]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
Allow g_player_brightness changes without affecting purity
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include <server/mutators/_mod.qh>
17 #include "race.qh"
18 #include "scores.qh"
19 #include "scores_rules.qh"
20 #include "teamplay.qh"
21 #include "weapons/weaponstats.qh"
22 #include "../common/constants.qh"
23 #include <common/net_linked.qh>
24 #include "../common/deathtypes/all.qh"
25 #include "../common/gamemodes/sv_rules.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/_mod.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/vehicles/all.qh"
30 #include "../common/notifications/all.qh"
31 #include "../common/physics/player.qh"
32 #include "../common/playerstats.qh"
33 #include "../common/stats.qh"
34 #include "../common/teams.qh"
35 #include "../common/mapobjects/trigger/secret.qh"
36 #include "../common/mapobjects/target/music.qh"
37 #include "../common/util.qh"
38 #include "../common/items/_mod.qh"
39 #include <common/weapons/_all.qh>
40 #include "../common/state.qh"
41
42 const float LATENCY_THINKRATE = 10;
43 .float latency_sum;
44 .float latency_cnt;
45 .float latency_time;
46 entity pingplreport;
47 void PingPLReport_Think(entity this)
48 {
49         float delta;
50         entity e;
51
52         delta = 3 / maxclients;
53         if(delta < sys_frametime)
54                 delta = 0;
55         this.nextthink = time + delta;
56
57         e = edict_num(this.cnt + 1);
58         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
59         {
60                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
61                 WriteByte(MSG_BROADCAST, this.cnt);
62                 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
63                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
64                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
65
66                 // record latency times for clients throughout the match so we can report it to playerstats
67                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
68                 {
69                         CS(e).latency_sum += CS(e).ping;
70                         CS(e).latency_cnt += 1;
71                         CS(e).latency_time = time;
72                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
73                 }
74         }
75         else
76         {
77                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
78                 WriteByte(MSG_BROADCAST, this.cnt);
79                 WriteShort(MSG_BROADCAST, 0);
80                 WriteByte(MSG_BROADCAST, 0);
81                 WriteByte(MSG_BROADCAST, 0);
82         }
83         this.cnt = (this.cnt + 1) % maxclients;
84 }
85 void PingPLReport_Spawn()
86 {
87         pingplreport = new_pure(pingplreport);
88         setthink(pingplreport, PingPLReport_Think);
89         pingplreport.nextthink = time;
90 }
91
92 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
93 string redirection_target;
94 float world_initialized;
95
96 void SetDefaultAlpha()
97 {
98         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
99         {
100                 default_player_alpha = autocvar_g_player_alpha;
101                 if(default_player_alpha == 0)
102                         default_player_alpha = 1;
103                 default_weapon_alpha = default_player_alpha;
104         }
105 }
106
107 void GotoFirstMap(entity this)
108 {
109         float n;
110         if(autocvar__sv_init)
111         {
112                 // cvar_set("_sv_init", "0");
113                 // we do NOT set this to 0 any more, so someone "accidentally" changing
114                 // to this "init" map on a dedicated server will cause no permanent
115                 // harm
116                 if(autocvar_g_maplist_shuffle)
117                         ShuffleMaplist();
118                 n = tokenizebyseparator(autocvar_g_maplist, " ");
119                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
120
121                 MapInfo_Enumerate();
122                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
123
124                 if(!DoNextMapOverride(1))
125                         GotoNextMap(1);
126
127                 return;
128         }
129
130         if(time < 5)
131         {
132                 this.nextthink = time;
133         }
134         else
135         {
136                 this.nextthink = time + 1;
137                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
138         }
139 }
140
141 void cvar_changes_init()
142 {
143         float h;
144         string k, v, d;
145         float n, i, adding, pureadding;
146
147         strfree(cvar_changes);
148         strfree(cvar_purechanges);
149         cvar_purechanges_count = 0;
150
151         h = buf_create();
152         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
153         n = buf_getsize(h);
154
155         adding = true;
156         pureadding = true;
157
158         for(i = 0; i < n; ++i)
159         {
160                 k = bufstr_get(h, i);
161
162 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
163 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
164 #define BADCVAR(p) if(k == p) continue
165
166                 // general excludes and namespaces for server admin used cvars
167                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
168
169                 // internal
170                 BADPREFIX("csqc_");
171                 BADPREFIX("cvar_check_");
172                 BADCVAR("gamecfg");
173                 BADCVAR("g_configversion");
174                 BADCVAR("halflifebsp");
175                 BADCVAR("sv_mapformat_is_quake2");
176                 BADCVAR("sv_mapformat_is_quake3");
177                 BADPREFIX("sv_world");
178
179                 // client
180                 BADPREFIX("chase_");
181                 BADPREFIX("cl_");
182                 BADPREFIX("con_");
183                 BADPREFIX("scoreboard_");
184                 BADPREFIX("g_campaign");
185                 BADPREFIX("g_waypointsprite_");
186                 BADPREFIX("gl_");
187                 BADPREFIX("joy");
188                 BADPREFIX("hud_");
189                 BADPREFIX("m_");
190                 BADPREFIX("menu_");
191                 BADPREFIX("net_slist_");
192                 BADPREFIX("r_");
193                 BADPREFIX("sbar_");
194                 BADPREFIX("scr_");
195                 BADPREFIX("snd_");
196                 BADPREFIX("show");
197                 BADPREFIX("sensitivity");
198                 BADPREFIX("userbind");
199                 BADPREFIX("v_");
200                 BADPREFIX("vid_");
201                 BADPREFIX("crosshair");
202                 BADCVAR("mod_q3bsp_lightmapmergepower");
203                 BADCVAR("mod_q3bsp_nolightmaps");
204                 BADCVAR("fov");
205                 BADCVAR("mastervolume");
206                 BADCVAR("volume");
207                 BADCVAR("bgmvolume");
208                 BADCVAR("in_pitch_min");
209                 BADCVAR("in_pitch_max");
210
211                 // private
212                 BADCVAR("developer");
213                 BADCVAR("log_dest_udp");
214                 BADCVAR("net_address");
215                 BADCVAR("net_address_ipv6");
216                 BADCVAR("port");
217                 BADCVAR("savedgamecfg");
218                 BADCVAR("serverconfig");
219                 BADCVAR("sv_autoscreenshot");
220                 BADCVAR("sv_heartbeatperiod");
221                 BADCVAR("sv_vote_master_password");
222                 BADCVAR("sys_colortranslation");
223                 BADCVAR("sys_specialcharactertranslation");
224                 BADCVAR("timeformat");
225                 BADCVAR("timestamps");
226                 BADCVAR("g_require_stats");
227                 BADPREFIX("developer_");
228                 BADPREFIX("g_ban_");
229                 BADPREFIX("g_banned_list");
230                 BADPREFIX("g_require_stats_");
231                 BADPREFIX("g_chat_flood_");
232                 BADPREFIX("g_ghost_items");
233                 BADPREFIX("g_playerstats_");
234                 BADPREFIX("g_voice_flood_");
235                 BADPREFIX("log_file");
236                 BADPREFIX("quit_");
237                 BADPREFIX("rcon_");
238                 BADPREFIX("sv_allowdownloads");
239                 BADPREFIX("sv_autodemo");
240                 BADPREFIX("sv_curl_");
241                 BADPREFIX("sv_eventlog");
242                 BADPREFIX("sv_logscores_");
243                 BADPREFIX("sv_master");
244                 BADPREFIX("sv_weaponstats_");
245                 BADPREFIX("sv_waypointsprite_");
246                 BADCVAR("rescan_pending");
247
248                 // these can contain player IDs, so better hide
249                 BADPREFIX("g_forced_team_");
250                 BADCVAR("sv_muteban_list");
251                 BADCVAR("sv_voteban_list");
252                 BADCVAR("sv_allow_customplayermodels_idlist");
253                 BADCVAR("sv_allow_customplayermodels_speciallist");
254
255                 // mapinfo
256                 BADCVAR("fraglimit");
257                 BADCVAR("g_arena");
258                 BADCVAR("g_assault");
259                 BADCVAR("g_ca");
260                 BADCVAR("g_ca_teams");
261                 BADCVAR("g_conquest");
262                 BADCVAR("g_ctf");
263                 BADCVAR("g_cts");
264                 BADCVAR("g_dotc");
265                 BADCVAR("g_dm");
266                 BADCVAR("g_domination");
267                 BADCVAR("g_domination_default_teams");
268                 BADCVAR("g_duel");
269                 BADCVAR("g_duel_not_dm_maps");
270                 BADCVAR("g_freezetag");
271                 BADCVAR("g_freezetag_teams");
272                 BADCVAR("g_invasion_teams");
273                 BADCVAR("g_invasion_type");
274                 BADCVAR("g_jailbreak");
275                 BADCVAR("g_jailbreak_teams");
276                 BADCVAR("g_keepaway");
277                 BADCVAR("g_keyhunt");
278                 BADCVAR("g_keyhunt_teams");
279                 BADCVAR("g_lms");
280                 BADCVAR("g_nexball");
281                 BADCVAR("g_onslaught");
282                 BADCVAR("g_race");
283                 BADCVAR("g_race_laps_limit");
284                 BADCVAR("g_race_qualifying_timelimit");
285                 BADCVAR("g_race_qualifying_timelimit_override");
286                 BADCVAR("g_runematch");
287                 BADCVAR("g_shootfromeye");
288                 BADCVAR("g_snafu");
289                 BADCVAR("g_tdm");
290                 BADCVAR("g_tdm_on_dm_maps");
291                 BADCVAR("g_tdm_teams");
292                 BADCVAR("g_vip");
293                 BADCVAR("leadlimit");
294                 BADCVAR("nextmap");
295                 BADCVAR("teamplay");
296                 BADCVAR("timelimit");
297                 BADCVAR("g_mapinfo_ignore_warnings");
298                 BADCVAR("g_maplist_ignore_sizes");
299                 BADCVAR("g_maplist_sizes_count_bots");
300
301                 // long
302                 BADCVAR("hostname");
303                 BADCVAR("g_maplist");
304                 BADCVAR("g_maplist_mostrecent");
305                 BADCVAR("sv_motd");
306
307                 v = cvar_string(k);
308                 d = cvar_defstring(k);
309                 if(v == d)
310                         continue;
311
312                 if(adding)
313                 {
314                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
315                         if(strlen(cvar_changes) > 16384)
316                         {
317                                 cvar_changes = "// too many settings have been changed to show them here\n";
318                                 adding = 0;
319                         }
320                 }
321
322                 // now check if the changes are actually gameplay relevant
323
324                 // does nothing gameplay relevant
325                 BADCVAR("captureleadlimit_override");
326                 BADCVAR("condump_stripcolors");
327                 BADCVAR("gameversion");
328                 BADCVAR("fs_gamedir");
329                 BADCVAR("g_allow_oldvortexbeam");
330                 BADCVAR("g_balance_kill_delay");
331                 BADCVAR("g_buffs_pickup_anyway");
332                 BADCVAR("g_buffs_randomize");
333                 BADCVAR("g_campcheck_distance");
334                 BADCVAR("g_ca_point_leadlimit");
335                 BADCVAR("g_ca_point_limit");
336                 BADCVAR("g_ctf_captimerecord_always");
337                 BADCVAR("g_ctf_flag_glowtrails");
338                 BADCVAR("g_ctf_flag_pickup_verbosename");
339                 BADCVAR("g_domination_point_leadlimit");
340                 BADCVAR("g_forced_respawn");
341                 BADCVAR("g_freezetag_point_leadlimit");
342                 BADCVAR("g_freezetag_point_limit");
343                 BADCVAR("g_hats");
344                 BADCVAR("g_invasion_point_limit");
345                 BADCVAR("g_jump_grunt");
346                 BADCVAR("g_keyhunt_point_leadlimit");
347                 BADCVAR("g_nexball_goalleadlimit");
348                 BADCVAR("g_new_toys_autoreplace");
349                 BADCVAR("g_new_toys_use_pickupsound");
350                 BADCVAR("g_physics_predictall");
351                 BADCVAR("g_piggyback");
352                 BADCVAR("g_playerclip_collisions");
353                 BADCVAR("g_spawn_alloweffects");
354                 BADCVAR("g_tdm_point_leadlimit");
355                 BADCVAR("g_tdm_point_limit");
356                 BADCVAR("leadlimit_and_fraglimit");
357                 BADCVAR("leadlimit_override");
358                 BADCVAR("pausable");
359                 BADCVAR("sv_checkforpacketsduringsleep");
360                 BADCVAR("sv_damagetext");
361                 BADCVAR("sv_db_saveasdump");
362                 BADCVAR("sv_intermission_cdtrack");
363                 BADCVAR("sv_minigames");
364                 BADCVAR("sv_namechangetimer");
365                 BADCVAR("sv_precacheplayermodels");
366                 BADCVAR("sv_stepheight");
367                 BADCVAR("sv_timeout");
368                 BADCVAR("sv_weapons_modeloverride");
369                 BADCVAR("w_prop_interval");
370                 BADPREFIX("crypto_");
371                 BADPREFIX("gameversion_");
372                 BADPREFIX("g_chat_");
373                 BADPREFIX("g_ctf_captimerecord_");
374                 BADPREFIX("g_hats_");
375                 BADPREFIX("g_maplist_");
376                 BADPREFIX("g_mod_");
377                 BADPREFIX("g_respawn_");
378                 BADPREFIX("net_");
379                 BADPREFIX("notification_");
380                 BADPREFIX("prvm_");
381                 BADPREFIX("skill_");
382                 BADPREFIX("sv_allow_");
383                 BADPREFIX("sv_cullentities_");
384                 BADPREFIX("sv_maxidle_");
385                 BADPREFIX("sv_minigames_");
386                 BADPREFIX("sv_radio_");
387                 BADPREFIX("sv_timeout_");
388                 BADPREFIX("sv_vote_");
389                 BADPREFIX("timelimit_");
390
391                 // allowed changes to server admins (please sync this to server.cfg)
392                 // vi commands:
393                 //   :/"impure"/,$d
394                 //   :g!,^\/\/[^ /],d
395                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
396                 //   :%!sort
397                 // yes, this does contain some redundant stuff, don't really care
398                 BADCVAR("bot_config_file");
399                 BADCVAR("bot_number");
400                 BADCVAR("bot_prefix");
401                 BADCVAR("bot_suffix");
402                 BADCVAR("capturelimit_override");
403                 BADCVAR("fraglimit_override");
404                 BADCVAR("gametype");
405                 BADCVAR("g_antilag");
406                 BADCVAR("g_balance_teams");
407                 BADCVAR("g_balance_teams_prevent_imbalance");
408                 BADCVAR("g_balance_teams_scorefactor");
409                 BADCVAR("g_ban_sync_trusted_servers");
410                 BADCVAR("g_ban_sync_uri");
411                 BADCVAR("g_buffs");
412                 BADCVAR("g_ca_teams_override");
413                 BADCVAR("g_ctf_fullbrightflags");
414                 BADCVAR("g_ctf_ignore_frags");
415                 BADCVAR("g_ctf_leaderboard");
416                 BADCVAR("g_domination_point_limit");
417                 BADCVAR("g_domination_teams_override");
418                 BADCVAR("g_freezetag_teams_override");
419                 BADCVAR("g_friendlyfire");
420                 BADCVAR("g_fullbrightitems");
421                 BADCVAR("g_fullbrightplayers");
422                 BADCVAR("g_keyhunt_point_limit");
423                 BADCVAR("g_keyhunt_teams_override");
424                 BADCVAR("g_lms_lives_override");
425                 BADCVAR("g_maplist");
426                 BADCVAR("g_maxplayers");
427                 BADCVAR("g_mirrordamage");
428                 BADCVAR("g_nexball_goallimit");
429                 BADCVAR("g_norecoil");
430                 BADCVAR("g_physics_clientselect");
431                 BADCVAR("g_pinata");
432                 BADCVAR("g_powerups");
433                 BADCVAR("g_player_brightness");
434                 BADCVAR("g_spawnshieldtime");
435                 BADCVAR("g_start_delay");
436                 BADCVAR("g_superspectate");
437                 BADCVAR("g_tdm_teams_override");
438                 BADCVAR("g_warmup");
439                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
440                 BADCVAR("hostname");
441                 BADCVAR("log_file");
442                 BADCVAR("maxplayers");
443                 BADCVAR("minplayers");
444                 BADCVAR("minplayers_per_team");
445                 BADCVAR("net_address");
446                 BADCVAR("port");
447                 BADCVAR("rcon_password");
448                 BADCVAR("rcon_restricted_commands");
449                 BADCVAR("rcon_restricted_password");
450                 BADCVAR("skill");
451                 BADCVAR("sv_adminnick");
452                 BADCVAR("sv_autoscreenshot");
453                 BADCVAR("sv_autotaunt");
454                 BADCVAR("sv_curl_defaulturl");
455                 BADCVAR("sv_defaultcharacter");
456                 BADCVAR("sv_defaultcharacterskin");
457                 BADCVAR("sv_defaultplayercolors");
458                 BADCVAR("sv_defaultplayermodel");
459                 BADCVAR("sv_defaultplayerskin");
460                 BADCVAR("sv_maxidle");
461                 BADCVAR("sv_maxrate");
462                 BADCVAR("sv_motd");
463                 BADCVAR("sv_public");
464                 BADCVAR("sv_ready_restart");
465                 BADCVAR("sv_status_privacy");
466                 BADCVAR("sv_taunt");
467                 BADCVAR("sv_vote_call");
468                 BADCVAR("sv_vote_commands");
469                 BADCVAR("sv_vote_majority_factor");
470                 BADCVAR("sv_vote_master");
471                 BADCVAR("sv_vote_master_commands");
472                 BADCVAR("sv_vote_master_password");
473                 BADCVAR("sv_vote_simple_majority_factor");
474                 BADCVAR("teamplay_mode");
475                 BADCVAR("timelimit_override");
476                 BADPREFIX("g_warmup_");
477                 BADPREFIX("sv_info_");
478                 BADPREFIX("sv_ready_restart_");
479
480                 // mutators that announce themselves properly to the server browser
481                 BADCVAR("g_instagib");
482                 BADCVAR("g_new_toys");
483                 BADCVAR("g_nix");
484                 BADCVAR("g_grappling_hook");
485                 BADCVAR("g_jetpack");
486
487                 // temporary for testing
488                 // TODO remove before 0.8.3 release
489                 BADCVAR("g_ca_weaponarena");
490                 BADCVAR("g_freezetag_weaponarena");
491                 BADCVAR("g_lms_weaponarena");
492
493 #undef BADPRESUFFIX
494 #undef BADPREFIX
495 #undef BADCVAR
496
497                 if(pureadding)
498                 {
499                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
500                         if(strlen(cvar_purechanges) > 16384)
501                         {
502                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
503                                 pureadding = 0;
504                         }
505                 }
506                 ++cvar_purechanges_count;
507                 // WARNING: this variable is used for the server list
508                 // NEVER dare to skip this code!
509                 // Hacks to intentionally appearing as "pure server" even though you DO have
510                 // modified settings may be punished by removal from the server list.
511                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
512                 // though.
513         }
514         buf_del(h);
515         if(cvar_changes == "")
516                 cvar_changes = "// this server runs at default server settings\n";
517         else
518                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
519         cvar_changes = strzone(cvar_changes);
520         if(cvar_purechanges == "")
521                 cvar_purechanges = "// this server runs at default gameplay settings\n";
522         else
523                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
524         cvar_purechanges = strzone(cvar_purechanges);
525 }
526
527 entity randomseed;
528 bool RandomSeed_Send(entity this, entity to, int sf)
529 {
530         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
531         WriteShort(MSG_ENTITY, this.cnt);
532         return true;
533 }
534 void RandomSeed_Think(entity this)
535 {
536         this.cnt = bound(0, floor(random() * 65536), 65535);
537         this.nextthink = time + 5;
538
539         this.SendFlags |= 1;
540 }
541 void RandomSeed_Spawn()
542 {
543         randomseed = new_pure(randomseed);
544         setthink(randomseed, RandomSeed_Think);
545         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
546
547         getthink(randomseed)(randomseed); // sets random seed and nextthink
548 }
549
550 spawnfunc(__init_dedicated_server)
551 {
552         // handler for _init/_init map (only for dedicated server initialization)
553
554         world_initialized = -1; // don't complain
555         cvar = cvar_normal;
556         cvar_string = cvar_string_normal;
557         cvar_set = cvar_set_normal;
558
559         delete_fn = remove_unsafely;
560
561         entity e = spawn();
562         setthink(e, GotoFirstMap);
563         e.nextthink = time; // this is usually 1 at this point
564
565         e = new(info_player_deathmatch);  // safeguard against player joining
566
567     // assign reflectively to avoid "assignment to world" warning
568     for (int i = 0, n = numentityfields(); i < n; ++i) {
569         string k = entityfieldname(i);
570         if (k == "classname") {
571             // safeguard against various stuff ;)
572             putentityfieldstring(i, this, "worldspawn");
573             break;
574         }
575     }
576
577         // needs to be done so early because of the constants they create
578         static_init();
579         static_init_late();
580         static_init_precache();
581
582         IL_PUSH(g_spawnpoints, e); // just incase
583
584         MapInfo_Enumerate();
585         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
586 }
587
588 void __init_dedicated_server_shutdown() {
589         MapInfo_Shutdown();
590 }
591
592 STATIC_INIT_EARLY(maxclients)
593 {
594         maxclients = 0;
595         for (entity head = nextent(NULL); head; head = nextent(head)) {
596                 ++maxclients;
597         }
598 }
599
600 void default_delayedinit(entity this)
601 {
602         if(!scores_initialized)
603                 ScoreRules_generic();
604 }
605
606 void InitGameplayMode()
607 {
608         VoteReset();
609
610         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
611         get_mi_min_max(1);
612         // assign reflectively to avoid "assignment to world" warning
613         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
614             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
615             if (v) {
616             putentityfieldstring(i, world, sprintf("%v", v));
617             if (++done == 2) break;
618         }
619         }
620         // currently, NetRadiant's limit is 131072 qu for each side
621         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
622         // set the distance according to map size but don't go over the limit to avoid issues with float precision
623         // in case somebody makes extremely large maps
624         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
625
626         MapInfo_LoadMapSettings(mapname);
627         GameRules_teams(false);
628
629         if (!cvar_value_issafe(world.fog))
630         {
631                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
632                 world.fog = string_null;
633         }
634         if(MapInfo_Map_fog != "")
635         {
636                 if(MapInfo_Map_fog == "none")
637                         world.fog = string_null;
638                 else
639                         world.fog = strzone(MapInfo_Map_fog);
640         }
641         clientstuff = strzone(MapInfo_Map_clientstuff);
642
643         MapInfo_ClearTemps();
644
645         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
646
647         cache_mutatormsg = strzone("");
648         cache_lastmutatormsg = strzone("");
649
650         InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
651 }
652
653 void Map_MarkAsRecent(string m);
654 float world_already_spawned;
655 spawnfunc(worldspawn)
656 {
657         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
658
659         bool wantrestart = false;
660         {
661                 if (!server_is_dedicated)
662                 {
663                         // force unloading of server pk3 files when starting a listen server
664                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
665                         // restore csqc_progname too
666                         string expect = "csprogs.dat";
667                         wantrestart = cvar_string_normal("csqc_progname") != expect;
668                         cvar_set_normal("csqc_progname", expect);
669                 }
670                 else
671                 {
672                         // Try to use versioned csprogs from pk3
673                         // Only ever use versioned csprogs.dat files on dedicated servers;
674                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
675                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
676                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
677                         string select = "csprogs.dat";
678                         if (fexists(pk3csprogs)) select = pk3csprogs;
679                         if (cvar_string_normal("csqc_progname") != select)
680                         {
681                                 cvar_set_normal("csqc_progname", select);
682                                 wantrestart = true;
683                         }
684                         // Check for updates on startup
685                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
686                         int sentinel = fopen("progs.txt", FILE_READ);
687                         if (sentinel >= 0)
688                         {
689                                 string switchversion = fgets(sentinel);
690                                 fclose(sentinel);
691                                 if (switchversion != "" && switchversion != WATERMARK)
692                                 {
693                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
694                                         // if it doesn't exist, assume either:
695                                         //   a) the current program was overwritten
696                                         //   b) this is a client only update
697                                         string newprogs = sprintf("progs-%s.dat", switchversion);
698                                         if (fexists(newprogs))
699                                         {
700                                                 cvar_set_normal("sv_progs", newprogs);
701                                                 wantrestart = true;
702                                         }
703                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
704                                         if (fexists(newcsprogs))
705                                         {
706                                                 cvar_set_normal("csqc_progname", newcsprogs);
707                                                 wantrestart = true;
708                                         }
709                                 }
710                         }
711                 }
712                 if (wantrestart)
713                 {
714                         LOG_INFO("Restart requested");
715                         changelevel(mapname);
716                         // let initialization continue, shutdown depends on it
717                 }
718         }
719
720         cvar = cvar_normal;
721         cvar_string = cvar_string_normal;
722         cvar_set = cvar_set_normal;
723
724         if(world_already_spawned)
725                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
726         world_already_spawned = true;
727
728         delete_fn = remove_safely; // during spawning, watch what you remove!
729
730         cvar_changes_init(); // do this very early now so it REALLY matches the server config
731
732         // needs to be done so early because of the constants they create
733         static_init();
734
735         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
736
737         TemporaryDB = db_create();
738
739         // 0 normal
740         lightstyle(0, "m");
741
742         // 1 FLICKER (first variety)
743         lightstyle(1, "mmnmmommommnonmmonqnmmo");
744
745         // 2 SLOW STRONG PULSE
746         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
747
748         // 3 CANDLE (first variety)
749         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
750
751         // 4 FAST STROBE
752         lightstyle(4, "mamamamamama");
753
754         // 5 GENTLE PULSE 1
755         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
756
757         // 6 FLICKER (second variety)
758         lightstyle(6, "nmonqnmomnmomomno");
759
760         // 7 CANDLE (second variety)
761         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
762
763         // 8 CANDLE (third variety)
764         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
765
766         // 9 SLOW STROBE (fourth variety)
767         lightstyle(9, "aaaaaaaazzzzzzzz");
768
769         // 10 FLUORESCENT FLICKER
770         lightstyle(10, "mmamammmmammamamaaamammma");
771
772         // 11 SLOW PULSE NOT FADE TO BLACK
773         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
774
775         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
776
777         // 63 testing
778         lightstyle(63, "a");
779
780         if(autocvar_g_campaign)
781                 CampaignPreInit();
782
783         Map_MarkAsRecent(mapname);
784
785         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
786
787         InitGameplayMode();
788         static_init_late();
789         static_init_precache();
790         readlevelcvars();
791         GrappleHookInit();
792
793         GameRules_limit_fallbacks();
794
795         if(warmup_limit == 0)
796                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
797
798         player_count = 0;
799         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
800         if(bot_waypoints_for_items == 1)
801                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
802                         bot_waypoints_for_items = 0;
803
804         precache();
805
806         WaypointSprite_Init();
807
808         GameLogInit(); // prepare everything
809         // NOTE for matchid:
810         // changing the logic generating it is okay. But:
811         // it HAS to stay <= 64 chars
812         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
813         if(autocvar_sv_eventlog)
814         {
815                 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
816                 matchid = strzone(s);
817
818                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
819                 s = ":gameinfo:mutators:LIST";
820
821                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
822                 s = M_ARGV(0, string);
823
824                 // initialiation stuff, not good in the mutator system
825                 if(!autocvar_g_use_ammunition)
826                         s = strcat(s, ":no_use_ammunition");
827
828                 // initialiation stuff, not good in the mutator system
829                 if(autocvar_g_pickup_items == 0)
830                         s = strcat(s, ":no_pickup_items");
831                 if(autocvar_g_pickup_items > 0)
832                         s = strcat(s, ":pickup_items");
833
834                 // initialiation stuff, not good in the mutator system
835                 if(autocvar_g_weaponarena != "0")
836                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
837
838                 // TODO to mutator system
839                 if(autocvar_g_norecoil)
840                         s = strcat(s, ":norecoil");
841
842                 // TODO to mutator system
843                 if(autocvar_g_powerups == 0)
844                         s = strcat(s, ":no_powerups");
845                 if(autocvar_g_powerups > 0)
846                         s = strcat(s, ":powerups");
847
848                 GameLogEcho(s);
849                 GameLogEcho(":gameinfo:end");
850         }
851         else
852                 matchid = strzone(ftos(random()));
853
854         cvar_set("nextmap", "");
855
856         SetDefaultAlpha();
857
858         if(autocvar_g_campaign)
859                 CampaignPostInit();
860
861         Ban_LoadBans();
862
863         MapInfo_Enumerate();
864         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
865
866         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
867         {
868                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
869                 if(fd != -1)
870                 {
871                         string s;
872                         while((s = fgets(fd)))
873                         {
874                                 int l = tokenize_console(s);
875                                 if(l < 2)
876                                         continue;
877                                 if(argv(0) == "cd")
878                                 {
879                                         string trackname = argv(2);
880                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
881                                         LOG_INFO("  cdtrack ", trackname);
882                                         if (cvar_value_issafe(trackname))
883                                         {
884                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
885                                                 strcpy(clientstuff, newstuff);
886                                         }
887                                 }
888                                 else if(argv(0) == "fog")
889                                 {
890                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
891                                         LOG_INFO("  \"fog\" \"", s, "\"");
892                                 }
893                                 else if(argv(0) == "set")
894                                 {
895                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
896                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
897                                 }
898                                 else if(argv(0) != "//")
899                                 {
900                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
901                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
902                                 }
903                         }
904                         fclose(fd);
905                 }
906         }
907
908         WeaponStats_Init();
909
910         Nagger_Init();
911
912         next_pingtime = time + 5;
913
914         // set up information replies for clients and server to use
915         maplist_reply = strzone(getmaplist());
916         lsmaps_reply = strzone(getlsmaps());
917         monsterlist_reply = strzone(getmonsterlist());
918         for(int i = 0; i < 10; ++i)
919         {
920                 string s = getrecords(i);
921                 if (s)
922                         records_reply[i] = strzone(s);
923         }
924         ladder_reply = strzone(getladder());
925         rankings_reply = strzone(getrankings());
926
927         // begin other init
928         ClientInit_Spawn();
929         RandomSeed_Spawn();
930         PingPLReport_Spawn();
931
932         CheatInit();
933
934         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
935
936         // fill sv_curl_serverpackages from .serverpackage files
937         if (autocvar_sv_curl_serverpackages_auto)
938         {
939                 string s = "csprogs-" WATERMARK ".txt";
940                 // remove automatically managed files from the list to prevent duplicates
941                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
942                 {
943                         string pkg = argv(i);
944                         if (startsWith(pkg, "csprogs-")) continue;
945                         if (endsWith(pkg, "-serverpackage.txt")) continue;
946                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
947                         s = cons(s, pkg);
948                 }
949                 // add automatically managed files to the list
950                 #define X(match) MACRO_BEGIN \
951                         int fd = search_begin(match, true, false); \
952                         if (fd >= 0) \
953                         { \
954                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
955                                 { \
956                                         s = cons(s, search_getfilename(fd, i)); \
957                                 } \
958                                 search_end(fd); \
959                         } \
960                 MACRO_END
961                 X("*-serverpackage.txt");
962                 X("*.serverpackage");
963                 #undef X
964                 cvar_set("sv_curl_serverpackages", s);
965         }
966
967         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
968         modname = "Xonotic";
969         // physics/balance/config changes that count as mod
970         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
971                 modname = cvar_string("g_mod_physics");
972         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
973                 modname = cvar_string("g_mod_balance");
974         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
975                 modname = cvar_string("g_mod_config");
976         // extra mutators that deserve to count as mod
977         MUTATOR_CALLHOOK(SetModname, modname);
978         modname = M_ARGV(0, string);
979
980         // save it for later
981         modname = strzone(modname);
982
983         WinningConditionHelper(this); // set worldstatus
984
985         world_initialized = 1;
986         __spawnfunc_spawn_all();
987 }
988
989 spawnfunc(light)
990 {
991         //makestatic (this); // Who the f___ did that?
992         delete(this);
993 }
994
995 string GetGametype()
996 {
997         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
998 }
999
1000 string GetMapname()
1001 {
1002         return mapname;
1003 }
1004
1005 float Map_Count, Map_Current;
1006 string Map_Current_Name;
1007
1008 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
1009 int GetMaplistPosition()
1010 {
1011         string map = GetMapname();
1012         int idx = autocvar_g_maplist_index;
1013
1014         if(idx >= 0)
1015         {
1016                 if(idx < Map_Count)
1017                 {
1018                         if(map == argv(idx))
1019                         {
1020                                 return idx;
1021                         }
1022                 }
1023         }
1024
1025         for(int pos = 0; pos < Map_Count; ++pos)
1026         {
1027                 if(map == argv(pos))
1028                         return pos;
1029         }
1030
1031         // resume normal maplist rotation if current map is not in g_maplist
1032         return idx;
1033 }
1034
1035 bool MapHasRightSize(string map)
1036 {
1037         int minplayers = max(0, floor(autocvar_minplayers));
1038         if (teamplay)
1039                 minplayers = max(0, floor(autocvar_minplayers_per_team) * AvailableTeams());
1040         if (autocvar_g_maplist_check_waypoints
1041                 && (currentbots || autocvar_bot_number || player_count < minplayers))
1042         {
1043                 string checkwp_msg = strcat("checkwp ", map);
1044                 if(!fexists(strcat("maps/", map, ".waypoints")))
1045                 {
1046                         LOG_TRACE(checkwp_msg, ": no waypoints");
1047                         return false;
1048                 }
1049                 LOG_TRACE(checkwp_msg, ": has waypoints");
1050         }
1051
1052         if(autocvar_g_maplist_ignore_sizes)
1053                 return true;
1054
1055         // open map size restriction file
1056         string opensize_msg = strcat("opensize ", map);
1057         float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1058         int pcount = player_count;
1059         if(!autocvar_g_maplist_sizes_count_bots)
1060                 pcount -= currentbots;
1061         if(fh >= 0)
1062         {
1063                 opensize_msg = strcat(opensize_msg, ": ok, ");
1064                 int mapmin = stoi(fgets(fh));
1065                 int mapmax = stoi(fgets(fh));
1066                 fclose(fh);
1067                 if(pcount < mapmin)
1068                 {
1069                         LOG_TRACE(opensize_msg, "not enough");
1070                         return false;
1071                 }
1072                 if(mapmax && pcount > mapmax)
1073                 {
1074                         LOG_TRACE(opensize_msg, "too many");
1075                         return false;
1076                 }
1077                 LOG_TRACE(opensize_msg, "right size");
1078                 return true;
1079         }
1080         LOG_TRACE(opensize_msg, ": not found");
1081         return true;
1082 }
1083
1084 string Map_Filename(float position)
1085 {
1086         return strcat("maps/", argv(position), ".bsp");
1087 }
1088
1089 void Map_MarkAsRecent(string m)
1090 {
1091         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1092 }
1093
1094 float Map_IsRecent(string m)
1095 {
1096         return strhasword(autocvar_g_maplist_mostrecent, m);
1097 }
1098
1099 float Map_Check(float position, float pass)
1100 {
1101         string filename;
1102         string map_next;
1103         map_next = argv(position);
1104         if(pass <= 1)
1105         {
1106                 if(Map_IsRecent(map_next))
1107                         return 0;
1108         }
1109         filename = Map_Filename(position);
1110         if(MapInfo_CheckMap(map_next))
1111         {
1112                 if(pass == 2)
1113                         return 1;
1114                 if(MapHasRightSize(map_next))
1115                         return 1;
1116                 return 0;
1117         }
1118         else
1119                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1120
1121         return 0;
1122 }
1123
1124 void Map_Goto_SetStr(string nextmapname)
1125 {
1126         if(getmapname_stored != "")
1127                 strunzone(getmapname_stored);
1128         if(nextmapname == "")
1129                 getmapname_stored = "";
1130         else
1131                 getmapname_stored = strzone(nextmapname);
1132 }
1133
1134 void Map_Goto_SetFloat(float position)
1135 {
1136         cvar_set("g_maplist_index", ftos(position));
1137         Map_Goto_SetStr(argv(position));
1138 }
1139
1140 void Map_Goto(float reinit)
1141 {
1142         MapInfo_LoadMap(getmapname_stored, reinit);
1143 }
1144
1145 // return codes of map selectors:
1146 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1147 //   -2 = permanent failure
1148 float MaplistMethod_Iterate() // usual method
1149 {
1150         float pass, i;
1151
1152         LOG_TRACE("Trying MaplistMethod_Iterate");
1153
1154         for(pass = 1; pass <= 2; ++pass)
1155         {
1156                 for(i = 1; i < Map_Count; ++i)
1157                 {
1158                         float mapindex;
1159                         mapindex = (i + Map_Current) % Map_Count;
1160                         if(Map_Check(mapindex, pass))
1161                                 return mapindex;
1162                 }
1163         }
1164         return -1;
1165 }
1166
1167 float MaplistMethod_Repeat() // fallback method
1168 {
1169         LOG_TRACE("Trying MaplistMethod_Repeat");
1170
1171         if(Map_Check(Map_Current, 2))
1172                 return Map_Current;
1173         return -2;
1174 }
1175
1176 float MaplistMethod_Random() // random map selection
1177 {
1178         float i, imax;
1179
1180         LOG_TRACE("Trying MaplistMethod_Random");
1181
1182         imax = 42;
1183
1184         for(i = 0; i <= imax; ++i)
1185         {
1186                 float mapindex;
1187                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1188                 if(Map_Check(mapindex, 1))
1189                         return mapindex;
1190         }
1191         return -1;
1192 }
1193
1194 float MaplistMethod_Shuffle(float exponent) // more clever shuffling
1195 // the exponent sets a bias on the map selection:
1196 // the higher the exponent, the less likely "shortly repeated" same maps are
1197 {
1198         float i, j, imax, insertpos;
1199
1200         LOG_TRACE("Trying MaplistMethod_Shuffle");
1201
1202         imax = 42;
1203
1204         for(i = 0; i <= imax; ++i)
1205         {
1206                 string newlist;
1207
1208                 // now reinsert this at another position
1209                 insertpos = (random() ** (1 / exponent));       // ]0, 1]
1210                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1211                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1212                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1213
1214                 // insert the current map there
1215                 newlist = "";
1216                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1217                         newlist = strcat(newlist, " ", argv(j));
1218                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1219                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1220                         newlist = strcat(newlist, " ", argv(j));
1221                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1222                 cvar_set("g_maplist", newlist);
1223                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1224
1225                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1226                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1227                 if(Map_Check(Map_Current, 1))
1228                         return Map_Current;
1229         }
1230         return -1;
1231 }
1232
1233 void Maplist_Init()
1234 {
1235         float i = Map_Count = 0;
1236         if(autocvar_g_maplist != "")
1237         {
1238                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1239                 for (i = 0; i < Map_Count; ++i)
1240                 {
1241                         if (Map_Check(i, 2))
1242                                 break;
1243                 }
1244         }
1245         
1246         if (i == Map_Count)
1247         {
1248                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1249                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1250                 if(autocvar_g_maplist_shuffle)
1251                         ShuffleMaplist();
1252                 if(!server_is_dedicated)
1253                         localcmd("\nmenu_cmd sync\n");
1254                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1255         }
1256         if(Map_Count == 0)
1257                 error("empty maplist, cannot select a new map");
1258         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1259
1260         strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1261         // this may or may not be correct, but who cares, in the worst case a map
1262         // isn't chosen in the first pass that should have been
1263 }
1264
1265 string GetNextMap()
1266 {
1267         Maplist_Init();
1268         float nextMap = -1;
1269
1270         if(nextMap == -1)
1271                 if(autocvar_g_maplist_shuffle > 0)
1272                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1273
1274         if(nextMap == -1)
1275                 if(autocvar_g_maplist_selectrandom)
1276                         nextMap = MaplistMethod_Random();
1277
1278         if(nextMap == -1)
1279                 nextMap = MaplistMethod_Iterate();
1280
1281         if(nextMap == -1)
1282                 nextMap = MaplistMethod_Repeat();
1283
1284         if(nextMap >= 0)
1285         {
1286                 Map_Goto_SetFloat(nextMap);
1287                 return getmapname_stored;
1288         }
1289
1290         return "";
1291 }
1292
1293 float DoNextMapOverride(float reinit)
1294 {
1295         if(autocvar_g_campaign)
1296         {
1297                 CampaignPostIntermission();
1298                 alreadychangedlevel = true;
1299                 return true;
1300         }
1301         if(autocvar_quit_when_empty)
1302         {
1303                 if(player_count <= currentbots)
1304                 {
1305                         localcmd("quit\n");
1306                         alreadychangedlevel = true;
1307                         return true;
1308                 }
1309         }
1310         if(autocvar_quit_and_redirect != "")
1311         {
1312                 redirection_target = strzone(autocvar_quit_and_redirect);
1313                 alreadychangedlevel = true;
1314                 return true;
1315         }
1316         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1317         {
1318                 localcmd("restart\n");
1319                 alreadychangedlevel = true;
1320                 return true;
1321         }
1322         if(autocvar_nextmap != "")
1323         {
1324                 string m;
1325                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1326                 cvar_set("nextmap",m);
1327
1328                 if(!m || gametypevote)
1329                         return false;
1330                 if(autocvar_sv_vote_gametype)
1331                 {
1332                         Map_Goto_SetStr(m);
1333                         return false;
1334                 }
1335
1336                 if(MapInfo_CheckMap(m))
1337                 {
1338                         Map_Goto_SetStr(m);
1339                         Map_Goto(reinit);
1340                         alreadychangedlevel = true;
1341                         return true;
1342                 }
1343         }
1344         if(!reinit && autocvar_lastlevel)
1345         {
1346                 cvar_settemp_restore();
1347                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1348                 alreadychangedlevel = true;
1349                 return true;
1350         }
1351         return false;
1352 }
1353
1354 void GotoNextMap(float reinit)
1355 {
1356         //string nextmap;
1357         //float n, nummaps;
1358         //string s;
1359         if (alreadychangedlevel)
1360                 return;
1361         alreadychangedlevel = true;
1362
1363         string nextMap = GetNextMap();
1364         if(nextMap == "")
1365                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1366         Map_Goto(reinit);
1367 }
1368
1369
1370 /*
1371 ============
1372 IntermissionThink
1373
1374 When the player presses attack or jump, change to the next level
1375 ============
1376 */
1377 .float autoscreenshot;
1378 void IntermissionThink(entity this)
1379 {
1380         FixIntermissionClient(this);
1381
1382         float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1383         float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1384
1385         if( (server_screenshot || client_screenshot)
1386                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1387         {
1388                 this.autoscreenshot = -1;
1389                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1390                 return;
1391         }
1392
1393         if (time < intermission_exittime)
1394                 return;
1395
1396         if(!mapvote_initialized)
1397                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1398                         return;
1399
1400         MapVote_Start();
1401 }
1402
1403 /*
1404 ============
1405 FindIntermission
1406
1407 Returns the entity to view from
1408 ============
1409 */
1410 /*
1411 entity FindIntermission()
1412 {
1413         local   entity spot;
1414         local   float cyc;
1415
1416 // look for info_intermission first
1417         spot = find(NULL, classname, "info_intermission");
1418         if (spot)
1419         {       // pick a random one
1420                 cyc = random() * 4;
1421                 while (cyc > 1)
1422                 {
1423                         spot = find(spot, classname, "info_intermission");
1424                         if (!spot)
1425                                 spot = find(spot, classname, "info_intermission");
1426                         cyc = cyc - 1;
1427                 }
1428                 return spot;
1429         }
1430
1431 // then look for the start position
1432         spot = find(NULL, classname, "info_player_start");
1433         if (spot)
1434                 return spot;
1435
1436 // testinfo_player_start is only found in regioned levels
1437         spot = find(NULL, classname, "testplayerstart");
1438         if (spot)
1439                 return spot;
1440
1441 // then look for the start position
1442         spot = find(NULL, classname, "info_player_deathmatch");
1443         if (spot)
1444                 return spot;
1445
1446         //objerror ("FindIntermission: no spot");
1447         return NULL;
1448 }
1449 */
1450
1451 /*
1452 ===============================================================================
1453
1454 RULES
1455
1456 ===============================================================================
1457 */
1458
1459 void DumpStats(float final)
1460 {
1461         float file;
1462         string s;
1463         float to_console;
1464         float to_eventlog;
1465         float to_file;
1466         float i;
1467
1468         to_console = autocvar_sv_logscores_console;
1469         to_eventlog = autocvar_sv_eventlog;
1470         to_file = autocvar_sv_logscores_file;
1471
1472         if(!final)
1473         {
1474                 to_console = true; // always print printstats replies
1475                 to_eventlog = false; // but never print them to the event log
1476         }
1477
1478         if(to_eventlog)
1479                 if(autocvar_sv_eventlog_console)
1480                         to_console = false; // otherwise we get the output twice
1481
1482         if(final)
1483                 s = ":scores:";
1484         else
1485                 s = ":status:";
1486         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1487
1488         if(to_console)
1489                 LOG_INFO(s);
1490         if(to_eventlog)
1491                 GameLogEcho(s);
1492
1493         file = -1;
1494         if(to_file)
1495         {
1496                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1497                 if(file == -1)
1498                         to_file = false;
1499                 else
1500                         fputs(file, strcat(s, "\n"));
1501         }
1502
1503         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1504         if(to_console)
1505                 LOG_INFO(s);
1506         if(to_eventlog)
1507                 GameLogEcho(s);
1508         if(to_file)
1509                 fputs(file, strcat(s, "\n"));
1510
1511         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1512                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1513                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1514                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1515                         s = strcat(s, ftos(it.team), ":");
1516                 else
1517                         s = strcat(s, "spectator:");
1518
1519                 if(to_console)
1520                         LOG_INFO(s, playername(it, false));
1521                 if(to_eventlog)
1522                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1523                 if(to_file)
1524                         fputs(file, strcat(s, playername(it, false), "\n"));
1525         });
1526
1527         if(teamplay)
1528         {
1529                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1530                 if(to_console)
1531                         LOG_INFO(s);
1532                 if(to_eventlog)
1533                         GameLogEcho(s);
1534                 if(to_file)
1535                         fputs(file, strcat(s, "\n"));
1536
1537                 for(i = 1; i < 16; ++i)
1538                 {
1539                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1540                         s = strcat(s, ":", ftos(i));
1541                         if(to_console)
1542                                 LOG_INFO(s);
1543                         if(to_eventlog)
1544                                 GameLogEcho(s);
1545                         if(to_file)
1546                                 fputs(file, strcat(s, "\n"));
1547                 }
1548         }
1549
1550         if(to_console)
1551                 LOG_INFO(":end");
1552         if(to_eventlog)
1553                 GameLogEcho(":end");
1554         if(to_file)
1555         {
1556                 fputs(file, ":end\n");
1557                 fclose(file);
1558         }
1559 }
1560
1561 void FixIntermissionClient(entity e)
1562 {
1563         if(!e.autoscreenshot) // initial call
1564         {
1565                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1566                 SetResourceExplicit(e, RES_HEALTH, -2342);
1567                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1568                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1569                 {
1570                     .entity weaponentity = weaponentities[slot];
1571                         if(e.(weaponentity))
1572                         {
1573                                 e.(weaponentity).effects = EF_NODRAW;
1574                                 if (e.(weaponentity).weaponchild)
1575                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1576                         }
1577                 }
1578                 if(IS_REAL_CLIENT(e))
1579                 {
1580                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1581                         RandomSelection_Init();
1582                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1583                                 RandomSelection_AddString(it, 1, 1);
1584                         });
1585                         if (RandomSelection_chosen_string != "")
1586                         {
1587                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1588                         }
1589                         msg_entity = e;
1590                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1591                 }
1592         }
1593 }
1594
1595 /*
1596 go to the next level for deathmatch
1597 only called if a time or frag limit has expired
1598 */
1599 void NextLevel()
1600 {
1601         game_stopped = true;
1602         intermission_running = 1; // game over
1603
1604         // enforce a wait time before allowing changelevel
1605         if(player_count > 0)
1606                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1607         else
1608                 intermission_exittime = -1;
1609
1610         /*
1611         WriteByte (MSG_ALL, SVC_CDTRACK);
1612         WriteByte (MSG_ALL, 3);
1613         WriteByte (MSG_ALL, 3);
1614         // done in FixIntermission
1615         */
1616
1617         //pos = FindIntermission ();
1618
1619         VoteReset();
1620
1621         DumpStats(true);
1622
1623         // send statistics
1624         PlayerStats_GameReport(true);
1625         WeaponStats_Shutdown();
1626
1627         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1628
1629         if(autocvar_sv_eventlog)
1630                 GameLogEcho(":gameover");
1631
1632         GameLogClose();
1633
1634         FOREACH_CLIENT(IS_PLAYER(it), {
1635                 FixIntermissionClient(it);
1636                 if(it.winning)
1637                         bprint(playername(it, false), " ^7wins.\n");
1638         });
1639
1640         target_music_kill();
1641
1642         if(autocvar_g_campaign)
1643                 CampaignPreIntermission();
1644
1645         MUTATOR_CALLHOOK(MatchEnd);
1646
1647         localcmd("\nsv_hook_gameend\n");
1648 }
1649
1650
1651 float InitiateSuddenDeath()
1652 {
1653         // Check first whether normal overtimes could be added before initiating suddendeath mode
1654         // - for this timelimit_overtime needs to be >0 of course
1655         // - also check the winning condition calculated in the previous frame and only add normal overtime
1656         //   again, if at the point at which timelimit would be extended again, still no winner was found
1657         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1658                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1659                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1660         {
1661                 return 1; // need to call InitiateOvertime later
1662         }
1663         else
1664         {
1665                 if(!checkrules_suddendeathend)
1666                 {
1667                         if(autocvar_g_campaign)
1668                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1669                         else
1670                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1671                         if(g_race && !g_race_qualifying)
1672                                 race_StartCompleting();
1673                 }
1674                 return 0;
1675         }
1676 }
1677
1678 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1679 {
1680         ++checkrules_overtimesadded;
1681         //add one more overtime by simply extending the timelimit
1682         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1683         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1684 }
1685
1686 float GetWinningCode(float fraglimitreached, float equality)
1687 {
1688         if(autocvar_g_campaign == 1)
1689         {
1690                 if(fraglimitreached)
1691                         return WINNING_YES;
1692                 else
1693                         return WINNING_NO;
1694         }
1695         else
1696         {
1697                 if(equality)
1698                 {
1699                         if(fraglimitreached)
1700                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1701                         else
1702                                 return WINNING_NEVER;
1703                 }
1704                 else
1705                 {
1706                         if(fraglimitreached)
1707                                 return WINNING_YES;
1708                         else
1709                                 return WINNING_NO;
1710                 }
1711         }
1712 }
1713
1714 // set the .winning flag for exactly those players with a given field value
1715 void SetWinners(.float field, float value)
1716 {
1717         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1718 }
1719
1720 // set the .winning flag for those players with a given field value
1721 void AddWinners(.float field, float value)
1722 {
1723         FOREACH_CLIENT(IS_PLAYER(it), {
1724                 if(it.(field) == value)
1725                         it.winning = 1;
1726         });
1727 }
1728
1729 // clear the .winning flags
1730 void ClearWinners()
1731 {
1732         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1733 }
1734
1735 void ShuffleMaplist()
1736 {
1737         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1738 }
1739
1740 float leaderfrags;
1741 float WinningCondition_Scores(float limit, float leadlimit)
1742 {
1743         float limitreached;
1744
1745         // TODO make everything use THIS winning condition (except LMS)
1746         WinningConditionHelper(NULL);
1747
1748         if(teamplay)
1749         {
1750                 for (int i = 1; i < 5; ++i)
1751                 {
1752                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1753                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1754                 }
1755         }
1756
1757         ClearWinners();
1758         if(WinningConditionHelper_winner)
1759                 WinningConditionHelper_winner.winning = 1;
1760         if(WinningConditionHelper_winnerteam >= 0)
1761                 SetWinners(team, WinningConditionHelper_winnerteam);
1762
1763         if(WinningConditionHelper_lowerisbetter)
1764         {
1765                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1766                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1767                 limit = -limit;
1768         }
1769
1770         if(WinningConditionHelper_zeroisworst)
1771                 leadlimit = 0; // not supported in this mode
1772
1773         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1774         // these modes always score in increments of 1, thus this makes sense
1775         {
1776                 if(leaderfrags != WinningConditionHelper_topscore)
1777                 {
1778                         leaderfrags = WinningConditionHelper_topscore;
1779
1780                         if (limit)
1781                         {
1782                                 if (leaderfrags == limit - 1)
1783                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1784                                 else if (leaderfrags == limit - 2)
1785                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1786                                 else if (leaderfrags == limit - 3)
1787                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1788                         }
1789                 }
1790         }
1791
1792         limitreached = false;
1793         if (limit && WinningConditionHelper_topscore >= limit)
1794                 limitreached = true;
1795         if(leadlimit)
1796         {
1797                 float leadlimitreached;
1798                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1799                 if(autocvar_leadlimit_and_fraglimit)
1800                         limitreached = (limitreached && leadlimitreached);
1801                 else
1802                         limitreached = (limitreached || leadlimitreached);
1803         }
1804
1805         if(limit)
1806                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1807
1808         return GetWinningCode(
1809                 WinningConditionHelper_topscore && limitreached,
1810                 WinningConditionHelper_equality
1811         );
1812 }
1813
1814 float WinningCondition_RanOutOfSpawns()
1815 {
1816         if(have_team_spawns <= 0)
1817                 return WINNING_NO;
1818
1819         if(!autocvar_g_spawn_useallspawns)
1820                 return WINNING_NO;
1821
1822         if(!some_spawn_has_been_used)
1823                 return WINNING_NO;
1824
1825         for (int i = 1; i < 5; ++i)
1826         {
1827                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1828         }
1829
1830         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1831         {
1832                 if (Team_IsValidTeam(it.team))
1833                 {
1834                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1835                 }
1836         });
1837
1838         IL_EACH(g_spawnpoints, true,
1839         {
1840                 if (Team_IsValidTeam(it.team))
1841                 {
1842                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1843                 }
1844         });
1845
1846         ClearWinners();
1847         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1848         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1849         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1850         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1851         if(team1_score + team2_score + team3_score + team4_score == 0)
1852         {
1853                 checkrules_equality = true;
1854                 return WINNING_YES;
1855         }
1856         else if(team1_score + team2_score + team3_score + team4_score == 1)
1857         {
1858                 float t, i;
1859                 if(team1_score)
1860                         t = 1;
1861                 else if(team2_score)
1862                         t = 2;
1863                 else if(team3_score)
1864                         t = 3;
1865                 else // if(team4_score)
1866                         t = 4;
1867                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1868                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1869                 {
1870                         for (int j = 1; j <= NUM_TEAMS; ++j)
1871                         {
1872                                 if (t == j)
1873                                 {
1874                                         continue;
1875                                 }
1876                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1877                                 {
1878                                         continue;
1879                                 }
1880                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1881                         }
1882                 }
1883
1884                 AddWinners(team, t);
1885                 return WINNING_YES;
1886         }
1887         else
1888                 return WINNING_NO;
1889 }
1890
1891 /*
1892 ============
1893 CheckRules_World
1894
1895 Exit deathmatch games upon conditions
1896 ============
1897 */
1898 void CheckRules_World()
1899 {
1900         float timelimit;
1901         float fraglimit;
1902         float leadlimit;
1903
1904         VoteThink();
1905         MapVote_Think();
1906
1907         SetDefaultAlpha();
1908
1909         if (intermission_running) // someone else quit the game already
1910         {
1911                 if(player_count == 0) // Nobody there? Then let's go to the next map
1912                         MapVote_Start();
1913                         // this will actually check the player count in the next frame
1914                         // again, but this shouldn't hurt
1915                 return;
1916         }
1917
1918         timelimit = autocvar_timelimit * 60;
1919         fraglimit = autocvar_fraglimit;
1920         leadlimit = autocvar_leadlimit;
1921
1922         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1923         {
1924                 if(timelimit > 0)
1925                         timelimit = 0; // timelimit is not made for warmup
1926                 if(fraglimit > 0)
1927                         fraglimit = 0; // no fraglimit for now
1928                 leadlimit = 0; // no leadlimit for now
1929         }
1930
1931         if(timelimit > 0)
1932         {
1933                 timelimit += game_starttime;
1934         }
1935         else if (timelimit < 0)
1936         {
1937                 // endmatch
1938                 NextLevel();
1939                 return;
1940         }
1941
1942         float wantovertime;
1943         wantovertime = 0;
1944
1945         if(timelimit > game_starttime)
1946                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1947         else
1948                 game_completion_ratio = 0;
1949
1950         if(checkrules_suddendeathend)
1951         {
1952                 if(!checkrules_suddendeathwarning)
1953                 {
1954                         checkrules_suddendeathwarning = true;
1955                         if(g_race && !g_race_qualifying)
1956                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1957                         else
1958                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1959                 }
1960         }
1961         else
1962         {
1963                 if (timelimit && time >= timelimit)
1964                 {
1965                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1966                         {
1967                                 float totalplayers;
1968                                 float playerswithlaps;
1969                                 float readyplayers;
1970                                 totalplayers = playerswithlaps = readyplayers = 0;
1971                                 FOREACH_CLIENT(IS_PLAYER(it), {
1972                                         ++totalplayers;
1973                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1974                                                 ++playerswithlaps;
1975                                         if(it.ready)
1976                                                 ++readyplayers;
1977                                 });
1978
1979                                 // at least 2 of the players have completed a lap: start the RACE
1980                                 // otherwise, the players should end the qualifying on their own
1981                                 if(readyplayers || playerswithlaps >= 2)
1982                                 {
1983                                         checkrules_suddendeathend = 0;
1984                                         ReadyRestart(); // go to race
1985                                         return;
1986                                 }
1987                                 else
1988                                         wantovertime |= InitiateSuddenDeath();
1989                         }
1990                         else
1991                                 wantovertime |= InitiateSuddenDeath();
1992                 }
1993         }
1994
1995         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1996         {
1997                 NextLevel();
1998                 return;
1999         }
2000
2001         int checkrules_status = WinningCondition_RanOutOfSpawns();
2002         if(checkrules_status == WINNING_YES)
2003                 bprint("Hey! Someone ran out of spawns!\n");
2004         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
2005                 checkrules_status = M_ARGV(0, float);
2006         else
2007                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2008
2009         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2010         {
2011                 checkrules_status = WINNING_NEVER;
2012                 checkrules_overtimesadded = -1;
2013                 wantovertime |= InitiateSuddenDeath();
2014         }
2015
2016         if(checkrules_status == WINNING_NEVER)
2017                 // equality cases! Nobody wins if the overtime ends in a draw.
2018                 ClearWinners();
2019
2020         if(wantovertime)
2021         {
2022                 if(checkrules_status == WINNING_NEVER)
2023                         InitiateOvertime();
2024                 else
2025                         checkrules_status = WINNING_YES;
2026         }
2027
2028         if(checkrules_suddendeathend)
2029                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2030                         checkrules_status = WINNING_YES;
2031
2032         if(checkrules_status == WINNING_YES)
2033         {
2034                 //print("WINNING\n");
2035                 NextLevel();
2036         }
2037 }
2038
2039 string GotoMap(string m)
2040 {
2041         m = GameTypeVote_MapInfo_FixName(m);
2042         if (!m)
2043                 return "The map you suggested is not available on this server.";
2044         if (!autocvar_sv_vote_gametype)
2045         if(!MapInfo_CheckMap(m))
2046                 return "The map you suggested does not support the current game mode.";
2047         cvar_set("nextmap", m);
2048         cvar_set("timelimit", "-1");
2049         if(mapvote_initialized || alreadychangedlevel)
2050         {
2051                 if(DoNextMapOverride(0))
2052                         return "Map switch initiated.";
2053                 else
2054                         return "Hm... no. For some reason I like THIS map more.";
2055         }
2056         else
2057                 return "Map switch will happen after scoreboard.";
2058 }
2059
2060 bool autocvar_sv_gameplayfix_multiplethinksperframe;
2061 void RunThink(entity this)
2062 {
2063         // don't let things stay in the past.
2064         // it is possible to start that way by a trigger with a local time.
2065         if(this.nextthink <= 0 || this.nextthink > time + frametime)
2066                 return;
2067
2068         float oldtime = time; // do we need to save this?
2069
2070         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2071         {
2072                 time = max(oldtime, this.nextthink);
2073                 this.nextthink = 0;
2074
2075                 if(getthink(this))
2076                         getthink(this)(this);
2077                 // mods often set nextthink to time to cause a think every frame,
2078                 // we don't want to loop in that case, so exit if the new nextthink is
2079                 // <= the time the qc was told, also exit if it is past the end of the
2080                 // frame
2081                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2082                         break;
2083         }
2084
2085         time = oldtime;
2086 }
2087
2088 bool autocvar_sv_freezenonclients;
2089 bool autocvar_sv_gameplayfix_delayprojectiles;
2090 void Physics_Frame()
2091 {
2092         if(autocvar_sv_freezenonclients)
2093                 return;
2094
2095         FOREACH_ENTITY_FLOAT(pure_data, false,
2096         {
2097                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2098                         continue;
2099
2100                 //set_movetype(it, it.move_movetype);
2101                 // inline the set_movetype function, since this is called a lot
2102                 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2103
2104                 if(it.move_movetype == MOVETYPE_NONE)
2105                         continue;
2106
2107                 if(it.move_qcphysics)
2108                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2109
2110                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2111                 {
2112                         // handle thinking here
2113                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2114                                 RunThink(it);
2115                 }
2116         });
2117
2118         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2119                 return;
2120
2121         FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2122         {
2123                 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2124                         continue;
2125                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2126         });
2127 }
2128
2129 void systems_update();
2130 void EndFrame()
2131 {
2132         anticheat_endframe();
2133
2134         Physics_Frame();
2135
2136         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2137                 entity e = IS_SPEC(it) ? it.enemy : it;
2138                 if (e.typehitsound) {
2139                         STAT(TYPEHIT_TIME, it) = time;
2140                 } else if (e.killsound) {
2141                         STAT(KILL_TIME, it) = time;
2142                 } else if (e.damage_dealt) {
2143                         STAT(HIT_TIME, it) = time;
2144                         STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2145                 }
2146         });
2147         // add 1 frametime because after this, engine SV_Physics
2148         // increases time by a frametime and then networks the frame
2149         // add another frametime because client shows everything with
2150         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2151         // needed!
2152         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2153         FOREACH_CLIENT(true, {
2154                 it.typehitsound = false;
2155                 it.damage_dealt = 0;
2156                 it.killsound = false;
2157                 antilag_record(it, CS(it), altime);
2158         });
2159         IL_EACH(g_monsters, true,
2160         {
2161                 antilag_record(it, it, altime);
2162         });
2163         IL_EACH(g_projectiles, it.classname == "nade",
2164         {
2165                 antilag_record(it, it, altime);
2166         });
2167         systems_update();
2168         IL_ENDFRAME();
2169 }
2170
2171
2172 /*
2173  * RedirectionThink:
2174  * returns true if redirecting
2175  */
2176 float redirection_timeout;
2177 float redirection_nextthink;
2178 float RedirectionThink()
2179 {
2180         float clients_found;
2181
2182         if(redirection_target == "")
2183                 return false;
2184
2185         if(!redirection_timeout)
2186         {
2187                 cvar_set("sv_public", "-2");
2188                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2189                 if(redirection_target == "self")
2190                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2191                 else
2192                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2193         }
2194
2195         if(time < redirection_nextthink)
2196                 return true;
2197
2198         redirection_nextthink = time + 1;
2199
2200         clients_found = 0;
2201         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2202                 // TODO add timer
2203                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2204                 if(redirection_target == "self")
2205                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2206                 else
2207                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2208                 ++clients_found;
2209         });
2210
2211         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2212
2213         if(time > redirection_timeout || clients_found == 0)
2214                 localcmd("\nwait; wait; wait; quit\n");
2215
2216         return true;
2217 }
2218
2219 void RestoreGame()
2220 {
2221         // Loaded from a save game
2222         // some things then break, so let's work around them...
2223
2224         // Progs DB (capture records)
2225         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2226
2227         // Mapinfo
2228         MapInfo_Shutdown();
2229         MapInfo_Enumerate();
2230         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2231         WeaponStats_Init();
2232
2233         TargetMusic_RestoreGame();
2234 }
2235
2236 void Shutdown()
2237 {
2238         game_stopped = 2;
2239
2240         if(world_initialized > 0)
2241         {
2242                 world_initialized = 0;
2243                 LOG_TRACE("Saving persistent data...");
2244                 Ban_SaveBans();
2245
2246                 // playerstats with unfinished match
2247                 PlayerStats_GameReport(false);
2248
2249                 if(!cheatcount_total)
2250                 {
2251                         if(autocvar_sv_db_saveasdump)
2252                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2253                         else
2254                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2255                 }
2256                 if(autocvar_developer)
2257                 {
2258                         if(autocvar_sv_db_saveasdump)
2259                                 db_dump(TemporaryDB, "server-temp.db");
2260                         else
2261                                 db_save(TemporaryDB, "server-temp.db");
2262                 }
2263                 CheatShutdown(); // must be after cheatcount check
2264                 db_close(ServerProgsDB);
2265                 db_close(TemporaryDB);
2266                 LOG_TRACE("Saving persistent data... done!");
2267                 // tell the bot system the game is ending now
2268                 bot_endgame();
2269
2270                 WeaponStats_Shutdown();
2271                 MapInfo_Shutdown();
2272         }
2273         else if(world_initialized == 0)
2274         {
2275                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2276         }
2277         else
2278         {
2279                 __init_dedicated_server_shutdown();
2280         }
2281 }