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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include <server/mutators/_mod.qh>
17 #include "race.qh"
18 #include "scores.qh"
19 #include "scores_rules.qh"
20 #include "teamplay.qh"
21 #include "weapons/weaponstats.qh"
22 #include "../common/constants.qh"
23 #include <common/net_linked.qh>
24 #include "../common/deathtypes/all.qh"
25 #include "../common/gamemodes/sv_rules.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/_mod.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/vehicles/all.qh"
30 #include "../common/notifications/all.qh"
31 #include "../common/physics/player.qh"
32 #include "../common/playerstats.qh"
33 #include "../common/stats.qh"
34 #include "../common/teams.qh"
35 #include "../common/mapobjects/trigger/secret.qh"
36 #include "../common/mapobjects/target/music.qh"
37 #include "../common/util.qh"
38 #include "../common/items/_mod.qh"
39 #include <common/weapons/_all.qh>
40 #include "../common/state.qh"
41
42 const float LATENCY_THINKRATE = 10;
43 .float latency_sum;
44 .float latency_cnt;
45 .float latency_time;
46 entity pingplreport;
47 void PingPLReport_Think(entity this)
48 {
49         float delta;
50         entity e;
51
52         delta = 3 / maxclients;
53         if(delta < sys_frametime)
54                 delta = 0;
55         this.nextthink = time + delta;
56
57         e = edict_num(this.cnt + 1);
58         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
59         {
60                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
61                 WriteByte(MSG_BROADCAST, this.cnt);
62                 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
63                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
64                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
65
66                 // record latency times for clients throughout the match so we can report it to playerstats
67                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
68                 {
69                         CS(e).latency_sum += CS(e).ping;
70                         CS(e).latency_cnt += 1;
71                         CS(e).latency_time = time;
72                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
73                 }
74         }
75         else
76         {
77                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
78                 WriteByte(MSG_BROADCAST, this.cnt);
79                 WriteShort(MSG_BROADCAST, 0);
80                 WriteByte(MSG_BROADCAST, 0);
81                 WriteByte(MSG_BROADCAST, 0);
82         }
83         this.cnt = (this.cnt + 1) % maxclients;
84 }
85 void PingPLReport_Spawn()
86 {
87         pingplreport = new_pure(pingplreport);
88         setthink(pingplreport, PingPLReport_Think);
89         pingplreport.nextthink = time;
90 }
91
92 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
93 string redirection_target;
94 float world_initialized;
95
96 void SetDefaultAlpha()
97 {
98         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
99         {
100                 default_player_alpha = autocvar_g_player_alpha;
101                 if(default_player_alpha == 0)
102                         default_player_alpha = 1;
103                 default_weapon_alpha = default_player_alpha;
104         }
105 }
106
107 void GotoFirstMap(entity this)
108 {
109         float n;
110         if(autocvar__sv_init)
111         {
112                 // cvar_set("_sv_init", "0");
113                 // we do NOT set this to 0 any more, so someone "accidentally" changing
114                 // to this "init" map on a dedicated server will cause no permanent
115                 // harm
116                 if(autocvar_g_maplist_shuffle)
117                         ShuffleMaplist();
118                 n = tokenizebyseparator(autocvar_g_maplist, " ");
119                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
120
121                 MapInfo_Enumerate();
122                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
123
124                 if(!DoNextMapOverride(1))
125                         GotoNextMap(1);
126
127                 return;
128         }
129
130         if(time < 5)
131         {
132                 this.nextthink = time;
133         }
134         else
135         {
136                 this.nextthink = time + 1;
137                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
138         }
139 }
140
141 void cvar_changes_init()
142 {
143         float h;
144         string k, v, d;
145         float n, i, adding, pureadding;
146
147         strfree(cvar_changes);
148         strfree(cvar_purechanges);
149         cvar_purechanges_count = 0;
150
151         h = buf_create();
152         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
153         n = buf_getsize(h);
154
155         adding = true;
156         pureadding = true;
157
158         for(i = 0; i < n; ++i)
159         {
160                 k = bufstr_get(h, i);
161
162 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
163 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
164 #define BADCVAR(p) if(k == p) continue
165
166                 // general excludes and namespaces for server admin used cvars
167                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
168
169                 // internal
170                 BADPREFIX("csqc_");
171                 BADPREFIX("cvar_check_");
172                 BADCVAR("gamecfg");
173                 BADCVAR("g_configversion");
174                 BADCVAR("halflifebsp");
175                 BADCVAR("sv_mapformat_is_quake2");
176                 BADCVAR("sv_mapformat_is_quake3");
177                 BADPREFIX("sv_world");
178
179                 // client
180                 BADPREFIX("chase_");
181                 BADPREFIX("cl_");
182                 BADPREFIX("con_");
183                 BADPREFIX("scoreboard_");
184                 BADPREFIX("g_campaign");
185                 BADPREFIX("g_waypointsprite_");
186                 BADPREFIX("gl_");
187                 BADPREFIX("joy");
188                 BADPREFIX("hud_");
189                 BADPREFIX("m_");
190                 BADPREFIX("menu_");
191                 BADPREFIX("net_slist_");
192                 BADPREFIX("r_");
193                 BADPREFIX("sbar_");
194                 BADPREFIX("scr_");
195                 BADPREFIX("snd_");
196                 BADPREFIX("show");
197                 BADPREFIX("sensitivity");
198                 BADPREFIX("userbind");
199                 BADPREFIX("v_");
200                 BADPREFIX("vid_");
201                 BADPREFIX("crosshair");
202                 BADCVAR("mod_q3bsp_lightmapmergepower");
203                 BADCVAR("mod_q3bsp_nolightmaps");
204                 BADCVAR("fov");
205                 BADCVAR("mastervolume");
206                 BADCVAR("volume");
207                 BADCVAR("bgmvolume");
208                 BADCVAR("in_pitch_min");
209                 BADCVAR("in_pitch_max");
210
211                 // private
212                 BADCVAR("developer");
213                 BADCVAR("log_dest_udp");
214                 BADCVAR("net_address");
215                 BADCVAR("net_address_ipv6");
216                 BADCVAR("port");
217                 BADCVAR("savedgamecfg");
218                 BADCVAR("serverconfig");
219                 BADCVAR("sv_autoscreenshot");
220                 BADCVAR("sv_heartbeatperiod");
221                 BADCVAR("sv_vote_master_password");
222                 BADCVAR("sys_colortranslation");
223                 BADCVAR("sys_specialcharactertranslation");
224                 BADCVAR("timeformat");
225                 BADCVAR("timestamps");
226                 BADCVAR("g_require_stats");
227                 BADPREFIX("developer_");
228                 BADPREFIX("g_ban_");
229                 BADPREFIX("g_banned_list");
230                 BADPREFIX("g_require_stats_");
231                 BADPREFIX("g_chat_flood_");
232                 BADPREFIX("g_ghost_items");
233                 BADPREFIX("g_playerstats_");
234                 BADPREFIX("g_voice_flood_");
235                 BADPREFIX("log_file");
236                 BADPREFIX("quit_");
237                 BADPREFIX("rcon_");
238                 BADPREFIX("sv_allowdownloads");
239                 BADPREFIX("sv_autodemo");
240                 BADPREFIX("sv_curl_");
241                 BADPREFIX("sv_eventlog");
242                 BADPREFIX("sv_logscores_");
243                 BADPREFIX("sv_master");
244                 BADPREFIX("sv_weaponstats_");
245                 BADPREFIX("sv_waypointsprite_");
246                 BADCVAR("rescan_pending");
247
248                 // these can contain player IDs, so better hide
249                 BADPREFIX("g_forced_team_");
250                 BADCVAR("sv_muteban_list");
251                 BADCVAR("sv_voteban_list");
252                 BADCVAR("sv_allow_customplayermodels_idlist");
253                 BADCVAR("sv_allow_customplayermodels_speciallist");
254
255                 // mapinfo
256                 BADCVAR("fraglimit");
257                 BADCVAR("g_arena");
258                 BADCVAR("g_assault");
259                 BADCVAR("g_ca");
260                 BADCVAR("g_ca_teams");
261                 BADCVAR("g_conquest");
262                 BADCVAR("g_ctf");
263                 BADCVAR("g_cts");
264                 BADCVAR("g_dotc");
265                 BADCVAR("g_dm");
266                 BADCVAR("g_domination");
267                 BADCVAR("g_domination_default_teams");
268                 BADCVAR("g_duel");
269                 BADCVAR("g_duel_not_dm_maps");
270                 BADCVAR("g_freezetag");
271                 BADCVAR("g_freezetag_teams");
272                 BADCVAR("g_invasion_teams");
273                 BADCVAR("g_invasion_type");
274                 BADCVAR("g_jailbreak");
275                 BADCVAR("g_jailbreak_teams");
276                 BADCVAR("g_keepaway");
277                 BADCVAR("g_keyhunt");
278                 BADCVAR("g_keyhunt_teams");
279                 BADCVAR("g_lms");
280                 BADCVAR("g_nexball");
281                 BADCVAR("g_onslaught");
282                 BADCVAR("g_race");
283                 BADCVAR("g_race_laps_limit");
284                 BADCVAR("g_race_qualifying_timelimit");
285                 BADCVAR("g_race_qualifying_timelimit_override");
286                 BADCVAR("g_runematch");
287                 BADCVAR("g_shootfromeye");
288                 BADCVAR("g_snafu");
289                 BADCVAR("g_tdm");
290                 BADCVAR("g_tdm_on_dm_maps");
291                 BADCVAR("g_tdm_teams");
292                 BADCVAR("g_vip");
293                 BADCVAR("leadlimit");
294                 BADCVAR("nextmap");
295                 BADCVAR("teamplay");
296                 BADCVAR("timelimit");
297                 BADCVAR("g_mapinfo_ignore_warnings");
298                 BADCVAR("g_maplist_ignore_sizes");
299                 BADCVAR("g_maplist_sizes_count_bots");
300
301                 // long
302                 BADCVAR("hostname");
303                 BADCVAR("g_maplist");
304                 BADCVAR("g_maplist_mostrecent");
305                 BADCVAR("sv_motd");
306
307                 v = cvar_string(k);
308                 d = cvar_defstring(k);
309                 if(v == d)
310                         continue;
311
312                 if(adding)
313                 {
314                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
315                         if(strlen(cvar_changes) > 16384)
316                         {
317                                 cvar_changes = "// too many settings have been changed to show them here\n";
318                                 adding = 0;
319                         }
320                 }
321
322                 // now check if the changes are actually gameplay relevant
323
324                 // does nothing gameplay relevant
325                 BADCVAR("captureleadlimit_override");
326                 BADCVAR("condump_stripcolors");
327                 BADCVAR("gameversion");
328                 BADCVAR("fs_gamedir");
329                 BADCVAR("g_allow_oldvortexbeam");
330                 BADCVAR("g_balance_kill_delay");
331                 BADCVAR("g_buffs_pickup_anyway");
332                 BADCVAR("g_buffs_randomize");
333                 BADCVAR("g_buffs_randomize_teamplay");
334                 BADCVAR("g_campcheck_distance");
335                 BADCVAR("g_ca_point_leadlimit");
336                 BADCVAR("g_ca_point_limit");
337                 BADCVAR("g_ctf_captimerecord_always");
338                 BADCVAR("g_ctf_flag_glowtrails");
339                 BADCVAR("g_ctf_dynamiclights");
340                 BADCVAR("g_ctf_flag_pickup_verbosename");
341                 BADCVAR("g_domination_point_leadlimit");
342                 BADCVAR("g_forced_respawn");
343                 BADCVAR("g_freezetag_point_leadlimit");
344                 BADCVAR("g_freezetag_point_limit");
345                 BADCVAR("g_hats");
346                 BADCVAR("g_invasion_point_limit");
347                 BADCVAR("g_jump_grunt");
348                 BADCVAR("g_keyhunt_point_leadlimit");
349                 BADCVAR("g_nexball_goalleadlimit");
350                 BADCVAR("g_new_toys_autoreplace");
351                 BADCVAR("g_new_toys_use_pickupsound");
352                 BADCVAR("g_physics_predictall");
353                 BADCVAR("g_piggyback");
354                 BADCVAR("g_playerclip_collisions");
355                 BADCVAR("g_spawn_alloweffects");
356                 BADCVAR("g_tdm_point_leadlimit");
357                 BADCVAR("g_tdm_point_limit");
358                 BADCVAR("leadlimit_and_fraglimit");
359                 BADCVAR("leadlimit_override");
360                 BADCVAR("pausable");
361                 BADCVAR("sv_checkforpacketsduringsleep");
362                 BADCVAR("sv_damagetext");
363                 BADCVAR("sv_db_saveasdump");
364                 BADCVAR("sv_intermission_cdtrack");
365                 BADCVAR("sv_mapchange_delay");
366                 BADCVAR("sv_minigames");
367                 BADCVAR("sv_namechangetimer");
368                 BADCVAR("sv_precacheplayermodels");
369                 BADCVAR("sv_stepheight");
370                 BADCVAR("sv_timeout");
371                 BADCVAR("sv_weapons_modeloverride");
372                 BADCVAR("w_prop_interval");
373                 BADPREFIX("crypto_");
374                 BADPREFIX("gameversion_");
375                 BADPREFIX("g_chat_");
376                 BADPREFIX("g_ctf_captimerecord_");
377                 BADPREFIX("g_hats_");
378                 BADPREFIX("g_maplist_");
379                 BADPREFIX("g_mod_");
380                 BADPREFIX("g_respawn_");
381                 BADPREFIX("net_");
382                 BADPREFIX("notification_");
383                 BADPREFIX("prvm_");
384                 BADPREFIX("skill_");
385                 BADPREFIX("sv_allow_");
386                 BADPREFIX("sv_cullentities_");
387                 BADPREFIX("sv_maxidle_");
388                 BADPREFIX("sv_minigames_");
389                 BADPREFIX("sv_radio_");
390                 BADPREFIX("sv_timeout_");
391                 BADPREFIX("sv_vote_");
392                 BADPREFIX("timelimit_");
393
394                 // allowed changes to server admins (please sync this to server.cfg)
395                 // vi commands:
396                 //   :/"impure"/,$d
397                 //   :g!,^\/\/[^ /],d
398                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
399                 //   :%!sort
400                 // yes, this does contain some redundant stuff, don't really care
401                 BADPREFIX("bot_ai_");
402                 BADCVAR("bot_config_file");
403                 BADCVAR("bot_number");
404                 BADCVAR("bot_prefix");
405                 BADCVAR("bot_suffix");
406                 BADCVAR("capturelimit_override");
407                 BADCVAR("fraglimit_override");
408                 BADCVAR("gametype");
409                 BADCVAR("g_antilag");
410                 BADCVAR("g_balance_teams");
411                 BADCVAR("g_balance_teams_prevent_imbalance");
412                 BADCVAR("g_balance_teams_scorefactor");
413                 BADCVAR("g_ban_sync_trusted_servers");
414                 BADCVAR("g_ban_sync_uri");
415                 BADCVAR("g_buffs");
416                 BADCVAR("g_ca_teams_override");
417                 BADCVAR("g_ctf_fullbrightflags");
418                 BADCVAR("g_ctf_ignore_frags");
419                 BADCVAR("g_ctf_leaderboard");
420                 BADCVAR("g_domination_point_limit");
421                 BADCVAR("g_domination_teams_override");
422                 BADCVAR("g_freezetag_teams_override");
423                 BADCVAR("g_friendlyfire");
424                 BADCVAR("g_fullbrightitems");
425                 BADCVAR("g_fullbrightplayers");
426                 BADCVAR("g_keyhunt_point_limit");
427                 BADCVAR("g_keyhunt_teams_override");
428                 BADCVAR("g_lms_lives_override");
429                 BADCVAR("g_maplist");
430                 BADCVAR("g_maxplayers");
431                 BADCVAR("g_mirrordamage");
432                 BADCVAR("g_nexball_goallimit");
433                 BADCVAR("g_norecoil");
434                 BADCVAR("g_physics_clientselect");
435                 BADCVAR("g_pinata");
436                 BADCVAR("g_powerups");
437                 BADCVAR("g_player_brightness");
438                 BADCVAR("g_rocket_flying");
439                 BADCVAR("g_rocket_flying_disabledelays");
440                 BADCVAR("g_spawnshieldtime");
441                 BADCVAR("g_start_delay");
442                 BADCVAR("g_superspectate");
443                 BADCVAR("g_tdm_teams_override");
444                 BADCVAR("g_warmup");
445                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
446                 BADCVAR("hostname");
447                 BADCVAR("log_file");
448                 BADCVAR("maxplayers");
449                 BADCVAR("minplayers");
450                 BADCVAR("minplayers_per_team");
451                 BADCVAR("net_address");
452                 BADCVAR("port");
453                 BADCVAR("rcon_password");
454                 BADCVAR("rcon_restricted_commands");
455                 BADCVAR("rcon_restricted_password");
456                 BADCVAR("skill");
457                 BADCVAR("sv_adminnick");
458                 BADCVAR("sv_autoscreenshot");
459                 BADCVAR("sv_autotaunt");
460                 BADCVAR("sv_curl_defaulturl");
461                 BADCVAR("sv_defaultcharacter");
462                 BADCVAR("sv_defaultcharacterskin");
463                 BADCVAR("sv_defaultplayercolors");
464                 BADCVAR("sv_defaultplayermodel");
465                 BADCVAR("sv_defaultplayerskin");
466                 BADCVAR("sv_maxidle");
467                 BADCVAR("sv_maxrate");
468                 BADCVAR("sv_motd");
469                 BADCVAR("sv_public");
470                 BADCVAR("sv_ready_restart");
471                 BADCVAR("sv_status_privacy");
472                 BADCVAR("sv_taunt");
473                 BADCVAR("sv_vote_call");
474                 BADCVAR("sv_vote_commands");
475                 BADCVAR("sv_vote_majority_factor");
476                 BADCVAR("sv_vote_master");
477                 BADCVAR("sv_vote_master_commands");
478                 BADCVAR("sv_vote_master_password");
479                 BADCVAR("sv_vote_simple_majority_factor");
480                 BADCVAR("teamplay_mode");
481                 BADCVAR("timelimit_override");
482                 BADPREFIX("g_warmup_");
483                 BADPREFIX("sv_info_");
484                 BADPREFIX("sv_ready_restart_");
485
486                 // mutators that announce themselves properly to the server browser
487                 BADCVAR("g_instagib");
488                 BADCVAR("g_new_toys");
489                 BADCVAR("g_nix");
490                 BADCVAR("g_grappling_hook");
491                 BADCVAR("g_jetpack");
492
493                 // temporary for testing
494                 // TODO remove before 0.8.3 release
495                 BADCVAR("g_ca_weaponarena");
496                 BADCVAR("g_freezetag_weaponarena");
497                 BADCVAR("g_lms_weaponarena");
498                 BADCVAR("g_ctf_stalemate_time");
499
500                 if(cvar_string("g_mod_balance") == "Testing")
501                 {
502                         // (temporary) while using the Testing balance, any weapon balance cvars are allowed to be changed
503                         BADPREFIX("g_balance_");
504                 }
505
506 #undef BADPRESUFFIX
507 #undef BADPREFIX
508 #undef BADCVAR
509
510                 if(pureadding)
511                 {
512                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
513                         if(strlen(cvar_purechanges) > 16384)
514                         {
515                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
516                                 pureadding = 0;
517                         }
518                 }
519                 ++cvar_purechanges_count;
520                 // WARNING: this variable is used for the server list
521                 // NEVER dare to skip this code!
522                 // Hacks to intentionally appearing as "pure server" even though you DO have
523                 // modified settings may be punished by removal from the server list.
524                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
525                 // though.
526         }
527         buf_del(h);
528         if(cvar_changes == "")
529                 cvar_changes = "// this server runs at default server settings\n";
530         else
531                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
532         cvar_changes = strzone(cvar_changes);
533         if(cvar_purechanges == "")
534                 cvar_purechanges = "// this server runs at default gameplay settings\n";
535         else
536                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
537         cvar_purechanges = strzone(cvar_purechanges);
538 }
539
540 entity randomseed;
541 bool RandomSeed_Send(entity this, entity to, int sf)
542 {
543         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
544         WriteShort(MSG_ENTITY, this.cnt);
545         return true;
546 }
547 void RandomSeed_Think(entity this)
548 {
549         this.cnt = bound(0, floor(random() * 65536), 65535);
550         this.nextthink = time + 5;
551
552         this.SendFlags |= 1;
553 }
554 void RandomSeed_Spawn()
555 {
556         randomseed = new_pure(randomseed);
557         setthink(randomseed, RandomSeed_Think);
558         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
559
560         getthink(randomseed)(randomseed); // sets random seed and nextthink
561 }
562
563 spawnfunc(__init_dedicated_server)
564 {
565         // handler for _init/_init map (only for dedicated server initialization)
566
567         world_initialized = -1; // don't complain
568         cvar = cvar_normal;
569         cvar_string = cvar_string_normal;
570         cvar_set = cvar_set_normal;
571
572         delete_fn = remove_unsafely;
573
574         entity e = spawn();
575         setthink(e, GotoFirstMap);
576         e.nextthink = time; // this is usually 1 at this point
577
578         e = new(info_player_deathmatch);  // safeguard against player joining
579
580     // assign reflectively to avoid "assignment to world" warning
581     for (int i = 0, n = numentityfields(); i < n; ++i) {
582         string k = entityfieldname(i);
583         if (k == "classname") {
584             // safeguard against various stuff ;)
585             putentityfieldstring(i, this, "worldspawn");
586             break;
587         }
588     }
589
590         // needs to be done so early because of the constants they create
591         static_init();
592         static_init_late();
593         static_init_precache();
594
595         IL_PUSH(g_spawnpoints, e); // just incase
596
597         MapInfo_Enumerate();
598         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
599 }
600
601 void __init_dedicated_server_shutdown() {
602         MapInfo_Shutdown();
603 }
604
605 STATIC_INIT_EARLY(maxclients)
606 {
607         maxclients = 0;
608         for (entity head = nextent(NULL); head; head = nextent(head)) {
609                 ++maxclients;
610         }
611 }
612
613 void default_delayedinit(entity this)
614 {
615         if(!scores_initialized)
616                 ScoreRules_generic();
617 }
618
619 void InitGameplayMode()
620 {
621         VoteReset();
622
623         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
624         get_mi_min_max(1);
625         // assign reflectively to avoid "assignment to world" warning
626         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
627             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
628             if (v) {
629             putentityfieldstring(i, world, sprintf("%v", v));
630             if (++done == 2) break;
631         }
632         }
633         // currently, NetRadiant's limit is 131072 qu for each side
634         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
635         // set the distance according to map size but don't go over the limit to avoid issues with float precision
636         // in case somebody makes extremely large maps
637         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
638
639         MapInfo_LoadMapSettings(mapname);
640         GameRules_teams(false);
641
642         if (!cvar_value_issafe(world.fog))
643         {
644                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
645                 world.fog = string_null;
646         }
647         if(MapInfo_Map_fog != "")
648         {
649                 if(MapInfo_Map_fog == "none")
650                         world.fog = string_null;
651                 else
652                         world.fog = strzone(MapInfo_Map_fog);
653         }
654         clientstuff = strzone(MapInfo_Map_clientstuff);
655
656         MapInfo_ClearTemps();
657
658         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
659
660         cache_mutatormsg = strzone("");
661         cache_lastmutatormsg = strzone("");
662
663         InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
664 }
665
666 void Map_MarkAsRecent(string m);
667 float world_already_spawned;
668 spawnfunc(worldspawn)
669 {
670         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
671
672         bool wantrestart = false;
673         {
674                 if (!server_is_dedicated)
675                 {
676                         // force unloading of server pk3 files when starting a listen server
677                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
678                         // restore csqc_progname too
679                         string expect = "csprogs.dat";
680                         wantrestart = cvar_string_normal("csqc_progname") != expect;
681                         cvar_set_normal("csqc_progname", expect);
682                 }
683                 else
684                 {
685                         // Try to use versioned csprogs from pk3
686                         // Only ever use versioned csprogs.dat files on dedicated servers;
687                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
688                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
689                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
690                         string select = "csprogs.dat";
691                         if (fexists(pk3csprogs)) select = pk3csprogs;
692                         if (cvar_string_normal("csqc_progname") != select)
693                         {
694                                 cvar_set_normal("csqc_progname", select);
695                                 wantrestart = true;
696                         }
697                         // Check for updates on startup
698                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
699                         int sentinel = fopen("progs.txt", FILE_READ);
700                         if (sentinel >= 0)
701                         {
702                                 string switchversion = fgets(sentinel);
703                                 fclose(sentinel);
704                                 if (switchversion != "" && switchversion != WATERMARK)
705                                 {
706                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
707                                         // if it doesn't exist, assume either:
708                                         //   a) the current program was overwritten
709                                         //   b) this is a client only update
710                                         string newprogs = sprintf("progs-%s.dat", switchversion);
711                                         if (fexists(newprogs))
712                                         {
713                                                 cvar_set_normal("sv_progs", newprogs);
714                                                 wantrestart = true;
715                                         }
716                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
717                                         if (fexists(newcsprogs))
718                                         {
719                                                 cvar_set_normal("csqc_progname", newcsprogs);
720                                                 wantrestart = true;
721                                         }
722                                 }
723                         }
724                 }
725                 if (wantrestart)
726                 {
727                         LOG_INFO("Restart requested");
728                         changelevel(mapname);
729                         // let initialization continue, shutdown depends on it
730                 }
731         }
732
733         cvar = cvar_normal;
734         cvar_string = cvar_string_normal;
735         cvar_set = cvar_set_normal;
736
737         if(world_already_spawned)
738                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
739         world_already_spawned = true;
740
741         delete_fn = remove_safely; // during spawning, watch what you remove!
742
743         cvar_changes_init(); // do this very early now so it REALLY matches the server config
744
745         // needs to be done so early because of the constants they create
746         static_init();
747
748         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
749
750         TemporaryDB = db_create();
751
752         // 0 normal
753         lightstyle(0, "m");
754
755         // 1 FLICKER (first variety)
756         lightstyle(1, "mmnmmommommnonmmonqnmmo");
757
758         // 2 SLOW STRONG PULSE
759         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
760
761         // 3 CANDLE (first variety)
762         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
763
764         // 4 FAST STROBE
765         lightstyle(4, "mamamamamama");
766
767         // 5 GENTLE PULSE 1
768         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
769
770         // 6 FLICKER (second variety)
771         lightstyle(6, "nmonqnmomnmomomno");
772
773         // 7 CANDLE (second variety)
774         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
775
776         // 8 CANDLE (third variety)
777         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
778
779         // 9 SLOW STROBE (fourth variety)
780         lightstyle(9, "aaaaaaaazzzzzzzz");
781
782         // 10 FLUORESCENT FLICKER
783         lightstyle(10, "mmamammmmammamamaaamammma");
784
785         // 11 SLOW PULSE NOT FADE TO BLACK
786         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
787
788         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
789
790         // 63 testing
791         lightstyle(63, "a");
792
793         if(autocvar_g_campaign)
794                 CampaignPreInit();
795
796         Map_MarkAsRecent(mapname);
797
798         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
799
800         InitGameplayMode();
801         static_init_late();
802         static_init_precache();
803         readlevelcvars();
804         GrappleHookInit();
805
806         GameRules_limit_fallbacks();
807
808         if(warmup_limit == 0)
809                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
810
811         player_count = 0;
812         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
813         if(bot_waypoints_for_items == 1)
814                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
815                         bot_waypoints_for_items = 0;
816
817         WaypointSprite_Init();
818
819         GameLogInit(); // prepare everything
820         // NOTE for matchid:
821         // changing the logic generating it is okay. But:
822         // it HAS to stay <= 64 chars
823         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
824         if(autocvar_sv_eventlog)
825         {
826                 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
827                 matchid = strzone(s);
828
829                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
830                 s = ":gameinfo:mutators:LIST";
831
832                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
833                 s = M_ARGV(0, string);
834
835                 // initialiation stuff, not good in the mutator system
836                 if(!autocvar_g_use_ammunition)
837                         s = strcat(s, ":no_use_ammunition");
838
839                 // initialiation stuff, not good in the mutator system
840                 if(autocvar_g_pickup_items == 0)
841                         s = strcat(s, ":no_pickup_items");
842                 if(autocvar_g_pickup_items > 0)
843                         s = strcat(s, ":pickup_items");
844
845                 // initialiation stuff, not good in the mutator system
846                 if(autocvar_g_weaponarena != "0")
847                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
848
849                 // TODO to mutator system
850                 if(autocvar_g_norecoil)
851                         s = strcat(s, ":norecoil");
852
853                 // TODO to mutator system
854                 if(autocvar_g_powerups == 0)
855                         s = strcat(s, ":no_powerups");
856                 if(autocvar_g_powerups > 0)
857                         s = strcat(s, ":powerups");
858
859                 GameLogEcho(s);
860                 GameLogEcho(":gameinfo:end");
861         }
862         else
863                 matchid = strzone(ftos(random()));
864
865         cvar_set("nextmap", "");
866
867         SetDefaultAlpha();
868
869         if(autocvar_g_campaign)
870                 CampaignPostInit();
871
872         Ban_LoadBans();
873
874         MapInfo_Enumerate();
875         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
876
877         if(fexists(strcat("scripts/", mapname, ".arena")))
878                 cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
879
880         if(fexists(strcat("scripts/", mapname, ".defi")))
881                 cvar_settemp("sv_q3defragcompat", "1");
882
883         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
884         {
885                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
886                 if(fd != -1)
887                 {
888                         string s;
889                         while((s = fgets(fd)))
890                         {
891                                 int l = tokenize_console(s);
892                                 if(l < 2)
893                                         continue;
894                                 if(argv(0) == "cd")
895                                 {
896                                         string trackname = argv(2);
897                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
898                                         LOG_INFO("  cdtrack ", trackname);
899                                         if (cvar_value_issafe(trackname))
900                                         {
901                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
902                                                 strcpy(clientstuff, newstuff);
903                                         }
904                                 }
905                                 else if(argv(0) == "fog")
906                                 {
907                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
908                                         LOG_INFO("  \"fog\" \"", s, "\"");
909                                 }
910                                 else if(argv(0) == "set")
911                                 {
912                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
913                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
914                                 }
915                                 else if(argv(0) != "//")
916                                 {
917                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
918                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
919                                 }
920                         }
921                         fclose(fd);
922                 }
923         }
924
925         WeaponStats_Init();
926
927         Nagger_Init();
928
929         next_pingtime = time + 5;
930
931         // set up information replies for clients and server to use
932         maplist_reply = strzone(getmaplist());
933         lsmaps_reply = strzone(getlsmaps());
934         monsterlist_reply = strzone(getmonsterlist());
935         for(int i = 0; i < 10; ++i)
936         {
937                 string s = getrecords(i);
938                 if (s)
939                         records_reply[i] = strzone(s);
940         }
941         ladder_reply = strzone(getladder());
942         rankings_reply = strzone(getrankings());
943
944         // begin other init
945         ClientInit_Spawn();
946         RandomSeed_Spawn();
947         PingPLReport_Spawn();
948
949         CheatInit();
950
951         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
952
953         // fill sv_curl_serverpackages from .serverpackage files
954         if (autocvar_sv_curl_serverpackages_auto)
955         {
956                 string s = "csprogs-" WATERMARK ".txt";
957                 // remove automatically managed files from the list to prevent duplicates
958                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
959                 {
960                         string pkg = argv(i);
961                         if (startsWith(pkg, "csprogs-")) continue;
962                         if (endsWith(pkg, "-serverpackage.txt")) continue;
963                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
964                         s = cons(s, pkg);
965                 }
966                 // add automatically managed files to the list
967                 #define X(match) MACRO_BEGIN \
968                         int fd = search_begin(match, true, false); \
969                         if (fd >= 0) \
970                         { \
971                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
972                                 { \
973                                         s = cons(s, search_getfilename(fd, i)); \
974                                 } \
975                                 search_end(fd); \
976                         } \
977                 MACRO_END
978                 X("*-serverpackage.txt");
979                 X("*.serverpackage");
980                 #undef X
981                 cvar_set("sv_curl_serverpackages", s);
982         }
983
984         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
985         modname = "Xonotic";
986         // physics/balance/config changes that count as mod
987         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
988                 modname = cvar_string("g_mod_physics");
989         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
990                 modname = cvar_string("g_mod_balance");
991         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
992                 modname = cvar_string("g_mod_config");
993         // extra mutators that deserve to count as mod
994         MUTATOR_CALLHOOK(SetModname, modname);
995         modname = M_ARGV(0, string);
996
997         // save it for later
998         modname = strzone(modname);
999
1000         WinningConditionHelper(this); // set worldstatus
1001
1002         world_initialized = 1;
1003         __spawnfunc_spawn_all();
1004 }
1005
1006 spawnfunc(light)
1007 {
1008         //makestatic (this); // Who the f___ did that?
1009         delete(this);
1010 }
1011
1012 string GetGametype()
1013 {
1014         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
1015 }
1016
1017 string GetMapname()
1018 {
1019         return mapname;
1020 }
1021
1022 float Map_Count, Map_Current;
1023 string Map_Current_Name;
1024
1025 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
1026 int GetMaplistPosition()
1027 {
1028         string map = GetMapname();
1029         int idx = autocvar_g_maplist_index;
1030
1031         if(idx >= 0)
1032         {
1033                 if(idx < Map_Count)
1034                 {
1035                         if(map == argv(idx))
1036                         {
1037                                 return idx;
1038                         }
1039                 }
1040         }
1041
1042         for(int pos = 0; pos < Map_Count; ++pos)
1043         {
1044                 if(map == argv(pos))
1045                         return pos;
1046         }
1047
1048         // resume normal maplist rotation if current map is not in g_maplist
1049         return idx;
1050 }
1051
1052 bool MapHasRightSize(string map)
1053 {
1054         int minplayers = max(0, floor(autocvar_minplayers));
1055         if (teamplay)
1056                 minplayers = max(0, floor(autocvar_minplayers_per_team) * AvailableTeams());
1057         if (autocvar_g_maplist_check_waypoints
1058                 && (currentbots || autocvar_bot_number || player_count < minplayers))
1059         {
1060                 string checkwp_msg = strcat("checkwp ", map);
1061                 if(!fexists(strcat("maps/", map, ".waypoints")))
1062                 {
1063                         LOG_TRACE(checkwp_msg, ": no waypoints");
1064                         return false;
1065                 }
1066                 LOG_TRACE(checkwp_msg, ": has waypoints");
1067         }
1068
1069         if(autocvar_g_maplist_ignore_sizes)
1070                 return true;
1071
1072         // open map size restriction file
1073         string opensize_msg = strcat("opensize ", map);
1074         float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1075         int pcount = player_count;
1076         if(!autocvar_g_maplist_sizes_count_bots)
1077                 pcount -= currentbots;
1078         if(fh >= 0)
1079         {
1080                 opensize_msg = strcat(opensize_msg, ": ok, ");
1081                 int mapmin = stoi(fgets(fh));
1082                 int mapmax = stoi(fgets(fh));
1083                 fclose(fh);
1084                 if(pcount < mapmin)
1085                 {
1086                         LOG_TRACE(opensize_msg, "not enough");
1087                         return false;
1088                 }
1089                 if(mapmax && pcount > mapmax)
1090                 {
1091                         LOG_TRACE(opensize_msg, "too many");
1092                         return false;
1093                 }
1094                 LOG_TRACE(opensize_msg, "right size");
1095                 return true;
1096         }
1097         LOG_TRACE(opensize_msg, ": not found");
1098         return true;
1099 }
1100
1101 string Map_Filename(float position)
1102 {
1103         return strcat("maps/", argv(position), ".bsp");
1104 }
1105
1106 void Map_MarkAsRecent(string m)
1107 {
1108         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1109 }
1110
1111 float Map_IsRecent(string m)
1112 {
1113         return strhasword(autocvar_g_maplist_mostrecent, m);
1114 }
1115
1116 float Map_Check(float position, float pass)
1117 {
1118         string filename;
1119         string map_next;
1120         map_next = argv(position);
1121         if(pass <= 1)
1122         {
1123                 if(Map_IsRecent(map_next))
1124                         return 0;
1125         }
1126         filename = Map_Filename(position);
1127         if(MapInfo_CheckMap(map_next))
1128         {
1129                 if(pass == 2)
1130                         return 1;
1131                 if(MapHasRightSize(map_next))
1132                         return 1;
1133                 return 0;
1134         }
1135         else
1136                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1137
1138         return 0;
1139 }
1140
1141 void Map_Goto_SetStr(string nextmapname)
1142 {
1143         if(getmapname_stored != "")
1144                 strunzone(getmapname_stored);
1145         if(nextmapname == "")
1146                 getmapname_stored = "";
1147         else
1148                 getmapname_stored = strzone(nextmapname);
1149 }
1150
1151 void Map_Goto_SetFloat(float position)
1152 {
1153         cvar_set("g_maplist_index", ftos(position));
1154         Map_Goto_SetStr(argv(position));
1155 }
1156
1157 void Map_Goto(float reinit)
1158 {
1159         MapInfo_LoadMap(getmapname_stored, reinit);
1160 }
1161
1162 // return codes of map selectors:
1163 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1164 //   -2 = permanent failure
1165 float MaplistMethod_Iterate() // usual method
1166 {
1167         float pass, i;
1168
1169         LOG_TRACE("Trying MaplistMethod_Iterate");
1170
1171         for(pass = 1; pass <= 2; ++pass)
1172         {
1173                 for(i = 1; i < Map_Count; ++i)
1174                 {
1175                         float mapindex;
1176                         mapindex = (i + Map_Current) % Map_Count;
1177                         if(Map_Check(mapindex, pass))
1178                                 return mapindex;
1179                 }
1180         }
1181         return -1;
1182 }
1183
1184 float MaplistMethod_Repeat() // fallback method
1185 {
1186         LOG_TRACE("Trying MaplistMethod_Repeat");
1187
1188         if(Map_Check(Map_Current, 2))
1189                 return Map_Current;
1190         return -2;
1191 }
1192
1193 float MaplistMethod_Random() // random map selection
1194 {
1195         float i, imax;
1196
1197         LOG_TRACE("Trying MaplistMethod_Random");
1198
1199         imax = 42;
1200
1201         for(i = 0; i <= imax; ++i)
1202         {
1203                 float mapindex;
1204                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1205                 if(Map_Check(mapindex, 1))
1206                         return mapindex;
1207         }
1208         return -1;
1209 }
1210
1211 float MaplistMethod_Shuffle(float exponent) // more clever shuffling
1212 // the exponent sets a bias on the map selection:
1213 // the higher the exponent, the less likely "shortly repeated" same maps are
1214 {
1215         float i, j, imax, insertpos;
1216
1217         LOG_TRACE("Trying MaplistMethod_Shuffle");
1218
1219         imax = 42;
1220
1221         for(i = 0; i <= imax; ++i)
1222         {
1223                 string newlist;
1224
1225                 // now reinsert this at another position
1226                 insertpos = (random() ** (1 / exponent));       // ]0, 1]
1227                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1228                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1229                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1230
1231                 // insert the current map there
1232                 newlist = "";
1233                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1234                         newlist = strcat(newlist, " ", argv(j));
1235                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1236                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1237                         newlist = strcat(newlist, " ", argv(j));
1238                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1239                 cvar_set("g_maplist", newlist);
1240                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1241
1242                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1243                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1244                 if(Map_Check(Map_Current, 1))
1245                         return Map_Current;
1246         }
1247         return -1;
1248 }
1249
1250 void Maplist_Init()
1251 {
1252         float i = Map_Count = 0;
1253         if(autocvar_g_maplist != "")
1254         {
1255                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1256                 for (i = 0; i < Map_Count; ++i)
1257                 {
1258                         if (Map_Check(i, 2))
1259                                 break;
1260                 }
1261         }
1262
1263         if (i == Map_Count)
1264         {
1265                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1266                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1267                 if(autocvar_g_maplist_shuffle)
1268                         ShuffleMaplist();
1269                 if(!server_is_dedicated)
1270                         localcmd("\nmenu_cmd sync\n");
1271                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1272         }
1273         if(Map_Count == 0)
1274                 error("empty maplist, cannot select a new map");
1275         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1276
1277         strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1278         // this may or may not be correct, but who cares, in the worst case a map
1279         // isn't chosen in the first pass that should have been
1280 }
1281
1282 string GetNextMap()
1283 {
1284         Maplist_Init();
1285         float nextMap = -1;
1286
1287         if(nextMap == -1)
1288                 if(autocvar_g_maplist_shuffle > 0)
1289                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1290
1291         if(nextMap == -1)
1292                 if(autocvar_g_maplist_selectrandom)
1293                         nextMap = MaplistMethod_Random();
1294
1295         if(nextMap == -1)
1296                 nextMap = MaplistMethod_Iterate();
1297
1298         if(nextMap == -1)
1299                 nextMap = MaplistMethod_Repeat();
1300
1301         if(nextMap >= 0)
1302         {
1303                 Map_Goto_SetFloat(nextMap);
1304                 return getmapname_stored;
1305         }
1306
1307         return "";
1308 }
1309
1310 float DoNextMapOverride(float reinit)
1311 {
1312         if(autocvar_g_campaign)
1313         {
1314                 CampaignPostIntermission();
1315                 alreadychangedlevel = true;
1316                 return true;
1317         }
1318         if(autocvar_quit_when_empty)
1319         {
1320                 if(player_count <= currentbots)
1321                 {
1322                         localcmd("quit\n");
1323                         alreadychangedlevel = true;
1324                         return true;
1325                 }
1326         }
1327         if(autocvar_quit_and_redirect != "")
1328         {
1329                 redirection_target = strzone(autocvar_quit_and_redirect);
1330                 alreadychangedlevel = true;
1331                 return true;
1332         }
1333         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1334         {
1335                 localcmd("restart\n");
1336                 alreadychangedlevel = true;
1337                 return true;
1338         }
1339         if(autocvar_nextmap != "")
1340         {
1341                 string m;
1342                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1343                 cvar_set("nextmap",m);
1344
1345                 if(!m || gametypevote)
1346                         return false;
1347                 if(autocvar_sv_vote_gametype)
1348                 {
1349                         Map_Goto_SetStr(m);
1350                         return false;
1351                 }
1352
1353                 if(MapInfo_CheckMap(m))
1354                 {
1355                         Map_Goto_SetStr(m);
1356                         Map_Goto(reinit);
1357                         alreadychangedlevel = true;
1358                         return true;
1359                 }
1360         }
1361         if(!reinit && autocvar_lastlevel)
1362         {
1363                 cvar_settemp_restore();
1364                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1365                 alreadychangedlevel = true;
1366                 return true;
1367         }
1368         return false;
1369 }
1370
1371 void GotoNextMap(float reinit)
1372 {
1373         //string nextmap;
1374         //float n, nummaps;
1375         //string s;
1376         if (alreadychangedlevel)
1377                 return;
1378         alreadychangedlevel = true;
1379
1380         string nextMap = GetNextMap();
1381         if(nextMap == "")
1382                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1383         Map_Goto(reinit);
1384 }
1385
1386
1387 /*
1388 ============
1389 IntermissionThink
1390
1391 When the player presses attack or jump, change to the next level
1392 ============
1393 */
1394 .float autoscreenshot;
1395 void IntermissionThink(entity this)
1396 {
1397         FixIntermissionClient(this);
1398
1399         float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1400         float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1401
1402         if( (server_screenshot || client_screenshot)
1403                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1404         {
1405                 this.autoscreenshot = -1;
1406                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1407                 return;
1408         }
1409
1410         if (time < intermission_exittime)
1411                 return;
1412
1413         if(!mapvote_initialized)
1414                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1415                         return;
1416
1417         MapVote_Start();
1418 }
1419
1420 /*
1421 ===============================================================================
1422
1423 RULES
1424
1425 ===============================================================================
1426 */
1427
1428 void DumpStats(float final)
1429 {
1430         float file;
1431         string s;
1432         float to_console;
1433         float to_eventlog;
1434         float to_file;
1435         float i;
1436
1437         to_console = autocvar_sv_logscores_console;
1438         to_eventlog = autocvar_sv_eventlog;
1439         to_file = autocvar_sv_logscores_file;
1440
1441         if(!final)
1442         {
1443                 to_console = true; // always print printstats replies
1444                 to_eventlog = false; // but never print them to the event log
1445         }
1446
1447         if(to_eventlog)
1448                 if(autocvar_sv_eventlog_console)
1449                         to_console = false; // otherwise we get the output twice
1450
1451         if(final)
1452                 s = ":scores:";
1453         else
1454                 s = ":status:";
1455         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1456
1457         if(to_console)
1458                 LOG_INFO(s);
1459         if(to_eventlog)
1460                 GameLogEcho(s);
1461
1462         file = -1;
1463         if(to_file)
1464         {
1465                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1466                 if(file == -1)
1467                         to_file = false;
1468                 else
1469                         fputs(file, strcat(s, "\n"));
1470         }
1471
1472         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1473         if(to_console)
1474                 LOG_INFO(s);
1475         if(to_eventlog)
1476                 GameLogEcho(s);
1477         if(to_file)
1478                 fputs(file, strcat(s, "\n"));
1479
1480         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1481                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1482                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1483                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1484                         s = strcat(s, ftos(it.team), ":");
1485                 else
1486                         s = strcat(s, "spectator:");
1487
1488                 if(to_console)
1489                         LOG_INFO(s, playername(it, false));
1490                 if(to_eventlog)
1491                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1492                 if(to_file)
1493                         fputs(file, strcat(s, playername(it, false), "\n"));
1494         });
1495
1496         if(teamplay)
1497         {
1498                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1499                 if(to_console)
1500                         LOG_INFO(s);
1501                 if(to_eventlog)
1502                         GameLogEcho(s);
1503                 if(to_file)
1504                         fputs(file, strcat(s, "\n"));
1505
1506                 for(i = 1; i < 16; ++i)
1507                 {
1508                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1509                         s = strcat(s, ":", ftos(i));
1510                         if(to_console)
1511                                 LOG_INFO(s);
1512                         if(to_eventlog)
1513                                 GameLogEcho(s);
1514                         if(to_file)
1515                                 fputs(file, strcat(s, "\n"));
1516                 }
1517         }
1518
1519         if(to_console)
1520                 LOG_INFO(":end");
1521         if(to_eventlog)
1522                 GameLogEcho(":end");
1523         if(to_file)
1524         {
1525                 fputs(file, ":end\n");
1526                 fclose(file);
1527         }
1528 }
1529
1530 void FixIntermissionClient(entity e)
1531 {
1532         if(!e.autoscreenshot) // initial call
1533         {
1534                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1535                 SetResourceExplicit(e, RES_HEALTH, -2342);
1536                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1537                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1538                 {
1539                     .entity weaponentity = weaponentities[slot];
1540                         if(e.(weaponentity))
1541                         {
1542                                 e.(weaponentity).effects = EF_NODRAW;
1543                                 if (e.(weaponentity).weaponchild)
1544                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1545                         }
1546                 }
1547                 if(IS_REAL_CLIENT(e))
1548                 {
1549                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1550                         RandomSelection_Init();
1551                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1552                                 RandomSelection_AddString(it, 1, 1);
1553                         });
1554                         if (RandomSelection_chosen_string != "")
1555                         {
1556                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1557                         }
1558                         msg_entity = e;
1559                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1560                 }
1561         }
1562 }
1563
1564 /*
1565 go to the next level for deathmatch
1566 only called if a time or frag limit has expired
1567 */
1568 void NextLevel()
1569 {
1570         game_stopped = true;
1571         intermission_running = 1; // game over
1572
1573         // enforce a wait time before allowing changelevel
1574         if(player_count > 0)
1575                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1576         else
1577                 intermission_exittime = -1;
1578
1579         /*
1580         WriteByte (MSG_ALL, SVC_CDTRACK);
1581         WriteByte (MSG_ALL, 3);
1582         WriteByte (MSG_ALL, 3);
1583         // done in FixIntermission
1584         */
1585
1586         //pos = FindIntermission ();
1587
1588         VoteReset();
1589
1590         DumpStats(true);
1591
1592         // send statistics
1593         PlayerStats_GameReport(true);
1594         WeaponStats_Shutdown();
1595
1596         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1597
1598         if(autocvar_sv_eventlog)
1599                 GameLogEcho(":gameover");
1600
1601         GameLogClose();
1602
1603         FOREACH_CLIENT(IS_PLAYER(it), {
1604                 FixIntermissionClient(it);
1605                 if(it.winning)
1606                         bprint(playername(it, false), " ^7wins.\n");
1607         });
1608
1609         target_music_kill();
1610
1611         if(autocvar_g_campaign)
1612                 CampaignPreIntermission();
1613
1614         MUTATOR_CALLHOOK(MatchEnd);
1615
1616         localcmd("\nsv_hook_gameend\n");
1617 }
1618
1619
1620 float InitiateSuddenDeath()
1621 {
1622         // Check first whether normal overtimes could be added before initiating suddendeath mode
1623         // - for this timelimit_overtime needs to be >0 of course
1624         // - also check the winning condition calculated in the previous frame and only add normal overtime
1625         //   again, if at the point at which timelimit would be extended again, still no winner was found
1626         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1627                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1628                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1629         {
1630                 return 1; // need to call InitiateOvertime later
1631         }
1632         else
1633         {
1634                 if(!checkrules_suddendeathend)
1635                 {
1636                         if(autocvar_g_campaign)
1637                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1638                         else
1639                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1640                         if(g_race && !g_race_qualifying)
1641                                 race_StartCompleting();
1642                 }
1643                 return 0;
1644         }
1645 }
1646
1647 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1648 {
1649         ++checkrules_overtimesadded;
1650         //add one more overtime by simply extending the timelimit
1651         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1652         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1653 }
1654
1655 float GetWinningCode(float fraglimitreached, float equality)
1656 {
1657         if(autocvar_g_campaign == 1)
1658         {
1659                 if(fraglimitreached)
1660                         return WINNING_YES;
1661                 else
1662                         return WINNING_NO;
1663         }
1664         else
1665         {
1666                 if(equality)
1667                 {
1668                         if(fraglimitreached)
1669                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1670                         else
1671                                 return WINNING_NEVER;
1672                 }
1673                 else
1674                 {
1675                         if(fraglimitreached)
1676                                 return WINNING_YES;
1677                         else
1678                                 return WINNING_NO;
1679                 }
1680         }
1681 }
1682
1683 // set the .winning flag for exactly those players with a given field value
1684 void SetWinners(.float field, float value)
1685 {
1686         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1687 }
1688
1689 // set the .winning flag for those players with a given field value
1690 void AddWinners(.float field, float value)
1691 {
1692         FOREACH_CLIENT(IS_PLAYER(it), {
1693                 if(it.(field) == value)
1694                         it.winning = 1;
1695         });
1696 }
1697
1698 // clear the .winning flags
1699 void ClearWinners()
1700 {
1701         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1702 }
1703
1704 void ShuffleMaplist()
1705 {
1706         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1707 }
1708
1709 int fragsleft_last;
1710 float WinningCondition_Scores(float limit, float leadlimit)
1711 {
1712         // TODO make everything use THIS winning condition (except LMS)
1713         WinningConditionHelper(NULL);
1714
1715         if(teamplay)
1716         {
1717                 for (int i = 1; i < 5; ++i)
1718                 {
1719                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1720                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1721                 }
1722         }
1723
1724         ClearWinners();
1725         if(WinningConditionHelper_winner)
1726                 WinningConditionHelper_winner.winning = 1;
1727         if(WinningConditionHelper_winnerteam >= 0)
1728                 SetWinners(team, WinningConditionHelper_winnerteam);
1729
1730         if(WinningConditionHelper_lowerisbetter)
1731         {
1732                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1733                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1734                 limit = -limit;
1735         }
1736
1737         if(WinningConditionHelper_zeroisworst)
1738                 leadlimit = 0; // not supported in this mode
1739
1740         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1741         {
1742                 float fragsleft = FLOAT_MAX, leadingfragsleft = FLOAT_MAX;
1743                 if (limit)
1744                         fragsleft = limit - WinningConditionHelper_topscore;
1745                 if (leadlimit)
1746                         leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1747
1748                 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1749                         fragsleft = max(fragsleft, leadingfragsleft);
1750                 else
1751                         fragsleft = min(fragsleft, leadingfragsleft);
1752
1753                 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1754                 {
1755                         if (fragsleft == 1)
1756                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1757                         else if (fragsleft == 2)
1758                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1759                         else if (fragsleft == 3)
1760                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1761
1762                         fragsleft_last = fragsleft;
1763                 }
1764         }
1765
1766         bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1767         bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1768
1769         bool limit_reached;
1770         // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1771         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1772                 limit_reached = (fraglimit_reached && leadlimit_reached);
1773         else
1774                 limit_reached = (fraglimit_reached || leadlimit_reached);
1775
1776         return GetWinningCode(
1777                 WinningConditionHelper_topscore && limit_reached,
1778                 WinningConditionHelper_equality
1779         );
1780 }
1781
1782 float WinningCondition_RanOutOfSpawns()
1783 {
1784         if(have_team_spawns <= 0)
1785                 return WINNING_NO;
1786
1787         if(!autocvar_g_spawn_useallspawns)
1788                 return WINNING_NO;
1789
1790         if(!some_spawn_has_been_used)
1791                 return WINNING_NO;
1792
1793         for (int i = 1; i < 5; ++i)
1794         {
1795                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1796         }
1797
1798         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1799         {
1800                 if (Team_IsValidTeam(it.team))
1801                 {
1802                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1803                 }
1804         });
1805
1806         IL_EACH(g_spawnpoints, true,
1807         {
1808                 if (Team_IsValidTeam(it.team))
1809                 {
1810                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1811                 }
1812         });
1813
1814         ClearWinners();
1815         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1816         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1817         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1818         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1819         if(team1_score + team2_score + team3_score + team4_score == 0)
1820         {
1821                 checkrules_equality = true;
1822                 return WINNING_YES;
1823         }
1824         else if(team1_score + team2_score + team3_score + team4_score == 1)
1825         {
1826                 float t, i;
1827                 if(team1_score)
1828                         t = 1;
1829                 else if(team2_score)
1830                         t = 2;
1831                 else if(team3_score)
1832                         t = 3;
1833                 else // if(team4_score)
1834                         t = 4;
1835                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1836                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1837                 {
1838                         for (int j = 1; j <= NUM_TEAMS; ++j)
1839                         {
1840                                 if (t == j)
1841                                 {
1842                                         continue;
1843                                 }
1844                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1845                                 {
1846                                         continue;
1847                                 }
1848                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1849                         }
1850                 }
1851
1852                 AddWinners(team, t);
1853                 return WINNING_YES;
1854         }
1855         else
1856                 return WINNING_NO;
1857 }
1858
1859 /*
1860 ============
1861 CheckRules_World
1862
1863 Exit deathmatch games upon conditions
1864 ============
1865 */
1866 void CheckRules_World()
1867 {
1868         VoteThink();
1869         MapVote_Think();
1870
1871         SetDefaultAlpha();
1872
1873         if (intermission_running) // someone else quit the game already
1874         {
1875                 if(player_count == 0) // Nobody there? Then let's go to the next map
1876                         MapVote_Start();
1877                         // this will actually check the player count in the next frame
1878                         // again, but this shouldn't hurt
1879                 return;
1880         }
1881
1882         float timelimit = autocvar_timelimit * 60;
1883         float fraglimit = autocvar_fraglimit;
1884         float leadlimit = autocvar_leadlimit;
1885         if (leadlimit < 0) leadlimit = 0;
1886
1887         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1888         {
1889                 if(timelimit > 0)
1890                         timelimit = 0; // timelimit is not made for warmup
1891                 if(fraglimit > 0)
1892                         fraglimit = 0; // no fraglimit for now
1893                 leadlimit = 0; // no leadlimit for now
1894         }
1895
1896         if(timelimit > 0)
1897         {
1898                 timelimit += game_starttime;
1899         }
1900         else if (timelimit < 0)
1901         {
1902                 // endmatch
1903                 NextLevel();
1904                 return;
1905         }
1906
1907         float wantovertime;
1908         wantovertime = 0;
1909
1910         if(checkrules_suddendeathend)
1911         {
1912                 if(!checkrules_suddendeathwarning)
1913                 {
1914                         checkrules_suddendeathwarning = true;
1915                         if(g_race && !g_race_qualifying)
1916                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1917                         else
1918                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1919                 }
1920         }
1921         else
1922         {
1923                 if (timelimit && time >= timelimit)
1924                 {
1925                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1926                         {
1927                                 float totalplayers;
1928                                 float playerswithlaps;
1929                                 float readyplayers;
1930                                 totalplayers = playerswithlaps = readyplayers = 0;
1931                                 FOREACH_CLIENT(IS_PLAYER(it), {
1932                                         ++totalplayers;
1933                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1934                                                 ++playerswithlaps;
1935                                         if(it.ready)
1936                                                 ++readyplayers;
1937                                 });
1938
1939                                 // at least 2 of the players have completed a lap: start the RACE
1940                                 // otherwise, the players should end the qualifying on their own
1941                                 if(readyplayers || playerswithlaps >= 2)
1942                                 {
1943                                         checkrules_suddendeathend = 0;
1944                                         ReadyRestart(); // go to race
1945                                         return;
1946                                 }
1947                                 else
1948                                         wantovertime |= InitiateSuddenDeath();
1949                         }
1950                         else
1951                                 wantovertime |= InitiateSuddenDeath();
1952                 }
1953         }
1954
1955         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1956         {
1957                 NextLevel();
1958                 return;
1959         }
1960
1961         int checkrules_status = WinningCondition_RanOutOfSpawns();
1962         if(checkrules_status == WINNING_YES)
1963                 bprint("Hey! Someone ran out of spawns!\n");
1964         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1965                 checkrules_status = M_ARGV(0, float);
1966         else
1967                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1968
1969         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1970         {
1971                 checkrules_status = WINNING_NEVER;
1972                 checkrules_overtimesadded = -1;
1973                 wantovertime |= InitiateSuddenDeath();
1974         }
1975
1976         if(checkrules_status == WINNING_NEVER)
1977                 // equality cases! Nobody wins if the overtime ends in a draw.
1978                 ClearWinners();
1979
1980         if(wantovertime)
1981         {
1982                 if(checkrules_status == WINNING_NEVER)
1983                         InitiateOvertime();
1984                 else
1985                         checkrules_status = WINNING_YES;
1986         }
1987
1988         if(checkrules_suddendeathend)
1989                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1990                         checkrules_status = WINNING_YES;
1991
1992         if(checkrules_status == WINNING_YES)
1993         {
1994                 //print("WINNING\n");
1995                 NextLevel();
1996         }
1997 }
1998
1999 string GotoMap(string m)
2000 {
2001         m = GameTypeVote_MapInfo_FixName(m);
2002         if (!m)
2003                 return "The map you suggested is not available on this server.";
2004         if (!autocvar_sv_vote_gametype)
2005         if(!MapInfo_CheckMap(m))
2006                 return "The map you suggested does not support the current game mode.";
2007         cvar_set("nextmap", m);
2008         cvar_set("timelimit", "-1");
2009         if(mapvote_initialized || alreadychangedlevel)
2010         {
2011                 if(DoNextMapOverride(0))
2012                         return "Map switch initiated.";
2013                 else
2014                         return "Hm... no. For some reason I like THIS map more.";
2015         }
2016         else
2017                 return "Map switch will happen after scoreboard.";
2018 }
2019
2020 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2021 void RunThink(entity this)
2022 {
2023         // don't let things stay in the past.
2024         // it is possible to start that way by a trigger with a local time.
2025         if(this.nextthink <= 0 || this.nextthink > time + frametime)
2026                 return;
2027
2028         float oldtime = time; // do we need to save this?
2029
2030         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2031         {
2032                 time = max(oldtime, this.nextthink);
2033                 this.nextthink = 0;
2034
2035                 if(getthink(this))
2036                         getthink(this)(this);
2037                 // mods often set nextthink to time to cause a think every frame,
2038                 // we don't want to loop in that case, so exit if the new nextthink is
2039                 // <= the time the qc was told, also exit if it is past the end of the
2040                 // frame
2041                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2042                         break;
2043         }
2044
2045         time = oldtime;
2046 }
2047
2048 bool autocvar_sv_freezenonclients;
2049 bool autocvar_sv_gameplayfix_delayprojectiles = false;
2050 void Physics_Frame()
2051 {
2052         if(autocvar_sv_freezenonclients)
2053                 return;
2054
2055         IL_EACH(g_moveables, true,
2056         {
2057                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2058                         continue;
2059
2060                 //set_movetype(it, it.move_movetype);
2061                 // inline the set_movetype function, since this is called a lot
2062                 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2063
2064                 if(it.move_movetype == MOVETYPE_NONE)
2065                         continue;
2066
2067                 if(it.move_qcphysics)
2068                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2069
2070                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2071                 {
2072                         // handle thinking here
2073                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2074                                 RunThink(it);
2075                 }
2076         });
2077
2078         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2079                 return;
2080
2081         IL_EACH(g_moveables, it.move_qcphysics,
2082         {
2083                 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2084                         continue;
2085                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2086         });
2087 }
2088
2089 void systems_update();
2090 void EndFrame()
2091 {
2092         anticheat_endframe();
2093
2094         Physics_Frame();
2095
2096         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2097                 entity e = IS_SPEC(it) ? it.enemy : it;
2098                 if (e.typehitsound) {
2099                         STAT(TYPEHIT_TIME, it) = time;
2100                 } else if (e.killsound) {
2101                         STAT(KILL_TIME, it) = time;
2102                 } else if (e.damage_dealt) {
2103                         STAT(HIT_TIME, it) = time;
2104                         STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2105                 }
2106         });
2107         // add 1 frametime because after this, engine SV_Physics
2108         // increases time by a frametime and then networks the frame
2109         // add another frametime because client shows everything with
2110         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2111         // needed!
2112         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2113         FOREACH_CLIENT(true, {
2114                 it.typehitsound = false;
2115                 it.damage_dealt = 0;
2116                 it.killsound = false;
2117                 antilag_record(it, CS(it), altime);
2118         });
2119         IL_EACH(g_monsters, true,
2120         {
2121                 antilag_record(it, it, altime);
2122         });
2123         IL_EACH(g_projectiles, it.classname == "nade",
2124         {
2125                 antilag_record(it, it, altime);
2126         });
2127         systems_update();
2128         IL_ENDFRAME();
2129 }
2130
2131
2132 /*
2133  * RedirectionThink:
2134  * returns true if redirecting
2135  */
2136 float redirection_timeout;
2137 float redirection_nextthink;
2138 float RedirectionThink()
2139 {
2140         float clients_found;
2141
2142         if(redirection_target == "")
2143                 return false;
2144
2145         if(!redirection_timeout)
2146         {
2147                 cvar_set("sv_public", "-2");
2148                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2149                 if(redirection_target == "self")
2150                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2151                 else
2152                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2153         }
2154
2155         if(time < redirection_nextthink)
2156                 return true;
2157
2158         redirection_nextthink = time + 1;
2159
2160         clients_found = 0;
2161         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2162                 // TODO add timer
2163                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2164                 if(redirection_target == "self")
2165                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2166                 else
2167                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2168                 ++clients_found;
2169         });
2170
2171         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2172
2173         if(time > redirection_timeout || clients_found == 0)
2174                 localcmd("\nwait; wait; wait; quit\n");
2175
2176         return true;
2177 }
2178
2179 void RestoreGame()
2180 {
2181         // Loaded from a save game
2182         // some things then break, so let's work around them...
2183
2184         // Progs DB (capture records)
2185         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2186
2187         // Mapinfo
2188         MapInfo_Shutdown();
2189         MapInfo_Enumerate();
2190         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2191         WeaponStats_Init();
2192
2193         TargetMusic_RestoreGame();
2194 }
2195
2196 void Shutdown()
2197 {
2198         game_stopped = 2;
2199
2200         if(world_initialized > 0)
2201         {
2202                 world_initialized = 0;
2203                 LOG_TRACE("Saving persistent data...");
2204                 Ban_SaveBans();
2205
2206                 // playerstats with unfinished match
2207                 PlayerStats_GameReport(false);
2208
2209                 if(!cheatcount_total)
2210                 {
2211                         if(autocvar_sv_db_saveasdump)
2212                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2213                         else
2214                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2215                 }
2216                 if(autocvar_developer > 0)
2217                 {
2218                         if(autocvar_sv_db_saveasdump)
2219                                 db_dump(TemporaryDB, "server-temp.db");
2220                         else
2221                                 db_save(TemporaryDB, "server-temp.db");
2222                 }
2223                 CheatShutdown(); // must be after cheatcount check
2224                 db_close(ServerProgsDB);
2225                 db_close(TemporaryDB);
2226                 LOG_TRACE("Saving persistent data... done!");
2227                 // tell the bot system the game is ending now
2228                 bot_endgame();
2229
2230                 WeaponStats_Shutdown();
2231                 MapInfo_Shutdown();
2232         }
2233         else if(world_initialized == 0)
2234         {
2235                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2236         }
2237         else
2238         {
2239                 __init_dedicated_server_shutdown();
2240         }
2241 }