f115434a2791ac70a028b295400eeab2071e2d0f
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 entity pingplreport;
2 void PingPLReport_Think()
3 {
4         float delta;
5         entity e;
6
7         delta = 3 / maxclients;
8         if(delta < sys_frametime)
9                 delta = 0;
10         self.nextthink = time + delta;
11
12         e = edict_num(self.cnt + 1);
13         if(clienttype(e) == CLIENTTYPE_REAL)
14         {
15                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17                 WriteByte(MSG_BROADCAST, self.cnt);
18                 WriteShort(MSG_BROADCAST, max(1, e.ping));
19                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
21         }
22         else
23         {
24                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26                 WriteByte(MSG_BROADCAST, self.cnt);
27                 WriteShort(MSG_BROADCAST, 0);
28                 WriteByte(MSG_BROADCAST, 0);
29                 WriteByte(MSG_BROADCAST, 0);
30         }
31         self.cnt = mod(self.cnt + 1, maxclients);
32 }
33 void PingPLReport_Spawn()
34 {
35         pingplreport = spawn();
36         pingplreport.classname = "pingplreport";
37         pingplreport.think = PingPLReport_Think;
38         pingplreport.nextthink = time;
39 }
40
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
44
45 string GetMapname();
46 string GetGametype();
47 void GotoNextMap(float reinit);
48 void ShuffleMaplist()
49 float(float reinit) DoNextMapOverride;
50
51 void SetDefaultAlpha()
52 {
53         if(autocvar_g_running_guns)
54         {
55                 default_player_alpha = -1;
56                 default_weapon_alpha = +1;
57         }
58         else if(g_cloaked)
59         {
60                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
61                 default_weapon_alpha = default_player_alpha;
62         }
63         else
64         {
65                 default_player_alpha = autocvar_g_player_alpha;
66                 if(default_player_alpha == 0)
67                         default_player_alpha = 1;
68                 default_weapon_alpha = default_player_alpha;
69         }
70 }
71
72 void fteqcc_testbugs()
73 {
74         float a, b;
75
76         if(!autocvar_developer_fteqccbugs)
77                 return;
78
79         dprint("*** fteqcc test: checking for bugs...\n");
80
81         a = 1;
82         b = 5;
83         if(sqrt(a) - sqrt(b - a) == 0)
84                 dprint("*** fteqcc test: found same-function-twice bug\n");
85         else
86                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
87
88         world.cnt = -10;
89         world.enemy = world;
90         world.enemy.cnt += 10;
91         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92                 dprint("*** fteqcc test: found += bug\n");
93         else
94                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
95         world.cnt = 0;
96 }
97
98 /**
99  * Takes care of pausing and unpausing the game.
100  * Centerprints the information about an upcoming or active timeout to all active
101  * players. Also plays reminder sounds.
102  */
103 void timeoutHandler_Think() {
104         entity plr;
105         if (timeoutStatus == 1) {
106                 if (remainingLeadTime > 0) {
107                         //centerprint the information to every player
108                         FOR_EACH_REALCLIENT(plr) {
109                                 if(plr.classname == "player") {
110                                         Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "Timeout begins in %d seconds!", 1, remainingLeadTime);
111                                 }
112                         }
113                         remainingLeadTime -= 1;
114                         //think again in 1 second:
115                         self.nextthink = time + 1;
116                 }
117                 else {
118                         //now pause the game:
119                         timeoutStatus = 2;
120                         //reset all the flood variables
121                         FOR_EACH_CLIENT(plr) {
122                                 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
123                         }
124                         cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
125                         //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
126                         FOR_EACH_REALPLAYER(plr) {
127                                 plr.lastV_angle = plr.v_angle;
128                         }
129                         self.nextthink = time;
130                 }
131         }
132         else if (timeoutStatus == 2) {
133                 if (remainingTimeoutTime > 0) {
134                         FOR_EACH_REALCLIENT(plr) {
135                                 if(plr.classname == "player") {
136                                         Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "Timeout ends in %d seconds!", 1, remainingTimeoutTime);
137                                 }
138                         }
139                         if(remainingTimeoutTime == autocvar_sv_timeout_resumetime) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
140                                 Announce("prepareforbattle");
141                         }
142                         remainingTimeoutTime -= 1;
143                         self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
144                 }
145                 else {
146                         //unpause the game again
147                         remainingTimeoutTime = timeoutStatus = 0;
148                         cvar_set("slowmo", ftos(orig_slowmo));
149                         //and unlock the fixed view again once there is no timeout active anymore
150                         FOR_EACH_REALPLAYER(plr) {
151                                 plr.fixangle = FALSE;
152                         }
153                         //get rid of the countdown message
154                         FOR_EACH_REALCLIENT(plr) {
155                                 if(plr.classname == "player") {
156                                         Send_CSQC_Centerprint_Generic_Expire(plr, CPID_TIMEOUT_COUNTDOWN);
157                                 }
158                         }
159                         remove(self);
160                         return;
161                 }
162
163         }
164         else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
165                 FOR_EACH_REALCLIENT(plr) {
166                         if(plr.classname == "player") {
167                                 Send_CSQC_Centerprint_Generic_Expire(plr, CPID_TIMEOUT_COUNTDOWN);
168                         }
169                 }
170                 remove(self);
171                 return;
172         }
173 }
174
175 void GotoFirstMap()
176 {
177         float n;
178         if(autocvar__sv_init)
179         {
180                 // cvar_set("_sv_init", "0");
181                 // we do NOT set this to 0 any more, so someone "accidentally" changing
182                 // to this "init" map on a dedicated server will cause no permanent
183                 // harm
184                 if(autocvar_g_maplist_shuffle)
185                         ShuffleMaplist();
186                 n = tokenizebyseparator(autocvar_g_maplist, " ");
187                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
188
189                 MapInfo_Enumerate();
190                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
191
192                 if(!DoNextMapOverride(1))
193                         GotoNextMap(1);
194
195                 return;
196         }
197
198         if(time < 5)
199         {
200                 self.nextthink = time;
201         }
202         else
203         {
204                 self.nextthink = time + 1;
205                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
206         }
207 }
208
209 void cvar_changes_init()
210 {
211         float h;
212         string k, v, d;
213         float n, i, adding, pureadding;
214
215         if(cvar_changes)
216                 strunzone(cvar_changes);
217         cvar_changes = string_null;
218         if(cvar_purechanges)
219                 strunzone(cvar_purechanges);
220         cvar_purechanges = string_null;
221         cvar_purechanges_count = 0;
222
223         h = buf_create();
224         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
225         n = buf_getsize(h);
226
227         adding = TRUE;
228         pureadding = TRUE;
229
230         for(i = 0; i < n; ++i)
231         {
232                 k = bufstr_get(h, i);
233
234 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
235 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
236 #define BADCVAR(p) if(k == p) continue
237
238                 // general excludes and namespaces for server admin used cvars
239                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
240
241                 // internal
242                 BADPREFIX("csqc_");
243                 BADPREFIX("cvar_check_");
244                 BADCVAR("gamecfg");
245                 BADCVAR("g_configversion");
246                 BADCVAR("g_maplist_index");
247                 BADCVAR("halflifebsp");
248                 BADPREFIX("sv_world");
249
250                 // client
251                 BADPREFIX("chase_");
252                 BADPREFIX("cl_");
253                 BADPREFIX("con_");
254                 BADPREFIX("scoreboard_");
255                 BADPREFIX("g_campaign");
256                 BADPREFIX("g_waypointsprite_");
257                 BADPREFIX("gl_");
258                 BADPREFIX("joy");
259                 BADPREFIX("hud_");
260                 BADPREFIX("m_");
261                 BADPREFIX("menu_");
262                 BADPREFIX("net_slist_");
263                 BADPREFIX("r_");
264                 BADPREFIX("sbar_");
265                 BADPREFIX("scr_");
266                 BADPREFIX("snd_");
267                 BADPREFIX("show");
268                 BADPREFIX("sensitivity");
269                 BADPREFIX("userbind");
270                 BADPREFIX("v_");
271                 BADPREFIX("vid_");
272                 BADPREFIX("crosshair");
273                 BADCVAR("mod_q3bsp_lightmapmergepower");
274                 BADCVAR("mod_q3bsp_nolightmaps");
275                 BADCVAR("fov");
276                 BADCVAR("mastervolume");
277                 BADCVAR("volume");
278                 BADCVAR("bgmvolume");
279
280                 // private
281                 BADCVAR("developer");
282                 BADCVAR("log_dest_udp");
283                 BADCVAR("log_file");
284                 BADCVAR("net_address");
285                 BADCVAR("net_address_ipv6");
286                 BADCVAR("port");
287                 BADCVAR("savedgamecfg");
288                 BADCVAR("serverconfig");
289                 BADCVAR("sv_autoscreenshot");
290                 BADCVAR("sv_heartbeatperiod");
291                 BADCVAR("sv_vote_master_password");
292                 BADCVAR("sys_colortranslation");
293                 BADCVAR("sys_specialcharactertranslation");
294                 BADCVAR("timeformat");
295                 BADCVAR("timestamps");
296                 BADPREFIX("developer_");
297                 BADPREFIX("g_ban_");
298                 BADPREFIX("g_banned_list");
299                 BADPREFIX("g_chat_flood_");
300                 BADPREFIX("g_ghost_items");
301                 BADPREFIX("g_playerstats_");
302                 BADPREFIX("g_respawn_ghosts");
303                 BADPREFIX("g_voice_flood_");
304                 BADPREFIX("rcon_");
305                 BADPREFIX("sv_allowdownloads");
306                 BADPREFIX("sv_autodemo");
307                 BADPREFIX("sv_curl_");
308                 BADPREFIX("sv_eventlog");
309                 BADPREFIX("sv_logscores_");
310                 BADPREFIX("sv_master");
311                 BADPREFIX("sv_weaponstats_");
312                 BADPREFIX("sv_waypointsprite_");
313                 BADCVAR("rescan_pending");
314
315                 // these can contain player IDs, so better hide
316                 BADPREFIX("g_forced_team_");
317
318                 // mapinfo
319                 BADCVAR("fraglimit");
320                 BADCVAR("g_arena");
321                 BADCVAR("g_assault");
322                 BADCVAR("g_ca");
323                 BADCVAR("g_ctf");
324                 BADCVAR("g_cts");
325                 BADCVAR("g_dm");
326                 BADCVAR("g_domination");
327                 BADCVAR("g_domination_default_teams");
328                 BADCVAR("g_freezetag");
329                 BADCVAR("g_keepaway");
330                 BADCVAR("g_keyhunt");
331                 BADCVAR("g_keyhunt_teams");
332                 BADCVAR("g_keyhunt_teams");
333                 BADCVAR("g_lms");
334                 BADCVAR("g_nexball");
335                 BADCVAR("g_onslaught");
336                 BADCVAR("g_race");
337                 BADCVAR("g_race_qualifying_timelimit");
338                 BADCVAR("g_runematch");
339                 BADCVAR("g_tdm");
340                 BADCVAR("g_tdm_teams");
341                 BADCVAR("leadlimit");
342                 BADCVAR("nextmap");
343                 BADCVAR("teamplay");
344                 BADCVAR("timelimit");
345
346                 // long
347                 BADCVAR("hostname");
348                 BADCVAR("g_maplist");
349                 BADCVAR("g_maplist_mostrecent");
350                 BADCVAR("sv_motd");
351
352                 v = cvar_string(k);
353                 d = cvar_defstring(k);
354                 if(v == d)
355                         continue;
356
357                 if(adding)
358                 {
359                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
360                         if(strlen(cvar_changes) > 16384)
361                         {
362                                 cvar_changes = "// too many settings have been changed to show them here\n";
363                                 adding = 0;
364                         }
365                 }
366
367                 // now check if the changes are actually gameplay relevant
368
369                 // does nothing visible
370                 BADCVAR("captureleadlimit_override");
371                 BADCVAR("g_arena_point_leadlimit");
372                 BADCVAR("g_balance_kill_delay");
373                 BADCVAR("g_ca_point_leadlimit");
374                 BADCVAR("g_ctf_captimerecord_always");
375                 BADCVAR("g_ctf_capture_leadlimit");
376                 BADCVAR("g_ctf_flag_capture_effects");
377                 BADCVAR("g_ctf_flag_glowtrails");
378                 BADCVAR("g_ctf_flag_pickup_effects");
379                 BADCVAR("g_domination_point_leadlimit");
380                 BADCVAR("g_forced_respawn");
381                 BADCVAR("g_keyhunt_point_leadlimit");
382                 BADCVAR("g_nexball_goalleadlimit");
383                 BADCVAR("g_runematch_point_leadlimit");
384                 BADCVAR("leadlimit_and_fraglimit");
385                 BADCVAR("leadlimit_override");
386                 BADCVAR("pausable");
387                 BADCVAR("sv_allow_fullbright");
388                 BADCVAR("sv_checkforpacketsduringsleep");
389                 BADCVAR("sv_timeout");
390                 BADPREFIX("sv_timeout_");
391                 BADCVAR("welcome_message_time");
392                 BADPREFIX("crypto_");
393                 BADPREFIX("g_chat_");
394                 BADPREFIX("g_ctf_captimerecord_");
395                 BADPREFIX("g_maplist_votable_");
396                 BADPREFIX("net_");
397                 BADPREFIX("prvm_");
398                 BADPREFIX("skill_");
399                 BADPREFIX("sv_cullentities_");
400                 BADPREFIX("sv_fraginfo_");
401                 BADPREFIX("sv_maxidle_");
402                 BADPREFIX("sv_vote_");
403                 BADPREFIX("timelimit_");
404                 BADCVAR("gameversion");
405                 BADPREFIX("gameversion_");
406                 BADCVAR("sv_namechangetimer");
407 #ifndef NO_LEGACY_NETWORKING
408                 BADCVAR("sv_use_csqc_players"); // transition
409 #endif
410
411                 // allowed changes to server admins (please sync this to server.cfg)
412                 // vi commands:
413                 //   :/"impure"/,$d
414                 //   :g!,^\/\/[^ /],d
415                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
416                 //   :%!sort
417                 // yes, this does contain some redundant stuff, don't really care
418                 BADCVAR("bot_config_file");
419                 BADCVAR("bot_number");
420                 BADCVAR("bot_prefix");
421                 BADCVAR("bot_suffix");
422                 BADCVAR("capturelimit_override");
423                 BADCVAR("fraglimit_override");
424                 BADCVAR("gametype");
425                 BADCVAR("g_antilag");
426                 BADCVAR("g_balance_teams");
427                 BADCVAR("g_balance_teams_force");
428                 BADCVAR("g_ban_sync_trusted_servers");
429                 BADCVAR("g_ban_sync_uri");
430                 BADCVAR("g_ctf_capture_limit");
431                 BADCVAR("g_ctf_ignore_frags");
432                 BADCVAR("g_ctf_win_mode");
433                 BADCVAR("g_domination_point_limit");
434                 BADCVAR("g_friendlyfire");
435                 BADCVAR("g_fullbrightitems");
436                 BADCVAR("g_fullbrightplayers");
437                 BADCVAR("g_keyhunt_point_limit");
438                 BADCVAR("g_keyhunt_teams_override");
439                 BADCVAR("g_lms_lives_override");
440                 BADCVAR("g_maplist");
441                 BADCVAR("g_maplist_check_waypoints");
442                 BADCVAR("g_maplist_mostrecent_count");
443                 BADCVAR("g_maplist_shuffle");
444                 BADCVAR("g_maplist_votable");
445                 BADCVAR("g_maplist_votable_abstain");
446                 BADCVAR("g_maplist_votable_nodetail");
447                 BADCVAR("g_maplist_votable_suggestions");
448                 BADCVAR("g_maxplayers");
449                 BADCVAR("g_minstagib");
450                 BADCVAR("g_mirrordamage");
451                 BADCVAR("g_nexball_goallimit");
452                 BADCVAR("g_powerups");
453                 BADCVAR("g_runematch_point_limit");
454                 BADCVAR("g_start_delay");
455                 BADCVAR("g_warmup");
456                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
457                 BADCVAR("hostname");
458                 BADCVAR("log_file");
459                 BADCVAR("maxplayers");
460                 BADCVAR("minplayers");
461                 BADCVAR("net_address");
462                 BADCVAR("port");
463                 BADCVAR("rcon_password");
464                 BADCVAR("rcon_restricted_commands");
465                 BADCVAR("rcon_restricted_password");
466                 BADCVAR("skill");
467                 BADCVAR("sv_adminnick");
468                 BADCVAR("sv_autoscreenshot");
469                 BADCVAR("sv_autotaunt");
470                 BADCVAR("sv_curl_defaulturl");
471                 BADCVAR("sv_defaultcharacter");
472                 BADCVAR("sv_defaultplayercolors");
473                 BADCVAR("sv_defaultplayermodel");
474                 BADCVAR("sv_defaultplayerskin");
475                 BADCVAR("sv_maxidle");
476                 BADCVAR("sv_maxrate");
477                 BADCVAR("sv_motd");
478                 BADCVAR("sv_public");
479                 BADCVAR("sv_ready_restart");
480                 BADCVAR("sv_status_privacy");
481                 BADCVAR("sv_taunt");
482                 BADCVAR("sv_vote_call");
483                 BADCVAR("sv_vote_commands");
484                 BADCVAR("sv_vote_majority_factor");
485                 BADCVAR("sv_vote_master");
486                 BADCVAR("sv_vote_master_commands");
487                 BADCVAR("sv_vote_master_password");
488                 BADCVAR("sv_vote_simple_majority_factor");
489                 BADCVAR("sys_ticrate");
490                 BADCVAR("teamplay_mode");
491                 BADCVAR("timelimit_override");
492                 BADCVAR("g_spawnshieldtime");
493                 BADPREFIX("g_warmup_");
494                 BADPREFIX("sv_ready_restart_");
495
496                 if(autocvar_g_minstagib)
497                 {
498                         BADCVAR("g_grappling_hook");
499                         BADCVAR("g_jetpack");
500                 }
501 #undef BADPREFIX
502 #undef BADCVAR
503
504                 if(pureadding)
505                 {
506                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
507                         if(strlen(cvar_purechanges) > 16384)
508                         {
509                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
510                                 pureadding = 0;
511                         }
512                 }
513                 ++cvar_purechanges_count;
514                 // WARNING: this variable is used for the server list
515                 // NEVER dare to skip this code!
516                 // Hacks to intentionally appearing as "pure server" even though you DO have
517                 // modified settings may be punished by removal from the server list.
518                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
519                 // though.
520         }
521         buf_del(h);
522         if(cvar_changes == "")
523                 cvar_changes = "// this server runs at default server settings\n";
524         else
525                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
526         cvar_changes = strzone(cvar_changes);
527         if(cvar_purechanges == "")
528                 cvar_purechanges = "// this server runs at default gameplay settings\n";
529         else
530                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
531         cvar_purechanges = strzone(cvar_purechanges);
532 }
533
534 void detect_maptype()
535 {
536 #if 0
537         vector o, v;
538         float i;
539
540         for(;;)
541         {
542                 o = world.mins;
543                 o_x += random() * (world.maxs_x - world.mins_x);
544                 o_y += random() * (world.maxs_y - world.mins_y);
545                 o_z += random() * (world.maxs_z - world.mins_z);
546
547                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
548                 if(trace_fraction == 1)
549                         continue;
550
551                 v = trace_endpos;
552
553                 for(i = 0; i < 64; i += 4)
554                 {
555                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
556         if(trace_fraction == 1)
557                 continue;
558                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
559                 }
560
561                 break;
562         }
563 #endif
564 }
565
566 entity randomseed;
567 float RandomSeed_Send(entity to, float sf)
568 {
569         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
570         WriteShort(MSG_ENTITY, self.cnt);
571         return TRUE;
572 }
573 void RandomSeed_Think()
574 {
575         self.cnt = bound(0, floor(random() * 65536), 65535);
576         self.nextthink = time + 5;
577
578         self.SendFlags |= 1;
579 }
580 void RandomSeed_Spawn()
581 {
582         randomseed = spawn();
583         randomseed.think = RandomSeed_Think;
584         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
585
586         entity oldself;
587         oldself = self;
588         self = randomseed;
589         self.think(); // sets random seed and nextthink
590         self = oldself;
591 }
592
593 void spawnfunc___init_dedicated_server(void)
594 {
595         // handler for _init/_init map (only for dedicated server initialization)
596
597         world_initialized = -1; // don't complain
598         cvar = cvar_normal;
599         cvar_string = cvar_string_normal;
600         cvar_set = cvar_set_normal;
601
602         remove = remove_unsafely;
603
604         entity e;
605         e = spawn();
606         e.think = GotoFirstMap;
607         e.nextthink = time; // this is usually 1 at this point
608
609         e = spawn();
610         e.classname = "info_player_deathmatch"; // safeguard against player joining
611
612         self.classname = "worldspawn"; // safeguard against various stuff ;)
613
614         // needs to be done so early because of the constants they create
615         RegisterWeapons();
616         RegisterGametypes();
617
618         MapInfo_Enumerate();
619         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
620 }
621
622 void Map_MarkAsRecent(string m);
623 float world_already_spawned;
624 void RegisterWeapons();
625 void Nagger_Init();
626 void ClientInit_Spawn();
627 void WeaponStats_Init();
628 void WeaponStats_Shutdown();
629 void spawnfunc_worldspawn (void)
630 {
631         float fd, l, i, j, n;
632         string s, col;
633
634         cvar = cvar_normal;
635         cvar_string = cvar_string_normal;
636         cvar_set = cvar_set_normal;
637
638         if(world_already_spawned)
639                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
640         world_already_spawned = TRUE;
641
642         remove = remove_safely; // during spawning, watch what you remove!
643
644         check_unacceptable_compiler_bugs();
645
646         cvar_changes_init(); // do this very early now so it REALLY matches the server config
647
648         compressShortVector_init();
649
650         allowed_to_spawn = TRUE;
651
652         entity head;
653         head = nextent(world);
654         maxclients = 0;
655         while(head)
656         {
657                 ++maxclients;
658                 head = nextent(head);
659         }
660
661         // needs to be done so early because of the constants they create
662         RegisterWeapons();
663         RegisterGametypes();
664
665         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
666
667         TemporaryDB = db_create();
668
669         // 0 normal
670         lightstyle(0, "m");
671
672         // 1 FLICKER (first variety)
673         lightstyle(1, "mmnmmommommnonmmonqnmmo");
674
675         // 2 SLOW STRONG PULSE
676         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
677
678         // 3 CANDLE (first variety)
679         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
680
681         // 4 FAST STROBE
682         lightstyle(4, "mamamamamama");
683
684         // 5 GENTLE PULSE 1
685         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
686
687         // 6 FLICKER (second variety)
688         lightstyle(6, "nmonqnmomnmomomno");
689
690         // 7 CANDLE (second variety)
691         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
692
693         // 8 CANDLE (third variety)
694         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
695
696         // 9 SLOW STROBE (fourth variety)
697         lightstyle(9, "aaaaaaaazzzzzzzz");
698
699         // 10 FLUORESCENT FLICKER
700         lightstyle(10, "mmamammmmammamamaaamammma");
701
702         // 11 SLOW PULSE NOT FADE TO BLACK
703         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
704
705         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
706
707         // 63 testing
708         lightstyle(63, "a");
709
710         if(autocvar_g_campaign)
711                 CampaignPreInit();
712
713         Map_MarkAsRecent(mapname);
714
715         precache_model ("null"); // we need this one before InitGameplayMode
716         InitGameplayMode();
717         readlevelcvars();
718         GrappleHookInit();
719         ElectroInit();
720         LaserInit();
721
722         player_count = 0;
723         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
724         if(bot_waypoints_for_items == 1)
725                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
726                         bot_waypoints_for_items = 0;
727
728         precache();
729
730         WaypointSprite_Init();
731
732         //if (g_domination)
733         //      dom_init();
734
735         GameLogInit(); // prepare everything
736         // NOTE for matchid:
737         // changing the logic generating it is okay. But:
738         // it HAS to stay <= 64 chars
739         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
740         if(autocvar_sv_eventlog)
741         {
742                 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
743                 matchid = strzone(s);
744
745                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
746                 s = ":gameinfo:mutators:LIST";
747
748                 ret_string = s;
749                 MUTATOR_CALLHOOK(BuildMutatorsString);
750                 s = ret_string;
751
752                 // simple, probably not good in the mutator system
753                 if(autocvar_g_grappling_hook)
754                         s = strcat(s, ":grappling_hook");
755
756                 // initialiation stuff, not good in the mutator system
757                 if(!autocvar_g_use_ammunition)
758                         s = strcat(s, ":no_use_ammunition");
759
760                 // initialiation stuff, not good in the mutator system
761                 if(autocvar_g_pickup_items == 0)
762                         s = strcat(s, ":no_pickup_items");
763                 if(autocvar_g_pickup_items > 0)
764                         s = strcat(s, ":pickup_items");
765
766                 // initialiation stuff, not good in the mutator system
767                 if(autocvar_g_weaponarena != "0")
768                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
769
770                 // TODO to mutator system
771                 if(autocvar_g_norecoil)
772                         s = strcat(s, ":norecoil");
773
774                 // TODO to mutator system
775                 if(autocvar_g_midair)
776                         s = strcat(s, ":midair");
777
778                 // TODO to mutator system
779                 if(autocvar_g_minstagib)
780                         s = strcat(s, ":minstagib");
781
782                 // TODO to mutator system
783                 if(autocvar_g_powerups == 0)
784                         s = strcat(s, ":no_powerups");
785                 if(autocvar_g_powerups > 0)
786                         s = strcat(s, ":powerups");
787
788                 GameLogEcho(s);
789                 GameLogEcho(":gameinfo:end");
790         }
791         else
792                 matchid = strzone(ftos(random()));
793
794         cvar_set("nextmap", "");
795
796         SetDefaultAlpha();
797
798         if(autocvar_g_campaign)
799                 CampaignPostInit();
800
801         fteqcc_testbugs();
802
803         Ban_LoadBans();
804
805         MapInfo_Enumerate();
806         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
807
808         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
809         {
810                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
811                 if(fd != -1)
812                 {
813                         while((s = fgets(fd)))
814                         {
815                                 l = tokenize_console(s);
816                                 if(l < 2)
817                                         continue;
818                                 if(argv(0) == "cd")
819                                 {
820                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
821                                         print("  cdtrack ", argv(2), "\n");
822                                 }
823                                 else if(argv(0) == "fog")
824                                 {
825                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
826                                         print("  \"fog\" \"", s, "\"\n");
827                                 }
828                                 else if(argv(0) == "set")
829                                 {
830                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
831                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
832                                 }
833                                 else if(argv(0) != "//")
834                                 {
835                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
836                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
837                                 }
838                         }
839                         fclose(fd);
840                 }
841         }
842
843         WeaponStats_Init();
844
845         addstat(STAT_WEAPONS, AS_INT, weapons);
846         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
847         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
848         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
849         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
850         Nagger_Init();
851
852         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
853         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
854         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
855         addstat(STAT_FUEL, AS_INT, ammo_fuel);
856         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
857         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
858         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
859         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
860         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
861         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
862         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
863         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
864
865         addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
866         addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
867
868         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
869
870         if(g_ca || g_freezetag)
871         {
872                 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
873                 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
874                 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
875                 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
876         }
877         if(g_freezetag)
878         {
879                 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
880                 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
881         }
882
883         // g_movementspeed hack
884         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
885         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
886         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
887         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
888         
889         // secrets
890         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
891         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
892         
893         next_pingtime = time + 5;
894
895         detect_maptype();
896
897         lsmaps_reply = "^7Maps available: ";
898         lsnewmaps_reply = "^7Maps without a record set: ";
899         for(i = 0, j = 0; i < MapInfo_count; ++i)
900         {
901                 if(MapInfo_Get_ByID(i))
902                         if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
903                         {
904                                 if(mod(i, 2))
905                                         col = "^2";
906                                 else
907                                         col = "^3";
908                                 ++j;
909                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
910                                 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
911                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
912                                 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
913                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
914                         }
915         }
916         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
917         if (!g_race && !g_cts)
918                 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
919         lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
920
921         maplist_reply = "^7Maps in list: ";
922         n = tokenize_console(autocvar_g_maplist);
923         for(i = 0, j = 0; i < n; ++i)
924         {
925                 if(MapInfo_CheckMap(argv(i)))
926                 {
927                         if(mod(j, 2))
928                                 col = "^2";
929                         else
930                                 col = "^3";
931                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");
932                         ++j;
933                 }
934         }
935         maplist_reply = strzone(strcat(maplist_reply, "\n"));
936         MapInfo_ClearTemps();
937
938         for(i = 0; i < 10; ++i)
939         {
940                 records_reply[i] = strzone(getrecords(i));
941         }
942         if(g_cts)
943                 ladder_reply = strzone(getladder());
944
945         rankings_reply = strzone(getrankings());
946
947         ClientInit_Spawn();
948         RandomSeed_Spawn();
949         PingPLReport_Spawn();
950
951         CheatInit();
952
953         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
954
955         // fill sv_curl_serverpackages from .serverpackage files
956         if(autocvar_sv_curl_serverpackages_auto)
957         {
958                 s = "";
959                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
960                 for(i = 0; i < n; ++i)
961                         if(substring(argv(i), -14, -1) != "-serverpackage.txt")
962                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
963                                 s = strcat(s, " ", argv(i));
964                 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
965                 if(fd >= 0)
966                 {
967                         j = search_getsize(fd);
968                         for(i = 0; i < j; ++i)
969                                 s = strcat(s, " ", search_getfilename(fd, i));
970                         search_end(fd);
971                 }
972                 fd = search_begin("*.serverpackage", TRUE, FALSE);
973                 if(fd >= 0)
974                 {
975                         j = search_getsize(fd);
976                         for(i = 0; i < j; ++i)
977                                 s = strcat(s, " ", search_getfilename(fd, i));
978                         search_end(fd);
979                 }
980                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
981         }
982
983         PlayerStats_Init();
984
985         world_initialized = 1;
986 }
987
988 void spawnfunc_light (void)
989 {
990         //makestatic (self); // Who the f___ did that?
991         remove(self);
992 }
993
994 string GetGametype()
995 {
996         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
997 }
998
999 string getmapname_stored;
1000 string GetMapname()
1001 {
1002         return mapname;
1003 }
1004
1005 float Map_Count, Map_Current;
1006 string Map_Current_Name;
1007
1008 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
1009 float GetMaplistPosition()
1010 {
1011         float pos, idx;
1012         string map;
1013
1014         map = GetMapname();
1015         idx = autocvar_g_maplist_index;
1016
1017         if(idx >= 0)
1018                 if(idx < Map_Count)
1019                         if(map == argv(idx))
1020                                 return idx;
1021
1022         for(pos = 0; pos < Map_Count; ++pos)
1023                 if(map == argv(pos))
1024                         return pos;
1025
1026         // resume normal maplist rotation if current map is not in g_maplist
1027         return idx;
1028 }
1029
1030 float MapHasRightSize(string map)
1031 {
1032         float fh;
1033         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
1034         if(autocvar_g_maplist_check_waypoints)
1035         {
1036                 dprint("checkwp "); dprint(map);
1037                 if(!fexists(strcat("maps/", map, ".waypoints")))
1038                 {
1039                         dprint(": no waypoints\n");
1040                         return FALSE;
1041                 }
1042                 dprint(": has waypoints\n");
1043         }
1044
1045         // open map size restriction file
1046         dprint("opensize "); dprint(map);
1047         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1048         if(fh >= 0)
1049         {
1050                 float mapmin, mapmax;
1051                 dprint(": ok, ");
1052                 mapmin = stof(fgets(fh));
1053                 mapmax = stof(fgets(fh));
1054                 fclose(fh);
1055                 if(player_count < mapmin)
1056                 {
1057                         dprint("not enough\n");
1058                         return FALSE;
1059                 }
1060                 if(player_count > mapmax)
1061                 {
1062                         dprint("too many\n");
1063                         return FALSE;
1064                 }
1065                 dprint("right size\n");
1066                 return TRUE;
1067         }
1068         dprint(": not found\n");
1069         return TRUE;
1070 }
1071
1072 string Map_Filename(float position)
1073 {
1074         return strcat("maps/", argv(position), ".bsp");
1075 }
1076
1077 string strwords(string s, float w)
1078 {
1079         float endpos;
1080         for(endpos = 0; w && endpos >= 0; --w)
1081                 endpos = strstrofs(s, " ", endpos + 1);
1082         if(endpos < 0)
1083                 return s;
1084         else
1085                 return substring(s, 0, endpos);
1086 }
1087
1088 float strhasword(string s, string w)
1089 {
1090         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1091 }
1092
1093 void Map_MarkAsRecent(string m)
1094 {
1095         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1096 }
1097
1098 float Map_IsRecent(string m)
1099 {
1100         return strhasword(autocvar_g_maplist_mostrecent, m);
1101 }
1102
1103 float Map_Check(float position, float pass)
1104 {
1105         string filename;
1106         string map_next;
1107         map_next = argv(position);
1108         if(pass <= 1)
1109         {
1110                 if(Map_IsRecent(map_next))
1111                         return 0;
1112         }
1113         filename = Map_Filename(position);
1114         if(MapInfo_CheckMap(map_next))
1115         {
1116                 if(pass == 2)
1117                         return 1;
1118                 if(MapHasRightSize(map_next))
1119                         return 1;
1120                 return 0;
1121         }
1122         else
1123                 dprint( "Couldn't select '", filename, "'..\n" );
1124
1125         return 0;
1126 }
1127
1128 void Map_Goto_SetStr(string nextmapname)
1129 {
1130         if(getmapname_stored != "")
1131                 strunzone(getmapname_stored);
1132         if(nextmapname == "")
1133                 getmapname_stored = "";
1134         else
1135                 getmapname_stored = strzone(nextmapname);
1136 }
1137
1138 void Map_Goto_SetFloat(float position)
1139 {
1140         cvar_set("g_maplist_index", ftos(position));
1141         Map_Goto_SetStr(argv(position));
1142 }
1143
1144 void Map_Goto(float reinit)
1145 {
1146         MapInfo_LoadMap(getmapname_stored, reinit);
1147 }
1148
1149 // return codes of map selectors:
1150 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1151 //   -2 = permanent failure
1152 float() MaplistMethod_Iterate = // usual method
1153 {
1154         float pass, i;
1155
1156         for(pass = 1; pass <= 2; ++pass)
1157         {
1158                 for(i = 1; i < Map_Count; ++i)
1159                 {
1160                         float mapindex;
1161                         mapindex = mod(i + Map_Current, Map_Count);
1162                         if(Map_Check(mapindex, pass))
1163                                 return mapindex;
1164                 }
1165         }
1166         return -1;
1167 }
1168
1169 float() MaplistMethod_Repeat = // fallback method
1170 {
1171         if(Map_Check(Map_Current, 2))
1172                 return Map_Current;
1173         return -2;
1174 }
1175
1176 float() MaplistMethod_Random = // random map selection
1177 {
1178         float i, imax;
1179
1180         imax = 42;
1181
1182         for(i = 0; i <= imax; ++i)
1183         {
1184                 float mapindex;
1185                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1186                 if(Map_Check(mapindex, 1))
1187                         return mapindex;
1188         }
1189         return -1;
1190 }
1191
1192 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1193 // the exponent sets a bias on the map selection:
1194 // the higher the exponent, the less likely "shortly repeated" same maps are
1195 {
1196         float i, j, imax, insertpos;
1197
1198         imax = 42;
1199
1200         for(i = 0; i <= imax; ++i)
1201         {
1202                 string newlist;
1203
1204                 // now reinsert this at another position
1205                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1206                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1207                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1208                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1209
1210                 // insert the current map there
1211                 newlist = "";
1212                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1213                         newlist = strcat(newlist, " ", argv(j));
1214                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1215                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1216                         newlist = strcat(newlist, " ", argv(j));
1217                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1218                 cvar_set("g_maplist", newlist);
1219                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1220
1221                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1222                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1223                 if(Map_Check(Map_Current, 1))
1224                         return Map_Current;
1225         }
1226         return -1;
1227 }
1228
1229 void Maplist_Init()
1230 {
1231         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1232         if(Map_Count == 0)
1233         {
1234                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
1235                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1236                 if(autocvar_g_maplist_shuffle)
1237                         ShuffleMaplist();
1238                 localcmd("\nmenu_cmd sync\n");
1239                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1240         }
1241         if(Map_Count == 0)
1242                 error("empty maplist, cannot select a new map");
1243         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1244
1245         if(Map_Current_Name)
1246                 strunzone(Map_Current_Name);
1247         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1248         // this may or may not be correct, but who cares, in the worst case a map
1249         // isn't chosen in the first pass that should have been
1250 }
1251
1252 string GetNextMap()
1253 {
1254         float nextMap;
1255
1256         Maplist_Init();
1257         nextMap = -1;
1258
1259         if(nextMap == -1)
1260                 if(autocvar_g_maplist_shuffle > 0)
1261                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1262
1263         if(nextMap == -1)
1264                 if(autocvar_g_maplist_selectrandom)
1265                         nextMap = MaplistMethod_Random();
1266
1267         if(nextMap == -1)
1268                 nextMap = MaplistMethod_Iterate();
1269
1270         if(nextMap == -1)
1271                 nextMap = MaplistMethod_Repeat();
1272
1273         if(nextMap >= 0)
1274         {
1275                 Map_Goto_SetFloat(nextMap);
1276                 return getmapname_stored;
1277         }
1278
1279         return "";
1280 }
1281
1282 float DoNextMapOverride(float reinit)
1283 {
1284         if(autocvar_g_campaign)
1285         {
1286                 CampaignPostIntermission();
1287                 alreadychangedlevel = TRUE;
1288                 return TRUE;
1289         }
1290         if(autocvar_quit_when_empty)
1291         {
1292                 if(player_count <= currentbots)
1293                 {
1294                         localcmd("quit\n");
1295                         alreadychangedlevel = TRUE;
1296                         return TRUE;
1297                 }
1298         }
1299         if(autocvar_quit_and_redirect != "")
1300         {
1301                 redirection_target = strzone(autocvar_quit_and_redirect);
1302                 alreadychangedlevel = TRUE;
1303                 return TRUE;
1304         }
1305         if (autocvar_samelevel) // if samelevel is set, stay on same level
1306         {
1307                 localcmd("restart\n");
1308                 alreadychangedlevel = TRUE;
1309                 return TRUE;
1310         }
1311         if(autocvar_nextmap != "")
1312                 if(MapInfo_CheckMap(autocvar_nextmap))
1313                 {
1314                         Map_Goto_SetStr(autocvar_nextmap);
1315                         Map_Goto(reinit);
1316                         alreadychangedlevel = TRUE;
1317                         return TRUE;
1318                 }
1319         if(autocvar_lastlevel)
1320         {
1321                 cvar_settemp_restore();
1322                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1323                 alreadychangedlevel = TRUE;
1324                 return TRUE;
1325         }
1326         return FALSE;
1327 }
1328
1329 void GotoNextMap(float reinit)
1330 {
1331         //string nextmap;
1332         //float n, nummaps;
1333         //string s;
1334         if (alreadychangedlevel)
1335                 return;
1336         alreadychangedlevel = TRUE;
1337
1338         {
1339                 string nextMap;
1340                 float allowReset;
1341
1342                 for(allowReset = 1; allowReset >= 0; --allowReset)
1343                 {
1344                         nextMap = GetNextMap();
1345                         if(nextMap != "")
1346                                 break;
1347
1348                         if(allowReset)
1349                         {
1350                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
1351                                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1352                                 if(autocvar_g_maplist_shuffle)
1353                                         ShuffleMaplist();
1354                                 localcmd("\nmenu_cmd sync\n");
1355                         }
1356                         else
1357                         {
1358                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1359                         }
1360                 }
1361                 Map_Goto(reinit);
1362         }
1363 }
1364
1365
1366 /*
1367 ============
1368 IntermissionThink
1369
1370 When the player presses attack or jump, change to the next level
1371 ============
1372 */
1373 .float autoscreenshot;
1374 void() MapVote_Start;
1375 void() MapVote_Think;
1376 float mapvote_initialized;
1377 void IntermissionThink()
1378 {
1379         FixIntermissionClient(self);
1380
1381         if( (autocvar_sv_autoscreenshot || self.cvar_cl_autoscreenshot)
1382                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1383         {
1384                 self.autoscreenshot = -1;
1385                 if(clienttype(self) == CLIENTTYPE_REAL)
1386                         stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1387                 return;
1388         }
1389
1390         if (time < intermission_exittime)
1391                 return;
1392
1393         if(!mapvote_initialized)
1394                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1395                         return;
1396
1397         MapVote_Start();
1398 }
1399
1400 /*
1401 ============
1402 FindIntermission
1403
1404 Returns the entity to view from
1405 ============
1406 */
1407 /*
1408 entity FindIntermission()
1409 {
1410         local   entity spot;
1411         local   float cyc;
1412
1413 // look for info_intermission first
1414         spot = find (world, classname, "info_intermission");
1415         if (spot)
1416         {       // pick a random one
1417                 cyc = random() * 4;
1418                 while (cyc > 1)
1419                 {
1420                         spot = find (spot, classname, "info_intermission");
1421                         if (!spot)
1422                                 spot = find (spot, classname, "info_intermission");
1423                         cyc = cyc - 1;
1424                 }
1425                 return spot;
1426         }
1427
1428 // then look for the start position
1429         spot = find (world, classname, "info_player_start");
1430         if (spot)
1431                 return spot;
1432
1433 // testinfo_player_start is only found in regioned levels
1434         spot = find (world, classname, "testplayerstart");
1435         if (spot)
1436                 return spot;
1437
1438 // then look for the start position
1439         spot = find (world, classname, "info_player_deathmatch");
1440         if (spot)
1441                 return spot;
1442
1443         //objerror ("FindIntermission: no spot");
1444         return world;
1445 }
1446 */
1447
1448 /*
1449 ===============================================================================
1450
1451 RULES
1452
1453 ===============================================================================
1454 */
1455
1456 void DumpStats(float final)
1457 {
1458         float file;
1459         string s;
1460         float to_console;
1461         float to_eventlog;
1462         float to_file;
1463         float i;
1464
1465         to_console = autocvar_sv_logscores_console;
1466         to_eventlog = autocvar_sv_eventlog;
1467         to_file = autocvar_sv_logscores_file;
1468
1469         if(!final)
1470         {
1471                 to_console = TRUE; // always print printstats replies
1472                 to_eventlog = FALSE; // but never print them to the event log
1473         }
1474
1475         if(to_eventlog)
1476                 if(autocvar_sv_eventlog_console)
1477                         to_console = FALSE; // otherwise we get the output twice
1478
1479         if(final)
1480                 s = ":scores:";
1481         else
1482                 s = ":status:";
1483         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1484
1485         if(to_console)
1486                 print(s, "\n");
1487         if(to_eventlog)
1488                 GameLogEcho(s);
1489         if(to_file)
1490         {
1491                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1492                 if(file == -1)
1493                         to_file = FALSE;
1494                 else
1495                         fputs(file, strcat(s, "\n"));
1496         }
1497
1498         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1499         if(to_console)
1500                 print(s, "\n");
1501         if(to_eventlog)
1502                 GameLogEcho(s);
1503         if(to_file)
1504                 fputs(file, strcat(s, "\n"));
1505
1506         FOR_EACH_CLIENT(other)
1507         {
1508                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1509                 {
1510                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1511                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1512                         if(other.classname == "player" || g_arena || g_ca || g_lms)
1513                                 s = strcat(s, ftos(other.team), ":");
1514                         else
1515                                 s = strcat(s, "spectator:");
1516
1517                         if(to_console)
1518                                 print(s, other.netname, "\n");
1519                         if(to_eventlog)
1520                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1521                         if(to_file)
1522                                 fputs(file, strcat(s, other.netname, "\n"));
1523                 }
1524         }
1525
1526         if(teamplay)
1527         {
1528                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1529                 if(to_console)
1530                         print(s, "\n");
1531                 if(to_eventlog)
1532                         GameLogEcho(s);
1533                 if(to_file)
1534                         fputs(file, strcat(s, "\n"));
1535
1536                 for(i = 1; i < 16; ++i)
1537                 {
1538                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1539                         s = strcat(s, ":", ftos(i));
1540                         if(to_console)
1541                                 print(s, "\n");
1542                         if(to_eventlog)
1543                                 GameLogEcho(s);
1544                         if(to_file)
1545                                 fputs(file, strcat(s, "\n"));
1546                 }
1547         }
1548
1549         if(to_console)
1550                 print(":end\n");
1551         if(to_eventlog)
1552                 GameLogEcho(":end");
1553         if(to_file)
1554         {
1555                 fputs(file, ":end\n");
1556                 fclose(file);
1557         }
1558 }
1559
1560 void FixIntermissionClient(entity e)
1561 {
1562         string s;
1563         if(!e.autoscreenshot) // initial call
1564         {
1565                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1566                 e.health = -2342;
1567                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1568                 e.solid = SOLID_NOT;
1569                 e.movetype = MOVETYPE_NONE;
1570                 e.takedamage = DAMAGE_NO;
1571                 if(e.weaponentity)
1572                 {
1573                         e.weaponentity.effects = EF_NODRAW;
1574                         if (e.weaponentity.weaponentity)
1575                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1576                 }
1577                 if(clienttype(e) == CLIENTTYPE_REAL)
1578                 {
1579                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1580                         s = autocvar_sv_intermission_cdtrack;
1581                         if(s != "")
1582                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1583                         msg_entity = e;
1584                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1585                 }
1586         }
1587 }
1588
1589
1590 /*
1591 go to the next level for deathmatch
1592 only called if a time or frag limit has expired
1593 */
1594 void NextLevel()
1595 {
1596         gameover = TRUE;
1597
1598         intermission_running = 1;
1599
1600 // enforce a wait time before allowing changelevel
1601         if(player_count > 0)
1602                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1603         else
1604                 intermission_exittime = -1;
1605
1606         /*
1607         WriteByte (MSG_ALL, SVC_CDTRACK);
1608         WriteByte (MSG_ALL, 3);
1609         WriteByte (MSG_ALL, 3);
1610         // done in FixIntermission
1611         */
1612
1613         //pos = FindIntermission ();
1614
1615         VoteReset();
1616
1617         DumpStats(TRUE);
1618
1619         // send statistics
1620         entity e;
1621         PlayerStats_EndMatch(1);
1622         FOR_EACH_CLIENT(e)
1623                 PlayerStats_AddGlobalInfo(e);
1624         PlayerStats_Shutdown();
1625         WeaponStats_Shutdown();
1626
1627         if(autocvar_sv_eventlog)
1628                 GameLogEcho(":gameover");
1629
1630         GameLogClose();
1631
1632         FOR_EACH_PLAYER(other) {
1633                 FixIntermissionClient(other);
1634                 if(other.winning)
1635                         bprint(other.netname, " ^7wins.\n");
1636         }
1637
1638         if(autocvar_g_campaign)
1639                 CampaignPreIntermission();
1640
1641         localcmd("\nsv_hook_gameend\n");
1642 }
1643
1644 /*
1645 ============
1646 CheckRules_Player
1647
1648 Exit deathmatch games upon conditions
1649 ============
1650 */
1651 void CheckRules_Player()
1652 {
1653         if (gameover)   // someone else quit the game already
1654                 return;
1655
1656         if(self.deadflag == DEAD_NO)
1657                 self.play_time += frametime;
1658
1659         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1660         //   (div0: and that in CheckRules_World please)
1661 }
1662
1663 float checkrules_equality;
1664 float checkrules_suddendeathwarning;
1665 float checkrules_suddendeathend;
1666 float checkrules_overtimesadded; //how many overtimes have been already added
1667
1668 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1669 float WINNING_YES = 1; // winner found
1670 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1671 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1672
1673 float InitiateSuddenDeath()
1674 {
1675         // Check first whether normal overtimes could be added before initiating suddendeath mode
1676         // - for this timelimit_overtime needs to be >0 of course
1677         // - also check the winning condition calculated in the previous frame and only add normal overtime
1678         //   again, if at the point at which timelimit would be extended again, still no winner was found
1679         if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1680         {
1681                 return 1; // need to call InitiateOvertime later
1682         }
1683         else
1684         {
1685                 if(!checkrules_suddendeathend)
1686                 {
1687                         checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1688                         if(g_race && !g_race_qualifying)
1689                                 race_StartCompleting();
1690                 }
1691                 return 0;
1692         }
1693 }
1694
1695 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1696 {
1697         ++checkrules_overtimesadded;
1698         //add one more overtime by simply extending the timelimit
1699         float tl;
1700         tl = autocvar_timelimit;
1701         tl += autocvar_timelimit_overtime;
1702         cvar_set("timelimit", ftos(tl));
1703         string minutesPlural;
1704         if (autocvar_timelimit_overtime == 1)
1705                 minutesPlural = " ^3minute";
1706         else
1707                 minutesPlural = " ^3minutes";
1708
1709         bcenterprint(
1710                 strcat(
1711                         "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1712                         ftos(autocvar_timelimit_overtime),
1713                         minutesPlural,
1714                         " to the game!"
1715                 )
1716         );
1717 }
1718
1719 float GetWinningCode(float fraglimitreached, float equality)
1720 {
1721         if(autocvar_g_campaign == 1)
1722                 if(fraglimitreached)
1723                         return WINNING_YES;
1724                 else
1725                         return WINNING_NO;
1726
1727         else
1728                 if(equality)
1729                         if(fraglimitreached)
1730                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1731                         else
1732                                 return WINNING_NEVER;
1733                 else
1734                         if(fraglimitreached)
1735                                 return WINNING_YES;
1736                         else
1737                                 return WINNING_NO;
1738 }
1739
1740 // set the .winning flag for exactly those players with a given field value
1741 void SetWinners(.float field, float value)
1742 {
1743         entity head;
1744         FOR_EACH_PLAYER(head)
1745                 head.winning = (head.field == value);
1746 }
1747
1748 // set the .winning flag for those players with a given field value
1749 void AddWinners(.float field, float value)
1750 {
1751         entity head;
1752         FOR_EACH_PLAYER(head)
1753                 if(head.field == value)
1754                         head.winning = 1;
1755 }
1756
1757 // clear the .winning flags
1758 void ClearWinners(void)
1759 {
1760         entity head;
1761         FOR_EACH_PLAYER(head)
1762                 head.winning = 0;
1763 }
1764
1765 // Onslaught winning condition:
1766 // game terminates if only one team has a working generator (or none)
1767 float WinningCondition_Onslaught()
1768 {
1769         entity head;
1770         float t1, t2, t3, t4;
1771
1772         WinningConditionHelper(); // set worldstatus
1773
1774         if(inWarmupStage)
1775                 return WINNING_NO;
1776
1777         // first check if the game has ended
1778         t1 = t2 = t3 = t4 = 0;
1779         head = find(world, classname, "onslaught_generator");
1780         while (head)
1781         {
1782                 if (head.health > 0)
1783                 {
1784                         if (head.team == COLOR_TEAM1) t1 = 1;
1785                         if (head.team == COLOR_TEAM2) t2 = 1;
1786                         if (head.team == COLOR_TEAM3) t3 = 1;
1787                         if (head.team == COLOR_TEAM4) t4 = 1;
1788                 }
1789                 head = find(head, classname, "onslaught_generator");
1790         }
1791         if (t1 + t2 + t3 + t4 < 2)
1792         {
1793                 // game over, only one team remains (or none)
1794                 ClearWinners();
1795                 if (t1) SetWinners(team, COLOR_TEAM1);
1796                 if (t2) SetWinners(team, COLOR_TEAM2);
1797                 if (t3) SetWinners(team, COLOR_TEAM3);
1798                 if (t4) SetWinners(team, COLOR_TEAM4);
1799                 dprint("Have a winner, ending game.\n");
1800                 return WINNING_YES;
1801         }
1802
1803         // Two or more teams remain
1804         return WINNING_NO;
1805 }
1806
1807 float LMS_NewPlayerLives()
1808 {
1809         float fl;
1810         fl = autocvar_fraglimit;
1811         if(fl == 0)
1812                 fl = 999;
1813
1814         // first player has left the game for dying too much? Nobody else can get in.
1815         if(lms_lowest_lives < 1)
1816                 return 0;
1817
1818         if(!autocvar_g_lms_join_anytime)
1819                 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1820                         return 0;
1821
1822         return bound(1, lms_lowest_lives, fl);
1823 }
1824
1825 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1826 // they win. Otherwise the defending team wins once the timelimit passes.
1827 void assault_new_round();
1828 float WinningCondition_Assault()
1829 {
1830         float status;
1831
1832         WinningConditionHelper(); // set worldstatus
1833
1834         status = WINNING_NO;
1835         // as the timelimit has not yet passed just assume the defending team will win
1836         if(assault_attacker_team == COLOR_TEAM1)
1837         {
1838                 SetWinners(team, COLOR_TEAM2);
1839         }
1840         else
1841         {
1842                 SetWinners(team, COLOR_TEAM1);
1843         }
1844
1845         entity ent;
1846         ent = find(world, classname, "target_assault_roundend");
1847         if(ent)
1848         {
1849                 if(ent.winning) // round end has been triggered by attacking team
1850                 {
1851                         bprint("ASSAULT: round completed...\n");
1852                         SetWinners(team, assault_attacker_team);
1853
1854                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1855
1856                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1857                         {
1858                                 status = WINNING_YES;
1859                         }
1860                         else
1861                         {
1862                                 entity oldself;
1863                                 oldself = self;
1864                                 self = ent;
1865                                 assault_new_round();
1866                                 self = oldself;
1867                         }
1868                 }
1869         }
1870
1871         return status;
1872 }
1873
1874 // LMS winning condition: game terminates if and only if there's at most one
1875 // one player who's living lives. Top two scores being equal cancels the time
1876 // limit.
1877 float WinningCondition_LMS()
1878 {
1879         entity head, head2;
1880         float have_player;
1881         float have_players;
1882         float l;
1883
1884         have_player = FALSE;
1885         have_players = FALSE;
1886         l = LMS_NewPlayerLives();
1887
1888         head = find(world, classname, "player");
1889         if(head)
1890                 have_player = TRUE;
1891         head2 = find(head, classname, "player");
1892         if(head2)
1893                 have_players = TRUE;
1894
1895         if(have_player)
1896         {
1897                 // we have at least one player
1898                 if(have_players)
1899                 {
1900                         // two or more active players - continue with the game
1901                 }
1902                 else
1903                 {
1904                         // exactly one player?
1905
1906                         ClearWinners();
1907                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1908
1909                         if(l)
1910                         {
1911                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1912                                 return WINNING_NO;
1913                         }
1914                         else
1915                         {
1916                                 // a winner!
1917                                 // and assign him his first place
1918                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1919                                 return WINNING_YES;
1920                         }
1921                 }
1922         }
1923         else
1924         {
1925                 // nobody is playing at all...
1926                 if(l)
1927                 {
1928                         // wait for players...
1929                 }
1930                 else
1931                 {
1932                         // SNAFU (maybe a draw game?)
1933                         ClearWinners();
1934                         dprint("No players, ending game.\n");
1935                         return WINNING_YES;
1936                 }
1937         }
1938
1939         // When we get here, we have at least two players who are actually LIVING,
1940         // now check if the top two players have equal score.
1941         WinningConditionHelper();
1942
1943         ClearWinners();
1944         if(WinningConditionHelper_winner)
1945                 WinningConditionHelper_winner.winning = TRUE;
1946         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1947                 return WINNING_NEVER;
1948
1949         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1950         return WINNING_NO;
1951 }
1952
1953 void ShuffleMaplist()
1954 {
1955         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1956 }
1957
1958 float leaderfrags;
1959 float WinningCondition_Scores(float limit, float leadlimit)
1960 {
1961         float limitreached;
1962
1963         // TODO make everything use THIS winning condition (except LMS)
1964         WinningConditionHelper();
1965
1966         if(teamplay)
1967         {
1968                 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1969                 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1970                 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1971                 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1972         }
1973
1974         ClearWinners();
1975         if(WinningConditionHelper_winner)
1976                 WinningConditionHelper_winner.winning = 1;
1977         if(WinningConditionHelper_winnerteam >= 0)
1978                 SetWinners(team, WinningConditionHelper_winnerteam);
1979
1980         if(WinningConditionHelper_lowerisbetter)
1981         {
1982                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1983                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1984                 limit = -limit;
1985         }
1986
1987         if(WinningConditionHelper_zeroisworst)
1988                 leadlimit = 0; // not supported in this mode
1989
1990         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1991         // these modes always score in increments of 1, thus this makes sense
1992         {
1993                 if(leaderfrags != WinningConditionHelper_topscore)
1994                 {
1995                         leaderfrags = WinningConditionHelper_topscore;
1996
1997                         if (limit)
1998                         if (leaderfrags == limit - 1)
1999                                 Announce("1fragleft");
2000                         else if (leaderfrags == limit - 2)
2001                                 Announce("2fragsleft");
2002                         else if (leaderfrags == limit - 3)
2003                                 Announce("3fragsleft");
2004                 }
2005         }
2006
2007         limitreached = FALSE;
2008         if(limit)
2009                 if(WinningConditionHelper_topscore >= limit)
2010                         limitreached = TRUE;
2011         if(leadlimit)
2012         {
2013                 float leadlimitreached;
2014                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
2015                 if(autocvar_leadlimit_and_fraglimit)
2016                         limitreached = (limitreached && leadlimitreached);
2017                 else
2018                         limitreached = (limitreached || leadlimitreached);
2019         }
2020
2021         return GetWinningCode(
2022                 WinningConditionHelper_topscore && limitreached,
2023                 WinningConditionHelper_equality
2024         );
2025 }
2026
2027 float WinningCondition_Race(float fraglimit)
2028 {
2029         float wc;
2030         entity p;
2031         float n, c;
2032
2033         n = 0;
2034         c = 0;
2035         FOR_EACH_PLAYER(p)
2036         {
2037                 ++n;
2038                 if(p.race_completed)
2039                         ++c;
2040         }
2041         if(n && (n == c))
2042                 return WINNING_YES;
2043         wc = WinningCondition_Scores(fraglimit, 0);
2044
2045         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2046         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2047         // do NOT support equality when the laps are all raced!
2048                 return WINNING_STARTSUDDENDEATHOVERTIME;
2049         else
2050                 return WINNING_NEVER;
2051         return wc;
2052 }
2053
2054 void ReadyRestart();
2055 float WinningCondition_QualifyingThenRace(float limit)
2056 {
2057         float wc;
2058         wc = WinningCondition_Scores(limit, 0);
2059
2060         // NEVER initiate overtime
2061         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2062         {
2063                 return WINNING_YES;
2064         }
2065
2066         return wc;
2067 }
2068
2069 float WinningCondition_RanOutOfSpawns()
2070 {
2071         entity head;
2072
2073         if(have_team_spawns <= 0)
2074                 return WINNING_NO;
2075
2076         if(autocvar_g_spawn_useallspawns <= 0)
2077                 return WINNING_NO;
2078
2079         if(!some_spawn_has_been_used)
2080                 return WINNING_NO;
2081
2082         team1_score = team2_score = team3_score = team4_score = 0;
2083
2084         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2085         {
2086                 if(head.team == COLOR_TEAM1)
2087                         team1_score = 1;
2088                 else if(head.team == COLOR_TEAM2)
2089                         team2_score = 1;
2090                 else if(head.team == COLOR_TEAM3)
2091                         team3_score = 1;
2092                 else if(head.team == COLOR_TEAM4)
2093                         team4_score = 1;
2094         }
2095
2096         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2097         {
2098                 if(head.team == COLOR_TEAM1)
2099                         team1_score = 1;
2100                 else if(head.team == COLOR_TEAM2)
2101                         team2_score = 1;
2102                 else if(head.team == COLOR_TEAM3)
2103                         team3_score = 1;
2104                 else if(head.team == COLOR_TEAM4)
2105                         team4_score = 1;
2106         }
2107
2108         ClearWinners();
2109         if(team1_score + team2_score + team3_score + team4_score == 0)
2110         {
2111                 checkrules_equality = TRUE;
2112                 return WINNING_YES;
2113         }
2114         else if(team1_score + team2_score + team3_score + team4_score == 1)
2115         {
2116                 float t, i;
2117                 if(team1_score) t = COLOR_TEAM1;
2118                 if(team2_score) t = COLOR_TEAM2;
2119                 if(team3_score) t = COLOR_TEAM3;
2120                 if(team4_score) t = COLOR_TEAM4;
2121                 CheckAllowedTeams(world);
2122                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2123                 {
2124                         if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2125                         if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2126                         if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2127                         if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2128                 }
2129
2130                 AddWinners(team, t);
2131                 return WINNING_YES;
2132         }
2133         else
2134                 return WINNING_NO;
2135 }
2136
2137 /*
2138 ============
2139 CheckRules_World
2140
2141 Exit deathmatch games upon conditions
2142 ============
2143 */
2144 void CheckRules_World()
2145 {
2146         float timelimit;
2147         float fraglimit;
2148         float leadlimit;
2149
2150         VoteThink();
2151         MapVote_Think();
2152
2153         SetDefaultAlpha();
2154
2155         /*
2156         MapVote_Think should now do that part
2157         if (intermission_running)
2158                 if (time >= intermission_exittime + 60)
2159                 {
2160                         if(!DoNextMapOverride())
2161                                 GotoNextMap();
2162                         return;
2163                 }
2164         */
2165
2166         if (gameover)   // someone else quit the game already
2167         {
2168                 if(player_count == 0) // Nobody there? Then let's go to the next map
2169                         MapVote_Start();
2170                         // this will actually check the player count in the next frame
2171                         // again, but this shouldn't hurt
2172                 return;
2173         }
2174
2175         timelimit = autocvar_timelimit * 60;
2176         fraglimit = autocvar_fraglimit;
2177         leadlimit = autocvar_leadlimit;
2178
2179         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2180         {
2181                 if(timelimit > 0)
2182                         timelimit = 0; // timelimit is not made for warmup
2183                 if(fraglimit > 0)
2184                         fraglimit = 0; // no fraglimit for now
2185                 leadlimit = 0; // no leadlimit for now
2186         }
2187
2188         if(g_onslaught)
2189                 timelimit = 0; // ONS has its own overtime rule
2190
2191         if(timelimit > 0)
2192         {
2193                 timelimit += game_starttime;
2194         }
2195         else if (timelimit < 0)
2196         {
2197                 // endmatch
2198                 NextLevel();
2199                 return;
2200         }
2201
2202         float wantovertime;
2203         wantovertime = 0;
2204
2205         if(checkrules_suddendeathend)
2206         {
2207                 if(!checkrules_suddendeathwarning)
2208                 {
2209                         checkrules_suddendeathwarning = TRUE;
2210                         if(g_race && !g_race_qualifying)
2211                                 bcenterprint("^3Everyone, finish your lap! The race is over!");
2212                         else
2213                                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2214                 }
2215         }
2216         else
2217         {
2218                 if (timelimit && time >= timelimit)
2219                 {
2220                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2221                         {
2222                                 float totalplayers;
2223                                 float playerswithlaps;
2224                                 float readyplayers;
2225                                 entity head;
2226                                 totalplayers = playerswithlaps = readyplayers = 0;
2227                                 FOR_EACH_PLAYER(head)
2228                                 {
2229                                         ++totalplayers;
2230                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2231                                                 ++playerswithlaps;
2232                                         if(head.ready)
2233                                                 ++readyplayers;
2234                                 }
2235
2236                                 // at least 2 of the players have completed a lap: start the RACE
2237                                 // otherwise, the players should end the qualifying on their own
2238                                 if(readyplayers || playerswithlaps >= 2)
2239                                 {
2240                                         checkrules_suddendeathend = 0;
2241                                         ReadyRestart(); // go to race
2242                                         return;
2243                                 }
2244                                 else
2245                                         wantovertime |= InitiateSuddenDeath();
2246                         }
2247                         else
2248                                 wantovertime |= InitiateSuddenDeath();
2249                 }
2250         }
2251
2252         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2253         {
2254                 NextLevel();
2255                 return;
2256         }
2257
2258         float checkrules_status;
2259         checkrules_status = WinningCondition_RanOutOfSpawns();
2260         if(checkrules_status == WINNING_YES)
2261         {
2262                 bprint("Hey! Someone ran out of spawns!\n");
2263         }
2264         else if(g_race && !g_race_qualifying && timelimit >= 0)
2265         {
2266                 checkrules_status = WinningCondition_Race(fraglimit);
2267                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2268         }
2269         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2270         {
2271                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2272                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2273         }
2274         else if(g_assault)
2275         {
2276                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2277         }
2278         else if(g_lms)
2279         {
2280                 checkrules_status = WinningCondition_LMS();
2281         }
2282         else if (g_onslaught)
2283         {
2284                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2285         }
2286         else
2287         {
2288                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2289                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2290         }
2291
2292         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2293         {
2294                 checkrules_status = WINNING_NEVER;
2295                 checkrules_overtimesadded = -1;
2296                 wantovertime |= InitiateSuddenDeath();
2297         }
2298
2299         if(checkrules_status == WINNING_NEVER)
2300                 // equality cases! Nobody wins if the overtime ends in a draw.
2301                 ClearWinners();
2302
2303         if(wantovertime)
2304         {
2305                 if(checkrules_status == WINNING_NEVER)
2306                         InitiateOvertime();
2307                 else
2308                         checkrules_status = WINNING_YES;
2309         }
2310
2311         if(checkrules_suddendeathend)
2312                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2313                         checkrules_status = WINNING_YES;
2314
2315         if(checkrules_status == WINNING_YES)
2316         {
2317                 //print("WINNING\n");
2318                 NextLevel();
2319         }
2320 }
2321
2322 float mapvote_nextthink;
2323 float mapvote_initialized;
2324 float mapvote_keeptwotime;
2325 float mapvote_timeout;
2326 string mapvote_message;
2327 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2328 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2329 float mapvote_screenshot_dirs_count;
2330
2331 float mapvote_count;
2332 float mapvote_count_real;
2333 string mapvote_maps[MAPVOTE_COUNT];
2334 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2335 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2336 float mapvote_maps_suggested[MAPVOTE_COUNT];
2337 string mapvote_suggestions[MAPVOTE_COUNT];
2338 float mapvote_suggestion_ptr;
2339 float mapvote_voters;
2340 float mapvote_votes[MAPVOTE_COUNT];
2341 float mapvote_run;
2342 float mapvote_detail;
2343 float mapvote_abstain;
2344 .float mapvote;
2345
2346 void MapVote_ClearAllVotes()
2347 {
2348         FOR_EACH_CLIENT(other)
2349                 other.mapvote = 0;
2350 }
2351
2352 string MapVote_Suggest(string m)
2353 {
2354         float i;
2355         if(m == "")
2356                 return "That's not how to use this command.";
2357         if(!autocvar_g_maplist_votable_suggestions)
2358                 return "Suggestions are not accepted on this server.";
2359         if(mapvote_initialized)
2360                 return "Can't suggest - voting is already in progress!";
2361         m = MapInfo_FixName(m);
2362         if(!m)
2363                 return "The map you suggested is not available on this server.";
2364         if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2365                 if(Map_IsRecent(m))
2366                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2367
2368         if(!MapInfo_CheckMap(m))
2369                 return "The map you suggested does not support the current game mode.";
2370         for(i = 0; i < mapvote_suggestion_ptr; ++i)
2371                 if(mapvote_suggestions[i] == m)
2372                         return "This map was already suggested.";
2373         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2374         {
2375                 i = floor(random() * mapvote_suggestion_ptr);
2376         }
2377         else
2378         {
2379                 i = mapvote_suggestion_ptr;
2380                 mapvote_suggestion_ptr += 1;
2381         }
2382         if(mapvote_suggestions[i] != "")
2383                 strunzone(mapvote_suggestions[i]);
2384         mapvote_suggestions[i] = strzone(m);
2385         if(autocvar_sv_eventlog)
2386                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2387         return strcat("Suggestion of ", m, " accepted.");
2388 }
2389
2390 void MapVote_AddVotable(string nextMap, float isSuggestion)
2391 {
2392         float j, i, o;
2393         string pakfile, mapfile;
2394
2395         if(nextMap == "")
2396                 return;
2397         for(j = 0; j < mapvote_count; ++j)
2398                 if(mapvote_maps[j] == nextMap)
2399                         return;
2400         // suggestions might be no longer valid/allowed after gametype switch!
2401         if(isSuggestion)
2402                 if(!MapInfo_CheckMap(nextMap))
2403                         return;
2404         mapvote_maps[mapvote_count] = strzone(nextMap);
2405         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2406
2407         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2408         {
2409                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2410                 pakfile = whichpack(strcat(mapfile, ".tga"));
2411                 if(pakfile == "")
2412                         pakfile = whichpack(strcat(mapfile, ".jpg"));
2413                 if(pakfile == "")
2414                         pakfile = whichpack(strcat(mapfile, ".png"));
2415                 if(pakfile != "")
2416                         break;
2417         }
2418         if(i >= mapvote_screenshot_dirs_count)
2419                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2420         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2421                 pakfile = substring(pakfile, o, -1);
2422
2423         mapvote_maps_screenshot_dir[mapvote_count] = i;
2424         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2425
2426         mapvote_count += 1;
2427 }
2428
2429 void MapVote_Spawn();
2430 void MapVote_Init()
2431 {
2432         float i;
2433         float nmax, smax;
2434
2435         MapVote_ClearAllVotes();
2436
2437         mapvote_count = 0;
2438         mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2439         mapvote_abstain = autocvar_g_maplist_votable_abstain;
2440
2441         if(mapvote_abstain)
2442                 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2443         else
2444                 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2445         smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2446
2447         // we need this for AddVotable, as that cycles through the screenshot dirs
2448         mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2449         if(mapvote_screenshot_dirs_count == 0)
2450                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2451         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2452         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2453                 mapvote_screenshot_dirs[i] = strzone(argv(i));
2454
2455         if(mapvote_suggestion_ptr)
2456                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2457                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2458
2459         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2460                 MapVote_AddVotable(GetNextMap(), FALSE);
2461
2462         if(mapvote_count == 0)
2463         {
2464                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2465                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2466                 if(autocvar_g_maplist_shuffle)
2467                         ShuffleMaplist();
2468                 localcmd("\nmenu_cmd sync\n");
2469                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2470                         MapVote_AddVotable(GetNextMap(), FALSE);
2471         }
2472
2473         mapvote_count_real = mapvote_count;
2474         if(mapvote_abstain)
2475                 MapVote_AddVotable("don't care", 0);
2476
2477         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2478
2479         mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2480         mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2481         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2482                 mapvote_keeptwotime = 0;
2483         mapvote_message = "Choose a map and press its key!";
2484
2485         MapVote_Spawn();
2486 }
2487
2488 void MapVote_SendPicture(float id)
2489 {
2490         msg_entity = self;
2491         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2492         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2493         WriteByte(MSG_ONE, id);
2494         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2495 }
2496
2497 float GameCommand_MapVote(string cmd)
2498 {
2499         if(!intermission_running)
2500                 return FALSE;
2501
2502         if(cmd == "mv_getpic")
2503         {
2504                 MapVote_SendPicture(stof(argv(1)));
2505                 return TRUE;
2506         }
2507
2508         return FALSE;
2509 }
2510
2511 float MapVote_GetMapMask()
2512 {
2513         float mask, i, power;
2514         mask = 0;
2515         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2516                 if(mapvote_maps[i] != "")
2517                         mask |= power;
2518         return mask;
2519 }
2520
2521 entity mapvote_ent;
2522 float MapVote_SendEntity(entity to, float sf)
2523 {
2524         float i;
2525
2526         if(sf & 1)
2527                 sf &~= 2; // if we send 1, we don't need to also send 2
2528
2529         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2530         WriteByte(MSG_ENTITY, sf);
2531
2532         if(sf & 1)
2533         {
2534                 // flag 1 == initialization
2535                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2536                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2537                 WriteString(MSG_ENTITY, "");
2538                 WriteByte(MSG_ENTITY, mapvote_count);
2539                 WriteByte(MSG_ENTITY, mapvote_abstain);
2540                 WriteByte(MSG_ENTITY, mapvote_detail);
2541                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2542                 if(mapvote_count <= 8)
2543                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2544                 else
2545                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2546                 for(i = 0; i < mapvote_count; ++i)
2547                         if(mapvote_maps[i] != "")
2548                         {
2549                                 if(mapvote_abstain && i == mapvote_count - 1)
2550                                 {
2551                                         WriteString(MSG_ENTITY, ""); // abstain needs no text
2552                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack
2553                                         WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2554                                 }
2555                                 else
2556                                 {
2557                                         WriteString(MSG_ENTITY, mapvote_maps[i]);
2558                                         WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2559                                         WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2560                                 }
2561                         }
2562         }
2563
2564         if(sf & 2)
2565         {
2566                 // flag 2 == update of mask
2567                 if(mapvote_count <= 8)
2568                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2569                 else
2570                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2571         }
2572
2573         if(sf & 4)
2574         {
2575                 if(mapvote_detail)
2576                         for(i = 0; i < mapvote_count; ++i)
2577                                 if(mapvote_maps[i] != "")
2578                                         WriteByte(MSG_ENTITY, mapvote_votes[i]);
2579
2580                 WriteByte(MSG_ENTITY, to.mapvote);
2581         }
2582
2583         return TRUE;
2584 }
2585
2586 void MapVote_Spawn()
2587 {
2588         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2589 }
2590
2591 void MapVote_TouchMask()
2592 {
2593         mapvote_ent.SendFlags |= 2;
2594 }
2595
2596 void MapVote_TouchVotes(entity voter)
2597 {
2598         mapvote_ent.SendFlags |= 4;
2599 }
2600
2601 float MapVote_Finished(float mappos)
2602 {
2603         string result;
2604         float i;
2605         float didntvote;
2606
2607         if(autocvar_sv_eventlog)
2608         {
2609                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2610                 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2611                 didntvote = mapvote_voters;
2612                 for(i = 0; i < mapvote_count; ++i)
2613                         if(mapvote_maps[i] != "")
2614                         {
2615                                 didntvote -= mapvote_votes[i];
2616                                 if(i != mappos)
2617                                 {
2618                                         result = strcat(result, ":", mapvote_maps[i]);
2619                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2620                                 }
2621                         }
2622                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2623
2624                 GameLogEcho(result);
2625                 if(mapvote_maps_suggested[mappos])
2626                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2627         }
2628
2629         FOR_EACH_REALCLIENT(other)
2630                 FixClientCvars(other);
2631
2632         Map_Goto_SetStr(mapvote_maps[mappos]);
2633         Map_Goto(0);
2634         alreadychangedlevel = TRUE;
2635         return TRUE;
2636 }
2637 void MapVote_CheckRules_1()
2638 {
2639         float i;
2640
2641         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2642         {
2643                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2644                 mapvote_votes[i] = 0;
2645         }
2646
2647         mapvote_voters = 0;
2648         FOR_EACH_REALCLIENT(other)
2649         {
2650                 ++mapvote_voters;
2651                 if(other.mapvote)
2652                 {
2653                         i = other.mapvote - 1;
2654                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2655                         mapvote_votes[i] = mapvote_votes[i] + 1;
2656                 }
2657         }
2658 }
2659
2660 float MapVote_CheckRules_2()
2661 {
2662         float i;
2663         float firstPlace, secondPlace;
2664         float firstPlaceVotes, secondPlaceVotes;
2665         float mapvote_voters_real;
2666         string result;
2667
2668         if(mapvote_count_real == 1)
2669                 return MapVote_Finished(0);
2670
2671         mapvote_voters_real = mapvote_voters;
2672         if(mapvote_abstain)
2673                 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2674
2675         RandomSelection_Init();
2676         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2677                 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2678         firstPlace = RandomSelection_chosen_float;
2679         firstPlaceVotes = RandomSelection_best_priority;
2680         //dprint("First place: ", ftos(firstPlace), "\n");
2681         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2682
2683         RandomSelection_Init();
2684         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2685                 if(i != firstPlace)
2686                         RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2687         secondPlace = RandomSelection_chosen_float;
2688         secondPlaceVotes = RandomSelection_best_priority;
2689         //dprint("Second place: ", ftos(secondPlace), "\n");
2690         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2691
2692         if(firstPlace == -1)
2693                 error("No first place in map vote... WTF?");
2694
2695         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2696                 return MapVote_Finished(firstPlace);
2697
2698         if(mapvote_keeptwotime)
2699                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2700                 {
2701                         float didntvote;
2702                         MapVote_TouchMask();
2703                         mapvote_message = "Now decide between the TOP TWO!";
2704                         mapvote_keeptwotime = 0;
2705                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2706                         result = strcat(result, ":", ftos(firstPlaceVotes));
2707                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2708                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2709                         didntvote = mapvote_voters;
2710                         for(i = 0; i < mapvote_count; ++i)
2711                                 if(mapvote_maps[i] != "")
2712                                 {
2713                                         didntvote -= mapvote_votes[i];
2714                                         if(i != firstPlace)
2715                                                 if(i != secondPlace)
2716                                                 {
2717                                                         result = strcat(result, ":", mapvote_maps[i]);
2718                                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2719                                                         if(i < mapvote_count_real)
2720                                                         {
2721                                                                 strunzone(mapvote_maps[i]);
2722                                                                 mapvote_maps[i] = "";
2723                                                                 strunzone(mapvote_maps_pakfile[i]);
2724                                                                 mapvote_maps_pakfile[i] = "";
2725                                                         }
2726                                                 }
2727                                 }
2728                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2729                         if(autocvar_sv_eventlog)
2730                                 GameLogEcho(result);
2731                 }
2732
2733         return FALSE;
2734 }
2735 void MapVote_Tick()
2736 {
2737         float keeptwo;
2738         float totalvotes;
2739
2740         keeptwo = mapvote_keeptwotime;
2741         MapVote_CheckRules_1(); // count
2742         if(MapVote_CheckRules_2()) // decide
2743                 return;
2744
2745         totalvotes = 0;
2746         FOR_EACH_REALCLIENT(other)
2747         {
2748                 // hide scoreboard again
2749                 if(other.health != 2342)
2750                 {
2751                         other.health = 2342;
2752                         other.impulse = 0;
2753                         if(clienttype(other) == CLIENTTYPE_REAL)
2754                         {
2755                                 msg_entity = other;
2756                                 WriteByte(MSG_ONE, SVC_FINALE);
2757                                 WriteString(MSG_ONE, "");
2758                         }
2759                 }
2760
2761                 // clear possibly invalid votes
2762                 if(mapvote_maps[other.mapvote - 1] == "")
2763                         other.mapvote = 0;
2764                 // use impulses as new vote
2765                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2766                         if(mapvote_maps[other.impulse - 1] != "")
2767                         {
2768                                 other.mapvote = other.impulse;
2769                                 MapVote_TouchVotes(other);
2770                         }
2771                 other.impulse = 0;
2772
2773                 if(other.mapvote)
2774                         ++totalvotes;
2775         }
2776
2777         MapVote_CheckRules_1(); // just count
2778 }
2779 void MapVote_Start()
2780 {
2781         if(mapvote_run)
2782                 return;
2783
2784         // wait for stats to be sent first
2785         if(!playerstats_waitforme)
2786                 return;
2787
2788         MapInfo_Enumerate();
2789         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2790                 mapvote_run = TRUE;
2791 }
2792 void MapVote_Think()
2793 {
2794         if(!mapvote_run)
2795                 return;
2796
2797         if(alreadychangedlevel)
2798                 return;
2799
2800         if(time < mapvote_nextthink)
2801                 return;
2802         //dprint("tick\n");
2803
2804         mapvote_nextthink = time + 0.5;
2805
2806         if(!mapvote_initialized)
2807         {
2808                 if(autocvar_rescan_pending == 1)
2809                 {
2810                         cvar_set("rescan_pending", "2");
2811                         localcmd("fs_rescan\nrescan_pending 3\n");
2812                         return;
2813                 }
2814                 else if(autocvar_rescan_pending == 2)
2815                 {
2816                         return;
2817                 }
2818                 else if(autocvar_rescan_pending == 3)
2819                 {
2820                         // now build missing mapinfo files
2821                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2822                                 return;
2823
2824                         // we're done, start the timer
2825                         cvar_set("rescan_pending", "0");
2826                 }
2827
2828                 mapvote_initialized = TRUE;
2829                 if(DoNextMapOverride(0))
2830                         return;
2831                 if(!autocvar_g_maplist_votable || player_count <= 0)
2832                 {
2833                         GotoNextMap(0);
2834                         return;
2835                 }
2836                 MapVote_Init();
2837         }
2838
2839         MapVote_Tick();
2840 }
2841
2842 string GotoMap(string m)
2843 {
2844         if(!MapInfo_CheckMap(m))
2845                 return "The map you chose is not available on this server.";
2846         cvar_set("nextmap", m);
2847         cvar_set("timelimit", "-1");
2848         if(mapvote_initialized || alreadychangedlevel)
2849         {
2850                 if(DoNextMapOverride(0))
2851                         return "Map switch initiated.";
2852                 else
2853                         return "Hm... no. For some reason I like THIS map more.";
2854         }
2855         else
2856                 return "Map switch will happen after scoreboard.";
2857 }
2858
2859
2860 void EndFrame()
2861 {
2862         float altime;
2863         FOR_EACH_REALCLIENT(self)
2864         {
2865                 if(self.classname == "spectator")
2866                 {
2867                         if(self.enemy.typehitsound)
2868                                 self.typehit_time = time;
2869                         else if(self.enemy.hitsound)
2870                                 self.hit_time = time;
2871                 }
2872                 else
2873                 {
2874                         if(self.typehitsound)
2875                                 self.typehit_time = time;
2876                         else if(self.hitsound)
2877                                 self.hit_time = time;
2878                 }
2879         }
2880         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2881         // add 1 frametime because after this, engine SV_Physics
2882         // increases time by a frametime and then networks the frame
2883         // add another frametime because client shows everything with
2884         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2885         // needed!
2886         FOR_EACH_CLIENT(self)
2887         {
2888                 self.hitsound = FALSE;
2889                 self.typehitsound = FALSE;
2890                 antilag_record(self, altime);
2891         }
2892 }
2893
2894
2895 /*
2896  * RedirectionThink:
2897  * returns TRUE if redirecting
2898  */
2899 float redirection_timeout;
2900 float redirection_nextthink;
2901 float RedirectionThink()
2902 {
2903         float clients_found;
2904
2905         if(redirection_target == "")
2906                 return FALSE;
2907
2908         if(!redirection_timeout)
2909         {
2910                 cvar_set("sv_public", "-2");
2911                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2912                 if(redirection_target == "self")
2913                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2914                 else
2915                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2916         }
2917
2918         if(time < redirection_nextthink)
2919                 return TRUE;
2920
2921         redirection_nextthink = time + 1;
2922
2923         clients_found = 0;
2924         FOR_EACH_REALCLIENT(self)
2925         {
2926                 print("Redirecting: sending connect command to ", self.netname, "\n");
2927                 if(redirection_target == "self")
2928                         stuffcmd(self, "\ndisconnect; reconnect\n");
2929                 else
2930                         stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2931                 ++clients_found;
2932         }
2933
2934         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2935
2936         if(time > redirection_timeout || clients_found == 0)
2937                 localcmd("\nwait; wait; wait; quit\n");
2938
2939         return TRUE;
2940 }
2941
2942 void TargetMusic_RestoreGame();
2943 void RestoreGame()
2944 {
2945         // Loaded from a save game
2946         // some things then break, so let's work around them...
2947
2948         // Progs DB (capture records)
2949         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2950
2951         // Mapinfo
2952         MapInfo_Shutdown();
2953         MapInfo_Enumerate();
2954         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2955         WeaponStats_Init();
2956
2957         TargetMusic_RestoreGame();
2958 }
2959
2960 void Shutdown()
2961 {
2962         entity e;
2963
2964         gameover = 2;
2965
2966         if(world_initialized > 0)
2967         {
2968                 world_initialized = 0;
2969                 print("Saving persistent data...\n");
2970                 Ban_SaveBans();
2971
2972                 PlayerStats_EndMatch(0);
2973                 FOR_EACH_CLIENT(e)
2974                         PlayerStats_AddGlobalInfo(e);
2975                 PlayerStats_Shutdown();
2976
2977                 if(!cheatcount_total)
2978                 {
2979                         if(autocvar_sv_db_saveasdump)
2980                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2981                         else
2982                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2983                 }
2984                 if(autocvar_developer)
2985                 {
2986                         if(autocvar_sv_db_saveasdump)
2987                                 db_dump(TemporaryDB, "server-temp.db");
2988                         else
2989                                 db_save(TemporaryDB, "server-temp.db");
2990                 }
2991                 CheatShutdown(); // must be after cheatcount check
2992                 db_close(ServerProgsDB);
2993                 db_close(TemporaryDB);
2994                 print("done!\n");
2995                 // tell the bot system the game is ending now
2996                 bot_endgame();
2997
2998                 WeaponStats_Shutdown();
2999                 MapInfo_Shutdown();
3000         }
3001         else if(world_initialized == 0)
3002         {
3003                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
3004         }
3005 }