]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
Merge branch 'master' into TimePath/debug_draw
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/bot.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "cl_client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include "mutators/all.qh"
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/buffs/all.qh"
22 #include "../common/constants.qh"
23 #include "../common/deathtypes/all.qh"
24 #include "../common/mapinfo.qh"
25 #include "../common/monsters/all.qh"
26 #include "../common/monsters/sv_monsters.qh"
27 #include "../common/vehicles/all.qh"
28 #include "../common/notifications.qh"
29 #include "../common/physics.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/triggers/trigger/secret.qh"
34 #include "../common/triggers/target/music.qh"
35 #include "../common/util.qh"
36 #include "../common/items/all.qh"
37 #include "../common/weapons/all.qh"
38
39 const float LATENCY_THINKRATE = 10;
40 .float latency_sum;
41 .float latency_cnt;
42 .float latency_time;
43 entity pingplreport;
44 void PingPLReport_Think()
45 {SELFPARAM();
46         float delta;
47         entity e;
48
49         delta = 3 / maxclients;
50         if(delta < sys_frametime)
51                 delta = 0;
52         self.nextthink = time + delta;
53
54         e = edict_num(self.cnt + 1);
55         if(IS_REAL_CLIENT(e))
56         {
57                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
58                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
59                 WriteByte(MSG_BROADCAST, self.cnt);
60                 WriteShort(MSG_BROADCAST, max(1, e.ping));
61                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
62                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
63
64                 // record latency times for clients throughout the match so we can report it to playerstats
65                 if(time > (e.latency_time + LATENCY_THINKRATE))
66                 {
67                         e.latency_sum += e.ping;
68                         e.latency_cnt += 1;
69                         e.latency_time = time;
70                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
71                 }
72         }
73         else
74         {
75                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
76                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
77                 WriteByte(MSG_BROADCAST, self.cnt);
78                 WriteShort(MSG_BROADCAST, 0);
79                 WriteByte(MSG_BROADCAST, 0);
80                 WriteByte(MSG_BROADCAST, 0);
81         }
82         self.cnt = (self.cnt + 1) % maxclients;
83 }
84 void PingPLReport_Spawn()
85 {
86         pingplreport = new(pingplreport);
87         make_pure(pingplreport);
88         pingplreport.think = PingPLReport_Think;
89         pingplreport.nextthink = time;
90 }
91
92 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
93 string redirection_target;
94 float world_initialized;
95
96 string GetGametype();
97 void ShuffleMaplist();
98
99 void SetDefaultAlpha()
100 {
101         if(autocvar_g_running_guns)
102         {
103                 default_player_alpha = -1;
104                 default_weapon_alpha = +1;
105         }
106         else if(g_cloaked)
107         {
108                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
109                 default_weapon_alpha = default_player_alpha;
110         }
111         else
112         {
113                 default_player_alpha = autocvar_g_player_alpha;
114                 if(default_player_alpha == 0)
115                         default_player_alpha = 1;
116                 default_weapon_alpha = default_player_alpha;
117         }
118 }
119
120 void GotoFirstMap()
121 {SELFPARAM();
122         float n;
123         if(autocvar__sv_init)
124         {
125                 // cvar_set("_sv_init", "0");
126                 // we do NOT set this to 0 any more, so someone "accidentally" changing
127                 // to this "init" map on a dedicated server will cause no permanent
128                 // harm
129                 if(autocvar_g_maplist_shuffle)
130                         ShuffleMaplist();
131                 n = tokenizebyseparator(autocvar_g_maplist, " ");
132                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
133
134                 MapInfo_Enumerate();
135                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
136
137                 if(!DoNextMapOverride(1))
138                         GotoNextMap(1);
139
140                 return;
141         }
142
143         if(time < 5)
144         {
145                 self.nextthink = time;
146         }
147         else
148         {
149                 self.nextthink = time + 1;
150                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
151         }
152 }
153
154 void cvar_changes_init()
155 {
156         float h;
157         string k, v, d;
158         float n, i, adding, pureadding;
159
160         if(cvar_changes)
161                 strunzone(cvar_changes);
162         cvar_changes = string_null;
163         if(cvar_purechanges)
164                 strunzone(cvar_purechanges);
165         cvar_purechanges = string_null;
166         cvar_purechanges_count = 0;
167
168         h = buf_create();
169         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
170         n = buf_getsize(h);
171
172         adding = true;
173         pureadding = true;
174
175         for(i = 0; i < n; ++i)
176         {
177                 k = bufstr_get(h, i);
178
179 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
180 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
181 #define BADCVAR(p) if(k == p) continue
182
183                 // general excludes and namespaces for server admin used cvars
184                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
185
186                 // internal
187                 BADPREFIX("csqc_");
188                 BADPREFIX("cvar_check_");
189                 BADCVAR("gamecfg");
190                 BADCVAR("g_configversion");
191                 BADCVAR("g_maplist_index");
192                 BADCVAR("halflifebsp");
193                 BADCVAR("sv_mapformat_is_quake2");
194                 BADCVAR("sv_mapformat_is_quake3");
195                 BADPREFIX("sv_world");
196
197                 // client
198                 BADPREFIX("chase_");
199                 BADPREFIX("cl_");
200                 BADPREFIX("con_");
201                 BADPREFIX("scoreboard_");
202                 BADPREFIX("g_campaign");
203                 BADPREFIX("g_waypointsprite_");
204                 BADPREFIX("gl_");
205                 BADPREFIX("joy");
206                 BADPREFIX("hud_");
207                 BADPREFIX("m_");
208                 BADPREFIX("menu_");
209                 BADPREFIX("net_slist_");
210                 BADPREFIX("r_");
211                 BADPREFIX("sbar_");
212                 BADPREFIX("scr_");
213                 BADPREFIX("snd_");
214                 BADPREFIX("show");
215                 BADPREFIX("sensitivity");
216                 BADPREFIX("userbind");
217                 BADPREFIX("v_");
218                 BADPREFIX("vid_");
219                 BADPREFIX("crosshair");
220                 BADCVAR("mod_q3bsp_lightmapmergepower");
221                 BADCVAR("mod_q3bsp_nolightmaps");
222                 BADCVAR("fov");
223                 BADCVAR("mastervolume");
224                 BADCVAR("volume");
225                 BADCVAR("bgmvolume");
226
227                 // private
228                 BADCVAR("developer");
229                 BADCVAR("log_dest_udp");
230                 BADCVAR("net_address");
231                 BADCVAR("net_address_ipv6");
232                 BADCVAR("port");
233                 BADCVAR("savedgamecfg");
234                 BADCVAR("serverconfig");
235                 BADCVAR("sv_autoscreenshot");
236                 BADCVAR("sv_heartbeatperiod");
237                 BADCVAR("sv_vote_master_password");
238                 BADCVAR("sys_colortranslation");
239                 BADCVAR("sys_specialcharactertranslation");
240                 BADCVAR("timeformat");
241                 BADCVAR("timestamps");
242                 BADPREFIX("developer_");
243                 BADPREFIX("g_ban_");
244                 BADPREFIX("g_banned_list");
245                 BADPREFIX("g_chat_flood_");
246                 BADPREFIX("g_ghost_items");
247                 BADPREFIX("g_playerstats_");
248                 BADPREFIX("g_respawn_ghosts");
249                 BADPREFIX("g_voice_flood_");
250                 BADPREFIX("log_file");
251                 BADPREFIX("rcon_");
252                 BADPREFIX("sv_allowdownloads");
253                 BADPREFIX("sv_autodemo");
254                 BADPREFIX("sv_curl_");
255                 BADPREFIX("sv_eventlog");
256                 BADPREFIX("sv_logscores_");
257                 BADPREFIX("sv_master");
258                 BADPREFIX("sv_weaponstats_");
259                 BADPREFIX("sv_waypointsprite_");
260                 BADCVAR("rescan_pending");
261
262                 // these can contain player IDs, so better hide
263                 BADPREFIX("g_forced_team_");
264
265                 // mapinfo
266                 BADCVAR("fraglimit");
267                 BADCVAR("g_assault");
268                 BADCVAR("g_ca");
269                 BADCVAR("g_ca_teams");
270                 BADCVAR("g_ctf");
271                 BADCVAR("g_cts");
272                 BADCVAR("g_dm");
273                 BADCVAR("g_domination");
274                 BADCVAR("g_domination_default_teams");
275                 BADCVAR("g_freezetag");
276                 BADCVAR("g_freezetag_teams");
277                 BADCVAR("g_invasion_teams");
278                 BADCVAR("g_keepaway");
279                 BADCVAR("g_keyhunt");
280                 BADCVAR("g_keyhunt_teams");
281                 BADCVAR("g_lms");
282                 BADCVAR("g_nexball");
283                 BADCVAR("g_onslaught");
284                 BADCVAR("g_race");
285                 BADCVAR("g_race_qualifying_timelimit");
286                 BADCVAR("g_tdm");
287                 BADCVAR("g_tdm_teams");
288                 BADCVAR("leadlimit");
289                 BADCVAR("nextmap");
290                 BADCVAR("teamplay");
291                 BADCVAR("timelimit");
292
293                 // long
294                 BADCVAR("hostname");
295                 BADCVAR("g_maplist");
296                 BADCVAR("g_maplist_mostrecent");
297                 BADCVAR("sv_motd");
298
299                 v = cvar_string(k);
300                 d = cvar_defstring(k);
301                 if(v == d)
302                         continue;
303
304                 if(adding)
305                 {
306                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
307                         if(strlen(cvar_changes) > 16384)
308                         {
309                                 cvar_changes = "// too many settings have been changed to show them here\n";
310                                 adding = 0;
311                         }
312                 }
313
314                 // now check if the changes are actually gameplay relevant
315
316                 // does nothing visible
317                 BADCVAR("captureleadlimit_override");
318                 BADCVAR("g_balance_kill_delay");
319                 BADCVAR("g_ca_point_limit");
320                 BADCVAR("g_ca_point_leadlimit");
321                 BADCVAR("g_ctf_captimerecord_always");
322                 BADCVAR("g_ctf_flag_glowtrails");
323                 BADCVAR("g_ctf_flag_pickup_verbosename");
324                 BADCVAR("g_domination_point_leadlimit");
325                 BADCVAR("g_forced_respawn");
326                 BADCVAR("g_freezetag_point_limit");
327                 BADCVAR("g_freezetag_point_leadlimit");
328                 BADCVAR("g_keyhunt_point_leadlimit");
329                 BADPREFIX("g_mod_");
330                 BADCVAR("g_invasion_point_limit");
331                 BADCVAR("g_nexball_goalleadlimit");
332                 BADCVAR("g_tdm_point_limit");
333                 BADCVAR("g_tdm_point_leadlimit");
334                 BADCVAR("leadlimit_and_fraglimit");
335                 BADCVAR("leadlimit_override");
336                 BADCVAR("pausable");
337                 BADCVAR("sv_allow_fullbright");
338                 BADCVAR("sv_checkforpacketsduringsleep");
339                 BADCVAR("sv_timeout");
340                 BADPREFIX("sv_timeout_");
341                 BADPREFIX("crypto_");
342                 BADPREFIX("g_chat_");
343                 BADPREFIX("g_ctf_captimerecord_");
344                 BADPREFIX("g_maplist_votable_");
345                 BADPREFIX("net_");
346                 BADPREFIX("prvm_");
347                 BADPREFIX("skill_");
348                 BADPREFIX("sv_cullentities_");
349                 BADPREFIX("sv_maxidle_");
350                 BADPREFIX("sv_vote_");
351                 BADPREFIX("timelimit_");
352                 BADCVAR("gameversion");
353                 BADPREFIX("gameversion_");
354                 BADCVAR("sv_minigames");
355                 BADPREFIX("sv_minigames_");
356                 BADCVAR("sv_namechangetimer");
357
358                 // allowed changes to server admins (please sync this to server.cfg)
359                 // vi commands:
360                 //   :/"impure"/,$d
361                 //   :g!,^\/\/[^ /],d
362                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
363                 //   :%!sort
364                 // yes, this does contain some redundant stuff, don't really care
365                 BADCVAR("bot_config_file");
366                 BADCVAR("bot_number");
367                 BADCVAR("bot_prefix");
368                 BADCVAR("bot_suffix");
369                 BADCVAR("capturelimit_override");
370                 BADCVAR("fraglimit_override");
371                 BADCVAR("gametype");
372                 BADCVAR("g_antilag");
373                 BADCVAR("g_balance_teams");
374                 BADCVAR("g_balance_teams_prevent_imbalance");
375                 BADCVAR("g_balance_teams_scorefactor");
376                 BADCVAR("g_ban_sync_trusted_servers");
377                 BADCVAR("g_ban_sync_uri");
378                 BADCVAR("g_ca_teams_override");
379                 BADCVAR("g_ctf_ignore_frags");
380                 BADCVAR("g_domination_point_limit");
381                 BADCVAR("g_domination_teams_override");
382                 BADCVAR("g_freezetag_teams_override");
383                 BADCVAR("g_friendlyfire");
384                 BADCVAR("g_fullbrightitems");
385                 BADCVAR("g_fullbrightplayers");
386                 BADCVAR("g_keyhunt_point_limit");
387                 BADCVAR("g_keyhunt_teams_override");
388                 BADCVAR("g_lms_lives_override");
389                 BADCVAR("g_maplist");
390                 BADCVAR("g_maplist_check_waypoints");
391                 BADCVAR("g_maplist_mostrecent_count");
392                 BADCVAR("g_maplist_shuffle");
393                 BADCVAR("g_maplist_votable");
394                 BADCVAR("g_maplist_votable_abstain");
395                 BADCVAR("g_maplist_votable_nodetail");
396                 BADCVAR("g_maplist_votable_suggestions");
397                 BADCVAR("g_maxplayers");
398                 BADCVAR("g_mirrordamage");
399                 BADCVAR("g_nexball_goallimit");
400                 BADCVAR("g_powerups");
401                 BADCVAR("g_start_delay");
402                 BADCVAR("g_tdm_teams_override");
403                 BADCVAR("g_warmup");
404                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
405                 BADCVAR("hostname");
406                 BADCVAR("log_file");
407                 BADCVAR("maxplayers");
408                 BADCVAR("minplayers");
409                 BADCVAR("net_address");
410                 BADCVAR("port");
411                 BADCVAR("rcon_password");
412                 BADCVAR("rcon_restricted_commands");
413                 BADCVAR("rcon_restricted_password");
414                 BADCVAR("skill");
415                 BADCVAR("sv_adminnick");
416                 BADCVAR("sv_autoscreenshot");
417                 BADCVAR("sv_autotaunt");
418                 BADCVAR("sv_curl_defaulturl");
419                 BADCVAR("sv_defaultcharacter");
420                 BADCVAR("sv_defaultplayercolors");
421                 BADCVAR("sv_defaultplayermodel");
422                 BADCVAR("sv_defaultplayerskin");
423                 BADCVAR("sv_maxidle");
424                 BADCVAR("sv_maxrate");
425                 BADCVAR("sv_motd");
426                 BADCVAR("sv_public");
427                 BADCVAR("sv_ready_restart");
428                 BADCVAR("sv_status_privacy");
429                 BADCVAR("sv_taunt");
430                 BADCVAR("sv_vote_call");
431                 BADCVAR("sv_vote_commands");
432                 BADCVAR("sv_vote_majority_factor");
433                 BADCVAR("sv_vote_master");
434                 BADCVAR("sv_vote_master_commands");
435                 BADCVAR("sv_vote_master_password");
436                 BADCVAR("sv_vote_simple_majority_factor");
437                 BADCVAR("teamplay_mode");
438                 BADCVAR("timelimit_override");
439                 BADCVAR("g_spawnshieldtime");
440                 BADPREFIX("g_warmup_");
441                 BADPREFIX("sv_ready_restart_");
442
443                 // mutators that announce themselves properly to the server browser
444                 BADCVAR("g_instagib");
445                 BADCVAR("g_new_toys");
446                 BADCVAR("g_nix");
447                 BADCVAR("g_grappling_hook");
448                 BADCVAR("g_jetpack");
449
450 #undef BADPREFIX
451 #undef BADCVAR
452
453                 if(pureadding)
454                 {
455                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
456                         if(strlen(cvar_purechanges) > 16384)
457                         {
458                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
459                                 pureadding = 0;
460                         }
461                 }
462                 ++cvar_purechanges_count;
463                 // WARNING: this variable is used for the server list
464                 // NEVER dare to skip this code!
465                 // Hacks to intentionally appearing as "pure server" even though you DO have
466                 // modified settings may be punished by removal from the server list.
467                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
468                 // though.
469         }
470         buf_del(h);
471         if(cvar_changes == "")
472                 cvar_changes = "// this server runs at default server settings\n";
473         else
474                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
475         cvar_changes = strzone(cvar_changes);
476         if(cvar_purechanges == "")
477                 cvar_purechanges = "// this server runs at default gameplay settings\n";
478         else
479                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
480         cvar_purechanges = strzone(cvar_purechanges);
481 }
482
483 void detect_maptype()
484 {
485 #if 0
486         vector o, v;
487         float i;
488
489         for (;;)
490         {
491                 o = world.mins;
492                 o.x += random() * (world.maxs.x - world.mins.x);
493                 o.y += random() * (world.maxs.y - world.mins.y);
494                 o.z += random() * (world.maxs.z - world.mins.z);
495
496                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
497                 if(trace_fraction == 1)
498                         continue;
499
500                 v = trace_endpos;
501
502                 for(i = 0; i < 64; i += 4)
503                 {
504                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
505         if(trace_fraction == 1)
506                 continue;
507                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
508                 }
509
510                 break;
511         }
512 #endif
513 }
514
515 entity randomseed;
516 bool RandomSeed_Send(entity this, entity to, int sf)
517 {
518         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
519         WriteShort(MSG_ENTITY, self.cnt);
520         return true;
521 }
522 void RandomSeed_Think()
523 {SELFPARAM();
524         self.cnt = bound(0, floor(random() * 65536), 65535);
525         self.nextthink = time + 5;
526
527         self.SendFlags |= 1;
528 }
529 void RandomSeed_Spawn()
530 {SELFPARAM();
531         randomseed = new(randomseed);
532         make_pure(randomseed);
533         randomseed.think = RandomSeed_Think;
534         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
535
536         WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
537 }
538
539 spawnfunc(__init_dedicated_server)
540 {
541         // handler for _init/_init map (only for dedicated server initialization)
542
543         world_initialized = -1; // don't complain
544         cvar = cvar_normal;
545         cvar_string = cvar_string_normal;
546         cvar_set = cvar_set_normal;
547
548         remove = remove_unsafely;
549
550         entity e = spawn();
551         e.think = GotoFirstMap;
552         e.nextthink = time; // this is usually 1 at this point
553
554         e = new(info_player_deathmatch);  // safeguard against player joining
555
556         self.classname = "worldspawn"; // safeguard against various stuff ;)
557
558         // needs to be done so early because of the constants they create
559         static_init();
560         static_init_late();
561         static_init_precache();
562
563         MapInfo_Enumerate();
564         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
565 }
566
567 void Map_MarkAsRecent(string m);
568 float world_already_spawned;
569 void Nagger_Init();
570 void ClientInit_Spawn();
571 void WeaponStats_Init();
572 void WeaponStats_Shutdown();
573 void Physics_AddStats();
574 spawnfunc(worldspawn)
575 {
576         float fd, l, j, n;
577         string s;
578
579         cvar = cvar_normal;
580         cvar_string = cvar_string_normal;
581         cvar_set = cvar_set_normal;
582
583         if(world_already_spawned)
584                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
585         world_already_spawned = true;
586
587         remove = remove_safely; // during spawning, watch what you remove!
588
589         cvar_changes_init(); // do this very early now so it REALLY matches the server config
590
591         compressShortVector_init();
592
593         entity head;
594         head = nextent(world);
595         maxclients = 0;
596         while(head)
597         {
598                 ++maxclients;
599                 head = nextent(head);
600         }
601
602         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
603
604         // needs to be done so early because of the constants they create
605         static_init();
606
607         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
608
609         TemporaryDB = db_create();
610
611         // 0 normal
612         lightstyle(0, "m");
613
614         // 1 FLICKER (first variety)
615         lightstyle(1, "mmnmmommommnonmmonqnmmo");
616
617         // 2 SLOW STRONG PULSE
618         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
619
620         // 3 CANDLE (first variety)
621         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
622
623         // 4 FAST STROBE
624         lightstyle(4, "mamamamamama");
625
626         // 5 GENTLE PULSE 1
627         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
628
629         // 6 FLICKER (second variety)
630         lightstyle(6, "nmonqnmomnmomomno");
631
632         // 7 CANDLE (second variety)
633         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
634
635         // 8 CANDLE (third variety)
636         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
637
638         // 9 SLOW STROBE (fourth variety)
639         lightstyle(9, "aaaaaaaazzzzzzzz");
640
641         // 10 FLUORESCENT FLICKER
642         lightstyle(10, "mmamammmmammamamaaamammma");
643
644         // 11 SLOW PULSE NOT FADE TO BLACK
645         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
646
647         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
648
649         // 63 testing
650         lightstyle(63, "a");
651
652         if(autocvar_g_campaign)
653                 CampaignPreInit();
654
655         Map_MarkAsRecent(mapname);
656
657         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
658
659         InitGameplayMode();
660         static_init_late();
661         static_init_precache();
662         readlevelcvars();
663         GrappleHookInit();
664
665         player_count = 0;
666         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
667         if(bot_waypoints_for_items == 1)
668                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
669                         bot_waypoints_for_items = 0;
670
671         precache();
672
673         WaypointSprite_Init();
674
675         GameLogInit(); // prepare everything
676         // NOTE for matchid:
677         // changing the logic generating it is okay. But:
678         // it HAS to stay <= 64 chars
679         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
680         if(autocvar_sv_eventlog)
681         {
682                 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
683                 matchid = strzone(s);
684
685                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
686                 s = ":gameinfo:mutators:LIST";
687
688                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
689                 s = ret_string;
690
691                 // initialiation stuff, not good in the mutator system
692                 if(!autocvar_g_use_ammunition)
693                         s = strcat(s, ":no_use_ammunition");
694
695                 // initialiation stuff, not good in the mutator system
696                 if(autocvar_g_pickup_items == 0)
697                         s = strcat(s, ":no_pickup_items");
698                 if(autocvar_g_pickup_items > 0)
699                         s = strcat(s, ":pickup_items");
700
701                 // initialiation stuff, not good in the mutator system
702                 if(autocvar_g_weaponarena != "0")
703                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
704
705                 // TODO to mutator system
706                 if(autocvar_g_norecoil)
707                         s = strcat(s, ":norecoil");
708
709                 // TODO to mutator system
710                 if(autocvar_g_powerups == 0)
711                         s = strcat(s, ":no_powerups");
712                 if(autocvar_g_powerups > 0)
713                         s = strcat(s, ":powerups");
714
715                 GameLogEcho(s);
716                 GameLogEcho(":gameinfo:end");
717         }
718         else
719                 matchid = strzone(ftos(random()));
720
721         cvar_set("nextmap", "");
722
723         SetDefaultAlpha();
724
725         if(autocvar_g_campaign)
726                 CampaignPostInit();
727
728         Ban_LoadBans();
729
730         MapInfo_Enumerate();
731         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
732
733         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
734         {
735                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
736                 if(fd != -1)
737                 {
738                         while((s = fgets(fd)))
739                         {
740                                 l = tokenize_console(s);
741                                 if(l < 2)
742                                         continue;
743                                 if(argv(0) == "cd")
744                                 {
745                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
746                                         LOG_INFO("  cdtrack ", argv(2), "\n");
747                                 }
748                                 else if(argv(0) == "fog")
749                                 {
750                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
751                                         LOG_INFO("  \"fog\" \"", s, "\"\n");
752                                 }
753                                 else if(argv(0) == "set")
754                                 {
755                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
756                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
757                                 }
758                                 else if(argv(0) != "//")
759                                 {
760                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
761                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
762                                 }
763                         }
764                         fclose(fd);
765                 }
766         }
767
768         WeaponStats_Init();
769
770         WepSet_AddStat();
771         WepSet_AddStat_InMap();
772         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
773         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
774         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
775         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
776         addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
777         Nagger_Init();
778
779         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
780         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
781         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
782         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
783         addstat(STAT_FUEL, AS_INT, ammo_fuel);
784         addstat(STAT_PLASMA, AS_INT, ammo_plasma);
785         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
786         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
787         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
788         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
789         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
790         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
791         addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
792         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
793         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
794
795         addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
796         addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
797
798         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
799
800         addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
801
802         // freeze attacks
803         addstat(STAT_FROZEN, AS_INT, frozen);
804         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
805
806         // physics
807         Physics_AddStats();
808
809         // new properties
810         addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
811         addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
812         addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
813         addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
814         addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
815         addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
816         addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
817         addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
818         addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
819         addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
820         addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
821         addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
822         addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
823         addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
824         addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
825         addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
826         addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
827         addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
828         addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
829
830         // secrets
831         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
832         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
833
834         // monsters
835         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
836         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
837
838         // misc
839         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
840
841         next_pingtime = time + 5;
842
843         detect_maptype();
844
845         // set up information replies for clients and server to use
846         maplist_reply = strzone(getmaplist());
847         lsmaps_reply = strzone(getlsmaps());
848         monsterlist_reply = strzone(getmonsterlist());
849         for(int i = 0; i < 10; ++i)
850         {
851                 s = getrecords(i);
852                 if (s)
853                         records_reply[i] = strzone(s);
854         }
855         ladder_reply = strzone(getladder());
856         rankings_reply = strzone(getrankings());
857
858         // begin other init
859         ClientInit_Spawn();
860         RandomSeed_Spawn();
861         PingPLReport_Spawn();
862
863         CheatInit();
864
865         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
866
867         // fill sv_curl_serverpackages from .serverpackage files
868         if(autocvar_sv_curl_serverpackages_auto)
869         {
870                 s = "";
871                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
872                 for(int i = 0; i < n; ++i)
873                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
874                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
875                                 s = strcat(s, " ", argv(i));
876                 fd = search_begin("*-serverpackage.txt", true, false);
877                 if(fd >= 0)
878                 {
879                         j = search_getsize(fd);
880                         for(int i = 0; i < j; ++i)
881                                 s = strcat(s, " ", search_getfilename(fd, i));
882                         search_end(fd);
883                 }
884                 fd = search_begin("*.serverpackage", true, false);
885                 if(fd >= 0)
886                 {
887                         j = search_getsize(fd);
888                         for(int i = 0; i < j; ++i)
889                                 s = strcat(s, " ", search_getfilename(fd, i));
890                         search_end(fd);
891                 }
892                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
893         }
894
895         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
896         modname = "Xonotic";
897         // physics/balance/config changes that count as mod
898         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
899                 modname = cvar_string("g_mod_physics");
900         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
901                 modname = cvar_string("g_mod_balance");
902         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
903                 modname = cvar_string("g_mod_config");
904         // extra mutators that deserve to count as mod
905         MUTATOR_CALLHOOK(SetModname);
906
907         // save it for later
908         modname = strzone(modname);
909
910         WinningConditionHelper(); // set worldstatus
911
912         world_initialized = 1;
913 }
914
915 spawnfunc(light)
916 {
917         //makestatic (self); // Who the f___ did that?
918         remove(self);
919 }
920
921 string GetGametype()
922 {
923         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
924 }
925
926 string GetMapname()
927 {
928         return mapname;
929 }
930
931 float Map_Count, Map_Current;
932 string Map_Current_Name;
933
934 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
935 float GetMaplistPosition()
936 {
937         float pos, idx;
938         string map;
939
940         map = GetMapname();
941         idx = autocvar_g_maplist_index;
942
943         if(idx >= 0)
944                 if(idx < Map_Count)
945                         if(map == argv(idx))
946                                 return idx;
947
948         for(pos = 0; pos < Map_Count; ++pos)
949                 if(map == argv(pos))
950                         return pos;
951
952         // resume normal maplist rotation if current map is not in g_maplist
953         return idx;
954 }
955
956 float MapHasRightSize(string map)
957 {
958         float fh;
959         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
960         if(autocvar_g_maplist_check_waypoints)
961         {
962                 LOG_TRACE("checkwp "); LOG_TRACE(map);
963                 if(!fexists(strcat("maps/", map, ".waypoints")))
964                 {
965                         LOG_TRACE(": no waypoints\n");
966                         return false;
967                 }
968                 LOG_TRACE(": has waypoints\n");
969         }
970
971         // open map size restriction file
972         LOG_TRACE("opensize "); LOG_TRACE(map);
973         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
974         if(fh >= 0)
975         {
976                 float mapmin, mapmax;
977                 LOG_TRACE(": ok, ");
978                 mapmin = stof(fgets(fh));
979                 mapmax = stof(fgets(fh));
980                 fclose(fh);
981                 if(player_count < mapmin)
982                 {
983                         LOG_TRACE("not enough\n");
984                         return false;
985                 }
986                 if(player_count > mapmax)
987                 {
988                         LOG_TRACE("too many\n");
989                         return false;
990                 }
991                 LOG_TRACE("right size\n");
992                 return true;
993         }
994         LOG_TRACE(": not found\n");
995         return true;
996 }
997
998 string Map_Filename(float position)
999 {
1000         return strcat("maps/", argv(position), ".bsp");
1001 }
1002
1003 void Map_MarkAsRecent(string m)
1004 {
1005         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1006 }
1007
1008 float Map_IsRecent(string m)
1009 {
1010         return strhasword(autocvar_g_maplist_mostrecent, m);
1011 }
1012
1013 float Map_Check(float position, float pass)
1014 {
1015         string filename;
1016         string map_next;
1017         map_next = argv(position);
1018         if(pass <= 1)
1019         {
1020                 if(Map_IsRecent(map_next))
1021                         return 0;
1022         }
1023         filename = Map_Filename(position);
1024         if(MapInfo_CheckMap(map_next))
1025         {
1026                 if(pass == 2)
1027                         return 1;
1028                 if(MapHasRightSize(map_next))
1029                         return 1;
1030                 return 0;
1031         }
1032         else
1033                 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
1034
1035         return 0;
1036 }
1037
1038 void Map_Goto_SetStr(string nextmapname)
1039 {
1040         if(getmapname_stored != "")
1041                 strunzone(getmapname_stored);
1042         if(nextmapname == "")
1043                 getmapname_stored = "";
1044         else
1045                 getmapname_stored = strzone(nextmapname);
1046 }
1047
1048 void Map_Goto_SetFloat(float position)
1049 {
1050         cvar_set("g_maplist_index", ftos(position));
1051         Map_Goto_SetStr(argv(position));
1052 }
1053
1054 void Map_Goto(float reinit)
1055 {
1056         MapInfo_LoadMap(getmapname_stored, reinit);
1057 }
1058
1059 // return codes of map selectors:
1060 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1061 //   -2 = permanent failure
1062 float() MaplistMethod_Iterate = // usual method
1063 {
1064         float pass, i;
1065
1066         LOG_TRACE("Trying MaplistMethod_Iterate\n");
1067
1068         for(pass = 1; pass <= 2; ++pass)
1069         {
1070                 for(i = 1; i < Map_Count; ++i)
1071                 {
1072                         float mapindex;
1073                         mapindex = (i + Map_Current) % Map_Count;
1074                         if(Map_Check(mapindex, pass))
1075                                 return mapindex;
1076                 }
1077         }
1078         return -1;
1079 }
1080
1081 float() MaplistMethod_Repeat = // fallback method
1082 {
1083         LOG_TRACE("Trying MaplistMethod_Repeat\n");
1084
1085         if(Map_Check(Map_Current, 2))
1086                 return Map_Current;
1087         return -2;
1088 }
1089
1090 float() MaplistMethod_Random = // random map selection
1091 {
1092         float i, imax;
1093
1094         LOG_TRACE("Trying MaplistMethod_Random\n");
1095
1096         imax = 42;
1097
1098         for(i = 0; i <= imax; ++i)
1099         {
1100                 float mapindex;
1101                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1102                 if(Map_Check(mapindex, 1))
1103                         return mapindex;
1104         }
1105         return -1;
1106 }
1107
1108 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1109 // the exponent sets a bias on the map selection:
1110 // the higher the exponent, the less likely "shortly repeated" same maps are
1111 {
1112         float i, j, imax, insertpos;
1113
1114         LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1115
1116         imax = 42;
1117
1118         for(i = 0; i <= imax; ++i)
1119         {
1120                 string newlist;
1121
1122                 // now reinsert this at another position
1123                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1124                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1125                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1126                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1127
1128                 // insert the current map there
1129                 newlist = "";
1130                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1131                         newlist = strcat(newlist, " ", argv(j));
1132                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1133                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1134                         newlist = strcat(newlist, " ", argv(j));
1135                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1136                 cvar_set("g_maplist", newlist);
1137                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1138
1139                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1140                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1141                 if(Map_Check(Map_Current, 1))
1142                         return Map_Current;
1143         }
1144         return -1;
1145 }
1146
1147 void Maplist_Init()
1148 {
1149         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1150         float i;
1151         for (i = 0; i < Map_Count; ++i)
1152                 if (Map_Check(i, 2))
1153                         break;
1154         if (i == Map_Count)
1155         {
1156                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1157                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1158                 if(autocvar_g_maplist_shuffle)
1159                         ShuffleMaplist();
1160                 localcmd("\nmenu_cmd sync\n");
1161                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1162         }
1163         if(Map_Count == 0)
1164                 error("empty maplist, cannot select a new map");
1165         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1166
1167         if(Map_Current_Name)
1168                 strunzone(Map_Current_Name);
1169         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1170         // this may or may not be correct, but who cares, in the worst case a map
1171         // isn't chosen in the first pass that should have been
1172 }
1173
1174 string GetNextMap()
1175 {
1176         float nextMap;
1177
1178         Maplist_Init();
1179         nextMap = -1;
1180
1181         if(nextMap == -1)
1182                 if(autocvar_g_maplist_shuffle > 0)
1183                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1184
1185         if(nextMap == -1)
1186                 if(autocvar_g_maplist_selectrandom)
1187                         nextMap = MaplistMethod_Random();
1188
1189         if(nextMap == -1)
1190                 nextMap = MaplistMethod_Iterate();
1191
1192         if(nextMap == -1)
1193                 nextMap = MaplistMethod_Repeat();
1194
1195         if(nextMap >= 0)
1196         {
1197                 Map_Goto_SetFloat(nextMap);
1198                 return getmapname_stored;
1199         }
1200
1201         return "";
1202 }
1203
1204 float DoNextMapOverride(float reinit)
1205 {
1206         if(autocvar_g_campaign)
1207         {
1208                 CampaignPostIntermission();
1209                 alreadychangedlevel = true;
1210                 return true;
1211         }
1212         if(autocvar_quit_when_empty)
1213         {
1214                 if(player_count <= currentbots)
1215                 {
1216                         localcmd("quit\n");
1217                         alreadychangedlevel = true;
1218                         return true;
1219                 }
1220         }
1221         if(autocvar_quit_and_redirect != "")
1222         {
1223                 redirection_target = strzone(autocvar_quit_and_redirect);
1224                 alreadychangedlevel = true;
1225                 return true;
1226         }
1227         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1228         {
1229                 localcmd("restart\n");
1230                 alreadychangedlevel = true;
1231                 return true;
1232         }
1233         if(autocvar_nextmap != "")
1234         {
1235                 string m;
1236                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1237                 cvar_set("nextmap",m);
1238
1239                 if(!m || gametypevote)
1240                         return false;
1241                 if(autocvar_sv_vote_gametype)
1242                 {
1243                         Map_Goto_SetStr(m);
1244                         return false;
1245                 }
1246
1247                 if(MapInfo_CheckMap(m))
1248                 {
1249                         Map_Goto_SetStr(m);
1250                         Map_Goto(reinit);
1251                         alreadychangedlevel = true;
1252                         return true;
1253                 }
1254         }
1255         if(!reinit && autocvar_lastlevel)
1256         {
1257                 cvar_settemp_restore();
1258                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1259                 alreadychangedlevel = true;
1260                 return true;
1261         }
1262         return false;
1263 }
1264
1265 void GotoNextMap(float reinit)
1266 {
1267         //string nextmap;
1268         //float n, nummaps;
1269         //string s;
1270         if (alreadychangedlevel)
1271                 return;
1272         alreadychangedlevel = true;
1273
1274         string nextMap;
1275
1276         nextMap = GetNextMap();
1277         if(nextMap == "")
1278                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1279         Map_Goto(reinit);
1280 }
1281
1282
1283 /*
1284 ============
1285 IntermissionThink
1286
1287 When the player presses attack or jump, change to the next level
1288 ============
1289 */
1290 .float autoscreenshot;
1291 void IntermissionThink()
1292 {SELFPARAM();
1293         FixIntermissionClient(self);
1294
1295         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1296         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1297
1298         if( (server_screenshot || client_screenshot)
1299                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1300         {
1301                 self.autoscreenshot = -1;
1302                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1303                 return;
1304         }
1305
1306         if (time < intermission_exittime)
1307                 return;
1308
1309         if(!mapvote_initialized)
1310                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1311                         return;
1312
1313         MapVote_Start();
1314 }
1315
1316 /*
1317 ============
1318 FindIntermission
1319
1320 Returns the entity to view from
1321 ============
1322 */
1323 /*
1324 entity FindIntermission()
1325 {
1326         local   entity spot;
1327         local   float cyc;
1328
1329 // look for info_intermission first
1330         spot = find (world, classname, "info_intermission");
1331         if (spot)
1332         {       // pick a random one
1333                 cyc = random() * 4;
1334                 while (cyc > 1)
1335                 {
1336                         spot = find (spot, classname, "info_intermission");
1337                         if (!spot)
1338                                 spot = find (spot, classname, "info_intermission");
1339                         cyc = cyc - 1;
1340                 }
1341                 return spot;
1342         }
1343
1344 // then look for the start position
1345         spot = find (world, classname, "info_player_start");
1346         if (spot)
1347                 return spot;
1348
1349 // testinfo_player_start is only found in regioned levels
1350         spot = find (world, classname, "testplayerstart");
1351         if (spot)
1352                 return spot;
1353
1354 // then look for the start position
1355         spot = find (world, classname, "info_player_deathmatch");
1356         if (spot)
1357                 return spot;
1358
1359         //objerror ("FindIntermission: no spot");
1360         return world;
1361 }
1362 */
1363
1364 /*
1365 ===============================================================================
1366
1367 RULES
1368
1369 ===============================================================================
1370 */
1371
1372 void DumpStats(float final)
1373 {
1374         float file;
1375         string s;
1376         float to_console;
1377         float to_eventlog;
1378         float to_file;
1379         float i;
1380
1381         to_console = autocvar_sv_logscores_console;
1382         to_eventlog = autocvar_sv_eventlog;
1383         to_file = autocvar_sv_logscores_file;
1384
1385         if(!final)
1386         {
1387                 to_console = true; // always print printstats replies
1388                 to_eventlog = false; // but never print them to the event log
1389         }
1390
1391         if(to_eventlog)
1392                 if(autocvar_sv_eventlog_console)
1393                         to_console = false; // otherwise we get the output twice
1394
1395         if(final)
1396                 s = ":scores:";
1397         else
1398                 s = ":status:";
1399         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1400
1401         if(to_console)
1402                 LOG_INFO(s, "\n");
1403         if(to_eventlog)
1404                 GameLogEcho(s);
1405
1406         file = -1;
1407         if(to_file)
1408         {
1409                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1410                 if(file == -1)
1411                         to_file = false;
1412                 else
1413                         fputs(file, strcat(s, "\n"));
1414         }
1415
1416         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1417         if(to_console)
1418                 LOG_INFO(s, "\n");
1419         if(to_eventlog)
1420                 GameLogEcho(s);
1421         if(to_file)
1422                 fputs(file, strcat(s, "\n"));
1423
1424         FOR_EACH_CLIENT(other)
1425         {
1426                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1427                 {
1428                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1429                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1430                         if(IS_PLAYER(other) || MUTATOR_CALLHOOK(GetPlayerStatus, other, s))
1431                                 s = strcat(s, ftos(other.team), ":");
1432                         else
1433                                 s = strcat(s, "spectator:");
1434
1435                         if(to_console)
1436                                 LOG_INFO(s, other.netname, "\n");
1437                         if(to_eventlog)
1438                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1439                         if(to_file)
1440                                 fputs(file, strcat(s, other.netname, "\n"));
1441                 }
1442         }
1443
1444         if(teamplay)
1445         {
1446                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1447                 if(to_console)
1448                         LOG_INFO(s, "\n");
1449                 if(to_eventlog)
1450                         GameLogEcho(s);
1451                 if(to_file)
1452                         fputs(file, strcat(s, "\n"));
1453
1454                 for(i = 1; i < 16; ++i)
1455                 {
1456                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1457                         s = strcat(s, ":", ftos(i));
1458                         if(to_console)
1459                                 LOG_INFO(s, "\n");
1460                         if(to_eventlog)
1461                                 GameLogEcho(s);
1462                         if(to_file)
1463                                 fputs(file, strcat(s, "\n"));
1464                 }
1465         }
1466
1467         if(to_console)
1468                 LOG_INFO(":end\n");
1469         if(to_eventlog)
1470                 GameLogEcho(":end");
1471         if(to_file)
1472         {
1473                 fputs(file, ":end\n");
1474                 fclose(file);
1475         }
1476 }
1477
1478 void FixIntermissionClient(entity e)
1479 {
1480         string s;
1481         if(!e.autoscreenshot) // initial call
1482         {
1483                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1484                 e.health = -2342;
1485                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1486                 e.solid = SOLID_NOT;
1487                 e.movetype = MOVETYPE_NONE;
1488                 e.takedamage = DAMAGE_NO;
1489                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1490                 {
1491                         if(e.weaponentity[slot])
1492                         {
1493                                 e.weaponentity[slot].effects = EF_NODRAW;
1494                                 if (e.weaponentity[slot].weaponentity[slot])
1495                                         e.weaponentity[slot].weaponentity[slot].effects = EF_NODRAW;
1496                         }
1497                 }
1498                 if(IS_REAL_CLIENT(e))
1499                 {
1500                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1501                         s = autocvar_sv_intermission_cdtrack;
1502                         if(s != "")
1503                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1504                         msg_entity = e;
1505                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1506                 }
1507         }
1508 }
1509
1510 /*
1511 go to the next level for deathmatch
1512 only called if a time or frag limit has expired
1513 */
1514 void NextLevel()
1515 {
1516         gameover = true;
1517
1518         intermission_running = 1;
1519
1520 // enforce a wait time before allowing changelevel
1521         if(player_count > 0)
1522                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1523         else
1524                 intermission_exittime = -1;
1525
1526         /*
1527         WriteByte (MSG_ALL, SVC_CDTRACK);
1528         WriteByte (MSG_ALL, 3);
1529         WriteByte (MSG_ALL, 3);
1530         // done in FixIntermission
1531         */
1532
1533         //pos = FindIntermission ();
1534
1535         VoteReset();
1536
1537         DumpStats(true);
1538
1539         // send statistics
1540         PlayerStats_GameReport(true);
1541         WeaponStats_Shutdown();
1542
1543         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1544
1545         if(autocvar_sv_eventlog)
1546                 GameLogEcho(":gameover");
1547
1548         GameLogClose();
1549
1550         FOR_EACH_PLAYER(other) {
1551                 FixIntermissionClient(other);
1552                 if(other.winning)
1553                         bprint(other.netname, " ^7wins.\n");
1554         }
1555
1556         entity oldself = self;
1557         target_music_kill();
1558         self = oldself;
1559
1560         if(autocvar_g_campaign)
1561                 CampaignPreIntermission();
1562
1563         MUTATOR_CALLHOOK(MatchEnd);
1564
1565         localcmd("\nsv_hook_gameend\n");
1566 }
1567
1568 /*
1569 ============
1570 CheckRules_Player
1571
1572 Exit deathmatch games upon conditions
1573 ============
1574 */
1575 void CheckRules_Player()
1576 {SELFPARAM();
1577         if (gameover)   // someone else quit the game already
1578                 return;
1579
1580         if(self.deadflag == DEAD_NO)
1581                 self.play_time += frametime;
1582
1583         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1584         //   (div0: and that in CheckRules_World please)
1585 }
1586
1587
1588 float InitiateSuddenDeath()
1589 {
1590         // Check first whether normal overtimes could be added before initiating suddendeath mode
1591         // - for this timelimit_overtime needs to be >0 of course
1592         // - also check the winning condition calculated in the previous frame and only add normal overtime
1593         //   again, if at the point at which timelimit would be extended again, still no winner was found
1594         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1595         {
1596                 return 1; // need to call InitiateOvertime later
1597         }
1598         else
1599         {
1600                 if(!checkrules_suddendeathend)
1601                 {
1602                         if(autocvar_g_campaign)
1603                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1604                         else
1605                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1606                         if(g_race && !g_race_qualifying)
1607                                 race_StartCompleting();
1608                 }
1609                 return 0;
1610         }
1611 }
1612
1613 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1614 {
1615         ++checkrules_overtimesadded;
1616         //add one more overtime by simply extending the timelimit
1617         float tl;
1618         tl = autocvar_timelimit;
1619         tl += autocvar_timelimit_overtime;
1620         cvar_set("timelimit", ftos(tl));
1621
1622         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1623 }
1624
1625 float GetWinningCode(float fraglimitreached, float equality)
1626 {
1627         if(autocvar_g_campaign == 1)
1628                 if(fraglimitreached)
1629                         return WINNING_YES;
1630                 else
1631                         return WINNING_NO;
1632
1633         else
1634                 if(equality)
1635                         if(fraglimitreached)
1636                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1637                         else
1638                                 return WINNING_NEVER;
1639                 else
1640                         if(fraglimitreached)
1641                                 return WINNING_YES;
1642                         else
1643                                 return WINNING_NO;
1644 }
1645
1646 // set the .winning flag for exactly those players with a given field value
1647 void SetWinners(.float field, float value)
1648 {
1649         entity head;
1650         FOR_EACH_PLAYER(head)
1651                 head.winning = (head.(field) == value);
1652 }
1653
1654 // set the .winning flag for those players with a given field value
1655 void AddWinners(.float field, float value)
1656 {
1657         entity head;
1658         FOR_EACH_PLAYER(head)
1659                 if (head.(field) == value)
1660                         head.winning = 1;
1661 }
1662
1663 // clear the .winning flags
1664 void ClearWinners(void)
1665 {
1666         entity head;
1667         FOR_EACH_PLAYER(head)
1668                 head.winning = 0;
1669 }
1670
1671 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1672 // they win. Otherwise the defending team wins once the timelimit passes.
1673 void assault_new_round();
1674 float WinningCondition_Assault()
1675 {SELFPARAM();
1676         float status;
1677
1678         WinningConditionHelper(); // set worldstatus
1679
1680         status = WINNING_NO;
1681         // as the timelimit has not yet passed just assume the defending team will win
1682         if(assault_attacker_team == NUM_TEAM_1)
1683         {
1684                 SetWinners(team, NUM_TEAM_2);
1685         }
1686         else
1687         {
1688                 SetWinners(team, NUM_TEAM_1);
1689         }
1690
1691         entity ent;
1692         ent = find(world, classname, "target_assault_roundend");
1693         if(ent)
1694         {
1695                 if(ent.winning) // round end has been triggered by attacking team
1696                 {
1697                         bprint("ASSAULT: round completed...\n");
1698                         SetWinners(team, assault_attacker_team);
1699
1700                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1701
1702                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1703                         {
1704                                 status = WINNING_YES;
1705                         }
1706                         else
1707                         {
1708                                 WITH(entity, self, ent, assault_new_round());
1709                         }
1710                 }
1711         }
1712
1713         return status;
1714 }
1715
1716 void ShuffleMaplist()
1717 {
1718         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1719 }
1720
1721 float leaderfrags;
1722 float WinningCondition_Scores(float limit, float leadlimit)
1723 {
1724         float limitreached;
1725
1726         // TODO make everything use THIS winning condition (except LMS)
1727         WinningConditionHelper();
1728
1729         if(teamplay)
1730         {
1731                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1732                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1733                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1734                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1735         }
1736
1737         ClearWinners();
1738         if(WinningConditionHelper_winner)
1739                 WinningConditionHelper_winner.winning = 1;
1740         if(WinningConditionHelper_winnerteam >= 0)
1741                 SetWinners(team, WinningConditionHelper_winnerteam);
1742
1743         if(WinningConditionHelper_lowerisbetter)
1744         {
1745                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1746                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1747                 limit = -limit;
1748         }
1749
1750         if(WinningConditionHelper_zeroisworst)
1751                 leadlimit = 0; // not supported in this mode
1752
1753         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1754         // these modes always score in increments of 1, thus this makes sense
1755         {
1756                 if(leaderfrags != WinningConditionHelper_topscore)
1757                 {
1758                         leaderfrags = WinningConditionHelper_topscore;
1759
1760                         if (limit)
1761                         if (leaderfrags == limit - 1)
1762                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1763                         else if (leaderfrags == limit - 2)
1764                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1765                         else if (leaderfrags == limit - 3)
1766                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1767                 }
1768         }
1769
1770         limitreached = false;
1771         if(limit)
1772                 if(WinningConditionHelper_topscore >= limit)
1773                         limitreached = true;
1774         if(leadlimit)
1775         {
1776                 float leadlimitreached;
1777                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1778                 if(autocvar_leadlimit_and_fraglimit)
1779                         limitreached = (limitreached && leadlimitreached);
1780                 else
1781                         limitreached = (limitreached || leadlimitreached);
1782         }
1783
1784         if(limit)
1785                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1786
1787         return GetWinningCode(
1788                 WinningConditionHelper_topscore && limitreached,
1789                 WinningConditionHelper_equality
1790         );
1791 }
1792
1793 float WinningCondition_Race(float fraglimit)
1794 {
1795         float wc;
1796         entity p;
1797         float n, c;
1798
1799         n = 0;
1800         c = 0;
1801         FOR_EACH_PLAYER(p)
1802         {
1803                 ++n;
1804                 if(p.race_completed)
1805                         ++c;
1806         }
1807         if(n && (n == c))
1808                 return WINNING_YES;
1809         wc = WinningCondition_Scores(fraglimit, 0);
1810
1811         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1812         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1813         // do NOT support equality when the laps are all raced!
1814                 return WINNING_STARTSUDDENDEATHOVERTIME;
1815         else
1816                 return WINNING_NEVER;
1817 }
1818
1819 float WinningCondition_QualifyingThenRace(float limit)
1820 {
1821         float wc;
1822         wc = WinningCondition_Scores(limit, 0);
1823
1824         // NEVER initiate overtime
1825         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1826         {
1827                 return WINNING_YES;
1828         }
1829
1830         return wc;
1831 }
1832
1833 float WinningCondition_RanOutOfSpawns()
1834 {
1835         entity head;
1836
1837         if(have_team_spawns <= 0)
1838                 return WINNING_NO;
1839
1840         if(!autocvar_g_spawn_useallspawns)
1841                 return WINNING_NO;
1842
1843         if(!some_spawn_has_been_used)
1844                 return WINNING_NO;
1845
1846         team1_score = team2_score = team3_score = team4_score = 0;
1847
1848         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1849         {
1850                 if(head.team == NUM_TEAM_1)
1851                         team1_score = 1;
1852                 else if(head.team == NUM_TEAM_2)
1853                         team2_score = 1;
1854                 else if(head.team == NUM_TEAM_3)
1855                         team3_score = 1;
1856                 else if(head.team == NUM_TEAM_4)
1857                         team4_score = 1;
1858         }
1859
1860         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1861         {
1862                 if(head.team == NUM_TEAM_1)
1863                         team1_score = 1;
1864                 else if(head.team == NUM_TEAM_2)
1865                         team2_score = 1;
1866                 else if(head.team == NUM_TEAM_3)
1867                         team3_score = 1;
1868                 else if(head.team == NUM_TEAM_4)
1869                         team4_score = 1;
1870         }
1871
1872         ClearWinners();
1873         if(team1_score + team2_score + team3_score + team4_score == 0)
1874         {
1875                 checkrules_equality = true;
1876                 return WINNING_YES;
1877         }
1878         else if(team1_score + team2_score + team3_score + team4_score == 1)
1879         {
1880                 float t, i;
1881                 if(team1_score)
1882                         t = NUM_TEAM_1;
1883                 else if(team2_score)
1884                         t = NUM_TEAM_2;
1885                 else if(team3_score)
1886                         t = NUM_TEAM_3;
1887                 else // if(team4_score)
1888                         t = NUM_TEAM_4;
1889                 CheckAllowedTeams(world);
1890                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1891                 {
1892                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1893                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1894                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1895                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1896                 }
1897
1898                 AddWinners(team, t);
1899                 return WINNING_YES;
1900         }
1901         else
1902                 return WINNING_NO;
1903 }
1904
1905 /*
1906 ============
1907 CheckRules_World
1908
1909 Exit deathmatch games upon conditions
1910 ============
1911 */
1912 void CheckRules_World()
1913 {
1914         float timelimit;
1915         float fraglimit;
1916         float leadlimit;
1917
1918         VoteThink();
1919         MapVote_Think();
1920
1921         SetDefaultAlpha();
1922
1923         if (gameover)   // someone else quit the game already
1924         {
1925                 if(player_count == 0) // Nobody there? Then let's go to the next map
1926                         MapVote_Start();
1927                         // this will actually check the player count in the next frame
1928                         // again, but this shouldn't hurt
1929                 return;
1930         }
1931
1932         timelimit = autocvar_timelimit * 60;
1933         fraglimit = autocvar_fraglimit;
1934         leadlimit = autocvar_leadlimit;
1935
1936         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1937         {
1938                 if(timelimit > 0)
1939                         timelimit = 0; // timelimit is not made for warmup
1940                 if(fraglimit > 0)
1941                         fraglimit = 0; // no fraglimit for now
1942                 leadlimit = 0; // no leadlimit for now
1943         }
1944
1945         if(timelimit > 0)
1946         {
1947                 timelimit += game_starttime;
1948         }
1949         else if (timelimit < 0)
1950         {
1951                 // endmatch
1952                 NextLevel();
1953                 return;
1954         }
1955
1956         float wantovertime;
1957         wantovertime = 0;
1958
1959         if(timelimit > game_starttime)
1960                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1961         else
1962                 game_completion_ratio = 0;
1963
1964         if(checkrules_suddendeathend)
1965         {
1966                 if(!checkrules_suddendeathwarning)
1967                 {
1968                         checkrules_suddendeathwarning = true;
1969                         if(g_race && !g_race_qualifying)
1970                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
1971                         else
1972                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
1973                 }
1974         }
1975         else
1976         {
1977                 if (timelimit && time >= timelimit)
1978                 {
1979                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1980                         {
1981                                 float totalplayers;
1982                                 float playerswithlaps;
1983                                 float readyplayers;
1984                                 entity head;
1985                                 totalplayers = playerswithlaps = readyplayers = 0;
1986                                 FOR_EACH_PLAYER(head)
1987                                 {
1988                                         ++totalplayers;
1989                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1990                                                 ++playerswithlaps;
1991                                         if(head.ready)
1992                                                 ++readyplayers;
1993                                 }
1994
1995                                 // at least 2 of the players have completed a lap: start the RACE
1996                                 // otherwise, the players should end the qualifying on their own
1997                                 if(readyplayers || playerswithlaps >= 2)
1998                                 {
1999                                         checkrules_suddendeathend = 0;
2000                                         ReadyRestart(); // go to race
2001                                         return;
2002                                 }
2003                                 else
2004                                         wantovertime |= InitiateSuddenDeath();
2005                         }
2006                         else
2007                                 wantovertime |= InitiateSuddenDeath();
2008                 }
2009         }
2010
2011         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2012         {
2013                 NextLevel();
2014                 return;
2015         }
2016
2017         int checkrules_status = WinningCondition_RanOutOfSpawns();
2018         if(checkrules_status == WINNING_YES)
2019                 bprint("Hey! Someone ran out of spawns!\n");
2020         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
2021                 checkrules_status = ret_float;
2022         else
2023                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2024
2025         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2026         {
2027                 checkrules_status = WINNING_NEVER;
2028                 checkrules_overtimesadded = -1;
2029                 wantovertime |= InitiateSuddenDeath();
2030         }
2031
2032         if(checkrules_status == WINNING_NEVER)
2033                 // equality cases! Nobody wins if the overtime ends in a draw.
2034                 ClearWinners();
2035
2036         if(wantovertime)
2037         {
2038                 if(checkrules_status == WINNING_NEVER)
2039                         InitiateOvertime();
2040                 else
2041                         checkrules_status = WINNING_YES;
2042         }
2043
2044         if(checkrules_suddendeathend)
2045                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2046                         checkrules_status = WINNING_YES;
2047
2048         if(checkrules_status == WINNING_YES)
2049         {
2050                 //print("WINNING\n");
2051                 NextLevel();
2052         }
2053 }
2054
2055 string GotoMap(string m)
2056 {
2057         m = GameTypeVote_MapInfo_FixName(m);
2058         if (!m)
2059                 return "The map you suggested is not available on this server.";
2060         if (!autocvar_sv_vote_gametype)
2061         if(!MapInfo_CheckMap(m))
2062                 return "The map you suggested does not support the current game mode.";
2063         cvar_set("nextmap", m);
2064         cvar_set("timelimit", "-1");
2065         if(mapvote_initialized || alreadychangedlevel)
2066         {
2067                 if(DoNextMapOverride(0))
2068                         return "Map switch initiated.";
2069                 else
2070                         return "Hm... no. For some reason I like THIS map more.";
2071         }
2072         else
2073                 return "Map switch will happen after scoreboard.";
2074 }
2075
2076
2077 void EndFrame()
2078 {SELFPARAM();
2079         anticheat_endframe();
2080
2081         float altime;
2082         entity e_;
2083         FOR_EACH_REALCLIENT(e_)
2084         {
2085                 entity e = IS_SPEC(e_) ? e_.enemy : e_;
2086                 if(e.typehitsound)
2087                         e_.typehit_time = time;
2088                 else if(e.damage_dealt)
2089                 {
2090                         e_.hit_time = time;
2091                         e_.damage_dealt_total += ceil(e.damage_dealt);
2092                 }
2093         }
2094         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2095         // add 1 frametime because after this, engine SV_Physics
2096         // increases time by a frametime and then networks the frame
2097         // add another frametime because client shows everything with
2098         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2099         // needed!
2100         FOR_EACH_CLIENT(e_)
2101         {
2102                 e_.typehitsound = false;
2103                 e_.damage_dealt = 0;
2104                 setself(e_);
2105                 antilag_record(e_, altime);
2106         }
2107         FOR_EACH_MONSTER(e_)
2108         {
2109                 setself(e_);
2110                 antilag_record(e_, altime);
2111         }
2112 }
2113
2114
2115 /*
2116  * RedirectionThink:
2117  * returns true if redirecting
2118  */
2119 float redirection_timeout;
2120 float redirection_nextthink;
2121 float RedirectionThink()
2122 {SELFPARAM();
2123         float clients_found;
2124
2125         if(redirection_target == "")
2126                 return false;
2127
2128         if(!redirection_timeout)
2129         {
2130                 cvar_set("sv_public", "-2");
2131                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2132                 if(redirection_target == "self")
2133                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2134                 else
2135                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2136         }
2137
2138         if(time < redirection_nextthink)
2139                 return true;
2140
2141         redirection_nextthink = time + 1;
2142
2143         clients_found = 0;
2144         entity e;
2145         FOR_EACH_REALCLIENT(e)
2146         {
2147                 setself(e);
2148                 // TODO add timer
2149                 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2150                 if(redirection_target == "self")
2151                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2152                 else
2153                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2154                 ++clients_found;
2155         }
2156
2157         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2158
2159         if(time > redirection_timeout || clients_found == 0)
2160                 localcmd("\nwait; wait; wait; quit\n");
2161
2162         return true;
2163 }
2164
2165 void TargetMusic_RestoreGame();
2166 void RestoreGame()
2167 {
2168         // Loaded from a save game
2169         // some things then break, so let's work around them...
2170
2171         // Progs DB (capture records)
2172         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2173
2174         // Mapinfo
2175         MapInfo_Shutdown();
2176         MapInfo_Enumerate();
2177         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2178         WeaponStats_Init();
2179
2180         TargetMusic_RestoreGame();
2181 }
2182
2183 void Shutdown()
2184 {
2185         gameover = 2;
2186
2187         if(world_initialized > 0)
2188         {
2189                 world_initialized = 0;
2190                 LOG_INFO("Saving persistent data...\n");
2191                 Ban_SaveBans();
2192
2193                 // playerstats with unfinished match
2194                 PlayerStats_GameReport(false);
2195
2196                 if(!cheatcount_total)
2197                 {
2198                         if(autocvar_sv_db_saveasdump)
2199                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2200                         else
2201                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2202                 }
2203                 if(autocvar_developer)
2204                 {
2205                         if(autocvar_sv_db_saveasdump)
2206                                 db_dump(TemporaryDB, "server-temp.db");
2207                         else
2208                                 db_save(TemporaryDB, "server-temp.db");
2209                 }
2210                 CheatShutdown(); // must be after cheatcount check
2211                 db_close(ServerProgsDB);
2212                 db_close(TemporaryDB);
2213                 LOG_INFO("done!\n");
2214                 // tell the bot system the game is ending now
2215                 bot_endgame();
2216
2217                 WeaponStats_Shutdown();
2218                 MapInfo_Shutdown();
2219         }
2220         else if(world_initialized == 0)
2221         {
2222                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2223         }
2224 }