a828060c5a888acf55b35333db280cad7bddc6a2
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include <server/mutators/_mod.qh>
17 #include "race.qh"
18 #include "scores.qh"
19 #include "scores_rules.qh"
20 #include "teamplay.qh"
21 #include "weapons/weaponstats.qh"
22 #include "../common/constants.qh"
23 #include <common/net_linked.qh>
24 #include "../common/deathtypes/all.qh"
25 #include "../common/gamemodes/sv_rules.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/_mod.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/vehicles/all.qh"
30 #include "../common/notifications/all.qh"
31 #include "../common/physics/player.qh"
32 #include "../common/playerstats.qh"
33 #include "../common/stats.qh"
34 #include "../common/teams.qh"
35 #include "../common/mapobjects/trigger/secret.qh"
36 #include "../common/mapobjects/target/music.qh"
37 #include "../common/util.qh"
38 #include "../common/items/_mod.qh"
39 #include <common/weapons/_all.qh>
40 #include "../common/state.qh"
41
42 const float LATENCY_THINKRATE = 10;
43 .float latency_sum;
44 .float latency_cnt;
45 .float latency_time;
46 entity pingplreport;
47 void PingPLReport_Think(entity this)
48 {
49         float delta;
50         entity e;
51
52         delta = 3 / maxclients;
53         if(delta < sys_frametime)
54                 delta = 0;
55         this.nextthink = time + delta;
56
57         e = edict_num(this.cnt + 1);
58         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
59         {
60                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
61                 WriteByte(MSG_BROADCAST, this.cnt);
62                 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
63                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
64                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
65
66                 // record latency times for clients throughout the match so we can report it to playerstats
67                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
68                 {
69                         CS(e).latency_sum += CS(e).ping;
70                         CS(e).latency_cnt += 1;
71                         CS(e).latency_time = time;
72                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
73                 }
74         }
75         else
76         {
77                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
78                 WriteByte(MSG_BROADCAST, this.cnt);
79                 WriteShort(MSG_BROADCAST, 0);
80                 WriteByte(MSG_BROADCAST, 0);
81                 WriteByte(MSG_BROADCAST, 0);
82         }
83         this.cnt = (this.cnt + 1) % maxclients;
84 }
85 void PingPLReport_Spawn()
86 {
87         pingplreport = new_pure(pingplreport);
88         setthink(pingplreport, PingPLReport_Think);
89         pingplreport.nextthink = time;
90 }
91
92 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
93 string redirection_target;
94 float world_initialized;
95
96 void SetDefaultAlpha()
97 {
98         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
99         {
100                 default_player_alpha = autocvar_g_player_alpha;
101                 if(default_player_alpha == 0)
102                         default_player_alpha = 1;
103                 default_weapon_alpha = default_player_alpha;
104         }
105 }
106
107 void GotoFirstMap(entity this)
108 {
109         float n;
110         if(autocvar__sv_init)
111         {
112                 // cvar_set("_sv_init", "0");
113                 // we do NOT set this to 0 any more, so someone "accidentally" changing
114                 // to this "init" map on a dedicated server will cause no permanent
115                 // harm
116                 if(autocvar_g_maplist_shuffle)
117                         ShuffleMaplist();
118                 n = tokenizebyseparator(autocvar_g_maplist, " ");
119                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
120
121                 MapInfo_Enumerate();
122                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
123
124                 if(!DoNextMapOverride(1))
125                         GotoNextMap(1);
126
127                 return;
128         }
129
130         if(time < 5)
131         {
132                 this.nextthink = time;
133         }
134         else
135         {
136                 this.nextthink = time + 1;
137                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
138         }
139 }
140
141 void cvar_changes_init()
142 {
143         float h;
144         string k, v, d;
145         float n, i, adding, pureadding;
146
147         strfree(cvar_changes);
148         strfree(cvar_purechanges);
149         cvar_purechanges_count = 0;
150
151         h = buf_create();
152         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
153         n = buf_getsize(h);
154
155         adding = true;
156         pureadding = true;
157
158         for(i = 0; i < n; ++i)
159         {
160                 k = bufstr_get(h, i);
161
162 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
163 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
164 #define BADCVAR(p) if(k == p) continue
165
166                 // general excludes and namespaces for server admin used cvars
167                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
168
169                 // internal
170                 BADPREFIX("csqc_");
171                 BADPREFIX("cvar_check_");
172                 BADCVAR("gamecfg");
173                 BADCVAR("g_configversion");
174                 BADCVAR("halflifebsp");
175                 BADCVAR("sv_mapformat_is_quake2");
176                 BADCVAR("sv_mapformat_is_quake3");
177                 BADPREFIX("sv_world");
178
179                 // client
180                 BADPREFIX("chase_");
181                 BADPREFIX("cl_");
182                 BADPREFIX("con_");
183                 BADPREFIX("scoreboard_");
184                 BADPREFIX("g_campaign");
185                 BADPREFIX("g_waypointsprite_");
186                 BADPREFIX("gl_");
187                 BADPREFIX("joy");
188                 BADPREFIX("hud_");
189                 BADPREFIX("m_");
190                 BADPREFIX("menu_");
191                 BADPREFIX("net_slist_");
192                 BADPREFIX("r_");
193                 BADPREFIX("sbar_");
194                 BADPREFIX("scr_");
195                 BADPREFIX("snd_");
196                 BADPREFIX("show");
197                 BADPREFIX("sensitivity");
198                 BADPREFIX("userbind");
199                 BADPREFIX("v_");
200                 BADPREFIX("vid_");
201                 BADPREFIX("crosshair");
202                 BADCVAR("mod_q3bsp_lightmapmergepower");
203                 BADCVAR("mod_q3bsp_nolightmaps");
204                 BADCVAR("fov");
205                 BADCVAR("mastervolume");
206                 BADCVAR("volume");
207                 BADCVAR("bgmvolume");
208                 BADCVAR("in_pitch_min");
209                 BADCVAR("in_pitch_max");
210
211                 // private
212                 BADCVAR("developer");
213                 BADCVAR("log_dest_udp");
214                 BADCVAR("net_address");
215                 BADCVAR("net_address_ipv6");
216                 BADCVAR("port");
217                 BADCVAR("savedgamecfg");
218                 BADCVAR("serverconfig");
219                 BADCVAR("sv_autoscreenshot");
220                 BADCVAR("sv_heartbeatperiod");
221                 BADCVAR("sv_vote_master_password");
222                 BADCVAR("sys_colortranslation");
223                 BADCVAR("sys_specialcharactertranslation");
224                 BADCVAR("timeformat");
225                 BADCVAR("timestamps");
226                 BADCVAR("g_require_stats");
227                 BADPREFIX("developer_");
228                 BADPREFIX("g_ban_");
229                 BADPREFIX("g_banned_list");
230                 BADPREFIX("g_require_stats_");
231                 BADPREFIX("g_chat_flood_");
232                 BADPREFIX("g_ghost_items");
233                 BADPREFIX("g_playerstats_");
234                 BADPREFIX("g_voice_flood_");
235                 BADPREFIX("log_file");
236                 BADPREFIX("quit_");
237                 BADPREFIX("rcon_");
238                 BADPREFIX("sv_allowdownloads");
239                 BADPREFIX("sv_autodemo");
240                 BADPREFIX("sv_curl_");
241                 BADPREFIX("sv_eventlog");
242                 BADPREFIX("sv_logscores_");
243                 BADPREFIX("sv_master");
244                 BADPREFIX("sv_weaponstats_");
245                 BADPREFIX("sv_waypointsprite_");
246                 BADCVAR("rescan_pending");
247
248                 // these can contain player IDs, so better hide
249                 BADPREFIX("g_forced_team_");
250                 BADCVAR("sv_muteban_list");
251                 BADCVAR("sv_voteban_list");
252                 BADCVAR("sv_allow_customplayermodels_idlist");
253                 BADCVAR("sv_allow_customplayermodels_speciallist");
254
255                 // mapinfo
256                 BADCVAR("fraglimit");
257                 BADCVAR("g_arena");
258                 BADCVAR("g_assault");
259                 BADCVAR("g_ca");
260                 BADCVAR("g_ca_teams");
261                 BADCVAR("g_conquest");
262                 BADCVAR("g_ctf");
263                 BADCVAR("g_cts");
264                 BADCVAR("g_dotc");
265                 BADCVAR("g_dm");
266                 BADCVAR("g_domination");
267                 BADCVAR("g_domination_default_teams");
268                 BADCVAR("g_duel");
269                 BADCVAR("g_duel_not_dm_maps");
270                 BADCVAR("g_freezetag");
271                 BADCVAR("g_freezetag_teams");
272                 BADCVAR("g_invasion_teams");
273                 BADCVAR("g_invasion_type");
274                 BADCVAR("g_jailbreak");
275                 BADCVAR("g_jailbreak_teams");
276                 BADCVAR("g_keepaway");
277                 BADCVAR("g_keyhunt");
278                 BADCVAR("g_keyhunt_teams");
279                 BADCVAR("g_lms");
280                 BADCVAR("g_nexball");
281                 BADCVAR("g_onslaught");
282                 BADCVAR("g_race");
283                 BADCVAR("g_race_laps_limit");
284                 BADCVAR("g_race_qualifying_timelimit");
285                 BADCVAR("g_race_qualifying_timelimit_override");
286                 BADCVAR("g_runematch");
287                 BADCVAR("g_shootfromeye");
288                 BADCVAR("g_snafu");
289                 BADCVAR("g_tdm");
290                 BADCVAR("g_tdm_on_dm_maps");
291                 BADCVAR("g_tdm_teams");
292                 BADCVAR("g_vip");
293                 BADCVAR("leadlimit");
294                 BADCVAR("nextmap");
295                 BADCVAR("teamplay");
296                 BADCVAR("timelimit");
297                 BADCVAR("g_mapinfo_ignore_warnings");
298                 BADCVAR("g_maplist_ignore_sizes");
299                 BADCVAR("g_maplist_sizes_count_bots");
300
301                 // long
302                 BADCVAR("hostname");
303                 BADCVAR("g_maplist");
304                 BADCVAR("g_maplist_mostrecent");
305                 BADCVAR("sv_motd");
306
307                 v = cvar_string(k);
308                 d = cvar_defstring(k);
309                 if(v == d)
310                         continue;
311
312                 if(adding)
313                 {
314                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
315                         if(strlen(cvar_changes) > 16384)
316                         {
317                                 cvar_changes = "// too many settings have been changed to show them here\n";
318                                 adding = 0;
319                         }
320                 }
321
322                 // now check if the changes are actually gameplay relevant
323
324                 // does nothing gameplay relevant
325                 BADCVAR("captureleadlimit_override");
326                 BADCVAR("condump_stripcolors");
327                 BADCVAR("gameversion");
328                 BADCVAR("fs_gamedir");
329                 BADCVAR("g_allow_oldvortexbeam");
330                 BADCVAR("g_balance_kill_delay");
331                 BADCVAR("g_buffs_pickup_anyway");
332                 BADCVAR("g_buffs_randomize");
333                 BADCVAR("g_buffs_randomize_teamplay");
334                 BADCVAR("g_campcheck_distance");
335                 BADCVAR("g_ca_point_leadlimit");
336                 BADCVAR("g_ca_point_limit");
337                 BADCVAR("g_ctf_captimerecord_always");
338                 BADCVAR("g_ctf_flag_glowtrails");
339                 BADCVAR("g_ctf_dynamiclights");
340                 BADCVAR("g_ctf_flag_pickup_verbosename");
341                 BADCVAR("g_domination_point_leadlimit");
342                 BADCVAR("g_forced_respawn");
343                 BADCVAR("g_freezetag_point_leadlimit");
344                 BADCVAR("g_freezetag_point_limit");
345                 BADCVAR("g_hats");
346                 BADCVAR("g_invasion_point_limit");
347                 BADCVAR("g_jump_grunt");
348                 BADCVAR("g_keyhunt_point_leadlimit");
349                 BADCVAR("g_nexball_goalleadlimit");
350                 BADCVAR("g_new_toys_autoreplace");
351                 BADCVAR("g_new_toys_use_pickupsound");
352                 BADCVAR("g_physics_predictall");
353                 BADCVAR("g_piggyback");
354                 BADCVAR("g_playerclip_collisions");
355                 BADCVAR("g_spawn_alloweffects");
356                 BADCVAR("g_tdm_point_leadlimit");
357                 BADCVAR("g_tdm_point_limit");
358                 BADCVAR("leadlimit_and_fraglimit");
359                 BADCVAR("leadlimit_override");
360                 BADCVAR("pausable");
361                 BADCVAR("sv_checkforpacketsduringsleep");
362                 BADCVAR("sv_damagetext");
363                 BADCVAR("sv_db_saveasdump");
364                 BADCVAR("sv_intermission_cdtrack");
365                 BADCVAR("sv_mapchange_delay");
366                 BADCVAR("sv_minigames");
367                 BADCVAR("sv_namechangetimer");
368                 BADCVAR("sv_precacheplayermodels");
369                 BADCVAR("sv_stepheight");
370                 BADCVAR("sv_timeout");
371                 BADCVAR("sv_weapons_modeloverride");
372                 BADCVAR("w_prop_interval");
373                 BADPREFIX("crypto_");
374                 BADPREFIX("gameversion_");
375                 BADPREFIX("g_chat_");
376                 BADPREFIX("g_ctf_captimerecord_");
377                 BADPREFIX("g_hats_");
378                 BADPREFIX("g_maplist_");
379                 BADPREFIX("g_mod_");
380                 BADPREFIX("g_respawn_");
381                 BADPREFIX("net_");
382                 BADPREFIX("notification_");
383                 BADPREFIX("prvm_");
384                 BADPREFIX("skill_");
385                 BADPREFIX("sv_allow_");
386                 BADPREFIX("sv_cullentities_");
387                 BADPREFIX("sv_maxidle_");
388                 BADPREFIX("sv_minigames_");
389                 BADPREFIX("sv_radio_");
390                 BADPREFIX("sv_timeout_");
391                 BADPREFIX("sv_vote_");
392                 BADPREFIX("timelimit_");
393
394                 // allowed changes to server admins (please sync this to server.cfg)
395                 // vi commands:
396                 //   :/"impure"/,$d
397                 //   :g!,^\/\/[^ /],d
398                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
399                 //   :%!sort
400                 // yes, this does contain some redundant stuff, don't really care
401                 BADPREFIX("bot_ai_");
402                 BADCVAR("bot_config_file");
403                 BADCVAR("bot_number");
404                 BADCVAR("bot_prefix");
405                 BADCVAR("bot_suffix");
406                 BADCVAR("capturelimit_override");
407                 BADCVAR("fraglimit_override");
408                 BADCVAR("gametype");
409                 BADCVAR("g_antilag");
410                 BADCVAR("g_balance_teams");
411                 BADCVAR("g_balance_teams_prevent_imbalance");
412                 BADCVAR("g_balance_teams_scorefactor");
413                 BADCVAR("g_ban_sync_trusted_servers");
414                 BADCVAR("g_ban_sync_uri");
415                 BADCVAR("g_buffs");
416                 BADCVAR("g_ca_teams_override");
417                 BADCVAR("g_ctf_fullbrightflags");
418                 BADCVAR("g_ctf_ignore_frags");
419                 BADCVAR("g_ctf_leaderboard");
420                 BADCVAR("g_domination_point_limit");
421                 BADCVAR("g_domination_teams_override");
422                 BADCVAR("g_freezetag_teams_override");
423                 BADCVAR("g_friendlyfire");
424                 BADCVAR("g_fullbrightitems");
425                 BADCVAR("g_fullbrightplayers");
426                 BADCVAR("g_keyhunt_point_limit");
427                 BADCVAR("g_keyhunt_teams_override");
428                 BADCVAR("g_lms_lives_override");
429                 BADCVAR("g_maplist");
430                 BADCVAR("g_maxplayers");
431                 BADCVAR("g_mirrordamage");
432                 BADCVAR("g_nexball_goallimit");
433                 BADCVAR("g_norecoil");
434                 BADCVAR("g_physics_clientselect");
435                 BADCVAR("g_physics_clientselect_options");
436                 BADCVAR("g_pinata");
437                 BADCVAR("g_powerups");
438                 BADCVAR("g_player_brightness");
439                 BADCVAR("g_rocket_flying");
440                 BADCVAR("g_rocket_flying_disabledelays");
441                 BADCVAR("g_spawnshieldtime");
442                 BADCVAR("g_start_delay");
443                 BADCVAR("g_superspectate");
444                 BADCVAR("g_tdm_teams_override");
445                 BADCVAR("g_warmup");
446                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
447                 BADCVAR("hostname");
448                 BADCVAR("log_file");
449                 BADCVAR("maxplayers");
450                 BADCVAR("minplayers");
451                 BADCVAR("minplayers_per_team");
452                 BADCVAR("net_address");
453                 BADCVAR("port");
454                 BADCVAR("rcon_password");
455                 BADCVAR("rcon_restricted_commands");
456                 BADCVAR("rcon_restricted_password");
457                 BADCVAR("skill");
458                 BADCVAR("sv_adminnick");
459                 BADCVAR("sv_autoscreenshot");
460                 BADCVAR("sv_autotaunt");
461                 BADCVAR("sv_curl_defaulturl");
462                 BADCVAR("sv_defaultcharacter");
463                 BADCVAR("sv_defaultcharacterskin");
464                 BADCVAR("sv_defaultplayercolors");
465                 BADCVAR("sv_defaultplayermodel");
466                 BADCVAR("sv_defaultplayerskin");
467                 BADCVAR("sv_maxidle");
468                 BADCVAR("sv_maxrate");
469                 BADCVAR("sv_motd");
470                 BADCVAR("sv_public");
471                 BADCVAR("sv_ready_restart");
472                 BADCVAR("sv_status_privacy");
473                 BADCVAR("sv_taunt");
474                 BADCVAR("sv_vote_call");
475                 BADCVAR("sv_vote_commands");
476                 BADCVAR("sv_vote_majority_factor");
477                 BADCVAR("sv_vote_master");
478                 BADCVAR("sv_vote_master_commands");
479                 BADCVAR("sv_vote_master_password");
480                 BADCVAR("sv_vote_simple_majority_factor");
481                 BADCVAR("teamplay_mode");
482                 BADCVAR("timelimit_override");
483                 BADPREFIX("g_warmup_");
484                 BADPREFIX("sv_info_");
485                 BADPREFIX("sv_ready_restart_");
486
487                 // mutators that announce themselves properly to the server browser
488                 BADCVAR("g_instagib");
489                 BADCVAR("g_new_toys");
490                 BADCVAR("g_nix");
491                 BADCVAR("g_grappling_hook");
492                 BADCVAR("g_jetpack");
493
494                 // temporary for testing
495                 // TODO remove before 0.8.3 release
496                 BADCVAR("g_ca_weaponarena");
497                 BADCVAR("g_freezetag_weaponarena");
498                 BADCVAR("g_lms_weaponarena");
499                 BADCVAR("g_ctf_stalemate_time");
500
501                 if(cvar_string("g_mod_balance") == "Testing")
502                 {
503                         // (temporary) while using the Testing balance, any weapon balance cvars are allowed to be changed
504                         BADPREFIX("g_balance_");
505                 }
506
507 #undef BADPRESUFFIX
508 #undef BADPREFIX
509 #undef BADCVAR
510
511                 if(pureadding)
512                 {
513                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
514                         if(strlen(cvar_purechanges) > 16384)
515                         {
516                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
517                                 pureadding = 0;
518                         }
519                 }
520                 ++cvar_purechanges_count;
521                 // WARNING: this variable is used for the server list
522                 // NEVER dare to skip this code!
523                 // Hacks to intentionally appearing as "pure server" even though you DO have
524                 // modified settings may be punished by removal from the server list.
525                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
526                 // though.
527         }
528         buf_del(h);
529         if(cvar_changes == "")
530                 cvar_changes = "// this server runs at default server settings\n";
531         else
532                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
533         cvar_changes = strzone(cvar_changes);
534         if(cvar_purechanges == "")
535                 cvar_purechanges = "// this server runs at default gameplay settings\n";
536         else
537                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
538         cvar_purechanges = strzone(cvar_purechanges);
539 }
540
541 entity randomseed;
542 bool RandomSeed_Send(entity this, entity to, int sf)
543 {
544         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
545         WriteShort(MSG_ENTITY, this.cnt);
546         return true;
547 }
548 void RandomSeed_Think(entity this)
549 {
550         this.cnt = bound(0, floor(random() * 65536), 65535);
551         this.nextthink = time + 5;
552
553         this.SendFlags |= 1;
554 }
555 void RandomSeed_Spawn()
556 {
557         randomseed = new_pure(randomseed);
558         setthink(randomseed, RandomSeed_Think);
559         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
560
561         getthink(randomseed)(randomseed); // sets random seed and nextthink
562 }
563
564 spawnfunc(__init_dedicated_server)
565 {
566         // handler for _init/_init map (only for dedicated server initialization)
567
568         world_initialized = -1; // don't complain
569         cvar = cvar_normal;
570         cvar_string = cvar_string_normal;
571         cvar_set = cvar_set_normal;
572
573         delete_fn = remove_unsafely;
574
575         entity e = spawn();
576         setthink(e, GotoFirstMap);
577         e.nextthink = time; // this is usually 1 at this point
578
579         e = new(info_player_deathmatch);  // safeguard against player joining
580
581     // assign reflectively to avoid "assignment to world" warning
582     for (int i = 0, n = numentityfields(); i < n; ++i) {
583         string k = entityfieldname(i);
584         if (k == "classname") {
585             // safeguard against various stuff ;)
586             putentityfieldstring(i, this, "worldspawn");
587             break;
588         }
589     }
590
591         // needs to be done so early because of the constants they create
592         static_init();
593         static_init_late();
594         static_init_precache();
595
596         IL_PUSH(g_spawnpoints, e); // just incase
597
598         MapInfo_Enumerate();
599         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
600 }
601
602 void __init_dedicated_server_shutdown() {
603         MapInfo_Shutdown();
604 }
605
606 STATIC_INIT_EARLY(maxclients)
607 {
608         maxclients = 0;
609         for (entity head = nextent(NULL); head; head = nextent(head)) {
610                 ++maxclients;
611         }
612 }
613
614 void default_delayedinit(entity this)
615 {
616         if(!scores_initialized)
617                 ScoreRules_generic();
618 }
619
620 void InitGameplayMode()
621 {
622         VoteReset();
623
624         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
625         get_mi_min_max(1);
626         // assign reflectively to avoid "assignment to world" warning
627         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
628             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
629             if (v) {
630             putentityfieldstring(i, world, sprintf("%v", v));
631             if (++done == 2) break;
632         }
633         }
634         // currently, NetRadiant's limit is 131072 qu for each side
635         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
636         // set the distance according to map size but don't go over the limit to avoid issues with float precision
637         // in case somebody makes extremely large maps
638         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
639
640         MapInfo_LoadMapSettings(mapname);
641         GameRules_teams(false);
642
643         if (!cvar_value_issafe(world.fog))
644         {
645                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
646                 world.fog = string_null;
647         }
648         if(MapInfo_Map_fog != "")
649         {
650                 if(MapInfo_Map_fog == "none")
651                         world.fog = string_null;
652                 else
653                         world.fog = strzone(MapInfo_Map_fog);
654         }
655         clientstuff = strzone(MapInfo_Map_clientstuff);
656
657         MapInfo_ClearTemps();
658
659         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
660
661         cache_mutatormsg = strzone("");
662         cache_lastmutatormsg = strzone("");
663
664         InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
665 }
666
667 void Map_MarkAsRecent(string m);
668 float world_already_spawned;
669 spawnfunc(worldspawn)
670 {
671         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
672
673         bool wantrestart = false;
674         {
675                 if (!server_is_dedicated)
676                 {
677                         // force unloading of server pk3 files when starting a listen server
678                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
679                         // restore csqc_progname too
680                         string expect = "csprogs.dat";
681                         wantrestart = cvar_string_normal("csqc_progname") != expect;
682                         cvar_set_normal("csqc_progname", expect);
683                 }
684                 else
685                 {
686                         // Try to use versioned csprogs from pk3
687                         // Only ever use versioned csprogs.dat files on dedicated servers;
688                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
689                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
690                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
691                         string select = "csprogs.dat";
692                         if (fexists(pk3csprogs)) select = pk3csprogs;
693                         if (cvar_string_normal("csqc_progname") != select)
694                         {
695                                 cvar_set_normal("csqc_progname", select);
696                                 wantrestart = true;
697                         }
698                         // Check for updates on startup
699                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
700                         int sentinel = fopen("progs.txt", FILE_READ);
701                         if (sentinel >= 0)
702                         {
703                                 string switchversion = fgets(sentinel);
704                                 fclose(sentinel);
705                                 if (switchversion != "" && switchversion != WATERMARK)
706                                 {
707                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
708                                         // if it doesn't exist, assume either:
709                                         //   a) the current program was overwritten
710                                         //   b) this is a client only update
711                                         string newprogs = sprintf("progs-%s.dat", switchversion);
712                                         if (fexists(newprogs))
713                                         {
714                                                 cvar_set_normal("sv_progs", newprogs);
715                                                 wantrestart = true;
716                                         }
717                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
718                                         if (fexists(newcsprogs))
719                                         {
720                                                 cvar_set_normal("csqc_progname", newcsprogs);
721                                                 wantrestart = true;
722                                         }
723                                 }
724                         }
725                 }
726                 if (wantrestart)
727                 {
728                         LOG_INFO("Restart requested");
729                         changelevel(mapname);
730                         // let initialization continue, shutdown depends on it
731                 }
732         }
733
734         cvar = cvar_normal;
735         cvar_string = cvar_string_normal;
736         cvar_set = cvar_set_normal;
737
738         if(world_already_spawned)
739                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
740         world_already_spawned = true;
741
742         delete_fn = remove_safely; // during spawning, watch what you remove!
743
744         cvar_changes_init(); // do this very early now so it REALLY matches the server config
745
746         // needs to be done so early because of the constants they create
747         static_init();
748
749         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
750
751         TemporaryDB = db_create();
752
753         // 0 normal
754         lightstyle(0, "m");
755
756         // 1 FLICKER (first variety)
757         lightstyle(1, "mmnmmommommnonmmonqnmmo");
758
759         // 2 SLOW STRONG PULSE
760         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
761
762         // 3 CANDLE (first variety)
763         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
764
765         // 4 FAST STROBE
766         lightstyle(4, "mamamamamama");
767
768         // 5 GENTLE PULSE 1
769         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
770
771         // 6 FLICKER (second variety)
772         lightstyle(6, "nmonqnmomnmomomno");
773
774         // 7 CANDLE (second variety)
775         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
776
777         // 8 CANDLE (third variety)
778         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
779
780         // 9 SLOW STROBE (fourth variety)
781         lightstyle(9, "aaaaaaaazzzzzzzz");
782
783         // 10 FLUORESCENT FLICKER
784         lightstyle(10, "mmamammmmammamamaaamammma");
785
786         // 11 SLOW PULSE NOT FADE TO BLACK
787         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
788
789         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
790
791         // 63 testing
792         lightstyle(63, "a");
793
794         if(autocvar_g_campaign)
795                 CampaignPreInit();
796
797         Map_MarkAsRecent(mapname);
798
799         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
800
801         InitGameplayMode();
802         static_init_late();
803         static_init_precache();
804         readlevelcvars();
805         GrappleHookInit();
806
807         GameRules_limit_fallbacks();
808
809         if(warmup_limit == 0)
810                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
811
812         player_count = 0;
813         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
814         if(bot_waypoints_for_items == 1)
815                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
816                         bot_waypoints_for_items = 0;
817
818         WaypointSprite_Init();
819
820         GameLogInit(); // prepare everything
821         // NOTE for matchid:
822         // changing the logic generating it is okay. But:
823         // it HAS to stay <= 64 chars
824         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
825         if(autocvar_sv_eventlog)
826         {
827                 string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
828                 matchid = strzone(s);
829
830                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
831                 s = ":gameinfo:mutators:LIST";
832
833                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
834                 s = M_ARGV(0, string);
835
836                 // initialiation stuff, not good in the mutator system
837                 if(!autocvar_g_use_ammunition)
838                         s = strcat(s, ":no_use_ammunition");
839
840                 // initialiation stuff, not good in the mutator system
841                 if(autocvar_g_pickup_items == 0)
842                         s = strcat(s, ":no_pickup_items");
843                 if(autocvar_g_pickup_items > 0)
844                         s = strcat(s, ":pickup_items");
845
846                 // initialiation stuff, not good in the mutator system
847                 if(autocvar_g_weaponarena != "0")
848                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
849
850                 // TODO to mutator system
851                 if(autocvar_g_norecoil)
852                         s = strcat(s, ":norecoil");
853
854                 // TODO to mutator system
855                 if(autocvar_g_powerups == 0)
856                         s = strcat(s, ":no_powerups");
857                 if(autocvar_g_powerups > 0)
858                         s = strcat(s, ":powerups");
859
860                 GameLogEcho(s);
861                 GameLogEcho(":gameinfo:end");
862         }
863         else
864                 matchid = strzone(ftos(random()));
865
866         cvar_set("nextmap", "");
867
868         SetDefaultAlpha();
869
870         if(autocvar_g_campaign)
871                 CampaignPostInit();
872
873         Ban_LoadBans();
874
875         MapInfo_Enumerate();
876         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
877
878         if(fexists(strcat("scripts/", mapname, ".arena")))
879                 cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
880
881         if(fexists(strcat("scripts/", mapname, ".defi")))
882                 cvar_settemp("sv_q3defragcompat", "1");
883
884         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
885         {
886                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
887                 if(fd != -1)
888                 {
889                         string s;
890                         while((s = fgets(fd)))
891                         {
892                                 int l = tokenize_console(s);
893                                 if(l < 2)
894                                         continue;
895                                 if(argv(0) == "cd")
896                                 {
897                                         string trackname = argv(2);
898                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
899                                         LOG_INFO("  cdtrack ", trackname);
900                                         if (cvar_value_issafe(trackname))
901                                         {
902                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
903                                                 strcpy(clientstuff, newstuff);
904                                         }
905                                 }
906                                 else if(argv(0) == "fog")
907                                 {
908                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
909                                         LOG_INFO("  \"fog\" \"", s, "\"");
910                                 }
911                                 else if(argv(0) == "set")
912                                 {
913                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
914                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
915                                 }
916                                 else if(argv(0) != "//")
917                                 {
918                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
919                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
920                                 }
921                         }
922                         fclose(fd);
923                 }
924         }
925
926         WeaponStats_Init();
927
928         Nagger_Init();
929
930         next_pingtime = time + 5;
931
932         // set up information replies for clients and server to use
933         maplist_reply = strzone(getmaplist());
934         lsmaps_reply = strzone(getlsmaps());
935         monsterlist_reply = strzone(getmonsterlist());
936         for(int i = 0; i < 10; ++i)
937         {
938                 string s = getrecords(i);
939                 if (s)
940                         records_reply[i] = strzone(s);
941         }
942         ladder_reply = strzone(getladder());
943         rankings_reply = strzone(getrankings());
944
945         // begin other init
946         ClientInit_Spawn();
947         RandomSeed_Spawn();
948         PingPLReport_Spawn();
949
950         CheatInit();
951
952         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
953
954         // fill sv_curl_serverpackages from .serverpackage files
955         if (autocvar_sv_curl_serverpackages_auto)
956         {
957                 string s = "csprogs-" WATERMARK ".txt";
958                 // remove automatically managed files from the list to prevent duplicates
959                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
960                 {
961                         string pkg = argv(i);
962                         if (startsWith(pkg, "csprogs-")) continue;
963                         if (endsWith(pkg, "-serverpackage.txt")) continue;
964                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
965                         s = cons(s, pkg);
966                 }
967                 // add automatically managed files to the list
968                 #define X(match) MACRO_BEGIN \
969                         int fd = search_begin(match, true, false); \
970                         if (fd >= 0) \
971                         { \
972                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
973                                 { \
974                                         s = cons(s, search_getfilename(fd, i)); \
975                                 } \
976                                 search_end(fd); \
977                         } \
978                 MACRO_END
979                 X("*-serverpackage.txt");
980                 X("*.serverpackage");
981                 #undef X
982                 cvar_set("sv_curl_serverpackages", s);
983         }
984
985         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
986         modname = "Xonotic";
987         // physics/balance/config changes that count as mod
988         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
989                 modname = cvar_string("g_mod_physics");
990         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
991                 modname = cvar_string("g_mod_balance");
992         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
993                 modname = cvar_string("g_mod_config");
994         // extra mutators that deserve to count as mod
995         MUTATOR_CALLHOOK(SetModname, modname);
996         modname = M_ARGV(0, string);
997
998         // save it for later
999         modname = strzone(modname);
1000
1001         WinningConditionHelper(this); // set worldstatus
1002
1003         world_initialized = 1;
1004         __spawnfunc_spawn_all();
1005 }
1006
1007 spawnfunc(light)
1008 {
1009         //makestatic (this); // Who the f___ did that?
1010         delete(this);
1011 }
1012
1013 string GetGametype()
1014 {
1015         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
1016 }
1017
1018 string GetMapname()
1019 {
1020         return mapname;
1021 }
1022
1023 float Map_Count, Map_Current;
1024 string Map_Current_Name;
1025
1026 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
1027 int GetMaplistPosition()
1028 {
1029         string map = GetMapname();
1030         int idx = autocvar_g_maplist_index;
1031
1032         if(idx >= 0)
1033         {
1034                 if(idx < Map_Count)
1035                 {
1036                         if(map == argv(idx))
1037                         {
1038                                 return idx;
1039                         }
1040                 }
1041         }
1042
1043         for(int pos = 0; pos < Map_Count; ++pos)
1044         {
1045                 if(map == argv(pos))
1046                         return pos;
1047         }
1048
1049         // resume normal maplist rotation if current map is not in g_maplist
1050         return idx;
1051 }
1052
1053 bool MapHasRightSize(string map)
1054 {
1055         int minplayers = max(0, floor(autocvar_minplayers));
1056         if (teamplay)
1057                 minplayers = max(0, floor(autocvar_minplayers_per_team) * AvailableTeams());
1058         if (autocvar_g_maplist_check_waypoints
1059                 && (currentbots || autocvar_bot_number || player_count < minplayers))
1060         {
1061                 string checkwp_msg = strcat("checkwp ", map);
1062                 if(!fexists(strcat("maps/", map, ".waypoints")))
1063                 {
1064                         LOG_TRACE(checkwp_msg, ": no waypoints");
1065                         return false;
1066                 }
1067                 LOG_TRACE(checkwp_msg, ": has waypoints");
1068         }
1069
1070         if(autocvar_g_maplist_ignore_sizes)
1071                 return true;
1072
1073         // open map size restriction file
1074         string opensize_msg = strcat("opensize ", map);
1075         float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1076         int player_limit = ((autocvar_g_maplist_sizes_count_maxplayers) ? GetPlayerLimit() : 0);
1077         int pcount = ((player_limit > 0) ? min(player_count, player_limit) : player_count); // bind it to the player limit so that forced spectators don't influence the limits
1078         if(!autocvar_g_maplist_sizes_count_bots)
1079                 pcount -= currentbots;
1080         if(fh >= 0)
1081         {
1082                 opensize_msg = strcat(opensize_msg, ": ok, ");
1083                 int mapmin = stoi(fgets(fh));
1084                 int mapmax = stoi(fgets(fh));
1085                 fclose(fh);
1086                 if(pcount < mapmin)
1087                 {
1088                         LOG_TRACE(opensize_msg, "not enough");
1089                         return false;
1090                 }
1091                 if(mapmax && pcount > mapmax)
1092                 {
1093                         LOG_TRACE(opensize_msg, "too many");
1094                         return false;
1095                 }
1096                 LOG_TRACE(opensize_msg, "right size");
1097                 return true;
1098         }
1099         LOG_TRACE(opensize_msg, ": not found");
1100         return true;
1101 }
1102
1103 string Map_Filename(float position)
1104 {
1105         return strcat("maps/", argv(position), ".bsp");
1106 }
1107
1108 void Map_MarkAsRecent(string m)
1109 {
1110         cvar_set("g_maplist_mostrecent", strwords(cons(m, autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1111 }
1112
1113 float Map_IsRecent(string m)
1114 {
1115         return strhasword(autocvar_g_maplist_mostrecent, m);
1116 }
1117
1118 float Map_Check(float position, float pass)
1119 {
1120         string filename;
1121         string map_next;
1122         map_next = argv(position);
1123         if(pass <= 1)
1124         {
1125                 if(Map_IsRecent(map_next))
1126                         return 0;
1127         }
1128         filename = Map_Filename(position);
1129         if(MapInfo_CheckMap(map_next))
1130         {
1131                 if(pass == 2)
1132                         return 1;
1133                 if(MapHasRightSize(map_next))
1134                         return 1;
1135                 return 0;
1136         }
1137         else
1138                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1139
1140         return 0;
1141 }
1142
1143 void Map_Goto_SetStr(string nextmapname)
1144 {
1145         if(getmapname_stored != "")
1146                 strunzone(getmapname_stored);
1147         if(nextmapname == "")
1148                 getmapname_stored = "";
1149         else
1150                 getmapname_stored = strzone(nextmapname);
1151 }
1152
1153 void Map_Goto_SetFloat(float position)
1154 {
1155         cvar_set("g_maplist_index", ftos(position));
1156         Map_Goto_SetStr(argv(position));
1157 }
1158
1159 void Map_Goto(float reinit)
1160 {
1161         MapInfo_LoadMap(getmapname_stored, reinit);
1162 }
1163
1164 // return codes of map selectors:
1165 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1166 //   -2 = permanent failure
1167 float MaplistMethod_Iterate() // usual method
1168 {
1169         float pass, i;
1170
1171         LOG_TRACE("Trying MaplistMethod_Iterate");
1172
1173         for(pass = 1; pass <= 2; ++pass)
1174         {
1175                 for(i = 1; i < Map_Count; ++i)
1176                 {
1177                         float mapindex;
1178                         mapindex = (i + Map_Current) % Map_Count;
1179                         if(Map_Check(mapindex, pass))
1180                                 return mapindex;
1181                 }
1182         }
1183         return -1;
1184 }
1185
1186 float MaplistMethod_Repeat() // fallback method
1187 {
1188         LOG_TRACE("Trying MaplistMethod_Repeat");
1189
1190         if(Map_Check(Map_Current, 2))
1191                 return Map_Current;
1192         return -2;
1193 }
1194
1195 float MaplistMethod_Random() // random map selection
1196 {
1197         float i, imax;
1198
1199         LOG_TRACE("Trying MaplistMethod_Random");
1200
1201         imax = 42;
1202
1203         for(i = 0; i <= imax; ++i)
1204         {
1205                 float mapindex;
1206                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1207                 if(Map_Check(mapindex, 1))
1208                         return mapindex;
1209         }
1210         return -1;
1211 }
1212
1213 float MaplistMethod_Shuffle(float exponent) // more clever shuffling
1214 // the exponent sets a bias on the map selection:
1215 // the higher the exponent, the less likely "shortly repeated" same maps are
1216 {
1217         float i, j, imax, insertpos;
1218
1219         LOG_TRACE("Trying MaplistMethod_Shuffle");
1220
1221         imax = 42;
1222
1223         for(i = 0; i <= imax; ++i)
1224         {
1225                 string newlist;
1226
1227                 // now reinsert this at another position
1228                 insertpos = (random() ** (1 / exponent));       // ]0, 1]
1229                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1230                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1231                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1232
1233                 // insert the current map there
1234                 newlist = "";
1235                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1236                         newlist = strcat(newlist, " ", argv(j));
1237                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1238                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1239                         newlist = strcat(newlist, " ", argv(j));
1240                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1241                 cvar_set("g_maplist", newlist);
1242                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1243
1244                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1245                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1246                 if(Map_Check(Map_Current, 1))
1247                         return Map_Current;
1248         }
1249         return -1;
1250 }
1251
1252 void Maplist_Init()
1253 {
1254         float i = Map_Count = 0;
1255         if(autocvar_g_maplist != "")
1256         {
1257                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1258                 for (i = 0; i < Map_Count; ++i)
1259                 {
1260                         if (Map_Check(i, 2))
1261                                 break;
1262                 }
1263         }
1264
1265         if (i == Map_Count)
1266         {
1267                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1268                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1269                 if(autocvar_g_maplist_shuffle)
1270                         ShuffleMaplist();
1271                 if(!server_is_dedicated)
1272                         localcmd("\nmenu_cmd sync\n");
1273                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1274         }
1275         if(Map_Count == 0)
1276                 error("empty maplist, cannot select a new map");
1277         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1278
1279         strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1280         // this may or may not be correct, but who cares, in the worst case a map
1281         // isn't chosen in the first pass that should have been
1282 }
1283
1284 string GetNextMap()
1285 {
1286         Maplist_Init();
1287         float nextMap = -1;
1288
1289         if(nextMap == -1)
1290                 if(autocvar_g_maplist_shuffle > 0)
1291                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1292
1293         if(nextMap == -1)
1294                 if(autocvar_g_maplist_selectrandom)
1295                         nextMap = MaplistMethod_Random();
1296
1297         if(nextMap == -1)
1298                 nextMap = MaplistMethod_Iterate();
1299
1300         if(nextMap == -1)
1301                 nextMap = MaplistMethod_Repeat();
1302
1303         if(nextMap >= 0)
1304         {
1305                 Map_Goto_SetFloat(nextMap);
1306                 return getmapname_stored;
1307         }
1308
1309         return "";
1310 }
1311
1312 float DoNextMapOverride(float reinit)
1313 {
1314         if(autocvar_g_campaign)
1315         {
1316                 CampaignPostIntermission();
1317                 alreadychangedlevel = true;
1318                 return true;
1319         }
1320         if(autocvar_quit_when_empty)
1321         {
1322                 if(player_count <= currentbots)
1323                 {
1324                         localcmd("quit\n");
1325                         alreadychangedlevel = true;
1326                         return true;
1327                 }
1328         }
1329         if(autocvar_quit_and_redirect != "")
1330         {
1331                 redirection_target = strzone(autocvar_quit_and_redirect);
1332                 alreadychangedlevel = true;
1333                 return true;
1334         }
1335         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1336         {
1337                 localcmd("restart\n");
1338                 alreadychangedlevel = true;
1339                 return true;
1340         }
1341         if(autocvar_nextmap != "")
1342         {
1343                 string m;
1344                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1345                 cvar_set("nextmap",m);
1346
1347                 if(!m || gametypevote)
1348                         return false;
1349                 if(autocvar_sv_vote_gametype)
1350                 {
1351                         Map_Goto_SetStr(m);
1352                         return false;
1353                 }
1354
1355                 if(MapInfo_CheckMap(m))
1356                 {
1357                         Map_Goto_SetStr(m);
1358                         Map_Goto(reinit);
1359                         alreadychangedlevel = true;
1360                         return true;
1361                 }
1362         }
1363         if(!reinit && autocvar_lastlevel)
1364         {
1365                 cvar_settemp_restore();
1366                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1367                 alreadychangedlevel = true;
1368                 return true;
1369         }
1370         return false;
1371 }
1372
1373 void GotoNextMap(float reinit)
1374 {
1375         //string nextmap;
1376         //float n, nummaps;
1377         //string s;
1378         if (alreadychangedlevel)
1379                 return;
1380         alreadychangedlevel = true;
1381
1382         string nextMap = GetNextMap();
1383         if(nextMap == "")
1384                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1385         Map_Goto(reinit);
1386 }
1387
1388
1389 /*
1390 ============
1391 IntermissionThink
1392
1393 When the player presses attack or jump, change to the next level
1394 ============
1395 */
1396 .float autoscreenshot;
1397 void IntermissionThink(entity this)
1398 {
1399         FixIntermissionClient(this);
1400
1401         float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1402         float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1403
1404         if( (server_screenshot || client_screenshot)
1405                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1406         {
1407                 this.autoscreenshot = -1;
1408                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1409                 return;
1410         }
1411
1412         if (time < intermission_exittime)
1413                 return;
1414
1415         if(!mapvote_initialized)
1416                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1417                         return;
1418
1419         MapVote_Start();
1420 }
1421
1422 /*
1423 ===============================================================================
1424
1425 RULES
1426
1427 ===============================================================================
1428 */
1429
1430 void DumpStats(float final)
1431 {
1432         float file;
1433         string s;
1434         float to_console;
1435         float to_eventlog;
1436         float to_file;
1437         float i;
1438
1439         to_console = autocvar_sv_logscores_console;
1440         to_eventlog = autocvar_sv_eventlog;
1441         to_file = autocvar_sv_logscores_file;
1442
1443         if(!final)
1444         {
1445                 to_console = true; // always print printstats replies
1446                 to_eventlog = false; // but never print them to the event log
1447         }
1448
1449         if(to_eventlog)
1450                 if(autocvar_sv_eventlog_console)
1451                         to_console = false; // otherwise we get the output twice
1452
1453         if(final)
1454                 s = ":scores:";
1455         else
1456                 s = ":status:";
1457         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1458
1459         if(to_console)
1460                 LOG_INFO(s);
1461         if(to_eventlog)
1462                 GameLogEcho(s);
1463
1464         file = -1;
1465         if(to_file)
1466         {
1467                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1468                 if(file == -1)
1469                         to_file = false;
1470                 else
1471                         fputs(file, strcat(s, "\n"));
1472         }
1473
1474         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1475         if(to_console)
1476                 LOG_INFO(s);
1477         if(to_eventlog)
1478                 GameLogEcho(s);
1479         if(to_file)
1480                 fputs(file, strcat(s, "\n"));
1481
1482         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1483                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1484                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1485                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1486                         s = strcat(s, ftos(it.team), ":");
1487                 else
1488                         s = strcat(s, "spectator:");
1489
1490                 if(to_console)
1491                         LOG_INFO(s, playername(it, false));
1492                 if(to_eventlog)
1493                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1494                 if(to_file)
1495                         fputs(file, strcat(s, playername(it, false), "\n"));
1496         });
1497
1498         if(teamplay)
1499         {
1500                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1501                 if(to_console)
1502                         LOG_INFO(s);
1503                 if(to_eventlog)
1504                         GameLogEcho(s);
1505                 if(to_file)
1506                         fputs(file, strcat(s, "\n"));
1507
1508                 for(i = 1; i < 16; ++i)
1509                 {
1510                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1511                         s = strcat(s, ":", ftos(i));
1512                         if(to_console)
1513                                 LOG_INFO(s);
1514                         if(to_eventlog)
1515                                 GameLogEcho(s);
1516                         if(to_file)
1517                                 fputs(file, strcat(s, "\n"));
1518                 }
1519         }
1520
1521         if(to_console)
1522                 LOG_INFO(":end");
1523         if(to_eventlog)
1524                 GameLogEcho(":end");
1525         if(to_file)
1526         {
1527                 fputs(file, ":end\n");
1528                 fclose(file);
1529         }
1530 }
1531
1532 void FixIntermissionClient(entity e)
1533 {
1534         if(!e.autoscreenshot) // initial call
1535         {
1536                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1537                 SetResourceExplicit(e, RES_HEALTH, -2342);
1538                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1539                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1540                 {
1541                     .entity weaponentity = weaponentities[slot];
1542                         if(e.(weaponentity))
1543                         {
1544                                 e.(weaponentity).effects = EF_NODRAW;
1545                                 if (e.(weaponentity).weaponchild)
1546                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1547                         }
1548                 }
1549                 if(IS_REAL_CLIENT(e))
1550                 {
1551                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1552                         RandomSelection_Init();
1553                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1554                                 RandomSelection_AddString(it, 1, 1);
1555                         });
1556                         if (RandomSelection_chosen_string != "")
1557                         {
1558                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1559                         }
1560                         msg_entity = e;
1561                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1562                 }
1563         }
1564 }
1565
1566 /*
1567 go to the next level for deathmatch
1568 only called if a time or frag limit has expired
1569 */
1570 void NextLevel()
1571 {
1572         game_stopped = true;
1573         intermission_running = 1; // game over
1574
1575         // enforce a wait time before allowing changelevel
1576         if(player_count > 0)
1577                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1578         else
1579                 intermission_exittime = -1;
1580
1581         /*
1582         WriteByte (MSG_ALL, SVC_CDTRACK);
1583         WriteByte (MSG_ALL, 3);
1584         WriteByte (MSG_ALL, 3);
1585         // done in FixIntermission
1586         */
1587
1588         //pos = FindIntermission ();
1589
1590         VoteReset();
1591
1592         DumpStats(true);
1593
1594         // send statistics
1595         PlayerStats_GameReport(true);
1596         WeaponStats_Shutdown();
1597
1598         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1599
1600         if(autocvar_sv_eventlog)
1601                 GameLogEcho(":gameover");
1602
1603         GameLogClose();
1604
1605         FOREACH_CLIENT(IS_PLAYER(it), {
1606                 FixIntermissionClient(it);
1607                 if(it.winning)
1608                         bprint(playername(it, false), " ^7wins.\n");
1609         });
1610
1611         target_music_kill();
1612
1613         if(autocvar_g_campaign)
1614                 CampaignPreIntermission();
1615
1616         MUTATOR_CALLHOOK(MatchEnd);
1617
1618         localcmd("\nsv_hook_gameend\n");
1619 }
1620
1621
1622 float InitiateSuddenDeath()
1623 {
1624         // Check first whether normal overtimes could be added before initiating suddendeath mode
1625         // - for this timelimit_overtime needs to be >0 of course
1626         // - also check the winning condition calculated in the previous frame and only add normal overtime
1627         //   again, if at the point at which timelimit would be extended again, still no winner was found
1628         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1629                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1630                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1631         {
1632                 return 1; // need to call InitiateOvertime later
1633         }
1634         else
1635         {
1636                 if(!checkrules_suddendeathend)
1637                 {
1638                         if(autocvar_g_campaign)
1639                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1640                         else
1641                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1642                         if(g_race && !g_race_qualifying)
1643                                 race_StartCompleting();
1644                 }
1645                 return 0;
1646         }
1647 }
1648
1649 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1650 {
1651         ++checkrules_overtimesadded;
1652         //add one more overtime by simply extending the timelimit
1653         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1654         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1655 }
1656
1657 float GetWinningCode(float fraglimitreached, float equality)
1658 {
1659         if(autocvar_g_campaign == 1)
1660         {
1661                 if(fraglimitreached)
1662                         return WINNING_YES;
1663                 else
1664                         return WINNING_NO;
1665         }
1666         else
1667         {
1668                 if(equality)
1669                 {
1670                         if(fraglimitreached)
1671                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1672                         else
1673                                 return WINNING_NEVER;
1674                 }
1675                 else
1676                 {
1677                         if(fraglimitreached)
1678                                 return WINNING_YES;
1679                         else
1680                                 return WINNING_NO;
1681                 }
1682         }
1683 }
1684
1685 // set the .winning flag for exactly those players with a given field value
1686 void SetWinners(.float field, float value)
1687 {
1688         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1689 }
1690
1691 // set the .winning flag for those players with a given field value
1692 void AddWinners(.float field, float value)
1693 {
1694         FOREACH_CLIENT(IS_PLAYER(it), {
1695                 if(it.(field) == value)
1696                         it.winning = 1;
1697         });
1698 }
1699
1700 // clear the .winning flags
1701 void ClearWinners()
1702 {
1703         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1704 }
1705
1706 void ShuffleMaplist()
1707 {
1708         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1709 }
1710
1711 int fragsleft_last;
1712 float WinningCondition_Scores(float limit, float leadlimit)
1713 {
1714         // TODO make everything use THIS winning condition (except LMS)
1715         WinningConditionHelper(NULL);
1716
1717         if(teamplay)
1718         {
1719                 for (int i = 1; i < 5; ++i)
1720                 {
1721                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1722                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1723                 }
1724         }
1725
1726         ClearWinners();
1727         if(WinningConditionHelper_winner)
1728                 WinningConditionHelper_winner.winning = 1;
1729         if(WinningConditionHelper_winnerteam >= 0)
1730                 SetWinners(team, WinningConditionHelper_winnerteam);
1731
1732         if(WinningConditionHelper_lowerisbetter)
1733         {
1734                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1735                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1736                 limit = -limit;
1737         }
1738
1739         if(WinningConditionHelper_zeroisworst)
1740                 leadlimit = 0; // not supported in this mode
1741
1742         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1743         {
1744                 float fragsleft = FLOAT_MAX, leadingfragsleft = FLOAT_MAX;
1745                 if (limit)
1746                         fragsleft = limit - WinningConditionHelper_topscore;
1747                 if (leadlimit)
1748                         leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1749
1750                 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1751                         fragsleft = max(fragsleft, leadingfragsleft);
1752                 else
1753                         fragsleft = min(fragsleft, leadingfragsleft);
1754
1755                 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1756                 {
1757                         if (fragsleft == 1)
1758                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1759                         else if (fragsleft == 2)
1760                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1761                         else if (fragsleft == 3)
1762                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1763
1764                         fragsleft_last = fragsleft;
1765                 }
1766         }
1767
1768         bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1769         bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1770
1771         bool limit_reached;
1772         // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1773         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1774                 limit_reached = (fraglimit_reached && leadlimit_reached);
1775         else
1776                 limit_reached = (fraglimit_reached || leadlimit_reached);
1777
1778         return GetWinningCode(
1779                 WinningConditionHelper_topscore && limit_reached,
1780                 WinningConditionHelper_equality
1781         );
1782 }
1783
1784 float WinningCondition_RanOutOfSpawns()
1785 {
1786         if(have_team_spawns <= 0)
1787                 return WINNING_NO;
1788
1789         if(!autocvar_g_spawn_useallspawns)
1790                 return WINNING_NO;
1791
1792         if(!some_spawn_has_been_used)
1793                 return WINNING_NO;
1794
1795         for (int i = 1; i < 5; ++i)
1796         {
1797                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1798         }
1799
1800         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1801         {
1802                 if (Team_IsValidTeam(it.team))
1803                 {
1804                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1805                 }
1806         });
1807
1808         IL_EACH(g_spawnpoints, true,
1809         {
1810                 if (Team_IsValidTeam(it.team))
1811                 {
1812                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1813                 }
1814         });
1815
1816         ClearWinners();
1817         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1818         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1819         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1820         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1821         if(team1_score + team2_score + team3_score + team4_score == 0)
1822         {
1823                 checkrules_equality = true;
1824                 return WINNING_YES;
1825         }
1826         else if(team1_score + team2_score + team3_score + team4_score == 1)
1827         {
1828                 float t, i;
1829                 if(team1_score)
1830                         t = 1;
1831                 else if(team2_score)
1832                         t = 2;
1833                 else if(team3_score)
1834                         t = 3;
1835                 else // if(team4_score)
1836                         t = 4;
1837                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1838                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1839                 {
1840                         for (int j = 1; j <= NUM_TEAMS; ++j)
1841                         {
1842                                 if (t == j)
1843                                 {
1844                                         continue;
1845                                 }
1846                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1847                                 {
1848                                         continue;
1849                                 }
1850                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1851                         }
1852                 }
1853
1854                 AddWinners(team, t);
1855                 return WINNING_YES;
1856         }
1857         else
1858                 return WINNING_NO;
1859 }
1860
1861 /*
1862 ============
1863 CheckRules_World
1864
1865 Exit deathmatch games upon conditions
1866 ============
1867 */
1868 void CheckRules_World()
1869 {
1870         VoteThink();
1871         MapVote_Think();
1872
1873         SetDefaultAlpha();
1874
1875         if (intermission_running) // someone else quit the game already
1876         {
1877                 if(player_count == 0) // Nobody there? Then let's go to the next map
1878                         MapVote_Start();
1879                         // this will actually check the player count in the next frame
1880                         // again, but this shouldn't hurt
1881                 return;
1882         }
1883
1884         float timelimit = autocvar_timelimit * 60;
1885         float fraglimit = autocvar_fraglimit;
1886         float leadlimit = autocvar_leadlimit;
1887         if (leadlimit < 0) leadlimit = 0;
1888
1889         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1890         {
1891                 if(timelimit > 0)
1892                         timelimit = 0; // timelimit is not made for warmup
1893                 if(fraglimit > 0)
1894                         fraglimit = 0; // no fraglimit for now
1895                 leadlimit = 0; // no leadlimit for now
1896         }
1897
1898         if(timelimit > 0)
1899         {
1900                 timelimit += game_starttime;
1901         }
1902         else if (timelimit < 0)
1903         {
1904                 // endmatch
1905                 NextLevel();
1906                 return;
1907         }
1908
1909         float wantovertime;
1910         wantovertime = 0;
1911
1912         if(checkrules_suddendeathend)
1913         {
1914                 if(!checkrules_suddendeathwarning)
1915                 {
1916                         checkrules_suddendeathwarning = true;
1917                         if(g_race && !g_race_qualifying)
1918                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1919                         else
1920                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1921                 }
1922         }
1923         else
1924         {
1925                 if (timelimit && time >= timelimit)
1926                 {
1927                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1928                         {
1929                                 float totalplayers;
1930                                 float playerswithlaps;
1931                                 float readyplayers;
1932                                 totalplayers = playerswithlaps = readyplayers = 0;
1933                                 FOREACH_CLIENT(IS_PLAYER(it), {
1934                                         ++totalplayers;
1935                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1936                                                 ++playerswithlaps;
1937                                         if(it.ready)
1938                                                 ++readyplayers;
1939                                 });
1940
1941                                 // at least 2 of the players have completed a lap: start the RACE
1942                                 // otherwise, the players should end the qualifying on their own
1943                                 if(readyplayers || playerswithlaps >= 2)
1944                                 {
1945                                         checkrules_suddendeathend = 0;
1946                                         ReadyRestart(); // go to race
1947                                         return;
1948                                 }
1949                                 else
1950                                         wantovertime |= InitiateSuddenDeath();
1951                         }
1952                         else
1953                                 wantovertime |= InitiateSuddenDeath();
1954                 }
1955         }
1956
1957         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1958         {
1959                 NextLevel();
1960                 return;
1961         }
1962
1963         int checkrules_status = WinningCondition_RanOutOfSpawns();
1964         if(checkrules_status == WINNING_YES)
1965                 bprint("Hey! Someone ran out of spawns!\n");
1966         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1967                 checkrules_status = M_ARGV(0, float);
1968         else
1969                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1970
1971         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1972         {
1973                 checkrules_status = WINNING_NEVER;
1974                 checkrules_overtimesadded = -1;
1975                 wantovertime |= InitiateSuddenDeath();
1976         }
1977
1978         if(checkrules_status == WINNING_NEVER)
1979                 // equality cases! Nobody wins if the overtime ends in a draw.
1980                 ClearWinners();
1981
1982         if(wantovertime)
1983         {
1984                 if(checkrules_status == WINNING_NEVER)
1985                         InitiateOvertime();
1986                 else
1987                         checkrules_status = WINNING_YES;
1988         }
1989
1990         if(checkrules_suddendeathend)
1991                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1992                         checkrules_status = WINNING_YES;
1993
1994         if(checkrules_status == WINNING_YES)
1995         {
1996                 //print("WINNING\n");
1997                 NextLevel();
1998         }
1999 }
2000
2001 string GotoMap(string m)
2002 {
2003         m = GameTypeVote_MapInfo_FixName(m);
2004         if (!m)
2005                 return "The map you suggested is not available on this server.";
2006         if (!autocvar_sv_vote_gametype)
2007         if(!MapInfo_CheckMap(m))
2008                 return "The map you suggested does not support the current game mode.";
2009         cvar_set("nextmap", m);
2010         cvar_set("timelimit", "-1");
2011         if(mapvote_initialized || alreadychangedlevel)
2012         {
2013                 if(DoNextMapOverride(0))
2014                         return "Map switch initiated.";
2015                 else
2016                         return "Hm... no. For some reason I like THIS map more.";
2017         }
2018         else
2019                 return "Map switch will happen after scoreboard.";
2020 }
2021
2022 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2023 void RunThink(entity this)
2024 {
2025         // don't let things stay in the past.
2026         // it is possible to start that way by a trigger with a local time.
2027         if(this.nextthink <= 0 || this.nextthink > time + frametime)
2028                 return;
2029
2030         float oldtime = time; // do we need to save this?
2031
2032         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2033         {
2034                 time = max(oldtime, this.nextthink);
2035                 this.nextthink = 0;
2036
2037                 if(getthink(this))
2038                         getthink(this)(this);
2039                 // mods often set nextthink to time to cause a think every frame,
2040                 // we don't want to loop in that case, so exit if the new nextthink is
2041                 // <= the time the qc was told, also exit if it is past the end of the
2042                 // frame
2043                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2044                         break;
2045         }
2046
2047         time = oldtime;
2048 }
2049
2050 bool autocvar_sv_freezenonclients;
2051 bool autocvar_sv_gameplayfix_delayprojectiles = false;
2052 void Physics_Frame()
2053 {
2054         if(autocvar_sv_freezenonclients)
2055                 return;
2056
2057         IL_EACH(g_moveables, true,
2058         {
2059                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2060                         continue;
2061
2062                 //set_movetype(it, it.move_movetype);
2063                 // inline the set_movetype function, since this is called a lot
2064                 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2065
2066                 if(it.move_movetype == MOVETYPE_NONE)
2067                         continue;
2068
2069                 if(it.move_qcphysics)
2070                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2071
2072                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2073                 {
2074                         // handle thinking here
2075                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2076                                 RunThink(it);
2077                 }
2078         });
2079
2080         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2081                 return;
2082
2083         IL_EACH(g_moveables, it.move_qcphysics,
2084         {
2085                 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2086                         continue;
2087                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2088         });
2089 }
2090
2091 void systems_update();
2092 void EndFrame()
2093 {
2094         anticheat_endframe();
2095
2096         Physics_Frame();
2097
2098         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2099                 entity e = IS_SPEC(it) ? it.enemy : it;
2100                 if (e.typehitsound) {
2101                         STAT(TYPEHIT_TIME, it) = time;
2102                 } else if (e.killsound) {
2103                         STAT(KILL_TIME, it) = time;
2104                 } else if (e.damage_dealt) {
2105                         STAT(HIT_TIME, it) = time;
2106                         STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2107                 }
2108         });
2109         // add 1 frametime because after this, engine SV_Physics
2110         // increases time by a frametime and then networks the frame
2111         // add another frametime because client shows everything with
2112         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2113         // needed!
2114         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2115         FOREACH_CLIENT(true, {
2116                 it.typehitsound = false;
2117                 it.damage_dealt = 0;
2118                 it.killsound = false;
2119                 antilag_record(it, CS(it), altime);
2120         });
2121         IL_EACH(g_monsters, true,
2122         {
2123                 antilag_record(it, it, altime);
2124         });
2125         IL_EACH(g_projectiles, it.classname == "nade",
2126         {
2127                 antilag_record(it, it, altime);
2128         });
2129         systems_update();
2130         IL_ENDFRAME();
2131 }
2132
2133
2134 /*
2135  * RedirectionThink:
2136  * returns true if redirecting
2137  */
2138 float redirection_timeout;
2139 float redirection_nextthink;
2140 float RedirectionThink()
2141 {
2142         float clients_found;
2143
2144         if(redirection_target == "")
2145                 return false;
2146
2147         if(!redirection_timeout)
2148         {
2149                 cvar_set("sv_public", "-2");
2150                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2151                 if(redirection_target == "self")
2152                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2153                 else
2154                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2155         }
2156
2157         if(time < redirection_nextthink)
2158                 return true;
2159
2160         redirection_nextthink = time + 1;
2161
2162         clients_found = 0;
2163         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2164                 // TODO add timer
2165                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2166                 if(redirection_target == "self")
2167                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2168                 else
2169                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2170                 ++clients_found;
2171         });
2172
2173         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2174
2175         if(time > redirection_timeout || clients_found == 0)
2176                 localcmd("\nwait; wait; wait; quit\n");
2177
2178         return true;
2179 }
2180
2181 void RestoreGame()
2182 {
2183         // Loaded from a save game
2184         // some things then break, so let's work around them...
2185
2186         // Progs DB (capture records)
2187         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2188
2189         // Mapinfo
2190         MapInfo_Shutdown();
2191         MapInfo_Enumerate();
2192         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2193         WeaponStats_Init();
2194
2195         TargetMusic_RestoreGame();
2196 }
2197
2198 void Shutdown()
2199 {
2200         game_stopped = 2;
2201
2202         if(world_initialized > 0)
2203         {
2204                 world_initialized = 0;
2205                 LOG_TRACE("Saving persistent data...");
2206                 Ban_SaveBans();
2207
2208                 // playerstats with unfinished match
2209                 PlayerStats_GameReport(false);
2210
2211                 if(!cheatcount_total)
2212                 {
2213                         if(autocvar_sv_db_saveasdump)
2214                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2215                         else
2216                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2217                 }
2218                 if(autocvar_developer > 0)
2219                 {
2220                         if(autocvar_sv_db_saveasdump)
2221                                 db_dump(TemporaryDB, "server-temp.db");
2222                         else
2223                                 db_save(TemporaryDB, "server-temp.db");
2224                 }
2225                 CheatShutdown(); // must be after cheatcount check
2226                 db_close(ServerProgsDB);
2227                 db_close(TemporaryDB);
2228                 LOG_TRACE("Saving persistent data... done!");
2229                 // tell the bot system the game is ending now
2230                 bot_endgame();
2231
2232                 WeaponStats_Shutdown();
2233                 MapInfo_Shutdown();
2234         }
2235         else if(world_initialized == 0)
2236         {
2237                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2238         }
2239         else
2240         {
2241                 __init_dedicated_server_shutdown();
2242         }
2243 }