1 #define LATENCY_THINKRATE 10
6 void PingPLReport_Think()
11 delta = 3 / maxclients;
12 if(delta < sys_frametime)
14 self.nextthink = time + delta;
16 e = edict_num(self.cnt + 1);
19 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21 WriteByte(MSG_BROADCAST, self.cnt);
22 WriteShort(MSG_BROADCAST, max(1, e.ping));
23 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
26 // record latency times for clients throughout the match so we can report it to playerstats
27 if(time > (e.latency_time + LATENCY_THINKRATE))
29 e.latency_sum += e.ping;
31 e.latency_time = time;
32 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
37 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39 WriteByte(MSG_BROADCAST, self.cnt);
40 WriteShort(MSG_BROADCAST, 0);
41 WriteByte(MSG_BROADCAST, 0);
42 WriteByte(MSG_BROADCAST, 0);
44 self.cnt = mod(self.cnt + 1, maxclients);
46 void PingPLReport_Spawn()
48 pingplreport = spawn();
49 pingplreport.classname = "pingplreport";
50 pingplreport.think = PingPLReport_Think;
51 pingplreport.nextthink = time;
54 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
60 void GotoNextMap(float reinit);
61 void ShuffleMaplist();
62 float(float reinit) DoNextMapOverride;
64 void SetDefaultAlpha()
66 if(autocvar_g_running_guns)
68 default_player_alpha = -1;
69 default_weapon_alpha = +1;
73 default_player_alpha = autocvar_g_balance_cloaked_alpha;
74 default_weapon_alpha = default_player_alpha;
78 default_player_alpha = autocvar_g_player_alpha;
79 if(default_player_alpha == 0)
80 default_player_alpha = 1;
81 default_weapon_alpha = default_player_alpha;
85 void fteqcc_testbugs()
89 if(!autocvar_developer_fteqccbugs)
92 dprint("*** fteqcc test: checking for bugs...\n");
96 if(sqrt(a) - sqrt(b - a) == 0)
97 dprint("*** fteqcc test: found same-function-twice bug\n");
99 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
103 world.enemy.cnt += 10;
104 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
105 dprint("*** fteqcc test: found += bug\n");
107 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
114 if(autocvar__sv_init)
116 // cvar_set("_sv_init", "0");
117 // we do NOT set this to 0 any more, so someone "accidentally" changing
118 // to this "init" map on a dedicated server will cause no permanent
120 if(autocvar_g_maplist_shuffle)
122 n = tokenizebyseparator(autocvar_g_maplist, " ");
123 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
126 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
128 if(!DoNextMapOverride(1))
136 self.nextthink = time;
140 self.nextthink = time + 1;
141 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
145 void cvar_changes_init()
149 float n, i, adding, pureadding;
152 strunzone(cvar_changes);
153 cvar_changes = string_null;
155 strunzone(cvar_purechanges);
156 cvar_purechanges = string_null;
157 cvar_purechanges_count = 0;
160 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
166 for(i = 0; i < n; ++i)
168 k = bufstr_get(h, i);
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
174 // general excludes and namespaces for server admin used cvars
175 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
179 BADPREFIX("cvar_check_");
181 BADCVAR("g_configversion");
182 BADCVAR("g_maplist_index");
183 BADCVAR("halflifebsp");
184 BADPREFIX("sv_world");
190 BADPREFIX("scoreboard_");
191 BADPREFIX("g_campaign");
192 BADPREFIX("g_waypointsprite_");
198 BADPREFIX("net_slist_");
204 BADPREFIX("sensitivity");
205 BADPREFIX("userbind");
208 BADPREFIX("crosshair");
209 BADCVAR("mod_q3bsp_lightmapmergepower");
210 BADCVAR("mod_q3bsp_nolightmaps");
212 BADCVAR("mastervolume");
214 BADCVAR("bgmvolume");
217 BADCVAR("developer");
218 BADCVAR("log_dest_udp");
220 BADCVAR("net_address");
221 BADCVAR("net_address_ipv6");
223 BADCVAR("savedgamecfg");
224 BADCVAR("serverconfig");
225 BADCVAR("sv_autoscreenshot");
226 BADCVAR("sv_heartbeatperiod");
227 BADCVAR("sv_vote_master_password");
228 BADCVAR("sys_colortranslation");
229 BADCVAR("sys_specialcharactertranslation");
230 BADCVAR("timeformat");
231 BADCVAR("timestamps");
232 BADPREFIX("developer_");
234 BADPREFIX("g_banned_list");
235 BADPREFIX("g_chat_flood_");
236 BADPREFIX("g_ghost_items");
237 BADPREFIX("g_playerstats_");
238 BADPREFIX("g_respawn_ghosts");
239 BADPREFIX("g_voice_flood_");
241 BADPREFIX("sv_allowdownloads");
242 BADPREFIX("sv_autodemo");
243 BADPREFIX("sv_curl_");
244 BADPREFIX("sv_eventlog");
245 BADPREFIX("sv_logscores_");
246 BADPREFIX("sv_master");
247 BADPREFIX("sv_weaponstats_");
248 BADPREFIX("sv_waypointsprite_");
249 BADCVAR("rescan_pending");
251 // these can contain player IDs, so better hide
252 BADPREFIX("g_forced_team_");
255 BADCVAR("fraglimit");
256 BADCVAR("g_assault");
258 BADCVAR("g_ca_teams");
262 BADCVAR("g_domination");
263 BADCVAR("g_domination_default_teams");
264 BADCVAR("g_freezetag");
265 BADCVAR("g_freezetag_teams");
266 BADCVAR("g_keepaway");
267 BADCVAR("g_keyhunt");
268 BADCVAR("g_keyhunt_teams");
270 BADCVAR("g_nexball");
271 BADCVAR("g_onslaught");
273 BADCVAR("g_race_qualifying_timelimit");
275 BADCVAR("g_tdm_teams");
276 BADCVAR("leadlimit");
279 BADCVAR("timelimit");
283 BADCVAR("g_maplist");
284 BADCVAR("g_maplist_mostrecent");
288 d = cvar_defstring(k);
294 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
295 if(strlen(cvar_changes) > 16384)
297 cvar_changes = "// too many settings have been changed to show them here\n";
302 // now check if the changes are actually gameplay relevant
304 // does nothing visible
305 BADCVAR("captureleadlimit_override");
306 BADCVAR("g_balance_kill_delay");
307 BADCVAR("g_ca_point_leadlimit");
308 BADCVAR("g_ctf_captimerecord_always");
309 BADCVAR("g_ctf_flag_glowtrails");
310 BADCVAR("g_ctf_flag_pickup_verbosename");
311 BADCVAR("g_domination_point_leadlimit");
312 BADCVAR("g_forced_respawn");
313 BADCVAR("g_keyhunt_point_leadlimit");
315 BADCVAR("g_nexball_goalleadlimit");
316 BADCVAR("leadlimit_and_fraglimit");
317 BADCVAR("leadlimit_override");
319 BADCVAR("sv_allow_fullbright");
320 BADCVAR("sv_checkforpacketsduringsleep");
321 BADCVAR("sv_fraginfo");
322 BADCVAR("sv_timeout");
323 BADPREFIX("sv_timeout_");
324 BADPREFIX("crypto_");
325 BADPREFIX("g_chat_");
326 BADPREFIX("g_ctf_captimerecord_");
327 BADPREFIX("g_maplist_votable_");
331 BADPREFIX("sv_cullentities_");
332 BADPREFIX("sv_fraginfo_");
333 BADPREFIX("sv_maxidle_");
334 BADPREFIX("sv_vote_");
335 BADPREFIX("timelimit_");
336 BADCVAR("gameversion");
337 BADPREFIX("gameversion_");
338 BADCVAR("sv_namechangetimer");
340 // allowed changes to server admins (please sync this to server.cfg)
344 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
346 // yes, this does contain some redundant stuff, don't really care
347 BADCVAR("bot_config_file");
348 BADCVAR("bot_number");
349 BADCVAR("bot_prefix");
350 BADCVAR("bot_suffix");
351 BADCVAR("capturelimit_override");
352 BADCVAR("fraglimit_override");
354 BADCVAR("g_antilag");
355 BADCVAR("g_balance_teams");
356 BADCVAR("g_balance_teams_prevent_imbalance");
357 BADCVAR("g_balance_teams_scorefactor");
358 BADCVAR("g_ban_sync_trusted_servers");
359 BADCVAR("g_ban_sync_uri");
360 BADCVAR("g_ca_teams_override");
361 BADCVAR("g_ctf_ignore_frags");
362 BADCVAR("g_domination_point_limit");
363 BADCVAR("g_freezetag_teams_override");
364 BADCVAR("g_friendlyfire");
365 BADCVAR("g_fullbrightitems");
366 BADCVAR("g_fullbrightplayers");
367 BADCVAR("g_keyhunt_point_limit");
368 BADCVAR("g_keyhunt_teams_override");
369 BADCVAR("g_lms_lives_override");
370 BADCVAR("g_maplist");
371 BADCVAR("g_maplist_check_waypoints");
372 BADCVAR("g_maplist_mostrecent_count");
373 BADCVAR("g_maplist_shuffle");
374 BADCVAR("g_maplist_votable");
375 BADCVAR("g_maplist_votable_abstain");
376 BADCVAR("g_maplist_votable_nodetail");
377 BADCVAR("g_maplist_votable_suggestions");
378 BADCVAR("g_maxplayers");
379 BADCVAR("g_mirrordamage");
380 BADCVAR("g_nexball_goallimit");
381 BADCVAR("g_powerups");
382 BADCVAR("g_start_delay");
384 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
387 BADCVAR("maxplayers");
388 BADCVAR("minplayers");
389 BADCVAR("net_address");
391 BADCVAR("rcon_password");
392 BADCVAR("rcon_restricted_commands");
393 BADCVAR("rcon_restricted_password");
395 BADCVAR("sv_adminnick");
396 BADCVAR("sv_autoscreenshot");
397 BADCVAR("sv_autotaunt");
398 BADCVAR("sv_curl_defaulturl");
399 BADCVAR("sv_defaultcharacter");
400 BADCVAR("sv_defaultplayercolors");
401 BADCVAR("sv_defaultplayermodel");
402 BADCVAR("sv_defaultplayerskin");
403 BADCVAR("sv_maxidle");
404 BADCVAR("sv_maxrate");
406 BADCVAR("sv_public");
407 BADCVAR("sv_ready_restart");
408 BADCVAR("sv_status_privacy");
410 BADCVAR("sv_vote_call");
411 BADCVAR("sv_vote_commands");
412 BADCVAR("sv_vote_majority_factor");
413 BADCVAR("sv_vote_master");
414 BADCVAR("sv_vote_master_commands");
415 BADCVAR("sv_vote_master_password");
416 BADCVAR("sv_vote_simple_majority_factor");
417 BADCVAR("teamplay_mode");
418 BADCVAR("timelimit_override");
419 BADCVAR("g_spawnshieldtime");
420 BADPREFIX("g_warmup_");
421 BADPREFIX("sv_ready_restart_");
423 // mutators that announce themselves properly to the server browser
424 BADCVAR("g_minstagib");
425 BADCVAR("g_new_toys");
427 BADCVAR("g_grappling_hook");
428 BADCVAR("g_jetpack");
435 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
436 if(strlen(cvar_purechanges) > 16384)
438 cvar_purechanges = "// too many settings have been changed to show them here\n";
442 ++cvar_purechanges_count;
443 // WARNING: this variable is used for the server list
444 // NEVER dare to skip this code!
445 // Hacks to intentionally appearing as "pure server" even though you DO have
446 // modified settings may be punished by removal from the server list.
447 // You can do to the variables cvar_changes and cvar_purechanges all you want,
451 if(cvar_changes == "")
452 cvar_changes = "// this server runs at default server settings\n";
454 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
455 cvar_changes = strzone(cvar_changes);
456 if(cvar_purechanges == "")
457 cvar_purechanges = "// this server runs at default gameplay settings\n";
459 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
460 cvar_purechanges = strzone(cvar_purechanges);
463 void detect_maptype()
472 o_x += random() * (world.maxs_x - world.mins_x);
473 o_y += random() * (world.maxs_y - world.mins_y);
474 o_z += random() * (world.maxs_z - world.mins_z);
476 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
477 if(trace_fraction == 1)
482 for(i = 0; i < 64; i += 4)
484 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
485 if(trace_fraction == 1)
487 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
496 float RandomSeed_Send(entity to, float sf)
498 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
499 WriteShort(MSG_ENTITY, self.cnt);
502 void RandomSeed_Think()
504 self.cnt = bound(0, floor(random() * 65536), 65535);
505 self.nextthink = time + 5;
509 void RandomSeed_Spawn()
511 randomseed = spawn();
512 randomseed.think = RandomSeed_Think;
513 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
518 self.think(); // sets random seed and nextthink
522 void spawnfunc___init_dedicated_server(void)
524 // handler for _init/_init map (only for dedicated server initialization)
526 world_initialized = -1; // don't complain
528 cvar_string = cvar_string_normal;
529 cvar_set = cvar_set_normal;
531 remove = remove_unsafely;
535 e.think = GotoFirstMap;
536 e.nextthink = time; // this is usually 1 at this point
539 e.classname = "info_player_deathmatch"; // safeguard against player joining
541 self.classname = "worldspawn"; // safeguard against various stuff ;)
543 // needs to be done so early because of the constants they create
544 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
545 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
546 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
547 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
548 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
551 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
554 void Map_MarkAsRecent(string m);
555 float world_already_spawned;
557 void ClientInit_Spawn();
558 void WeaponStats_Init();
559 void WeaponStats_Shutdown();
560 void spawnfunc_worldspawn (void)
562 float fd, l, i, j, n;
566 cvar_string = cvar_string_normal;
567 cvar_set = cvar_set_normal;
569 if(world_already_spawned)
570 error("world already spawned - you may have EXACTLY ONE worldspawn!");
571 world_already_spawned = TRUE;
573 remove = remove_safely; // during spawning, watch what you remove!
575 check_unacceptable_compiler_bugs();
577 cvar_changes_init(); // do this very early now so it REALLY matches the server config
579 compressShortVector_init();
582 head = nextent(world);
587 head = nextent(head);
590 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? TRUE : FALSE);
592 // needs to be done so early because of the constants they create
593 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
594 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
595 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
596 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
597 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
599 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
601 TemporaryDB = db_create();
606 // 1 FLICKER (first variety)
607 lightstyle(1, "mmnmmommommnonmmonqnmmo");
609 // 2 SLOW STRONG PULSE
610 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
612 // 3 CANDLE (first variety)
613 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
616 lightstyle(4, "mamamamamama");
619 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
621 // 6 FLICKER (second variety)
622 lightstyle(6, "nmonqnmomnmomomno");
624 // 7 CANDLE (second variety)
625 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
627 // 8 CANDLE (third variety)
628 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
630 // 9 SLOW STROBE (fourth variety)
631 lightstyle(9, "aaaaaaaazzzzzzzz");
633 // 10 FLUORESCENT FLICKER
634 lightstyle(10, "mmamammmmammamamaaamammma");
636 // 11 SLOW PULSE NOT FADE TO BLACK
637 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
639 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
644 if(autocvar_g_campaign)
647 Map_MarkAsRecent(mapname);
649 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
651 precache_model ("null"); // we need this one before InitGameplayMode
659 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
660 if(bot_waypoints_for_items == 1)
661 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
662 bot_waypoints_for_items = 0;
666 WaypointSprite_Init();
668 GameLogInit(); // prepare everything
670 // changing the logic generating it is okay. But:
671 // it HAS to stay <= 64 chars
672 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
673 if(autocvar_sv_eventlog)
675 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
676 matchid = strzone(s);
678 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
679 s = ":gameinfo:mutators:LIST";
682 MUTATOR_CALLHOOK(BuildMutatorsString);
685 // simple, probably not good in the mutator system
686 if(autocvar_g_grappling_hook)
687 s = strcat(s, ":grappling_hook");
689 // initialiation stuff, not good in the mutator system
690 if(!autocvar_g_use_ammunition)
691 s = strcat(s, ":no_use_ammunition");
693 // initialiation stuff, not good in the mutator system
694 if(autocvar_g_pickup_items == 0)
695 s = strcat(s, ":no_pickup_items");
696 if(autocvar_g_pickup_items > 0)
697 s = strcat(s, ":pickup_items");
699 // initialiation stuff, not good in the mutator system
700 if(autocvar_g_weaponarena != "0")
701 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
703 // TODO to mutator system
704 if(autocvar_g_norecoil)
705 s = strcat(s, ":norecoil");
707 // TODO to mutator system
708 if(autocvar_g_powerups == 0)
709 s = strcat(s, ":no_powerups");
710 if(autocvar_g_powerups > 0)
711 s = strcat(s, ":powerups");
714 GameLogEcho(":gameinfo:end");
717 matchid = strzone(ftos(random()));
719 cvar_set("nextmap", "");
723 if(autocvar_g_campaign)
731 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
733 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
735 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
738 while((s = fgets(fd)))
740 l = tokenize_console(s);
745 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
746 print(" cdtrack ", argv(2), "\n");
748 else if(argv(0) == "fog")
750 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
751 print(" \"fog\" \"", s, "\"\n");
753 else if(argv(0) == "set")
755 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
756 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
758 else if(argv(0) != "//")
760 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
761 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
771 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
772 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
773 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
774 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
775 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
778 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
779 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
780 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
781 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
782 addstat(STAT_FUEL, AS_INT, ammo_fuel);
783 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
784 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
785 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
786 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
787 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
788 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
789 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
790 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
792 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
793 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
795 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
797 // g_movementspeed hack
798 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
799 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
800 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
801 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
804 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
805 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
808 addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
809 addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
812 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
814 next_pingtime = time + 5;
818 // set up information replies for clients and server to use
819 maplist_reply = strzone(getmaplist());
820 lsmaps_reply = strzone(getlsmaps());
821 monsterlist_reply = strzone(getmonsterlist());
822 for(i = 0; i < 10; ++i)
826 records_reply[i] = strzone(s);
828 ladder_reply = strzone(getladder());
829 rankings_reply = strzone(getrankings());
834 PingPLReport_Spawn();
838 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
840 // fill sv_curl_serverpackages from .serverpackage files
841 if(autocvar_sv_curl_serverpackages_auto)
844 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
845 for(i = 0; i < n; ++i)
846 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
847 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
848 s = strcat(s, " ", argv(i));
849 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
852 j = search_getsize(fd);
853 for(i = 0; i < j; ++i)
854 s = strcat(s, " ", search_getfilename(fd, i));
857 fd = search_begin("*.serverpackage", TRUE, FALSE);
860 j = search_getsize(fd);
861 for(i = 0; i < j; ++i)
862 s = strcat(s, " ", search_getfilename(fd, i));
865 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
868 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
870 // physics/balance/config changes that count as mod
871 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
872 modname = cvar_string("g_mod_physics");
873 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
874 modname = cvar_string("g_mod_balance");
875 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
876 modname = cvar_string("g_mod_config");
877 // extra mutators that deserve to count as mod
878 MUTATOR_CALLHOOK(SetModname);
881 modname = strzone(modname);
883 WinningConditionHelper(); // set worldstatus
885 world_initialized = 1;
888 void spawnfunc_light (void)
890 //makestatic (self); // Who the f___ did that?
896 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
899 string getmapname_stored;
905 float Map_Count, Map_Current;
906 string Map_Current_Name;
908 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
909 float GetMaplistPosition()
915 idx = autocvar_g_maplist_index;
922 for(pos = 0; pos < Map_Count; ++pos)
926 // resume normal maplist rotation if current map is not in g_maplist
930 float MapHasRightSize(string map)
933 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
934 if(autocvar_g_maplist_check_waypoints)
936 dprint("checkwp "); dprint(map);
937 if(!fexists(strcat("maps/", map, ".waypoints")))
939 dprint(": no waypoints\n");
942 dprint(": has waypoints\n");
945 // open map size restriction file
946 dprint("opensize "); dprint(map);
947 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
950 float mapmin, mapmax;
952 mapmin = stof(fgets(fh));
953 mapmax = stof(fgets(fh));
955 if(player_count < mapmin)
957 dprint("not enough\n");
960 if(player_count > mapmax)
962 dprint("too many\n");
965 dprint("right size\n");
968 dprint(": not found\n");
972 string Map_Filename(float position)
974 return strcat("maps/", argv(position), ".bsp");
977 string strwords(string s, float w)
980 for(endpos = 0; w && endpos >= 0; --w)
981 endpos = strstrofs(s, " ", endpos + 1);
985 return substring(s, 0, endpos);
988 float strhasword(string s, string w)
990 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
993 void Map_MarkAsRecent(string m)
995 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
998 float Map_IsRecent(string m)
1000 return strhasword(autocvar_g_maplist_mostrecent, m);
1003 float Map_Check(float position, float pass)
1007 map_next = argv(position);
1010 if(Map_IsRecent(map_next))
1013 filename = Map_Filename(position);
1014 if(MapInfo_CheckMap(map_next))
1018 if(MapHasRightSize(map_next))
1023 dprint( "Couldn't select '", filename, "'..\n" );
1028 void Map_Goto_SetStr(string nextmapname)
1030 if(getmapname_stored != "")
1031 strunzone(getmapname_stored);
1032 if(nextmapname == "")
1033 getmapname_stored = "";
1035 getmapname_stored = strzone(nextmapname);
1038 void Map_Goto_SetFloat(float position)
1040 cvar_set("g_maplist_index", ftos(position));
1041 Map_Goto_SetStr(argv(position));
1044 void Map_Goto(float reinit)
1046 MapInfo_LoadMap(getmapname_stored, reinit);
1049 // return codes of map selectors:
1050 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1051 // -2 = permanent failure
1052 float() MaplistMethod_Iterate = // usual method
1056 dprint("Trying MaplistMethod_Iterate\n");
1058 for(pass = 1; pass <= 2; ++pass)
1060 for(i = 1; i < Map_Count; ++i)
1063 mapindex = mod(i + Map_Current, Map_Count);
1064 if(Map_Check(mapindex, pass))
1071 float() MaplistMethod_Repeat = // fallback method
1073 dprint("Trying MaplistMethod_Repeat\n");
1075 if(Map_Check(Map_Current, 2))
1080 float() MaplistMethod_Random = // random map selection
1084 dprint("Trying MaplistMethod_Random\n");
1088 for(i = 0; i <= imax; ++i)
1091 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1092 if(Map_Check(mapindex, 1))
1098 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1099 // the exponent sets a bias on the map selection:
1100 // the higher the exponent, the less likely "shortly repeated" same maps are
1102 float i, j, imax, insertpos;
1104 dprint("Trying MaplistMethod_Shuffle\n");
1108 for(i = 0; i <= imax; ++i)
1112 // now reinsert this at another position
1113 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1114 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1115 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1116 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1118 // insert the current map there
1120 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1121 newlist = strcat(newlist, " ", argv(j));
1122 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1123 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1124 newlist = strcat(newlist, " ", argv(j));
1125 newlist = substring(newlist, 1, strlen(newlist) - 1);
1126 cvar_set("g_maplist", newlist);
1127 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1129 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1130 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1131 if(Map_Check(Map_Current, 1))
1139 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1141 for (i = 0; i < Map_Count; ++i)
1142 if (Map_Check(i, 2))
1146 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1147 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1148 if(autocvar_g_maplist_shuffle)
1150 localcmd("\nmenu_cmd sync\n");
1151 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1154 error("empty maplist, cannot select a new map");
1155 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1157 if(Map_Current_Name)
1158 strunzone(Map_Current_Name);
1159 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1160 // this may or may not be correct, but who cares, in the worst case a map
1161 // isn't chosen in the first pass that should have been
1172 if(autocvar_g_maplist_shuffle > 0)
1173 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1176 if(autocvar_g_maplist_selectrandom)
1177 nextMap = MaplistMethod_Random();
1180 nextMap = MaplistMethod_Iterate();
1183 nextMap = MaplistMethod_Repeat();
1187 Map_Goto_SetFloat(nextMap);
1188 return getmapname_stored;
1194 float DoNextMapOverride(float reinit)
1196 if(autocvar_g_campaign)
1198 CampaignPostIntermission();
1199 alreadychangedlevel = TRUE;
1202 if(autocvar_quit_when_empty)
1204 if(player_count <= currentbots)
1207 alreadychangedlevel = TRUE;
1211 if(autocvar_quit_and_redirect != "")
1213 redirection_target = strzone(autocvar_quit_and_redirect);
1214 alreadychangedlevel = TRUE;
1217 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1219 localcmd("restart\n");
1220 alreadychangedlevel = TRUE;
1223 if(autocvar_nextmap != "")
1224 if(MapInfo_CheckMap(autocvar_nextmap))
1226 Map_Goto_SetStr(autocvar_nextmap);
1228 alreadychangedlevel = TRUE;
1231 if(!reinit && autocvar_lastlevel)
1233 cvar_settemp_restore();
1234 localcmd("set lastlevel 0\ntogglemenu 1\n");
1235 alreadychangedlevel = TRUE;
1241 void GotoNextMap(float reinit)
1246 if (alreadychangedlevel)
1248 alreadychangedlevel = TRUE;
1252 nextMap = GetNextMap();
1254 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1263 When the player presses attack or jump, change to the next level
1266 .float autoscreenshot;
1267 void() MapVote_Start;
1268 void() MapVote_Think;
1269 float mapvote_initialized;
1270 void IntermissionThink()
1272 FixIntermissionClient(self);
1274 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1275 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1277 if( (server_screenshot || client_screenshot)
1278 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1280 self.autoscreenshot = -1;
1281 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(FALSE, "%s"))); }
1285 if (time < intermission_exittime)
1288 if(!mapvote_initialized)
1289 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1299 Returns the entity to view from
1303 entity FindIntermission()
1308 // look for info_intermission first
1309 spot = find (world, classname, "info_intermission");
1311 { // pick a random one
1315 spot = find (spot, classname, "info_intermission");
1317 spot = find (spot, classname, "info_intermission");
1323 // then look for the start position
1324 spot = find (world, classname, "info_player_start");
1328 // testinfo_player_start is only found in regioned levels
1329 spot = find (world, classname, "testplayerstart");
1333 // then look for the start position
1334 spot = find (world, classname, "info_player_deathmatch");
1338 //objerror ("FindIntermission: no spot");
1344 ===============================================================================
1348 ===============================================================================
1351 void DumpStats(float final)
1360 to_console = autocvar_sv_logscores_console;
1361 to_eventlog = autocvar_sv_eventlog;
1362 to_file = autocvar_sv_logscores_file;
1366 to_console = TRUE; // always print printstats replies
1367 to_eventlog = FALSE; // but never print them to the event log
1371 if(autocvar_sv_eventlog_console)
1372 to_console = FALSE; // otherwise we get the output twice
1378 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1388 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1392 fputs(file, strcat(s, "\n"));
1395 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1401 fputs(file, strcat(s, "\n"));
1403 FOR_EACH_CLIENT(other)
1405 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1407 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1408 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1409 if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1410 s = strcat(s, ftos(other.team), ":");
1412 s = strcat(s, "spectator:");
1415 print(s, other.netname, "\n");
1417 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1419 fputs(file, strcat(s, other.netname, "\n"));
1425 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1431 fputs(file, strcat(s, "\n"));
1433 for(i = 1; i < 16; ++i)
1435 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1436 s = strcat(s, ":", ftos(i));
1442 fputs(file, strcat(s, "\n"));
1449 GameLogEcho(":end");
1452 fputs(file, ":end\n");
1457 void FixIntermissionClient(entity e)
1460 if(!e.autoscreenshot) // initial call
1462 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1464 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1465 e.solid = SOLID_NOT;
1466 e.movetype = MOVETYPE_NONE;
1467 e.takedamage = DAMAGE_NO;
1470 e.weaponentity.effects = EF_NODRAW;
1471 if (e.weaponentity.weaponentity)
1472 e.weaponentity.weaponentity.effects = EF_NODRAW;
1474 if(IS_REAL_CLIENT(e))
1476 stuffcmd(e, "\nscr_printspeed 1000000\n");
1477 s = autocvar_sv_intermission_cdtrack;
1479 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1481 WriteByte(MSG_ONE, SVC_INTERMISSION);
1487 go to the next level for deathmatch
1488 only called if a time or frag limit has expired
1494 intermission_running = 1;
1496 // enforce a wait time before allowing changelevel
1497 if(player_count > 0)
1498 intermission_exittime = time + autocvar_sv_mapchange_delay;
1500 intermission_exittime = -1;
1503 WriteByte (MSG_ALL, SVC_CDTRACK);
1504 WriteByte (MSG_ALL, 3);
1505 WriteByte (MSG_ALL, 3);
1506 // done in FixIntermission
1509 //pos = FindIntermission ();
1516 PlayerStats_GameReport(TRUE);
1517 WeaponStats_Shutdown();
1519 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1521 if(autocvar_sv_eventlog)
1522 GameLogEcho(":gameover");
1526 FOR_EACH_PLAYER(other) {
1527 FixIntermissionClient(other);
1529 bprint(other.netname, " ^7wins.\n");
1532 if(autocvar_g_campaign)
1533 CampaignPreIntermission();
1535 MUTATOR_CALLHOOK(MatchEnd);
1537 localcmd("\nsv_hook_gameend\n");
1544 Exit deathmatch games upon conditions
1547 void CheckRules_Player()
1549 if (gameover) // someone else quit the game already
1552 if(self.deadflag == DEAD_NO)
1553 self.play_time += frametime;
1555 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1556 // (div0: and that in CheckRules_World please)
1559 float checkrules_equality;
1560 float checkrules_suddendeathwarning;
1561 float checkrules_suddendeathend;
1562 float checkrules_overtimesadded; //how many overtimes have been already added
1564 const float WINNING_NO = 0; // no winner, but time limits may terminate the game
1565 const float WINNING_YES = 1; // winner found
1566 const float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1567 const float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1569 float InitiateSuddenDeath()
1571 // Check first whether normal overtimes could be added before initiating suddendeath mode
1572 // - for this timelimit_overtime needs to be >0 of course
1573 // - also check the winning condition calculated in the previous frame and only add normal overtime
1574 // again, if at the point at which timelimit would be extended again, still no winner was found
1575 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1577 return 1; // need to call InitiateOvertime later
1581 if(!checkrules_suddendeathend)
1583 if(autocvar_g_campaign)
1584 checkrules_suddendeathend = time; // no suddendeath in campaign
1586 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1587 if(g_race && !g_race_qualifying)
1588 race_StartCompleting();
1594 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1596 ++checkrules_overtimesadded;
1597 //add one more overtime by simply extending the timelimit
1599 tl = autocvar_timelimit;
1600 tl += autocvar_timelimit_overtime;
1601 cvar_set("timelimit", ftos(tl));
1603 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1606 float GetWinningCode(float fraglimitreached, float equality)
1608 if(autocvar_g_campaign == 1)
1609 if(fraglimitreached)
1616 if(fraglimitreached)
1617 return WINNING_STARTSUDDENDEATHOVERTIME;
1619 return WINNING_NEVER;
1621 if(fraglimitreached)
1627 // set the .winning flag for exactly those players with a given field value
1628 void SetWinners(.float field, float value)
1631 FOR_EACH_PLAYER(head)
1632 head.winning = (head.field == value);
1635 // set the .winning flag for those players with a given field value
1636 void AddWinners(.float field, float value)
1639 FOR_EACH_PLAYER(head)
1640 if(head.field == value)
1644 // clear the .winning flags
1645 void ClearWinners(void)
1648 FOR_EACH_PLAYER(head)
1652 // Onslaught winning condition:
1653 // game terminates if only one team has a working generator (or none)
1654 float WinningCondition_Onslaught()
1657 float t1, t2, t3, t4;
1659 WinningConditionHelper(); // set worldstatus
1664 // first check if the game has ended
1665 t1 = t2 = t3 = t4 = 0;
1666 head = find(world, classname, "onslaught_generator");
1669 if (head.health > 0)
1671 if (head.team == NUM_TEAM_1) t1 = 1;
1672 if (head.team == NUM_TEAM_2) t2 = 1;
1673 if (head.team == NUM_TEAM_3) t3 = 1;
1674 if (head.team == NUM_TEAM_4) t4 = 1;
1676 head = find(head, classname, "onslaught_generator");
1678 if (t1 + t2 + t3 + t4 < 2)
1680 // game over, only one team remains (or none)
1682 if (t1) SetWinners(team, NUM_TEAM_1);
1683 if (t2) SetWinners(team, NUM_TEAM_2);
1684 if (t3) SetWinners(team, NUM_TEAM_3);
1685 if (t4) SetWinners(team, NUM_TEAM_4);
1686 dprint("Have a winner, ending game.\n");
1690 // Two or more teams remain
1694 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1695 // they win. Otherwise the defending team wins once the timelimit passes.
1696 void assault_new_round();
1697 float WinningCondition_Assault()
1701 WinningConditionHelper(); // set worldstatus
1703 status = WINNING_NO;
1704 // as the timelimit has not yet passed just assume the defending team will win
1705 if(assault_attacker_team == NUM_TEAM_1)
1707 SetWinners(team, NUM_TEAM_2);
1711 SetWinners(team, NUM_TEAM_1);
1715 ent = find(world, classname, "target_assault_roundend");
1718 if(ent.winning) // round end has been triggered by attacking team
1720 bprint("ASSAULT: round completed...\n");
1721 SetWinners(team, assault_attacker_team);
1723 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1725 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1727 status = WINNING_YES;
1734 assault_new_round();
1743 // LMS winning condition: game terminates if and only if there's at most one
1744 // one player who's living lives. Top two scores being equal cancels the time
1746 float WinningCondition_LMS()
1753 have_player = FALSE;
1754 have_players = FALSE;
1755 l = LMS_NewPlayerLives();
1757 head = find(world, classname, "player");
1760 head2 = find(head, classname, "player");
1762 have_players = TRUE;
1766 // we have at least one player
1769 // two or more active players - continue with the game
1773 // exactly one player?
1776 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1780 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1786 // and assign him his first place
1787 PlayerScore_Add(head, SP_LMS_RANK, 1);
1794 // nobody is playing at all...
1797 // wait for players...
1801 // SNAFU (maybe a draw game?)
1803 dprint("No players, ending game.\n");
1808 // When we get here, we have at least two players who are actually LIVING,
1809 // now check if the top two players have equal score.
1810 WinningConditionHelper();
1813 if(WinningConditionHelper_winner)
1814 WinningConditionHelper_winner.winning = TRUE;
1815 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1816 return WINNING_NEVER;
1818 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1822 void ShuffleMaplist()
1824 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1828 float WinningCondition_Scores(float limit, float leadlimit)
1832 // TODO make everything use THIS winning condition (except LMS)
1833 WinningConditionHelper();
1837 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1838 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1839 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1840 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1844 if(WinningConditionHelper_winner)
1845 WinningConditionHelper_winner.winning = 1;
1846 if(WinningConditionHelper_winnerteam >= 0)
1847 SetWinners(team, WinningConditionHelper_winnerteam);
1849 if(WinningConditionHelper_lowerisbetter)
1851 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1852 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1856 if(WinningConditionHelper_zeroisworst)
1857 leadlimit = 0; // not supported in this mode
1859 if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1860 // these modes always score in increments of 1, thus this makes sense
1862 if(leaderfrags != WinningConditionHelper_topscore)
1864 leaderfrags = WinningConditionHelper_topscore;
1867 if (leaderfrags == limit - 1)
1868 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1869 else if (leaderfrags == limit - 2)
1870 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1871 else if (leaderfrags == limit - 3)
1872 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1876 limitreached = FALSE;
1878 if(WinningConditionHelper_topscore >= limit)
1879 limitreached = TRUE;
1882 float leadlimitreached;
1883 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1884 if(autocvar_leadlimit_and_fraglimit)
1885 limitreached = (limitreached && leadlimitreached);
1887 limitreached = (limitreached || leadlimitreached);
1891 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1893 return GetWinningCode(
1894 WinningConditionHelper_topscore && limitreached,
1895 WinningConditionHelper_equality
1899 float WinningCondition_Race(float fraglimit)
1910 if(p.race_completed)
1915 wc = WinningCondition_Scores(fraglimit, 0);
1917 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1918 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1919 // do NOT support equality when the laps are all raced!
1920 return WINNING_STARTSUDDENDEATHOVERTIME;
1922 return WINNING_NEVER;
1925 float WinningCondition_QualifyingThenRace(float limit)
1928 wc = WinningCondition_Scores(limit, 0);
1930 // NEVER initiate overtime
1931 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1939 float WinningCondition_RanOutOfSpawns()
1943 if(have_team_spawns <= 0)
1946 if(autocvar_g_spawn_useallspawns <= 0)
1949 if(!some_spawn_has_been_used)
1952 team1_score = team2_score = team3_score = team4_score = 0;
1954 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1956 if(head.team == NUM_TEAM_1)
1958 else if(head.team == NUM_TEAM_2)
1960 else if(head.team == NUM_TEAM_3)
1962 else if(head.team == NUM_TEAM_4)
1966 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1968 if(head.team == NUM_TEAM_1)
1970 else if(head.team == NUM_TEAM_2)
1972 else if(head.team == NUM_TEAM_3)
1974 else if(head.team == NUM_TEAM_4)
1979 if(team1_score + team2_score + team3_score + team4_score == 0)
1981 checkrules_equality = TRUE;
1984 else if(team1_score + team2_score + team3_score + team4_score == 1)
1989 else if(team2_score)
1991 else if(team3_score)
1993 else // if(team4_score)
1995 CheckAllowedTeams(world);
1996 for(i = 0; i < MAX_TEAMSCORE; ++i)
1998 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1999 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2000 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2001 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2004 AddWinners(team, t);
2015 Exit deathmatch games upon conditions
2018 void ReadyRestart();
2019 void CheckRules_World()
2031 MapVote_Think should now do that part
2032 if (intermission_running)
2033 if (time >= intermission_exittime + 60)
2035 if(!DoNextMapOverride())
2041 if (gameover) // someone else quit the game already
2043 if(player_count == 0) // Nobody there? Then let's go to the next map
2045 // this will actually check the player count in the next frame
2046 // again, but this shouldn't hurt
2050 timelimit = autocvar_timelimit * 60;
2051 fraglimit = autocvar_fraglimit;
2052 leadlimit = autocvar_leadlimit;
2054 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2057 timelimit = 0; // timelimit is not made for warmup
2059 fraglimit = 0; // no fraglimit for now
2060 leadlimit = 0; // no leadlimit for now
2065 timelimit += game_starttime;
2067 else if (timelimit < 0)
2075 timelimit = 0; // ONS has its own overtime rule
2080 if(timelimit > game_starttime)
2081 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2083 game_completion_ratio = 0;
2085 if(checkrules_suddendeathend)
2087 if(!checkrules_suddendeathwarning)
2089 checkrules_suddendeathwarning = TRUE;
2090 if(g_race && !g_race_qualifying)
2091 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2093 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2098 if (timelimit && time >= timelimit)
2100 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2103 float playerswithlaps;
2106 totalplayers = playerswithlaps = readyplayers = 0;
2107 FOR_EACH_PLAYER(head)
2110 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2116 // at least 2 of the players have completed a lap: start the RACE
2117 // otherwise, the players should end the qualifying on their own
2118 if(readyplayers || playerswithlaps >= 2)
2120 checkrules_suddendeathend = 0;
2121 ReadyRestart(); // go to race
2125 wantovertime |= InitiateSuddenDeath();
2128 wantovertime |= InitiateSuddenDeath();
2132 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2138 float checkrules_status;
2139 checkrules_status = WinningCondition_RanOutOfSpawns();
2140 if(checkrules_status == WINNING_YES)
2142 bprint("Hey! Someone ran out of spawns!\n");
2144 else if(g_race && !g_race_qualifying && timelimit >= 0)
2146 checkrules_status = WinningCondition_Race(fraglimit);
2147 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2149 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2151 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2152 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2156 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2160 checkrules_status = WinningCondition_LMS();
2162 else if (g_onslaught)
2164 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2168 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2169 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2172 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2174 checkrules_status = WINNING_NEVER;
2175 checkrules_overtimesadded = -1;
2176 wantovertime |= InitiateSuddenDeath();
2179 if(checkrules_status == WINNING_NEVER)
2180 // equality cases! Nobody wins if the overtime ends in a draw.
2185 if(checkrules_status == WINNING_NEVER)
2188 checkrules_status = WINNING_YES;
2191 if(checkrules_suddendeathend)
2192 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2193 checkrules_status = WINNING_YES;
2195 if(checkrules_status == WINNING_YES)
2197 //print("WINNING\n");
2202 float mapvote_nextthink;
2203 float mapvote_initialized;
2204 float mapvote_keeptwotime;
2205 float mapvote_timeout;
2206 string mapvote_message;
2207 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2208 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2209 float mapvote_screenshot_dirs_count;
2211 float mapvote_count;
2212 float mapvote_count_real;
2213 string mapvote_maps[MAPVOTE_COUNT];
2214 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2215 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2216 float mapvote_maps_suggested[MAPVOTE_COUNT];
2217 string mapvote_suggestions[MAPVOTE_COUNT];
2218 float mapvote_suggestion_ptr;
2219 float mapvote_voters;
2220 float mapvote_selections[MAPVOTE_COUNT];
2222 float mapvote_detail;
2223 float mapvote_abstain;
2226 void MapVote_ClearAllVotes()
2228 FOR_EACH_CLIENT(other)
2232 string MapVote_Suggest(string m)
2236 return "That's not how to use this command.";
2237 if(!autocvar_g_maplist_votable_suggestions)
2238 return "Suggestions are not accepted on this server.";
2239 if(mapvote_initialized)
2240 return "Can't suggest - voting is already in progress!";
2241 m = MapInfo_FixName(m);
2243 return "The map you suggested is not available on this server.";
2244 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2246 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2248 if(!MapInfo_CheckMap(m))
2249 return "The map you suggested does not support the current game mode.";
2250 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2251 if(mapvote_suggestions[i] == m)
2252 return "This map was already suggested.";
2253 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2255 i = floor(random() * mapvote_suggestion_ptr);
2259 i = mapvote_suggestion_ptr;
2260 mapvote_suggestion_ptr += 1;
2262 if(mapvote_suggestions[i] != "")
2263 strunzone(mapvote_suggestions[i]);
2264 mapvote_suggestions[i] = strzone(m);
2265 if(autocvar_sv_eventlog)
2266 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2267 return strcat("Suggestion of ", m, " accepted.");
2270 void MapVote_AddVotable(string nextMap, float isSuggestion)
2273 string pakfile, mapfile;
2277 for(j = 0; j < mapvote_count; ++j)
2278 if(mapvote_maps[j] == nextMap)
2280 // suggestions might be no longer valid/allowed after gametype switch!
2282 if(!MapInfo_CheckMap(nextMap))
2284 mapvote_maps[mapvote_count] = strzone(nextMap);
2285 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2287 pakfile = string_null;
2288 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2290 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2291 pakfile = whichpack(strcat(mapfile, ".tga"));
2293 pakfile = whichpack(strcat(mapfile, ".jpg"));
2295 pakfile = whichpack(strcat(mapfile, ".png"));
2299 if(i >= mapvote_screenshot_dirs_count)
2300 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2301 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2302 pakfile = substring(pakfile, o, -1);
2304 mapvote_maps_screenshot_dir[mapvote_count] = i;
2305 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2310 void MapVote_Spawn();
2316 MapVote_ClearAllVotes();
2319 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2320 mapvote_abstain = autocvar_g_maplist_votable_abstain;
2323 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2325 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2326 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2328 // we need this for AddVotable, as that cycles through the screenshot dirs
2329 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2330 if(mapvote_screenshot_dirs_count == 0)
2331 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2332 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2333 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2334 mapvote_screenshot_dirs[i] = strzone(argv(i));
2336 if(mapvote_suggestion_ptr)
2337 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2338 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2340 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2341 MapVote_AddVotable(GetNextMap(), FALSE);
2343 if(mapvote_count == 0)
2345 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2346 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2347 if(autocvar_g_maplist_shuffle)
2349 localcmd("\nmenu_cmd sync\n");
2350 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2351 MapVote_AddVotable(GetNextMap(), FALSE);
2354 mapvote_count_real = mapvote_count;
2356 MapVote_AddVotable("don't care", 0);
2358 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2360 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2361 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2362 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2363 mapvote_keeptwotime = 0;
2364 mapvote_message = "Choose a map and press its key!";
2369 void MapVote_SendPicture(float id)
2372 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2373 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2374 WriteByte(MSG_ONE, id);
2375 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2378 float MapVote_GetMapMask()
2380 float mask, i, power;
2382 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2383 if(mapvote_maps[i] != "")
2389 float MapVote_SendEntity(entity to, float sf)
2394 sf &= ~2; // if we send 1, we don't need to also send 2
2396 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2397 WriteByte(MSG_ENTITY, sf);
2401 // flag 1 == initialization
2402 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2403 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2404 WriteString(MSG_ENTITY, "");
2405 WriteByte(MSG_ENTITY, mapvote_count);
2406 WriteByte(MSG_ENTITY, mapvote_abstain);
2407 WriteByte(MSG_ENTITY, mapvote_detail);
2408 WriteCoord(MSG_ENTITY, mapvote_timeout);
2409 if(mapvote_count <= 8)
2410 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2412 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2413 for(i = 0; i < mapvote_count; ++i)
2414 if(mapvote_maps[i] != "")
2416 if(mapvote_abstain && i == mapvote_count - 1)
2418 WriteString(MSG_ENTITY, ""); // abstain needs no text
2419 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2420 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2424 WriteString(MSG_ENTITY, mapvote_maps[i]);
2425 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2426 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2433 // flag 2 == update of mask
2434 if(mapvote_count <= 8)
2435 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2437 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2443 for(i = 0; i < mapvote_count; ++i)
2444 if(mapvote_maps[i] != "")
2445 WriteByte(MSG_ENTITY, mapvote_selections[i]);
2447 WriteByte(MSG_ENTITY, to.mapvote);
2453 void MapVote_Spawn()
2455 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2458 void MapVote_TouchMask()
2460 mapvote_ent.SendFlags |= 2;
2463 void MapVote_TouchVotes(entity voter)
2465 mapvote_ent.SendFlags |= 4;
2468 float MapVote_Finished(float mappos)
2474 if(autocvar_sv_eventlog)
2476 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2477 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2478 didntvote = mapvote_voters;
2479 for(i = 0; i < mapvote_count; ++i)
2480 if(mapvote_maps[i] != "")
2482 didntvote -= mapvote_selections[i];
2485 result = strcat(result, ":", mapvote_maps[i]);
2486 result = strcat(result, ":", ftos(mapvote_selections[i]));
2489 result = strcat(result, ":didn't vote:", ftos(didntvote));
2491 GameLogEcho(result);
2492 if(mapvote_maps_suggested[mappos])
2493 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2496 FOR_EACH_REALCLIENT(other)
2497 FixClientCvars(other);
2499 Map_Goto_SetStr(mapvote_maps[mappos]);
2501 alreadychangedlevel = TRUE;
2504 void MapVote_CheckRules_1()
2508 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2510 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2511 mapvote_selections[i] = 0;
2515 FOR_EACH_REALCLIENT(other)
2520 i = other.mapvote - 1;
2521 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2522 mapvote_selections[i] = mapvote_selections[i] + 1;
2527 float MapVote_CheckRules_2()
2530 float firstPlace, secondPlace;
2531 float firstPlaceVotes, secondPlaceVotes;
2532 float mapvote_voters_real;
2535 if(mapvote_count_real == 1)
2536 return MapVote_Finished(0);
2538 mapvote_voters_real = mapvote_voters;
2540 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2542 RandomSelection_Init();
2543 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2544 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2545 firstPlace = RandomSelection_chosen_float;
2546 firstPlaceVotes = RandomSelection_best_priority;
2547 //dprint("First place: ", ftos(firstPlace), "\n");
2548 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2550 RandomSelection_Init();
2551 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2553 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2554 secondPlace = RandomSelection_chosen_float;
2555 secondPlaceVotes = RandomSelection_best_priority;
2556 //dprint("Second place: ", ftos(secondPlace), "\n");
2557 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2559 if(firstPlace == -1)
2560 error("No first place in map vote... WTF?");
2562 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2563 return MapVote_Finished(firstPlace);
2565 if(mapvote_keeptwotime)
2566 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2569 MapVote_TouchMask();
2570 mapvote_message = "Now decide between the TOP TWO!";
2571 mapvote_keeptwotime = 0;
2572 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2573 result = strcat(result, ":", ftos(firstPlaceVotes));
2574 result = strcat(result, ":", mapvote_maps[secondPlace]);
2575 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2576 didntvote = mapvote_voters;
2577 for(i = 0; i < mapvote_count; ++i)
2578 if(mapvote_maps[i] != "")
2580 didntvote -= mapvote_selections[i];
2582 if(i != secondPlace)
2584 result = strcat(result, ":", mapvote_maps[i]);
2585 result = strcat(result, ":", ftos(mapvote_selections[i]));
2586 if(i < mapvote_count_real)
2588 strunzone(mapvote_maps[i]);
2589 mapvote_maps[i] = "";
2590 strunzone(mapvote_maps_pakfile[i]);
2591 mapvote_maps_pakfile[i] = "";
2595 result = strcat(result, ":didn't vote:", ftos(didntvote));
2596 if(autocvar_sv_eventlog)
2597 GameLogEcho(result);
2607 keeptwo = mapvote_keeptwotime;
2608 MapVote_CheckRules_1(); // count
2609 if(MapVote_CheckRules_2()) // decide
2613 FOR_EACH_REALCLIENT(other)
2615 // hide scoreboard again
2616 if(other.health != 2342)
2618 other.health = 2342;
2620 if(IS_REAL_CLIENT(other))
2623 WriteByte(MSG_ONE, SVC_FINALE);
2624 WriteString(MSG_ONE, "");
2628 // clear possibly invalid votes
2629 if(mapvote_maps[other.mapvote - 1] == "")
2631 // use impulses as new vote
2632 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2633 if(mapvote_maps[other.impulse - 1] != "")
2635 other.mapvote = other.impulse;
2636 MapVote_TouchVotes(other);
2644 MapVote_CheckRules_1(); // just count
2646 void MapVote_Start()
2648 // if mapvote is already running, don't do this initialization again
2649 if(mapvote_run) { return; }
2651 // don't start mapvote until after playerstats gamereport is sent
2652 if(PlayerStats_GameReport_DelayMapVote) { return; }
2654 // set up map information for mapvote
2655 MapInfo_Enumerate();
2658 MapInfo_FilterGametype
2660 MapInfo_CurrentGametype(),
2661 MapInfo_CurrentFeatures(),
2662 MapInfo_RequiredFlags(),
2663 MapInfo_ForbiddenFlags(),
2667 { mapvote_run = TRUE; }
2669 void MapVote_Think()
2674 if(alreadychangedlevel)
2677 if(time < mapvote_nextthink)
2681 mapvote_nextthink = time + 0.5;
2683 if(!mapvote_initialized)
2685 if(autocvar_rescan_pending == 1)
2687 cvar_set("rescan_pending", "2");
2688 localcmd("fs_rescan\nrescan_pending 3\n");
2691 else if(autocvar_rescan_pending == 2)
2695 else if(autocvar_rescan_pending == 3)
2697 // now build missing mapinfo files
2698 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2701 // we're done, start the timer
2702 cvar_set("rescan_pending", "0");
2705 mapvote_initialized = TRUE;
2706 if(DoNextMapOverride(0))
2708 if(!autocvar_g_maplist_votable || player_count <= 0)
2719 string GotoMap(string m)
2721 if(!MapInfo_CheckMap(m))
2722 return "The map you chose is not available on this server.";
2723 cvar_set("nextmap", m);
2724 cvar_set("timelimit", "-1");
2725 if(mapvote_initialized || alreadychangedlevel)
2727 if(DoNextMapOverride(0))
2728 return "Map switch initiated.";
2730 return "Hm... no. For some reason I like THIS map more.";
2733 return "Map switch will happen after scoreboard.";
2740 FOR_EACH_REALCLIENT(self)
2744 if(self.enemy.typehitsound)
2745 self.typehit_time = time;
2746 else if(self.enemy.hitsound)
2747 self.hit_time = time;
2751 if(self.typehitsound)
2752 self.typehit_time = time;
2753 else if(self.hitsound)
2754 self.hit_time = time;
2757 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2758 // add 1 frametime because after this, engine SV_Physics
2759 // increases time by a frametime and then networks the frame
2760 // add another frametime because client shows everything with
2761 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2763 FOR_EACH_CLIENT(self)
2765 self.hitsound = FALSE;
2766 self.typehitsound = FALSE;
2767 antilag_record(self, altime);
2774 * returns TRUE if redirecting
2776 float redirection_timeout;
2777 float redirection_nextthink;
2778 float RedirectionThink()
2780 float clients_found;
2782 if(redirection_target == "")
2785 if(!redirection_timeout)
2787 cvar_set("sv_public", "-2");
2788 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2789 if(redirection_target == "self")
2790 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2792 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2795 if(time < redirection_nextthink)
2798 redirection_nextthink = time + 1;
2801 FOR_EACH_REALCLIENT(self)
2804 print("Redirecting: sending connect command to ", self.netname, "\n");
2805 if(redirection_target == "self")
2806 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2808 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2812 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2814 if(time > redirection_timeout || clients_found == 0)
2815 localcmd("\nwait; wait; wait; quit\n");
2820 void TargetMusic_RestoreGame();
2823 // Loaded from a save game
2824 // some things then break, so let's work around them...
2826 // Progs DB (capture records)
2827 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2831 MapInfo_Enumerate();
2832 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2835 TargetMusic_RestoreGame();
2842 if(world_initialized > 0)
2844 world_initialized = 0;
2845 print("Saving persistent data...\n");
2848 // playerstats with unfinished match
2849 PlayerStats_GameReport(FALSE);
2851 if(!cheatcount_total)
2853 if(autocvar_sv_db_saveasdump)
2854 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2856 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2858 if(autocvar_developer)
2860 if(autocvar_sv_db_saveasdump)
2861 db_dump(TemporaryDB, "server-temp.db");
2863 db_save(TemporaryDB, "server-temp.db");
2865 CheatShutdown(); // must be after cheatcount check
2866 db_close(ServerProgsDB);
2867 db_close(TemporaryDB);
2869 // tell the bot system the game is ending now
2872 WeaponStats_Shutdown();
2875 else if(world_initialized == 0)
2877 print("NOTE: crashed before even initializing the world, not saving persistent data\n");