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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2 #include "_all.qh"
3
4 #include "anticheat.qh"
5 #include "antilag.qh"
6 #include "bot/bot.qh"
7 #include "campaign.qh"
8 #include "cheats.qh"
9 #include "cl_client.qh"
10 #include "command/common.qh"
11 #include "command/getreplies.qh"
12 #include "command/sv_cmd.qh"
13 #include "command/vote.qh"
14 #include "g_hook.qh"
15 #include "ipban.qh"
16 #include "mapvoting.qh"
17 #include "mutators/mutators_include.qh"
18 #include "race.qh"
19 #include "scores.qh"
20 #include "teamplay.qh"
21 #include "weapons/weaponstats.qh"
22 #include "../common/buffs.qh"
23 #include "../common/constants.qh"
24 #include "../common/deathtypes.qh"
25 #include "../common/effects/effects.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/all.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/vehicles/all.qh"
30 #include "../common/notifications.qh"
31 #include "../common/playerstats.qh"
32 #include "../common/stats.qh"
33 #include "../common/teams.qh"
34 #include "../common/util.qh"
35 #include "../common/items/all.qh"
36 #include "../common/weapons/all.qh"
37
38 const float LATENCY_THINKRATE = 10;
39 .float latency_sum;
40 .float latency_cnt;
41 .float latency_time;
42 entity pingplreport;
43 void PingPLReport_Think()
44 {SELFPARAM();
45         float delta;
46         entity e;
47
48         delta = 3 / maxclients;
49         if(delta < sys_frametime)
50                 delta = 0;
51         self.nextthink = time + delta;
52
53         e = edict_num(self.cnt + 1);
54         if(IS_REAL_CLIENT(e))
55         {
56                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
57                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58                 WriteByte(MSG_BROADCAST, self.cnt);
59                 WriteShort(MSG_BROADCAST, max(1, e.ping));
60                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
61                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
62
63                 // record latency times for clients throughout the match so we can report it to playerstats
64                 if(time > (e.latency_time + LATENCY_THINKRATE))
65                 {
66                         e.latency_sum += e.ping;
67                         e.latency_cnt += 1;
68                         e.latency_time = time;
69                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
70                 }
71         }
72         else
73         {
74                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
75                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76                 WriteByte(MSG_BROADCAST, self.cnt);
77                 WriteShort(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79                 WriteByte(MSG_BROADCAST, 0);
80         }
81         self.cnt = (self.cnt + 1) % maxclients;
82 }
83 void PingPLReport_Spawn()
84 {
85         pingplreport = spawn();
86         pingplreport.classname = "pingplreport";
87         pingplreport.think = PingPLReport_Think;
88         pingplreport.nextthink = time;
89 }
90
91 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
92 string redirection_target;
93 float world_initialized;
94
95 string GetGametype();
96 void ShuffleMaplist();
97
98 void SetDefaultAlpha()
99 {
100         if(autocvar_g_running_guns)
101         {
102                 default_player_alpha = -1;
103                 default_weapon_alpha = +1;
104         }
105         else if(g_cloaked)
106         {
107                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
108                 default_weapon_alpha = default_player_alpha;
109         }
110         else
111         {
112                 default_player_alpha = autocvar_g_player_alpha;
113                 if(default_player_alpha == 0)
114                         default_player_alpha = 1;
115                 default_weapon_alpha = default_player_alpha;
116         }
117 }
118
119 void GotoFirstMap()
120 {SELFPARAM();
121         float n;
122         if(autocvar__sv_init)
123         {
124                 // cvar_set("_sv_init", "0");
125                 // we do NOT set this to 0 any more, so someone "accidentally" changing
126                 // to this "init" map on a dedicated server will cause no permanent
127                 // harm
128                 if(autocvar_g_maplist_shuffle)
129                         ShuffleMaplist();
130                 n = tokenizebyseparator(autocvar_g_maplist, " ");
131                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
132
133                 MapInfo_Enumerate();
134                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
135
136                 if(!DoNextMapOverride(1))
137                         GotoNextMap(1);
138
139                 return;
140         }
141
142         if(time < 5)
143         {
144                 self.nextthink = time;
145         }
146         else
147         {
148                 self.nextthink = time + 1;
149                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
150         }
151 }
152
153 void cvar_changes_init()
154 {
155         float h;
156         string k, v, d;
157         float n, i, adding, pureadding;
158
159         if(cvar_changes)
160                 strunzone(cvar_changes);
161         cvar_changes = string_null;
162         if(cvar_purechanges)
163                 strunzone(cvar_purechanges);
164         cvar_purechanges = string_null;
165         cvar_purechanges_count = 0;
166
167         h = buf_create();
168         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
169         n = buf_getsize(h);
170
171         adding = true;
172         pureadding = true;
173
174         for(i = 0; i < n; ++i)
175         {
176                 k = bufstr_get(h, i);
177
178 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
179 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
180 #define BADCVAR(p) if(k == p) continue
181
182                 // general excludes and namespaces for server admin used cvars
183                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
184
185                 // internal
186                 BADPREFIX("csqc_");
187                 BADPREFIX("cvar_check_");
188                 BADCVAR("gamecfg");
189                 BADCVAR("g_configversion");
190                 BADCVAR("g_maplist_index");
191                 BADCVAR("halflifebsp");
192                 BADCVAR("sv_mapformat_is_quake2");
193                 BADCVAR("sv_mapformat_is_quake3");
194                 BADPREFIX("sv_world");
195
196                 // client
197                 BADPREFIX("chase_");
198                 BADPREFIX("cl_");
199                 BADPREFIX("con_");
200                 BADPREFIX("scoreboard_");
201                 BADPREFIX("g_campaign");
202                 BADPREFIX("g_waypointsprite_");
203                 BADPREFIX("gl_");
204                 BADPREFIX("joy");
205                 BADPREFIX("hud_");
206                 BADPREFIX("m_");
207                 BADPREFIX("menu_");
208                 BADPREFIX("net_slist_");
209                 BADPREFIX("r_");
210                 BADPREFIX("sbar_");
211                 BADPREFIX("scr_");
212                 BADPREFIX("snd_");
213                 BADPREFIX("show");
214                 BADPREFIX("sensitivity");
215                 BADPREFIX("userbind");
216                 BADPREFIX("v_");
217                 BADPREFIX("vid_");
218                 BADPREFIX("crosshair");
219                 BADCVAR("mod_q3bsp_lightmapmergepower");
220                 BADCVAR("mod_q3bsp_nolightmaps");
221                 BADCVAR("fov");
222                 BADCVAR("mastervolume");
223                 BADCVAR("volume");
224                 BADCVAR("bgmvolume");
225
226                 // private
227                 BADCVAR("developer");
228                 BADCVAR("log_dest_udp");
229                 BADCVAR("net_address");
230                 BADCVAR("net_address_ipv6");
231                 BADCVAR("port");
232                 BADCVAR("savedgamecfg");
233                 BADCVAR("serverconfig");
234                 BADCVAR("sv_autoscreenshot");
235                 BADCVAR("sv_heartbeatperiod");
236                 BADCVAR("sv_vote_master_password");
237                 BADCVAR("sys_colortranslation");
238                 BADCVAR("sys_specialcharactertranslation");
239                 BADCVAR("timeformat");
240                 BADCVAR("timestamps");
241                 BADPREFIX("developer_");
242                 BADPREFIX("g_ban_");
243                 BADPREFIX("g_banned_list");
244                 BADPREFIX("g_chat_flood_");
245                 BADPREFIX("g_ghost_items");
246                 BADPREFIX("g_playerstats_");
247                 BADPREFIX("g_respawn_ghosts");
248                 BADPREFIX("g_voice_flood_");
249                 BADPREFIX("log_file");
250                 BADPREFIX("rcon_");
251                 BADPREFIX("sv_allowdownloads");
252                 BADPREFIX("sv_autodemo");
253                 BADPREFIX("sv_curl_");
254                 BADPREFIX("sv_eventlog");
255                 BADPREFIX("sv_logscores_");
256                 BADPREFIX("sv_master");
257                 BADPREFIX("sv_weaponstats_");
258                 BADPREFIX("sv_waypointsprite_");
259                 BADCVAR("rescan_pending");
260
261                 // these can contain player IDs, so better hide
262                 BADPREFIX("g_forced_team_");
263
264                 // mapinfo
265                 BADCVAR("fraglimit");
266                 BADCVAR("g_assault");
267                 BADCVAR("g_ca");
268                 BADCVAR("g_ca_teams");
269                 BADCVAR("g_ctf");
270                 BADCVAR("g_cts");
271                 BADCVAR("g_dm");
272                 BADCVAR("g_domination");
273                 BADCVAR("g_domination_default_teams");
274                 BADCVAR("g_freezetag");
275                 BADCVAR("g_freezetag_teams");
276                 BADCVAR("g_invasion_teams");
277                 BADCVAR("g_keepaway");
278                 BADCVAR("g_keyhunt");
279                 BADCVAR("g_keyhunt_teams");
280                 BADCVAR("g_lms");
281                 BADCVAR("g_nexball");
282                 BADCVAR("g_onslaught");
283                 BADCVAR("g_race");
284                 BADCVAR("g_race_qualifying_timelimit");
285                 BADCVAR("g_tdm");
286                 BADCVAR("g_tdm_teams");
287                 BADCVAR("leadlimit");
288                 BADCVAR("nextmap");
289                 BADCVAR("teamplay");
290                 BADCVAR("timelimit");
291
292                 // long
293                 BADCVAR("hostname");
294                 BADCVAR("g_maplist");
295                 BADCVAR("g_maplist_mostrecent");
296                 BADCVAR("sv_motd");
297
298                 v = cvar_string(k);
299                 d = cvar_defstring(k);
300                 if(v == d)
301                         continue;
302
303                 if(adding)
304                 {
305                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
306                         if(strlen(cvar_changes) > 16384)
307                         {
308                                 cvar_changes = "// too many settings have been changed to show them here\n";
309                                 adding = 0;
310                         }
311                 }
312
313                 // now check if the changes are actually gameplay relevant
314
315                 // does nothing visible
316                 BADCVAR("captureleadlimit_override");
317                 BADCVAR("g_balance_kill_delay");
318                 BADCVAR("g_ca_point_limit");
319                 BADCVAR("g_ca_point_leadlimit");
320                 BADCVAR("g_ctf_captimerecord_always");
321                 BADCVAR("g_ctf_flag_glowtrails");
322                 BADCVAR("g_ctf_flag_pickup_verbosename");
323                 BADCVAR("g_domination_point_leadlimit");
324                 BADCVAR("g_forced_respawn");
325                 BADCVAR("g_freezetag_point_limit");
326                 BADCVAR("g_freezetag_point_leadlimit");
327                 BADCVAR("g_keyhunt_point_leadlimit");
328                 BADPREFIX("g_mod_");
329                 BADCVAR("g_invasion_point_limit");
330                 BADCVAR("g_nexball_goalleadlimit");
331                 BADCVAR("g_tdm_point_limit");
332                 BADCVAR("g_tdm_point_leadlimit");
333                 BADCVAR("leadlimit_and_fraglimit");
334                 BADCVAR("leadlimit_override");
335                 BADCVAR("pausable");
336                 BADCVAR("sv_allow_fullbright");
337                 BADCVAR("sv_checkforpacketsduringsleep");
338                 BADCVAR("sv_timeout");
339                 BADPREFIX("sv_timeout_");
340                 BADPREFIX("crypto_");
341                 BADPREFIX("g_chat_");
342                 BADPREFIX("g_ctf_captimerecord_");
343                 BADPREFIX("g_maplist_votable_");
344                 BADPREFIX("net_");
345                 BADPREFIX("prvm_");
346                 BADPREFIX("skill_");
347                 BADPREFIX("sv_cullentities_");
348                 BADPREFIX("sv_maxidle_");
349                 BADPREFIX("sv_vote_");
350                 BADPREFIX("timelimit_");
351                 BADCVAR("gameversion");
352                 BADPREFIX("gameversion_");
353                 BADCVAR("sv_minigames");
354                 BADPREFIX("sv_minigames_");
355                 BADCVAR("sv_namechangetimer");
356
357                 // allowed changes to server admins (please sync this to server.cfg)
358                 // vi commands:
359                 //   :/"impure"/,$d
360                 //   :g!,^\/\/[^ /],d
361                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
362                 //   :%!sort
363                 // yes, this does contain some redundant stuff, don't really care
364                 BADCVAR("bot_config_file");
365                 BADCVAR("bot_number");
366                 BADCVAR("bot_prefix");
367                 BADCVAR("bot_suffix");
368                 BADCVAR("capturelimit_override");
369                 BADCVAR("fraglimit_override");
370                 BADCVAR("gametype");
371                 BADCVAR("g_antilag");
372                 BADCVAR("g_balance_teams");
373                 BADCVAR("g_balance_teams_prevent_imbalance");
374                 BADCVAR("g_balance_teams_scorefactor");
375                 BADCVAR("g_ban_sync_trusted_servers");
376                 BADCVAR("g_ban_sync_uri");
377                 BADCVAR("g_ca_teams_override");
378                 BADCVAR("g_ctf_ignore_frags");
379                 BADCVAR("g_domination_point_limit");
380                 BADCVAR("g_domination_teams_override");
381                 BADCVAR("g_freezetag_teams_override");
382                 BADCVAR("g_friendlyfire");
383                 BADCVAR("g_fullbrightitems");
384                 BADCVAR("g_fullbrightplayers");
385                 BADCVAR("g_keyhunt_point_limit");
386                 BADCVAR("g_keyhunt_teams_override");
387                 BADCVAR("g_lms_lives_override");
388                 BADCVAR("g_maplist");
389                 BADCVAR("g_maplist_check_waypoints");
390                 BADCVAR("g_maplist_mostrecent_count");
391                 BADCVAR("g_maplist_shuffle");
392                 BADCVAR("g_maplist_votable");
393                 BADCVAR("g_maplist_votable_abstain");
394                 BADCVAR("g_maplist_votable_nodetail");
395                 BADCVAR("g_maplist_votable_suggestions");
396                 BADCVAR("g_maxplayers");
397                 BADCVAR("g_mirrordamage");
398                 BADCVAR("g_nexball_goallimit");
399                 BADCVAR("g_powerups");
400                 BADCVAR("g_start_delay");
401                 BADCVAR("g_tdm_teams_override");
402                 BADCVAR("g_warmup");
403                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
404                 BADCVAR("hostname");
405                 BADCVAR("log_file");
406                 BADCVAR("maxplayers");
407                 BADCVAR("minplayers");
408                 BADCVAR("net_address");
409                 BADCVAR("port");
410                 BADCVAR("rcon_password");
411                 BADCVAR("rcon_restricted_commands");
412                 BADCVAR("rcon_restricted_password");
413                 BADCVAR("skill");
414                 BADCVAR("sv_adminnick");
415                 BADCVAR("sv_autoscreenshot");
416                 BADCVAR("sv_autotaunt");
417                 BADCVAR("sv_curl_defaulturl");
418                 BADCVAR("sv_defaultcharacter");
419                 BADCVAR("sv_defaultplayercolors");
420                 BADCVAR("sv_defaultplayermodel");
421                 BADCVAR("sv_defaultplayerskin");
422                 BADCVAR("sv_maxidle");
423                 BADCVAR("sv_maxrate");
424                 BADCVAR("sv_motd");
425                 BADCVAR("sv_public");
426                 BADCVAR("sv_ready_restart");
427                 BADCVAR("sv_status_privacy");
428                 BADCVAR("sv_taunt");
429                 BADCVAR("sv_vote_call");
430                 BADCVAR("sv_vote_commands");
431                 BADCVAR("sv_vote_majority_factor");
432                 BADCVAR("sv_vote_master");
433                 BADCVAR("sv_vote_master_commands");
434                 BADCVAR("sv_vote_master_password");
435                 BADCVAR("sv_vote_simple_majority_factor");
436                 BADCVAR("teamplay_mode");
437                 BADCVAR("timelimit_override");
438                 BADCVAR("g_spawnshieldtime");
439                 BADPREFIX("g_warmup_");
440                 BADPREFIX("sv_ready_restart_");
441
442                 // mutators that announce themselves properly to the server browser
443                 BADCVAR("g_instagib");
444                 BADCVAR("g_new_toys");
445                 BADCVAR("g_nix");
446                 BADCVAR("g_grappling_hook");
447                 BADCVAR("g_jetpack");
448
449 #undef BADPREFIX
450 #undef BADCVAR
451
452                 if(pureadding)
453                 {
454                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
455                         if(strlen(cvar_purechanges) > 16384)
456                         {
457                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
458                                 pureadding = 0;
459                         }
460                 }
461                 ++cvar_purechanges_count;
462                 // WARNING: this variable is used for the server list
463                 // NEVER dare to skip this code!
464                 // Hacks to intentionally appearing as "pure server" even though you DO have
465                 // modified settings may be punished by removal from the server list.
466                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
467                 // though.
468         }
469         buf_del(h);
470         if(cvar_changes == "")
471                 cvar_changes = "// this server runs at default server settings\n";
472         else
473                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
474         cvar_changes = strzone(cvar_changes);
475         if(cvar_purechanges == "")
476                 cvar_purechanges = "// this server runs at default gameplay settings\n";
477         else
478                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
479         cvar_purechanges = strzone(cvar_purechanges);
480 }
481
482 void detect_maptype()
483 {
484 #if 0
485         vector o, v;
486         float i;
487
488         for (;;)
489         {
490                 o = world.mins;
491                 o.x += random() * (world.maxs.x - world.mins.x);
492                 o.y += random() * (world.maxs.y - world.mins.y);
493                 o.z += random() * (world.maxs.z - world.mins.z);
494
495                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
496                 if(trace_fraction == 1)
497                         continue;
498
499                 v = trace_endpos;
500
501                 for(i = 0; i < 64; i += 4)
502                 {
503                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
504         if(trace_fraction == 1)
505                 continue;
506                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
507                 }
508
509                 break;
510         }
511 #endif
512 }
513
514 entity randomseed;
515 float RandomSeed_Send(entity to, int sf)
516 {SELFPARAM();
517         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
518         WriteShort(MSG_ENTITY, self.cnt);
519         return true;
520 }
521 void RandomSeed_Think()
522 {SELFPARAM();
523         self.cnt = bound(0, floor(random() * 65536), 65535);
524         self.nextthink = time + 5;
525
526         self.SendFlags |= 1;
527 }
528 void RandomSeed_Spawn()
529 {SELFPARAM();
530         randomseed = spawn();
531         randomseed.think = RandomSeed_Think;
532         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
533
534         WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
535 }
536
537 void spawnfunc___init_dedicated_server(void)
538 {SELFPARAM();
539         // handler for _init/_init map (only for dedicated server initialization)
540
541         world_initialized = -1; // don't complain
542         cvar = cvar_normal;
543         cvar_string = cvar_string_normal;
544         cvar_set = cvar_set_normal;
545
546         remove = remove_unsafely;
547
548         entity e;
549         e = spawn();
550         e.think = GotoFirstMap;
551         e.nextthink = time; // this is usually 1 at this point
552
553         e = spawn();
554         e.classname = "info_player_deathmatch"; // safeguard against player joining
555
556         self.classname = "worldspawn"; // safeguard against various stuff ;)
557
558         // needs to be done so early because of the constants they create
559         static_init();
560         CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
561         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
562         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
563
564         MapInfo_Enumerate();
565         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
566 }
567
568 void Map_MarkAsRecent(string m);
569 float world_already_spawned;
570 void Nagger_Init();
571 void ClientInit_Spawn();
572 void WeaponStats_Init();
573 void WeaponStats_Shutdown();
574 void Physics_AddStats();
575 void spawnfunc_worldspawn (void)
576 {SELFPARAM();
577         float fd, l, j, n;
578         string s;
579
580         cvar = cvar_normal;
581         cvar_string = cvar_string_normal;
582         cvar_set = cvar_set_normal;
583
584         if(world_already_spawned)
585                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
586         world_already_spawned = true;
587
588         remove = remove_safely; // during spawning, watch what you remove!
589
590         cvar_changes_init(); // do this very early now so it REALLY matches the server config
591
592         compressShortVector_init();
593
594         entity head;
595         head = nextent(world);
596         maxclients = 0;
597         while(head)
598         {
599                 ++maxclients;
600                 head = nextent(head);
601         }
602
603         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
604
605         // needs to be done so early because of the constants they create
606         static_init();
607         CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
608         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
609         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
610
611         initialize_minigames();
612
613         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
614
615         TemporaryDB = db_create();
616
617         // 0 normal
618         lightstyle(0, "m");
619
620         // 1 FLICKER (first variety)
621         lightstyle(1, "mmnmmommommnonmmonqnmmo");
622
623         // 2 SLOW STRONG PULSE
624         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
625
626         // 3 CANDLE (first variety)
627         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
628
629         // 4 FAST STROBE
630         lightstyle(4, "mamamamamama");
631
632         // 5 GENTLE PULSE 1
633         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
634
635         // 6 FLICKER (second variety)
636         lightstyle(6, "nmonqnmomnmomomno");
637
638         // 7 CANDLE (second variety)
639         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
640
641         // 8 CANDLE (third variety)
642         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
643
644         // 9 SLOW STROBE (fourth variety)
645         lightstyle(9, "aaaaaaaazzzzzzzz");
646
647         // 10 FLUORESCENT FLICKER
648         lightstyle(10, "mmamammmmammamamaaamammma");
649
650         // 11 SLOW PULSE NOT FADE TO BLACK
651         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
652
653         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
654
655         // 63 testing
656         lightstyle(63, "a");
657
658         if(autocvar_g_campaign)
659                 CampaignPreInit();
660
661         Map_MarkAsRecent(mapname);
662
663         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
664
665         precache_model ("null"); // we need this one before InitGameplayMode
666         InitGameplayMode();
667         readlevelcvars();
668         GrappleHookInit();
669
670         player_count = 0;
671         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
672         if(bot_waypoints_for_items == 1)
673                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
674                         bot_waypoints_for_items = 0;
675
676         precache();
677
678         WaypointSprite_Init();
679
680         GameLogInit(); // prepare everything
681         // NOTE for matchid:
682         // changing the logic generating it is okay. But:
683         // it HAS to stay <= 64 chars
684         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
685         if(autocvar_sv_eventlog)
686         {
687                 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
688                 matchid = strzone(s);
689
690                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
691                 s = ":gameinfo:mutators:LIST";
692
693                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
694                 s = ret_string;
695
696                 // simple, probably not good in the mutator system
697                 if(autocvar_g_grappling_hook)
698                         s = strcat(s, ":grappling_hook");
699
700                 // initialiation stuff, not good in the mutator system
701                 if(!autocvar_g_use_ammunition)
702                         s = strcat(s, ":no_use_ammunition");
703
704                 // initialiation stuff, not good in the mutator system
705                 if(autocvar_g_pickup_items == 0)
706                         s = strcat(s, ":no_pickup_items");
707                 if(autocvar_g_pickup_items > 0)
708                         s = strcat(s, ":pickup_items");
709
710                 // initialiation stuff, not good in the mutator system
711                 if(autocvar_g_weaponarena != "0")
712                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
713
714                 // TODO to mutator system
715                 if(autocvar_g_norecoil)
716                         s = strcat(s, ":norecoil");
717
718                 // TODO to mutator system
719                 if(autocvar_g_powerups == 0)
720                         s = strcat(s, ":no_powerups");
721                 if(autocvar_g_powerups > 0)
722                         s = strcat(s, ":powerups");
723
724                 GameLogEcho(s);
725                 GameLogEcho(":gameinfo:end");
726         }
727         else
728                 matchid = strzone(ftos(random()));
729
730         cvar_set("nextmap", "");
731
732         SetDefaultAlpha();
733
734         if(autocvar_g_campaign)
735                 CampaignPostInit();
736
737         Ban_LoadBans();
738
739         MapInfo_Enumerate();
740         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
741
742         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
743         {
744                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
745                 if(fd != -1)
746                 {
747                         while((s = fgets(fd)))
748                         {
749                                 l = tokenize_console(s);
750                                 if(l < 2)
751                                         continue;
752                                 if(argv(0) == "cd")
753                                 {
754                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
755                                         LOG_INFO("  cdtrack ", argv(2), "\n");
756                                 }
757                                 else if(argv(0) == "fog")
758                                 {
759                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
760                                         LOG_INFO("  \"fog\" \"", s, "\"\n");
761                                 }
762                                 else if(argv(0) == "set")
763                                 {
764                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
765                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
766                                 }
767                                 else if(argv(0) != "//")
768                                 {
769                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
770                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
771                                 }
772                         }
773                         fclose(fd);
774                 }
775         }
776
777         WeaponStats_Init();
778
779         WepSet_AddStat();
780         WepSet_AddStat_InMap();
781         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
782         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
783         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
784         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
785         addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
786         Nagger_Init();
787
788         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
789         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
790         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
791         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
792         addstat(STAT_FUEL, AS_INT, ammo_fuel);
793         addstat(STAT_PLASMA, AS_INT, ammo_plasma);
794         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
795         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
796         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
797         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
798         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
799         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
800         addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
801         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
802         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
803
804         addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
805         addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
806
807         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
808
809         addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
810
811         // freeze attacks
812         addstat(STAT_FROZEN, AS_INT, frozen);
813         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
814
815         // physics
816         Physics_AddStats();
817
818         // new properties
819         addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
820         addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
821         addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
822         addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
823         addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
824         addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
825         addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
826         addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
827         addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
828         addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
829         addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
830         addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
831         addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
832         addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
833         addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
834         addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
835         addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
836         addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
837         addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
838
839         // secrets
840         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
841         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
842
843         // monsters
844         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
845         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
846
847         // misc
848         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
849
850         next_pingtime = time + 5;
851
852         detect_maptype();
853
854         // set up information replies for clients and server to use
855         maplist_reply = strzone(getmaplist());
856         lsmaps_reply = strzone(getlsmaps());
857         monsterlist_reply = strzone(getmonsterlist());
858         for(int i = 0; i < 10; ++i)
859         {
860                 s = getrecords(i);
861                 if (s)
862                         records_reply[i] = strzone(s);
863         }
864         ladder_reply = strzone(getladder());
865         rankings_reply = strzone(getrankings());
866
867         // begin other init
868         ClientInit_Spawn();
869         RandomSeed_Spawn();
870         PingPLReport_Spawn();
871
872         CheatInit();
873
874         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
875
876         // fill sv_curl_serverpackages from .serverpackage files
877         if(autocvar_sv_curl_serverpackages_auto)
878         {
879                 s = "";
880                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
881                 for(int i = 0; i < n; ++i)
882                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
883                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
884                                 s = strcat(s, " ", argv(i));
885                 fd = search_begin("*-serverpackage.txt", true, false);
886                 if(fd >= 0)
887                 {
888                         j = search_getsize(fd);
889                         for(int i = 0; i < j; ++i)
890                                 s = strcat(s, " ", search_getfilename(fd, i));
891                         search_end(fd);
892                 }
893                 fd = search_begin("*.serverpackage", true, false);
894                 if(fd >= 0)
895                 {
896                         j = search_getsize(fd);
897                         for(int i = 0; i < j; ++i)
898                                 s = strcat(s, " ", search_getfilename(fd, i));
899                         search_end(fd);
900                 }
901                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
902         }
903
904         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
905         modname = "Xonotic";
906         // physics/balance/config changes that count as mod
907         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
908                 modname = cvar_string("g_mod_physics");
909         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
910                 modname = cvar_string("g_mod_balance");
911         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
912                 modname = cvar_string("g_mod_config");
913         // extra mutators that deserve to count as mod
914         MUTATOR_CALLHOOK(SetModname);
915
916         // save it for later
917         modname = strzone(modname);
918
919         WinningConditionHelper(); // set worldstatus
920
921         world_initialized = 1;
922 }
923
924 void spawnfunc_light (void)
925 {SELFPARAM();
926         //makestatic (self); // Who the f___ did that?
927         remove(self);
928 }
929
930 string GetGametype()
931 {
932         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
933 }
934
935 string GetMapname()
936 {
937         return mapname;
938 }
939
940 float Map_Count, Map_Current;
941 string Map_Current_Name;
942
943 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
944 float GetMaplistPosition()
945 {
946         float pos, idx;
947         string map;
948
949         map = GetMapname();
950         idx = autocvar_g_maplist_index;
951
952         if(idx >= 0)
953                 if(idx < Map_Count)
954                         if(map == argv(idx))
955                                 return idx;
956
957         for(pos = 0; pos < Map_Count; ++pos)
958                 if(map == argv(pos))
959                         return pos;
960
961         // resume normal maplist rotation if current map is not in g_maplist
962         return idx;
963 }
964
965 float MapHasRightSize(string map)
966 {
967         float fh;
968         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
969         if(autocvar_g_maplist_check_waypoints)
970         {
971                 LOG_TRACE("checkwp "); LOG_TRACE(map);
972                 if(!fexists(strcat("maps/", map, ".waypoints")))
973                 {
974                         LOG_TRACE(": no waypoints\n");
975                         return false;
976                 }
977                 LOG_TRACE(": has waypoints\n");
978         }
979
980         // open map size restriction file
981         LOG_TRACE("opensize "); LOG_TRACE(map);
982         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
983         if(fh >= 0)
984         {
985                 float mapmin, mapmax;
986                 LOG_TRACE(": ok, ");
987                 mapmin = stof(fgets(fh));
988                 mapmax = stof(fgets(fh));
989                 fclose(fh);
990                 if(player_count < mapmin)
991                 {
992                         LOG_TRACE("not enough\n");
993                         return false;
994                 }
995                 if(player_count > mapmax)
996                 {
997                         LOG_TRACE("too many\n");
998                         return false;
999                 }
1000                 LOG_TRACE("right size\n");
1001                 return true;
1002         }
1003         LOG_TRACE(": not found\n");
1004         return true;
1005 }
1006
1007 string Map_Filename(float position)
1008 {
1009         return strcat("maps/", argv(position), ".bsp");
1010 }
1011
1012 string strwords(string s, float w)
1013 {
1014         float endpos;
1015         for(endpos = 0; w && endpos >= 0; --w)
1016                 endpos = strstrofs(s, " ", endpos + 1);
1017         if(endpos < 0)
1018                 return s;
1019         else
1020                 return substring(s, 0, endpos);
1021 }
1022
1023 float strhasword(string s, string w)
1024 {
1025         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1026 }
1027
1028 void Map_MarkAsRecent(string m)
1029 {
1030         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1031 }
1032
1033 float Map_IsRecent(string m)
1034 {
1035         return strhasword(autocvar_g_maplist_mostrecent, m);
1036 }
1037
1038 float Map_Check(float position, float pass)
1039 {
1040         string filename;
1041         string map_next;
1042         map_next = argv(position);
1043         if(pass <= 1)
1044         {
1045                 if(Map_IsRecent(map_next))
1046                         return 0;
1047         }
1048         filename = Map_Filename(position);
1049         if(MapInfo_CheckMap(map_next))
1050         {
1051                 if(pass == 2)
1052                         return 1;
1053                 if(MapHasRightSize(map_next))
1054                         return 1;
1055                 return 0;
1056         }
1057         else
1058                 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
1059
1060         return 0;
1061 }
1062
1063 void Map_Goto_SetStr(string nextmapname)
1064 {
1065         if(getmapname_stored != "")
1066                 strunzone(getmapname_stored);
1067         if(nextmapname == "")
1068                 getmapname_stored = "";
1069         else
1070                 getmapname_stored = strzone(nextmapname);
1071 }
1072
1073 void Map_Goto_SetFloat(float position)
1074 {
1075         cvar_set("g_maplist_index", ftos(position));
1076         Map_Goto_SetStr(argv(position));
1077 }
1078
1079 void Map_Goto(float reinit)
1080 {
1081         MapInfo_LoadMap(getmapname_stored, reinit);
1082 }
1083
1084 // return codes of map selectors:
1085 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1086 //   -2 = permanent failure
1087 float() MaplistMethod_Iterate = // usual method
1088 {
1089         float pass, i;
1090
1091         LOG_TRACE("Trying MaplistMethod_Iterate\n");
1092
1093         for(pass = 1; pass <= 2; ++pass)
1094         {
1095                 for(i = 1; i < Map_Count; ++i)
1096                 {
1097                         float mapindex;
1098                         mapindex = (i + Map_Current) % Map_Count;
1099                         if(Map_Check(mapindex, pass))
1100                                 return mapindex;
1101                 }
1102         }
1103         return -1;
1104 }
1105
1106 float() MaplistMethod_Repeat = // fallback method
1107 {
1108         LOG_TRACE("Trying MaplistMethod_Repeat\n");
1109
1110         if(Map_Check(Map_Current, 2))
1111                 return Map_Current;
1112         return -2;
1113 }
1114
1115 float() MaplistMethod_Random = // random map selection
1116 {
1117         float i, imax;
1118
1119         LOG_TRACE("Trying MaplistMethod_Random\n");
1120
1121         imax = 42;
1122
1123         for(i = 0; i <= imax; ++i)
1124         {
1125                 float mapindex;
1126                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1127                 if(Map_Check(mapindex, 1))
1128                         return mapindex;
1129         }
1130         return -1;
1131 }
1132
1133 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1134 // the exponent sets a bias on the map selection:
1135 // the higher the exponent, the less likely "shortly repeated" same maps are
1136 {
1137         float i, j, imax, insertpos;
1138
1139         LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1140
1141         imax = 42;
1142
1143         for(i = 0; i <= imax; ++i)
1144         {
1145                 string newlist;
1146
1147                 // now reinsert this at another position
1148                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1149                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1150                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1151                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1152
1153                 // insert the current map there
1154                 newlist = "";
1155                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1156                         newlist = strcat(newlist, " ", argv(j));
1157                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1158                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1159                         newlist = strcat(newlist, " ", argv(j));
1160                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1161                 cvar_set("g_maplist", newlist);
1162                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1163
1164                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1165                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1166                 if(Map_Check(Map_Current, 1))
1167                         return Map_Current;
1168         }
1169         return -1;
1170 }
1171
1172 void Maplist_Init()
1173 {
1174         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1175         float i;
1176         for (i = 0; i < Map_Count; ++i)
1177                 if (Map_Check(i, 2))
1178                         break;
1179         if (i == Map_Count)
1180         {
1181                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1182                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1183                 if(autocvar_g_maplist_shuffle)
1184                         ShuffleMaplist();
1185                 localcmd("\nmenu_cmd sync\n");
1186                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1187         }
1188         if(Map_Count == 0)
1189                 error("empty maplist, cannot select a new map");
1190         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1191
1192         if(Map_Current_Name)
1193                 strunzone(Map_Current_Name);
1194         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1195         // this may or may not be correct, but who cares, in the worst case a map
1196         // isn't chosen in the first pass that should have been
1197 }
1198
1199 string GetNextMap()
1200 {
1201         float nextMap;
1202
1203         Maplist_Init();
1204         nextMap = -1;
1205
1206         if(nextMap == -1)
1207                 if(autocvar_g_maplist_shuffle > 0)
1208                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1209
1210         if(nextMap == -1)
1211                 if(autocvar_g_maplist_selectrandom)
1212                         nextMap = MaplistMethod_Random();
1213
1214         if(nextMap == -1)
1215                 nextMap = MaplistMethod_Iterate();
1216
1217         if(nextMap == -1)
1218                 nextMap = MaplistMethod_Repeat();
1219
1220         if(nextMap >= 0)
1221         {
1222                 Map_Goto_SetFloat(nextMap);
1223                 return getmapname_stored;
1224         }
1225
1226         return "";
1227 }
1228
1229 float DoNextMapOverride(float reinit)
1230 {
1231         if(autocvar_g_campaign)
1232         {
1233                 CampaignPostIntermission();
1234                 alreadychangedlevel = true;
1235                 return true;
1236         }
1237         if(autocvar_quit_when_empty)
1238         {
1239                 if(player_count <= currentbots)
1240                 {
1241                         localcmd("quit\n");
1242                         alreadychangedlevel = true;
1243                         return true;
1244                 }
1245         }
1246         if(autocvar_quit_and_redirect != "")
1247         {
1248                 redirection_target = strzone(autocvar_quit_and_redirect);
1249                 alreadychangedlevel = true;
1250                 return true;
1251         }
1252         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1253         {
1254                 localcmd("restart\n");
1255                 alreadychangedlevel = true;
1256                 return true;
1257         }
1258         if(autocvar_nextmap != "")
1259         {
1260                 string m;
1261                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1262                 cvar_set("nextmap",m);
1263
1264                 if(!m || gametypevote)
1265                         return false;
1266                 if(autocvar_sv_vote_gametype)
1267                 {
1268                         Map_Goto_SetStr(m);
1269                         return false;
1270                 }
1271
1272                 if(MapInfo_CheckMap(m))
1273                 {
1274                         Map_Goto_SetStr(m);
1275                         Map_Goto(reinit);
1276                         alreadychangedlevel = true;
1277                         return true;
1278                 }
1279         }
1280         if(!reinit && autocvar_lastlevel)
1281         {
1282                 cvar_settemp_restore();
1283                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1284                 alreadychangedlevel = true;
1285                 return true;
1286         }
1287         return false;
1288 }
1289
1290 void GotoNextMap(float reinit)
1291 {
1292         //string nextmap;
1293         //float n, nummaps;
1294         //string s;
1295         if (alreadychangedlevel)
1296                 return;
1297         alreadychangedlevel = true;
1298
1299         string nextMap;
1300
1301         nextMap = GetNextMap();
1302         if(nextMap == "")
1303                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1304         Map_Goto(reinit);
1305 }
1306
1307
1308 /*
1309 ============
1310 IntermissionThink
1311
1312 When the player presses attack or jump, change to the next level
1313 ============
1314 */
1315 .float autoscreenshot;
1316 void IntermissionThink()
1317 {SELFPARAM();
1318         FixIntermissionClient(self);
1319
1320         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1321         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1322
1323         if( (server_screenshot || client_screenshot)
1324                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1325         {
1326                 self.autoscreenshot = -1;
1327                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1328                 return;
1329         }
1330
1331         if (time < intermission_exittime)
1332                 return;
1333
1334         if(!mapvote_initialized)
1335                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1336                         return;
1337
1338         MapVote_Start();
1339 }
1340
1341 /*
1342 ============
1343 FindIntermission
1344
1345 Returns the entity to view from
1346 ============
1347 */
1348 /*
1349 entity FindIntermission()
1350 {
1351         local   entity spot;
1352         local   float cyc;
1353
1354 // look for info_intermission first
1355         spot = find (world, classname, "info_intermission");
1356         if (spot)
1357         {       // pick a random one
1358                 cyc = random() * 4;
1359                 while (cyc > 1)
1360                 {
1361                         spot = find (spot, classname, "info_intermission");
1362                         if (!spot)
1363                                 spot = find (spot, classname, "info_intermission");
1364                         cyc = cyc - 1;
1365                 }
1366                 return spot;
1367         }
1368
1369 // then look for the start position
1370         spot = find (world, classname, "info_player_start");
1371         if (spot)
1372                 return spot;
1373
1374 // testinfo_player_start is only found in regioned levels
1375         spot = find (world, classname, "testplayerstart");
1376         if (spot)
1377                 return spot;
1378
1379 // then look for the start position
1380         spot = find (world, classname, "info_player_deathmatch");
1381         if (spot)
1382                 return spot;
1383
1384         //objerror ("FindIntermission: no spot");
1385         return world;
1386 }
1387 */
1388
1389 /*
1390 ===============================================================================
1391
1392 RULES
1393
1394 ===============================================================================
1395 */
1396
1397 void DumpStats(float final)
1398 {
1399         float file;
1400         string s;
1401         float to_console;
1402         float to_eventlog;
1403         float to_file;
1404         float i;
1405
1406         to_console = autocvar_sv_logscores_console;
1407         to_eventlog = autocvar_sv_eventlog;
1408         to_file = autocvar_sv_logscores_file;
1409
1410         if(!final)
1411         {
1412                 to_console = true; // always print printstats replies
1413                 to_eventlog = false; // but never print them to the event log
1414         }
1415
1416         if(to_eventlog)
1417                 if(autocvar_sv_eventlog_console)
1418                         to_console = false; // otherwise we get the output twice
1419
1420         if(final)
1421                 s = ":scores:";
1422         else
1423                 s = ":status:";
1424         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1425
1426         if(to_console)
1427                 LOG_INFO(s, "\n");
1428         if(to_eventlog)
1429                 GameLogEcho(s);
1430
1431         file = -1;
1432         if(to_file)
1433         {
1434                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1435                 if(file == -1)
1436                         to_file = false;
1437                 else
1438                         fputs(file, strcat(s, "\n"));
1439         }
1440
1441         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1442         if(to_console)
1443                 LOG_INFO(s, "\n");
1444         if(to_eventlog)
1445                 GameLogEcho(s);
1446         if(to_file)
1447                 fputs(file, strcat(s, "\n"));
1448
1449         FOR_EACH_CLIENT(other)
1450         {
1451                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1452                 {
1453                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1454                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1455                         if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1456                                 s = strcat(s, ftos(other.team), ":");
1457                         else
1458                                 s = strcat(s, "spectator:");
1459
1460                         if(to_console)
1461                                 LOG_INFO(s, other.netname, "\n");
1462                         if(to_eventlog)
1463                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1464                         if(to_file)
1465                                 fputs(file, strcat(s, other.netname, "\n"));
1466                 }
1467         }
1468
1469         if(teamplay)
1470         {
1471                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1472                 if(to_console)
1473                         LOG_INFO(s, "\n");
1474                 if(to_eventlog)
1475                         GameLogEcho(s);
1476                 if(to_file)
1477                         fputs(file, strcat(s, "\n"));
1478
1479                 for(i = 1; i < 16; ++i)
1480                 {
1481                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1482                         s = strcat(s, ":", ftos(i));
1483                         if(to_console)
1484                                 LOG_INFO(s, "\n");
1485                         if(to_eventlog)
1486                                 GameLogEcho(s);
1487                         if(to_file)
1488                                 fputs(file, strcat(s, "\n"));
1489                 }
1490         }
1491
1492         if(to_console)
1493                 LOG_INFO(":end\n");
1494         if(to_eventlog)
1495                 GameLogEcho(":end");
1496         if(to_file)
1497         {
1498                 fputs(file, ":end\n");
1499                 fclose(file);
1500         }
1501 }
1502
1503 void FixIntermissionClient(entity e)
1504 {
1505         string s;
1506         if(!e.autoscreenshot) // initial call
1507         {
1508                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1509                 e.health = -2342;
1510                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1511                 e.solid = SOLID_NOT;
1512                 e.movetype = MOVETYPE_NONE;
1513                 e.takedamage = DAMAGE_NO;
1514                 if(e.weaponentity)
1515                 {
1516                         e.weaponentity.effects = EF_NODRAW;
1517                         if (e.weaponentity.weaponentity)
1518                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1519                 }
1520                 if(IS_REAL_CLIENT(e))
1521                 {
1522                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1523                         s = autocvar_sv_intermission_cdtrack;
1524                         if(s != "")
1525                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1526                         msg_entity = e;
1527                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1528                 }
1529         }
1530 }
1531
1532 /*
1533 go to the next level for deathmatch
1534 only called if a time or frag limit has expired
1535 */
1536 void NextLevel()
1537 {
1538         gameover = true;
1539
1540         intermission_running = 1;
1541
1542 // enforce a wait time before allowing changelevel
1543         if(player_count > 0)
1544                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1545         else
1546                 intermission_exittime = -1;
1547
1548         /*
1549         WriteByte (MSG_ALL, SVC_CDTRACK);
1550         WriteByte (MSG_ALL, 3);
1551         WriteByte (MSG_ALL, 3);
1552         // done in FixIntermission
1553         */
1554
1555         //pos = FindIntermission ();
1556
1557         VoteReset();
1558
1559         DumpStats(true);
1560
1561         // send statistics
1562         PlayerStats_GameReport(true);
1563         WeaponStats_Shutdown();
1564
1565         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1566
1567         if(autocvar_sv_eventlog)
1568                 GameLogEcho(":gameover");
1569
1570         GameLogClose();
1571
1572         FOR_EACH_PLAYER(other) {
1573                 FixIntermissionClient(other);
1574                 if(other.winning)
1575                         bprint(other.netname, " ^7wins.\n");
1576         }
1577
1578         if(autocvar_g_campaign)
1579                 CampaignPreIntermission();
1580
1581         MUTATOR_CALLHOOK(MatchEnd);
1582
1583         localcmd("\nsv_hook_gameend\n");
1584 }
1585
1586 /*
1587 ============
1588 CheckRules_Player
1589
1590 Exit deathmatch games upon conditions
1591 ============
1592 */
1593 void CheckRules_Player()
1594 {SELFPARAM();
1595         if (gameover)   // someone else quit the game already
1596                 return;
1597
1598         if(self.deadflag == DEAD_NO)
1599                 self.play_time += frametime;
1600
1601         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1602         //   (div0: and that in CheckRules_World please)
1603 }
1604
1605
1606 float InitiateSuddenDeath()
1607 {
1608         // Check first whether normal overtimes could be added before initiating suddendeath mode
1609         // - for this timelimit_overtime needs to be >0 of course
1610         // - also check the winning condition calculated in the previous frame and only add normal overtime
1611         //   again, if at the point at which timelimit would be extended again, still no winner was found
1612         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1613         {
1614                 return 1; // need to call InitiateOvertime later
1615         }
1616         else
1617         {
1618                 if(!checkrules_suddendeathend)
1619                 {
1620                         if(autocvar_g_campaign)
1621                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1622                         else
1623                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1624                         if(g_race && !g_race_qualifying)
1625                                 race_StartCompleting();
1626                 }
1627                 return 0;
1628         }
1629 }
1630
1631 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1632 {
1633         ++checkrules_overtimesadded;
1634         //add one more overtime by simply extending the timelimit
1635         float tl;
1636         tl = autocvar_timelimit;
1637         tl += autocvar_timelimit_overtime;
1638         cvar_set("timelimit", ftos(tl));
1639
1640         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1641 }
1642
1643 float GetWinningCode(float fraglimitreached, float equality)
1644 {
1645         if(autocvar_g_campaign == 1)
1646                 if(fraglimitreached)
1647                         return WINNING_YES;
1648                 else
1649                         return WINNING_NO;
1650
1651         else
1652                 if(equality)
1653                         if(fraglimitreached)
1654                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1655                         else
1656                                 return WINNING_NEVER;
1657                 else
1658                         if(fraglimitreached)
1659                                 return WINNING_YES;
1660                         else
1661                                 return WINNING_NO;
1662 }
1663
1664 // set the .winning flag for exactly those players with a given field value
1665 void SetWinners(.float field, float value)
1666 {
1667         entity head;
1668         FOR_EACH_PLAYER(head)
1669                 head.winning = (head.(field) == value);
1670 }
1671
1672 // set the .winning flag for those players with a given field value
1673 void AddWinners(.float field, float value)
1674 {
1675         entity head;
1676         FOR_EACH_PLAYER(head)
1677                 if (head.(field) == value)
1678                         head.winning = 1;
1679 }
1680
1681 // clear the .winning flags
1682 void ClearWinners(void)
1683 {
1684         entity head;
1685         FOR_EACH_PLAYER(head)
1686                 head.winning = 0;
1687 }
1688
1689 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1690 // they win. Otherwise the defending team wins once the timelimit passes.
1691 void assault_new_round();
1692 float WinningCondition_Assault()
1693 {SELFPARAM();
1694         float status;
1695
1696         WinningConditionHelper(); // set worldstatus
1697
1698         status = WINNING_NO;
1699         // as the timelimit has not yet passed just assume the defending team will win
1700         if(assault_attacker_team == NUM_TEAM_1)
1701         {
1702                 SetWinners(team, NUM_TEAM_2);
1703         }
1704         else
1705         {
1706                 SetWinners(team, NUM_TEAM_1);
1707         }
1708
1709         entity ent;
1710         ent = find(world, classname, "target_assault_roundend");
1711         if(ent)
1712         {
1713                 if(ent.winning) // round end has been triggered by attacking team
1714                 {
1715                         bprint("ASSAULT: round completed...\n");
1716                         SetWinners(team, assault_attacker_team);
1717
1718                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1719
1720                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1721                         {
1722                                 status = WINNING_YES;
1723                         }
1724                         else
1725                         {
1726                                 WITH(entity, self, ent, assault_new_round());
1727                         }
1728                 }
1729         }
1730
1731         return status;
1732 }
1733
1734 // LMS winning condition: game terminates if and only if there's at most one
1735 // one player who's living lives. Top two scores being equal cancels the time
1736 // limit.
1737 float WinningCondition_LMS()
1738 {
1739         entity head, head2;
1740         float have_player;
1741         float have_players;
1742         float l;
1743
1744         have_player = false;
1745         have_players = false;
1746         l = LMS_NewPlayerLives();
1747
1748         head = find(world, classname, "player");
1749         if(head)
1750                 have_player = true;
1751         head2 = find(head, classname, "player");
1752         if(head2)
1753                 have_players = true;
1754
1755         if(have_player)
1756         {
1757                 // we have at least one player
1758                 if(have_players)
1759                 {
1760                         // two or more active players - continue with the game
1761                 }
1762                 else
1763                 {
1764                         // exactly one player?
1765
1766                         ClearWinners();
1767                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1768
1769                         if(l)
1770                         {
1771                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1772                                 return WINNING_NO;
1773                         }
1774                         else
1775                         {
1776                                 // a winner!
1777                                 // and assign him his first place
1778                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1779                                 return WINNING_YES;
1780                         }
1781                 }
1782         }
1783         else
1784         {
1785                 // nobody is playing at all...
1786                 if(l)
1787                 {
1788                         // wait for players...
1789                 }
1790                 else
1791                 {
1792                         // SNAFU (maybe a draw game?)
1793                         ClearWinners();
1794                         LOG_TRACE("No players, ending game.\n");
1795                         return WINNING_YES;
1796                 }
1797         }
1798
1799         // When we get here, we have at least two players who are actually LIVING,
1800         // now check if the top two players have equal score.
1801         WinningConditionHelper();
1802
1803         ClearWinners();
1804         if(WinningConditionHelper_winner)
1805                 WinningConditionHelper_winner.winning = true;
1806         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1807                 return WINNING_NEVER;
1808
1809         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1810         return WINNING_NO;
1811 }
1812
1813 void ShuffleMaplist()
1814 {
1815         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1816 }
1817
1818 float leaderfrags;
1819 float WinningCondition_Scores(float limit, float leadlimit)
1820 {
1821         float limitreached;
1822
1823         // TODO make everything use THIS winning condition (except LMS)
1824         WinningConditionHelper();
1825
1826         if(teamplay)
1827         {
1828                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1829                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1830                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1831                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1832         }
1833
1834         ClearWinners();
1835         if(WinningConditionHelper_winner)
1836                 WinningConditionHelper_winner.winning = 1;
1837         if(WinningConditionHelper_winnerteam >= 0)
1838                 SetWinners(team, WinningConditionHelper_winnerteam);
1839
1840         if(WinningConditionHelper_lowerisbetter)
1841         {
1842                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1843                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1844                 limit = -limit;
1845         }
1846
1847         if(WinningConditionHelper_zeroisworst)
1848                 leadlimit = 0; // not supported in this mode
1849
1850         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1851         // these modes always score in increments of 1, thus this makes sense
1852         {
1853                 if(leaderfrags != WinningConditionHelper_topscore)
1854                 {
1855                         leaderfrags = WinningConditionHelper_topscore;
1856
1857                         if (limit)
1858                         if (leaderfrags == limit - 1)
1859                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1860                         else if (leaderfrags == limit - 2)
1861                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1862                         else if (leaderfrags == limit - 3)
1863                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1864                 }
1865         }
1866
1867         limitreached = false;
1868         if(limit)
1869                 if(WinningConditionHelper_topscore >= limit)
1870                         limitreached = true;
1871         if(leadlimit)
1872         {
1873                 float leadlimitreached;
1874                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1875                 if(autocvar_leadlimit_and_fraglimit)
1876                         limitreached = (limitreached && leadlimitreached);
1877                 else
1878                         limitreached = (limitreached || leadlimitreached);
1879         }
1880
1881         if(limit)
1882                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1883
1884         return GetWinningCode(
1885                 WinningConditionHelper_topscore && limitreached,
1886                 WinningConditionHelper_equality
1887         );
1888 }
1889
1890 float WinningCondition_Race(float fraglimit)
1891 {
1892         float wc;
1893         entity p;
1894         float n, c;
1895
1896         n = 0;
1897         c = 0;
1898         FOR_EACH_PLAYER(p)
1899         {
1900                 ++n;
1901                 if(p.race_completed)
1902                         ++c;
1903         }
1904         if(n && (n == c))
1905                 return WINNING_YES;
1906         wc = WinningCondition_Scores(fraglimit, 0);
1907
1908         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1909         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1910         // do NOT support equality when the laps are all raced!
1911                 return WINNING_STARTSUDDENDEATHOVERTIME;
1912         else
1913                 return WINNING_NEVER;
1914 }
1915
1916 float WinningCondition_QualifyingThenRace(float limit)
1917 {
1918         float wc;
1919         wc = WinningCondition_Scores(limit, 0);
1920
1921         // NEVER initiate overtime
1922         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1923         {
1924                 return WINNING_YES;
1925         }
1926
1927         return wc;
1928 }
1929
1930 float WinningCondition_RanOutOfSpawns()
1931 {
1932         entity head;
1933
1934         if(have_team_spawns <= 0)
1935                 return WINNING_NO;
1936
1937         if(!autocvar_g_spawn_useallspawns)
1938                 return WINNING_NO;
1939
1940         if(!some_spawn_has_been_used)
1941                 return WINNING_NO;
1942
1943         team1_score = team2_score = team3_score = team4_score = 0;
1944
1945         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1946         {
1947                 if(head.team == NUM_TEAM_1)
1948                         team1_score = 1;
1949                 else if(head.team == NUM_TEAM_2)
1950                         team2_score = 1;
1951                 else if(head.team == NUM_TEAM_3)
1952                         team3_score = 1;
1953                 else if(head.team == NUM_TEAM_4)
1954                         team4_score = 1;
1955         }
1956
1957         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1958         {
1959                 if(head.team == NUM_TEAM_1)
1960                         team1_score = 1;
1961                 else if(head.team == NUM_TEAM_2)
1962                         team2_score = 1;
1963                 else if(head.team == NUM_TEAM_3)
1964                         team3_score = 1;
1965                 else if(head.team == NUM_TEAM_4)
1966                         team4_score = 1;
1967         }
1968
1969         ClearWinners();
1970         if(team1_score + team2_score + team3_score + team4_score == 0)
1971         {
1972                 checkrules_equality = true;
1973                 return WINNING_YES;
1974         }
1975         else if(team1_score + team2_score + team3_score + team4_score == 1)
1976         {
1977                 float t, i;
1978                 if(team1_score)
1979                         t = NUM_TEAM_1;
1980                 else if(team2_score)
1981                         t = NUM_TEAM_2;
1982                 else if(team3_score)
1983                         t = NUM_TEAM_3;
1984                 else // if(team4_score)
1985                         t = NUM_TEAM_4;
1986                 CheckAllowedTeams(world);
1987                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1988                 {
1989                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1990                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1991                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1992                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1993                 }
1994
1995                 AddWinners(team, t);
1996                 return WINNING_YES;
1997         }
1998         else
1999                 return WINNING_NO;
2000 }
2001
2002 /*
2003 ============
2004 CheckRules_World
2005
2006 Exit deathmatch games upon conditions
2007 ============
2008 */
2009 void CheckRules_World()
2010 {
2011         float timelimit;
2012         float fraglimit;
2013         float leadlimit;
2014
2015         VoteThink();
2016         MapVote_Think();
2017
2018         SetDefaultAlpha();
2019
2020         if (gameover)   // someone else quit the game already
2021         {
2022                 if(player_count == 0) // Nobody there? Then let's go to the next map
2023                         MapVote_Start();
2024                         // this will actually check the player count in the next frame
2025                         // again, but this shouldn't hurt
2026                 return;
2027         }
2028
2029         timelimit = autocvar_timelimit * 60;
2030         fraglimit = autocvar_fraglimit;
2031         leadlimit = autocvar_leadlimit;
2032
2033         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2034         {
2035                 if(timelimit > 0)
2036                         timelimit = 0; // timelimit is not made for warmup
2037                 if(fraglimit > 0)
2038                         fraglimit = 0; // no fraglimit for now
2039                 leadlimit = 0; // no leadlimit for now
2040         }
2041
2042         if(timelimit > 0)
2043         {
2044                 timelimit += game_starttime;
2045         }
2046         else if (timelimit < 0)
2047         {
2048                 // endmatch
2049                 NextLevel();
2050                 return;
2051         }
2052
2053         float wantovertime;
2054         wantovertime = 0;
2055
2056         if(timelimit > game_starttime)
2057                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2058         else
2059                 game_completion_ratio = 0;
2060
2061         if(checkrules_suddendeathend)
2062         {
2063                 if(!checkrules_suddendeathwarning)
2064                 {
2065                         checkrules_suddendeathwarning = true;
2066                         if(g_race && !g_race_qualifying)
2067                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2068                         else
2069                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2070                 }
2071         }
2072         else
2073         {
2074                 if (timelimit && time >= timelimit)
2075                 {
2076                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2077                         {
2078                                 float totalplayers;
2079                                 float playerswithlaps;
2080                                 float readyplayers;
2081                                 entity head;
2082                                 totalplayers = playerswithlaps = readyplayers = 0;
2083                                 FOR_EACH_PLAYER(head)
2084                                 {
2085                                         ++totalplayers;
2086                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2087                                                 ++playerswithlaps;
2088                                         if(head.ready)
2089                                                 ++readyplayers;
2090                                 }
2091
2092                                 // at least 2 of the players have completed a lap: start the RACE
2093                                 // otherwise, the players should end the qualifying on their own
2094                                 if(readyplayers || playerswithlaps >= 2)
2095                                 {
2096                                         checkrules_suddendeathend = 0;
2097                                         ReadyRestart(); // go to race
2098                                         return;
2099                                 }
2100                                 else
2101                                         wantovertime |= InitiateSuddenDeath();
2102                         }
2103                         else
2104                                 wantovertime |= InitiateSuddenDeath();
2105                 }
2106         }
2107
2108         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2109         {
2110                 NextLevel();
2111                 return;
2112         }
2113
2114         float checkrules_status;
2115         checkrules_status = WinningCondition_RanOutOfSpawns();
2116         if(checkrules_status == WINNING_YES)
2117         {
2118                 bprint("Hey! Someone ran out of spawns!\n");
2119         }
2120         else if(g_race && !g_race_qualifying && timelimit >= 0)
2121         {
2122                 checkrules_status = WinningCondition_Race(fraglimit);
2123                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2124         }
2125         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2126         {
2127                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2128                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2129         }
2130         else if(g_assault)
2131         {
2132                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2133         }
2134         else if(g_lms)
2135         {
2136                 checkrules_status = WinningCondition_LMS();
2137         }
2138         else
2139         {
2140                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2141                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2142         }
2143
2144         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2145         {
2146                 checkrules_status = WINNING_NEVER;
2147                 checkrules_overtimesadded = -1;
2148                 wantovertime |= InitiateSuddenDeath();
2149         }
2150
2151         if(checkrules_status == WINNING_NEVER)
2152                 // equality cases! Nobody wins if the overtime ends in a draw.
2153                 ClearWinners();
2154
2155         if(wantovertime)
2156         {
2157                 if(checkrules_status == WINNING_NEVER)
2158                         InitiateOvertime();
2159                 else
2160                         checkrules_status = WINNING_YES;
2161         }
2162
2163         if(checkrules_suddendeathend)
2164                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2165                         checkrules_status = WINNING_YES;
2166
2167         if(checkrules_status == WINNING_YES)
2168         {
2169                 //print("WINNING\n");
2170                 NextLevel();
2171         }
2172 }
2173
2174 string GotoMap(string m)
2175 {
2176         m = GameTypeVote_MapInfo_FixName(m);
2177         if (!m)
2178                 return "The map you suggested is not available on this server.";
2179         if (!autocvar_sv_vote_gametype)
2180         if(!MapInfo_CheckMap(m))
2181                 return "The map you suggested does not support the current game mode.";
2182         cvar_set("nextmap", m);
2183         cvar_set("timelimit", "-1");
2184         if(mapvote_initialized || alreadychangedlevel)
2185         {
2186                 if(DoNextMapOverride(0))
2187                         return "Map switch initiated.";
2188                 else
2189                         return "Hm... no. For some reason I like THIS map more.";
2190         }
2191         else
2192                 return "Map switch will happen after scoreboard.";
2193 }
2194
2195
2196 void EndFrame()
2197 {SELFPARAM();
2198         anticheat_endframe();
2199
2200         float altime;
2201         entity e_;
2202         FOR_EACH_REALCLIENT(e_)
2203         {
2204                 entity e = IS_SPEC(e_) ? e_.enemy : e_;
2205                 if(e.typehitsound)
2206                         e_.typehit_time = time;
2207                 else if(e.damage_dealt)
2208                 {
2209                         e_.hit_time = time;
2210                         e_.damage_dealt_total += ceil(e.damage_dealt);
2211                 }
2212         }
2213         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2214         // add 1 frametime because after this, engine SV_Physics
2215         // increases time by a frametime and then networks the frame
2216         // add another frametime because client shows everything with
2217         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2218         // needed!
2219         FOR_EACH_CLIENT(e_)
2220         {
2221                 e_.typehitsound = false;
2222                 e_.damage_dealt = 0;
2223                 setself(e_);
2224                 antilag_record(e_, altime);
2225         }
2226         FOR_EACH_MONSTER(e_)
2227         {
2228                 setself(e_);
2229                 antilag_record(e_, altime);
2230         }
2231 }
2232
2233
2234 /*
2235  * RedirectionThink:
2236  * returns true if redirecting
2237  */
2238 float redirection_timeout;
2239 float redirection_nextthink;
2240 float RedirectionThink()
2241 {SELFPARAM();
2242         float clients_found;
2243
2244         if(redirection_target == "")
2245                 return false;
2246
2247         if(!redirection_timeout)
2248         {
2249                 cvar_set("sv_public", "-2");
2250                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2251                 if(redirection_target == "self")
2252                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2253                 else
2254                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2255         }
2256
2257         if(time < redirection_nextthink)
2258                 return true;
2259
2260         redirection_nextthink = time + 1;
2261
2262         clients_found = 0;
2263         entity e;
2264         FOR_EACH_REALCLIENT(e)
2265         {
2266                 setself(e);
2267                 // TODO add timer
2268                 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2269                 if(redirection_target == "self")
2270                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2271                 else
2272                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2273                 ++clients_found;
2274         }
2275
2276         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2277
2278         if(time > redirection_timeout || clients_found == 0)
2279                 localcmd("\nwait; wait; wait; quit\n");
2280
2281         return true;
2282 }
2283
2284 void TargetMusic_RestoreGame();
2285 void RestoreGame()
2286 {
2287         // Loaded from a save game
2288         // some things then break, so let's work around them...
2289
2290         // Progs DB (capture records)
2291         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2292
2293         // Mapinfo
2294         MapInfo_Shutdown();
2295         MapInfo_Enumerate();
2296         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2297         WeaponStats_Init();
2298
2299         TargetMusic_RestoreGame();
2300 }
2301
2302 void Shutdown()
2303 {
2304         gameover = 2;
2305
2306         if(world_initialized > 0)
2307         {
2308                 world_initialized = 0;
2309                 LOG_INFO("Saving persistent data...\n");
2310                 Ban_SaveBans();
2311
2312                 // playerstats with unfinished match
2313                 PlayerStats_GameReport(false);
2314
2315                 if(!cheatcount_total)
2316                 {
2317                         if(autocvar_sv_db_saveasdump)
2318                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2319                         else
2320                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2321                 }
2322                 if(autocvar_developer)
2323                 {
2324                         if(autocvar_sv_db_saveasdump)
2325                                 db_dump(TemporaryDB, "server-temp.db");
2326                         else
2327                                 db_save(TemporaryDB, "server-temp.db");
2328                 }
2329                 CheatShutdown(); // must be after cheatcount check
2330                 db_close(ServerProgsDB);
2331                 db_close(TemporaryDB);
2332                 LOG_INFO("done!\n");
2333                 // tell the bot system the game is ending now
2334                 bot_endgame();
2335
2336                 WeaponStats_Shutdown();
2337                 MapInfo_Shutdown();
2338         }
2339         else if(world_initialized == 0)
2340         {
2341                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2342         }
2343 }