3 #include "anticheat.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
15 #include "mapvoting.qh"
16 #include <server/mutators/_mod.qh>
19 #include "scores_rules.qh"
20 #include "teamplay.qh"
21 #include "weapons/weaponstats.qh"
22 #include "../common/constants.qh"
23 #include <common/net_linked.qh>
24 #include "../common/deathtypes/all.qh"
25 #include "../common/gamemodes/sv_rules.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/_mod.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/vehicles/all.qh"
30 #include "../common/notifications/all.qh"
31 #include "../common/physics/player.qh"
32 #include "../common/playerstats.qh"
33 #include "../common/stats.qh"
34 #include "../common/teams.qh"
35 #include "../common/mapobjects/trigger/secret.qh"
36 #include "../common/mapobjects/target/music.qh"
37 #include "../common/util.qh"
38 #include "../common/items/_mod.qh"
39 #include <common/weapons/_all.qh>
40 #include "../common/state.qh"
42 const float LATENCY_THINKRATE = 10;
47 void PingPLReport_Think(entity this)
52 delta = 3 / maxclients;
53 if(delta < sys_frametime)
55 this.nextthink = time + delta;
57 e = edict_num(this.cnt + 1);
58 if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
60 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
61 WriteByte(MSG_BROADCAST, this.cnt);
62 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
63 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
64 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
66 // record latency times for clients throughout the match so we can report it to playerstats
67 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
69 CS(e).latency_sum += CS(e).ping;
70 CS(e).latency_cnt += 1;
71 CS(e).latency_time = time;
72 //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
77 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
78 WriteByte(MSG_BROADCAST, this.cnt);
79 WriteShort(MSG_BROADCAST, 0);
80 WriteByte(MSG_BROADCAST, 0);
81 WriteByte(MSG_BROADCAST, 0);
83 this.cnt = (this.cnt + 1) % maxclients;
85 void PingPLReport_Spawn()
87 pingplreport = new_pure(pingplreport);
88 setthink(pingplreport, PingPLReport_Think);
89 pingplreport.nextthink = time;
92 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
93 string redirection_target;
94 float world_initialized;
96 void SetDefaultAlpha()
98 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100 default_player_alpha = autocvar_g_player_alpha;
101 if(default_player_alpha == 0)
102 default_player_alpha = 1;
103 default_weapon_alpha = default_player_alpha;
107 void GotoFirstMap(entity this)
110 if(autocvar__sv_init)
112 // cvar_set("_sv_init", "0");
113 // we do NOT set this to 0 any more, so someone "accidentally" changing
114 // to this "init" map on a dedicated server will cause no permanent
116 if(autocvar_g_maplist_shuffle)
118 n = tokenizebyseparator(autocvar_g_maplist, " ");
119 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
122 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124 if(!DoNextMapOverride(1))
132 this.nextthink = time;
136 this.nextthink = time + 1;
137 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
141 void cvar_changes_init()
145 float n, i, adding, pureadding;
147 strfree(cvar_changes);
148 strfree(cvar_purechanges);
149 cvar_purechanges_count = 0;
152 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
158 for(i = 0; i < n; ++i)
160 k = bufstr_get(h, i);
162 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
163 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
164 #define BADCVAR(p) if(k == p) continue
166 // general excludes and namespaces for server admin used cvars
167 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
171 BADPREFIX("cvar_check_");
173 BADCVAR("g_configversion");
174 BADCVAR("halflifebsp");
175 BADCVAR("sv_mapformat_is_quake2");
176 BADCVAR("sv_mapformat_is_quake3");
177 BADPREFIX("sv_world");
183 BADPREFIX("scoreboard_");
184 BADPREFIX("g_campaign");
185 BADPREFIX("g_waypointsprite_");
191 BADPREFIX("net_slist_");
197 BADPREFIX("sensitivity");
198 BADPREFIX("userbind");
201 BADPREFIX("crosshair");
202 BADCVAR("mod_q3bsp_lightmapmergepower");
203 BADCVAR("mod_q3bsp_nolightmaps");
205 BADCVAR("mastervolume");
207 BADCVAR("bgmvolume");
208 BADCVAR("in_pitch_min");
209 BADCVAR("in_pitch_max");
212 BADCVAR("developer");
213 BADCVAR("log_dest_udp");
214 BADCVAR("net_address");
215 BADCVAR("net_address_ipv6");
217 BADCVAR("savedgamecfg");
218 BADCVAR("serverconfig");
219 BADCVAR("sv_autoscreenshot");
220 BADCVAR("sv_heartbeatperiod");
221 BADCVAR("sv_vote_master_password");
222 BADCVAR("sys_colortranslation");
223 BADCVAR("sys_specialcharactertranslation");
224 BADCVAR("timeformat");
225 BADCVAR("timestamps");
226 BADCVAR("g_require_stats");
227 BADPREFIX("developer_");
229 BADPREFIX("g_banned_list");
230 BADPREFIX("g_require_stats_");
231 BADPREFIX("g_chat_flood_");
232 BADPREFIX("g_ghost_items");
233 BADPREFIX("g_playerstats_");
234 BADPREFIX("g_voice_flood_");
235 BADPREFIX("log_file");
238 BADPREFIX("sv_allowdownloads");
239 BADPREFIX("sv_autodemo");
240 BADPREFIX("sv_curl_");
241 BADPREFIX("sv_eventlog");
242 BADPREFIX("sv_logscores_");
243 BADPREFIX("sv_master");
244 BADPREFIX("sv_weaponstats_");
245 BADPREFIX("sv_waypointsprite_");
246 BADCVAR("rescan_pending");
248 // these can contain player IDs, so better hide
249 BADPREFIX("g_forced_team_");
250 BADCVAR("sv_muteban_list");
251 BADCVAR("sv_voteban_list");
252 BADCVAR("sv_allow_customplayermodels_idlist");
253 BADCVAR("sv_allow_customplayermodels_speciallist");
256 BADCVAR("fraglimit");
258 BADCVAR("g_assault");
260 BADCVAR("g_ca_teams");
261 BADCVAR("g_conquest");
266 BADCVAR("g_domination");
267 BADCVAR("g_domination_default_teams");
269 BADCVAR("g_duel_not_dm_maps");
270 BADCVAR("g_freezetag");
271 BADCVAR("g_freezetag_teams");
272 BADCVAR("g_invasion_teams");
273 BADCVAR("g_invasion_type");
274 BADCVAR("g_jailbreak");
275 BADCVAR("g_jailbreak_teams");
276 BADCVAR("g_keepaway");
277 BADCVAR("g_keyhunt");
278 BADCVAR("g_keyhunt_teams");
280 BADCVAR("g_nexball");
281 BADCVAR("g_onslaught");
283 BADCVAR("g_race_laps_limit");
284 BADCVAR("g_race_qualifying_timelimit");
285 BADCVAR("g_race_qualifying_timelimit_override");
286 BADCVAR("g_runematch");
287 BADCVAR("g_shootfromeye");
290 BADCVAR("g_tdm_on_dm_maps");
291 BADCVAR("g_tdm_teams");
293 BADCVAR("leadlimit");
296 BADCVAR("timelimit");
297 BADCVAR("g_mapinfo_ignore_warnings");
298 BADCVAR("g_maplist_ignore_sizes");
299 BADCVAR("g_maplist_sizes_count_bots");
303 BADCVAR("g_maplist");
304 BADCVAR("g_maplist_mostrecent");
308 d = cvar_defstring(k);
314 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
315 if(strlen(cvar_changes) > 16384)
317 cvar_changes = "// too many settings have been changed to show them here\n";
322 // now check if the changes are actually gameplay relevant
324 // does nothing gameplay relevant
325 BADCVAR("captureleadlimit_override");
326 BADCVAR("condump_stripcolors");
327 BADCVAR("gameversion");
328 BADCVAR("fs_gamedir");
329 BADCVAR("g_allow_oldvortexbeam");
330 BADCVAR("g_balance_kill_delay");
331 BADCVAR("g_buffs_pickup_anyway");
332 BADCVAR("g_buffs_randomize");
333 BADCVAR("g_campcheck_distance");
334 BADCVAR("g_ca_point_leadlimit");
335 BADCVAR("g_ca_point_limit");
336 BADCVAR("g_ctf_captimerecord_always");
337 BADCVAR("g_ctf_flag_glowtrails");
338 BADCVAR("g_ctf_flag_pickup_verbosename");
339 BADCVAR("g_domination_point_leadlimit");
340 BADCVAR("g_forced_respawn");
341 BADCVAR("g_freezetag_point_leadlimit");
342 BADCVAR("g_freezetag_point_limit");
344 BADCVAR("g_invasion_point_limit");
345 BADCVAR("g_jump_grunt");
346 BADCVAR("g_keyhunt_point_leadlimit");
347 BADCVAR("g_nexball_goalleadlimit");
348 BADCVAR("g_new_toys_autoreplace");
349 BADCVAR("g_new_toys_use_pickupsound");
350 BADCVAR("g_physics_predictall");
351 BADCVAR("g_piggyback");
352 BADCVAR("g_playerclip_collisions");
353 BADCVAR("g_spawn_alloweffects");
354 BADCVAR("g_tdm_point_leadlimit");
355 BADCVAR("g_tdm_point_limit");
356 BADCVAR("leadlimit_and_fraglimit");
357 BADCVAR("leadlimit_override");
359 BADCVAR("sv_checkforpacketsduringsleep");
360 BADCVAR("sv_damagetext");
361 BADCVAR("sv_db_saveasdump");
362 BADCVAR("sv_intermission_cdtrack");
363 BADCVAR("sv_minigames");
364 BADCVAR("sv_namechangetimer");
365 BADCVAR("sv_precacheplayermodels");
366 BADCVAR("sv_stepheight");
367 BADCVAR("sv_timeout");
368 BADCVAR("sv_weapons_modeloverride");
369 BADCVAR("w_prop_interval");
370 BADPREFIX("crypto_");
371 BADPREFIX("gameversion_");
372 BADPREFIX("g_chat_");
373 BADPREFIX("g_ctf_captimerecord_");
374 BADPREFIX("g_hats_");
375 BADPREFIX("g_maplist_");
377 BADPREFIX("g_respawn_");
379 BADPREFIX("notification_");
382 BADPREFIX("sv_allow_");
383 BADPREFIX("sv_cullentities_");
384 BADPREFIX("sv_maxidle_");
385 BADPREFIX("sv_minigames_");
386 BADPREFIX("sv_radio_");
387 BADPREFIX("sv_timeout_");
388 BADPREFIX("sv_vote_");
389 BADPREFIX("timelimit_");
391 // allowed changes to server admins (please sync this to server.cfg)
395 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
397 // yes, this does contain some redundant stuff, don't really care
398 BADCVAR("bot_config_file");
399 BADCVAR("bot_number");
400 BADCVAR("bot_prefix");
401 BADCVAR("bot_suffix");
402 BADCVAR("capturelimit_override");
403 BADCVAR("fraglimit_override");
405 BADCVAR("g_antilag");
406 BADCVAR("g_balance_teams");
407 BADCVAR("g_balance_teams_prevent_imbalance");
408 BADCVAR("g_balance_teams_scorefactor");
409 BADCVAR("g_ban_sync_trusted_servers");
410 BADCVAR("g_ban_sync_uri");
412 BADCVAR("g_ca_teams_override");
413 BADCVAR("g_ctf_fullbrightflags");
414 BADCVAR("g_ctf_ignore_frags");
415 BADCVAR("g_ctf_leaderboard");
416 BADCVAR("g_domination_point_limit");
417 BADCVAR("g_domination_teams_override");
418 BADCVAR("g_freezetag_teams_override");
419 BADCVAR("g_friendlyfire");
420 BADCVAR("g_fullbrightitems");
421 BADCVAR("g_fullbrightplayers");
422 BADCVAR("g_keyhunt_point_limit");
423 BADCVAR("g_keyhunt_teams_override");
424 BADCVAR("g_lms_lives_override");
425 BADCVAR("g_maplist");
426 BADCVAR("g_maxplayers");
427 BADCVAR("g_mirrordamage");
428 BADCVAR("g_nexball_goallimit");
429 BADCVAR("g_norecoil");
430 BADCVAR("g_physics_clientselect");
432 BADCVAR("g_powerups");
433 BADCVAR("g_player_brightness");
434 BADCVAR("g_spawnshieldtime");
435 BADCVAR("g_start_delay");
436 BADCVAR("g_superspectate");
437 BADCVAR("g_tdm_teams_override");
439 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
442 BADCVAR("maxplayers");
443 BADCVAR("minplayers");
444 BADCVAR("minplayers_per_team");
445 BADCVAR("net_address");
447 BADCVAR("rcon_password");
448 BADCVAR("rcon_restricted_commands");
449 BADCVAR("rcon_restricted_password");
451 BADCVAR("sv_adminnick");
452 BADCVAR("sv_autoscreenshot");
453 BADCVAR("sv_autotaunt");
454 BADCVAR("sv_curl_defaulturl");
455 BADCVAR("sv_defaultcharacter");
456 BADCVAR("sv_defaultcharacterskin");
457 BADCVAR("sv_defaultplayercolors");
458 BADCVAR("sv_defaultplayermodel");
459 BADCVAR("sv_defaultplayerskin");
460 BADCVAR("sv_maxidle");
461 BADCVAR("sv_maxrate");
463 BADCVAR("sv_public");
464 BADCVAR("sv_ready_restart");
465 BADCVAR("sv_status_privacy");
467 BADCVAR("sv_vote_call");
468 BADCVAR("sv_vote_commands");
469 BADCVAR("sv_vote_majority_factor");
470 BADCVAR("sv_vote_master");
471 BADCVAR("sv_vote_master_commands");
472 BADCVAR("sv_vote_master_password");
473 BADCVAR("sv_vote_simple_majority_factor");
474 BADCVAR("teamplay_mode");
475 BADCVAR("timelimit_override");
476 BADPREFIX("g_warmup_");
477 BADPREFIX("sv_info_");
478 BADPREFIX("sv_ready_restart_");
480 // mutators that announce themselves properly to the server browser
481 BADCVAR("g_instagib");
482 BADCVAR("g_new_toys");
484 BADCVAR("g_grappling_hook");
485 BADCVAR("g_jetpack");
487 // temporary for testing
488 // TODO remove before 0.8.3 release
489 BADCVAR("g_ca_weaponarena");
490 BADCVAR("g_freezetag_weaponarena");
491 BADCVAR("g_lms_weaponarena");
499 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
500 if(strlen(cvar_purechanges) > 16384)
502 cvar_purechanges = "// too many settings have been changed to show them here\n";
506 ++cvar_purechanges_count;
507 // WARNING: this variable is used for the server list
508 // NEVER dare to skip this code!
509 // Hacks to intentionally appearing as "pure server" even though you DO have
510 // modified settings may be punished by removal from the server list.
511 // You can do to the variables cvar_changes and cvar_purechanges all you want,
515 if(cvar_changes == "")
516 cvar_changes = "// this server runs at default server settings\n";
518 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
519 cvar_changes = strzone(cvar_changes);
520 if(cvar_purechanges == "")
521 cvar_purechanges = "// this server runs at default gameplay settings\n";
523 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
524 cvar_purechanges = strzone(cvar_purechanges);
528 bool RandomSeed_Send(entity this, entity to, int sf)
530 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
531 WriteShort(MSG_ENTITY, this.cnt);
534 void RandomSeed_Think(entity this)
536 this.cnt = bound(0, floor(random() * 65536), 65535);
537 this.nextthink = time + 5;
541 void RandomSeed_Spawn()
543 randomseed = new_pure(randomseed);
544 setthink(randomseed, RandomSeed_Think);
545 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
547 getthink(randomseed)(randomseed); // sets random seed and nextthink
550 spawnfunc(__init_dedicated_server)
552 // handler for _init/_init map (only for dedicated server initialization)
554 world_initialized = -1; // don't complain
556 cvar_string = cvar_string_normal;
557 cvar_set = cvar_set_normal;
559 delete_fn = remove_unsafely;
562 setthink(e, GotoFirstMap);
563 e.nextthink = time; // this is usually 1 at this point
565 e = new(info_player_deathmatch); // safeguard against player joining
567 // assign reflectively to avoid "assignment to world" warning
568 for (int i = 0, n = numentityfields(); i < n; ++i) {
569 string k = entityfieldname(i);
570 if (k == "classname") {
571 // safeguard against various stuff ;)
572 putentityfieldstring(i, this, "worldspawn");
577 // needs to be done so early because of the constants they create
580 static_init_precache();
582 IL_PUSH(g_spawnpoints, e); // just incase
585 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
588 void __init_dedicated_server_shutdown() {
592 STATIC_INIT_EARLY(maxclients)
595 for (entity head = nextent(NULL); head; head = nextent(head)) {
600 void default_delayedinit(entity this)
602 if(!scores_initialized)
603 ScoreRules_generic();
606 void InitGameplayMode()
610 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
612 // assign reflectively to avoid "assignment to world" warning
613 int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
614 string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
616 putentityfieldstring(i, world, sprintf("%v", v));
617 if (++done == 2) break;
620 // currently, NetRadiant's limit is 131072 qu for each side
621 // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
622 // set the distance according to map size but don't go over the limit to avoid issues with float precision
623 // in case somebody makes extremely large maps
624 max_shot_distance = min(230000, vlen(world.maxs - world.mins));
626 MapInfo_LoadMapSettings(mapname);
627 GameRules_teams(false);
629 if (!cvar_value_issafe(world.fog))
631 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
632 world.fog = string_null;
634 if(MapInfo_Map_fog != "")
636 if(MapInfo_Map_fog == "none")
637 world.fog = string_null;
639 world.fog = strzone(MapInfo_Map_fog);
641 clientstuff = strzone(MapInfo_Map_clientstuff);
643 MapInfo_ClearTemps();
645 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
647 cache_mutatormsg = strzone("");
648 cache_lastmutatormsg = strzone("");
650 InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
653 void Map_MarkAsRecent(string m);
654 float world_already_spawned;
655 spawnfunc(worldspawn)
657 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
659 bool wantrestart = false;
661 if (!server_is_dedicated)
663 // force unloading of server pk3 files when starting a listen server
664 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
665 // restore csqc_progname too
666 string expect = "csprogs.dat";
667 wantrestart = cvar_string_normal("csqc_progname") != expect;
668 cvar_set_normal("csqc_progname", expect);
672 // Try to use versioned csprogs from pk3
673 // Only ever use versioned csprogs.dat files on dedicated servers;
674 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
675 string pk3csprogs = "csprogs-" WATERMARK ".dat";
676 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
677 string select = "csprogs.dat";
678 if (fexists(pk3csprogs)) select = pk3csprogs;
679 if (cvar_string_normal("csqc_progname") != select)
681 cvar_set_normal("csqc_progname", select);
684 // Check for updates on startup
685 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
686 int sentinel = fopen("progs.txt", FILE_READ);
689 string switchversion = fgets(sentinel);
691 if (switchversion != "" && switchversion != WATERMARK)
693 LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
694 // if it doesn't exist, assume either:
695 // a) the current program was overwritten
696 // b) this is a client only update
697 string newprogs = sprintf("progs-%s.dat", switchversion);
698 if (fexists(newprogs))
700 cvar_set_normal("sv_progs", newprogs);
703 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
704 if (fexists(newcsprogs))
706 cvar_set_normal("csqc_progname", newcsprogs);
714 LOG_INFO("Restart requested");
715 changelevel(mapname);
716 // let initialization continue, shutdown depends on it
721 cvar_string = cvar_string_normal;
722 cvar_set = cvar_set_normal;
724 if(world_already_spawned)
725 error("world already spawned - you may have EXACTLY ONE worldspawn!");
726 world_already_spawned = true;
728 delete_fn = remove_safely; // during spawning, watch what you remove!
730 cvar_changes_init(); // do this very early now so it REALLY matches the server config
732 // needs to be done so early because of the constants they create
735 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
737 TemporaryDB = db_create();
742 // 1 FLICKER (first variety)
743 lightstyle(1, "mmnmmommommnonmmonqnmmo");
745 // 2 SLOW STRONG PULSE
746 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
748 // 3 CANDLE (first variety)
749 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
752 lightstyle(4, "mamamamamama");
755 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
757 // 6 FLICKER (second variety)
758 lightstyle(6, "nmonqnmomnmomomno");
760 // 7 CANDLE (second variety)
761 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
763 // 8 CANDLE (third variety)
764 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
766 // 9 SLOW STROBE (fourth variety)
767 lightstyle(9, "aaaaaaaazzzzzzzz");
769 // 10 FLUORESCENT FLICKER
770 lightstyle(10, "mmamammmmammamamaaamammma");
772 // 11 SLOW PULSE NOT FADE TO BLACK
773 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
775 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
780 if(autocvar_g_campaign)
783 Map_MarkAsRecent(mapname);
785 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
789 static_init_precache();
793 GameRules_limit_fallbacks();
795 if(warmup_limit == 0)
796 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
799 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
800 if(bot_waypoints_for_items == 1)
801 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
802 bot_waypoints_for_items = 0;
806 WaypointSprite_Init();
808 GameLogInit(); // prepare everything
810 // changing the logic generating it is okay. But:
811 // it HAS to stay <= 64 chars
812 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
813 if(autocvar_sv_eventlog)
815 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
816 matchid = strzone(s);
818 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
819 s = ":gameinfo:mutators:LIST";
821 MUTATOR_CALLHOOK(BuildMutatorsString, s);
822 s = M_ARGV(0, string);
824 // initialiation stuff, not good in the mutator system
825 if(!autocvar_g_use_ammunition)
826 s = strcat(s, ":no_use_ammunition");
828 // initialiation stuff, not good in the mutator system
829 if(autocvar_g_pickup_items == 0)
830 s = strcat(s, ":no_pickup_items");
831 if(autocvar_g_pickup_items > 0)
832 s = strcat(s, ":pickup_items");
834 // initialiation stuff, not good in the mutator system
835 if(autocvar_g_weaponarena != "0")
836 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
838 // TODO to mutator system
839 if(autocvar_g_norecoil)
840 s = strcat(s, ":norecoil");
842 // TODO to mutator system
843 if(autocvar_g_powerups == 0)
844 s = strcat(s, ":no_powerups");
845 if(autocvar_g_powerups > 0)
846 s = strcat(s, ":powerups");
849 GameLogEcho(":gameinfo:end");
852 matchid = strzone(ftos(random()));
854 cvar_set("nextmap", "");
858 if(autocvar_g_campaign)
864 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
866 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
868 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
872 while((s = fgets(fd)))
874 int l = tokenize_console(s);
879 string trackname = argv(2);
880 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
881 LOG_INFO(" cdtrack ", trackname);
882 if (cvar_value_issafe(trackname))
884 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
885 strcpy(clientstuff, newstuff);
888 else if(argv(0) == "fog")
890 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
891 LOG_INFO(" \"fog\" \"", s, "\"");
893 else if(argv(0) == "set")
895 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
896 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
898 else if(argv(0) != "//")
900 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
901 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
912 next_pingtime = time + 5;
914 // set up information replies for clients and server to use
915 maplist_reply = strzone(getmaplist());
916 lsmaps_reply = strzone(getlsmaps());
917 monsterlist_reply = strzone(getmonsterlist());
918 for(int i = 0; i < 10; ++i)
920 string s = getrecords(i);
922 records_reply[i] = strzone(s);
924 ladder_reply = strzone(getladder());
925 rankings_reply = strzone(getrankings());
930 PingPLReport_Spawn();
934 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
936 // fill sv_curl_serverpackages from .serverpackage files
937 if (autocvar_sv_curl_serverpackages_auto)
939 string s = "csprogs-" WATERMARK ".txt";
940 // remove automatically managed files from the list to prevent duplicates
941 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
943 string pkg = argv(i);
944 if (startsWith(pkg, "csprogs-")) continue;
945 if (endsWith(pkg, "-serverpackage.txt")) continue;
946 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
949 // add automatically managed files to the list
950 #define X(match) MACRO_BEGIN \
951 int fd = search_begin(match, true, false); \
954 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
956 s = cons(s, search_getfilename(fd, i)); \
961 X("*-serverpackage.txt");
962 X("*.serverpackage");
964 cvar_set("sv_curl_serverpackages", s);
967 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
969 // physics/balance/config changes that count as mod
970 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
971 modname = cvar_string("g_mod_physics");
972 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
973 modname = cvar_string("g_mod_balance");
974 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
975 modname = cvar_string("g_mod_config");
976 // extra mutators that deserve to count as mod
977 MUTATOR_CALLHOOK(SetModname, modname);
978 modname = M_ARGV(0, string);
981 modname = strzone(modname);
983 WinningConditionHelper(this); // set worldstatus
985 world_initialized = 1;
986 __spawnfunc_spawn_all();
991 //makestatic (this); // Who the f___ did that?
997 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
1005 float Map_Count, Map_Current;
1006 string Map_Current_Name;
1008 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
1009 int GetMaplistPosition()
1011 string map = GetMapname();
1012 int idx = autocvar_g_maplist_index;
1018 if(map == argv(idx))
1025 for(int pos = 0; pos < Map_Count; ++pos)
1027 if(map == argv(pos))
1031 // resume normal maplist rotation if current map is not in g_maplist
1035 bool MapHasRightSize(string map)
1037 int minplayers = max(0, floor(autocvar_minplayers));
1039 minplayers = max(0, floor(autocvar_minplayers_per_team) * AvailableTeams());
1040 if (autocvar_g_maplist_check_waypoints
1041 && (currentbots || autocvar_bot_number || player_count < minplayers))
1043 string checkwp_msg = strcat("checkwp ", map);
1044 if(!fexists(strcat("maps/", map, ".waypoints")))
1046 LOG_TRACE(checkwp_msg, ": no waypoints");
1049 LOG_TRACE(checkwp_msg, ": has waypoints");
1052 if(autocvar_g_maplist_ignore_sizes)
1055 // open map size restriction file
1056 string opensize_msg = strcat("opensize ", map);
1057 float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1058 int pcount = player_count;
1059 if(!autocvar_g_maplist_sizes_count_bots)
1060 pcount -= currentbots;
1063 opensize_msg = strcat(opensize_msg, ": ok, ");
1064 int mapmin = stoi(fgets(fh));
1065 int mapmax = stoi(fgets(fh));
1069 LOG_TRACE(opensize_msg, "not enough");
1072 if(mapmax && pcount > mapmax)
1074 LOG_TRACE(opensize_msg, "too many");
1077 LOG_TRACE(opensize_msg, "right size");
1080 LOG_TRACE(opensize_msg, ": not found");
1084 string Map_Filename(float position)
1086 return strcat("maps/", argv(position), ".bsp");
1089 void Map_MarkAsRecent(string m)
1091 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1094 float Map_IsRecent(string m)
1096 return strhasword(autocvar_g_maplist_mostrecent, m);
1099 float Map_Check(float position, float pass)
1103 map_next = argv(position);
1106 if(Map_IsRecent(map_next))
1109 filename = Map_Filename(position);
1110 if(MapInfo_CheckMap(map_next))
1114 if(MapHasRightSize(map_next))
1119 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1124 void Map_Goto_SetStr(string nextmapname)
1126 if(getmapname_stored != "")
1127 strunzone(getmapname_stored);
1128 if(nextmapname == "")
1129 getmapname_stored = "";
1131 getmapname_stored = strzone(nextmapname);
1134 void Map_Goto_SetFloat(float position)
1136 cvar_set("g_maplist_index", ftos(position));
1137 Map_Goto_SetStr(argv(position));
1140 void Map_Goto(float reinit)
1142 MapInfo_LoadMap(getmapname_stored, reinit);
1145 // return codes of map selectors:
1146 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1147 // -2 = permanent failure
1148 float MaplistMethod_Iterate() // usual method
1152 LOG_TRACE("Trying MaplistMethod_Iterate");
1154 for(pass = 1; pass <= 2; ++pass)
1156 for(i = 1; i < Map_Count; ++i)
1159 mapindex = (i + Map_Current) % Map_Count;
1160 if(Map_Check(mapindex, pass))
1167 float MaplistMethod_Repeat() // fallback method
1169 LOG_TRACE("Trying MaplistMethod_Repeat");
1171 if(Map_Check(Map_Current, 2))
1176 float MaplistMethod_Random() // random map selection
1180 LOG_TRACE("Trying MaplistMethod_Random");
1184 for(i = 0; i <= imax; ++i)
1187 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1188 if(Map_Check(mapindex, 1))
1194 float MaplistMethod_Shuffle(float exponent) // more clever shuffling
1195 // the exponent sets a bias on the map selection:
1196 // the higher the exponent, the less likely "shortly repeated" same maps are
1198 float i, j, imax, insertpos;
1200 LOG_TRACE("Trying MaplistMethod_Shuffle");
1204 for(i = 0; i <= imax; ++i)
1208 // now reinsert this at another position
1209 insertpos = (random() ** (1 / exponent)); // ]0, 1]
1210 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1211 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1212 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1214 // insert the current map there
1216 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1217 newlist = strcat(newlist, " ", argv(j));
1218 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1219 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1220 newlist = strcat(newlist, " ", argv(j));
1221 newlist = substring(newlist, 1, strlen(newlist) - 1);
1222 cvar_set("g_maplist", newlist);
1223 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1225 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1226 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1227 if(Map_Check(Map_Current, 1))
1235 float i = Map_Count = 0;
1236 if(autocvar_g_maplist != "")
1238 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1239 for (i = 0; i < Map_Count; ++i)
1241 if (Map_Check(i, 2))
1248 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1249 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1250 if(autocvar_g_maplist_shuffle)
1252 if(!server_is_dedicated)
1253 localcmd("\nmenu_cmd sync\n");
1254 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1257 error("empty maplist, cannot select a new map");
1258 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1260 strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1261 // this may or may not be correct, but who cares, in the worst case a map
1262 // isn't chosen in the first pass that should have been
1271 if(autocvar_g_maplist_shuffle > 0)
1272 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1275 if(autocvar_g_maplist_selectrandom)
1276 nextMap = MaplistMethod_Random();
1279 nextMap = MaplistMethod_Iterate();
1282 nextMap = MaplistMethod_Repeat();
1286 Map_Goto_SetFloat(nextMap);
1287 return getmapname_stored;
1293 float DoNextMapOverride(float reinit)
1295 if(autocvar_g_campaign)
1297 CampaignPostIntermission();
1298 alreadychangedlevel = true;
1301 if(autocvar_quit_when_empty)
1303 if(player_count <= currentbots)
1306 alreadychangedlevel = true;
1310 if(autocvar_quit_and_redirect != "")
1312 redirection_target = strzone(autocvar_quit_and_redirect);
1313 alreadychangedlevel = true;
1316 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1318 localcmd("restart\n");
1319 alreadychangedlevel = true;
1322 if(autocvar_nextmap != "")
1325 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1326 cvar_set("nextmap",m);
1328 if(!m || gametypevote)
1330 if(autocvar_sv_vote_gametype)
1336 if(MapInfo_CheckMap(m))
1340 alreadychangedlevel = true;
1344 if(!reinit && autocvar_lastlevel)
1346 cvar_settemp_restore();
1347 localcmd("set lastlevel 0\ntogglemenu 1\n");
1348 alreadychangedlevel = true;
1354 void GotoNextMap(float reinit)
1359 if (alreadychangedlevel)
1361 alreadychangedlevel = true;
1363 string nextMap = GetNextMap();
1365 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1374 When the player presses attack or jump, change to the next level
1377 .float autoscreenshot;
1378 void IntermissionThink(entity this)
1380 FixIntermissionClient(this);
1382 float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1383 float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1385 if( (server_screenshot || client_screenshot)
1386 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1388 this.autoscreenshot = -1;
1389 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1393 if (time < intermission_exittime)
1396 if(!mapvote_initialized)
1397 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1407 Returns the entity to view from
1411 entity FindIntermission()
1416 // look for info_intermission first
1417 spot = find(NULL, classname, "info_intermission");
1419 { // pick a random one
1423 spot = find(spot, classname, "info_intermission");
1425 spot = find(spot, classname, "info_intermission");
1431 // then look for the start position
1432 spot = find(NULL, classname, "info_player_start");
1436 // testinfo_player_start is only found in regioned levels
1437 spot = find(NULL, classname, "testplayerstart");
1441 // then look for the start position
1442 spot = find(NULL, classname, "info_player_deathmatch");
1446 //objerror ("FindIntermission: no spot");
1452 ===============================================================================
1456 ===============================================================================
1459 void DumpStats(float final)
1468 to_console = autocvar_sv_logscores_console;
1469 to_eventlog = autocvar_sv_eventlog;
1470 to_file = autocvar_sv_logscores_file;
1474 to_console = true; // always print printstats replies
1475 to_eventlog = false; // but never print them to the event log
1479 if(autocvar_sv_eventlog_console)
1480 to_console = false; // otherwise we get the output twice
1486 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1496 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1500 fputs(file, strcat(s, "\n"));
1503 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1509 fputs(file, strcat(s, "\n"));
1511 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1512 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1513 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1514 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1515 s = strcat(s, ftos(it.team), ":");
1517 s = strcat(s, "spectator:");
1520 LOG_INFO(s, playername(it, false));
1522 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1524 fputs(file, strcat(s, playername(it, false), "\n"));
1529 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1535 fputs(file, strcat(s, "\n"));
1537 for(i = 1; i < 16; ++i)
1539 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1540 s = strcat(s, ":", ftos(i));
1546 fputs(file, strcat(s, "\n"));
1553 GameLogEcho(":end");
1556 fputs(file, ":end\n");
1561 void FixIntermissionClient(entity e)
1563 if(!e.autoscreenshot) // initial call
1565 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1566 SetResourceExplicit(e, RES_HEALTH, -2342);
1567 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1568 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1570 .entity weaponentity = weaponentities[slot];
1571 if(e.(weaponentity))
1573 e.(weaponentity).effects = EF_NODRAW;
1574 if (e.(weaponentity).weaponchild)
1575 e.(weaponentity).weaponchild.effects = EF_NODRAW;
1578 if(IS_REAL_CLIENT(e))
1580 stuffcmd(e, "\nscr_printspeed 1000000\n");
1581 RandomSelection_Init();
1582 FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1583 RandomSelection_AddString(it, 1, 1);
1585 if (RandomSelection_chosen_string != "")
1587 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1590 WriteByte(MSG_ONE, SVC_INTERMISSION);
1596 go to the next level for deathmatch
1597 only called if a time or frag limit has expired
1601 game_stopped = true;
1602 intermission_running = 1; // game over
1604 // enforce a wait time before allowing changelevel
1605 if(player_count > 0)
1606 intermission_exittime = time + autocvar_sv_mapchange_delay;
1608 intermission_exittime = -1;
1611 WriteByte (MSG_ALL, SVC_CDTRACK);
1612 WriteByte (MSG_ALL, 3);
1613 WriteByte (MSG_ALL, 3);
1614 // done in FixIntermission
1617 //pos = FindIntermission ();
1624 PlayerStats_GameReport(true);
1625 WeaponStats_Shutdown();
1627 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1629 if(autocvar_sv_eventlog)
1630 GameLogEcho(":gameover");
1634 FOREACH_CLIENT(IS_PLAYER(it), {
1635 FixIntermissionClient(it);
1637 bprint(playername(it, false), " ^7wins.\n");
1640 target_music_kill();
1642 if(autocvar_g_campaign)
1643 CampaignPreIntermission();
1645 MUTATOR_CALLHOOK(MatchEnd);
1647 localcmd("\nsv_hook_gameend\n");
1651 float InitiateSuddenDeath()
1653 // Check first whether normal overtimes could be added before initiating suddendeath mode
1654 // - for this timelimit_overtime needs to be >0 of course
1655 // - also check the winning condition calculated in the previous frame and only add normal overtime
1656 // again, if at the point at which timelimit would be extended again, still no winner was found
1657 if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1658 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1659 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1661 return 1; // need to call InitiateOvertime later
1665 if(!checkrules_suddendeathend)
1667 if(autocvar_g_campaign)
1668 checkrules_suddendeathend = time; // no suddendeath in campaign
1670 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1671 if(g_race && !g_race_qualifying)
1672 race_StartCompleting();
1678 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1680 ++checkrules_overtimesadded;
1681 //add one more overtime by simply extending the timelimit
1682 cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1683 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1686 float GetWinningCode(float fraglimitreached, float equality)
1688 if(autocvar_g_campaign == 1)
1690 if(fraglimitreached)
1699 if(fraglimitreached)
1700 return WINNING_STARTSUDDENDEATHOVERTIME;
1702 return WINNING_NEVER;
1706 if(fraglimitreached)
1714 // set the .winning flag for exactly those players with a given field value
1715 void SetWinners(.float field, float value)
1717 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1720 // set the .winning flag for those players with a given field value
1721 void AddWinners(.float field, float value)
1723 FOREACH_CLIENT(IS_PLAYER(it), {
1724 if(it.(field) == value)
1729 // clear the .winning flags
1732 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1735 void ShuffleMaplist()
1737 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1741 float WinningCondition_Scores(float limit, float leadlimit)
1745 // TODO make everything use THIS winning condition (except LMS)
1746 WinningConditionHelper(NULL);
1750 for (int i = 1; i < 5; ++i)
1752 Team_SetTeamScore(Team_GetTeamFromIndex(i),
1753 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1758 if(WinningConditionHelper_winner)
1759 WinningConditionHelper_winner.winning = 1;
1760 if(WinningConditionHelper_winnerteam >= 0)
1761 SetWinners(team, WinningConditionHelper_winnerteam);
1763 if(WinningConditionHelper_lowerisbetter)
1765 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1766 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1770 if(WinningConditionHelper_zeroisworst)
1771 leadlimit = 0; // not supported in this mode
1773 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1774 // these modes always score in increments of 1, thus this makes sense
1776 if(leaderfrags != WinningConditionHelper_topscore)
1778 leaderfrags = WinningConditionHelper_topscore;
1782 if (leaderfrags == limit - 1)
1783 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1784 else if (leaderfrags == limit - 2)
1785 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1786 else if (leaderfrags == limit - 3)
1787 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1792 limitreached = false;
1793 if (limit && WinningConditionHelper_topscore >= limit)
1794 limitreached = true;
1797 float leadlimitreached;
1798 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1799 if(autocvar_leadlimit_and_fraglimit)
1800 limitreached = (limitreached && leadlimitreached);
1802 limitreached = (limitreached || leadlimitreached);
1806 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1808 return GetWinningCode(
1809 WinningConditionHelper_topscore && limitreached,
1810 WinningConditionHelper_equality
1814 float WinningCondition_RanOutOfSpawns()
1816 if(have_team_spawns <= 0)
1819 if(!autocvar_g_spawn_useallspawns)
1822 if(!some_spawn_has_been_used)
1825 for (int i = 1; i < 5; ++i)
1827 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1830 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1832 if (Team_IsValidTeam(it.team))
1834 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1838 IL_EACH(g_spawnpoints, true,
1840 if (Team_IsValidTeam(it.team))
1842 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1847 float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1848 float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1849 float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1850 float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1851 if(team1_score + team2_score + team3_score + team4_score == 0)
1853 checkrules_equality = true;
1856 else if(team1_score + team2_score + team3_score + team4_score == 1)
1861 else if(team2_score)
1863 else if(team3_score)
1865 else // if(team4_score)
1867 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1868 for(i = 0; i < MAX_TEAMSCORE; ++i)
1870 for (int j = 1; j <= NUM_TEAMS; ++j)
1876 if (!TeamBalance_IsTeamAllowed(balance, j))
1880 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1884 AddWinners(team, t);
1895 Exit deathmatch games upon conditions
1898 void CheckRules_World()
1909 if (intermission_running) // someone else quit the game already
1911 if(player_count == 0) // Nobody there? Then let's go to the next map
1913 // this will actually check the player count in the next frame
1914 // again, but this shouldn't hurt
1918 timelimit = autocvar_timelimit * 60;
1919 fraglimit = autocvar_fraglimit;
1920 leadlimit = autocvar_leadlimit;
1922 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1925 timelimit = 0; // timelimit is not made for warmup
1927 fraglimit = 0; // no fraglimit for now
1928 leadlimit = 0; // no leadlimit for now
1933 timelimit += game_starttime;
1935 else if (timelimit < 0)
1945 if(timelimit > game_starttime)
1946 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1948 game_completion_ratio = 0;
1950 if(checkrules_suddendeathend)
1952 if(!checkrules_suddendeathwarning)
1954 checkrules_suddendeathwarning = true;
1955 if(g_race && !g_race_qualifying)
1956 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1958 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1963 if (timelimit && time >= timelimit)
1965 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1968 float playerswithlaps;
1970 totalplayers = playerswithlaps = readyplayers = 0;
1971 FOREACH_CLIENT(IS_PLAYER(it), {
1973 if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1979 // at least 2 of the players have completed a lap: start the RACE
1980 // otherwise, the players should end the qualifying on their own
1981 if(readyplayers || playerswithlaps >= 2)
1983 checkrules_suddendeathend = 0;
1984 ReadyRestart(); // go to race
1988 wantovertime |= InitiateSuddenDeath();
1991 wantovertime |= InitiateSuddenDeath();
1995 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2001 int checkrules_status = WinningCondition_RanOutOfSpawns();
2002 if(checkrules_status == WINNING_YES)
2003 bprint("Hey! Someone ran out of spawns!\n");
2004 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
2005 checkrules_status = M_ARGV(0, float);
2007 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2009 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2011 checkrules_status = WINNING_NEVER;
2012 checkrules_overtimesadded = -1;
2013 wantovertime |= InitiateSuddenDeath();
2016 if(checkrules_status == WINNING_NEVER)
2017 // equality cases! Nobody wins if the overtime ends in a draw.
2022 if(checkrules_status == WINNING_NEVER)
2025 checkrules_status = WINNING_YES;
2028 if(checkrules_suddendeathend)
2029 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2030 checkrules_status = WINNING_YES;
2032 if(checkrules_status == WINNING_YES)
2034 //print("WINNING\n");
2039 string GotoMap(string m)
2041 m = GameTypeVote_MapInfo_FixName(m);
2043 return "The map you suggested is not available on this server.";
2044 if (!autocvar_sv_vote_gametype)
2045 if(!MapInfo_CheckMap(m))
2046 return "The map you suggested does not support the current game mode.";
2047 cvar_set("nextmap", m);
2048 cvar_set("timelimit", "-1");
2049 if(mapvote_initialized || alreadychangedlevel)
2051 if(DoNextMapOverride(0))
2052 return "Map switch initiated.";
2054 return "Hm... no. For some reason I like THIS map more.";
2057 return "Map switch will happen after scoreboard.";
2060 bool autocvar_sv_gameplayfix_multiplethinksperframe;
2061 void RunThink(entity this)
2063 // don't let things stay in the past.
2064 // it is possible to start that way by a trigger with a local time.
2065 if(this.nextthink <= 0 || this.nextthink > time + frametime)
2068 float oldtime = time; // do we need to save this?
2070 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2072 time = max(oldtime, this.nextthink);
2076 getthink(this)(this);
2077 // mods often set nextthink to time to cause a think every frame,
2078 // we don't want to loop in that case, so exit if the new nextthink is
2079 // <= the time the qc was told, also exit if it is past the end of the
2081 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2088 bool autocvar_sv_freezenonclients;
2089 bool autocvar_sv_gameplayfix_delayprojectiles;
2090 void Physics_Frame()
2092 if(autocvar_sv_freezenonclients)
2095 FOREACH_ENTITY_FLOAT(pure_data, false,
2097 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2100 //set_movetype(it, it.move_movetype);
2101 // inline the set_movetype function, since this is called a lot
2102 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2104 if(it.move_movetype == MOVETYPE_NONE)
2107 if(it.move_qcphysics)
2108 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2110 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2112 // handle thinking here
2113 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2118 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2121 FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2123 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2125 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2129 void systems_update();
2132 anticheat_endframe();
2136 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2137 entity e = IS_SPEC(it) ? it.enemy : it;
2138 if (e.typehitsound) {
2139 STAT(TYPEHIT_TIME, it) = time;
2140 } else if (e.killsound) {
2141 STAT(KILL_TIME, it) = time;
2142 } else if (e.damage_dealt) {
2143 STAT(HIT_TIME, it) = time;
2144 STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2147 // add 1 frametime because after this, engine SV_Physics
2148 // increases time by a frametime and then networks the frame
2149 // add another frametime because client shows everything with
2150 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2152 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2153 FOREACH_CLIENT(true, {
2154 it.typehitsound = false;
2155 it.damage_dealt = 0;
2156 it.killsound = false;
2157 antilag_record(it, CS(it), altime);
2159 IL_EACH(g_monsters, true,
2161 antilag_record(it, it, altime);
2163 IL_EACH(g_projectiles, it.classname == "nade",
2165 antilag_record(it, it, altime);
2174 * returns true if redirecting
2176 float redirection_timeout;
2177 float redirection_nextthink;
2178 float RedirectionThink()
2180 float clients_found;
2182 if(redirection_target == "")
2185 if(!redirection_timeout)
2187 cvar_set("sv_public", "-2");
2188 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2189 if(redirection_target == "self")
2190 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2192 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2195 if(time < redirection_nextthink)
2198 redirection_nextthink = time + 1;
2201 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2203 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2204 if(redirection_target == "self")
2205 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2207 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2211 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2213 if(time > redirection_timeout || clients_found == 0)
2214 localcmd("\nwait; wait; wait; quit\n");
2221 // Loaded from a save game
2222 // some things then break, so let's work around them...
2224 // Progs DB (capture records)
2225 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2229 MapInfo_Enumerate();
2230 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2233 TargetMusic_RestoreGame();
2240 if(world_initialized > 0)
2242 world_initialized = 0;
2243 LOG_TRACE("Saving persistent data...");
2246 // playerstats with unfinished match
2247 PlayerStats_GameReport(false);
2249 if(!cheatcount_total)
2251 if(autocvar_sv_db_saveasdump)
2252 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2254 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2256 if(autocvar_developer)
2258 if(autocvar_sv_db_saveasdump)
2259 db_dump(TemporaryDB, "server-temp.db");
2261 db_save(TemporaryDB, "server-temp.db");
2263 CheatShutdown(); // must be after cheatcount check
2264 db_close(ServerProgsDB);
2265 db_close(TemporaryDB);
2266 LOG_TRACE("Saving persistent data... done!");
2267 // tell the bot system the game is ending now
2270 WeaponStats_Shutdown();
2273 else if(world_initialized == 0)
2275 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2279 __init_dedicated_server_shutdown();