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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include <server/mutators/_mod.qh>
17 #include "race.qh"
18 #include "scores.qh"
19 #include "scores_rules.qh"
20 #include "teamplay.qh"
21 #include "weapons/weaponstats.qh"
22 #include "../common/constants.qh"
23 #include <common/net_linked.qh>
24 #include "../common/deathtypes/all.qh"
25 #include "../common/gamemodes/sv_rules.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/_mod.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/vehicles/all.qh"
30 #include "../common/notifications/all.qh"
31 #include "../common/physics/player.qh"
32 #include "../common/playerstats.qh"
33 #include "../common/stats.qh"
34 #include "../common/teams.qh"
35 #include "../common/mapobjects/trigger/secret.qh"
36 #include "../common/mapobjects/target/music.qh"
37 #include "../common/util.qh"
38 #include "../common/items/_mod.qh"
39 #include <common/weapons/_all.qh>
40 #include "../common/state.qh"
41
42 const float LATENCY_THINKRATE = 10;
43 .float latency_sum;
44 .float latency_cnt;
45 .float latency_time;
46 entity pingplreport;
47 void PingPLReport_Think(entity this)
48 {
49         float delta;
50         entity e;
51
52         delta = 3 / maxclients;
53         if(delta < sys_frametime)
54                 delta = 0;
55         this.nextthink = time + delta;
56
57         e = edict_num(this.cnt + 1);
58         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
59         {
60                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
61                 WriteByte(MSG_BROADCAST, this.cnt);
62                 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
63                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
64                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
65
66                 // record latency times for clients throughout the match so we can report it to playerstats
67                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
68                 {
69                         CS(e).latency_sum += CS(e).ping;
70                         CS(e).latency_cnt += 1;
71                         CS(e).latency_time = time;
72                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
73                 }
74         }
75         else
76         {
77                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
78                 WriteByte(MSG_BROADCAST, this.cnt);
79                 WriteShort(MSG_BROADCAST, 0);
80                 WriteByte(MSG_BROADCAST, 0);
81                 WriteByte(MSG_BROADCAST, 0);
82         }
83         this.cnt = (this.cnt + 1) % maxclients;
84 }
85 void PingPLReport_Spawn()
86 {
87         pingplreport = new_pure(pingplreport);
88         setthink(pingplreport, PingPLReport_Think);
89         pingplreport.nextthink = time;
90 }
91
92 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
93 string redirection_target;
94 float world_initialized;
95
96 void SetDefaultAlpha()
97 {
98         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
99         {
100                 default_player_alpha = autocvar_g_player_alpha;
101                 if(default_player_alpha == 0)
102                         default_player_alpha = 1;
103                 default_weapon_alpha = default_player_alpha;
104         }
105 }
106
107 void GotoFirstMap(entity this)
108 {
109         float n;
110         if(autocvar__sv_init)
111         {
112                 // cvar_set("_sv_init", "0");
113                 // we do NOT set this to 0 any more, so someone "accidentally" changing
114                 // to this "init" map on a dedicated server will cause no permanent
115                 // harm
116                 if(autocvar_g_maplist_shuffle)
117                         ShuffleMaplist();
118                 n = tokenizebyseparator(autocvar_g_maplist, " ");
119                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
120
121                 MapInfo_Enumerate();
122                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
123
124                 if(!DoNextMapOverride(1))
125                         GotoNextMap(1);
126
127                 return;
128         }
129
130         if(time < 5)
131         {
132                 this.nextthink = time;
133         }
134         else
135         {
136                 this.nextthink = time + 1;
137                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
138         }
139 }
140
141 void cvar_changes_init()
142 {
143         float h;
144         string k, v, d;
145         float n, i, adding, pureadding;
146
147         strfree(cvar_changes);
148         strfree(cvar_purechanges);
149         cvar_purechanges_count = 0;
150
151         h = buf_create();
152         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
153         n = buf_getsize(h);
154
155         adding = true;
156         pureadding = true;
157
158         for(i = 0; i < n; ++i)
159         {
160                 k = bufstr_get(h, i);
161
162 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
163 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
164 #define BADCVAR(p) if(k == p) continue
165
166                 // general excludes and namespaces for server admin used cvars
167                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
168
169                 // internal
170                 BADPREFIX("csqc_");
171                 BADPREFIX("cvar_check_");
172                 BADCVAR("gamecfg");
173                 BADCVAR("g_configversion");
174                 BADCVAR("halflifebsp");
175                 BADCVAR("sv_mapformat_is_quake2");
176                 BADCVAR("sv_mapformat_is_quake3");
177                 BADPREFIX("sv_world");
178
179                 // client
180                 BADPREFIX("chase_");
181                 BADPREFIX("cl_");
182                 BADPREFIX("con_");
183                 BADPREFIX("scoreboard_");
184                 BADPREFIX("g_campaign");
185                 BADPREFIX("g_waypointsprite_");
186                 BADPREFIX("gl_");
187                 BADPREFIX("joy");
188                 BADPREFIX("hud_");
189                 BADPREFIX("m_");
190                 BADPREFIX("menu_");
191                 BADPREFIX("net_slist_");
192                 BADPREFIX("r_");
193                 BADPREFIX("sbar_");
194                 BADPREFIX("scr_");
195                 BADPREFIX("snd_");
196                 BADPREFIX("show");
197                 BADPREFIX("sensitivity");
198                 BADPREFIX("userbind");
199                 BADPREFIX("v_");
200                 BADPREFIX("vid_");
201                 BADPREFIX("crosshair");
202                 BADCVAR("mod_q3bsp_lightmapmergepower");
203                 BADCVAR("mod_q3bsp_nolightmaps");
204                 BADCVAR("fov");
205                 BADCVAR("mastervolume");
206                 BADCVAR("volume");
207                 BADCVAR("bgmvolume");
208                 BADCVAR("in_pitch_min");
209                 BADCVAR("in_pitch_max");
210
211                 // private
212                 BADCVAR("developer");
213                 BADCVAR("log_dest_udp");
214                 BADCVAR("net_address");
215                 BADCVAR("net_address_ipv6");
216                 BADCVAR("port");
217                 BADCVAR("savedgamecfg");
218                 BADCVAR("serverconfig");
219                 BADCVAR("sv_autoscreenshot");
220                 BADCVAR("sv_heartbeatperiod");
221                 BADCVAR("sv_vote_master_password");
222                 BADCVAR("sys_colortranslation");
223                 BADCVAR("sys_specialcharactertranslation");
224                 BADCVAR("timeformat");
225                 BADCVAR("timestamps");
226                 BADCVAR("g_require_stats");
227                 BADPREFIX("developer_");
228                 BADPREFIX("g_ban_");
229                 BADPREFIX("g_banned_list");
230                 BADPREFIX("g_require_stats_");
231                 BADPREFIX("g_chat_flood_");
232                 BADPREFIX("g_ghost_items");
233                 BADPREFIX("g_playerstats_");
234                 BADPREFIX("g_voice_flood_");
235                 BADPREFIX("log_file");
236                 BADPREFIX("quit_");
237                 BADPREFIX("rcon_");
238                 BADPREFIX("sv_allowdownloads");
239                 BADPREFIX("sv_autodemo");
240                 BADPREFIX("sv_curl_");
241                 BADPREFIX("sv_eventlog");
242                 BADPREFIX("sv_logscores_");
243                 BADPREFIX("sv_master");
244                 BADPREFIX("sv_weaponstats_");
245                 BADPREFIX("sv_waypointsprite_");
246                 BADCVAR("rescan_pending");
247
248                 // these can contain player IDs, so better hide
249                 BADPREFIX("g_forced_team_");
250                 BADCVAR("sv_muteban_list");
251                 BADCVAR("sv_voteban_list");
252                 BADCVAR("sv_allow_customplayermodels_idlist");
253                 BADCVAR("sv_allow_customplayermodels_speciallist");
254
255                 // mapinfo
256                 BADCVAR("fraglimit");
257                 BADCVAR("g_arena");
258                 BADCVAR("g_assault");
259                 BADCVAR("g_ca");
260                 BADCVAR("g_ca_teams");
261                 BADCVAR("g_conquest");
262                 BADCVAR("g_ctf");
263                 BADCVAR("g_cts");
264                 BADCVAR("g_dotc");
265                 BADCVAR("g_dm");
266                 BADCVAR("g_domination");
267                 BADCVAR("g_domination_default_teams");
268                 BADCVAR("g_duel");
269                 BADCVAR("g_duel_not_dm_maps");
270                 BADCVAR("g_freezetag");
271                 BADCVAR("g_freezetag_teams");
272                 BADCVAR("g_invasion_teams");
273                 BADCVAR("g_invasion_type");
274                 BADCVAR("g_jailbreak");
275                 BADCVAR("g_jailbreak_teams");
276                 BADCVAR("g_keepaway");
277                 BADCVAR("g_keyhunt");
278                 BADCVAR("g_keyhunt_teams");
279                 BADCVAR("g_lms");
280                 BADCVAR("g_nexball");
281                 BADCVAR("g_onslaught");
282                 BADCVAR("g_race");
283                 BADCVAR("g_race_laps_limit");
284                 BADCVAR("g_race_qualifying_timelimit");
285                 BADCVAR("g_race_qualifying_timelimit_override");
286                 BADCVAR("g_runematch");
287                 BADCVAR("g_shootfromeye");
288                 BADCVAR("g_snafu");
289                 BADCVAR("g_tdm");
290                 BADCVAR("g_tdm_on_dm_maps");
291                 BADCVAR("g_tdm_teams");
292                 BADCVAR("g_vip");
293                 BADCVAR("leadlimit");
294                 BADCVAR("nextmap");
295                 BADCVAR("teamplay");
296                 BADCVAR("timelimit");
297                 BADCVAR("g_mapinfo_ignore_warnings");
298                 BADCVAR("g_maplist_ignore_sizes");
299                 BADCVAR("g_maplist_sizes_count_bots");
300
301                 // long
302                 BADCVAR("hostname");
303                 BADCVAR("g_maplist");
304                 BADCVAR("g_maplist_mostrecent");
305                 BADCVAR("sv_motd");
306
307                 v = cvar_string(k);
308                 d = cvar_defstring(k);
309                 if(v == d)
310                         continue;
311
312                 if(adding)
313                 {
314                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
315                         if(strlen(cvar_changes) > 16384)
316                         {
317                                 cvar_changes = "// too many settings have been changed to show them here\n";
318                                 adding = 0;
319                         }
320                 }
321
322                 // now check if the changes are actually gameplay relevant
323
324                 // does nothing gameplay relevant
325                 BADCVAR("captureleadlimit_override");
326                 BADCVAR("condump_stripcolors");
327                 BADCVAR("gameversion");
328                 BADCVAR("fs_gamedir");
329                 BADCVAR("g_allow_oldvortexbeam");
330                 BADCVAR("g_balance_kill_delay");
331                 BADCVAR("g_buffs_pickup_anyway");
332                 BADCVAR("g_buffs_randomize");
333                 BADCVAR("g_buffs_randomize_teamplay");
334                 BADCVAR("g_campcheck_distance");
335                 BADCVAR("g_ca_point_leadlimit");
336                 BADCVAR("g_ca_point_limit");
337                 BADCVAR("g_ctf_captimerecord_always");
338                 BADCVAR("g_ctf_flag_glowtrails");
339                 BADCVAR("g_ctf_dynamiclights");
340                 BADCVAR("g_ctf_flag_pickup_verbosename");
341                 BADPRESUFFIX("g_ctf_flag_", "_model");
342                 BADPRESUFFIX("g_ctf_flag_", "_skin");
343                 BADCVAR("g_domination_point_leadlimit");
344                 BADCVAR("g_forced_respawn");
345                 BADCVAR("g_freezetag_point_leadlimit");
346                 BADCVAR("g_freezetag_point_limit");
347                 BADCVAR("g_hats");
348                 BADCVAR("g_invasion_point_limit");
349                 BADCVAR("g_jump_grunt");
350                 BADCVAR("g_keyhunt_point_leadlimit");
351                 BADCVAR("g_nexball_goalleadlimit");
352                 BADCVAR("g_new_toys_autoreplace");
353                 BADCVAR("g_new_toys_use_pickupsound");
354                 BADCVAR("g_physics_predictall");
355                 BADCVAR("g_piggyback");
356                 BADCVAR("g_playerclip_collisions");
357                 BADCVAR("g_respawn_ghosts");
358                 BADCVAR("g_spawn_alloweffects");
359                 BADCVAR("g_tdm_point_leadlimit");
360                 BADCVAR("g_tdm_point_limit");
361                 BADCVAR("leadlimit_and_fraglimit");
362                 BADCVAR("leadlimit_override");
363                 BADCVAR("pausable");
364                 BADCVAR("sv_announcer");
365                 BADCVAR("sv_checkforpacketsduringsleep");
366                 BADCVAR("sv_damagetext");
367                 BADCVAR("sv_db_saveasdump");
368                 BADCVAR("sv_intermission_cdtrack");
369                 BADCVAR("sv_mapchange_delay");
370                 BADCVAR("sv_minigames");
371                 BADCVAR("sv_namechangetimer");
372                 BADCVAR("sv_precacheplayermodels");
373                 BADCVAR("sv_stepheight");
374                 BADCVAR("sv_timeout");
375                 BADCVAR("sv_weapons_modeloverride");
376                 BADCVAR("w_prop_interval");
377                 BADPREFIX("crypto_");
378                 BADPREFIX("gameversion_");
379                 BADPREFIX("g_chat_");
380                 BADPREFIX("g_ctf_captimerecord_");
381                 BADPREFIX("g_hats_");
382                 BADPREFIX("g_maplist_");
383                 BADPREFIX("g_mod_");
384                 BADPREFIX("g_respawn_");
385                 BADPREFIX("net_");
386                 BADPREFIX("notification_");
387                 BADPREFIX("prvm_");
388                 BADPREFIX("skill_");
389                 BADPREFIX("sv_allow_");
390                 BADPREFIX("sv_cullentities_");
391                 BADPREFIX("sv_maxidle_");
392                 BADPREFIX("sv_minigames_");
393                 BADPREFIX("sv_radio_");
394                 BADPREFIX("sv_timeout_");
395                 BADPREFIX("sv_vote_");
396                 BADPREFIX("timelimit_");
397
398                 // allowed changes to server admins (please sync this to server.cfg)
399                 // vi commands:
400                 //   :/"impure"/,$d
401                 //   :g!,^\/\/[^ /],d
402                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
403                 //   :%!sort
404                 // yes, this does contain some redundant stuff, don't really care
405                 BADPREFIX("bot_ai_");
406                 BADCVAR("bot_config_file");
407                 BADCVAR("bot_number");
408                 BADCVAR("bot_prefix");
409                 BADCVAR("bot_suffix");
410                 BADCVAR("capturelimit_override");
411                 BADCVAR("fraglimit_override");
412                 BADCVAR("gametype");
413                 BADCVAR("g_antilag");
414                 BADCVAR("g_balance_teams");
415                 BADCVAR("g_balance_teams_prevent_imbalance");
416                 BADCVAR("g_balance_teams_scorefactor");
417                 BADCVAR("g_ban_sync_trusted_servers");
418                 BADCVAR("g_ban_sync_uri");
419                 BADCVAR("g_buffs");
420                 BADCVAR("g_ca_teams_override");
421                 BADCVAR("g_ctf_fullbrightflags");
422                 BADCVAR("g_ctf_ignore_frags");
423                 BADCVAR("g_ctf_leaderboard");
424                 BADCVAR("g_domination_point_limit");
425                 BADCVAR("g_domination_teams_override");
426                 BADCVAR("g_freezetag_teams_override");
427                 BADCVAR("g_friendlyfire");
428                 BADCVAR("g_fullbrightitems");
429                 BADCVAR("g_fullbrightplayers");
430                 BADCVAR("g_keyhunt_point_limit");
431                 BADCVAR("g_keyhunt_teams_override");
432                 BADCVAR("g_lms_lives_override");
433                 BADCVAR("g_maplist");
434                 BADCVAR("g_maxplayers");
435                 BADCVAR("g_mirrordamage");
436                 BADCVAR("g_nexball_goallimit");
437                 BADCVAR("g_norecoil");
438                 BADCVAR("g_physics_clientselect");
439                 BADCVAR("g_pinata");
440                 BADCVAR("g_powerups");
441                 BADCVAR("g_player_brightness");
442                 BADCVAR("g_rocket_flying");
443                 BADCVAR("g_rocket_flying_disabledelays");
444                 BADCVAR("g_spawnshieldtime");
445                 BADCVAR("g_start_delay");
446                 BADCVAR("g_superspectate");
447                 BADCVAR("g_tdm_teams_override");
448                 BADCVAR("g_warmup");
449                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
450                 BADCVAR("hostname");
451                 BADCVAR("log_file");
452                 BADCVAR("maxplayers");
453                 BADCVAR("minplayers");
454                 BADCVAR("minplayers_per_team");
455                 BADCVAR("net_address");
456                 BADCVAR("port");
457                 BADCVAR("rcon_password");
458                 BADCVAR("rcon_restricted_commands");
459                 BADCVAR("rcon_restricted_password");
460                 BADCVAR("skill");
461                 BADCVAR("sv_adminnick");
462                 BADCVAR("sv_autoscreenshot");
463                 BADCVAR("sv_autotaunt");
464                 BADCVAR("sv_curl_defaulturl");
465                 BADCVAR("sv_defaultcharacter");
466                 BADCVAR("sv_defaultcharacterskin");
467                 BADCVAR("sv_defaultplayercolors");
468                 BADCVAR("sv_defaultplayermodel");
469                 BADCVAR("sv_defaultplayerskin");
470                 BADCVAR("sv_maxidle");
471                 BADCVAR("sv_maxrate");
472                 BADCVAR("sv_motd");
473                 BADCVAR("sv_public");
474                 BADCVAR("sv_ready_restart");
475                 BADCVAR("sv_status_privacy");
476                 BADCVAR("sv_taunt");
477                 BADCVAR("sv_vote_call");
478                 BADCVAR("sv_vote_commands");
479                 BADCVAR("sv_vote_majority_factor");
480                 BADCVAR("sv_vote_master");
481                 BADCVAR("sv_vote_master_commands");
482                 BADCVAR("sv_vote_master_password");
483                 BADCVAR("sv_vote_simple_majority_factor");
484                 BADCVAR("teamplay_mode");
485                 BADCVAR("timelimit_override");
486                 BADPREFIX("g_warmup_");
487                 BADPREFIX("sv_info_");
488                 BADPREFIX("sv_ready_restart_");
489
490                 // mutators that announce themselves properly to the server browser
491                 BADCVAR("g_instagib");
492                 BADCVAR("g_new_toys");
493                 BADCVAR("g_nix");
494                 BADCVAR("g_grappling_hook");
495                 BADCVAR("g_jetpack");
496
497                 // temporary for testing
498                 // TODO remove before 0.8.3 release
499                 BADCVAR("g_ca_weaponarena");
500                 BADCVAR("g_freezetag_weaponarena");
501                 BADCVAR("g_lms_weaponarena");
502                 BADCVAR("g_ctf_stalemate_time");
503
504                 if(cvar_string("g_mod_balance") == "Testing")
505                 {
506                         // (temporary) while using the Testing balance, any weapon balance cvars are allowed to be changed
507                         BADPREFIX("g_balance_");
508                 }
509
510 #undef BADPRESUFFIX
511 #undef BADPREFIX
512 #undef BADCVAR
513
514                 if(pureadding)
515                 {
516                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
517                         if(strlen(cvar_purechanges) > 16384)
518                         {
519                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
520                                 pureadding = 0;
521                         }
522                 }
523                 ++cvar_purechanges_count;
524                 // WARNING: this variable is used for the server list
525                 // NEVER dare to skip this code!
526                 // Hacks to intentionally appearing as "pure server" even though you DO have
527                 // modified settings may be punished by removal from the server list.
528                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
529                 // though.
530         }
531         buf_del(h);
532         if(cvar_changes == "")
533                 cvar_changes = "// this server runs at default server settings\n";
534         else
535                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
536         cvar_changes = strzone(cvar_changes);
537         if(cvar_purechanges == "")
538                 cvar_purechanges = "// this server runs at default gameplay settings\n";
539         else
540                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
541         cvar_purechanges = strzone(cvar_purechanges);
542 }
543
544 entity randomseed;
545 bool RandomSeed_Send(entity this, entity to, int sf)
546 {
547         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
548         WriteShort(MSG_ENTITY, this.cnt);
549         return true;
550 }
551 void RandomSeed_Think(entity this)
552 {
553         this.cnt = bound(0, floor(random() * 65536), 65535);
554         this.nextthink = time + 5;
555
556         this.SendFlags |= 1;
557 }
558 void RandomSeed_Spawn()
559 {
560         randomseed = new_pure(randomseed);
561         setthink(randomseed, RandomSeed_Think);
562         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
563
564         getthink(randomseed)(randomseed); // sets random seed and nextthink
565 }
566
567 spawnfunc(__init_dedicated_server)
568 {
569         // handler for _init/_init map (only for dedicated server initialization)
570
571         world_initialized = -1; // don't complain
572         cvar = cvar_normal;
573         cvar_string = cvar_string_normal;
574         cvar_set = cvar_set_normal;
575
576         delete_fn = remove_unsafely;
577
578         entity e = spawn();
579         setthink(e, GotoFirstMap);
580         e.nextthink = time; // this is usually 1 at this point
581
582         e = new(info_player_deathmatch);  // safeguard against player joining
583
584     // assign reflectively to avoid "assignment to world" warning
585     for (int i = 0, n = numentityfields(); i < n; ++i) {
586         string k = entityfieldname(i);
587         if (k == "classname") {
588             // safeguard against various stuff ;)
589             putentityfieldstring(i, this, "worldspawn");
590             break;
591         }
592     }
593
594         // needs to be done so early because of the constants they create
595         static_init();
596         static_init_late();
597         static_init_precache();
598
599         IL_PUSH(g_spawnpoints, e); // just incase
600
601         MapInfo_Enumerate();
602         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
603 }
604
605 void __init_dedicated_server_shutdown() {
606         MapInfo_Shutdown();
607 }
608
609 STATIC_INIT_EARLY(maxclients)
610 {
611         maxclients = 0;
612         for (entity head = nextent(NULL); head; head = nextent(head)) {
613                 ++maxclients;
614         }
615 }
616
617 void default_delayedinit(entity this)
618 {
619         if(!scores_initialized)
620                 ScoreRules_generic();
621 }
622
623 void InitGameplayMode()
624 {
625         VoteReset();
626
627         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
628         get_mi_min_max(1);
629         // assign reflectively to avoid "assignment to world" warning
630         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
631             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
632             if (v) {
633             putentityfieldstring(i, world, sprintf("%v", v));
634             if (++done == 2) break;
635         }
636         }
637         // currently, NetRadiant's limit is 131072 qu for each side
638         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
639         // set the distance according to map size but don't go over the limit to avoid issues with float precision
640         // in case somebody makes extremely large maps
641         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
642
643         MapInfo_LoadMapSettings(mapname);
644         GameRules_teams(false);
645
646         if (!cvar_value_issafe(world.fog))
647         {
648                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
649                 world.fog = string_null;
650         }
651         if(MapInfo_Map_fog != "")
652         {
653                 if(MapInfo_Map_fog == "none")
654                         world.fog = string_null;
655                 else
656                         world.fog = strzone(MapInfo_Map_fog);
657         }
658         clientstuff = strzone(MapInfo_Map_clientstuff);
659
660         MapInfo_ClearTemps();
661
662         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
663
664         cache_mutatormsg = strzone("");
665         cache_lastmutatormsg = strzone("");
666
667         InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
668 }
669
670 void Map_MarkAsRecent(string m);
671 float world_already_spawned;
672 spawnfunc(worldspawn)
673 {
674         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
675
676         bool wantrestart = false;
677         {
678                 if (!server_is_dedicated)
679                 {
680                         // force unloading of server pk3 files when starting a listen server
681                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
682                         // restore csqc_progname too
683                         string expect = "csprogs.dat";
684                         wantrestart = cvar_string_normal("csqc_progname") != expect;
685                         cvar_set_normal("csqc_progname", expect);
686                 }
687                 else
688                 {
689                         // Try to use versioned csprogs from pk3
690                         // Only ever use versioned csprogs.dat files on dedicated servers;
691                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
692                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
693                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
694                         string select = "csprogs.dat";
695                         if (fexists(pk3csprogs)) select = pk3csprogs;
696                         if (cvar_string_normal("csqc_progname") != select)
697                         {
698                                 cvar_set_normal("csqc_progname", select);
699                                 wantrestart = true;
700                         }
701                         // Check for updates on startup
702                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
703                         int sentinel = fopen("progs.txt", FILE_READ);
704                         if (sentinel >= 0)
705                         {
706                                 string switchversion = fgets(sentinel);
707                                 fclose(sentinel);
708                                 if (switchversion != "" && switchversion != WATERMARK)
709                                 {
710                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
711                                         // if it doesn't exist, assume either:
712                                         //   a) the current program was overwritten
713                                         //   b) this is a client only update
714                                         string newprogs = sprintf("progs-%s.dat", switchversion);
715                                         if (fexists(newprogs))
716                                         {
717                                                 cvar_set_normal("sv_progs", newprogs);
718                                                 wantrestart = true;
719                                         }
720                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
721                                         if (fexists(newcsprogs))
722                                         {
723                                                 cvar_set_normal("csqc_progname", newcsprogs);
724                                                 wantrestart = true;
725                                         }
726                                 }
727                         }
728                 }
729                 if (wantrestart)
730                 {
731                         LOG_INFO("Restart requested");
732                         changelevel(mapname);
733                         // let initialization continue, shutdown depends on it
734                 }
735         }
736
737         cvar = cvar_normal;
738         cvar_string = cvar_string_normal;
739         cvar_set = cvar_set_normal;
740
741         if(world_already_spawned)
742                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
743         world_already_spawned = true;
744
745         delete_fn = remove_safely; // during spawning, watch what you remove!
746
747         cvar_changes_init(); // do this very early now so it REALLY matches the server config
748
749         // needs to be done so early because of the constants they create
750         static_init();
751
752         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
753
754         TemporaryDB = db_create();
755
756         // 0 normal
757         lightstyle(0, "m");
758
759         // 1 FLICKER (first variety)
760         lightstyle(1, "mmnmmommommnonmmonqnmmo");
761
762         // 2 SLOW STRONG PULSE
763         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
764
765         // 3 CANDLE (first variety)
766         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
767
768         // 4 FAST STROBE
769         lightstyle(4, "mamamamamama");
770
771         // 5 GENTLE PULSE 1
772         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
773
774         // 6 FLICKER (second variety)
775         lightstyle(6, "nmonqnmomnmomomno");
776
777         // 7 CANDLE (second variety)
778         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
779
780         // 8 CANDLE (third variety)
781         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
782
783         // 9 SLOW STROBE (fourth variety)
784         lightstyle(9, "aaaaaaaazzzzzzzz");
785
786         // 10 FLUORESCENT FLICKER
787         lightstyle(10, "mmamammmmammamamaaamammma");
788
789         // 11 SLOW PULSE NOT FADE TO BLACK
790         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
791
792         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
793
794         // 63 testing
795         lightstyle(63, "a");
796
797         if(autocvar_g_campaign)
798                 CampaignPreInit();
799
800         Map_MarkAsRecent(mapname);
801
802         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
803
804         InitGameplayMode();
805         static_init_late();
806         static_init_precache();
807         readlevelcvars();
808         GrappleHookInit();
809
810         GameRules_limit_fallbacks();
811
812         if(warmup_limit == 0)
813                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
814
815         player_count = 0;
816         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
817         if(bot_waypoints_for_items == 1)
818                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
819                         bot_waypoints_for_items = 0;
820
821         WaypointSprite_Init();
822
823         GameLogInit(); // prepare everything
824         // NOTE for matchid:
825         // changing the logic generating it is okay. But:
826         // it HAS to stay <= 64 chars
827         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
828         if(autocvar_sv_eventlog)
829         {
830                 string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
831                 matchid = strzone(s);
832
833                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
834                 s = ":gameinfo:mutators:LIST";
835
836                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
837                 s = M_ARGV(0, string);
838
839                 // initialiation stuff, not good in the mutator system
840                 if(!autocvar_g_use_ammunition)
841                         s = strcat(s, ":no_use_ammunition");
842
843                 // initialiation stuff, not good in the mutator system
844                 if(autocvar_g_pickup_items == 0)
845                         s = strcat(s, ":no_pickup_items");
846                 if(autocvar_g_pickup_items > 0)
847                         s = strcat(s, ":pickup_items");
848
849                 // initialiation stuff, not good in the mutator system
850                 if(autocvar_g_weaponarena != "0")
851                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
852
853                 // TODO to mutator system
854                 if(autocvar_g_norecoil)
855                         s = strcat(s, ":norecoil");
856
857                 // TODO to mutator system
858                 if(autocvar_g_powerups == 0)
859                         s = strcat(s, ":no_powerups");
860                 if(autocvar_g_powerups > 0)
861                         s = strcat(s, ":powerups");
862
863                 GameLogEcho(s);
864                 GameLogEcho(":gameinfo:end");
865         }
866         else
867                 matchid = strzone(ftos(random()));
868
869         cvar_set("nextmap", "");
870
871         SetDefaultAlpha();
872
873         if(autocvar_g_campaign)
874                 CampaignPostInit();
875
876         Ban_LoadBans();
877
878         MapInfo_Enumerate();
879         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
880
881         if(fexists(strcat("scripts/", mapname, ".arena")))
882                 cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
883
884         if(fexists(strcat("scripts/", mapname, ".defi")))
885                 cvar_settemp("sv_q3defragcompat", "1");
886
887         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
888         {
889                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
890                 if(fd != -1)
891                 {
892                         string s;
893                         while((s = fgets(fd)))
894                         {
895                                 int l = tokenize_console(s);
896                                 if(l < 2)
897                                         continue;
898                                 if(argv(0) == "cd")
899                                 {
900                                         string trackname = argv(2);
901                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
902                                         LOG_INFO("  cdtrack ", trackname);
903                                         if (cvar_value_issafe(trackname))
904                                         {
905                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
906                                                 strcpy(clientstuff, newstuff);
907                                         }
908                                 }
909                                 else if(argv(0) == "fog")
910                                 {
911                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
912                                         LOG_INFO("  \"fog\" \"", s, "\"");
913                                 }
914                                 else if(argv(0) == "set")
915                                 {
916                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
917                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
918                                 }
919                                 else if(argv(0) != "//")
920                                 {
921                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
922                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
923                                 }
924                         }
925                         fclose(fd);
926                 }
927         }
928
929         WeaponStats_Init();
930
931         Nagger_Init();
932
933         next_pingtime = time + 5;
934
935         // set up information replies for clients and server to use
936         maplist_reply = strzone(getmaplist());
937         lsmaps_reply = strzone(getlsmaps());
938         monsterlist_reply = strzone(getmonsterlist());
939         for(int i = 0; i < 10; ++i)
940         {
941                 string s = getrecords(i);
942                 if (s)
943                         records_reply[i] = strzone(s);
944         }
945         ladder_reply = strzone(getladder());
946         rankings_reply = strzone(getrankings());
947
948         // begin other init
949         ClientInit_Spawn();
950         RandomSeed_Spawn();
951         PingPLReport_Spawn();
952
953         CheatInit();
954
955         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
956
957         // fill sv_curl_serverpackages from .serverpackage files
958         if (autocvar_sv_curl_serverpackages_auto)
959         {
960                 string s = "csprogs-" WATERMARK ".txt";
961                 // remove automatically managed files from the list to prevent duplicates
962                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
963                 {
964                         string pkg = argv(i);
965                         if (startsWith(pkg, "csprogs-")) continue;
966                         if (endsWith(pkg, "-serverpackage.txt")) continue;
967                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
968                         s = cons(s, pkg);
969                 }
970                 // add automatically managed files to the list
971                 #define X(match) MACRO_BEGIN \
972                         int fd = search_begin(match, true, false); \
973                         if (fd >= 0) \
974                         { \
975                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
976                                 { \
977                                         s = cons(s, search_getfilename(fd, i)); \
978                                 } \
979                                 search_end(fd); \
980                         } \
981                 MACRO_END
982                 X("*-serverpackage.txt");
983                 X("*.serverpackage");
984                 #undef X
985                 cvar_set("sv_curl_serverpackages", s);
986         }
987
988         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
989         modname = "Xonotic";
990         // physics/balance/config changes that count as mod
991         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
992                 modname = cvar_string("g_mod_physics");
993         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
994                 modname = cvar_string("g_mod_balance");
995         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
996                 modname = cvar_string("g_mod_config");
997         // extra mutators that deserve to count as mod
998         MUTATOR_CALLHOOK(SetModname, modname);
999         modname = M_ARGV(0, string);
1000
1001         // save it for later
1002         modname = strzone(modname);
1003
1004         WinningConditionHelper(this); // set worldstatus
1005
1006         world_initialized = 1;
1007         __spawnfunc_spawn_all();
1008 }
1009
1010 spawnfunc(light)
1011 {
1012         //makestatic (this); // Who the f___ did that?
1013         delete(this);
1014 }
1015
1016 string GetGametype()
1017 {
1018         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
1019 }
1020
1021 string GetMapname()
1022 {
1023         return mapname;
1024 }
1025
1026 float Map_Count, Map_Current;
1027 string Map_Current_Name;
1028
1029 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
1030 int GetMaplistPosition()
1031 {
1032         string map = GetMapname();
1033         int idx = autocvar_g_maplist_index;
1034
1035         if(idx >= 0)
1036         {
1037                 if(idx < Map_Count)
1038                 {
1039                         if(map == argv(idx))
1040                         {
1041                                 return idx;
1042                         }
1043                 }
1044         }
1045
1046         for(int pos = 0; pos < Map_Count; ++pos)
1047         {
1048                 if(map == argv(pos))
1049                         return pos;
1050         }
1051
1052         // resume normal maplist rotation if current map is not in g_maplist
1053         return idx;
1054 }
1055
1056 bool MapHasRightSize(string map)
1057 {
1058         int minplayers = max(0, floor(autocvar_minplayers));
1059         if (teamplay)
1060                 minplayers = max(0, floor(autocvar_minplayers_per_team) * AvailableTeams());
1061         if (autocvar_g_maplist_check_waypoints
1062                 && (currentbots || autocvar_bot_number || player_count < minplayers))
1063         {
1064                 string checkwp_msg = strcat("checkwp ", map);
1065                 if(!fexists(strcat("maps/", map, ".waypoints")))
1066                 {
1067                         LOG_TRACE(checkwp_msg, ": no waypoints");
1068                         return false;
1069                 }
1070                 LOG_TRACE(checkwp_msg, ": has waypoints");
1071         }
1072
1073         if(autocvar_g_maplist_ignore_sizes)
1074                 return true;
1075
1076         // open map size restriction file
1077         string opensize_msg = strcat("opensize ", map);
1078         float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1079         int player_limit = ((autocvar_g_maplist_sizes_count_maxplayers) ? GetPlayerLimit() : 0);
1080         int pcount = ((player_limit > 0) ? min(player_count, player_limit) : player_count); // bind it to the player limit so that forced spectators don't influence the limits
1081         if(!autocvar_g_maplist_sizes_count_bots)
1082                 pcount -= currentbots;
1083         if(fh >= 0)
1084         {
1085                 opensize_msg = strcat(opensize_msg, ": ok, ");
1086                 int mapmin = stoi(fgets(fh));
1087                 int mapmax = stoi(fgets(fh));
1088                 fclose(fh);
1089                 if(pcount < mapmin)
1090                 {
1091                         LOG_TRACE(opensize_msg, "not enough");
1092                         return false;
1093                 }
1094                 if(mapmax && pcount > mapmax)
1095                 {
1096                         LOG_TRACE(opensize_msg, "too many");
1097                         return false;
1098                 }
1099                 LOG_TRACE(opensize_msg, "right size");
1100                 return true;
1101         }
1102         LOG_TRACE(opensize_msg, ": not found");
1103         return true;
1104 }
1105
1106 string Map_Filename(float position)
1107 {
1108         return strcat("maps/", argv(position), ".bsp");
1109 }
1110
1111 void Map_MarkAsRecent(string m)
1112 {
1113         cvar_set("g_maplist_mostrecent", strwords(cons(m, autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1114 }
1115
1116 float Map_IsRecent(string m)
1117 {
1118         return strhasword(autocvar_g_maplist_mostrecent, m);
1119 }
1120
1121 float Map_Check(float position, float pass)
1122 {
1123         string filename;
1124         string map_next;
1125         map_next = argv(position);
1126         if(pass <= 1)
1127         {
1128                 if(Map_IsRecent(map_next))
1129                         return 0;
1130         }
1131         filename = Map_Filename(position);
1132         if(MapInfo_CheckMap(map_next))
1133         {
1134                 if(pass == 2)
1135                         return 1;
1136                 if(MapHasRightSize(map_next))
1137                         return 1;
1138                 return 0;
1139         }
1140         else
1141                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1142
1143         return 0;
1144 }
1145
1146 void Map_Goto_SetStr(string nextmapname)
1147 {
1148         if(getmapname_stored != "")
1149                 strunzone(getmapname_stored);
1150         if(nextmapname == "")
1151                 getmapname_stored = "";
1152         else
1153                 getmapname_stored = strzone(nextmapname);
1154 }
1155
1156 void Map_Goto_SetFloat(float position)
1157 {
1158         cvar_set("g_maplist_index", ftos(position));
1159         Map_Goto_SetStr(argv(position));
1160 }
1161
1162 void Map_Goto(float reinit)
1163 {
1164         MapInfo_LoadMap(getmapname_stored, reinit);
1165 }
1166
1167 // return codes of map selectors:
1168 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1169 //   -2 = permanent failure
1170 float MaplistMethod_Iterate() // usual method
1171 {
1172         float pass, i;
1173
1174         LOG_TRACE("Trying MaplistMethod_Iterate");
1175
1176         for(pass = 1; pass <= 2; ++pass)
1177         {
1178                 for(i = 1; i < Map_Count; ++i)
1179                 {
1180                         float mapindex;
1181                         mapindex = (i + Map_Current) % Map_Count;
1182                         if(Map_Check(mapindex, pass))
1183                                 return mapindex;
1184                 }
1185         }
1186         return -1;
1187 }
1188
1189 float MaplistMethod_Repeat() // fallback method
1190 {
1191         LOG_TRACE("Trying MaplistMethod_Repeat");
1192
1193         if(Map_Check(Map_Current, 2))
1194                 return Map_Current;
1195         return -2;
1196 }
1197
1198 float MaplistMethod_Random() // random map selection
1199 {
1200         float i, imax;
1201
1202         LOG_TRACE("Trying MaplistMethod_Random");
1203
1204         imax = 42;
1205
1206         for(i = 0; i <= imax; ++i)
1207         {
1208                 float mapindex;
1209                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1210                 if(Map_Check(mapindex, 1))
1211                         return mapindex;
1212         }
1213         return -1;
1214 }
1215
1216 float MaplistMethod_Shuffle(float exponent) // more clever shuffling
1217 // the exponent sets a bias on the map selection:
1218 // the higher the exponent, the less likely "shortly repeated" same maps are
1219 {
1220         float i, j, imax, insertpos;
1221
1222         LOG_TRACE("Trying MaplistMethod_Shuffle");
1223
1224         imax = 42;
1225
1226         for(i = 0; i <= imax; ++i)
1227         {
1228                 string newlist;
1229
1230                 // now reinsert this at another position
1231                 insertpos = (random() ** (1 / exponent));       // ]0, 1]
1232                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1233                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1234                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1235
1236                 // insert the current map there
1237                 newlist = "";
1238                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1239                         newlist = strcat(newlist, " ", argv(j));
1240                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1241                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1242                         newlist = strcat(newlist, " ", argv(j));
1243                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1244                 cvar_set("g_maplist", newlist);
1245                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1246
1247                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1248                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1249                 if(Map_Check(Map_Current, 1))
1250                         return Map_Current;
1251         }
1252         return -1;
1253 }
1254
1255 void Maplist_Init()
1256 {
1257         float i = Map_Count = 0;
1258         if(autocvar_g_maplist != "")
1259         {
1260                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1261                 for (i = 0; i < Map_Count; ++i)
1262                 {
1263                         if (Map_Check(i, 2))
1264                                 break;
1265                 }
1266         }
1267
1268         if (i == Map_Count)
1269         {
1270                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1271                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1272                 if(autocvar_g_maplist_shuffle)
1273                         ShuffleMaplist();
1274                 if(!server_is_dedicated)
1275                         localcmd("\nmenu_cmd sync\n");
1276                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1277         }
1278         if(Map_Count == 0)
1279                 error("empty maplist, cannot select a new map");
1280         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1281
1282         strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1283         // this may or may not be correct, but who cares, in the worst case a map
1284         // isn't chosen in the first pass that should have been
1285 }
1286
1287 string GetNextMap()
1288 {
1289         Maplist_Init();
1290         float nextMap = -1;
1291
1292         if(nextMap == -1)
1293                 if(autocvar_g_maplist_shuffle > 0)
1294                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1295
1296         if(nextMap == -1)
1297                 if(autocvar_g_maplist_selectrandom)
1298                         nextMap = MaplistMethod_Random();
1299
1300         if(nextMap == -1)
1301                 nextMap = MaplistMethod_Iterate();
1302
1303         if(nextMap == -1)
1304                 nextMap = MaplistMethod_Repeat();
1305
1306         if(nextMap >= 0)
1307         {
1308                 Map_Goto_SetFloat(nextMap);
1309                 return getmapname_stored;
1310         }
1311
1312         return "";
1313 }
1314
1315 float DoNextMapOverride(float reinit)
1316 {
1317         if(autocvar_g_campaign)
1318         {
1319                 CampaignPostIntermission();
1320                 alreadychangedlevel = true;
1321                 return true;
1322         }
1323         if(autocvar_quit_when_empty)
1324         {
1325                 if(player_count <= currentbots)
1326                 {
1327                         localcmd("quit\n");
1328                         alreadychangedlevel = true;
1329                         return true;
1330                 }
1331         }
1332         if(autocvar_quit_and_redirect != "")
1333         {
1334                 redirection_target = strzone(autocvar_quit_and_redirect);
1335                 alreadychangedlevel = true;
1336                 return true;
1337         }
1338         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1339         {
1340                 localcmd("restart\n");
1341                 alreadychangedlevel = true;
1342                 return true;
1343         }
1344         if(autocvar_nextmap != "")
1345         {
1346                 string m;
1347                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1348                 cvar_set("nextmap",m);
1349
1350                 if(!m || gametypevote)
1351                         return false;
1352                 if(autocvar_sv_vote_gametype)
1353                 {
1354                         Map_Goto_SetStr(m);
1355                         return false;
1356                 }
1357
1358                 if(MapInfo_CheckMap(m))
1359                 {
1360                         Map_Goto_SetStr(m);
1361                         Map_Goto(reinit);
1362                         alreadychangedlevel = true;
1363                         return true;
1364                 }
1365         }
1366         if(!reinit && autocvar_lastlevel)
1367         {
1368                 cvar_settemp_restore();
1369                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1370                 alreadychangedlevel = true;
1371                 return true;
1372         }
1373         return false;
1374 }
1375
1376 void GotoNextMap(float reinit)
1377 {
1378         //string nextmap;
1379         //float n, nummaps;
1380         //string s;
1381         if (alreadychangedlevel)
1382                 return;
1383         alreadychangedlevel = true;
1384
1385         string nextMap = GetNextMap();
1386         if(nextMap == "")
1387                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1388         Map_Goto(reinit);
1389 }
1390
1391
1392 /*
1393 ============
1394 IntermissionThink
1395
1396 When the player presses attack or jump, change to the next level
1397 ============
1398 */
1399 .float autoscreenshot;
1400 void IntermissionThink(entity this)
1401 {
1402         FixIntermissionClient(this);
1403
1404         float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1405         float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1406
1407         if( (server_screenshot || client_screenshot)
1408                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1409         {
1410                 this.autoscreenshot = -1;
1411                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1412                 return;
1413         }
1414
1415         if (time < intermission_exittime)
1416                 return;
1417
1418         if(!mapvote_initialized)
1419                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1420                         return;
1421
1422         MapVote_Start();
1423 }
1424
1425 /*
1426 ===============================================================================
1427
1428 RULES
1429
1430 ===============================================================================
1431 */
1432
1433 void DumpStats(float final)
1434 {
1435         float file;
1436         string s;
1437         float to_console;
1438         float to_eventlog;
1439         float to_file;
1440         float i;
1441
1442         to_console = autocvar_sv_logscores_console;
1443         to_eventlog = autocvar_sv_eventlog;
1444         to_file = autocvar_sv_logscores_file;
1445
1446         if(!final)
1447         {
1448                 to_console = true; // always print printstats replies
1449                 to_eventlog = false; // but never print them to the event log
1450         }
1451
1452         if(to_eventlog)
1453                 if(autocvar_sv_eventlog_console)
1454                         to_console = false; // otherwise we get the output twice
1455
1456         if(final)
1457                 s = ":scores:";
1458         else
1459                 s = ":status:";
1460         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1461
1462         if(to_console)
1463                 LOG_INFO(s);
1464         if(to_eventlog)
1465                 GameLogEcho(s);
1466
1467         file = -1;
1468         if(to_file)
1469         {
1470                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1471                 if(file == -1)
1472                         to_file = false;
1473                 else
1474                         fputs(file, strcat(s, "\n"));
1475         }
1476
1477         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1478         if(to_console)
1479                 LOG_INFO(s);
1480         if(to_eventlog)
1481                 GameLogEcho(s);
1482         if(to_file)
1483                 fputs(file, strcat(s, "\n"));
1484
1485         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1486                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1487                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1488                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1489                         s = strcat(s, ftos(it.team), ":");
1490                 else
1491                         s = strcat(s, "spectator:");
1492
1493                 if(to_console)
1494                         LOG_INFO(s, playername(it, false));
1495                 if(to_eventlog)
1496                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1497                 if(to_file)
1498                         fputs(file, strcat(s, playername(it, false), "\n"));
1499         });
1500
1501         if(teamplay)
1502         {
1503                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1504                 if(to_console)
1505                         LOG_INFO(s);
1506                 if(to_eventlog)
1507                         GameLogEcho(s);
1508                 if(to_file)
1509                         fputs(file, strcat(s, "\n"));
1510
1511                 for(i = 1; i < 16; ++i)
1512                 {
1513                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1514                         s = strcat(s, ":", ftos(i));
1515                         if(to_console)
1516                                 LOG_INFO(s);
1517                         if(to_eventlog)
1518                                 GameLogEcho(s);
1519                         if(to_file)
1520                                 fputs(file, strcat(s, "\n"));
1521                 }
1522         }
1523
1524         if(to_console)
1525                 LOG_INFO(":end");
1526         if(to_eventlog)
1527                 GameLogEcho(":end");
1528         if(to_file)
1529         {
1530                 fputs(file, ":end\n");
1531                 fclose(file);
1532         }
1533 }
1534
1535 void FixIntermissionClient(entity e)
1536 {
1537         if(!e.autoscreenshot) // initial call
1538         {
1539                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1540                 SetResourceExplicit(e, RES_HEALTH, -2342);
1541                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1542                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1543                 {
1544                     .entity weaponentity = weaponentities[slot];
1545                         if(e.(weaponentity))
1546                         {
1547                                 e.(weaponentity).effects = EF_NODRAW;
1548                                 if (e.(weaponentity).weaponchild)
1549                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1550                         }
1551                 }
1552                 if(IS_REAL_CLIENT(e))
1553                 {
1554                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1555                         RandomSelection_Init();
1556                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1557                                 RandomSelection_AddString(it, 1, 1);
1558                         });
1559                         if (RandomSelection_chosen_string != "")
1560                         {
1561                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1562                         }
1563                         msg_entity = e;
1564                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1565                 }
1566         }
1567 }
1568
1569 /*
1570 go to the next level for deathmatch
1571 only called if a time or frag limit has expired
1572 */
1573 void NextLevel()
1574 {
1575         game_stopped = true;
1576         intermission_running = 1; // game over
1577
1578         // enforce a wait time before allowing changelevel
1579         if(player_count > 0)
1580                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1581         else
1582                 intermission_exittime = -1;
1583
1584         /*
1585         WriteByte (MSG_ALL, SVC_CDTRACK);
1586         WriteByte (MSG_ALL, 3);
1587         WriteByte (MSG_ALL, 3);
1588         // done in FixIntermission
1589         */
1590
1591         //pos = FindIntermission ();
1592
1593         VoteReset();
1594
1595         DumpStats(true);
1596
1597         // send statistics
1598         PlayerStats_GameReport(true);
1599         WeaponStats_Shutdown();
1600
1601         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1602
1603         if(autocvar_sv_eventlog)
1604                 GameLogEcho(":gameover");
1605
1606         GameLogClose();
1607
1608         FOREACH_CLIENT(IS_PLAYER(it), {
1609                 FixIntermissionClient(it);
1610                 if(it.winning)
1611                         bprint(playername(it, false), " ^7wins.\n");
1612         });
1613
1614         target_music_kill();
1615
1616         if(autocvar_g_campaign)
1617                 CampaignPreIntermission();
1618
1619         MUTATOR_CALLHOOK(MatchEnd);
1620
1621         localcmd("\nsv_hook_gameend\n");
1622 }
1623
1624
1625 float InitiateSuddenDeath()
1626 {
1627         // Check first whether normal overtimes could be added before initiating suddendeath mode
1628         // - for this timelimit_overtime needs to be >0 of course
1629         // - also check the winning condition calculated in the previous frame and only add normal overtime
1630         //   again, if at the point at which timelimit would be extended again, still no winner was found
1631         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1632                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1633                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1634         {
1635                 return 1; // need to call InitiateOvertime later
1636         }
1637         else
1638         {
1639                 if(!checkrules_suddendeathend)
1640                 {
1641                         if(autocvar_g_campaign)
1642                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1643                         else
1644                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1645                         if(g_race && !g_race_qualifying)
1646                                 race_StartCompleting();
1647                 }
1648                 return 0;
1649         }
1650 }
1651
1652 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1653 {
1654         ++checkrules_overtimesadded;
1655         //add one more overtime by simply extending the timelimit
1656         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1657         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1658 }
1659
1660 float GetWinningCode(float fraglimitreached, float equality)
1661 {
1662         if(autocvar_g_campaign == 1)
1663         {
1664                 if(fraglimitreached)
1665                         return WINNING_YES;
1666                 else
1667                         return WINNING_NO;
1668         }
1669         else
1670         {
1671                 if(equality)
1672                 {
1673                         if(fraglimitreached)
1674                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1675                         else
1676                                 return WINNING_NEVER;
1677                 }
1678                 else
1679                 {
1680                         if(fraglimitreached)
1681                                 return WINNING_YES;
1682                         else
1683                                 return WINNING_NO;
1684                 }
1685         }
1686 }
1687
1688 // set the .winning flag for exactly those players with a given field value
1689 void SetWinners(.float field, float value)
1690 {
1691         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1692 }
1693
1694 // set the .winning flag for those players with a given field value
1695 void AddWinners(.float field, float value)
1696 {
1697         FOREACH_CLIENT(IS_PLAYER(it), {
1698                 if(it.(field) == value)
1699                         it.winning = 1;
1700         });
1701 }
1702
1703 // clear the .winning flags
1704 void ClearWinners()
1705 {
1706         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1707 }
1708
1709 void ShuffleMaplist()
1710 {
1711         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1712 }
1713
1714 int fragsleft_last;
1715 float WinningCondition_Scores(float limit, float leadlimit)
1716 {
1717         // TODO make everything use THIS winning condition (except LMS)
1718         WinningConditionHelper(NULL);
1719
1720         if(teamplay)
1721         {
1722                 for (int i = 1; i < 5; ++i)
1723                 {
1724                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1725                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1726                 }
1727         }
1728
1729         ClearWinners();
1730         if(WinningConditionHelper_winner)
1731                 WinningConditionHelper_winner.winning = 1;
1732         if(WinningConditionHelper_winnerteam >= 0)
1733                 SetWinners(team, WinningConditionHelper_winnerteam);
1734
1735         if(WinningConditionHelper_lowerisbetter)
1736         {
1737                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1738                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1739                 limit = -limit;
1740         }
1741
1742         if(WinningConditionHelper_zeroisworst)
1743                 leadlimit = 0; // not supported in this mode
1744
1745         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1746         {
1747                 float fragsleft;
1748                 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1749                 {
1750                         fragsleft = 1;
1751                 }
1752                 else
1753                 {
1754                         fragsleft = FLOAT_MAX;
1755                         float leadingfragsleft = FLOAT_MAX;
1756                         if (limit)
1757                                 fragsleft = limit - WinningConditionHelper_topscore;
1758                         if (leadlimit)
1759                                 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1760
1761                         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1762                                 fragsleft = max(fragsleft, leadingfragsleft);
1763                         else
1764                                 fragsleft = min(fragsleft, leadingfragsleft);
1765                 }
1766
1767                 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1768                 {
1769                         if (fragsleft == 1)
1770                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1771                         else if (fragsleft == 2)
1772                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1773                         else if (fragsleft == 3)
1774                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1775
1776                         fragsleft_last = fragsleft;
1777                 }
1778         }
1779
1780         bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1781         bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1782
1783         bool limit_reached;
1784         // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1785         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1786                 limit_reached = (fraglimit_reached && leadlimit_reached);
1787         else
1788                 limit_reached = (fraglimit_reached || leadlimit_reached);
1789
1790         return GetWinningCode(
1791                 WinningConditionHelper_topscore && limit_reached,
1792                 WinningConditionHelper_equality
1793         );
1794 }
1795
1796 float WinningCondition_RanOutOfSpawns()
1797 {
1798         if(have_team_spawns <= 0)
1799                 return WINNING_NO;
1800
1801         if(!autocvar_g_spawn_useallspawns)
1802                 return WINNING_NO;
1803
1804         if(!some_spawn_has_been_used)
1805                 return WINNING_NO;
1806
1807         for (int i = 1; i < 5; ++i)
1808         {
1809                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1810         }
1811
1812         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1813         {
1814                 if (Team_IsValidTeam(it.team))
1815                 {
1816                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1817                 }
1818         });
1819
1820         IL_EACH(g_spawnpoints, true,
1821         {
1822                 if (Team_IsValidTeam(it.team))
1823                 {
1824                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1825                 }
1826         });
1827
1828         ClearWinners();
1829         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1830         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1831         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1832         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1833         if(team1_score + team2_score + team3_score + team4_score == 0)
1834         {
1835                 checkrules_equality = true;
1836                 return WINNING_YES;
1837         }
1838         else if(team1_score + team2_score + team3_score + team4_score == 1)
1839         {
1840                 float t, i;
1841                 if(team1_score)
1842                         t = 1;
1843                 else if(team2_score)
1844                         t = 2;
1845                 else if(team3_score)
1846                         t = 3;
1847                 else // if(team4_score)
1848                         t = 4;
1849                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1850                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1851                 {
1852                         for (int j = 1; j <= NUM_TEAMS; ++j)
1853                         {
1854                                 if (t == j)
1855                                 {
1856                                         continue;
1857                                 }
1858                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1859                                 {
1860                                         continue;
1861                                 }
1862                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1863                         }
1864                 }
1865
1866                 AddWinners(team, t);
1867                 return WINNING_YES;
1868         }
1869         else
1870                 return WINNING_NO;
1871 }
1872
1873 /*
1874 ============
1875 CheckRules_World
1876
1877 Exit deathmatch games upon conditions
1878 ============
1879 */
1880 void CheckRules_World()
1881 {
1882         VoteThink();
1883         MapVote_Think();
1884
1885         SetDefaultAlpha();
1886
1887         if (intermission_running) // someone else quit the game already
1888         {
1889                 if(player_count == 0) // Nobody there? Then let's go to the next map
1890                         MapVote_Start();
1891                         // this will actually check the player count in the next frame
1892                         // again, but this shouldn't hurt
1893                 return;
1894         }
1895
1896         float timelimit = autocvar_timelimit * 60;
1897         float fraglimit = autocvar_fraglimit;
1898         float leadlimit = autocvar_leadlimit;
1899         if (leadlimit < 0) leadlimit = 0;
1900
1901         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1902         {
1903                 if(timelimit > 0)
1904                         timelimit = 0; // timelimit is not made for warmup
1905                 if(fraglimit > 0)
1906                         fraglimit = 0; // no fraglimit for now
1907                 leadlimit = 0; // no leadlimit for now
1908         }
1909
1910         if(timelimit > 0)
1911         {
1912                 timelimit += game_starttime;
1913         }
1914         else if (timelimit < 0)
1915         {
1916                 // endmatch
1917                 NextLevel();
1918                 return;
1919         }
1920
1921         float wantovertime;
1922         wantovertime = 0;
1923
1924         if(checkrules_suddendeathend)
1925         {
1926                 if(!checkrules_suddendeathwarning)
1927                 {
1928                         checkrules_suddendeathwarning = true;
1929                         if(g_race && !g_race_qualifying)
1930                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1931                         else
1932                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1933                 }
1934         }
1935         else
1936         {
1937                 if (timelimit && time >= timelimit)
1938                 {
1939                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1940                         {
1941                                 float totalplayers;
1942                                 float playerswithlaps;
1943                                 float readyplayers;
1944                                 totalplayers = playerswithlaps = readyplayers = 0;
1945                                 FOREACH_CLIENT(IS_PLAYER(it), {
1946                                         ++totalplayers;
1947                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1948                                                 ++playerswithlaps;
1949                                         if(it.ready)
1950                                                 ++readyplayers;
1951                                 });
1952
1953                                 // at least 2 of the players have completed a lap: start the RACE
1954                                 // otherwise, the players should end the qualifying on their own
1955                                 if(readyplayers || playerswithlaps >= 2)
1956                                 {
1957                                         checkrules_suddendeathend = 0;
1958                                         ReadyRestart(); // go to race
1959                                         return;
1960                                 }
1961                                 else
1962                                         wantovertime |= InitiateSuddenDeath();
1963                         }
1964                         else
1965                                 wantovertime |= InitiateSuddenDeath();
1966                 }
1967         }
1968
1969         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1970         {
1971                 NextLevel();
1972                 return;
1973         }
1974
1975         int checkrules_status = WinningCondition_RanOutOfSpawns();
1976         if(checkrules_status == WINNING_YES)
1977                 bprint("Hey! Someone ran out of spawns!\n");
1978         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1979                 checkrules_status = M_ARGV(0, float);
1980         else
1981                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1982
1983         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1984         {
1985                 checkrules_status = WINNING_NEVER;
1986                 checkrules_overtimesadded = -1;
1987                 wantovertime |= InitiateSuddenDeath();
1988         }
1989
1990         if(checkrules_status == WINNING_NEVER)
1991                 // equality cases! Nobody wins if the overtime ends in a draw.
1992                 ClearWinners();
1993
1994         if(wantovertime)
1995         {
1996                 if(checkrules_status == WINNING_NEVER)
1997                         InitiateOvertime();
1998                 else
1999                         checkrules_status = WINNING_YES;
2000         }
2001
2002         if(checkrules_suddendeathend)
2003                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2004                         checkrules_status = WINNING_YES;
2005
2006         if(checkrules_status == WINNING_YES)
2007         {
2008                 //print("WINNING\n");
2009                 NextLevel();
2010         }
2011 }
2012
2013 string GotoMap(string m)
2014 {
2015         m = GameTypeVote_MapInfo_FixName(m);
2016         if (!m)
2017                 return "The map you suggested is not available on this server.";
2018         if (!autocvar_sv_vote_gametype)
2019         if(!MapInfo_CheckMap(m))
2020                 return "The map you suggested does not support the current game mode.";
2021         cvar_set("nextmap", m);
2022         cvar_set("timelimit", "-1");
2023         if(mapvote_initialized || alreadychangedlevel)
2024         {
2025                 if(DoNextMapOverride(0))
2026                         return "Map switch initiated.";
2027                 else
2028                         return "Hm... no. For some reason I like THIS map more.";
2029         }
2030         else
2031                 return "Map switch will happen after scoreboard.";
2032 }
2033
2034 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2035 void RunThink(entity this)
2036 {
2037         // don't let things stay in the past.
2038         // it is possible to start that way by a trigger with a local time.
2039         if(this.nextthink <= 0 || this.nextthink > time + frametime)
2040                 return;
2041
2042         float oldtime = time; // do we need to save this?
2043
2044         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2045         {
2046                 time = max(oldtime, this.nextthink);
2047                 this.nextthink = 0;
2048
2049                 if(getthink(this))
2050                         getthink(this)(this);
2051                 // mods often set nextthink to time to cause a think every frame,
2052                 // we don't want to loop in that case, so exit if the new nextthink is
2053                 // <= the time the qc was told, also exit if it is past the end of the
2054                 // frame
2055                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2056                         break;
2057         }
2058
2059         time = oldtime;
2060 }
2061
2062 bool autocvar_sv_freezenonclients;
2063 bool autocvar_sv_gameplayfix_delayprojectiles = false;
2064 void Physics_Frame()
2065 {
2066         if(autocvar_sv_freezenonclients)
2067                 return;
2068
2069         IL_EACH(g_moveables, true,
2070         {
2071                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2072                         continue;
2073
2074                 //set_movetype(it, it.move_movetype);
2075                 // inline the set_movetype function, since this is called a lot
2076                 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2077
2078                 if(it.move_movetype == MOVETYPE_NONE)
2079                         continue;
2080
2081                 if(it.move_qcphysics)
2082                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2083
2084                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2085                 {
2086                         // handle thinking here
2087                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2088                                 RunThink(it);
2089                 }
2090         });
2091
2092         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2093                 return;
2094
2095         IL_EACH(g_moveables, it.move_qcphysics,
2096         {
2097                 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2098                         continue;
2099                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2100         });
2101 }
2102
2103 void systems_update();
2104 void EndFrame()
2105 {
2106         anticheat_endframe();
2107
2108         Physics_Frame();
2109
2110         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2111                 entity e = IS_SPEC(it) ? it.enemy : it;
2112                 if (e.typehitsound) {
2113                         STAT(TYPEHIT_TIME, it) = time;
2114                 } else if (e.killsound) {
2115                         STAT(KILL_TIME, it) = time;
2116                 } else if (e.damage_dealt) {
2117                         STAT(HIT_TIME, it) = time;
2118                         STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2119                 }
2120         });
2121         // add 1 frametime because after this, engine SV_Physics
2122         // increases time by a frametime and then networks the frame
2123         // add another frametime because client shows everything with
2124         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2125         // needed!
2126         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2127         FOREACH_CLIENT(true, {
2128                 it.typehitsound = false;
2129                 it.damage_dealt = 0;
2130                 it.killsound = false;
2131                 antilag_record(it, CS(it), altime);
2132         });
2133         IL_EACH(g_monsters, true,
2134         {
2135                 antilag_record(it, it, altime);
2136         });
2137         IL_EACH(g_projectiles, it.classname == "nade",
2138         {
2139                 antilag_record(it, it, altime);
2140         });
2141         systems_update();
2142         IL_ENDFRAME();
2143 }
2144
2145
2146 /*
2147  * RedirectionThink:
2148  * returns true if redirecting
2149  */
2150 float redirection_timeout;
2151 float redirection_nextthink;
2152 float RedirectionThink()
2153 {
2154         float clients_found;
2155
2156         if(redirection_target == "")
2157                 return false;
2158
2159         if(!redirection_timeout)
2160         {
2161                 cvar_set("sv_public", "-2");
2162                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2163                 if(redirection_target == "self")
2164                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2165                 else
2166                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2167         }
2168
2169         if(time < redirection_nextthink)
2170                 return true;
2171
2172         redirection_nextthink = time + 1;
2173
2174         clients_found = 0;
2175         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2176                 // TODO add timer
2177                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2178                 if(redirection_target == "self")
2179                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2180                 else
2181                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2182                 ++clients_found;
2183         });
2184
2185         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2186
2187         if(time > redirection_timeout || clients_found == 0)
2188                 localcmd("\nwait; wait; wait; quit\n");
2189
2190         return true;
2191 }
2192
2193 void RestoreGame()
2194 {
2195         // Loaded from a save game
2196         // some things then break, so let's work around them...
2197
2198         // Progs DB (capture records)
2199         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2200
2201         // Mapinfo
2202         MapInfo_Shutdown();
2203         MapInfo_Enumerate();
2204         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2205         WeaponStats_Init();
2206
2207         TargetMusic_RestoreGame();
2208 }
2209
2210 void Shutdown()
2211 {
2212         game_stopped = 2;
2213
2214         if(world_initialized > 0)
2215         {
2216                 world_initialized = 0;
2217                 LOG_TRACE("Saving persistent data...");
2218                 Ban_SaveBans();
2219
2220                 // playerstats with unfinished match
2221                 PlayerStats_GameReport(false);
2222
2223                 if(!cheatcount_total)
2224                 {
2225                         if(autocvar_sv_db_saveasdump)
2226                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2227                         else
2228                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2229                 }
2230                 if(autocvar_developer > 0)
2231                 {
2232                         if(autocvar_sv_db_saveasdump)
2233                                 db_dump(TemporaryDB, "server-temp.db");
2234                         else
2235                                 db_save(TemporaryDB, "server-temp.db");
2236                 }
2237                 CheatShutdown(); // must be after cheatcount check
2238                 db_close(ServerProgsDB);
2239                 db_close(TemporaryDB);
2240                 LOG_TRACE("Saving persistent data... done!");
2241                 // tell the bot system the game is ending now
2242                 bot_endgame();
2243
2244                 WeaponStats_Shutdown();
2245                 MapInfo_Shutdown();
2246         }
2247         else if(world_initialized == 0)
2248         {
2249                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2250         }
2251         else
2252         {
2253                 __init_dedicated_server_shutdown();
2254         }
2255 }