]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
Merge remote-tracking branch 'remotes/origin/master' into TimePath/itemsys
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2 #include "_all.qh"
3
4 #include "anticheat.qh"
5 #include "antilag.qh"
6 #include "bot/bot.qh"
7 #include "campaign.qh"
8 #include "cheats.qh"
9 #include "cl_client.qh"
10 #include "command/common.qh"
11 #include "command/getreplies.qh"
12 #include "command/sv_cmd.qh"
13 #include "command/vote.qh"
14 #include "g_hook.qh"
15 #include "ipban.qh"
16 #include "mapvoting.qh"
17 #include "mutators/mutators_include.qh"
18 #include "race.qh"
19 #include "scores.qh"
20 #include "secret.qh"
21 #include "teamplay.qh"
22 #include "waypointsprites.qh"
23 #include "weapons/weaponstats.qh"
24 #include "../common/buffs.qh"
25 #include "../common/constants.qh"
26 #include "../common/deathtypes.qh"
27 #include "../common/mapinfo.qh"
28 #include "../common/monsters/all.qh"
29 #include "../common/monsters/sv_monsters.qh"
30 #include "../common/notifications.qh"
31 #include "../common/playerstats.qh"
32 #include "../common/stats.qh"
33 #include "../common/teams.qh"
34 #include "../common/util.qh"
35 #include "../common/items/all.qh"
36 #include "../common/weapons/all.qh"
37
38 const float LATENCY_THINKRATE = 10;
39 .float latency_sum;
40 .float latency_cnt;
41 .float latency_time;
42 entity pingplreport;
43 void PingPLReport_Think()
44 {
45         float delta;
46         entity e;
47
48         delta = 3 / maxclients;
49         if(delta < sys_frametime)
50                 delta = 0;
51         self.nextthink = time + delta;
52
53         e = edict_num(self.cnt + 1);
54         if(IS_REAL_CLIENT(e))
55         {
56                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
57                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58                 WriteByte(MSG_BROADCAST, self.cnt);
59                 WriteShort(MSG_BROADCAST, max(1, e.ping));
60                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
61                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
62
63                 // record latency times for clients throughout the match so we can report it to playerstats
64                 if(time > (e.latency_time + LATENCY_THINKRATE))
65                 {
66                         e.latency_sum += e.ping;
67                         e.latency_cnt += 1;
68                         e.latency_time = time;
69                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
70                 }
71         }
72         else
73         {
74                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
75                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76                 WriteByte(MSG_BROADCAST, self.cnt);
77                 WriteShort(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79                 WriteByte(MSG_BROADCAST, 0);
80         }
81         self.cnt = (self.cnt + 1) % maxclients;
82 }
83 void PingPLReport_Spawn()
84 {
85         pingplreport = spawn();
86         pingplreport.classname = "pingplreport";
87         pingplreport.think = PingPLReport_Think;
88         pingplreport.nextthink = time;
89 }
90
91 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
92 string redirection_target;
93 float world_initialized;
94
95 string GetGametype();
96 void ShuffleMaplist();
97
98 void SetDefaultAlpha()
99 {
100         if(autocvar_g_running_guns)
101         {
102                 default_player_alpha = -1;
103                 default_weapon_alpha = +1;
104         }
105         else if(g_cloaked)
106         {
107                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
108                 default_weapon_alpha = default_player_alpha;
109         }
110         else
111         {
112                 default_player_alpha = autocvar_g_player_alpha;
113                 if(default_player_alpha == 0)
114                         default_player_alpha = 1;
115                 default_weapon_alpha = default_player_alpha;
116         }
117 }
118
119 void GotoFirstMap()
120 {
121         float n;
122         if(autocvar__sv_init)
123         {
124                 // cvar_set("_sv_init", "0");
125                 // we do NOT set this to 0 any more, so someone "accidentally" changing
126                 // to this "init" map on a dedicated server will cause no permanent
127                 // harm
128                 if(autocvar_g_maplist_shuffle)
129                         ShuffleMaplist();
130                 n = tokenizebyseparator(autocvar_g_maplist, " ");
131                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
132
133                 MapInfo_Enumerate();
134                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
135
136                 if(!DoNextMapOverride(1))
137                         GotoNextMap(1);
138
139                 return;
140         }
141
142         if(time < 5)
143         {
144                 self.nextthink = time;
145         }
146         else
147         {
148                 self.nextthink = time + 1;
149                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
150         }
151 }
152
153 void cvar_changes_init()
154 {
155         float h;
156         string k, v, d;
157         float n, i, adding, pureadding;
158
159         if(cvar_changes)
160                 strunzone(cvar_changes);
161         cvar_changes = string_null;
162         if(cvar_purechanges)
163                 strunzone(cvar_purechanges);
164         cvar_purechanges = string_null;
165         cvar_purechanges_count = 0;
166
167         h = buf_create();
168         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
169         n = buf_getsize(h);
170
171         adding = true;
172         pureadding = true;
173
174         for(i = 0; i < n; ++i)
175         {
176                 k = bufstr_get(h, i);
177
178 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
179 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
180 #define BADCVAR(p) if(k == p) continue
181
182                 // general excludes and namespaces for server admin used cvars
183                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
184
185                 // internal
186                 BADPREFIX("csqc_");
187                 BADPREFIX("cvar_check_");
188                 BADCVAR("gamecfg");
189                 BADCVAR("g_configversion");
190                 BADCVAR("g_maplist_index");
191                 BADCVAR("halflifebsp");
192                 BADCVAR("sv_mapformat_is_quake2");
193                 BADCVAR("sv_mapformat_is_quake3");
194                 BADPREFIX("sv_world");
195
196                 // client
197                 BADPREFIX("chase_");
198                 BADPREFIX("cl_");
199                 BADPREFIX("con_");
200                 BADPREFIX("scoreboard_");
201                 BADPREFIX("g_campaign");
202                 BADPREFIX("g_waypointsprite_");
203                 BADPREFIX("gl_");
204                 BADPREFIX("joy");
205                 BADPREFIX("hud_");
206                 BADPREFIX("m_");
207                 BADPREFIX("menu_");
208                 BADPREFIX("net_slist_");
209                 BADPREFIX("r_");
210                 BADPREFIX("sbar_");
211                 BADPREFIX("scr_");
212                 BADPREFIX("snd_");
213                 BADPREFIX("show");
214                 BADPREFIX("sensitivity");
215                 BADPREFIX("userbind");
216                 BADPREFIX("v_");
217                 BADPREFIX("vid_");
218                 BADPREFIX("crosshair");
219                 BADCVAR("mod_q3bsp_lightmapmergepower");
220                 BADCVAR("mod_q3bsp_nolightmaps");
221                 BADCVAR("fov");
222                 BADCVAR("mastervolume");
223                 BADCVAR("volume");
224                 BADCVAR("bgmvolume");
225
226                 // private
227                 BADCVAR("developer");
228                 BADCVAR("log_dest_udp");
229                 BADCVAR("net_address");
230                 BADCVAR("net_address_ipv6");
231                 BADCVAR("port");
232                 BADCVAR("savedgamecfg");
233                 BADCVAR("serverconfig");
234                 BADCVAR("sv_autoscreenshot");
235                 BADCVAR("sv_heartbeatperiod");
236                 BADCVAR("sv_vote_master_password");
237                 BADCVAR("sys_colortranslation");
238                 BADCVAR("sys_specialcharactertranslation");
239                 BADCVAR("timeformat");
240                 BADCVAR("timestamps");
241                 BADPREFIX("developer_");
242                 BADPREFIX("g_ban_");
243                 BADPREFIX("g_banned_list");
244                 BADPREFIX("g_chat_flood_");
245                 BADPREFIX("g_ghost_items");
246                 BADPREFIX("g_playerstats_");
247                 BADPREFIX("g_respawn_ghosts");
248                 BADPREFIX("g_voice_flood_");
249                 BADPREFIX("log_file");
250                 BADPREFIX("rcon_");
251                 BADPREFIX("sv_allowdownloads");
252                 BADPREFIX("sv_autodemo");
253                 BADPREFIX("sv_curl_");
254                 BADPREFIX("sv_eventlog");
255                 BADPREFIX("sv_logscores_");
256                 BADPREFIX("sv_master");
257                 BADPREFIX("sv_weaponstats_");
258                 BADPREFIX("sv_waypointsprite_");
259                 BADCVAR("rescan_pending");
260
261                 // these can contain player IDs, so better hide
262                 BADPREFIX("g_forced_team_");
263
264                 // mapinfo
265                 BADCVAR("fraglimit");
266                 BADCVAR("g_assault");
267                 BADCVAR("g_ca");
268                 BADCVAR("g_ca_teams");
269                 BADCVAR("g_ctf");
270                 BADCVAR("g_cts");
271                 BADCVAR("g_dm");
272                 BADCVAR("g_domination");
273                 BADCVAR("g_domination_default_teams");
274                 BADCVAR("g_freezetag");
275                 BADCVAR("g_freezetag_teams");
276                 BADCVAR("g_keepaway");
277                 BADCVAR("g_keyhunt");
278                 BADCVAR("g_keyhunt_teams");
279                 BADCVAR("g_lms");
280                 BADCVAR("g_nexball");
281                 BADCVAR("g_onslaught");
282                 BADCVAR("g_race");
283                 BADCVAR("g_race_qualifying_timelimit");
284                 BADCVAR("g_tdm");
285                 BADCVAR("g_tdm_teams");
286                 BADCVAR("leadlimit");
287                 BADCVAR("nextmap");
288                 BADCVAR("teamplay");
289                 BADCVAR("timelimit");
290
291                 // long
292                 BADCVAR("hostname");
293                 BADCVAR("g_maplist");
294                 BADCVAR("g_maplist_mostrecent");
295                 BADCVAR("sv_motd");
296
297                 v = cvar_string(k);
298                 d = cvar_defstring(k);
299                 if(v == d)
300                         continue;
301
302                 if(adding)
303                 {
304                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
305                         if(strlen(cvar_changes) > 16384)
306                         {
307                                 cvar_changes = "// too many settings have been changed to show them here\n";
308                                 adding = 0;
309                         }
310                 }
311
312                 // now check if the changes are actually gameplay relevant
313
314                 // does nothing visible
315                 BADCVAR("captureleadlimit_override");
316                 BADCVAR("g_balance_kill_delay");
317                 BADCVAR("g_ca_point_limit");
318                 BADCVAR("g_ca_point_leadlimit");
319                 BADCVAR("g_ctf_captimerecord_always");
320                 BADCVAR("g_ctf_flag_glowtrails");
321                 BADCVAR("g_ctf_flag_pickup_verbosename");
322                 BADCVAR("g_domination_point_leadlimit");
323                 BADCVAR("g_forced_respawn");
324                 BADCVAR("g_freezetag_point_limit");
325                 BADCVAR("g_freezetag_point_leadlimit");
326                 BADCVAR("g_keyhunt_point_leadlimit");
327                 BADPREFIX("g_mod_");
328                 BADCVAR("g_invasion_point_limit");
329                 BADCVAR("g_nexball_goalleadlimit");
330                 BADCVAR("g_tdm_point_limit");
331                 BADCVAR("g_tdm_point_leadlimit");
332                 BADCVAR("leadlimit_and_fraglimit");
333                 BADCVAR("leadlimit_override");
334                 BADCVAR("pausable");
335                 BADCVAR("sv_allow_fullbright");
336                 BADCVAR("sv_checkforpacketsduringsleep");
337                 BADCVAR("sv_fraginfo");
338                 BADCVAR("sv_timeout");
339                 BADPREFIX("sv_timeout_");
340                 BADPREFIX("crypto_");
341                 BADPREFIX("g_chat_");
342                 BADPREFIX("g_ctf_captimerecord_");
343                 BADPREFIX("g_maplist_votable_");
344                 BADPREFIX("net_");
345                 BADPREFIX("prvm_");
346                 BADPREFIX("skill_");
347                 BADPREFIX("sv_cullentities_");
348                 BADPREFIX("sv_fraginfo_");
349                 BADPREFIX("sv_maxidle_");
350                 BADPREFIX("sv_vote_");
351                 BADPREFIX("timelimit_");
352                 BADCVAR("gameversion");
353                 BADPREFIX("gameversion_");
354                 BADCVAR("sv_namechangetimer");
355
356                 // allowed changes to server admins (please sync this to server.cfg)
357                 // vi commands:
358                 //   :/"impure"/,$d
359                 //   :g!,^\/\/[^ /],d
360                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
361                 //   :%!sort
362                 // yes, this does contain some redundant stuff, don't really care
363                 BADCVAR("bot_config_file");
364                 BADCVAR("bot_number");
365                 BADCVAR("bot_prefix");
366                 BADCVAR("bot_suffix");
367                 BADCVAR("capturelimit_override");
368                 BADCVAR("fraglimit_override");
369                 BADCVAR("gametype");
370                 BADCVAR("g_antilag");
371                 BADCVAR("g_balance_teams");
372                 BADCVAR("g_balance_teams_prevent_imbalance");
373                 BADCVAR("g_balance_teams_scorefactor");
374                 BADCVAR("g_ban_sync_trusted_servers");
375                 BADCVAR("g_ban_sync_uri");
376                 BADCVAR("g_ca_teams_override");
377                 BADCVAR("g_ctf_ignore_frags");
378                 BADCVAR("g_domination_point_limit");
379                 BADCVAR("g_freezetag_teams_override");
380                 BADCVAR("g_friendlyfire");
381                 BADCVAR("g_fullbrightitems");
382                 BADCVAR("g_fullbrightplayers");
383                 BADCVAR("g_keyhunt_point_limit");
384                 BADCVAR("g_keyhunt_teams_override");
385                 BADCVAR("g_lms_lives_override");
386                 BADCVAR("g_maplist");
387                 BADCVAR("g_maplist_check_waypoints");
388                 BADCVAR("g_maplist_mostrecent_count");
389                 BADCVAR("g_maplist_shuffle");
390                 BADCVAR("g_maplist_votable");
391                 BADCVAR("g_maplist_votable_abstain");
392                 BADCVAR("g_maplist_votable_nodetail");
393                 BADCVAR("g_maplist_votable_suggestions");
394                 BADCVAR("g_maxplayers");
395                 BADCVAR("g_mirrordamage");
396                 BADCVAR("g_nexball_goallimit");
397                 BADCVAR("g_powerups");
398                 BADCVAR("g_start_delay");
399                 BADCVAR("g_warmup");
400                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
401                 BADCVAR("hostname");
402                 BADCVAR("log_file");
403                 BADCVAR("maxplayers");
404                 BADCVAR("minplayers");
405                 BADCVAR("net_address");
406                 BADCVAR("port");
407                 BADCVAR("rcon_password");
408                 BADCVAR("rcon_restricted_commands");
409                 BADCVAR("rcon_restricted_password");
410                 BADCVAR("skill");
411                 BADCVAR("sv_adminnick");
412                 BADCVAR("sv_autoscreenshot");
413                 BADCVAR("sv_autotaunt");
414                 BADCVAR("sv_curl_defaulturl");
415                 BADCVAR("sv_defaultcharacter");
416                 BADCVAR("sv_defaultplayercolors");
417                 BADCVAR("sv_defaultplayermodel");
418                 BADCVAR("sv_defaultplayerskin");
419                 BADCVAR("sv_maxidle");
420                 BADCVAR("sv_maxrate");
421                 BADCVAR("sv_motd");
422                 BADCVAR("sv_public");
423                 BADCVAR("sv_ready_restart");
424                 BADCVAR("sv_status_privacy");
425                 BADCVAR("sv_taunt");
426                 BADCVAR("sv_vote_call");
427                 BADCVAR("sv_vote_commands");
428                 BADCVAR("sv_vote_majority_factor");
429                 BADCVAR("sv_vote_master");
430                 BADCVAR("sv_vote_master_commands");
431                 BADCVAR("sv_vote_master_password");
432                 BADCVAR("sv_vote_simple_majority_factor");
433                 BADCVAR("teamplay_mode");
434                 BADCVAR("timelimit_override");
435                 BADCVAR("g_spawnshieldtime");
436                 BADPREFIX("g_warmup_");
437                 BADPREFIX("sv_ready_restart_");
438
439                 // mutators that announce themselves properly to the server browser
440                 BADCVAR("g_instagib");
441                 BADCVAR("g_new_toys");
442                 BADCVAR("g_nix");
443                 BADCVAR("g_grappling_hook");
444                 BADCVAR("g_jetpack");
445
446 #undef BADPREFIX
447 #undef BADCVAR
448
449                 if(pureadding)
450                 {
451                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
452                         if(strlen(cvar_purechanges) > 16384)
453                         {
454                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
455                                 pureadding = 0;
456                         }
457                 }
458                 ++cvar_purechanges_count;
459                 // WARNING: this variable is used for the server list
460                 // NEVER dare to skip this code!
461                 // Hacks to intentionally appearing as "pure server" even though you DO have
462                 // modified settings may be punished by removal from the server list.
463                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
464                 // though.
465         }
466         buf_del(h);
467         if(cvar_changes == "")
468                 cvar_changes = "// this server runs at default server settings\n";
469         else
470                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
471         cvar_changes = strzone(cvar_changes);
472         if(cvar_purechanges == "")
473                 cvar_purechanges = "// this server runs at default gameplay settings\n";
474         else
475                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
476         cvar_purechanges = strzone(cvar_purechanges);
477 }
478
479 void detect_maptype()
480 {
481 #if 0
482         vector o, v;
483         float i;
484
485         for (;;)
486         {
487                 o = world.mins;
488                 o.x += random() * (world.maxs.x - world.mins.x);
489                 o.y += random() * (world.maxs.y - world.mins.y);
490                 o.z += random() * (world.maxs.z - world.mins.z);
491
492                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
493                 if(trace_fraction == 1)
494                         continue;
495
496                 v = trace_endpos;
497
498                 for(i = 0; i < 64; i += 4)
499                 {
500                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
501         if(trace_fraction == 1)
502                 continue;
503                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
504                 }
505
506                 break;
507         }
508 #endif
509 }
510
511 entity randomseed;
512 float RandomSeed_Send(entity to, int sf)
513 {
514         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
515         WriteShort(MSG_ENTITY, self.cnt);
516         return true;
517 }
518 void RandomSeed_Think()
519 {
520         self.cnt = bound(0, floor(random() * 65536), 65535);
521         self.nextthink = time + 5;
522
523         self.SendFlags |= 1;
524 }
525 void RandomSeed_Spawn()
526 {
527         randomseed = spawn();
528         randomseed.think = RandomSeed_Think;
529         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
530
531         entity oldself;
532         oldself = self;
533         self = randomseed;
534         self.think(); // sets random seed and nextthink
535         self = oldself;
536 }
537
538 void spawnfunc___init_dedicated_server(void)
539 {
540         // handler for _init/_init map (only for dedicated server initialization)
541
542         world_initialized = -1; // don't complain
543         cvar = cvar_normal;
544         cvar_string = cvar_string_normal;
545         cvar_set = cvar_set_normal;
546
547         remove = remove_unsafely;
548
549         entity e;
550         e = spawn();
551         e.think = GotoFirstMap;
552         e.nextthink = time; // this is usually 1 at this point
553
554         e = spawn();
555         e.classname = "info_player_deathmatch"; // safeguard against player joining
556
557         self.classname = "worldspawn"; // safeguard against various stuff ;)
558
559         // needs to be done so early because of the constants they create
560         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
561         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
562         CALL_ACCUMULATED_FUNCTION(RegisterItems);
563         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
564         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
565         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
566         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
567
568         MapInfo_Enumerate();
569         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
570 }
571
572 void Map_MarkAsRecent(string m);
573 float world_already_spawned;
574 void Nagger_Init();
575 void ClientInit_Spawn();
576 void WeaponStats_Init();
577 void WeaponStats_Shutdown();
578 void spawnfunc_worldspawn (void)
579 {
580         float fd, l, j, n;
581         string s;
582
583         cvar = cvar_normal;
584         cvar_string = cvar_string_normal;
585         cvar_set = cvar_set_normal;
586
587         if(world_already_spawned)
588                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
589         world_already_spawned = true;
590
591         remove = remove_safely; // during spawning, watch what you remove!
592
593         cvar_changes_init(); // do this very early now so it REALLY matches the server config
594
595         compressShortVector_init();
596
597         entity head;
598         head = nextent(world);
599         maxclients = 0;
600         while(head)
601         {
602                 ++maxclients;
603                 head = nextent(head);
604         }
605
606         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
607
608         // needs to be done so early because of the constants they create
609         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
610         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
611         CALL_ACCUMULATED_FUNCTION(RegisterItems);
612         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
613         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
614         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
615         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
616
617         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
618
619         TemporaryDB = db_create();
620
621         // 0 normal
622         lightstyle(0, "m");
623
624         // 1 FLICKER (first variety)
625         lightstyle(1, "mmnmmommommnonmmonqnmmo");
626
627         // 2 SLOW STRONG PULSE
628         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
629
630         // 3 CANDLE (first variety)
631         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
632
633         // 4 FAST STROBE
634         lightstyle(4, "mamamamamama");
635
636         // 5 GENTLE PULSE 1
637         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
638
639         // 6 FLICKER (second variety)
640         lightstyle(6, "nmonqnmomnmomomno");
641
642         // 7 CANDLE (second variety)
643         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
644
645         // 8 CANDLE (third variety)
646         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
647
648         // 9 SLOW STROBE (fourth variety)
649         lightstyle(9, "aaaaaaaazzzzzzzz");
650
651         // 10 FLUORESCENT FLICKER
652         lightstyle(10, "mmamammmmammamamaaamammma");
653
654         // 11 SLOW PULSE NOT FADE TO BLACK
655         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
656
657         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
658
659         // 63 testing
660         lightstyle(63, "a");
661
662         if(autocvar_g_campaign)
663                 CampaignPreInit();
664
665         Map_MarkAsRecent(mapname);
666
667         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
668
669         precache_model ("null"); // we need this one before InitGameplayMode
670         InitGameplayMode();
671         readlevelcvars();
672         GrappleHookInit();
673
674         player_count = 0;
675         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
676         if(bot_waypoints_for_items == 1)
677                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
678                         bot_waypoints_for_items = 0;
679
680         precache();
681
682         WaypointSprite_Init();
683
684         GameLogInit(); // prepare everything
685         // NOTE for matchid:
686         // changing the logic generating it is okay. But:
687         // it HAS to stay <= 64 chars
688         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
689         if(autocvar_sv_eventlog)
690         {
691                 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
692                 matchid = strzone(s);
693
694                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
695                 s = ":gameinfo:mutators:LIST";
696
697                 ret_string = s;
698                 MUTATOR_CALLHOOK(BuildMutatorsString);
699                 s = ret_string;
700
701                 // simple, probably not good in the mutator system
702                 if(autocvar_g_grappling_hook)
703                         s = strcat(s, ":grappling_hook");
704
705                 // initialiation stuff, not good in the mutator system
706                 if(!autocvar_g_use_ammunition)
707                         s = strcat(s, ":no_use_ammunition");
708
709                 // initialiation stuff, not good in the mutator system
710                 if(autocvar_g_pickup_items == 0)
711                         s = strcat(s, ":no_pickup_items");
712                 if(autocvar_g_pickup_items > 0)
713                         s = strcat(s, ":pickup_items");
714
715                 // initialiation stuff, not good in the mutator system
716                 if(autocvar_g_weaponarena != "0")
717                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
718
719                 // TODO to mutator system
720                 if(autocvar_g_norecoil)
721                         s = strcat(s, ":norecoil");
722
723                 // TODO to mutator system
724                 if(autocvar_g_powerups == 0)
725                         s = strcat(s, ":no_powerups");
726                 if(autocvar_g_powerups > 0)
727                         s = strcat(s, ":powerups");
728
729                 GameLogEcho(s);
730                 GameLogEcho(":gameinfo:end");
731         }
732         else
733                 matchid = strzone(ftos(random()));
734
735         cvar_set("nextmap", "");
736
737         SetDefaultAlpha();
738
739         if(autocvar_g_campaign)
740                 CampaignPostInit();
741
742         Ban_LoadBans();
743
744         MapInfo_Enumerate();
745         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
746
747         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
748         {
749                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
750                 if(fd != -1)
751                 {
752                         while((s = fgets(fd)))
753                         {
754                                 l = tokenize_console(s);
755                                 if(l < 2)
756                                         continue;
757                                 if(argv(0) == "cd")
758                                 {
759                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
760                                         print("  cdtrack ", argv(2), "\n");
761                                 }
762                                 else if(argv(0) == "fog")
763                                 {
764                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
765                                         print("  \"fog\" \"", s, "\"\n");
766                                 }
767                                 else if(argv(0) == "set")
768                                 {
769                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
770                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
771                                 }
772                                 else if(argv(0) != "//")
773                                 {
774                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
775                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
776                                 }
777                         }
778                         fclose(fd);
779                 }
780         }
781
782         WeaponStats_Init();
783
784         WepSet_AddStat();
785         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
786         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
787         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
788         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
789         addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
790         Nagger_Init();
791
792         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
793         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
794         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
795         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
796         addstat(STAT_FUEL, AS_INT, ammo_fuel);
797         addstat(STAT_PLASMA, AS_INT, ammo_plasma);
798         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
799         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
800         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
801         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
802         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
803         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
804         addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
805         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
806         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
807
808         addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
809         addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
810
811         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
812
813         addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
814
815         // freeze attacks
816         addstat(STAT_FROZEN, AS_INT, frozen);
817         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
818
819         // g_movementspeed hack
820         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
821         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
822         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
823         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
824
825         // secrets
826         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
827         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
828
829         // monsters
830         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
831         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
832
833         // misc
834         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
835
836         next_pingtime = time + 5;
837
838         detect_maptype();
839
840         // set up information replies for clients and server to use
841         maplist_reply = strzone(getmaplist());
842         lsmaps_reply = strzone(getlsmaps());
843         monsterlist_reply = strzone(getmonsterlist());
844         for(int i = 0; i < 10; ++i)
845         {
846                 s = getrecords(i);
847                 if (s)
848                         records_reply[i] = strzone(s);
849         }
850         ladder_reply = strzone(getladder());
851         rankings_reply = strzone(getrankings());
852
853         // begin other init
854         ClientInit_Spawn();
855         RandomSeed_Spawn();
856         PingPLReport_Spawn();
857
858         CheatInit();
859
860         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
861
862         // fill sv_curl_serverpackages from .serverpackage files
863         if(autocvar_sv_curl_serverpackages_auto)
864         {
865                 s = "";
866                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
867                 for(int i = 0; i < n; ++i)
868                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
869                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
870                                 s = strcat(s, " ", argv(i));
871                 fd = search_begin("*-serverpackage.txt", true, false);
872                 if(fd >= 0)
873                 {
874                         j = search_getsize(fd);
875                         for(int i = 0; i < j; ++i)
876                                 s = strcat(s, " ", search_getfilename(fd, i));
877                         search_end(fd);
878                 }
879                 fd = search_begin("*.serverpackage", true, false);
880                 if(fd >= 0)
881                 {
882                         j = search_getsize(fd);
883                         for(int i = 0; i < j; ++i)
884                                 s = strcat(s, " ", search_getfilename(fd, i));
885                         search_end(fd);
886                 }
887                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
888         }
889
890         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
891         modname = "Xonotic";
892         // physics/balance/config changes that count as mod
893         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
894                 modname = cvar_string("g_mod_physics");
895         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
896                 modname = cvar_string("g_mod_balance");
897         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
898                 modname = cvar_string("g_mod_config");
899         // extra mutators that deserve to count as mod
900         MUTATOR_CALLHOOK(SetModname);
901
902         // save it for later
903         modname = strzone(modname);
904
905         WinningConditionHelper(); // set worldstatus
906
907         world_initialized = 1;
908 }
909
910 void spawnfunc_light (void)
911 {
912         //makestatic (self); // Who the f___ did that?
913         remove(self);
914 }
915
916 string GetGametype()
917 {
918         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
919 }
920
921 string GetMapname()
922 {
923         return mapname;
924 }
925
926 float Map_Count, Map_Current;
927 string Map_Current_Name;
928
929 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
930 float GetMaplistPosition()
931 {
932         float pos, idx;
933         string map;
934
935         map = GetMapname();
936         idx = autocvar_g_maplist_index;
937
938         if(idx >= 0)
939                 if(idx < Map_Count)
940                         if(map == argv(idx))
941                                 return idx;
942
943         for(pos = 0; pos < Map_Count; ++pos)
944                 if(map == argv(pos))
945                         return pos;
946
947         // resume normal maplist rotation if current map is not in g_maplist
948         return idx;
949 }
950
951 float MapHasRightSize(string map)
952 {
953         float fh;
954         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
955         if(autocvar_g_maplist_check_waypoints)
956         {
957                 dprint("checkwp "); dprint(map);
958                 if(!fexists(strcat("maps/", map, ".waypoints")))
959                 {
960                         dprint(": no waypoints\n");
961                         return false;
962                 }
963                 dprint(": has waypoints\n");
964         }
965
966         // open map size restriction file
967         dprint("opensize "); dprint(map);
968         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
969         if(fh >= 0)
970         {
971                 float mapmin, mapmax;
972                 dprint(": ok, ");
973                 mapmin = stof(fgets(fh));
974                 mapmax = stof(fgets(fh));
975                 fclose(fh);
976                 if(player_count < mapmin)
977                 {
978                         dprint("not enough\n");
979                         return false;
980                 }
981                 if(player_count > mapmax)
982                 {
983                         dprint("too many\n");
984                         return false;
985                 }
986                 dprint("right size\n");
987                 return true;
988         }
989         dprint(": not found\n");
990         return true;
991 }
992
993 string Map_Filename(float position)
994 {
995         return strcat("maps/", argv(position), ".bsp");
996 }
997
998 string strwords(string s, float w)
999 {
1000         float endpos;
1001         for(endpos = 0; w && endpos >= 0; --w)
1002                 endpos = strstrofs(s, " ", endpos + 1);
1003         if(endpos < 0)
1004                 return s;
1005         else
1006                 return substring(s, 0, endpos);
1007 }
1008
1009 float strhasword(string s, string w)
1010 {
1011         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1012 }
1013
1014 void Map_MarkAsRecent(string m)
1015 {
1016         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1017 }
1018
1019 float Map_IsRecent(string m)
1020 {
1021         return strhasword(autocvar_g_maplist_mostrecent, m);
1022 }
1023
1024 float Map_Check(float position, float pass)
1025 {
1026         string filename;
1027         string map_next;
1028         map_next = argv(position);
1029         if(pass <= 1)
1030         {
1031                 if(Map_IsRecent(map_next))
1032                         return 0;
1033         }
1034         filename = Map_Filename(position);
1035         if(MapInfo_CheckMap(map_next))
1036         {
1037                 if(pass == 2)
1038                         return 1;
1039                 if(MapHasRightSize(map_next))
1040                         return 1;
1041                 return 0;
1042         }
1043         else
1044                 dprint( "Couldn't select '", filename, "'..\n" );
1045
1046         return 0;
1047 }
1048
1049 void Map_Goto_SetStr(string nextmapname)
1050 {
1051         if(getmapname_stored != "")
1052                 strunzone(getmapname_stored);
1053         if(nextmapname == "")
1054                 getmapname_stored = "";
1055         else
1056                 getmapname_stored = strzone(nextmapname);
1057 }
1058
1059 void Map_Goto_SetFloat(float position)
1060 {
1061         cvar_set("g_maplist_index", ftos(position));
1062         Map_Goto_SetStr(argv(position));
1063 }
1064
1065 void Map_Goto(float reinit)
1066 {
1067         MapInfo_LoadMap(getmapname_stored, reinit);
1068 }
1069
1070 // return codes of map selectors:
1071 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1072 //   -2 = permanent failure
1073 float() MaplistMethod_Iterate = // usual method
1074 {
1075         float pass, i;
1076
1077         dprint("Trying MaplistMethod_Iterate\n");
1078
1079         for(pass = 1; pass <= 2; ++pass)
1080         {
1081                 for(i = 1; i < Map_Count; ++i)
1082                 {
1083                         float mapindex;
1084                         mapindex = (i + Map_Current) % Map_Count;
1085                         if(Map_Check(mapindex, pass))
1086                                 return mapindex;
1087                 }
1088         }
1089         return -1;
1090 }
1091
1092 float() MaplistMethod_Repeat = // fallback method
1093 {
1094         dprint("Trying MaplistMethod_Repeat\n");
1095
1096         if(Map_Check(Map_Current, 2))
1097                 return Map_Current;
1098         return -2;
1099 }
1100
1101 float() MaplistMethod_Random = // random map selection
1102 {
1103         float i, imax;
1104
1105         dprint("Trying MaplistMethod_Random\n");
1106
1107         imax = 42;
1108
1109         for(i = 0; i <= imax; ++i)
1110         {
1111                 float mapindex;
1112                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1113                 if(Map_Check(mapindex, 1))
1114                         return mapindex;
1115         }
1116         return -1;
1117 }
1118
1119 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1120 // the exponent sets a bias on the map selection:
1121 // the higher the exponent, the less likely "shortly repeated" same maps are
1122 {
1123         float i, j, imax, insertpos;
1124
1125         dprint("Trying MaplistMethod_Shuffle\n");
1126
1127         imax = 42;
1128
1129         for(i = 0; i <= imax; ++i)
1130         {
1131                 string newlist;
1132
1133                 // now reinsert this at another position
1134                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1135                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1136                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1137                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1138
1139                 // insert the current map there
1140                 newlist = "";
1141                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1142                         newlist = strcat(newlist, " ", argv(j));
1143                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1144                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1145                         newlist = strcat(newlist, " ", argv(j));
1146                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1147                 cvar_set("g_maplist", newlist);
1148                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1149
1150                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1151                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1152                 if(Map_Check(Map_Current, 1))
1153                         return Map_Current;
1154         }
1155         return -1;
1156 }
1157
1158 void Maplist_Init()
1159 {
1160         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1161         float i;
1162         for (i = 0; i < Map_Count; ++i)
1163                 if (Map_Check(i, 2))
1164                         break;
1165         if (i == Map_Count)
1166         {
1167                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1168                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1169                 if(autocvar_g_maplist_shuffle)
1170                         ShuffleMaplist();
1171                 localcmd("\nmenu_cmd sync\n");
1172                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1173         }
1174         if(Map_Count == 0)
1175                 error("empty maplist, cannot select a new map");
1176         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1177
1178         if(Map_Current_Name)
1179                 strunzone(Map_Current_Name);
1180         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1181         // this may or may not be correct, but who cares, in the worst case a map
1182         // isn't chosen in the first pass that should have been
1183 }
1184
1185 string GetNextMap()
1186 {
1187         float nextMap;
1188
1189         Maplist_Init();
1190         nextMap = -1;
1191
1192         if(nextMap == -1)
1193                 if(autocvar_g_maplist_shuffle > 0)
1194                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1195
1196         if(nextMap == -1)
1197                 if(autocvar_g_maplist_selectrandom)
1198                         nextMap = MaplistMethod_Random();
1199
1200         if(nextMap == -1)
1201                 nextMap = MaplistMethod_Iterate();
1202
1203         if(nextMap == -1)
1204                 nextMap = MaplistMethod_Repeat();
1205
1206         if(nextMap >= 0)
1207         {
1208                 Map_Goto_SetFloat(nextMap);
1209                 return getmapname_stored;
1210         }
1211
1212         return "";
1213 }
1214
1215 float DoNextMapOverride(float reinit)
1216 {
1217         if(autocvar_g_campaign)
1218         {
1219                 CampaignPostIntermission();
1220                 alreadychangedlevel = true;
1221                 return true;
1222         }
1223         if(autocvar_quit_when_empty)
1224         {
1225                 if(player_count <= currentbots)
1226                 {
1227                         localcmd("quit\n");
1228                         alreadychangedlevel = true;
1229                         return true;
1230                 }
1231         }
1232         if(autocvar_quit_and_redirect != "")
1233         {
1234                 redirection_target = strzone(autocvar_quit_and_redirect);
1235                 alreadychangedlevel = true;
1236                 return true;
1237         }
1238         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1239         {
1240                 localcmd("restart\n");
1241                 alreadychangedlevel = true;
1242                 return true;
1243         }
1244         if(autocvar_nextmap != "")
1245         {
1246                 string m;
1247                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1248                 cvar_set("nextmap",m);
1249
1250                 if(!m || gametypevote)
1251                         return false;
1252                 if(autocvar_sv_vote_gametype)
1253                 {
1254                         Map_Goto_SetStr(m);
1255                         return false;
1256                 }
1257
1258                 if(MapInfo_CheckMap(m))
1259                 {
1260                         Map_Goto_SetStr(m);
1261                         Map_Goto(reinit);
1262                         alreadychangedlevel = true;
1263                         return true;
1264                 }
1265         }
1266         if(!reinit && autocvar_lastlevel)
1267         {
1268                 cvar_settemp_restore();
1269                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1270                 alreadychangedlevel = true;
1271                 return true;
1272         }
1273         return false;
1274 }
1275
1276 void GotoNextMap(float reinit)
1277 {
1278         //string nextmap;
1279         //float n, nummaps;
1280         //string s;
1281         if (alreadychangedlevel)
1282                 return;
1283         alreadychangedlevel = true;
1284
1285         string nextMap;
1286
1287         nextMap = GetNextMap();
1288         if(nextMap == "")
1289                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1290         Map_Goto(reinit);
1291 }
1292
1293
1294 /*
1295 ============
1296 IntermissionThink
1297
1298 When the player presses attack or jump, change to the next level
1299 ============
1300 */
1301 .float autoscreenshot;
1302 void IntermissionThink()
1303 {
1304         FixIntermissionClient(self);
1305
1306         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1307         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1308
1309         if( (server_screenshot || client_screenshot)
1310                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1311         {
1312                 self.autoscreenshot = -1;
1313                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1314                 return;
1315         }
1316
1317         if (time < intermission_exittime)
1318                 return;
1319
1320         if(!mapvote_initialized)
1321                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1322                         return;
1323
1324         MapVote_Start();
1325 }
1326
1327 /*
1328 ============
1329 FindIntermission
1330
1331 Returns the entity to view from
1332 ============
1333 */
1334 /*
1335 entity FindIntermission()
1336 {
1337         local   entity spot;
1338         local   float cyc;
1339
1340 // look for info_intermission first
1341         spot = find (world, classname, "info_intermission");
1342         if (spot)
1343         {       // pick a random one
1344                 cyc = random() * 4;
1345                 while (cyc > 1)
1346                 {
1347                         spot = find (spot, classname, "info_intermission");
1348                         if (!spot)
1349                                 spot = find (spot, classname, "info_intermission");
1350                         cyc = cyc - 1;
1351                 }
1352                 return spot;
1353         }
1354
1355 // then look for the start position
1356         spot = find (world, classname, "info_player_start");
1357         if (spot)
1358                 return spot;
1359
1360 // testinfo_player_start is only found in regioned levels
1361         spot = find (world, classname, "testplayerstart");
1362         if (spot)
1363                 return spot;
1364
1365 // then look for the start position
1366         spot = find (world, classname, "info_player_deathmatch");
1367         if (spot)
1368                 return spot;
1369
1370         //objerror ("FindIntermission: no spot");
1371         return world;
1372 }
1373 */
1374
1375 /*
1376 ===============================================================================
1377
1378 RULES
1379
1380 ===============================================================================
1381 */
1382
1383 void DumpStats(float final)
1384 {
1385         float file;
1386         string s;
1387         float to_console;
1388         float to_eventlog;
1389         float to_file;
1390         float i;
1391
1392         to_console = autocvar_sv_logscores_console;
1393         to_eventlog = autocvar_sv_eventlog;
1394         to_file = autocvar_sv_logscores_file;
1395
1396         if(!final)
1397         {
1398                 to_console = true; // always print printstats replies
1399                 to_eventlog = false; // but never print them to the event log
1400         }
1401
1402         if(to_eventlog)
1403                 if(autocvar_sv_eventlog_console)
1404                         to_console = false; // otherwise we get the output twice
1405
1406         if(final)
1407                 s = ":scores:";
1408         else
1409                 s = ":status:";
1410         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1411
1412         if(to_console)
1413                 print(s, "\n");
1414         if(to_eventlog)
1415                 GameLogEcho(s);
1416
1417         file = -1;
1418         if(to_file)
1419         {
1420                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1421                 if(file == -1)
1422                         to_file = false;
1423                 else
1424                         fputs(file, strcat(s, "\n"));
1425         }
1426
1427         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1428         if(to_console)
1429                 print(s, "\n");
1430         if(to_eventlog)
1431                 GameLogEcho(s);
1432         if(to_file)
1433                 fputs(file, strcat(s, "\n"));
1434
1435         FOR_EACH_CLIENT(other)
1436         {
1437                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1438                 {
1439                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1440                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1441                         if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1442                                 s = strcat(s, ftos(other.team), ":");
1443                         else
1444                                 s = strcat(s, "spectator:");
1445
1446                         if(to_console)
1447                                 print(s, other.netname, "\n");
1448                         if(to_eventlog)
1449                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1450                         if(to_file)
1451                                 fputs(file, strcat(s, other.netname, "\n"));
1452                 }
1453         }
1454
1455         if(teamplay)
1456         {
1457                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1458                 if(to_console)
1459                         print(s, "\n");
1460                 if(to_eventlog)
1461                         GameLogEcho(s);
1462                 if(to_file)
1463                         fputs(file, strcat(s, "\n"));
1464
1465                 for(i = 1; i < 16; ++i)
1466                 {
1467                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1468                         s = strcat(s, ":", ftos(i));
1469                         if(to_console)
1470                                 print(s, "\n");
1471                         if(to_eventlog)
1472                                 GameLogEcho(s);
1473                         if(to_file)
1474                                 fputs(file, strcat(s, "\n"));
1475                 }
1476         }
1477
1478         if(to_console)
1479                 print(":end\n");
1480         if(to_eventlog)
1481                 GameLogEcho(":end");
1482         if(to_file)
1483         {
1484                 fputs(file, ":end\n");
1485                 fclose(file);
1486         }
1487 }
1488
1489 void FixIntermissionClient(entity e)
1490 {
1491         string s;
1492         if(!e.autoscreenshot) // initial call
1493         {
1494                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1495                 e.health = -2342;
1496                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1497                 e.solid = SOLID_NOT;
1498                 e.movetype = MOVETYPE_NONE;
1499                 e.takedamage = DAMAGE_NO;
1500                 if(e.weaponentity)
1501                 {
1502                         e.weaponentity.effects = EF_NODRAW;
1503                         if (e.weaponentity.weaponentity)
1504                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1505                 }
1506                 if(IS_REAL_CLIENT(e))
1507                 {
1508                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1509                         s = autocvar_sv_intermission_cdtrack;
1510                         if(s != "")
1511                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1512                         msg_entity = e;
1513                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1514                 }
1515         }
1516 }
1517
1518 /*
1519 go to the next level for deathmatch
1520 only called if a time or frag limit has expired
1521 */
1522 void NextLevel()
1523 {
1524         gameover = true;
1525
1526         intermission_running = 1;
1527
1528 // enforce a wait time before allowing changelevel
1529         if(player_count > 0)
1530                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1531         else
1532                 intermission_exittime = -1;
1533
1534         /*
1535         WriteByte (MSG_ALL, SVC_CDTRACK);
1536         WriteByte (MSG_ALL, 3);
1537         WriteByte (MSG_ALL, 3);
1538         // done in FixIntermission
1539         */
1540
1541         //pos = FindIntermission ();
1542
1543         VoteReset();
1544
1545         DumpStats(true);
1546
1547         // send statistics
1548         PlayerStats_GameReport(true);
1549         WeaponStats_Shutdown();
1550
1551         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1552
1553         if(autocvar_sv_eventlog)
1554                 GameLogEcho(":gameover");
1555
1556         GameLogClose();
1557
1558         FOR_EACH_PLAYER(other) {
1559                 FixIntermissionClient(other);
1560                 if(other.winning)
1561                         bprint(other.netname, " ^7wins.\n");
1562         }
1563
1564         if(autocvar_g_campaign)
1565                 CampaignPreIntermission();
1566
1567         MUTATOR_CALLHOOK(MatchEnd);
1568
1569         localcmd("\nsv_hook_gameend\n");
1570 }
1571
1572 /*
1573 ============
1574 CheckRules_Player
1575
1576 Exit deathmatch games upon conditions
1577 ============
1578 */
1579 void CheckRules_Player()
1580 {
1581         if (gameover)   // someone else quit the game already
1582                 return;
1583
1584         if(self.deadflag == DEAD_NO)
1585                 self.play_time += frametime;
1586
1587         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1588         //   (div0: and that in CheckRules_World please)
1589 }
1590
1591
1592 float InitiateSuddenDeath()
1593 {
1594         // Check first whether normal overtimes could be added before initiating suddendeath mode
1595         // - for this timelimit_overtime needs to be >0 of course
1596         // - also check the winning condition calculated in the previous frame and only add normal overtime
1597         //   again, if at the point at which timelimit would be extended again, still no winner was found
1598         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1599         {
1600                 return 1; // need to call InitiateOvertime later
1601         }
1602         else
1603         {
1604                 if(!checkrules_suddendeathend)
1605                 {
1606                         if(autocvar_g_campaign)
1607                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1608                         else
1609                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1610                         if(g_race && !g_race_qualifying)
1611                                 race_StartCompleting();
1612                 }
1613                 return 0;
1614         }
1615 }
1616
1617 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1618 {
1619         ++checkrules_overtimesadded;
1620         //add one more overtime by simply extending the timelimit
1621         float tl;
1622         tl = autocvar_timelimit;
1623         tl += autocvar_timelimit_overtime;
1624         cvar_set("timelimit", ftos(tl));
1625
1626         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1627 }
1628
1629 float GetWinningCode(float fraglimitreached, float equality)
1630 {
1631         if(autocvar_g_campaign == 1)
1632                 if(fraglimitreached)
1633                         return WINNING_YES;
1634                 else
1635                         return WINNING_NO;
1636
1637         else
1638                 if(equality)
1639                         if(fraglimitreached)
1640                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1641                         else
1642                                 return WINNING_NEVER;
1643                 else
1644                         if(fraglimitreached)
1645                                 return WINNING_YES;
1646                         else
1647                                 return WINNING_NO;
1648 }
1649
1650 // set the .winning flag for exactly those players with a given field value
1651 void SetWinners(.float field, float value)
1652 {
1653         entity head;
1654         FOR_EACH_PLAYER(head)
1655                 head.winning = (head.(field) == value);
1656 }
1657
1658 // set the .winning flag for those players with a given field value
1659 void AddWinners(.float field, float value)
1660 {
1661         entity head;
1662         FOR_EACH_PLAYER(head)
1663                 if (head.(field) == value)
1664                         head.winning = 1;
1665 }
1666
1667 // clear the .winning flags
1668 void ClearWinners(void)
1669 {
1670         entity head;
1671         FOR_EACH_PLAYER(head)
1672                 head.winning = 0;
1673 }
1674
1675 // Onslaught winning condition:
1676 // game terminates if only one team has a working generator (or none)
1677 float WinningCondition_Onslaught()
1678 {
1679         entity head;
1680         float t1, t2, t3, t4;
1681
1682         WinningConditionHelper(); // set worldstatus
1683
1684         if(warmup_stage)
1685                 return WINNING_NO;
1686
1687         // first check if the game has ended
1688         t1 = t2 = t3 = t4 = 0;
1689         head = find(world, classname, "onslaught_generator");
1690         while (head)
1691         {
1692                 if (head.health > 0)
1693                 {
1694                         if (head.team == NUM_TEAM_1) t1 = 1;
1695                         if (head.team == NUM_TEAM_2) t2 = 1;
1696                         if (head.team == NUM_TEAM_3) t3 = 1;
1697                         if (head.team == NUM_TEAM_4) t4 = 1;
1698                 }
1699                 head = find(head, classname, "onslaught_generator");
1700         }
1701         if (t1 + t2 + t3 + t4 < 2)
1702         {
1703                 // game over, only one team remains (or none)
1704                 ClearWinners();
1705                 if (t1) SetWinners(team, NUM_TEAM_1);
1706                 if (t2) SetWinners(team, NUM_TEAM_2);
1707                 if (t3) SetWinners(team, NUM_TEAM_3);
1708                 if (t4) SetWinners(team, NUM_TEAM_4);
1709                 dprint("Have a winner, ending game.\n");
1710                 return WINNING_YES;
1711         }
1712
1713         // Two or more teams remain
1714         return WINNING_NO;
1715 }
1716
1717 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1718 // they win. Otherwise the defending team wins once the timelimit passes.
1719 void assault_new_round();
1720 float WinningCondition_Assault()
1721 {
1722         float status;
1723
1724         WinningConditionHelper(); // set worldstatus
1725
1726         status = WINNING_NO;
1727         // as the timelimit has not yet passed just assume the defending team will win
1728         if(assault_attacker_team == NUM_TEAM_1)
1729         {
1730                 SetWinners(team, NUM_TEAM_2);
1731         }
1732         else
1733         {
1734                 SetWinners(team, NUM_TEAM_1);
1735         }
1736
1737         entity ent;
1738         ent = find(world, classname, "target_assault_roundend");
1739         if(ent)
1740         {
1741                 if(ent.winning) // round end has been triggered by attacking team
1742                 {
1743                         bprint("ASSAULT: round completed...\n");
1744                         SetWinners(team, assault_attacker_team);
1745
1746                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1747
1748                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1749                         {
1750                                 status = WINNING_YES;
1751                         }
1752                         else
1753                         {
1754                                 entity oldself;
1755                                 oldself = self;
1756                                 self = ent;
1757                                 assault_new_round();
1758                                 self = oldself;
1759                         }
1760                 }
1761         }
1762
1763         return status;
1764 }
1765
1766 // LMS winning condition: game terminates if and only if there's at most one
1767 // one player who's living lives. Top two scores being equal cancels the time
1768 // limit.
1769 float WinningCondition_LMS()
1770 {
1771         entity head, head2;
1772         float have_player;
1773         float have_players;
1774         float l;
1775
1776         have_player = false;
1777         have_players = false;
1778         l = LMS_NewPlayerLives();
1779
1780         head = find(world, classname, "player");
1781         if(head)
1782                 have_player = true;
1783         head2 = find(head, classname, "player");
1784         if(head2)
1785                 have_players = true;
1786
1787         if(have_player)
1788         {
1789                 // we have at least one player
1790                 if(have_players)
1791                 {
1792                         // two or more active players - continue with the game
1793                 }
1794                 else
1795                 {
1796                         // exactly one player?
1797
1798                         ClearWinners();
1799                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1800
1801                         if(l)
1802                         {
1803                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1804                                 return WINNING_NO;
1805                         }
1806                         else
1807                         {
1808                                 // a winner!
1809                                 // and assign him his first place
1810                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1811                                 return WINNING_YES;
1812                         }
1813                 }
1814         }
1815         else
1816         {
1817                 // nobody is playing at all...
1818                 if(l)
1819                 {
1820                         // wait for players...
1821                 }
1822                 else
1823                 {
1824                         // SNAFU (maybe a draw game?)
1825                         ClearWinners();
1826                         dprint("No players, ending game.\n");
1827                         return WINNING_YES;
1828                 }
1829         }
1830
1831         // When we get here, we have at least two players who are actually LIVING,
1832         // now check if the top two players have equal score.
1833         WinningConditionHelper();
1834
1835         ClearWinners();
1836         if(WinningConditionHelper_winner)
1837                 WinningConditionHelper_winner.winning = true;
1838         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1839                 return WINNING_NEVER;
1840
1841         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1842         return WINNING_NO;
1843 }
1844
1845 void ShuffleMaplist()
1846 {
1847         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1848 }
1849
1850 float leaderfrags;
1851 float WinningCondition_Scores(float limit, float leadlimit)
1852 {
1853         float limitreached;
1854
1855         // TODO make everything use THIS winning condition (except LMS)
1856         WinningConditionHelper();
1857
1858         if(teamplay)
1859         {
1860                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1861                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1862                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1863                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1864         }
1865
1866         ClearWinners();
1867         if(WinningConditionHelper_winner)
1868                 WinningConditionHelper_winner.winning = 1;
1869         if(WinningConditionHelper_winnerteam >= 0)
1870                 SetWinners(team, WinningConditionHelper_winnerteam);
1871
1872         if(WinningConditionHelper_lowerisbetter)
1873         {
1874                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1875                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1876                 limit = -limit;
1877         }
1878
1879         if(WinningConditionHelper_zeroisworst)
1880                 leadlimit = 0; // not supported in this mode
1881
1882         if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1883         // these modes always score in increments of 1, thus this makes sense
1884         {
1885                 if(leaderfrags != WinningConditionHelper_topscore)
1886                 {
1887                         leaderfrags = WinningConditionHelper_topscore;
1888
1889                         if (limit)
1890                         if (leaderfrags == limit - 1)
1891                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1892                         else if (leaderfrags == limit - 2)
1893                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1894                         else if (leaderfrags == limit - 3)
1895                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1896                 }
1897         }
1898
1899         limitreached = false;
1900         if(limit)
1901                 if(WinningConditionHelper_topscore >= limit)
1902                         limitreached = true;
1903         if(leadlimit)
1904         {
1905                 float leadlimitreached;
1906                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1907                 if(autocvar_leadlimit_and_fraglimit)
1908                         limitreached = (limitreached && leadlimitreached);
1909                 else
1910                         limitreached = (limitreached || leadlimitreached);
1911         }
1912
1913         if(limit)
1914                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1915
1916         return GetWinningCode(
1917                 WinningConditionHelper_topscore && limitreached,
1918                 WinningConditionHelper_equality
1919         );
1920 }
1921
1922 float WinningCondition_Race(float fraglimit)
1923 {
1924         float wc;
1925         entity p;
1926         float n, c;
1927
1928         n = 0;
1929         c = 0;
1930         FOR_EACH_PLAYER(p)
1931         {
1932                 ++n;
1933                 if(p.race_completed)
1934                         ++c;
1935         }
1936         if(n && (n == c))
1937                 return WINNING_YES;
1938         wc = WinningCondition_Scores(fraglimit, 0);
1939
1940         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1941         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1942         // do NOT support equality when the laps are all raced!
1943                 return WINNING_STARTSUDDENDEATHOVERTIME;
1944         else
1945                 return WINNING_NEVER;
1946 }
1947
1948 float WinningCondition_QualifyingThenRace(float limit)
1949 {
1950         float wc;
1951         wc = WinningCondition_Scores(limit, 0);
1952
1953         // NEVER initiate overtime
1954         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1955         {
1956                 return WINNING_YES;
1957         }
1958
1959         return wc;
1960 }
1961
1962 float WinningCondition_RanOutOfSpawns()
1963 {
1964         entity head;
1965
1966         if(have_team_spawns <= 0)
1967                 return WINNING_NO;
1968
1969         if(!autocvar_g_spawn_useallspawns)
1970                 return WINNING_NO;
1971
1972         if(!some_spawn_has_been_used)
1973                 return WINNING_NO;
1974
1975         team1_score = team2_score = team3_score = team4_score = 0;
1976
1977         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1978         {
1979                 if(head.team == NUM_TEAM_1)
1980                         team1_score = 1;
1981                 else if(head.team == NUM_TEAM_2)
1982                         team2_score = 1;
1983                 else if(head.team == NUM_TEAM_3)
1984                         team3_score = 1;
1985                 else if(head.team == NUM_TEAM_4)
1986                         team4_score = 1;
1987         }
1988
1989         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1990         {
1991                 if(head.team == NUM_TEAM_1)
1992                         team1_score = 1;
1993                 else if(head.team == NUM_TEAM_2)
1994                         team2_score = 1;
1995                 else if(head.team == NUM_TEAM_3)
1996                         team3_score = 1;
1997                 else if(head.team == NUM_TEAM_4)
1998                         team4_score = 1;
1999         }
2000
2001         ClearWinners();
2002         if(team1_score + team2_score + team3_score + team4_score == 0)
2003         {
2004                 checkrules_equality = true;
2005                 return WINNING_YES;
2006         }
2007         else if(team1_score + team2_score + team3_score + team4_score == 1)
2008         {
2009                 float t, i;
2010                 if(team1_score)
2011                         t = NUM_TEAM_1;
2012                 else if(team2_score)
2013                         t = NUM_TEAM_2;
2014                 else if(team3_score)
2015                         t = NUM_TEAM_3;
2016                 else // if(team4_score)
2017                         t = NUM_TEAM_4;
2018                 CheckAllowedTeams(world);
2019                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2020                 {
2021                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2022                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2023                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2024                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2025                 }
2026
2027                 AddWinners(team, t);
2028                 return WINNING_YES;
2029         }
2030         else
2031                 return WINNING_NO;
2032 }
2033
2034 /*
2035 ============
2036 CheckRules_World
2037
2038 Exit deathmatch games upon conditions
2039 ============
2040 */
2041 void CheckRules_World()
2042 {
2043         float timelimit;
2044         float fraglimit;
2045         float leadlimit;
2046
2047         VoteThink();
2048         MapVote_Think();
2049
2050         SetDefaultAlpha();
2051
2052         if (gameover)   // someone else quit the game already
2053         {
2054                 if(player_count == 0) // Nobody there? Then let's go to the next map
2055                         MapVote_Start();
2056                         // this will actually check the player count in the next frame
2057                         // again, but this shouldn't hurt
2058                 return;
2059         }
2060
2061         timelimit = autocvar_timelimit * 60;
2062         fraglimit = autocvar_fraglimit;
2063         leadlimit = autocvar_leadlimit;
2064
2065         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2066         {
2067                 if(timelimit > 0)
2068                         timelimit = 0; // timelimit is not made for warmup
2069                 if(fraglimit > 0)
2070                         fraglimit = 0; // no fraglimit for now
2071                 leadlimit = 0; // no leadlimit for now
2072         }
2073
2074         if(timelimit > 0)
2075         {
2076                 timelimit += game_starttime;
2077         }
2078         else if (timelimit < 0)
2079         {
2080                 // endmatch
2081                 NextLevel();
2082                 return;
2083         }
2084
2085         if(g_onslaught)
2086                 timelimit = 0; // ONS has its own overtime rule
2087
2088         float wantovertime;
2089         wantovertime = 0;
2090
2091         if(timelimit > game_starttime)
2092                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2093         else
2094                 game_completion_ratio = 0;
2095
2096         if(checkrules_suddendeathend)
2097         {
2098                 if(!checkrules_suddendeathwarning)
2099                 {
2100                         checkrules_suddendeathwarning = true;
2101                         if(g_race && !g_race_qualifying)
2102                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2103                         else
2104                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2105                 }
2106         }
2107         else
2108         {
2109                 if (timelimit && time >= timelimit)
2110                 {
2111                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2112                         {
2113                                 float totalplayers;
2114                                 float playerswithlaps;
2115                                 float readyplayers;
2116                                 entity head;
2117                                 totalplayers = playerswithlaps = readyplayers = 0;
2118                                 FOR_EACH_PLAYER(head)
2119                                 {
2120                                         ++totalplayers;
2121                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2122                                                 ++playerswithlaps;
2123                                         if(head.ready)
2124                                                 ++readyplayers;
2125                                 }
2126
2127                                 // at least 2 of the players have completed a lap: start the RACE
2128                                 // otherwise, the players should end the qualifying on their own
2129                                 if(readyplayers || playerswithlaps >= 2)
2130                                 {
2131                                         checkrules_suddendeathend = 0;
2132                                         ReadyRestart(); // go to race
2133                                         return;
2134                                 }
2135                                 else
2136                                         wantovertime |= InitiateSuddenDeath();
2137                         }
2138                         else
2139                                 wantovertime |= InitiateSuddenDeath();
2140                 }
2141         }
2142
2143         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2144         {
2145                 NextLevel();
2146                 return;
2147         }
2148
2149         float checkrules_status;
2150         checkrules_status = WinningCondition_RanOutOfSpawns();
2151         if(checkrules_status == WINNING_YES)
2152         {
2153                 bprint("Hey! Someone ran out of spawns!\n");
2154         }
2155         else if(g_race && !g_race_qualifying && timelimit >= 0)
2156         {
2157                 checkrules_status = WinningCondition_Race(fraglimit);
2158                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2159         }
2160         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2161         {
2162                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2163                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2164         }
2165         else if(g_assault)
2166         {
2167                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2168         }
2169         else if(g_lms)
2170         {
2171                 checkrules_status = WinningCondition_LMS();
2172         }
2173         else if (g_onslaught)
2174         {
2175                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2176         }
2177         else
2178         {
2179                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2180                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2181         }
2182
2183         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2184         {
2185                 checkrules_status = WINNING_NEVER;
2186                 checkrules_overtimesadded = -1;
2187                 wantovertime |= InitiateSuddenDeath();
2188         }
2189
2190         if(checkrules_status == WINNING_NEVER)
2191                 // equality cases! Nobody wins if the overtime ends in a draw.
2192                 ClearWinners();
2193
2194         if(wantovertime)
2195         {
2196                 if(checkrules_status == WINNING_NEVER)
2197                         InitiateOvertime();
2198                 else
2199                         checkrules_status = WINNING_YES;
2200         }
2201
2202         if(checkrules_suddendeathend)
2203                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2204                         checkrules_status = WINNING_YES;
2205
2206         if(checkrules_status == WINNING_YES)
2207         {
2208                 //print("WINNING\n");
2209                 NextLevel();
2210         }
2211 }
2212
2213 string GotoMap(string m)
2214 {
2215         m = GameTypeVote_MapInfo_FixName(m);
2216         if (!m)
2217                 return "The map you suggested is not available on this server.";
2218         if (!autocvar_sv_vote_gametype)
2219         if(!MapInfo_CheckMap(m))
2220                 return "The map you suggested does not support the current game mode.";
2221         cvar_set("nextmap", m);
2222         cvar_set("timelimit", "-1");
2223         if(mapvote_initialized || alreadychangedlevel)
2224         {
2225                 if(DoNextMapOverride(0))
2226                         return "Map switch initiated.";
2227                 else
2228                         return "Hm... no. For some reason I like THIS map more.";
2229         }
2230         else
2231                 return "Map switch will happen after scoreboard.";
2232 }
2233
2234
2235 void EndFrame()
2236 {
2237         anticheat_endframe();
2238
2239         float altime;
2240         FOR_EACH_REALCLIENT(self)
2241         {
2242                 entity e = IS_SPEC(self) ? self.enemy : self;
2243                 if(e.typehitsound)
2244                         self.typehit_time = time;
2245                 else if(e.damage_dealt)
2246                 {
2247                         self.hit_time = time;
2248                         self.damage_dealt_total += ceil(e.damage_dealt);
2249                 }
2250         }
2251         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2252         // add 1 frametime because after this, engine SV_Physics
2253         // increases time by a frametime and then networks the frame
2254         // add another frametime because client shows everything with
2255         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2256         // needed!
2257         FOR_EACH_CLIENT(self)
2258         {
2259                 self.typehitsound = false;
2260                 self.damage_dealt = 0;
2261                 antilag_record(self, altime);
2262         }
2263         FOR_EACH_MONSTER(self)
2264                 antilag_record(self, altime);
2265 }
2266
2267
2268 /*
2269  * RedirectionThink:
2270  * returns true if redirecting
2271  */
2272 float redirection_timeout;
2273 float redirection_nextthink;
2274 float RedirectionThink()
2275 {
2276         float clients_found;
2277
2278         if(redirection_target == "")
2279                 return false;
2280
2281         if(!redirection_timeout)
2282         {
2283                 cvar_set("sv_public", "-2");
2284                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2285                 if(redirection_target == "self")
2286                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2287                 else
2288                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2289         }
2290
2291         if(time < redirection_nextthink)
2292                 return true;
2293
2294         redirection_nextthink = time + 1;
2295
2296         clients_found = 0;
2297         FOR_EACH_REALCLIENT(self)
2298         {
2299                 // TODO add timer
2300                 print("Redirecting: sending connect command to ", self.netname, "\n");
2301                 if(redirection_target == "self")
2302                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2303                 else
2304                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2305                 ++clients_found;
2306         }
2307
2308         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2309
2310         if(time > redirection_timeout || clients_found == 0)
2311                 localcmd("\nwait; wait; wait; quit\n");
2312
2313         return true;
2314 }
2315
2316 void TargetMusic_RestoreGame();
2317 void RestoreGame()
2318 {
2319         // Loaded from a save game
2320         // some things then break, so let's work around them...
2321
2322         // Progs DB (capture records)
2323         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2324
2325         // Mapinfo
2326         MapInfo_Shutdown();
2327         MapInfo_Enumerate();
2328         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2329         WeaponStats_Init();
2330
2331         TargetMusic_RestoreGame();
2332 }
2333
2334 void Shutdown()
2335 {
2336         gameover = 2;
2337
2338         if(world_initialized > 0)
2339         {
2340                 world_initialized = 0;
2341                 print("Saving persistent data...\n");
2342                 Ban_SaveBans();
2343
2344                 // playerstats with unfinished match
2345                 PlayerStats_GameReport(false);
2346
2347                 if(!cheatcount_total)
2348                 {
2349                         if(autocvar_sv_db_saveasdump)
2350                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2351                         else
2352                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2353                 }
2354                 if(autocvar_developer)
2355                 {
2356                         if(autocvar_sv_db_saveasdump)
2357                                 db_dump(TemporaryDB, "server-temp.db");
2358                         else
2359                                 db_save(TemporaryDB, "server-temp.db");
2360                 }
2361                 CheatShutdown(); // must be after cheatcount check
2362                 db_close(ServerProgsDB);
2363                 db_close(TemporaryDB);
2364                 print("done!\n");
2365                 // tell the bot system the game is ending now
2366                 bot_endgame();
2367
2368                 WeaponStats_Shutdown();
2369                 MapInfo_Shutdown();
2370         }
2371         else if(world_initialized == 0)
2372         {
2373                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2374         }
2375 }