]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
Merge branch 'martin-t/mg-solidpen' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include <server/mutators/_mod.qh>
17 #include "race.qh"
18 #include "scores.qh"
19 #include "scores_rules.qh"
20 #include "teamplay.qh"
21 #include "weapons/weaponstats.qh"
22 #include "../common/constants.qh"
23 #include <common/net_linked.qh>
24 #include "../common/deathtypes/all.qh"
25 #include "../common/gamemodes/sv_rules.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/_mod.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/vehicles/all.qh"
30 #include "../common/notifications/all.qh"
31 #include "../common/physics/player.qh"
32 #include "../common/playerstats.qh"
33 #include "../common/stats.qh"
34 #include "../common/teams.qh"
35 #include "../common/mapobjects/trigger/secret.qh"
36 #include "../common/mapobjects/target/music.qh"
37 #include "../common/util.qh"
38 #include "../common/items/_mod.qh"
39 #include <common/weapons/_all.qh>
40 #include "../common/state.qh"
41
42 const float LATENCY_THINKRATE = 10;
43 .float latency_sum;
44 .float latency_cnt;
45 .float latency_time;
46 entity pingplreport;
47 void PingPLReport_Think(entity this)
48 {
49         float delta;
50         entity e;
51
52         delta = 3 / maxclients;
53         if(delta < sys_frametime)
54                 delta = 0;
55         this.nextthink = time + delta;
56
57         e = edict_num(this.cnt + 1);
58         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
59         {
60                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
61                 WriteByte(MSG_BROADCAST, this.cnt);
62                 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
63                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
64                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
65
66                 // record latency times for clients throughout the match so we can report it to playerstats
67                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
68                 {
69                         CS(e).latency_sum += CS(e).ping;
70                         CS(e).latency_cnt += 1;
71                         CS(e).latency_time = time;
72                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
73                 }
74         }
75         else
76         {
77                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
78                 WriteByte(MSG_BROADCAST, this.cnt);
79                 WriteShort(MSG_BROADCAST, 0);
80                 WriteByte(MSG_BROADCAST, 0);
81                 WriteByte(MSG_BROADCAST, 0);
82         }
83         this.cnt = (this.cnt + 1) % maxclients;
84 }
85 void PingPLReport_Spawn()
86 {
87         pingplreport = new_pure(pingplreport);
88         setthink(pingplreport, PingPLReport_Think);
89         pingplreport.nextthink = time;
90 }
91
92 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
93 string redirection_target;
94 float world_initialized;
95
96 void SetDefaultAlpha()
97 {
98         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
99         {
100                 default_player_alpha = autocvar_g_player_alpha;
101                 if(default_player_alpha == 0)
102                         default_player_alpha = 1;
103                 default_weapon_alpha = default_player_alpha;
104         }
105 }
106
107 void GotoFirstMap(entity this)
108 {
109         float n;
110         if(autocvar__sv_init)
111         {
112                 // cvar_set("_sv_init", "0");
113                 // we do NOT set this to 0 any more, so someone "accidentally" changing
114                 // to this "init" map on a dedicated server will cause no permanent
115                 // harm
116                 if(autocvar_g_maplist_shuffle)
117                         ShuffleMaplist();
118                 n = tokenizebyseparator(autocvar_g_maplist, " ");
119                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
120
121                 MapInfo_Enumerate();
122                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
123
124                 if(!DoNextMapOverride(1))
125                         GotoNextMap(1);
126
127                 return;
128         }
129
130         if(time < 5)
131         {
132                 this.nextthink = time;
133         }
134         else
135         {
136                 this.nextthink = time + 1;
137                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
138         }
139 }
140
141 void cvar_changes_init()
142 {
143         float h;
144         string k, v, d;
145         float n, i, adding, pureadding;
146
147         strfree(cvar_changes);
148         strfree(cvar_purechanges);
149         cvar_purechanges_count = 0;
150
151         h = buf_create();
152         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
153         n = buf_getsize(h);
154
155         adding = true;
156         pureadding = true;
157
158         for(i = 0; i < n; ++i)
159         {
160                 k = bufstr_get(h, i);
161
162 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
163 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
164 #define BADCVAR(p) if(k == p) continue
165
166                 // general excludes and namespaces for server admin used cvars
167                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
168
169                 // internal
170                 BADPREFIX("csqc_");
171                 BADPREFIX("cvar_check_");
172                 BADCVAR("gamecfg");
173                 BADCVAR("g_configversion");
174                 BADCVAR("halflifebsp");
175                 BADCVAR("sv_mapformat_is_quake2");
176                 BADCVAR("sv_mapformat_is_quake3");
177                 BADPREFIX("sv_world");
178
179                 // client
180                 BADPREFIX("chase_");
181                 BADPREFIX("cl_");
182                 BADPREFIX("con_");
183                 BADPREFIX("scoreboard_");
184                 BADPREFIX("g_campaign");
185                 BADPREFIX("g_waypointsprite_");
186                 BADPREFIX("gl_");
187                 BADPREFIX("joy");
188                 BADPREFIX("hud_");
189                 BADPREFIX("m_");
190                 BADPREFIX("menu_");
191                 BADPREFIX("net_slist_");
192                 BADPREFIX("r_");
193                 BADPREFIX("sbar_");
194                 BADPREFIX("scr_");
195                 BADPREFIX("snd_");
196                 BADPREFIX("show");
197                 BADPREFIX("sensitivity");
198                 BADPREFIX("userbind");
199                 BADPREFIX("v_");
200                 BADPREFIX("vid_");
201                 BADPREFIX("crosshair");
202                 BADCVAR("mod_q3bsp_lightmapmergepower");
203                 BADCVAR("mod_q3bsp_nolightmaps");
204                 BADCVAR("fov");
205                 BADCVAR("mastervolume");
206                 BADCVAR("volume");
207                 BADCVAR("bgmvolume");
208                 BADCVAR("in_pitch_min");
209                 BADCVAR("in_pitch_max");
210
211                 // private
212                 BADCVAR("developer");
213                 BADCVAR("log_dest_udp");
214                 BADCVAR("net_address");
215                 BADCVAR("net_address_ipv6");
216                 BADCVAR("port");
217                 BADCVAR("savedgamecfg");
218                 BADCVAR("serverconfig");
219                 BADCVAR("sv_autoscreenshot");
220                 BADCVAR("sv_heartbeatperiod");
221                 BADCVAR("sv_vote_master_password");
222                 BADCVAR("sys_colortranslation");
223                 BADCVAR("sys_specialcharactertranslation");
224                 BADCVAR("timeformat");
225                 BADCVAR("timestamps");
226                 BADCVAR("g_require_stats");
227                 BADPREFIX("developer_");
228                 BADPREFIX("g_ban_");
229                 BADPREFIX("g_banned_list");
230                 BADPREFIX("g_require_stats_");
231                 BADPREFIX("g_chat_flood_");
232                 BADPREFIX("g_ghost_items");
233                 BADPREFIX("g_playerstats_");
234                 BADPREFIX("g_voice_flood_");
235                 BADPREFIX("log_file");
236                 BADPREFIX("quit_");
237                 BADPREFIX("rcon_");
238                 BADPREFIX("sv_allowdownloads");
239                 BADPREFIX("sv_autodemo");
240                 BADPREFIX("sv_curl_");
241                 BADPREFIX("sv_eventlog");
242                 BADPREFIX("sv_logscores_");
243                 BADPREFIX("sv_master");
244                 BADPREFIX("sv_weaponstats_");
245                 BADPREFIX("sv_waypointsprite_");
246                 BADCVAR("rescan_pending");
247
248                 // these can contain player IDs, so better hide
249                 BADPREFIX("g_forced_team_");
250                 BADCVAR("sv_muteban_list");
251                 BADCVAR("sv_voteban_list");
252                 BADCVAR("sv_allow_customplayermodels_idlist");
253                 BADCVAR("sv_allow_customplayermodels_speciallist");
254
255                 // mapinfo
256                 BADCVAR("fraglimit");
257                 BADCVAR("g_arena");
258                 BADCVAR("g_assault");
259                 BADCVAR("g_ca");
260                 BADCVAR("g_ca_teams");
261                 BADCVAR("g_conquest");
262                 BADCVAR("g_ctf");
263                 BADCVAR("g_cts");
264                 BADCVAR("g_dotc");
265                 BADCVAR("g_dm");
266                 BADCVAR("g_domination");
267                 BADCVAR("g_domination_default_teams");
268                 BADCVAR("g_duel");
269                 BADCVAR("g_duel_not_dm_maps");
270                 BADCVAR("g_freezetag");
271                 BADCVAR("g_freezetag_teams");
272                 BADCVAR("g_invasion_teams");
273                 BADCVAR("g_invasion_type");
274                 BADCVAR("g_jailbreak");
275                 BADCVAR("g_jailbreak_teams");
276                 BADCVAR("g_keepaway");
277                 BADCVAR("g_keyhunt");
278                 BADCVAR("g_keyhunt_teams");
279                 BADCVAR("g_lms");
280                 BADCVAR("g_nexball");
281                 BADCVAR("g_onslaught");
282                 BADCVAR("g_race");
283                 BADCVAR("g_race_laps_limit");
284                 BADCVAR("g_race_qualifying_timelimit");
285                 BADCVAR("g_race_qualifying_timelimit_override");
286                 BADCVAR("g_runematch");
287                 BADCVAR("g_shootfromeye");
288                 BADCVAR("g_snafu");
289                 BADCVAR("g_tdm");
290                 BADCVAR("g_tdm_on_dm_maps");
291                 BADCVAR("g_tdm_teams");
292                 BADCVAR("g_vip");
293                 BADCVAR("leadlimit");
294                 BADCVAR("nextmap");
295                 BADCVAR("teamplay");
296                 BADCVAR("timelimit");
297                 BADCVAR("g_mapinfo_ignore_warnings");
298                 BADCVAR("g_maplist_ignore_sizes");
299                 BADCVAR("g_maplist_sizes_count_bots");
300
301                 // long
302                 BADCVAR("hostname");
303                 BADCVAR("g_maplist");
304                 BADCVAR("g_maplist_mostrecent");
305                 BADCVAR("sv_motd");
306
307                 v = cvar_string(k);
308                 d = cvar_defstring(k);
309                 if(v == d)
310                         continue;
311
312                 if(adding)
313                 {
314                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
315                         if(strlen(cvar_changes) > 16384)
316                         {
317                                 cvar_changes = "// too many settings have been changed to show them here\n";
318                                 adding = 0;
319                         }
320                 }
321
322                 // now check if the changes are actually gameplay relevant
323
324                 // does nothing gameplay relevant
325                 BADCVAR("captureleadlimit_override");
326                 BADCVAR("condump_stripcolors");
327                 BADCVAR("gameversion");
328                 BADCVAR("fs_gamedir");
329                 BADCVAR("g_allow_oldvortexbeam");
330                 BADCVAR("g_balance_kill_delay");
331                 BADCVAR("g_buffs_pickup_anyway");
332                 BADCVAR("g_buffs_randomize");
333                 BADCVAR("g_campcheck_distance");
334                 BADCVAR("g_ca_point_leadlimit");
335                 BADCVAR("g_ca_point_limit");
336                 BADCVAR("g_ctf_captimerecord_always");
337                 BADCVAR("g_ctf_flag_glowtrails");
338                 BADCVAR("g_ctf_flag_pickup_verbosename");
339                 BADCVAR("g_domination_point_leadlimit");
340                 BADCVAR("g_forced_respawn");
341                 BADCVAR("g_freezetag_point_leadlimit");
342                 BADCVAR("g_freezetag_point_limit");
343                 BADCVAR("g_hats");
344                 BADCVAR("g_invasion_point_limit");
345                 BADCVAR("g_jump_grunt");
346                 BADCVAR("g_keyhunt_point_leadlimit");
347                 BADCVAR("g_nexball_goalleadlimit");
348                 BADCVAR("g_new_toys_autoreplace");
349                 BADCVAR("g_new_toys_use_pickupsound");
350                 BADCVAR("g_physics_predictall");
351                 BADCVAR("g_piggyback");
352                 BADCVAR("g_playerclip_collisions");
353                 BADCVAR("g_spawn_alloweffects");
354                 BADCVAR("g_tdm_point_leadlimit");
355                 BADCVAR("g_tdm_point_limit");
356                 BADCVAR("leadlimit_and_fraglimit");
357                 BADCVAR("leadlimit_override");
358                 BADCVAR("pausable");
359                 BADCVAR("sv_checkforpacketsduringsleep");
360                 BADCVAR("sv_damagetext");
361                 BADCVAR("sv_db_saveasdump");
362                 BADCVAR("sv_intermission_cdtrack");
363                 BADCVAR("sv_minigames");
364                 BADCVAR("sv_namechangetimer");
365                 BADCVAR("sv_precacheplayermodels");
366                 BADCVAR("sv_stepheight");
367                 BADCVAR("sv_timeout");
368                 BADCVAR("sv_weapons_modeloverride");
369                 BADCVAR("w_prop_interval");
370                 BADPREFIX("crypto_");
371                 BADPREFIX("gameversion_");
372                 BADPREFIX("g_chat_");
373                 BADPREFIX("g_ctf_captimerecord_");
374                 BADPREFIX("g_hats_");
375                 BADPREFIX("g_maplist_");
376                 BADPREFIX("g_mod_");
377                 BADPREFIX("g_respawn_");
378                 BADPREFIX("net_");
379                 BADPREFIX("notification_");
380                 BADPREFIX("prvm_");
381                 BADPREFIX("skill_");
382                 BADPREFIX("sv_allow_");
383                 BADPREFIX("sv_cullentities_");
384                 BADPREFIX("sv_maxidle_");
385                 BADPREFIX("sv_minigames_");
386                 BADPREFIX("sv_radio_");
387                 BADPREFIX("sv_timeout_");
388                 BADPREFIX("sv_vote_");
389                 BADPREFIX("timelimit_");
390
391                 // allowed changes to server admins (please sync this to server.cfg)
392                 // vi commands:
393                 //   :/"impure"/,$d
394                 //   :g!,^\/\/[^ /],d
395                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
396                 //   :%!sort
397                 // yes, this does contain some redundant stuff, don't really care
398                 BADCVAR("bot_config_file");
399                 BADCVAR("bot_number");
400                 BADCVAR("bot_prefix");
401                 BADCVAR("bot_suffix");
402                 BADCVAR("capturelimit_override");
403                 BADCVAR("fraglimit_override");
404                 BADCVAR("gametype");
405                 BADCVAR("g_antilag");
406                 BADCVAR("g_balance_teams");
407                 BADCVAR("g_balance_teams_prevent_imbalance");
408                 BADCVAR("g_balance_teams_scorefactor");
409                 BADCVAR("g_ban_sync_trusted_servers");
410                 BADCVAR("g_ban_sync_uri");
411                 BADCVAR("g_buffs");
412                 BADCVAR("g_ca_teams_override");
413                 BADCVAR("g_ctf_fullbrightflags");
414                 BADCVAR("g_ctf_ignore_frags");
415                 BADCVAR("g_ctf_leaderboard");
416                 BADCVAR("g_domination_point_limit");
417                 BADCVAR("g_domination_teams_override");
418                 BADCVAR("g_freezetag_teams_override");
419                 BADCVAR("g_friendlyfire");
420                 BADCVAR("g_fullbrightitems");
421                 BADCVAR("g_fullbrightplayers");
422                 BADCVAR("g_keyhunt_point_limit");
423                 BADCVAR("g_keyhunt_teams_override");
424                 BADCVAR("g_lms_lives_override");
425                 BADCVAR("g_maplist");
426                 BADCVAR("g_maxplayers");
427                 BADCVAR("g_mirrordamage");
428                 BADCVAR("g_nexball_goallimit");
429                 BADCVAR("g_norecoil");
430                 BADCVAR("g_physics_clientselect");
431                 BADCVAR("g_pinata");
432                 BADCVAR("g_powerups");
433                 BADCVAR("g_player_brightness");
434                 BADCVAR("g_spawnshieldtime");
435                 BADCVAR("g_start_delay");
436                 BADCVAR("g_superspectate");
437                 BADCVAR("g_tdm_teams_override");
438                 BADCVAR("g_warmup");
439                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
440                 BADCVAR("hostname");
441                 BADCVAR("log_file");
442                 BADCVAR("maxplayers");
443                 BADCVAR("minplayers");
444                 BADCVAR("minplayers_per_team");
445                 BADCVAR("net_address");
446                 BADCVAR("port");
447                 BADCVAR("rcon_password");
448                 BADCVAR("rcon_restricted_commands");
449                 BADCVAR("rcon_restricted_password");
450                 BADCVAR("skill");
451                 BADCVAR("sv_adminnick");
452                 BADCVAR("sv_autoscreenshot");
453                 BADCVAR("sv_autotaunt");
454                 BADCVAR("sv_curl_defaulturl");
455                 BADCVAR("sv_defaultcharacter");
456                 BADCVAR("sv_defaultcharacterskin");
457                 BADCVAR("sv_defaultplayercolors");
458                 BADCVAR("sv_defaultplayermodel");
459                 BADCVAR("sv_defaultplayerskin");
460                 BADCVAR("sv_maxidle");
461                 BADCVAR("sv_maxrate");
462                 BADCVAR("sv_motd");
463                 BADCVAR("sv_public");
464                 BADCVAR("sv_ready_restart");
465                 BADCVAR("sv_status_privacy");
466                 BADCVAR("sv_taunt");
467                 BADCVAR("sv_vote_call");
468                 BADCVAR("sv_vote_commands");
469                 BADCVAR("sv_vote_majority_factor");
470                 BADCVAR("sv_vote_master");
471                 BADCVAR("sv_vote_master_commands");
472                 BADCVAR("sv_vote_master_password");
473                 BADCVAR("sv_vote_simple_majority_factor");
474                 BADCVAR("teamplay_mode");
475                 BADCVAR("timelimit_override");
476                 BADPREFIX("g_warmup_");
477                 BADPREFIX("sv_info_");
478                 BADPREFIX("sv_ready_restart_");
479
480                 // mutators that announce themselves properly to the server browser
481                 BADCVAR("g_instagib");
482                 BADCVAR("g_new_toys");
483                 BADCVAR("g_nix");
484                 BADCVAR("g_grappling_hook");
485                 BADCVAR("g_jetpack");
486
487                 // temporary for testing
488                 // TODO remove before 0.8.3 release
489                 BADCVAR("g_ca_weaponarena");
490                 BADCVAR("g_freezetag_weaponarena");
491                 BADCVAR("g_lms_weaponarena");
492
493                 if(cvar_string("g_mod_balance") == "Testing")
494                 {
495                         // (temporary) while using the Testing balance, any weapon balance cvars are allowed to be changed
496                         BADPREFIX("g_balance_");
497                 }
498
499 #undef BADPRESUFFIX
500 #undef BADPREFIX
501 #undef BADCVAR
502
503                 if(pureadding)
504                 {
505                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
506                         if(strlen(cvar_purechanges) > 16384)
507                         {
508                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
509                                 pureadding = 0;
510                         }
511                 }
512                 ++cvar_purechanges_count;
513                 // WARNING: this variable is used for the server list
514                 // NEVER dare to skip this code!
515                 // Hacks to intentionally appearing as "pure server" even though you DO have
516                 // modified settings may be punished by removal from the server list.
517                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
518                 // though.
519         }
520         buf_del(h);
521         if(cvar_changes == "")
522                 cvar_changes = "// this server runs at default server settings\n";
523         else
524                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
525         cvar_changes = strzone(cvar_changes);
526         if(cvar_purechanges == "")
527                 cvar_purechanges = "// this server runs at default gameplay settings\n";
528         else
529                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
530         cvar_purechanges = strzone(cvar_purechanges);
531 }
532
533 entity randomseed;
534 bool RandomSeed_Send(entity this, entity to, int sf)
535 {
536         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
537         WriteShort(MSG_ENTITY, this.cnt);
538         return true;
539 }
540 void RandomSeed_Think(entity this)
541 {
542         this.cnt = bound(0, floor(random() * 65536), 65535);
543         this.nextthink = time + 5;
544
545         this.SendFlags |= 1;
546 }
547 void RandomSeed_Spawn()
548 {
549         randomseed = new_pure(randomseed);
550         setthink(randomseed, RandomSeed_Think);
551         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
552
553         getthink(randomseed)(randomseed); // sets random seed and nextthink
554 }
555
556 spawnfunc(__init_dedicated_server)
557 {
558         // handler for _init/_init map (only for dedicated server initialization)
559
560         world_initialized = -1; // don't complain
561         cvar = cvar_normal;
562         cvar_string = cvar_string_normal;
563         cvar_set = cvar_set_normal;
564
565         delete_fn = remove_unsafely;
566
567         entity e = spawn();
568         setthink(e, GotoFirstMap);
569         e.nextthink = time; // this is usually 1 at this point
570
571         e = new(info_player_deathmatch);  // safeguard against player joining
572
573     // assign reflectively to avoid "assignment to world" warning
574     for (int i = 0, n = numentityfields(); i < n; ++i) {
575         string k = entityfieldname(i);
576         if (k == "classname") {
577             // safeguard against various stuff ;)
578             putentityfieldstring(i, this, "worldspawn");
579             break;
580         }
581     }
582
583         // needs to be done so early because of the constants they create
584         static_init();
585         static_init_late();
586         static_init_precache();
587
588         IL_PUSH(g_spawnpoints, e); // just incase
589
590         MapInfo_Enumerate();
591         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
592 }
593
594 void __init_dedicated_server_shutdown() {
595         MapInfo_Shutdown();
596 }
597
598 STATIC_INIT_EARLY(maxclients)
599 {
600         maxclients = 0;
601         for (entity head = nextent(NULL); head; head = nextent(head)) {
602                 ++maxclients;
603         }
604 }
605
606 void default_delayedinit(entity this)
607 {
608         if(!scores_initialized)
609                 ScoreRules_generic();
610 }
611
612 void InitGameplayMode()
613 {
614         VoteReset();
615
616         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
617         get_mi_min_max(1);
618         // assign reflectively to avoid "assignment to world" warning
619         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
620             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
621             if (v) {
622             putentityfieldstring(i, world, sprintf("%v", v));
623             if (++done == 2) break;
624         }
625         }
626         // currently, NetRadiant's limit is 131072 qu for each side
627         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
628         // set the distance according to map size but don't go over the limit to avoid issues with float precision
629         // in case somebody makes extremely large maps
630         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
631
632         MapInfo_LoadMapSettings(mapname);
633         GameRules_teams(false);
634
635         if (!cvar_value_issafe(world.fog))
636         {
637                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
638                 world.fog = string_null;
639         }
640         if(MapInfo_Map_fog != "")
641         {
642                 if(MapInfo_Map_fog == "none")
643                         world.fog = string_null;
644                 else
645                         world.fog = strzone(MapInfo_Map_fog);
646         }
647         clientstuff = strzone(MapInfo_Map_clientstuff);
648
649         MapInfo_ClearTemps();
650
651         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
652
653         cache_mutatormsg = strzone("");
654         cache_lastmutatormsg = strzone("");
655
656         InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
657 }
658
659 void Map_MarkAsRecent(string m);
660 float world_already_spawned;
661 spawnfunc(worldspawn)
662 {
663         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
664
665         bool wantrestart = false;
666         {
667                 if (!server_is_dedicated)
668                 {
669                         // force unloading of server pk3 files when starting a listen server
670                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
671                         // restore csqc_progname too
672                         string expect = "csprogs.dat";
673                         wantrestart = cvar_string_normal("csqc_progname") != expect;
674                         cvar_set_normal("csqc_progname", expect);
675                 }
676                 else
677                 {
678                         // Try to use versioned csprogs from pk3
679                         // Only ever use versioned csprogs.dat files on dedicated servers;
680                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
681                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
682                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
683                         string select = "csprogs.dat";
684                         if (fexists(pk3csprogs)) select = pk3csprogs;
685                         if (cvar_string_normal("csqc_progname") != select)
686                         {
687                                 cvar_set_normal("csqc_progname", select);
688                                 wantrestart = true;
689                         }
690                         // Check for updates on startup
691                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
692                         int sentinel = fopen("progs.txt", FILE_READ);
693                         if (sentinel >= 0)
694                         {
695                                 string switchversion = fgets(sentinel);
696                                 fclose(sentinel);
697                                 if (switchversion != "" && switchversion != WATERMARK)
698                                 {
699                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
700                                         // if it doesn't exist, assume either:
701                                         //   a) the current program was overwritten
702                                         //   b) this is a client only update
703                                         string newprogs = sprintf("progs-%s.dat", switchversion);
704                                         if (fexists(newprogs))
705                                         {
706                                                 cvar_set_normal("sv_progs", newprogs);
707                                                 wantrestart = true;
708                                         }
709                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
710                                         if (fexists(newcsprogs))
711                                         {
712                                                 cvar_set_normal("csqc_progname", newcsprogs);
713                                                 wantrestart = true;
714                                         }
715                                 }
716                         }
717                 }
718                 if (wantrestart)
719                 {
720                         LOG_INFO("Restart requested");
721                         changelevel(mapname);
722                         // let initialization continue, shutdown depends on it
723                 }
724         }
725
726         cvar = cvar_normal;
727         cvar_string = cvar_string_normal;
728         cvar_set = cvar_set_normal;
729
730         if(world_already_spawned)
731                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
732         world_already_spawned = true;
733
734         delete_fn = remove_safely; // during spawning, watch what you remove!
735
736         cvar_changes_init(); // do this very early now so it REALLY matches the server config
737
738         // needs to be done so early because of the constants they create
739         static_init();
740
741         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
742
743         TemporaryDB = db_create();
744
745         // 0 normal
746         lightstyle(0, "m");
747
748         // 1 FLICKER (first variety)
749         lightstyle(1, "mmnmmommommnonmmonqnmmo");
750
751         // 2 SLOW STRONG PULSE
752         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
753
754         // 3 CANDLE (first variety)
755         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
756
757         // 4 FAST STROBE
758         lightstyle(4, "mamamamamama");
759
760         // 5 GENTLE PULSE 1
761         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
762
763         // 6 FLICKER (second variety)
764         lightstyle(6, "nmonqnmomnmomomno");
765
766         // 7 CANDLE (second variety)
767         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
768
769         // 8 CANDLE (third variety)
770         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
771
772         // 9 SLOW STROBE (fourth variety)
773         lightstyle(9, "aaaaaaaazzzzzzzz");
774
775         // 10 FLUORESCENT FLICKER
776         lightstyle(10, "mmamammmmammamamaaamammma");
777
778         // 11 SLOW PULSE NOT FADE TO BLACK
779         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
780
781         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
782
783         // 63 testing
784         lightstyle(63, "a");
785
786         if(autocvar_g_campaign)
787                 CampaignPreInit();
788
789         Map_MarkAsRecent(mapname);
790
791         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
792
793         InitGameplayMode();
794         static_init_late();
795         static_init_precache();
796         readlevelcvars();
797         GrappleHookInit();
798
799         GameRules_limit_fallbacks();
800
801         if(warmup_limit == 0)
802                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
803
804         player_count = 0;
805         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
806         if(bot_waypoints_for_items == 1)
807                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
808                         bot_waypoints_for_items = 0;
809
810         precache();
811
812         WaypointSprite_Init();
813
814         GameLogInit(); // prepare everything
815         // NOTE for matchid:
816         // changing the logic generating it is okay. But:
817         // it HAS to stay <= 64 chars
818         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
819         if(autocvar_sv_eventlog)
820         {
821                 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
822                 matchid = strzone(s);
823
824                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
825                 s = ":gameinfo:mutators:LIST";
826
827                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
828                 s = M_ARGV(0, string);
829
830                 // initialiation stuff, not good in the mutator system
831                 if(!autocvar_g_use_ammunition)
832                         s = strcat(s, ":no_use_ammunition");
833
834                 // initialiation stuff, not good in the mutator system
835                 if(autocvar_g_pickup_items == 0)
836                         s = strcat(s, ":no_pickup_items");
837                 if(autocvar_g_pickup_items > 0)
838                         s = strcat(s, ":pickup_items");
839
840                 // initialiation stuff, not good in the mutator system
841                 if(autocvar_g_weaponarena != "0")
842                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
843
844                 // TODO to mutator system
845                 if(autocvar_g_norecoil)
846                         s = strcat(s, ":norecoil");
847
848                 // TODO to mutator system
849                 if(autocvar_g_powerups == 0)
850                         s = strcat(s, ":no_powerups");
851                 if(autocvar_g_powerups > 0)
852                         s = strcat(s, ":powerups");
853
854                 GameLogEcho(s);
855                 GameLogEcho(":gameinfo:end");
856         }
857         else
858                 matchid = strzone(ftos(random()));
859
860         cvar_set("nextmap", "");
861
862         SetDefaultAlpha();
863
864         if(autocvar_g_campaign)
865                 CampaignPostInit();
866
867         Ban_LoadBans();
868
869         MapInfo_Enumerate();
870         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
871
872         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
873         {
874                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
875                 if(fd != -1)
876                 {
877                         string s;
878                         while((s = fgets(fd)))
879                         {
880                                 int l = tokenize_console(s);
881                                 if(l < 2)
882                                         continue;
883                                 if(argv(0) == "cd")
884                                 {
885                                         string trackname = argv(2);
886                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
887                                         LOG_INFO("  cdtrack ", trackname);
888                                         if (cvar_value_issafe(trackname))
889                                         {
890                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
891                                                 strcpy(clientstuff, newstuff);
892                                         }
893                                 }
894                                 else if(argv(0) == "fog")
895                                 {
896                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
897                                         LOG_INFO("  \"fog\" \"", s, "\"");
898                                 }
899                                 else if(argv(0) == "set")
900                                 {
901                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
902                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
903                                 }
904                                 else if(argv(0) != "//")
905                                 {
906                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
907                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
908                                 }
909                         }
910                         fclose(fd);
911                 }
912         }
913
914         WeaponStats_Init();
915
916         Nagger_Init();
917
918         next_pingtime = time + 5;
919
920         // set up information replies for clients and server to use
921         maplist_reply = strzone(getmaplist());
922         lsmaps_reply = strzone(getlsmaps());
923         monsterlist_reply = strzone(getmonsterlist());
924         for(int i = 0; i < 10; ++i)
925         {
926                 string s = getrecords(i);
927                 if (s)
928                         records_reply[i] = strzone(s);
929         }
930         ladder_reply = strzone(getladder());
931         rankings_reply = strzone(getrankings());
932
933         // begin other init
934         ClientInit_Spawn();
935         RandomSeed_Spawn();
936         PingPLReport_Spawn();
937
938         CheatInit();
939
940         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
941
942         // fill sv_curl_serverpackages from .serverpackage files
943         if (autocvar_sv_curl_serverpackages_auto)
944         {
945                 string s = "csprogs-" WATERMARK ".txt";
946                 // remove automatically managed files from the list to prevent duplicates
947                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
948                 {
949                         string pkg = argv(i);
950                         if (startsWith(pkg, "csprogs-")) continue;
951                         if (endsWith(pkg, "-serverpackage.txt")) continue;
952                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
953                         s = cons(s, pkg);
954                 }
955                 // add automatically managed files to the list
956                 #define X(match) MACRO_BEGIN \
957                         int fd = search_begin(match, true, false); \
958                         if (fd >= 0) \
959                         { \
960                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
961                                 { \
962                                         s = cons(s, search_getfilename(fd, i)); \
963                                 } \
964                                 search_end(fd); \
965                         } \
966                 MACRO_END
967                 X("*-serverpackage.txt");
968                 X("*.serverpackage");
969                 #undef X
970                 cvar_set("sv_curl_serverpackages", s);
971         }
972
973         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
974         modname = "Xonotic";
975         // physics/balance/config changes that count as mod
976         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
977                 modname = cvar_string("g_mod_physics");
978         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
979                 modname = cvar_string("g_mod_balance");
980         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
981                 modname = cvar_string("g_mod_config");
982         // extra mutators that deserve to count as mod
983         MUTATOR_CALLHOOK(SetModname, modname);
984         modname = M_ARGV(0, string);
985
986         // save it for later
987         modname = strzone(modname);
988
989         WinningConditionHelper(this); // set worldstatus
990
991         world_initialized = 1;
992         __spawnfunc_spawn_all();
993 }
994
995 spawnfunc(light)
996 {
997         //makestatic (this); // Who the f___ did that?
998         delete(this);
999 }
1000
1001 string GetGametype()
1002 {
1003         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
1004 }
1005
1006 string GetMapname()
1007 {
1008         return mapname;
1009 }
1010
1011 float Map_Count, Map_Current;
1012 string Map_Current_Name;
1013
1014 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
1015 int GetMaplistPosition()
1016 {
1017         string map = GetMapname();
1018         int idx = autocvar_g_maplist_index;
1019
1020         if(idx >= 0)
1021         {
1022                 if(idx < Map_Count)
1023                 {
1024                         if(map == argv(idx))
1025                         {
1026                                 return idx;
1027                         }
1028                 }
1029         }
1030
1031         for(int pos = 0; pos < Map_Count; ++pos)
1032         {
1033                 if(map == argv(pos))
1034                         return pos;
1035         }
1036
1037         // resume normal maplist rotation if current map is not in g_maplist
1038         return idx;
1039 }
1040
1041 bool MapHasRightSize(string map)
1042 {
1043         int minplayers = max(0, floor(autocvar_minplayers));
1044         if (teamplay)
1045                 minplayers = max(0, floor(autocvar_minplayers_per_team) * AvailableTeams());
1046         if (autocvar_g_maplist_check_waypoints
1047                 && (currentbots || autocvar_bot_number || player_count < minplayers))
1048         {
1049                 string checkwp_msg = strcat("checkwp ", map);
1050                 if(!fexists(strcat("maps/", map, ".waypoints")))
1051                 {
1052                         LOG_TRACE(checkwp_msg, ": no waypoints");
1053                         return false;
1054                 }
1055                 LOG_TRACE(checkwp_msg, ": has waypoints");
1056         }
1057
1058         if(autocvar_g_maplist_ignore_sizes)
1059                 return true;
1060
1061         // open map size restriction file
1062         string opensize_msg = strcat("opensize ", map);
1063         float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1064         int pcount = player_count;
1065         if(!autocvar_g_maplist_sizes_count_bots)
1066                 pcount -= currentbots;
1067         if(fh >= 0)
1068         {
1069                 opensize_msg = strcat(opensize_msg, ": ok, ");
1070                 int mapmin = stoi(fgets(fh));
1071                 int mapmax = stoi(fgets(fh));
1072                 fclose(fh);
1073                 if(pcount < mapmin)
1074                 {
1075                         LOG_TRACE(opensize_msg, "not enough");
1076                         return false;
1077                 }
1078                 if(mapmax && pcount > mapmax)
1079                 {
1080                         LOG_TRACE(opensize_msg, "too many");
1081                         return false;
1082                 }
1083                 LOG_TRACE(opensize_msg, "right size");
1084                 return true;
1085         }
1086         LOG_TRACE(opensize_msg, ": not found");
1087         return true;
1088 }
1089
1090 string Map_Filename(float position)
1091 {
1092         return strcat("maps/", argv(position), ".bsp");
1093 }
1094
1095 void Map_MarkAsRecent(string m)
1096 {
1097         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1098 }
1099
1100 float Map_IsRecent(string m)
1101 {
1102         return strhasword(autocvar_g_maplist_mostrecent, m);
1103 }
1104
1105 float Map_Check(float position, float pass)
1106 {
1107         string filename;
1108         string map_next;
1109         map_next = argv(position);
1110         if(pass <= 1)
1111         {
1112                 if(Map_IsRecent(map_next))
1113                         return 0;
1114         }
1115         filename = Map_Filename(position);
1116         if(MapInfo_CheckMap(map_next))
1117         {
1118                 if(pass == 2)
1119                         return 1;
1120                 if(MapHasRightSize(map_next))
1121                         return 1;
1122                 return 0;
1123         }
1124         else
1125                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1126
1127         return 0;
1128 }
1129
1130 void Map_Goto_SetStr(string nextmapname)
1131 {
1132         if(getmapname_stored != "")
1133                 strunzone(getmapname_stored);
1134         if(nextmapname == "")
1135                 getmapname_stored = "";
1136         else
1137                 getmapname_stored = strzone(nextmapname);
1138 }
1139
1140 void Map_Goto_SetFloat(float position)
1141 {
1142         cvar_set("g_maplist_index", ftos(position));
1143         Map_Goto_SetStr(argv(position));
1144 }
1145
1146 void Map_Goto(float reinit)
1147 {
1148         MapInfo_LoadMap(getmapname_stored, reinit);
1149 }
1150
1151 // return codes of map selectors:
1152 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1153 //   -2 = permanent failure
1154 float MaplistMethod_Iterate() // usual method
1155 {
1156         float pass, i;
1157
1158         LOG_TRACE("Trying MaplistMethod_Iterate");
1159
1160         for(pass = 1; pass <= 2; ++pass)
1161         {
1162                 for(i = 1; i < Map_Count; ++i)
1163                 {
1164                         float mapindex;
1165                         mapindex = (i + Map_Current) % Map_Count;
1166                         if(Map_Check(mapindex, pass))
1167                                 return mapindex;
1168                 }
1169         }
1170         return -1;
1171 }
1172
1173 float MaplistMethod_Repeat() // fallback method
1174 {
1175         LOG_TRACE("Trying MaplistMethod_Repeat");
1176
1177         if(Map_Check(Map_Current, 2))
1178                 return Map_Current;
1179         return -2;
1180 }
1181
1182 float MaplistMethod_Random() // random map selection
1183 {
1184         float i, imax;
1185
1186         LOG_TRACE("Trying MaplistMethod_Random");
1187
1188         imax = 42;
1189
1190         for(i = 0; i <= imax; ++i)
1191         {
1192                 float mapindex;
1193                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1194                 if(Map_Check(mapindex, 1))
1195                         return mapindex;
1196         }
1197         return -1;
1198 }
1199
1200 float MaplistMethod_Shuffle(float exponent) // more clever shuffling
1201 // the exponent sets a bias on the map selection:
1202 // the higher the exponent, the less likely "shortly repeated" same maps are
1203 {
1204         float i, j, imax, insertpos;
1205
1206         LOG_TRACE("Trying MaplistMethod_Shuffle");
1207
1208         imax = 42;
1209
1210         for(i = 0; i <= imax; ++i)
1211         {
1212                 string newlist;
1213
1214                 // now reinsert this at another position
1215                 insertpos = (random() ** (1 / exponent));       // ]0, 1]
1216                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1217                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1218                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1219
1220                 // insert the current map there
1221                 newlist = "";
1222                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1223                         newlist = strcat(newlist, " ", argv(j));
1224                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1225                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1226                         newlist = strcat(newlist, " ", argv(j));
1227                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1228                 cvar_set("g_maplist", newlist);
1229                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1230
1231                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1232                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1233                 if(Map_Check(Map_Current, 1))
1234                         return Map_Current;
1235         }
1236         return -1;
1237 }
1238
1239 void Maplist_Init()
1240 {
1241         float i = Map_Count = 0;
1242         if(autocvar_g_maplist != "")
1243         {
1244                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1245                 for (i = 0; i < Map_Count; ++i)
1246                 {
1247                         if (Map_Check(i, 2))
1248                                 break;
1249                 }
1250         }
1251         
1252         if (i == Map_Count)
1253         {
1254                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1255                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1256                 if(autocvar_g_maplist_shuffle)
1257                         ShuffleMaplist();
1258                 if(!server_is_dedicated)
1259                         localcmd("\nmenu_cmd sync\n");
1260                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1261         }
1262         if(Map_Count == 0)
1263                 error("empty maplist, cannot select a new map");
1264         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1265
1266         strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1267         // this may or may not be correct, but who cares, in the worst case a map
1268         // isn't chosen in the first pass that should have been
1269 }
1270
1271 string GetNextMap()
1272 {
1273         Maplist_Init();
1274         float nextMap = -1;
1275
1276         if(nextMap == -1)
1277                 if(autocvar_g_maplist_shuffle > 0)
1278                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1279
1280         if(nextMap == -1)
1281                 if(autocvar_g_maplist_selectrandom)
1282                         nextMap = MaplistMethod_Random();
1283
1284         if(nextMap == -1)
1285                 nextMap = MaplistMethod_Iterate();
1286
1287         if(nextMap == -1)
1288                 nextMap = MaplistMethod_Repeat();
1289
1290         if(nextMap >= 0)
1291         {
1292                 Map_Goto_SetFloat(nextMap);
1293                 return getmapname_stored;
1294         }
1295
1296         return "";
1297 }
1298
1299 float DoNextMapOverride(float reinit)
1300 {
1301         if(autocvar_g_campaign)
1302         {
1303                 CampaignPostIntermission();
1304                 alreadychangedlevel = true;
1305                 return true;
1306         }
1307         if(autocvar_quit_when_empty)
1308         {
1309                 if(player_count <= currentbots)
1310                 {
1311                         localcmd("quit\n");
1312                         alreadychangedlevel = true;
1313                         return true;
1314                 }
1315         }
1316         if(autocvar_quit_and_redirect != "")
1317         {
1318                 redirection_target = strzone(autocvar_quit_and_redirect);
1319                 alreadychangedlevel = true;
1320                 return true;
1321         }
1322         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1323         {
1324                 localcmd("restart\n");
1325                 alreadychangedlevel = true;
1326                 return true;
1327         }
1328         if(autocvar_nextmap != "")
1329         {
1330                 string m;
1331                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1332                 cvar_set("nextmap",m);
1333
1334                 if(!m || gametypevote)
1335                         return false;
1336                 if(autocvar_sv_vote_gametype)
1337                 {
1338                         Map_Goto_SetStr(m);
1339                         return false;
1340                 }
1341
1342                 if(MapInfo_CheckMap(m))
1343                 {
1344                         Map_Goto_SetStr(m);
1345                         Map_Goto(reinit);
1346                         alreadychangedlevel = true;
1347                         return true;
1348                 }
1349         }
1350         if(!reinit && autocvar_lastlevel)
1351         {
1352                 cvar_settemp_restore();
1353                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1354                 alreadychangedlevel = true;
1355                 return true;
1356         }
1357         return false;
1358 }
1359
1360 void GotoNextMap(float reinit)
1361 {
1362         //string nextmap;
1363         //float n, nummaps;
1364         //string s;
1365         if (alreadychangedlevel)
1366                 return;
1367         alreadychangedlevel = true;
1368
1369         string nextMap = GetNextMap();
1370         if(nextMap == "")
1371                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1372         Map_Goto(reinit);
1373 }
1374
1375
1376 /*
1377 ============
1378 IntermissionThink
1379
1380 When the player presses attack or jump, change to the next level
1381 ============
1382 */
1383 .float autoscreenshot;
1384 void IntermissionThink(entity this)
1385 {
1386         FixIntermissionClient(this);
1387
1388         float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1389         float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1390
1391         if( (server_screenshot || client_screenshot)
1392                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1393         {
1394                 this.autoscreenshot = -1;
1395                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1396                 return;
1397         }
1398
1399         if (time < intermission_exittime)
1400                 return;
1401
1402         if(!mapvote_initialized)
1403                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1404                         return;
1405
1406         MapVote_Start();
1407 }
1408
1409 /*
1410 ============
1411 FindIntermission
1412
1413 Returns the entity to view from
1414 ============
1415 */
1416 /*
1417 entity FindIntermission()
1418 {
1419         local   entity spot;
1420         local   float cyc;
1421
1422 // look for info_intermission first
1423         spot = find(NULL, classname, "info_intermission");
1424         if (spot)
1425         {       // pick a random one
1426                 cyc = random() * 4;
1427                 while (cyc > 1)
1428                 {
1429                         spot = find(spot, classname, "info_intermission");
1430                         if (!spot)
1431                                 spot = find(spot, classname, "info_intermission");
1432                         cyc = cyc - 1;
1433                 }
1434                 return spot;
1435         }
1436
1437 // then look for the start position
1438         spot = find(NULL, classname, "info_player_start");
1439         if (spot)
1440                 return spot;
1441
1442 // testinfo_player_start is only found in regioned levels
1443         spot = find(NULL, classname, "testplayerstart");
1444         if (spot)
1445                 return spot;
1446
1447 // then look for the start position
1448         spot = find(NULL, classname, "info_player_deathmatch");
1449         if (spot)
1450                 return spot;
1451
1452         //objerror ("FindIntermission: no spot");
1453         return NULL;
1454 }
1455 */
1456
1457 /*
1458 ===============================================================================
1459
1460 RULES
1461
1462 ===============================================================================
1463 */
1464
1465 void DumpStats(float final)
1466 {
1467         float file;
1468         string s;
1469         float to_console;
1470         float to_eventlog;
1471         float to_file;
1472         float i;
1473
1474         to_console = autocvar_sv_logscores_console;
1475         to_eventlog = autocvar_sv_eventlog;
1476         to_file = autocvar_sv_logscores_file;
1477
1478         if(!final)
1479         {
1480                 to_console = true; // always print printstats replies
1481                 to_eventlog = false; // but never print them to the event log
1482         }
1483
1484         if(to_eventlog)
1485                 if(autocvar_sv_eventlog_console)
1486                         to_console = false; // otherwise we get the output twice
1487
1488         if(final)
1489                 s = ":scores:";
1490         else
1491                 s = ":status:";
1492         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1493
1494         if(to_console)
1495                 LOG_INFO(s);
1496         if(to_eventlog)
1497                 GameLogEcho(s);
1498
1499         file = -1;
1500         if(to_file)
1501         {
1502                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1503                 if(file == -1)
1504                         to_file = false;
1505                 else
1506                         fputs(file, strcat(s, "\n"));
1507         }
1508
1509         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1510         if(to_console)
1511                 LOG_INFO(s);
1512         if(to_eventlog)
1513                 GameLogEcho(s);
1514         if(to_file)
1515                 fputs(file, strcat(s, "\n"));
1516
1517         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1518                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1519                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1520                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1521                         s = strcat(s, ftos(it.team), ":");
1522                 else
1523                         s = strcat(s, "spectator:");
1524
1525                 if(to_console)
1526                         LOG_INFO(s, playername(it, false));
1527                 if(to_eventlog)
1528                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1529                 if(to_file)
1530                         fputs(file, strcat(s, playername(it, false), "\n"));
1531         });
1532
1533         if(teamplay)
1534         {
1535                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1536                 if(to_console)
1537                         LOG_INFO(s);
1538                 if(to_eventlog)
1539                         GameLogEcho(s);
1540                 if(to_file)
1541                         fputs(file, strcat(s, "\n"));
1542
1543                 for(i = 1; i < 16; ++i)
1544                 {
1545                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1546                         s = strcat(s, ":", ftos(i));
1547                         if(to_console)
1548                                 LOG_INFO(s);
1549                         if(to_eventlog)
1550                                 GameLogEcho(s);
1551                         if(to_file)
1552                                 fputs(file, strcat(s, "\n"));
1553                 }
1554         }
1555
1556         if(to_console)
1557                 LOG_INFO(":end");
1558         if(to_eventlog)
1559                 GameLogEcho(":end");
1560         if(to_file)
1561         {
1562                 fputs(file, ":end\n");
1563                 fclose(file);
1564         }
1565 }
1566
1567 void FixIntermissionClient(entity e)
1568 {
1569         if(!e.autoscreenshot) // initial call
1570         {
1571                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1572                 SetResourceExplicit(e, RES_HEALTH, -2342);
1573                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1574                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1575                 {
1576                     .entity weaponentity = weaponentities[slot];
1577                         if(e.(weaponentity))
1578                         {
1579                                 e.(weaponentity).effects = EF_NODRAW;
1580                                 if (e.(weaponentity).weaponchild)
1581                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1582                         }
1583                 }
1584                 if(IS_REAL_CLIENT(e))
1585                 {
1586                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1587                         RandomSelection_Init();
1588                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1589                                 RandomSelection_AddString(it, 1, 1);
1590                         });
1591                         if (RandomSelection_chosen_string != "")
1592                         {
1593                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1594                         }
1595                         msg_entity = e;
1596                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1597                 }
1598         }
1599 }
1600
1601 /*
1602 go to the next level for deathmatch
1603 only called if a time or frag limit has expired
1604 */
1605 void NextLevel()
1606 {
1607         game_stopped = true;
1608         intermission_running = 1; // game over
1609
1610         // enforce a wait time before allowing changelevel
1611         if(player_count > 0)
1612                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1613         else
1614                 intermission_exittime = -1;
1615
1616         /*
1617         WriteByte (MSG_ALL, SVC_CDTRACK);
1618         WriteByte (MSG_ALL, 3);
1619         WriteByte (MSG_ALL, 3);
1620         // done in FixIntermission
1621         */
1622
1623         //pos = FindIntermission ();
1624
1625         VoteReset();
1626
1627         DumpStats(true);
1628
1629         // send statistics
1630         PlayerStats_GameReport(true);
1631         WeaponStats_Shutdown();
1632
1633         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1634
1635         if(autocvar_sv_eventlog)
1636                 GameLogEcho(":gameover");
1637
1638         GameLogClose();
1639
1640         FOREACH_CLIENT(IS_PLAYER(it), {
1641                 FixIntermissionClient(it);
1642                 if(it.winning)
1643                         bprint(playername(it, false), " ^7wins.\n");
1644         });
1645
1646         target_music_kill();
1647
1648         if(autocvar_g_campaign)
1649                 CampaignPreIntermission();
1650
1651         MUTATOR_CALLHOOK(MatchEnd);
1652
1653         localcmd("\nsv_hook_gameend\n");
1654 }
1655
1656
1657 float InitiateSuddenDeath()
1658 {
1659         // Check first whether normal overtimes could be added before initiating suddendeath mode
1660         // - for this timelimit_overtime needs to be >0 of course
1661         // - also check the winning condition calculated in the previous frame and only add normal overtime
1662         //   again, if at the point at which timelimit would be extended again, still no winner was found
1663         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1664                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1665                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1666         {
1667                 return 1; // need to call InitiateOvertime later
1668         }
1669         else
1670         {
1671                 if(!checkrules_suddendeathend)
1672                 {
1673                         if(autocvar_g_campaign)
1674                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1675                         else
1676                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1677                         if(g_race && !g_race_qualifying)
1678                                 race_StartCompleting();
1679                 }
1680                 return 0;
1681         }
1682 }
1683
1684 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1685 {
1686         ++checkrules_overtimesadded;
1687         //add one more overtime by simply extending the timelimit
1688         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1689         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1690 }
1691
1692 float GetWinningCode(float fraglimitreached, float equality)
1693 {
1694         if(autocvar_g_campaign == 1)
1695         {
1696                 if(fraglimitreached)
1697                         return WINNING_YES;
1698                 else
1699                         return WINNING_NO;
1700         }
1701         else
1702         {
1703                 if(equality)
1704                 {
1705                         if(fraglimitreached)
1706                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1707                         else
1708                                 return WINNING_NEVER;
1709                 }
1710                 else
1711                 {
1712                         if(fraglimitreached)
1713                                 return WINNING_YES;
1714                         else
1715                                 return WINNING_NO;
1716                 }
1717         }
1718 }
1719
1720 // set the .winning flag for exactly those players with a given field value
1721 void SetWinners(.float field, float value)
1722 {
1723         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1724 }
1725
1726 // set the .winning flag for those players with a given field value
1727 void AddWinners(.float field, float value)
1728 {
1729         FOREACH_CLIENT(IS_PLAYER(it), {
1730                 if(it.(field) == value)
1731                         it.winning = 1;
1732         });
1733 }
1734
1735 // clear the .winning flags
1736 void ClearWinners()
1737 {
1738         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1739 }
1740
1741 void ShuffleMaplist()
1742 {
1743         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1744 }
1745
1746 float leaderfrags;
1747 float WinningCondition_Scores(float limit, float leadlimit)
1748 {
1749         float limitreached;
1750
1751         // TODO make everything use THIS winning condition (except LMS)
1752         WinningConditionHelper(NULL);
1753
1754         if(teamplay)
1755         {
1756                 for (int i = 1; i < 5; ++i)
1757                 {
1758                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1759                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1760                 }
1761         }
1762
1763         ClearWinners();
1764         if(WinningConditionHelper_winner)
1765                 WinningConditionHelper_winner.winning = 1;
1766         if(WinningConditionHelper_winnerteam >= 0)
1767                 SetWinners(team, WinningConditionHelper_winnerteam);
1768
1769         if(WinningConditionHelper_lowerisbetter)
1770         {
1771                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1772                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1773                 limit = -limit;
1774         }
1775
1776         if(WinningConditionHelper_zeroisworst)
1777                 leadlimit = 0; // not supported in this mode
1778
1779         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1780         // these modes always score in increments of 1, thus this makes sense
1781         {
1782                 if(leaderfrags != WinningConditionHelper_topscore)
1783                 {
1784                         leaderfrags = WinningConditionHelper_topscore;
1785
1786                         if (limit)
1787                         {
1788                                 if (leaderfrags == limit - 1)
1789                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1790                                 else if (leaderfrags == limit - 2)
1791                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1792                                 else if (leaderfrags == limit - 3)
1793                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1794                         }
1795                 }
1796         }
1797
1798         limitreached = false;
1799         if (limit && WinningConditionHelper_topscore >= limit)
1800                 limitreached = true;
1801         if(leadlimit)
1802         {
1803                 float leadlimitreached;
1804                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1805                 if(autocvar_leadlimit_and_fraglimit)
1806                         limitreached = (limitreached && leadlimitreached);
1807                 else
1808                         limitreached = (limitreached || leadlimitreached);
1809         }
1810
1811         if(limit)
1812                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1813
1814         return GetWinningCode(
1815                 WinningConditionHelper_topscore && limitreached,
1816                 WinningConditionHelper_equality
1817         );
1818 }
1819
1820 float WinningCondition_RanOutOfSpawns()
1821 {
1822         if(have_team_spawns <= 0)
1823                 return WINNING_NO;
1824
1825         if(!autocvar_g_spawn_useallspawns)
1826                 return WINNING_NO;
1827
1828         if(!some_spawn_has_been_used)
1829                 return WINNING_NO;
1830
1831         for (int i = 1; i < 5; ++i)
1832         {
1833                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1834         }
1835
1836         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1837         {
1838                 if (Team_IsValidTeam(it.team))
1839                 {
1840                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1841                 }
1842         });
1843
1844         IL_EACH(g_spawnpoints, true,
1845         {
1846                 if (Team_IsValidTeam(it.team))
1847                 {
1848                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1849                 }
1850         });
1851
1852         ClearWinners();
1853         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1854         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1855         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1856         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1857         if(team1_score + team2_score + team3_score + team4_score == 0)
1858         {
1859                 checkrules_equality = true;
1860                 return WINNING_YES;
1861         }
1862         else if(team1_score + team2_score + team3_score + team4_score == 1)
1863         {
1864                 float t, i;
1865                 if(team1_score)
1866                         t = 1;
1867                 else if(team2_score)
1868                         t = 2;
1869                 else if(team3_score)
1870                         t = 3;
1871                 else // if(team4_score)
1872                         t = 4;
1873                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1874                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1875                 {
1876                         for (int j = 1; j <= NUM_TEAMS; ++j)
1877                         {
1878                                 if (t == j)
1879                                 {
1880                                         continue;
1881                                 }
1882                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1883                                 {
1884                                         continue;
1885                                 }
1886                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1887                         }
1888                 }
1889
1890                 AddWinners(team, t);
1891                 return WINNING_YES;
1892         }
1893         else
1894                 return WINNING_NO;
1895 }
1896
1897 /*
1898 ============
1899 CheckRules_World
1900
1901 Exit deathmatch games upon conditions
1902 ============
1903 */
1904 void CheckRules_World()
1905 {
1906         float timelimit;
1907         float fraglimit;
1908         float leadlimit;
1909
1910         VoteThink();
1911         MapVote_Think();
1912
1913         SetDefaultAlpha();
1914
1915         if (intermission_running) // someone else quit the game already
1916         {
1917                 if(player_count == 0) // Nobody there? Then let's go to the next map
1918                         MapVote_Start();
1919                         // this will actually check the player count in the next frame
1920                         // again, but this shouldn't hurt
1921                 return;
1922         }
1923
1924         timelimit = autocvar_timelimit * 60;
1925         fraglimit = autocvar_fraglimit;
1926         leadlimit = autocvar_leadlimit;
1927
1928         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1929         {
1930                 if(timelimit > 0)
1931                         timelimit = 0; // timelimit is not made for warmup
1932                 if(fraglimit > 0)
1933                         fraglimit = 0; // no fraglimit for now
1934                 leadlimit = 0; // no leadlimit for now
1935         }
1936
1937         if(timelimit > 0)
1938         {
1939                 timelimit += game_starttime;
1940         }
1941         else if (timelimit < 0)
1942         {
1943                 // endmatch
1944                 NextLevel();
1945                 return;
1946         }
1947
1948         float wantovertime;
1949         wantovertime = 0;
1950
1951         if(timelimit > game_starttime)
1952                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1953         else
1954                 game_completion_ratio = 0;
1955
1956         if(checkrules_suddendeathend)
1957         {
1958                 if(!checkrules_suddendeathwarning)
1959                 {
1960                         checkrules_suddendeathwarning = true;
1961                         if(g_race && !g_race_qualifying)
1962                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1963                         else
1964                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1965                 }
1966         }
1967         else
1968         {
1969                 if (timelimit && time >= timelimit)
1970                 {
1971                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1972                         {
1973                                 float totalplayers;
1974                                 float playerswithlaps;
1975                                 float readyplayers;
1976                                 totalplayers = playerswithlaps = readyplayers = 0;
1977                                 FOREACH_CLIENT(IS_PLAYER(it), {
1978                                         ++totalplayers;
1979                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1980                                                 ++playerswithlaps;
1981                                         if(it.ready)
1982                                                 ++readyplayers;
1983                                 });
1984
1985                                 // at least 2 of the players have completed a lap: start the RACE
1986                                 // otherwise, the players should end the qualifying on their own
1987                                 if(readyplayers || playerswithlaps >= 2)
1988                                 {
1989                                         checkrules_suddendeathend = 0;
1990                                         ReadyRestart(); // go to race
1991                                         return;
1992                                 }
1993                                 else
1994                                         wantovertime |= InitiateSuddenDeath();
1995                         }
1996                         else
1997                                 wantovertime |= InitiateSuddenDeath();
1998                 }
1999         }
2000
2001         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2002         {
2003                 NextLevel();
2004                 return;
2005         }
2006
2007         int checkrules_status = WinningCondition_RanOutOfSpawns();
2008         if(checkrules_status == WINNING_YES)
2009                 bprint("Hey! Someone ran out of spawns!\n");
2010         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
2011                 checkrules_status = M_ARGV(0, float);
2012         else
2013                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2014
2015         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2016         {
2017                 checkrules_status = WINNING_NEVER;
2018                 checkrules_overtimesadded = -1;
2019                 wantovertime |= InitiateSuddenDeath();
2020         }
2021
2022         if(checkrules_status == WINNING_NEVER)
2023                 // equality cases! Nobody wins if the overtime ends in a draw.
2024                 ClearWinners();
2025
2026         if(wantovertime)
2027         {
2028                 if(checkrules_status == WINNING_NEVER)
2029                         InitiateOvertime();
2030                 else
2031                         checkrules_status = WINNING_YES;
2032         }
2033
2034         if(checkrules_suddendeathend)
2035                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2036                         checkrules_status = WINNING_YES;
2037
2038         if(checkrules_status == WINNING_YES)
2039         {
2040                 //print("WINNING\n");
2041                 NextLevel();
2042         }
2043 }
2044
2045 string GotoMap(string m)
2046 {
2047         m = GameTypeVote_MapInfo_FixName(m);
2048         if (!m)
2049                 return "The map you suggested is not available on this server.";
2050         if (!autocvar_sv_vote_gametype)
2051         if(!MapInfo_CheckMap(m))
2052                 return "The map you suggested does not support the current game mode.";
2053         cvar_set("nextmap", m);
2054         cvar_set("timelimit", "-1");
2055         if(mapvote_initialized || alreadychangedlevel)
2056         {
2057                 if(DoNextMapOverride(0))
2058                         return "Map switch initiated.";
2059                 else
2060                         return "Hm... no. For some reason I like THIS map more.";
2061         }
2062         else
2063                 return "Map switch will happen after scoreboard.";
2064 }
2065
2066 bool autocvar_sv_gameplayfix_multiplethinksperframe;
2067 void RunThink(entity this)
2068 {
2069         // don't let things stay in the past.
2070         // it is possible to start that way by a trigger with a local time.
2071         if(this.nextthink <= 0 || this.nextthink > time + frametime)
2072                 return;
2073
2074         float oldtime = time; // do we need to save this?
2075
2076         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2077         {
2078                 time = max(oldtime, this.nextthink);
2079                 this.nextthink = 0;
2080
2081                 if(getthink(this))
2082                         getthink(this)(this);
2083                 // mods often set nextthink to time to cause a think every frame,
2084                 // we don't want to loop in that case, so exit if the new nextthink is
2085                 // <= the time the qc was told, also exit if it is past the end of the
2086                 // frame
2087                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2088                         break;
2089         }
2090
2091         time = oldtime;
2092 }
2093
2094 bool autocvar_sv_freezenonclients;
2095 bool autocvar_sv_gameplayfix_delayprojectiles;
2096 void Physics_Frame()
2097 {
2098         if(autocvar_sv_freezenonclients)
2099                 return;
2100
2101         FOREACH_ENTITY_FLOAT(pure_data, false,
2102         {
2103                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2104                         continue;
2105
2106                 //set_movetype(it, it.move_movetype);
2107                 // inline the set_movetype function, since this is called a lot
2108                 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2109
2110                 if(it.move_movetype == MOVETYPE_NONE)
2111                         continue;
2112
2113                 if(it.move_qcphysics)
2114                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2115
2116                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2117                 {
2118                         // handle thinking here
2119                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2120                                 RunThink(it);
2121                 }
2122         });
2123
2124         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2125                 return;
2126
2127         FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2128         {
2129                 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2130                         continue;
2131                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2132         });
2133 }
2134
2135 void systems_update();
2136 void EndFrame()
2137 {
2138         anticheat_endframe();
2139
2140         Physics_Frame();
2141
2142         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2143                 entity e = IS_SPEC(it) ? it.enemy : it;
2144                 if (e.typehitsound) {
2145                         STAT(TYPEHIT_TIME, it) = time;
2146                 } else if (e.killsound) {
2147                         STAT(KILL_TIME, it) = time;
2148                 } else if (e.damage_dealt) {
2149                         STAT(HIT_TIME, it) = time;
2150                         STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2151                 }
2152         });
2153         // add 1 frametime because after this, engine SV_Physics
2154         // increases time by a frametime and then networks the frame
2155         // add another frametime because client shows everything with
2156         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2157         // needed!
2158         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2159         FOREACH_CLIENT(true, {
2160                 it.typehitsound = false;
2161                 it.damage_dealt = 0;
2162                 it.killsound = false;
2163                 antilag_record(it, CS(it), altime);
2164         });
2165         IL_EACH(g_monsters, true,
2166         {
2167                 antilag_record(it, it, altime);
2168         });
2169         IL_EACH(g_projectiles, it.classname == "nade",
2170         {
2171                 antilag_record(it, it, altime);
2172         });
2173         systems_update();
2174         IL_ENDFRAME();
2175 }
2176
2177
2178 /*
2179  * RedirectionThink:
2180  * returns true if redirecting
2181  */
2182 float redirection_timeout;
2183 float redirection_nextthink;
2184 float RedirectionThink()
2185 {
2186         float clients_found;
2187
2188         if(redirection_target == "")
2189                 return false;
2190
2191         if(!redirection_timeout)
2192         {
2193                 cvar_set("sv_public", "-2");
2194                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2195                 if(redirection_target == "self")
2196                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2197                 else
2198                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2199         }
2200
2201         if(time < redirection_nextthink)
2202                 return true;
2203
2204         redirection_nextthink = time + 1;
2205
2206         clients_found = 0;
2207         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2208                 // TODO add timer
2209                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2210                 if(redirection_target == "self")
2211                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2212                 else
2213                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2214                 ++clients_found;
2215         });
2216
2217         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2218
2219         if(time > redirection_timeout || clients_found == 0)
2220                 localcmd("\nwait; wait; wait; quit\n");
2221
2222         return true;
2223 }
2224
2225 void RestoreGame()
2226 {
2227         // Loaded from a save game
2228         // some things then break, so let's work around them...
2229
2230         // Progs DB (capture records)
2231         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2232
2233         // Mapinfo
2234         MapInfo_Shutdown();
2235         MapInfo_Enumerate();
2236         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2237         WeaponStats_Init();
2238
2239         TargetMusic_RestoreGame();
2240 }
2241
2242 void Shutdown()
2243 {
2244         game_stopped = 2;
2245
2246         if(world_initialized > 0)
2247         {
2248                 world_initialized = 0;
2249                 LOG_TRACE("Saving persistent data...");
2250                 Ban_SaveBans();
2251
2252                 // playerstats with unfinished match
2253                 PlayerStats_GameReport(false);
2254
2255                 if(!cheatcount_total)
2256                 {
2257                         if(autocvar_sv_db_saveasdump)
2258                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2259                         else
2260                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2261                 }
2262                 if(autocvar_developer)
2263                 {
2264                         if(autocvar_sv_db_saveasdump)
2265                                 db_dump(TemporaryDB, "server-temp.db");
2266                         else
2267                                 db_save(TemporaryDB, "server-temp.db");
2268                 }
2269                 CheatShutdown(); // must be after cheatcount check
2270                 db_close(ServerProgsDB);
2271                 db_close(TemporaryDB);
2272                 LOG_TRACE("Saving persistent data... done!");
2273                 // tell the bot system the game is ending now
2274                 bot_endgame();
2275
2276                 WeaponStats_Shutdown();
2277                 MapInfo_Shutdown();
2278         }
2279         else if(world_initialized == 0)
2280         {
2281                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2282         }
2283         else
2284         {
2285                 __init_dedicated_server_shutdown();
2286         }
2287 }