4 #include "anticheat.qh"
9 #include "cl_client.qh"
10 #include "command/common.qh"
11 #include "command/getreplies.qh"
12 #include "command/sv_cmd.qh"
13 #include "command/vote.qh"
16 #include "mapvoting.qh"
17 #include "mutators/mutators_include.qh"
20 #include "teamplay.qh"
21 #include "weapons/weaponstats.qh"
22 #include "../common/buffs/all.qh"
23 #include "../common/constants.qh"
24 #include "../common/deathtypes.qh"
25 #include "../common/mapinfo.qh"
26 #include "../common/monsters/all.qh"
27 #include "../common/monsters/sv_monsters.qh"
28 #include "../common/vehicles/all.qh"
29 #include "../common/notifications.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/util.qh"
34 #include "../common/items/all.qh"
35 #include "../common/weapons/all.qh"
37 const float LATENCY_THINKRATE = 10;
42 void PingPLReport_Think()
47 delta = 3 / maxclients;
48 if(delta < sys_frametime)
50 self.nextthink = time + delta;
52 e = edict_num(self.cnt + 1);
55 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
56 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
57 WriteByte(MSG_BROADCAST, self.cnt);
58 WriteShort(MSG_BROADCAST, max(1, e.ping));
59 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
60 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
62 // record latency times for clients throughout the match so we can report it to playerstats
63 if(time > (e.latency_time + LATENCY_THINKRATE))
65 e.latency_sum += e.ping;
67 e.latency_time = time;
68 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
73 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
74 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
75 WriteByte(MSG_BROADCAST, self.cnt);
76 WriteShort(MSG_BROADCAST, 0);
77 WriteByte(MSG_BROADCAST, 0);
78 WriteByte(MSG_BROADCAST, 0);
80 self.cnt = (self.cnt + 1) % maxclients;
82 void PingPLReport_Spawn()
84 pingplreport = spawn();
85 pingplreport.classname = "pingplreport";
86 pingplreport.think = PingPLReport_Think;
87 pingplreport.nextthink = time;
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
95 void ShuffleMaplist();
97 void SetDefaultAlpha()
99 if(autocvar_g_running_guns)
101 default_player_alpha = -1;
102 default_weapon_alpha = +1;
106 default_player_alpha = autocvar_g_balance_cloaked_alpha;
107 default_weapon_alpha = default_player_alpha;
111 default_player_alpha = autocvar_g_player_alpha;
112 if(default_player_alpha == 0)
113 default_player_alpha = 1;
114 default_weapon_alpha = default_player_alpha;
121 if(autocvar__sv_init)
123 // cvar_set("_sv_init", "0");
124 // we do NOT set this to 0 any more, so someone "accidentally" changing
125 // to this "init" map on a dedicated server will cause no permanent
127 if(autocvar_g_maplist_shuffle)
129 n = tokenizebyseparator(autocvar_g_maplist, " ");
130 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
133 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
135 if(!DoNextMapOverride(1))
143 self.nextthink = time;
147 self.nextthink = time + 1;
148 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
152 void cvar_changes_init()
156 float n, i, adding, pureadding;
159 strunzone(cvar_changes);
160 cvar_changes = string_null;
162 strunzone(cvar_purechanges);
163 cvar_purechanges = string_null;
164 cvar_purechanges_count = 0;
167 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
173 for(i = 0; i < n; ++i)
175 k = bufstr_get(h, i);
177 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
178 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
179 #define BADCVAR(p) if(k == p) continue
181 // general excludes and namespaces for server admin used cvars
182 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
186 BADPREFIX("cvar_check_");
188 BADCVAR("g_configversion");
189 BADCVAR("g_maplist_index");
190 BADCVAR("halflifebsp");
191 BADCVAR("sv_mapformat_is_quake2");
192 BADCVAR("sv_mapformat_is_quake3");
193 BADPREFIX("sv_world");
199 BADPREFIX("scoreboard_");
200 BADPREFIX("g_campaign");
201 BADPREFIX("g_waypointsprite_");
207 BADPREFIX("net_slist_");
213 BADPREFIX("sensitivity");
214 BADPREFIX("userbind");
217 BADPREFIX("crosshair");
218 BADCVAR("mod_q3bsp_lightmapmergepower");
219 BADCVAR("mod_q3bsp_nolightmaps");
221 BADCVAR("mastervolume");
223 BADCVAR("bgmvolume");
226 BADCVAR("developer");
227 BADCVAR("log_dest_udp");
228 BADCVAR("net_address");
229 BADCVAR("net_address_ipv6");
231 BADCVAR("savedgamecfg");
232 BADCVAR("serverconfig");
233 BADCVAR("sv_autoscreenshot");
234 BADCVAR("sv_heartbeatperiod");
235 BADCVAR("sv_vote_master_password");
236 BADCVAR("sys_colortranslation");
237 BADCVAR("sys_specialcharactertranslation");
238 BADCVAR("timeformat");
239 BADCVAR("timestamps");
240 BADPREFIX("developer_");
242 BADPREFIX("g_banned_list");
243 BADPREFIX("g_chat_flood_");
244 BADPREFIX("g_ghost_items");
245 BADPREFIX("g_playerstats_");
246 BADPREFIX("g_respawn_ghosts");
247 BADPREFIX("g_voice_flood_");
248 BADPREFIX("log_file");
250 BADPREFIX("sv_allowdownloads");
251 BADPREFIX("sv_autodemo");
252 BADPREFIX("sv_curl_");
253 BADPREFIX("sv_eventlog");
254 BADPREFIX("sv_logscores_");
255 BADPREFIX("sv_master");
256 BADPREFIX("sv_weaponstats_");
257 BADPREFIX("sv_waypointsprite_");
258 BADCVAR("rescan_pending");
260 // these can contain player IDs, so better hide
261 BADPREFIX("g_forced_team_");
264 BADCVAR("fraglimit");
265 BADCVAR("g_assault");
267 BADCVAR("g_ca_teams");
271 BADCVAR("g_domination");
272 BADCVAR("g_domination_default_teams");
273 BADCVAR("g_freezetag");
274 BADCVAR("g_freezetag_teams");
275 BADCVAR("g_invasion_teams");
276 BADCVAR("g_keepaway");
277 BADCVAR("g_keyhunt");
278 BADCVAR("g_keyhunt_teams");
280 BADCVAR("g_nexball");
281 BADCVAR("g_onslaught");
283 BADCVAR("g_race_qualifying_timelimit");
285 BADCVAR("g_tdm_teams");
286 BADCVAR("leadlimit");
289 BADCVAR("timelimit");
293 BADCVAR("g_maplist");
294 BADCVAR("g_maplist_mostrecent");
298 d = cvar_defstring(k);
304 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
305 if(strlen(cvar_changes) > 16384)
307 cvar_changes = "// too many settings have been changed to show them here\n";
312 // now check if the changes are actually gameplay relevant
314 // does nothing visible
315 BADCVAR("captureleadlimit_override");
316 BADCVAR("g_balance_kill_delay");
317 BADCVAR("g_ca_point_limit");
318 BADCVAR("g_ca_point_leadlimit");
319 BADCVAR("g_ctf_captimerecord_always");
320 BADCVAR("g_ctf_flag_glowtrails");
321 BADCVAR("g_ctf_flag_pickup_verbosename");
322 BADCVAR("g_domination_point_leadlimit");
323 BADCVAR("g_forced_respawn");
324 BADCVAR("g_freezetag_point_limit");
325 BADCVAR("g_freezetag_point_leadlimit");
326 BADCVAR("g_keyhunt_point_leadlimit");
328 BADCVAR("g_invasion_point_limit");
329 BADCVAR("g_nexball_goalleadlimit");
330 BADCVAR("g_tdm_point_limit");
331 BADCVAR("g_tdm_point_leadlimit");
332 BADCVAR("leadlimit_and_fraglimit");
333 BADCVAR("leadlimit_override");
335 BADCVAR("sv_allow_fullbright");
336 BADCVAR("sv_checkforpacketsduringsleep");
337 BADCVAR("sv_timeout");
338 BADPREFIX("sv_timeout_");
339 BADPREFIX("crypto_");
340 BADPREFIX("g_chat_");
341 BADPREFIX("g_ctf_captimerecord_");
342 BADPREFIX("g_maplist_votable_");
346 BADPREFIX("sv_cullentities_");
347 BADPREFIX("sv_maxidle_");
348 BADPREFIX("sv_vote_");
349 BADPREFIX("timelimit_");
350 BADCVAR("gameversion");
351 BADPREFIX("gameversion_");
352 BADCVAR("sv_minigames");
353 BADPREFIX("sv_minigames_");
354 BADCVAR("sv_namechangetimer");
356 // allowed changes to server admins (please sync this to server.cfg)
360 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
362 // yes, this does contain some redundant stuff, don't really care
363 BADCVAR("bot_config_file");
364 BADCVAR("bot_number");
365 BADCVAR("bot_prefix");
366 BADCVAR("bot_suffix");
367 BADCVAR("capturelimit_override");
368 BADCVAR("fraglimit_override");
370 BADCVAR("g_antilag");
371 BADCVAR("g_balance_teams");
372 BADCVAR("g_balance_teams_prevent_imbalance");
373 BADCVAR("g_balance_teams_scorefactor");
374 BADCVAR("g_ban_sync_trusted_servers");
375 BADCVAR("g_ban_sync_uri");
376 BADCVAR("g_ca_teams_override");
377 BADCVAR("g_ctf_ignore_frags");
378 BADCVAR("g_domination_point_limit");
379 BADCVAR("g_domination_teams_override");
380 BADCVAR("g_freezetag_teams_override");
381 BADCVAR("g_friendlyfire");
382 BADCVAR("g_fullbrightitems");
383 BADCVAR("g_fullbrightplayers");
384 BADCVAR("g_keyhunt_point_limit");
385 BADCVAR("g_keyhunt_teams_override");
386 BADCVAR("g_lms_lives_override");
387 BADCVAR("g_maplist");
388 BADCVAR("g_maplist_check_waypoints");
389 BADCVAR("g_maplist_mostrecent_count");
390 BADCVAR("g_maplist_shuffle");
391 BADCVAR("g_maplist_votable");
392 BADCVAR("g_maplist_votable_abstain");
393 BADCVAR("g_maplist_votable_nodetail");
394 BADCVAR("g_maplist_votable_suggestions");
395 BADCVAR("g_maxplayers");
396 BADCVAR("g_mirrordamage");
397 BADCVAR("g_nexball_goallimit");
398 BADCVAR("g_powerups");
399 BADCVAR("g_start_delay");
400 BADCVAR("g_tdm_teams_override");
402 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
405 BADCVAR("maxplayers");
406 BADCVAR("minplayers");
407 BADCVAR("net_address");
409 BADCVAR("rcon_password");
410 BADCVAR("rcon_restricted_commands");
411 BADCVAR("rcon_restricted_password");
413 BADCVAR("sv_adminnick");
414 BADCVAR("sv_autoscreenshot");
415 BADCVAR("sv_autotaunt");
416 BADCVAR("sv_curl_defaulturl");
417 BADCVAR("sv_defaultcharacter");
418 BADCVAR("sv_defaultplayercolors");
419 BADCVAR("sv_defaultplayermodel");
420 BADCVAR("sv_defaultplayerskin");
421 BADCVAR("sv_maxidle");
422 BADCVAR("sv_maxrate");
424 BADCVAR("sv_public");
425 BADCVAR("sv_ready_restart");
426 BADCVAR("sv_status_privacy");
428 BADCVAR("sv_vote_call");
429 BADCVAR("sv_vote_commands");
430 BADCVAR("sv_vote_majority_factor");
431 BADCVAR("sv_vote_master");
432 BADCVAR("sv_vote_master_commands");
433 BADCVAR("sv_vote_master_password");
434 BADCVAR("sv_vote_simple_majority_factor");
435 BADCVAR("teamplay_mode");
436 BADCVAR("timelimit_override");
437 BADCVAR("g_spawnshieldtime");
438 BADPREFIX("g_warmup_");
439 BADPREFIX("sv_ready_restart_");
441 // mutators that announce themselves properly to the server browser
442 BADCVAR("g_instagib");
443 BADCVAR("g_new_toys");
445 BADCVAR("g_grappling_hook");
446 BADCVAR("g_jetpack");
453 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
454 if(strlen(cvar_purechanges) > 16384)
456 cvar_purechanges = "// too many settings have been changed to show them here\n";
460 ++cvar_purechanges_count;
461 // WARNING: this variable is used for the server list
462 // NEVER dare to skip this code!
463 // Hacks to intentionally appearing as "pure server" even though you DO have
464 // modified settings may be punished by removal from the server list.
465 // You can do to the variables cvar_changes and cvar_purechanges all you want,
469 if(cvar_changes == "")
470 cvar_changes = "// this server runs at default server settings\n";
472 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
473 cvar_changes = strzone(cvar_changes);
474 if(cvar_purechanges == "")
475 cvar_purechanges = "// this server runs at default gameplay settings\n";
477 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
478 cvar_purechanges = strzone(cvar_purechanges);
481 void detect_maptype()
490 o.x += random() * (world.maxs.x - world.mins.x);
491 o.y += random() * (world.maxs.y - world.mins.y);
492 o.z += random() * (world.maxs.z - world.mins.z);
494 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
495 if(trace_fraction == 1)
500 for(i = 0; i < 64; i += 4)
502 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
503 if(trace_fraction == 1)
505 LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
514 bool RandomSeed_Send(entity this, entity to, int sf)
516 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
517 WriteShort(MSG_ENTITY, self.cnt);
520 void RandomSeed_Think()
522 self.cnt = bound(0, floor(random() * 65536), 65535);
523 self.nextthink = time + 5;
527 void RandomSeed_Spawn()
529 randomseed = spawn();
530 randomseed.think = RandomSeed_Think;
531 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
533 WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
536 spawnfunc(__init_dedicated_server)
538 // handler for _init/_init map (only for dedicated server initialization)
540 world_initialized = -1; // don't complain
542 cvar_string = cvar_string_normal;
543 cvar_set = cvar_set_normal;
545 remove = remove_unsafely;
549 e.think = GotoFirstMap;
550 e.nextthink = time; // this is usually 1 at this point
553 e.classname = "info_player_deathmatch"; // safeguard against player joining
555 self.classname = "worldspawn"; // safeguard against various stuff ;)
557 // needs to be done so early because of the constants they create
559 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
562 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
565 void Map_MarkAsRecent(string m);
566 float world_already_spawned;
568 void ClientInit_Spawn();
569 void WeaponStats_Init();
570 void WeaponStats_Shutdown();
571 void Physics_AddStats();
572 spawnfunc(worldspawn)
578 cvar_string = cvar_string_normal;
579 cvar_set = cvar_set_normal;
581 if(world_already_spawned)
582 error("world already spawned - you may have EXACTLY ONE worldspawn!");
583 world_already_spawned = true;
585 remove = remove_safely; // during spawning, watch what you remove!
587 cvar_changes_init(); // do this very early now so it REALLY matches the server config
589 compressShortVector_init();
592 head = nextent(world);
597 head = nextent(head);
600 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
602 // needs to be done so early because of the constants they create
604 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
606 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
608 TemporaryDB = db_create();
613 // 1 FLICKER (first variety)
614 lightstyle(1, "mmnmmommommnonmmonqnmmo");
616 // 2 SLOW STRONG PULSE
617 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
619 // 3 CANDLE (first variety)
620 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
623 lightstyle(4, "mamamamamama");
626 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
628 // 6 FLICKER (second variety)
629 lightstyle(6, "nmonqnmomnmomomno");
631 // 7 CANDLE (second variety)
632 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
634 // 8 CANDLE (third variety)
635 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
637 // 9 SLOW STROBE (fourth variety)
638 lightstyle(9, "aaaaaaaazzzzzzzz");
640 // 10 FLUORESCENT FLICKER
641 lightstyle(10, "mmamammmmammamamaaamammma");
643 // 11 SLOW PULSE NOT FADE TO BLACK
644 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
646 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
651 if(autocvar_g_campaign)
654 Map_MarkAsRecent(mapname);
656 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
663 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
664 if(bot_waypoints_for_items == 1)
665 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
666 bot_waypoints_for_items = 0;
670 WaypointSprite_Init();
672 GameLogInit(); // prepare everything
674 // changing the logic generating it is okay. But:
675 // it HAS to stay <= 64 chars
676 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
677 if(autocvar_sv_eventlog)
679 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
680 matchid = strzone(s);
682 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
683 s = ":gameinfo:mutators:LIST";
685 MUTATOR_CALLHOOK(BuildMutatorsString, s);
688 // initialiation stuff, not good in the mutator system
689 if(!autocvar_g_use_ammunition)
690 s = strcat(s, ":no_use_ammunition");
692 // initialiation stuff, not good in the mutator system
693 if(autocvar_g_pickup_items == 0)
694 s = strcat(s, ":no_pickup_items");
695 if(autocvar_g_pickup_items > 0)
696 s = strcat(s, ":pickup_items");
698 // initialiation stuff, not good in the mutator system
699 if(autocvar_g_weaponarena != "0")
700 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
702 // TODO to mutator system
703 if(autocvar_g_norecoil)
704 s = strcat(s, ":norecoil");
706 // TODO to mutator system
707 if(autocvar_g_powerups == 0)
708 s = strcat(s, ":no_powerups");
709 if(autocvar_g_powerups > 0)
710 s = strcat(s, ":powerups");
713 GameLogEcho(":gameinfo:end");
716 matchid = strzone(ftos(random()));
718 cvar_set("nextmap", "");
722 if(autocvar_g_campaign)
728 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
730 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
732 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
735 while((s = fgets(fd)))
737 l = tokenize_console(s);
742 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
743 LOG_INFO(" cdtrack ", argv(2), "\n");
745 else if(argv(0) == "fog")
747 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
748 LOG_INFO(" \"fog\" \"", s, "\"\n");
750 else if(argv(0) == "set")
752 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
753 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
755 else if(argv(0) != "//")
757 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
758 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
768 WepSet_AddStat_InMap();
769 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
770 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
771 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
772 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
773 addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
776 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
777 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
778 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
779 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
780 addstat(STAT_FUEL, AS_INT, ammo_fuel);
781 addstat(STAT_PLASMA, AS_INT, ammo_plasma);
782 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
783 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
784 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
785 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
786 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
787 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
788 addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
789 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
790 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
792 addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
793 addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
795 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
797 addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
800 addstat(STAT_FROZEN, AS_INT, frozen);
801 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
807 addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
808 addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
809 addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
810 addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
811 addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
812 addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
813 addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
814 addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
815 addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
816 addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
817 addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
818 addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
819 addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
820 addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
821 addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
822 addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
823 addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
824 addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
825 addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
828 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
829 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
832 addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
833 addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
836 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
838 next_pingtime = time + 5;
842 // set up information replies for clients and server to use
843 maplist_reply = strzone(getmaplist());
844 lsmaps_reply = strzone(getlsmaps());
845 monsterlist_reply = strzone(getmonsterlist());
846 for(int i = 0; i < 10; ++i)
850 records_reply[i] = strzone(s);
852 ladder_reply = strzone(getladder());
853 rankings_reply = strzone(getrankings());
858 PingPLReport_Spawn();
862 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
864 // fill sv_curl_serverpackages from .serverpackage files
865 if(autocvar_sv_curl_serverpackages_auto)
868 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
869 for(int i = 0; i < n; ++i)
870 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
871 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
872 s = strcat(s, " ", argv(i));
873 fd = search_begin("*-serverpackage.txt", true, false);
876 j = search_getsize(fd);
877 for(int i = 0; i < j; ++i)
878 s = strcat(s, " ", search_getfilename(fd, i));
881 fd = search_begin("*.serverpackage", true, false);
884 j = search_getsize(fd);
885 for(int i = 0; i < j; ++i)
886 s = strcat(s, " ", search_getfilename(fd, i));
889 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
892 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
894 // physics/balance/config changes that count as mod
895 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
896 modname = cvar_string("g_mod_physics");
897 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
898 modname = cvar_string("g_mod_balance");
899 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
900 modname = cvar_string("g_mod_config");
901 // extra mutators that deserve to count as mod
902 MUTATOR_CALLHOOK(SetModname);
905 modname = strzone(modname);
907 WinningConditionHelper(); // set worldstatus
909 world_initialized = 1;
914 //makestatic (self); // Who the f___ did that?
920 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
928 float Map_Count, Map_Current;
929 string Map_Current_Name;
931 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
932 float GetMaplistPosition()
938 idx = autocvar_g_maplist_index;
945 for(pos = 0; pos < Map_Count; ++pos)
949 // resume normal maplist rotation if current map is not in g_maplist
953 float MapHasRightSize(string map)
956 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
957 if(autocvar_g_maplist_check_waypoints)
959 LOG_TRACE("checkwp "); LOG_TRACE(map);
960 if(!fexists(strcat("maps/", map, ".waypoints")))
962 LOG_TRACE(": no waypoints\n");
965 LOG_TRACE(": has waypoints\n");
968 // open map size restriction file
969 LOG_TRACE("opensize "); LOG_TRACE(map);
970 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
973 float mapmin, mapmax;
975 mapmin = stof(fgets(fh));
976 mapmax = stof(fgets(fh));
978 if(player_count < mapmin)
980 LOG_TRACE("not enough\n");
983 if(player_count > mapmax)
985 LOG_TRACE("too many\n");
988 LOG_TRACE("right size\n");
991 LOG_TRACE(": not found\n");
995 string Map_Filename(float position)
997 return strcat("maps/", argv(position), ".bsp");
1000 void Map_MarkAsRecent(string m)
1002 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1005 float Map_IsRecent(string m)
1007 return strhasword(autocvar_g_maplist_mostrecent, m);
1010 float Map_Check(float position, float pass)
1014 map_next = argv(position);
1017 if(Map_IsRecent(map_next))
1020 filename = Map_Filename(position);
1021 if(MapInfo_CheckMap(map_next))
1025 if(MapHasRightSize(map_next))
1030 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
1035 void Map_Goto_SetStr(string nextmapname)
1037 if(getmapname_stored != "")
1038 strunzone(getmapname_stored);
1039 if(nextmapname == "")
1040 getmapname_stored = "";
1042 getmapname_stored = strzone(nextmapname);
1045 void Map_Goto_SetFloat(float position)
1047 cvar_set("g_maplist_index", ftos(position));
1048 Map_Goto_SetStr(argv(position));
1051 void Map_Goto(float reinit)
1053 MapInfo_LoadMap(getmapname_stored, reinit);
1056 // return codes of map selectors:
1057 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1058 // -2 = permanent failure
1059 float() MaplistMethod_Iterate = // usual method
1063 LOG_TRACE("Trying MaplistMethod_Iterate\n");
1065 for(pass = 1; pass <= 2; ++pass)
1067 for(i = 1; i < Map_Count; ++i)
1070 mapindex = (i + Map_Current) % Map_Count;
1071 if(Map_Check(mapindex, pass))
1078 float() MaplistMethod_Repeat = // fallback method
1080 LOG_TRACE("Trying MaplistMethod_Repeat\n");
1082 if(Map_Check(Map_Current, 2))
1087 float() MaplistMethod_Random = // random map selection
1091 LOG_TRACE("Trying MaplistMethod_Random\n");
1095 for(i = 0; i <= imax; ++i)
1098 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1099 if(Map_Check(mapindex, 1))
1105 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1106 // the exponent sets a bias on the map selection:
1107 // the higher the exponent, the less likely "shortly repeated" same maps are
1109 float i, j, imax, insertpos;
1111 LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1115 for(i = 0; i <= imax; ++i)
1119 // now reinsert this at another position
1120 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1121 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1122 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1123 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1125 // insert the current map there
1127 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1128 newlist = strcat(newlist, " ", argv(j));
1129 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1130 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1131 newlist = strcat(newlist, " ", argv(j));
1132 newlist = substring(newlist, 1, strlen(newlist) - 1);
1133 cvar_set("g_maplist", newlist);
1134 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1136 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1137 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1138 if(Map_Check(Map_Current, 1))
1146 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1148 for (i = 0; i < Map_Count; ++i)
1149 if (Map_Check(i, 2))
1153 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1154 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1155 if(autocvar_g_maplist_shuffle)
1157 localcmd("\nmenu_cmd sync\n");
1158 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1161 error("empty maplist, cannot select a new map");
1162 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1164 if(Map_Current_Name)
1165 strunzone(Map_Current_Name);
1166 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1167 // this may or may not be correct, but who cares, in the worst case a map
1168 // isn't chosen in the first pass that should have been
1179 if(autocvar_g_maplist_shuffle > 0)
1180 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1183 if(autocvar_g_maplist_selectrandom)
1184 nextMap = MaplistMethod_Random();
1187 nextMap = MaplistMethod_Iterate();
1190 nextMap = MaplistMethod_Repeat();
1194 Map_Goto_SetFloat(nextMap);
1195 return getmapname_stored;
1201 float DoNextMapOverride(float reinit)
1203 if(autocvar_g_campaign)
1205 CampaignPostIntermission();
1206 alreadychangedlevel = true;
1209 if(autocvar_quit_when_empty)
1211 if(player_count <= currentbots)
1214 alreadychangedlevel = true;
1218 if(autocvar_quit_and_redirect != "")
1220 redirection_target = strzone(autocvar_quit_and_redirect);
1221 alreadychangedlevel = true;
1224 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1226 localcmd("restart\n");
1227 alreadychangedlevel = true;
1230 if(autocvar_nextmap != "")
1233 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1234 cvar_set("nextmap",m);
1236 if(!m || gametypevote)
1238 if(autocvar_sv_vote_gametype)
1244 if(MapInfo_CheckMap(m))
1248 alreadychangedlevel = true;
1252 if(!reinit && autocvar_lastlevel)
1254 cvar_settemp_restore();
1255 localcmd("set lastlevel 0\ntogglemenu 1\n");
1256 alreadychangedlevel = true;
1262 void GotoNextMap(float reinit)
1267 if (alreadychangedlevel)
1269 alreadychangedlevel = true;
1273 nextMap = GetNextMap();
1275 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1284 When the player presses attack or jump, change to the next level
1287 .float autoscreenshot;
1288 void IntermissionThink()
1290 FixIntermissionClient(self);
1292 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1293 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1295 if( (server_screenshot || client_screenshot)
1296 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1298 self.autoscreenshot = -1;
1299 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1303 if (time < intermission_exittime)
1306 if(!mapvote_initialized)
1307 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1317 Returns the entity to view from
1321 entity FindIntermission()
1326 // look for info_intermission first
1327 spot = find (world, classname, "info_intermission");
1329 { // pick a random one
1333 spot = find (spot, classname, "info_intermission");
1335 spot = find (spot, classname, "info_intermission");
1341 // then look for the start position
1342 spot = find (world, classname, "info_player_start");
1346 // testinfo_player_start is only found in regioned levels
1347 spot = find (world, classname, "testplayerstart");
1351 // then look for the start position
1352 spot = find (world, classname, "info_player_deathmatch");
1356 //objerror ("FindIntermission: no spot");
1362 ===============================================================================
1366 ===============================================================================
1369 void DumpStats(float final)
1378 to_console = autocvar_sv_logscores_console;
1379 to_eventlog = autocvar_sv_eventlog;
1380 to_file = autocvar_sv_logscores_file;
1384 to_console = true; // always print printstats replies
1385 to_eventlog = false; // but never print them to the event log
1389 if(autocvar_sv_eventlog_console)
1390 to_console = false; // otherwise we get the output twice
1396 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1406 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1410 fputs(file, strcat(s, "\n"));
1413 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1419 fputs(file, strcat(s, "\n"));
1421 FOR_EACH_CLIENT(other)
1423 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1425 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1426 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1427 if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1428 s = strcat(s, ftos(other.team), ":");
1430 s = strcat(s, "spectator:");
1433 LOG_INFO(s, other.netname, "\n");
1435 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1437 fputs(file, strcat(s, other.netname, "\n"));
1443 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1449 fputs(file, strcat(s, "\n"));
1451 for(i = 1; i < 16; ++i)
1453 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1454 s = strcat(s, ":", ftos(i));
1460 fputs(file, strcat(s, "\n"));
1467 GameLogEcho(":end");
1470 fputs(file, ":end\n");
1475 void FixIntermissionClient(entity e)
1478 if(!e.autoscreenshot) // initial call
1480 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1482 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1483 e.solid = SOLID_NOT;
1484 e.movetype = MOVETYPE_NONE;
1485 e.takedamage = DAMAGE_NO;
1488 e.weaponentity.effects = EF_NODRAW;
1489 if (e.weaponentity.weaponentity)
1490 e.weaponentity.weaponentity.effects = EF_NODRAW;
1492 if(IS_REAL_CLIENT(e))
1494 stuffcmd(e, "\nscr_printspeed 1000000\n");
1495 s = autocvar_sv_intermission_cdtrack;
1497 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1499 WriteByte(MSG_ONE, SVC_INTERMISSION);
1505 go to the next level for deathmatch
1506 only called if a time or frag limit has expired
1512 intermission_running = 1;
1514 // enforce a wait time before allowing changelevel
1515 if(player_count > 0)
1516 intermission_exittime = time + autocvar_sv_mapchange_delay;
1518 intermission_exittime = -1;
1521 WriteByte (MSG_ALL, SVC_CDTRACK);
1522 WriteByte (MSG_ALL, 3);
1523 WriteByte (MSG_ALL, 3);
1524 // done in FixIntermission
1527 //pos = FindIntermission ();
1534 PlayerStats_GameReport(true);
1535 WeaponStats_Shutdown();
1537 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1539 if(autocvar_sv_eventlog)
1540 GameLogEcho(":gameover");
1544 FOR_EACH_PLAYER(other) {
1545 FixIntermissionClient(other);
1547 bprint(other.netname, " ^7wins.\n");
1550 if(autocvar_g_campaign)
1551 CampaignPreIntermission();
1553 MUTATOR_CALLHOOK(MatchEnd);
1555 localcmd("\nsv_hook_gameend\n");
1562 Exit deathmatch games upon conditions
1565 void CheckRules_Player()
1567 if (gameover) // someone else quit the game already
1570 if(self.deadflag == DEAD_NO)
1571 self.play_time += frametime;
1573 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1574 // (div0: and that in CheckRules_World please)
1578 float InitiateSuddenDeath()
1580 // Check first whether normal overtimes could be added before initiating suddendeath mode
1581 // - for this timelimit_overtime needs to be >0 of course
1582 // - also check the winning condition calculated in the previous frame and only add normal overtime
1583 // again, if at the point at which timelimit would be extended again, still no winner was found
1584 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1586 return 1; // need to call InitiateOvertime later
1590 if(!checkrules_suddendeathend)
1592 if(autocvar_g_campaign)
1593 checkrules_suddendeathend = time; // no suddendeath in campaign
1595 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1596 if(g_race && !g_race_qualifying)
1597 race_StartCompleting();
1603 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1605 ++checkrules_overtimesadded;
1606 //add one more overtime by simply extending the timelimit
1608 tl = autocvar_timelimit;
1609 tl += autocvar_timelimit_overtime;
1610 cvar_set("timelimit", ftos(tl));
1612 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1615 float GetWinningCode(float fraglimitreached, float equality)
1617 if(autocvar_g_campaign == 1)
1618 if(fraglimitreached)
1625 if(fraglimitreached)
1626 return WINNING_STARTSUDDENDEATHOVERTIME;
1628 return WINNING_NEVER;
1630 if(fraglimitreached)
1636 // set the .winning flag for exactly those players with a given field value
1637 void SetWinners(.float field, float value)
1640 FOR_EACH_PLAYER(head)
1641 head.winning = (head.(field) == value);
1644 // set the .winning flag for those players with a given field value
1645 void AddWinners(.float field, float value)
1648 FOR_EACH_PLAYER(head)
1649 if (head.(field) == value)
1653 // clear the .winning flags
1654 void ClearWinners(void)
1657 FOR_EACH_PLAYER(head)
1661 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1662 // they win. Otherwise the defending team wins once the timelimit passes.
1663 void assault_new_round();
1664 float WinningCondition_Assault()
1668 WinningConditionHelper(); // set worldstatus
1670 status = WINNING_NO;
1671 // as the timelimit has not yet passed just assume the defending team will win
1672 if(assault_attacker_team == NUM_TEAM_1)
1674 SetWinners(team, NUM_TEAM_2);
1678 SetWinners(team, NUM_TEAM_1);
1682 ent = find(world, classname, "target_assault_roundend");
1685 if(ent.winning) // round end has been triggered by attacking team
1687 bprint("ASSAULT: round completed...\n");
1688 SetWinners(team, assault_attacker_team);
1690 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1692 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1694 status = WINNING_YES;
1698 WITH(entity, self, ent, assault_new_round());
1706 // LMS winning condition: game terminates if and only if there's at most one
1707 // one player who's living lives. Top two scores being equal cancels the time
1709 float WinningCondition_LMS()
1716 have_player = false;
1717 have_players = false;
1718 l = LMS_NewPlayerLives();
1720 head = find(world, classname, "player");
1723 head2 = find(head, classname, "player");
1725 have_players = true;
1729 // we have at least one player
1732 // two or more active players - continue with the game
1736 // exactly one player?
1739 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1743 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1749 // and assign him his first place
1750 PlayerScore_Add(head, SP_LMS_RANK, 1);
1757 // nobody is playing at all...
1760 // wait for players...
1764 // SNAFU (maybe a draw game?)
1766 LOG_TRACE("No players, ending game.\n");
1771 // When we get here, we have at least two players who are actually LIVING,
1772 // now check if the top two players have equal score.
1773 WinningConditionHelper();
1776 if(WinningConditionHelper_winner)
1777 WinningConditionHelper_winner.winning = true;
1778 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1779 return WINNING_NEVER;
1781 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1785 void ShuffleMaplist()
1787 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1791 float WinningCondition_Scores(float limit, float leadlimit)
1795 // TODO make everything use THIS winning condition (except LMS)
1796 WinningConditionHelper();
1800 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1801 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1802 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1803 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1807 if(WinningConditionHelper_winner)
1808 WinningConditionHelper_winner.winning = 1;
1809 if(WinningConditionHelper_winnerteam >= 0)
1810 SetWinners(team, WinningConditionHelper_winnerteam);
1812 if(WinningConditionHelper_lowerisbetter)
1814 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1815 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1819 if(WinningConditionHelper_zeroisworst)
1820 leadlimit = 0; // not supported in this mode
1822 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1823 // these modes always score in increments of 1, thus this makes sense
1825 if(leaderfrags != WinningConditionHelper_topscore)
1827 leaderfrags = WinningConditionHelper_topscore;
1830 if (leaderfrags == limit - 1)
1831 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1832 else if (leaderfrags == limit - 2)
1833 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1834 else if (leaderfrags == limit - 3)
1835 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1839 limitreached = false;
1841 if(WinningConditionHelper_topscore >= limit)
1842 limitreached = true;
1845 float leadlimitreached;
1846 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1847 if(autocvar_leadlimit_and_fraglimit)
1848 limitreached = (limitreached && leadlimitreached);
1850 limitreached = (limitreached || leadlimitreached);
1854 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1856 return GetWinningCode(
1857 WinningConditionHelper_topscore && limitreached,
1858 WinningConditionHelper_equality
1862 float WinningCondition_Race(float fraglimit)
1873 if(p.race_completed)
1878 wc = WinningCondition_Scores(fraglimit, 0);
1880 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1881 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1882 // do NOT support equality when the laps are all raced!
1883 return WINNING_STARTSUDDENDEATHOVERTIME;
1885 return WINNING_NEVER;
1888 float WinningCondition_QualifyingThenRace(float limit)
1891 wc = WinningCondition_Scores(limit, 0);
1893 // NEVER initiate overtime
1894 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1902 float WinningCondition_RanOutOfSpawns()
1906 if(have_team_spawns <= 0)
1909 if(!autocvar_g_spawn_useallspawns)
1912 if(!some_spawn_has_been_used)
1915 team1_score = team2_score = team3_score = team4_score = 0;
1917 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1919 if(head.team == NUM_TEAM_1)
1921 else if(head.team == NUM_TEAM_2)
1923 else if(head.team == NUM_TEAM_3)
1925 else if(head.team == NUM_TEAM_4)
1929 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1931 if(head.team == NUM_TEAM_1)
1933 else if(head.team == NUM_TEAM_2)
1935 else if(head.team == NUM_TEAM_3)
1937 else if(head.team == NUM_TEAM_4)
1942 if(team1_score + team2_score + team3_score + team4_score == 0)
1944 checkrules_equality = true;
1947 else if(team1_score + team2_score + team3_score + team4_score == 1)
1952 else if(team2_score)
1954 else if(team3_score)
1956 else // if(team4_score)
1958 CheckAllowedTeams(world);
1959 for(i = 0; i < MAX_TEAMSCORE; ++i)
1961 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1962 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1963 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1964 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1967 AddWinners(team, t);
1978 Exit deathmatch games upon conditions
1981 void CheckRules_World()
1992 if (gameover) // someone else quit the game already
1994 if(player_count == 0) // Nobody there? Then let's go to the next map
1996 // this will actually check the player count in the next frame
1997 // again, but this shouldn't hurt
2001 timelimit = autocvar_timelimit * 60;
2002 fraglimit = autocvar_fraglimit;
2003 leadlimit = autocvar_leadlimit;
2005 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2008 timelimit = 0; // timelimit is not made for warmup
2010 fraglimit = 0; // no fraglimit for now
2011 leadlimit = 0; // no leadlimit for now
2016 timelimit += game_starttime;
2018 else if (timelimit < 0)
2028 if(timelimit > game_starttime)
2029 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2031 game_completion_ratio = 0;
2033 if(checkrules_suddendeathend)
2035 if(!checkrules_suddendeathwarning)
2037 checkrules_suddendeathwarning = true;
2038 if(g_race && !g_race_qualifying)
2039 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2041 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2046 if (timelimit && time >= timelimit)
2048 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2051 float playerswithlaps;
2054 totalplayers = playerswithlaps = readyplayers = 0;
2055 FOR_EACH_PLAYER(head)
2058 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2064 // at least 2 of the players have completed a lap: start the RACE
2065 // otherwise, the players should end the qualifying on their own
2066 if(readyplayers || playerswithlaps >= 2)
2068 checkrules_suddendeathend = 0;
2069 ReadyRestart(); // go to race
2073 wantovertime |= InitiateSuddenDeath();
2076 wantovertime |= InitiateSuddenDeath();
2080 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2086 float checkrules_status;
2087 checkrules_status = WinningCondition_RanOutOfSpawns();
2088 if(checkrules_status == WINNING_YES)
2090 bprint("Hey! Someone ran out of spawns!\n");
2092 else if(g_race && !g_race_qualifying && timelimit >= 0)
2094 checkrules_status = WinningCondition_Race(fraglimit);
2095 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2097 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2099 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2100 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2104 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2108 checkrules_status = WinningCondition_LMS();
2112 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2113 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2116 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2118 checkrules_status = WINNING_NEVER;
2119 checkrules_overtimesadded = -1;
2120 wantovertime |= InitiateSuddenDeath();
2123 if(checkrules_status == WINNING_NEVER)
2124 // equality cases! Nobody wins if the overtime ends in a draw.
2129 if(checkrules_status == WINNING_NEVER)
2132 checkrules_status = WINNING_YES;
2135 if(checkrules_suddendeathend)
2136 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2137 checkrules_status = WINNING_YES;
2139 if(checkrules_status == WINNING_YES)
2141 //print("WINNING\n");
2146 string GotoMap(string m)
2148 m = GameTypeVote_MapInfo_FixName(m);
2150 return "The map you suggested is not available on this server.";
2151 if (!autocvar_sv_vote_gametype)
2152 if(!MapInfo_CheckMap(m))
2153 return "The map you suggested does not support the current game mode.";
2154 cvar_set("nextmap", m);
2155 cvar_set("timelimit", "-1");
2156 if(mapvote_initialized || alreadychangedlevel)
2158 if(DoNextMapOverride(0))
2159 return "Map switch initiated.";
2161 return "Hm... no. For some reason I like THIS map more.";
2164 return "Map switch will happen after scoreboard.";
2170 anticheat_endframe();
2174 FOR_EACH_REALCLIENT(e_)
2176 entity e = IS_SPEC(e_) ? e_.enemy : e_;
2178 e_.typehit_time = time;
2179 else if(e.damage_dealt)
2182 e_.damage_dealt_total += ceil(e.damage_dealt);
2185 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2186 // add 1 frametime because after this, engine SV_Physics
2187 // increases time by a frametime and then networks the frame
2188 // add another frametime because client shows everything with
2189 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2193 e_.typehitsound = false;
2194 e_.damage_dealt = 0;
2196 antilag_record(e_, altime);
2198 FOR_EACH_MONSTER(e_)
2201 antilag_record(e_, altime);
2208 * returns true if redirecting
2210 float redirection_timeout;
2211 float redirection_nextthink;
2212 float RedirectionThink()
2214 float clients_found;
2216 if(redirection_target == "")
2219 if(!redirection_timeout)
2221 cvar_set("sv_public", "-2");
2222 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2223 if(redirection_target == "self")
2224 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2226 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2229 if(time < redirection_nextthink)
2232 redirection_nextthink = time + 1;
2236 FOR_EACH_REALCLIENT(e)
2240 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2241 if(redirection_target == "self")
2242 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2244 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2248 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2250 if(time > redirection_timeout || clients_found == 0)
2251 localcmd("\nwait; wait; wait; quit\n");
2256 void TargetMusic_RestoreGame();
2259 // Loaded from a save game
2260 // some things then break, so let's work around them...
2262 // Progs DB (capture records)
2263 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2267 MapInfo_Enumerate();
2268 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2271 TargetMusic_RestoreGame();
2278 if(world_initialized > 0)
2280 world_initialized = 0;
2281 LOG_INFO("Saving persistent data...\n");
2284 // playerstats with unfinished match
2285 PlayerStats_GameReport(false);
2287 if(!cheatcount_total)
2289 if(autocvar_sv_db_saveasdump)
2290 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2292 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2294 if(autocvar_developer)
2296 if(autocvar_sv_db_saveasdump)
2297 db_dump(TemporaryDB, "server-temp.db");
2299 db_save(TemporaryDB, "server-temp.db");
2301 CheatShutdown(); // must be after cheatcount check
2302 db_close(ServerProgsDB);
2303 db_close(TemporaryDB);
2304 LOG_INFO("done!\n");
2305 // tell the bot system the game is ending now
2308 WeaponStats_Shutdown();
2311 else if(world_initialized == 0)
2313 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");