback");
341                 BADCVAR("g_playerclip_collisions");
342                 BADCVAR("g_tdm_point_leadlimit");
343                 BADCVAR("g_tdm_point_limit");
344                 BADCVAR("leadlimit_and_fraglimit");
345                 BADCVAR("leadlimit_override");
346                 BADCVAR("pausable");
347                 BADCVAR("sv_checkforpacketsduringsleep");
348                 BADCVAR("sv_intermission_cdtrack");
349                 BADCVAR("sv_minigames");
350                 BADCVAR("sv_namechangetimer");
351                 BADCVAR("sv_precacheplayermodels");
352                 BADCVAR("sv_stepheight");
353                 BADCVAR("sv_timeout");
354                 BADCVAR("sv_weapons_modeloverride");
355                 BADPREFIX("crypto_");
356                 BADPREFIX("gameversion_");
357                 BADPREFIX("g_chat_");
358                 BADPREFIX("g_ctf_captimerecord_");
359                 BADPREFIX("g_maplist_votable_");
360                 BADPREFIX("g_mod_");
361                 BADPREFIX("g_respawn_");
362                 BADPREFIX("net_");
363                 BADPREFIX("prvm_");
364                 BADPREFIX("skill_");
365                 BADPREFIX("sv_allow_");
366                 BADPREFIX("sv_cullentities_");
367                 BADPREFIX("sv_maxidle_");
368                 BADPREFIX("sv_minigames_");
369                 BADPREFIX("sv_radio_");
370                 BADPREFIX("sv_timeout_");
371                 BADPREFIX("sv_vote_");
372                 BADPREFIX("timelimit_");
373
374                 // allowed changes to server admins (please sync this to server.cfg)
375                 // vi commands:
376                 //   :/"impure"/,$d
377                 //   :g!,^\/\/[^ /],d
378                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
379                 //   :%!sort
380                 // yes, this does contain some redundant stuff, don't really care
381                 BADCVAR("bot_config_file");
382                 BADCVAR("bot_number");
383                 BADCVAR("bot_prefix");
384                 BADCVAR("bot_suffix");
385                 BADCVAR("capturelimit_override");
386                 BADCVAR("fraglimit_override");
387                 BADCVAR("gametype");
388                 BADCVAR("g_antilag");
389                 BADCVAR("g_balance_teams");
390                 BADCVAR("g_balance_teams_prevent_imbalance");
391                 BADCVAR("g_balance_teams_scorefactor");
392                 BADCVAR("g_ban_sync_trusted_servers");
393                 BADCVAR("g_ban_sync_uri");
394                 BADCVAR("g_buffs");
395                 BADCVAR("g_ca_teams_override");
396                 BADCVAR("g_ctf_ignore_frags");
397                 BADCVAR("g_domination_point_limit");
398                 BADCVAR("g_domination_teams_override");
399                 BADCVAR("g_freezetag_teams_override");
400                 BADCVAR("g_friendlyfire");
401                 BADCVAR("g_fullbrightitems");
402                 BADCVAR("g_fullbrightplayers");
403                 BADCVAR("g_keyhunt_point_limit");
404                 BADCVAR("g_keyhunt_teams_override");
405                 BADCVAR("g_lms_lives_override");
406                 BADCVAR("g_maplist");
407                 BADCVAR("g_maplist_check_waypoints");
408                 BADCVAR("g_maplist_mostrecent_count");
409                 BADCVAR("g_maplist_shuffle");
410                 BADCVAR("g_maplist_votable");
411                 BADCVAR("g_maplist_votable_abstain");
412                 BADCVAR("g_maplist_votable_nodetail");
413                 BADCVAR("g_maplist_votable_suggestions");
414                 BADCVAR("g_maxplayers");
415                 BADCVAR("g_mirrordamage");
416                 BADCVAR("g_nexball_goallimit");
417                 BADCVAR("g_norecoil");
418                 BADCVAR("g_physics_clientselect");
419                 BADCVAR("g_pinata");
420                 BADCVAR("g_powerups");
421                 BADCVAR("g_spawnshieldtime");
422                 BADCVAR("g_start_delay");
423                 BADCVAR("g_superspectate");
424                 BADCVAR("g_tdm_teams_override");
425                 BADCVAR("g_warmup");
426                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
427                 BADCVAR("hostname");
428                 BADCVAR("log_file");
429                 BADCVAR("maxplayers");
430                 BADCVAR("minplayers");
431                 BADCVAR("net_address");
432                 BADCVAR("port");
433                 BADCVAR("rcon_password");
434                 BADCVAR("rcon_restricted_commands");
435                 BADCVAR("rcon_restricted_password");
436                 BADCVAR("skill");
437                 BADCVAR("sv_adminnick");
438                 BADCVAR("sv_autoscreenshot");
439                 BADCVAR("sv_autotaunt");
440                 BADCVAR("sv_curl_defaulturl");
441                 BADCVAR("sv_defaultcharacter");
442                 BADCVAR("sv_defaultcharacterskin");
443                 BADCVAR("sv_defaultplayercolors");
444                 BADCVAR("sv_defaultplayermodel");
445                 BADCVAR("sv_defaultplayerskin");
446                 BADCVAR("sv_maxidle");
447                 BADCVAR("sv_maxrate");
448                 BADCVAR("sv_motd");
449                 BADCVAR("sv_public");
450                 BADCVAR("sv_ready_restart");
451                 BADCVAR("sv_status_privacy");
452                 BADCVAR("sv_taunt");
453                 BADCVAR("sv_vote_call");
454                 BADCVAR("sv_vote_commands");
455                 BADCVAR("sv_vote_majority_factor");
456                 BADCVAR("sv_vote_master");
457                 BADCVAR("sv_vote_master_commands");
458                 BADCVAR("sv_vote_master_password");
459                 BADCVAR("sv_vote_simple_majority_factor");
460                 BADCVAR("teamplay_mode");
461                 BADCVAR("timelimit_override");
462                 BADPREFIX("g_warmup_");
463                 BADPREFIX("sv_ready_restart_");
464
465                 // mutators that announce themselves properly to the server browser
466                 BADCVAR("g_instagib");
467                 BADCVAR("g_new_toys");
468                 BADCVAR("g_nix");
469                 BADCVAR("g_grappling_hook");
470                 BADCVAR("g_jetpack");
471
472 #undef BADPRESUFFIX
473 #undef BADPREFIX
474 #undef BADCVAR
475
476                 if(pureadding)
477                 {
478                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
479                         if(strlen(cvar_purechanges) > 16384)
480                         {
481                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
482                                 pureadding = 0;
483                         }
484                 }
485                 ++cvar_purechanges_count;
486                 // WARNING: this variable is used for the server list
487                 // NEVER dare to skip this code!
488                 // Hacks to intentionally appearing as "pure server" even though you DO have
489                 // modified settings may be punished by removal from the server list.
490                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
491                 // though.
492         }
493         buf_del(h);
494         if(cvar_changes == "")
495                 cvar_changes = "// this server runs at default server settings\n";
496         else
497                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
498         cvar_changes = strzone(cvar_changes);
499         if(cvar_purechanges == "")
500                 cvar_purechanges = "// this server runs at default gameplay settings\n";
501         else
502                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
503         cvar_purechanges = strzone(cvar_purechanges);
504 }
505
506 void detect_maptype()
507 {
508 #if 0
509         vector o, v;
510         float i;
511
512         for (;;)
513         {
514                 o = world.mins;
515                 o.x += random() * (world.maxs.x - world.mins.x);
516                 o.y += random() * (world.maxs.y - world.mins.y);
517                 o.z += random() * (world.maxs.z - world.mins.z);
518
519                 tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 32768', MOVE_WORLDONLY, NULL);
520                 if(trace_fraction == 1)
521                         continue;
522
523                 v = trace_endpos;
524
525                 for(i = 0; i < 64; i += 4)
526                 {
527                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, NULL);
528         if(trace_fraction == 1)
529                 continue;
530                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
531                 }
532
533                 break;
534         }
535 #endif
536 }
537
538 entity randomseed;
539 bool RandomSeed_Send(entity this, entity to, int sf)
540 {
541         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
542         WriteShort(MSG_ENTITY, this.cnt);
543         return true;
544 }
545 void RandomSeed_Think(entity this)
546 {
547         this.cnt = bound(0, floor(random() * 65536), 65535);
548         this.nextthink = time + 5;
549
550         this.SendFlags |= 1;
551 }
552 void RandomSeed_Spawn()
553 {
554         randomseed = new_pure(randomseed);
555         setthink(randomseed, RandomSeed_Think);
556         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
557
558         getthink(randomseed)(randomseed); // sets random seed and nextthink
559 }
560
561 spawnfunc(__init_dedicated_server)
562 {
563         // handler for _init/_init map (only for dedicated server initialization)
564
565         world_initialized = -1; // don't complain
566         cvar = cvar_normal;
567         cvar_string = cvar_string_normal;
568         cvar_set = cvar_set_normal;
569
570         delete_fn = remove_unsafely;
571
572         entity e = spawn();
573         setthink(e, GotoFirstMap);
574         e.nextthink = time; // this is usually 1 at this point
575
576         e = new(info_player_deathmatch);  // safeguard against player joining
577
578         this.classname = "worldspawn"; // safeguard against various stuff ;)
579
580         // needs to be done so early because of the constants they create
581         static_init();
582         static_init_late();
583         static_init_precache();
584
585         IL_PUSH(g_spawnpoints, e); // just incase
586
587         MapInfo_Enumerate();
588         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
589 }
590
591 void __init_dedicated_server_shutdown() {
592         MapInfo_Shutdown();
593 }
594
595 void SetLimits(int fraglimit_override, int leadlimit_override, float timelimit_override, float qualifying_override)
596 {
597         if(!autocvar_g_campaign)
598         {
599                 if(fraglimit_override >= 0) cvar_set("fraglimit", ftos(fraglimit_override));
600                 if(timelimit_override >= 0) cvar_set("timelimit", ftos(timelimit_override));
601                 if(leadlimit_override >= 0) cvar_set("leadlimit", ftos(leadlimit_override));
602                 if(qualifying_override >= 0) cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
603         }
604         limits_are_set = true;
605 }
606
607 void Map_MarkAsRecent(string m);
608 float world_already_spawned;
609 void Nagger_Init();
610 void ClientInit_Spawn();
611 void WeaponStats_Init();
612 void WeaponStats_Shutdown();
613 spawnfunc(worldspawn)
614 {
615         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
616
617     bool wantrestart = false;
618         {
619                 if (!server_is_dedicated)
620                 {
621                         // force unloading of server pk3 files when starting a listen server
622                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
623                         // restore csqc_progname too
624                         string expect = "csprogs.dat";
625                         wantrestart = cvar_string_normal("csqc_progname") != expect;
626                         cvar_set_normal("csqc_progname", expect);
627                 }
628                 else
629                 {
630                         // Try to use versioned csprogs from pk3
631                         // Only ever use versioned csprogs.dat files on dedicated servers;
632                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
633                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
634                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
635                         string select = "csprogs.dat";
636                         if (fexists(pk3csprogs)) select = pk3csprogs;
637                         if (cvar_string_normal("csqc_progname") != select)
638                         {
639                                 cvar_set_normal("csqc_progname", select);
640                                 wantrestart = true;
641                         }
642                         // Check for updates on startup
643                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
644                         int sentinel = fopen("progs.txt", FILE_READ);
645                         if (sentinel >= 0)
646                         {
647                                 string switchversion = fgets(sentinel);
648                                 fclose(sentinel);
649                                 if (switchversion != "" && switchversion != WATERMARK)
650                                 {
651                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s\n", switchversion);
652                                         // if it doesn't exist, assume either:
653                                         //   a) the current program was overwritten
654                                         //   b) this is a client only update
655                                         string newprogs = sprintf("progs-%s.dat", switchversion);
656                                         if (fexists(newprogs))
657                                         {
658                                                 cvar_set_normal("sv_progs", newprogs);
659                                                 wantrestart = true;
660                                         }
661                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
662                                         if (fexists(newcsprogs))
663                                         {
664                                                 cvar_set_normal("csqc_progname", newcsprogs);
665                                                 wantrestart = true;
666                                         }
667                                 }
668                         }
669                 }
670                 if (wantrestart)
671                 {
672                         LOG_INFOF("Restart requested\n");
673                         changelevel(mapname);
674                         // let initialization continue, shutdown depends on it
675                 }
676         }
677
678         cvar = cvar_normal;
679         cvar_string = cvar_string_normal;
680         cvar_set = cvar_set_normal;
681
682         if(world_already_spawned)
683                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
684         world_already_spawned = true;
685
686         delete_fn = remove_safely; // during spawning, watch what you remove!
687
688         cvar_changes_init(); // do this very early now so it REALLY matches the server config
689
690         maxclients = 0;
691         for (entity head = nextent(NULL); head; head = nextent(head))
692         {
693                 ++maxclients;
694         }
695
696         // needs to be done so early because of the constants they create
697         static_init();
698
699         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
700
701         TemporaryDB = db_create();
702
703         // 0 normal
704         lightstyle(0, "m");
705
706         // 1 FLICKER (first variety)
707         lightstyle(1, "mmnmmommommnonmmonqnmmo");
708
709         // 2 SLOW STRONG PULSE
710         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
711
712         // 3 CANDLE (first variety)
713         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
714
715         // 4 FAST STROBE
716         lightstyle(4, "mamamamamama");
717
718         // 5 GENTLE PULSE 1
719         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
720
721         // 6 FLICKER (second variety)
722         lightstyle(6, "nmonqnmomnmomomno");
723
724         // 7 CANDLE (second variety)
725         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
726
727         // 8 CANDLE (third variety)
728         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
729
730         // 9 SLOW STROBE (fourth variety)
731         lightstyle(9, "aaaaaaaazzzzzzzz");
732
733         // 10 FLUORESCENT FLICKER
734         lightstyle(10, "mmamammmmammamamaaamammma");
735
736         // 11 SLOW PULSE NOT FADE TO BLACK
737         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
738
739         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
740
741         // 63 testing
742         lightstyle(63, "a");
743
744         if(autocvar_g_campaign)
745                 CampaignPreInit();
746
747         Map_MarkAsRecent(mapname);
748
749         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
750
751         InitGameplayMode();
752         static_init_late();
753         static_init_precache();
754         readlevelcvars();
755         GrappleHookInit();
756
757         if(!limits_are_set)
758                 SetLimits(autocvar_fraglimit_override, autocvar_leadlimit_override, autocvar_timelimit_override, -1);
759
760         if(warmup_limit == 0)
761                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
762
763         player_count = 0;
764         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
765         if(bot_waypoints_for_items == 1)
766                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
767                         bot_waypoints_for_items = 0;
768
769         precache();
770
771         WaypointSprite_Init();
772
773         GameLogInit(); // prepare everything
774         // NOTE for matchid:
775         // changing the logic generating it is okay. But:
776         // it HAS to stay <= 64 chars
777         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
778         if(autocvar_sv_eventlog)
779         {
780                 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
781                 matchid = strzone(s);
782
783                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
784                 s = ":gameinfo:mutators:LIST";
785
786                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
787                 s = M_ARGV(0, string);
788
789                 // initialiation stuff, not good in the mutator system
790                 if(!autocvar_g_use_ammunition)
791                         s = strcat(s, ":no_use_ammunition");
792
793                 // initialiation stuff, not good in the mutator system
794                 if(autocvar_g_pickup_items == 0)
795                         s = strcat(s, ":no_pickup_items");
796                 if(autocvar_g_pickup_items > 0)
797                         s = strcat(s, ":pickup_items");
798
799                 // initialiation stuff, not good in the mutator system
800                 if(autocvar_g_weaponarena != "0")
801                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
802
803                 // TODO to mutator system
804                 if(autocvar_g_norecoil)
805                         s = strcat(s, ":norecoil");
806
807                 // TODO to mutator system
808                 if(autocvar_g_powerups == 0)
809                         s = strcat(s, ":no_powerups");
810                 if(autocvar_g_powerups > 0)
811                         s = strcat(s, ":powerups");
812
813                 GameLogEcho(s);
814                 GameLogEcho(":gameinfo:end");
815         }
816         else
817                 matchid = strzone(ftos(random()));
818
819         cvar_set("nextmap", "");
820
821         SetDefaultAlpha();
822
823         if(autocvar_g_campaign)
824                 CampaignPostInit();
825
826         Ban_LoadBans();
827
828         MapInfo_Enumerate();
829         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
830
831         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
832         {
833                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
834                 if(fd != -1)
835                 {
836                         string s;
837                         while((s = fgets(fd)))
838                         {
839                                 int l = tokenize_console(s);
840                                 if(l < 2)
841                                         continue;
842                                 if(argv(0) == "cd")
843                                 {
844                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
845                                         LOG_INFO("  cdtrack ", argv(2), "\n");
846                                 }
847                                 else if(argv(0) == "fog")
848                                 {
849                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
850                                         LOG_INFO("  \"fog\" \"", s, "\"\n");
851                                 }
852                                 else if(argv(0) == "set")
853                                 {
854                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
855                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
856                                 }
857                                 else if(argv(0) != "//")
858                                 {
859                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
860                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
861                                 }
862                         }
863                         fclose(fd);
864                 }
865         }
866
867         WeaponStats_Init();
868
869         Nagger_Init();
870
871         next_pingtime = time + 5;
872
873         detect_maptype();
874
875         // set up information replies for clients and server to use
876         maplist_reply = strzone(getmaplist());
877         lsmaps_reply = strzone(getlsmaps());
878         monsterlist_reply = strzone(getmonsterlist());
879         for(int i = 0; i < 10; ++i)
880         {
881                 string s = getrecords(i);
882                 if (s)
883                         records_reply[i] = strzone(s);
884         }
885         ladder_reply = strzone(getladder());
886         rankings_reply = strzone(getrankings());
887
888         // begin other init
889         ClientInit_Spawn();
890         RandomSeed_Spawn();
891         PingPLReport_Spawn();
892
893         CheatInit();
894
895         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
896
897         // fill sv_curl_serverpackages from .serverpackage files
898         if (autocvar_sv_curl_serverpackages_auto)
899         {
900                 string s = "csprogs-" WATERMARK ".txt";
901                 // remove automatically managed files from the list to prevent duplicates
902                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
903                 {
904                         string pkg = argv(i);
905                         if (startsWith(pkg, "csprogs-")) continue;
906                         if (endsWith(pkg, "-serverpackage.txt")) continue;
907                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
908                         s = cons(s, pkg);
909                 }
910                 // add automatically managed files to the list
911                 #define X(match) MACRO_BEGIN { \
912                         int fd = search_begin(match, true, false); \
913                         if (fd >= 0) \
914                         { \
915                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
916                                 { \
917                                         s = cons(s, search_getfilename(fd, i)); \
918                                 } \
919                                 search_end(fd); \
920                         } \
921                 } MACRO_END
922                 X("*-serverpackage.txt");
923                 X("*.serverpackage");
924                 #undef X
925                 cvar_set("sv_curl_serverpackages", s);
926         }
927
928         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
929         modname = "Xonotic";
930         // physics/balance/config changes that count as mod
931         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
932                 modname = cvar_string("g_mod_physics");
933         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
934                 modname = cvar_string("g_mod_balance");
935         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
936                 modname = cvar_string("g_mod_config");
937         // extra mutators that deserve to count as mod
938         MUTATOR_CALLHOOK(SetModname, modname);
939         modname = M_ARGV(0, string);
940
941         // save it for later
942         modname = strzone(modname);
943
944         WinningConditionHelper(this); // set worldstatus
945
946         world_initialized = 1;
947 }
948
949 spawnfunc(light)
950 {
951         //makestatic (this); // Who the f___ did that?
952         delete(this);
953 }
954
955 string GetGametype()
956 {
957         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
958 }
959
960 string GetMapname()
961 {
962         return mapname;
963 }
964
965 float Map_Count, Map_Current;
966 string Map_Current_Name;
967
968 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
969 float GetMaplistPosition()
970 {
971         float pos, idx;
972         string map;
973
974         map = GetMapname();
975         idx = autocvar_g_maplist_index;
976
977         if(idx >= 0)
978                 if(idx < Map_Count)
979                         if(map == argv(idx))
980                                 return idx;
981
982         for(pos = 0; pos < Map_Count; ++pos)
983                 if(map == argv(pos))
984                         return pos;
985
986         // resume normal maplist rotation if current map is not in g_maplist
987         return idx;
988 }
989
990 float MapHasRightSize(string map)
991 {
992         float fh;
993         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
994         if(autocvar_g_maplist_check_waypoints)
995         {
996                 LOG_TRACE("checkwp "); LOG_TRACE(map);
997                 if(!fexists(strcat("maps/", map, ".waypoints")))
998                 {
999                         LOG_TRACE(": no waypoints");
1000                         return false;
1001                 }
1002                 LOG_TRACE(": has waypoints");
1003         }
1004
1005         // open map size restriction file
1006         LOG_TRACE("opensize "); LOG_TRACE(map);
1007         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1008         if(fh >= 0)
1009         {
1010                 float mapmin, mapmax;
1011                 LOG_TRACE(": ok, ");
1012                 mapmin = stof(fgets(fh));
1013                 mapmax = stof(fgets(fh));
1014                 fclose(fh);
1015                 if(player_count < mapmin)
1016                 {
1017                         LOG_TRACE("not enough");
1018                         return false;
1019                 }
1020                 if(player_count > mapmax)
1021                 {
1022                         LOG_TRACE("too many");
1023                         return false;
1024                 }
1025                 LOG_TRACE("right size");
1026                 return true;
1027         }
1028         LOG_TRACE(": not found");
1029         return true;
1030 }
1031
1032 string Map_Filename(float position)
1033 {
1034         return strcat("maps/", argv(position), ".bsp");
1035 }
1036
1037 void Map_MarkAsRecent(string m)
1038 {
1039         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1040 }
1041
1042 float Map_IsRecent(string m)
1043 {
1044         return strhasword(autocvar_g_maplist_mostrecent, m);
1045 }
1046
1047 float Map_Check(float position, float pass)
1048 {
1049         string filename;
1050         string map_next;
1051         map_next = argv(position);
1052         if(pass <= 1)
1053         {
1054                 if(Map_IsRecent(map_next))
1055                         return 0;
1056         }
1057         filename = Map_Filename(position);
1058         if(MapInfo_CheckMap(map_next))
1059         {
1060                 if(pass == 2)
1061                         return 1;
1062                 if(MapHasRightSize(map_next))
1063                         return 1;
1064                 return 0;
1065         }
1066         else
1067                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1068
1069         return 0;
1070 }
1071
1072 void Map_Goto_SetStr(string nextmapname)
1073 {
1074         if(getmapname_stored != "")
1075                 strunzone(getmapname_stored);
1076         if(nextmapname == "")
1077                 getmapname_stored = "";
1078         else
1079                 getmapname_stored = strzone(nextmapname);
1080 }
1081
1082 void Map_Goto_SetFloat(float position)
1083 {
1084         cvar_set("g_maplist_index", ftos(position));
1085         Map_Goto_SetStr(argv(position));
1086 }
1087
1088 void Map_Goto(float reinit)
1089 {
1090         MapInfo_LoadMap(getmapname_stored, reinit);
1091 }
1092
1093 // return codes of map selectors:
1094 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1095 //   -2 = permanent failure
1096 float() MaplistMethod_Iterate = // usual method
1097 {
1098         float pass, i;
1099
1100         LOG_TRACE("Trying MaplistMethod_Iterate");
1101
1102         for(pass = 1; pass <= 2; ++pass)
1103         {
1104                 for(i = 1; i < Map_Count; ++i)
1105                 {
1106                         float mapindex;
1107                         mapindex = (i + Map_Current) % Map_Count;
1108                         if(Map_Check(mapindex, pass))
1109                                 return mapindex;
1110                 }
1111         }
1112         return -1;
1113 }
1114
1115 float() MaplistMethod_Repeat = // fallback method
1116 {
1117         LOG_TRACE("Trying MaplistMethod_Repeat");
1118
1119         if(Map_Check(Map_Current, 2))
1120                 return Map_Current;
1121         return -2;
1122 }
1123
1124 float() MaplistMethod_Random = // random map selection
1125 {
1126         float i, imax;
1127
1128         LOG_TRACE("Trying MaplistMethod_Random");
1129
1130         imax = 42;
1131
1132         for(i = 0; i <= imax; ++i)
1133         {
1134                 float mapindex;
1135                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1136                 if(Map_Check(mapindex, 1))
1137                         return mapindex;
1138         }
1139         return -1;
1140 }
1141
1142 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1143 // the exponent sets a bias on the map selection:
1144 // the higher the exponent, the less likely "shortly repeated" same maps are
1145 {
1146         float i, j, imax, insertpos;
1147
1148         LOG_TRACE("Trying MaplistMethod_Shuffle");
1149
1150         imax = 42;
1151
1152         for(i = 0; i <= imax; ++i)
1153         {
1154                 string newlist;
1155
1156                 // now reinsert this at another position
1157                 insertpos = (random() ** (1 / exponent));       // ]0, 1]
1158                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1159                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1160                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1161
1162                 // insert the current map there
1163                 newlist = "";
1164                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1165                         newlist = strcat(newlist, " ", argv(j));
1166                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1167                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1168                         newlist = strcat(newlist, " ", argv(j));
1169                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1170                 cvar_set("g_maplist", newlist);
1171                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1172
1173                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1174                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1175                 if(Map_Check(Map_Current, 1))
1176                         return Map_Current;
1177         }
1178         return -1;
1179 }
1180
1181 void Maplist_Init()
1182 {
1183         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1184         float i;
1185         for (i = 0; i < Map_Count; ++i)
1186                 if (Map_Check(i, 2))
1187                         break;
1188         if (i == Map_Count)
1189         {
1190                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1191                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1192                 if(autocvar_g_maplist_shuffle)
1193                         ShuffleMaplist();
1194                 localcmd("\nmenu_cmd sync\n");
1195                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1196         }
1197         if(Map_Count == 0)
1198                 error("empty maplist, cannot select a new map");
1199         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1200
1201         if(Map_Current_Name)
1202                 strunzone(Map_Current_Name);
1203         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1204         // this may or may not be correct, but who cares, in the worst case a map
1205         // isn't chosen in the first pass that should have been
1206 }
1207
1208 string GetNextMap()
1209 {
1210         float nextMap;
1211
1212         Maplist_Init();
1213         nextMap = -1;
1214
1215         if(nextMap == -1)
1216                 if(autocvar_g_maplist_shuffle > 0)
1217                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1218
1219         if(nextMap == -1)
1220                 if(autocvar_g_maplist_selectrandom)
1221                         nextMap = MaplistMethod_Random();
1222
1223         if(nextMap == -1)
1224                 nextMap = MaplistMethod_Iterate();
1225
1226         if(nextMap == -1)
1227                 nextMap = MaplistMethod_Repeat();
1228
1229         if(nextMap >= 0)
1230         {
1231                 Map_Goto_SetFloat(nextMap);
1232                 return getmapname_stored;
1233         }
1234
1235         return "";
1236 }
1237
1238 float DoNextMapOverride(float reinit)
1239 {
1240         if(autocvar_g_campaign)
1241         {
1242                 CampaignPostIntermission();
1243                 alreadychangedlevel = true;
1244                 return true;
1245         }
1246         if(autocvar_quit_when_empty)
1247         {
1248                 if(player_count <= currentbots)
1249                 {
1250                         localcmd("quit\n");
1251                         alreadychangedlevel = true;
1252                         return true;
1253                 }
1254         }
1255         if(autocvar_quit_and_redirect != "")
1256         {
1257                 redirection_target = strzone(autocvar_quit_and_redirect);
1258                 alreadychangedlevel = true;
1259                 return true;
1260         }
1261         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1262         {
1263                 localcmd("restart\n");
1264                 alreadychangedlevel = true;
1265                 return true;
1266         }
1267         if(autocvar_nextmap != "")
1268         {
1269                 string m;
1270                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1271                 cvar_set("nextmap",m);
1272
1273                 if(!m || gametypevote)
1274                         return false;
1275                 if(autocvar_sv_vote_gametype)
1276                 {
1277                         Map_Goto_SetStr(m);
1278                         return false;
1279                 }
1280
1281                 if(MapInfo_CheckMap(m))
1282                 {
1283                         Map_Goto_SetStr(m);
1284                         Map_Goto(reinit);
1285                         alreadychangedlevel = true;
1286                         return true;
1287                 }
1288         }
1289         if(!reinit && autocvar_lastlevel)
1290         {
1291                 cvar_settemp_restore();
1292                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1293                 alreadychangedlevel = true;
1294                 return true;
1295         }
1296         return false;
1297 }
1298
1299 void GotoNextMap(float reinit)
1300 {
1301         //string nextmap;
1302         //float n, nummaps;
1303         //string s;
1304         if (alreadychangedlevel)
1305                 return;
1306         alreadychangedlevel = true;
1307
1308         string nextMap;
1309
1310         nextMap = GetNextMap();
1311         if(nextMap == "")
1312                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1313         Map_Goto(reinit);
1314 }
1315
1316
1317 /*
1318 ============
1319 IntermissionThink
1320
1321 When the player presses attack or jump, change to the next level
1322 ============
1323 */
1324 .float autoscreenshot;
1325 void IntermissionThink(entity this)
1326 {
1327         FixIntermissionClient(this);
1328
1329         float server_screenshot = (autocvar_sv_autoscreenshot && this.cvar_cl_autoscreenshot);
1330         float client_screenshot = (this.cvar_cl_autoscreenshot == 2);
1331
1332         if( (server_screenshot || client_screenshot)
1333                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1334         {
1335                 this.autoscreenshot = -1;
1336                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1337                 return;
1338         }
1339
1340         if (time < intermission_exittime)
1341                 return;
1342
1343         if(!mapvote_initialized)
1344                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1345                         return;
1346
1347         MapVote_Start();
1348 }
1349
1350 /*
1351 ============
1352 FindIntermission
1353
1354 Returns the entity to view from
1355 ============
1356 */
1357 /*
1358 entity FindIntermission()
1359 {
1360         local   entity spot;
1361         local   float cyc;
1362
1363 // look for info_intermission first
1364         spot = find(NULL, classname, "info_intermission");
1365         if (spot)
1366         {       // pick a random one
1367                 cyc = random() * 4;
1368                 while (cyc > 1)
1369                 {
1370                         spot = find(spot, classname, "info_intermission");
1371                         if (!spot)
1372                                 spot = find(spot, classname, "info_intermission");
1373                         cyc = cyc - 1;
1374                 }
1375                 return spot;
1376         }
1377
1378 // then look for the start position
1379         spot = find(NULL, classname, "info_player_start");
1380         if (spot)
1381                 return spot;
1382
1383 // testinfo_player_start is only found in regioned levels
1384         spot = find(NULL, classname, "testplayerstart");
1385         if (spot)
1386                 return spot;
1387
1388 // then look for the start position
1389         spot = find(NULL, classname, "info_player_deathmatch");
1390         if (spot)
1391                 return spot;
1392
1393         //objerror ("FindIntermission: no spot");
1394         return NULL;
1395 }
1396 */
1397
1398 /*
1399 ===============================================================================
1400
1401 RULES
1402
1403 ===============================================================================
1404 */
1405
1406 void DumpStats(float final)
1407 {
1408         float file;
1409         string s;
1410         float to_console;
1411         float to_eventlog;
1412         float to_file;
1413         float i;
1414
1415         to_console = autocvar_sv_logscores_console;
1416         to_eventlog = autocvar_sv_eventlog;
1417         to_file = autocvar_sv_logscores_file;
1418
1419         if(!final)
1420         {
1421                 to_console = true; // always print printstats replies
1422                 to_eventlog = false; // but never print them to the event log
1423         }
1424
1425         if(to_eventlog)
1426                 if(autocvar_sv_eventlog_console)
1427                         to_console = false; // otherwise we get the output twice
1428
1429         if(final)
1430                 s = ":scores:";
1431         else
1432                 s = ":status:";
1433         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1434
1435         if(to_console)
1436                 LOG_INFO(s, "\n");
1437         if(to_eventlog)
1438                 GameLogEcho(s);
1439
1440         file = -1;
1441         if(to_file)
1442         {
1443                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1444                 if(file == -1)
1445                         to_file = false;
1446                 else
1447                         fputs(file, strcat(s, "\n"));
1448         }
1449
1450         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1451         if(to_console)
1452                 LOG_INFO(s, "\n");
1453         if(to_eventlog)
1454                 GameLogEcho(s);
1455         if(to_file)
1456                 fputs(file, strcat(s, "\n"));
1457
1458         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), LAMBDA(
1459                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1460                 s = strcat(s, ftos(rint(time - it.jointime)), ":");
1461                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1462                         s = strcat(s, ftos(it.team), ":");
1463                 else
1464                         s = strcat(s, "spectator:");
1465
1466                 if(to_console)
1467                         LOG_INFO(s, playername(it, false), "\n");
1468                 if(to_eventlog)
1469                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1470                 if(to_file)
1471                         fputs(file, strcat(s, playername(it, false), "\n"));
1472         ));
1473
1474         if(teamplay)
1475         {
1476                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1477                 if(to_console)
1478                         LOG_INFO(s, "\n");
1479                 if(to_eventlog)
1480                         GameLogEcho(s);
1481                 if(to_file)
1482                         fputs(file, strcat(s, "\n"));
1483
1484                 for(i = 1; i < 16; ++i)
1485                 {
1486                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1487                         s = strcat(s, ":", ftos(i));
1488                         if(to_console)
1489                                 LOG_INFO(s, "\n");
1490                         if(to_eventlog)
1491                                 GameLogEcho(s);
1492                         if(to_file)
1493                                 fputs(file, strcat(s, "\n"));
1494                 }
1495         }
1496
1497         if(to_console)
1498                 LOG_INFO(":end\n");
1499         if(to_eventlog)
1500                 GameLogEcho(":end");
1501         if(to_file)
1502         {
1503                 fputs(file, ":end\n");
1504                 fclose(file);
1505         }
1506 }
1507
1508 void FixIntermissionClient(entity e)
1509 {
1510         if(!e.autoscreenshot) // initial call
1511         {
1512                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1513                 e.health = -2342;
1514                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1515                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1516                 {
1517                     .entity weaponentity = weaponentities[slot];
1518                         if(e.(weaponentity))
1519                         {
1520                                 e.(weaponentity).effects = EF_NODRAW;
1521                                 if (e.(weaponentity).weaponchild)
1522                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1523                         }
1524                 }
1525                 if(IS_REAL_CLIENT(e))
1526                 {
1527                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1528                         RandomSelection_Init();
1529                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, LAMBDA(
1530                                 RandomSelection_AddString(it, 1, 1);
1531                         ));
1532                         if (RandomSelection_chosen_string != "")
1533                         {
1534                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1535                         }
1536                         msg_entity = e;
1537                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1538                 }
1539         }
1540 }
1541
1542 /*
1543 go to the next level for deathmatch
1544 only called if a time or frag limit has expired
1545 */
1546 void NextLevel()
1547 {
1548         game_stopped = true;
1549         intermission_running = 1; // game over
1550
1551         // enforce a wait time before allowing changelevel
1552         if(player_count > 0)
1553                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1554         else
1555                 intermission_exittime = -1;
1556
1557         /*
1558         WriteByte (MSG_ALL, SVC_CDTRACK);
1559         WriteByte (MSG_ALL, 3);
1560         WriteByte (MSG_ALL, 3);
1561         // done in FixIntermission
1562         */
1563
1564         //pos = FindIntermission ();
1565
1566         VoteReset();
1567
1568         DumpStats(true);
1569
1570         // send statistics
1571         PlayerStats_GameReport(true);
1572         WeaponStats_Shutdown();
1573
1574         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1575
1576         if(autocvar_sv_eventlog)
1577                 GameLogEcho(":gameover");
1578
1579         GameLogClose();
1580
1581         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1582                 FixIntermissionClient(it);
1583                 if(it.winning)
1584                         bprint(playername(it, false), " ^7wins.\n");
1585         ));
1586
1587         target_music_kill();
1588
1589         if(autocvar_g_campaign)
1590                 CampaignPreIntermission();
1591
1592         MUTATOR_CALLHOOK(MatchEnd);
1593
1594         localcmd("\nsv_hook_gameend\n");
1595 }
1596
1597 /*
1598 ============
1599 CheckRules_Player
1600
1601 Exit deathmatch games upon conditions
1602 ============
1603 */
1604 void CheckRules_Player(entity this)
1605 {
1606         if (game_stopped) // someone else quit the game already
1607                 return;
1608
1609         if(!IS_DEAD(this))
1610                 this.play_time += frametime;
1611
1612         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1613         //   (div0: and that in CheckRules_World please)
1614 }
1615
1616
1617 float InitiateSuddenDeath()
1618 {
1619         // Check first whether normal overtimes could be added before initiating suddendeath mode
1620         // - for this timelimit_overtime needs to be >0 of course
1621         // - also check the winning condition calculated in the previous frame and only add normal overtime
1622         //   again, if at the point at which timelimit would be extended again, still no winner was found
1623         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1624         {
1625                 return 1; // need to call InitiateOvertime later
1626         }
1627         else
1628         {
1629                 if(!checkrules_suddendeathend)
1630                 {
1631                         if(autocvar_g_campaign)
1632                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1633                         else
1634                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1635                         if(g_race && !g_race_qualifying)
1636                                 race_StartCompleting();
1637                 }
1638                 return 0;
1639         }
1640 }
1641
1642 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1643 {
1644         ++checkrules_overtimesadded;
1645         //add one more overtime by simply extending the timelimit
1646         float tl;
1647         tl = autocvar_timelimit;
1648         tl += autocvar_timelimit_overtime;
1649         cvar_set("timelimit", ftos(tl));
1650
1651         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1652 }
1653
1654 float GetWinningCode(float fraglimitreached, float equality)
1655 {
1656         if(autocvar_g_campaign == 1)
1657                 if(fraglimitreached)
1658                         return WINNING_YES;
1659                 else
1660                         return WINNING_NO;
1661
1662         else
1663                 if(equality)
1664                         if(fraglimitreached)
1665                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1666                         else
1667                                 return WINNING_NEVER;
1668                 else
1669                         if(fraglimitreached)
1670                                 return WINNING_YES;
1671                         else
1672                                 return WINNING_NO;
1673 }
1674
1675 // set the .winning flag for exactly those players with a given field value
1676 void SetWinners(.float field, float value)
1677 {
1678         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = (it.(field) == value)));
1679 }
1680
1681 // set the .winning flag for those players with a given field value
1682 void AddWinners(.float field, float value)
1683 {
1684         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1685                 if(it.(field) == value)
1686                         it.winning = 1;
1687         ));
1688 }
1689
1690 // clear the .winning flags
1691 void ClearWinners()
1692 {
1693         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = 0));
1694 }
1695
1696 void ShuffleMaplist()
1697 {
1698         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1699 }
1700
1701 float leaderfrags;
1702 float WinningCondition_Scores(float limit, float leadlimit)
1703 {
1704         float limitreached;
1705
1706         // TODO make everything use THIS winning condition (except LMS)
1707         WinningConditionHelper(NULL);
1708
1709         if(teamplay)
1710         {
1711                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1712                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1713                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1714                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1715         }
1716
1717         ClearWinners();
1718         if(WinningConditionHelper_winner)
1719                 WinningConditionHelper_winner.winning = 1;
1720         if(WinningConditionHelper_winnerteam >= 0)
1721                 SetWinners(team, WinningConditionHelper_winnerteam);
1722
1723         if(WinningConditionHelper_lowerisbetter)
1724         {
1725                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1726                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1727                 limit = -limit;
1728         }
1729
1730         if(WinningConditionHelper_zeroisworst)
1731                 leadlimit = 0; // not supported in this mode
1732
1733         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1734         // these modes always score in increments of 1, thus this makes sense
1735         {
1736                 if(leaderfrags != WinningConditionHelper_topscore)
1737                 {
1738                         leaderfrags = WinningConditionHelper_topscore;
1739
1740                         if (limit)
1741                         if (leaderfrags == limit - 1)
1742                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1743                         else if (leaderfrags == limit - 2)
1744                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1745                         else if (leaderfrags == limit - 3)
1746                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1747                 }
1748         }
1749
1750         limitreached = false;
1751         if(limit)
1752                 if(WinningConditionHelper_topscore >= limit)
1753                         limitreached = true;
1754         if(leadlimit)
1755         {
1756                 float leadlimitreached;
1757                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1758                 if(autocvar_leadlimit_and_fraglimit)
1759                         limitreached = (limitreached && leadlimitreached);
1760                 else
1761                         limitreached = (limitreached || leadlimitreached);
1762         }
1763
1764         if(limit)
1765                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1766
1767         return GetWinningCode(
1768                 WinningConditionHelper_topscore && limitreached,
1769                 WinningConditionHelper_equality
1770         );
1771 }
1772
1773 float WinningCondition_RanOutOfSpawns()
1774 {
1775         if(have_team_spawns <= 0)
1776                 return WINNING_NO;
1777
1778         if(!autocvar_g_spawn_useallspawns)
1779                 return WINNING_NO;
1780
1781         if(!some_spawn_has_been_used)
1782                 return WINNING_NO;
1783
1784         team1_score = team2_score = team3_score = team4_score = 0;
1785
1786         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), LAMBDA(
1787                 switch(it.team)
1788                 {
1789                         case NUM_TEAM_1: team1_score = 1; break;
1790                         case NUM_TEAM_2: team2_score = 1; break;
1791                         case NUM_TEAM_3: team3_score = 1; break;
1792                         case NUM_TEAM_4: team4_score = 1; break;
1793                 }
1794         ));
1795
1796         IL_EACH(g_spawnpoints, true,
1797         {
1798                 switch(it.team)
1799                 {
1800                         case NUM_TEAM_1: team1_score = 1; break;
1801                         case NUM_TEAM_2: team2_score = 1; break;
1802                         case NUM_TEAM_3: team3_score = 1; break;
1803                         case NUM_TEAM_4: team4_score = 1; break;
1804                 }
1805         });
1806
1807         ClearWinners();
1808         if(team1_score + team2_score + team3_score + team4_score == 0)
1809         {
1810                 checkrules_equality = true;
1811                 return WINNING_YES;
1812         }
1813         else if(team1_score + team2_score + team3_score + team4_score == 1)
1814         {
1815                 float t, i;
1816                 if(team1_score)
1817                         t = NUM_TEAM_1;
1818                 else if(team2_score)
1819                         t = NUM_TEAM_2;
1820                 else if(team3_score)
1821                         t = NUM_TEAM_3;
1822                 else // if(team4_score)
1823                         t = NUM_TEAM_4;
1824                 CheckAllowedTeams(NULL);
1825                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1826                 {
1827                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1828                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1829                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1830                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1831                 }
1832
1833                 AddWinners(team, t);
1834                 return WINNING_YES;
1835         }
1836         else
1837                 return WINNING_NO;
1838 }
1839
1840 /*
1841 ============
1842 CheckRules_World
1843
1844 Exit deathmatch games upon conditions
1845 ============
1846 */
1847 void CheckRules_World()
1848 {
1849         float timelimit;
1850         float fraglimit;
1851         float leadlimit;
1852
1853         VoteThink();
1854         MapVote_Think();
1855
1856         SetDefaultAlpha();
1857
1858         if (intermission_running) // someone else quit the game already
1859         {
1860                 if(player_count == 0) // Nobody there? Then let's go to the next map
1861                         MapVote_Start();
1862                         // this will actually check the player count in the next frame
1863                         // again, but this shouldn't hurt
1864                 return;
1865         }
1866
1867         timelimit = autocvar_timelimit * 60;
1868         fraglimit = autocvar_fraglimit;
1869         leadlimit = autocvar_leadlimit;
1870
1871         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1872         {
1873                 if(timelimit > 0)
1874                         timelimit = 0; // timelimit is not made for warmup
1875                 if(fraglimit > 0)
1876                         fraglimit = 0; // no fraglimit for now
1877                 leadlimit = 0; // no leadlimit for now
1878         }
1879
1880         if(timelimit > 0)
1881         {
1882                 timelimit += game_starttime;
1883         }
1884         else if (timelimit < 0)
1885         {
1886                 // endmatch
1887                 NextLevel();
1888                 return;
1889         }
1890
1891         float wantovertime;
1892         wantovertime = 0;
1893
1894         if(timelimit > game_starttime)
1895                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1896         else
1897                 game_completion_ratio = 0;
1898
1899         if(checkrules_suddendeathend)
1900         {
1901                 if(!checkrules_suddendeathwarning)
1902                 {
1903                         checkrules_suddendeathwarning = true;
1904                         if(g_race && !g_race_qualifying)
1905                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1906                         else
1907                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1908                 }
1909         }
1910         else
1911         {
1912                 if (timelimit && time >= timelimit)
1913                 {
1914                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1915                         {
1916                                 float totalplayers;
1917                                 float playerswithlaps;
1918                                 float readyplayers;
1919                                 totalplayers = playerswithlaps = readyplayers = 0;
1920                                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1921                                         ++totalplayers;
1922                                         if(PlayerScore_Add(it, SP_RACE_FASTEST, 0))
1923                                                 ++playerswithlaps;
1924                                         if(it.ready)
1925                                                 ++readyplayers;
1926                                 ));
1927
1928                                 // at least 2 of the players have completed a lap: start the RACE
1929                                 // otherwise, the players should end the qualifying on their own
1930                                 if(readyplayers || playerswithlaps >= 2)
1931                                 {
1932                                         checkrules_suddendeathend = 0;
1933                                         ReadyRestart(); // go to race
1934                                         return;
1935                                 }
1936                                 else
1937                                         wantovertime |= InitiateSuddenDeath();
1938                         }
1939                         else
1940                                 wantovertime |= InitiateSuddenDeath();
1941                 }
1942         }
1943
1944         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1945         {
1946                 NextLevel();
1947                 return;
1948         }
1949
1950         int checkrules_status = WinningCondition_RanOutOfSpawns();
1951         if(checkrules_status == WINNING_YES)
1952                 bprint("Hey! Someone ran out of spawns!\n");
1953         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1954                 checkrules_status = M_ARGV(0, float);
1955         else
1956                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1957
1958         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1959         {
1960                 checkrules_status = WINNING_NEVER;
1961                 checkrules_overtimesadded = -1;
1962                 wantovertime |= InitiateSuddenDeath();
1963         }
1964
1965         if(checkrules_status == WINNING_NEVER)
1966                 // equality cases! Nobody wins if the overtime ends in a draw.
1967                 ClearWinners();
1968
1969         if(wantovertime)
1970         {
1971                 if(checkrules_status == WINNING_NEVER)
1972                         InitiateOvertime();
1973                 else
1974                         checkrules_status = WINNING_YES;
1975         }
1976
1977         if(checkrules_suddendeathend)
1978                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1979                         checkrules_status = WINNING_YES;
1980
1981         if(checkrules_status == WINNING_YES)
1982         {
1983                 //print("WINNING\n");
1984                 NextLevel();
1985         }
1986 }
1987
1988 string GotoMap(string m)
1989 {
1990         m = GameTypeVote_MapInfo_FixName(m);
1991         if (!m)
1992                 return "The map you suggested is not available on this server.";
1993         if (!autocvar_sv_vote_gametype)
1994         if(!MapInfo_CheckMap(m))
1995                 return "The map you suggested does not support the current game mode.";
1996         cvar_set("nextmap", m);
1997         cvar_set("timelimit", "-1");
1998         if(mapvote_initialized || alreadychangedlevel)
1999         {
2000                 if(DoNextMapOverride(0))
2001                         return "Map switch initiated.";
2002                 else
2003                         return "Hm... no. For some reason I like THIS map more.";
2004         }
2005         else
2006                 return "Map switch will happen after scoreboard.";
2007 }
2008
2009 bool autocvar_sv_gameplayfix_multiplethinksperframe;
2010 void RunThink(entity this)
2011 {
2012         // don't let things stay in the past.
2013         // it is possible to start that way by a trigger with a local time.
2014         if(this.nextthink <= 0 || this.nextthink > time + frametime)
2015                 return;
2016
2017         float oldtime = time; // do we need to save this?
2018
2019         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2020         {
2021                 time = max(oldtime, this.nextthink);
2022                 this.nextthink = 0;
2023
2024                 if(getthink(this))
2025                         getthink(this)(this);
2026                 // mods often set nextthink to time to cause a think every frame,
2027                 // we don't want to loop in that case, so exit if the new nextthink is
2028                 // <= the time the qc was told, also exit if it is past the end of the
2029                 // frame
2030                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2031                         break;
2032         }
2033
2034         time = oldtime;
2035 }
2036
2037 bool autocvar_sv_freezenonclients;
2038 bool autocvar_sv_gameplayfix_delayprojectiles;
2039 void Physics_Frame()
2040 {
2041         if(autocvar_sv_freezenonclients)
2042                 return;
2043
2044         FOREACH_ENTITY_FLOAT(pure_data, false,
2045         {
2046                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2047                         continue;
2048
2049                 //set_movetype(it, it.move_movetype);
2050                 // inline the set_movetype function, since this is called a lot
2051                 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2052
2053                 if(it.move_movetype == MOVETYPE_NONE)
2054                         continue;
2055
2056                 if(it.move_qcphysics)
2057                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2058
2059                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2060                 {
2061                         // handle thinking here
2062                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2063                                 RunThink(it);
2064                 }
2065         });
2066
2067         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2068                 return;
2069
2070         FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2071         {
2072                 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2073                         continue;
2074                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2075         });
2076 }
2077
2078 void systems_update();
2079 void EndFrame()
2080 {
2081         anticheat_endframe();
2082
2083         Physics_Frame();
2084
2085         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2086                 entity e = IS_SPEC(it) ? it.enemy : it;
2087                 if (e.typehitsound) {
2088                         it.typehit_time = time;
2089                 } else if (e.killsound) {
2090                         it.kill_time = time;
2091                 } else if (e.damage_dealt) {
2092                         it.hit_time = time;
2093                         it.damage_dealt_total += ceil(e.damage_dealt);
2094                 }
2095         });
2096         // add 1 frametime because after this, engine SV_Physics
2097         // increases time by a frametime and then networks the frame
2098         // add another frametime because client shows everything with
2099         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2100         // needed!
2101         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2102         FOREACH_CLIENT(true, {
2103                 it.typehitsound = false;
2104                 it.damage_dealt = 0;
2105                 it.killsound = false;
2106                 antilag_record(it, CS(it), altime);
2107         });
2108         IL_EACH(g_monsters, true,
2109         {
2110                 antilag_record(it, it, altime);
2111         });
2112         systems_update();
2113         IL_ENDFRAME();
2114 }
2115
2116
2117 /*
2118  * RedirectionThink:
2119  * returns true if redirecting
2120  */
2121 float redirection_timeout;
2122 float redirection_nextthink;
2123 float RedirectionThink()
2124 {
2125         float clients_found;
2126
2127         if(redirection_target == "")
2128                 return false;
2129
2130         if(!redirection_timeout)
2131         {
2132                 cvar_set("sv_public", "-2");
2133                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2134                 if(redirection_target == "self")
2135                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2136                 else
2137                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2138         }
2139
2140         if(time < redirection_nextthink)
2141                 return true;
2142
2143         redirection_nextthink = time + 1;
2144
2145         clients_found = 0;
2146         FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
2147                 // TODO add timer
2148                 LOG_INFO("Redirecting: sending connect command to ", it.netname, "\n");
2149                 if(redirection_target == "self")
2150                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2151                 else
2152                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2153                 ++clients_found;
2154         ));
2155
2156         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2157
2158         if(time > redirection_timeout || clients_found == 0)
2159                 localcmd("\nwait; wait; wait; quit\n");
2160
2161         return true;
2162 }
2163
2164 void TargetMusic_RestoreGame();
2165 void RestoreGame()
2166 {
2167         // Loaded from a save game
2168         // some things then break, so let's work around them...
2169
2170         // Progs DB (capture records)
2171         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2172
2173         // Mapinfo
2174         MapInfo_Shutdown();
2175         MapInfo_Enumerate();
2176         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2177         WeaponStats_Init();
2178
2179         TargetMusic_RestoreGame();
2180 }
2181
2182 void Shutdown()
2183 {
2184         game_stopped = 2;
2185
2186         if(world_initialized > 0)
2187         {
2188                 world_initialized = 0;
2189                 LOG_TRACE("Saving persistent data...");
2190                 Ban_SaveBans();
2191
2192                 // playerstats with unfinished match
2193                 PlayerStats_GameReport(false);
2194
2195                 if(!cheatcount_total)
2196                 {
2197                         if(autocvar_sv_db_saveasdump)
2198                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2199                         else
2200                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2201                 }
2202                 if(autocvar_developer)
2203                 {
2204                         if(autocvar_sv_db_saveasdump)
2205                                 db_dump(TemporaryDB, "server-temp.db");
2206                         else
2207                                 db_save(TemporaryDB, "server-temp.db");
2208                 }
2209                 CheatShutdown(); // must be after cheatcount check
2210                 db_close(ServerProgsDB);
2211                 db_close(TemporaryDB);
2212                 LOG_TRACE("Saving persistent data... done!");
2213                 // tell the bot system the game is ending now
2214                 bot_endgame();
2215
2216                 WeaponStats_Shutdown();
2217                 MapInfo_Shutdown();
2218         }
2219         else if(world_initialized == 0)
2220         {
2221                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2222         }
2223         else
2224         {
2225                 __init_dedicated_server_shutdown();
2226         }
2227 }