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Don't multiply RPC shot direction by 1000 either
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include <server/gamelog.qh>
15 #include "ipban.qh"
16 #include "mapvoting.qh"
17 #include <server/mutators/_mod.qh>
18 #include "race.qh"
19 #include "scores.qh"
20 #include "scores_rules.qh"
21 #include "teamplay.qh"
22 #include "weapons/weaponstats.qh"
23 #include "../common/constants.qh"
24 #include <common/net_linked.qh>
25 #include "../common/deathtypes/all.qh"
26 #include "../common/gamemodes/sv_rules.qh"
27 #include "../common/mapinfo.qh"
28 #include "../common/monsters/_mod.qh"
29 #include "../common/monsters/sv_monsters.qh"
30 #include "../common/vehicles/all.qh"
31 #include "../common/notifications/all.qh"
32 #include "../common/physics/player.qh"
33 #include "../common/playerstats.qh"
34 #include "../common/stats.qh"
35 #include "../common/teams.qh"
36 #include "../common/mapobjects/trigger/secret.qh"
37 #include "../common/mapobjects/target/music.qh"
38 #include "../common/util.qh"
39 #include "../common/items/_mod.qh"
40 #include <common/weapons/_all.qh>
41 #include "../common/state.qh"
42
43 const float LATENCY_THINKRATE = 10;
44 .float latency_sum;
45 .float latency_cnt;
46 .float latency_time;
47 entity pingplreport;
48 void PingPLReport_Think(entity this)
49 {
50         float delta;
51         entity e;
52
53         delta = 3 / maxclients;
54         if(delta < sys_frametime)
55                 delta = 0;
56         this.nextthink = time + delta;
57
58         e = edict_num(this.cnt + 1);
59         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
60         {
61                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
62                 WriteByte(MSG_BROADCAST, this.cnt);
63                 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
64                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
65                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
66
67                 // record latency times for clients throughout the match so we can report it to playerstats
68                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
69                 {
70                         CS(e).latency_sum += CS(e).ping;
71                         CS(e).latency_cnt += 1;
72                         CS(e).latency_time = time;
73                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
74                 }
75         }
76         else
77         {
78                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
79                 WriteByte(MSG_BROADCAST, this.cnt);
80                 WriteShort(MSG_BROADCAST, 0);
81                 WriteByte(MSG_BROADCAST, 0);
82                 WriteByte(MSG_BROADCAST, 0);
83         }
84         this.cnt = (this.cnt + 1) % maxclients;
85 }
86 void PingPLReport_Spawn()
87 {
88         pingplreport = new_pure(pingplreport);
89         setthink(pingplreport, PingPLReport_Think);
90         pingplreport.nextthink = time;
91 }
92
93 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
94 string redirection_target;
95 float world_initialized;
96
97 void SetDefaultAlpha()
98 {
99         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100         {
101                 default_player_alpha = autocvar_g_player_alpha;
102                 if(default_player_alpha == 0)
103                         default_player_alpha = 1;
104                 default_weapon_alpha = default_player_alpha;
105         }
106 }
107
108 void GotoFirstMap(entity this)
109 {
110         float n;
111         if(autocvar__sv_init)
112         {
113                 // cvar_set("_sv_init", "0");
114                 // we do NOT set this to 0 any more, so someone "accidentally" changing
115                 // to this "init" map on a dedicated server will cause no permanent
116                 // harm
117                 if(autocvar_g_maplist_shuffle)
118                         ShuffleMaplist();
119                 n = tokenizebyseparator(autocvar_g_maplist, " ");
120                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
121
122                 MapInfo_Enumerate();
123                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124
125                 if(!DoNextMapOverride(1))
126                         GotoNextMap(1);
127
128                 return;
129         }
130
131         if(time < 5)
132         {
133                 this.nextthink = time;
134         }
135         else
136         {
137                 this.nextthink = time + 1;
138                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
139         }
140 }
141
142 void cvar_changes_init()
143 {
144         float h;
145         string k, v, d;
146         float n, i, adding, pureadding;
147
148         strfree(cvar_changes);
149         strfree(cvar_purechanges);
150         cvar_purechanges_count = 0;
151
152         h = buf_create();
153         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
154         n = buf_getsize(h);
155
156         adding = true;
157         pureadding = true;
158
159         for(i = 0; i < n; ++i)
160         {
161                 k = bufstr_get(h, i);
162
163 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
164 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
165 #define BADCVAR(p) if(k == p) continue
166
167                 // general excludes and namespaces for server admin used cvars
168                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
169
170                 // internal
171                 BADPREFIX("csqc_");
172                 BADPREFIX("cvar_check_");
173                 BADCVAR("gamecfg");
174                 BADCVAR("g_configversion");
175                 BADCVAR("halflifebsp");
176                 BADCVAR("sv_mapformat_is_quake2");
177                 BADCVAR("sv_mapformat_is_quake3");
178                 BADPREFIX("sv_world");
179
180                 // client
181                 BADPREFIX("chase_");
182                 BADPREFIX("cl_");
183                 BADPREFIX("con_");
184                 BADPREFIX("scoreboard_");
185                 BADPREFIX("g_campaign");
186                 BADPREFIX("g_waypointsprite_");
187                 BADPREFIX("gl_");
188                 BADPREFIX("joy");
189                 BADPREFIX("hud_");
190                 BADPREFIX("m_");
191                 BADPREFIX("menu_");
192                 BADPREFIX("net_slist_");
193                 BADPREFIX("r_");
194                 BADPREFIX("sbar_");
195                 BADPREFIX("scr_");
196                 BADPREFIX("snd_");
197                 BADPREFIX("show");
198                 BADPREFIX("sensitivity");
199                 BADPREFIX("userbind");
200                 BADPREFIX("v_");
201                 BADPREFIX("vid_");
202                 BADPREFIX("crosshair");
203                 BADCVAR("mod_q3bsp_lightmapmergepower");
204                 BADCVAR("mod_q3bsp_nolightmaps");
205                 BADCVAR("fov");
206                 BADCVAR("mastervolume");
207                 BADCVAR("volume");
208                 BADCVAR("bgmvolume");
209                 BADCVAR("in_pitch_min");
210                 BADCVAR("in_pitch_max");
211
212                 // private
213                 BADCVAR("developer");
214                 BADCVAR("log_dest_udp");
215                 BADCVAR("net_address");
216                 BADCVAR("net_address_ipv6");
217                 BADCVAR("port");
218                 BADCVAR("savedgamecfg");
219                 BADCVAR("serverconfig");
220                 BADCVAR("sv_autoscreenshot");
221                 BADCVAR("sv_heartbeatperiod");
222                 BADCVAR("sv_vote_master_password");
223                 BADCVAR("sys_colortranslation");
224                 BADCVAR("sys_specialcharactertranslation");
225                 BADCVAR("timeformat");
226                 BADCVAR("timestamps");
227                 BADCVAR("g_require_stats");
228                 BADPREFIX("developer_");
229                 BADPREFIX("g_ban_");
230                 BADPREFIX("g_banned_list");
231                 BADPREFIX("g_require_stats_");
232                 BADPREFIX("g_chat_flood_");
233                 BADPREFIX("g_ghost_items");
234                 BADPREFIX("g_playerstats_");
235                 BADPREFIX("g_voice_flood_");
236                 BADPREFIX("log_file");
237                 BADPREFIX("quit_");
238                 BADPREFIX("rcon_");
239                 BADPREFIX("sv_allowdownloads");
240                 BADPREFIX("sv_autodemo");
241                 BADPREFIX("sv_curl_");
242                 BADPREFIX("sv_eventlog");
243                 BADPREFIX("sv_logscores_");
244                 BADPREFIX("sv_master");
245                 BADPREFIX("sv_weaponstats_");
246                 BADPREFIX("sv_waypointsprite_");
247                 BADCVAR("rescan_pending");
248
249                 // these can contain player IDs, so better hide
250                 BADPREFIX("g_forced_team_");
251                 BADCVAR("sv_muteban_list");
252                 BADCVAR("sv_voteban_list");
253                 BADCVAR("sv_allow_customplayermodels_idlist");
254                 BADCVAR("sv_allow_customplayermodels_speciallist");
255
256                 // mapinfo
257                 BADCVAR("fraglimit");
258                 BADCVAR("g_arena");
259                 BADCVAR("g_assault");
260                 BADCVAR("g_ca");
261                 BADCVAR("g_ca_teams");
262                 BADCVAR("g_conquest");
263                 BADCVAR("g_conquest_teams");
264                 BADCVAR("g_ctf");
265                 BADCVAR("g_cts");
266                 BADCVAR("g_dotc");
267                 BADCVAR("g_dm");
268                 BADCVAR("g_domination");
269                 BADCVAR("g_domination_default_teams");
270                 BADCVAR("g_duel");
271                 BADCVAR("g_duel_not_dm_maps");
272                 BADCVAR("g_freezetag");
273                 BADCVAR("g_freezetag_teams");
274                 BADCVAR("g_invasion_teams");
275                 BADCVAR("g_invasion_type");
276                 BADCVAR("g_jailbreak");
277                 BADCVAR("g_jailbreak_teams");
278                 BADCVAR("g_keepaway");
279                 BADCVAR("g_keyhunt");
280                 BADCVAR("g_keyhunt_teams");
281                 BADCVAR("g_lms");
282                 BADCVAR("g_nexball");
283                 BADCVAR("g_onslaught");
284                 BADCVAR("g_race");
285                 BADCVAR("g_race_laps_limit");
286                 BADCVAR("g_race_qualifying_timelimit");
287                 BADCVAR("g_race_qualifying_timelimit_override");
288                 BADCVAR("g_runematch");
289                 BADCVAR("g_shootfromeye");
290                 BADCVAR("g_snafu");
291                 BADCVAR("g_survival");
292                 BADCVAR("g_survival_not_dm_maps");
293                 BADCVAR("g_tdm");
294                 BADCVAR("g_tdm_on_dm_maps");
295                 BADCVAR("g_tdm_teams");
296                 BADCVAR("g_vip");
297                 BADCVAR("leadlimit");
298                 BADCVAR("nextmap");
299                 BADCVAR("teamplay");
300                 BADCVAR("timelimit");
301                 BADCVAR("g_mapinfo_settemp_acl");
302                 BADCVAR("g_mapinfo_ignore_warnings");
303                 BADCVAR("g_maplist_ignore_sizes");
304                 BADCVAR("g_maplist_sizes_count_bots");
305
306                 // long
307                 BADCVAR("hostname");
308                 BADCVAR("g_maplist");
309                 BADCVAR("g_maplist_mostrecent");
310                 BADCVAR("sv_motd");
311
312                 v = cvar_string(k);
313                 d = cvar_defstring(k);
314                 if(v == d)
315                         continue;
316
317                 if(adding)
318                 {
319                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
320                         if(strlen(cvar_changes) > 16384)
321                         {
322                                 cvar_changes = "// too many settings have been changed to show them here\n";
323                                 adding = 0;
324                         }
325                 }
326
327                 // now check if the changes are actually gameplay relevant
328
329                 // does nothing gameplay relevant
330                 BADCVAR("captureleadlimit_override");
331                 BADCVAR("condump_stripcolors");
332                 BADCVAR("gameversion");
333                 BADCVAR("fs_gamedir");
334                 BADCVAR("g_allow_oldvortexbeam");
335                 BADCVAR("g_balance_kill_delay");
336                 BADCVAR("g_buffs_pickup_anyway");
337                 BADCVAR("g_buffs_randomize");
338                 BADCVAR("g_buffs_randomize_teamplay");
339                 BADCVAR("g_campcheck_distance");
340                 BADCVAR("g_chatsounds");
341                 BADCVAR("g_ca_point_leadlimit");
342                 BADCVAR("g_ca_point_limit");
343                 BADCVAR("g_ctf_captimerecord_always");
344                 BADCVAR("g_ctf_flag_glowtrails");
345                 BADCVAR("g_ctf_dynamiclights");
346                 BADCVAR("g_ctf_flag_pickup_verbosename");
347                 BADPRESUFFIX("g_ctf_flag_", "_model");
348                 BADPRESUFFIX("g_ctf_flag_", "_skin");
349                 BADCVAR("g_domination_point_leadlimit");
350                 BADCVAR("g_forced_respawn");
351                 BADCVAR("g_freezetag_point_leadlimit");
352                 BADCVAR("g_freezetag_point_limit");
353                 BADCVAR("g_glowtrails");
354                 BADCVAR("g_hats");
355                 BADCVAR("g_casings");
356                 BADCVAR("g_invasion_point_limit");
357                 BADCVAR("g_jump_grunt");
358                 BADCVAR("g_keepaway_ballcarrier_effects");
359                 BADCVAR("g_keepawayball_effects");
360                 BADCVAR("g_keyhunt_point_leadlimit");
361                 BADCVAR("g_nexball_goalleadlimit");
362                 BADCVAR("g_new_toys_autoreplace");
363                 BADCVAR("g_new_toys_use_pickupsound");
364                 BADCVAR("g_physics_predictall");
365                 BADCVAR("g_piggyback");
366                 BADCVAR("g_playerclip_collisions");
367                 BADCVAR("g_spawn_alloweffects");
368                 BADCVAR("g_tdm_point_leadlimit");
369                 BADCVAR("g_tdm_point_limit");
370                 BADCVAR("leadlimit_and_fraglimit");
371                 BADCVAR("leadlimit_override");
372                 BADCVAR("pausable");
373                 BADCVAR("sv_announcer");
374                 BADCVAR("sv_checkforpacketsduringsleep");
375                 BADCVAR("sv_damagetext");
376                 BADCVAR("sv_db_saveasdump");
377                 BADCVAR("sv_intermission_cdtrack");
378                 BADCVAR("sv_mapchange_delay");
379                 BADCVAR("sv_minigames");
380                 BADCVAR("sv_namechangetimer");
381                 BADCVAR("sv_precacheplayermodels");
382                 BADCVAR("sv_radio");
383                 BADCVAR("sv_stepheight");
384                 BADCVAR("sv_timeout");
385                 BADCVAR("sv_weapons_modeloverride");
386                 BADCVAR("w_prop_interval");
387                 BADPREFIX("chat_");
388                 BADPREFIX("crypto_");
389                 BADPREFIX("gameversion_");
390                 BADPREFIX("g_chat_");
391                 BADPREFIX("g_ctf_captimerecord_");
392                 BADPREFIX("g_hats_");
393                 BADPREFIX("g_maplist_");
394                 BADPREFIX("g_mod_");
395                 BADPREFIX("g_respawn_");
396                 BADPREFIX("net_");
397                 BADPREFIX("notification_");
398                 BADPREFIX("prvm_");
399                 BADPREFIX("skill_");
400                 BADPREFIX("sv_allow_");
401                 BADPREFIX("sv_cullentities_");
402                 BADPREFIX("sv_maxidle_");
403                 BADPREFIX("sv_minigames_");
404                 BADPREFIX("sv_radio_");
405                 BADPREFIX("sv_timeout_");
406                 BADPREFIX("sv_vote_");
407                 BADPREFIX("timelimit_");
408
409                 // allowed changes to server admins (please sync this to server.cfg)
410                 // vi commands:
411                 //   :/"impure"/,$d
412                 //   :g!,^\/\/[^ /],d
413                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
414                 //   :%!sort
415                 // yes, this does contain some redundant stuff, don't really care
416                 BADPREFIX("bot_ai_");
417                 BADCVAR("bot_config_file");
418                 BADCVAR("bot_number");
419                 BADCVAR("bot_prefix");
420                 BADCVAR("bot_suffix");
421                 BADCVAR("capturelimit_override");
422                 BADCVAR("fraglimit_override");
423                 BADCVAR("gametype");
424                 BADCVAR("g_antilag");
425                 BADCVAR("g_balance_teams");
426                 BADCVAR("g_balance_teams_prevent_imbalance");
427                 BADCVAR("g_balance_teams_scorefactor");
428                 BADCVAR("g_ban_sync_trusted_servers");
429                 BADCVAR("g_ban_sync_uri");
430                 BADCVAR("g_buffs");
431                 BADCVAR("g_ca_teams_override");
432                 BADCVAR("g_ctf_fullbrightflags");
433                 BADCVAR("g_ctf_ignore_frags");
434                 BADCVAR("g_ctf_leaderboard");
435                 BADCVAR("g_domination_point_limit");
436                 BADCVAR("g_domination_teams_override");
437                 BADCVAR("g_freezetag_teams_override");
438                 BADCVAR("g_friendlyfire");
439                 BADCVAR("g_fullbrightitems");
440                 BADCVAR("g_fullbrightplayers");
441                 BADCVAR("g_keyhunt_point_limit");
442                 BADCVAR("g_keyhunt_teams_override");
443                 BADCVAR("g_lms_lives_override");
444                 BADCVAR("g_maplist");
445                 BADCVAR("g_maxplayers");
446                 BADCVAR("g_mirrordamage");
447                 BADCVAR("g_nexball_goallimit");
448                 BADCVAR("g_norecoil");
449                 BADCVAR("g_physics_clientselect");
450                 BADCVAR("g_pinata");
451                 BADCVAR("g_powerups");
452                 BADCVAR("g_player_brightness");
453                 BADCVAR("g_rocket_flying");
454                 BADCVAR("g_rocket_flying_disabledelays");
455                 BADCVAR("g_spawnshieldtime");
456                 BADCVAR("g_start_delay");
457                 BADCVAR("g_superspectate");
458                 BADCVAR("g_tdm_teams_override");
459                 BADCVAR("g_warmup");
460                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
461                 BADCVAR("hostname");
462                 BADCVAR("log_file");
463                 BADCVAR("maxplayers");
464                 BADCVAR("minplayers");
465                 BADCVAR("minplayers_per_team");
466                 BADCVAR("net_address");
467                 BADCVAR("port");
468                 BADCVAR("rcon_password");
469                 BADCVAR("rcon_restricted_commands");
470                 BADCVAR("rcon_restricted_password");
471                 BADCVAR("skill");
472                 BADCVAR("sv_adminnick");
473                 BADCVAR("sv_autoscreenshot");
474                 BADCVAR("sv_autotaunt");
475                 BADCVAR("sv_curl_defaulturl");
476                 BADCVAR("sv_defaultcharacter");
477                 BADCVAR("sv_defaultcharacterskin");
478                 BADCVAR("sv_defaultplayercolors");
479                 BADCVAR("sv_defaultplayermodel");
480                 BADCVAR("sv_defaultplayerskin");
481                 BADCVAR("sv_maxidle");
482                 BADCVAR("sv_maxrate");
483                 BADCVAR("sv_motd");
484                 BADCVAR("sv_public");
485                 BADCVAR("sv_ready_restart");
486                 BADCVAR("sv_status_privacy");
487                 BADCVAR("sv_taunt");
488                 BADCVAR("sv_vote_call");
489                 BADCVAR("sv_vote_commands");
490                 BADCVAR("sv_vote_majority_factor");
491                 BADCVAR("sv_vote_master");
492                 BADCVAR("sv_vote_master_commands");
493                 BADCVAR("sv_vote_master_password");
494                 BADCVAR("sv_vote_simple_majority_factor");
495                 BADCVAR("teamplay_mode");
496                 BADCVAR("timelimit_override");
497                 BADPREFIX("g_warmup_");
498                 BADPREFIX("sv_info_");
499                 BADPREFIX("sv_ready_restart_");
500
501                 // mutators that announce themselves properly to the server browser
502                 BADCVAR("g_instagib");
503                 BADCVAR("g_new_toys");
504                 BADCVAR("g_nix");
505                 BADCVAR("g_grappling_hook");
506                 BADCVAR("g_jetpack");
507
508                 // temporary for testing
509                 // TODO remove before 0.8.3 release
510                 BADCVAR("g_ca_weaponarena");
511                 BADCVAR("g_freezetag_weaponarena");
512                 BADCVAR("g_lms_weaponarena");
513                 BADCVAR("g_ctf_stalemate_time");
514
515                 if(cvar_string("g_mod_balance") == "Testing")
516                 {
517                         // (temporary) while using the Testing balance, any weapon balance cvars are allowed to be changed
518                         BADPREFIX("g_balance_");
519                 }
520
521 #undef BADPRESUFFIX
522 #undef BADPREFIX
523 #undef BADCVAR
524
525                 if(pureadding)
526                 {
527                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
528                         if(strlen(cvar_purechanges) > 16384)
529                         {
530                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
531                                 pureadding = 0;
532                         }
533                 }
534                 ++cvar_purechanges_count;
535                 // WARNING: this variable is used for the server list
536                 // NEVER dare to skip this code!
537                 // Hacks to intentionally appearing as "pure server" even though you DO have
538                 // modified settings may be punished by removal from the server list.
539                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
540                 // though.
541         }
542         buf_del(h);
543         if(cvar_changes == "")
544                 cvar_changes = "// this server runs at default server settings\n";
545         else
546                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
547         cvar_changes = strzone(cvar_changes);
548         if(cvar_purechanges == "")
549                 cvar_purechanges = "// this server runs at default gameplay settings\n";
550         else
551                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
552         cvar_purechanges = strzone(cvar_purechanges);
553 }
554
555 entity randomseed;
556 bool RandomSeed_Send(entity this, entity to, int sf)
557 {
558         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
559         WriteShort(MSG_ENTITY, this.cnt);
560         return true;
561 }
562 void RandomSeed_Think(entity this)
563 {
564         this.cnt = bound(0, floor(random() * 65536), 65535);
565         this.nextthink = time + 5;
566
567         this.SendFlags |= 1;
568 }
569 void RandomSeed_Spawn()
570 {
571         randomseed = new_pure(randomseed);
572         setthink(randomseed, RandomSeed_Think);
573         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
574
575         getthink(randomseed)(randomseed); // sets random seed and nextthink
576 }
577
578 spawnfunc(__init_dedicated_server)
579 {
580         // handler for _init/_init map (only for dedicated server initialization)
581
582         world_initialized = -1; // don't complain
583
584         delete_fn = remove_unsafely;
585
586         entity e = spawn();
587         setthink(e, GotoFirstMap);
588         e.nextthink = time; // this is usually 1 at this point
589
590         e = new(info_player_deathmatch);  // safeguard against player joining
591
592     // assign reflectively to avoid "assignment to world" warning
593     for (int i = 0, n = numentityfields(); i < n; ++i) {
594         string k = entityfieldname(i);
595         if (k == "classname") {
596             // safeguard against various stuff ;)
597             putentityfieldstring(i, this, "worldspawn");
598             break;
599         }
600     }
601
602         // needs to be done so early because of the constants they create
603         static_init();
604         static_init_late();
605         static_init_precache();
606
607         IL_PUSH(g_spawnpoints, e); // just incase
608
609         MapInfo_Enumerate();
610         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
611 }
612
613 void __init_dedicated_server_shutdown() {
614         MapInfo_Shutdown();
615 }
616
617 STATIC_INIT_EARLY(maxclients)
618 {
619         maxclients = 0;
620         for (entity head = nextent(NULL); head; head = nextent(head)) {
621                 ++maxclients;
622         }
623 }
624
625 void default_delayedinit(entity this)
626 {
627         if(!scores_initialized)
628                 ScoreRules_generic();
629 }
630
631 void InitGameplayMode()
632 {
633         VoteReset();
634
635         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
636         get_mi_min_max(1);
637         // assign reflectively to avoid "assignment to world" warning
638         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
639             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
640             if (v) {
641             putentityfieldstring(i, world, sprintf("%v", v));
642             if (++done == 2) break;
643         }
644         }
645         // currently, NetRadiant's limit is 131072 qu for each side
646         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
647         // set the distance according to map size but don't go over the limit to avoid issues with float precision
648         // in case somebody makes extremely large maps
649         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
650
651         MapInfo_LoadMapSettings(mapname);
652         GameRules_teams(false);
653
654         if (!cvar_value_issafe(world.fog))
655         {
656                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
657                 world.fog = string_null;
658         }
659         if(MapInfo_Map_fog != "")
660         {
661                 if(MapInfo_Map_fog == "none")
662                         world.fog = string_null;
663                 else
664                         world.fog = strzone(MapInfo_Map_fog);
665         }
666         clientstuff = strzone(MapInfo_Map_clientstuff);
667
668         MapInfo_ClearTemps();
669
670         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
671
672         cache_mutatormsg = strzone("");
673         cache_lastmutatormsg = strzone("");
674
675         InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
676 }
677
678 void Map_MarkAsRecent(string m);
679 float world_already_spawned;
680 spawnfunc(worldspawn)
681 {
682         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
683
684         bool wantrestart = false;
685         {
686                 if (!server_is_dedicated)
687                 {
688                         // force unloading of server pk3 files when starting a listen server
689                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
690                         // restore csqc_progname too
691                         string expect = "csprogs.dat";
692                         wantrestart = cvar_string("csqc_progname") != expect;
693                         cvar_set("csqc_progname", expect);
694                 }
695                 else
696                 {
697                         // Try to use versioned csprogs from pk3
698                         // Only ever use versioned csprogs.dat files on dedicated servers;
699                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
700                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
701                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
702                         string select = "csprogs.dat";
703                         if (fexists(pk3csprogs)) select = pk3csprogs;
704                         if (cvar_string("csqc_progname") != select)
705                         {
706                                 cvar_set("csqc_progname", select);
707                                 wantrestart = true;
708                         }
709                         // Check for updates on startup
710                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
711                         int sentinel = fopen("progs.txt", FILE_READ);
712                         if (sentinel >= 0)
713                         {
714                                 string switchversion = fgets(sentinel);
715                                 fclose(sentinel);
716                                 if (switchversion != "" && switchversion != WATERMARK)
717                                 {
718                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
719                                         // if it doesn't exist, assume either:
720                                         //   a) the current program was overwritten
721                                         //   b) this is a client only update
722                                         string newprogs = sprintf("progs-%s.dat", switchversion);
723                                         if (fexists(newprogs))
724                                         {
725                                                 cvar_set("sv_progs", newprogs);
726                                                 wantrestart = true;
727                                         }
728                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
729                                         if (fexists(newcsprogs))
730                                         {
731                                                 cvar_set("csqc_progname", newcsprogs);
732                                                 wantrestart = true;
733                                         }
734                                 }
735                         }
736                 }
737                 if (wantrestart)
738                 {
739                         LOG_INFO("Restart requested");
740                         changelevel(mapname);
741                         // let initialization continue, shutdown depends on it
742                 }
743         }
744
745         if(world_already_spawned)
746                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
747         world_already_spawned = true;
748
749         delete_fn = remove_safely; // during spawning, watch what you remove!
750
751         cvar_changes_init(); // do this very early now so it REALLY matches the server config
752
753         // needs to be done so early because of the constants they create
754         static_init();
755
756         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
757
758         TemporaryDB = db_create();
759
760         // 0 normal
761         lightstyle(0, "m");
762
763         // 1 FLICKER (first variety)
764         lightstyle(1, "mmnmmommommnonmmonqnmmo");
765
766         // 2 SLOW STRONG PULSE
767         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
768
769         // 3 CANDLE (first variety)
770         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
771
772         // 4 FAST STROBE
773         lightstyle(4, "mamamamamama");
774
775         // 5 GENTLE PULSE 1
776         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
777
778         // 6 FLICKER (second variety)
779         lightstyle(6, "nmonqnmomnmomomno");
780
781         // 7 CANDLE (second variety)
782         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
783
784         // 8 CANDLE (third variety)
785         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
786
787         // 9 SLOW STROBE (fourth variety)
788         lightstyle(9, "aaaaaaaazzzzzzzz");
789
790         // 10 FLUORESCENT FLICKER
791         lightstyle(10, "mmamammmmammamamaaamammma");
792
793         // 11 SLOW PULSE NOT FADE TO BLACK
794         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
795
796         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
797
798         // 63 testing
799         lightstyle(63, "a");
800
801         if(autocvar_g_campaign)
802                 CampaignPreInit();
803
804         Map_MarkAsRecent(mapname);
805
806         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
807
808         InitGameplayMode();
809         static_init_late();
810         static_init_precache();
811         readlevelcvars();
812         GrappleHookInit();
813
814         GameRules_limit_fallbacks();
815
816         if(warmup_limit == 0)
817                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
818
819         player_count = 0;
820         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
821         if(bot_waypoints_for_items == 1)
822                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
823                         bot_waypoints_for_items = 0;
824
825         WaypointSprite_Init();
826
827         GameLogInit(); // prepare everything
828         // NOTE for matchid:
829         // changing the logic generating it is okay. But:
830         // it HAS to stay <= 64 chars
831         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
832         if(autocvar_sv_eventlog)
833         {
834                 string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
835                 matchid = strzone(s);
836
837                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
838                 s = ":gameinfo:mutators:LIST";
839
840                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
841                 s = M_ARGV(0, string);
842
843                 // initialiation stuff, not good in the mutator system
844                 if(!autocvar_g_use_ammunition)
845                         s = strcat(s, ":no_use_ammunition");
846
847                 // initialiation stuff, not good in the mutator system
848                 if(autocvar_g_pickup_items == 0)
849                         s = strcat(s, ":no_pickup_items");
850                 if(autocvar_g_pickup_items > 0)
851                         s = strcat(s, ":pickup_items");
852
853                 // initialiation stuff, not good in the mutator system
854                 if(autocvar_g_weaponarena != "0")
855                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
856
857                 // TODO to mutator system
858                 if(autocvar_g_norecoil)
859                         s = strcat(s, ":norecoil");
860
861                 // TODO to mutator system
862                 if(autocvar_g_powerups == 0)
863                         s = strcat(s, ":no_powerups");
864                 if(autocvar_g_powerups > 0)
865                         s = strcat(s, ":powerups");
866
867                 GameLogEcho(s);
868                 GameLogEcho(":gameinfo:end");
869         }
870         else
871                 matchid = strzone(ftos(random()));
872
873         cvar_set("nextmap", "");
874
875         SetDefaultAlpha();
876
877         if(autocvar_g_campaign)
878                 CampaignPostInit();
879
880         Ban_LoadBans();
881
882         MapInfo_Enumerate();
883         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
884
885         if(fexists(strcat("scripts/", mapname, ".arena")))
886                 cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
887
888         if(fexists(strcat("scripts/", mapname, ".defi")))
889                 cvar_settemp("sv_q3defragcompat", "1");
890
891         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
892         {
893                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
894                 if(fd != -1)
895                 {
896                         string s;
897                         while((s = fgets(fd)))
898                         {
899                                 int l = tokenize_console(s);
900                                 if(l < 2)
901                                         continue;
902                                 if(argv(0) == "cd")
903                                 {
904                                         string trackname = argv(2);
905                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
906                                         LOG_INFO("  cdtrack ", trackname);
907                                         if (cvar_value_issafe(trackname))
908                                         {
909                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
910                                                 strcpy(clientstuff, newstuff);
911                                         }
912                                 }
913                                 else if(argv(0) == "fog")
914                                 {
915                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
916                                         LOG_INFO("  \"fog\" \"", s, "\"");
917                                 }
918                                 else if(argv(0) == "set")
919                                 {
920                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
921                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
922                                 }
923                                 else if(argv(0) != "//")
924                                 {
925                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
926                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
927                                 }
928                         }
929                         fclose(fd);
930                 }
931         }
932
933         WeaponStats_Init();
934
935         Nagger_Init();
936
937         next_pingtime = time + 5;
938
939         // set up information replies for clients and server to use
940         maplist_reply = strzone(getmaplist());
941         lsmaps_reply = strzone(getlsmaps());
942         monsterlist_reply = strzone(getmonsterlist());
943         for(int i = 0; i < 10; ++i)
944         {
945                 string s = getrecords(i);
946                 if (s)
947                         records_reply[i] = strzone(s);
948         }
949         ladder_reply = strzone(getladder());
950         rankings_reply = strzone(getrankings());
951
952         // begin other init
953         ClientInit_Spawn();
954         RandomSeed_Spawn();
955         PingPLReport_Spawn();
956
957         CheatInit();
958
959         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
960
961         // fill sv_curl_serverpackages from .serverpackage files
962         if (autocvar_sv_curl_serverpackages_auto)
963         {
964                 string s = "csprogs-" WATERMARK ".txt";
965                 // remove automatically managed files from the list to prevent duplicates
966                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
967                 {
968                         string pkg = argv(i);
969                         if (startsWith(pkg, "csprogs-")) continue;
970                         if (endsWith(pkg, "-serverpackage.txt")) continue;
971                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
972                         s = cons(s, pkg);
973                 }
974                 // add automatically managed files to the list
975                 #define X(match) MACRO_BEGIN \
976                         int fd = search_begin(match, true, false); \
977                         if (fd >= 0) \
978                         { \
979                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
980                                 { \
981                                         s = cons(s, search_getfilename(fd, i)); \
982                                 } \
983                                 search_end(fd); \
984                         } \
985                 MACRO_END
986                 X("*-serverpackage.txt");
987                 X("*.serverpackage");
988                 #undef X
989                 cvar_set("sv_curl_serverpackages", s);
990         }
991
992         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
993         modname = "Xonotic";
994         // physics/balance/config changes that count as mod
995         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
996                 modname = cvar_string("g_mod_physics");
997         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
998                 modname = cvar_string("g_mod_balance");
999         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1000                 modname = cvar_string("g_mod_config");
1001         // extra mutators that deserve to count as mod
1002         MUTATOR_CALLHOOK(SetModname, modname);
1003         modname = M_ARGV(0, string);
1004
1005         // save it for later
1006         modname = strzone(modname);
1007
1008         WinningConditionHelper(this); // set worldstatus
1009
1010         world_initialized = 1;
1011         __spawnfunc_spawn_all();
1012 }
1013
1014 spawnfunc(light)
1015 {
1016         //makestatic (this); // Who the f___ did that?
1017         delete(this);
1018 }
1019
1020 string GetGametype()
1021 {
1022         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
1023 }
1024
1025 string GetMapname()
1026 {
1027         return mapname;
1028 }
1029
1030 float Map_Count, Map_Current;
1031 string Map_Current_Name;
1032
1033 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
1034 int GetMaplistPosition()
1035 {
1036         string map = GetMapname();
1037         int idx = autocvar_g_maplist_index;
1038
1039         if(idx >= 0)
1040         {
1041                 if(idx < Map_Count)
1042                 {
1043                         if(map == argv(idx))
1044                         {
1045                                 return idx;
1046                         }
1047                 }
1048         }
1049
1050         for(int pos = 0; pos < Map_Count; ++pos)
1051         {
1052                 if(map == argv(pos))
1053                         return pos;
1054         }
1055
1056         // resume normal maplist rotation if current map is not in g_maplist
1057         return idx;
1058 }
1059
1060 bool MapHasRightSize(string map)
1061 {
1062         int minplayers = max(0, floor(autocvar_minplayers));
1063         if (teamplay)
1064                 minplayers = max(0, floor(autocvar_minplayers_per_team) * AvailableTeams());
1065         if (autocvar_g_maplist_check_waypoints
1066                 && (currentbots || autocvar_bot_number || player_count < minplayers))
1067         {
1068                 string checkwp_msg = strcat("checkwp ", map);
1069                 if(!fexists(strcat("maps/", map, ".waypoints")))
1070                 {
1071                         LOG_TRACE(checkwp_msg, ": no waypoints");
1072                         return false;
1073                 }
1074                 LOG_TRACE(checkwp_msg, ": has waypoints");
1075         }
1076
1077         if(autocvar_g_maplist_ignore_sizes)
1078                 return true;
1079
1080         // open map size restriction file
1081         string opensize_msg = strcat("opensize ", map);
1082         float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1083         int player_limit = ((autocvar_g_maplist_sizes_count_maxplayers) ? GetPlayerLimit() : 0);
1084         int pcount = ((player_limit > 0) ? min(player_count, player_limit) : player_count); // bind it to the player limit so that forced spectators don't influence the limits
1085         if(!autocvar_g_maplist_sizes_count_bots)
1086                 pcount -= currentbots;
1087         if(fh >= 0)
1088         {
1089                 opensize_msg = strcat(opensize_msg, ": ok, ");
1090                 int mapmin = stoi(fgets(fh));
1091                 int mapmax = stoi(fgets(fh));
1092                 fclose(fh);
1093                 if(pcount < mapmin)
1094                 {
1095                         LOG_TRACE(opensize_msg, "not enough");
1096                         return false;
1097                 }
1098                 if(mapmax && pcount > mapmax)
1099                 {
1100                         LOG_TRACE(opensize_msg, "too many");
1101                         return false;
1102                 }
1103                 LOG_TRACE(opensize_msg, "right size");
1104                 return true;
1105         }
1106         LOG_TRACE(opensize_msg, ": not found");
1107         return true;
1108 }
1109
1110 string Map_Filename(float position)
1111 {
1112         return strcat("maps/", argv(position), ".bsp");
1113 }
1114
1115 void Map_MarkAsRecent(string m)
1116 {
1117         cvar_set("g_maplist_mostrecent", strwords(cons(m, autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1118 }
1119
1120 float Map_IsRecent(string m)
1121 {
1122         return strhasword(autocvar_g_maplist_mostrecent, m);
1123 }
1124
1125 float Map_Check(float position, float pass)
1126 {
1127         string filename;
1128         string map_next;
1129         map_next = argv(position);
1130         if(pass <= 1)
1131         {
1132                 if(Map_IsRecent(map_next))
1133                         return 0;
1134         }
1135         filename = Map_Filename(position);
1136         if(MapInfo_CheckMap(map_next))
1137         {
1138                 if(pass == 2)
1139                         return 1;
1140                 if(MapHasRightSize(map_next))
1141                         return 1;
1142                 return 0;
1143         }
1144         else
1145                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1146
1147         return 0;
1148 }
1149
1150 void Map_Goto_SetStr(string nextmapname)
1151 {
1152         if(getmapname_stored != "")
1153                 strunzone(getmapname_stored);
1154         if(nextmapname == "")
1155                 getmapname_stored = "";
1156         else
1157                 getmapname_stored = strzone(nextmapname);
1158 }
1159
1160 void Map_Goto_SetFloat(float position)
1161 {
1162         cvar_set("g_maplist_index", ftos(position));
1163         Map_Goto_SetStr(argv(position));
1164 }
1165
1166 void Map_Goto(float reinit)
1167 {
1168         MapInfo_LoadMap(getmapname_stored, reinit);
1169 }
1170
1171 // return codes of map selectors:
1172 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1173 //   -2 = permanent failure
1174 float MaplistMethod_Iterate() // usual method
1175 {
1176         float pass, i;
1177
1178         LOG_TRACE("Trying MaplistMethod_Iterate");
1179
1180         for(pass = 1; pass <= 2; ++pass)
1181         {
1182                 for(i = 1; i < Map_Count; ++i)
1183                 {
1184                         float mapindex;
1185                         mapindex = (i + Map_Current) % Map_Count;
1186                         if(Map_Check(mapindex, pass))
1187                                 return mapindex;
1188                 }
1189         }
1190         return -1;
1191 }
1192
1193 float MaplistMethod_Repeat() // fallback method
1194 {
1195         LOG_TRACE("Trying MaplistMethod_Repeat");
1196
1197         if(Map_Check(Map_Current, 2))
1198                 return Map_Current;
1199         return -2;
1200 }
1201
1202 float MaplistMethod_Random() // random map selection
1203 {
1204         float i, imax;
1205
1206         LOG_TRACE("Trying MaplistMethod_Random");
1207
1208         imax = 42;
1209
1210         for(i = 0; i <= imax; ++i)
1211         {
1212                 float mapindex;
1213                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1214                 if(Map_Check(mapindex, 1))
1215                         return mapindex;
1216         }
1217         return -1;
1218 }
1219
1220 float MaplistMethod_Shuffle(float exponent) // more clever shuffling
1221 // the exponent sets a bias on the map selection:
1222 // the higher the exponent, the less likely "shortly repeated" same maps are
1223 {
1224         float i, j, imax, insertpos;
1225
1226         LOG_TRACE("Trying MaplistMethod_Shuffle");
1227
1228         imax = 42;
1229
1230         for(i = 0; i <= imax; ++i)
1231         {
1232                 string newlist;
1233
1234                 // now reinsert this at another position
1235                 insertpos = (random() ** (1 / exponent));       // ]0, 1]
1236                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1237                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1238                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1239
1240                 // insert the current map there
1241                 newlist = "";
1242                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1243                         newlist = strcat(newlist, " ", argv(j));
1244                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1245                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1246                         newlist = strcat(newlist, " ", argv(j));
1247                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1248                 cvar_set("g_maplist", newlist);
1249                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1250
1251                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1252                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1253                 if(Map_Check(Map_Current, 1))
1254                         return Map_Current;
1255         }
1256         return -1;
1257 }
1258
1259 void Maplist_Init()
1260 {
1261         float i = Map_Count = 0;
1262         if(autocvar_g_maplist != "")
1263         {
1264                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1265                 for (i = 0; i < Map_Count; ++i)
1266                 {
1267                         if (Map_Check(i, 2))
1268                                 break;
1269                 }
1270         }
1271
1272         if (i == Map_Count)
1273         {
1274                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1275                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1276                 if(autocvar_g_maplist_shuffle)
1277                         ShuffleMaplist();
1278                 if(!server_is_dedicated)
1279                         localcmd("\nmenu_cmd sync\n");
1280                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1281         }
1282         if(Map_Count == 0)
1283                 error("empty maplist, cannot select a new map");
1284         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1285
1286         strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1287         // this may or may not be correct, but who cares, in the worst case a map
1288         // isn't chosen in the first pass that should have been
1289 }
1290
1291 string GetNextMap()
1292 {
1293         Maplist_Init();
1294         float nextMap = -1;
1295
1296         if(nextMap == -1)
1297                 if(autocvar_g_maplist_shuffle > 0)
1298                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1299
1300         if(nextMap == -1)
1301                 if(autocvar_g_maplist_selectrandom)
1302                         nextMap = MaplistMethod_Random();
1303
1304         if(nextMap == -1)
1305                 nextMap = MaplistMethod_Iterate();
1306
1307         if(nextMap == -1)
1308                 nextMap = MaplistMethod_Repeat();
1309
1310         if(nextMap >= 0)
1311         {
1312                 Map_Goto_SetFloat(nextMap);
1313                 return getmapname_stored;
1314         }
1315
1316         return "";
1317 }
1318
1319 float DoNextMapOverride(float reinit)
1320 {
1321         if(autocvar_g_campaign)
1322         {
1323                 CampaignPostIntermission();
1324                 alreadychangedlevel = true;
1325                 return true;
1326         }
1327         if(autocvar_quit_when_empty)
1328         {
1329                 if(player_count <= currentbots)
1330                 {
1331                         localcmd("quit\n");
1332                         alreadychangedlevel = true;
1333                         return true;
1334                 }
1335         }
1336         if(autocvar_quit_and_redirect != "")
1337         {
1338                 redirection_target = strzone(autocvar_quit_and_redirect);
1339                 alreadychangedlevel = true;
1340                 return true;
1341         }
1342         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1343         {
1344                 localcmd("restart\n");
1345                 alreadychangedlevel = true;
1346                 return true;
1347         }
1348         if(autocvar_nextmap != "")
1349         {
1350                 string m;
1351                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1352                 cvar_set("nextmap",m);
1353
1354                 if(!m || gametypevote)
1355                         return false;
1356                 if(autocvar_sv_vote_gametype)
1357                 {
1358                         Map_Goto_SetStr(m);
1359                         return false;
1360                 }
1361
1362                 if(MapInfo_CheckMap(m))
1363                 {
1364                         Map_Goto_SetStr(m);
1365                         Map_Goto(reinit);
1366                         alreadychangedlevel = true;
1367                         return true;
1368                 }
1369         }
1370         if(!reinit && autocvar_lastlevel)
1371         {
1372                 cvar_settemp_restore();
1373                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1374                 alreadychangedlevel = true;
1375                 return true;
1376         }
1377         return false;
1378 }
1379
1380 void GotoNextMap(float reinit)
1381 {
1382         //string nextmap;
1383         //float n, nummaps;
1384         //string s;
1385         if (alreadychangedlevel)
1386                 return;
1387         alreadychangedlevel = true;
1388
1389         string nextMap = GetNextMap();
1390         if(nextMap == "")
1391                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1392         Map_Goto(reinit);
1393 }
1394
1395
1396 /*
1397 ============
1398 IntermissionThink
1399
1400 When the player presses attack or jump, change to the next level
1401 ============
1402 */
1403 .float autoscreenshot;
1404 void IntermissionThink(entity this)
1405 {
1406         FixIntermissionClient(this);
1407
1408         float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1409         float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1410
1411         if( (server_screenshot || client_screenshot)
1412                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1413         {
1414                 this.autoscreenshot = -1;
1415                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1416                 return;
1417         }
1418
1419         if (time < intermission_exittime)
1420                 return;
1421
1422         if(!mapvote_initialized)
1423                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1424                         return;
1425
1426         MapVote_Start();
1427 }
1428
1429 /*
1430 ===============================================================================
1431
1432 RULES
1433
1434 ===============================================================================
1435 */
1436
1437 void DumpStats(float final)
1438 {
1439         float file;
1440         string s;
1441         float to_console;
1442         float to_eventlog;
1443         float to_file;
1444         float i;
1445
1446         to_console = autocvar_sv_logscores_console;
1447         to_eventlog = autocvar_sv_eventlog;
1448         to_file = autocvar_sv_logscores_file;
1449
1450         if(!final)
1451         {
1452                 to_console = true; // always print printstats replies
1453                 to_eventlog = false; // but never print them to the event log
1454         }
1455
1456         if(to_eventlog)
1457                 if(autocvar_sv_eventlog_console)
1458                         to_console = false; // otherwise we get the output twice
1459
1460         if(final)
1461                 s = ":scores:";
1462         else
1463                 s = ":status:";
1464         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1465
1466         if(to_console)
1467                 LOG_INFO(s);
1468         if(to_eventlog)
1469                 GameLogEcho(s);
1470
1471         file = -1;
1472         if(to_file)
1473         {
1474                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1475                 if(file == -1)
1476                         to_file = false;
1477                 else
1478                         fputs(file, strcat(s, "\n"));
1479         }
1480
1481         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1482         if(to_console)
1483                 LOG_INFO(s);
1484         if(to_eventlog)
1485                 GameLogEcho(s);
1486         if(to_file)
1487                 fputs(file, strcat(s, "\n"));
1488
1489         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1490                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1491                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1492                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1493                         s = strcat(s, ftos(it.team), ":");
1494                 else
1495                         s = strcat(s, "spectator:");
1496
1497                 if(to_console)
1498                         LOG_INFO(s, playername(it, false));
1499                 if(to_eventlog)
1500                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1501                 if(to_file)
1502                         fputs(file, strcat(s, playername(it, false), "\n"));
1503         });
1504
1505         if(teamplay)
1506         {
1507                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1508                 if(to_console)
1509                         LOG_INFO(s);
1510                 if(to_eventlog)
1511                         GameLogEcho(s);
1512                 if(to_file)
1513                         fputs(file, strcat(s, "\n"));
1514
1515                 for(i = 1; i < 16; ++i)
1516                 {
1517                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1518                         s = strcat(s, ":", ftos(i));
1519                         if(to_console)
1520                                 LOG_INFO(s);
1521                         if(to_eventlog)
1522                                 GameLogEcho(s);
1523                         if(to_file)
1524                                 fputs(file, strcat(s, "\n"));
1525                 }
1526         }
1527
1528         if(to_console)
1529                 LOG_INFO(":end");
1530         if(to_eventlog)
1531                 GameLogEcho(":end");
1532         if(to_file)
1533         {
1534                 fputs(file, ":end\n");
1535                 fclose(file);
1536         }
1537 }
1538
1539 void FixIntermissionClient(entity e)
1540 {
1541         if(!e.autoscreenshot) // initial call
1542         {
1543                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1544                 SetResourceExplicit(e, RES_HEALTH, -2342);
1545                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1546                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1547                 {
1548                     .entity weaponentity = weaponentities[slot];
1549                         if(e.(weaponentity))
1550                         {
1551                                 e.(weaponentity).effects = EF_NODRAW;
1552                                 if (e.(weaponentity).weaponchild)
1553                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1554                         }
1555                 }
1556                 if(IS_REAL_CLIENT(e))
1557                 {
1558                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1559                         RandomSelection_Init();
1560                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1561                                 RandomSelection_AddString(it, 1, 1);
1562                         });
1563                         if (RandomSelection_chosen_string != "")
1564                         {
1565                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1566                         }
1567                         msg_entity = e;
1568                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1569                 }
1570         }
1571 }
1572
1573 /*
1574 go to the next level for deathmatch
1575 only called if a time or frag limit has expired
1576 */
1577 void NextLevel()
1578 {
1579         game_stopped = true;
1580         intermission_running = 1; // game over
1581
1582         // enforce a wait time before allowing changelevel
1583         if(player_count > 0)
1584                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1585         else
1586                 intermission_exittime = -1;
1587
1588         /*
1589         WriteByte (MSG_ALL, SVC_CDTRACK);
1590         WriteByte (MSG_ALL, 3);
1591         WriteByte (MSG_ALL, 3);
1592         // done in FixIntermission
1593         */
1594
1595         //pos = FindIntermission ();
1596
1597         VoteReset();
1598
1599         DumpStats(true);
1600
1601         // send statistics
1602         PlayerStats_GameReport(true);
1603         WeaponStats_Shutdown();
1604
1605         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1606
1607         if(autocvar_sv_eventlog)
1608                 GameLogEcho(":gameover");
1609
1610         GameLogClose();
1611
1612         FOREACH_CLIENT(IS_PLAYER(it), {
1613                 FixIntermissionClient(it);
1614                 if(it.winning)
1615                         bprint(playername(it, false), " ^7wins.\n");
1616         });
1617
1618         target_music_kill();
1619
1620         if(autocvar_g_campaign)
1621                 CampaignPreIntermission();
1622
1623         MUTATOR_CALLHOOK(MatchEnd);
1624
1625         localcmd("\nsv_hook_gameend\n");
1626 }
1627
1628
1629 float InitiateSuddenDeath()
1630 {
1631         // Check first whether normal overtimes could be added before initiating suddendeath mode
1632         // - for this timelimit_overtime needs to be >0 of course
1633         // - also check the winning condition calculated in the previous frame and only add normal overtime
1634         //   again, if at the point at which timelimit would be extended again, still no winner was found
1635         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1636                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1637                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1638         {
1639                 return 1; // need to call InitiateOvertime later
1640         }
1641         else
1642         {
1643                 if(!checkrules_suddendeathend)
1644                 {
1645                         if(autocvar_g_campaign)
1646                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1647                         else
1648                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1649                         if(g_race && !g_race_qualifying)
1650                                 race_StartCompleting();
1651                 }
1652                 return 0;
1653         }
1654 }
1655
1656 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1657 {
1658         ++checkrules_overtimesadded;
1659         //add one more overtime by simply extending the timelimit
1660         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1661         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1662 }
1663
1664 float GetWinningCode(float fraglimitreached, float equality)
1665 {
1666         if(autocvar_g_campaign == 1)
1667         {
1668                 if(fraglimitreached)
1669                         return WINNING_YES;
1670                 else
1671                         return WINNING_NO;
1672         }
1673         else
1674         {
1675                 if(equality)
1676                 {
1677                         if(fraglimitreached)
1678                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1679                         else
1680                                 return WINNING_NEVER;
1681                 }
1682                 else
1683                 {
1684                         if(fraglimitreached)
1685                                 return WINNING_YES;
1686                         else
1687                                 return WINNING_NO;
1688                 }
1689         }
1690 }
1691
1692 // set the .winning flag for exactly those players with a given field value
1693 void SetWinners(.float field, float value)
1694 {
1695         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1696 }
1697
1698 // set the .winning flag for those players with a given field value
1699 void AddWinners(.float field, float value)
1700 {
1701         FOREACH_CLIENT(IS_PLAYER(it), {
1702                 if(it.(field) == value)
1703                         it.winning = 1;
1704         });
1705 }
1706
1707 // clear the .winning flags
1708 void ClearWinners()
1709 {
1710         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1711 }
1712
1713 void ShuffleMaplist()
1714 {
1715         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1716 }
1717
1718 int fragsleft_last;
1719 float WinningCondition_Scores(float limit, float leadlimit)
1720 {
1721         // TODO make everything use THIS winning condition (except LMS)
1722         WinningConditionHelper(NULL);
1723
1724         if(teamplay)
1725         {
1726                 for (int i = 1; i < 5; ++i)
1727                 {
1728                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1729                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1730                 }
1731         }
1732
1733         ClearWinners();
1734         if(WinningConditionHelper_winner)
1735                 WinningConditionHelper_winner.winning = 1;
1736         if(WinningConditionHelper_winnerteam >= 0)
1737                 SetWinners(team, WinningConditionHelper_winnerteam);
1738
1739         if(WinningConditionHelper_lowerisbetter)
1740         {
1741                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1742                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1743                 limit = -limit;
1744         }
1745
1746         if(WinningConditionHelper_zeroisworst)
1747                 leadlimit = 0; // not supported in this mode
1748
1749         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1750         {
1751                 float fragsleft;
1752                 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1753                 {
1754                         fragsleft = 1;
1755                 }
1756                 else
1757                 {
1758                         fragsleft = FLOAT_MAX;
1759                         float leadingfragsleft = FLOAT_MAX;
1760                         if (limit)
1761                                 fragsleft = limit - WinningConditionHelper_topscore;
1762                         if (leadlimit)
1763                                 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1764
1765                         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1766                                 fragsleft = max(fragsleft, leadingfragsleft);
1767                         else
1768                                 fragsleft = min(fragsleft, leadingfragsleft);
1769                 }
1770
1771                 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1772                 {
1773                         if (fragsleft == 1)
1774                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1775                         else if (fragsleft == 2)
1776                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1777                         else if (fragsleft == 3)
1778                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1779
1780                         fragsleft_last = fragsleft;
1781                 }
1782         }
1783
1784         bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1785         bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1786
1787         bool limit_reached;
1788         // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1789         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1790                 limit_reached = (fraglimit_reached && leadlimit_reached);
1791         else
1792                 limit_reached = (fraglimit_reached || leadlimit_reached);
1793
1794         return GetWinningCode(
1795                 WinningConditionHelper_topscore && limit_reached,
1796                 WinningConditionHelper_equality
1797         );
1798 }
1799
1800 float WinningCondition_RanOutOfSpawns()
1801 {
1802         if(have_team_spawns <= 0)
1803                 return WINNING_NO;
1804
1805         if(!autocvar_g_spawn_useallspawns)
1806                 return WINNING_NO;
1807
1808         if(!some_spawn_has_been_used)
1809                 return WINNING_NO;
1810
1811         for (int i = 1; i < 5; ++i)
1812         {
1813                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1814         }
1815
1816         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1817         {
1818                 if (Team_IsValidTeam(it.team))
1819                 {
1820                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1821                 }
1822         });
1823
1824         IL_EACH(g_spawnpoints, true,
1825         {
1826                 if (Team_IsValidTeam(it.team))
1827                 {
1828                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1829                 }
1830         });
1831
1832         ClearWinners();
1833         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1834         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1835         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1836         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1837         if(team1_score + team2_score + team3_score + team4_score == 0)
1838         {
1839                 checkrules_equality = true;
1840                 return WINNING_YES;
1841         }
1842         else if(team1_score + team2_score + team3_score + team4_score == 1)
1843         {
1844                 float t, i;
1845                 if(team1_score)
1846                         t = 1;
1847                 else if(team2_score)
1848                         t = 2;
1849                 else if(team3_score)
1850                         t = 3;
1851                 else // if(team4_score)
1852                         t = 4;
1853                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1854                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1855                 {
1856                         for (int j = 1; j <= NUM_TEAMS; ++j)
1857                         {
1858                                 if (t == j)
1859                                 {
1860                                         continue;
1861                                 }
1862                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1863                                 {
1864                                         continue;
1865                                 }
1866                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1867                         }
1868                 }
1869
1870                 AddWinners(team, t);
1871                 return WINNING_YES;
1872         }
1873         else
1874                 return WINNING_NO;
1875 }
1876
1877 /*
1878 ============
1879 CheckRules_World
1880
1881 Exit deathmatch games upon conditions
1882 ============
1883 */
1884 void CheckRules_World()
1885 {
1886         VoteThink();
1887         MapVote_Think();
1888
1889         SetDefaultAlpha();
1890
1891         if (intermission_running) // someone else quit the game already
1892         {
1893                 if(player_count == 0) // Nobody there? Then let's go to the next map
1894                         MapVote_Start();
1895                         // this will actually check the player count in the next frame
1896                         // again, but this shouldn't hurt
1897                 return;
1898         }
1899
1900         float timelimit = autocvar_timelimit * 60;
1901         float fraglimit = autocvar_fraglimit;
1902         float leadlimit = autocvar_leadlimit;
1903         if (leadlimit < 0) leadlimit = 0;
1904
1905         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1906         {
1907                 if(timelimit > 0)
1908                         timelimit = 0; // timelimit is not made for warmup
1909                 if(fraglimit > 0)
1910                         fraglimit = 0; // no fraglimit for now
1911                 leadlimit = 0; // no leadlimit for now
1912         }
1913
1914         if(timelimit > 0)
1915         {
1916                 timelimit += game_starttime;
1917         }
1918         else if (timelimit < 0)
1919         {
1920                 // endmatch
1921                 NextLevel();
1922                 return;
1923         }
1924
1925         float wantovertime;
1926         wantovertime = 0;
1927
1928         if(checkrules_suddendeathend)
1929         {
1930                 if(!checkrules_suddendeathwarning)
1931                 {
1932                         checkrules_suddendeathwarning = true;
1933                         if(g_race && !g_race_qualifying)
1934                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1935                         else
1936                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1937                 }
1938         }
1939         else
1940         {
1941                 if (timelimit && time >= timelimit)
1942                 {
1943                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1944                         {
1945                                 float totalplayers;
1946                                 float playerswithlaps;
1947                                 float readyplayers;
1948                                 totalplayers = playerswithlaps = readyplayers = 0;
1949                                 FOREACH_CLIENT(IS_PLAYER(it), {
1950                                         ++totalplayers;
1951                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1952                                                 ++playerswithlaps;
1953                                         if(it.ready)
1954                                                 ++readyplayers;
1955                                 });
1956
1957                                 // at least 2 of the players have completed a lap: start the RACE
1958                                 // otherwise, the players should end the qualifying on their own
1959                                 if(readyplayers || playerswithlaps >= 2)
1960                                 {
1961                                         checkrules_suddendeathend = 0;
1962                                         ReadyRestart(); // go to race
1963                                         return;
1964                                 }
1965                                 else
1966                                         wantovertime |= InitiateSuddenDeath();
1967                         }
1968                         else
1969                                 wantovertime |= InitiateSuddenDeath();
1970                 }
1971         }
1972
1973         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1974         {
1975                 NextLevel();
1976                 return;
1977         }
1978
1979         int checkrules_status = WinningCondition_RanOutOfSpawns();
1980         if(checkrules_status == WINNING_YES)
1981                 bprint("Hey! Someone ran out of spawns!\n");
1982         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1983                 checkrules_status = M_ARGV(0, float);
1984         else
1985                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1986
1987         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1988         {
1989                 checkrules_status = WINNING_NEVER;
1990                 checkrules_overtimesadded = -1;
1991                 wantovertime |= InitiateSuddenDeath();
1992         }
1993
1994         if(checkrules_status == WINNING_NEVER)
1995                 // equality cases! Nobody wins if the overtime ends in a draw.
1996                 ClearWinners();
1997
1998         if(wantovertime)
1999         {
2000                 if(checkrules_status == WINNING_NEVER)
2001                         InitiateOvertime();
2002                 else
2003                         checkrules_status = WINNING_YES;
2004         }
2005
2006         if(checkrules_suddendeathend)
2007                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2008                         checkrules_status = WINNING_YES;
2009
2010         if(checkrules_status == WINNING_YES)
2011         {
2012                 //print("WINNING\n");
2013                 NextLevel();
2014         }
2015 }
2016
2017 string GotoMap(string m)
2018 {
2019         m = GameTypeVote_MapInfo_FixName(m);
2020         if (!m)
2021                 return "The map you suggested is not available on this server.";
2022         if (!autocvar_sv_vote_gametype)
2023         if(!MapInfo_CheckMap(m))
2024                 return "The map you suggested does not support the current game mode.";
2025         cvar_set("nextmap", m);
2026         cvar_set("timelimit", "-1");
2027         if(mapvote_initialized || alreadychangedlevel)
2028         {
2029                 if(DoNextMapOverride(0))
2030                         return "Map switch initiated.";
2031                 else
2032                         return "Hm... no. For some reason I like THIS map more.";
2033         }
2034         else
2035                 return "Map switch will happen after scoreboard.";
2036 }
2037
2038 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2039 void RunThink(entity this)
2040 {
2041         // don't let things stay in the past.
2042         // it is possible to start that way by a trigger with a local time.
2043         if(this.nextthink <= 0 || this.nextthink > time + frametime)
2044                 return;
2045
2046         float oldtime = time; // do we need to save this?
2047
2048         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2049         {
2050                 time = max(oldtime, this.nextthink);
2051                 this.nextthink = 0;
2052
2053                 if(getthink(this))
2054                         getthink(this)(this);
2055                 // mods often set nextthink to time to cause a think every frame,
2056                 // we don't want to loop in that case, so exit if the new nextthink is
2057                 // <= the time the qc was told, also exit if it is past the end of the
2058                 // frame
2059                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2060                         break;
2061         }
2062
2063         time = oldtime;
2064 }
2065
2066 bool autocvar_sv_freezenonclients;
2067 bool autocvar_sv_gameplayfix_delayprojectiles = false;
2068 void Physics_Frame()
2069 {
2070         if(autocvar_sv_freezenonclients)
2071                 return;
2072
2073         IL_EACH(g_moveables, true,
2074         {
2075                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PHYSICS)
2076                         continue;
2077
2078                 //set_movetype(it, it.move_movetype);
2079                 // inline the set_movetype function, since this is called a lot
2080                 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2081
2082                 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2083                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2084
2085                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2086                 {
2087                         if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2088                                 continue; // these movetypes have no regular think function
2089                         // handle thinking here
2090                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2091                                 RunThink(it);
2092                 }
2093         });
2094
2095         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2096                 return;
2097
2098         IL_EACH(g_moveables, it.move_qcphysics,
2099         {
2100                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2101                         continue;
2102                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2103         });
2104 }
2105
2106 void systems_update();
2107 void EndFrame()
2108 {
2109         anticheat_endframe();
2110
2111         Physics_Frame();
2112
2113         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2114                 entity e = IS_SPEC(it) ? it.enemy : it;
2115                 if (e.typehitsound) {
2116                         STAT(TYPEHIT_TIME, it) = time;
2117                 } else if (e.killsound) {
2118                         STAT(KILL_TIME, it) = time;
2119                 } else if (e.damage_dealt) {
2120                         STAT(HIT_TIME, it) = time;
2121                         STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2122                 }
2123         });
2124         // add 1 frametime because after this, engine SV_Physics
2125         // increases time by a frametime and then networks the frame
2126         // add another frametime because client shows everything with
2127         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2128         // needed!
2129         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2130         FOREACH_CLIENT(true, {
2131                 it.typehitsound = false;
2132                 it.damage_dealt = 0;
2133                 it.killsound = false;
2134                 antilag_record(it, CS(it), altime);
2135         });
2136         IL_EACH(g_monsters, true,
2137         {
2138                 antilag_record(it, it, altime);
2139         });
2140         IL_EACH(g_projectiles, it.classname == "nade",
2141         {
2142                 antilag_record(it, it, altime);
2143         });
2144         systems_update();
2145         IL_ENDFRAME();
2146 }
2147
2148
2149 /*
2150  * RedirectionThink:
2151  * returns true if redirecting
2152  */
2153 float redirection_timeout;
2154 float redirection_nextthink;
2155 float RedirectionThink()
2156 {
2157         float clients_found;
2158
2159         if(redirection_target == "")
2160                 return false;
2161
2162         if(!redirection_timeout)
2163         {
2164                 cvar_set("sv_public", "-2");
2165                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2166                 if(redirection_target == "self")
2167                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2168                 else
2169                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2170         }
2171
2172         if(time < redirection_nextthink)
2173                 return true;
2174
2175         redirection_nextthink = time + 1;
2176
2177         clients_found = 0;
2178         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2179                 // TODO add timer
2180                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2181                 if(redirection_target == "self")
2182                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2183                 else
2184                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2185                 ++clients_found;
2186         });
2187
2188         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2189
2190         if(time > redirection_timeout || clients_found == 0)
2191                 localcmd("\nwait; wait; wait; quit\n");
2192
2193         return true;
2194 }
2195
2196 void RestoreGame()
2197 {
2198         // Loaded from a save game
2199         // some things then break, so let's work around them...
2200
2201         // Progs DB (capture records)
2202         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2203
2204         // Mapinfo
2205         MapInfo_Shutdown();
2206         MapInfo_Enumerate();
2207         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2208         WeaponStats_Init();
2209
2210         TargetMusic_RestoreGame();
2211 }
2212
2213 void Shutdown()
2214 {
2215         game_stopped = 2;
2216
2217         if(world_initialized > 0)
2218         {
2219                 world_initialized = 0;
2220
2221                 // if a timeout is active, reset the slowmo value to normal
2222                 if(timeout_status == TIMEOUT_ACTIVE)
2223                         cvar_set("slowmo", ftos(orig_slowmo));
2224
2225                 LOG_TRACE("Saving persistent data...");
2226                 Ban_SaveBans();
2227
2228                 // playerstats with unfinished match
2229                 PlayerStats_GameReport(false);
2230
2231                 if(!cheatcount_total)
2232                 {
2233                         if(autocvar_sv_db_saveasdump)
2234                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2235                         else
2236                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2237                 }
2238                 if(autocvar_developer > 0)
2239                 {
2240                         if(autocvar_sv_db_saveasdump)
2241                                 db_dump(TemporaryDB, "server-temp.db");
2242                         else
2243                                 db_save(TemporaryDB, "server-temp.db");
2244                 }
2245                 CheatShutdown(); // must be after cheatcount check
2246                 db_close(ServerProgsDB);
2247                 db_close(TemporaryDB);
2248                 LOG_TRACE("Saving persistent data... done!");
2249                 // tell the bot system the game is ending now
2250                 bot_endgame();
2251
2252                 WeaponStats_Shutdown();
2253                 MapInfo_Shutdown();
2254         }
2255         else if(world_initialized == 0)
2256         {
2257                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2258         }
2259         else
2260         {
2261                 __init_dedicated_server_shutdown();
2262         }
2263 }