]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
Merge branch 'master' into divVerent/csqcmodel
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 entity pingplreport;
2 void PingPLReport_Think()
3 {
4         float delta;
5         entity e;
6
7         delta = 3 / maxclients;
8         if(delta < sys_frametime)
9                 delta = 0;
10         self.nextthink = time + delta;
11
12         e = edict_num(self.cnt + 1);
13         if(clienttype(e) == CLIENTTYPE_REAL)
14         {
15                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17                 WriteByte(MSG_BROADCAST, self.cnt);
18                 WriteShort(MSG_BROADCAST, max(1, e.ping));
19                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
21         }
22         else
23         {
24                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26                 WriteByte(MSG_BROADCAST, self.cnt);
27                 WriteShort(MSG_BROADCAST, 0);
28                 WriteByte(MSG_BROADCAST, 0);
29                 WriteByte(MSG_BROADCAST, 0);
30         }
31         self.cnt = mod(self.cnt + 1, maxclients);
32 }
33 void PingPLReport_Spawn()
34 {
35         pingplreport = spawn();
36         pingplreport.classname = "pingplreport";
37         pingplreport.think = PingPLReport_Think;
38         pingplreport.nextthink = time;
39 }
40
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
44
45 string GetMapname();
46 string GetGametype();
47 void GotoNextMap();
48 void ShuffleMaplist()
49 float() DoNextMapOverride;
50
51 void SetDefaultAlpha()
52 {
53         if(autocvar_g_running_guns)
54         {
55                 default_player_alpha = -1;
56                 default_weapon_alpha = +1;
57         }
58         else if(g_cloaked)
59         {
60                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
61                 default_weapon_alpha = default_player_alpha;
62         }
63         else
64         {
65                 default_player_alpha = autocvar_g_player_alpha;
66                 if(default_player_alpha == 0)
67                         default_player_alpha = 1;
68                 default_weapon_alpha = default_player_alpha;
69         }
70 }
71
72 void fteqcc_testbugs()
73 {
74         float a, b;
75
76         if(!autocvar_developer_fteqccbugs)
77                 return;
78
79         dprint("*** fteqcc test: checking for bugs...\n");
80
81         a = 1;
82         b = 5;
83         if(sqrt(a) - sqrt(b - a) == 0)
84                 dprint("*** fteqcc test: found same-function-twice bug\n");
85         else
86                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
87
88         world.cnt = -10;
89         world.enemy = world;
90         world.enemy.cnt += 10;
91         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92                 dprint("*** fteqcc test: found += bug\n");
93         else
94                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
95         world.cnt = 0;
96 }
97
98 /**
99  * Takes care of pausing and unpausing the game.
100  * Centerprints the information about an upcoming or active timeout to all active
101  * players. Also plays reminder sounds.
102  */
103 void timeoutHandler_Think() {
104         entity plr;
105         if (timeoutStatus == 1) {
106                 if (remainingLeadTime > 0) {
107                         //centerprint the information to every player
108                         FOR_EACH_REALCLIENT(plr) {
109                                 if(plr.classname == "player") {
110                                         Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "Timeout begins in %d seconds!", 1, remainingLeadTime);
111                                 }
112                         }
113                         remainingLeadTime -= 1;
114                         //think again in 1 second:
115                         self.nextthink = time + 1;
116                 }
117                 else {
118                         //now pause the game:
119                         timeoutStatus = 2;
120                         //reset all the flood variables
121                         FOR_EACH_CLIENT(plr) {
122                                 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
123                         }
124                         cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
125                         //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
126                         FOR_EACH_REALPLAYER(plr) {
127                                 plr.lastV_angle = plr.v_angle;
128                         }
129                         self.nextthink = time;
130                 }
131         }
132         else if (timeoutStatus == 2) {
133                 if (remainingTimeoutTime > 0) {
134                         FOR_EACH_REALCLIENT(plr) {
135                                 if(plr.classname == "player") {
136                                         Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "Timeout ends in %d seconds!", 1, remainingTimeoutTime);
137                                 }
138                         }
139                         if(remainingTimeoutTime == autocvar_sv_timeout_resumetime) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
140                                 Announce("prepareforbattle");
141                         }
142                         remainingTimeoutTime -= 1;
143                         self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
144                 }
145                 else {
146                         //unpause the game again
147                         remainingTimeoutTime = timeoutStatus = 0;
148                         cvar_set("slowmo", ftos(orig_slowmo));
149                         //and unlock the fixed view again once there is no timeout active anymore
150                         FOR_EACH_REALPLAYER(plr) {
151                                 plr.fixangle = FALSE;
152                         }
153                         //get rid of the countdown message
154                         FOR_EACH_REALCLIENT(plr) {
155                                 if(plr.classname == "player") {
156                                         Send_CSQC_Centerprint_Generic_Expire(plr, CPID_TIMEOUT_COUNTDOWN);
157                                 }
158                         }
159                         remove(self);
160                         return;
161                 }
162
163         }
164         else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
165                 FOR_EACH_REALCLIENT(plr) {
166                         if(plr.classname == "player") {
167                                 Send_CSQC_Centerprint_Generic_Expire(plr, CPID_TIMEOUT_COUNTDOWN);
168                         }
169                 }
170                 remove(self);
171                 return;
172         }
173 }
174
175 void GotoFirstMap()
176 {
177         float n;
178         if(autocvar__sv_init)
179         {
180                 // cvar_set("_sv_init", "0");
181                 // we do NOT set this to 0 any more, so someone "accidentally" changing
182                 // to this "init" map on a dedicated server will cause no permanent
183                 // harm
184                 if(autocvar_g_maplist_shuffle)
185                         ShuffleMaplist();
186                 n = tokenizebyseparator(autocvar_g_maplist, " ");
187                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
188
189                 MapInfo_Enumerate();
190                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
191
192                 if(!DoNextMapOverride())
193                         GotoNextMap();
194
195                 return;
196         }
197
198         if(time < 5)
199         {
200                 self.nextthink = time;
201         }
202         else
203         {
204                 self.nextthink = time + 1;
205                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
206         }
207 }
208
209 void cvar_changes_init()
210 {
211         float h;
212         string k, v, d;
213         float n, i, adding, pureadding;
214
215         if(cvar_changes)
216                 strunzone(cvar_changes);
217         cvar_changes = string_null;
218         if(cvar_purechanges)
219                 strunzone(cvar_purechanges);
220         cvar_purechanges = string_null;
221         cvar_purechanges_count = 0;
222
223         h = buf_create();
224         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
225         n = buf_getsize(h);
226
227         adding = TRUE;
228         pureadding = TRUE;
229
230         for(i = 0; i < n; ++i)
231         {
232                 k = bufstr_get(h, i);
233
234 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
235 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
236 #define BADCVAR(p) if(k == p) continue
237
238                 // general excludes and namespaces for server admin used cvars
239                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
240
241                 // internal
242                 BADPREFIX("csqc_");
243                 BADPREFIX("cvar_check_");
244                 BADCVAR("gamecfg");
245                 BADCVAR("g_configversion");
246                 BADCVAR("g_maplist_index");
247                 BADCVAR("halflifebsp");
248                 BADPREFIX("sv_world");
249
250                 // client
251                 BADPREFIX("chase_");
252                 BADPREFIX("cl_");
253                 BADPREFIX("con_");
254                 BADPREFIX("scoreboard_");
255                 BADPREFIX("g_campaign");
256                 BADPREFIX("g_waypointsprite_");
257                 BADPREFIX("gl_");
258                 BADPREFIX("joy");
259                 BADPREFIX("hud_");
260                 BADPREFIX("m_");
261                 BADPREFIX("menu_");
262                 BADPREFIX("net_slist_");
263                 BADPREFIX("r_");
264                 BADPREFIX("sbar_");
265                 BADPREFIX("scr_");
266                 BADPREFIX("snd_");
267                 BADPREFIX("show");
268                 BADPREFIX("sensitivity");
269                 BADPREFIX("userbind");
270                 BADPREFIX("v_");
271                 BADPREFIX("vid_");
272                 BADPREFIX("crosshair");
273                 BADCVAR("mod_q3bsp_lightmapmergepower");
274                 BADCVAR("mod_q3bsp_nolightmaps");
275                 BADCVAR("fov");
276                 BADCVAR("mastervolume");
277                 BADCVAR("volume");
278                 BADCVAR("bgmvolume");
279
280                 // private
281                 BADCVAR("developer");
282                 BADCVAR("log_dest_udp");
283                 BADCVAR("log_file");
284                 BADCVAR("net_address");
285                 BADCVAR("net_address_ipv6");
286                 BADCVAR("port");
287                 BADCVAR("savedgamecfg");
288                 BADCVAR("serverconfig");
289                 BADCVAR("sv_autoscreenshot");
290                 BADCVAR("sv_heartbeatperiod");
291                 BADCVAR("sv_vote_master_password");
292                 BADCVAR("sys_colortranslation");
293                 BADCVAR("sys_specialcharactertranslation");
294                 BADCVAR("timeformat");
295                 BADCVAR("timestamps");
296                 BADPREFIX("developer_");
297                 BADPREFIX("g_ban_");
298                 BADPREFIX("g_banned_list");
299                 BADPREFIX("g_chat_flood_");
300                 BADPREFIX("g_playerstats_");
301                 BADPREFIX("g_voice_flood_");
302                 BADPREFIX("rcon_");
303                 BADPREFIX("settemp_");
304                 BADPREFIX("sv_allowdownloads_");
305                 BADPREFIX("sv_autodemo");
306                 BADPREFIX("sv_curl_");
307                 BADPREFIX("sv_eventlog");
308                 BADPREFIX("sv_logscores_");
309                 BADPREFIX("sv_master");
310                 BADPREFIX("sv_weaponstats_");
311                 BADPREFIX("sv_waypointsprite_");
312                 BADCVAR("rescan_pending");
313
314                 // these can contain player IDs, so better hide
315                 BADPREFIX("g_forced_team_");
316
317                 // mapinfo
318                 BADCVAR("fraglimit");
319                 BADCVAR("g_arena");
320                 BADCVAR("g_assault");
321                 BADCVAR("g_ca");
322                 BADCVAR("g_ctf");
323                 BADCVAR("g_cts");
324                 BADCVAR("g_dm");
325                 BADCVAR("g_domination");
326                 BADCVAR("g_domination_default_teams");
327                 BADCVAR("g_freezetag");
328                 BADCVAR("g_keepaway");
329                 BADCVAR("g_keyhunt");
330                 BADCVAR("g_keyhunt_teams");
331                 BADCVAR("g_keyhunt_teams");
332                 BADCVAR("g_lms");
333                 BADCVAR("g_nexball");
334                 BADCVAR("g_onslaught");
335                 BADCVAR("g_race");
336                 BADCVAR("g_race_qualifying_timelimit");
337                 BADCVAR("g_runematch");
338                 BADCVAR("g_tdm");
339                 BADCVAR("g_tdm_teams");
340                 BADCVAR("leadlimit");
341                 BADCVAR("nextmap");
342                 BADCVAR("teamplay");
343                 BADCVAR("timelimit");
344
345                 // long
346                 BADCVAR("hostname");
347                 BADCVAR("g_maplist");
348                 BADCVAR("g_maplist_mostrecent");
349                 BADCVAR("sv_motd");
350
351                 v = cvar_string(k);
352                 d = cvar_defstring(k);
353                 if(v == d)
354                         continue;
355
356                 if(adding)
357                 {
358                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
359                         if(strlen(cvar_changes) > 16384)
360                         {
361                                 cvar_changes = "// too many settings have been changed to show them here\n";
362                                 adding = 0;
363                         }
364                 }
365
366                 // now check if the changes are actually gameplay relevant
367
368                 // does nothing visible
369                 BADCVAR("captureleadlimit_override");
370                 BADCVAR("g_arena_point_leadlimit");
371                 BADCVAR("g_balance_kill_delay");
372                 BADCVAR("g_ca_point_leadlimit");
373                 BADCVAR("g_ctf_captimerecord_always");
374                 BADCVAR("g_ctf_capture_leadlimit");
375                 BADCVAR("g_ctf_flag_capture_effects");
376                 BADCVAR("g_ctf_flag_glowtrails");
377                 BADCVAR("g_ctf_flag_pickup_effects");
378                 BADCVAR("g_domination_point_leadlimit");
379                 BADCVAR("g_forced_respawn");
380                 BADCVAR("g_keyhunt_point_leadlimit");
381                 BADCVAR("g_nexball_goalleadlimit");
382                 BADCVAR("g_runematch_point_leadlimit");
383                 BADCVAR("leadlimit_and_fraglimit");
384                 BADCVAR("leadlimit_override");
385                 BADCVAR("pausable");
386                 BADCVAR("sv_allow_fullbright");
387                 BADCVAR("sv_checkforpacketsduringsleep");
388                 BADCVAR("sv_timeout");
389                 BADCVAR("welcome_message_time");
390                 BADPREFIX("crypto_");
391                 BADPREFIX("g_chat_");
392                 BADPREFIX("g_ctf_captimerecord_");
393                 BADPREFIX("g_maplist_votable_");
394                 BADPREFIX("net_");
395                 BADPREFIX("prvm_");
396                 BADPREFIX("skill_");
397                 BADPREFIX("sv_cullentities_");
398                 BADPREFIX("sv_fraginfo_");
399                 BADPREFIX("sv_maxidle_");
400                 BADPREFIX("sv_vote_");
401                 BADPREFIX("timelimit_");
402                 BADCVAR("gameversion");
403                 BADPREFIX("gameversion_");
404                 BADCVAR("sv_namechangetimer");
405
406                 // allowed changes to server admins (please sync this to server.cfg)
407                 // vi commands:
408                 //   :/"impure"/,$d
409                 //   :g!,^\/\/[^ /],d
410                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
411                 //   :%!sort
412                 // yes, this does contain some redundant stuff, don't really care
413                 BADCVAR("bot_number");
414                 BADCVAR("bot_prefix");
415                 BADCVAR("bot_suffix");
416                 BADCVAR("bot_config_file");
417                 BADCVAR("capturelimit_override");
418                 BADCVAR("fraglimit_override");
419                 BADCVAR("gametype");
420                 BADCVAR("g_antilag");
421                 BADCVAR("g_balance_teams");
422                 BADCVAR("g_balance_teams_force");
423                 BADCVAR("g_ban_sync_trusted_servers");
424                 BADCVAR("g_ban_sync_uri");
425                 BADCVAR("g_ctf_capture_limit");
426                 BADCVAR("g_ctf_ignore_frags");
427                 BADCVAR("g_ctf_win_mode");
428                 BADCVAR("g_domination_point_limit");
429                 BADCVAR("g_friendlyfire");
430                 BADCVAR("g_fullbrightitems");
431                 BADCVAR("g_fullbrightplayers");
432                 BADCVAR("g_keyhunt_point_limit");
433                 BADCVAR("g_keyhunt_teams_override");
434                 BADCVAR("g_lms_lives_override");
435                 BADCVAR("g_maplist");
436                 BADCVAR("g_maplist_check_waypoints");
437                 BADCVAR("g_maplist_mostrecent_count");
438                 BADCVAR("g_maplist_shuffle");
439                 BADCVAR("g_maplist_votable");
440                 BADCVAR("g_maplist_votable_abstain");
441                 BADCVAR("g_maplist_votable_nodetail");
442                 BADCVAR("g_maplist_votable_suggestions");
443                 BADCVAR("g_maxplayers");
444                 BADCVAR("g_minstagib");
445                 BADCVAR("g_mirrordamage");
446                 BADCVAR("g_nexball_goallimit");
447                 BADCVAR("g_runematch_point_limit");
448                 BADCVAR("g_start_delay");
449                 BADCVAR("g_warmup");
450                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
451                 BADCVAR("hostname");
452                 BADCVAR("log_file");
453                 BADCVAR("maxplayers");
454                 BADCVAR("minplayers");
455                 BADCVAR("net_address");
456                 BADCVAR("port");
457                 BADCVAR("rcon_password");
458                 BADCVAR("rcon_restricted_commands");
459                 BADCVAR("rcon_restricted_password");
460                 BADCVAR("skill");
461                 BADCVAR("sv_adminnick");
462                 BADCVAR("sv_autoscreenshot");
463                 BADCVAR("sv_curl_defaulturl");
464                 BADCVAR("sv_defaultcharacter");
465                 BADCVAR("sv_defaultplayercolors");
466                 BADCVAR("sv_defaultplayermodel");
467                 BADCVAR("sv_defaultplayerskin");
468                 BADCVAR("sv_maxidle");
469                 BADCVAR("sv_maxrate");
470                 BADCVAR("sv_motd");
471                 BADCVAR("sv_public");
472                 BADCVAR("sv_ready_restart");
473                 BADCVAR("sv_status_privacy");
474                 BADCVAR("sv_vote_call");
475                 BADCVAR("sv_vote_commands");
476                 BADCVAR("sv_vote_majority_factor");
477                 BADCVAR("sv_vote_master");
478                 BADCVAR("sv_vote_master_commands");
479                 BADCVAR("sv_vote_master_password");
480                 BADCVAR("sv_vote_simple_majority_factor");
481                 BADCVAR("sys_ticrate");
482                 BADCVAR("teamplay_mode");
483                 BADCVAR("timelimit_override");
484                 BADPREFIX("g_warmup_");
485
486                 if(autocvar_g_minstagib)
487                 {
488                         BADCVAR("g_grappling_hook");
489                         BADCVAR("g_jetpack");
490                 }
491 #undef BADPREFIX
492 #undef BADCVAR
493
494                 if(pureadding)
495                 {
496                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
497                         if(strlen(cvar_purechanges) > 16384)
498                         {
499                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
500                                 pureadding = 0;
501                         }
502                 }
503                 ++cvar_purechanges_count;
504                 // WARNING: this variable is used for the server list
505                 // NEVER dare to skip this code!
506                 // Hacks to intentionally appearing as "pure server" even though you DO have
507                 // modified settings may be punished by removal from the server list.
508                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
509                 // though.
510         }
511         buf_del(h);
512         if(cvar_changes == "")
513                 cvar_changes = "// this server runs at default server settings\n";
514         else
515                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
516         cvar_changes = strzone(cvar_changes);
517         if(cvar_purechanges == "")
518                 cvar_purechanges = "// this server runs at default gameplay settings\n";
519         else
520                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
521         cvar_purechanges = strzone(cvar_purechanges);
522 }
523
524 void detect_maptype()
525 {
526 #if 0
527         vector o, v;
528         float i;
529
530         for(;;)
531         {
532                 o = world.mins;
533                 o_x += random() * (world.maxs_x - world.mins_x);
534                 o_y += random() * (world.maxs_y - world.mins_y);
535                 o_z += random() * (world.maxs_z - world.mins_z);
536
537                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
538                 if(trace_fraction == 1)
539                         continue;
540
541                 v = trace_endpos;
542
543                 for(i = 0; i < 64; i += 4)
544                 {
545                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
546         if(trace_fraction == 1)
547                 continue;
548                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
549                 }
550
551                 break;
552         }
553 #endif
554 }
555
556 entity randomseed;
557 float RandomSeed_Send(entity to, float sf)
558 {
559         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
560         WriteShort(MSG_ENTITY, self.cnt);
561         return TRUE;
562 }
563 void RandomSeed_Think()
564 {
565         self.cnt = bound(0, floor(random() * 65536), 65535);
566         self.nextthink = time + 5;
567
568         self.SendFlags |= 1;
569 }
570 void RandomSeed_Spawn()
571 {
572         randomseed = spawn();
573         randomseed.think = RandomSeed_Think;
574         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
575
576         entity oldself;
577         oldself = self;
578         self = randomseed;
579         self.think(); // sets random seed and nextthink
580         self = oldself;
581 }
582
583 void spawnfunc___init_dedicated_server(void)
584 {
585         // handler for _init/_init map (only for dedicated server initialization)
586
587         world_initialized = -1; // don't complain
588         cvar = cvar_normal;
589         cvar_string = cvar_string_normal;
590         cvar_set = cvar_set_normal;
591
592         remove = remove_unsafely;
593
594         entity e;
595         e = spawn();
596         e.think = GotoFirstMap;
597         e.nextthink = time; // this is usually 1 at this point
598
599         e = spawn();
600         e.classname = "info_player_deathmatch"; // safeguard against player joining
601
602         self.classname = "worldspawn"; // safeguard against various stuff ;)
603
604         MapInfo_Enumerate();
605         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
606 }
607
608 void Map_MarkAsRecent(string m);
609 float world_already_spawned;
610 void RegisterWeapons();
611 void Nagger_Init();
612 void ClientInit_Spawn();
613 void WeaponStats_Init();
614 void WeaponStats_Shutdown();
615 void spawnfunc_worldspawn (void)
616 {
617         float fd, l, i, j, n;
618         string s, col;
619
620         cvar = cvar_normal;
621         cvar_string = cvar_string_normal;
622         cvar_set = cvar_set_normal;
623
624         if(world_already_spawned)
625                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
626         world_already_spawned = TRUE;
627
628         remove = remove_safely; // during spawning, watch what you remove!
629
630         check_unacceptable_compiler_bugs();
631
632         cvar_changes_init(); // do this very early now so it REALLY matches the server config
633
634         compressShortVector_init();
635
636         allowed_to_spawn = TRUE;
637
638         entity head;
639         head = nextent(world);
640         maxclients = 0;
641         while(head)
642         {
643                 ++maxclients;
644                 head = nextent(head);
645         }
646
647         // needs to be done so early as they would still spawn
648         RegisterWeapons();
649
650         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
651
652         TemporaryDB = db_create();
653
654         // 0 normal
655         lightstyle(0, "m");
656
657         // 1 FLICKER (first variety)
658         lightstyle(1, "mmnmmommommnonmmonqnmmo");
659
660         // 2 SLOW STRONG PULSE
661         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
662
663         // 3 CANDLE (first variety)
664         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
665
666         // 4 FAST STROBE
667         lightstyle(4, "mamamamamama");
668
669         // 5 GENTLE PULSE 1
670         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
671
672         // 6 FLICKER (second variety)
673         lightstyle(6, "nmonqnmomnmomomno");
674
675         // 7 CANDLE (second variety)
676         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
677
678         // 8 CANDLE (third variety)
679         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
680
681         // 9 SLOW STROBE (fourth variety)
682         lightstyle(9, "aaaaaaaazzzzzzzz");
683
684         // 10 FLUORESCENT FLICKER
685         lightstyle(10, "mmamammmmammamamaaamammma");
686
687         // 11 SLOW PULSE NOT FADE TO BLACK
688         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
689
690         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
691
692         // 63 testing
693         lightstyle(63, "a");
694
695         if(autocvar_g_campaign)
696                 CampaignPreInit();
697
698         Map_MarkAsRecent(mapname);
699
700         precache_model ("null"); // we need this one before InitGameplayMode
701         InitGameplayMode();
702         readlevelcvars();
703         GrappleHookInit();
704         ElectroInit();
705         LaserInit();
706
707         player_count = 0;
708         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
709         if(bot_waypoints_for_items == 1)
710                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
711                         bot_waypoints_for_items = 0;
712
713         precache();
714
715         WaypointSprite_Init();
716
717         //if (g_domination)
718         //      dom_init();
719
720         GameLogInit(); // prepare everything
721         // NOTE for matchid:
722         // changing the logic generating it is okay. But:
723         // it HAS to stay <= 64 chars
724         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
725         if(autocvar_sv_eventlog)
726         {
727                 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
728                 matchid = strzone(s);
729
730                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
731                 s = ":gameinfo:mutators:LIST";
732
733                 ret_string = s;
734                 MUTATOR_CALLHOOK(BuildMutatorsString);
735                 s = ret_string;
736
737                 // simple, probably not good in the mutator system
738                 if(autocvar_g_grappling_hook)
739                         s = strcat(s, ":grappling_hook");
740
741                 // initialiation stuff, not good in the mutator system
742                 if(!autocvar_g_use_ammunition)
743                         s = strcat(s, ":no_use_ammunition");
744
745                 // initialiation stuff, not good in the mutator system
746                 if(!autocvar_g_pickup_items)
747                         s = strcat(s, ":no_pickup_items");
748
749                 // initialiation stuff, not good in the mutator system
750                 if(autocvar_g_weaponarena != "0")
751                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
752
753                 // TODO to mutator system
754                 if(autocvar_g_norecoil)
755                         s = strcat(s, ":norecoil");
756
757                 // TODO to mutator system
758                 if(autocvar_g_midair)
759                         s = strcat(s, ":midair");
760
761                 // TODO to mutator system
762                 if(autocvar_g_minstagib)
763                         s = strcat(s, ":minstagib");
764
765                 GameLogEcho(s);
766                 GameLogEcho(":gameinfo:end");
767         }
768         else
769                 matchid = strzone(ftos(random()));
770
771         cvar_set("nextmap", "");
772
773         SetDefaultAlpha();
774
775         if(autocvar_g_campaign)
776                 CampaignPostInit();
777
778         fteqcc_testbugs();
779
780         Ban_LoadBans();
781
782         MapInfo_Enumerate();
783         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
784
785         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
786         {
787                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
788                 if(fd != -1)
789                 {
790                         while((s = fgets(fd)))
791                         {
792                                 l = tokenize_console(s);
793                                 if(l < 2)
794                                         continue;
795                                 if(argv(0) == "cd")
796                                 {
797                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
798                                         print("  cdtrack ", argv(2), "\n");
799                                 }
800                                 else if(argv(0) == "fog")
801                                 {
802                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
803                                         print("  \"fog\" \"", s, "\"\n");
804                                 }
805                                 else if(argv(0) == "set")
806                                 {
807                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
808                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
809                                 }
810                                 else if(argv(0) != "//")
811                                 {
812                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
813                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
814                                 }
815                         }
816                         fclose(fd);
817                 }
818         }
819
820         WeaponStats_Init();
821
822         addstat(STAT_WEAPONS, AS_INT, weapons);
823         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
824         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
825         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
826         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
827         Nagger_Init();
828
829         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
830         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
831         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
832         addstat(STAT_FUEL, AS_INT, ammo_fuel);
833         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
834         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
835         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
836         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
837         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
838         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
839         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
840         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
841
842         addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
843         addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
844
845         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
846
847         if(g_ca || g_freezetag)
848         {
849                 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
850                 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
851                 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
852                 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
853         }
854         if(g_freezetag)
855         {
856                 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
857                 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
858         }
859
860         // g_movementspeed hack
861         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
862         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
863         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
864         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
865         
866         // secrets
867         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
868         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
869         
870         next_pingtime = time + 5;
871
872         detect_maptype();
873
874         lsmaps_reply = "^7Maps available: ";
875         lsnewmaps_reply = "^7Maps without a record set: ";
876         for(i = 0, j = 0; i < MapInfo_count; ++i)
877         {
878                 if(MapInfo_Get_ByID(i))
879                         if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
880                         {
881                                 if(mod(i, 2))
882                                         col = "^2";
883                                 else
884                                         col = "^3";
885                                 ++j;
886                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
887                                 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
888                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
889                                 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
890                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
891                         }
892         }
893         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
894         if (!g_race && !g_cts)
895                 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
896         lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
897
898         maplist_reply = "^7Maps in list: ";
899         n = tokenize_console(autocvar_g_maplist);
900         for(i = 0, j = 0; i < n; ++i)
901         {
902                 if(MapInfo_CheckMap(argv(i)))
903                 {
904                         if(mod(j, 2))
905                                 col = "^2";
906                         else
907                                 col = "^3";
908                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");
909                         ++j;
910                 }
911         }
912         maplist_reply = strzone(strcat(maplist_reply, "\n"));
913         MapInfo_ClearTemps();
914
915         for(i = 0; i < 10; ++i)
916         {
917                 records_reply[i] = strzone(getrecords(i));
918         }
919         if(g_cts)
920                 ladder_reply = strzone(getladder());
921
922         rankings_reply = strzone(getrankings());
923
924         ClientInit_Spawn();
925         RandomSeed_Spawn();
926         PingPLReport_Spawn();
927
928         CheatInit();
929
930         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
931
932         // fill sv_curl_serverpackages from .serverpackage files
933         if(autocvar_sv_curl_serverpackages_auto)
934         {
935                 s = "";
936                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
937                 for(i = 0; i < n; ++i)
938                         if(substring(argv(i), -14, -1) != "-serverpackage.txt")
939                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
940                                 s = strcat(s, " ", argv(i));
941                 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
942                 if(fd >= 0)
943                 {
944                         j = search_getsize(fd);
945                         for(i = 0; i < j; ++i)
946                                 s = strcat(s, " ", search_getfilename(fd, i));
947                         search_end(fd);
948                 }
949                 fd = search_begin("*.serverpackage", TRUE, FALSE);
950                 if(fd >= 0)
951                 {
952                         j = search_getsize(fd);
953                         for(i = 0; i < j; ++i)
954                                 s = strcat(s, " ", search_getfilename(fd, i));
955                         search_end(fd);
956                 }
957                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
958         }
959
960         PlayerStats_Init();
961
962         world_initialized = 1;
963 }
964
965 void spawnfunc_light (void)
966 {
967         //makestatic (self); // Who the f___ did that?
968         remove(self);
969 }
970
971 string GetGametype()
972 {
973         return GametypeNameFromType(game);
974 }
975
976 string getmapname_stored;
977 string GetMapname()
978 {
979         return mapname;
980 }
981
982 float Map_Count, Map_Current;
983 string Map_Current_Name;
984
985 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
986 float GetMaplistPosition()
987 {
988         float pos, idx;
989         string map;
990
991         map = GetMapname();
992         idx = autocvar_g_maplist_index;
993
994         if(idx >= 0)
995                 if(idx < Map_Count)
996                         if(map == argv(idx))
997                                 return idx;
998
999         for(pos = 0; pos < Map_Count; ++pos)
1000                 if(map == argv(pos))
1001                         return pos;
1002
1003         // resume normal maplist rotation if current map is not in g_maplist
1004         return idx;
1005 }
1006
1007 float MapHasRightSize(string map)
1008 {
1009         float fh;
1010         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
1011         if(autocvar_g_maplist_check_waypoints)
1012         {
1013                 dprint("checkwp "); dprint(map);
1014                 if(!fexists(strcat("maps/", map, ".waypoints")))
1015                 {
1016                         dprint(": no waypoints\n");
1017                         return FALSE;
1018                 }
1019                 dprint(": has waypoints\n");
1020         }
1021
1022         // open map size restriction file
1023         dprint("opensize "); dprint(map);
1024         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1025         if(fh >= 0)
1026         {
1027                 float mapmin, mapmax;
1028                 dprint(": ok, ");
1029                 mapmin = stof(fgets(fh));
1030                 mapmax = stof(fgets(fh));
1031                 fclose(fh);
1032                 if(player_count < mapmin)
1033                 {
1034                         dprint("not enough\n");
1035                         return FALSE;
1036                 }
1037                 if(player_count > mapmax)
1038                 {
1039                         dprint("too many\n");
1040                         return FALSE;
1041                 }
1042                 dprint("right size\n");
1043                 return TRUE;
1044         }
1045         dprint(": not found\n");
1046         return TRUE;
1047 }
1048
1049 string Map_Filename(float position)
1050 {
1051         return strcat("maps/", argv(position), ".bsp");
1052 }
1053
1054 string strwords(string s, float w)
1055 {
1056         float endpos;
1057         for(endpos = 0; w && endpos >= 0; --w)
1058                 endpos = strstrofs(s, " ", endpos + 1);
1059         if(endpos < 0)
1060                 return s;
1061         else
1062                 return substring(s, 0, endpos);
1063 }
1064
1065 float strhasword(string s, string w)
1066 {
1067         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1068 }
1069
1070 void Map_MarkAsRecent(string m)
1071 {
1072         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1073 }
1074
1075 float Map_IsRecent(string m)
1076 {
1077         return strhasword(autocvar_g_maplist_mostrecent, m);
1078 }
1079
1080 float Map_Check(float position, float pass)
1081 {
1082         string filename;
1083         string map_next;
1084         map_next = argv(position);
1085         if(pass <= 1)
1086         {
1087                 if(Map_IsRecent(map_next))
1088                         return 0;
1089         }
1090         filename = Map_Filename(position);
1091         if(MapInfo_CheckMap(map_next))
1092         {
1093                 if(pass == 2)
1094                         return 1;
1095                 if(MapHasRightSize(map_next))
1096                         return 1;
1097                 return 0;
1098         }
1099         else
1100                 dprint( "Couldn't select '", filename, "'..\n" );
1101
1102         return 0;
1103 }
1104
1105 void Map_Goto_SetStr(string nextmapname)
1106 {
1107         if(getmapname_stored != "")
1108                 strunzone(getmapname_stored);
1109         if(nextmapname == "")
1110                 getmapname_stored = "";
1111         else
1112                 getmapname_stored = strzone(nextmapname);
1113 }
1114
1115 void Map_Goto_SetFloat(float position)
1116 {
1117         cvar_set("g_maplist_index", ftos(position));
1118         Map_Goto_SetStr(argv(position));
1119 }
1120
1121 void GameResetCfg()
1122 {
1123         // settings persist, except...
1124         localcmd("\nsettemp_restore\n");
1125 }
1126
1127 void Map_Goto()
1128 {
1129         GameResetCfg();
1130         MapInfo_LoadMap(getmapname_stored);
1131 }
1132
1133 // return codes of map selectors:
1134 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1135 //   -2 = permanent failure
1136 float() MaplistMethod_Iterate = // usual method
1137 {
1138         float pass, i;
1139
1140         for(pass = 1; pass <= 2; ++pass)
1141         {
1142                 for(i = 1; i < Map_Count; ++i)
1143                 {
1144                         float mapindex;
1145                         mapindex = mod(i + Map_Current, Map_Count);
1146                         if(Map_Check(mapindex, pass))
1147                                 return mapindex;
1148                 }
1149         }
1150         return -1;
1151 }
1152
1153 float() MaplistMethod_Repeat = // fallback method
1154 {
1155         if(Map_Check(Map_Current, 2))
1156                 return Map_Current;
1157         return -2;
1158 }
1159
1160 float() MaplistMethod_Random = // random map selection
1161 {
1162         float i, imax;
1163
1164         imax = 42;
1165
1166         for(i = 0; i <= imax; ++i)
1167         {
1168                 float mapindex;
1169                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1170                 if(Map_Check(mapindex, 1))
1171                         return mapindex;
1172         }
1173         return -1;
1174 }
1175
1176 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1177 // the exponent sets a bias on the map selection:
1178 // the higher the exponent, the less likely "shortly repeated" same maps are
1179 {
1180         float i, j, imax, insertpos;
1181
1182         imax = 42;
1183
1184         for(i = 0; i <= imax; ++i)
1185         {
1186                 string newlist;
1187
1188                 // now reinsert this at another position
1189                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1190                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1191                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1192                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1193
1194                 // insert the current map there
1195                 newlist = "";
1196                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1197                         newlist = strcat(newlist, " ", argv(j));
1198                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1199                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1200                         newlist = strcat(newlist, " ", argv(j));
1201                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1202                 cvar_set("g_maplist", newlist);
1203                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1204
1205                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1206                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1207                 if(Map_Check(Map_Current, 1))
1208                         return Map_Current;
1209         }
1210         return -1;
1211 }
1212
1213 void Maplist_Init()
1214 {
1215         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1216         if(Map_Count == 0)
1217         {
1218                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
1219                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1220                 if(autocvar_g_maplist_shuffle)
1221                         ShuffleMaplist();
1222                 localcmd("\nmenu_cmd sync\n");
1223                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1224         }
1225         if(Map_Count == 0)
1226                 error("empty maplist, cannot select a new map");
1227         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1228
1229         if(Map_Current_Name)
1230                 strunzone(Map_Current_Name);
1231         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1232         // this may or may not be correct, but who cares, in the worst case a map
1233         // isn't chosen in the first pass that should have been
1234 }
1235
1236 string GetNextMap()
1237 {
1238         float nextMap;
1239
1240         Maplist_Init();
1241         nextMap = -1;
1242
1243         if(nextMap == -1)
1244                 if(autocvar_g_maplist_shuffle > 0)
1245                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1246
1247         if(nextMap == -1)
1248                 if(autocvar_g_maplist_selectrandom)
1249                         nextMap = MaplistMethod_Random();
1250
1251         if(nextMap == -1)
1252                 nextMap = MaplistMethod_Iterate();
1253
1254         if(nextMap == -1)
1255                 nextMap = MaplistMethod_Repeat();
1256
1257         if(nextMap >= 0)
1258         {
1259                 Map_Goto_SetFloat(nextMap);
1260                 return getmapname_stored;
1261         }
1262
1263         return "";
1264 }
1265
1266 float DoNextMapOverride()
1267 {
1268         if(autocvar_g_campaign)
1269         {
1270                 CampaignPostIntermission();
1271                 alreadychangedlevel = TRUE;
1272                 return TRUE;
1273         }
1274         if(autocvar_quit_when_empty)
1275         {
1276                 if(player_count <= currentbots)
1277                 {
1278                         localcmd("quit\n");
1279                         alreadychangedlevel = TRUE;
1280                         return TRUE;
1281                 }
1282         }
1283         if(autocvar_quit_and_redirect != "")
1284         {
1285                 redirection_target = strzone(autocvar_quit_and_redirect);
1286                 alreadychangedlevel = TRUE;
1287                 return TRUE;
1288         }
1289         if (autocvar_samelevel) // if samelevel is set, stay on same level
1290         {
1291                 localcmd("restart\n");
1292                 alreadychangedlevel = TRUE;
1293                 return TRUE;
1294         }
1295         if(autocvar_nextmap != "")
1296                 if(MapInfo_CheckMap(autocvar_nextmap))
1297                 {
1298                         Map_Goto_SetStr(autocvar_nextmap);
1299                         Map_Goto();
1300                         alreadychangedlevel = TRUE;
1301                         return TRUE;
1302                 }
1303         if(autocvar_lastlevel)
1304         {
1305                 GameResetCfg();
1306                 localcmd("set lastlevel 0\ntogglemenu\n");
1307                 alreadychangedlevel = TRUE;
1308                 return TRUE;
1309         }
1310         return FALSE;
1311 }
1312
1313 void GotoNextMap()
1314 {
1315         //string nextmap;
1316         //float n, nummaps;
1317         //string s;
1318         if (alreadychangedlevel)
1319                 return;
1320         alreadychangedlevel = TRUE;
1321
1322         {
1323                 string nextMap;
1324                 float allowReset;
1325
1326                 for(allowReset = 1; allowReset >= 0; --allowReset)
1327                 {
1328                         nextMap = GetNextMap();
1329                         if(nextMap != "")
1330                                 break;
1331
1332                         if(allowReset)
1333                         {
1334                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
1335                                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1336                                 if(autocvar_g_maplist_shuffle)
1337                                         ShuffleMaplist();
1338                                 localcmd("\nmenu_cmd sync\n");
1339                         }
1340                         else
1341                         {
1342                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1343                         }
1344                 }
1345                 Map_Goto();
1346         }
1347 }
1348
1349
1350 /*
1351 ============
1352 IntermissionThink
1353
1354 When the player presses attack or jump, change to the next level
1355 ============
1356 */
1357 .float autoscreenshot;
1358 void() MapVote_Start;
1359 void() MapVote_Think;
1360 float mapvote_initialized;
1361 void IntermissionThink()
1362 {
1363         FixIntermissionClient(self);
1364
1365         if( (autocvar_sv_autoscreenshot || self.cvar_cl_autoscreenshot)
1366                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1367         {
1368                 self.autoscreenshot = -1;
1369                 if(clienttype(self) == CLIENTTYPE_REAL)
1370                         stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1371                 return;
1372         }
1373
1374         if (time < intermission_exittime)
1375                 return;
1376
1377         if(!mapvote_initialized)
1378                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1379                         return;
1380
1381         MapVote_Start();
1382 }
1383
1384 /*
1385 ============
1386 FindIntermission
1387
1388 Returns the entity to view from
1389 ============
1390 */
1391 /*
1392 entity FindIntermission()
1393 {
1394         local   entity spot;
1395         local   float cyc;
1396
1397 // look for info_intermission first
1398         spot = find (world, classname, "info_intermission");
1399         if (spot)
1400         {       // pick a random one
1401                 cyc = random() * 4;
1402                 while (cyc > 1)
1403                 {
1404                         spot = find (spot, classname, "info_intermission");
1405                         if (!spot)
1406                                 spot = find (spot, classname, "info_intermission");
1407                         cyc = cyc - 1;
1408                 }
1409                 return spot;
1410         }
1411
1412 // then look for the start position
1413         spot = find (world, classname, "info_player_start");
1414         if (spot)
1415                 return spot;
1416
1417 // testinfo_player_start is only found in regioned levels
1418         spot = find (world, classname, "testplayerstart");
1419         if (spot)
1420                 return spot;
1421
1422 // then look for the start position
1423         spot = find (world, classname, "info_player_deathmatch");
1424         if (spot)
1425                 return spot;
1426
1427         //objerror ("FindIntermission: no spot");
1428         return world;
1429 }
1430 */
1431
1432 /*
1433 ===============================================================================
1434
1435 RULES
1436
1437 ===============================================================================
1438 */
1439
1440 void DumpStats(float final)
1441 {
1442         float file;
1443         string s;
1444         float to_console;
1445         float to_eventlog;
1446         float to_file;
1447         float i;
1448
1449         to_console = autocvar_sv_logscores_console;
1450         to_eventlog = autocvar_sv_eventlog;
1451         to_file = autocvar_sv_logscores_file;
1452
1453         if(!final)
1454         {
1455                 to_console = TRUE; // always print printstats replies
1456                 to_eventlog = FALSE; // but never print them to the event log
1457         }
1458
1459         if(to_eventlog)
1460                 if(autocvar_sv_eventlog_console)
1461                         to_console = FALSE; // otherwise we get the output twice
1462
1463         if(final)
1464                 s = ":scores:";
1465         else
1466                 s = ":status:";
1467         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1468
1469         if(to_console)
1470                 print(s, "\n");
1471         if(to_eventlog)
1472                 GameLogEcho(s);
1473         if(to_file)
1474         {
1475                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1476                 if(file == -1)
1477                         to_file = FALSE;
1478                 else
1479                         fputs(file, strcat(s, "\n"));
1480         }
1481
1482         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1483         if(to_console)
1484                 print(s, "\n");
1485         if(to_eventlog)
1486                 GameLogEcho(s);
1487         if(to_file)
1488                 fputs(file, strcat(s, "\n"));
1489
1490         FOR_EACH_CLIENT(other)
1491         {
1492                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1493                 {
1494                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1495                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1496                         if(other.classname == "player" || g_arena || g_ca || g_lms)
1497                                 s = strcat(s, ftos(other.team), ":");
1498                         else
1499                                 s = strcat(s, "spectator:");
1500
1501                         if(to_console)
1502                                 print(s, other.netname, "\n");
1503                         if(to_eventlog)
1504                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1505                         if(to_file)
1506                                 fputs(file, strcat(s, other.netname, "\n"));
1507                 }
1508         }
1509
1510         if(teamplay)
1511         {
1512                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1513                 if(to_console)
1514                         print(s, "\n");
1515                 if(to_eventlog)
1516                         GameLogEcho(s);
1517                 if(to_file)
1518                         fputs(file, strcat(s, "\n"));
1519
1520                 for(i = 1; i < 16; ++i)
1521                 {
1522                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1523                         s = strcat(s, ":", ftos(i));
1524                         if(to_console)
1525                                 print(s, "\n");
1526                         if(to_eventlog)
1527                                 GameLogEcho(s);
1528                         if(to_file)
1529                                 fputs(file, strcat(s, "\n"));
1530                 }
1531         }
1532
1533         if(to_console)
1534                 print(":end\n");
1535         if(to_eventlog)
1536                 GameLogEcho(":end");
1537         if(to_file)
1538         {
1539                 fputs(file, ":end\n");
1540                 fclose(file);
1541         }
1542 }
1543
1544 void FixIntermissionClient(entity e)
1545 {
1546         string s;
1547         if(!e.autoscreenshot) // initial call
1548         {
1549                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1550                 e.health = -2342;
1551                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1552                 e.solid = SOLID_NOT;
1553                 e.movetype = MOVETYPE_NONE;
1554                 e.takedamage = DAMAGE_NO;
1555                 if(e.weaponentity)
1556                 {
1557                         e.weaponentity.effects = EF_NODRAW;
1558                         if (e.weaponentity.weaponentity)
1559                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1560                 }
1561                 if(clienttype(e) == CLIENTTYPE_REAL)
1562                 {
1563                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1564                         s = autocvar_sv_intermission_cdtrack;
1565                         if(s != "")
1566                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1567                         msg_entity = e;
1568                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1569                 }
1570         }
1571 }
1572
1573
1574 /*
1575 go to the next level for deathmatch
1576 only called if a time or frag limit has expired
1577 */
1578 void NextLevel()
1579 {
1580         gameover = TRUE;
1581
1582         intermission_running = 1;
1583
1584 // enforce a wait time before allowing changelevel
1585         if(player_count > 0)
1586                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1587         else
1588                 intermission_exittime = -1;
1589
1590         /*
1591         WriteByte (MSG_ALL, SVC_CDTRACK);
1592         WriteByte (MSG_ALL, 3);
1593         WriteByte (MSG_ALL, 3);
1594         // done in FixIntermission
1595         */
1596
1597         //pos = FindIntermission ();
1598
1599         VoteReset();
1600
1601         DumpStats(TRUE);
1602
1603         // send statistics
1604         entity e;
1605         PlayerStats_EndMatch(1);
1606         FOR_EACH_CLIENT(e)
1607                 PlayerStats_AddGlobalInfo(e);
1608         PlayerStats_Shutdown();
1609         WeaponStats_Shutdown();
1610
1611         if(autocvar_sv_eventlog)
1612                 GameLogEcho(":gameover");
1613
1614         GameLogClose();
1615
1616         FOR_EACH_PLAYER(other) {
1617                 FixIntermissionClient(other);
1618                 if(other.winning)
1619                         bprint(other.netname, " ^7wins.\n");
1620         }
1621
1622         if(autocvar_g_campaign)
1623                 CampaignPreIntermission();
1624
1625         localcmd("\nsv_hook_gameend\n");
1626 }
1627
1628 /*
1629 ============
1630 CheckRules_Player
1631
1632 Exit deathmatch games upon conditions
1633 ============
1634 */
1635 void CheckRules_Player()
1636 {
1637         if (gameover)   // someone else quit the game already
1638                 return;
1639
1640         if(self.deadflag == DEAD_NO)
1641                 self.play_time += frametime;
1642
1643         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1644         //   (div0: and that in CheckRules_World please)
1645 }
1646
1647 float checkrules_equality;
1648 float checkrules_suddendeathwarning;
1649 float checkrules_suddendeathend;
1650 float checkrules_overtimesadded; //how many overtimes have been already added
1651
1652 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1653 float WINNING_YES = 1; // winner found
1654 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1655 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1656
1657 float InitiateSuddenDeath()
1658 {
1659         // Check first whether normal overtimes could be added before initiating suddendeath mode
1660         // - for this timelimit_overtime needs to be >0 of course
1661         // - also check the winning condition calculated in the previous frame and only add normal overtime
1662         //   again, if at the point at which timelimit would be extended again, still no winner was found
1663         if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1664         {
1665                 return 1; // need to call InitiateOvertime later
1666         }
1667         else
1668         {
1669                 if(!checkrules_suddendeathend)
1670                 {
1671                         checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1672                         if(g_race && !g_race_qualifying)
1673                                 race_StartCompleting();
1674                 }
1675                 return 0;
1676         }
1677 }
1678
1679 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1680 {
1681         ++checkrules_overtimesadded;
1682         //add one more overtime by simply extending the timelimit
1683         float tl;
1684         tl = autocvar_timelimit;
1685         tl += autocvar_timelimit_overtime;
1686         cvar_set("timelimit", ftos(tl));
1687         string minutesPlural;
1688         if (autocvar_timelimit_overtime == 1)
1689                 minutesPlural = " ^3minute";
1690         else
1691                 minutesPlural = " ^3minutes";
1692
1693         bcenterprint(
1694                 strcat(
1695                         "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1696                         ftos(autocvar_timelimit_overtime),
1697                         minutesPlural,
1698                         " to the game!"
1699                 )
1700         );
1701 }
1702
1703 float GetWinningCode(float fraglimitreached, float equality)
1704 {
1705         if(autocvar_g_campaign == 1)
1706                 if(fraglimitreached)
1707                         return WINNING_YES;
1708                 else
1709                         return WINNING_NO;
1710
1711         else
1712                 if(equality)
1713                         if(fraglimitreached)
1714                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1715                         else
1716                                 return WINNING_NEVER;
1717                 else
1718                         if(fraglimitreached)
1719                                 return WINNING_YES;
1720                         else
1721                                 return WINNING_NO;
1722 }
1723
1724 // set the .winning flag for exactly those players with a given field value
1725 void SetWinners(.float field, float value)
1726 {
1727         entity head;
1728         FOR_EACH_PLAYER(head)
1729                 head.winning = (head.field == value);
1730 }
1731
1732 // set the .winning flag for those players with a given field value
1733 void AddWinners(.float field, float value)
1734 {
1735         entity head;
1736         FOR_EACH_PLAYER(head)
1737                 if(head.field == value)
1738                         head.winning = 1;
1739 }
1740
1741 // clear the .winning flags
1742 void ClearWinners(void)
1743 {
1744         entity head;
1745         FOR_EACH_PLAYER(head)
1746                 head.winning = 0;
1747 }
1748
1749 // Onslaught winning condition:
1750 // game terminates if only one team has a working generator (or none)
1751 float WinningCondition_Onslaught()
1752 {
1753         entity head;
1754         float t1, t2, t3, t4;
1755
1756         WinningConditionHelper(); // set worldstatus
1757
1758         if(inWarmupStage)
1759                 return WINNING_NO;
1760
1761         // first check if the game has ended
1762         t1 = t2 = t3 = t4 = 0;
1763         head = find(world, classname, "onslaught_generator");
1764         while (head)
1765         {
1766                 if (head.health > 0)
1767                 {
1768                         if (head.team == COLOR_TEAM1) t1 = 1;
1769                         if (head.team == COLOR_TEAM2) t2 = 1;
1770                         if (head.team == COLOR_TEAM3) t3 = 1;
1771                         if (head.team == COLOR_TEAM4) t4 = 1;
1772                 }
1773                 head = find(head, classname, "onslaught_generator");
1774         }
1775         if (t1 + t2 + t3 + t4 < 2)
1776         {
1777                 // game over, only one team remains (or none)
1778                 ClearWinners();
1779                 if (t1) SetWinners(team, COLOR_TEAM1);
1780                 if (t2) SetWinners(team, COLOR_TEAM2);
1781                 if (t3) SetWinners(team, COLOR_TEAM3);
1782                 if (t4) SetWinners(team, COLOR_TEAM4);
1783                 dprint("Have a winner, ending game.\n");
1784                 return WINNING_YES;
1785         }
1786
1787         // Two or more teams remain
1788         return WINNING_NO;
1789 }
1790
1791 float LMS_NewPlayerLives()
1792 {
1793         float fl;
1794         fl = autocvar_fraglimit;
1795         if(fl == 0)
1796                 fl = 999;
1797
1798         // first player has left the game for dying too much? Nobody else can get in.
1799         if(lms_lowest_lives < 1)
1800                 return 0;
1801
1802         if(!autocvar_g_lms_join_anytime)
1803                 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1804                         return 0;
1805
1806         return bound(1, lms_lowest_lives, fl);
1807 }
1808
1809 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1810 // they win. Otherwise the defending team wins once the timelimit passes.
1811 void assault_new_round();
1812 float WinningCondition_Assault()
1813 {
1814         float status;
1815
1816         WinningConditionHelper(); // set worldstatus
1817
1818         status = WINNING_NO;
1819         // as the timelimit has not yet passed just assume the defending team will win
1820         if(assault_attacker_team == COLOR_TEAM1)
1821         {
1822                 SetWinners(team, COLOR_TEAM2);
1823         }
1824         else
1825         {
1826                 SetWinners(team, COLOR_TEAM1);
1827         }
1828
1829         entity ent;
1830         ent = find(world, classname, "target_assault_roundend");
1831         if(ent)
1832         {
1833                 if(ent.winning) // round end has been triggered by attacking team
1834                 {
1835                         bprint("ASSAULT: round completed...\n");
1836                         SetWinners(team, assault_attacker_team);
1837
1838                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1839
1840                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1841                         {
1842                                 status = WINNING_YES;
1843                         }
1844                         else
1845                         {
1846                                 entity oldself;
1847                                 oldself = self;
1848                                 self = ent;
1849                                 assault_new_round();
1850                                 self = oldself;
1851                         }
1852                 }
1853         }
1854
1855         return status;
1856 }
1857
1858 // LMS winning condition: game terminates if and only if there's at most one
1859 // one player who's living lives. Top two scores being equal cancels the time
1860 // limit.
1861 float WinningCondition_LMS()
1862 {
1863         entity head, head2;
1864         float have_player;
1865         float have_players;
1866         float l;
1867
1868         have_player = FALSE;
1869         have_players = FALSE;
1870         l = LMS_NewPlayerLives();
1871
1872         head = find(world, classname, "player");
1873         if(head)
1874                 have_player = TRUE;
1875         head2 = find(head, classname, "player");
1876         if(head2)
1877                 have_players = TRUE;
1878
1879         if(have_player)
1880         {
1881                 // we have at least one player
1882                 if(have_players)
1883                 {
1884                         // two or more active players - continue with the game
1885                 }
1886                 else
1887                 {
1888                         // exactly one player?
1889
1890                         ClearWinners();
1891                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1892
1893                         if(l)
1894                         {
1895                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1896                                 return WINNING_NO;
1897                         }
1898                         else
1899                         {
1900                                 // a winner!
1901                                 // and assign him his first place
1902                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1903                                 return WINNING_YES;
1904                         }
1905                 }
1906         }
1907         else
1908         {
1909                 // nobody is playing at all...
1910                 if(l)
1911                 {
1912                         // wait for players...
1913                 }
1914                 else
1915                 {
1916                         // SNAFU (maybe a draw game?)
1917                         ClearWinners();
1918                         dprint("No players, ending game.\n");
1919                         return WINNING_YES;
1920                 }
1921         }
1922
1923         // When we get here, we have at least two players who are actually LIVING,
1924         // now check if the top two players have equal score.
1925         WinningConditionHelper();
1926
1927         ClearWinners();
1928         if(WinningConditionHelper_winner)
1929                 WinningConditionHelper_winner.winning = TRUE;
1930         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1931                 return WINNING_NEVER;
1932
1933         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1934         return WINNING_NO;
1935 }
1936
1937 void ShuffleMaplist()
1938 {
1939         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1940 }
1941
1942 float leaderfrags;
1943 float WinningCondition_Scores(float limit, float leadlimit)
1944 {
1945         float limitreached;
1946
1947         // TODO make everything use THIS winning condition (except LMS)
1948         WinningConditionHelper();
1949
1950         if(teamplay)
1951         {
1952                 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1953                 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1954                 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1955                 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1956         }
1957
1958         ClearWinners();
1959         if(WinningConditionHelper_winner)
1960                 WinningConditionHelper_winner.winning = 1;
1961         if(WinningConditionHelper_winnerteam >= 0)
1962                 SetWinners(team, WinningConditionHelper_winnerteam);
1963
1964         if(WinningConditionHelper_lowerisbetter)
1965         {
1966                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1967                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1968                 limit = -limit;
1969         }
1970
1971         if(WinningConditionHelper_zeroisworst)
1972                 leadlimit = 0; // not supported in this mode
1973
1974         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1975         // these modes always score in increments of 1, thus this makes sense
1976         {
1977                 if(leaderfrags != WinningConditionHelper_topscore)
1978                 {
1979                         leaderfrags = WinningConditionHelper_topscore;
1980
1981                         if (limit)
1982                         if (leaderfrags == limit - 1)
1983                                 Announce("1fragleft");
1984                         else if (leaderfrags == limit - 2)
1985                                 Announce("2fragsleft");
1986                         else if (leaderfrags == limit - 3)
1987                                 Announce("3fragsleft");
1988                 }
1989         }
1990
1991         limitreached = FALSE;
1992         if(limit)
1993                 if(WinningConditionHelper_topscore >= limit)
1994                         limitreached = TRUE;
1995         if(leadlimit)
1996         {
1997                 float leadlimitreached;
1998                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1999                 if(autocvar_leadlimit_and_fraglimit)
2000                         limitreached = (limitreached && leadlimitreached);
2001                 else
2002                         limitreached = (limitreached || leadlimitreached);
2003         }
2004
2005         return GetWinningCode(
2006                 WinningConditionHelper_topscore && limitreached,
2007                 WinningConditionHelper_equality
2008         );
2009 }
2010
2011 float WinningCondition_Race(float fraglimit)
2012 {
2013         float wc;
2014         entity p;
2015         float n, c;
2016
2017         n = 0;
2018         c = 0;
2019         FOR_EACH_PLAYER(p)
2020         {
2021                 ++n;
2022                 if(p.race_completed)
2023                         ++c;
2024         }
2025         if(n && (n == c))
2026                 return WINNING_YES;
2027         wc = WinningCondition_Scores(fraglimit, 0);
2028
2029         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2030         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2031         // do NOT support equality when the laps are all raced!
2032                 return WINNING_STARTSUDDENDEATHOVERTIME;
2033         else
2034                 return WINNING_NEVER;
2035         return wc;
2036 }
2037
2038 void ReadyRestart();
2039 float WinningCondition_QualifyingThenRace(float limit)
2040 {
2041         float wc;
2042         wc = WinningCondition_Scores(limit, 0);
2043
2044         // NEVER initiate overtime
2045         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2046         {
2047                 return WINNING_YES;
2048         }
2049
2050         return wc;
2051 }
2052
2053 float WinningCondition_RanOutOfSpawns()
2054 {
2055         entity head;
2056
2057         if(have_team_spawns <= 0)
2058                 return WINNING_NO;
2059
2060         if(autocvar_g_spawn_useallspawns <= 0)
2061                 return WINNING_NO;
2062
2063         if(!some_spawn_has_been_used)
2064                 return WINNING_NO;
2065
2066         team1_score = team2_score = team3_score = team4_score = 0;
2067
2068         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2069         {
2070                 if(head.team == COLOR_TEAM1)
2071                         team1_score = 1;
2072                 else if(head.team == COLOR_TEAM2)
2073                         team2_score = 1;
2074                 else if(head.team == COLOR_TEAM3)
2075                         team3_score = 1;
2076                 else if(head.team == COLOR_TEAM4)
2077                         team4_score = 1;
2078         }
2079
2080         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2081         {
2082                 if(head.team == COLOR_TEAM1)
2083                         team1_score = 1;
2084                 else if(head.team == COLOR_TEAM2)
2085                         team2_score = 1;
2086                 else if(head.team == COLOR_TEAM3)
2087                         team3_score = 1;
2088                 else if(head.team == COLOR_TEAM4)
2089                         team4_score = 1;
2090         }
2091
2092         ClearWinners();
2093         if(team1_score + team2_score + team3_score + team4_score == 0)
2094         {
2095                 checkrules_equality = TRUE;
2096                 return WINNING_YES;
2097         }
2098         else if(team1_score + team2_score + team3_score + team4_score == 1)
2099         {
2100                 float t, i;
2101                 if(team1_score) t = COLOR_TEAM1;
2102                 if(team2_score) t = COLOR_TEAM2;
2103                 if(team3_score) t = COLOR_TEAM3;
2104                 if(team4_score) t = COLOR_TEAM4;
2105                 CheckAllowedTeams(world);
2106                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2107                 {
2108                         if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2109                         if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2110                         if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2111                         if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2112                 }
2113
2114                 AddWinners(team, t);
2115                 return WINNING_YES;
2116         }
2117         else
2118                 return WINNING_NO;
2119 }
2120
2121 /*
2122 ============
2123 CheckRules_World
2124
2125 Exit deathmatch games upon conditions
2126 ============
2127 */
2128 void CheckRules_World()
2129 {
2130         float timelimit;
2131         float fraglimit;
2132         float leadlimit;
2133
2134         VoteThink();
2135         MapVote_Think();
2136
2137         SetDefaultAlpha();
2138
2139         /*
2140         MapVote_Think should now do that part
2141         if (intermission_running)
2142                 if (time >= intermission_exittime + 60)
2143                 {
2144                         if(!DoNextMapOverride())
2145                                 GotoNextMap();
2146                         return;
2147                 }
2148         */
2149
2150         if (gameover)   // someone else quit the game already
2151         {
2152                 if(player_count == 0) // Nobody there? Then let's go to the next map
2153                         MapVote_Start();
2154                         // this will actually check the player count in the next frame
2155                         // again, but this shouldn't hurt
2156                 return;
2157         }
2158
2159         timelimit = autocvar_timelimit * 60;
2160         fraglimit = autocvar_fraglimit;
2161         leadlimit = autocvar_leadlimit;
2162
2163         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2164         {
2165                 if(timelimit > 0)
2166                         timelimit = 0; // timelimit is not made for warmup
2167                 if(fraglimit > 0)
2168                         fraglimit = 0; // no fraglimit for now
2169                 leadlimit = 0; // no leadlimit for now
2170         }
2171
2172         if(g_onslaught)
2173                 timelimit = 0; // ONS has its own overtime rule
2174
2175         if(timelimit > 0)
2176         {
2177                 timelimit += game_starttime;
2178         }
2179         else if (timelimit < 0)
2180         {
2181                 // endmatch
2182                 NextLevel();
2183                 return;
2184         }
2185
2186         float wantovertime;
2187         wantovertime = 0;
2188
2189         if(checkrules_suddendeathend)
2190         {
2191                 if(!checkrules_suddendeathwarning)
2192                 {
2193                         checkrules_suddendeathwarning = TRUE;
2194                         if(g_race && !g_race_qualifying)
2195                                 bcenterprint("^3Everyone, finish your lap! The race is over!");
2196                         else
2197                                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2198                 }
2199         }
2200         else
2201         {
2202                 if (timelimit && time >= timelimit)
2203                 {
2204                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2205                         {
2206                                 float totalplayers;
2207                                 float playerswithlaps;
2208                                 float readyplayers;
2209                                 entity head;
2210                                 totalplayers = playerswithlaps = readyplayers = 0;
2211                                 FOR_EACH_PLAYER(head)
2212                                 {
2213                                         ++totalplayers;
2214                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2215                                                 ++playerswithlaps;
2216                                         if(head.ready)
2217                                                 ++readyplayers;
2218                                 }
2219
2220                                 // at least 2 of the players have completed a lap: start the RACE
2221                                 // otherwise, the players should end the qualifying on their own
2222                                 if(readyplayers || playerswithlaps >= 2)
2223                                 {
2224                                         checkrules_suddendeathend = 0;
2225                                         ReadyRestart(); // go to race
2226                                         return;
2227                                 }
2228                                 else
2229                                         wantovertime |= InitiateSuddenDeath();
2230                         }
2231                         else
2232                                 wantovertime |= InitiateSuddenDeath();
2233                 }
2234         }
2235
2236         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2237         {
2238                 NextLevel();
2239                 return;
2240         }
2241
2242         float checkrules_status;
2243         checkrules_status = WinningCondition_RanOutOfSpawns();
2244         if(checkrules_status == WINNING_YES)
2245         {
2246                 bprint("Hey! Someone ran out of spawns!\n");
2247         }
2248         else if(g_race && !g_race_qualifying && timelimit >= 0)
2249         {
2250                 checkrules_status = WinningCondition_Race(fraglimit);
2251                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2252         }
2253         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2254         {
2255                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2256                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2257         }
2258         else if(g_assault)
2259         {
2260                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2261         }
2262         else if(g_lms)
2263         {
2264                 checkrules_status = WinningCondition_LMS();
2265         }
2266         else if (g_onslaught)
2267         {
2268                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2269         }
2270         else
2271         {
2272                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2273                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2274         }
2275
2276         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2277         {
2278                 checkrules_status = WINNING_NEVER;
2279                 checkrules_overtimesadded = -1;
2280                 wantovertime |= InitiateSuddenDeath();
2281         }
2282
2283         if(checkrules_status == WINNING_NEVER)
2284                 // equality cases! Nobody wins if the overtime ends in a draw.
2285                 ClearWinners();
2286
2287         if(wantovertime)
2288         {
2289                 if(checkrules_status == WINNING_NEVER)
2290                         InitiateOvertime();
2291                 else
2292                         checkrules_status = WINNING_YES;
2293         }
2294
2295         if(checkrules_suddendeathend)
2296                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2297                         checkrules_status = WINNING_YES;
2298
2299         if(checkrules_status == WINNING_YES)
2300         {
2301                 //print("WINNING\n");
2302                 NextLevel();
2303         }
2304 }
2305
2306 float mapvote_nextthink;
2307 float mapvote_initialized;
2308 float mapvote_keeptwotime;
2309 float mapvote_timeout;
2310 string mapvote_message;
2311 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2312 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2313 float mapvote_screenshot_dirs_count;
2314
2315 float mapvote_count;
2316 float mapvote_count_real;
2317 string mapvote_maps[MAPVOTE_COUNT];
2318 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2319 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2320 float mapvote_maps_suggested[MAPVOTE_COUNT];
2321 string mapvote_suggestions[MAPVOTE_COUNT];
2322 float mapvote_suggestion_ptr;
2323 float mapvote_voters;
2324 float mapvote_votes[MAPVOTE_COUNT];
2325 float mapvote_run;
2326 float mapvote_detail;
2327 float mapvote_abstain;
2328 .float mapvote;
2329
2330 void MapVote_ClearAllVotes()
2331 {
2332         FOR_EACH_CLIENT(other)
2333                 other.mapvote = 0;
2334 }
2335
2336 string MapVote_Suggest(string m)
2337 {
2338         float i;
2339         if(m == "")
2340                 return "That's not how to use this command.";
2341         if(!autocvar_g_maplist_votable_suggestions)
2342                 return "Suggestions are not accepted on this server.";
2343         if(mapvote_initialized)
2344                 return "Can't suggest - voting is already in progress!";
2345         m = MapInfo_FixName(m);
2346         if(!m)
2347                 return "The map you suggested is not available on this server.";
2348         if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2349                 if(Map_IsRecent(m))
2350                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2351
2352         if(!MapInfo_CheckMap(m))
2353                 return "The map you suggested does not support the current game mode.";
2354         for(i = 0; i < mapvote_suggestion_ptr; ++i)
2355                 if(mapvote_suggestions[i] == m)
2356                         return "This map was already suggested.";
2357         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2358         {
2359                 i = floor(random() * mapvote_suggestion_ptr);
2360         }
2361         else
2362         {
2363                 i = mapvote_suggestion_ptr;
2364                 mapvote_suggestion_ptr += 1;
2365         }
2366         if(mapvote_suggestions[i] != "")
2367                 strunzone(mapvote_suggestions[i]);
2368         mapvote_suggestions[i] = strzone(m);
2369         if(autocvar_sv_eventlog)
2370                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2371         return strcat("Suggestion of ", m, " accepted.");
2372 }
2373
2374 void MapVote_AddVotable(string nextMap, float isSuggestion)
2375 {
2376         float j, i, o;
2377         string pakfile, mapfile;
2378
2379         if(nextMap == "")
2380                 return;
2381         for(j = 0; j < mapvote_count; ++j)
2382                 if(mapvote_maps[j] == nextMap)
2383                         return;
2384         // suggestions might be no longer valid/allowed after gametype switch!
2385         if(isSuggestion)
2386                 if(!MapInfo_CheckMap(nextMap))
2387                         return;
2388         mapvote_maps[mapvote_count] = strzone(nextMap);
2389         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2390
2391         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2392         {
2393                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2394                 pakfile = whichpack(strcat(mapfile, ".tga"));
2395                 if(pakfile == "")
2396                         pakfile = whichpack(strcat(mapfile, ".jpg"));
2397                 if(pakfile == "")
2398                         pakfile = whichpack(strcat(mapfile, ".png"));
2399                 if(pakfile != "")
2400                         break;
2401         }
2402         if(i >= mapvote_screenshot_dirs_count)
2403                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2404         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2405                 pakfile = substring(pakfile, o, -1);
2406
2407         mapvote_maps_screenshot_dir[mapvote_count] = i;
2408         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2409
2410         mapvote_count += 1;
2411 }
2412
2413 void MapVote_Spawn();
2414 void MapVote_Init()
2415 {
2416         float i;
2417         float nmax, smax;
2418
2419         MapVote_ClearAllVotes();
2420
2421         mapvote_count = 0;
2422         mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2423         mapvote_abstain = autocvar_g_maplist_votable_abstain;
2424
2425         if(mapvote_abstain)
2426                 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2427         else
2428                 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2429         smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2430
2431         // we need this for AddVotable, as that cycles through the screenshot dirs
2432         mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2433         if(mapvote_screenshot_dirs_count == 0)
2434                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2435         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2436         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2437                 mapvote_screenshot_dirs[i] = strzone(argv(i));
2438
2439         if(mapvote_suggestion_ptr)
2440                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2441                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2442
2443         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2444                 MapVote_AddVotable(GetNextMap(), FALSE);
2445
2446         if(mapvote_count == 0)
2447         {
2448                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2449                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2450                 if(autocvar_g_maplist_shuffle)
2451                         ShuffleMaplist();
2452                 localcmd("\nmenu_cmd sync\n");
2453                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2454                         MapVote_AddVotable(GetNextMap(), FALSE);
2455         }
2456
2457         mapvote_count_real = mapvote_count;
2458         if(mapvote_abstain)
2459                 MapVote_AddVotable("don't care", 0);
2460
2461         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2462
2463         mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2464         mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2465         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2466                 mapvote_keeptwotime = 0;
2467         mapvote_message = "Choose a map and press its key!";
2468
2469         MapVote_Spawn();
2470 }
2471
2472 void MapVote_SendPicture(float id)
2473 {
2474         msg_entity = self;
2475         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2476         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2477         WriteByte(MSG_ONE, id);
2478         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2479 }
2480
2481 float GameCommand_MapVote(string cmd)
2482 {
2483         if(!intermission_running)
2484                 return FALSE;
2485
2486         if(cmd == "mv_getpic")
2487         {
2488                 MapVote_SendPicture(stof(argv(1)));
2489                 return TRUE;
2490         }
2491
2492         return FALSE;
2493 }
2494
2495 float MapVote_GetMapMask()
2496 {
2497         float mask, i, power;
2498         mask = 0;
2499         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2500                 if(mapvote_maps[i] != "")
2501                         mask |= power;
2502         return mask;
2503 }
2504
2505 entity mapvote_ent;
2506 float MapVote_SendEntity(entity to, float sf)
2507 {
2508         float i;
2509
2510         if(sf & 1)
2511                 sf &~= 2; // if we send 1, we don't need to also send 2
2512
2513         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2514         WriteByte(MSG_ENTITY, sf);
2515
2516         if(sf & 1)
2517         {
2518                 // flag 1 == initialization
2519                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2520                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2521                 WriteString(MSG_ENTITY, "");
2522                 WriteByte(MSG_ENTITY, mapvote_count);
2523                 WriteByte(MSG_ENTITY, mapvote_abstain);
2524                 WriteByte(MSG_ENTITY, mapvote_detail);
2525                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2526                 if(mapvote_count <= 8)
2527                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2528                 else
2529                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2530                 for(i = 0; i < mapvote_count; ++i)
2531                         if(mapvote_maps[i] != "")
2532                         {
2533                                 if(mapvote_abstain && i == mapvote_count - 1)
2534                                 {
2535                                         WriteString(MSG_ENTITY, ""); // abstain needs no text
2536                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack
2537                                         WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2538                                 }
2539                                 else
2540                                 {
2541                                         WriteString(MSG_ENTITY, mapvote_maps[i]);
2542                                         WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2543                                         WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2544                                 }
2545                         }
2546         }
2547
2548         if(sf & 2)
2549         {
2550                 // flag 2 == update of mask
2551                 if(mapvote_count <= 8)
2552                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2553                 else
2554                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2555         }
2556
2557         if(sf & 4)
2558         {
2559                 if(mapvote_detail)
2560                         for(i = 0; i < mapvote_count; ++i)
2561                                 if(mapvote_maps[i] != "")
2562                                         WriteByte(MSG_ENTITY, mapvote_votes[i]);
2563
2564                 WriteByte(MSG_ENTITY, to.mapvote);
2565         }
2566
2567         return TRUE;
2568 }
2569
2570 void MapVote_Spawn()
2571 {
2572         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2573 }
2574
2575 void MapVote_TouchMask()
2576 {
2577         mapvote_ent.SendFlags |= 2;
2578 }
2579
2580 void MapVote_TouchVotes(entity voter)
2581 {
2582         mapvote_ent.SendFlags |= 4;
2583 }
2584
2585 float MapVote_Finished(float mappos)
2586 {
2587         string result;
2588         float i;
2589         float didntvote;
2590
2591         if(autocvar_sv_eventlog)
2592         {
2593                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2594                 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2595                 didntvote = mapvote_voters;
2596                 for(i = 0; i < mapvote_count; ++i)
2597                         if(mapvote_maps[i] != "")
2598                         {
2599                                 didntvote -= mapvote_votes[i];
2600                                 if(i != mappos)
2601                                 {
2602                                         result = strcat(result, ":", mapvote_maps[i]);
2603                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2604                                 }
2605                         }
2606                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2607
2608                 GameLogEcho(result);
2609                 if(mapvote_maps_suggested[mappos])
2610                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2611         }
2612
2613         FOR_EACH_REALCLIENT(other)
2614                 FixClientCvars(other);
2615
2616         Map_Goto_SetStr(mapvote_maps[mappos]);
2617         Map_Goto();
2618         alreadychangedlevel = TRUE;
2619         return TRUE;
2620 }
2621 void MapVote_CheckRules_1()
2622 {
2623         float i;
2624
2625         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2626         {
2627                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2628                 mapvote_votes[i] = 0;
2629         }
2630
2631         mapvote_voters = 0;
2632         FOR_EACH_REALCLIENT(other)
2633         {
2634                 ++mapvote_voters;
2635                 if(other.mapvote)
2636                 {
2637                         i = other.mapvote - 1;
2638                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2639                         mapvote_votes[i] = mapvote_votes[i] + 1;
2640                 }
2641         }
2642 }
2643
2644 float MapVote_CheckRules_2()
2645 {
2646         float i;
2647         float firstPlace, secondPlace;
2648         float firstPlaceVotes, secondPlaceVotes;
2649         float mapvote_voters_real;
2650         string result;
2651
2652         if(mapvote_count_real == 1)
2653                 return MapVote_Finished(0);
2654
2655         mapvote_voters_real = mapvote_voters;
2656         if(mapvote_abstain)
2657                 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2658
2659         RandomSelection_Init();
2660         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2661                 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2662         firstPlace = RandomSelection_chosen_float;
2663         firstPlaceVotes = RandomSelection_best_priority;
2664         //dprint("First place: ", ftos(firstPlace), "\n");
2665         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2666
2667         RandomSelection_Init();
2668         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2669                 if(i != firstPlace)
2670                         RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2671         secondPlace = RandomSelection_chosen_float;
2672         secondPlaceVotes = RandomSelection_best_priority;
2673         //dprint("Second place: ", ftos(secondPlace), "\n");
2674         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2675
2676         if(firstPlace == -1)
2677                 error("No first place in map vote... WTF?");
2678
2679         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2680                 return MapVote_Finished(firstPlace);
2681
2682         if(mapvote_keeptwotime)
2683                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2684                 {
2685                         float didntvote;
2686                         MapVote_TouchMask();
2687                         mapvote_message = "Now decide between the TOP TWO!";
2688                         mapvote_keeptwotime = 0;
2689                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2690                         result = strcat(result, ":", ftos(firstPlaceVotes));
2691                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2692                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2693                         didntvote = mapvote_voters;
2694                         for(i = 0; i < mapvote_count; ++i)
2695                                 if(mapvote_maps[i] != "")
2696                                 {
2697                                         didntvote -= mapvote_votes[i];
2698                                         if(i != firstPlace)
2699                                                 if(i != secondPlace)
2700                                                 {
2701                                                         result = strcat(result, ":", mapvote_maps[i]);
2702                                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2703                                                         if(i < mapvote_count_real)
2704                                                         {
2705                                                                 strunzone(mapvote_maps[i]);
2706                                                                 mapvote_maps[i] = "";
2707                                                                 strunzone(mapvote_maps_pakfile[i]);
2708                                                                 mapvote_maps_pakfile[i] = "";
2709                                                         }
2710                                                 }
2711                                 }
2712                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2713                         if(autocvar_sv_eventlog)
2714                                 GameLogEcho(result);
2715                 }
2716
2717         return FALSE;
2718 }
2719 void MapVote_Tick()
2720 {
2721         float keeptwo;
2722         float totalvotes;
2723
2724         keeptwo = mapvote_keeptwotime;
2725         MapVote_CheckRules_1(); // count
2726         if(MapVote_CheckRules_2()) // decide
2727                 return;
2728
2729         totalvotes = 0;
2730         FOR_EACH_REALCLIENT(other)
2731         {
2732                 // hide scoreboard again
2733                 if(other.health != 2342)
2734                 {
2735                         other.health = 2342;
2736                         other.impulse = 0;
2737                         if(clienttype(other) == CLIENTTYPE_REAL)
2738                         {
2739                                 msg_entity = other;
2740                                 WriteByte(MSG_ONE, SVC_FINALE);
2741                                 WriteString(MSG_ONE, "");
2742                         }
2743                 }
2744
2745                 // clear possibly invalid votes
2746                 if(mapvote_maps[other.mapvote - 1] == "")
2747                         other.mapvote = 0;
2748                 // use impulses as new vote
2749                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2750                         if(mapvote_maps[other.impulse - 1] != "")
2751                         {
2752                                 other.mapvote = other.impulse;
2753                                 MapVote_TouchVotes(other);
2754                         }
2755                 other.impulse = 0;
2756
2757                 if(other.mapvote)
2758                         ++totalvotes;
2759         }
2760
2761         MapVote_CheckRules_1(); // just count
2762 }
2763 void MapVote_Start()
2764 {
2765         if(mapvote_run)
2766                 return;
2767
2768         // wait for stats to be sent first
2769         if(!playerstats_waitforme)
2770                 return;
2771
2772         MapInfo_Enumerate();
2773         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2774                 mapvote_run = TRUE;
2775 }
2776 void MapVote_Think()
2777 {
2778         if(!mapvote_run)
2779                 return;
2780
2781         if(alreadychangedlevel)
2782                 return;
2783
2784         if(time < mapvote_nextthink)
2785                 return;
2786         //dprint("tick\n");
2787
2788         mapvote_nextthink = time + 0.5;
2789
2790         if(!mapvote_initialized)
2791         {
2792                 if(autocvar_rescan_pending == 1)
2793                 {
2794                         cvar_set("rescan_pending", "2");
2795                         localcmd("fs_rescan\nrescan_pending 3\n");
2796                         return;
2797                 }
2798                 else if(autocvar_rescan_pending == 2)
2799                 {
2800                         return;
2801                 }
2802                 else if(autocvar_rescan_pending == 3)
2803                 {
2804                         // now build missing mapinfo files
2805                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2806                                 return;
2807
2808                         // we're done, start the timer
2809                         cvar_set("rescan_pending", "0");
2810                 }
2811
2812                 mapvote_initialized = TRUE;
2813                 if(DoNextMapOverride())
2814                         return;
2815                 if(!autocvar_g_maplist_votable || player_count <= 0)
2816                 {
2817                         GotoNextMap();
2818                         return;
2819                 }
2820                 MapVote_Init();
2821         }
2822
2823         MapVote_Tick();
2824 }
2825
2826 string GotoMap(string m)
2827 {
2828         if(!MapInfo_CheckMap(m))
2829                 return "The map you chose is not available on this server.";
2830         cvar_set("nextmap", m);
2831         cvar_set("timelimit", "-1");
2832         if(mapvote_initialized || alreadychangedlevel)
2833         {
2834                 if(DoNextMapOverride())
2835                         return "Map switch initiated.";
2836                 else
2837                         return "Hm... no. For some reason I like THIS map more.";
2838         }
2839         else
2840                 return "Map switch will happen after scoreboard.";
2841 }
2842
2843
2844 void EndFrame()
2845 {
2846         float altime;
2847         FOR_EACH_REALCLIENT(self)
2848         {
2849                 if(self.classname == "spectator")
2850                 {
2851                         if(self.enemy.typehitsound)
2852                                 self.typehit_time = time;
2853                         else if(self.enemy.hitsound)
2854                                 self.hit_time = time;
2855                 }
2856                 else
2857                 {
2858                         if(self.typehitsound)
2859                                 self.typehit_time = time;
2860                         else if(self.hitsound)
2861                                 self.hit_time = time;
2862                 }
2863         }
2864         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2865         // add 1 frametime because after this, engine SV_Physics
2866         // increases time by a frametime and then networks the frame
2867         // add another frametime because client shows everything with
2868         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2869         // needed!
2870         FOR_EACH_CLIENT(self)
2871         {
2872                 self.hitsound = FALSE;
2873                 self.typehitsound = FALSE;
2874                 antilag_record(self, altime);
2875         }
2876 }
2877
2878
2879 /*
2880  * RedirectionThink:
2881  * returns TRUE if redirecting
2882  */
2883 float redirection_timeout;
2884 float redirection_nextthink;
2885 float RedirectionThink()
2886 {
2887         float clients_found;
2888
2889         if(redirection_target == "")
2890                 return FALSE;
2891
2892         if(!redirection_timeout)
2893         {
2894                 cvar_set("sv_public", "-2");
2895                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2896                 if(redirection_target == "self")
2897                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2898                 else
2899                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2900         }
2901
2902         if(time < redirection_nextthink)
2903                 return TRUE;
2904
2905         redirection_nextthink = time + 1;
2906
2907         clients_found = 0;
2908         FOR_EACH_REALCLIENT(self)
2909         {
2910                 print("Redirecting: sending connect command to ", self.netname, "\n");
2911                 if(redirection_target == "self")
2912                         stuffcmd(self, "\ndisconnect; reconnect\n");
2913                 else
2914                         stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2915                 ++clients_found;
2916         }
2917
2918         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2919
2920         if(time > redirection_timeout || clients_found == 0)
2921                 localcmd("\nwait; wait; wait; quit\n");
2922
2923         return TRUE;
2924 }
2925
2926 void TargetMusic_RestoreGame();
2927 void RestoreGame()
2928 {
2929         // Loaded from a save game
2930         // some things then break, so let's work around them...
2931
2932         // Progs DB (capture records)
2933         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2934
2935         // Mapinfo
2936         MapInfo_Shutdown();
2937         MapInfo_Enumerate();
2938         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2939         WeaponStats_Init();
2940
2941         TargetMusic_RestoreGame();
2942 }
2943
2944 void SV_Shutdown()
2945 {
2946         entity e;
2947
2948         if(gameover > 1) // shutting down already?
2949                 return;
2950
2951         gameover = 2; // 2 = server shutting down
2952
2953         if(world_initialized > 0)
2954         {
2955                 world_initialized = 0;
2956                 print("Saving persistent data...\n");
2957                 Ban_SaveBans();
2958
2959                 PlayerStats_EndMatch(0);
2960                 FOR_EACH_CLIENT(e)
2961                         PlayerStats_AddGlobalInfo(e);
2962                 PlayerStats_Shutdown();
2963
2964                 if(!cheatcount_total)
2965                 {
2966                         if(autocvar_sv_db_saveasdump)
2967                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2968                         else
2969                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2970                 }
2971                 if(autocvar_developer)
2972                 {
2973                         if(autocvar_sv_db_saveasdump)
2974                                 db_dump(TemporaryDB, "server-temp.db");
2975                         else
2976                                 db_save(TemporaryDB, "server-temp.db");
2977                 }
2978                 CheatShutdown(); // must be after cheatcount check
2979                 db_close(ServerProgsDB);
2980                 db_close(TemporaryDB);
2981                 print("done!\n");
2982                 // tell the bot system the game is ending now
2983                 bot_endgame();
2984
2985                 WeaponStats_Shutdown();
2986                 MapInfo_Shutdown();
2987         }
2988         else if(world_initialized == 0)
2989         {
2990                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2991         }
2992 }