3 #include "anticheat.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
15 #include "mapvoting.qh"
16 #include <server/mutators/_mod.qh>
19 #include "scores_rules.qh"
20 #include "teamplay.qh"
21 #include "weapons/weaponstats.qh"
22 #include "../common/constants.qh"
23 #include <common/net_linked.qh>
24 #include "../common/deathtypes/all.qh"
25 #include "../common/gamemodes/sv_rules.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/_mod.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/vehicles/all.qh"
30 #include "../common/notifications/all.qh"
31 #include "../common/physics/player.qh"
32 #include "../common/playerstats.qh"
33 #include "../common/stats.qh"
34 #include "../common/teams.qh"
35 #include "../common/mapobjects/trigger/secret.qh"
36 #include "../common/mapobjects/target/music.qh"
37 #include "../common/util.qh"
38 #include "../common/items/_mod.qh"
39 #include <common/weapons/_all.qh>
40 #include "../common/state.qh"
42 const float LATENCY_THINKRATE = 10;
47 void PingPLReport_Think(entity this)
52 delta = 3 / maxclients;
53 if(delta < sys_frametime)
55 this.nextthink = time + delta;
57 e = edict_num(this.cnt + 1);
58 if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
60 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
61 WriteByte(MSG_BROADCAST, this.cnt);
62 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
63 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
64 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
66 // record latency times for clients throughout the match so we can report it to playerstats
67 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
69 CS(e).latency_sum += CS(e).ping;
70 CS(e).latency_cnt += 1;
71 CS(e).latency_time = time;
72 //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
77 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
78 WriteByte(MSG_BROADCAST, this.cnt);
79 WriteShort(MSG_BROADCAST, 0);
80 WriteByte(MSG_BROADCAST, 0);
81 WriteByte(MSG_BROADCAST, 0);
83 this.cnt = (this.cnt + 1) % maxclients;
85 void PingPLReport_Spawn()
87 pingplreport = new_pure(pingplreport);
88 setthink(pingplreport, PingPLReport_Think);
89 pingplreport.nextthink = time;
92 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
93 string redirection_target;
94 float world_initialized;
96 void SetDefaultAlpha()
98 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100 default_player_alpha = autocvar_g_player_alpha;
101 if(default_player_alpha == 0)
102 default_player_alpha = 1;
103 default_weapon_alpha = default_player_alpha;
107 void GotoFirstMap(entity this)
110 if(autocvar__sv_init)
112 // cvar_set("_sv_init", "0");
113 // we do NOT set this to 0 any more, so someone "accidentally" changing
114 // to this "init" map on a dedicated server will cause no permanent
116 if(autocvar_g_maplist_shuffle)
118 n = tokenizebyseparator(autocvar_g_maplist, " ");
119 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
122 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124 if(!DoNextMapOverride(1))
132 this.nextthink = time;
136 this.nextthink = time + 1;
137 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
141 void cvar_changes_init()
145 float n, i, adding, pureadding;
147 strfree(cvar_changes);
148 strfree(cvar_purechanges);
149 cvar_purechanges_count = 0;
152 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
158 for(i = 0; i < n; ++i)
160 k = bufstr_get(h, i);
162 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
163 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
164 #define BADCVAR(p) if(k == p) continue
166 // general excludes and namespaces for server admin used cvars
167 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
171 BADPREFIX("cvar_check_");
173 BADCVAR("g_configversion");
174 BADCVAR("halflifebsp");
175 BADCVAR("sv_mapformat_is_quake2");
176 BADCVAR("sv_mapformat_is_quake3");
177 BADPREFIX("sv_world");
183 BADPREFIX("scoreboard_");
184 BADPREFIX("g_campaign");
185 BADPREFIX("g_waypointsprite_");
191 BADPREFIX("net_slist_");
197 BADPREFIX("sensitivity");
198 BADPREFIX("userbind");
201 BADPREFIX("crosshair");
202 BADCVAR("mod_q3bsp_lightmapmergepower");
203 BADCVAR("mod_q3bsp_nolightmaps");
205 BADCVAR("mastervolume");
207 BADCVAR("bgmvolume");
208 BADCVAR("in_pitch_min");
209 BADCVAR("in_pitch_max");
212 BADCVAR("developer");
213 BADCVAR("log_dest_udp");
214 BADCVAR("net_address");
215 BADCVAR("net_address_ipv6");
217 BADCVAR("savedgamecfg");
218 BADCVAR("serverconfig");
219 BADCVAR("sv_autoscreenshot");
220 BADCVAR("sv_heartbeatperiod");
221 BADCVAR("sv_vote_master_password");
222 BADCVAR("sys_colortranslation");
223 BADCVAR("sys_specialcharactertranslation");
224 BADCVAR("timeformat");
225 BADCVAR("timestamps");
226 BADCVAR("g_require_stats");
227 BADPREFIX("developer_");
229 BADPREFIX("g_banned_list");
230 BADPREFIX("g_require_stats_");
231 BADPREFIX("g_chat_flood_");
232 BADPREFIX("g_ghost_items");
233 BADPREFIX("g_playerstats_");
234 BADPREFIX("g_voice_flood_");
235 BADPREFIX("log_file");
238 BADPREFIX("sv_allowdownloads");
239 BADPREFIX("sv_autodemo");
240 BADPREFIX("sv_curl_");
241 BADPREFIX("sv_eventlog");
242 BADPREFIX("sv_logscores_");
243 BADPREFIX("sv_master");
244 BADPREFIX("sv_weaponstats_");
245 BADPREFIX("sv_waypointsprite_");
246 BADCVAR("rescan_pending");
248 // these can contain player IDs, so better hide
249 BADPREFIX("g_forced_team_");
250 BADCVAR("sv_muteban_list");
251 BADCVAR("sv_voteban_list");
252 BADCVAR("sv_allow_customplayermodels_idlist");
253 BADCVAR("sv_allow_customplayermodels_speciallist");
256 BADCVAR("fraglimit");
258 BADCVAR("g_assault");
260 BADCVAR("g_ca_teams");
261 BADCVAR("g_conquest");
266 BADCVAR("g_domination");
267 BADCVAR("g_domination_default_teams");
269 BADCVAR("g_freezetag");
270 BADCVAR("g_freezetag_teams");
271 BADCVAR("g_invasion_teams");
272 BADCVAR("g_invasion_type");
273 BADCVAR("g_jailbreak");
274 BADCVAR("g_jailbreak_teams");
275 BADCVAR("g_keepaway");
276 BADCVAR("g_keyhunt");
277 BADCVAR("g_keyhunt_teams");
279 BADCVAR("g_nexball");
280 BADCVAR("g_onslaught");
282 BADCVAR("g_race_laps_limit");
283 BADCVAR("g_race_qualifying_timelimit");
284 BADCVAR("g_race_qualifying_timelimit_override");
285 BADCVAR("g_runematch");
288 BADCVAR("g_tdm_teams");
290 BADCVAR("leadlimit");
293 BADCVAR("timelimit");
294 BADCVAR("g_mapinfo_ignore_warnings");
298 BADCVAR("g_maplist");
299 BADCVAR("g_maplist_mostrecent");
303 d = cvar_defstring(k);
309 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
310 if(strlen(cvar_changes) > 16384)
312 cvar_changes = "// too many settings have been changed to show them here\n";
317 // now check if the changes are actually gameplay relevant
319 // does nothing gameplay relevant
320 BADCVAR("captureleadlimit_override");
321 BADCVAR("condump_stripcolors");
322 BADCVAR("gameversion");
323 BADCVAR("g_allow_oldvortexbeam");
324 BADCVAR("g_balance_kill_delay");
325 BADCVAR("g_buffs_pickup_anyway");
326 BADCVAR("g_buffs_randomize");
327 BADCVAR("g_campcheck_distance");
328 BADCVAR("g_ca_point_leadlimit");
329 BADCVAR("g_ca_point_limit");
330 BADCVAR("g_ctf_captimerecord_always");
331 BADCVAR("g_ctf_flag_glowtrails");
332 BADCVAR("g_ctf_flag_pickup_verbosename");
333 BADCVAR("g_domination_point_leadlimit");
334 BADCVAR("g_forced_respawn");
335 BADCVAR("g_freezetag_point_leadlimit");
336 BADCVAR("g_freezetag_point_limit");
338 BADCVAR("g_invasion_point_limit");
339 BADCVAR("g_jump_grunt");
340 BADCVAR("g_keyhunt_point_leadlimit");
341 BADCVAR("g_nexball_goalleadlimit");
342 BADCVAR("g_new_toys_use_pickupsound");
343 BADCVAR("g_physics_predictall");
344 BADCVAR("g_piggyback");
345 BADCVAR("g_playerclip_collisions");
346 BADCVAR("g_tdm_point_leadlimit");
347 BADCVAR("g_tdm_point_limit");
348 BADCVAR("leadlimit_and_fraglimit");
349 BADCVAR("leadlimit_override");
351 BADCVAR("sv_checkforpacketsduringsleep");
352 BADCVAR("sv_damagetext");
353 BADCVAR("sv_db_saveasdump");
354 BADCVAR("sv_intermission_cdtrack");
355 BADCVAR("sv_minigames");
356 BADCVAR("sv_namechangetimer");
357 BADCVAR("sv_precacheplayermodels");
358 BADCVAR("sv_stepheight");
359 BADCVAR("sv_timeout");
360 BADCVAR("sv_weapons_modeloverride");
361 BADCVAR("w_prop_interval");
362 BADPREFIX("crypto_");
363 BADPREFIX("gameversion_");
364 BADPREFIX("g_chat_");
365 BADPREFIX("g_ctf_captimerecord_");
366 BADPREFIX("g_hats_");
367 BADPREFIX("g_maplist_");
369 BADPREFIX("g_respawn_");
371 BADPREFIX("notification_");
374 BADPREFIX("sv_allow_");
375 BADPREFIX("sv_cullentities_");
376 BADPREFIX("sv_maxidle_");
377 BADPREFIX("sv_minigames_");
378 BADPREFIX("sv_radio_");
379 BADPREFIX("sv_timeout_");
380 BADPREFIX("sv_vote_");
381 BADPREFIX("timelimit_");
383 // allowed changes to server admins (please sync this to server.cfg)
387 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
389 // yes, this does contain some redundant stuff, don't really care
390 BADCVAR("bot_config_file");
391 BADCVAR("bot_number");
392 BADCVAR("bot_prefix");
393 BADCVAR("bot_suffix");
394 BADCVAR("capturelimit_override");
395 BADCVAR("fraglimit_override");
397 BADCVAR("g_antilag");
398 BADCVAR("g_balance_teams");
399 BADCVAR("g_balance_teams_prevent_imbalance");
400 BADCVAR("g_balance_teams_scorefactor");
401 BADCVAR("g_ban_sync_trusted_servers");
402 BADCVAR("g_ban_sync_uri");
404 BADCVAR("g_ca_teams_override");
405 BADCVAR("g_ctf_ignore_frags");
406 BADCVAR("g_ctf_leaderboard");
407 BADCVAR("g_domination_point_limit");
408 BADCVAR("g_domination_teams_override");
409 BADCVAR("g_freezetag_teams_override");
410 BADCVAR("g_friendlyfire");
411 BADCVAR("g_fullbrightitems");
412 BADCVAR("g_fullbrightplayers");
413 BADCVAR("g_keyhunt_point_limit");
414 BADCVAR("g_keyhunt_teams_override");
415 BADCVAR("g_lms_lives_override");
416 BADCVAR("g_maplist");
417 BADCVAR("g_maxplayers");
418 BADCVAR("g_mirrordamage");
419 BADCVAR("g_nexball_goallimit");
420 BADCVAR("g_norecoil");
421 BADCVAR("g_physics_clientselect");
423 BADCVAR("g_powerups");
424 BADCVAR("g_spawnshieldtime");
425 BADCVAR("g_start_delay");
426 BADCVAR("g_superspectate");
427 BADCVAR("g_tdm_teams_override");
429 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
432 BADCVAR("maxplayers");
433 BADCVAR("minplayers");
434 BADCVAR("minplayers_per_team");
435 BADCVAR("net_address");
437 BADCVAR("rcon_password");
438 BADCVAR("rcon_restricted_commands");
439 BADCVAR("rcon_restricted_password");
441 BADCVAR("sv_adminnick");
442 BADCVAR("sv_autoscreenshot");
443 BADCVAR("sv_autotaunt");
444 BADCVAR("sv_curl_defaulturl");
445 BADCVAR("sv_defaultcharacter");
446 BADCVAR("sv_defaultcharacterskin");
447 BADCVAR("sv_defaultplayercolors");
448 BADCVAR("sv_defaultplayermodel");
449 BADCVAR("sv_defaultplayerskin");
450 BADCVAR("sv_maxidle");
451 BADCVAR("sv_maxrate");
453 BADCVAR("sv_public");
454 BADCVAR("sv_ready_restart");
455 BADCVAR("sv_status_privacy");
457 BADCVAR("sv_vote_call");
458 BADCVAR("sv_vote_commands");
459 BADCVAR("sv_vote_majority_factor");
460 BADCVAR("sv_vote_master");
461 BADCVAR("sv_vote_master_commands");
462 BADCVAR("sv_vote_master_password");
463 BADCVAR("sv_vote_simple_majority_factor");
464 BADCVAR("teamplay_mode");
465 BADCVAR("timelimit_override");
466 BADPREFIX("g_warmup_");
467 BADPREFIX("sv_info_");
468 BADPREFIX("sv_ready_restart_");
470 // mutators that announce themselves properly to the server browser
471 BADCVAR("g_instagib");
472 BADCVAR("g_new_toys");
474 BADCVAR("g_grappling_hook");
475 BADCVAR("g_jetpack");
477 // temporary for testing
478 // TODO remove before 0.8.3 release
479 BADCVAR("g_ca_weaponarena");
480 BADCVAR("g_freezetag_weaponarena");
481 BADCVAR("g_lms_weaponarena");
489 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
490 if(strlen(cvar_purechanges) > 16384)
492 cvar_purechanges = "// too many settings have been changed to show them here\n";
496 ++cvar_purechanges_count;
497 // WARNING: this variable is used for the server list
498 // NEVER dare to skip this code!
499 // Hacks to intentionally appearing as "pure server" even though you DO have
500 // modified settings may be punished by removal from the server list.
501 // You can do to the variables cvar_changes and cvar_purechanges all you want,
505 if(cvar_changes == "")
506 cvar_changes = "// this server runs at default server settings\n";
508 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
509 cvar_changes = strzone(cvar_changes);
510 if(cvar_purechanges == "")
511 cvar_purechanges = "// this server runs at default gameplay settings\n";
513 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
514 cvar_purechanges = strzone(cvar_purechanges);
518 bool RandomSeed_Send(entity this, entity to, int sf)
520 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
521 WriteShort(MSG_ENTITY, this.cnt);
524 void RandomSeed_Think(entity this)
526 this.cnt = bound(0, floor(random() * 65536), 65535);
527 this.nextthink = time + 5;
531 void RandomSeed_Spawn()
533 randomseed = new_pure(randomseed);
534 setthink(randomseed, RandomSeed_Think);
535 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
537 getthink(randomseed)(randomseed); // sets random seed and nextthink
540 spawnfunc(__init_dedicated_server)
542 // handler for _init/_init map (only for dedicated server initialization)
544 world_initialized = -1; // don't complain
546 cvar_string = cvar_string_normal;
547 cvar_set = cvar_set_normal;
549 delete_fn = remove_unsafely;
552 setthink(e, GotoFirstMap);
553 e.nextthink = time; // this is usually 1 at this point
555 e = new(info_player_deathmatch); // safeguard against player joining
557 // assign reflectively to avoid "assignment to world" warning
558 for (int i = 0, n = numentityfields(); i < n; ++i) {
559 string k = entityfieldname(i);
560 if (k == "classname") {
561 // safeguard against various stuff ;)
562 putentityfieldstring(i, this, "worldspawn");
567 // needs to be done so early because of the constants they create
570 static_init_precache();
572 IL_PUSH(g_spawnpoints, e); // just incase
575 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
578 void __init_dedicated_server_shutdown() {
582 STATIC_INIT_EARLY(maxclients)
585 for (entity head = nextent(NULL); head; head = nextent(head)) {
590 void default_delayedinit(entity this)
592 if(!scores_initialized)
593 ScoreRules_generic();
596 void InitGameplayMode()
600 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
602 // assign reflectively to avoid "assignment to world" warning
603 int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
604 string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
606 putentityfieldstring(i, world, sprintf("%v", v));
607 if (++done == 2) break;
610 // currently, NetRadiant's limit is 131072 qu for each side
611 // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
612 // set the distance according to map size but don't go over the limit to avoid issues with float precision
613 // in case somebody makes extremely large maps
614 max_shot_distance = min(230000, vlen(world.maxs - world.mins));
616 MapInfo_LoadMapSettings(mapname);
617 GameRules_teams(false);
619 if (!cvar_value_issafe(world.fog))
621 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
622 world.fog = string_null;
624 if(MapInfo_Map_fog != "")
626 if(MapInfo_Map_fog == "none")
627 world.fog = string_null;
629 world.fog = strzone(MapInfo_Map_fog);
631 clientstuff = strzone(MapInfo_Map_clientstuff);
633 MapInfo_ClearTemps();
635 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
637 cache_mutatormsg = strzone("");
638 cache_lastmutatormsg = strzone("");
640 InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
643 void Map_MarkAsRecent(string m);
644 float world_already_spawned;
645 spawnfunc(worldspawn)
647 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
649 bool wantrestart = false;
651 if (!server_is_dedicated)
653 // force unloading of server pk3 files when starting a listen server
654 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
655 // restore csqc_progname too
656 string expect = "csprogs.dat";
657 wantrestart = cvar_string_normal("csqc_progname") != expect;
658 cvar_set_normal("csqc_progname", expect);
662 // Try to use versioned csprogs from pk3
663 // Only ever use versioned csprogs.dat files on dedicated servers;
664 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
665 string pk3csprogs = "csprogs-" WATERMARK ".dat";
666 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
667 string select = "csprogs.dat";
668 if (fexists(pk3csprogs)) select = pk3csprogs;
669 if (cvar_string_normal("csqc_progname") != select)
671 cvar_set_normal("csqc_progname", select);
674 // Check for updates on startup
675 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
676 int sentinel = fopen("progs.txt", FILE_READ);
679 string switchversion = fgets(sentinel);
681 if (switchversion != "" && switchversion != WATERMARK)
683 LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
684 // if it doesn't exist, assume either:
685 // a) the current program was overwritten
686 // b) this is a client only update
687 string newprogs = sprintf("progs-%s.dat", switchversion);
688 if (fexists(newprogs))
690 cvar_set_normal("sv_progs", newprogs);
693 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
694 if (fexists(newcsprogs))
696 cvar_set_normal("csqc_progname", newcsprogs);
704 LOG_INFO("Restart requested");
705 changelevel(mapname);
706 // let initialization continue, shutdown depends on it
711 cvar_string = cvar_string_normal;
712 cvar_set = cvar_set_normal;
714 if(world_already_spawned)
715 error("world already spawned - you may have EXACTLY ONE worldspawn!");
716 world_already_spawned = true;
718 delete_fn = remove_safely; // during spawning, watch what you remove!
720 cvar_changes_init(); // do this very early now so it REALLY matches the server config
722 // needs to be done so early because of the constants they create
725 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
727 TemporaryDB = db_create();
732 // 1 FLICKER (first variety)
733 lightstyle(1, "mmnmmommommnonmmonqnmmo");
735 // 2 SLOW STRONG PULSE
736 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
738 // 3 CANDLE (first variety)
739 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
742 lightstyle(4, "mamamamamama");
745 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
747 // 6 FLICKER (second variety)
748 lightstyle(6, "nmonqnmomnmomomno");
750 // 7 CANDLE (second variety)
751 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
753 // 8 CANDLE (third variety)
754 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
756 // 9 SLOW STROBE (fourth variety)
757 lightstyle(9, "aaaaaaaazzzzzzzz");
759 // 10 FLUORESCENT FLICKER
760 lightstyle(10, "mmamammmmammamamaaamammma");
762 // 11 SLOW PULSE NOT FADE TO BLACK
763 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
765 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
770 if(autocvar_g_campaign)
773 Map_MarkAsRecent(mapname);
775 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
779 static_init_precache();
783 GameRules_limit_fallbacks();
785 if(warmup_limit == 0)
786 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
789 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
790 if(bot_waypoints_for_items == 1)
791 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
792 bot_waypoints_for_items = 0;
796 WaypointSprite_Init();
798 GameLogInit(); // prepare everything
800 // changing the logic generating it is okay. But:
801 // it HAS to stay <= 64 chars
802 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
803 if(autocvar_sv_eventlog)
805 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
806 matchid = strzone(s);
808 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
809 s = ":gameinfo:mutators:LIST";
811 MUTATOR_CALLHOOK(BuildMutatorsString, s);
812 s = M_ARGV(0, string);
814 // initialiation stuff, not good in the mutator system
815 if(!autocvar_g_use_ammunition)
816 s = strcat(s, ":no_use_ammunition");
818 // initialiation stuff, not good in the mutator system
819 if(autocvar_g_pickup_items == 0)
820 s = strcat(s, ":no_pickup_items");
821 if(autocvar_g_pickup_items > 0)
822 s = strcat(s, ":pickup_items");
824 // initialiation stuff, not good in the mutator system
825 if(autocvar_g_weaponarena != "0")
826 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
828 // TODO to mutator system
829 if(autocvar_g_norecoil)
830 s = strcat(s, ":norecoil");
832 // TODO to mutator system
833 if(autocvar_g_powerups == 0)
834 s = strcat(s, ":no_powerups");
835 if(autocvar_g_powerups > 0)
836 s = strcat(s, ":powerups");
839 GameLogEcho(":gameinfo:end");
842 matchid = strzone(ftos(random()));
844 cvar_set("nextmap", "");
848 if(autocvar_g_campaign)
854 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
856 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
858 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
862 while((s = fgets(fd)))
864 int l = tokenize_console(s);
869 string trackname = argv(2);
870 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
871 LOG_INFO(" cdtrack ", trackname);
872 if (cvar_value_issafe(trackname))
874 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
875 strcpy(clientstuff, newstuff);
878 else if(argv(0) == "fog")
880 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
881 LOG_INFO(" \"fog\" \"", s, "\"");
883 else if(argv(0) == "set")
885 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
886 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
888 else if(argv(0) != "//")
890 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
891 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
902 next_pingtime = time + 5;
904 // set up information replies for clients and server to use
905 maplist_reply = strzone(getmaplist());
906 lsmaps_reply = strzone(getlsmaps());
907 monsterlist_reply = strzone(getmonsterlist());
908 for(int i = 0; i < 10; ++i)
910 string s = getrecords(i);
912 records_reply[i] = strzone(s);
914 ladder_reply = strzone(getladder());
915 rankings_reply = strzone(getrankings());
920 PingPLReport_Spawn();
924 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
926 // fill sv_curl_serverpackages from .serverpackage files
927 if (autocvar_sv_curl_serverpackages_auto)
929 string s = "csprogs-" WATERMARK ".txt";
930 // remove automatically managed files from the list to prevent duplicates
931 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
933 string pkg = argv(i);
934 if (startsWith(pkg, "csprogs-")) continue;
935 if (endsWith(pkg, "-serverpackage.txt")) continue;
936 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
939 // add automatically managed files to the list
940 #define X(match) MACRO_BEGIN \
941 int fd = search_begin(match, true, false); \
944 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
946 s = cons(s, search_getfilename(fd, i)); \
951 X("*-serverpackage.txt");
952 X("*.serverpackage");
954 cvar_set("sv_curl_serverpackages", s);
957 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
959 // physics/balance/config changes that count as mod
960 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
961 modname = cvar_string("g_mod_physics");
962 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
963 modname = cvar_string("g_mod_balance");
964 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
965 modname = cvar_string("g_mod_config");
966 // extra mutators that deserve to count as mod
967 MUTATOR_CALLHOOK(SetModname, modname);
968 modname = M_ARGV(0, string);
971 modname = strzone(modname);
973 WinningConditionHelper(this); // set worldstatus
975 world_initialized = 1;
976 __spawnfunc_spawn_all();
981 //makestatic (this); // Who the f___ did that?
987 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
995 float Map_Count, Map_Current;
996 string Map_Current_Name;
998 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
999 int GetMaplistPosition()
1001 string map = GetMapname();
1002 int idx = autocvar_g_maplist_index;
1008 if(map == argv(idx))
1015 for(int pos = 0; pos < Map_Count; ++pos)
1017 if(map == argv(pos))
1021 // resume normal maplist rotation if current map is not in g_maplist
1025 bool MapHasRightSize(string map)
1027 int minplayers = max(0, floor(autocvar_minplayers));
1029 minplayers = max(0, floor(autocvar_minplayers_per_team) * AvailableTeams());
1030 if (autocvar_g_maplist_check_waypoints
1031 && (currentbots || autocvar_bot_number || player_count < minplayers))
1033 string checkwp_msg = strcat("checkwp ", map);
1034 if(!fexists(strcat("maps/", map, ".waypoints")))
1036 LOG_TRACE(checkwp_msg, ": no waypoints");
1039 LOG_TRACE(checkwp_msg, ": has waypoints");
1042 if(autocvar_g_maplist_ignore_sizes)
1045 // open map size restriction file
1046 string opensize_msg = strcat("opensize ", map);
1047 float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1050 opensize_msg = strcat(opensize_msg, ": ok, ");
1051 int mapmin = stoi(fgets(fh));
1052 int mapmax = stoi(fgets(fh));
1054 if(player_count < mapmin)
1056 LOG_TRACE(opensize_msg, "not enough");
1059 if(mapmax && player_count > mapmax)
1061 LOG_TRACE(opensize_msg, "too many");
1064 LOG_TRACE(opensize_msg, "right size");
1067 LOG_TRACE(opensize_msg, ": not found");
1071 string Map_Filename(float position)
1073 return strcat("maps/", argv(position), ".bsp");
1076 void Map_MarkAsRecent(string m)
1078 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1081 float Map_IsRecent(string m)
1083 return strhasword(autocvar_g_maplist_mostrecent, m);
1086 float Map_Check(float position, float pass)
1090 map_next = argv(position);
1093 if(Map_IsRecent(map_next))
1096 filename = Map_Filename(position);
1097 if(MapInfo_CheckMap(map_next))
1101 if(MapHasRightSize(map_next))
1106 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1111 void Map_Goto_SetStr(string nextmapname)
1113 if(getmapname_stored != "")
1114 strunzone(getmapname_stored);
1115 if(nextmapname == "")
1116 getmapname_stored = "";
1118 getmapname_stored = strzone(nextmapname);
1121 void Map_Goto_SetFloat(float position)
1123 cvar_set("g_maplist_index", ftos(position));
1124 Map_Goto_SetStr(argv(position));
1127 void Map_Goto(float reinit)
1129 MapInfo_LoadMap(getmapname_stored, reinit);
1132 // return codes of map selectors:
1133 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1134 // -2 = permanent failure
1135 float MaplistMethod_Iterate() // usual method
1139 LOG_TRACE("Trying MaplistMethod_Iterate");
1141 for(pass = 1; pass <= 2; ++pass)
1143 for(i = 1; i < Map_Count; ++i)
1146 mapindex = (i + Map_Current) % Map_Count;
1147 if(Map_Check(mapindex, pass))
1154 float MaplistMethod_Repeat() // fallback method
1156 LOG_TRACE("Trying MaplistMethod_Repeat");
1158 if(Map_Check(Map_Current, 2))
1163 float MaplistMethod_Random() // random map selection
1167 LOG_TRACE("Trying MaplistMethod_Random");
1171 for(i = 0; i <= imax; ++i)
1174 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1175 if(Map_Check(mapindex, 1))
1181 float MaplistMethod_Shuffle(float exponent) // more clever shuffling
1182 // the exponent sets a bias on the map selection:
1183 // the higher the exponent, the less likely "shortly repeated" same maps are
1185 float i, j, imax, insertpos;
1187 LOG_TRACE("Trying MaplistMethod_Shuffle");
1191 for(i = 0; i <= imax; ++i)
1195 // now reinsert this at another position
1196 insertpos = (random() ** (1 / exponent)); // ]0, 1]
1197 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1198 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1199 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1201 // insert the current map there
1203 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1204 newlist = strcat(newlist, " ", argv(j));
1205 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1206 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1207 newlist = strcat(newlist, " ", argv(j));
1208 newlist = substring(newlist, 1, strlen(newlist) - 1);
1209 cvar_set("g_maplist", newlist);
1210 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1212 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1213 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1214 if(Map_Check(Map_Current, 1))
1222 float i = Map_Count = 0;
1223 if(autocvar_g_maplist != "")
1225 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1226 for (i = 0; i < Map_Count; ++i)
1228 if (Map_Check(i, 2))
1235 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1236 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1237 if(autocvar_g_maplist_shuffle)
1239 if(!server_is_dedicated)
1240 localcmd("\nmenu_cmd sync\n");
1241 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1244 error("empty maplist, cannot select a new map");
1245 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1247 strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1248 // this may or may not be correct, but who cares, in the worst case a map
1249 // isn't chosen in the first pass that should have been
1258 if(autocvar_g_maplist_shuffle > 0)
1259 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1262 if(autocvar_g_maplist_selectrandom)
1263 nextMap = MaplistMethod_Random();
1266 nextMap = MaplistMethod_Iterate();
1269 nextMap = MaplistMethod_Repeat();
1273 Map_Goto_SetFloat(nextMap);
1274 return getmapname_stored;
1280 float DoNextMapOverride(float reinit)
1282 if(autocvar_g_campaign)
1284 CampaignPostIntermission();
1285 alreadychangedlevel = true;
1288 if(autocvar_quit_when_empty)
1290 if(player_count <= currentbots)
1293 alreadychangedlevel = true;
1297 if(autocvar_quit_and_redirect != "")
1299 redirection_target = strzone(autocvar_quit_and_redirect);
1300 alreadychangedlevel = true;
1303 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1305 localcmd("restart\n");
1306 alreadychangedlevel = true;
1309 if(autocvar_nextmap != "")
1312 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1313 cvar_set("nextmap",m);
1315 if(!m || gametypevote)
1317 if(autocvar_sv_vote_gametype)
1323 if(MapInfo_CheckMap(m))
1327 alreadychangedlevel = true;
1331 if(!reinit && autocvar_lastlevel)
1333 cvar_settemp_restore();
1334 localcmd("set lastlevel 0\ntogglemenu 1\n");
1335 alreadychangedlevel = true;
1341 void GotoNextMap(float reinit)
1346 if (alreadychangedlevel)
1348 alreadychangedlevel = true;
1350 string nextMap = GetNextMap();
1352 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1361 When the player presses attack or jump, change to the next level
1364 .float autoscreenshot;
1365 void IntermissionThink(entity this)
1367 FixIntermissionClient(this);
1369 float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1370 float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1372 if( (server_screenshot || client_screenshot)
1373 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1375 this.autoscreenshot = -1;
1376 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1380 if (time < intermission_exittime)
1383 if(!mapvote_initialized)
1384 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1394 Returns the entity to view from
1398 entity FindIntermission()
1403 // look for info_intermission first
1404 spot = find(NULL, classname, "info_intermission");
1406 { // pick a random one
1410 spot = find(spot, classname, "info_intermission");
1412 spot = find(spot, classname, "info_intermission");
1418 // then look for the start position
1419 spot = find(NULL, classname, "info_player_start");
1423 // testinfo_player_start is only found in regioned levels
1424 spot = find(NULL, classname, "testplayerstart");
1428 // then look for the start position
1429 spot = find(NULL, classname, "info_player_deathmatch");
1433 //objerror ("FindIntermission: no spot");
1439 ===============================================================================
1443 ===============================================================================
1446 void DumpStats(float final)
1455 to_console = autocvar_sv_logscores_console;
1456 to_eventlog = autocvar_sv_eventlog;
1457 to_file = autocvar_sv_logscores_file;
1461 to_console = true; // always print printstats replies
1462 to_eventlog = false; // but never print them to the event log
1466 if(autocvar_sv_eventlog_console)
1467 to_console = false; // otherwise we get the output twice
1473 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1483 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1487 fputs(file, strcat(s, "\n"));
1490 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1496 fputs(file, strcat(s, "\n"));
1498 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1499 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1500 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1501 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1502 s = strcat(s, ftos(it.team), ":");
1504 s = strcat(s, "spectator:");
1507 LOG_INFO(s, playername(it, false));
1509 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1511 fputs(file, strcat(s, playername(it, false), "\n"));
1516 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1522 fputs(file, strcat(s, "\n"));
1524 for(i = 1; i < 16; ++i)
1526 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1527 s = strcat(s, ":", ftos(i));
1533 fputs(file, strcat(s, "\n"));
1540 GameLogEcho(":end");
1543 fputs(file, ":end\n");
1548 void FixIntermissionClient(entity e)
1550 if(!e.autoscreenshot) // initial call
1552 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1553 SetResourceExplicit(e, RES_HEALTH, -2342);
1554 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1555 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1557 .entity weaponentity = weaponentities[slot];
1558 if(e.(weaponentity))
1560 e.(weaponentity).effects = EF_NODRAW;
1561 if (e.(weaponentity).weaponchild)
1562 e.(weaponentity).weaponchild.effects = EF_NODRAW;
1565 if(IS_REAL_CLIENT(e))
1567 stuffcmd(e, "\nscr_printspeed 1000000\n");
1568 RandomSelection_Init();
1569 FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1570 RandomSelection_AddString(it, 1, 1);
1572 if (RandomSelection_chosen_string != "")
1574 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1577 WriteByte(MSG_ONE, SVC_INTERMISSION);
1583 go to the next level for deathmatch
1584 only called if a time or frag limit has expired
1588 game_stopped = true;
1589 intermission_running = 1; // game over
1591 // enforce a wait time before allowing changelevel
1592 if(player_count > 0)
1593 intermission_exittime = time + autocvar_sv_mapchange_delay;
1595 intermission_exittime = -1;
1598 WriteByte (MSG_ALL, SVC_CDTRACK);
1599 WriteByte (MSG_ALL, 3);
1600 WriteByte (MSG_ALL, 3);
1601 // done in FixIntermission
1604 //pos = FindIntermission ();
1611 PlayerStats_GameReport(true);
1612 WeaponStats_Shutdown();
1614 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1616 if(autocvar_sv_eventlog)
1617 GameLogEcho(":gameover");
1621 FOREACH_CLIENT(IS_PLAYER(it), {
1622 FixIntermissionClient(it);
1624 bprint(playername(it, false), " ^7wins.\n");
1627 target_music_kill();
1629 if(autocvar_g_campaign)
1630 CampaignPreIntermission();
1632 MUTATOR_CALLHOOK(MatchEnd);
1634 localcmd("\nsv_hook_gameend\n");
1638 float InitiateSuddenDeath()
1640 // Check first whether normal overtimes could be added before initiating suddendeath mode
1641 // - for this timelimit_overtime needs to be >0 of course
1642 // - also check the winning condition calculated in the previous frame and only add normal overtime
1643 // again, if at the point at which timelimit would be extended again, still no winner was found
1644 if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1645 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1646 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1648 return 1; // need to call InitiateOvertime later
1652 if(!checkrules_suddendeathend)
1654 if(autocvar_g_campaign)
1655 checkrules_suddendeathend = time; // no suddendeath in campaign
1657 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1658 if(g_race && !g_race_qualifying)
1659 race_StartCompleting();
1665 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1667 ++checkrules_overtimesadded;
1668 //add one more overtime by simply extending the timelimit
1669 cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1670 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1673 float GetWinningCode(float fraglimitreached, float equality)
1675 if(autocvar_g_campaign == 1)
1677 if(fraglimitreached)
1686 if(fraglimitreached)
1687 return WINNING_STARTSUDDENDEATHOVERTIME;
1689 return WINNING_NEVER;
1693 if(fraglimitreached)
1701 // set the .winning flag for exactly those players with a given field value
1702 void SetWinners(.float field, float value)
1704 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1707 // set the .winning flag for those players with a given field value
1708 void AddWinners(.float field, float value)
1710 FOREACH_CLIENT(IS_PLAYER(it), {
1711 if(it.(field) == value)
1716 // clear the .winning flags
1719 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1722 void ShuffleMaplist()
1724 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1728 float WinningCondition_Scores(float limit, float leadlimit)
1732 // TODO make everything use THIS winning condition (except LMS)
1733 WinningConditionHelper(NULL);
1737 for (int i = 1; i < 5; ++i)
1739 Team_SetTeamScore(Team_GetTeamFromIndex(i),
1740 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1745 if(WinningConditionHelper_winner)
1746 WinningConditionHelper_winner.winning = 1;
1747 if(WinningConditionHelper_winnerteam >= 0)
1748 SetWinners(team, WinningConditionHelper_winnerteam);
1750 if(WinningConditionHelper_lowerisbetter)
1752 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1753 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1757 if(WinningConditionHelper_zeroisworst)
1758 leadlimit = 0; // not supported in this mode
1760 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1761 // these modes always score in increments of 1, thus this makes sense
1763 if(leaderfrags != WinningConditionHelper_topscore)
1765 leaderfrags = WinningConditionHelper_topscore;
1769 if (leaderfrags == limit - 1)
1770 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1771 else if (leaderfrags == limit - 2)
1772 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1773 else if (leaderfrags == limit - 3)
1774 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1779 limitreached = false;
1780 if (limit && WinningConditionHelper_topscore >= limit)
1781 limitreached = true;
1784 float leadlimitreached;
1785 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1786 if(autocvar_leadlimit_and_fraglimit)
1787 limitreached = (limitreached && leadlimitreached);
1789 limitreached = (limitreached || leadlimitreached);
1793 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1795 return GetWinningCode(
1796 WinningConditionHelper_topscore && limitreached,
1797 WinningConditionHelper_equality
1801 float WinningCondition_RanOutOfSpawns()
1803 if(have_team_spawns <= 0)
1806 if(!autocvar_g_spawn_useallspawns)
1809 if(!some_spawn_has_been_used)
1812 for (int i = 1; i < 5; ++i)
1814 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1817 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1819 if (Team_IsValidTeam(it.team))
1821 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1825 IL_EACH(g_spawnpoints, true,
1827 if (Team_IsValidTeam(it.team))
1829 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1834 float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1835 float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1836 float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1837 float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1838 if(team1_score + team2_score + team3_score + team4_score == 0)
1840 checkrules_equality = true;
1843 else if(team1_score + team2_score + team3_score + team4_score == 1)
1848 else if(team2_score)
1850 else if(team3_score)
1852 else // if(team4_score)
1854 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1855 for(i = 0; i < MAX_TEAMSCORE; ++i)
1857 for (int j = 1; j <= NUM_TEAMS; ++j)
1863 if (!TeamBalance_IsTeamAllowed(balance, j))
1867 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1871 AddWinners(team, t);
1882 Exit deathmatch games upon conditions
1885 void CheckRules_World()
1896 if (intermission_running) // someone else quit the game already
1898 if(player_count == 0) // Nobody there? Then let's go to the next map
1900 // this will actually check the player count in the next frame
1901 // again, but this shouldn't hurt
1905 timelimit = autocvar_timelimit * 60;
1906 fraglimit = autocvar_fraglimit;
1907 leadlimit = autocvar_leadlimit;
1909 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1912 timelimit = 0; // timelimit is not made for warmup
1914 fraglimit = 0; // no fraglimit for now
1915 leadlimit = 0; // no leadlimit for now
1920 timelimit += game_starttime;
1922 else if (timelimit < 0)
1932 if(timelimit > game_starttime)
1933 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1935 game_completion_ratio = 0;
1937 if(checkrules_suddendeathend)
1939 if(!checkrules_suddendeathwarning)
1941 checkrules_suddendeathwarning = true;
1942 if(g_race && !g_race_qualifying)
1943 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1945 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1950 if (timelimit && time >= timelimit)
1952 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1955 float playerswithlaps;
1957 totalplayers = playerswithlaps = readyplayers = 0;
1958 FOREACH_CLIENT(IS_PLAYER(it), {
1960 if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1966 // at least 2 of the players have completed a lap: start the RACE
1967 // otherwise, the players should end the qualifying on their own
1968 if(readyplayers || playerswithlaps >= 2)
1970 checkrules_suddendeathend = 0;
1971 ReadyRestart(); // go to race
1975 wantovertime |= InitiateSuddenDeath();
1978 wantovertime |= InitiateSuddenDeath();
1982 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1988 int checkrules_status = WinningCondition_RanOutOfSpawns();
1989 if(checkrules_status == WINNING_YES)
1990 bprint("Hey! Someone ran out of spawns!\n");
1991 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1992 checkrules_status = M_ARGV(0, float);
1994 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1996 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1998 checkrules_status = WINNING_NEVER;
1999 checkrules_overtimesadded = -1;
2000 wantovertime |= InitiateSuddenDeath();
2003 if(checkrules_status == WINNING_NEVER)
2004 // equality cases! Nobody wins if the overtime ends in a draw.
2009 if(checkrules_status == WINNING_NEVER)
2012 checkrules_status = WINNING_YES;
2015 if(checkrules_suddendeathend)
2016 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2017 checkrules_status = WINNING_YES;
2019 if(checkrules_status == WINNING_YES)
2021 //print("WINNING\n");
2026 string GotoMap(string m)
2028 m = GameTypeVote_MapInfo_FixName(m);
2030 return "The map you suggested is not available on this server.";
2031 if (!autocvar_sv_vote_gametype)
2032 if(!MapInfo_CheckMap(m))
2033 return "The map you suggested does not support the current game mode.";
2034 cvar_set("nextmap", m);
2035 cvar_set("timelimit", "-1");
2036 if(mapvote_initialized || alreadychangedlevel)
2038 if(DoNextMapOverride(0))
2039 return "Map switch initiated.";
2041 return "Hm... no. For some reason I like THIS map more.";
2044 return "Map switch will happen after scoreboard.";
2047 bool autocvar_sv_gameplayfix_multiplethinksperframe;
2048 void RunThink(entity this)
2050 // don't let things stay in the past.
2051 // it is possible to start that way by a trigger with a local time.
2052 if(this.nextthink <= 0 || this.nextthink > time + frametime)
2055 float oldtime = time; // do we need to save this?
2057 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2059 time = max(oldtime, this.nextthink);
2063 getthink(this)(this);
2064 // mods often set nextthink to time to cause a think every frame,
2065 // we don't want to loop in that case, so exit if the new nextthink is
2066 // <= the time the qc was told, also exit if it is past the end of the
2068 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2075 bool autocvar_sv_freezenonclients;
2076 bool autocvar_sv_gameplayfix_delayprojectiles;
2077 void Physics_Frame()
2079 if(autocvar_sv_freezenonclients)
2082 FOREACH_ENTITY_FLOAT(pure_data, false,
2084 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2087 //set_movetype(it, it.move_movetype);
2088 // inline the set_movetype function, since this is called a lot
2089 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2091 if(it.move_movetype == MOVETYPE_NONE)
2094 if(it.move_qcphysics)
2095 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2097 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2099 // handle thinking here
2100 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2105 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2108 FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2110 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2112 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2116 void systems_update();
2119 anticheat_endframe();
2123 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2124 entity e = IS_SPEC(it) ? it.enemy : it;
2125 if (e.typehitsound) {
2126 STAT(TYPEHIT_TIME, it) = time;
2127 } else if (e.killsound) {
2128 STAT(KILL_TIME, it) = time;
2129 } else if (e.damage_dealt) {
2130 STAT(HIT_TIME, it) = time;
2131 STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2134 // add 1 frametime because after this, engine SV_Physics
2135 // increases time by a frametime and then networks the frame
2136 // add another frametime because client shows everything with
2137 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2139 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2140 FOREACH_CLIENT(true, {
2141 it.typehitsound = false;
2142 it.damage_dealt = 0;
2143 it.killsound = false;
2144 antilag_record(it, CS(it), altime);
2146 IL_EACH(g_monsters, true,
2148 antilag_record(it, it, altime);
2150 IL_EACH(g_projectiles, it.classname == "nade",
2152 antilag_record(it, it, altime);
2161 * returns true if redirecting
2163 float redirection_timeout;
2164 float redirection_nextthink;
2165 float RedirectionThink()
2167 float clients_found;
2169 if(redirection_target == "")
2172 if(!redirection_timeout)
2174 cvar_set("sv_public", "-2");
2175 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2176 if(redirection_target == "self")
2177 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2179 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2182 if(time < redirection_nextthink)
2185 redirection_nextthink = time + 1;
2188 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2190 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2191 if(redirection_target == "self")
2192 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2194 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2198 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2200 if(time > redirection_timeout || clients_found == 0)
2201 localcmd("\nwait; wait; wait; quit\n");
2208 // Loaded from a save game
2209 // some things then break, so let's work around them...
2211 // Progs DB (capture records)
2212 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2216 MapInfo_Enumerate();
2217 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2220 TargetMusic_RestoreGame();
2227 if(world_initialized > 0)
2229 world_initialized = 0;
2230 LOG_TRACE("Saving persistent data...");
2233 // playerstats with unfinished match
2234 PlayerStats_GameReport(false);
2236 if(!cheatcount_total)
2238 if(autocvar_sv_db_saveasdump)
2239 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2241 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2243 if(autocvar_developer)
2245 if(autocvar_sv_db_saveasdump)
2246 db_dump(TemporaryDB, "server-temp.db");
2248 db_save(TemporaryDB, "server-temp.db");
2250 CheatShutdown(); // must be after cheatcount check
2251 db_close(ServerProgsDB);
2252 db_close(TemporaryDB);
2253 LOG_TRACE("Saving persistent data... done!");
2254 // tell the bot system the game is ending now
2257 WeaponStats_Shutdown();
2260 else if(world_initialized == 0)
2262 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2266 __init_dedicated_server_shutdown();