Merge branch 'master' into Lyberta/TeamplayOverhaul
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include <server/mutators/_mod.qh>
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include <common/net_linked.qh>
23 #include "../common/deathtypes/all.qh"
24 #include "../common/gamemodes/sv_rules.qh"
25 #include "../common/mapinfo.qh"
26 #include "../common/monsters/_mod.qh"
27 #include "../common/monsters/sv_monsters.qh"
28 #include "../common/vehicles/all.qh"
29 #include "../common/notifications/all.qh"
30 #include "../common/physics/player.qh"
31 #include "../common/playerstats.qh"
32 #include "../common/stats.qh"
33 #include "../common/teams.qh"
34 #include "../common/mapobjects/trigger/secret.qh"
35 #include "../common/mapobjects/target/music.qh"
36 #include "../common/util.qh"
37 #include "../common/items/_mod.qh"
38 #include <common/weapons/_all.qh>
39 #include "../common/state.qh"
40
41 const float LATENCY_THINKRATE = 10;
42 .float latency_sum;
43 .float latency_cnt;
44 .float latency_time;
45 entity pingplreport;
46 void PingPLReport_Think(entity this)
47 {
48         float delta;
49         entity e;
50
51         delta = 3 / maxclients;
52         if(delta < sys_frametime)
53                 delta = 0;
54         this.nextthink = time + delta;
55
56         e = edict_num(this.cnt + 1);
57         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
58         {
59                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
60                 WriteByte(MSG_BROADCAST, this.cnt);
61                 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
62                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
63                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
64
65                 // record latency times for clients throughout the match so we can report it to playerstats
66                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
67                 {
68                         CS(e).latency_sum += CS(e).ping;
69                         CS(e).latency_cnt += 1;
70                         CS(e).latency_time = time;
71                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
72                 }
73         }
74         else
75         {
76                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
77                 WriteByte(MSG_BROADCAST, this.cnt);
78                 WriteShort(MSG_BROADCAST, 0);
79                 WriteByte(MSG_BROADCAST, 0);
80                 WriteByte(MSG_BROADCAST, 0);
81         }
82         this.cnt = (this.cnt + 1) % maxclients;
83 }
84 void PingPLReport_Spawn()
85 {
86         pingplreport = new_pure(pingplreport);
87         setthink(pingplreport, PingPLReport_Think);
88         pingplreport.nextthink = time;
89 }
90
91 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
92 string redirection_target;
93 float world_initialized;
94
95 void ShuffleMaplist();
96
97 void SetDefaultAlpha()
98 {
99         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100         {
101                 default_player_alpha = autocvar_g_player_alpha;
102                 if(default_player_alpha == 0)
103                         default_player_alpha = 1;
104                 default_weapon_alpha = default_player_alpha;
105         }
106 }
107
108 void GotoFirstMap(entity this)
109 {
110         float n;
111         if(autocvar__sv_init)
112         {
113                 // cvar_set("_sv_init", "0");
114                 // we do NOT set this to 0 any more, so someone "accidentally" changing
115                 // to this "init" map on a dedicated server will cause no permanent
116                 // harm
117                 if(autocvar_g_maplist_shuffle)
118                         ShuffleMaplist();
119                 n = tokenizebyseparator(autocvar_g_maplist, " ");
120                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
121
122                 MapInfo_Enumerate();
123                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124
125                 if(!DoNextMapOverride(1))
126                         GotoNextMap(1);
127
128                 return;
129         }
130
131         if(time < 5)
132         {
133                 this.nextthink = time;
134         }
135         else
136         {
137                 this.nextthink = time + 1;
138                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
139         }
140 }
141
142 void cvar_changes_init()
143 {
144         float h;
145         string k, v, d;
146         float n, i, adding, pureadding;
147
148         strfree(cvar_changes);
149         strfree(cvar_purechanges);
150         cvar_purechanges_count = 0;
151
152         h = buf_create();
153         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
154         n = buf_getsize(h);
155
156         adding = true;
157         pureadding = true;
158
159         for(i = 0; i < n; ++i)
160         {
161                 k = bufstr_get(h, i);
162
163 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
164 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
165 #define BADCVAR(p) if(k == p) continue
166
167                 // general excludes and namespaces for server admin used cvars
168                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
169
170                 // internal
171                 BADPREFIX("csqc_");
172                 BADPREFIX("cvar_check_");
173                 BADCVAR("gamecfg");
174                 BADCVAR("g_configversion");
175                 BADCVAR("halflifebsp");
176                 BADCVAR("sv_mapformat_is_quake2");
177                 BADCVAR("sv_mapformat_is_quake3");
178                 BADPREFIX("sv_world");
179
180                 // client
181                 BADPREFIX("chase_");
182                 BADPREFIX("cl_");
183                 BADPREFIX("con_");
184                 BADPREFIX("scoreboard_");
185                 BADPREFIX("g_campaign");
186                 BADPREFIX("g_waypointsprite_");
187                 BADPREFIX("gl_");
188                 BADPREFIX("joy");
189                 BADPREFIX("hud_");
190                 BADPREFIX("m_");
191                 BADPREFIX("menu_");
192                 BADPREFIX("net_slist_");
193                 BADPREFIX("r_");
194                 BADPREFIX("sbar_");
195                 BADPREFIX("scr_");
196                 BADPREFIX("snd_");
197                 BADPREFIX("show");
198                 BADPREFIX("sensitivity");
199                 BADPREFIX("userbind");
200                 BADPREFIX("v_");
201                 BADPREFIX("vid_");
202                 BADPREFIX("crosshair");
203                 BADCVAR("mod_q3bsp_lightmapmergepower");
204                 BADCVAR("mod_q3bsp_nolightmaps");
205                 BADCVAR("fov");
206                 BADCVAR("mastervolume");
207                 BADCVAR("volume");
208                 BADCVAR("bgmvolume");
209                 BADCVAR("in_pitch_min");
210                 BADCVAR("in_pitch_max");
211
212                 // private
213                 BADCVAR("developer");
214                 BADCVAR("log_dest_udp");
215                 BADCVAR("net_address");
216                 BADCVAR("net_address_ipv6");
217                 BADCVAR("port");
218                 BADCVAR("savedgamecfg");
219                 BADCVAR("serverconfig");
220                 BADCVAR("sv_autoscreenshot");
221                 BADCVAR("sv_heartbeatperiod");
222                 BADCVAR("sv_vote_master_password");
223                 BADCVAR("sys_colortranslation");
224                 BADCVAR("sys_specialcharactertranslation");
225                 BADCVAR("timeformat");
226                 BADCVAR("timestamps");
227                 BADCVAR("g_require_stats");
228                 BADPREFIX("developer_");
229                 BADPREFIX("g_ban_");
230                 BADPREFIX("g_banned_list");
231                 BADPREFIX("g_require_stats_");
232                 BADPREFIX("g_chat_flood_");
233                 BADPREFIX("g_ghost_items");
234                 BADPREFIX("g_playerstats_");
235                 BADPREFIX("g_voice_flood_");
236                 BADPREFIX("log_file");
237                 BADPREFIX("quit_");
238                 BADPREFIX("rcon_");
239                 BADPREFIX("sv_allowdownloads");
240                 BADPREFIX("sv_autodemo");
241                 BADPREFIX("sv_curl_");
242                 BADPREFIX("sv_eventlog");
243                 BADPREFIX("sv_logscores_");
244                 BADPREFIX("sv_master");
245                 BADPREFIX("sv_weaponstats_");
246                 BADPREFIX("sv_waypointsprite_");
247                 BADCVAR("rescan_pending");
248
249                 // these can contain player IDs, so better hide
250                 BADPREFIX("g_forced_team_");
251                 BADCVAR("sv_muteban_list");
252                 BADCVAR("sv_voteban_list");
253                 BADCVAR("sv_allow_customplayermodels_idlist");
254                 BADCVAR("sv_allow_customplayermodels_speciallist");
255
256                 // mapinfo
257                 BADCVAR("fraglimit");
258                 BADCVAR("g_arena");
259                 BADCVAR("g_assault");
260                 BADCVAR("g_ca");
261                 BADCVAR("g_ca_teams");
262                 BADCVAR("g_conquest");
263                 BADCVAR("g_ctf");
264                 BADCVAR("g_cts");
265                 BADCVAR("g_dotc");
266                 BADCVAR("g_dm");
267                 BADCVAR("g_domination");
268                 BADCVAR("g_domination_default_teams");
269                 BADCVAR("g_freezetag");
270                 BADCVAR("g_freezetag_teams");
271                 BADCVAR("g_invasion_teams");
272                 BADCVAR("g_invasion_type");
273                 BADCVAR("g_jailbreak");
274                 BADCVAR("g_jailbreak_teams");
275                 BADCVAR("g_keepaway");
276                 BADCVAR("g_keyhunt");
277                 BADCVAR("g_keyhunt_teams");
278                 BADCVAR("g_lms");
279                 BADCVAR("g_nexball");
280                 BADCVAR("g_onslaught");
281                 BADCVAR("g_race");
282                 BADCVAR("g_race_laps_limit");
283                 BADCVAR("g_race_qualifying_timelimit");
284                 BADCVAR("g_race_qualifying_timelimit_override");
285                 BADCVAR("g_runematch");
286                 BADCVAR("g_snafu");
287                 BADCVAR("g_tdm");
288                 BADCVAR("g_tdm_teams");
289                 BADCVAR("g_vip");
290                 BADCVAR("leadlimit");
291                 BADCVAR("nextmap");
292                 BADCVAR("teamplay");
293                 BADCVAR("timelimit");
294                 BADCVAR("g_mapinfo_ignore_warnings");
295
296                 // long
297                 BADCVAR("hostname");
298                 BADCVAR("g_maplist");
299                 BADCVAR("g_maplist_mostrecent");
300                 BADCVAR("sv_motd");
301
302                 v = cvar_string(k);
303                 d = cvar_defstring(k);
304                 if(v == d)
305                         continue;
306
307                 if(adding)
308                 {
309                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
310                         if(strlen(cvar_changes) > 16384)
311                         {
312                                 cvar_changes = "// too many settings have been changed to show them here\n";
313                                 adding = 0;
314                         }
315                 }
316
317                 // now check if the changes are actually gameplay relevant
318
319                 // does nothing gameplay relevant
320                 BADCVAR("captureleadlimit_override");
321                 BADCVAR("condump_stripcolors");
322                 BADCVAR("gameversion");
323                 BADCVAR("g_allow_oldvortexbeam");
324                 BADCVAR("g_balance_kill_delay");
325                 BADCVAR("g_buffs_pickup_anyway");
326                 BADCVAR("g_buffs_randomize");
327                 BADCVAR("g_campcheck_distance");
328                 BADCVAR("g_ca_point_leadlimit");
329                 BADCVAR("g_ca_point_limit");
330                 BADCVAR("g_ctf_captimerecord_always");
331                 BADCVAR("g_ctf_flag_glowtrails");
332                 BADCVAR("g_ctf_flag_pickup_verbosename");
333                 BADCVAR("g_domination_point_leadlimit");
334                 BADCVAR("g_forced_respawn");
335                 BADCVAR("g_freezetag_point_leadlimit");
336                 BADCVAR("g_freezetag_point_limit");
337                 BADCVAR("g_hats");
338                 BADCVAR("g_invasion_point_limit");
339                 BADCVAR("g_jump_grunt");
340                 BADCVAR("g_keyhunt_point_leadlimit");
341                 BADCVAR("g_nexball_goalleadlimit");
342                 BADCVAR("g_new_toys_use_pickupsound");
343                 BADCVAR("g_physics_predictall");
344                 BADCVAR("g_piggyback");
345                 BADCVAR("g_playerclip_collisions");
346                 BADCVAR("g_tdm_point_leadlimit");
347                 BADCVAR("g_tdm_point_limit");
348                 BADCVAR("leadlimit_and_fraglimit");
349                 BADCVAR("leadlimit_override");
350                 BADCVAR("pausable");
351                 BADCVAR("sv_checkforpacketsduringsleep");
352                 BADCVAR("sv_damagetext");
353                 BADCVAR("sv_db_saveasdump");
354                 BADCVAR("sv_intermission_cdtrack");
355                 BADCVAR("sv_minigames");
356                 BADCVAR("sv_namechangetimer");
357                 BADCVAR("sv_precacheplayermodels");
358                 BADCVAR("sv_stepheight");
359                 BADCVAR("sv_timeout");
360                 BADCVAR("sv_weapons_modeloverride");
361                 BADPREFIX("crypto_");
362                 BADPREFIX("gameversion_");
363                 BADPREFIX("g_chat_");
364                 BADPREFIX("g_ctf_captimerecord_");
365                 BADPREFIX("g_maplist_");
366                 BADPREFIX("g_mod_");
367                 BADPREFIX("g_respawn_");
368                 BADPREFIX("net_");
369                 BADPREFIX("notification_");
370                 BADPREFIX("prvm_");
371                 BADPREFIX("skill_");
372                 BADPREFIX("sv_allow_");
373                 BADPREFIX("sv_cullentities_");
374                 BADPREFIX("sv_maxidle_");
375                 BADPREFIX("sv_minigames_");
376                 BADPREFIX("sv_radio_");
377                 BADPREFIX("sv_timeout_");
378                 BADPREFIX("sv_vote_");
379                 BADPREFIX("timelimit_");
380
381                 // allowed changes to server admins (please sync this to server.cfg)
382                 // vi commands:
383                 //   :/"impure"/,$d
384                 //   :g!,^\/\/[^ /],d
385                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
386                 //   :%!sort
387                 // yes, this does contain some redundant stuff, don't really care
388                 BADCVAR("bot_config_file");
389                 BADCVAR("bot_number");
390                 BADCVAR("bot_prefix");
391                 BADCVAR("bot_suffix");
392                 BADCVAR("capturelimit_override");
393                 BADCVAR("fraglimit_override");
394                 BADCVAR("gametype");
395                 BADCVAR("g_antilag");
396                 BADCVAR("g_balance_teams");
397                 BADCVAR("g_balance_teams_prevent_imbalance");
398                 BADCVAR("g_balance_teams_scorefactor");
399                 BADCVAR("g_ban_sync_trusted_servers");
400                 BADCVAR("g_ban_sync_uri");
401                 BADCVAR("g_buffs");
402                 BADCVAR("g_ca_teams_override");
403                 BADCVAR("g_ctf_ignore_frags");
404                 BADCVAR("g_ctf_leaderboard");
405                 BADCVAR("g_domination_point_limit");
406                 BADCVAR("g_domination_teams_override");
407                 BADCVAR("g_freezetag_teams_override");
408                 BADCVAR("g_friendlyfire");
409                 BADCVAR("g_fullbrightitems");
410                 BADCVAR("g_fullbrightplayers");
411                 BADCVAR("g_keyhunt_point_limit");
412                 BADCVAR("g_keyhunt_teams_override");
413                 BADCVAR("g_lms_lives_override");
414                 BADCVAR("g_maplist");
415                 BADCVAR("g_maxplayers");
416                 BADCVAR("g_mirrordamage");
417                 BADCVAR("g_nexball_goallimit");
418                 BADCVAR("g_norecoil");
419                 BADCVAR("g_physics_clientselect");
420                 BADCVAR("g_pinata");
421                 BADCVAR("g_powerups");
422                 BADCVAR("g_spawnshieldtime");
423                 BADCVAR("g_start_delay");
424                 BADCVAR("g_superspectate");
425                 BADCVAR("g_tdm_teams_override");
426                 BADCVAR("g_warmup");
427                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
428                 BADCVAR("hostname");
429                 BADCVAR("log_file");
430                 BADCVAR("maxplayers");
431                 BADCVAR("minplayers");
432                 BADCVAR("net_address");
433                 BADCVAR("port");
434                 BADCVAR("rcon_password");
435                 BADCVAR("rcon_restricted_commands");
436                 BADCVAR("rcon_restricted_password");
437                 BADCVAR("skill");
438                 BADCVAR("sv_adminnick");
439                 BADCVAR("sv_autoscreenshot");
440                 BADCVAR("sv_autotaunt");
441                 BADCVAR("sv_curl_defaulturl");
442                 BADCVAR("sv_defaultcharacter");
443                 BADCVAR("sv_defaultcharacterskin");
444                 BADCVAR("sv_defaultplayercolors");
445                 BADCVAR("sv_defaultplayermodel");
446                 BADCVAR("sv_defaultplayerskin");
447                 BADCVAR("sv_maxidle");
448                 BADCVAR("sv_maxrate");
449                 BADCVAR("sv_motd");
450                 BADCVAR("sv_public");
451                 BADCVAR("sv_ready_restart");
452                 BADCVAR("sv_status_privacy");
453                 BADCVAR("sv_taunt");
454                 BADCVAR("sv_vote_call");
455                 BADCVAR("sv_vote_commands");
456                 BADCVAR("sv_vote_majority_factor");
457                 BADCVAR("sv_vote_master");
458                 BADCVAR("sv_vote_master_commands");
459                 BADCVAR("sv_vote_master_password");
460                 BADCVAR("sv_vote_simple_majority_factor");
461                 BADCVAR("teamplay_mode");
462                 BADCVAR("timelimit_override");
463                 BADPREFIX("g_warmup_");
464                 BADPREFIX("sv_info_");
465                 BADPREFIX("sv_ready_restart_");
466
467                 // mutators that announce themselves properly to the server browser
468                 BADCVAR("g_instagib");
469                 BADCVAR("g_new_toys");
470                 BADCVAR("g_nix");
471                 BADCVAR("g_grappling_hook");
472                 BADCVAR("g_jetpack");
473
474 #undef BADPRESUFFIX
475 #undef BADPREFIX
476 #undef BADCVAR
477
478                 if(pureadding)
479                 {
480                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
481                         if(strlen(cvar_purechanges) > 16384)
482                         {
483                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
484                                 pureadding = 0;
485                         }
486                 }
487                 ++cvar_purechanges_count;
488                 // WARNING: this variable is used for the server list
489                 // NEVER dare to skip this code!
490                 // Hacks to intentionally appearing as "pure server" even though you DO have
491                 // modified settings may be punished by removal from the server list.
492                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
493                 // though.
494         }
495         buf_del(h);
496         if(cvar_changes == "")
497                 cvar_changes = "// this server runs at default server settings\n";
498         else
499                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
500         cvar_changes = strzone(cvar_changes);
501         if(cvar_purechanges == "")
502                 cvar_purechanges = "// this server runs at default gameplay settings\n";
503         else
504                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
505         cvar_purechanges = strzone(cvar_purechanges);
506 }
507
508 entity randomseed;
509 bool RandomSeed_Send(entity this, entity to, int sf)
510 {
511         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
512         WriteShort(MSG_ENTITY, this.cnt);
513         return true;
514 }
515 void RandomSeed_Think(entity this)
516 {
517         this.cnt = bound(0, floor(random() * 65536), 65535);
518         this.nextthink = time + 5;
519
520         this.SendFlags |= 1;
521 }
522 void RandomSeed_Spawn()
523 {
524         randomseed = new_pure(randomseed);
525         setthink(randomseed, RandomSeed_Think);
526         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
527
528         getthink(randomseed)(randomseed); // sets random seed and nextthink
529 }
530
531 spawnfunc(__init_dedicated_server)
532 {
533         // handler for _init/_init map (only for dedicated server initialization)
534
535         world_initialized = -1; // don't complain
536         cvar = cvar_normal;
537         cvar_string = cvar_string_normal;
538         cvar_set = cvar_set_normal;
539
540         delete_fn = remove_unsafely;
541
542         entity e = spawn();
543         setthink(e, GotoFirstMap);
544         e.nextthink = time; // this is usually 1 at this point
545
546         e = new(info_player_deathmatch);  // safeguard against player joining
547
548     // assign reflectively to avoid "assignment to world" warning
549     for (int i = 0, n = numentityfields(); i < n; ++i) {
550         string k = entityfieldname(i);
551         if (k == "classname") {
552             // safeguard against various stuff ;)
553             putentityfieldstring(i, this, "worldspawn");
554             break;
555         }
556     }
557
558         // needs to be done so early because of the constants they create
559         static_init();
560         static_init_late();
561         static_init_precache();
562
563         IL_PUSH(g_spawnpoints, e); // just incase
564
565         MapInfo_Enumerate();
566         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
567 }
568
569 void __init_dedicated_server_shutdown() {
570         MapInfo_Shutdown();
571 }
572
573 STATIC_INIT_EARLY(maxclients)
574 {
575         maxclients = 0;
576         for (entity head = nextent(NULL); head; head = nextent(head)) {
577                 ++maxclients;
578         }
579 }
580
581 void default_delayedinit(entity this)
582 {
583         if(!scores_initialized)
584                 ScoreRules_generic();
585 }
586
587 void InitGameplayMode()
588 {
589         VoteReset();
590
591         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
592         get_mi_min_max(1);
593         // assign reflectively to avoid "assignment to world" warning
594         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
595             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
596             if (v) {
597             putentityfieldstring(i, world, sprintf("%v", v));
598             if (++done == 2) break;
599         }
600         }
601         // currently, NetRadiant's limit is 131072 qu for each side
602         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
603         // set the distance according to map size but don't go over the limit to avoid issues with float precision
604         // in case somebody makes extremely large maps
605         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
606
607         MapInfo_LoadMapSettings(mapname);
608         GameRules_teams(false);
609
610         if (!cvar_value_issafe(world.fog))
611         {
612                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
613                 world.fog = string_null;
614         }
615         if(MapInfo_Map_fog != "")
616                 if(MapInfo_Map_fog == "none")
617                         world.fog = string_null;
618                 else
619                         world.fog = strzone(MapInfo_Map_fog);
620         clientstuff = strzone(MapInfo_Map_clientstuff);
621
622         MapInfo_ClearTemps();
623
624         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
625
626         cache_mutatormsg = strzone("");
627         cache_lastmutatormsg = strzone("");
628
629         InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
630 }
631
632 void Map_MarkAsRecent(string m);
633 float world_already_spawned;
634 void Nagger_Init();
635 void ClientInit_Spawn();
636 void WeaponStats_Init();
637 void WeaponStats_Shutdown();
638 spawnfunc(worldspawn)
639 {
640         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
641
642     bool wantrestart = false;
643         {
644                 if (!server_is_dedicated)
645                 {
646                         // force unloading of server pk3 files when starting a listen server
647                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
648                         // restore csqc_progname too
649                         string expect = "csprogs.dat";
650                         wantrestart = cvar_string_normal("csqc_progname") != expect;
651                         cvar_set_normal("csqc_progname", expect);
652                 }
653                 else
654                 {
655                         // Try to use versioned csprogs from pk3
656                         // Only ever use versioned csprogs.dat files on dedicated servers;
657                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
658                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
659                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
660                         string select = "csprogs.dat";
661                         if (fexists(pk3csprogs)) select = pk3csprogs;
662                         if (cvar_string_normal("csqc_progname") != select)
663                         {
664                                 cvar_set_normal("csqc_progname", select);
665                                 wantrestart = true;
666                         }
667                         // Check for updates on startup
668                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
669                         int sentinel = fopen("progs.txt", FILE_READ);
670                         if (sentinel >= 0)
671                         {
672                                 string switchversion = fgets(sentinel);
673                                 fclose(sentinel);
674                                 if (switchversion != "" && switchversion != WATERMARK)
675                                 {
676                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
677                                         // if it doesn't exist, assume either:
678                                         //   a) the current program was overwritten
679                                         //   b) this is a client only update
680                                         string newprogs = sprintf("progs-%s.dat", switchversion);
681                                         if (fexists(newprogs))
682                                         {
683                                                 cvar_set_normal("sv_progs", newprogs);
684                                                 wantrestart = true;
685                                         }
686                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
687                                         if (fexists(newcsprogs))
688                                         {
689                                                 cvar_set_normal("csqc_progname", newcsprogs);
690                                                 wantrestart = true;
691                                         }
692                                 }
693                         }
694                 }
695                 if (wantrestart)
696                 {
697                         LOG_INFOF("Restart requested");
698                         changelevel(mapname);
699                         // let initialization continue, shutdown depends on it
700                 }
701         }
702
703         cvar = cvar_normal;
704         cvar_string = cvar_string_normal;
705         cvar_set = cvar_set_normal;
706
707         if(world_already_spawned)
708                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
709         world_already_spawned = true;
710
711         delete_fn = remove_safely; // during spawning, watch what you remove!
712
713         cvar_changes_init(); // do this very early now so it REALLY matches the server config
714
715         // needs to be done so early because of the constants they create
716         static_init();
717
718         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
719
720         TemporaryDB = db_create();
721
722         // 0 normal
723         lightstyle(0, "m");
724
725         // 1 FLICKER (first variety)
726         lightstyle(1, "mmnmmommommnonmmonqnmmo");
727
728         // 2 SLOW STRONG PULSE
729         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
730
731         // 3 CANDLE (first variety)
732         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
733
734         // 4 FAST STROBE
735         lightstyle(4, "mamamamamama");
736
737         // 5 GENTLE PULSE 1
738         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
739
740         // 6 FLICKER (second variety)
741         lightstyle(6, "nmonqnmomnmomomno");
742
743         // 7 CANDLE (second variety)
744         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
745
746         // 8 CANDLE (third variety)
747         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
748
749         // 9 SLOW STROBE (fourth variety)
750         lightstyle(9, "aaaaaaaazzzzzzzz");
751
752         // 10 FLUORESCENT FLICKER
753         lightstyle(10, "mmamammmmammamamaaamammma");
754
755         // 11 SLOW PULSE NOT FADE TO BLACK
756         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
757
758         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
759
760         // 63 testing
761         lightstyle(63, "a");
762
763         if(autocvar_g_campaign)
764                 CampaignPreInit();
765
766         Map_MarkAsRecent(mapname);
767
768         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
769
770         InitGameplayMode();
771         static_init_late();
772         static_init_precache();
773         readlevelcvars();
774         GrappleHookInit();
775
776     GameRules_limit_fallbacks();
777
778         if(warmup_limit == 0)
779                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
780
781         player_count = 0;
782         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
783         if(bot_waypoints_for_items == 1)
784                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
785                         bot_waypoints_for_items = 0;
786
787         precache();
788
789         WaypointSprite_Init();
790
791         GameLogInit(); // prepare everything
792         // NOTE for matchid:
793         // changing the logic generating it is okay. But:
794         // it HAS to stay <= 64 chars
795         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
796         if(autocvar_sv_eventlog)
797         {
798                 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
799                 matchid = strzone(s);
800
801                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
802                 s = ":gameinfo:mutators:LIST";
803
804                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
805                 s = M_ARGV(0, string);
806
807                 // initialiation stuff, not good in the mutator system
808                 if(!autocvar_g_use_ammunition)
809                         s = strcat(s, ":no_use_ammunition");
810
811                 // initialiation stuff, not good in the mutator system
812                 if(autocvar_g_pickup_items == 0)
813                         s = strcat(s, ":no_pickup_items");
814                 if(autocvar_g_pickup_items > 0)
815                         s = strcat(s, ":pickup_items");
816
817                 // initialiation stuff, not good in the mutator system
818                 if(autocvar_g_weaponarena != "0")
819                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
820
821                 // TODO to mutator system
822                 if(autocvar_g_norecoil)
823                         s = strcat(s, ":norecoil");
824
825                 // TODO to mutator system
826                 if(autocvar_g_powerups == 0)
827                         s = strcat(s, ":no_powerups");
828                 if(autocvar_g_powerups > 0)
829                         s = strcat(s, ":powerups");
830
831                 GameLogEcho(s);
832                 GameLogEcho(":gameinfo:end");
833         }
834         else
835                 matchid = strzone(ftos(random()));
836
837         cvar_set("nextmap", "");
838
839         SetDefaultAlpha();
840
841         if(autocvar_g_campaign)
842                 CampaignPostInit();
843
844         Ban_LoadBans();
845
846         MapInfo_Enumerate();
847         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
848
849         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
850         {
851                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
852                 if(fd != -1)
853                 {
854                         string s;
855                         while((s = fgets(fd)))
856                         {
857                                 int l = tokenize_console(s);
858                                 if(l < 2)
859                                         continue;
860                                 if(argv(0) == "cd")
861                                 {
862                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
863                                         LOG_INFO("  cdtrack ", argv(2));
864                                 }
865                                 else if(argv(0) == "fog")
866                                 {
867                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
868                                         LOG_INFO("  \"fog\" \"", s, "\"");
869                                 }
870                                 else if(argv(0) == "set")
871                                 {
872                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
873                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
874                                 }
875                                 else if(argv(0) != "//")
876                                 {
877                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
878                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
879                                 }
880                         }
881                         fclose(fd);
882                 }
883         }
884
885         WeaponStats_Init();
886
887         Nagger_Init();
888
889         next_pingtime = time + 5;
890
891         // set up information replies for clients and server to use
892         maplist_reply = strzone(getmaplist());
893         lsmaps_reply = strzone(getlsmaps());
894         monsterlist_reply = strzone(getmonsterlist());
895         for(int i = 0; i < 10; ++i)
896         {
897                 string s = getrecords(i);
898                 if (s)
899                         records_reply[i] = strzone(s);
900         }
901         ladder_reply = strzone(getladder());
902         rankings_reply = strzone(getrankings());
903
904         // begin other init
905         ClientInit_Spawn();
906         RandomSeed_Spawn();
907         PingPLReport_Spawn();
908
909         CheatInit();
910
911         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
912
913         // fill sv_curl_serverpackages from .serverpackage files
914         if (autocvar_sv_curl_serverpackages_auto)
915         {
916                 string s = "csprogs-" WATERMARK ".txt";
917                 // remove automatically managed files from the list to prevent duplicates
918                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
919                 {
920                         string pkg = argv(i);
921                         if (startsWith(pkg, "csprogs-")) continue;
922                         if (endsWith(pkg, "-serverpackage.txt")) continue;
923                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
924                         s = cons(s, pkg);
925                 }
926                 // add automatically managed files to the list
927                 #define X(match) MACRO_BEGIN { \
928                         int fd = search_begin(match, true, false); \
929                         if (fd >= 0) \
930                         { \
931                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
932                                 { \
933                                         s = cons(s, search_getfilename(fd, i)); \
934                                 } \
935                                 search_end(fd); \
936                         } \
937                 } MACRO_END
938                 X("*-serverpackage.txt");
939                 X("*.serverpackage");
940                 #undef X
941                 cvar_set("sv_curl_serverpackages", s);
942         }
943
944         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
945         modname = "Xonotic";
946         // physics/balance/config changes that count as mod
947         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
948                 modname = cvar_string("g_mod_physics");
949         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
950                 modname = cvar_string("g_mod_balance");
951         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
952                 modname = cvar_string("g_mod_config");
953         // extra mutators that deserve to count as mod
954         MUTATOR_CALLHOOK(SetModname, modname);
955         modname = M_ARGV(0, string);
956
957         // save it for later
958         modname = strzone(modname);
959
960         WinningConditionHelper(this); // set worldstatus
961
962         world_initialized = 1;
963         __spawnfunc_spawn_all();
964 }
965
966 spawnfunc(light)
967 {
968         //makestatic (this); // Who the f___ did that?
969         delete(this);
970 }
971
972 string GetGametype()
973 {
974         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
975 }
976
977 string GetMapname()
978 {
979         return mapname;
980 }
981
982 float Map_Count, Map_Current;
983 string Map_Current_Name;
984
985 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
986 float GetMaplistPosition()
987 {
988         float pos, idx;
989         string map;
990
991         map = GetMapname();
992         idx = autocvar_g_maplist_index;
993
994         if(idx >= 0)
995                 if(idx < Map_Count)
996                         if(map == argv(idx))
997                                 return idx;
998
999         for(pos = 0; pos < Map_Count; ++pos)
1000                 if(map == argv(pos))
1001                         return pos;
1002
1003         // resume normal maplist rotation if current map is not in g_maplist
1004         return idx;
1005 }
1006
1007 bool MapHasRightSize(string map)
1008 {
1009         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
1010         if(autocvar_g_maplist_check_waypoints)
1011         {
1012                 string checkwp_msg = strcat("checkwp ", map);
1013                 if(!fexists(strcat("maps/", map, ".waypoints")))
1014                 {
1015                         LOG_TRACE(checkwp_msg, ": no waypoints");
1016                         return false;
1017                 }
1018                 LOG_TRACE(checkwp_msg, ": has waypoints");
1019         }
1020
1021         // open map size restriction file
1022         string opensize_msg = strcat("opensize ", map);
1023         float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1024         if(fh >= 0)
1025         {
1026                 opensize_msg = strcat(opensize_msg, ": ok, ");
1027                 int mapmin = stoi(fgets(fh));
1028                 int mapmax = stoi(fgets(fh));
1029                 fclose(fh);
1030                 if(player_count < mapmin)
1031                 {
1032                         LOG_TRACE(opensize_msg, "not enough");
1033                         return false;
1034                 }
1035                 if(mapmax && player_count > mapmax)
1036                 {
1037                         LOG_TRACE(opensize_msg, "too many");
1038                         return false;
1039                 }
1040                 LOG_TRACE(opensize_msg, "right size");
1041                 return true;
1042         }
1043         LOG_TRACE(opensize_msg, ": not found");
1044         return true;
1045 }
1046
1047 string Map_Filename(float position)
1048 {
1049         return strcat("maps/", argv(position), ".bsp");
1050 }
1051
1052 void Map_MarkAsRecent(string m)
1053 {
1054         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1055 }
1056
1057 float Map_IsRecent(string m)
1058 {
1059         return strhasword(autocvar_g_maplist_mostrecent, m);
1060 }
1061
1062 float Map_Check(float position, float pass)
1063 {
1064         string filename;
1065         string map_next;
1066         map_next = argv(position);
1067         if(pass <= 1)
1068         {
1069                 if(Map_IsRecent(map_next))
1070                         return 0;
1071         }
1072         filename = Map_Filename(position);
1073         if(MapInfo_CheckMap(map_next))
1074         {
1075                 if(pass == 2)
1076                         return 1;
1077                 if(MapHasRightSize(map_next))
1078                         return 1;
1079                 return 0;
1080         }
1081         else
1082                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1083
1084         return 0;
1085 }
1086
1087 void Map_Goto_SetStr(string nextmapname)
1088 {
1089         if(getmapname_stored != "")
1090                 strunzone(getmapname_stored);
1091         if(nextmapname == "")
1092                 getmapname_stored = "";
1093         else
1094                 getmapname_stored = strzone(nextmapname);
1095 }
1096
1097 void Map_Goto_SetFloat(float position)
1098 {
1099         cvar_set("g_maplist_index", ftos(position));
1100         Map_Goto_SetStr(argv(position));
1101 }
1102
1103 void Map_Goto(float reinit)
1104 {
1105         MapInfo_LoadMap(getmapname_stored, reinit);
1106 }
1107
1108 // return codes of map selectors:
1109 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1110 //   -2 = permanent failure
1111 float() MaplistMethod_Iterate = // usual method
1112 {
1113         float pass, i;
1114
1115         LOG_TRACE("Trying MaplistMethod_Iterate");
1116
1117         for(pass = 1; pass <= 2; ++pass)
1118         {
1119                 for(i = 1; i < Map_Count; ++i)
1120                 {
1121                         float mapindex;
1122                         mapindex = (i + Map_Current) % Map_Count;
1123                         if(Map_Check(mapindex, pass))
1124                                 return mapindex;
1125                 }
1126         }
1127         return -1;
1128 }
1129
1130 float() MaplistMethod_Repeat = // fallback method
1131 {
1132         LOG_TRACE("Trying MaplistMethod_Repeat");
1133
1134         if(Map_Check(Map_Current, 2))
1135                 return Map_Current;
1136         return -2;
1137 }
1138
1139 float() MaplistMethod_Random = // random map selection
1140 {
1141         float i, imax;
1142
1143         LOG_TRACE("Trying MaplistMethod_Random");
1144
1145         imax = 42;
1146
1147         for(i = 0; i <= imax; ++i)
1148         {
1149                 float mapindex;
1150                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1151                 if(Map_Check(mapindex, 1))
1152                         return mapindex;
1153         }
1154         return -1;
1155 }
1156
1157 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1158 // the exponent sets a bias on the map selection:
1159 // the higher the exponent, the less likely "shortly repeated" same maps are
1160 {
1161         float i, j, imax, insertpos;
1162
1163         LOG_TRACE("Trying MaplistMethod_Shuffle");
1164
1165         imax = 42;
1166
1167         for(i = 0; i <= imax; ++i)
1168         {
1169                 string newlist;
1170
1171                 // now reinsert this at another position
1172                 insertpos = (random() ** (1 / exponent));       // ]0, 1]
1173                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1174                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1175                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1176
1177                 // insert the current map there
1178                 newlist = "";
1179                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1180                         newlist = strcat(newlist, " ", argv(j));
1181                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1182                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1183                         newlist = strcat(newlist, " ", argv(j));
1184                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1185                 cvar_set("g_maplist", newlist);
1186                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1187
1188                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1189                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1190                 if(Map_Check(Map_Current, 1))
1191                         return Map_Current;
1192         }
1193         return -1;
1194 }
1195
1196 void Maplist_Init()
1197 {
1198         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1199         float i;
1200         for (i = 0; i < Map_Count; ++i)
1201                 if (Map_Check(i, 2))
1202                         break;
1203         if (i == Map_Count)
1204         {
1205                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1206                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1207                 if(autocvar_g_maplist_shuffle)
1208                         ShuffleMaplist();
1209                 localcmd("\nmenu_cmd sync\n");
1210                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1211         }
1212         if(Map_Count == 0)
1213                 error("empty maplist, cannot select a new map");
1214         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1215
1216         strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1217         // this may or may not be correct, but who cares, in the worst case a map
1218         // isn't chosen in the first pass that should have been
1219 }
1220
1221 string GetNextMap()
1222 {
1223         float nextMap;
1224
1225         Maplist_Init();
1226         nextMap = -1;
1227
1228         if(nextMap == -1)
1229                 if(autocvar_g_maplist_shuffle > 0)
1230                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1231
1232         if(nextMap == -1)
1233                 if(autocvar_g_maplist_selectrandom)
1234                         nextMap = MaplistMethod_Random();
1235
1236         if(nextMap == -1)
1237                 nextMap = MaplistMethod_Iterate();
1238
1239         if(nextMap == -1)
1240                 nextMap = MaplistMethod_Repeat();
1241
1242         if(nextMap >= 0)
1243         {
1244                 Map_Goto_SetFloat(nextMap);
1245                 return getmapname_stored;
1246         }
1247
1248         return "";
1249 }
1250
1251 float DoNextMapOverride(float reinit)
1252 {
1253         if(autocvar_g_campaign)
1254         {
1255                 CampaignPostIntermission();
1256                 alreadychangedlevel = true;
1257                 return true;
1258         }
1259         if(autocvar_quit_when_empty)
1260         {
1261                 if(player_count <= currentbots)
1262                 {
1263                         localcmd("quit\n");
1264                         alreadychangedlevel = true;
1265                         return true;
1266                 }
1267         }
1268         if(autocvar_quit_and_redirect != "")
1269         {
1270                 redirection_target = strzone(autocvar_quit_and_redirect);
1271                 alreadychangedlevel = true;
1272                 return true;
1273         }
1274         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1275         {
1276                 localcmd("restart\n");
1277                 alreadychangedlevel = true;
1278                 return true;
1279         }
1280         if(autocvar_nextmap != "")
1281         {
1282                 string m;
1283                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1284                 cvar_set("nextmap",m);
1285
1286                 if(!m || gametypevote)
1287                         return false;
1288                 if(autocvar_sv_vote_gametype)
1289                 {
1290                         Map_Goto_SetStr(m);
1291                         return false;
1292                 }
1293
1294                 if(MapInfo_CheckMap(m))
1295                 {
1296                         Map_Goto_SetStr(m);
1297                         Map_Goto(reinit);
1298                         alreadychangedlevel = true;
1299                         return true;
1300                 }
1301         }
1302         if(!reinit && autocvar_lastlevel)
1303         {
1304                 cvar_settemp_restore();
1305                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1306                 alreadychangedlevel = true;
1307                 return true;
1308         }
1309         return false;
1310 }
1311
1312 void GotoNextMap(float reinit)
1313 {
1314         //string nextmap;
1315         //float n, nummaps;
1316         //string s;
1317         if (alreadychangedlevel)
1318                 return;
1319         alreadychangedlevel = true;
1320
1321         string nextMap;
1322
1323         nextMap = GetNextMap();
1324         if(nextMap == "")
1325                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1326         Map_Goto(reinit);
1327 }
1328
1329
1330 /*
1331 ============
1332 IntermissionThink
1333
1334 When the player presses attack or jump, change to the next level
1335 ============
1336 */
1337 .float autoscreenshot;
1338 void IntermissionThink(entity this)
1339 {
1340         FixIntermissionClient(this);
1341
1342         float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1343         float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1344
1345         if( (server_screenshot || client_screenshot)
1346                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1347         {
1348                 this.autoscreenshot = -1;
1349                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1350                 return;
1351         }
1352
1353         if (time < intermission_exittime)
1354                 return;
1355
1356         if(!mapvote_initialized)
1357                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1358                         return;
1359
1360         MapVote_Start();
1361 }
1362
1363 /*
1364 ============
1365 FindIntermission
1366
1367 Returns the entity to view from
1368 ============
1369 */
1370 /*
1371 entity FindIntermission()
1372 {
1373         local   entity spot;
1374         local   float cyc;
1375
1376 // look for info_intermission first
1377         spot = find(NULL, classname, "info_intermission");
1378         if (spot)
1379         {       // pick a random one
1380                 cyc = random() * 4;
1381                 while (cyc > 1)
1382                 {
1383                         spot = find(spot, classname, "info_intermission");
1384                         if (!spot)
1385                                 spot = find(spot, classname, "info_intermission");
1386                         cyc = cyc - 1;
1387                 }
1388                 return spot;
1389         }
1390
1391 // then look for the start position
1392         spot = find(NULL, classname, "info_player_start");
1393         if (spot)
1394                 return spot;
1395
1396 // testinfo_player_start is only found in regioned levels
1397         spot = find(NULL, classname, "testplayerstart");
1398         if (spot)
1399                 return spot;
1400
1401 // then look for the start position
1402         spot = find(NULL, classname, "info_player_deathmatch");
1403         if (spot)
1404                 return spot;
1405
1406         //objerror ("FindIntermission: no spot");
1407         return NULL;
1408 }
1409 */
1410
1411 /*
1412 ===============================================================================
1413
1414 RULES
1415
1416 ===============================================================================
1417 */
1418
1419 void DumpStats(float final)
1420 {
1421         float file;
1422         string s;
1423         float to_console;
1424         float to_eventlog;
1425         float to_file;
1426         float i;
1427
1428         to_console = autocvar_sv_logscores_console;
1429         to_eventlog = autocvar_sv_eventlog;
1430         to_file = autocvar_sv_logscores_file;
1431
1432         if(!final)
1433         {
1434                 to_console = true; // always print printstats replies
1435                 to_eventlog = false; // but never print them to the event log
1436         }
1437
1438         if(to_eventlog)
1439                 if(autocvar_sv_eventlog_console)
1440                         to_console = false; // otherwise we get the output twice
1441
1442         if(final)
1443                 s = ":scores:";
1444         else
1445                 s = ":status:";
1446         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1447
1448         if(to_console)
1449                 LOG_INFO(s);
1450         if(to_eventlog)
1451                 GameLogEcho(s);
1452
1453         file = -1;
1454         if(to_file)
1455         {
1456                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1457                 if(file == -1)
1458                         to_file = false;
1459                 else
1460                         fputs(file, strcat(s, "\n"));
1461         }
1462
1463         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1464         if(to_console)
1465                 LOG_INFO(s);
1466         if(to_eventlog)
1467                 GameLogEcho(s);
1468         if(to_file)
1469                 fputs(file, strcat(s, "\n"));
1470
1471         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1472                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1473                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1474                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1475                         s = strcat(s, ftos(it.team), ":");
1476                 else
1477                         s = strcat(s, "spectator:");
1478
1479                 if(to_console)
1480                         LOG_INFO(s, playername(it, false));
1481                 if(to_eventlog)
1482                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1483                 if(to_file)
1484                         fputs(file, strcat(s, playername(it, false), "\n"));
1485         });
1486
1487         if(teamplay)
1488         {
1489                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1490                 if(to_console)
1491                         LOG_INFO(s);
1492                 if(to_eventlog)
1493                         GameLogEcho(s);
1494                 if(to_file)
1495                         fputs(file, strcat(s, "\n"));
1496
1497                 for(i = 1; i < 16; ++i)
1498                 {
1499                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1500                         s = strcat(s, ":", ftos(i));
1501                         if(to_console)
1502                                 LOG_INFO(s);
1503                         if(to_eventlog)
1504                                 GameLogEcho(s);
1505                         if(to_file)
1506                                 fputs(file, strcat(s, "\n"));
1507                 }
1508         }
1509
1510         if(to_console)
1511                 LOG_INFO(":end");
1512         if(to_eventlog)
1513                 GameLogEcho(":end");
1514         if(to_file)
1515         {
1516                 fputs(file, ":end\n");
1517                 fclose(file);
1518         }
1519 }
1520
1521 void FixIntermissionClient(entity e)
1522 {
1523         if(!e.autoscreenshot) // initial call
1524         {
1525                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1526                 e.health = -2342;
1527                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1528                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1529                 {
1530                     .entity weaponentity = weaponentities[slot];
1531                         if(e.(weaponentity))
1532                         {
1533                                 e.(weaponentity).effects = EF_NODRAW;
1534                                 if (e.(weaponentity).weaponchild)
1535                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1536                         }
1537                 }
1538                 if(IS_REAL_CLIENT(e))
1539                 {
1540                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1541                         RandomSelection_Init();
1542                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1543                                 RandomSelection_AddString(it, 1, 1);
1544                         });
1545                         if (RandomSelection_chosen_string != "")
1546                         {
1547                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1548                         }
1549                         msg_entity = e;
1550                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1551                 }
1552         }
1553 }
1554
1555 /*
1556 go to the next level for deathmatch
1557 only called if a time or frag limit has expired
1558 */
1559 void NextLevel()
1560 {
1561         game_stopped = true;
1562         intermission_running = 1; // game over
1563
1564         // enforce a wait time before allowing changelevel
1565         if(player_count > 0)
1566                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1567         else
1568                 intermission_exittime = -1;
1569
1570         /*
1571         WriteByte (MSG_ALL, SVC_CDTRACK);
1572         WriteByte (MSG_ALL, 3);
1573         WriteByte (MSG_ALL, 3);
1574         // done in FixIntermission
1575         */
1576
1577         //pos = FindIntermission ();
1578
1579         VoteReset();
1580
1581         DumpStats(true);
1582
1583         // send statistics
1584         PlayerStats_GameReport(true);
1585         WeaponStats_Shutdown();
1586
1587         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1588
1589         if(autocvar_sv_eventlog)
1590                 GameLogEcho(":gameover");
1591
1592         GameLogClose();
1593
1594         FOREACH_CLIENT(IS_PLAYER(it), {
1595                 FixIntermissionClient(it);
1596                 if(it.winning)
1597                         bprint(playername(it, false), " ^7wins.\n");
1598         });
1599
1600         target_music_kill();
1601
1602         if(autocvar_g_campaign)
1603                 CampaignPreIntermission();
1604
1605         MUTATOR_CALLHOOK(MatchEnd);
1606
1607         localcmd("\nsv_hook_gameend\n");
1608 }
1609
1610
1611 float InitiateSuddenDeath()
1612 {
1613         // Check first whether normal overtimes could be added before initiating suddendeath mode
1614         // - for this timelimit_overtime needs to be >0 of course
1615         // - also check the winning condition calculated in the previous frame and only add normal overtime
1616         //   again, if at the point at which timelimit would be extended again, still no winner was found
1617         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1618         {
1619                 return 1; // need to call InitiateOvertime later
1620         }
1621         else
1622         {
1623                 if(!checkrules_suddendeathend)
1624                 {
1625                         if(autocvar_g_campaign)
1626                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1627                         else
1628                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1629                         if(g_race && !g_race_qualifying)
1630                                 race_StartCompleting();
1631                 }
1632                 return 0;
1633         }
1634 }
1635
1636 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1637 {
1638         ++checkrules_overtimesadded;
1639         //add one more overtime by simply extending the timelimit
1640         float tl;
1641         tl = autocvar_timelimit;
1642         tl += autocvar_timelimit_overtime;
1643         cvar_set("timelimit", ftos(tl));
1644
1645         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1646 }
1647
1648 float GetWinningCode(float fraglimitreached, float equality)
1649 {
1650         if(autocvar_g_campaign == 1)
1651                 if(fraglimitreached)
1652                         return WINNING_YES;
1653                 else
1654                         return WINNING_NO;
1655
1656         else
1657                 if(equality)
1658                         if(fraglimitreached)
1659                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1660                         else
1661                                 return WINNING_NEVER;
1662                 else
1663                         if(fraglimitreached)
1664                                 return WINNING_YES;
1665                         else
1666                                 return WINNING_NO;
1667 }
1668
1669 // set the .winning flag for exactly those players with a given field value
1670 void SetWinners(.float field, float value)
1671 {
1672         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1673 }
1674
1675 // set the .winning flag for those players with a given field value
1676 void AddWinners(.float field, float value)
1677 {
1678         FOREACH_CLIENT(IS_PLAYER(it), {
1679                 if(it.(field) == value)
1680                         it.winning = 1;
1681         });
1682 }
1683
1684 // clear the .winning flags
1685 void ClearWinners()
1686 {
1687         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1688 }
1689
1690 void ShuffleMaplist()
1691 {
1692         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1693 }
1694
1695 float leaderfrags;
1696 float WinningCondition_Scores(float limit, float leadlimit)
1697 {
1698         float limitreached;
1699
1700         // TODO make everything use THIS winning condition (except LMS)
1701         WinningConditionHelper(NULL);
1702
1703         if(teamplay)
1704         {
1705                 for (int i = 1; i < 5; ++i)
1706                 {
1707                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1708                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1709                 }
1710         }
1711
1712         ClearWinners();
1713         if(WinningConditionHelper_winner)
1714                 WinningConditionHelper_winner.winning = 1;
1715         if(WinningConditionHelper_winnerteam >= 0)
1716                 SetWinners(team, WinningConditionHelper_winnerteam);
1717
1718         if(WinningConditionHelper_lowerisbetter)
1719         {
1720                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1721                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1722                 limit = -limit;
1723         }
1724
1725         if(WinningConditionHelper_zeroisworst)
1726                 leadlimit = 0; // not supported in this mode
1727
1728         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1729         // these modes always score in increments of 1, thus this makes sense
1730         {
1731                 if(leaderfrags != WinningConditionHelper_topscore)
1732                 {
1733                         leaderfrags = WinningConditionHelper_topscore;
1734
1735                         if (limit)
1736                         if (leaderfrags == limit - 1)
1737                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1738                         else if (leaderfrags == limit - 2)
1739                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1740                         else if (leaderfrags == limit - 3)
1741                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1742                 }
1743         }
1744
1745         limitreached = false;
1746         if(limit)
1747                 if(WinningConditionHelper_topscore >= limit)
1748                         limitreached = true;
1749         if(leadlimit)
1750         {
1751                 float leadlimitreached;
1752                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1753                 if(autocvar_leadlimit_and_fraglimit)
1754                         limitreached = (limitreached && leadlimitreached);
1755                 else
1756                         limitreached = (limitreached || leadlimitreached);
1757         }
1758
1759         if(limit)
1760                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1761
1762         return GetWinningCode(
1763                 WinningConditionHelper_topscore && limitreached,
1764                 WinningConditionHelper_equality
1765         );
1766 }
1767
1768 float WinningCondition_RanOutOfSpawns()
1769 {
1770         if(have_team_spawns <= 0)
1771                 return WINNING_NO;
1772
1773         if(!autocvar_g_spawn_useallspawns)
1774                 return WINNING_NO;
1775
1776         if(!some_spawn_has_been_used)
1777                 return WINNING_NO;
1778
1779         for (int i = 1; i < 5; ++i)
1780         {
1781                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1782         }
1783         
1784         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1785         {
1786                 if (Team_IsValidTeam(it.team))
1787                 {
1788                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1789                 }
1790         });
1791
1792         IL_EACH(g_spawnpoints, true,
1793         {
1794                 if (Team_IsValidTeam(it.team))
1795                 {
1796                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1797                 }
1798         });
1799
1800         ClearWinners();
1801         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1802         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1803         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1804         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1805         if(team1_score + team2_score + team3_score + team4_score == 0)
1806         {
1807                 checkrules_equality = true;
1808                 return WINNING_YES;
1809         }
1810         else if(team1_score + team2_score + team3_score + team4_score == 1)
1811         {
1812                 float t, i;
1813                 if(team1_score)
1814                         t = 1;
1815                 else if(team2_score)
1816                         t = 2;
1817                 else if(team3_score)
1818                         t = 3;
1819                 else // if(team4_score)
1820                         t = 4;
1821                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1822                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1823                 {
1824                         for (int j = 1; j <= NUM_TEAMS; ++j)
1825                         {
1826                                 if (t == j)
1827                                 {
1828                                         continue;
1829                                 }
1830                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1831                                 {
1832                                         continue;
1833                                 }
1834                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1835                         }
1836                 }
1837
1838                 AddWinners(team, t);
1839                 return WINNING_YES;
1840         }
1841         else
1842                 return WINNING_NO;
1843 }
1844
1845 /*
1846 ============
1847 CheckRules_World
1848
1849 Exit deathmatch games upon conditions
1850 ============
1851 */
1852 void CheckRules_World()
1853 {
1854         float timelimit;
1855         float fraglimit;
1856         float leadlimit;
1857
1858         VoteThink();
1859         MapVote_Think();
1860
1861         SetDefaultAlpha();
1862
1863         if (intermission_running) // someone else quit the game already
1864         {
1865                 if(player_count == 0) // Nobody there? Then let's go to the next map
1866                         MapVote_Start();
1867                         // this will actually check the player count in the next frame
1868                         // again, but this shouldn't hurt
1869                 return;
1870         }
1871
1872         timelimit = autocvar_timelimit * 60;
1873         fraglimit = autocvar_fraglimit;
1874         leadlimit = autocvar_leadlimit;
1875
1876         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1877         {
1878                 if(timelimit > 0)
1879                         timelimit = 0; // timelimit is not made for warmup
1880                 if(fraglimit > 0)
1881                         fraglimit = 0; // no fraglimit for now
1882                 leadlimit = 0; // no leadlimit for now
1883         }
1884
1885         if(timelimit > 0)
1886         {
1887                 timelimit += game_starttime;
1888         }
1889         else if (timelimit < 0)
1890         {
1891                 // endmatch
1892                 NextLevel();
1893                 return;
1894         }
1895
1896         float wantovertime;
1897         wantovertime = 0;
1898
1899         if(timelimit > game_starttime)
1900                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1901         else
1902                 game_completion_ratio = 0;
1903
1904         if(checkrules_suddendeathend)
1905         {
1906                 if(!checkrules_suddendeathwarning)
1907                 {
1908                         checkrules_suddendeathwarning = true;
1909                         if(g_race && !g_race_qualifying)
1910                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1911                         else
1912                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1913                 }
1914         }
1915         else
1916         {
1917                 if (timelimit && time >= timelimit)
1918                 {
1919                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1920                         {
1921                                 float totalplayers;
1922                                 float playerswithlaps;
1923                                 float readyplayers;
1924                                 totalplayers = playerswithlaps = readyplayers = 0;
1925                                 FOREACH_CLIENT(IS_PLAYER(it), {
1926                                         ++totalplayers;
1927                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1928                                                 ++playerswithlaps;
1929                                         if(it.ready)
1930                                                 ++readyplayers;
1931                                 });
1932
1933                                 // at least 2 of the players have completed a lap: start the RACE
1934                                 // otherwise, the players should end the qualifying on their own
1935                                 if(readyplayers || playerswithlaps >= 2)
1936                                 {
1937                                         checkrules_suddendeathend = 0;
1938                                         ReadyRestart(); // go to race
1939                                         return;
1940                                 }
1941                                 else
1942                                         wantovertime |= InitiateSuddenDeath();
1943                         }
1944                         else
1945                                 wantovertime |= InitiateSuddenDeath();
1946                 }
1947         }
1948
1949         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1950         {
1951                 NextLevel();
1952                 return;
1953         }
1954
1955         int checkrules_status = WinningCondition_RanOutOfSpawns();
1956         if(checkrules_status == WINNING_YES)
1957                 bprint("Hey! Someone ran out of spawns!\n");
1958         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1959                 checkrules_status = M_ARGV(0, float);
1960         else
1961                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1962
1963         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1964         {
1965                 checkrules_status = WINNING_NEVER;
1966                 checkrules_overtimesadded = -1;
1967                 wantovertime |= InitiateSuddenDeath();
1968         }
1969
1970         if(checkrules_status == WINNING_NEVER)
1971                 // equality cases! Nobody wins if the overtime ends in a draw.
1972                 ClearWinners();
1973
1974         if(wantovertime)
1975         {
1976                 if(checkrules_status == WINNING_NEVER)
1977                         InitiateOvertime();
1978                 else
1979                         checkrules_status = WINNING_YES;
1980         }
1981
1982         if(checkrules_suddendeathend)
1983                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1984                         checkrules_status = WINNING_YES;
1985
1986         if(checkrules_status == WINNING_YES)
1987         {
1988                 //print("WINNING\n");
1989                 NextLevel();
1990         }
1991 }
1992
1993 string GotoMap(string m)
1994 {
1995         m = GameTypeVote_MapInfo_FixName(m);
1996         if (!m)
1997                 return "The map you suggested is not available on this server.";
1998         if (!autocvar_sv_vote_gametype)
1999         if(!MapInfo_CheckMap(m))
2000                 return "The map you suggested does not support the current game mode.";
2001         cvar_set("nextmap", m);
2002         cvar_set("timelimit", "-1");
2003         if(mapvote_initialized || alreadychangedlevel)
2004         {
2005                 if(DoNextMapOverride(0))
2006                         return "Map switch initiated.";
2007                 else
2008                         return "Hm... no. For some reason I like THIS map more.";
2009         }
2010         else
2011                 return "Map switch will happen after scoreboard.";
2012 }
2013
2014 bool autocvar_sv_gameplayfix_multiplethinksperframe;
2015 void RunThink(entity this)
2016 {
2017         // don't let things stay in the past.
2018         // it is possible to start that way by a trigger with a local time.
2019         if(this.nextthink <= 0 || this.nextthink > time + frametime)
2020                 return;
2021
2022         float oldtime = time; // do we need to save this?
2023
2024         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2025         {
2026                 time = max(oldtime, this.nextthink);
2027                 this.nextthink = 0;
2028
2029                 if(getthink(this))
2030                         getthink(this)(this);
2031                 // mods often set nextthink to time to cause a think every frame,
2032                 // we don't want to loop in that case, so exit if the new nextthink is
2033                 // <= the time the qc was told, also exit if it is past the end of the
2034                 // frame
2035                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2036                         break;
2037         }
2038
2039         time = oldtime;
2040 }
2041
2042 bool autocvar_sv_freezenonclients;
2043 bool autocvar_sv_gameplayfix_delayprojectiles;
2044 void Physics_Frame()
2045 {
2046         if(autocvar_sv_freezenonclients)
2047                 return;
2048
2049         FOREACH_ENTITY_FLOAT(pure_data, false,
2050         {
2051                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2052                         continue;
2053
2054                 //set_movetype(it, it.move_movetype);
2055                 // inline the set_movetype function, since this is called a lot
2056                 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2057
2058                 if(it.move_movetype == MOVETYPE_NONE)
2059                         continue;
2060
2061                 if(it.move_qcphysics)
2062                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2063
2064                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2065                 {
2066                         // handle thinking here
2067                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2068                                 RunThink(it);
2069                 }
2070         });
2071
2072         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2073                 return;
2074
2075         FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2076         {
2077                 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2078                         continue;
2079                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2080         });
2081 }
2082
2083 void systems_update();
2084 void EndFrame()
2085 {
2086         anticheat_endframe();
2087
2088         Physics_Frame();
2089
2090         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2091                 entity e = IS_SPEC(it) ? it.enemy : it;
2092                 if (e.typehitsound) {
2093                         STAT(TYPEHIT_TIME, it) = time;
2094                 } else if (e.killsound) {
2095                         STAT(KILL_TIME, it) = time;
2096                 } else if (e.damage_dealt) {
2097                         STAT(HIT_TIME, it) = time;
2098                         STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2099                 }
2100         });
2101         // add 1 frametime because after this, engine SV_Physics
2102         // increases time by a frametime and then networks the frame
2103         // add another frametime because client shows everything with
2104         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2105         // needed!
2106         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2107         FOREACH_CLIENT(true, {
2108                 it.typehitsound = false;
2109                 it.damage_dealt = 0;
2110                 it.killsound = false;
2111                 antilag_record(it, CS(it), altime);
2112         });
2113         IL_EACH(g_monsters, true,
2114         {
2115                 antilag_record(it, it, altime);
2116         });
2117         IL_EACH(g_projectiles, it.classname == "nade",
2118         {
2119                 antilag_record(it, it, altime);
2120         });
2121         systems_update();
2122         IL_ENDFRAME();
2123 }
2124
2125
2126 /*
2127  * RedirectionThink:
2128  * returns true if redirecting
2129  */
2130 float redirection_timeout;
2131 float redirection_nextthink;
2132 float RedirectionThink()
2133 {
2134         float clients_found;
2135
2136         if(redirection_target == "")
2137                 return false;
2138
2139         if(!redirection_timeout)
2140         {
2141                 cvar_set("sv_public", "-2");
2142                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2143                 if(redirection_target == "self")
2144                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2145                 else
2146                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2147         }
2148
2149         if(time < redirection_nextthink)
2150                 return true;
2151
2152         redirection_nextthink = time + 1;
2153
2154         clients_found = 0;
2155         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2156                 // TODO add timer
2157                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2158                 if(redirection_target == "self")
2159                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2160                 else
2161                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2162                 ++clients_found;
2163         });
2164
2165         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2166
2167         if(time > redirection_timeout || clients_found == 0)
2168                 localcmd("\nwait; wait; wait; quit\n");
2169
2170         return true;
2171 }
2172
2173 void TargetMusic_RestoreGame();
2174 void RestoreGame()
2175 {
2176         // Loaded from a save game
2177         // some things then break, so let's work around them...
2178
2179         // Progs DB (capture records)
2180         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2181
2182         // Mapinfo
2183         MapInfo_Shutdown();
2184         MapInfo_Enumerate();
2185         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2186         WeaponStats_Init();
2187
2188         TargetMusic_RestoreGame();
2189 }
2190
2191 void Shutdown()
2192 {
2193         game_stopped = 2;
2194
2195         if(world_initialized > 0)
2196         {
2197                 world_initialized = 0;
2198                 LOG_TRACE("Saving persistent data...");
2199                 Ban_SaveBans();
2200
2201                 // playerstats with unfinished match
2202                 PlayerStats_GameReport(false);
2203
2204                 if(!cheatcount_total)
2205                 {
2206                         if(autocvar_sv_db_saveasdump)
2207                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2208                         else
2209                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2210                 }
2211                 if(autocvar_developer)
2212                 {
2213                         if(autocvar_sv_db_saveasdump)
2214                                 db_dump(TemporaryDB, "server-temp.db");
2215                         else
2216                                 db_save(TemporaryDB, "server-temp.db");
2217                 }
2218                 CheatShutdown(); // must be after cheatcount check
2219                 db_close(ServerProgsDB);
2220                 db_close(TemporaryDB);
2221                 LOG_TRACE("Saving persistent data... done!");
2222                 // tell the bot system the game is ending now
2223                 bot_endgame();
2224
2225                 WeaponStats_Shutdown();
2226                 MapInfo_Shutdown();
2227         }
2228         else if(world_initialized == 0)
2229         {
2230                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2231         }
2232         else
2233         {
2234                 __init_dedicated_server_shutdown();
2235         }
2236 }