4 #include "anticheat.qh"
9 #include "cl_client.qh"
10 #include "command/common.qh"
11 #include "command/getreplies.qh"
12 #include "command/sv_cmd.qh"
13 #include "command/vote.qh"
16 #include "mapvoting.qh"
17 #include "mutators/mutators_include.qh"
20 #include "teamplay.qh"
21 #include "waypointsprites.qh"
22 #include "weapons/weaponstats.qh"
23 #include "../common/buffs.qh"
24 #include "../common/constants.qh"
25 #include "../common/deathtypes.qh"
26 #include "../common/effects.qh"
27 #include "../common/mapinfo.qh"
28 #include "../common/monsters/all.qh"
29 #include "../common/monsters/sv_monsters.qh"
30 #include "../common/vehicles/all.qh"
31 #include "../common/notifications.qh"
32 #include "../common/playerstats.qh"
33 #include "../common/stats.qh"
34 #include "../common/teams.qh"
35 #include "../common/util.qh"
36 #include "../common/items/all.qh"
37 #include "../common/weapons/all.qh"
39 const float LATENCY_THINKRATE = 10;
44 void PingPLReport_Think()
49 delta = 3 / maxclients;
50 if(delta < sys_frametime)
52 self.nextthink = time + delta;
54 e = edict_num(self.cnt + 1);
57 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
58 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
59 WriteByte(MSG_BROADCAST, self.cnt);
60 WriteShort(MSG_BROADCAST, max(1, e.ping));
61 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
62 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
64 // record latency times for clients throughout the match so we can report it to playerstats
65 if(time > (e.latency_time + LATENCY_THINKRATE))
67 e.latency_sum += e.ping;
69 e.latency_time = time;
70 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
75 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
76 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
77 WriteByte(MSG_BROADCAST, self.cnt);
78 WriteShort(MSG_BROADCAST, 0);
79 WriteByte(MSG_BROADCAST, 0);
80 WriteByte(MSG_BROADCAST, 0);
82 self.cnt = (self.cnt + 1) % maxclients;
84 void PingPLReport_Spawn()
86 pingplreport = spawn();
87 pingplreport.classname = "pingplreport";
88 pingplreport.think = PingPLReport_Think;
89 pingplreport.nextthink = time;
92 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
93 string redirection_target;
94 float world_initialized;
97 void ShuffleMaplist();
99 void SetDefaultAlpha()
101 if(autocvar_g_running_guns)
103 default_player_alpha = -1;
104 default_weapon_alpha = +1;
108 default_player_alpha = autocvar_g_balance_cloaked_alpha;
109 default_weapon_alpha = default_player_alpha;
113 default_player_alpha = autocvar_g_player_alpha;
114 if(default_player_alpha == 0)
115 default_player_alpha = 1;
116 default_weapon_alpha = default_player_alpha;
123 if(autocvar__sv_init)
125 // cvar_set("_sv_init", "0");
126 // we do NOT set this to 0 any more, so someone "accidentally" changing
127 // to this "init" map on a dedicated server will cause no permanent
129 if(autocvar_g_maplist_shuffle)
131 n = tokenizebyseparator(autocvar_g_maplist, " ");
132 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
135 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
137 if(!DoNextMapOverride(1))
145 self.nextthink = time;
149 self.nextthink = time + 1;
150 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
154 void cvar_changes_init()
158 float n, i, adding, pureadding;
161 strunzone(cvar_changes);
162 cvar_changes = string_null;
164 strunzone(cvar_purechanges);
165 cvar_purechanges = string_null;
166 cvar_purechanges_count = 0;
169 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
175 for(i = 0; i < n; ++i)
177 k = bufstr_get(h, i);
179 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
180 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
181 #define BADCVAR(p) if(k == p) continue
183 // general excludes and namespaces for server admin used cvars
184 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
188 BADPREFIX("cvar_check_");
190 BADCVAR("g_configversion");
191 BADCVAR("g_maplist_index");
192 BADCVAR("halflifebsp");
193 BADCVAR("sv_mapformat_is_quake2");
194 BADCVAR("sv_mapformat_is_quake3");
195 BADPREFIX("sv_world");
201 BADPREFIX("scoreboard_");
202 BADPREFIX("g_campaign");
203 BADPREFIX("g_waypointsprite_");
209 BADPREFIX("net_slist_");
215 BADPREFIX("sensitivity");
216 BADPREFIX("userbind");
219 BADPREFIX("crosshair");
220 BADCVAR("mod_q3bsp_lightmapmergepower");
221 BADCVAR("mod_q3bsp_nolightmaps");
223 BADCVAR("mastervolume");
225 BADCVAR("bgmvolume");
228 BADCVAR("developer");
229 BADCVAR("log_dest_udp");
230 BADCVAR("net_address");
231 BADCVAR("net_address_ipv6");
233 BADCVAR("savedgamecfg");
234 BADCVAR("serverconfig");
235 BADCVAR("sv_autoscreenshot");
236 BADCVAR("sv_heartbeatperiod");
237 BADCVAR("sv_vote_master_password");
238 BADCVAR("sys_colortranslation");
239 BADCVAR("sys_specialcharactertranslation");
240 BADCVAR("timeformat");
241 BADCVAR("timestamps");
242 BADPREFIX("developer_");
244 BADPREFIX("g_banned_list");
245 BADPREFIX("g_chat_flood_");
246 BADPREFIX("g_ghost_items");
247 BADPREFIX("g_playerstats_");
248 BADPREFIX("g_respawn_ghosts");
249 BADPREFIX("g_voice_flood_");
250 BADPREFIX("log_file");
252 BADPREFIX("sv_allowdownloads");
253 BADPREFIX("sv_autodemo");
254 BADPREFIX("sv_curl_");
255 BADPREFIX("sv_eventlog");
256 BADPREFIX("sv_logscores_");
257 BADPREFIX("sv_master");
258 BADPREFIX("sv_weaponstats_");
259 BADPREFIX("sv_waypointsprite_");
260 BADCVAR("rescan_pending");
262 // these can contain player IDs, so better hide
263 BADPREFIX("g_forced_team_");
266 BADCVAR("fraglimit");
267 BADCVAR("g_assault");
269 BADCVAR("g_ca_teams");
273 BADCVAR("g_domination");
274 BADCVAR("g_domination_default_teams");
275 BADCVAR("g_freezetag");
276 BADCVAR("g_freezetag_teams");
277 BADCVAR("g_invasion_teams");
278 BADCVAR("g_keepaway");
279 BADCVAR("g_keyhunt");
280 BADCVAR("g_keyhunt_teams");
282 BADCVAR("g_nexball");
283 BADCVAR("g_onslaught");
285 BADCVAR("g_race_qualifying_timelimit");
287 BADCVAR("g_tdm_teams");
288 BADCVAR("leadlimit");
291 BADCVAR("timelimit");
295 BADCVAR("g_maplist");
296 BADCVAR("g_maplist_mostrecent");
300 d = cvar_defstring(k);
306 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
307 if(strlen(cvar_changes) > 16384)
309 cvar_changes = "// too many settings have been changed to show them here\n";
314 // now check if the changes are actually gameplay relevant
316 // does nothing visible
317 BADCVAR("captureleadlimit_override");
318 BADCVAR("g_balance_kill_delay");
319 BADCVAR("g_ca_point_limit");
320 BADCVAR("g_ca_point_leadlimit");
321 BADCVAR("g_ctf_captimerecord_always");
322 BADCVAR("g_ctf_flag_glowtrails");
323 BADCVAR("g_ctf_flag_pickup_verbosename");
324 BADCVAR("g_domination_point_leadlimit");
325 BADCVAR("g_forced_respawn");
326 BADCVAR("g_freezetag_point_limit");
327 BADCVAR("g_freezetag_point_leadlimit");
328 BADCVAR("g_keyhunt_point_leadlimit");
330 BADCVAR("g_invasion_point_limit");
331 BADCVAR("g_nexball_goalleadlimit");
332 BADCVAR("g_tdm_point_limit");
333 BADCVAR("g_tdm_point_leadlimit");
334 BADCVAR("leadlimit_and_fraglimit");
335 BADCVAR("leadlimit_override");
337 BADCVAR("sv_allow_fullbright");
338 BADCVAR("sv_checkforpacketsduringsleep");
339 BADCVAR("sv_timeout");
340 BADPREFIX("sv_timeout_");
341 BADPREFIX("crypto_");
342 BADPREFIX("g_chat_");
343 BADPREFIX("g_ctf_captimerecord_");
344 BADPREFIX("g_maplist_votable_");
348 BADPREFIX("sv_cullentities_");
349 BADPREFIX("sv_maxidle_");
350 BADPREFIX("sv_vote_");
351 BADPREFIX("timelimit_");
352 BADCVAR("gameversion");
353 BADPREFIX("gameversion_");
354 BADCVAR("sv_namechangetimer");
356 // allowed changes to server admins (please sync this to server.cfg)
360 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
362 // yes, this does contain some redundant stuff, don't really care
363 BADCVAR("bot_config_file");
364 BADCVAR("bot_number");
365 BADCVAR("bot_prefix");
366 BADCVAR("bot_suffix");
367 BADCVAR("capturelimit_override");
368 BADCVAR("fraglimit_override");
370 BADCVAR("g_antilag");
371 BADCVAR("g_balance_teams");
372 BADCVAR("g_balance_teams_prevent_imbalance");
373 BADCVAR("g_balance_teams_scorefactor");
374 BADCVAR("g_ban_sync_trusted_servers");
375 BADCVAR("g_ban_sync_uri");
376 BADCVAR("g_ca_teams_override");
377 BADCVAR("g_ctf_ignore_frags");
378 BADCVAR("g_domination_point_limit");
379 BADCVAR("g_domination_teams_override");
380 BADCVAR("g_freezetag_teams_override");
381 BADCVAR("g_friendlyfire");
382 BADCVAR("g_fullbrightitems");
383 BADCVAR("g_fullbrightplayers");
384 BADCVAR("g_keyhunt_point_limit");
385 BADCVAR("g_keyhunt_teams_override");
386 BADCVAR("g_lms_lives_override");
387 BADCVAR("g_maplist");
388 BADCVAR("g_maplist_check_waypoints");
389 BADCVAR("g_maplist_mostrecent_count");
390 BADCVAR("g_maplist_shuffle");
391 BADCVAR("g_maplist_votable");
392 BADCVAR("g_maplist_votable_abstain");
393 BADCVAR("g_maplist_votable_nodetail");
394 BADCVAR("g_maplist_votable_suggestions");
395 BADCVAR("g_maxplayers");
396 BADCVAR("g_mirrordamage");
397 BADCVAR("g_nexball_goallimit");
398 BADCVAR("g_powerups");
399 BADCVAR("g_start_delay");
400 BADCVAR("g_tdm_teams_override");
402 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
405 BADCVAR("maxplayers");
406 BADCVAR("minplayers");
407 BADCVAR("net_address");
409 BADCVAR("rcon_password");
410 BADCVAR("rcon_restricted_commands");
411 BADCVAR("rcon_restricted_password");
413 BADCVAR("sv_adminnick");
414 BADCVAR("sv_autoscreenshot");
415 BADCVAR("sv_autotaunt");
416 BADCVAR("sv_curl_defaulturl");
417 BADCVAR("sv_defaultcharacter");
418 BADCVAR("sv_defaultplayercolors");
419 BADCVAR("sv_defaultplayermodel");
420 BADCVAR("sv_defaultplayerskin");
421 BADCVAR("sv_maxidle");
422 BADCVAR("sv_maxrate");
424 BADCVAR("sv_public");
425 BADCVAR("sv_ready_restart");
426 BADCVAR("sv_status_privacy");
428 BADCVAR("sv_vote_call");
429 BADCVAR("sv_vote_commands");
430 BADCVAR("sv_vote_majority_factor");
431 BADCVAR("sv_vote_master");
432 BADCVAR("sv_vote_master_commands");
433 BADCVAR("sv_vote_master_password");
434 BADCVAR("sv_vote_simple_majority_factor");
435 BADCVAR("teamplay_mode");
436 BADCVAR("timelimit_override");
437 BADCVAR("g_spawnshieldtime");
438 BADPREFIX("g_warmup_");
439 BADPREFIX("sv_ready_restart_");
441 // mutators that announce themselves properly to the server browser
442 BADCVAR("g_instagib");
443 BADCVAR("g_new_toys");
445 BADCVAR("g_grappling_hook");
446 BADCVAR("g_jetpack");
453 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
454 if(strlen(cvar_purechanges) > 16384)
456 cvar_purechanges = "// too many settings have been changed to show them here\n";
460 ++cvar_purechanges_count;
461 // WARNING: this variable is used for the server list
462 // NEVER dare to skip this code!
463 // Hacks to intentionally appearing as "pure server" even though you DO have
464 // modified settings may be punished by removal from the server list.
465 // You can do to the variables cvar_changes and cvar_purechanges all you want,
469 if(cvar_changes == "")
470 cvar_changes = "// this server runs at default server settings\n";
472 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
473 cvar_changes = strzone(cvar_changes);
474 if(cvar_purechanges == "")
475 cvar_purechanges = "// this server runs at default gameplay settings\n";
477 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
478 cvar_purechanges = strzone(cvar_purechanges);
481 void detect_maptype()
490 o.x += random() * (world.maxs.x - world.mins.x);
491 o.y += random() * (world.maxs.y - world.mins.y);
492 o.z += random() * (world.maxs.z - world.mins.z);
494 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
495 if(trace_fraction == 1)
500 for(i = 0; i < 64; i += 4)
502 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
503 if(trace_fraction == 1)
505 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
514 float RandomSeed_Send(entity to, int sf)
516 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
517 WriteShort(MSG_ENTITY, self.cnt);
520 void RandomSeed_Think()
522 self.cnt = bound(0, floor(random() * 65536), 65535);
523 self.nextthink = time + 5;
527 void RandomSeed_Spawn()
529 randomseed = spawn();
530 randomseed.think = RandomSeed_Think;
531 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
536 self.think(); // sets random seed and nextthink
540 void spawnfunc___init_dedicated_server(void)
542 // handler for _init/_init map (only for dedicated server initialization)
544 world_initialized = -1; // don't complain
546 cvar_string = cvar_string_normal;
547 cvar_set = cvar_set_normal;
549 remove = remove_unsafely;
553 e.think = GotoFirstMap;
554 e.nextthink = time; // this is usually 1 at this point
557 e.classname = "info_player_deathmatch"; // safeguard against player joining
559 self.classname = "worldspawn"; // safeguard against various stuff ;)
561 // needs to be done so early because of the constants they create
563 CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
564 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
565 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
566 CALL_ACCUMULATED_FUNCTION(RegisterEffects);
569 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
572 void Map_MarkAsRecent(string m);
573 float world_already_spawned;
575 void ClientInit_Spawn();
576 void WeaponStats_Init();
577 void WeaponStats_Shutdown();
578 void Physics_AddStats();
579 void spawnfunc_worldspawn (void)
585 cvar_string = cvar_string_normal;
586 cvar_set = cvar_set_normal;
588 if(world_already_spawned)
589 error("world already spawned - you may have EXACTLY ONE worldspawn!");
590 world_already_spawned = true;
592 remove = remove_safely; // during spawning, watch what you remove!
594 cvar_changes_init(); // do this very early now so it REALLY matches the server config
596 compressShortVector_init();
599 head = nextent(world);
604 head = nextent(head);
607 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
609 // needs to be done so early because of the constants they create
611 CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
612 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
613 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
614 CALL_ACCUMULATED_FUNCTION(RegisterEffects);
616 initialize_minigames();
618 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
620 TemporaryDB = db_create();
625 // 1 FLICKER (first variety)
626 lightstyle(1, "mmnmmommommnonmmonqnmmo");
628 // 2 SLOW STRONG PULSE
629 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
631 // 3 CANDLE (first variety)
632 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
635 lightstyle(4, "mamamamamama");
638 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
640 // 6 FLICKER (second variety)
641 lightstyle(6, "nmonqnmomnmomomno");
643 // 7 CANDLE (second variety)
644 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
646 // 8 CANDLE (third variety)
647 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
649 // 9 SLOW STROBE (fourth variety)
650 lightstyle(9, "aaaaaaaazzzzzzzz");
652 // 10 FLUORESCENT FLICKER
653 lightstyle(10, "mmamammmmammamamaaamammma");
655 // 11 SLOW PULSE NOT FADE TO BLACK
656 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
658 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
663 if(autocvar_g_campaign)
666 Map_MarkAsRecent(mapname);
668 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
670 precache_model ("null"); // we need this one before InitGameplayMode
676 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
677 if(bot_waypoints_for_items == 1)
678 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
679 bot_waypoints_for_items = 0;
683 WaypointSprite_Init();
685 GameLogInit(); // prepare everything
687 // changing the logic generating it is okay. But:
688 // it HAS to stay <= 64 chars
689 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
690 if(autocvar_sv_eventlog)
692 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
693 matchid = strzone(s);
695 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
696 s = ":gameinfo:mutators:LIST";
698 MUTATOR_CALLHOOK(BuildMutatorsString, s);
701 // simple, probably not good in the mutator system
702 if(autocvar_g_grappling_hook)
703 s = strcat(s, ":grappling_hook");
705 // initialiation stuff, not good in the mutator system
706 if(!autocvar_g_use_ammunition)
707 s = strcat(s, ":no_use_ammunition");
709 // initialiation stuff, not good in the mutator system
710 if(autocvar_g_pickup_items == 0)
711 s = strcat(s, ":no_pickup_items");
712 if(autocvar_g_pickup_items > 0)
713 s = strcat(s, ":pickup_items");
715 // initialiation stuff, not good in the mutator system
716 if(autocvar_g_weaponarena != "0")
717 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
719 // TODO to mutator system
720 if(autocvar_g_norecoil)
721 s = strcat(s, ":norecoil");
723 // TODO to mutator system
724 if(autocvar_g_powerups == 0)
725 s = strcat(s, ":no_powerups");
726 if(autocvar_g_powerups > 0)
727 s = strcat(s, ":powerups");
730 GameLogEcho(":gameinfo:end");
733 matchid = strzone(ftos(random()));
735 cvar_set("nextmap", "");
739 if(autocvar_g_campaign)
745 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
747 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
749 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
752 while((s = fgets(fd)))
754 l = tokenize_console(s);
759 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
760 print(" cdtrack ", argv(2), "\n");
762 else if(argv(0) == "fog")
764 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
765 print(" \"fog\" \"", s, "\"\n");
767 else if(argv(0) == "set")
769 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
770 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
772 else if(argv(0) != "//")
774 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
775 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
785 WepSet_AddStat_InMap();
786 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
787 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
788 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
789 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
790 addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
793 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
794 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
795 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
796 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
797 addstat(STAT_FUEL, AS_INT, ammo_fuel);
798 addstat(STAT_PLASMA, AS_INT, ammo_plasma);
799 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
800 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
801 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
802 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
803 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
804 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
805 addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
806 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
807 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
809 addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
810 addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
812 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
814 addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
817 addstat(STAT_FROZEN, AS_INT, frozen);
818 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
824 addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
825 addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
826 addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
827 addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
828 addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
829 addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
830 addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
831 addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
832 addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
833 addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
834 addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
835 addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
836 addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
837 addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
838 addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
839 addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
840 addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
841 addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
842 addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
845 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
846 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
849 addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
850 addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
853 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
855 next_pingtime = time + 5;
859 // set up information replies for clients and server to use
860 maplist_reply = strzone(getmaplist());
861 lsmaps_reply = strzone(getlsmaps());
862 monsterlist_reply = strzone(getmonsterlist());
863 for(int i = 0; i < 10; ++i)
867 records_reply[i] = strzone(s);
869 ladder_reply = strzone(getladder());
870 rankings_reply = strzone(getrankings());
875 PingPLReport_Spawn();
879 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
881 // fill sv_curl_serverpackages from .serverpackage files
882 if(autocvar_sv_curl_serverpackages_auto)
885 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
886 for(int i = 0; i < n; ++i)
887 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
888 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
889 s = strcat(s, " ", argv(i));
890 fd = search_begin("*-serverpackage.txt", true, false);
893 j = search_getsize(fd);
894 for(int i = 0; i < j; ++i)
895 s = strcat(s, " ", search_getfilename(fd, i));
898 fd = search_begin("*.serverpackage", true, false);
901 j = search_getsize(fd);
902 for(int i = 0; i < j; ++i)
903 s = strcat(s, " ", search_getfilename(fd, i));
906 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
909 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
911 // physics/balance/config changes that count as mod
912 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
913 modname = cvar_string("g_mod_physics");
914 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
915 modname = cvar_string("g_mod_balance");
916 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
917 modname = cvar_string("g_mod_config");
918 // extra mutators that deserve to count as mod
919 MUTATOR_CALLHOOK(SetModname);
922 modname = strzone(modname);
924 WinningConditionHelper(); // set worldstatus
926 world_initialized = 1;
929 void spawnfunc_light (void)
931 //makestatic (self); // Who the f___ did that?
937 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
945 float Map_Count, Map_Current;
946 string Map_Current_Name;
948 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
949 float GetMaplistPosition()
955 idx = autocvar_g_maplist_index;
962 for(pos = 0; pos < Map_Count; ++pos)
966 // resume normal maplist rotation if current map is not in g_maplist
970 float MapHasRightSize(string map)
973 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
974 if(autocvar_g_maplist_check_waypoints)
976 dprint("checkwp "); dprint(map);
977 if(!fexists(strcat("maps/", map, ".waypoints")))
979 dprint(": no waypoints\n");
982 dprint(": has waypoints\n");
985 // open map size restriction file
986 dprint("opensize "); dprint(map);
987 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
990 float mapmin, mapmax;
992 mapmin = stof(fgets(fh));
993 mapmax = stof(fgets(fh));
995 if(player_count < mapmin)
997 dprint("not enough\n");
1000 if(player_count > mapmax)
1002 dprint("too many\n");
1005 dprint("right size\n");
1008 dprint(": not found\n");
1012 string Map_Filename(float position)
1014 return strcat("maps/", argv(position), ".bsp");
1017 string strwords(string s, float w)
1020 for(endpos = 0; w && endpos >= 0; --w)
1021 endpos = strstrofs(s, " ", endpos + 1);
1025 return substring(s, 0, endpos);
1028 float strhasword(string s, string w)
1030 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1033 void Map_MarkAsRecent(string m)
1035 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1038 float Map_IsRecent(string m)
1040 return strhasword(autocvar_g_maplist_mostrecent, m);
1043 float Map_Check(float position, float pass)
1047 map_next = argv(position);
1050 if(Map_IsRecent(map_next))
1053 filename = Map_Filename(position);
1054 if(MapInfo_CheckMap(map_next))
1058 if(MapHasRightSize(map_next))
1063 dprint( "Couldn't select '", filename, "'..\n" );
1068 void Map_Goto_SetStr(string nextmapname)
1070 if(getmapname_stored != "")
1071 strunzone(getmapname_stored);
1072 if(nextmapname == "")
1073 getmapname_stored = "";
1075 getmapname_stored = strzone(nextmapname);
1078 void Map_Goto_SetFloat(float position)
1080 cvar_set("g_maplist_index", ftos(position));
1081 Map_Goto_SetStr(argv(position));
1084 void Map_Goto(float reinit)
1086 MapInfo_LoadMap(getmapname_stored, reinit);
1089 // return codes of map selectors:
1090 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1091 // -2 = permanent failure
1092 float() MaplistMethod_Iterate = // usual method
1096 dprint("Trying MaplistMethod_Iterate\n");
1098 for(pass = 1; pass <= 2; ++pass)
1100 for(i = 1; i < Map_Count; ++i)
1103 mapindex = (i + Map_Current) % Map_Count;
1104 if(Map_Check(mapindex, pass))
1111 float() MaplistMethod_Repeat = // fallback method
1113 dprint("Trying MaplistMethod_Repeat\n");
1115 if(Map_Check(Map_Current, 2))
1120 float() MaplistMethod_Random = // random map selection
1124 dprint("Trying MaplistMethod_Random\n");
1128 for(i = 0; i <= imax; ++i)
1131 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1132 if(Map_Check(mapindex, 1))
1138 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1139 // the exponent sets a bias on the map selection:
1140 // the higher the exponent, the less likely "shortly repeated" same maps are
1142 float i, j, imax, insertpos;
1144 dprint("Trying MaplistMethod_Shuffle\n");
1148 for(i = 0; i <= imax; ++i)
1152 // now reinsert this at another position
1153 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1154 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1155 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1156 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1158 // insert the current map there
1160 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1161 newlist = strcat(newlist, " ", argv(j));
1162 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1163 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1164 newlist = strcat(newlist, " ", argv(j));
1165 newlist = substring(newlist, 1, strlen(newlist) - 1);
1166 cvar_set("g_maplist", newlist);
1167 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1169 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1170 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1171 if(Map_Check(Map_Current, 1))
1179 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1181 for (i = 0; i < Map_Count; ++i)
1182 if (Map_Check(i, 2))
1186 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1187 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1188 if(autocvar_g_maplist_shuffle)
1190 localcmd("\nmenu_cmd sync\n");
1191 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1194 error("empty maplist, cannot select a new map");
1195 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1197 if(Map_Current_Name)
1198 strunzone(Map_Current_Name);
1199 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1200 // this may or may not be correct, but who cares, in the worst case a map
1201 // isn't chosen in the first pass that should have been
1212 if(autocvar_g_maplist_shuffle > 0)
1213 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1216 if(autocvar_g_maplist_selectrandom)
1217 nextMap = MaplistMethod_Random();
1220 nextMap = MaplistMethod_Iterate();
1223 nextMap = MaplistMethod_Repeat();
1227 Map_Goto_SetFloat(nextMap);
1228 return getmapname_stored;
1234 float DoNextMapOverride(float reinit)
1236 if(autocvar_g_campaign)
1238 CampaignPostIntermission();
1239 alreadychangedlevel = true;
1242 if(autocvar_quit_when_empty)
1244 if(player_count <= currentbots)
1247 alreadychangedlevel = true;
1251 if(autocvar_quit_and_redirect != "")
1253 redirection_target = strzone(autocvar_quit_and_redirect);
1254 alreadychangedlevel = true;
1257 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1259 localcmd("restart\n");
1260 alreadychangedlevel = true;
1263 if(autocvar_nextmap != "")
1266 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1267 cvar_set("nextmap",m);
1269 if(!m || gametypevote)
1271 if(autocvar_sv_vote_gametype)
1277 if(MapInfo_CheckMap(m))
1281 alreadychangedlevel = true;
1285 if(!reinit && autocvar_lastlevel)
1287 cvar_settemp_restore();
1288 localcmd("set lastlevel 0\ntogglemenu 1\n");
1289 alreadychangedlevel = true;
1295 void GotoNextMap(float reinit)
1300 if (alreadychangedlevel)
1302 alreadychangedlevel = true;
1306 nextMap = GetNextMap();
1308 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1317 When the player presses attack or jump, change to the next level
1320 .float autoscreenshot;
1321 void IntermissionThink()
1323 FixIntermissionClient(self);
1325 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1326 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1328 if( (server_screenshot || client_screenshot)
1329 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1331 self.autoscreenshot = -1;
1332 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1336 if (time < intermission_exittime)
1339 if(!mapvote_initialized)
1340 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1350 Returns the entity to view from
1354 entity FindIntermission()
1359 // look for info_intermission first
1360 spot = find (world, classname, "info_intermission");
1362 { // pick a random one
1366 spot = find (spot, classname, "info_intermission");
1368 spot = find (spot, classname, "info_intermission");
1374 // then look for the start position
1375 spot = find (world, classname, "info_player_start");
1379 // testinfo_player_start is only found in regioned levels
1380 spot = find (world, classname, "testplayerstart");
1384 // then look for the start position
1385 spot = find (world, classname, "info_player_deathmatch");
1389 //objerror ("FindIntermission: no spot");
1395 ===============================================================================
1399 ===============================================================================
1402 void DumpStats(float final)
1411 to_console = autocvar_sv_logscores_console;
1412 to_eventlog = autocvar_sv_eventlog;
1413 to_file = autocvar_sv_logscores_file;
1417 to_console = true; // always print printstats replies
1418 to_eventlog = false; // but never print them to the event log
1422 if(autocvar_sv_eventlog_console)
1423 to_console = false; // otherwise we get the output twice
1429 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1439 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1443 fputs(file, strcat(s, "\n"));
1446 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1452 fputs(file, strcat(s, "\n"));
1454 FOR_EACH_CLIENT(other)
1456 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1458 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1459 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1460 if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1461 s = strcat(s, ftos(other.team), ":");
1463 s = strcat(s, "spectator:");
1466 print(s, other.netname, "\n");
1468 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1470 fputs(file, strcat(s, other.netname, "\n"));
1476 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1482 fputs(file, strcat(s, "\n"));
1484 for(i = 1; i < 16; ++i)
1486 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1487 s = strcat(s, ":", ftos(i));
1493 fputs(file, strcat(s, "\n"));
1500 GameLogEcho(":end");
1503 fputs(file, ":end\n");
1508 void FixIntermissionClient(entity e)
1511 if(!e.autoscreenshot) // initial call
1513 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1515 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1516 e.solid = SOLID_NOT;
1517 e.movetype = MOVETYPE_NONE;
1518 e.takedamage = DAMAGE_NO;
1521 e.weaponentity.effects = EF_NODRAW;
1522 if (e.weaponentity.weaponentity)
1523 e.weaponentity.weaponentity.effects = EF_NODRAW;
1525 if(IS_REAL_CLIENT(e))
1527 stuffcmd(e, "\nscr_printspeed 1000000\n");
1528 s = autocvar_sv_intermission_cdtrack;
1530 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1532 WriteByte(MSG_ONE, SVC_INTERMISSION);
1538 go to the next level for deathmatch
1539 only called if a time or frag limit has expired
1545 intermission_running = 1;
1547 // enforce a wait time before allowing changelevel
1548 if(player_count > 0)
1549 intermission_exittime = time + autocvar_sv_mapchange_delay;
1551 intermission_exittime = -1;
1554 WriteByte (MSG_ALL, SVC_CDTRACK);
1555 WriteByte (MSG_ALL, 3);
1556 WriteByte (MSG_ALL, 3);
1557 // done in FixIntermission
1560 //pos = FindIntermission ();
1567 PlayerStats_GameReport(true);
1568 WeaponStats_Shutdown();
1570 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1572 if(autocvar_sv_eventlog)
1573 GameLogEcho(":gameover");
1577 FOR_EACH_PLAYER(other) {
1578 FixIntermissionClient(other);
1580 bprint(other.netname, " ^7wins.\n");
1583 if(autocvar_g_campaign)
1584 CampaignPreIntermission();
1586 MUTATOR_CALLHOOK(MatchEnd);
1588 localcmd("\nsv_hook_gameend\n");
1595 Exit deathmatch games upon conditions
1598 void CheckRules_Player()
1600 if (gameover) // someone else quit the game already
1603 if(self.deadflag == DEAD_NO)
1604 self.play_time += frametime;
1606 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1607 // (div0: and that in CheckRules_World please)
1611 float InitiateSuddenDeath()
1613 // Check first whether normal overtimes could be added before initiating suddendeath mode
1614 // - for this timelimit_overtime needs to be >0 of course
1615 // - also check the winning condition calculated in the previous frame and only add normal overtime
1616 // again, if at the point at which timelimit would be extended again, still no winner was found
1617 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1619 return 1; // need to call InitiateOvertime later
1623 if(!checkrules_suddendeathend)
1625 if(autocvar_g_campaign)
1626 checkrules_suddendeathend = time; // no suddendeath in campaign
1628 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1629 if(g_race && !g_race_qualifying)
1630 race_StartCompleting();
1636 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1638 ++checkrules_overtimesadded;
1639 //add one more overtime by simply extending the timelimit
1641 tl = autocvar_timelimit;
1642 tl += autocvar_timelimit_overtime;
1643 cvar_set("timelimit", ftos(tl));
1645 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1648 float GetWinningCode(float fraglimitreached, float equality)
1650 if(autocvar_g_campaign == 1)
1651 if(fraglimitreached)
1658 if(fraglimitreached)
1659 return WINNING_STARTSUDDENDEATHOVERTIME;
1661 return WINNING_NEVER;
1663 if(fraglimitreached)
1669 // set the .winning flag for exactly those players with a given field value
1670 void SetWinners(.float field, float value)
1673 FOR_EACH_PLAYER(head)
1674 head.winning = (head.(field) == value);
1677 // set the .winning flag for those players with a given field value
1678 void AddWinners(.float field, float value)
1681 FOR_EACH_PLAYER(head)
1682 if (head.(field) == value)
1686 // clear the .winning flags
1687 void ClearWinners(void)
1690 FOR_EACH_PLAYER(head)
1694 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1695 // they win. Otherwise the defending team wins once the timelimit passes.
1696 void assault_new_round();
1697 float WinningCondition_Assault()
1701 WinningConditionHelper(); // set worldstatus
1703 status = WINNING_NO;
1704 // as the timelimit has not yet passed just assume the defending team will win
1705 if(assault_attacker_team == NUM_TEAM_1)
1707 SetWinners(team, NUM_TEAM_2);
1711 SetWinners(team, NUM_TEAM_1);
1715 ent = find(world, classname, "target_assault_roundend");
1718 if(ent.winning) // round end has been triggered by attacking team
1720 bprint("ASSAULT: round completed...\n");
1721 SetWinners(team, assault_attacker_team);
1723 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1725 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1727 status = WINNING_YES;
1734 assault_new_round();
1743 // LMS winning condition: game terminates if and only if there's at most one
1744 // one player who's living lives. Top two scores being equal cancels the time
1746 float WinningCondition_LMS()
1753 have_player = false;
1754 have_players = false;
1755 l = LMS_NewPlayerLives();
1757 head = find(world, classname, "player");
1760 head2 = find(head, classname, "player");
1762 have_players = true;
1766 // we have at least one player
1769 // two or more active players - continue with the game
1773 // exactly one player?
1776 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1780 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1786 // and assign him his first place
1787 PlayerScore_Add(head, SP_LMS_RANK, 1);
1794 // nobody is playing at all...
1797 // wait for players...
1801 // SNAFU (maybe a draw game?)
1803 dprint("No players, ending game.\n");
1808 // When we get here, we have at least two players who are actually LIVING,
1809 // now check if the top two players have equal score.
1810 WinningConditionHelper();
1813 if(WinningConditionHelper_winner)
1814 WinningConditionHelper_winner.winning = true;
1815 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1816 return WINNING_NEVER;
1818 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1822 void ShuffleMaplist()
1824 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1828 float WinningCondition_Scores(float limit, float leadlimit)
1832 // TODO make everything use THIS winning condition (except LMS)
1833 WinningConditionHelper();
1837 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1838 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1839 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1840 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1844 if(WinningConditionHelper_winner)
1845 WinningConditionHelper_winner.winning = 1;
1846 if(WinningConditionHelper_winnerteam >= 0)
1847 SetWinners(team, WinningConditionHelper_winnerteam);
1849 if(WinningConditionHelper_lowerisbetter)
1851 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1852 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1856 if(WinningConditionHelper_zeroisworst)
1857 leadlimit = 0; // not supported in this mode
1859 if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1860 // these modes always score in increments of 1, thus this makes sense
1862 if(leaderfrags != WinningConditionHelper_topscore)
1864 leaderfrags = WinningConditionHelper_topscore;
1867 if (leaderfrags == limit - 1)
1868 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1869 else if (leaderfrags == limit - 2)
1870 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1871 else if (leaderfrags == limit - 3)
1872 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1876 limitreached = false;
1878 if(WinningConditionHelper_topscore >= limit)
1879 limitreached = true;
1882 float leadlimitreached;
1883 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1884 if(autocvar_leadlimit_and_fraglimit)
1885 limitreached = (limitreached && leadlimitreached);
1887 limitreached = (limitreached || leadlimitreached);
1891 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1893 return GetWinningCode(
1894 WinningConditionHelper_topscore && limitreached,
1895 WinningConditionHelper_equality
1899 float WinningCondition_Race(float fraglimit)
1910 if(p.race_completed)
1915 wc = WinningCondition_Scores(fraglimit, 0);
1917 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1918 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1919 // do NOT support equality when the laps are all raced!
1920 return WINNING_STARTSUDDENDEATHOVERTIME;
1922 return WINNING_NEVER;
1925 float WinningCondition_QualifyingThenRace(float limit)
1928 wc = WinningCondition_Scores(limit, 0);
1930 // NEVER initiate overtime
1931 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1939 float WinningCondition_RanOutOfSpawns()
1943 if(have_team_spawns <= 0)
1946 if(!autocvar_g_spawn_useallspawns)
1949 if(!some_spawn_has_been_used)
1952 team1_score = team2_score = team3_score = team4_score = 0;
1954 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1956 if(head.team == NUM_TEAM_1)
1958 else if(head.team == NUM_TEAM_2)
1960 else if(head.team == NUM_TEAM_3)
1962 else if(head.team == NUM_TEAM_4)
1966 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1968 if(head.team == NUM_TEAM_1)
1970 else if(head.team == NUM_TEAM_2)
1972 else if(head.team == NUM_TEAM_3)
1974 else if(head.team == NUM_TEAM_4)
1979 if(team1_score + team2_score + team3_score + team4_score == 0)
1981 checkrules_equality = true;
1984 else if(team1_score + team2_score + team3_score + team4_score == 1)
1989 else if(team2_score)
1991 else if(team3_score)
1993 else // if(team4_score)
1995 CheckAllowedTeams(world);
1996 for(i = 0; i < MAX_TEAMSCORE; ++i)
1998 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1999 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2000 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2001 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2004 AddWinners(team, t);
2015 Exit deathmatch games upon conditions
2018 void CheckRules_World()
2029 if (gameover) // someone else quit the game already
2031 if(player_count == 0) // Nobody there? Then let's go to the next map
2033 // this will actually check the player count in the next frame
2034 // again, but this shouldn't hurt
2038 timelimit = autocvar_timelimit * 60;
2039 fraglimit = autocvar_fraglimit;
2040 leadlimit = autocvar_leadlimit;
2042 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2045 timelimit = 0; // timelimit is not made for warmup
2047 fraglimit = 0; // no fraglimit for now
2048 leadlimit = 0; // no leadlimit for now
2053 timelimit += game_starttime;
2055 else if (timelimit < 0)
2065 if(timelimit > game_starttime)
2066 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2068 game_completion_ratio = 0;
2070 if(checkrules_suddendeathend)
2072 if(!checkrules_suddendeathwarning)
2074 checkrules_suddendeathwarning = true;
2075 if(g_race && !g_race_qualifying)
2076 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2078 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2083 if (timelimit && time >= timelimit)
2085 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2088 float playerswithlaps;
2091 totalplayers = playerswithlaps = readyplayers = 0;
2092 FOR_EACH_PLAYER(head)
2095 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2101 // at least 2 of the players have completed a lap: start the RACE
2102 // otherwise, the players should end the qualifying on their own
2103 if(readyplayers || playerswithlaps >= 2)
2105 checkrules_suddendeathend = 0;
2106 ReadyRestart(); // go to race
2110 wantovertime |= InitiateSuddenDeath();
2113 wantovertime |= InitiateSuddenDeath();
2117 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2123 float checkrules_status;
2124 checkrules_status = WinningCondition_RanOutOfSpawns();
2125 if(checkrules_status == WINNING_YES)
2127 bprint("Hey! Someone ran out of spawns!\n");
2129 else if(g_race && !g_race_qualifying && timelimit >= 0)
2131 checkrules_status = WinningCondition_Race(fraglimit);
2132 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2134 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2136 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2137 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2141 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2145 checkrules_status = WinningCondition_LMS();
2149 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2150 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2153 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2155 checkrules_status = WINNING_NEVER;
2156 checkrules_overtimesadded = -1;
2157 wantovertime |= InitiateSuddenDeath();
2160 if(checkrules_status == WINNING_NEVER)
2161 // equality cases! Nobody wins if the overtime ends in a draw.
2166 if(checkrules_status == WINNING_NEVER)
2169 checkrules_status = WINNING_YES;
2172 if(checkrules_suddendeathend)
2173 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2174 checkrules_status = WINNING_YES;
2176 if(checkrules_status == WINNING_YES)
2178 //print("WINNING\n");
2183 string GotoMap(string m)
2185 m = GameTypeVote_MapInfo_FixName(m);
2187 return "The map you suggested is not available on this server.";
2188 if (!autocvar_sv_vote_gametype)
2189 if(!MapInfo_CheckMap(m))
2190 return "The map you suggested does not support the current game mode.";
2191 cvar_set("nextmap", m);
2192 cvar_set("timelimit", "-1");
2193 if(mapvote_initialized || alreadychangedlevel)
2195 if(DoNextMapOverride(0))
2196 return "Map switch initiated.";
2198 return "Hm... no. For some reason I like THIS map more.";
2201 return "Map switch will happen after scoreboard.";
2207 anticheat_endframe();
2210 FOR_EACH_REALCLIENT(self)
2212 entity e = IS_SPEC(self) ? self.enemy : self;
2214 self.typehit_time = time;
2215 else if(e.damage_dealt)
2217 self.hit_time = time;
2218 self.damage_dealt_total += ceil(e.damage_dealt);
2221 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2222 // add 1 frametime because after this, engine SV_Physics
2223 // increases time by a frametime and then networks the frame
2224 // add another frametime because client shows everything with
2225 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2227 FOR_EACH_CLIENT(self)
2229 self.typehitsound = false;
2230 self.damage_dealt = 0;
2231 antilag_record(self, altime);
2233 FOR_EACH_MONSTER(self)
2234 antilag_record(self, altime);
2240 * returns true if redirecting
2242 float redirection_timeout;
2243 float redirection_nextthink;
2244 float RedirectionThink()
2246 float clients_found;
2248 if(redirection_target == "")
2251 if(!redirection_timeout)
2253 cvar_set("sv_public", "-2");
2254 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2255 if(redirection_target == "self")
2256 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2258 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2261 if(time < redirection_nextthink)
2264 redirection_nextthink = time + 1;
2267 FOR_EACH_REALCLIENT(self)
2270 print("Redirecting: sending connect command to ", self.netname, "\n");
2271 if(redirection_target == "self")
2272 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2274 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2278 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2280 if(time > redirection_timeout || clients_found == 0)
2281 localcmd("\nwait; wait; wait; quit\n");
2286 void TargetMusic_RestoreGame();
2289 // Loaded from a save game
2290 // some things then break, so let's work around them...
2292 // Progs DB (capture records)
2293 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2297 MapInfo_Enumerate();
2298 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2301 TargetMusic_RestoreGame();
2308 if(world_initialized > 0)
2310 world_initialized = 0;
2311 print("Saving persistent data...\n");
2314 // playerstats with unfinished match
2315 PlayerStats_GameReport(false);
2317 if(!cheatcount_total)
2319 if(autocvar_sv_db_saveasdump)
2320 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2322 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2324 if(autocvar_developer)
2326 if(autocvar_sv_db_saveasdump)
2327 db_dump(TemporaryDB, "server-temp.db");
2329 db_save(TemporaryDB, "server-temp.db");
2331 CheatShutdown(); // must be after cheatcount check
2332 db_close(ServerProgsDB);
2333 db_close(TemporaryDB);
2335 // tell the bot system the game is ending now
2338 WeaponStats_Shutdown();
2341 else if(world_initialized == 0)
2343 print("NOTE: crashed before even initializing the world, not saving persistent data\n");