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1 entity pingplreport;
2 void PingPLReport_Think()
3 {
4         float delta;
5         entity e;
6
7         delta = 3 / maxclients;
8         if(delta < sys_frametime)
9                 delta = 0;
10         self.nextthink = time + delta;
11
12         e = edict_num(self.cnt + 1);
13         if(clienttype(e) == CLIENTTYPE_REAL)
14         {
15                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17                 WriteByte(MSG_BROADCAST, self.cnt);
18                 WriteShort(MSG_BROADCAST, max(1, e.ping));
19                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
21         }
22         else
23         {
24                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26                 WriteByte(MSG_BROADCAST, self.cnt);
27                 WriteShort(MSG_BROADCAST, 0);
28                 WriteByte(MSG_BROADCAST, 0);
29                 WriteByte(MSG_BROADCAST, 0);
30         }
31         self.cnt = mod(self.cnt + 1, maxclients);
32 }
33 void PingPLReport_Spawn()
34 {
35         pingplreport = spawn();
36         pingplreport.classname = "pingplreport";
37         pingplreport.think = PingPLReport_Think;
38         pingplreport.nextthink = time;
39 }
40
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
44
45 string GetMapname();
46 string GetGametype();
47 void GotoNextMap();
48 void ShuffleMaplist()
49 float() DoNextMapOverride;
50
51 void SetDefaultAlpha()
52 {
53         if(cvar("g_running_guns"))
54         {
55                 default_player_alpha = -1;
56                 default_weapon_alpha = +1;
57         }
58         else if(g_cloaked)
59         {
60                 default_player_alpha = cvar("g_balance_cloaked_alpha");
61                 default_weapon_alpha = default_player_alpha;
62         }
63         else
64         {
65                 default_player_alpha = cvar("g_player_alpha");
66                 if(default_player_alpha == 0)
67                         default_player_alpha = 1;
68                 default_weapon_alpha = default_player_alpha;
69         }
70 }
71
72 void fteqcc_testbugs()
73 {
74         float a, b;
75
76         if(!cvar("developer_fteqccbugs"))
77                 return;
78
79         dprint("*** fteqcc test: checking for bugs...\n");
80
81         a = 1;
82         b = 5;
83         if(sqrt(a) - sqrt(b - a) == 0)
84                 dprint("*** fteqcc test: found same-function-twice bug\n");
85         else
86                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
87
88         world.cnt = -10;
89         world.enemy = world;
90         world.enemy.cnt += 10;
91         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92                 dprint("*** fteqcc test: found += bug\n");
93         else
94                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
95         world.cnt = 0;
96 }
97
98 /**
99  * Takes care of pausing and unpausing the game.
100  * Centerprints the information about an upcoming or active timeout to all active
101  * players. Also plays reminder sounds.
102  */
103 void timeoutHandler_Think() {
104         local string timeStr;
105         local entity plr;
106         if (timeoutStatus == 1) {
107                 if (remainingLeadTime > 0) {
108                         //centerprint the information to every player
109                         timeStr = getTimeoutText(0);
110                         FOR_EACH_REALCLIENT(plr) {
111                                 if(plr.classname == "player") {
112                                         centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
113                                 }
114                         }
115                         remainingLeadTime -= 1;
116                         //think again in 1 second:
117                         self.nextthink = time + 1;
118                 }
119                 else {
120                         //now pause the game:
121                         timeoutStatus = 2;
122                         //reset all the flood variables
123                         FOR_EACH_CLIENT(plr) {
124                                 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
125                         }
126                         cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
127                         //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
128                         FOR_EACH_REALPLAYER(plr) {
129                                 plr.lastV_angle = plr.v_angle;
130                         }
131                         self.nextthink = time;
132                 }
133         }
134         else if (timeoutStatus == 2) {
135                 if (remainingTimeoutTime > 0) {
136                         timeStr = getTimeoutText(0);
137                         FOR_EACH_REALCLIENT(plr) {
138                                 if(plr.classname == "player") {
139                                         centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
140                                 }
141                         }
142                         if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
143                                 Announce("prepareforbattle");
144                         }
145                         remainingTimeoutTime -= 1;
146                         self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
147                 }
148                 else {
149                         //unpause the game again
150                         remainingTimeoutTime = timeoutStatus = 0;
151                         cvar_set("slowmo", ftos(orig_slowmo));
152                         //and unlock the fixed view again once there is no timeout active anymore
153                         FOR_EACH_REALPLAYER(plr) {
154                                 plr.fixangle = FALSE;
155                         }
156                         //get rid of the countdown message
157                         FOR_EACH_REALCLIENT(plr) {
158                                 if(plr.classname == "player") {
159                                         centerprint_atprio(plr, CENTERPRIO_SPAM, "");
160                                 }
161                         }
162                         remove(self);
163                         return;
164                 }
165
166         }
167         else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
168                 FOR_EACH_REALCLIENT(plr) {
169                         if(plr.classname == "player") {
170                                 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
171                         }
172                 }
173                 remove(self);
174                 return;
175         }
176 }
177
178 void GotoFirstMap()
179 {
180         float n;
181         if(cvar("_sv_init"))
182         {
183                 // cvar_set("_sv_init", "0");
184                 // we do NOT set this to 0 any more, so someone "accidentally" changing
185                 // to this "init" map on a dedicated server will cause no permanent
186                 // harm
187                 if(cvar("g_maplist_shuffle"))
188                         ShuffleMaplist();
189                 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
190                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
191
192                 MapInfo_Enumerate();
193                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
194
195                 if(!DoNextMapOverride())
196                         GotoNextMap();
197
198                 return;
199         }
200
201         if(time < 5)
202         {
203                 self.nextthink = time;
204         }
205         else
206         {
207                 self.nextthink = time + 1;
208                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
209         }
210 }
211
212 void cvar_changes_init()
213 {
214         float h;
215         string k, v, d;
216         float n, i, adding, pureadding;
217
218         if(cvar_changes)
219                 strunzone(cvar_changes);
220         cvar_changes = string_null;
221         if(cvar_purechanges)
222                 strunzone(cvar_purechanges);
223         cvar_purechanges = string_null;
224         cvar_purechanges_count = 0;
225
226         h = buf_create();
227         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
228         n = buf_getsize(h);
229
230         adding = TRUE;
231         pureadding = TRUE;
232
233         for(i = 0; i < n; ++i)
234         {
235                 k = bufstr_get(h, i);
236
237 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
238 #define BADCVAR(p) if(k == p) continue
239                 // internal
240                 BADPREFIX("csqc_");
241                 BADPREFIX("cvar_check_");
242                 BADCVAR("gamecfg");
243                 BADCVAR("g_configversion");
244                 BADCVAR("g_maplist_index");
245                 BADCVAR("halflifebsp");
246                 BADPREFIX("sv_world");
247
248                 // client
249                 BADPREFIX("chase_");
250                 BADPREFIX("cl_");
251                 BADPREFIX("con_");
252                 BADPREFIX("scoreboard_");
253                 BADPREFIX("g_campaign");
254                 BADPREFIX("gl_");
255                 BADPREFIX("joy");
256                 BADPREFIX("hud_");
257                 BADPREFIX("menu_");
258                 BADPREFIX("net_slist_");
259                 BADPREFIX("r_");
260                 BADPREFIX("sbar_");
261                 BADPREFIX("scr_");
262                 BADPREFIX("snd_");
263                 BADPREFIX("userbind");
264                 BADPREFIX("v_");
265                 BADPREFIX("vid_");
266                 BADPREFIX("crosshair");
267                 BADCVAR("mod_q3bsp_lightmapmergepower");
268                 BADCVAR("mod_q3bsp_nolightmaps");
269                 BADCVAR("fov");
270                 BADCVAR("mastervolume");
271                 BADCVAR("volume");
272                 BADCVAR("bgmvolume");
273
274                 // private
275                 BADCVAR("developer");
276                 BADCVAR("g_banned_list");
277                 BADCVAR("log_dest_udp");
278                 BADCVAR("log_file");
279                 BADCVAR("net_address");
280                 BADCVAR("net_address_ipv6");
281                 BADCVAR("port");
282                 BADCVAR("savedgamecfg");
283                 BADCVAR("serverconfig");
284                 BADCVAR("sv_heartbeatperiod");
285                 BADCVAR("sv_vote_master_password");
286                 BADCVAR("sys_colortranslation");
287                 BADCVAR("sys_specialcharactertranslation");
288                 BADCVAR("timestamps");
289                 BADPREFIX("developer_");
290                 BADPREFIX("g_ban_");
291                 BADPREFIX("g_chat_flood_");
292                 BADPREFIX("g_voice_flood_");
293                 BADPREFIX("rcon_");
294                 BADPREFIX("settemp_");
295                 BADPREFIX("sv_allowdownloads_");
296                 BADPREFIX("sv_autodemo");
297                 BADPREFIX("sv_curl_");
298                 BADPREFIX("sv_eventlog");
299                 BADPREFIX("sv_logscores_");
300                 BADPREFIX("sv_master");
301                 BADPREFIX("sv_weaponstats_");
302
303                 // these can contain player IDs, so better hide
304                 BADCVAR("g_forced_team_red");
305                 BADCVAR("g_forced_team_blue");
306                 BADCVAR("g_forced_team_yellow");
307                 BADCVAR("g_forced_team_pink");
308
309                 // mapinfo
310                 BADCVAR("timelimit");
311                 BADCVAR("fraglimit");
312                 BADCVAR("leadlimit");
313                 BADCVAR("g_tdm_teams");
314                 BADCVAR("g_keyhunt_teams");
315                 BADCVAR("g_domination_default_teams");
316                 BADCVAR("g_race_qualifying_timelimit");
317                 BADCVAR("g_lms");
318                 BADCVAR("g_arena");
319                 BADCVAR("g_ca");
320                 BADCVAR("g_assault");
321                 BADCVAR("g_ctf");
322                 BADCVAR("g_dm");
323                 BADCVAR("g_domination");
324                 BADCVAR("g_keyhunt");
325                 BADCVAR("g_keyhunt_teams");
326                 BADCVAR("g_onslaught");
327                 BADCVAR("g_race");
328                 BADCVAR("g_cts");
329                 BADCVAR("g_runematch");
330                 BADCVAR("g_tdm");
331                 BADCVAR("g_nexball");
332                 BADCVAR("g_keepaway");
333                 BADCVAR("teamplay");
334
335                 // long
336                 BADCVAR("hostname");
337                 BADCVAR("g_maplist");
338                 BADCVAR("g_maplist_mostrecent");
339                 BADCVAR("sv_motd");
340
341                 v = cvar_string(k);
342                 d = cvar_defstring(k);
343                 if(v == d)
344                         continue;
345
346                 if(adding)
347                 {
348                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
349                         if(strlen(cvar_changes) > 16384)
350                         {
351                                 cvar_changes = "// too many settings have been changed to show them here\n";
352                                 adding = 0;
353                         }
354                 }
355
356                 // now check if the changes are actually gameplay relevant
357
358                 // does nothing visible
359                 BADCVAR("captureleadlimit_override");
360                 BADCVAR("g_arena_point_leadlimit");
361                 BADCVAR("g_ca_point_leadlimit");
362                 BADCVAR("g_ctf_capture_leadlimit");
363                 BADCVAR("g_domination_point_leadlimit");
364                 BADCVAR("g_keyhunt_point_leadlimit");
365                 BADCVAR("g_nexball_goalleadlimit");
366                 BADCVAR("g_runematch_point_leadlimit");
367                 BADCVAR("leadlimit_and_fraglimit");
368                 BADCVAR("leadlimit_override");
369                 BADCVAR("sv_checkforpacketsduringsleep");
370                 BADPREFIX("crypto_");
371                 BADPREFIX("g_chat_");
372                 BADPREFIX("net_");
373                 BADPREFIX("prvm_");
374                 BADPREFIX("sv_fragmessage_");
375                 BADPREFIX("sv_vote_");
376                 BADPREFIX("timelimit_");
377
378                 // allowed changes to server admins (please sync this to server.cfg)
379                 // vi commands:
380                 //   :/"impure"/,$d
381                 //   :g!,^\/\/[^ /],d
382                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
383                 //   :%!sort
384                 // yes, this does contain some redundant stuff, don't really care
385                 BADCVAR("bot_number");
386                 BADCVAR("bot_prefix");
387                 BADCVAR("bot_suffix");
388                 BADCVAR("capturelimit_override");
389                 BADCVAR("fraglimit_override");
390                 BADCVAR("gametype");
391                 BADCVAR("g_antilag");
392                 BADCVAR("g_balance_teams");
393                 BADCVAR("g_balance_teams_force");
394                 BADCVAR("g_ban_sync_trusted_servers");
395                 BADCVAR("g_ban_sync_uri");
396                 BADCVAR("g_ctf_capture_limit");
397                 BADCVAR("g_ctf_ignore_frags");
398                 BADCVAR("g_ctf_win_mode");
399                 BADCVAR("g_domination_point_limit");
400                 BADCVAR("g_fullbrightitems");
401                 BADCVAR("g_fullbrightplayers");
402                 BADCVAR("g_keyhunt_point_limit");
403                 BADCVAR("g_keyhunt_teams_override");
404                 BADCVAR("g_lms_lives_override");
405                 BADCVAR("g_maplist");
406                 BADCVAR("g_maplist_check_waypoints");
407                 BADCVAR("g_maplist_mostrecent_count");
408                 BADCVAR("g_maplist_shuffle");
409                 BADCVAR("g_maplist_votable");
410                 BADCVAR("g_maplist_votable_abstain");
411                 BADCVAR("g_maplist_votable_nodetail");
412                 BADCVAR("g_maplist_votable_suggestions");
413                 BADCVAR("g_minstagib");
414                 BADCVAR("g_nexball_goallimit");
415                 BADCVAR("g_runematch_point_limit");
416                 BADCVAR("g_start_delay");
417                 BADCVAR("hostname");
418                 BADCVAR("log_file");
419                 BADCVAR("maxplayers");
420                 BADCVAR("minplayers");
421                 BADCVAR("net_address");
422                 BADCVAR("port");
423                 BADCVAR("rcon_password");
424                 BADCVAR("rcon_restricted_commands");
425                 BADCVAR("rcon_restricted_password");
426                 BADCVAR("skill");
427                 BADCVAR("sv_adminnick");
428                 BADCVAR("sv_autoscreenshot");
429                 BADCVAR("sv_curl_defaulturl");
430                 BADCVAR("sv_defaultcharacter");
431                 BADCVAR("sv_defaultplayercolors");
432                 BADCVAR("sv_defaultplayermodel");
433                 BADCVAR("sv_defaultplayerskin");
434                 BADCVAR("sv_maxidle");
435                 BADCVAR("sv_maxrate");
436                 BADCVAR("sv_motd");
437                 BADCVAR("sv_public");
438                 BADCVAR("sv_ready_restart");
439                 BADCVAR("sv_status_privacy");
440                 BADCVAR("sv_vote_call");
441                 BADCVAR("sv_vote_commands");
442                 BADCVAR("sv_vote_majority_factor");
443                 BADCVAR("sv_vote_master");
444                 BADCVAR("sv_vote_master_commands");
445                 BADCVAR("sv_vote_master_password");
446                 BADCVAR("sv_vote_simple_majority_factor");
447                 BADCVAR("timelimit_override");
448
449                 if(cvar("g_minstagib"))
450                 {
451                         BADCVAR("g_grappling_hook");
452                         BADCVAR("g_jetpack");
453                 }
454 #undef BADPREFIX
455 #undef BADCVAR
456
457                 if(pureadding)
458                 {
459                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
460                         if(strlen(cvar_purechanges) > 16384)
461                         {
462                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
463                                 pureadding = 0;
464                         }
465                 }
466                 ++cvar_purechanges_count;
467                 // WARNING: this variable is used for the server list
468                 // NEVER dare to skip this code!
469                 // Hacks to intentionally appearing as "pure server" even though you DO have
470                 // modified settings may be punished by removal from the server list.
471                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
472                 // though.
473         }
474         buf_del(h);
475         if(cvar_changes == "")
476                 cvar_changes = "// this server runs at default server settings\n";
477         else
478                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
479         cvar_changes = strzone(cvar_changes);
480         if(cvar_purechanges == "")
481                 cvar_purechanges = "// this server runs at default gameplay settings\n";
482         else
483                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
484         cvar_purechanges = strzone(cvar_purechanges);
485 }
486
487 void detect_maptype()
488 {
489 #if 0
490         vector o, v;
491         float i;
492
493         for(;;)
494         {
495                 o = world.mins;
496                 o_x += random() * (world.maxs_x - world.mins_x);
497                 o_y += random() * (world.maxs_y - world.mins_y);
498                 o_z += random() * (world.maxs_z - world.mins_z);
499
500                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
501                 if(trace_fraction == 1)
502                         continue;
503
504                 v = trace_endpos;
505
506                 for(i = 0; i < 64; i += 4)
507                 {
508                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
509         if(trace_fraction == 1)
510                 continue;
511                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
512                 }
513
514                 break;
515         }
516 #endif
517 }
518
519 entity randomseed;
520 float RandomSeed_Send(entity to, float sf)
521 {
522         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
523         WriteShort(MSG_ENTITY, self.cnt);
524         return TRUE;
525 }
526 void RandomSeed_Think()
527 {
528         self.cnt = bound(0, floor(random() * 65536), 65535);
529         self.nextthink = time + 5;
530
531         self.SendFlags |= 1;
532 }
533 void RandomSeed_Spawn()
534 {
535         randomseed = spawn();
536         randomseed.think = RandomSeed_Think;
537         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
538
539         entity oldself;
540         oldself = self;
541         self = randomseed;
542         self.think(); // sets random seed and nextthink
543         self = oldself;
544 }
545
546 void spawnfunc___init_dedicated_server(void)
547 {
548         // handler for _init/_init map (only for dedicated server initialization)
549
550         world_initialized = -1; // don't complain
551         cvar = cvar_normal;
552         cvar_string = cvar_string_normal;
553         cvar_set = cvar_set_normal;
554
555         remove = remove_unsafely;
556
557         entity e;
558         e = spawn();
559         e.think = GotoFirstMap;
560         e.nextthink = time; // this is usually 1 at this point
561
562         e = spawn();
563         e.classname = "info_player_deathmatch"; // safeguard against player joining
564
565         self.classname = "worldspawn"; // safeguard against various stuff ;)
566
567         MapInfo_Enumerate();
568         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
569 }
570
571 void Map_MarkAsRecent(string m);
572 float world_already_spawned;
573 void RegisterWeapons();
574 void Nagger_Init();
575 void ClientInit_Spawn();
576 void WeaponStats_Init();
577 void WeaponStats_Shutdown();
578 void spawnfunc_worldspawn (void)
579 {
580         float fd, l, i, j, n;
581         string s, col;
582
583         cvar = cvar_normal;
584         cvar_string = cvar_string_normal;
585         cvar_set = cvar_set_normal;
586
587         if(world_already_spawned)
588                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
589         world_already_spawned = TRUE;
590
591         remove = remove_safely; // during spawning, watch what you remove!
592
593         check_unacceptable_compiler_bugs();
594
595         cvar_changes_init(); // do this very early now so it REALLY matches the server config
596
597         compressShortVector_init();
598
599         allowed_to_spawn = TRUE;
600
601         local entity head;
602         head = nextent(world);
603         maxclients = 0;
604         while(head)
605         {
606                 ++maxclients;
607                 head = nextent(head);
608         }
609
610         // needs to be done so early as they would still spawn
611         RegisterWeapons();
612
613         ServerProgsDB = db_load("server.db");
614
615         TemporaryDB = db_create();
616
617         /*
618         TODO sound pack system
619         // initialize sound pack system
620         soundpack = cvar_string("g_soundpack");
621         if(soundpack != "")
622                 soundpack = strcat(soundpack, "/");
623         soundpack = strzone(soundpack);
624         */
625
626         // 0 normal
627         lightstyle(0, "m");
628
629         // 1 FLICKER (first variety)
630         lightstyle(1, "mmnmmommommnonmmonqnmmo");
631
632         // 2 SLOW STRONG PULSE
633         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
634
635         // 3 CANDLE (first variety)
636         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
637
638         // 4 FAST STROBE
639         lightstyle(4, "mamamamamama");
640
641         // 5 GENTLE PULSE 1
642         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
643
644         // 6 FLICKER (second variety)
645         lightstyle(6, "nmonqnmomnmomomno");
646
647         // 7 CANDLE (second variety)
648         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
649
650         // 8 CANDLE (third variety)
651         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
652
653         // 9 SLOW STROBE (fourth variety)
654         lightstyle(9, "aaaaaaaazzzzzzzz");
655
656         // 10 FLUORESCENT FLICKER
657         lightstyle(10, "mmamammmmammamamaaamammma");
658
659         // 11 SLOW PULSE NOT FADE TO BLACK
660         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
661
662         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
663
664         // 63 testing
665         lightstyle(63, "a");
666
667         if(cvar("g_campaign"))
668                 CampaignPreInit();
669
670         Map_MarkAsRecent(mapname);
671
672         precache_model ("null"); // we need this one before InitGameplayMode
673         InitGameplayMode();
674         readlevelcvars();
675         GrappleHookInit();
676         ElectroInit();
677         LaserInit();
678
679         player_count = 0;
680         bot_waypoints_for_items = cvar("g_waypoints_for_items");
681         if(bot_waypoints_for_items == 1)
682                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
683                         bot_waypoints_for_items = 0;
684
685         // for setting by mapinfo
686         q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
687         cvar_set("sv_q3acompat_machineshotgunswap", "0");
688
689         precache();
690
691         WaypointSprite_Init();
692
693         //if (g_domination)
694         //      dom_init();
695
696         GameLogInit(); // prepare everything
697         if(cvar("sv_eventlog"))
698         {
699                 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
700                 s = strcat(s, ftos(random()));
701                 matchid = strzone(s);
702
703                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
704                 s = ":gameinfo:mutators:LIST";
705
706                 ret_string = s;
707                 MUTATOR_CALLHOOK(BuildMutatorsString);
708                 s = ret_string;
709
710                 // simple, probably not good in the mutator system
711                 if(cvar("g_grappling_hook"))
712                         s = strcat(s, ":grappling_hook");
713
714                 // initialiation stuff, not good in the mutator system
715                 if(!cvar("g_use_ammunition"))
716                         s = strcat(s, ":no_use_ammunition");
717
718                 // initialiation stuff, not good in the mutator system
719                 if(!cvar("g_pickup_items"))
720                         s = strcat(s, ":no_pickup_items");
721
722                 // initialiation stuff, not good in the mutator system
723                 if(cvar_string("g_weaponarena") != "0")
724                         s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
725
726                 // TODO to mutator system
727                 if(cvar("g_norecoil"))
728                         s = strcat(s, ":norecoil");
729
730                 // TODO to mutator system
731                 if(cvar("g_midair"))
732                         s = strcat(s, ":midair");
733
734                 // TODO to mutator system
735                 if(cvar("g_minstagib"))
736                         s = strcat(s, ":minstagib");
737
738                 GameLogEcho(s);
739                 GameLogEcho(":gameinfo:end");
740         }
741         else
742                 matchid = strzone(ftos(random()));
743
744         cvar_set("nextmap", "");
745
746         SetDefaultAlpha();
747
748         if(cvar("g_campaign"))
749                 CampaignPostInit();
750
751         fteqcc_testbugs();
752
753         Ban_LoadBans();
754
755         MapInfo_Enumerate();
756         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
757
758         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
759         {
760                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
761                 if(fd != -1)
762                 {
763                         while((s = fgets(fd)))
764                         {
765                                 l = tokenize_console(s);
766                                 if(l < 2)
767                                         continue;
768                                 if(argv(0) == "cd")
769                                 {
770                                         print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
771                                         print("  cdtrack ", argv(2), "\n");
772                                 }
773                                 else if(argv(0) == "fog")
774                                 {
775                                         print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
776                                         print("  \"fog\" \"", s, "\"\n");
777                                 }
778                                 else if(argv(0) == "set")
779                                 {
780                                         print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
781                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
782                                 }
783                                 else if(argv(0) != "//")
784                                 {
785                                         print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
786                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
787                                 }
788                         }
789                         fclose(fd);
790                 }
791         }
792
793         WeaponStats_Init();
794
795         addstat(STAT_WEAPONS, AS_INT, weapons);
796         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
797         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
798         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
799         Nagger_Init();
800
801         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
802         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
803         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
804         addstat(STAT_FUEL, AS_INT, ammo_fuel);
805         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
806         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
807         addstat(STAT_BULLETS_LOADED, AS_INT, campingrifle_bulletcounter);
808         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
809
810         addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
811         addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_charge_pool_ammo);
812
813         if(g_ca || g_freezetag)
814         {
815                 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
816                 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
817                 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
818                 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
819         }
820         if(g_freezetag)
821         {
822                 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
823                 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
824         }
825
826         // g_movementspeed hack
827         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
828         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
829         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
830         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
831
832         next_pingtime = time + 5;
833
834         detect_maptype();
835
836         lsmaps_reply = "^7Maps available: ";
837         lsnewmaps_reply = "^7Maps without a record set: ";
838         for(i = 0, j = 0; i < MapInfo_count; ++i)
839         {
840                 if(MapInfo_Get_ByID(i))
841                         if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
842                         {
843                                 if(mod(i, 2))
844                                         col = "^2";
845                                 else
846                                         col = "^3";
847                                 ++j;
848                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
849                                 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
850                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
851                                 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
852                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
853                         }
854         }
855         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
856         if (!g_race && !g_cts)
857                 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
858         lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
859
860         maplist_reply = "^7Maps in list: ";
861         n = tokenize_console(cvar_string("g_maplist"));
862         for(i = 0, j = 0; i < n; ++i)
863         {
864                 if(MapInfo_CheckMap(argv(i)))
865                 {
866                         if(mod(j, 2))
867                                 col = "^2";
868                         else
869                                 col = "^3";
870                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");
871                         ++j;
872                 }
873         }
874         maplist_reply = strzone(strcat(maplist_reply, "\n"));
875         MapInfo_ClearTemps();
876
877         for(i = 0; i < 10; ++i)
878         {
879                 records_reply[i] = strzone(getrecords(i));
880         }
881         if(g_cts)
882                 ladder_reply = strzone(getladder());
883
884         rankings_reply = strzone(getrankings());
885
886         ClientInit_Spawn();
887         RandomSeed_Spawn();
888         PingPLReport_Spawn();
889
890         CheatInit();
891
892         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
893
894         // fill sv_curl_serverpackages from .serverpackage files
895         if(cvar("sv_curl_serverpackages_auto"))
896         {
897                 fd = search_begin("*.serverpackage", TRUE, FALSE);
898                 s = "";
899                 if(fd >= 0)
900                 {
901                         j = search_getsize(fd);
902                         for(i = 0; i < j; ++i)
903                                 s = strcat(s, " ", search_getfilename(fd, i));
904                         search_end(fd);
905                 }
906                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
907         }
908
909         PlayerStats_Init();
910
911         world_initialized = 1;
912 }
913
914 void spawnfunc_light (void)
915 {
916         //makestatic (self); // Who the f___ did that?
917         remove(self);
918 }
919
920 float TryFile( string pFilename )
921 {
922         local float lHandle;
923         dprint("TryFile(\"", pFilename, "\")\n");
924         lHandle = fopen( pFilename, FILE_READ );
925         if( lHandle != -1 ) {
926                 fclose( lHandle );
927                 return TRUE;
928         } else {
929                 return FALSE;
930         }
931 };
932
933 string GetGametype()
934 {
935         return GametypeNameFromType(game);
936 }
937
938 string getmapname_stored;
939 string GetMapname()
940 {
941         return mapname;
942 }
943
944 float Map_Count, Map_Current;
945 string Map_Current_Name;
946
947 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
948 float GetMaplistPosition()
949 {
950         float pos, idx;
951         string map;
952
953         map = GetMapname();
954         idx = cvar("g_maplist_index");
955
956         if(idx >= 0)
957                 if(idx < Map_Count)
958                         if(map == argv(idx))
959                                 return idx;
960
961         for(pos = 0; pos < Map_Count; ++pos)
962                 if(map == argv(pos))
963                         return pos;
964
965         // resume normal maplist rotation if current map is not in g_maplist
966         return idx;
967 }
968
969 float MapHasRightSize(string map)
970 {
971         float fh;
972         if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
973         if(cvar("g_maplist_check_waypoints"))
974         {
975                 dprint("checkwp "); dprint(map);
976                 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
977                 if(fh < 0)
978                 {
979                         dprint(": no waypoints\n");
980                         return FALSE;
981                 }
982                 dprint(": has waypoints\n");
983                 fclose(fh);
984         }
985
986         // open map size restriction file
987         dprint("opensize "); dprint(map);
988         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
989         if(fh >= 0)
990         {
991                 float mapmin, mapmax;
992                 dprint(": ok, ");
993                 mapmin = stof(fgets(fh));
994                 mapmax = stof(fgets(fh));
995                 fclose(fh);
996                 if(player_count < mapmin)
997                 {
998                         dprint("not enough\n");
999                         return FALSE;
1000                 }
1001                 if(player_count > mapmax)
1002                 {
1003                         dprint("too many\n");
1004                         return FALSE;
1005                 }
1006                 dprint("right size\n");
1007                 return TRUE;
1008         }
1009         dprint(": not found\n");
1010         return TRUE;
1011 }
1012
1013 string Map_Filename(float position)
1014 {
1015         return strcat("maps/", argv(position), ".bsp");
1016 }
1017
1018 string strwords(string s, float w)
1019 {
1020         float endpos;
1021         for(endpos = 0; w && endpos >= 0; --w)
1022                 endpos = strstrofs(s, " ", endpos + 1);
1023         if(endpos < 0)
1024                 return s;
1025         else
1026                 return substring(s, 0, endpos);
1027 }
1028
1029 float strhasword(string s, string w)
1030 {
1031         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1032 }
1033
1034 void Map_MarkAsRecent(string m)
1035 {
1036         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
1037 }
1038
1039 float Map_IsRecent(string m)
1040 {
1041         return strhasword(cvar_string("g_maplist_mostrecent"), m);
1042 }
1043
1044 float Map_Check(float position, float pass)
1045 {
1046         string filename;
1047         string map_next;
1048         map_next = argv(position);
1049         if(pass <= 1)
1050         {
1051                 if(Map_IsRecent(map_next))
1052                         return 0;
1053         }
1054         filename = Map_Filename(position);
1055         if(MapInfo_CheckMap(map_next))
1056         {
1057                 if(pass == 2)
1058                         return 1;
1059                 if(MapHasRightSize(map_next))
1060                         return 1;
1061                 return 0;
1062         }
1063         else
1064                 dprint( "Couldn't select '", filename, "'..\n" );
1065
1066         return 0;
1067 }
1068
1069 void Map_Goto_SetStr(string nextmapname)
1070 {
1071         if(getmapname_stored != "")
1072                 strunzone(getmapname_stored);
1073         if(nextmapname == "")
1074                 getmapname_stored = "";
1075         else
1076                 getmapname_stored = strzone(nextmapname);
1077 }
1078
1079 void Map_Goto_SetFloat(float position)
1080 {
1081         cvar_set("g_maplist_index", ftos(position));
1082         Map_Goto_SetStr(argv(position));
1083 }
1084
1085 void GameResetCfg()
1086 {
1087         // settings persist, except...
1088         localcmd("\nsettemp_restore\n");
1089 };
1090
1091 void Map_Goto()
1092 {
1093         GameResetCfg();
1094         MapInfo_LoadMap(getmapname_stored);
1095 }
1096
1097 // return codes of map selectors:
1098 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1099 //   -2 = permanent failure
1100 float() MaplistMethod_Iterate = // usual method
1101 {
1102         float pass, i;
1103
1104         for(pass = 1; pass <= 2; ++pass)
1105         {
1106                 for(i = 1; i < Map_Count; ++i)
1107                 {
1108                         float mapindex;
1109                         mapindex = mod(i + Map_Current, Map_Count);
1110                         if(Map_Check(mapindex, pass))
1111                                 return mapindex;
1112                 }
1113         }
1114         return -1;
1115 }
1116
1117 float() MaplistMethod_Repeat = // fallback method
1118 {
1119         if(Map_Check(Map_Current, 2))
1120                 return Map_Current;
1121         return -2;
1122 }
1123
1124 float() MaplistMethod_Random = // random map selection
1125 {
1126         float i, imax;
1127
1128         imax = 42;
1129
1130         for(i = 0; i <= imax; ++i)
1131         {
1132                 float mapindex;
1133                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1134                 if(Map_Check(mapindex, 1))
1135                         return mapindex;
1136         }
1137         return -1;
1138 }
1139
1140 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1141 // the exponent sets a bias on the map selection:
1142 // the higher the exponent, the less likely "shortly repeated" same maps are
1143 {
1144         float i, j, imax, insertpos;
1145
1146         imax = 42;
1147
1148         for(i = 0; i <= imax; ++i)
1149         {
1150                 string newlist;
1151
1152                 // now reinsert this at another position
1153                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1154                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1155                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1156                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1157
1158                 // insert the current map there
1159                 newlist = "";
1160                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1161                         newlist = strcat(newlist, " ", argv(j));
1162                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1163                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1164                         newlist = strcat(newlist, " ", argv(j));
1165                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1166                 cvar_set("g_maplist", newlist);
1167                 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1168
1169                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1170                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1171                 if(Map_Check(Map_Current, 1))
1172                         return Map_Current;
1173         }
1174         return -1;
1175 }
1176
1177 void Maplist_Init()
1178 {
1179         Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1180         if(Map_Count == 0)
1181         {
1182                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
1183                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1184                 if(cvar("g_maplist_shuffle"))
1185                         ShuffleMaplist();
1186                 localcmd("\nmenu_cmd sync\n");
1187                 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1188         }
1189         if(Map_Count == 0)
1190                 error("empty maplist, cannot select a new map");
1191         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1192
1193         if(Map_Current_Name)
1194                 strunzone(Map_Current_Name);
1195         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1196         // this may or may not be correct, but who cares, in the worst case a map
1197         // isn't chosen in the first pass that should have been
1198 }
1199
1200 string GetNextMap()
1201 {
1202         float nextMap;
1203
1204         Maplist_Init();
1205         nextMap = -1;
1206
1207         if(nextMap == -1)
1208                 if(cvar("g_maplist_shuffle") > 0)
1209                         nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
1210
1211         if(nextMap == -1)
1212                 if(cvar("g_maplist_selectrandom"))
1213                         nextMap = MaplistMethod_Random();
1214
1215         if(nextMap == -1)
1216                 nextMap = MaplistMethod_Iterate();
1217
1218         if(nextMap == -1)
1219                 nextMap = MaplistMethod_Repeat();
1220
1221         if(nextMap >= 0)
1222         {
1223                 Map_Goto_SetFloat(nextMap);
1224                 return getmapname_stored;
1225         }
1226
1227         return "";
1228 };
1229
1230 float DoNextMapOverride()
1231 {
1232         if(cvar("g_campaign"))
1233         {
1234                 CampaignPostIntermission();
1235                 alreadychangedlevel = TRUE;
1236                 return TRUE;
1237         }
1238         if(cvar("quit_when_empty"))
1239         {
1240                 if(player_count <= currentbots)
1241                 {
1242                         localcmd("quit\n");
1243                         alreadychangedlevel = TRUE;
1244                         return TRUE;
1245                 }
1246         }
1247         if(cvar_string("quit_and_redirect") != "")
1248         {
1249                 redirection_target = strzone(cvar_string("quit_and_redirect"));
1250                 alreadychangedlevel = TRUE;
1251                 return TRUE;
1252         }
1253         if (cvar("samelevel")) // if samelevel is set, stay on same level
1254         {
1255                 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1256                 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1257                 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1258                 localcmd("restart\n");
1259                 //changelevel (mapname);
1260                 alreadychangedlevel = TRUE;
1261                 return TRUE;
1262         }
1263         if(cvar_string("nextmap") != "")
1264                 if(MapInfo_CheckMap(cvar_string("nextmap")))
1265                 {
1266                         Map_Goto_SetStr(cvar_string("nextmap"));
1267                         Map_Goto();
1268                         alreadychangedlevel = TRUE;
1269                         return TRUE;
1270                 }
1271         if(cvar("lastlevel"))
1272         {
1273                 GameResetCfg();
1274                 localcmd("set lastlevel 0\ntogglemenu\n");
1275                 alreadychangedlevel = TRUE;
1276                 return TRUE;
1277         }
1278         return FALSE;
1279 };
1280
1281 void GotoNextMap()
1282 {
1283         //local string nextmap;
1284         //local float n, nummaps;
1285         //local string s;
1286         if (alreadychangedlevel)
1287                 return;
1288         alreadychangedlevel = TRUE;
1289
1290         {
1291                 string nextMap;
1292                 float allowReset;
1293
1294                 for(allowReset = 1; allowReset >= 0; --allowReset)
1295                 {
1296                         nextMap = GetNextMap();
1297                         if(nextMap != "")
1298                                 break;
1299
1300                         if(allowReset)
1301                         {
1302                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
1303                                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1304                                 if(cvar("g_maplist_shuffle"))
1305                                         ShuffleMaplist();
1306                                 localcmd("\nmenu_cmd sync\n");
1307                         }
1308                         else
1309                         {
1310                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1311                         }
1312                 }
1313                 Map_Goto();
1314         }
1315 };
1316
1317
1318 /*
1319 ============
1320 IntermissionThink
1321
1322 When the player presses attack or jump, change to the next level
1323 ============
1324 */
1325 .float autoscreenshot;
1326 void() MapVote_Start;
1327 void() MapVote_Think;
1328 float mapvote_initialized;
1329 void IntermissionThink()
1330 {
1331         FixIntermissionClient(self);
1332
1333         if(cvar("sv_autoscreenshot"))
1334         if(self.autoscreenshot > 0)
1335         if(time > self.autoscreenshot)
1336         {
1337                 self.autoscreenshot = -1;
1338                 if(clienttype(self) == CLIENTTYPE_REAL)
1339                         stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1340                 return;
1341         }
1342
1343         if (time < intermission_exittime)
1344                 return;
1345
1346         if(!mapvote_initialized)
1347                 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1348                         return;
1349
1350         MapVote_Start();
1351 };
1352
1353 /*
1354 ============
1355 FindIntermission
1356
1357 Returns the entity to view from
1358 ============
1359 */
1360 /*
1361 entity FindIntermission()
1362 {
1363         local   entity spot;
1364         local   float cyc;
1365
1366 // look for info_intermission first
1367         spot = find (world, classname, "info_intermission");
1368         if (spot)
1369         {       // pick a random one
1370                 cyc = random() * 4;
1371                 while (cyc > 1)
1372                 {
1373                         spot = find (spot, classname, "info_intermission");
1374                         if (!spot)
1375                                 spot = find (spot, classname, "info_intermission");
1376                         cyc = cyc - 1;
1377                 }
1378                 return spot;
1379         }
1380
1381 // then look for the start position
1382         spot = find (world, classname, "info_player_start");
1383         if (spot)
1384                 return spot;
1385
1386 // testinfo_player_start is only found in regioned levels
1387         spot = find (world, classname, "testplayerstart");
1388         if (spot)
1389                 return spot;
1390
1391 // then look for the start position
1392         spot = find (world, classname, "info_player_deathmatch");
1393         if (spot)
1394                 return spot;
1395
1396         //objerror ("FindIntermission: no spot");
1397         return world;
1398 };
1399 */
1400
1401 /*
1402 ===============================================================================
1403
1404 RULES
1405
1406 ===============================================================================
1407 */
1408
1409 void DumpStats(float final)
1410 {
1411         float file;
1412         string s;
1413         float to_console;
1414         float to_eventlog;
1415         float to_file;
1416         float i;
1417         entity e;
1418
1419         to_console = cvar("sv_logscores_console");
1420         to_eventlog = cvar("sv_eventlog");
1421         to_file = cvar("sv_logscores_file");
1422
1423         if(!final)
1424         {
1425                 to_console = TRUE; // always print printstats replies
1426                 to_eventlog = FALSE; // but never print them to the event log
1427         }
1428
1429         if(to_eventlog)
1430                 if(cvar("sv_eventlog_console"))
1431                         to_console = FALSE; // otherwise we get the output twice
1432
1433         if(final)
1434                 s = ":scores:";
1435         else
1436                 s = ":status:";
1437         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1438
1439         if(to_console)
1440                 print(s, "\n");
1441         if(to_eventlog)
1442                 GameLogEcho(s);
1443         if(to_file)
1444         {
1445                 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1446                 if(file == -1)
1447                         to_file = FALSE;
1448                 else
1449                         fputs(file, strcat(s, "\n"));
1450         }
1451
1452         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1453         if(to_console)
1454                 print(s, "\n");
1455         if(to_eventlog)
1456                 GameLogEcho(s);
1457         if(to_file)
1458                 fputs(file, strcat(s, "\n"));
1459
1460         FOR_EACH_CLIENT(other)
1461         {
1462                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1463                 {
1464                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1465                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1466                         if(other.classname == "player" || g_arena || g_ca || g_lms)
1467                                 s = strcat(s, ftos(other.team), ":");
1468                         else
1469                                 s = strcat(s, "spectator:");
1470
1471                         if(to_console)
1472                                 print(s, other.netname, "\n");
1473                         if(to_eventlog)
1474                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1475                         if(to_file)
1476                                 fputs(file, strcat(s, other.netname, "\n"));
1477                 }
1478         }
1479
1480         if(teams_matter)
1481         {
1482                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1483                 if(to_console)
1484                         print(s, "\n");
1485                 if(to_eventlog)
1486                         GameLogEcho(s);
1487                 if(to_file)
1488                         fputs(file, strcat(s, "\n"));
1489
1490                 for(i = 1; i < 16; ++i)
1491                 {
1492                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1493                         s = strcat(s, ":", ftos(i));
1494                         if(to_console)
1495                                 print(s, "\n");
1496                         if(to_eventlog)
1497                                 GameLogEcho(s);
1498                         if(to_file)
1499                                 fputs(file, strcat(s, "\n"));
1500                 }
1501         }
1502
1503         if(to_console)
1504                 print(":end\n");
1505         if(to_eventlog)
1506                 GameLogEcho(":end");
1507         if(to_file)
1508         {
1509                 fputs(file, ":end\n");
1510                 fclose(file);
1511         }
1512
1513         // send statistics
1514         FOR_EACH_CLIENT(e)
1515                 PlayerStats_AddGlobalInfo(e);
1516         PlayerStats_Shutdown();
1517 }
1518
1519 void FixIntermissionClient(entity e)
1520 {
1521         string s;
1522         if(!e.autoscreenshot) // initial call
1523         {
1524                 e.angles = e.v_angle;
1525                 e.angles_x = -e.angles_x;
1526                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1527                 e.health = -2342;
1528                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1529                 e.solid = SOLID_NOT;
1530                 e.movetype = MOVETYPE_NONE;
1531                 e.takedamage = DAMAGE_NO;
1532                 if(e.weaponentity)
1533                 {
1534                         e.weaponentity.effects = EF_NODRAW;
1535                         if (e.weaponentity.weaponentity)
1536                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1537                 }
1538                 if(clienttype(e) == CLIENTTYPE_REAL)
1539                 {
1540                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1541                         s = cvar_string("sv_intermission_cdtrack");
1542                         if(s != "")
1543                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1544                         msg_entity = e;
1545                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1546                 }
1547         }
1548
1549         //e.velocity = '0 0 0';
1550         //e.fixangle = TRUE;
1551
1552         // TODO halt weapon animation
1553 }
1554
1555
1556 /*
1557 go to the next level for deathmatch
1558 only called if a time or frag limit has expired
1559 */
1560 void NextLevel()
1561 {
1562         gameover = TRUE;
1563
1564         intermission_running = 1;
1565
1566 // enforce a wait time before allowing changelevel
1567         if(player_count > 0)
1568                 intermission_exittime = time + cvar("sv_mapchange_delay");
1569         else
1570                 intermission_exittime = -1;
1571
1572         /*
1573         WriteByte (MSG_ALL, SVC_CDTRACK);
1574         WriteByte (MSG_ALL, 3);
1575         WriteByte (MSG_ALL, 3);
1576         // done in FixIntermission
1577         */
1578
1579         //pos = FindIntermission ();
1580
1581         VoteReset();
1582
1583         DumpStats(TRUE);
1584
1585         if(cvar("sv_eventlog"))
1586                 GameLogEcho(":gameover");
1587
1588         GameLogClose();
1589
1590         FOR_EACH_PLAYER(other) {
1591                 FixIntermissionClient(other);
1592                 if(other.winning)
1593                         bprint(other.netname, " ^7wins.\n");
1594         }
1595
1596         if(cvar("g_campaign"))
1597                 CampaignPreIntermission();
1598
1599         localcmd("\nsv_hook_gameend\n");
1600 }
1601
1602 /*
1603 ============
1604 CheckRules_Player
1605
1606 Exit deathmatch games upon conditions
1607 ============
1608 */
1609 void CheckRules_Player()
1610 {
1611         if (gameover)   // someone else quit the game already
1612                 return;
1613
1614         if(self.deadflag == DEAD_NO)
1615                 self.play_time += frametime;
1616
1617         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1618         //   (div0: and that in CheckRules_World please)
1619 };
1620
1621 float checkrules_equality;
1622 float checkrules_suddendeathwarning;
1623 float checkrules_suddendeathend;
1624 float checkrules_overtimesadded; //how many overtimes have been already added
1625
1626 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1627 float WINNING_YES = 1; // winner found
1628 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1629 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1630
1631 float InitiateSuddenDeath()
1632 {
1633         // Check first whether normal overtimes could be added before initiating suddendeath mode
1634         // - for this timelimit_overtime needs to be >0 of course
1635         // - also check the winning condition calculated in the previous frame and only add normal overtime
1636         //   again, if at the point at which timelimit would be extended again, still no winner was found
1637         if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && !(g_race && !g_race_qualifying))
1638         {
1639                 return 1; // need to call InitiateOvertime later
1640         }
1641         else
1642         {
1643                 if(!checkrules_suddendeathend)
1644                 {
1645                         checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1646                         if(g_race && !g_race_qualifying)
1647                                 race_StartCompleting();
1648                 }
1649                 return 0;
1650         }
1651 }
1652
1653 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1654 {
1655         ++checkrules_overtimesadded;
1656         //add one more overtime by simply extending the timelimit
1657         float tl;
1658         tl = cvar("timelimit");
1659         tl += cvar("timelimit_overtime");
1660         cvar_set("timelimit", ftos(tl));
1661         string minutesPlural;
1662         if (cvar("timelimit_overtime") == 1)
1663                 minutesPlural = " ^3minute";
1664         else
1665                 minutesPlural = " ^3minutes";
1666
1667         bcenterprint(
1668                 strcat(
1669                         "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1670                         ftos(cvar("timelimit_overtime")),
1671                         minutesPlural,
1672                         " to the game!"
1673                 )
1674         );
1675 }
1676
1677 float GetWinningCode(float fraglimitreached, float equality)
1678 {
1679         if(cvar("g_campaign") == 1)
1680                 if(fraglimitreached)
1681                         return WINNING_YES;
1682                 else
1683                         return WINNING_NO;
1684
1685         else
1686                 if(equality)
1687                         if(fraglimitreached)
1688                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1689                         else
1690                                 return WINNING_NEVER;
1691                 else
1692                         if(fraglimitreached)
1693                                 return WINNING_YES;
1694                         else
1695                                 return WINNING_NO;
1696 }
1697
1698 // set the .winning flag for exactly those players with a given field value
1699 void SetWinners(.float field, float value)
1700 {
1701         entity head;
1702         FOR_EACH_PLAYER(head)
1703                 head.winning = (head.field == value);
1704 }
1705
1706 // set the .winning flag for those players with a given field value
1707 void AddWinners(.float field, float value)
1708 {
1709         entity head;
1710         FOR_EACH_PLAYER(head)
1711                 if(head.field == value)
1712                         head.winning = 1;
1713 }
1714
1715 // clear the .winning flags
1716 void ClearWinners(void)
1717 {
1718         entity head;
1719         FOR_EACH_PLAYER(head)
1720                 head.winning = 0;
1721 }
1722
1723 // Onslaught winning condition:
1724 // game terminates if only one team has a working generator (or none)
1725 float WinningCondition_Onslaught()
1726 {
1727         entity head;
1728         local float t1, t2, t3, t4;
1729
1730         WinningConditionHelper(); // set worldstatus
1731
1732         if(inWarmupStage)
1733                 return WINNING_NO;
1734
1735         // first check if the game has ended
1736         t1 = t2 = t3 = t4 = 0;
1737         head = find(world, classname, "onslaught_generator");
1738         while (head)
1739         {
1740                 if (head.health > 0)
1741                 {
1742                         if (head.team == COLOR_TEAM1) t1 = 1;
1743                         if (head.team == COLOR_TEAM2) t2 = 1;
1744                         if (head.team == COLOR_TEAM3) t3 = 1;
1745                         if (head.team == COLOR_TEAM4) t4 = 1;
1746                 }
1747                 head = find(head, classname, "onslaught_generator");
1748         }
1749         if (t1 + t2 + t3 + t4 < 2)
1750         {
1751                 // game over, only one team remains (or none)
1752                 ClearWinners();
1753                 if (t1) SetWinners(team, COLOR_TEAM1);
1754                 if (t2) SetWinners(team, COLOR_TEAM2);
1755                 if (t3) SetWinners(team, COLOR_TEAM3);
1756                 if (t4) SetWinners(team, COLOR_TEAM4);
1757                 dprint("Have a winner, ending game.\n");
1758                 return WINNING_YES;
1759         }
1760
1761         // Two or more teams remain
1762         return WINNING_NO;
1763 }
1764
1765 float LMS_NewPlayerLives()
1766 {
1767         float fl;
1768         fl = cvar("fraglimit");
1769         if(fl == 0)
1770                 fl = 999;
1771
1772         // first player has left the game for dying too much? Nobody else can get in.
1773         if(lms_lowest_lives < 1)
1774                 return 0;
1775
1776         if(!cvar("g_lms_join_anytime"))
1777                 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1778                         return 0;
1779
1780         return bound(1, lms_lowest_lives, fl);
1781 }
1782
1783 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1784 // they win. Otherwise the defending team wins once the timelimit passes.
1785 void assault_new_round();
1786 float WinningCondition_Assault()
1787 {
1788         local float status;
1789
1790         WinningConditionHelper(); // set worldstatus
1791
1792         status = WINNING_NO;
1793         // as the timelimit has not yet passed just assume the defending team will win
1794         if(assault_attacker_team == COLOR_TEAM1)
1795         {
1796                 SetWinners(team, COLOR_TEAM2);
1797         }
1798         else
1799         {
1800                 SetWinners(team, COLOR_TEAM1);
1801         }
1802
1803         local entity ent;
1804         ent = find(world, classname, "target_assault_roundend");
1805         if(ent)
1806         {
1807                 if(ent.winning) // round end has been triggered by attacking team
1808                 {
1809                         bprint("ASSAULT: round completed...\n");
1810                         SetWinners(team, assault_attacker_team);
1811
1812                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1813
1814                         if(ent.cnt == 1 || cvar("g_campaign")) // this was the second round
1815                         {
1816                                 status = WINNING_YES;
1817                         }
1818                         else
1819                         {
1820                                 local entity oldself;
1821                                 oldself = self;
1822                                 self = ent;
1823                                 assault_new_round();
1824                                 self = oldself;
1825                         }
1826                 }
1827         }
1828
1829         return status;
1830 }
1831
1832 // LMS winning condition: game terminates if and only if there's at most one
1833 // one player who's living lives. Top two scores being equal cancels the time
1834 // limit.
1835 float WinningCondition_LMS()
1836 {
1837         entity head, head2;
1838         float have_player;
1839         float have_players;
1840         float l;
1841
1842         have_player = FALSE;
1843         have_players = FALSE;
1844         l = LMS_NewPlayerLives();
1845
1846         head = find(world, classname, "player");
1847         if(head)
1848                 have_player = TRUE;
1849         head2 = find(head, classname, "player");
1850         if(head2)
1851                 have_players = TRUE;
1852
1853         if(have_player)
1854         {
1855                 // we have at least one player
1856                 if(have_players)
1857                 {
1858                         // two or more active players - continue with the game
1859                 }
1860                 else
1861                 {
1862                         // exactly one player?
1863
1864                         ClearWinners();
1865                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1866
1867                         if(l)
1868                         {
1869                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1870                                 return WINNING_NO;
1871                         }
1872                         else
1873                         {
1874                                 // a winner!
1875                                 // and assign him his first place
1876                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1877                                 return WINNING_YES;
1878                         }
1879                 }
1880         }
1881         else
1882         {
1883                 // nobody is playing at all...
1884                 if(l)
1885                 {
1886                         // wait for players...
1887                 }
1888                 else
1889                 {
1890                         // SNAFU (maybe a draw game?)
1891                         ClearWinners();
1892                         dprint("No players, ending game.\n");
1893                         return WINNING_YES;
1894                 }
1895         }
1896
1897         // When we get here, we have at least two players who are actually LIVING,
1898         // now check if the top two players have equal score.
1899         WinningConditionHelper();
1900
1901         ClearWinners();
1902         if(WinningConditionHelper_winner)
1903                 WinningConditionHelper_winner.winning = TRUE;
1904         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1905                 return WINNING_NEVER;
1906
1907         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1908         return WINNING_NO;
1909 }
1910
1911 void ShuffleMaplist()
1912 {
1913         cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1914 }
1915
1916 float leaderfrags;
1917 float WinningCondition_Scores(float limit, float leadlimit)
1918 {
1919         float limitreached;
1920
1921         // TODO make everything use THIS winning condition (except LMS)
1922         WinningConditionHelper();
1923
1924         if(teams_matter)
1925         {
1926                 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1927                 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1928                 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1929                 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1930         }
1931
1932         ClearWinners();
1933         if(WinningConditionHelper_winner)
1934                 WinningConditionHelper_winner.winning = 1;
1935         if(WinningConditionHelper_winnerteam >= 0)
1936                 SetWinners(team, WinningConditionHelper_winnerteam);
1937
1938         if(WinningConditionHelper_lowerisbetter)
1939         {
1940                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1941                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1942                 limit = -limit;
1943         }
1944
1945         if(WinningConditionHelper_zeroisworst)
1946                 leadlimit = 0; // not supported in this mode
1947
1948         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1949         // these modes always score in increments of 1, thus this makes sense
1950         {
1951                 if(leaderfrags != WinningConditionHelper_topscore)
1952                 {
1953                         leaderfrags = WinningConditionHelper_topscore;
1954
1955                         if (limit)
1956                         if (leaderfrags == limit - 1)
1957                                 Announce("1fragleft");
1958                         else if (leaderfrags == limit - 2)
1959                                 Announce("2fragsleft");
1960                         else if (leaderfrags == limit - 3)
1961                                 Announce("3fragsleft");
1962                 }
1963         }
1964
1965         limitreached = FALSE;
1966         if(limit)
1967                 if(WinningConditionHelper_topscore >= limit)
1968                         limitreached = TRUE;
1969         if(leadlimit)
1970         {
1971                 float leadlimitreached;
1972                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1973                 if(cvar("leadlimit_and_fraglimit"))
1974                         limitreached = (limitreached && leadlimitreached);
1975                 else
1976                         limitreached = (limitreached || leadlimitreached);
1977         }
1978
1979         return GetWinningCode(
1980                 WinningConditionHelper_topscore && limitreached,
1981                 WinningConditionHelper_equality
1982         );
1983 }
1984
1985 float WinningCondition_Race(float fraglimit)
1986 {
1987         float wc;
1988         entity p;
1989         float n, c;
1990
1991         n = 0;
1992         c = 0;
1993         FOR_EACH_PLAYER(p)
1994         {
1995                 ++n;
1996                 if(p.race_completed)
1997                         ++c;
1998         }
1999         if(n && (n == c))
2000                 return WINNING_YES;
2001         wc = WinningCondition_Scores(fraglimit, 0);
2002
2003         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2004         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2005         // do NOT support equality when the laps are all raced!
2006                 return WINNING_STARTSUDDENDEATHOVERTIME;
2007         else
2008                 return WINNING_NEVER;
2009         return wc;
2010 }
2011
2012 void ReadyRestart();
2013 float WinningCondition_QualifyingThenRace(float limit)
2014 {
2015         float wc;
2016         wc = WinningCondition_Scores(limit, 0);
2017
2018         // NEVER initiate overtime
2019         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2020         {
2021                 return WINNING_YES;
2022         }
2023
2024         return wc;
2025 }
2026
2027 float WinningCondition_RanOutOfSpawns()
2028 {
2029         entity head;
2030
2031         if(have_team_spawns <= 0)
2032                 return WINNING_NO;
2033
2034         if(!some_spawn_has_been_used)
2035                 return WINNING_NO;
2036
2037         team1_score = team2_score = team3_score = team4_score = 0;
2038
2039         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2040         {
2041                 if(head.team == COLOR_TEAM1)
2042                         team1_score = 1;
2043                 else if(head.team == COLOR_TEAM2)
2044                         team2_score = 1;
2045                 else if(head.team == COLOR_TEAM3)
2046                         team3_score = 1;
2047                 else if(head.team == COLOR_TEAM4)
2048                         team4_score = 1;
2049         }
2050
2051         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2052         {
2053                 if(head.team == COLOR_TEAM1)
2054                         team1_score = 1;
2055                 else if(head.team == COLOR_TEAM2)
2056                         team2_score = 1;
2057                 else if(head.team == COLOR_TEAM3)
2058                         team3_score = 1;
2059                 else if(head.team == COLOR_TEAM4)
2060                         team4_score = 1;
2061         }
2062
2063         ClearWinners();
2064         if(team1_score + team2_score + team3_score + team4_score == 0)
2065         {
2066                 checkrules_equality = TRUE;
2067                 return WINNING_YES;
2068         }
2069         else if(team1_score + team2_score + team3_score + team4_score == 1)
2070         {
2071                 float t, i;
2072                 if(team1_score) t = COLOR_TEAM1;
2073                 if(team2_score) t = COLOR_TEAM2;
2074                 if(team3_score) t = COLOR_TEAM3;
2075                 if(team4_score) t = COLOR_TEAM4;
2076                 CheckAllowedTeams(world);
2077                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2078                 {
2079                         if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2080                         if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2081                         if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2082                         if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2083                 }
2084
2085                 AddWinners(team, t);
2086                 return WINNING_YES;
2087         }
2088         else
2089                 return WINNING_NO;
2090 }
2091
2092 /*
2093 ============
2094 CheckRules_World
2095
2096 Exit deathmatch games upon conditions
2097 ============
2098 */
2099 void CheckRules_World()
2100 {
2101         float timelimit;
2102         float fraglimit;
2103         float leadlimit;
2104
2105         VoteThink();
2106         MapVote_Think();
2107
2108         SetDefaultAlpha();
2109
2110         /*
2111         MapVote_Think should now do that part
2112         if (intermission_running)
2113                 if (time >= intermission_exittime + 60)
2114                 {
2115                         if(!DoNextMapOverride())
2116                                 GotoNextMap();
2117                         return;
2118                 }
2119         */
2120
2121         if (gameover)   // someone else quit the game already
2122         {
2123                 if(player_count == 0) // Nobody there? Then let's go to the next map
2124                         MapVote_Start();
2125                         // this will actually check the player count in the next frame
2126                         // again, but this shouldn't hurt
2127                 return;
2128         }
2129
2130         timelimit = cvar("timelimit") * 60;
2131         fraglimit = cvar("fraglimit");
2132         leadlimit = cvar("leadlimit");
2133
2134         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2135         {
2136                 if(timelimit > 0)
2137                         timelimit = 0; // timelimit is not made for warmup
2138                 if(fraglimit > 0)
2139                         fraglimit = 0; // no fraglimit for now
2140                 leadlimit = 0; // no leadlimit for now
2141         }
2142
2143         if(g_onslaught)
2144                 timelimit = 0; // ONS has its own overtime rule
2145
2146         if(timelimit > 0)
2147         {
2148                 timelimit += game_starttime;
2149         }
2150         else if (timelimit < 0)
2151         {
2152                 // endmatch
2153                 NextLevel();
2154                 return;
2155         }
2156
2157         float wantovertime;
2158         wantovertime = 0;
2159
2160         if(checkrules_suddendeathend)
2161         {
2162                 if(!checkrules_suddendeathwarning)
2163                 {
2164                         checkrules_suddendeathwarning = TRUE;
2165                         if(g_race && !g_race_qualifying)
2166                                 bcenterprint("^3Everyone, finish your lap! The race is over!");
2167                         else
2168                                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2169                 }
2170         }
2171         else
2172         {
2173                 if (timelimit && time >= timelimit)
2174                 {
2175                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2176                         {
2177                                 float totalplayers;
2178                                 float playerswithlaps;
2179                                 float readyplayers;
2180                                 entity head;
2181                                 totalplayers = playerswithlaps = readyplayers = 0;
2182                                 FOR_EACH_PLAYER(head)
2183                                 {
2184                                         ++totalplayers;
2185                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2186                                                 ++playerswithlaps;
2187                                         if(head.ready)
2188                                                 ++readyplayers;
2189                                 }
2190
2191                                 // at least 2 of the players have completed a lap: start the RACE
2192                                 // otherwise, the players should end the qualifying on their own
2193                                 if(readyplayers || playerswithlaps >= 2)
2194                                 {
2195                                         checkrules_suddendeathend = 0;
2196                                         ReadyRestart(); // go to race
2197                                         return;
2198                                 }
2199                                 else
2200                                         wantovertime |= InitiateSuddenDeath();
2201                         }
2202                         else
2203                                 wantovertime |= InitiateSuddenDeath();
2204                 }
2205         }
2206
2207         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2208         {
2209                 NextLevel();
2210                 return;
2211         }
2212
2213         float checkrules_status;
2214         checkrules_status = WinningCondition_RanOutOfSpawns();
2215         if(checkrules_status == WINNING_YES)
2216         {
2217                 bprint("Hey! Someone ran out of spawns!\n");
2218         }
2219         else if(g_race && !g_race_qualifying && timelimit >= 0)
2220         {
2221                 checkrules_status = WinningCondition_Race(fraglimit);
2222                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2223         }
2224         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2225         {
2226                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2227                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2228         }
2229         else if(g_assault)
2230         {
2231                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2232         }
2233         else if(g_lms)
2234         {
2235                 checkrules_status = WinningCondition_LMS();
2236         }
2237         else if (g_onslaught)
2238         {
2239                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2240         }
2241         else
2242         {
2243                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2244                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2245         }
2246
2247         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2248         {
2249                 checkrules_status = WINNING_NEVER;
2250                 checkrules_overtimesadded = -1;
2251                 wantovertime |= InitiateSuddenDeath();
2252         }
2253
2254         if(checkrules_status == WINNING_NEVER)
2255                 // equality cases! Nobody wins if the overtime ends in a draw.
2256                 ClearWinners();
2257
2258         if(wantovertime)
2259         {
2260                 if(checkrules_status == WINNING_NEVER)
2261                         InitiateOvertime();
2262                 else
2263                         checkrules_status = WINNING_YES;
2264         }
2265
2266         if(checkrules_suddendeathend)
2267                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2268                         checkrules_status = WINNING_YES;
2269
2270         if(checkrules_status == WINNING_YES)
2271         {
2272                 //print("WINNING\n");
2273                 NextLevel();
2274         }
2275 };
2276
2277 float mapvote_nextthink;
2278 float mapvote_initialized;
2279 float mapvote_keeptwotime;
2280 float mapvote_timeout;
2281 string mapvote_message;
2282 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2283 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2284 float mapvote_screenshot_dirs_count;
2285
2286 float mapvote_count;
2287 float mapvote_count_real;
2288 string mapvote_maps[MAPVOTE_COUNT];
2289 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2290 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2291 float mapvote_maps_suggested[MAPVOTE_COUNT];
2292 string mapvote_suggestions[MAPVOTE_COUNT];
2293 float mapvote_suggestion_ptr;
2294 float mapvote_maxlen;
2295 float mapvote_voters;
2296 float mapvote_votes[MAPVOTE_COUNT];
2297 float mapvote_run;
2298 float mapvote_detail;
2299 float mapvote_abstain;
2300 .float mapvote;
2301
2302 void MapVote_ClearAllVotes()
2303 {
2304         FOR_EACH_CLIENT(other)
2305                 other.mapvote = 0;
2306 }
2307
2308 string MapVote_Suggest(string m)
2309 {
2310         float i;
2311         if(m == "")
2312                 return "That's not how to use this command.";
2313         if(!cvar("g_maplist_votable_suggestions"))
2314                 return "Suggestions are not accepted on this server.";
2315         if(mapvote_initialized)
2316                 return "Can't suggest - voting is already in progress!";
2317         m = MapInfo_FixName(m);
2318         if(!m)
2319                 return "The map you suggested is not available on this server.";
2320         if(!cvar("g_maplist_votable_suggestions_override_mostrecent"))
2321                 if(Map_IsRecent(m))
2322                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2323
2324         if(!MapInfo_CheckMap(m))
2325                 return "The map you suggested does not support the current game mode.";
2326         for(i = 0; i < mapvote_suggestion_ptr; ++i)
2327                 if(mapvote_suggestions[i] == m)
2328                         return "This map was already suggested.";
2329         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2330         {
2331                 i = floor(random() * mapvote_suggestion_ptr);
2332         }
2333         else
2334         {
2335                 i = mapvote_suggestion_ptr;
2336                 mapvote_suggestion_ptr += 1;
2337         }
2338         if(mapvote_suggestions[i] != "")
2339                 strunzone(mapvote_suggestions[i]);
2340         mapvote_suggestions[i] = strzone(m);
2341         if(cvar("sv_eventlog"))
2342                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2343         return strcat("Suggestion of ", m, " accepted.");
2344 }
2345
2346 void MapVote_AddVotable(string nextMap, float isSuggestion)
2347 {
2348         float j, i, o;
2349         string pakfile, mapfile;
2350
2351         if(nextMap == "")
2352                 return;
2353         for(j = 0; j < mapvote_count; ++j)
2354                 if(mapvote_maps[j] == nextMap)
2355                         return;
2356         if(strlen(nextMap) > mapvote_maxlen)
2357                 mapvote_maxlen = strlen(nextMap);
2358         mapvote_maps[mapvote_count] = strzone(nextMap);
2359         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2360
2361         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2362         {
2363                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2364                 pakfile = whichpack(strcat(mapfile, ".tga"));
2365                 if(pakfile == "")
2366                         pakfile = whichpack(strcat(mapfile, ".jpg"));
2367                 if(pakfile == "")
2368                         pakfile = whichpack(strcat(mapfile, ".png"));
2369                 if(pakfile != "")
2370                         break;
2371         }
2372         if(i >= mapvote_screenshot_dirs_count)
2373                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2374         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2375                 pakfile = substring(pakfile, o, -1);
2376
2377         mapvote_maps_screenshot_dir[mapvote_count] = i;
2378         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2379
2380         mapvote_count += 1;
2381 }
2382
2383 void MapVote_Spawn();
2384 void MapVote_Init()
2385 {
2386         float i;
2387         float nmax, smax;
2388
2389         MapVote_ClearAllVotes();
2390
2391         mapvote_count = 0;
2392         mapvote_detail = !cvar("g_maplist_votable_nodetail");
2393         mapvote_abstain = cvar("g_maplist_votable_abstain");
2394
2395         if(mapvote_abstain)
2396                 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2397         else
2398                 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2399         smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2400
2401         // we need this for AddVotable, as that cycles through the screenshot dirs
2402         mapvote_screenshot_dirs_count = tokenize_console(cvar_string("g_maplist_votable_screenshot_dir"));
2403         if(mapvote_screenshot_dirs_count == 0)
2404                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2405         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2406         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2407                 mapvote_screenshot_dirs[i] = strzone(argv(i));
2408
2409         if(mapvote_suggestion_ptr)
2410                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2411                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2412
2413         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2414                 MapVote_AddVotable(GetNextMap(), FALSE);
2415
2416         if(mapvote_count == 0)
2417         {
2418                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2419                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2420                 if(cvar("g_maplist_shuffle"))
2421                         ShuffleMaplist();
2422                 localcmd("\nmenu_cmd sync\n");
2423                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2424                         MapVote_AddVotable(GetNextMap(), FALSE);
2425         }
2426
2427         mapvote_count_real = mapvote_count;
2428         if(mapvote_abstain)
2429                 MapVote_AddVotable("don't care", 0);
2430
2431         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2432
2433         mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2434         mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2435         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2436                 mapvote_keeptwotime = 0;
2437         mapvote_message = "Choose a map and press its key!";
2438
2439         MapVote_Spawn();
2440 }
2441
2442 void MapVote_SendPicture(float id)
2443 {
2444         msg_entity = self;
2445         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2446         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2447         WriteByte(MSG_ONE, id);
2448         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2449 }
2450
2451 float GameCommand_MapVote(string cmd)
2452 {
2453         if(!intermission_running)
2454                 return FALSE;
2455
2456         if(cmd == "mv_getpic")
2457         {
2458                 MapVote_SendPicture(stof(argv(1)));
2459                 return TRUE;
2460         }
2461
2462         return FALSE;
2463 }
2464
2465 float MapVote_GetMapMask()
2466 {
2467         float mask, i, power;
2468         mask = 0;
2469         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2470                 if(mapvote_maps[i] != "")
2471                         mask |= power;
2472         return mask;
2473 }
2474
2475 entity mapvote_ent;
2476 float MapVote_SendEntity(entity to, float sf)
2477 {
2478         float i;
2479
2480         if(sf & 1)
2481                 sf &~= 2; // if we send 1, we don't need to also send 2
2482
2483         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2484         WriteByte(MSG_ENTITY, sf);
2485
2486         if(sf & 1)
2487         {
2488                 // flag 1 == initialization
2489                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2490                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2491                 WriteString(MSG_ENTITY, "");
2492                 WriteByte(MSG_ENTITY, mapvote_count);
2493                 WriteByte(MSG_ENTITY, mapvote_abstain);
2494                 WriteByte(MSG_ENTITY, mapvote_detail);
2495                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2496                 if(mapvote_count <= 8)
2497                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2498                 else
2499                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2500                 for(i = 0; i < mapvote_count; ++i)
2501                         if(mapvote_maps[i] != "")
2502                         {
2503                                 if(mapvote_abstain && i == mapvote_count - 1)
2504                                 {
2505                                         WriteString(MSG_ENTITY, ""); // abstain needs no text
2506                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack
2507                                         WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2508                                 }
2509                                 else
2510                                 {
2511                                         WriteString(MSG_ENTITY, mapvote_maps[i]);
2512                                         WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2513                                         WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2514                                 }
2515                         }
2516         }
2517
2518         if(sf & 2)
2519         {
2520                 // flag 2 == update of mask
2521                 if(mapvote_count <= 8)
2522                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2523                 else
2524                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2525         }
2526
2527         if(sf & 4)
2528         {
2529                 if(mapvote_detail)
2530                         for(i = 0; i < mapvote_count; ++i)
2531                                 if(mapvote_maps[i] != "")
2532                                         WriteByte(MSG_ENTITY, mapvote_votes[i]);
2533
2534                 WriteByte(MSG_ENTITY, to.mapvote);
2535         }
2536
2537         return TRUE;
2538 }
2539
2540 void MapVote_Spawn()
2541 {
2542         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2543 }
2544
2545 void MapVote_TouchMask()
2546 {
2547         mapvote_ent.SendFlags |= 2;
2548 }
2549
2550 void MapVote_TouchVotes(entity voter)
2551 {
2552         mapvote_ent.SendFlags |= 4;
2553 }
2554
2555 float MapVote_Finished(float mappos)
2556 {
2557         string result;
2558         float i;
2559         float didntvote;
2560
2561         if(cvar("sv_eventlog"))
2562         {
2563                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2564                 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2565                 didntvote = mapvote_voters;
2566                 for(i = 0; i < mapvote_count; ++i)
2567                         if(mapvote_maps[i] != "")
2568                         {
2569                                 didntvote -= mapvote_votes[i];
2570                                 if(i != mappos)
2571                                 {
2572                                         result = strcat(result, ":", mapvote_maps[i]);
2573                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2574                                 }
2575                         }
2576                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2577
2578                 GameLogEcho(result);
2579                 if(mapvote_maps_suggested[mappos])
2580                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2581         }
2582
2583         FOR_EACH_REALCLIENT(other)
2584                 FixClientCvars(other);
2585
2586         Map_Goto_SetStr(mapvote_maps[mappos]);
2587         Map_Goto();
2588         alreadychangedlevel = TRUE;
2589         return TRUE;
2590 }
2591 void MapVote_CheckRules_1()
2592 {
2593         float i;
2594
2595         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2596         {
2597                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2598                 mapvote_votes[i] = 0;
2599         }
2600
2601         mapvote_voters = 0;
2602         FOR_EACH_REALCLIENT(other)
2603         {
2604                 ++mapvote_voters;
2605                 if(other.mapvote)
2606                 {
2607                         i = other.mapvote - 1;
2608                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2609                         mapvote_votes[i] = mapvote_votes[i] + 1;
2610                 }
2611         }
2612 }
2613
2614 float MapVote_CheckRules_2()
2615 {
2616         float i;
2617         float firstPlace, secondPlace;
2618         float firstPlaceVotes, secondPlaceVotes;
2619         float mapvote_voters_real;
2620         string result;
2621
2622         if(mapvote_count_real == 1)
2623                 return MapVote_Finished(0);
2624
2625         mapvote_voters_real = mapvote_voters;
2626         if(mapvote_abstain)
2627                 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2628
2629         RandomSelection_Init();
2630         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2631                 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2632         firstPlace = RandomSelection_chosen_float;
2633         firstPlaceVotes = RandomSelection_best_priority;
2634         //dprint("First place: ", ftos(firstPlace), "\n");
2635         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2636
2637         RandomSelection_Init();
2638         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2639                 if(i != firstPlace)
2640                         RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2641         secondPlace = RandomSelection_chosen_float;
2642         secondPlaceVotes = RandomSelection_best_priority;
2643         //dprint("Second place: ", ftos(secondPlace), "\n");
2644         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2645
2646         if(firstPlace == -1)
2647                 error("No first place in map vote... WTF?");
2648
2649         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2650                 return MapVote_Finished(firstPlace);
2651
2652         if(mapvote_keeptwotime)
2653                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2654                 {
2655                         float didntvote;
2656                         MapVote_TouchMask();
2657                         mapvote_message = "Now decide between the TOP TWO!";
2658                         mapvote_keeptwotime = 0;
2659                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2660                         result = strcat(result, ":", ftos(firstPlaceVotes));
2661                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2662                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2663                         didntvote = mapvote_voters;
2664                         for(i = 0; i < mapvote_count; ++i)
2665                                 if(mapvote_maps[i] != "")
2666                                 {
2667                                         didntvote -= mapvote_votes[i];
2668                                         if(i != firstPlace)
2669                                                 if(i != secondPlace)
2670                                                 {
2671                                                         result = strcat(result, ":", mapvote_maps[i]);
2672                                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2673                                                         if(i < mapvote_count_real)
2674                                                         {
2675                                                                 strunzone(mapvote_maps[i]);
2676                                                                 mapvote_maps[i] = "";
2677                                                                 strunzone(mapvote_maps_pakfile[i]);
2678                                                                 mapvote_maps_pakfile[i] = "";
2679                                                         }
2680                                                 }
2681                                 }
2682                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2683                         if(cvar("sv_eventlog"))
2684                                 GameLogEcho(result);
2685                 }
2686
2687         return FALSE;
2688 }
2689 void MapVote_Tick()
2690 {
2691         float keeptwo;
2692         float totalvotes;
2693
2694         keeptwo = mapvote_keeptwotime;
2695         MapVote_CheckRules_1(); // count
2696         if(MapVote_CheckRules_2()) // decide
2697                 return;
2698
2699         totalvotes = 0;
2700         FOR_EACH_REALCLIENT(other)
2701         {
2702                 // hide scoreboard again
2703                 if(other.health != 2342)
2704                 {
2705                         other.health = 2342;
2706                         other.impulse = 0;
2707                         if(clienttype(other) == CLIENTTYPE_REAL)
2708                         {
2709                                 msg_entity = other;
2710                                 WriteByte(MSG_ONE, SVC_FINALE);
2711                                 WriteString(MSG_ONE, "");
2712                         }
2713                 }
2714
2715                 // clear possibly invalid votes
2716                 if(mapvote_maps[other.mapvote - 1] == "")
2717                         other.mapvote = 0;
2718                 // use impulses as new vote
2719                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2720                         if(mapvote_maps[other.impulse - 1] != "")
2721                         {
2722                                 other.mapvote = other.impulse;
2723                                 MapVote_TouchVotes(other);
2724                         }
2725                 other.impulse = 0;
2726
2727                 if(other.mapvote)
2728                         ++totalvotes;
2729         }
2730
2731         MapVote_CheckRules_1(); // just count
2732 }
2733 void MapVote_Start()
2734 {
2735         if(mapvote_run)
2736                 return;
2737
2738         // wait for stats to be sent first
2739         if(!playerstats_waitforme)
2740                 return;
2741
2742         MapInfo_Enumerate();
2743         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2744                 mapvote_run = TRUE;
2745 }
2746 void MapVote_Think()
2747 {
2748         if(!mapvote_run)
2749                 return;
2750
2751         if(alreadychangedlevel)
2752                 return;
2753
2754         if(time < mapvote_nextthink)
2755                 return;
2756         //dprint("tick\n");
2757
2758         mapvote_nextthink = time + 0.5;
2759
2760         if(!mapvote_initialized)
2761         {
2762                 if(cvar("rescan_pending") == 1)
2763                 {
2764                         cvar_set("rescan_pending", "2");
2765                         localcmd("fs_rescan\nrescan_pending 3\n");
2766                         return;
2767                 }
2768                 else if(cvar("rescan_pending") == 2)
2769                 {
2770                         return;
2771                 }
2772                 else if(cvar("rescan_pending") == 3)
2773                 {
2774                         // now build missing mapinfo files
2775                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2776                                 return;
2777
2778                         // we're done, start the timer
2779                         cvar_set("rescan_pending", "0");
2780                 }
2781
2782                 mapvote_initialized = TRUE;
2783                 if(DoNextMapOverride())
2784                         return;
2785                 if(!cvar("g_maplist_votable") || player_count <= 0)
2786                 {
2787                         GotoNextMap();
2788                         return;
2789                 }
2790                 MapVote_Init();
2791         }
2792
2793         MapVote_Tick();
2794 };
2795
2796 string GotoMap(string m)
2797 {
2798         if(!MapInfo_CheckMap(m))
2799                 return "The map you chose is not available on this server.";
2800         cvar_set("nextmap", m);
2801         cvar_set("timelimit", "-1");
2802         if(mapvote_initialized || alreadychangedlevel)
2803         {
2804                 if(DoNextMapOverride())
2805                         return "Map switch initiated.";
2806                 else
2807                         return "Hm... no. For some reason I like THIS map more.";
2808         }
2809         else
2810                 return "Map switch will happen after scoreboard.";
2811 }
2812
2813
2814 void EndFrame()
2815 {
2816         float altime;
2817         FOR_EACH_REALCLIENT(self)
2818         {
2819                 if(self.classname == "spectator")
2820                 {
2821                         if(self.enemy.typehitsound)
2822                                 play2(self, "misc/typehit.wav");
2823                         else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2824                                 play2(self, "misc/hit.wav");
2825                 }
2826                 else
2827                 {
2828                         if(self.typehitsound)
2829                                 play2(self, "misc/typehit.wav");
2830                         else if(self.hitsound && self.cvar_cl_hitsound)
2831                                 play2(self, "misc/hit.wav");
2832                 }
2833         }
2834         altime = time + frametime * (1 + cvar("g_antilag_nudge"));
2835         // add 1 frametime because after this, engine SV_Physics
2836         // increases time by a frametime and then networks the frame
2837         // add another frametime because client shows everything with
2838         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2839         // needed!
2840         FOR_EACH_CLIENT(self)
2841         {
2842                 self.hitsound = FALSE;
2843                 self.typehitsound = FALSE;
2844                 antilag_record(self, altime);
2845         }
2846 }
2847
2848
2849 /*
2850  * RedirectionThink:
2851  * returns TRUE if redirecting
2852  */
2853 float redirection_timeout;
2854 float redirection_nextthink;
2855 float RedirectionThink()
2856 {
2857         float clients_found;
2858
2859         if(redirection_target == "")
2860                 return FALSE;
2861
2862         if(!redirection_timeout)
2863         {
2864                 cvar_set("sv_public", "-2");
2865                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2866                 if(redirection_target == "self")
2867                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2868                 else
2869                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2870         }
2871
2872         if(time < redirection_nextthink)
2873                 return TRUE;
2874
2875         redirection_nextthink = time + 1;
2876
2877         clients_found = 0;
2878         FOR_EACH_REALCLIENT(self)
2879         {
2880                 print("Redirecting: sending connect command to ", self.netname, "\n");
2881                 if(redirection_target == "self")
2882                         stuffcmd(self, "\ndisconnect; reconnect\n");
2883                 else
2884                         stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2885                 ++clients_found;
2886         }
2887
2888         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2889
2890         if(time > redirection_timeout || clients_found == 0)
2891                 localcmd("\nwait; wait; wait; quit\n");
2892
2893         return TRUE;
2894 }
2895
2896 void TargetMusic_RestoreGame();
2897 void RestoreGame()
2898 {
2899         // Loaded from a save game
2900         // some things then break, so let's work around them...
2901
2902         // Progs DB (capture records)
2903         ServerProgsDB = db_load("server.db");
2904
2905         // Mapinfo
2906         MapInfo_Shutdown();
2907         MapInfo_Enumerate();
2908         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2909         WeaponStats_Init();
2910
2911         TargetMusic_RestoreGame();
2912 }
2913
2914 void SV_Shutdown()
2915 {
2916         entity e;
2917
2918         if(gameover > 1) // shutting down already?
2919                 return;
2920
2921         gameover = 2; // 2 = server shutting down
2922
2923         if(world_initialized > 0)
2924         {
2925                 world_initialized = 0;
2926                 print("Saving persistent data...\n");
2927                 Ban_SaveBans();
2928
2929                 FOR_EACH_CLIENT(e)
2930                         PlayerStats_AddGlobalInfo(e);
2931                 PlayerStats_Shutdown();
2932
2933                 if(!cheatcount_total)
2934                 {
2935                         if(cvar("sv_db_saveasdump"))
2936                                 db_dump(ServerProgsDB, "server.db");
2937                         else
2938                                 db_save(ServerProgsDB, "server.db");
2939                 }
2940                 if(cvar("developer"))
2941                 {
2942                         if(cvar("sv_db_saveasdump"))
2943                                 db_dump(TemporaryDB, "server-temp.db");
2944                         else
2945                                 db_save(TemporaryDB, "server-temp.db");
2946                 }
2947                 CheatShutdown(); // must be after cheatcount check
2948                 db_close(ServerProgsDB);
2949                 db_close(TemporaryDB);
2950                 print("done!\n");
2951                 // tell the bot system the game is ending now
2952                 bot_endgame();
2953
2954                 WeaponStats_Shutdown();
2955                 MapInfo_Shutdown();
2956         }
2957         else if(world_initialized == 0)
2958         {
2959                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2960         }
2961 }