3 #include "anticheat.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
15 #include "mapvoting.qh"
16 #include <server/mutators/_mod.qh>
19 #include "scores_rules.qh"
20 #include "teamplay.qh"
21 #include "weapons/weaponstats.qh"
22 #include "../common/constants.qh"
23 #include <common/net_linked.qh>
24 #include "../common/deathtypes/all.qh"
25 #include "../common/gamemodes/sv_rules.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/_mod.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/vehicles/all.qh"
30 #include "../common/notifications/all.qh"
31 #include "../common/physics/player.qh"
32 #include "../common/playerstats.qh"
33 #include "../common/stats.qh"
34 #include "../common/teams.qh"
35 #include "../common/mapobjects/trigger/secret.qh"
36 #include "../common/mapobjects/target/music.qh"
37 #include "../common/util.qh"
38 #include "../common/items/_mod.qh"
39 #include <common/weapons/_all.qh>
40 #include "../common/state.qh"
42 const float LATENCY_THINKRATE = 10;
47 void PingPLReport_Think(entity this)
52 delta = 3 / maxclients;
53 if(delta < sys_frametime)
55 this.nextthink = time + delta;
57 e = edict_num(this.cnt + 1);
58 if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
60 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
61 WriteByte(MSG_BROADCAST, this.cnt);
62 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
63 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
64 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
66 // record latency times for clients throughout the match so we can report it to playerstats
67 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
69 CS(e).latency_sum += CS(e).ping;
70 CS(e).latency_cnt += 1;
71 CS(e).latency_time = time;
72 //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
77 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
78 WriteByte(MSG_BROADCAST, this.cnt);
79 WriteShort(MSG_BROADCAST, 0);
80 WriteByte(MSG_BROADCAST, 0);
81 WriteByte(MSG_BROADCAST, 0);
83 this.cnt = (this.cnt + 1) % maxclients;
85 void PingPLReport_Spawn()
87 pingplreport = new_pure(pingplreport);
88 setthink(pingplreport, PingPLReport_Think);
89 pingplreport.nextthink = time;
92 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
93 string redirection_target;
94 float world_initialized;
96 void SetDefaultAlpha()
98 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100 default_player_alpha = autocvar_g_player_alpha;
101 if(default_player_alpha == 0)
102 default_player_alpha = 1;
103 default_weapon_alpha = default_player_alpha;
107 void GotoFirstMap(entity this)
110 if(autocvar__sv_init)
112 // cvar_set("_sv_init", "0");
113 // we do NOT set this to 0 any more, so someone "accidentally" changing
114 // to this "init" map on a dedicated server will cause no permanent
116 if(autocvar_g_maplist_shuffle)
118 n = tokenizebyseparator(autocvar_g_maplist, " ");
119 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
122 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124 if(!DoNextMapOverride(1))
132 this.nextthink = time;
136 this.nextthink = time + 1;
137 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
141 void cvar_changes_init()
145 float n, i, adding, pureadding;
147 strfree(cvar_changes);
148 strfree(cvar_purechanges);
149 cvar_purechanges_count = 0;
152 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
158 for(i = 0; i < n; ++i)
160 k = bufstr_get(h, i);
162 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
163 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
164 #define BADCVAR(p) if(k == p) continue
166 // general excludes and namespaces for server admin used cvars
167 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
171 BADPREFIX("cvar_check_");
173 BADCVAR("g_configversion");
174 BADCVAR("halflifebsp");
175 BADCVAR("sv_mapformat_is_quake2");
176 BADCVAR("sv_mapformat_is_quake3");
177 BADPREFIX("sv_world");
183 BADPREFIX("scoreboard_");
184 BADPREFIX("g_campaign");
185 BADPREFIX("g_waypointsprite_");
191 BADPREFIX("net_slist_");
197 BADPREFIX("sensitivity");
198 BADPREFIX("userbind");
201 BADPREFIX("crosshair");
202 BADCVAR("mod_q3bsp_lightmapmergepower");
203 BADCVAR("mod_q3bsp_nolightmaps");
205 BADCVAR("mastervolume");
207 BADCVAR("bgmvolume");
208 BADCVAR("in_pitch_min");
209 BADCVAR("in_pitch_max");
212 BADCVAR("developer");
213 BADCVAR("log_dest_udp");
214 BADCVAR("net_address");
215 BADCVAR("net_address_ipv6");
217 BADCVAR("savedgamecfg");
218 BADCVAR("serverconfig");
219 BADCVAR("sv_autoscreenshot");
220 BADCVAR("sv_heartbeatperiod");
221 BADCVAR("sv_vote_master_password");
222 BADCVAR("sys_colortranslation");
223 BADCVAR("sys_specialcharactertranslation");
224 BADCVAR("timeformat");
225 BADCVAR("timestamps");
226 BADCVAR("g_require_stats");
227 BADPREFIX("developer_");
229 BADPREFIX("g_banned_list");
230 BADPREFIX("g_require_stats_");
231 BADPREFIX("g_chat_flood_");
232 BADPREFIX("g_ghost_items");
233 BADPREFIX("g_playerstats_");
234 BADPREFIX("g_voice_flood_");
235 BADPREFIX("log_file");
238 BADPREFIX("sv_allowdownloads");
239 BADPREFIX("sv_autodemo");
240 BADPREFIX("sv_curl_");
241 BADPREFIX("sv_eventlog");
242 BADPREFIX("sv_logscores_");
243 BADPREFIX("sv_master");
244 BADPREFIX("sv_weaponstats_");
245 BADPREFIX("sv_waypointsprite_");
246 BADCVAR("rescan_pending");
248 // these can contain player IDs, so better hide
249 BADPREFIX("g_forced_team_");
250 BADCVAR("sv_muteban_list");
251 BADCVAR("sv_voteban_list");
252 BADCVAR("sv_allow_customplayermodels_idlist");
253 BADCVAR("sv_allow_customplayermodels_speciallist");
256 BADCVAR("fraglimit");
258 BADCVAR("g_assault");
260 BADCVAR("g_ca_teams");
261 BADCVAR("g_conquest");
266 BADCVAR("g_domination");
267 BADCVAR("g_domination_default_teams");
269 BADCVAR("g_freezetag");
270 BADCVAR("g_freezetag_teams");
271 BADCVAR("g_invasion_teams");
272 BADCVAR("g_invasion_type");
273 BADCVAR("g_jailbreak");
274 BADCVAR("g_jailbreak_teams");
275 BADCVAR("g_keepaway");
276 BADCVAR("g_keyhunt");
277 BADCVAR("g_keyhunt_teams");
279 BADCVAR("g_nexball");
280 BADCVAR("g_onslaught");
282 BADCVAR("g_race_laps_limit");
283 BADCVAR("g_race_qualifying_timelimit");
284 BADCVAR("g_race_qualifying_timelimit_override");
285 BADCVAR("g_runematch");
286 BADCVAR("g_shootfromeye");
289 BADCVAR("g_tdm_teams");
291 BADCVAR("leadlimit");
294 BADCVAR("timelimit");
295 BADCVAR("g_mapinfo_ignore_warnings");
299 BADCVAR("g_maplist");
300 BADCVAR("g_maplist_mostrecent");
304 d = cvar_defstring(k);
310 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
311 if(strlen(cvar_changes) > 16384)
313 cvar_changes = "// too many settings have been changed to show them here\n";
318 // now check if the changes are actually gameplay relevant
320 // does nothing gameplay relevant
321 BADCVAR("captureleadlimit_override");
322 BADCVAR("condump_stripcolors");
323 BADCVAR("gameversion");
324 BADCVAR("g_allow_oldvortexbeam");
325 BADCVAR("g_balance_kill_delay");
326 BADCVAR("g_buffs_pickup_anyway");
327 BADCVAR("g_buffs_randomize");
328 BADCVAR("g_campcheck_distance");
329 BADCVAR("g_ca_point_leadlimit");
330 BADCVAR("g_ca_point_limit");
331 BADCVAR("g_ctf_captimerecord_always");
332 BADCVAR("g_ctf_flag_glowtrails");
333 BADCVAR("g_ctf_flag_pickup_verbosename");
334 BADCVAR("g_domination_point_leadlimit");
335 BADCVAR("g_forced_respawn");
336 BADCVAR("g_freezetag_point_leadlimit");
337 BADCVAR("g_freezetag_point_limit");
339 BADCVAR("g_invasion_point_limit");
340 BADCVAR("g_jump_grunt");
341 BADCVAR("g_keyhunt_point_leadlimit");
342 BADCVAR("g_nexball_goalleadlimit");
343 BADCVAR("g_new_toys_use_pickupsound");
344 BADCVAR("g_physics_predictall");
345 BADCVAR("g_piggyback");
346 BADCVAR("g_playerclip_collisions");
347 BADCVAR("g_spawn_alloweffects");
348 BADCVAR("g_tdm_point_leadlimit");
349 BADCVAR("g_tdm_point_limit");
350 BADCVAR("leadlimit_and_fraglimit");
351 BADCVAR("leadlimit_override");
353 BADCVAR("sv_checkforpacketsduringsleep");
354 BADCVAR("sv_damagetext");
355 BADCVAR("sv_db_saveasdump");
356 BADCVAR("sv_intermission_cdtrack");
357 BADCVAR("sv_minigames");
358 BADCVAR("sv_namechangetimer");
359 BADCVAR("sv_precacheplayermodels");
360 BADCVAR("sv_stepheight");
361 BADCVAR("sv_timeout");
362 BADCVAR("sv_weapons_modeloverride");
363 BADCVAR("w_prop_interval");
364 BADPREFIX("crypto_");
365 BADPREFIX("gameversion_");
366 BADPREFIX("g_chat_");
367 BADPREFIX("g_ctf_captimerecord_");
368 BADPREFIX("g_hats_");
369 BADPREFIX("g_maplist_");
371 BADPREFIX("g_respawn_");
373 BADPREFIX("notification_");
376 BADPREFIX("sv_allow_");
377 BADPREFIX("sv_cullentities_");
378 BADPREFIX("sv_maxidle_");
379 BADPREFIX("sv_minigames_");
380 BADPREFIX("sv_radio_");
381 BADPREFIX("sv_timeout_");
382 BADPREFIX("sv_vote_");
383 BADPREFIX("timelimit_");
385 // allowed changes to server admins (please sync this to server.cfg)
389 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
391 // yes, this does contain some redundant stuff, don't really care
392 BADCVAR("bot_config_file");
393 BADCVAR("bot_number");
394 BADCVAR("bot_prefix");
395 BADCVAR("bot_suffix");
396 BADCVAR("capturelimit_override");
397 BADCVAR("fraglimit_override");
399 BADCVAR("g_antilag");
400 BADCVAR("g_balance_teams");
401 BADCVAR("g_balance_teams_prevent_imbalance");
402 BADCVAR("g_balance_teams_scorefactor");
403 BADCVAR("g_ban_sync_trusted_servers");
404 BADCVAR("g_ban_sync_uri");
406 BADCVAR("g_ca_teams_override");
407 BADCVAR("g_ctf_ignore_frags");
408 BADCVAR("g_ctf_leaderboard");
409 BADCVAR("g_domination_point_limit");
410 BADCVAR("g_domination_teams_override");
411 BADCVAR("g_freezetag_teams_override");
412 BADCVAR("g_friendlyfire");
413 BADCVAR("g_fullbrightitems");
414 BADCVAR("g_fullbrightplayers");
415 BADCVAR("g_keyhunt_point_limit");
416 BADCVAR("g_keyhunt_teams_override");
417 BADCVAR("g_lms_lives_override");
418 BADCVAR("g_maplist");
419 BADCVAR("g_maxplayers");
420 BADCVAR("g_mirrordamage");
421 BADCVAR("g_nexball_goallimit");
422 BADCVAR("g_norecoil");
423 BADCVAR("g_physics_clientselect");
425 BADCVAR("g_powerups");
426 BADCVAR("g_spawnshieldtime");
427 BADCVAR("g_start_delay");
428 BADCVAR("g_superspectate");
429 BADCVAR("g_tdm_teams_override");
431 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
434 BADCVAR("maxplayers");
435 BADCVAR("minplayers");
436 BADCVAR("minplayers_per_team");
437 BADCVAR("net_address");
439 BADCVAR("rcon_password");
440 BADCVAR("rcon_restricted_commands");
441 BADCVAR("rcon_restricted_password");
443 BADCVAR("sv_adminnick");
444 BADCVAR("sv_autoscreenshot");
445 BADCVAR("sv_autotaunt");
446 BADCVAR("sv_curl_defaulturl");
447 BADCVAR("sv_defaultcharacter");
448 BADCVAR("sv_defaultcharacterskin");
449 BADCVAR("sv_defaultplayercolors");
450 BADCVAR("sv_defaultplayermodel");
451 BADCVAR("sv_defaultplayerskin");
452 BADCVAR("sv_maxidle");
453 BADCVAR("sv_maxrate");
455 BADCVAR("sv_public");
456 BADCVAR("sv_ready_restart");
457 BADCVAR("sv_status_privacy");
459 BADCVAR("sv_vote_call");
460 BADCVAR("sv_vote_commands");
461 BADCVAR("sv_vote_majority_factor");
462 BADCVAR("sv_vote_master");
463 BADCVAR("sv_vote_master_commands");
464 BADCVAR("sv_vote_master_password");
465 BADCVAR("sv_vote_simple_majority_factor");
466 BADCVAR("teamplay_mode");
467 BADCVAR("timelimit_override");
468 BADPREFIX("g_warmup_");
469 BADPREFIX("sv_info_");
470 BADPREFIX("sv_ready_restart_");
472 // mutators that announce themselves properly to the server browser
473 BADCVAR("g_instagib");
474 BADCVAR("g_new_toys");
476 BADCVAR("g_grappling_hook");
477 BADCVAR("g_jetpack");
485 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
486 if(strlen(cvar_purechanges) > 16384)
488 cvar_purechanges = "// too many settings have been changed to show them here\n";
492 ++cvar_purechanges_count;
493 // WARNING: this variable is used for the server list
494 // NEVER dare to skip this code!
495 // Hacks to intentionally appearing as "pure server" even though you DO have
496 // modified settings may be punished by removal from the server list.
497 // You can do to the variables cvar_changes and cvar_purechanges all you want,
501 if(cvar_changes == "")
502 cvar_changes = "// this server runs at default server settings\n";
504 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
505 cvar_changes = strzone(cvar_changes);
506 if(cvar_purechanges == "")
507 cvar_purechanges = "// this server runs at default gameplay settings\n";
509 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
510 cvar_purechanges = strzone(cvar_purechanges);
514 bool RandomSeed_Send(entity this, entity to, int sf)
516 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
517 WriteShort(MSG_ENTITY, this.cnt);
520 void RandomSeed_Think(entity this)
522 this.cnt = bound(0, floor(random() * 65536), 65535);
523 this.nextthink = time + 5;
527 void RandomSeed_Spawn()
529 randomseed = new_pure(randomseed);
530 setthink(randomseed, RandomSeed_Think);
531 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
533 getthink(randomseed)(randomseed); // sets random seed and nextthink
536 spawnfunc(__init_dedicated_server)
538 // handler for _init/_init map (only for dedicated server initialization)
540 world_initialized = -1; // don't complain
542 cvar_string = cvar_string_normal;
543 cvar_set = cvar_set_normal;
545 delete_fn = remove_unsafely;
548 setthink(e, GotoFirstMap);
549 e.nextthink = time; // this is usually 1 at this point
551 e = new(info_player_deathmatch); // safeguard against player joining
553 // assign reflectively to avoid "assignment to world" warning
554 for (int i = 0, n = numentityfields(); i < n; ++i) {
555 string k = entityfieldname(i);
556 if (k == "classname") {
557 // safeguard against various stuff ;)
558 putentityfieldstring(i, this, "worldspawn");
563 // needs to be done so early because of the constants they create
566 static_init_precache();
568 IL_PUSH(g_spawnpoints, e); // just incase
571 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
574 void __init_dedicated_server_shutdown() {
578 STATIC_INIT_EARLY(maxclients)
581 for (entity head = nextent(NULL); head; head = nextent(head)) {
586 void default_delayedinit(entity this)
588 if(!scores_initialized)
589 ScoreRules_generic();
592 void InitGameplayMode()
596 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
598 // assign reflectively to avoid "assignment to world" warning
599 int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
600 string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
602 putentityfieldstring(i, world, sprintf("%v", v));
603 if (++done == 2) break;
606 // currently, NetRadiant's limit is 131072 qu for each side
607 // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
608 // set the distance according to map size but don't go over the limit to avoid issues with float precision
609 // in case somebody makes extremely large maps
610 max_shot_distance = min(230000, vlen(world.maxs - world.mins));
612 MapInfo_LoadMapSettings(mapname);
613 GameRules_teams(false);
615 if (!cvar_value_issafe(world.fog))
617 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
618 world.fog = string_null;
620 if(MapInfo_Map_fog != "")
622 if(MapInfo_Map_fog == "none")
623 world.fog = string_null;
625 world.fog = strzone(MapInfo_Map_fog);
627 clientstuff = strzone(MapInfo_Map_clientstuff);
629 MapInfo_ClearTemps();
631 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
633 cache_mutatormsg = strzone("");
634 cache_lastmutatormsg = strzone("");
636 InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
639 void Map_MarkAsRecent(string m);
640 float world_already_spawned;
641 spawnfunc(worldspawn)
643 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
645 bool wantrestart = false;
647 if (!server_is_dedicated)
649 // force unloading of server pk3 files when starting a listen server
650 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
651 // restore csqc_progname too
652 string expect = "csprogs.dat";
653 wantrestart = cvar_string_normal("csqc_progname") != expect;
654 cvar_set_normal("csqc_progname", expect);
658 // Try to use versioned csprogs from pk3
659 // Only ever use versioned csprogs.dat files on dedicated servers;
660 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
661 string pk3csprogs = "csprogs-" WATERMARK ".dat";
662 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
663 string select = "csprogs.dat";
664 if (fexists(pk3csprogs)) select = pk3csprogs;
665 if (cvar_string_normal("csqc_progname") != select)
667 cvar_set_normal("csqc_progname", select);
670 // Check for updates on startup
671 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
672 int sentinel = fopen("progs.txt", FILE_READ);
675 string switchversion = fgets(sentinel);
677 if (switchversion != "" && switchversion != WATERMARK)
679 LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
680 // if it doesn't exist, assume either:
681 // a) the current program was overwritten
682 // b) this is a client only update
683 string newprogs = sprintf("progs-%s.dat", switchversion);
684 if (fexists(newprogs))
686 cvar_set_normal("sv_progs", newprogs);
689 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
690 if (fexists(newcsprogs))
692 cvar_set_normal("csqc_progname", newcsprogs);
700 LOG_INFO("Restart requested");
701 changelevel(mapname);
702 // let initialization continue, shutdown depends on it
707 cvar_string = cvar_string_normal;
708 cvar_set = cvar_set_normal;
710 if(world_already_spawned)
711 error("world already spawned - you may have EXACTLY ONE worldspawn!");
712 world_already_spawned = true;
714 delete_fn = remove_safely; // during spawning, watch what you remove!
716 cvar_changes_init(); // do this very early now so it REALLY matches the server config
718 // needs to be done so early because of the constants they create
721 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
723 TemporaryDB = db_create();
728 // 1 FLICKER (first variety)
729 lightstyle(1, "mmnmmommommnonmmonqnmmo");
731 // 2 SLOW STRONG PULSE
732 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
734 // 3 CANDLE (first variety)
735 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
738 lightstyle(4, "mamamamamama");
741 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
743 // 6 FLICKER (second variety)
744 lightstyle(6, "nmonqnmomnmomomno");
746 // 7 CANDLE (second variety)
747 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
749 // 8 CANDLE (third variety)
750 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
752 // 9 SLOW STROBE (fourth variety)
753 lightstyle(9, "aaaaaaaazzzzzzzz");
755 // 10 FLUORESCENT FLICKER
756 lightstyle(10, "mmamammmmammamamaaamammma");
758 // 11 SLOW PULSE NOT FADE TO BLACK
759 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
761 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
766 if(autocvar_g_campaign)
769 Map_MarkAsRecent(mapname);
771 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
775 static_init_precache();
779 GameRules_limit_fallbacks();
781 if(warmup_limit == 0)
782 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
785 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
786 if(bot_waypoints_for_items == 1)
787 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
788 bot_waypoints_for_items = 0;
792 WaypointSprite_Init();
794 GameLogInit(); // prepare everything
796 // changing the logic generating it is okay. But:
797 // it HAS to stay <= 64 chars
798 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
799 if(autocvar_sv_eventlog)
801 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
802 matchid = strzone(s);
804 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
805 s = ":gameinfo:mutators:LIST";
807 MUTATOR_CALLHOOK(BuildMutatorsString, s);
808 s = M_ARGV(0, string);
810 // initialiation stuff, not good in the mutator system
811 if(!autocvar_g_use_ammunition)
812 s = strcat(s, ":no_use_ammunition");
814 // initialiation stuff, not good in the mutator system
815 if(autocvar_g_pickup_items == 0)
816 s = strcat(s, ":no_pickup_items");
817 if(autocvar_g_pickup_items > 0)
818 s = strcat(s, ":pickup_items");
820 // initialiation stuff, not good in the mutator system
821 if(autocvar_g_weaponarena != "0")
822 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
824 // TODO to mutator system
825 if(autocvar_g_norecoil)
826 s = strcat(s, ":norecoil");
828 // TODO to mutator system
829 if(autocvar_g_powerups == 0)
830 s = strcat(s, ":no_powerups");
831 if(autocvar_g_powerups > 0)
832 s = strcat(s, ":powerups");
835 GameLogEcho(":gameinfo:end");
838 matchid = strzone(ftos(random()));
840 cvar_set("nextmap", "");
844 if(autocvar_g_campaign)
850 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
852 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
854 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
858 while((s = fgets(fd)))
860 int l = tokenize_console(s);
865 string trackname = argv(2);
866 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
867 LOG_INFO(" cdtrack ", trackname);
868 if (cvar_value_issafe(trackname))
870 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
871 strcpy(clientstuff, newstuff);
874 else if(argv(0) == "fog")
876 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
877 LOG_INFO(" \"fog\" \"", s, "\"");
879 else if(argv(0) == "set")
881 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
882 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
884 else if(argv(0) != "//")
886 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
887 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
898 next_pingtime = time + 5;
900 // set up information replies for clients and server to use
901 maplist_reply = strzone(getmaplist());
902 lsmaps_reply = strzone(getlsmaps());
903 monsterlist_reply = strzone(getmonsterlist());
904 for(int i = 0; i < 10; ++i)
906 string s = getrecords(i);
908 records_reply[i] = strzone(s);
910 ladder_reply = strzone(getladder());
911 rankings_reply = strzone(getrankings());
916 PingPLReport_Spawn();
920 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
922 // fill sv_curl_serverpackages from .serverpackage files
923 if (autocvar_sv_curl_serverpackages_auto)
925 string s = "csprogs-" WATERMARK ".txt";
926 // remove automatically managed files from the list to prevent duplicates
927 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
929 string pkg = argv(i);
930 if (startsWith(pkg, "csprogs-")) continue;
931 if (endsWith(pkg, "-serverpackage.txt")) continue;
932 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
935 // add automatically managed files to the list
936 #define X(match) MACRO_BEGIN \
937 int fd = search_begin(match, true, false); \
940 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
942 s = cons(s, search_getfilename(fd, i)); \
947 X("*-serverpackage.txt");
948 X("*.serverpackage");
950 cvar_set("sv_curl_serverpackages", s);
953 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
955 // physics/balance/config changes that count as mod
956 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
957 modname = cvar_string("g_mod_physics");
958 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
959 modname = cvar_string("g_mod_balance");
960 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
961 modname = cvar_string("g_mod_config");
962 // extra mutators that deserve to count as mod
963 MUTATOR_CALLHOOK(SetModname, modname);
964 modname = M_ARGV(0, string);
967 modname = strzone(modname);
969 WinningConditionHelper(this); // set worldstatus
971 world_initialized = 1;
972 __spawnfunc_spawn_all();
977 //makestatic (this); // Who the f___ did that?
983 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
991 float Map_Count, Map_Current;
992 string Map_Current_Name;
994 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
995 int GetMaplistPosition()
997 string map = GetMapname();
998 int idx = autocvar_g_maplist_index;
1004 if(map == argv(idx))
1011 for(int pos = 0; pos < Map_Count; ++pos)
1013 if(map == argv(pos))
1017 // resume normal maplist rotation if current map is not in g_maplist
1021 bool MapHasRightSize(string map)
1023 int minplayers = max(0, floor(autocvar_minplayers));
1025 minplayers = max(0, floor(autocvar_minplayers_per_team) * AvailableTeams());
1026 if (autocvar_g_maplist_check_waypoints
1027 && (currentbots || autocvar_bot_number || player_count < minplayers))
1029 string checkwp_msg = strcat("checkwp ", map);
1030 if(!fexists(strcat("maps/", map, ".waypoints")))
1032 LOG_TRACE(checkwp_msg, ": no waypoints");
1035 LOG_TRACE(checkwp_msg, ": has waypoints");
1038 if(autocvar_g_maplist_ignore_sizes)
1041 // open map size restriction file
1042 string opensize_msg = strcat("opensize ", map);
1043 float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1046 opensize_msg = strcat(opensize_msg, ": ok, ");
1047 int mapmin = stoi(fgets(fh));
1048 int mapmax = stoi(fgets(fh));
1050 if(player_count < mapmin)
1052 LOG_TRACE(opensize_msg, "not enough");
1055 if(mapmax && player_count > mapmax)
1057 LOG_TRACE(opensize_msg, "too many");
1060 LOG_TRACE(opensize_msg, "right size");
1063 LOG_TRACE(opensize_msg, ": not found");
1067 string Map_Filename(float position)
1069 return strcat("maps/", argv(position), ".bsp");
1072 void Map_MarkAsRecent(string m)
1074 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1077 float Map_IsRecent(string m)
1079 return strhasword(autocvar_g_maplist_mostrecent, m);
1082 float Map_Check(float position, float pass)
1086 map_next = argv(position);
1089 if(Map_IsRecent(map_next))
1092 filename = Map_Filename(position);
1093 if(MapInfo_CheckMap(map_next))
1097 if(MapHasRightSize(map_next))
1102 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1107 void Map_Goto_SetStr(string nextmapname)
1109 if(getmapname_stored != "")
1110 strunzone(getmapname_stored);
1111 if(nextmapname == "")
1112 getmapname_stored = "";
1114 getmapname_stored = strzone(nextmapname);
1117 void Map_Goto_SetFloat(float position)
1119 cvar_set("g_maplist_index", ftos(position));
1120 Map_Goto_SetStr(argv(position));
1123 void Map_Goto(float reinit)
1125 MapInfo_LoadMap(getmapname_stored, reinit);
1128 // return codes of map selectors:
1129 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1130 // -2 = permanent failure
1131 float MaplistMethod_Iterate() // usual method
1135 LOG_TRACE("Trying MaplistMethod_Iterate");
1137 for(pass = 1; pass <= 2; ++pass)
1139 for(i = 1; i < Map_Count; ++i)
1142 mapindex = (i + Map_Current) % Map_Count;
1143 if(Map_Check(mapindex, pass))
1150 float MaplistMethod_Repeat() // fallback method
1152 LOG_TRACE("Trying MaplistMethod_Repeat");
1154 if(Map_Check(Map_Current, 2))
1159 float MaplistMethod_Random() // random map selection
1163 LOG_TRACE("Trying MaplistMethod_Random");
1167 for(i = 0; i <= imax; ++i)
1170 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1171 if(Map_Check(mapindex, 1))
1177 float MaplistMethod_Shuffle(float exponent) // more clever shuffling
1178 // the exponent sets a bias on the map selection:
1179 // the higher the exponent, the less likely "shortly repeated" same maps are
1181 float i, j, imax, insertpos;
1183 LOG_TRACE("Trying MaplistMethod_Shuffle");
1187 for(i = 0; i <= imax; ++i)
1191 // now reinsert this at another position
1192 insertpos = (random() ** (1 / exponent)); // ]0, 1]
1193 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1194 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1195 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1197 // insert the current map there
1199 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1200 newlist = strcat(newlist, " ", argv(j));
1201 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1202 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1203 newlist = strcat(newlist, " ", argv(j));
1204 newlist = substring(newlist, 1, strlen(newlist) - 1);
1205 cvar_set("g_maplist", newlist);
1206 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1208 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1209 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1210 if(Map_Check(Map_Current, 1))
1218 float i = Map_Count = 0;
1219 if(autocvar_g_maplist != "")
1221 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1222 for (i = 0; i < Map_Count; ++i)
1224 if (Map_Check(i, 2))
1231 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1232 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1233 if(autocvar_g_maplist_shuffle)
1235 if(!server_is_dedicated)
1236 localcmd("\nmenu_cmd sync\n");
1237 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1240 error("empty maplist, cannot select a new map");
1241 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1243 strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1244 // this may or may not be correct, but who cares, in the worst case a map
1245 // isn't chosen in the first pass that should have been
1254 if(autocvar_g_maplist_shuffle > 0)
1255 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1258 if(autocvar_g_maplist_selectrandom)
1259 nextMap = MaplistMethod_Random();
1262 nextMap = MaplistMethod_Iterate();
1265 nextMap = MaplistMethod_Repeat();
1269 Map_Goto_SetFloat(nextMap);
1270 return getmapname_stored;
1276 float DoNextMapOverride(float reinit)
1278 if(autocvar_g_campaign)
1280 CampaignPostIntermission();
1281 alreadychangedlevel = true;
1284 if(autocvar_quit_when_empty)
1286 if(player_count <= currentbots)
1289 alreadychangedlevel = true;
1293 if(autocvar_quit_and_redirect != "")
1295 redirection_target = strzone(autocvar_quit_and_redirect);
1296 alreadychangedlevel = true;
1299 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1301 localcmd("restart\n");
1302 alreadychangedlevel = true;
1305 if(autocvar_nextmap != "")
1308 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1309 cvar_set("nextmap",m);
1311 if(!m || gametypevote)
1313 if(autocvar_sv_vote_gametype)
1319 if(MapInfo_CheckMap(m))
1323 alreadychangedlevel = true;
1327 if(!reinit && autocvar_lastlevel)
1329 cvar_settemp_restore();
1330 localcmd("set lastlevel 0\ntogglemenu 1\n");
1331 alreadychangedlevel = true;
1337 void GotoNextMap(float reinit)
1342 if (alreadychangedlevel)
1344 alreadychangedlevel = true;
1346 string nextMap = GetNextMap();
1348 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1357 When the player presses attack or jump, change to the next level
1360 .float autoscreenshot;
1361 void IntermissionThink(entity this)
1363 FixIntermissionClient(this);
1365 float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1366 float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1368 if( (server_screenshot || client_screenshot)
1369 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1371 this.autoscreenshot = -1;
1372 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1376 if (time < intermission_exittime)
1379 if(!mapvote_initialized)
1380 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1390 Returns the entity to view from
1394 entity FindIntermission()
1399 // look for info_intermission first
1400 spot = find(NULL, classname, "info_intermission");
1402 { // pick a random one
1406 spot = find(spot, classname, "info_intermission");
1408 spot = find(spot, classname, "info_intermission");
1414 // then look for the start position
1415 spot = find(NULL, classname, "info_player_start");
1419 // testinfo_player_start is only found in regioned levels
1420 spot = find(NULL, classname, "testplayerstart");
1424 // then look for the start position
1425 spot = find(NULL, classname, "info_player_deathmatch");
1429 //objerror ("FindIntermission: no spot");
1435 ===============================================================================
1439 ===============================================================================
1442 void DumpStats(float final)
1451 to_console = autocvar_sv_logscores_console;
1452 to_eventlog = autocvar_sv_eventlog;
1453 to_file = autocvar_sv_logscores_file;
1457 to_console = true; // always print printstats replies
1458 to_eventlog = false; // but never print them to the event log
1462 if(autocvar_sv_eventlog_console)
1463 to_console = false; // otherwise we get the output twice
1469 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1479 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1483 fputs(file, strcat(s, "\n"));
1486 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1492 fputs(file, strcat(s, "\n"));
1494 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1495 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1496 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1497 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1498 s = strcat(s, ftos(it.team), ":");
1500 s = strcat(s, "spectator:");
1503 LOG_INFO(s, playername(it, false));
1505 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1507 fputs(file, strcat(s, playername(it, false), "\n"));
1512 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1518 fputs(file, strcat(s, "\n"));
1520 for(i = 1; i < 16; ++i)
1522 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1523 s = strcat(s, ":", ftos(i));
1529 fputs(file, strcat(s, "\n"));
1536 GameLogEcho(":end");
1539 fputs(file, ":end\n");
1544 void FixIntermissionClient(entity e)
1546 if(!e.autoscreenshot) // initial call
1548 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1549 SetResourceExplicit(e, RES_HEALTH, -2342);
1550 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1551 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1553 .entity weaponentity = weaponentities[slot];
1554 if(e.(weaponentity))
1556 e.(weaponentity).effects = EF_NODRAW;
1557 if (e.(weaponentity).weaponchild)
1558 e.(weaponentity).weaponchild.effects = EF_NODRAW;
1561 if(IS_REAL_CLIENT(e))
1563 stuffcmd(e, "\nscr_printspeed 1000000\n");
1564 RandomSelection_Init();
1565 FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1566 RandomSelection_AddString(it, 1, 1);
1568 if (RandomSelection_chosen_string != "")
1570 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1573 WriteByte(MSG_ONE, SVC_INTERMISSION);
1579 go to the next level for deathmatch
1580 only called if a time or frag limit has expired
1584 game_stopped = true;
1585 intermission_running = 1; // game over
1587 // enforce a wait time before allowing changelevel
1588 if(player_count > 0)
1589 intermission_exittime = time + autocvar_sv_mapchange_delay;
1591 intermission_exittime = -1;
1594 WriteByte (MSG_ALL, SVC_CDTRACK);
1595 WriteByte (MSG_ALL, 3);
1596 WriteByte (MSG_ALL, 3);
1597 // done in FixIntermission
1600 //pos = FindIntermission ();
1607 PlayerStats_GameReport(true);
1608 WeaponStats_Shutdown();
1610 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1612 if(autocvar_sv_eventlog)
1613 GameLogEcho(":gameover");
1617 FOREACH_CLIENT(IS_PLAYER(it), {
1618 FixIntermissionClient(it);
1620 bprint(playername(it, false), " ^7wins.\n");
1623 target_music_kill();
1625 if(autocvar_g_campaign)
1626 CampaignPreIntermission();
1628 MUTATOR_CALLHOOK(MatchEnd);
1630 localcmd("\nsv_hook_gameend\n");
1634 float InitiateSuddenDeath()
1636 // Check first whether normal overtimes could be added before initiating suddendeath mode
1637 // - for this timelimit_overtime needs to be >0 of course
1638 // - also check the winning condition calculated in the previous frame and only add normal overtime
1639 // again, if at the point at which timelimit would be extended again, still no winner was found
1640 if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1641 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1642 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1644 return 1; // need to call InitiateOvertime later
1648 if(!checkrules_suddendeathend)
1650 if(autocvar_g_campaign)
1651 checkrules_suddendeathend = time; // no suddendeath in campaign
1653 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1654 if(g_race && !g_race_qualifying)
1655 race_StartCompleting();
1661 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1663 ++checkrules_overtimesadded;
1664 //add one more overtime by simply extending the timelimit
1665 cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1666 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1669 float GetWinningCode(float fraglimitreached, float equality)
1671 if(autocvar_g_campaign == 1)
1673 if(fraglimitreached)
1682 if(fraglimitreached)
1683 return WINNING_STARTSUDDENDEATHOVERTIME;
1685 return WINNING_NEVER;
1689 if(fraglimitreached)
1697 // set the .winning flag for exactly those players with a given field value
1698 void SetWinners(.float field, float value)
1700 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1703 // set the .winning flag for those players with a given field value
1704 void AddWinners(.float field, float value)
1706 FOREACH_CLIENT(IS_PLAYER(it), {
1707 if(it.(field) == value)
1712 // clear the .winning flags
1715 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1718 void ShuffleMaplist()
1720 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1724 float WinningCondition_Scores(float limit, float leadlimit)
1728 // TODO make everything use THIS winning condition (except LMS)
1729 WinningConditionHelper(NULL);
1733 for (int i = 1; i < 5; ++i)
1735 Team_SetTeamScore(Team_GetTeamFromIndex(i),
1736 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1741 if(WinningConditionHelper_winner)
1742 WinningConditionHelper_winner.winning = 1;
1743 if(WinningConditionHelper_winnerteam >= 0)
1744 SetWinners(team, WinningConditionHelper_winnerteam);
1746 if(WinningConditionHelper_lowerisbetter)
1748 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1749 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1753 if(WinningConditionHelper_zeroisworst)
1754 leadlimit = 0; // not supported in this mode
1756 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1757 // these modes always score in increments of 1, thus this makes sense
1759 if(leaderfrags != WinningConditionHelper_topscore)
1761 leaderfrags = WinningConditionHelper_topscore;
1765 if (leaderfrags == limit - 1)
1766 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1767 else if (leaderfrags == limit - 2)
1768 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1769 else if (leaderfrags == limit - 3)
1770 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1775 limitreached = false;
1776 if (limit && WinningConditionHelper_topscore >= limit)
1777 limitreached = true;
1780 float leadlimitreached;
1781 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1782 if(autocvar_leadlimit_and_fraglimit)
1783 limitreached = (limitreached && leadlimitreached);
1785 limitreached = (limitreached || leadlimitreached);
1789 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1791 return GetWinningCode(
1792 WinningConditionHelper_topscore && limitreached,
1793 WinningConditionHelper_equality
1797 float WinningCondition_RanOutOfSpawns()
1799 if(have_team_spawns <= 0)
1802 if(!autocvar_g_spawn_useallspawns)
1805 if(!some_spawn_has_been_used)
1808 for (int i = 1; i < 5; ++i)
1810 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1813 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1815 if (Team_IsValidTeam(it.team))
1817 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1821 IL_EACH(g_spawnpoints, true,
1823 if (Team_IsValidTeam(it.team))
1825 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1830 float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1831 float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1832 float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1833 float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1834 if(team1_score + team2_score + team3_score + team4_score == 0)
1836 checkrules_equality = true;
1839 else if(team1_score + team2_score + team3_score + team4_score == 1)
1844 else if(team2_score)
1846 else if(team3_score)
1848 else // if(team4_score)
1850 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1851 for(i = 0; i < MAX_TEAMSCORE; ++i)
1853 for (int j = 1; j <= NUM_TEAMS; ++j)
1859 if (!TeamBalance_IsTeamAllowed(balance, j))
1863 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1867 AddWinners(team, t);
1878 Exit deathmatch games upon conditions
1881 void CheckRules_World()
1892 if (intermission_running) // someone else quit the game already
1894 if(player_count == 0) // Nobody there? Then let's go to the next map
1896 // this will actually check the player count in the next frame
1897 // again, but this shouldn't hurt
1901 timelimit = autocvar_timelimit * 60;
1902 fraglimit = autocvar_fraglimit;
1903 leadlimit = autocvar_leadlimit;
1905 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1908 timelimit = 0; // timelimit is not made for warmup
1910 fraglimit = 0; // no fraglimit for now
1911 leadlimit = 0; // no leadlimit for now
1916 timelimit += game_starttime;
1918 else if (timelimit < 0)
1928 if(timelimit > game_starttime)
1929 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1931 game_completion_ratio = 0;
1933 if(checkrules_suddendeathend)
1935 if(!checkrules_suddendeathwarning)
1937 checkrules_suddendeathwarning = true;
1938 if(g_race && !g_race_qualifying)
1939 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1941 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1946 if (timelimit && time >= timelimit)
1948 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1951 float playerswithlaps;
1953 totalplayers = playerswithlaps = readyplayers = 0;
1954 FOREACH_CLIENT(IS_PLAYER(it), {
1956 if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1962 // at least 2 of the players have completed a lap: start the RACE
1963 // otherwise, the players should end the qualifying on their own
1964 if(readyplayers || playerswithlaps >= 2)
1966 checkrules_suddendeathend = 0;
1967 ReadyRestart(); // go to race
1971 wantovertime |= InitiateSuddenDeath();
1974 wantovertime |= InitiateSuddenDeath();
1978 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1984 int checkrules_status = WinningCondition_RanOutOfSpawns();
1985 if(checkrules_status == WINNING_YES)
1986 bprint("Hey! Someone ran out of spawns!\n");
1987 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1988 checkrules_status = M_ARGV(0, float);
1990 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1992 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1994 checkrules_status = WINNING_NEVER;
1995 checkrules_overtimesadded = -1;
1996 wantovertime |= InitiateSuddenDeath();
1999 if(checkrules_status == WINNING_NEVER)
2000 // equality cases! Nobody wins if the overtime ends in a draw.
2005 if(checkrules_status == WINNING_NEVER)
2008 checkrules_status = WINNING_YES;
2011 if(checkrules_suddendeathend)
2012 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2013 checkrules_status = WINNING_YES;
2015 if(checkrules_status == WINNING_YES)
2017 //print("WINNING\n");
2022 string GotoMap(string m)
2024 m = GameTypeVote_MapInfo_FixName(m);
2026 return "The map you suggested is not available on this server.";
2027 if (!autocvar_sv_vote_gametype)
2028 if(!MapInfo_CheckMap(m))
2029 return "The map you suggested does not support the current game mode.";
2030 cvar_set("nextmap", m);
2031 cvar_set("timelimit", "-1");
2032 if(mapvote_initialized || alreadychangedlevel)
2034 if(DoNextMapOverride(0))
2035 return "Map switch initiated.";
2037 return "Hm... no. For some reason I like THIS map more.";
2040 return "Map switch will happen after scoreboard.";
2043 bool autocvar_sv_gameplayfix_multiplethinksperframe;
2044 void RunThink(entity this)
2046 // don't let things stay in the past.
2047 // it is possible to start that way by a trigger with a local time.
2048 if(this.nextthink <= 0 || this.nextthink > time + frametime)
2051 float oldtime = time; // do we need to save this?
2053 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2055 time = max(oldtime, this.nextthink);
2059 getthink(this)(this);
2060 // mods often set nextthink to time to cause a think every frame,
2061 // we don't want to loop in that case, so exit if the new nextthink is
2062 // <= the time the qc was told, also exit if it is past the end of the
2064 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2071 bool autocvar_sv_freezenonclients;
2072 bool autocvar_sv_gameplayfix_delayprojectiles;
2073 void Physics_Frame()
2075 if(autocvar_sv_freezenonclients)
2078 FOREACH_ENTITY_FLOAT(pure_data, false,
2080 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2083 //set_movetype(it, it.move_movetype);
2084 // inline the set_movetype function, since this is called a lot
2085 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2087 if(it.move_movetype == MOVETYPE_NONE)
2090 if(it.move_qcphysics)
2091 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2093 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2095 // handle thinking here
2096 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2101 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2104 FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2106 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2108 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2112 void systems_update();
2115 anticheat_endframe();
2119 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2120 entity e = IS_SPEC(it) ? it.enemy : it;
2121 if (e.typehitsound) {
2122 STAT(TYPEHIT_TIME, it) = time;
2123 } else if (e.killsound) {
2124 STAT(KILL_TIME, it) = time;
2125 } else if (e.damage_dealt) {
2126 STAT(HIT_TIME, it) = time;
2127 STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2130 // add 1 frametime because after this, engine SV_Physics
2131 // increases time by a frametime and then networks the frame
2132 // add another frametime because client shows everything with
2133 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2135 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2136 FOREACH_CLIENT(true, {
2137 it.typehitsound = false;
2138 it.damage_dealt = 0;
2139 it.killsound = false;
2140 antilag_record(it, CS(it), altime);
2142 IL_EACH(g_monsters, true,
2144 antilag_record(it, it, altime);
2146 IL_EACH(g_projectiles, it.classname == "nade",
2148 antilag_record(it, it, altime);
2157 * returns true if redirecting
2159 float redirection_timeout;
2160 float redirection_nextthink;
2161 float RedirectionThink()
2163 float clients_found;
2165 if(redirection_target == "")
2168 if(!redirection_timeout)
2170 cvar_set("sv_public", "-2");
2171 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2172 if(redirection_target == "self")
2173 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2175 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2178 if(time < redirection_nextthink)
2181 redirection_nextthink = time + 1;
2184 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2186 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2187 if(redirection_target == "self")
2188 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2190 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2194 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2196 if(time > redirection_timeout || clients_found == 0)
2197 localcmd("\nwait; wait; wait; quit\n");
2204 // Loaded from a save game
2205 // some things then break, so let's work around them...
2207 // Progs DB (capture records)
2208 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2212 MapInfo_Enumerate();
2213 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2216 TargetMusic_RestoreGame();
2223 if(world_initialized > 0)
2225 world_initialized = 0;
2226 LOG_TRACE("Saving persistent data...");
2229 // playerstats with unfinished match
2230 PlayerStats_GameReport(false);
2232 if(!cheatcount_total)
2234 if(autocvar_sv_db_saveasdump)
2235 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2237 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2239 if(autocvar_developer)
2241 if(autocvar_sv_db_saveasdump)
2242 db_dump(TemporaryDB, "server-temp.db");
2244 db_save(TemporaryDB, "server-temp.db");
2246 CheatShutdown(); // must be after cheatcount check
2247 db_close(ServerProgsDB);
2248 db_close(TemporaryDB);
2249 LOG_TRACE("Saving persistent data... done!");
2250 // tell the bot system the game is ending now
2253 WeaponStats_Shutdown();
2256 else if(world_initialized == 0)
2258 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2262 __init_dedicated_server_shutdown();