Merge branch 'master' into Mario/qc_physics_prehax
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2 #include "_all.qh"
3
4 #include "anticheat.qh"
5 #include "antilag.qh"
6 #include "bot/bot.qh"
7 #include "campaign.qh"
8 #include "cheats.qh"
9 #include "cl_client.qh"
10 #include "command/common.qh"
11 #include "command/getreplies.qh"
12 #include "command/sv_cmd.qh"
13 #include "command/vote.qh"
14 #include "g_hook.qh"
15 #include "ipban.qh"
16 #include "mapvoting.qh"
17 #include "mutators/mutators_include.qh"
18 #include "race.qh"
19 #include "scores.qh"
20 #include "teamplay.qh"
21 #include "waypointsprites.qh"
22 #include "weapons/weaponstats.qh"
23 #include "../common/buffs.qh"
24 #include "../common/constants.qh"
25 #include "../common/deathtypes.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/all.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/notifications.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/util.qh"
34 #include "../common/items/all.qh"
35 #include "../common/weapons/all.qh"
36
37 const float LATENCY_THINKRATE = 10;
38 .float latency_sum;
39 .float latency_cnt;
40 .float latency_time;
41 entity pingplreport;
42 void PingPLReport_Think()
43 {
44         float delta;
45         entity e;
46
47         delta = 3 / maxclients;
48         if(delta < sys_frametime)
49                 delta = 0;
50         self.nextthink = time + delta;
51
52         e = edict_num(self.cnt + 1);
53         if(IS_REAL_CLIENT(e))
54         {
55                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
56                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
57                 WriteByte(MSG_BROADCAST, self.cnt);
58                 WriteShort(MSG_BROADCAST, max(1, e.ping));
59                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
60                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
61
62                 // record latency times for clients throughout the match so we can report it to playerstats
63                 if(time > (e.latency_time + LATENCY_THINKRATE))
64                 {
65                         e.latency_sum += e.ping;
66                         e.latency_cnt += 1;
67                         e.latency_time = time;
68                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
69                 }
70         }
71         else
72         {
73                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
74                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
75                 WriteByte(MSG_BROADCAST, self.cnt);
76                 WriteShort(MSG_BROADCAST, 0);
77                 WriteByte(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79         }
80         self.cnt = (self.cnt + 1) % maxclients;
81 }
82 void PingPLReport_Spawn()
83 {
84         pingplreport = spawn();
85         pingplreport.classname = "pingplreport";
86         pingplreport.think = PingPLReport_Think;
87         pingplreport.nextthink = time;
88 }
89
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
93
94 string GetGametype();
95 void ShuffleMaplist();
96
97 void SetDefaultAlpha()
98 {
99         if(autocvar_g_running_guns)
100         {
101                 default_player_alpha = -1;
102                 default_weapon_alpha = +1;
103         }
104         else if(g_cloaked)
105         {
106                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
107                 default_weapon_alpha = default_player_alpha;
108         }
109         else
110         {
111                 default_player_alpha = autocvar_g_player_alpha;
112                 if(default_player_alpha == 0)
113                         default_player_alpha = 1;
114                 default_weapon_alpha = default_player_alpha;
115         }
116 }
117
118 void GotoFirstMap()
119 {
120         float n;
121         if(autocvar__sv_init)
122         {
123                 // cvar_set("_sv_init", "0");
124                 // we do NOT set this to 0 any more, so someone "accidentally" changing
125                 // to this "init" map on a dedicated server will cause no permanent
126                 // harm
127                 if(autocvar_g_maplist_shuffle)
128                         ShuffleMaplist();
129                 n = tokenizebyseparator(autocvar_g_maplist, " ");
130                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
131
132                 MapInfo_Enumerate();
133                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
134
135                 if(!DoNextMapOverride(1))
136                         GotoNextMap(1);
137
138                 return;
139         }
140
141         if(time < 5)
142         {
143                 self.nextthink = time;
144         }
145         else
146         {
147                 self.nextthink = time + 1;
148                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
149         }
150 }
151
152 void cvar_changes_init()
153 {
154         float h;
155         string k, v, d;
156         float n, i, adding, pureadding;
157
158         if(cvar_changes)
159                 strunzone(cvar_changes);
160         cvar_changes = string_null;
161         if(cvar_purechanges)
162                 strunzone(cvar_purechanges);
163         cvar_purechanges = string_null;
164         cvar_purechanges_count = 0;
165
166         h = buf_create();
167         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
168         n = buf_getsize(h);
169
170         adding = true;
171         pureadding = true;
172
173         for(i = 0; i < n; ++i)
174         {
175                 k = bufstr_get(h, i);
176
177 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
178 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
179 #define BADCVAR(p) if(k == p) continue
180
181                 // general excludes and namespaces for server admin used cvars
182                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
183
184                 // internal
185                 BADPREFIX("csqc_");
186                 BADPREFIX("cvar_check_");
187                 BADCVAR("gamecfg");
188                 BADCVAR("g_configversion");
189                 BADCVAR("g_maplist_index");
190                 BADCVAR("halflifebsp");
191                 BADCVAR("sv_mapformat_is_quake2");
192                 BADCVAR("sv_mapformat_is_quake3");
193                 BADPREFIX("sv_world");
194
195                 // client
196                 BADPREFIX("chase_");
197                 BADPREFIX("cl_");
198                 BADPREFIX("con_");
199                 BADPREFIX("scoreboard_");
200                 BADPREFIX("g_campaign");
201                 BADPREFIX("g_waypointsprite_");
202                 BADPREFIX("gl_");
203                 BADPREFIX("joy");
204                 BADPREFIX("hud_");
205                 BADPREFIX("m_");
206                 BADPREFIX("menu_");
207                 BADPREFIX("net_slist_");
208                 BADPREFIX("r_");
209                 BADPREFIX("sbar_");
210                 BADPREFIX("scr_");
211                 BADPREFIX("snd_");
212                 BADPREFIX("show");
213                 BADPREFIX("sensitivity");
214                 BADPREFIX("userbind");
215                 BADPREFIX("v_");
216                 BADPREFIX("vid_");
217                 BADPREFIX("crosshair");
218                 BADCVAR("mod_q3bsp_lightmapmergepower");
219                 BADCVAR("mod_q3bsp_nolightmaps");
220                 BADCVAR("fov");
221                 BADCVAR("mastervolume");
222                 BADCVAR("volume");
223                 BADCVAR("bgmvolume");
224
225                 // private
226                 BADCVAR("developer");
227                 BADCVAR("log_dest_udp");
228                 BADCVAR("net_address");
229                 BADCVAR("net_address_ipv6");
230                 BADCVAR("port");
231                 BADCVAR("savedgamecfg");
232                 BADCVAR("serverconfig");
233                 BADCVAR("sv_autoscreenshot");
234                 BADCVAR("sv_heartbeatperiod");
235                 BADCVAR("sv_vote_master_password");
236                 BADCVAR("sys_colortranslation");
237                 BADCVAR("sys_specialcharactertranslation");
238                 BADCVAR("timeformat");
239                 BADCVAR("timestamps");
240                 BADPREFIX("developer_");
241                 BADPREFIX("g_ban_");
242                 BADPREFIX("g_banned_list");
243                 BADPREFIX("g_chat_flood_");
244                 BADPREFIX("g_ghost_items");
245                 BADPREFIX("g_playerstats_");
246                 BADPREFIX("g_respawn_ghosts");
247                 BADPREFIX("g_voice_flood_");
248                 BADPREFIX("log_file");
249                 BADPREFIX("rcon_");
250                 BADPREFIX("sv_allowdownloads");
251                 BADPREFIX("sv_autodemo");
252                 BADPREFIX("sv_curl_");
253                 BADPREFIX("sv_eventlog");
254                 BADPREFIX("sv_logscores_");
255                 BADPREFIX("sv_master");
256                 BADPREFIX("sv_weaponstats_");
257                 BADPREFIX("sv_waypointsprite_");
258                 BADCVAR("rescan_pending");
259
260                 // these can contain player IDs, so better hide
261                 BADPREFIX("g_forced_team_");
262
263                 // mapinfo
264                 BADCVAR("fraglimit");
265                 BADCVAR("g_assault");
266                 BADCVAR("g_ca");
267                 BADCVAR("g_ca_teams");
268                 BADCVAR("g_ctf");
269                 BADCVAR("g_cts");
270                 BADCVAR("g_dm");
271                 BADCVAR("g_domination");
272                 BADCVAR("g_domination_default_teams");
273                 BADCVAR("g_freezetag");
274                 BADCVAR("g_freezetag_teams");
275                 BADCVAR("g_invasion_teams");
276                 BADCVAR("g_keepaway");
277                 BADCVAR("g_keyhunt");
278                 BADCVAR("g_keyhunt_teams");
279                 BADCVAR("g_lms");
280                 BADCVAR("g_nexball");
281                 BADCVAR("g_onslaught");
282                 BADCVAR("g_race");
283                 BADCVAR("g_race_qualifying_timelimit");
284                 BADCVAR("g_tdm");
285                 BADCVAR("g_tdm_teams");
286                 BADCVAR("leadlimit");
287                 BADCVAR("nextmap");
288                 BADCVAR("teamplay");
289                 BADCVAR("timelimit");
290
291                 // long
292                 BADCVAR("hostname");
293                 BADCVAR("g_maplist");
294                 BADCVAR("g_maplist_mostrecent");
295                 BADCVAR("sv_motd");
296
297                 v = cvar_string(k);
298                 d = cvar_defstring(k);
299                 if(v == d)
300                         continue;
301
302                 if(adding)
303                 {
304                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
305                         if(strlen(cvar_changes) > 16384)
306                         {
307                                 cvar_changes = "// too many settings have been changed to show them here\n";
308                                 adding = 0;
309                         }
310                 }
311
312                 // now check if the changes are actually gameplay relevant
313
314                 // does nothing visible
315                 BADCVAR("captureleadlimit_override");
316                 BADCVAR("g_balance_kill_delay");
317                 BADCVAR("g_ca_point_limit");
318                 BADCVAR("g_ca_point_leadlimit");
319                 BADCVAR("g_ctf_captimerecord_always");
320                 BADCVAR("g_ctf_flag_glowtrails");
321                 BADCVAR("g_ctf_flag_pickup_verbosename");
322                 BADCVAR("g_domination_point_leadlimit");
323                 BADCVAR("g_forced_respawn");
324                 BADCVAR("g_freezetag_point_limit");
325                 BADCVAR("g_freezetag_point_leadlimit");
326                 BADCVAR("g_keyhunt_point_leadlimit");
327                 BADPREFIX("g_mod_");
328                 BADCVAR("g_invasion_point_limit");
329                 BADCVAR("g_nexball_goalleadlimit");
330                 BADCVAR("g_tdm_point_limit");
331                 BADCVAR("g_tdm_point_leadlimit");
332                 BADCVAR("leadlimit_and_fraglimit");
333                 BADCVAR("leadlimit_override");
334                 BADCVAR("pausable");
335                 BADCVAR("sv_allow_fullbright");
336                 BADCVAR("sv_checkforpacketsduringsleep");
337                 BADCVAR("sv_fraginfo");
338                 BADCVAR("sv_timeout");
339                 BADPREFIX("sv_timeout_");
340                 BADPREFIX("crypto_");
341                 BADPREFIX("g_chat_");
342                 BADPREFIX("g_ctf_captimerecord_");
343                 BADPREFIX("g_maplist_votable_");
344                 BADPREFIX("net_");
345                 BADPREFIX("prvm_");
346                 BADPREFIX("skill_");
347                 BADPREFIX("sv_cullentities_");
348                 BADPREFIX("sv_fraginfo_");
349                 BADPREFIX("sv_maxidle_");
350                 BADPREFIX("sv_vote_");
351                 BADPREFIX("timelimit_");
352                 BADCVAR("gameversion");
353                 BADPREFIX("gameversion_");
354                 BADCVAR("sv_namechangetimer");
355
356                 // allowed changes to server admins (please sync this to server.cfg)
357                 // vi commands:
358                 //   :/"impure"/,$d
359                 //   :g!,^\/\/[^ /],d
360                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
361                 //   :%!sort
362                 // yes, this does contain some redundant stuff, don't really care
363                 BADCVAR("bot_config_file");
364                 BADCVAR("bot_number");
365                 BADCVAR("bot_prefix");
366                 BADCVAR("bot_suffix");
367                 BADCVAR("capturelimit_override");
368                 BADCVAR("fraglimit_override");
369                 BADCVAR("gametype");
370                 BADCVAR("g_antilag");
371                 BADCVAR("g_balance_teams");
372                 BADCVAR("g_balance_teams_prevent_imbalance");
373                 BADCVAR("g_balance_teams_scorefactor");
374                 BADCVAR("g_ban_sync_trusted_servers");
375                 BADCVAR("g_ban_sync_uri");
376                 BADCVAR("g_ca_teams_override");
377                 BADCVAR("g_ctf_ignore_frags");
378                 BADCVAR("g_domination_point_limit");
379                 BADCVAR("g_domination_teams_override");
380                 BADCVAR("g_freezetag_teams_override");
381                 BADCVAR("g_friendlyfire");
382                 BADCVAR("g_fullbrightitems");
383                 BADCVAR("g_fullbrightplayers");
384                 BADCVAR("g_keyhunt_point_limit");
385                 BADCVAR("g_keyhunt_teams_override");
386                 BADCVAR("g_lms_lives_override");
387                 BADCVAR("g_maplist");
388                 BADCVAR("g_maplist_check_waypoints");
389                 BADCVAR("g_maplist_mostrecent_count");
390                 BADCVAR("g_maplist_shuffle");
391                 BADCVAR("g_maplist_votable");
392                 BADCVAR("g_maplist_votable_abstain");
393                 BADCVAR("g_maplist_votable_nodetail");
394                 BADCVAR("g_maplist_votable_suggestions");
395                 BADCVAR("g_maxplayers");
396                 BADCVAR("g_mirrordamage");
397                 BADCVAR("g_nexball_goallimit");
398                 BADCVAR("g_powerups");
399                 BADCVAR("g_start_delay");
400                 BADCVAR("g_tdm_teams_override");
401                 BADCVAR("g_warmup");
402                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
403                 BADCVAR("hostname");
404                 BADCVAR("log_file");
405                 BADCVAR("maxplayers");
406                 BADCVAR("minplayers");
407                 BADCVAR("net_address");
408                 BADCVAR("port");
409                 BADCVAR("rcon_password");
410                 BADCVAR("rcon_restricted_commands");
411                 BADCVAR("rcon_restricted_password");
412                 BADCVAR("skill");
413                 BADCVAR("sv_adminnick");
414                 BADCVAR("sv_autoscreenshot");
415                 BADCVAR("sv_autotaunt");
416                 BADCVAR("sv_curl_defaulturl");
417                 BADCVAR("sv_defaultcharacter");
418                 BADCVAR("sv_defaultplayercolors");
419                 BADCVAR("sv_defaultplayermodel");
420                 BADCVAR("sv_defaultplayerskin");
421                 BADCVAR("sv_maxidle");
422                 BADCVAR("sv_maxrate");
423                 BADCVAR("sv_motd");
424                 BADCVAR("sv_public");
425                 BADCVAR("sv_ready_restart");
426                 BADCVAR("sv_status_privacy");
427                 BADCVAR("sv_taunt");
428                 BADCVAR("sv_vote_call");
429                 BADCVAR("sv_vote_commands");
430                 BADCVAR("sv_vote_majority_factor");
431                 BADCVAR("sv_vote_master");
432                 BADCVAR("sv_vote_master_commands");
433                 BADCVAR("sv_vote_master_password");
434                 BADCVAR("sv_vote_simple_majority_factor");
435                 BADCVAR("teamplay_mode");
436                 BADCVAR("timelimit_override");
437                 BADCVAR("g_spawnshieldtime");
438                 BADPREFIX("g_warmup_");
439                 BADPREFIX("sv_ready_restart_");
440
441                 // mutators that announce themselves properly to the server browser
442                 BADCVAR("g_instagib");
443                 BADCVAR("g_new_toys");
444                 BADCVAR("g_nix");
445                 BADCVAR("g_grappling_hook");
446                 BADCVAR("g_jetpack");
447
448 #undef BADPREFIX
449 #undef BADCVAR
450
451                 if(pureadding)
452                 {
453                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
454                         if(strlen(cvar_purechanges) > 16384)
455                         {
456                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
457                                 pureadding = 0;
458                         }
459                 }
460                 ++cvar_purechanges_count;
461                 // WARNING: this variable is used for the server list
462                 // NEVER dare to skip this code!
463                 // Hacks to intentionally appearing as "pure server" even though you DO have
464                 // modified settings may be punished by removal from the server list.
465                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
466                 // though.
467         }
468         buf_del(h);
469         if(cvar_changes == "")
470                 cvar_changes = "// this server runs at default server settings\n";
471         else
472                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
473         cvar_changes = strzone(cvar_changes);
474         if(cvar_purechanges == "")
475                 cvar_purechanges = "// this server runs at default gameplay settings\n";
476         else
477                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
478         cvar_purechanges = strzone(cvar_purechanges);
479 }
480
481 void detect_maptype()
482 {
483 #if 0
484         vector o, v;
485         float i;
486
487         for (;;)
488         {
489                 o = world.mins;
490                 o.x += random() * (world.maxs.x - world.mins.x);
491                 o.y += random() * (world.maxs.y - world.mins.y);
492                 o.z += random() * (world.maxs.z - world.mins.z);
493
494                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
495                 if(trace_fraction == 1)
496                         continue;
497
498                 v = trace_endpos;
499
500                 for(i = 0; i < 64; i += 4)
501                 {
502                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
503         if(trace_fraction == 1)
504                 continue;
505                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
506                 }
507
508                 break;
509         }
510 #endif
511 }
512
513 entity randomseed;
514 float RandomSeed_Send(entity to, int sf)
515 {
516         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
517         WriteShort(MSG_ENTITY, self.cnt);
518         return true;
519 }
520 void RandomSeed_Think()
521 {
522         self.cnt = bound(0, floor(random() * 65536), 65535);
523         self.nextthink = time + 5;
524
525         self.SendFlags |= 1;
526 }
527 void RandomSeed_Spawn()
528 {
529         randomseed = spawn();
530         randomseed.think = RandomSeed_Think;
531         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
532
533         entity oldself;
534         oldself = self;
535         self = randomseed;
536         self.think(); // sets random seed and nextthink
537         self = oldself;
538 }
539
540 void spawnfunc___init_dedicated_server(void)
541 {
542         // handler for _init/_init map (only for dedicated server initialization)
543
544         world_initialized = -1; // don't complain
545         cvar = cvar_normal;
546         cvar_string = cvar_string_normal;
547         cvar_set = cvar_set_normal;
548
549         remove = remove_unsafely;
550
551         entity e;
552         e = spawn();
553         e.think = GotoFirstMap;
554         e.nextthink = time; // this is usually 1 at this point
555
556         e = spawn();
557         e.classname = "info_player_deathmatch"; // safeguard against player joining
558
559         self.classname = "worldspawn"; // safeguard against various stuff ;)
560
561         // needs to be done so early because of the constants they create
562         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
563         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
564         CALL_ACCUMULATED_FUNCTION(RegisterItems);
565         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
566         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
567         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
568         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
569
570         MapInfo_Enumerate();
571         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
572 }
573
574 void Map_MarkAsRecent(string m);
575 float world_already_spawned;
576 void Nagger_Init();
577 void ClientInit_Spawn();
578 void WeaponStats_Init();
579 void WeaponStats_Shutdown();
580 void Physics_AddStats();
581 void spawnfunc_worldspawn (void)
582 {
583         float fd, l, j, n;
584         string s;
585
586         cvar = cvar_normal;
587         cvar_string = cvar_string_normal;
588         cvar_set = cvar_set_normal;
589
590         if(world_already_spawned)
591                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
592         world_already_spawned = true;
593
594         remove = remove_safely; // during spawning, watch what you remove!
595
596         cvar_changes_init(); // do this very early now so it REALLY matches the server config
597
598         compressShortVector_init();
599
600         entity head;
601         head = nextent(world);
602         maxclients = 0;
603         while(head)
604         {
605                 ++maxclients;
606                 head = nextent(head);
607         }
608
609         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
610
611         // needs to be done so early because of the constants they create
612         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
613         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
614         CALL_ACCUMULATED_FUNCTION(RegisterItems);
615         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
616         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
617         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
618         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
619
620         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
621
622         TemporaryDB = db_create();
623
624         // 0 normal
625         lightstyle(0, "m");
626
627         // 1 FLICKER (first variety)
628         lightstyle(1, "mmnmmommommnonmmonqnmmo");
629
630         // 2 SLOW STRONG PULSE
631         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
632
633         // 3 CANDLE (first variety)
634         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
635
636         // 4 FAST STROBE
637         lightstyle(4, "mamamamamama");
638
639         // 5 GENTLE PULSE 1
640         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
641
642         // 6 FLICKER (second variety)
643         lightstyle(6, "nmonqnmomnmomomno");
644
645         // 7 CANDLE (second variety)
646         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
647
648         // 8 CANDLE (third variety)
649         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
650
651         // 9 SLOW STROBE (fourth variety)
652         lightstyle(9, "aaaaaaaazzzzzzzz");
653
654         // 10 FLUORESCENT FLICKER
655         lightstyle(10, "mmamammmmammamamaaamammma");
656
657         // 11 SLOW PULSE NOT FADE TO BLACK
658         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
659
660         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
661
662         // 63 testing
663         lightstyle(63, "a");
664
665         if(autocvar_g_campaign)
666                 CampaignPreInit();
667
668         Map_MarkAsRecent(mapname);
669
670         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
671
672         precache_model ("null"); // we need this one before InitGameplayMode
673         InitGameplayMode();
674         readlevelcvars();
675         GrappleHookInit();
676
677         player_count = 0;
678         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
679         if(bot_waypoints_for_items == 1)
680                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
681                         bot_waypoints_for_items = 0;
682
683         precache();
684
685         WaypointSprite_Init();
686
687         GameLogInit(); // prepare everything
688         // NOTE for matchid:
689         // changing the logic generating it is okay. But:
690         // it HAS to stay <= 64 chars
691         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
692         if(autocvar_sv_eventlog)
693         {
694                 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
695                 matchid = strzone(s);
696
697                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
698                 s = ":gameinfo:mutators:LIST";
699
700                 ret_string = s;
701                 MUTATOR_CALLHOOK(BuildMutatorsString);
702                 s = ret_string;
703
704                 // simple, probably not good in the mutator system
705                 if(autocvar_g_grappling_hook)
706                         s = strcat(s, ":grappling_hook");
707
708                 // initialiation stuff, not good in the mutator system
709                 if(!autocvar_g_use_ammunition)
710                         s = strcat(s, ":no_use_ammunition");
711
712                 // initialiation stuff, not good in the mutator system
713                 if(autocvar_g_pickup_items == 0)
714                         s = strcat(s, ":no_pickup_items");
715                 if(autocvar_g_pickup_items > 0)
716                         s = strcat(s, ":pickup_items");
717
718                 // initialiation stuff, not good in the mutator system
719                 if(autocvar_g_weaponarena != "0")
720                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
721
722                 // TODO to mutator system
723                 if(autocvar_g_norecoil)
724                         s = strcat(s, ":norecoil");
725
726                 // TODO to mutator system
727                 if(autocvar_g_powerups == 0)
728                         s = strcat(s, ":no_powerups");
729                 if(autocvar_g_powerups > 0)
730                         s = strcat(s, ":powerups");
731
732                 GameLogEcho(s);
733                 GameLogEcho(":gameinfo:end");
734         }
735         else
736                 matchid = strzone(ftos(random()));
737
738         cvar_set("nextmap", "");
739
740         SetDefaultAlpha();
741
742         if(autocvar_g_campaign)
743                 CampaignPostInit();
744
745         Ban_LoadBans();
746
747         MapInfo_Enumerate();
748         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
749
750         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
751         {
752                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
753                 if(fd != -1)
754                 {
755                         while((s = fgets(fd)))
756                         {
757                                 l = tokenize_console(s);
758                                 if(l < 2)
759                                         continue;
760                                 if(argv(0) == "cd")
761                                 {
762                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
763                                         print("  cdtrack ", argv(2), "\n");
764                                 }
765                                 else if(argv(0) == "fog")
766                                 {
767                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
768                                         print("  \"fog\" \"", s, "\"\n");
769                                 }
770                                 else if(argv(0) == "set")
771                                 {
772                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
773                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
774                                 }
775                                 else if(argv(0) != "//")
776                                 {
777                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
778                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
779                                 }
780                         }
781                         fclose(fd);
782                 }
783         }
784
785         WeaponStats_Init();
786
787         WepSet_AddStat();
788         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
789         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
790         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
791         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
792         addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
793         Nagger_Init();
794
795         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
796         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
797         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
798         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
799         addstat(STAT_FUEL, AS_INT, ammo_fuel);
800         addstat(STAT_PLASMA, AS_INT, ammo_plasma);
801         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
802         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
803         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
804         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
805         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
806         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
807         addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
808         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
809         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
810
811         addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
812         addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
813
814         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
815
816         addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
817
818         // freeze attacks
819         addstat(STAT_FROZEN, AS_INT, frozen);
820         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
821
822         // physics
823         Physics_AddStats();
824
825         // new properties
826         addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
827         addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
828         addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
829         addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
830         addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
831         addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
832         addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
833         addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
834         addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
835         addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
836         addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
837         addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
838         addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
839         addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
840         addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
841         addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
842         addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
843         addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
844         addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
845
846         // secrets
847         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
848         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
849
850         // monsters
851         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
852         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
853
854         // misc
855         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
856
857         next_pingtime = time + 5;
858
859         detect_maptype();
860
861         // set up information replies for clients and server to use
862         maplist_reply = strzone(getmaplist());
863         lsmaps_reply = strzone(getlsmaps());
864         monsterlist_reply = strzone(getmonsterlist());
865         for(int i = 0; i < 10; ++i)
866         {
867                 s = getrecords(i);
868                 if (s)
869                         records_reply[i] = strzone(s);
870         }
871         ladder_reply = strzone(getladder());
872         rankings_reply = strzone(getrankings());
873
874         // begin other init
875         ClientInit_Spawn();
876         RandomSeed_Spawn();
877         PingPLReport_Spawn();
878
879         CheatInit();
880
881         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
882
883         // fill sv_curl_serverpackages from .serverpackage files
884         if(autocvar_sv_curl_serverpackages_auto)
885         {
886                 s = "";
887                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
888                 for(int i = 0; i < n; ++i)
889                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
890                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
891                                 s = strcat(s, " ", argv(i));
892                 fd = search_begin("*-serverpackage.txt", true, false);
893                 if(fd >= 0)
894                 {
895                         j = search_getsize(fd);
896                         for(int i = 0; i < j; ++i)
897                                 s = strcat(s, " ", search_getfilename(fd, i));
898                         search_end(fd);
899                 }
900                 fd = search_begin("*.serverpackage", true, false);
901                 if(fd >= 0)
902                 {
903                         j = search_getsize(fd);
904                         for(int i = 0; i < j; ++i)
905                                 s = strcat(s, " ", search_getfilename(fd, i));
906                         search_end(fd);
907                 }
908                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
909         }
910
911         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
912         modname = "Xonotic";
913         // physics/balance/config changes that count as mod
914         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
915                 modname = cvar_string("g_mod_physics");
916         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
917                 modname = cvar_string("g_mod_balance");
918         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
919                 modname = cvar_string("g_mod_config");
920         // extra mutators that deserve to count as mod
921         MUTATOR_CALLHOOK(SetModname);
922
923         // save it for later
924         modname = strzone(modname);
925
926         WinningConditionHelper(); // set worldstatus
927
928         world_initialized = 1;
929 }
930
931 void spawnfunc_light (void)
932 {
933         //makestatic (self); // Who the f___ did that?
934         remove(self);
935 }
936
937 string GetGametype()
938 {
939         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
940 }
941
942 string GetMapname()
943 {
944         return mapname;
945 }
946
947 float Map_Count, Map_Current;
948 string Map_Current_Name;
949
950 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
951 float GetMaplistPosition()
952 {
953         float pos, idx;
954         string map;
955
956         map = GetMapname();
957         idx = autocvar_g_maplist_index;
958
959         if(idx >= 0)
960                 if(idx < Map_Count)
961                         if(map == argv(idx))
962                                 return idx;
963
964         for(pos = 0; pos < Map_Count; ++pos)
965                 if(map == argv(pos))
966                         return pos;
967
968         // resume normal maplist rotation if current map is not in g_maplist
969         return idx;
970 }
971
972 float MapHasRightSize(string map)
973 {
974         float fh;
975         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
976         if(autocvar_g_maplist_check_waypoints)
977         {
978                 dprint("checkwp "); dprint(map);
979                 if(!fexists(strcat("maps/", map, ".waypoints")))
980                 {
981                         dprint(": no waypoints\n");
982                         return false;
983                 }
984                 dprint(": has waypoints\n");
985         }
986
987         // open map size restriction file
988         dprint("opensize "); dprint(map);
989         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
990         if(fh >= 0)
991         {
992                 float mapmin, mapmax;
993                 dprint(": ok, ");
994                 mapmin = stof(fgets(fh));
995                 mapmax = stof(fgets(fh));
996                 fclose(fh);
997                 if(player_count < mapmin)
998                 {
999                         dprint("not enough\n");
1000                         return false;
1001                 }
1002                 if(player_count > mapmax)
1003                 {
1004                         dprint("too many\n");
1005                         return false;
1006                 }
1007                 dprint("right size\n");
1008                 return true;
1009         }
1010         dprint(": not found\n");
1011         return true;
1012 }
1013
1014 string Map_Filename(float position)
1015 {
1016         return strcat("maps/", argv(position), ".bsp");
1017 }
1018
1019 string strwords(string s, float w)
1020 {
1021         float endpos;
1022         for(endpos = 0; w && endpos >= 0; --w)
1023                 endpos = strstrofs(s, " ", endpos + 1);
1024         if(endpos < 0)
1025                 return s;
1026         else
1027                 return substring(s, 0, endpos);
1028 }
1029
1030 float strhasword(string s, string w)
1031 {
1032         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1033 }
1034
1035 void Map_MarkAsRecent(string m)
1036 {
1037         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1038 }
1039
1040 float Map_IsRecent(string m)
1041 {
1042         return strhasword(autocvar_g_maplist_mostrecent, m);
1043 }
1044
1045 float Map_Check(float position, float pass)
1046 {
1047         string filename;
1048         string map_next;
1049         map_next = argv(position);
1050         if(pass <= 1)
1051         {
1052                 if(Map_IsRecent(map_next))
1053                         return 0;
1054         }
1055         filename = Map_Filename(position);
1056         if(MapInfo_CheckMap(map_next))
1057         {
1058                 if(pass == 2)
1059                         return 1;
1060                 if(MapHasRightSize(map_next))
1061                         return 1;
1062                 return 0;
1063         }
1064         else
1065                 dprint( "Couldn't select '", filename, "'..\n" );
1066
1067         return 0;
1068 }
1069
1070 void Map_Goto_SetStr(string nextmapname)
1071 {
1072         if(getmapname_stored != "")
1073                 strunzone(getmapname_stored);
1074         if(nextmapname == "")
1075                 getmapname_stored = "";
1076         else
1077                 getmapname_stored = strzone(nextmapname);
1078 }
1079
1080 void Map_Goto_SetFloat(float position)
1081 {
1082         cvar_set("g_maplist_index", ftos(position));
1083         Map_Goto_SetStr(argv(position));
1084 }
1085
1086 void Map_Goto(float reinit)
1087 {
1088         MapInfo_LoadMap(getmapname_stored, reinit);
1089 }
1090
1091 // return codes of map selectors:
1092 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1093 //   -2 = permanent failure
1094 float() MaplistMethod_Iterate = // usual method
1095 {
1096         float pass, i;
1097
1098         dprint("Trying MaplistMethod_Iterate\n");
1099
1100         for(pass = 1; pass <= 2; ++pass)
1101         {
1102                 for(i = 1; i < Map_Count; ++i)
1103                 {
1104                         float mapindex;
1105                         mapindex = (i + Map_Current) % Map_Count;
1106                         if(Map_Check(mapindex, pass))
1107                                 return mapindex;
1108                 }
1109         }
1110         return -1;
1111 }
1112
1113 float() MaplistMethod_Repeat = // fallback method
1114 {
1115         dprint("Trying MaplistMethod_Repeat\n");
1116
1117         if(Map_Check(Map_Current, 2))
1118                 return Map_Current;
1119         return -2;
1120 }
1121
1122 float() MaplistMethod_Random = // random map selection
1123 {
1124         float i, imax;
1125
1126         dprint("Trying MaplistMethod_Random\n");
1127
1128         imax = 42;
1129
1130         for(i = 0; i <= imax; ++i)
1131         {
1132                 float mapindex;
1133                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1134                 if(Map_Check(mapindex, 1))
1135                         return mapindex;
1136         }
1137         return -1;
1138 }
1139
1140 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1141 // the exponent sets a bias on the map selection:
1142 // the higher the exponent, the less likely "shortly repeated" same maps are
1143 {
1144         float i, j, imax, insertpos;
1145
1146         dprint("Trying MaplistMethod_Shuffle\n");
1147
1148         imax = 42;
1149
1150         for(i = 0; i <= imax; ++i)
1151         {
1152                 string newlist;
1153
1154                 // now reinsert this at another position
1155                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1156                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1157                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1158                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1159
1160                 // insert the current map there
1161                 newlist = "";
1162                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1163                         newlist = strcat(newlist, " ", argv(j));
1164                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1165                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1166                         newlist = strcat(newlist, " ", argv(j));
1167                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1168                 cvar_set("g_maplist", newlist);
1169                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1170
1171                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1172                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1173                 if(Map_Check(Map_Current, 1))
1174                         return Map_Current;
1175         }
1176         return -1;
1177 }
1178
1179 void Maplist_Init()
1180 {
1181         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1182         float i;
1183         for (i = 0; i < Map_Count; ++i)
1184                 if (Map_Check(i, 2))
1185                         break;
1186         if (i == Map_Count)
1187         {
1188                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1189                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1190                 if(autocvar_g_maplist_shuffle)
1191                         ShuffleMaplist();
1192                 localcmd("\nmenu_cmd sync\n");
1193                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1194         }
1195         if(Map_Count == 0)
1196                 error("empty maplist, cannot select a new map");
1197         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1198
1199         if(Map_Current_Name)
1200                 strunzone(Map_Current_Name);
1201         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1202         // this may or may not be correct, but who cares, in the worst case a map
1203         // isn't chosen in the first pass that should have been
1204 }
1205
1206 string GetNextMap()
1207 {
1208         float nextMap;
1209
1210         Maplist_Init();
1211         nextMap = -1;
1212
1213         if(nextMap == -1)
1214                 if(autocvar_g_maplist_shuffle > 0)
1215                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1216
1217         if(nextMap == -1)
1218                 if(autocvar_g_maplist_selectrandom)
1219                         nextMap = MaplistMethod_Random();
1220
1221         if(nextMap == -1)
1222                 nextMap = MaplistMethod_Iterate();
1223
1224         if(nextMap == -1)
1225                 nextMap = MaplistMethod_Repeat();
1226
1227         if(nextMap >= 0)
1228         {
1229                 Map_Goto_SetFloat(nextMap);
1230                 return getmapname_stored;
1231         }
1232
1233         return "";
1234 }
1235
1236 float DoNextMapOverride(float reinit)
1237 {
1238         if(autocvar_g_campaign)
1239         {
1240                 CampaignPostIntermission();
1241                 alreadychangedlevel = true;
1242                 return true;
1243         }
1244         if(autocvar_quit_when_empty)
1245         {
1246                 if(player_count <= currentbots)
1247                 {
1248                         localcmd("quit\n");
1249                         alreadychangedlevel = true;
1250                         return true;
1251                 }
1252         }
1253         if(autocvar_quit_and_redirect != "")
1254         {
1255                 redirection_target = strzone(autocvar_quit_and_redirect);
1256                 alreadychangedlevel = true;
1257                 return true;
1258         }
1259         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1260         {
1261                 localcmd("restart\n");
1262                 alreadychangedlevel = true;
1263                 return true;
1264         }
1265         if(autocvar_nextmap != "")
1266         {
1267                 string m;
1268                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1269                 cvar_set("nextmap",m);
1270
1271                 if(!m || gametypevote)
1272                         return false;
1273                 if(autocvar_sv_vote_gametype)
1274                 {
1275                         Map_Goto_SetStr(m);
1276                         return false;
1277                 }
1278
1279                 if(MapInfo_CheckMap(m))
1280                 {
1281                         Map_Goto_SetStr(m);
1282                         Map_Goto(reinit);
1283                         alreadychangedlevel = true;
1284                         return true;
1285                 }
1286         }
1287         if(!reinit && autocvar_lastlevel)
1288         {
1289                 cvar_settemp_restore();
1290                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1291                 alreadychangedlevel = true;
1292                 return true;
1293         }
1294         return false;
1295 }
1296
1297 void GotoNextMap(float reinit)
1298 {
1299         //string nextmap;
1300         //float n, nummaps;
1301         //string s;
1302         if (alreadychangedlevel)
1303                 return;
1304         alreadychangedlevel = true;
1305
1306         string nextMap;
1307
1308         nextMap = GetNextMap();
1309         if(nextMap == "")
1310                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1311         Map_Goto(reinit);
1312 }
1313
1314
1315 /*
1316 ============
1317 IntermissionThink
1318
1319 When the player presses attack or jump, change to the next level
1320 ============
1321 */
1322 .float autoscreenshot;
1323 void IntermissionThink()
1324 {
1325         FixIntermissionClient(self);
1326
1327         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1328         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1329
1330         if( (server_screenshot || client_screenshot)
1331                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1332         {
1333                 self.autoscreenshot = -1;
1334                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1335                 return;
1336         }
1337
1338         if (time < intermission_exittime)
1339                 return;
1340
1341         if(!mapvote_initialized)
1342                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1343                         return;
1344
1345         MapVote_Start();
1346 }
1347
1348 /*
1349 ============
1350 FindIntermission
1351
1352 Returns the entity to view from
1353 ============
1354 */
1355 /*
1356 entity FindIntermission()
1357 {
1358         local   entity spot;
1359         local   float cyc;
1360
1361 // look for info_intermission first
1362         spot = find (world, classname, "info_intermission");
1363         if (spot)
1364         {       // pick a random one
1365                 cyc = random() * 4;
1366                 while (cyc > 1)
1367                 {
1368                         spot = find (spot, classname, "info_intermission");
1369                         if (!spot)
1370                                 spot = find (spot, classname, "info_intermission");
1371                         cyc = cyc - 1;
1372                 }
1373                 return spot;
1374         }
1375
1376 // then look for the start position
1377         spot = find (world, classname, "info_player_start");
1378         if (spot)
1379                 return spot;
1380
1381 // testinfo_player_start is only found in regioned levels
1382         spot = find (world, classname, "testplayerstart");
1383         if (spot)
1384                 return spot;
1385
1386 // then look for the start position
1387         spot = find (world, classname, "info_player_deathmatch");
1388         if (spot)
1389                 return spot;
1390
1391         //objerror ("FindIntermission: no spot");
1392         return world;
1393 }
1394 */
1395
1396 /*
1397 ===============================================================================
1398
1399 RULES
1400
1401 ===============================================================================
1402 */
1403
1404 void DumpStats(float final)
1405 {
1406         float file;
1407         string s;
1408         float to_console;
1409         float to_eventlog;
1410         float to_file;
1411         float i;
1412
1413         to_console = autocvar_sv_logscores_console;
1414         to_eventlog = autocvar_sv_eventlog;
1415         to_file = autocvar_sv_logscores_file;
1416
1417         if(!final)
1418         {
1419                 to_console = true; // always print printstats replies
1420                 to_eventlog = false; // but never print them to the event log
1421         }
1422
1423         if(to_eventlog)
1424                 if(autocvar_sv_eventlog_console)
1425                         to_console = false; // otherwise we get the output twice
1426
1427         if(final)
1428                 s = ":scores:";
1429         else
1430                 s = ":status:";
1431         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1432
1433         if(to_console)
1434                 print(s, "\n");
1435         if(to_eventlog)
1436                 GameLogEcho(s);
1437
1438         file = -1;
1439         if(to_file)
1440         {
1441                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1442                 if(file == -1)
1443                         to_file = false;
1444                 else
1445                         fputs(file, strcat(s, "\n"));
1446         }
1447
1448         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1449         if(to_console)
1450                 print(s, "\n");
1451         if(to_eventlog)
1452                 GameLogEcho(s);
1453         if(to_file)
1454                 fputs(file, strcat(s, "\n"));
1455
1456         FOR_EACH_CLIENT(other)
1457         {
1458                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1459                 {
1460                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1461                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1462                         if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1463                                 s = strcat(s, ftos(other.team), ":");
1464                         else
1465                                 s = strcat(s, "spectator:");
1466
1467                         if(to_console)
1468                                 print(s, other.netname, "\n");
1469                         if(to_eventlog)
1470                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1471                         if(to_file)
1472                                 fputs(file, strcat(s, other.netname, "\n"));
1473                 }
1474         }
1475
1476         if(teamplay)
1477         {
1478                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1479                 if(to_console)
1480                         print(s, "\n");
1481                 if(to_eventlog)
1482                         GameLogEcho(s);
1483                 if(to_file)
1484                         fputs(file, strcat(s, "\n"));
1485
1486                 for(i = 1; i < 16; ++i)
1487                 {
1488                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1489                         s = strcat(s, ":", ftos(i));
1490                         if(to_console)
1491                                 print(s, "\n");
1492                         if(to_eventlog)
1493                                 GameLogEcho(s);
1494                         if(to_file)
1495                                 fputs(file, strcat(s, "\n"));
1496                 }
1497         }
1498
1499         if(to_console)
1500                 print(":end\n");
1501         if(to_eventlog)
1502                 GameLogEcho(":end");
1503         if(to_file)
1504         {
1505                 fputs(file, ":end\n");
1506                 fclose(file);
1507         }
1508 }
1509
1510 void FixIntermissionClient(entity e)
1511 {
1512         string s;
1513         if(!e.autoscreenshot) // initial call
1514         {
1515                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1516                 e.health = -2342;
1517                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1518                 e.solid = SOLID_NOT;
1519                 e.movetype = MOVETYPE_NONE;
1520                 e.takedamage = DAMAGE_NO;
1521                 if(e.weaponentity)
1522                 {
1523                         e.weaponentity.effects = EF_NODRAW;
1524                         if (e.weaponentity.weaponentity)
1525                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1526                 }
1527                 if(IS_REAL_CLIENT(e))
1528                 {
1529                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1530                         s = autocvar_sv_intermission_cdtrack;
1531                         if(s != "")
1532                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1533                         msg_entity = e;
1534                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1535                 }
1536         }
1537 }
1538
1539 /*
1540 go to the next level for deathmatch
1541 only called if a time or frag limit has expired
1542 */
1543 void NextLevel()
1544 {
1545         gameover = true;
1546
1547         intermission_running = 1;
1548
1549 // enforce a wait time before allowing changelevel
1550         if(player_count > 0)
1551                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1552         else
1553                 intermission_exittime = -1;
1554
1555         /*
1556         WriteByte (MSG_ALL, SVC_CDTRACK);
1557         WriteByte (MSG_ALL, 3);
1558         WriteByte (MSG_ALL, 3);
1559         // done in FixIntermission
1560         */
1561
1562         //pos = FindIntermission ();
1563
1564         VoteReset();
1565
1566         DumpStats(true);
1567
1568         // send statistics
1569         PlayerStats_GameReport(true);
1570         WeaponStats_Shutdown();
1571
1572         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1573
1574         if(autocvar_sv_eventlog)
1575                 GameLogEcho(":gameover");
1576
1577         GameLogClose();
1578
1579         FOR_EACH_PLAYER(other) {
1580                 FixIntermissionClient(other);
1581                 if(other.winning)
1582                         bprint(other.netname, " ^7wins.\n");
1583         }
1584
1585         if(autocvar_g_campaign)
1586                 CampaignPreIntermission();
1587
1588         MUTATOR_CALLHOOK(MatchEnd);
1589
1590         localcmd("\nsv_hook_gameend\n");
1591 }
1592
1593 /*
1594 ============
1595 CheckRules_Player
1596
1597 Exit deathmatch games upon conditions
1598 ============
1599 */
1600 void CheckRules_Player()
1601 {
1602         if (gameover)   // someone else quit the game already
1603                 return;
1604
1605         if(self.deadflag == DEAD_NO)
1606                 self.play_time += frametime;
1607
1608         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1609         //   (div0: and that in CheckRules_World please)
1610 }
1611
1612
1613 float InitiateSuddenDeath()
1614 {
1615         // Check first whether normal overtimes could be added before initiating suddendeath mode
1616         // - for this timelimit_overtime needs to be >0 of course
1617         // - also check the winning condition calculated in the previous frame and only add normal overtime
1618         //   again, if at the point at which timelimit would be extended again, still no winner was found
1619         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1620         {
1621                 return 1; // need to call InitiateOvertime later
1622         }
1623         else
1624         {
1625                 if(!checkrules_suddendeathend)
1626                 {
1627                         if(autocvar_g_campaign)
1628                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1629                         else
1630                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1631                         if(g_race && !g_race_qualifying)
1632                                 race_StartCompleting();
1633                 }
1634                 return 0;
1635         }
1636 }
1637
1638 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1639 {
1640         ++checkrules_overtimesadded;
1641         //add one more overtime by simply extending the timelimit
1642         float tl;
1643         tl = autocvar_timelimit;
1644         tl += autocvar_timelimit_overtime;
1645         cvar_set("timelimit", ftos(tl));
1646
1647         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1648 }
1649
1650 float GetWinningCode(float fraglimitreached, float equality)
1651 {
1652         if(autocvar_g_campaign == 1)
1653                 if(fraglimitreached)
1654                         return WINNING_YES;
1655                 else
1656                         return WINNING_NO;
1657
1658         else
1659                 if(equality)
1660                         if(fraglimitreached)
1661                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1662                         else
1663                                 return WINNING_NEVER;
1664                 else
1665                         if(fraglimitreached)
1666                                 return WINNING_YES;
1667                         else
1668                                 return WINNING_NO;
1669 }
1670
1671 // set the .winning flag for exactly those players with a given field value
1672 void SetWinners(.float field, float value)
1673 {
1674         entity head;
1675         FOR_EACH_PLAYER(head)
1676                 head.winning = (head.(field) == value);
1677 }
1678
1679 // set the .winning flag for those players with a given field value
1680 void AddWinners(.float field, float value)
1681 {
1682         entity head;
1683         FOR_EACH_PLAYER(head)
1684                 if (head.(field) == value)
1685                         head.winning = 1;
1686 }
1687
1688 // clear the .winning flags
1689 void ClearWinners(void)
1690 {
1691         entity head;
1692         FOR_EACH_PLAYER(head)
1693                 head.winning = 0;
1694 }
1695
1696 // Onslaught winning condition:
1697 // game terminates if only one team has a working generator (or none)
1698 float WinningCondition_Onslaught()
1699 {
1700         entity head;
1701         float t1, t2, t3, t4;
1702
1703         WinningConditionHelper(); // set worldstatus
1704
1705         if(warmup_stage)
1706                 return WINNING_NO;
1707
1708         // first check if the game has ended
1709         t1 = t2 = t3 = t4 = 0;
1710         head = find(world, classname, "onslaught_generator");
1711         while (head)
1712         {
1713                 if (head.health > 0)
1714                 {
1715                         if (head.team == NUM_TEAM_1) t1 = 1;
1716                         if (head.team == NUM_TEAM_2) t2 = 1;
1717                         if (head.team == NUM_TEAM_3) t3 = 1;
1718                         if (head.team == NUM_TEAM_4) t4 = 1;
1719                 }
1720                 head = find(head, classname, "onslaught_generator");
1721         }
1722         if (t1 + t2 + t3 + t4 < 2)
1723         {
1724                 // game over, only one team remains (or none)
1725                 ClearWinners();
1726                 if (t1) SetWinners(team, NUM_TEAM_1);
1727                 if (t2) SetWinners(team, NUM_TEAM_2);
1728                 if (t3) SetWinners(team, NUM_TEAM_3);
1729                 if (t4) SetWinners(team, NUM_TEAM_4);
1730                 dprint("Have a winner, ending game.\n");
1731                 return WINNING_YES;
1732         }
1733
1734         // Two or more teams remain
1735         return WINNING_NO;
1736 }
1737
1738 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1739 // they win. Otherwise the defending team wins once the timelimit passes.
1740 void assault_new_round();
1741 float WinningCondition_Assault()
1742 {
1743         float status;
1744
1745         WinningConditionHelper(); // set worldstatus
1746
1747         status = WINNING_NO;
1748         // as the timelimit has not yet passed just assume the defending team will win
1749         if(assault_attacker_team == NUM_TEAM_1)
1750         {
1751                 SetWinners(team, NUM_TEAM_2);
1752         }
1753         else
1754         {
1755                 SetWinners(team, NUM_TEAM_1);
1756         }
1757
1758         entity ent;
1759         ent = find(world, classname, "target_assault_roundend");
1760         if(ent)
1761         {
1762                 if(ent.winning) // round end has been triggered by attacking team
1763                 {
1764                         bprint("ASSAULT: round completed...\n");
1765                         SetWinners(team, assault_attacker_team);
1766
1767                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1768
1769                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1770                         {
1771                                 status = WINNING_YES;
1772                         }
1773                         else
1774                         {
1775                                 entity oldself;
1776                                 oldself = self;
1777                                 self = ent;
1778                                 assault_new_round();
1779                                 self = oldself;
1780                         }
1781                 }
1782         }
1783
1784         return status;
1785 }
1786
1787 // LMS winning condition: game terminates if and only if there's at most one
1788 // one player who's living lives. Top two scores being equal cancels the time
1789 // limit.
1790 float WinningCondition_LMS()
1791 {
1792         entity head, head2;
1793         float have_player;
1794         float have_players;
1795         float l;
1796
1797         have_player = false;
1798         have_players = false;
1799         l = LMS_NewPlayerLives();
1800
1801         head = find(world, classname, "player");
1802         if(head)
1803                 have_player = true;
1804         head2 = find(head, classname, "player");
1805         if(head2)
1806                 have_players = true;
1807
1808         if(have_player)
1809         {
1810                 // we have at least one player
1811                 if(have_players)
1812                 {
1813                         // two or more active players - continue with the game
1814                 }
1815                 else
1816                 {
1817                         // exactly one player?
1818
1819                         ClearWinners();
1820                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1821
1822                         if(l)
1823                         {
1824                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1825                                 return WINNING_NO;
1826                         }
1827                         else
1828                         {
1829                                 // a winner!
1830                                 // and assign him his first place
1831                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1832                                 return WINNING_YES;
1833                         }
1834                 }
1835         }
1836         else
1837         {
1838                 // nobody is playing at all...
1839                 if(l)
1840                 {
1841                         // wait for players...
1842                 }
1843                 else
1844                 {
1845                         // SNAFU (maybe a draw game?)
1846                         ClearWinners();
1847                         dprint("No players, ending game.\n");
1848                         return WINNING_YES;
1849                 }
1850         }
1851
1852         // When we get here, we have at least two players who are actually LIVING,
1853         // now check if the top two players have equal score.
1854         WinningConditionHelper();
1855
1856         ClearWinners();
1857         if(WinningConditionHelper_winner)
1858                 WinningConditionHelper_winner.winning = true;
1859         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1860                 return WINNING_NEVER;
1861
1862         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1863         return WINNING_NO;
1864 }
1865
1866 void ShuffleMaplist()
1867 {
1868         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1869 }
1870
1871 float leaderfrags;
1872 float WinningCondition_Scores(float limit, float leadlimit)
1873 {
1874         float limitreached;
1875
1876         // TODO make everything use THIS winning condition (except LMS)
1877         WinningConditionHelper();
1878
1879         if(teamplay)
1880         {
1881                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1882                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1883                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1884                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1885         }
1886
1887         ClearWinners();
1888         if(WinningConditionHelper_winner)
1889                 WinningConditionHelper_winner.winning = 1;
1890         if(WinningConditionHelper_winnerteam >= 0)
1891                 SetWinners(team, WinningConditionHelper_winnerteam);
1892
1893         if(WinningConditionHelper_lowerisbetter)
1894         {
1895                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1896                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1897                 limit = -limit;
1898         }
1899
1900         if(WinningConditionHelper_zeroisworst)
1901                 leadlimit = 0; // not supported in this mode
1902
1903         if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1904         // these modes always score in increments of 1, thus this makes sense
1905         {
1906                 if(leaderfrags != WinningConditionHelper_topscore)
1907                 {
1908                         leaderfrags = WinningConditionHelper_topscore;
1909
1910                         if (limit)
1911                         if (leaderfrags == limit - 1)
1912                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1913                         else if (leaderfrags == limit - 2)
1914                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1915                         else if (leaderfrags == limit - 3)
1916                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1917                 }
1918         }
1919
1920         limitreached = false;
1921         if(limit)
1922                 if(WinningConditionHelper_topscore >= limit)
1923                         limitreached = true;
1924         if(leadlimit)
1925         {
1926                 float leadlimitreached;
1927                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1928                 if(autocvar_leadlimit_and_fraglimit)
1929                         limitreached = (limitreached && leadlimitreached);
1930                 else
1931                         limitreached = (limitreached || leadlimitreached);
1932         }
1933
1934         if(limit)
1935                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1936
1937         return GetWinningCode(
1938                 WinningConditionHelper_topscore && limitreached,
1939                 WinningConditionHelper_equality
1940         );
1941 }
1942
1943 float WinningCondition_Race(float fraglimit)
1944 {
1945         float wc;
1946         entity p;
1947         float n, c;
1948
1949         n = 0;
1950         c = 0;
1951         FOR_EACH_PLAYER(p)
1952         {
1953                 ++n;
1954                 if(p.race_completed)
1955                         ++c;
1956         }
1957         if(n && (n == c))
1958                 return WINNING_YES;
1959         wc = WinningCondition_Scores(fraglimit, 0);
1960
1961         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1962         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1963         // do NOT support equality when the laps are all raced!
1964                 return WINNING_STARTSUDDENDEATHOVERTIME;
1965         else
1966                 return WINNING_NEVER;
1967 }
1968
1969 float WinningCondition_QualifyingThenRace(float limit)
1970 {
1971         float wc;
1972         wc = WinningCondition_Scores(limit, 0);
1973
1974         // NEVER initiate overtime
1975         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1976         {
1977                 return WINNING_YES;
1978         }
1979
1980         return wc;
1981 }
1982
1983 float WinningCondition_RanOutOfSpawns()
1984 {
1985         entity head;
1986
1987         if(have_team_spawns <= 0)
1988                 return WINNING_NO;
1989
1990         if(!autocvar_g_spawn_useallspawns)
1991                 return WINNING_NO;
1992
1993         if(!some_spawn_has_been_used)
1994                 return WINNING_NO;
1995
1996         team1_score = team2_score = team3_score = team4_score = 0;
1997
1998         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1999         {
2000                 if(head.team == NUM_TEAM_1)
2001                         team1_score = 1;
2002                 else if(head.team == NUM_TEAM_2)
2003                         team2_score = 1;
2004                 else if(head.team == NUM_TEAM_3)
2005                         team3_score = 1;
2006                 else if(head.team == NUM_TEAM_4)
2007                         team4_score = 1;
2008         }
2009
2010         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2011         {
2012                 if(head.team == NUM_TEAM_1)
2013                         team1_score = 1;
2014                 else if(head.team == NUM_TEAM_2)
2015                         team2_score = 1;
2016                 else if(head.team == NUM_TEAM_3)
2017                         team3_score = 1;
2018                 else if(head.team == NUM_TEAM_4)
2019                         team4_score = 1;
2020         }
2021
2022         ClearWinners();
2023         if(team1_score + team2_score + team3_score + team4_score == 0)
2024         {
2025                 checkrules_equality = true;
2026                 return WINNING_YES;
2027         }
2028         else if(team1_score + team2_score + team3_score + team4_score == 1)
2029         {
2030                 float t, i;
2031                 if(team1_score)
2032                         t = NUM_TEAM_1;
2033                 else if(team2_score)
2034                         t = NUM_TEAM_2;
2035                 else if(team3_score)
2036                         t = NUM_TEAM_3;
2037                 else // if(team4_score)
2038                         t = NUM_TEAM_4;
2039                 CheckAllowedTeams(world);
2040                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2041                 {
2042                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2043                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2044                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2045                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2046                 }
2047
2048                 AddWinners(team, t);
2049                 return WINNING_YES;
2050         }
2051         else
2052                 return WINNING_NO;
2053 }
2054
2055 /*
2056 ============
2057 CheckRules_World
2058
2059 Exit deathmatch games upon conditions
2060 ============
2061 */
2062 void CheckRules_World()
2063 {
2064         float timelimit;
2065         float fraglimit;
2066         float leadlimit;
2067
2068         VoteThink();
2069         MapVote_Think();
2070
2071         SetDefaultAlpha();
2072
2073         if (gameover)   // someone else quit the game already
2074         {
2075                 if(player_count == 0) // Nobody there? Then let's go to the next map
2076                         MapVote_Start();
2077                         // this will actually check the player count in the next frame
2078                         // again, but this shouldn't hurt
2079                 return;
2080         }
2081
2082         timelimit = autocvar_timelimit * 60;
2083         fraglimit = autocvar_fraglimit;
2084         leadlimit = autocvar_leadlimit;
2085
2086         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2087         {
2088                 if(timelimit > 0)
2089                         timelimit = 0; // timelimit is not made for warmup
2090                 if(fraglimit > 0)
2091                         fraglimit = 0; // no fraglimit for now
2092                 leadlimit = 0; // no leadlimit for now
2093         }
2094
2095         if(timelimit > 0)
2096         {
2097                 timelimit += game_starttime;
2098         }
2099         else if (timelimit < 0)
2100         {
2101                 // endmatch
2102                 NextLevel();
2103                 return;
2104         }
2105
2106         if(g_onslaught)
2107                 timelimit = 0; // ONS has its own overtime rule
2108
2109         float wantovertime;
2110         wantovertime = 0;
2111
2112         if(timelimit > game_starttime)
2113                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2114         else
2115                 game_completion_ratio = 0;
2116
2117         if(checkrules_suddendeathend)
2118         {
2119                 if(!checkrules_suddendeathwarning)
2120                 {
2121                         checkrules_suddendeathwarning = true;
2122                         if(g_race && !g_race_qualifying)
2123                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2124                         else
2125                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2126                 }
2127         }
2128         else
2129         {
2130                 if (timelimit && time >= timelimit)
2131                 {
2132                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2133                         {
2134                                 float totalplayers;
2135                                 float playerswithlaps;
2136                                 float readyplayers;
2137                                 entity head;
2138                                 totalplayers = playerswithlaps = readyplayers = 0;
2139                                 FOR_EACH_PLAYER(head)
2140                                 {
2141                                         ++totalplayers;
2142                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2143                                                 ++playerswithlaps;
2144                                         if(head.ready)
2145                                                 ++readyplayers;
2146                                 }
2147
2148                                 // at least 2 of the players have completed a lap: start the RACE
2149                                 // otherwise, the players should end the qualifying on their own
2150                                 if(readyplayers || playerswithlaps >= 2)
2151                                 {
2152                                         checkrules_suddendeathend = 0;
2153                                         ReadyRestart(); // go to race
2154                                         return;
2155                                 }
2156                                 else
2157                                         wantovertime |= InitiateSuddenDeath();
2158                         }
2159                         else
2160                                 wantovertime |= InitiateSuddenDeath();
2161                 }
2162         }
2163
2164         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2165         {
2166                 NextLevel();
2167                 return;
2168         }
2169
2170         float checkrules_status;
2171         checkrules_status = WinningCondition_RanOutOfSpawns();
2172         if(checkrules_status == WINNING_YES)
2173         {
2174                 bprint("Hey! Someone ran out of spawns!\n");
2175         }
2176         else if(g_race && !g_race_qualifying && timelimit >= 0)
2177         {
2178                 checkrules_status = WinningCondition_Race(fraglimit);
2179                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2180         }
2181         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2182         {
2183                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2184                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2185         }
2186         else if(g_assault)
2187         {
2188                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2189         }
2190         else if(g_lms)
2191         {
2192                 checkrules_status = WinningCondition_LMS();
2193         }
2194         else if (g_onslaught)
2195         {
2196                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2197         }
2198         else
2199         {
2200                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2201                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2202         }
2203
2204         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2205         {
2206                 checkrules_status = WINNING_NEVER;
2207                 checkrules_overtimesadded = -1;
2208                 wantovertime |= InitiateSuddenDeath();
2209         }
2210
2211         if(checkrules_status == WINNING_NEVER)
2212                 // equality cases! Nobody wins if the overtime ends in a draw.
2213                 ClearWinners();
2214
2215         if(wantovertime)
2216         {
2217                 if(checkrules_status == WINNING_NEVER)
2218                         InitiateOvertime();
2219                 else
2220                         checkrules_status = WINNING_YES;
2221         }
2222
2223         if(checkrules_suddendeathend)
2224                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2225                         checkrules_status = WINNING_YES;
2226
2227         if(checkrules_status == WINNING_YES)
2228         {
2229                 //print("WINNING\n");
2230                 NextLevel();
2231         }
2232 }
2233
2234 string GotoMap(string m)
2235 {
2236         m = GameTypeVote_MapInfo_FixName(m);
2237         if (!m)
2238                 return "The map you suggested is not available on this server.";
2239         if (!autocvar_sv_vote_gametype)
2240         if(!MapInfo_CheckMap(m))
2241                 return "The map you suggested does not support the current game mode.";
2242         cvar_set("nextmap", m);
2243         cvar_set("timelimit", "-1");
2244         if(mapvote_initialized || alreadychangedlevel)
2245         {
2246                 if(DoNextMapOverride(0))
2247                         return "Map switch initiated.";
2248                 else
2249                         return "Hm... no. For some reason I like THIS map more.";
2250         }
2251         else
2252                 return "Map switch will happen after scoreboard.";
2253 }
2254
2255
2256 void EndFrame()
2257 {
2258         anticheat_endframe();
2259
2260         float altime;
2261         FOR_EACH_REALCLIENT(self)
2262         {
2263                 entity e = IS_SPEC(self) ? self.enemy : self;
2264                 if(e.typehitsound)
2265                         self.typehit_time = time;
2266                 else if(e.damage_dealt)
2267                 {
2268                         self.hit_time = time;
2269                         self.damage_dealt_total += ceil(e.damage_dealt);
2270                 }
2271         }
2272         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2273         // add 1 frametime because after this, engine SV_Physics
2274         // increases time by a frametime and then networks the frame
2275         // add another frametime because client shows everything with
2276         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2277         // needed!
2278         FOR_EACH_CLIENT(self)
2279         {
2280                 self.typehitsound = false;
2281                 self.damage_dealt = 0;
2282                 antilag_record(self, altime);
2283         }
2284         FOR_EACH_MONSTER(self)
2285                 antilag_record(self, altime);
2286 }
2287
2288
2289 /*
2290  * RedirectionThink:
2291  * returns true if redirecting
2292  */
2293 float redirection_timeout;
2294 float redirection_nextthink;
2295 float RedirectionThink()
2296 {
2297         float clients_found;
2298
2299         if(redirection_target == "")
2300                 return false;
2301
2302         if(!redirection_timeout)
2303         {
2304                 cvar_set("sv_public", "-2");
2305                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2306                 if(redirection_target == "self")
2307                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2308                 else
2309                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2310         }
2311
2312         if(time < redirection_nextthink)
2313                 return true;
2314
2315         redirection_nextthink = time + 1;
2316
2317         clients_found = 0;
2318         FOR_EACH_REALCLIENT(self)
2319         {
2320                 // TODO add timer
2321                 print("Redirecting: sending connect command to ", self.netname, "\n");
2322                 if(redirection_target == "self")
2323                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2324                 else
2325                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2326                 ++clients_found;
2327         }
2328
2329         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2330
2331         if(time > redirection_timeout || clients_found == 0)
2332                 localcmd("\nwait; wait; wait; quit\n");
2333
2334         return true;
2335 }
2336
2337 void TargetMusic_RestoreGame();
2338 void RestoreGame()
2339 {
2340         // Loaded from a save game
2341         // some things then break, so let's work around them...
2342
2343         // Progs DB (capture records)
2344         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2345
2346         // Mapinfo
2347         MapInfo_Shutdown();
2348         MapInfo_Enumerate();
2349         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2350         WeaponStats_Init();
2351
2352         TargetMusic_RestoreGame();
2353 }
2354
2355 void Shutdown()
2356 {
2357         gameover = 2;
2358
2359         if(world_initialized > 0)
2360         {
2361                 world_initialized = 0;
2362                 print("Saving persistent data...\n");
2363                 Ban_SaveBans();
2364
2365                 // playerstats with unfinished match
2366                 PlayerStats_GameReport(false);
2367
2368                 if(!cheatcount_total)
2369                 {
2370                         if(autocvar_sv_db_saveasdump)
2371                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2372                         else
2373                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2374                 }
2375                 if(autocvar_developer)
2376                 {
2377                         if(autocvar_sv_db_saveasdump)
2378                                 db_dump(TemporaryDB, "server-temp.db");
2379                         else
2380                                 db_save(TemporaryDB, "server-temp.db");
2381                 }
2382                 CheatShutdown(); // must be after cheatcount check
2383                 db_close(ServerProgsDB);
2384                 db_close(TemporaryDB);
2385                 print("done!\n");
2386                 // tell the bot system the game is ending now
2387                 bot_endgame();
2388
2389                 WeaponStats_Shutdown();
2390                 MapInfo_Shutdown();
2391         }
2392         else if(world_initialized == 0)
2393         {
2394                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2395         }
2396 }