]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
Merge branch 'master' into terencehill/ca_arena_mutators
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #define LATENCY_THINKRATE 10
2 .float latency_sum;
3 .float latency_cnt;
4 .float latency_time;
5 entity pingplreport;
6 void PingPLReport_Think()
7 {
8         float delta;
9         entity e;
10
11         delta = 3 / maxclients;
12         if(delta < sys_frametime)
13                 delta = 0;
14         self.nextthink = time + delta;
15
16         e = edict_num(self.cnt + 1);
17         if(clienttype(e) == CLIENTTYPE_REAL)
18         {
19                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21                 WriteByte(MSG_BROADCAST, self.cnt);
22                 WriteShort(MSG_BROADCAST, max(1, e.ping));
23                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
25
26                 // record latency times for clients throughout the match so we can report it to playerstats
27                 if(time > (e.latency_time + LATENCY_THINKRATE))
28                 {
29                         e.latency_sum += e.ping;
30                         e.latency_cnt += 1;
31                         e.latency_time = time;
32                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
33                 }
34         }
35         else
36         {
37                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39                 WriteByte(MSG_BROADCAST, self.cnt);
40                 WriteShort(MSG_BROADCAST, 0);
41                 WriteByte(MSG_BROADCAST, 0);
42                 WriteByte(MSG_BROADCAST, 0);
43         }
44         self.cnt = mod(self.cnt + 1, maxclients);
45 }
46 void PingPLReport_Spawn()
47 {
48         pingplreport = spawn();
49         pingplreport.classname = "pingplreport";
50         pingplreport.think = PingPLReport_Think;
51         pingplreport.nextthink = time;
52 }
53
54 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
57
58 string GetMapname();
59 string GetGametype();
60 void GotoNextMap(float reinit);
61 void ShuffleMaplist();
62 float(float reinit) DoNextMapOverride;
63
64 void SetDefaultAlpha()
65 {
66         if(autocvar_g_running_guns)
67         {
68                 default_player_alpha = -1;
69                 default_weapon_alpha = +1;
70         }
71         else if(g_cloaked)
72         {
73                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
74                 default_weapon_alpha = default_player_alpha;
75         }
76         else
77         {
78                 default_player_alpha = autocvar_g_player_alpha;
79                 if(default_player_alpha == 0)
80                         default_player_alpha = 1;
81                 default_weapon_alpha = default_player_alpha;
82         }
83 }
84
85 void fteqcc_testbugs()
86 {
87         float a, b;
88
89         if(!autocvar_developer_fteqccbugs)
90                 return;
91
92         dprint("*** fteqcc test: checking for bugs...\n");
93
94         a = 1;
95         b = 5;
96         if(sqrt(a) - sqrt(b - a) == 0)
97                 dprint("*** fteqcc test: found same-function-twice bug\n");
98         else
99                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
100
101         world.cnt = -10;
102         world.enemy = world;
103         world.enemy.cnt += 10;
104         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
105                 dprint("*** fteqcc test: found += bug\n");
106         else
107                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
108         world.cnt = 0;
109 }
110
111 void GotoFirstMap()
112 {
113         float n;
114         if(autocvar__sv_init)
115         {
116                 // cvar_set("_sv_init", "0");
117                 // we do NOT set this to 0 any more, so someone "accidentally" changing
118                 // to this "init" map on a dedicated server will cause no permanent
119                 // harm
120                 if(autocvar_g_maplist_shuffle)
121                         ShuffleMaplist();
122                 n = tokenizebyseparator(autocvar_g_maplist, " ");
123                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
124
125                 MapInfo_Enumerate();
126                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
127
128                 if(!DoNextMapOverride(1))
129                         GotoNextMap(1);
130
131                 return;
132         }
133
134         if(time < 5)
135         {
136                 self.nextthink = time;
137         }
138         else
139         {
140                 self.nextthink = time + 1;
141                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
142         }
143 }
144
145 void cvar_changes_init()
146 {
147         float h;
148         string k, v, d;
149         float n, i, adding, pureadding;
150
151         if(cvar_changes)
152                 strunzone(cvar_changes);
153         cvar_changes = string_null;
154         if(cvar_purechanges)
155                 strunzone(cvar_purechanges);
156         cvar_purechanges = string_null;
157         cvar_purechanges_count = 0;
158
159         h = buf_create();
160         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
161         n = buf_getsize(h);
162
163         adding = TRUE;
164         pureadding = TRUE;
165
166         for(i = 0; i < n; ++i)
167         {
168                 k = bufstr_get(h, i);
169
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
173
174                 // general excludes and namespaces for server admin used cvars
175                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
176
177                 // internal
178                 BADPREFIX("csqc_");
179                 BADPREFIX("cvar_check_");
180                 BADCVAR("gamecfg");
181                 BADCVAR("g_configversion");
182                 BADCVAR("g_maplist_index");
183                 BADCVAR("halflifebsp");
184                 BADPREFIX("sv_world");
185
186                 // client
187                 BADPREFIX("chase_");
188                 BADPREFIX("cl_");
189                 BADPREFIX("con_");
190                 BADPREFIX("scoreboard_");
191                 BADPREFIX("g_campaign");
192                 BADPREFIX("g_waypointsprite_");
193                 BADPREFIX("gl_");
194                 BADPREFIX("joy");
195                 BADPREFIX("hud_");
196                 BADPREFIX("m_");
197                 BADPREFIX("menu_");
198                 BADPREFIX("net_slist_");
199                 BADPREFIX("r_");
200                 BADPREFIX("sbar_");
201                 BADPREFIX("scr_");
202                 BADPREFIX("snd_");
203                 BADPREFIX("show");
204                 BADPREFIX("sensitivity");
205                 BADPREFIX("userbind");
206                 BADPREFIX("v_");
207                 BADPREFIX("vid_");
208                 BADPREFIX("crosshair");
209                 BADCVAR("mod_q3bsp_lightmapmergepower");
210                 BADCVAR("mod_q3bsp_nolightmaps");
211                 BADCVAR("fov");
212                 BADCVAR("mastervolume");
213                 BADCVAR("volume");
214                 BADCVAR("bgmvolume");
215
216                 // private
217                 BADCVAR("developer");
218                 BADCVAR("log_dest_udp");
219                 BADCVAR("log_file");
220                 BADCVAR("net_address");
221                 BADCVAR("net_address_ipv6");
222                 BADCVAR("port");
223                 BADCVAR("savedgamecfg");
224                 BADCVAR("serverconfig");
225                 BADCVAR("sv_autoscreenshot");
226                 BADCVAR("sv_heartbeatperiod");
227                 BADCVAR("sv_vote_master_password");
228                 BADCVAR("sys_colortranslation");
229                 BADCVAR("sys_specialcharactertranslation");
230                 BADCVAR("timeformat");
231                 BADCVAR("timestamps");
232                 BADPREFIX("developer_");
233                 BADPREFIX("g_ban_");
234                 BADPREFIX("g_banned_list");
235                 BADPREFIX("g_chat_flood_");
236                 BADPREFIX("g_ghost_items");
237                 BADPREFIX("g_playerstats_");
238                 BADPREFIX("g_respawn_ghosts");
239                 BADPREFIX("g_voice_flood_");
240                 BADPREFIX("rcon_");
241                 BADPREFIX("sv_allowdownloads");
242                 BADPREFIX("sv_autodemo");
243                 BADPREFIX("sv_curl_");
244                 BADPREFIX("sv_eventlog");
245                 BADPREFIX("sv_logscores_");
246                 BADPREFIX("sv_master");
247                 BADPREFIX("sv_weaponstats_");
248                 BADPREFIX("sv_waypointsprite_");
249                 BADCVAR("rescan_pending");
250
251                 // these can contain player IDs, so better hide
252                 BADPREFIX("g_forced_team_");
253
254                 // mapinfo
255                 BADCVAR("fraglimit");
256                 BADCVAR("g_arena");
257                 BADCVAR("g_assault");
258                 BADCVAR("g_ca");
259                 BADCVAR("g_ca_teams");
260                 BADCVAR("g_ctf");
261                 BADCVAR("g_cts");
262                 BADCVAR("g_dm");
263                 BADCVAR("g_domination");
264                 BADCVAR("g_domination_default_teams");
265                 BADCVAR("g_freezetag");
266                 BADCVAR("g_freezetag_teams");
267                 BADCVAR("g_keepaway");
268                 BADCVAR("g_keyhunt");
269                 BADCVAR("g_keyhunt_teams");
270                 BADCVAR("g_lms");
271                 BADCVAR("g_nexball");
272                 BADCVAR("g_onslaught");
273                 BADCVAR("g_race");
274                 BADCVAR("g_race_qualifying_timelimit");
275                 BADCVAR("g_runematch");
276                 BADCVAR("g_tdm");
277                 BADCVAR("g_tdm_teams");
278                 BADCVAR("leadlimit");
279                 BADCVAR("nextmap");
280                 BADCVAR("teamplay");
281                 BADCVAR("timelimit");
282
283                 // long
284                 BADCVAR("hostname");
285                 BADCVAR("g_maplist");
286                 BADCVAR("g_maplist_mostrecent");
287                 BADCVAR("sv_motd");
288
289                 v = cvar_string(k);
290                 d = cvar_defstring(k);
291                 if(v == d)
292                         continue;
293
294                 if(adding)
295                 {
296                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
297                         if(strlen(cvar_changes) > 16384)
298                         {
299                                 cvar_changes = "// too many settings have been changed to show them here\n";
300                                 adding = 0;
301                         }
302                 }
303
304                 // now check if the changes are actually gameplay relevant
305
306                 // does nothing visible
307                 BADCVAR("captureleadlimit_override");
308                 BADCVAR("g_arena_point_leadlimit");
309                 BADCVAR("g_balance_kill_delay");
310                 BADCVAR("g_ca_point_leadlimit");
311                 BADCVAR("g_ctf_captimerecord_always");
312                 BADCVAR("g_ctf_flag_glowtrails");
313                 BADCVAR("g_ctf_flag_pickup_verbosename");
314                 BADCVAR("g_domination_point_leadlimit");
315                 BADCVAR("g_forced_respawn");
316                 BADCVAR("g_keyhunt_point_leadlimit");
317                 BADPREFIX("g_mod_");
318                 BADCVAR("g_nexball_goalleadlimit");
319                 BADCVAR("g_runematch_point_leadlimit");
320                 BADCVAR("leadlimit_and_fraglimit");
321                 BADCVAR("leadlimit_override");
322                 BADCVAR("pausable");
323                 BADCVAR("sv_allow_fullbright");
324                 BADCVAR("sv_checkforpacketsduringsleep");
325                 BADCVAR("sv_fraginfo");
326                 BADCVAR("sv_timeout");
327                 BADPREFIX("sv_timeout_");
328                 BADCVAR("welcome_message_time");
329                 BADPREFIX("crypto_");
330                 BADPREFIX("g_chat_");
331                 BADPREFIX("g_ctf_captimerecord_");
332                 BADPREFIX("g_maplist_votable_");
333                 BADPREFIX("net_");
334                 BADPREFIX("prvm_");
335                 BADPREFIX("skill_");
336                 BADPREFIX("sv_cullentities_");
337                 BADPREFIX("sv_fraginfo_");
338                 BADPREFIX("sv_maxidle_");
339                 BADPREFIX("sv_vote_");
340                 BADPREFIX("timelimit_");
341                 BADCVAR("gameversion");
342                 BADPREFIX("gameversion_");
343                 BADCVAR("sv_namechangetimer");
344
345                 // allowed changes to server admins (please sync this to server.cfg)
346                 // vi commands:
347                 //   :/"impure"/,$d
348                 //   :g!,^\/\/[^ /],d
349                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
350                 //   :%!sort
351                 // yes, this does contain some redundant stuff, don't really care
352                 BADCVAR("bot_config_file");
353                 BADCVAR("bot_number");
354                 BADCVAR("bot_prefix");
355                 BADCVAR("bot_suffix");
356                 BADCVAR("capturelimit_override");
357                 BADCVAR("fraglimit_override");
358                 BADCVAR("gametype");
359                 BADCVAR("g_antilag");
360                 BADCVAR("g_balance_teams");
361                 BADCVAR("g_balance_teams_prevent_imbalance");
362                 BADCVAR("g_balance_teams_scorefactor");
363                 BADCVAR("g_ban_sync_trusted_servers");
364                 BADCVAR("g_ban_sync_uri");
365                 BADCVAR("g_ca_teams_override");
366                 BADCVAR("g_ctf_ignore_frags");
367                 BADCVAR("g_domination_point_limit");
368                 BADCVAR("g_freezetag_teams_override");
369                 BADCVAR("g_friendlyfire");
370                 BADCVAR("g_fullbrightitems");
371                 BADCVAR("g_fullbrightplayers");
372                 BADCVAR("g_keyhunt_point_limit");
373                 BADCVAR("g_keyhunt_teams_override");
374                 BADCVAR("g_lms_lives_override");
375                 BADCVAR("g_maplist");
376                 BADCVAR("g_maplist_check_waypoints");
377                 BADCVAR("g_maplist_mostrecent_count");
378                 BADCVAR("g_maplist_shuffle");
379                 BADCVAR("g_maplist_votable");
380                 BADCVAR("g_maplist_votable_abstain");
381                 BADCVAR("g_maplist_votable_nodetail");
382                 BADCVAR("g_maplist_votable_suggestions");
383                 BADCVAR("g_maxplayers");
384                 BADCVAR("g_mirrordamage");
385                 BADCVAR("g_nexball_goallimit");
386                 BADCVAR("g_powerups");
387                 BADCVAR("g_runematch_point_limit");
388                 BADCVAR("g_start_delay");
389                 BADCVAR("g_warmup");
390                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
391                 BADCVAR("hostname");
392                 BADCVAR("log_file");
393                 BADCVAR("maxplayers");
394                 BADCVAR("minplayers");
395                 BADCVAR("net_address");
396                 BADCVAR("port");
397                 BADCVAR("rcon_password");
398                 BADCVAR("rcon_restricted_commands");
399                 BADCVAR("rcon_restricted_password");
400                 BADCVAR("skill");
401                 BADCVAR("sv_adminnick");
402                 BADCVAR("sv_autoscreenshot");
403                 BADCVAR("sv_autotaunt");
404                 BADCVAR("sv_curl_defaulturl");
405                 BADCVAR("sv_defaultcharacter");
406                 BADCVAR("sv_defaultplayercolors");
407                 BADCVAR("sv_defaultplayermodel");
408                 BADCVAR("sv_defaultplayerskin");
409                 BADCVAR("sv_maxidle");
410                 BADCVAR("sv_maxrate");
411                 BADCVAR("sv_motd");
412                 BADCVAR("sv_public");
413                 BADCVAR("sv_ready_restart");
414                 BADCVAR("sv_status_privacy");
415                 BADCVAR("sv_taunt");
416                 BADCVAR("sv_vote_call");
417                 BADCVAR("sv_vote_commands");
418                 BADCVAR("sv_vote_majority_factor");
419                 BADCVAR("sv_vote_master");
420                 BADCVAR("sv_vote_master_commands");
421                 BADCVAR("sv_vote_master_password");
422                 BADCVAR("sv_vote_simple_majority_factor");
423                 BADCVAR("sys_ticrate");
424                 BADCVAR("teamplay_mode");
425                 BADCVAR("timelimit_override");
426                 BADCVAR("g_spawnshieldtime");
427                 BADPREFIX("g_warmup_");
428                 BADPREFIX("sv_ready_restart_");
429
430                 // mutators that announce themselves properly to the server browser
431                 BADCVAR("g_minstagib");
432                 BADCVAR("g_new_toys");
433                 BADCVAR("g_nix");
434
435                 if(autocvar_g_minstagib)
436                 {
437                         BADCVAR("g_grappling_hook");
438                         BADCVAR("g_jetpack");
439                 }
440 #undef BADPREFIX
441 #undef BADCVAR
442
443                 if(pureadding)
444                 {
445                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
446                         if(strlen(cvar_purechanges) > 16384)
447                         {
448                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
449                                 pureadding = 0;
450                         }
451                 }
452                 ++cvar_purechanges_count;
453                 // WARNING: this variable is used for the server list
454                 // NEVER dare to skip this code!
455                 // Hacks to intentionally appearing as "pure server" even though you DO have
456                 // modified settings may be punished by removal from the server list.
457                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
458                 // though.
459         }
460         buf_del(h);
461         if(cvar_changes == "")
462                 cvar_changes = "// this server runs at default server settings\n";
463         else
464                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
465         cvar_changes = strzone(cvar_changes);
466         if(cvar_purechanges == "")
467                 cvar_purechanges = "// this server runs at default gameplay settings\n";
468         else
469                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
470         cvar_purechanges = strzone(cvar_purechanges);
471 }
472
473 void detect_maptype()
474 {
475 #if 0
476         vector o, v;
477         float i;
478
479         for(;;)
480         {
481                 o = world.mins;
482                 o_x += random() * (world.maxs_x - world.mins_x);
483                 o_y += random() * (world.maxs_y - world.mins_y);
484                 o_z += random() * (world.maxs_z - world.mins_z);
485
486                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
487                 if(trace_fraction == 1)
488                         continue;
489
490                 v = trace_endpos;
491
492                 for(i = 0; i < 64; i += 4)
493                 {
494                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
495         if(trace_fraction == 1)
496                 continue;
497                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
498                 }
499
500                 break;
501         }
502 #endif
503 }
504
505 entity randomseed;
506 float RandomSeed_Send(entity to, float sf)
507 {
508         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
509         WriteShort(MSG_ENTITY, self.cnt);
510         return TRUE;
511 }
512 void RandomSeed_Think()
513 {
514         self.cnt = bound(0, floor(random() * 65536), 65535);
515         self.nextthink = time + 5;
516
517         self.SendFlags |= 1;
518 }
519 void RandomSeed_Spawn()
520 {
521         randomseed = spawn();
522         randomseed.think = RandomSeed_Think;
523         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
524
525         entity oldself;
526         oldself = self;
527         self = randomseed;
528         self.think(); // sets random seed and nextthink
529         self = oldself;
530 }
531
532 void spawnfunc___init_dedicated_server(void)
533 {
534         // handler for _init/_init map (only for dedicated server initialization)
535
536         world_initialized = -1; // don't complain
537         cvar = cvar_normal;
538         cvar_string = cvar_string_normal;
539         cvar_set = cvar_set_normal;
540
541         remove = remove_unsafely;
542
543         entity e;
544         e = spawn();
545         e.think = GotoFirstMap;
546         e.nextthink = time; // this is usually 1 at this point
547
548         e = spawn();
549         e.classname = "info_player_deathmatch"; // safeguard against player joining
550
551         self.classname = "worldspawn"; // safeguard against various stuff ;)
552
553         // needs to be done so early because of the constants they create
554         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
555         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
556         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
557         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
558
559         MapInfo_Enumerate();
560         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
561 }
562
563 void Map_MarkAsRecent(string m);
564 float world_already_spawned;
565 void Nagger_Init();
566 void ClientInit_Spawn();
567 void WeaponStats_Init();
568 void WeaponStats_Shutdown();
569 void spawnfunc_worldspawn (void)
570 {
571         float fd, l, i, j, n;
572         string s, col;
573
574         cvar = cvar_normal;
575         cvar_string = cvar_string_normal;
576         cvar_set = cvar_set_normal;
577
578         if(world_already_spawned)
579                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
580         world_already_spawned = TRUE;
581
582         remove = remove_safely; // during spawning, watch what you remove!
583
584         check_unacceptable_compiler_bugs();
585
586         cvar_changes_init(); // do this very early now so it REALLY matches the server config
587
588         compressShortVector_init();
589
590         entity head;
591         head = nextent(world);
592         maxclients = 0;
593         while(head)
594         {
595                 ++maxclients;
596                 head = nextent(head);
597         }
598
599         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? TRUE : FALSE);
600
601         // needs to be done so early because of the constants they create
602         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
603         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
604         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
605         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
606
607         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
608
609         TemporaryDB = db_create();
610
611         // 0 normal
612         lightstyle(0, "m");
613
614         // 1 FLICKER (first variety)
615         lightstyle(1, "mmnmmommommnonmmonqnmmo");
616
617         // 2 SLOW STRONG PULSE
618         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
619
620         // 3 CANDLE (first variety)
621         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
622
623         // 4 FAST STROBE
624         lightstyle(4, "mamamamamama");
625
626         // 5 GENTLE PULSE 1
627         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
628
629         // 6 FLICKER (second variety)
630         lightstyle(6, "nmonqnmomnmomomno");
631
632         // 7 CANDLE (second variety)
633         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
634
635         // 8 CANDLE (third variety)
636         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
637
638         // 9 SLOW STROBE (fourth variety)
639         lightstyle(9, "aaaaaaaazzzzzzzz");
640
641         // 10 FLUORESCENT FLICKER
642         lightstyle(10, "mmamammmmammamamaaamammma");
643
644         // 11 SLOW PULSE NOT FADE TO BLACK
645         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
646
647         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
648
649         // 63 testing
650         lightstyle(63, "a");
651
652         if(autocvar_g_campaign)
653                 CampaignPreInit();
654
655         Map_MarkAsRecent(mapname);
656
657         PlayerStats_Init(); // we need this to be initiated before InitGameplayMode
658
659         precache_model ("null"); // we need this one before InitGameplayMode
660         InitGameplayMode();
661         readlevelcvars();
662         GrappleHookInit();
663         ElectroInit();
664         LaserInit();
665
666         player_count = 0;
667         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
668         if(bot_waypoints_for_items == 1)
669                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
670                         bot_waypoints_for_items = 0;
671
672         precache();
673
674         WaypointSprite_Init();
675
676         GameLogInit(); // prepare everything
677         // NOTE for matchid:
678         // changing the logic generating it is okay. But:
679         // it HAS to stay <= 64 chars
680         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
681         if(autocvar_sv_eventlog)
682         {
683                 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
684                 matchid = strzone(s);
685
686                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
687                 s = ":gameinfo:mutators:LIST";
688
689                 ret_string = s;
690                 MUTATOR_CALLHOOK(BuildMutatorsString);
691                 s = ret_string;
692
693                 // simple, probably not good in the mutator system
694                 if(autocvar_g_grappling_hook)
695                         s = strcat(s, ":grappling_hook");
696
697                 // initialiation stuff, not good in the mutator system
698                 if(!autocvar_g_use_ammunition)
699                         s = strcat(s, ":no_use_ammunition");
700
701                 // initialiation stuff, not good in the mutator system
702                 if(autocvar_g_pickup_items == 0)
703                         s = strcat(s, ":no_pickup_items");
704                 if(autocvar_g_pickup_items > 0)
705                         s = strcat(s, ":pickup_items");
706
707                 // initialiation stuff, not good in the mutator system
708                 if(autocvar_g_weaponarena != "0")
709                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
710
711                 // TODO to mutator system
712                 if(autocvar_g_norecoil)
713                         s = strcat(s, ":norecoil");
714
715                 // TODO to mutator system
716                 if(autocvar_g_midair)
717                         s = strcat(s, ":midair");
718
719                 // TODO to mutator system
720                 if(autocvar_g_minstagib)
721                         s = strcat(s, ":minstagib");
722
723                 // TODO to mutator system
724                 if(autocvar_g_powerups == 0)
725                         s = strcat(s, ":no_powerups");
726                 if(autocvar_g_powerups > 0)
727                         s = strcat(s, ":powerups");
728
729                 GameLogEcho(s);
730                 GameLogEcho(":gameinfo:end");
731         }
732         else
733                 matchid = strzone(ftos(random()));
734
735         cvar_set("nextmap", "");
736
737         SetDefaultAlpha();
738
739         if(autocvar_g_campaign)
740                 CampaignPostInit();
741
742         fteqcc_testbugs();
743
744         Ban_LoadBans();
745
746         MapInfo_Enumerate();
747         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
748
749         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
750         {
751                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
752                 if(fd != -1)
753                 {
754                         while((s = fgets(fd)))
755                         {
756                                 l = tokenize_console(s);
757                                 if(l < 2)
758                                         continue;
759                                 if(argv(0) == "cd")
760                                 {
761                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
762                                         print("  cdtrack ", argv(2), "\n");
763                                 }
764                                 else if(argv(0) == "fog")
765                                 {
766                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
767                                         print("  \"fog\" \"", s, "\"\n");
768                                 }
769                                 else if(argv(0) == "set")
770                                 {
771                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
772                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
773                                 }
774                                 else if(argv(0) != "//")
775                                 {
776                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
777                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
778                                 }
779                         }
780                         fclose(fd);
781                 }
782         }
783
784         WeaponStats_Init();
785
786         WEPSET_ADDSTAT();
787         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
788         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
789         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
790         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
791         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
792         Nagger_Init();
793
794         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
795         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
796         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
797         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
798         addstat(STAT_FUEL, AS_INT, ammo_fuel);
799         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
800         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
801         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
802         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
803         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
804         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
805         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
806         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
807
808         addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
809         addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
810
811         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
812
813         // g_movementspeed hack
814         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
815         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
816         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
817         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
818
819         // secrets
820         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
821         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
822
823         // misc
824         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
825
826         next_pingtime = time + 5;
827
828         detect_maptype();
829
830         // set up information replies for clients and server to use
831         lsmaps_reply = "^7Maps available: ";
832         lsnewmaps_reply = "^7Maps without a record set: ";
833         for(i = 0, j = 0; i < MapInfo_count; ++i)
834         {
835                 if(MapInfo_Get_ByID(i))
836                         if not(MapInfo_Map_flags & MapInfo_ForbiddenFlags())
837                         {
838                                 if(mod(i, 2))
839                                         col = "^2";
840                                 else
841                                         col = "^3";
842
843                                 ++j;
844
845                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
846
847                                 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
848                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
849                                 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
850                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
851                         }
852         }
853
854         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
855         lsnewmaps_reply = strzone(strcat(((!g_race && !g_cts) ? "Need to be playing race or CTS for lsnewmaps to work." : lsnewmaps_reply), "\n"));
856
857         maplist_reply = "^7Maps in list: ";
858         n = tokenize_console(autocvar_g_maplist);
859         for(i = 0, j = 0; i < n; ++i)
860         {
861                 if(MapInfo_CheckMap(argv(i)))
862                 {
863                         if(mod(j, 2))
864                                 col = "^2";
865                         else
866                                 col = "^3";
867                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");
868                         ++j;
869                 }
870         }
871         maplist_reply = strzone(strcat(maplist_reply, "\n"));
872         MapInfo_ClearTemps();
873
874         for(i = 0; i < 10; ++i)
875         {
876                 s = getrecords(i);
877                 if (s)
878                         records_reply[i] = strzone(s);
879         }
880
881         ladder_reply = strzone(getladder());
882
883         rankings_reply = strzone(getrankings());
884
885         // begin other init
886         ClientInit_Spawn();
887         RandomSeed_Spawn();
888         PingPLReport_Spawn();
889
890         CheatInit();
891
892         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
893
894         // fill sv_curl_serverpackages from .serverpackage files
895         if(autocvar_sv_curl_serverpackages_auto)
896         {
897                 s = "";
898                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
899                 for(i = 0; i < n; ++i)
900                         if(substring(argv(i), -14, -1) != "-serverpackage.txt")
901                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
902                                 s = strcat(s, " ", argv(i));
903                 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
904                 if(fd >= 0)
905                 {
906                         j = search_getsize(fd);
907                         for(i = 0; i < j; ++i)
908                                 s = strcat(s, " ", search_getfilename(fd, i));
909                         search_end(fd);
910                 }
911                 fd = search_begin("*.serverpackage", TRUE, FALSE);
912                 if(fd >= 0)
913                 {
914                         j = search_getsize(fd);
915                         for(i = 0; i < j; ++i)
916                                 s = strcat(s, " ", search_getfilename(fd, i));
917                         search_end(fd);
918                 }
919                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
920         }
921
922         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
923         modname = "Xonotic";
924         // physics/balance/config changes that count as mod
925         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
926                 modname = cvar_string("g_mod_physics");
927         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
928                 modname = cvar_string("g_mod_balance");
929         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
930                 modname = cvar_string("g_mod_config");
931         // weird mutators that deserve to count as mod
932         if(autocvar_g_minstagib)
933                 modname = "MinstaGib";
934         // extra mutators that deserve to count as mod
935         MUTATOR_CALLHOOK(SetModname);
936
937         // save it for later
938         modname = strzone(modname);
939
940         WinningConditionHelper(); // set worldstatus
941
942         world_initialized = 1;
943 }
944
945 void spawnfunc_light (void)
946 {
947         //makestatic (self); // Who the f___ did that?
948         remove(self);
949 }
950
951 string GetGametype()
952 {
953         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
954 }
955
956 string getmapname_stored;
957 string GetMapname()
958 {
959         return mapname;
960 }
961
962 float Map_Count, Map_Current;
963 string Map_Current_Name;
964
965 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
966 float GetMaplistPosition()
967 {
968         float pos, idx;
969         string map;
970
971         map = GetMapname();
972         idx = autocvar_g_maplist_index;
973
974         if(idx >= 0)
975                 if(idx < Map_Count)
976                         if(map == argv(idx))
977                                 return idx;
978
979         for(pos = 0; pos < Map_Count; ++pos)
980                 if(map == argv(pos))
981                         return pos;
982
983         // resume normal maplist rotation if current map is not in g_maplist
984         return idx;
985 }
986
987 float MapHasRightSize(string map)
988 {
989         float fh;
990         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
991         if(autocvar_g_maplist_check_waypoints)
992         {
993                 dprint("checkwp "); dprint(map);
994                 if(!fexists(strcat("maps/", map, ".waypoints")))
995                 {
996                         dprint(": no waypoints\n");
997                         return FALSE;
998                 }
999                 dprint(": has waypoints\n");
1000         }
1001
1002         // open map size restriction file
1003         dprint("opensize "); dprint(map);
1004         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1005         if(fh >= 0)
1006         {
1007                 float mapmin, mapmax;
1008                 dprint(": ok, ");
1009                 mapmin = stof(fgets(fh));
1010                 mapmax = stof(fgets(fh));
1011                 fclose(fh);
1012                 if(player_count < mapmin)
1013                 {
1014                         dprint("not enough\n");
1015                         return FALSE;
1016                 }
1017                 if(player_count > mapmax)
1018                 {
1019                         dprint("too many\n");
1020                         return FALSE;
1021                 }
1022                 dprint("right size\n");
1023                 return TRUE;
1024         }
1025         dprint(": not found\n");
1026         return TRUE;
1027 }
1028
1029 string Map_Filename(float position)
1030 {
1031         return strcat("maps/", argv(position), ".bsp");
1032 }
1033
1034 string strwords(string s, float w)
1035 {
1036         float endpos;
1037         for(endpos = 0; w && endpos >= 0; --w)
1038                 endpos = strstrofs(s, " ", endpos + 1);
1039         if(endpos < 0)
1040                 return s;
1041         else
1042                 return substring(s, 0, endpos);
1043 }
1044
1045 float strhasword(string s, string w)
1046 {
1047         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1048 }
1049
1050 void Map_MarkAsRecent(string m)
1051 {
1052         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1053 }
1054
1055 float Map_IsRecent(string m)
1056 {
1057         return strhasword(autocvar_g_maplist_mostrecent, m);
1058 }
1059
1060 float Map_Check(float position, float pass)
1061 {
1062         string filename;
1063         string map_next;
1064         map_next = argv(position);
1065         if(pass <= 1)
1066         {
1067                 if(Map_IsRecent(map_next))
1068                         return 0;
1069         }
1070         filename = Map_Filename(position);
1071         if(MapInfo_CheckMap(map_next))
1072         {
1073                 if(pass == 2)
1074                         return 1;
1075                 if(MapHasRightSize(map_next))
1076                         return 1;
1077                 return 0;
1078         }
1079         else
1080                 dprint( "Couldn't select '", filename, "'..\n" );
1081
1082         return 0;
1083 }
1084
1085 void Map_Goto_SetStr(string nextmapname)
1086 {
1087         if(getmapname_stored != "")
1088                 strunzone(getmapname_stored);
1089         if(nextmapname == "")
1090                 getmapname_stored = "";
1091         else
1092                 getmapname_stored = strzone(nextmapname);
1093 }
1094
1095 void Map_Goto_SetFloat(float position)
1096 {
1097         cvar_set("g_maplist_index", ftos(position));
1098         Map_Goto_SetStr(argv(position));
1099 }
1100
1101 void Map_Goto(float reinit)
1102 {
1103         MapInfo_LoadMap(getmapname_stored, reinit);
1104 }
1105
1106 // return codes of map selectors:
1107 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1108 //   -2 = permanent failure
1109 float() MaplistMethod_Iterate = // usual method
1110 {
1111         float pass, i;
1112
1113         for(pass = 1; pass <= 2; ++pass)
1114         {
1115                 for(i = 1; i < Map_Count; ++i)
1116                 {
1117                         float mapindex;
1118                         mapindex = mod(i + Map_Current, Map_Count);
1119                         if(Map_Check(mapindex, pass))
1120                                 return mapindex;
1121                 }
1122         }
1123         return -1;
1124 }
1125
1126 float() MaplistMethod_Repeat = // fallback method
1127 {
1128         if(Map_Check(Map_Current, 2))
1129                 return Map_Current;
1130         return -2;
1131 }
1132
1133 float() MaplistMethod_Random = // random map selection
1134 {
1135         float i, imax;
1136
1137         imax = 42;
1138
1139         for(i = 0; i <= imax; ++i)
1140         {
1141                 float mapindex;
1142                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1143                 if(Map_Check(mapindex, 1))
1144                         return mapindex;
1145         }
1146         return -1;
1147 }
1148
1149 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1150 // the exponent sets a bias on the map selection:
1151 // the higher the exponent, the less likely "shortly repeated" same maps are
1152 {
1153         float i, j, imax, insertpos;
1154
1155         imax = 42;
1156
1157         for(i = 0; i <= imax; ++i)
1158         {
1159                 string newlist;
1160
1161                 // now reinsert this at another position
1162                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1163                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1164                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1165                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1166
1167                 // insert the current map there
1168                 newlist = "";
1169                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1170                         newlist = strcat(newlist, " ", argv(j));
1171                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1172                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1173                         newlist = strcat(newlist, " ", argv(j));
1174                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1175                 cvar_set("g_maplist", newlist);
1176                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1177
1178                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1179                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1180                 if(Map_Check(Map_Current, 1))
1181                         return Map_Current;
1182         }
1183         return -1;
1184 }
1185
1186 void Maplist_Init()
1187 {
1188         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1189         if(Map_Count == 0)
1190         {
1191                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
1192                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1193                 if(autocvar_g_maplist_shuffle)
1194                         ShuffleMaplist();
1195                 localcmd("\nmenu_cmd sync\n");
1196                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1197         }
1198         if(Map_Count == 0)
1199                 error("empty maplist, cannot select a new map");
1200         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1201
1202         if(Map_Current_Name)
1203                 strunzone(Map_Current_Name);
1204         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1205         // this may or may not be correct, but who cares, in the worst case a map
1206         // isn't chosen in the first pass that should have been
1207 }
1208
1209 string GetNextMap()
1210 {
1211         float nextMap;
1212
1213         Maplist_Init();
1214         nextMap = -1;
1215
1216         if(nextMap == -1)
1217                 if(autocvar_g_maplist_shuffle > 0)
1218                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1219
1220         if(nextMap == -1)
1221                 if(autocvar_g_maplist_selectrandom)
1222                         nextMap = MaplistMethod_Random();
1223
1224         if(nextMap == -1)
1225                 nextMap = MaplistMethod_Iterate();
1226
1227         if(nextMap == -1)
1228                 nextMap = MaplistMethod_Repeat();
1229
1230         if(nextMap >= 0)
1231         {
1232                 Map_Goto_SetFloat(nextMap);
1233                 return getmapname_stored;
1234         }
1235
1236         return "";
1237 }
1238
1239 float DoNextMapOverride(float reinit)
1240 {
1241         if(autocvar_g_campaign)
1242         {
1243                 CampaignPostIntermission();
1244                 alreadychangedlevel = TRUE;
1245                 return TRUE;
1246         }
1247         if(autocvar_quit_when_empty)
1248         {
1249                 if(player_count <= currentbots)
1250                 {
1251                         localcmd("quit\n");
1252                         alreadychangedlevel = TRUE;
1253                         return TRUE;
1254                 }
1255         }
1256         if(autocvar_quit_and_redirect != "")
1257         {
1258                 redirection_target = strzone(autocvar_quit_and_redirect);
1259                 alreadychangedlevel = TRUE;
1260                 return TRUE;
1261         }
1262         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1263         {
1264                 localcmd("restart\n");
1265                 alreadychangedlevel = TRUE;
1266                 return TRUE;
1267         }
1268         if(autocvar_nextmap != "")
1269                 if(MapInfo_CheckMap(autocvar_nextmap))
1270                 {
1271                         Map_Goto_SetStr(autocvar_nextmap);
1272                         Map_Goto(reinit);
1273                         alreadychangedlevel = TRUE;
1274                         return TRUE;
1275                 }
1276         if(!reinit && autocvar_lastlevel)
1277         {
1278                 cvar_settemp_restore();
1279                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1280                 alreadychangedlevel = TRUE;
1281                 return TRUE;
1282         }
1283         return FALSE;
1284 }
1285
1286 void GotoNextMap(float reinit)
1287 {
1288         //string nextmap;
1289         //float n, nummaps;
1290         //string s;
1291         if (alreadychangedlevel)
1292                 return;
1293         alreadychangedlevel = TRUE;
1294
1295         {
1296                 string nextMap;
1297                 float allowReset;
1298
1299                 for(allowReset = 1; allowReset >= 0; --allowReset)
1300                 {
1301                         nextMap = GetNextMap();
1302                         if(nextMap != "")
1303                                 break;
1304
1305                         if(allowReset)
1306                         {
1307                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
1308                                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1309                                 if(autocvar_g_maplist_shuffle)
1310                                         ShuffleMaplist();
1311                                 localcmd("\nmenu_cmd sync\n");
1312                         }
1313                         else
1314                         {
1315                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1316                         }
1317                 }
1318                 Map_Goto(reinit);
1319         }
1320 }
1321
1322
1323 /*
1324 ============
1325 IntermissionThink
1326
1327 When the player presses attack or jump, change to the next level
1328 ============
1329 */
1330 .float autoscreenshot;
1331 void() MapVote_Start;
1332 void() MapVote_Think;
1333 float mapvote_initialized;
1334 void IntermissionThink()
1335 {
1336         FixIntermissionClient(self);
1337
1338         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1339         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1340
1341         if( (server_screenshot || client_screenshot)
1342                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1343         {
1344                 self.autoscreenshot = -1;
1345                 if(clienttype(self) == CLIENTTYPE_REAL) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"", GetMapname(), strftime(FALSE, "%s"))); }
1346                 return;
1347         }
1348
1349         if (time < intermission_exittime)
1350                 return;
1351
1352         if(!mapvote_initialized)
1353                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1354                         return;
1355
1356         MapVote_Start();
1357 }
1358
1359 /*
1360 ============
1361 FindIntermission
1362
1363 Returns the entity to view from
1364 ============
1365 */
1366 /*
1367 entity FindIntermission()
1368 {
1369         local   entity spot;
1370         local   float cyc;
1371
1372 // look for info_intermission first
1373         spot = find (world, classname, "info_intermission");
1374         if (spot)
1375         {       // pick a random one
1376                 cyc = random() * 4;
1377                 while (cyc > 1)
1378                 {
1379                         spot = find (spot, classname, "info_intermission");
1380                         if (!spot)
1381                                 spot = find (spot, classname, "info_intermission");
1382                         cyc = cyc - 1;
1383                 }
1384                 return spot;
1385         }
1386
1387 // then look for the start position
1388         spot = find (world, classname, "info_player_start");
1389         if (spot)
1390                 return spot;
1391
1392 // testinfo_player_start is only found in regioned levels
1393         spot = find (world, classname, "testplayerstart");
1394         if (spot)
1395                 return spot;
1396
1397 // then look for the start position
1398         spot = find (world, classname, "info_player_deathmatch");
1399         if (spot)
1400                 return spot;
1401
1402         //objerror ("FindIntermission: no spot");
1403         return world;
1404 }
1405 */
1406
1407 /*
1408 ===============================================================================
1409
1410 RULES
1411
1412 ===============================================================================
1413 */
1414
1415 void DumpStats(float final)
1416 {
1417         float file;
1418         string s;
1419         float to_console;
1420         float to_eventlog;
1421         float to_file;
1422         float i;
1423
1424         to_console = autocvar_sv_logscores_console;
1425         to_eventlog = autocvar_sv_eventlog;
1426         to_file = autocvar_sv_logscores_file;
1427
1428         if(!final)
1429         {
1430                 to_console = TRUE; // always print printstats replies
1431                 to_eventlog = FALSE; // but never print them to the event log
1432         }
1433
1434         if(to_eventlog)
1435                 if(autocvar_sv_eventlog_console)
1436                         to_console = FALSE; // otherwise we get the output twice
1437
1438         if(final)
1439                 s = ":scores:";
1440         else
1441                 s = ":status:";
1442         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1443
1444         if(to_console)
1445                 print(s, "\n");
1446         if(to_eventlog)
1447                 GameLogEcho(s);
1448
1449         file = -1;
1450         if(to_file)
1451         {
1452                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1453                 if(file == -1)
1454                         to_file = FALSE;
1455                 else
1456                         fputs(file, strcat(s, "\n"));
1457         }
1458
1459         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1460         if(to_console)
1461                 print(s, "\n");
1462         if(to_eventlog)
1463                 GameLogEcho(s);
1464         if(to_file)
1465                 fputs(file, strcat(s, "\n"));
1466
1467         FOR_EACH_CLIENT(other)
1468         {
1469                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1470                 {
1471                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1472                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1473                         if(other.classname == "player" || g_arena || other.caplayer == 1 || g_lms)
1474                                 s = strcat(s, ftos(other.team), ":");
1475                         else
1476                                 s = strcat(s, "spectator:");
1477
1478                         if(to_console)
1479                                 print(s, other.netname, "\n");
1480                         if(to_eventlog)
1481                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1482                         if(to_file)
1483                                 fputs(file, strcat(s, other.netname, "\n"));
1484                 }
1485         }
1486
1487         if(teamplay)
1488         {
1489                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1490                 if(to_console)
1491                         print(s, "\n");
1492                 if(to_eventlog)
1493                         GameLogEcho(s);
1494                 if(to_file)
1495                         fputs(file, strcat(s, "\n"));
1496
1497                 for(i = 1; i < 16; ++i)
1498                 {
1499                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1500                         s = strcat(s, ":", ftos(i));
1501                         if(to_console)
1502                                 print(s, "\n");
1503                         if(to_eventlog)
1504                                 GameLogEcho(s);
1505                         if(to_file)
1506                                 fputs(file, strcat(s, "\n"));
1507                 }
1508         }
1509
1510         if(to_console)
1511                 print(":end\n");
1512         if(to_eventlog)
1513                 GameLogEcho(":end");
1514         if(to_file)
1515         {
1516                 fputs(file, ":end\n");
1517                 fclose(file);
1518         }
1519 }
1520
1521 void FixIntermissionClient(entity e)
1522 {
1523         string s;
1524         if(!e.autoscreenshot) // initial call
1525         {
1526                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1527                 e.health = -2342;
1528                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1529                 e.solid = SOLID_NOT;
1530                 e.movetype = MOVETYPE_NONE;
1531                 e.takedamage = DAMAGE_NO;
1532                 if(e.weaponentity)
1533                 {
1534                         e.weaponentity.effects = EF_NODRAW;
1535                         if (e.weaponentity.weaponentity)
1536                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1537                 }
1538                 if(clienttype(e) == CLIENTTYPE_REAL)
1539                 {
1540                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1541                         s = autocvar_sv_intermission_cdtrack;
1542                         if(s != "")
1543                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1544                         msg_entity = e;
1545                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1546                 }
1547         }
1548 }
1549
1550 void minstagib_stop_countdown(entity e);
1551 /*
1552 go to the next level for deathmatch
1553 only called if a time or frag limit has expired
1554 */
1555 void NextLevel()
1556 {
1557         gameover = TRUE;
1558
1559         intermission_running = 1;
1560
1561 // enforce a wait time before allowing changelevel
1562         if(player_count > 0)
1563                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1564         else
1565                 intermission_exittime = -1;
1566
1567         /*
1568         WriteByte (MSG_ALL, SVC_CDTRACK);
1569         WriteByte (MSG_ALL, 3);
1570         WriteByte (MSG_ALL, 3);
1571         // done in FixIntermission
1572         */
1573
1574         //pos = FindIntermission ();
1575
1576         VoteReset();
1577
1578         DumpStats(TRUE);
1579
1580         // send statistics
1581         entity e;
1582         PlayerStats_EndMatch(1);
1583         FOR_EACH_CLIENT(e)
1584                 PlayerStats_AddGlobalInfo(e);
1585         PlayerStats_Shutdown();
1586         WeaponStats_Shutdown();
1587
1588         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1589
1590         if(autocvar_sv_eventlog)
1591                 GameLogEcho(":gameover");
1592
1593         GameLogClose();
1594
1595         FOR_EACH_PLAYER(other) {
1596                 minstagib_stop_countdown(other);
1597                 FixIntermissionClient(other);
1598                 if(other.winning)
1599                         bprint(other.netname, " ^7wins.\n");
1600         }
1601
1602         if(autocvar_g_campaign)
1603                 CampaignPreIntermission();
1604
1605         MUTATOR_CALLHOOK(MatchEnd);
1606
1607         localcmd("\nsv_hook_gameend\n");
1608 }
1609
1610 /*
1611 ============
1612 CheckRules_Player
1613
1614 Exit deathmatch games upon conditions
1615 ============
1616 */
1617 void CheckRules_Player()
1618 {
1619         if (gameover)   // someone else quit the game already
1620                 return;
1621
1622         if(self.deadflag == DEAD_NO)
1623                 self.play_time += frametime;
1624
1625         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1626         //   (div0: and that in CheckRules_World please)
1627 }
1628
1629 float checkrules_equality;
1630 float checkrules_suddendeathwarning;
1631 float checkrules_suddendeathend;
1632 float checkrules_overtimesadded; //how many overtimes have been already added
1633
1634 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1635 float WINNING_YES = 1; // winner found
1636 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1637 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1638
1639 float InitiateSuddenDeath()
1640 {
1641         // Check first whether normal overtimes could be added before initiating suddendeath mode
1642         // - for this timelimit_overtime needs to be >0 of course
1643         // - also check the winning condition calculated in the previous frame and only add normal overtime
1644         //   again, if at the point at which timelimit would be extended again, still no winner was found
1645         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1646         {
1647                 return 1; // need to call InitiateOvertime later
1648         }
1649         else
1650         {
1651                 if(!checkrules_suddendeathend)
1652                 {
1653                         if(autocvar_g_campaign)
1654                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1655                         else
1656                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1657                         if(g_race && !g_race_qualifying)
1658                                 race_StartCompleting();
1659                 }
1660                 return 0;
1661         }
1662 }
1663
1664 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1665 {
1666         ++checkrules_overtimesadded;
1667         //add one more overtime by simply extending the timelimit
1668         float tl;
1669         tl = autocvar_timelimit;
1670         tl += autocvar_timelimit_overtime;
1671         cvar_set("timelimit", ftos(tl));
1672
1673         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime);
1674 }
1675
1676 float GetWinningCode(float fraglimitreached, float equality)
1677 {
1678         if(autocvar_g_campaign == 1)
1679                 if(fraglimitreached)
1680                         return WINNING_YES;
1681                 else
1682                         return WINNING_NO;
1683
1684         else
1685                 if(equality)
1686                         if(fraglimitreached)
1687                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1688                         else
1689                                 return WINNING_NEVER;
1690                 else
1691                         if(fraglimitreached)
1692                                 return WINNING_YES;
1693                         else
1694                                 return WINNING_NO;
1695 }
1696
1697 // set the .winning flag for exactly those players with a given field value
1698 void SetWinners(.float field, float value)
1699 {
1700         entity head;
1701         FOR_EACH_PLAYER(head)
1702                 head.winning = (head.field == value);
1703 }
1704
1705 // set the .winning flag for those players with a given field value
1706 void AddWinners(.float field, float value)
1707 {
1708         entity head;
1709         FOR_EACH_PLAYER(head)
1710                 if(head.field == value)
1711                         head.winning = 1;
1712 }
1713
1714 // clear the .winning flags
1715 void ClearWinners(void)
1716 {
1717         entity head;
1718         FOR_EACH_PLAYER(head)
1719                 head.winning = 0;
1720 }
1721
1722 // Onslaught winning condition:
1723 // game terminates if only one team has a working generator (or none)
1724 float WinningCondition_Onslaught()
1725 {
1726         entity head;
1727         float t1, t2, t3, t4;
1728
1729         WinningConditionHelper(); // set worldstatus
1730
1731         if(inWarmupStage)
1732                 return WINNING_NO;
1733
1734         // first check if the game has ended
1735         t1 = t2 = t3 = t4 = 0;
1736         head = find(world, classname, "onslaught_generator");
1737         while (head)
1738         {
1739                 if (head.health > 0)
1740                 {
1741                         if (head.team == NUM_TEAM_1) t1 = 1;
1742                         if (head.team == NUM_TEAM_2) t2 = 1;
1743                         if (head.team == NUM_TEAM_3) t3 = 1;
1744                         if (head.team == NUM_TEAM_4) t4 = 1;
1745                 }
1746                 head = find(head, classname, "onslaught_generator");
1747         }
1748         if (t1 + t2 + t3 + t4 < 2)
1749         {
1750                 // game over, only one team remains (or none)
1751                 ClearWinners();
1752                 if (t1) SetWinners(team, NUM_TEAM_1);
1753                 if (t2) SetWinners(team, NUM_TEAM_2);
1754                 if (t3) SetWinners(team, NUM_TEAM_3);
1755                 if (t4) SetWinners(team, NUM_TEAM_4);
1756                 dprint("Have a winner, ending game.\n");
1757                 return WINNING_YES;
1758         }
1759
1760         // Two or more teams remain
1761         return WINNING_NO;
1762 }
1763
1764 float LMS_NewPlayerLives()
1765 {
1766         float fl;
1767         fl = autocvar_fraglimit;
1768         if(fl == 0)
1769                 fl = 999;
1770
1771         // first player has left the game for dying too much? Nobody else can get in.
1772         if(lms_lowest_lives < 1)
1773                 return 0;
1774
1775         if(!autocvar_g_lms_join_anytime)
1776                 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1777                         return 0;
1778
1779         return bound(1, lms_lowest_lives, fl);
1780 }
1781
1782 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1783 // they win. Otherwise the defending team wins once the timelimit passes.
1784 void assault_new_round();
1785 float WinningCondition_Assault()
1786 {
1787         float status;
1788
1789         WinningConditionHelper(); // set worldstatus
1790
1791         status = WINNING_NO;
1792         // as the timelimit has not yet passed just assume the defending team will win
1793         if(assault_attacker_team == NUM_TEAM_1)
1794         {
1795                 SetWinners(team, NUM_TEAM_2);
1796         }
1797         else
1798         {
1799                 SetWinners(team, NUM_TEAM_1);
1800         }
1801
1802         entity ent;
1803         ent = find(world, classname, "target_assault_roundend");
1804         if(ent)
1805         {
1806                 if(ent.winning) // round end has been triggered by attacking team
1807                 {
1808                         bprint("ASSAULT: round completed...\n");
1809                         SetWinners(team, assault_attacker_team);
1810
1811                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1812
1813                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1814                         {
1815                                 status = WINNING_YES;
1816                         }
1817                         else
1818                         {
1819                                 entity oldself;
1820                                 oldself = self;
1821                                 self = ent;
1822                                 assault_new_round();
1823                                 self = oldself;
1824                         }
1825                 }
1826         }
1827
1828         return status;
1829 }
1830
1831 // LMS winning condition: game terminates if and only if there's at most one
1832 // one player who's living lives. Top two scores being equal cancels the time
1833 // limit.
1834 float WinningCondition_LMS()
1835 {
1836         entity head, head2;
1837         float have_player;
1838         float have_players;
1839         float l;
1840
1841         have_player = FALSE;
1842         have_players = FALSE;
1843         l = LMS_NewPlayerLives();
1844
1845         head = find(world, classname, "player");
1846         if(head)
1847                 have_player = TRUE;
1848         head2 = find(head, classname, "player");
1849         if(head2)
1850                 have_players = TRUE;
1851
1852         if(have_player)
1853         {
1854                 // we have at least one player
1855                 if(have_players)
1856                 {
1857                         // two or more active players - continue with the game
1858                 }
1859                 else
1860                 {
1861                         // exactly one player?
1862
1863                         ClearWinners();
1864                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1865
1866                         if(l)
1867                         {
1868                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1869                                 return WINNING_NO;
1870                         }
1871                         else
1872                         {
1873                                 // a winner!
1874                                 // and assign him his first place
1875                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1876                                 return WINNING_YES;
1877                         }
1878                 }
1879         }
1880         else
1881         {
1882                 // nobody is playing at all...
1883                 if(l)
1884                 {
1885                         // wait for players...
1886                 }
1887                 else
1888                 {
1889                         // SNAFU (maybe a draw game?)
1890                         ClearWinners();
1891                         dprint("No players, ending game.\n");
1892                         return WINNING_YES;
1893                 }
1894         }
1895
1896         // When we get here, we have at least two players who are actually LIVING,
1897         // now check if the top two players have equal score.
1898         WinningConditionHelper();
1899
1900         ClearWinners();
1901         if(WinningConditionHelper_winner)
1902                 WinningConditionHelper_winner.winning = TRUE;
1903         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1904                 return WINNING_NEVER;
1905
1906         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1907         return WINNING_NO;
1908 }
1909
1910 void ShuffleMaplist()
1911 {
1912         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1913 }
1914
1915 float leaderfrags;
1916 float WinningCondition_Scores(float limit, float leadlimit)
1917 {
1918         float limitreached;
1919
1920         // TODO make everything use THIS winning condition (except LMS)
1921         WinningConditionHelper();
1922
1923         if(teamplay)
1924         {
1925                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1926                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1927                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1928                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1929         }
1930
1931         ClearWinners();
1932         if(WinningConditionHelper_winner)
1933                 WinningConditionHelper_winner.winning = 1;
1934         if(WinningConditionHelper_winnerteam >= 0)
1935                 SetWinners(team, WinningConditionHelper_winnerteam);
1936
1937         if(WinningConditionHelper_lowerisbetter)
1938         {
1939                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1940                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1941                 limit = -limit;
1942         }
1943
1944         if(WinningConditionHelper_zeroisworst)
1945                 leadlimit = 0; // not supported in this mode
1946
1947         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1948         // these modes always score in increments of 1, thus this makes sense
1949         {
1950                 if(leaderfrags != WinningConditionHelper_topscore)
1951                 {
1952                         leaderfrags = WinningConditionHelper_topscore;
1953
1954                         if (limit)
1955                         if (leaderfrags == limit - 1)
1956                                 Announce("1fragleft");
1957                         else if (leaderfrags == limit - 2)
1958                                 Announce("2fragsleft");
1959                         else if (leaderfrags == limit - 3)
1960                                 Announce("3fragsleft");
1961                 }
1962         }
1963
1964         limitreached = FALSE;
1965         if(limit)
1966                 if(WinningConditionHelper_topscore >= limit)
1967                         limitreached = TRUE;
1968         if(leadlimit)
1969         {
1970                 float leadlimitreached;
1971                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1972                 if(autocvar_leadlimit_and_fraglimit)
1973                         limitreached = (limitreached && leadlimitreached);
1974                 else
1975                         limitreached = (limitreached || leadlimitreached);
1976         }
1977
1978         if(limit)
1979                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1980
1981         return GetWinningCode(
1982                 WinningConditionHelper_topscore && limitreached,
1983                 WinningConditionHelper_equality
1984         );
1985 }
1986
1987 float WinningCondition_Race(float fraglimit)
1988 {
1989         float wc;
1990         entity p;
1991         float n, c;
1992
1993         n = 0;
1994         c = 0;
1995         FOR_EACH_PLAYER(p)
1996         {
1997                 ++n;
1998                 if(p.race_completed)
1999                         ++c;
2000         }
2001         if(n && (n == c))
2002                 return WINNING_YES;
2003         wc = WinningCondition_Scores(fraglimit, 0);
2004
2005         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2006         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2007         // do NOT support equality when the laps are all raced!
2008                 return WINNING_STARTSUDDENDEATHOVERTIME;
2009         else
2010                 return WINNING_NEVER;
2011 }
2012
2013 float WinningCondition_QualifyingThenRace(float limit)
2014 {
2015         float wc;
2016         wc = WinningCondition_Scores(limit, 0);
2017
2018         // NEVER initiate overtime
2019         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2020         {
2021                 return WINNING_YES;
2022         }
2023
2024         return wc;
2025 }
2026
2027 float WinningCondition_RanOutOfSpawns()
2028 {
2029         entity head;
2030
2031         if(have_team_spawns <= 0)
2032                 return WINNING_NO;
2033
2034         if(autocvar_g_spawn_useallspawns <= 0)
2035                 return WINNING_NO;
2036
2037         if(!some_spawn_has_been_used)
2038                 return WINNING_NO;
2039
2040         team1_score = team2_score = team3_score = team4_score = 0;
2041
2042         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2043         {
2044                 if(head.team == NUM_TEAM_1)
2045                         team1_score = 1;
2046                 else if(head.team == NUM_TEAM_2)
2047                         team2_score = 1;
2048                 else if(head.team == NUM_TEAM_3)
2049                         team3_score = 1;
2050                 else if(head.team == NUM_TEAM_4)
2051                         team4_score = 1;
2052         }
2053
2054         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2055         {
2056                 if(head.team == NUM_TEAM_1)
2057                         team1_score = 1;
2058                 else if(head.team == NUM_TEAM_2)
2059                         team2_score = 1;
2060                 else if(head.team == NUM_TEAM_3)
2061                         team3_score = 1;
2062                 else if(head.team == NUM_TEAM_4)
2063                         team4_score = 1;
2064         }
2065
2066         ClearWinners();
2067         if(team1_score + team2_score + team3_score + team4_score == 0)
2068         {
2069                 checkrules_equality = TRUE;
2070                 return WINNING_YES;
2071         }
2072         else if(team1_score + team2_score + team3_score + team4_score == 1)
2073         {
2074                 float t, i;
2075                 if(team1_score)
2076                         t = NUM_TEAM_1;
2077                 else if(team2_score)
2078                         t = NUM_TEAM_2;
2079                 else if(team3_score)
2080                         t = NUM_TEAM_3;
2081                 else // if(team4_score)
2082                         t = NUM_TEAM_4;
2083                 CheckAllowedTeams(world);
2084                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2085                 {
2086                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2087                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2088                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2089                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2090                 }
2091
2092                 AddWinners(team, t);
2093                 return WINNING_YES;
2094         }
2095         else
2096                 return WINNING_NO;
2097 }
2098
2099 /*
2100 ============
2101 CheckRules_World
2102
2103 Exit deathmatch games upon conditions
2104 ============
2105 */
2106 void ReadyRestart();
2107 void CheckRules_World()
2108 {
2109         float timelimit;
2110         float fraglimit;
2111         float leadlimit;
2112
2113         VoteThink();
2114         MapVote_Think();
2115
2116         SetDefaultAlpha();
2117
2118         /*
2119         MapVote_Think should now do that part
2120         if (intermission_running)
2121                 if (time >= intermission_exittime + 60)
2122                 {
2123                         if(!DoNextMapOverride())
2124                                 GotoNextMap();
2125                         return;
2126                 }
2127         */
2128
2129         if (gameover)   // someone else quit the game already
2130         {
2131                 if(player_count == 0) // Nobody there? Then let's go to the next map
2132                         MapVote_Start();
2133                         // this will actually check the player count in the next frame
2134                         // again, but this shouldn't hurt
2135                 return;
2136         }
2137
2138         timelimit = autocvar_timelimit * 60;
2139         fraglimit = autocvar_fraglimit;
2140         leadlimit = autocvar_leadlimit;
2141
2142         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2143         {
2144                 if(timelimit > 0)
2145                         timelimit = 0; // timelimit is not made for warmup
2146                 if(fraglimit > 0)
2147                         fraglimit = 0; // no fraglimit for now
2148                 leadlimit = 0; // no leadlimit for now
2149         }
2150
2151         if(timelimit > 0)
2152         {
2153                 timelimit += game_starttime;
2154         }
2155         else if (timelimit < 0)
2156         {
2157                 // endmatch
2158                 NextLevel();
2159                 return;
2160         }
2161
2162         if(g_onslaught)
2163                 timelimit = 0; // ONS has its own overtime rule
2164
2165         float wantovertime;
2166         wantovertime = 0;
2167
2168         if(timelimit > game_starttime)
2169                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2170         else
2171                 game_completion_ratio = 0;
2172
2173         if(checkrules_suddendeathend)
2174         {
2175                 if(!checkrules_suddendeathwarning)
2176                 {
2177                         checkrules_suddendeathwarning = TRUE;
2178                         if(g_race && !g_race_qualifying)
2179                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2180                         else
2181                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2182                 }
2183         }
2184         else
2185         {
2186                 if (timelimit && time >= timelimit)
2187                 {
2188                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2189                         {
2190                                 float totalplayers;
2191                                 float playerswithlaps;
2192                                 float readyplayers;
2193                                 entity head;
2194                                 totalplayers = playerswithlaps = readyplayers = 0;
2195                                 FOR_EACH_PLAYER(head)
2196                                 {
2197                                         ++totalplayers;
2198                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2199                                                 ++playerswithlaps;
2200                                         if(head.ready)
2201                                                 ++readyplayers;
2202                                 }
2203
2204                                 // at least 2 of the players have completed a lap: start the RACE
2205                                 // otherwise, the players should end the qualifying on their own
2206                                 if(readyplayers || playerswithlaps >= 2)
2207                                 {
2208                                         checkrules_suddendeathend = 0;
2209                                         ReadyRestart(); // go to race
2210                                         return;
2211                                 }
2212                                 else
2213                                         wantovertime |= InitiateSuddenDeath();
2214                         }
2215                         else
2216                                 wantovertime |= InitiateSuddenDeath();
2217                 }
2218         }
2219
2220         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2221         {
2222                 NextLevel();
2223                 return;
2224         }
2225
2226         float checkrules_status;
2227         checkrules_status = WinningCondition_RanOutOfSpawns();
2228         if(checkrules_status == WINNING_YES)
2229         {
2230                 bprint("Hey! Someone ran out of spawns!\n");
2231         }
2232         else if(g_race && !g_race_qualifying && timelimit >= 0)
2233         {
2234                 checkrules_status = WinningCondition_Race(fraglimit);
2235                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2236         }
2237         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2238         {
2239                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2240                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2241         }
2242         else if(g_assault)
2243         {
2244                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2245         }
2246         else if(g_lms)
2247         {
2248                 checkrules_status = WinningCondition_LMS();
2249         }
2250         else if (g_onslaught)
2251         {
2252                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2253         }
2254         else
2255         {
2256                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2257                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2258         }
2259
2260         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2261         {
2262                 checkrules_status = WINNING_NEVER;
2263                 checkrules_overtimesadded = -1;
2264                 wantovertime |= InitiateSuddenDeath();
2265         }
2266
2267         if(checkrules_status == WINNING_NEVER)
2268                 // equality cases! Nobody wins if the overtime ends in a draw.
2269                 ClearWinners();
2270
2271         if(wantovertime)
2272         {
2273                 if(checkrules_status == WINNING_NEVER)
2274                         InitiateOvertime();
2275                 else
2276                         checkrules_status = WINNING_YES;
2277         }
2278
2279         if(checkrules_suddendeathend)
2280                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2281                         checkrules_status = WINNING_YES;
2282
2283         if(checkrules_status == WINNING_YES)
2284         {
2285                 //print("WINNING\n");
2286                 NextLevel();
2287         }
2288 }
2289
2290 float mapvote_nextthink;
2291 float mapvote_initialized;
2292 float mapvote_keeptwotime;
2293 float mapvote_timeout;
2294 string mapvote_message;
2295 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2296 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2297 float mapvote_screenshot_dirs_count;
2298
2299 float mapvote_count;
2300 float mapvote_count_real;
2301 string mapvote_maps[MAPVOTE_COUNT];
2302 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2303 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2304 float mapvote_maps_suggested[MAPVOTE_COUNT];
2305 string mapvote_suggestions[MAPVOTE_COUNT];
2306 float mapvote_suggestion_ptr;
2307 float mapvote_voters;
2308 float mapvote_selections[MAPVOTE_COUNT];
2309 float mapvote_run;
2310 float mapvote_detail;
2311 float mapvote_abstain;
2312 .float mapvote;
2313
2314 void MapVote_ClearAllVotes()
2315 {
2316         FOR_EACH_CLIENT(other)
2317                 other.mapvote = 0;
2318 }
2319
2320 string MapVote_Suggest(string m)
2321 {
2322         float i;
2323         if(m == "")
2324                 return "That's not how to use this command.";
2325         if(!autocvar_g_maplist_votable_suggestions)
2326                 return "Suggestions are not accepted on this server.";
2327         if(mapvote_initialized)
2328                 return "Can't suggest - voting is already in progress!";
2329         m = MapInfo_FixName(m);
2330         if not(m)
2331                 return "The map you suggested is not available on this server.";
2332         if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2333                 if(Map_IsRecent(m))
2334                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2335
2336         if(!MapInfo_CheckMap(m))
2337                 return "The map you suggested does not support the current game mode.";
2338         for(i = 0; i < mapvote_suggestion_ptr; ++i)
2339                 if(mapvote_suggestions[i] == m)
2340                         return "This map was already suggested.";
2341         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2342         {
2343                 i = floor(random() * mapvote_suggestion_ptr);
2344         }
2345         else
2346         {
2347                 i = mapvote_suggestion_ptr;
2348                 mapvote_suggestion_ptr += 1;
2349         }
2350         if(mapvote_suggestions[i] != "")
2351                 strunzone(mapvote_suggestions[i]);
2352         mapvote_suggestions[i] = strzone(m);
2353         if(autocvar_sv_eventlog)
2354                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2355         return strcat("Suggestion of ", m, " accepted.");
2356 }
2357
2358 void MapVote_AddVotable(string nextMap, float isSuggestion)
2359 {
2360         float j, i, o;
2361         string pakfile, mapfile;
2362
2363         if(nextMap == "")
2364                 return;
2365         for(j = 0; j < mapvote_count; ++j)
2366                 if(mapvote_maps[j] == nextMap)
2367                         return;
2368         // suggestions might be no longer valid/allowed after gametype switch!
2369         if(isSuggestion)
2370                 if(!MapInfo_CheckMap(nextMap))
2371                         return;
2372         mapvote_maps[mapvote_count] = strzone(nextMap);
2373         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2374
2375         pakfile = string_null;
2376         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2377         {
2378                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2379                 pakfile = whichpack(strcat(mapfile, ".tga"));
2380                 if(pakfile == "")
2381                         pakfile = whichpack(strcat(mapfile, ".jpg"));
2382                 if(pakfile == "")
2383                         pakfile = whichpack(strcat(mapfile, ".png"));
2384                 if(pakfile != "")
2385                         break;
2386         }
2387         if(i >= mapvote_screenshot_dirs_count)
2388                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2389         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2390                 pakfile = substring(pakfile, o, -1);
2391
2392         mapvote_maps_screenshot_dir[mapvote_count] = i;
2393         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2394
2395         mapvote_count += 1;
2396 }
2397
2398 void MapVote_Spawn();
2399 void MapVote_Init()
2400 {
2401         float i;
2402         float nmax, smax;
2403
2404         MapVote_ClearAllVotes();
2405
2406         mapvote_count = 0;
2407         mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2408         mapvote_abstain = autocvar_g_maplist_votable_abstain;
2409
2410         if(mapvote_abstain)
2411                 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2412         else
2413                 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2414         smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2415
2416         // we need this for AddVotable, as that cycles through the screenshot dirs
2417         mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2418         if(mapvote_screenshot_dirs_count == 0)
2419                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2420         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2421         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2422                 mapvote_screenshot_dirs[i] = strzone(argv(i));
2423
2424         if(mapvote_suggestion_ptr)
2425                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2426                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2427
2428         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2429                 MapVote_AddVotable(GetNextMap(), FALSE);
2430
2431         if(mapvote_count == 0)
2432         {
2433                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2434                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2435                 if(autocvar_g_maplist_shuffle)
2436                         ShuffleMaplist();
2437                 localcmd("\nmenu_cmd sync\n");
2438                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2439                         MapVote_AddVotable(GetNextMap(), FALSE);
2440         }
2441
2442         mapvote_count_real = mapvote_count;
2443         if(mapvote_abstain)
2444                 MapVote_AddVotable("don't care", 0);
2445
2446         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2447
2448         mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2449         mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2450         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2451                 mapvote_keeptwotime = 0;
2452         mapvote_message = "Choose a map and press its key!";
2453
2454         MapVote_Spawn();
2455 }
2456
2457 void MapVote_SendPicture(float id)
2458 {
2459         msg_entity = self;
2460         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2461         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2462         WriteByte(MSG_ONE, id);
2463         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2464 }
2465
2466 float MapVote_GetMapMask()
2467 {
2468         float mask, i, power;
2469         mask = 0;
2470         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2471                 if(mapvote_maps[i] != "")
2472                         mask |= power;
2473         return mask;
2474 }
2475
2476 entity mapvote_ent;
2477 float MapVote_SendEntity(entity to, float sf)
2478 {
2479         float i;
2480
2481         if(sf & 1)
2482                 sf &~= 2; // if we send 1, we don't need to also send 2
2483
2484         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2485         WriteByte(MSG_ENTITY, sf);
2486
2487         if(sf & 1)
2488         {
2489                 // flag 1 == initialization
2490                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2491                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2492                 WriteString(MSG_ENTITY, "");
2493                 WriteByte(MSG_ENTITY, mapvote_count);
2494                 WriteByte(MSG_ENTITY, mapvote_abstain);
2495                 WriteByte(MSG_ENTITY, mapvote_detail);
2496                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2497                 if(mapvote_count <= 8)
2498                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2499                 else
2500                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2501                 for(i = 0; i < mapvote_count; ++i)
2502                         if(mapvote_maps[i] != "")
2503                         {
2504                                 if(mapvote_abstain && i == mapvote_count - 1)
2505                                 {
2506                                         WriteString(MSG_ENTITY, ""); // abstain needs no text
2507                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack
2508                                         WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2509                                 }
2510                                 else
2511                                 {
2512                                         WriteString(MSG_ENTITY, mapvote_maps[i]);
2513                                         WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2514                                         WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2515                                 }
2516                         }
2517         }
2518
2519         if(sf & 2)
2520         {
2521                 // flag 2 == update of mask
2522                 if(mapvote_count <= 8)
2523                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2524                 else
2525                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2526         }
2527
2528         if(sf & 4)
2529         {
2530                 if(mapvote_detail)
2531                         for(i = 0; i < mapvote_count; ++i)
2532                                 if(mapvote_maps[i] != "")
2533                                         WriteByte(MSG_ENTITY, mapvote_selections[i]);
2534
2535                 WriteByte(MSG_ENTITY, to.mapvote);
2536         }
2537
2538         return TRUE;
2539 }
2540
2541 void MapVote_Spawn()
2542 {
2543         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2544 }
2545
2546 void MapVote_TouchMask()
2547 {
2548         mapvote_ent.SendFlags |= 2;
2549 }
2550
2551 void MapVote_TouchVotes(entity voter)
2552 {
2553         mapvote_ent.SendFlags |= 4;
2554 }
2555
2556 float MapVote_Finished(float mappos)
2557 {
2558         string result;
2559         float i;
2560         float didntvote;
2561
2562         if(autocvar_sv_eventlog)
2563         {
2564                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2565                 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2566                 didntvote = mapvote_voters;
2567                 for(i = 0; i < mapvote_count; ++i)
2568                         if(mapvote_maps[i] != "")
2569                         {
2570                                 didntvote -= mapvote_selections[i];
2571                                 if(i != mappos)
2572                                 {
2573                                         result = strcat(result, ":", mapvote_maps[i]);
2574                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2575                                 }
2576                         }
2577                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2578
2579                 GameLogEcho(result);
2580                 if(mapvote_maps_suggested[mappos])
2581                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2582         }
2583
2584         FOR_EACH_REALCLIENT(other)
2585                 FixClientCvars(other);
2586
2587         Map_Goto_SetStr(mapvote_maps[mappos]);
2588         Map_Goto(0);
2589         alreadychangedlevel = TRUE;
2590         return TRUE;
2591 }
2592 void MapVote_CheckRules_1()
2593 {
2594         float i;
2595
2596         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2597         {
2598                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2599                 mapvote_selections[i] = 0;
2600         }
2601
2602         mapvote_voters = 0;
2603         FOR_EACH_REALCLIENT(other)
2604         {
2605                 ++mapvote_voters;
2606                 if(other.mapvote)
2607                 {
2608                         i = other.mapvote - 1;
2609                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2610                         mapvote_selections[i] = mapvote_selections[i] + 1;
2611                 }
2612         }
2613 }
2614
2615 float MapVote_CheckRules_2()
2616 {
2617         float i;
2618         float firstPlace, secondPlace;
2619         float firstPlaceVotes, secondPlaceVotes;
2620         float mapvote_voters_real;
2621         string result;
2622
2623         if(mapvote_count_real == 1)
2624                 return MapVote_Finished(0);
2625
2626         mapvote_voters_real = mapvote_voters;
2627         if(mapvote_abstain)
2628                 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2629
2630         RandomSelection_Init();
2631         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2632                 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2633         firstPlace = RandomSelection_chosen_float;
2634         firstPlaceVotes = RandomSelection_best_priority;
2635         //dprint("First place: ", ftos(firstPlace), "\n");
2636         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2637
2638         RandomSelection_Init();
2639         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2640                 if(i != firstPlace)
2641                         RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2642         secondPlace = RandomSelection_chosen_float;
2643         secondPlaceVotes = RandomSelection_best_priority;
2644         //dprint("Second place: ", ftos(secondPlace), "\n");
2645         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2646
2647         if(firstPlace == -1)
2648                 error("No first place in map vote... WTF?");
2649
2650         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2651                 return MapVote_Finished(firstPlace);
2652
2653         if(mapvote_keeptwotime)
2654                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2655                 {
2656                         float didntvote;
2657                         MapVote_TouchMask();
2658                         mapvote_message = "Now decide between the TOP TWO!";
2659                         mapvote_keeptwotime = 0;
2660                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2661                         result = strcat(result, ":", ftos(firstPlaceVotes));
2662                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2663                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2664                         didntvote = mapvote_voters;
2665                         for(i = 0; i < mapvote_count; ++i)
2666                                 if(mapvote_maps[i] != "")
2667                                 {
2668                                         didntvote -= mapvote_selections[i];
2669                                         if(i != firstPlace)
2670                                                 if(i != secondPlace)
2671                                                 {
2672                                                         result = strcat(result, ":", mapvote_maps[i]);
2673                                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2674                                                         if(i < mapvote_count_real)
2675                                                         {
2676                                                                 strunzone(mapvote_maps[i]);
2677                                                                 mapvote_maps[i] = "";
2678                                                                 strunzone(mapvote_maps_pakfile[i]);
2679                                                                 mapvote_maps_pakfile[i] = "";
2680                                                         }
2681                                                 }
2682                                 }
2683                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2684                         if(autocvar_sv_eventlog)
2685                                 GameLogEcho(result);
2686                 }
2687
2688         return FALSE;
2689 }
2690 void MapVote_Tick()
2691 {
2692         float keeptwo;
2693         float totalvotes;
2694
2695         keeptwo = mapvote_keeptwotime;
2696         MapVote_CheckRules_1(); // count
2697         if(MapVote_CheckRules_2()) // decide
2698                 return;
2699
2700         totalvotes = 0;
2701         FOR_EACH_REALCLIENT(other)
2702         {
2703                 // hide scoreboard again
2704                 if(other.health != 2342)
2705                 {
2706                         other.health = 2342;
2707                         other.impulse = 0;
2708                         if(clienttype(other) == CLIENTTYPE_REAL)
2709                         {
2710                                 msg_entity = other;
2711                                 WriteByte(MSG_ONE, SVC_FINALE);
2712                                 WriteString(MSG_ONE, "");
2713                         }
2714                 }
2715
2716                 // clear possibly invalid votes
2717                 if(mapvote_maps[other.mapvote - 1] == "")
2718                         other.mapvote = 0;
2719                 // use impulses as new vote
2720                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2721                         if(mapvote_maps[other.impulse - 1] != "")
2722                         {
2723                                 other.mapvote = other.impulse;
2724                                 MapVote_TouchVotes(other);
2725                         }
2726                 other.impulse = 0;
2727
2728                 if(other.mapvote)
2729                         ++totalvotes;
2730         }
2731
2732         MapVote_CheckRules_1(); // just count
2733 }
2734 void MapVote_Start()
2735 {
2736         if(mapvote_run)
2737                 return;
2738
2739         // wait for stats to be sent first
2740         if(!playerstats_waitforme)
2741                 return;
2742
2743         MapInfo_Enumerate();
2744         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2745                 mapvote_run = TRUE;
2746 }
2747 void MapVote_Think()
2748 {
2749         if(!mapvote_run)
2750                 return;
2751
2752         if(alreadychangedlevel)
2753                 return;
2754
2755         if(time < mapvote_nextthink)
2756                 return;
2757         //dprint("tick\n");
2758
2759         mapvote_nextthink = time + 0.5;
2760
2761         if(!mapvote_initialized)
2762         {
2763                 if(autocvar_rescan_pending == 1)
2764                 {
2765                         cvar_set("rescan_pending", "2");
2766                         localcmd("fs_rescan\nrescan_pending 3\n");
2767                         return;
2768                 }
2769                 else if(autocvar_rescan_pending == 2)
2770                 {
2771                         return;
2772                 }
2773                 else if(autocvar_rescan_pending == 3)
2774                 {
2775                         // now build missing mapinfo files
2776                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2777                                 return;
2778
2779                         // we're done, start the timer
2780                         cvar_set("rescan_pending", "0");
2781                 }
2782
2783                 mapvote_initialized = TRUE;
2784                 if(DoNextMapOverride(0))
2785                         return;
2786                 if(!autocvar_g_maplist_votable || player_count <= 0)
2787                 {
2788                         GotoNextMap(0);
2789                         return;
2790                 }
2791                 MapVote_Init();
2792         }
2793
2794         MapVote_Tick();
2795 }
2796
2797 string GotoMap(string m)
2798 {
2799         if(!MapInfo_CheckMap(m))
2800                 return "The map you chose is not available on this server.";
2801         cvar_set("nextmap", m);
2802         cvar_set("timelimit", "-1");
2803         if(mapvote_initialized || alreadychangedlevel)
2804         {
2805                 if(DoNextMapOverride(0))
2806                         return "Map switch initiated.";
2807                 else
2808                         return "Hm... no. For some reason I like THIS map more.";
2809         }
2810         else
2811                 return "Map switch will happen after scoreboard.";
2812 }
2813
2814
2815 void EndFrame()
2816 {
2817         float altime;
2818         FOR_EACH_REALCLIENT(self)
2819         {
2820                 if(self.classname == "spectator")
2821                 {
2822                         if(self.enemy.typehitsound)
2823                                 self.typehit_time = time;
2824                         else if(self.enemy.hitsound)
2825                                 self.hit_time = time;
2826                 }
2827                 else
2828                 {
2829                         if(self.typehitsound)
2830                                 self.typehit_time = time;
2831                         else if(self.hitsound)
2832                                 self.hit_time = time;
2833                 }
2834         }
2835         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2836         // add 1 frametime because after this, engine SV_Physics
2837         // increases time by a frametime and then networks the frame
2838         // add another frametime because client shows everything with
2839         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2840         // needed!
2841         FOR_EACH_CLIENT(self)
2842         {
2843                 self.hitsound = FALSE;
2844                 self.typehitsound = FALSE;
2845                 antilag_record(self, altime);
2846         }
2847 }
2848
2849
2850 /*
2851  * RedirectionThink:
2852  * returns TRUE if redirecting
2853  */
2854 float redirection_timeout;
2855 float redirection_nextthink;
2856 float RedirectionThink()
2857 {
2858         float clients_found;
2859
2860         if(redirection_target == "")
2861                 return FALSE;
2862
2863         if(!redirection_timeout)
2864         {
2865                 cvar_set("sv_public", "-2");
2866                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2867                 if(redirection_target == "self")
2868                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2869                 else
2870                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2871         }
2872
2873         if(time < redirection_nextthink)
2874                 return TRUE;
2875
2876         redirection_nextthink = time + 1;
2877
2878         clients_found = 0;
2879         FOR_EACH_REALCLIENT(self)
2880         {
2881                 // TODO add timer
2882                 print("Redirecting: sending connect command to ", self.netname, "\n");
2883                 if(redirection_target == "self")
2884                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2885                 else
2886                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2887                 ++clients_found;
2888         }
2889
2890         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2891
2892         if(time > redirection_timeout || clients_found == 0)
2893                 localcmd("\nwait; wait; wait; quit\n");
2894
2895         return TRUE;
2896 }
2897
2898 void TargetMusic_RestoreGame();
2899 void RestoreGame()
2900 {
2901         // Loaded from a save game
2902         // some things then break, so let's work around them...
2903
2904         // Progs DB (capture records)
2905         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2906
2907         // Mapinfo
2908         MapInfo_Shutdown();
2909         MapInfo_Enumerate();
2910         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2911         WeaponStats_Init();
2912
2913         TargetMusic_RestoreGame();
2914 }
2915
2916 void Shutdown()
2917 {
2918         entity e;
2919
2920         gameover = 2;
2921
2922         if(world_initialized > 0)
2923         {
2924                 world_initialized = 0;
2925                 print("Saving persistent data...\n");
2926                 Ban_SaveBans();
2927
2928                 PlayerStats_EndMatch(0);
2929                 FOR_EACH_CLIENT(e)
2930                         PlayerStats_AddGlobalInfo(e);
2931                 PlayerStats_Shutdown();
2932
2933                 if(!cheatcount_total)
2934                 {
2935                         if(autocvar_sv_db_saveasdump)
2936                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2937                         else
2938                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2939                 }
2940                 if(autocvar_developer)
2941                 {
2942                         if(autocvar_sv_db_saveasdump)
2943                                 db_dump(TemporaryDB, "server-temp.db");
2944                         else
2945                                 db_save(TemporaryDB, "server-temp.db");
2946                 }
2947                 CheatShutdown(); // must be after cheatcount check
2948                 db_close(ServerProgsDB);
2949                 db_close(TemporaryDB);
2950                 print("done!\n");
2951                 // tell the bot system the game is ending now
2952                 bot_endgame();
2953
2954                 WeaponStats_Shutdown();
2955                 MapInfo_Shutdown();
2956         }
2957         else if(world_initialized == 0)
2958         {
2959                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2960         }
2961 }