2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
49 float() DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(cvar("g_running_guns"))
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = cvar("g_balance_cloaked_alpha");
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = cvar("g_player_alpha");
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!cvar("developer_fteqccbugs"))
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
99 * Takes care of pausing and unpausing the game.
100 * Centerprints the information about an upcoming or active timeout to all active
101 * players. Also plays reminder sounds.
103 void timeoutHandler_Think() {
104 local string timeStr;
106 if (timeoutStatus == 1) {
107 if (remainingLeadTime > 0) {
108 //centerprint the information to every player
109 timeStr = getTimeoutText(0);
110 FOR_EACH_REALCLIENT(plr) {
111 if(plr.classname == "player") {
112 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
115 remainingLeadTime -= 1;
116 //think again in 1 second:
117 self.nextthink = time + 1;
120 //now pause the game:
122 //reset all the flood variables
123 FOR_EACH_CLIENT(plr) {
124 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
126 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
127 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
128 FOR_EACH_REALPLAYER(plr) {
129 plr.lastV_angle = plr.v_angle;
131 self.nextthink = time;
134 else if (timeoutStatus == 2) {
135 if (remainingTimeoutTime > 0) {
136 timeStr = getTimeoutText(0);
137 FOR_EACH_REALCLIENT(plr) {
138 if(plr.classname == "player") {
139 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
142 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
143 Announce("prepareforbattle");
145 remainingTimeoutTime -= 1;
146 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
149 //unpause the game again
150 remainingTimeoutTime = timeoutStatus = 0;
151 cvar_set("slowmo", ftos(orig_slowmo));
152 //and unlock the fixed view again once there is no timeout active anymore
153 FOR_EACH_REALPLAYER(plr) {
154 plr.fixangle = FALSE;
156 //get rid of the countdown message
157 FOR_EACH_REALCLIENT(plr) {
158 if(plr.classname == "player") {
159 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
167 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
168 FOR_EACH_REALCLIENT(plr) {
169 if(plr.classname == "player") {
170 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
183 // cvar_set("_sv_init", "0");
184 // we do NOT set this to 0 any more, so someone "accidentally" changing
185 // to this "init" map on a dedicated server will cause no permanent
187 if(cvar("g_maplist_shuffle"))
189 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
190 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
193 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
195 if(!DoNextMapOverride())
203 self.nextthink = time;
207 self.nextthink = time + 1;
208 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
212 void cvar_changes_init()
216 float n, i, adding, pureadding;
219 strunzone(cvar_changes);
220 cvar_changes = string_null;
222 strunzone(cvar_purechanges);
223 cvar_purechanges = string_null;
224 cvar_purechanges_count = 0;
227 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
233 for(i = 0; i < n; ++i)
235 k = bufstr_get(h, i);
237 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
238 #define BADCVAR(p) if(k == p) continue
241 BADPREFIX("cvar_check_");
243 BADCVAR("g_configversion");
244 BADCVAR("g_maplist_index");
245 BADCVAR("halflifebsp");
246 BADPREFIX("sv_world");
252 BADPREFIX("scoreboard_");
253 BADPREFIX("g_campaign");
258 BADPREFIX("net_slist_");
263 BADPREFIX("userbind");
266 BADPREFIX("crosshair");
267 BADCVAR("mod_q3bsp_lightmapmergepower");
268 BADCVAR("mod_q3bsp_nolightmaps");
270 BADCVAR("mastervolume");
272 BADCVAR("bgmvolume");
275 BADCVAR("developer");
276 BADCVAR("g_banned_list");
277 BADCVAR("log_dest_udp");
279 BADCVAR("net_address");
280 BADCVAR("net_address_ipv6");
282 BADCVAR("savedgamecfg");
283 BADCVAR("serverconfig");
284 BADCVAR("sv_heartbeatperiod");
285 BADCVAR("sv_vote_master_password");
286 BADCVAR("sys_colortranslation");
287 BADCVAR("sys_specialcharactertranslation");
288 BADCVAR("timestamps");
289 BADPREFIX("developer_");
291 BADPREFIX("g_chat_flood_");
292 BADPREFIX("g_voice_flood_");
294 BADPREFIX("settemp_");
295 BADPREFIX("sv_allowdownloads_");
296 BADPREFIX("sv_autodemo");
297 BADPREFIX("sv_curl_");
298 BADPREFIX("sv_eventlog");
299 BADPREFIX("sv_logscores_");
300 BADPREFIX("sv_master");
301 BADPREFIX("sv_weaponstats_");
303 // these can contain player IDs, so better hide
304 BADCVAR("g_forced_team_red");
305 BADCVAR("g_forced_team_blue");
306 BADCVAR("g_forced_team_yellow");
307 BADCVAR("g_forced_team_pink");
310 BADCVAR("timelimit");
311 BADCVAR("fraglimit");
312 BADCVAR("leadlimit");
313 BADCVAR("g_tdm_teams");
314 BADCVAR("g_keyhunt_teams");
315 BADCVAR("g_domination_default_teams");
316 BADCVAR("g_race_qualifying_timelimit");
320 BADCVAR("g_assault");
323 BADCVAR("g_domination");
324 BADCVAR("g_keyhunt");
325 BADCVAR("g_keyhunt_teams");
326 BADCVAR("g_onslaught");
329 BADCVAR("g_runematch");
331 BADCVAR("g_nexball");
336 BADCVAR("g_maplist");
337 BADCVAR("g_maplist_mostrecent");
341 d = cvar_defstring(k);
347 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
348 if(strlen(cvar_changes) > 16384)
350 cvar_changes = "// too many settings have been changed to show them here\n";
355 // now check if the changes are actually gameplay relevant
357 // does nothing visible
358 BADCVAR("captureleadlimit_override");
359 BADCVAR("g_arena_point_leadlimit");
360 BADCVAR("g_ca_point_leadlimit");
361 BADCVAR("g_ctf_capture_leadlimit");
362 BADCVAR("g_domination_point_leadlimit");
363 BADCVAR("g_keyhunt_point_leadlimit");
364 BADCVAR("g_nexball_goalleadlimit");
365 BADCVAR("g_runematch_point_leadlimit");
366 BADCVAR("leadlimit_and_fraglimit");
367 BADCVAR("leadlimit_override");
368 BADCVAR("sv_checkforpacketsduringsleep");
369 BADPREFIX("crypto_");
370 BADPREFIX("g_chat_");
373 BADPREFIX("sv_fragmessage_");
374 BADPREFIX("sv_vote_");
375 BADPREFIX("timelimit_");
377 // allowed changes to server admins (please sync this to server.cfg)
381 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
383 // yes, this does contain some redundant stuff, don't really care
384 BADCVAR("bot_number");
385 BADCVAR("bot_prefix");
386 BADCVAR("bot_suffix");
387 BADCVAR("capturelimit_override");
388 BADCVAR("fraglimit_override");
390 BADCVAR("g_antilag");
391 BADCVAR("g_balance_teams");
392 BADCVAR("g_balance_teams_force");
393 BADCVAR("g_ban_sync_trusted_servers");
394 BADCVAR("g_ban_sync_uri");
395 BADCVAR("g_ctf_capture_limit");
396 BADCVAR("g_ctf_ignore_frags");
397 BADCVAR("g_ctf_win_mode");
398 BADCVAR("g_domination_point_limit");
399 BADCVAR("g_fullbrightitems");
400 BADCVAR("g_fullbrightplayers");
401 BADCVAR("g_keyhunt_point_limit");
402 BADCVAR("g_keyhunt_teams_override");
403 BADCVAR("g_lms_lives_override");
404 BADCVAR("g_maplist");
405 BADCVAR("g_maplist_check_waypoints");
406 BADCVAR("g_maplist_mostrecent_count");
407 BADCVAR("g_maplist_shuffle");
408 BADCVAR("g_maplist_votable");
409 BADCVAR("g_maplist_votable_abstain");
410 BADCVAR("g_maplist_votable_nodetail");
411 BADCVAR("g_maplist_votable_suggestions");
412 BADCVAR("g_minstagib");
413 BADCVAR("g_nexball_goallimit");
414 BADCVAR("g_runematch_point_limit");
415 BADCVAR("g_start_delay");
418 BADCVAR("maxplayers");
419 BADCVAR("minplayers");
420 BADCVAR("net_address");
422 BADCVAR("rcon_password");
423 BADCVAR("rcon_restricted_commands");
424 BADCVAR("rcon_restricted_password");
426 BADCVAR("sv_adminnick");
427 BADCVAR("sv_autoscreenshot");
428 BADCVAR("sv_curl_defaulturl");
429 BADCVAR("sv_maxidle");
430 BADCVAR("sv_maxrate");
432 BADCVAR("sv_public");
433 BADCVAR("sv_ready_restart");
434 BADCVAR("sv_status_privacy");
435 BADCVAR("sv_vote_call");
436 BADCVAR("sv_vote_commands");
437 BADCVAR("sv_vote_majority_factor");
438 BADCVAR("sv_vote_master");
439 BADCVAR("sv_vote_master_commands");
440 BADCVAR("sv_vote_master_password");
441 BADCVAR("sv_vote_simple_majority_factor");
442 BADCVAR("timelimit_override");
444 if(cvar("g_minstagib"))
446 BADCVAR("g_grappling_hook");
447 BADCVAR("g_jetpack");
454 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
455 if(strlen(cvar_purechanges) > 16384)
457 cvar_purechanges = "// too many settings have been changed to show them here\n";
461 ++cvar_purechanges_count;
462 // WARNING: this variable is used for the server list
463 // NEVER dare to skip this code!
464 // Hacks to intentionally appearing as "pure server" even though you DO have
465 // modified settings may be punished by removal from the server list.
466 // You can do to the variables cvar_changes and cvar_purechanges all you want,
470 if(cvar_changes == "")
471 cvar_changes = "// this server runs at default server settings\n";
473 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
474 cvar_changes = strzone(cvar_changes);
475 if(cvar_purechanges == "")
476 cvar_purechanges = "// this server runs at default gameplay settings\n";
478 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
479 cvar_purechanges = strzone(cvar_purechanges);
482 void detect_maptype()
491 o_x += random() * (world.maxs_x - world.mins_x);
492 o_y += random() * (world.maxs_y - world.mins_y);
493 o_z += random() * (world.maxs_z - world.mins_z);
495 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
496 if(trace_fraction == 1)
501 for(i = 0; i < 64; i += 4)
503 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
504 if(trace_fraction == 1)
506 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
515 float RandomSeed_Send(entity to, float sf)
517 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
518 WriteShort(MSG_ENTITY, self.cnt);
521 void RandomSeed_Think()
523 self.cnt = bound(0, floor(random() * 65536), 65535);
524 self.nextthink = time + 5;
528 void RandomSeed_Spawn()
530 randomseed = spawn();
531 randomseed.think = RandomSeed_Think;
532 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
537 self.think(); // sets random seed and nextthink
541 void spawnfunc___init_dedicated_server(void)
543 // handler for _init/_init map (only for dedicated server initialization)
545 world_initialized = -1; // don't complain
547 cvar_string = cvar_string_normal;
548 cvar_set = cvar_set_normal;
550 remove = remove_unsafely;
554 e.think = GotoFirstMap;
555 e.nextthink = time; // this is usually 1 at this point
558 e.classname = "info_player_deathmatch"; // safeguard against player joining
560 self.classname = "worldspawn"; // safeguard against various stuff ;)
563 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
566 void Map_MarkAsRecent(string m);
567 float world_already_spawned;
568 void RegisterWeapons();
570 void ClientInit_Spawn();
571 void WeaponStats_Init();
572 void WeaponStats_Shutdown();
573 void spawnfunc_worldspawn (void)
575 float fd, l, i, j, n;
579 cvar_string = cvar_string_normal;
580 cvar_set = cvar_set_normal;
582 if(world_already_spawned)
583 error("world already spawned - you may have EXACTLY ONE worldspawn!");
584 world_already_spawned = TRUE;
586 remove = remove_safely; // during spawning, watch what you remove!
588 check_unacceptable_compiler_bugs();
590 cvar_changes_init(); // do this very early now so it REALLY matches the server config
592 compressShortVector_init();
594 allowed_to_spawn = TRUE;
597 head = nextent(world);
602 head = nextent(head);
605 // needs to be done so early as they would still spawn
608 ServerProgsDB = db_load("server.db");
610 TemporaryDB = db_create();
613 TODO sound pack system
614 // initialize sound pack system
615 soundpack = cvar_string("g_soundpack");
617 soundpack = strcat(soundpack, "/");
618 soundpack = strzone(soundpack);
624 // 1 FLICKER (first variety)
625 lightstyle(1, "mmnmmommommnonmmonqnmmo");
627 // 2 SLOW STRONG PULSE
628 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
630 // 3 CANDLE (first variety)
631 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
634 lightstyle(4, "mamamamamama");
637 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
639 // 6 FLICKER (second variety)
640 lightstyle(6, "nmonqnmomnmomomno");
642 // 7 CANDLE (second variety)
643 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
645 // 8 CANDLE (third variety)
646 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
648 // 9 SLOW STROBE (fourth variety)
649 lightstyle(9, "aaaaaaaazzzzzzzz");
651 // 10 FLUORESCENT FLICKER
652 lightstyle(10, "mmamammmmammamamaaamammma");
654 // 11 SLOW PULSE NOT FADE TO BLACK
655 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
657 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
662 if(cvar("g_campaign"))
665 Map_MarkAsRecent(mapname);
667 precache_model ("null"); // we need this one before InitGameplayMode
675 bot_waypoints_for_items = cvar("g_waypoints_for_items");
676 if(bot_waypoints_for_items == 1)
677 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
678 bot_waypoints_for_items = 0;
680 // for setting by mapinfo
681 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
682 cvar_set("sv_q3acompat_machineshotgunswap", "0");
686 WaypointSprite_Init();
691 GameLogInit(); // prepare everything
692 if(cvar("sv_eventlog"))
694 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
695 s = strcat(s, ftos(random()));
696 matchid = strzone(s);
698 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
699 s = ":gameinfo:mutators:LIST";
702 MUTATOR_CALLHOOK(BuildMutatorsString);
705 // simple, probably not good in the mutator system
706 if(cvar("g_grappling_hook"))
707 s = strcat(s, ":grappling_hook");
709 // initialiation stuff, not good in the mutator system
710 if(!cvar("g_use_ammunition"))
711 s = strcat(s, ":no_use_ammunition");
713 // initialiation stuff, not good in the mutator system
714 if(!cvar("g_pickup_items"))
715 s = strcat(s, ":no_pickup_items");
717 // initialiation stuff, not good in the mutator system
718 if(cvar_string("g_weaponarena") != "0")
719 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
721 // TODO to mutator system
722 if(cvar("g_norecoil"))
723 s = strcat(s, ":norecoil");
725 // TODO to mutator system
727 s = strcat(s, ":midair");
729 // TODO to mutator system
730 if(cvar("g_minstagib"))
731 s = strcat(s, ":minstagib");
734 GameLogEcho(":gameinfo:end");
737 matchid = strzone(ftos(random()));
739 cvar_set("nextmap", "");
743 if(cvar("g_campaign"))
751 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
753 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
755 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
758 while((s = fgets(fd)))
760 l = tokenize_console(s);
765 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
766 print(" cdtrack ", argv(2), "\n");
768 else if(argv(0) == "fog")
770 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
771 print(" \"fog\" \"", s, "\"\n");
773 else if(argv(0) == "set")
775 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
776 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
778 else if(argv(0) != "//")
780 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
781 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
790 addstat(STAT_WEAPONS, AS_INT, weapons);
791 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
792 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
793 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
796 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
797 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
798 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
799 addstat(STAT_FUEL, AS_INT, ammo_fuel);
800 addstat(STAT_DAMAGE_HITS, AS_INT, stat_hit);
801 addstat(STAT_DAMAGE_FIRED, AS_INT, stat_fired);
802 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
803 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
804 addstat(STAT_BULLETS_LOADED, AS_INT, campingrifle_bulletcounter);
805 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
807 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
811 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
812 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
814 // g_movementspeed hack
815 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
816 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
817 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
819 next_pingtime = time + 5;
823 lsmaps_reply = "^7Maps available: ";
824 lsnewmaps_reply = "^7Maps without a record set: ";
825 for(i = 0, j = 0; i < MapInfo_count; ++i)
827 if(MapInfo_Get_ByID(i))
828 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
835 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
836 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
837 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
838 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
839 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
842 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
843 if (!g_race && !g_cts)
844 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
845 lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
847 maplist_reply = "^7Maps in list: ";
848 n = tokenize_console(cvar_string("g_maplist"));
849 for(i = 0, j = 0; i < n; ++i)
851 if(MapInfo_CheckMap(argv(i)))
857 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
861 maplist_reply = strzone(strcat(maplist_reply, "\n"));
862 MapInfo_ClearTemps();
864 for(i = 0; i < 10; ++i)
866 records_reply[i] = strzone(getrecords(i));
869 ladder_reply = strzone(getladder());
871 rankings_reply = strzone(getrankings());
875 PingPLReport_Spawn();
879 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
881 // fill sv_curl_serverpackages from .serverpackage files
882 if(cvar("sv_curl_serverpackages_auto"))
884 fd = search_begin("*.serverpackage", TRUE, FALSE);
888 j = search_getsize(fd);
889 for(i = 0; i < j; ++i)
890 s = strcat(s, " ", search_getfilename(fd, i));
893 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
896 world_initialized = 1;
899 void spawnfunc_light (void)
901 //makestatic (self); // Who the f___ did that?
905 float TryFile( string pFilename )
908 dprint("TryFile(\"", pFilename, "\")\n");
909 lHandle = fopen( pFilename, FILE_READ );
910 if( lHandle != -1 ) {
920 return GametypeNameFromType(game);
923 string getmapname_stored;
929 float Map_Count, Map_Current;
930 string Map_Current_Name;
932 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
933 float GetMaplistPosition()
939 idx = cvar("g_maplist_index");
946 for(pos = 0; pos < Map_Count; ++pos)
950 // resume normal maplist rotation if current map is not in g_maplist
954 float MapHasRightSize(string map)
957 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
958 if(cvar("g_maplist_check_waypoints"))
960 dprint("checkwp "); dprint(map);
961 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
964 dprint(": no waypoints\n");
967 dprint(": has waypoints\n");
971 // open map size restriction file
972 dprint("opensize "); dprint(map);
973 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
976 float mapmin, mapmax;
978 mapmin = stof(fgets(fh));
979 mapmax = stof(fgets(fh));
981 if(player_count < mapmin)
983 dprint("not enough\n");
986 if(player_count > mapmax)
988 dprint("too many\n");
991 dprint("right size\n");
994 dprint(": not found\n");
998 string Map_Filename(float position)
1000 return strcat("maps/", argv(position), ".bsp");
1003 string strwords(string s, float w)
1006 for(endpos = 0; w && endpos >= 0; --w)
1007 endpos = strstrofs(s, " ", endpos + 1);
1011 return substring(s, 0, endpos);
1014 float strhasword(string s, string w)
1016 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1019 void Map_MarkAsRecent(string m)
1021 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
1024 float Map_IsRecent(string m)
1026 return strhasword(cvar_string("g_maplist_mostrecent"), m);
1029 float Map_Check(float position, float pass)
1033 map_next = argv(position);
1036 if(Map_IsRecent(map_next))
1039 filename = Map_Filename(position);
1040 if(MapInfo_CheckMap(map_next))
1044 if(MapHasRightSize(map_next))
1049 dprint( "Couldn't select '", filename, "'..\n" );
1054 void Map_Goto_SetStr(string nextmapname)
1056 if(getmapname_stored != "")
1057 strunzone(getmapname_stored);
1058 if(nextmapname == "")
1059 getmapname_stored = "";
1061 getmapname_stored = strzone(nextmapname);
1064 void Map_Goto_SetFloat(float position)
1066 cvar_set("g_maplist_index", ftos(position));
1067 Map_Goto_SetStr(argv(position));
1072 // settings persist, except...
1073 localcmd("\nsettemp_restore\n");
1079 MapInfo_LoadMap(getmapname_stored);
1082 // return codes of map selectors:
1083 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1084 // -2 = permanent failure
1085 float() MaplistMethod_Iterate = // usual method
1089 for(pass = 1; pass <= 2; ++pass)
1091 for(i = 1; i < Map_Count; ++i)
1094 mapindex = mod(i + Map_Current, Map_Count);
1095 if(Map_Check(mapindex, pass))
1102 float() MaplistMethod_Repeat = // fallback method
1104 if(Map_Check(Map_Current, 2))
1109 float() MaplistMethod_Random = // random map selection
1115 for(i = 0; i <= imax; ++i)
1118 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1119 if(Map_Check(mapindex, 1))
1125 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1126 // the exponent sets a bias on the map selection:
1127 // the higher the exponent, the less likely "shortly repeated" same maps are
1129 float i, j, imax, insertpos;
1133 for(i = 0; i <= imax; ++i)
1137 // now reinsert this at another position
1138 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1139 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1140 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1141 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1143 // insert the current map there
1145 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1146 newlist = strcat(newlist, " ", argv(j));
1147 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1148 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1149 newlist = strcat(newlist, " ", argv(j));
1150 newlist = substring(newlist, 1, strlen(newlist) - 1);
1151 cvar_set("g_maplist", newlist);
1152 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1154 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1155 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1156 if(Map_Check(Map_Current, 1))
1164 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1167 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1168 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1169 if(cvar("g_maplist_shuffle"))
1171 localcmd("\nmenu_cmd sync\n");
1172 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1175 error("empty maplist, cannot select a new map");
1176 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1178 if(Map_Current_Name)
1179 strunzone(Map_Current_Name);
1180 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1181 // this may or may not be correct, but who cares, in the worst case a map
1182 // isn't chosen in the first pass that should have been
1193 if(cvar("g_maplist_shuffle") > 0)
1194 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
1197 if(cvar("g_maplist_selectrandom"))
1198 nextMap = MaplistMethod_Random();
1201 nextMap = MaplistMethod_Iterate();
1204 nextMap = MaplistMethod_Repeat();
1208 Map_Goto_SetFloat(nextMap);
1209 return getmapname_stored;
1215 float DoNextMapOverride()
1217 if(cvar("g_campaign"))
1219 CampaignPostIntermission();
1220 alreadychangedlevel = TRUE;
1223 if(cvar("quit_when_empty"))
1225 if(player_count <= currentbots)
1228 alreadychangedlevel = TRUE;
1232 if(cvar_string("quit_and_redirect") != "")
1234 redirection_target = strzone(cvar_string("quit_and_redirect"));
1235 alreadychangedlevel = TRUE;
1238 if (cvar("samelevel")) // if samelevel is set, stay on same level
1240 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1241 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1242 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1243 localcmd("restart\n");
1244 //changelevel (mapname);
1245 alreadychangedlevel = TRUE;
1248 if(cvar_string("nextmap") != "")
1249 if(MapInfo_CheckMap(cvar_string("nextmap")))
1251 Map_Goto_SetStr(cvar_string("nextmap"));
1253 alreadychangedlevel = TRUE;
1256 if(cvar("lastlevel"))
1259 localcmd("set lastlevel 0\ntogglemenu\n");
1260 alreadychangedlevel = TRUE;
1268 //local string nextmap;
1269 //local float n, nummaps;
1271 if (alreadychangedlevel)
1273 alreadychangedlevel = TRUE;
1279 for(allowReset = 1; allowReset >= 0; --allowReset)
1281 nextMap = GetNextMap();
1287 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1288 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1289 if(cvar("g_maplist_shuffle"))
1291 localcmd("\nmenu_cmd sync\n");
1295 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1307 When the player presses attack or jump, change to the next level
1310 .float autoscreenshot;
1311 void() MapVote_Start;
1312 void() MapVote_Think;
1313 float mapvote_initialized;
1314 void IntermissionThink()
1316 FixIntermissionClient(self);
1318 if(cvar("sv_autoscreenshot"))
1319 if(self.autoscreenshot > 0)
1320 if(time > self.autoscreenshot)
1322 self.autoscreenshot = -1;
1323 if(clienttype(self) == CLIENTTYPE_REAL)
1324 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1328 if (time < intermission_exittime)
1331 if(!mapvote_initialized)
1332 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1342 Returns the entity to view from
1346 entity FindIntermission()
1351 // look for info_intermission first
1352 spot = find (world, classname, "info_intermission");
1354 { // pick a random one
1358 spot = find (spot, classname, "info_intermission");
1360 spot = find (spot, classname, "info_intermission");
1366 // then look for the start position
1367 spot = find (world, classname, "info_player_start");
1371 // testinfo_player_start is only found in regioned levels
1372 spot = find (world, classname, "testplayerstart");
1376 // then look for the start position
1377 spot = find (world, classname, "info_player_deathmatch");
1381 //objerror ("FindIntermission: no spot");
1387 ===============================================================================
1391 ===============================================================================
1394 void DumpStats(float final)
1398 local float to_console;
1399 local float to_eventlog;
1400 local float to_file;
1403 to_console = cvar("sv_logscores_console");
1404 to_eventlog = cvar("sv_eventlog");
1405 to_file = cvar("sv_logscores_file");
1409 to_console = TRUE; // always print printstats replies
1410 to_eventlog = FALSE; // but never print them to the event log
1414 if(cvar("sv_eventlog_console"))
1415 to_console = FALSE; // otherwise we get the output twice
1421 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1429 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1433 fputs(file, strcat(s, "\n"));
1436 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1442 fputs(file, strcat(s, "\n"));
1444 FOR_EACH_CLIENT(other)
1446 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1448 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1449 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1450 if(other.classname == "player" || g_arena || g_ca || g_lms)
1451 s = strcat(s, ftos(other.team), ":");
1453 s = strcat(s, "spectator:");
1456 print(s, other.netname, "\n");
1458 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1460 fputs(file, strcat(s, other.netname, "\n"));
1466 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1472 fputs(file, strcat(s, "\n"));
1474 for(i = 1; i < 16; ++i)
1476 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1477 s = strcat(s, ":", ftos(i));
1483 fputs(file, strcat(s, "\n"));
1490 GameLogEcho(":end");
1493 fputs(file, ":end\n");
1498 void FixIntermissionClient(entity e)
1501 if(!e.autoscreenshot) // initial call
1503 e.angles = e.v_angle;
1504 e.angles_x = -e.angles_x;
1505 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1507 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1508 e.solid = SOLID_NOT;
1509 e.movetype = MOVETYPE_NONE;
1510 e.takedamage = DAMAGE_NO;
1513 e.weaponentity.effects = EF_NODRAW;
1514 if (e.weaponentity.weaponentity)
1515 e.weaponentity.weaponentity.effects = EF_NODRAW;
1517 if(clienttype(e) == CLIENTTYPE_REAL)
1519 stuffcmd(e, "\nscr_printspeed 1000000\n");
1520 s = cvar_string("sv_intermission_cdtrack");
1522 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1524 WriteByte(MSG_ONE, SVC_INTERMISSION);
1528 //e.velocity = '0 0 0';
1529 //e.fixangle = TRUE;
1531 // TODO halt weapon animation
1536 go to the next level for deathmatch
1537 only called if a time or frag limit has expired
1545 intermission_running = 1;
1547 // enforce a wait time before allowing changelevel
1548 if(player_count > 0)
1549 intermission_exittime = time + cvar("sv_mapchange_delay");
1551 intermission_exittime = -1;
1554 WriteByte (MSG_ALL, SVC_CDTRACK);
1555 WriteByte (MSG_ALL, 3);
1556 WriteByte (MSG_ALL, 3);
1557 // done in FixIntermission
1560 //pos = FindIntermission ();
1566 if(cvar("sv_eventlog"))
1567 GameLogEcho(":gameover");
1573 // save the stats to a text file on the client
1574 // stuffcmd(other, log_stats "stats/file_name");
1576 // stuffcmd(other, log_stats "");
1577 // use a filename similar to the demo name
1578 // string file_name;
1579 // file_name = strcat("\nlog_file \"stats/", strftime(TRUE, "%Y-%m-%d_%H-%M"), "_", mapname, ".txt\""); // open the log file
1581 // write a stats parser for the menu
1583 if(cvar("sv_accuracy_data_send")) {
1584 string stats_to_send;
1586 FOR_EACH_CLIENT(other) { // make the string to send
1587 FixIntermissionClient(other);
1589 if(other.cvar_cl_accuracy_data_share) {
1590 stats_to_send = strcat(stats_to_send, ":hits:", other.netname);
1592 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1593 stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_hit[i-1]));
1595 stats_to_send = strcat(stats_to_send, "\n:fired:", other.netname);
1597 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1598 stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_fired[i-1]));
1600 stats_to_send = strcat(stats_to_send, "\n");
1604 FOR_EACH_REALCLIENT(other) { // only spam humans
1605 Score_NicePrint(other); // print the score
1607 if(other.cvar_cl_accuracy_data_receive) // send the stats string to all the willing clients
1608 bprint(stats_to_send);
1610 } else { // ye olde message
1611 FOR_EACH_PLAYER(other) {
1612 FixIntermissionClient(other);
1615 bprint(other.netname, " ^7wins.\n");
1619 if(cvar("g_campaign"))
1620 CampaignPreIntermission();
1622 localcmd("\nsv_hook_gameend\n");
1629 Exit deathmatch games upon conditions
1632 void CheckRules_Player()
1634 if (gameover) // someone else quit the game already
1637 if(self.deadflag == DEAD_NO)
1638 self.play_time += frametime;
1640 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1641 // (div0: and that in CheckRules_World please)
1644 float checkrules_equality;
1645 float checkrules_suddendeathwarning;
1646 float checkrules_suddendeathend;
1647 float checkrules_overtimesadded; //how many overtimes have been already added
1649 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1650 float WINNING_YES = 1; // winner found
1651 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1652 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1654 float InitiateSuddenDeath()
1656 // Check first whether normal overtimes could be added before initiating suddendeath mode
1657 // - for this timelimit_overtime needs to be >0 of course
1658 // - also check the winning condition calculated in the previous frame and only add normal overtime
1659 // again, if at the point at which timelimit would be extended again, still no winner was found
1660 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && !(g_race && !g_race_qualifying))
1662 return 1; // need to call InitiateOvertime later
1666 if(!checkrules_suddendeathend)
1668 checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1669 if(g_race && !g_race_qualifying)
1670 race_StartCompleting();
1676 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1678 ++checkrules_overtimesadded;
1679 //add one more overtime by simply extending the timelimit
1681 tl = cvar("timelimit");
1682 tl += cvar("timelimit_overtime");
1683 cvar_set("timelimit", ftos(tl));
1684 string minutesPlural;
1685 if (cvar("timelimit_overtime") == 1)
1686 minutesPlural = " ^3minute";
1688 minutesPlural = " ^3minutes";
1692 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1693 ftos(cvar("timelimit_overtime")),
1700 float GetWinningCode(float fraglimitreached, float equality)
1702 if(cvar("g_campaign") == 1)
1703 if(fraglimitreached)
1710 if(fraglimitreached)
1711 return WINNING_STARTSUDDENDEATHOVERTIME;
1713 return WINNING_NEVER;
1715 if(fraglimitreached)
1721 // set the .winning flag for exactly those players with a given field value
1722 void SetWinners(.float field, float value)
1725 FOR_EACH_PLAYER(head)
1726 head.winning = (head.field == value);
1729 // set the .winning flag for those players with a given field value
1730 void AddWinners(.float field, float value)
1733 FOR_EACH_PLAYER(head)
1734 if(head.field == value)
1738 // clear the .winning flags
1739 void ClearWinners(void)
1742 FOR_EACH_PLAYER(head)
1746 // Onslaught winning condition:
1747 // game terminates if only one team has a working generator (or none)
1748 float WinningCondition_Onslaught()
1751 local float t1, t2, t3, t4;
1753 WinningConditionHelper(); // set worldstatus
1758 // first check if the game has ended
1759 t1 = t2 = t3 = t4 = 0;
1760 head = find(world, classname, "onslaught_generator");
1763 if (head.health > 0)
1765 if (head.team == COLOR_TEAM1) t1 = 1;
1766 if (head.team == COLOR_TEAM2) t2 = 1;
1767 if (head.team == COLOR_TEAM3) t3 = 1;
1768 if (head.team == COLOR_TEAM4) t4 = 1;
1770 head = find(head, classname, "onslaught_generator");
1772 if (t1 + t2 + t3 + t4 < 2)
1774 // game over, only one team remains (or none)
1776 if (t1) SetWinners(team, COLOR_TEAM1);
1777 if (t2) SetWinners(team, COLOR_TEAM2);
1778 if (t3) SetWinners(team, COLOR_TEAM3);
1779 if (t4) SetWinners(team, COLOR_TEAM4);
1780 dprint("Have a winner, ending game.\n");
1784 // Two or more teams remain
1788 float LMS_NewPlayerLives()
1791 fl = cvar("fraglimit");
1795 // first player has left the game for dying too much? Nobody else can get in.
1796 if(lms_lowest_lives < 1)
1799 if(!cvar("g_lms_join_anytime"))
1800 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1803 return bound(1, lms_lowest_lives, fl);
1806 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1807 // they win. Otherwise the defending team wins once the timelimit passes.
1808 void assault_new_round();
1809 float WinningCondition_Assault()
1813 WinningConditionHelper(); // set worldstatus
1815 status = WINNING_NO;
1816 // as the timelimit has not yet passed just assume the defending team will win
1817 if(assault_attacker_team == COLOR_TEAM1)
1819 SetWinners(team, COLOR_TEAM2);
1823 SetWinners(team, COLOR_TEAM1);
1827 ent = find(world, classname, "target_assault_roundend");
1830 if(ent.winning) // round end has been triggered by attacking team
1832 bprint("ASSAULT: round completed...\n");
1833 SetWinners(team, assault_attacker_team);
1835 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1837 if(ent.cnt == 1 || cvar("g_campaign")) // this was the second round
1839 status = WINNING_YES;
1843 local entity oldself;
1846 assault_new_round();
1855 // LMS winning condition: game terminates if and only if there's at most one
1856 // one player who's living lives. Top two scores being equal cancels the time
1858 float WinningCondition_LMS()
1865 have_player = FALSE;
1866 have_players = FALSE;
1867 l = LMS_NewPlayerLives();
1869 head = find(world, classname, "player");
1872 head2 = find(head, classname, "player");
1874 have_players = TRUE;
1878 // we have at least one player
1881 // two or more active players - continue with the game
1885 // exactly one player?
1888 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1892 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1898 // and assign him his first place
1899 PlayerScore_Add(head, SP_LMS_RANK, 1);
1906 // nobody is playing at all...
1909 // wait for players...
1913 // SNAFU (maybe a draw game?)
1915 dprint("No players, ending game.\n");
1920 // When we get here, we have at least two players who are actually LIVING,
1921 // now check if the top two players have equal score.
1922 WinningConditionHelper();
1925 if(WinningConditionHelper_winner)
1926 WinningConditionHelper_winner.winning = TRUE;
1927 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1928 return WINNING_NEVER;
1930 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1934 void ShuffleMaplist()
1936 cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1940 float WinningCondition_Scores(float limit, float leadlimit)
1944 // TODO make everything use THIS winning condition (except LMS)
1945 WinningConditionHelper();
1949 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1950 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1951 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1952 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1956 if(WinningConditionHelper_winner)
1957 WinningConditionHelper_winner.winning = 1;
1958 if(WinningConditionHelper_winnerteam >= 0)
1959 SetWinners(team, WinningConditionHelper_winnerteam);
1961 if(WinningConditionHelper_lowerisbetter)
1963 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1964 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1968 if(WinningConditionHelper_zeroisworst)
1969 leadlimit = 0; // not supported in this mode
1971 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1972 // these modes always score in increments of 1, thus this makes sense
1974 if(leaderfrags != WinningConditionHelper_topscore)
1976 leaderfrags = WinningConditionHelper_topscore;
1979 if (leaderfrags == limit - 1)
1980 Announce("1fragleft");
1981 else if (leaderfrags == limit - 2)
1982 Announce("2fragsleft");
1983 else if (leaderfrags == limit - 3)
1984 Announce("3fragsleft");
1988 limitreached = FALSE;
1990 if(WinningConditionHelper_topscore >= limit)
1991 limitreached = TRUE;
1994 float leadlimitreached;
1995 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1996 if(cvar("leadlimit_and_fraglimit"))
1997 limitreached = (limitreached && leadlimitreached);
1999 limitreached = (limitreached || leadlimitreached);
2002 return GetWinningCode(
2003 WinningConditionHelper_topscore && limitreached,
2004 WinningConditionHelper_equality
2008 float WinningCondition_Race(float fraglimit)
2019 if(p.race_completed)
2024 wc = WinningCondition_Scores(fraglimit, 0);
2026 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2027 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2028 // do NOT support equality when the laps are all raced!
2029 return WINNING_STARTSUDDENDEATHOVERTIME;
2031 return WINNING_NEVER;
2035 void ReadyRestart();
2036 float WinningCondition_QualifyingThenRace(float limit)
2039 wc = WinningCondition_Scores(limit, 0);
2041 // NEVER initiate overtime
2042 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2050 float WinningCondition_RanOutOfSpawns()
2054 if(have_team_spawns <= 0)
2057 if(!some_spawn_has_been_used)
2060 team1_score = team2_score = team3_score = team4_score = 0;
2062 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2064 if(head.team == COLOR_TEAM1)
2066 else if(head.team == COLOR_TEAM2)
2068 else if(head.team == COLOR_TEAM3)
2070 else if(head.team == COLOR_TEAM4)
2074 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2076 if(head.team == COLOR_TEAM1)
2078 else if(head.team == COLOR_TEAM2)
2080 else if(head.team == COLOR_TEAM3)
2082 else if(head.team == COLOR_TEAM4)
2087 if(team1_score + team2_score + team3_score + team4_score == 0)
2089 checkrules_equality = TRUE;
2092 else if(team1_score + team2_score + team3_score + team4_score == 1)
2095 if(team1_score) t = COLOR_TEAM1;
2096 if(team2_score) t = COLOR_TEAM2;
2097 if(team3_score) t = COLOR_TEAM3;
2098 if(team4_score) t = COLOR_TEAM4;
2099 CheckAllowedTeams(world);
2100 for(i = 0; i < MAX_TEAMSCORE; ++i)
2102 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2103 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2104 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2105 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2108 AddWinners(team, t);
2119 Exit deathmatch games upon conditions
2122 void CheckRules_World()
2134 MapVote_Think should now do that part
2135 if (intermission_running)
2136 if (time >= intermission_exittime + 60)
2138 if(!DoNextMapOverride())
2144 if (gameover) // someone else quit the game already
2146 if(player_count == 0) // Nobody there? Then let's go to the next map
2148 // this will actually check the player count in the next frame
2149 // again, but this shouldn't hurt
2153 timelimit = cvar("timelimit") * 60;
2154 fraglimit = cvar("fraglimit");
2155 leadlimit = cvar("leadlimit");
2157 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2160 timelimit = 0; // timelimit is not made for warmup
2162 fraglimit = 0; // no fraglimit for now
2163 leadlimit = 0; // no leadlimit for now
2167 timelimit = 0; // ONS has its own overtime rule
2171 timelimit += game_starttime;
2173 else if (timelimit < 0)
2183 if(checkrules_suddendeathend)
2185 if(!checkrules_suddendeathwarning)
2187 checkrules_suddendeathwarning = TRUE;
2188 if(g_race && !g_race_qualifying)
2189 bcenterprint("^3Everyone, finish your lap! The race is over!");
2191 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2196 if (timelimit && time >= timelimit)
2198 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2201 float playerswithlaps;
2204 totalplayers = playerswithlaps = readyplayers = 0;
2205 FOR_EACH_PLAYER(head)
2208 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2214 // at least 2 of the players have completed a lap: start the RACE
2215 // otherwise, the players should end the qualifying on their own
2216 if(readyplayers || playerswithlaps >= 2)
2218 checkrules_suddendeathend = 0;
2219 ReadyRestart(); // go to race
2223 wantovertime |= InitiateSuddenDeath();
2226 wantovertime |= InitiateSuddenDeath();
2230 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2236 float checkrules_status;
2237 checkrules_status = WinningCondition_RanOutOfSpawns();
2238 if(checkrules_status == WINNING_YES)
2240 bprint("Hey! Someone ran out of spawns!\n");
2242 else if(g_race && !g_race_qualifying && timelimit >= 0)
2244 checkrules_status = WinningCondition_Race(fraglimit);
2245 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2247 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2249 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2250 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2254 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2258 checkrules_status = WinningCondition_LMS();
2260 else if (g_onslaught)
2262 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2266 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2267 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2270 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2272 checkrules_status = WINNING_NEVER;
2273 checkrules_overtimesadded = -1;
2274 wantovertime |= InitiateSuddenDeath();
2277 if(checkrules_status == WINNING_NEVER)
2278 // equality cases! Nobody wins if the overtime ends in a draw.
2283 if(checkrules_status == WINNING_NEVER)
2286 checkrules_status = WINNING_YES;
2289 if(checkrules_suddendeathend)
2290 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2291 checkrules_status = WINNING_YES;
2293 if(checkrules_status == WINNING_YES)
2295 //print("WINNING\n");
2300 float mapvote_nextthink;
2301 float mapvote_initialized;
2302 float mapvote_keeptwotime;
2303 float mapvote_timeout;
2304 string mapvote_message;
2305 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2306 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2307 float mapvote_screenshot_dirs_count;
2309 float mapvote_count;
2310 float mapvote_count_real;
2311 string mapvote_maps[MAPVOTE_COUNT];
2312 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2313 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2314 float mapvote_maps_suggested[MAPVOTE_COUNT];
2315 string mapvote_suggestions[MAPVOTE_COUNT];
2316 float mapvote_suggestion_ptr;
2317 float mapvote_maxlen;
2318 float mapvote_voters;
2319 float mapvote_votes[MAPVOTE_COUNT];
2321 float mapvote_detail;
2322 float mapvote_abstain;
2325 void MapVote_ClearAllVotes()
2327 FOR_EACH_CLIENT(other)
2331 string MapVote_Suggest(string m)
2335 return "That's not how to use this command.";
2336 if(!cvar("g_maplist_votable_suggestions"))
2337 return "Suggestions are not accepted on this server.";
2338 if(mapvote_initialized)
2339 return "Can't suggest - voting is already in progress!";
2340 m = MapInfo_FixName(m);
2342 return "The map you suggested is not available on this server.";
2343 if(!cvar("g_maplist_votable_suggestions_override_mostrecent"))
2345 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2347 if(!MapInfo_CheckMap(m))
2348 return "The map you suggested does not support the current game mode.";
2349 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2350 if(mapvote_suggestions[i] == m)
2351 return "This map was already suggested.";
2352 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2354 i = floor(random() * mapvote_suggestion_ptr);
2358 i = mapvote_suggestion_ptr;
2359 mapvote_suggestion_ptr += 1;
2361 if(mapvote_suggestions[i] != "")
2362 strunzone(mapvote_suggestions[i]);
2363 mapvote_suggestions[i] = strzone(m);
2364 if(cvar("sv_eventlog"))
2365 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2366 return strcat("Suggestion of ", m, " accepted.");
2369 void MapVote_AddVotable(string nextMap, float isSuggestion)
2372 string pakfile, mapfile;
2376 for(j = 0; j < mapvote_count; ++j)
2377 if(mapvote_maps[j] == nextMap)
2379 if(strlen(nextMap) > mapvote_maxlen)
2380 mapvote_maxlen = strlen(nextMap);
2381 mapvote_maps[mapvote_count] = strzone(nextMap);
2382 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2384 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2386 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2387 pakfile = whichpack(strcat(mapfile, ".tga"));
2389 pakfile = whichpack(strcat(mapfile, ".jpg"));
2391 pakfile = whichpack(strcat(mapfile, ".png"));
2395 if(i >= mapvote_screenshot_dirs_count)
2396 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2397 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2398 pakfile = substring(pakfile, o, -1);
2400 mapvote_maps_screenshot_dir[mapvote_count] = i;
2401 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2406 void MapVote_Spawn();
2412 MapVote_ClearAllVotes();
2415 mapvote_detail = !cvar("g_maplist_votable_nodetail");
2416 mapvote_abstain = cvar("g_maplist_votable_abstain");
2419 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2421 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2422 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2424 // we need this for AddVotable, as that cycles through the screenshot dirs
2425 mapvote_screenshot_dirs_count = tokenize_console(cvar_string("g_maplist_votable_screenshot_dir"));
2426 if(mapvote_screenshot_dirs_count == 0)
2427 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2428 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2429 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2430 mapvote_screenshot_dirs[i] = strzone(argv(i));
2432 if(mapvote_suggestion_ptr)
2433 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2434 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2436 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2437 MapVote_AddVotable(GetNextMap(), FALSE);
2439 if(mapvote_count == 0)
2441 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2442 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2443 if(cvar("g_maplist_shuffle"))
2445 localcmd("\nmenu_cmd sync\n");
2446 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2447 MapVote_AddVotable(GetNextMap(), FALSE);
2450 mapvote_count_real = mapvote_count;
2452 MapVote_AddVotable("don't care", 0);
2454 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2456 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2457 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2458 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2459 mapvote_keeptwotime = 0;
2460 mapvote_message = "Choose a map and press its key!";
2465 void MapVote_SendPicture(float id)
2468 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2469 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2470 WriteByte(MSG_ONE, id);
2471 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2474 float GameCommand_MapVote(string cmd)
2476 if(!intermission_running)
2479 if(cmd == "mv_getpic")
2481 MapVote_SendPicture(stof(argv(1)));
2488 float MapVote_GetMapMask()
2490 float mask, i, power;
2492 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2493 if(mapvote_maps[i] != "")
2499 float MapVote_SendEntity(entity to, float sf)
2504 sf &~= 2; // if we send 1, we don't need to also send 2
2506 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2507 WriteByte(MSG_ENTITY, sf);
2511 // flag 1 == initialization
2512 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2513 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2514 WriteString(MSG_ENTITY, "");
2515 WriteByte(MSG_ENTITY, mapvote_count);
2516 WriteByte(MSG_ENTITY, mapvote_abstain);
2517 WriteByte(MSG_ENTITY, mapvote_detail);
2518 WriteCoord(MSG_ENTITY, mapvote_timeout);
2519 if(mapvote_count <= 8)
2520 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2522 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2523 for(i = 0; i < mapvote_count; ++i)
2524 if(mapvote_maps[i] != "")
2526 if(mapvote_abstain && i == mapvote_count - 1)
2528 WriteString(MSG_ENTITY, ""); // abstain needs no text
2529 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2530 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2534 WriteString(MSG_ENTITY, mapvote_maps[i]);
2535 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2536 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2543 // flag 2 == update of mask
2544 if(mapvote_count <= 8)
2545 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2547 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2553 for(i = 0; i < mapvote_count; ++i)
2554 if(mapvote_maps[i] != "")
2555 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2557 WriteByte(MSG_ENTITY, to.mapvote);
2563 void MapVote_Spawn()
2565 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2568 void MapVote_TouchMask()
2570 mapvote_ent.SendFlags |= 2;
2573 void MapVote_TouchVotes(entity voter)
2575 mapvote_ent.SendFlags |= 4;
2578 float MapVote_Finished(float mappos)
2584 if(cvar("sv_eventlog"))
2586 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2587 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2588 didntvote = mapvote_voters;
2589 for(i = 0; i < mapvote_count; ++i)
2590 if(mapvote_maps[i] != "")
2592 didntvote -= mapvote_votes[i];
2595 result = strcat(result, ":", mapvote_maps[i]);
2596 result = strcat(result, ":", ftos(mapvote_votes[i]));
2599 result = strcat(result, ":didn't vote:", ftos(didntvote));
2601 GameLogEcho(result);
2602 if(mapvote_maps_suggested[mappos])
2603 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2606 FOR_EACH_REALCLIENT(other)
2607 FixClientCvars(other);
2609 Map_Goto_SetStr(mapvote_maps[mappos]);
2611 alreadychangedlevel = TRUE;
2614 void MapVote_CheckRules_1()
2618 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2620 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2621 mapvote_votes[i] = 0;
2625 FOR_EACH_REALCLIENT(other)
2630 i = other.mapvote - 1;
2631 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2632 mapvote_votes[i] = mapvote_votes[i] + 1;
2637 float MapVote_CheckRules_2()
2640 float firstPlace, secondPlace;
2641 float firstPlaceVotes, secondPlaceVotes;
2642 float mapvote_voters_real;
2645 if(mapvote_count_real == 1)
2646 return MapVote_Finished(0);
2648 mapvote_voters_real = mapvote_voters;
2650 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2652 RandomSelection_Init();
2653 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2654 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2655 firstPlace = RandomSelection_chosen_float;
2656 firstPlaceVotes = RandomSelection_best_priority;
2657 //dprint("First place: ", ftos(firstPlace), "\n");
2658 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2660 RandomSelection_Init();
2661 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2663 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2664 secondPlace = RandomSelection_chosen_float;
2665 secondPlaceVotes = RandomSelection_best_priority;
2666 //dprint("Second place: ", ftos(secondPlace), "\n");
2667 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2669 if(firstPlace == -1)
2670 error("No first place in map vote... WTF?");
2672 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2673 return MapVote_Finished(firstPlace);
2675 if(mapvote_keeptwotime)
2676 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2679 MapVote_TouchMask();
2680 mapvote_message = "Now decide between the TOP TWO!";
2681 mapvote_keeptwotime = 0;
2682 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2683 result = strcat(result, ":", ftos(firstPlaceVotes));
2684 result = strcat(result, ":", mapvote_maps[secondPlace]);
2685 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2686 didntvote = mapvote_voters;
2687 for(i = 0; i < mapvote_count; ++i)
2688 if(mapvote_maps[i] != "")
2690 didntvote -= mapvote_votes[i];
2692 if(i != secondPlace)
2694 result = strcat(result, ":", mapvote_maps[i]);
2695 result = strcat(result, ":", ftos(mapvote_votes[i]));
2696 if(i < mapvote_count_real)
2698 strunzone(mapvote_maps[i]);
2699 mapvote_maps[i] = "";
2700 strunzone(mapvote_maps_pakfile[i]);
2701 mapvote_maps_pakfile[i] = "";
2705 result = strcat(result, ":didn't vote:", ftos(didntvote));
2706 if(cvar("sv_eventlog"))
2707 GameLogEcho(result);
2717 keeptwo = mapvote_keeptwotime;
2718 MapVote_CheckRules_1(); // count
2719 if(MapVote_CheckRules_2()) // decide
2723 FOR_EACH_REALCLIENT(other)
2725 // hide scoreboard again
2726 if(other.health != 2342)
2728 other.health = 2342;
2730 if(clienttype(other) == CLIENTTYPE_REAL)
2733 WriteByte(MSG_ONE, SVC_FINALE);
2734 WriteString(MSG_ONE, "");
2738 // clear possibly invalid votes
2739 if(mapvote_maps[other.mapvote - 1] == "")
2741 // use impulses as new vote
2742 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2743 if(mapvote_maps[other.impulse - 1] != "")
2745 other.mapvote = other.impulse;
2746 MapVote_TouchVotes(other);
2754 MapVote_CheckRules_1(); // just count
2756 void MapVote_Start()
2761 MapInfo_Enumerate();
2762 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2765 void MapVote_Think()
2770 if(alreadychangedlevel)
2773 if(time < mapvote_nextthink)
2777 mapvote_nextthink = time + 0.5;
2779 if(!mapvote_initialized)
2781 if(cvar("rescan_pending") == 1)
2783 cvar_set("rescan_pending", "2");
2784 localcmd("fs_rescan\nrescan_pending 3\n");
2787 else if(cvar("rescan_pending") == 2)
2791 else if(cvar("rescan_pending") == 3)
2793 // now build missing mapinfo files
2794 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2797 // we're done, start the timer
2798 cvar_set("rescan_pending", "0");
2801 mapvote_initialized = TRUE;
2802 if(DoNextMapOverride())
2804 if(!cvar("g_maplist_votable") || player_count <= 0)
2815 string GotoMap(string m)
2817 if(!MapInfo_CheckMap(m))
2818 return "The map you chose is not available on this server.";
2819 cvar_set("nextmap", m);
2820 cvar_set("timelimit", "-1");
2821 if(mapvote_initialized || alreadychangedlevel)
2823 if(DoNextMapOverride())
2824 return "Map switch initiated.";
2826 return "Hm... no. For some reason I like THIS map more.";
2829 return "Map switch will happen after scoreboard.";
2836 FOR_EACH_REALCLIENT(self)
2838 if(self.classname == "spectator")
2840 if(self.enemy.typehitsound)
2841 play2(self, "misc/typehit.wav");
2842 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2843 play2(self, "misc/hit.wav");
2847 if(self.typehitsound)
2848 play2(self, "misc/typehit.wav");
2849 else if(self.hitsound && self.cvar_cl_hitsound)
2850 play2(self, "misc/hit.wav");
2853 altime = time + frametime * (1 + cvar("g_antilag_nudge"));
2854 // add 1 frametime because after this, engine SV_Physics
2855 // increases time by a frametime and then networks the frame
2856 // add another frametime because client shows everything with
2857 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2859 FOR_EACH_CLIENT(self)
2861 self.hitsound = FALSE;
2862 self.typehitsound = FALSE;
2863 antilag_record(self, altime);
2870 * returns TRUE if redirecting
2872 float redirection_timeout;
2873 float redirection_nextthink;
2874 float RedirectionThink()
2876 float clients_found;
2878 if(redirection_target == "")
2881 if(!redirection_timeout)
2883 cvar_set("sv_public", "-2");
2884 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2885 if(redirection_target == "self")
2886 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2888 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2891 if(time < redirection_nextthink)
2894 redirection_nextthink = time + 1;
2897 FOR_EACH_REALCLIENT(self)
2899 print("Redirecting: sending connect command to ", self.netname, "\n");
2900 if(redirection_target == "self")
2901 stuffcmd(self, "\ndisconnect; reconnect\n");
2903 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2907 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2909 if(time > redirection_timeout || clients_found == 0)
2910 localcmd("\nwait; wait; wait; quit\n");
2915 void TargetMusic_RestoreGame();
2918 // Loaded from a save game
2919 // some things then break, so let's work around them...
2921 // Progs DB (capture records)
2922 ServerProgsDB = db_load("server.db");
2926 MapInfo_Enumerate();
2927 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2930 TargetMusic_RestoreGame();
2935 if(gameover > 1) // shutting down already?
2938 gameover = 2; // 2 = server shutting down
2940 if(world_initialized > 0)
2942 world_initialized = 0;
2943 print("Saving persistent data...\n");
2945 if(!cheatcount_total)
2947 if(cvar("sv_db_saveasdump"))
2948 db_dump(ServerProgsDB, "server.db");
2950 db_save(ServerProgsDB, "server.db");
2952 if(cvar("developer"))
2954 if(cvar("sv_db_saveasdump"))
2955 db_dump(TemporaryDB, "server-temp.db");
2957 db_save(TemporaryDB, "server-temp.db");
2959 CheatShutdown(); // must be after cheatcount check
2960 db_close(ServerProgsDB);
2961 db_close(TemporaryDB);
2963 // tell the bot system the game is ending now
2966 WeaponStats_Shutdown();
2969 else if(world_initialized == 0)
2971 print("NOTE: crashed before even initializing the world, not saving persistent data\n");