3 #include "../common/buffs.qh"
8 #include "../common/constants.qh"
9 #include "../common/stats.qh"
10 #include "../common/teams.qh"
11 #include "../common/util.qh"
12 #include "../common/monsters/sv_monsters.qh"
13 #include "../common/weapons/weapons.qh"
14 #include "weapons/weaponstats.qh"
15 #include "autocvars.qh"
16 #include "constants.qh"
18 #include "../common/notifications.qh"
19 #include "mutators/mutators_include.qh"
20 #include "campaign.qh"
21 #include "../common/mapinfo.qh"
22 #include "command/common.qh"
23 #include "command/vote.qh"
24 #include "command/getreplies.qh"
25 #include "command/sv_cmd.qh"
26 #include "anticheat.qh"
28 #include "../common/playerstats.qh"
31 #include "mapvoting.qh"
37 const float LATENCY_THINKRATE = 10;
42 void PingPLReport_Think()
47 delta = 3 / maxclients;
48 if(delta < sys_frametime)
50 self.nextthink = time + delta;
52 e = edict_num(self.cnt + 1);
55 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
56 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
57 WriteByte(MSG_BROADCAST, self.cnt);
58 WriteShort(MSG_BROADCAST, max(1, e.ping));
59 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
60 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
62 // record latency times for clients throughout the match so we can report it to playerstats
63 if(time > (e.latency_time + LATENCY_THINKRATE))
65 e.latency_sum += e.ping;
67 e.latency_time = time;
68 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
73 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
74 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
75 WriteByte(MSG_BROADCAST, self.cnt);
76 WriteShort(MSG_BROADCAST, 0);
77 WriteByte(MSG_BROADCAST, 0);
78 WriteByte(MSG_BROADCAST, 0);
80 self.cnt = (self.cnt + 1) % maxclients;
82 void PingPLReport_Spawn()
84 pingplreport = spawn();
85 pingplreport.classname = "pingplreport";
86 pingplreport.think = PingPLReport_Think;
87 pingplreport.nextthink = time;
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
95 void GotoNextMap(float reinit);
96 void ShuffleMaplist();
97 float(float reinit) DoNextMapOverride;
99 void SetDefaultAlpha()
101 if(autocvar_g_running_guns)
103 default_player_alpha = -1;
104 default_weapon_alpha = +1;
108 default_player_alpha = autocvar_g_balance_cloaked_alpha;
109 default_weapon_alpha = default_player_alpha;
113 default_player_alpha = autocvar_g_player_alpha;
114 if(default_player_alpha == 0)
115 default_player_alpha = 1;
116 default_weapon_alpha = default_player_alpha;
123 if(autocvar__sv_init)
125 // cvar_set("_sv_init", "0");
126 // we do NOT set this to 0 any more, so someone "accidentally" changing
127 // to this "init" map on a dedicated server will cause no permanent
129 if(autocvar_g_maplist_shuffle)
131 n = tokenizebyseparator(autocvar_g_maplist, " ");
132 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
135 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
137 if(!DoNextMapOverride(1))
145 self.nextthink = time;
149 self.nextthink = time + 1;
150 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
154 void cvar_changes_init()
158 float n, i, adding, pureadding;
161 strunzone(cvar_changes);
162 cvar_changes = string_null;
164 strunzone(cvar_purechanges);
165 cvar_purechanges = string_null;
166 cvar_purechanges_count = 0;
169 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
175 for(i = 0; i < n; ++i)
177 k = bufstr_get(h, i);
179 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
180 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
181 #define BADCVAR(p) if(k == p) continue
183 // general excludes and namespaces for server admin used cvars
184 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
188 BADPREFIX("cvar_check_");
190 BADCVAR("g_configversion");
191 BADCVAR("g_maplist_index");
192 BADCVAR("halflifebsp");
193 BADPREFIX("sv_world");
199 BADPREFIX("scoreboard_");
200 BADPREFIX("g_campaign");
201 BADPREFIX("g_waypointsprite_");
207 BADPREFIX("net_slist_");
213 BADPREFIX("sensitivity");
214 BADPREFIX("userbind");
217 BADPREFIX("crosshair");
218 BADCVAR("mod_q3bsp_lightmapmergepower");
219 BADCVAR("mod_q3bsp_nolightmaps");
221 BADCVAR("mastervolume");
223 BADCVAR("bgmvolume");
226 BADCVAR("developer");
227 BADCVAR("log_dest_udp");
228 BADCVAR("net_address");
229 BADCVAR("net_address_ipv6");
231 BADCVAR("savedgamecfg");
232 BADCVAR("serverconfig");
233 BADCVAR("sv_autoscreenshot");
234 BADCVAR("sv_heartbeatperiod");
235 BADCVAR("sv_vote_master_password");
236 BADCVAR("sys_colortranslation");
237 BADCVAR("sys_specialcharactertranslation");
238 BADCVAR("timeformat");
239 BADCVAR("timestamps");
240 BADPREFIX("developer_");
242 BADPREFIX("g_banned_list");
243 BADPREFIX("g_chat_flood_");
244 BADPREFIX("g_ghost_items");
245 BADPREFIX("g_playerstats_");
246 BADPREFIX("g_respawn_ghosts");
247 BADPREFIX("g_voice_flood_");
248 BADPREFIX("log_file");
250 BADPREFIX("sv_allowdownloads");
251 BADPREFIX("sv_autodemo");
252 BADPREFIX("sv_curl_");
253 BADPREFIX("sv_eventlog");
254 BADPREFIX("sv_logscores_");
255 BADPREFIX("sv_master");
256 BADPREFIX("sv_weaponstats_");
257 BADPREFIX("sv_waypointsprite_");
258 BADCVAR("rescan_pending");
260 // these can contain player IDs, so better hide
261 BADPREFIX("g_forced_team_");
264 BADCVAR("fraglimit");
265 BADCVAR("g_assault");
267 BADCVAR("g_ca_teams");
271 BADCVAR("g_domination");
272 BADCVAR("g_domination_default_teams");
273 BADCVAR("g_freezetag");
274 BADCVAR("g_freezetag_teams");
275 BADCVAR("g_keepaway");
276 BADCVAR("g_keyhunt");
277 BADCVAR("g_keyhunt_teams");
279 BADCVAR("g_nexball");
280 BADCVAR("g_onslaught");
282 BADCVAR("g_race_qualifying_timelimit");
284 BADCVAR("g_tdm_teams");
285 BADCVAR("leadlimit");
288 BADCVAR("timelimit");
292 BADCVAR("g_maplist");
293 BADCVAR("g_maplist_mostrecent");
297 d = cvar_defstring(k);
303 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
304 if(strlen(cvar_changes) > 16384)
306 cvar_changes = "// too many settings have been changed to show them here\n";
311 // now check if the changes are actually gameplay relevant
313 // does nothing visible
314 BADCVAR("captureleadlimit_override");
315 BADCVAR("g_balance_kill_delay");
316 BADCVAR("g_ca_point_leadlimit");
317 BADCVAR("g_ctf_captimerecord_always");
318 BADCVAR("g_ctf_flag_glowtrails");
319 BADCVAR("g_ctf_flag_pickup_verbosename");
320 BADCVAR("g_domination_point_leadlimit");
321 BADCVAR("g_forced_respawn");
322 BADCVAR("g_keyhunt_point_leadlimit");
324 BADCVAR("g_nexball_goalleadlimit");
325 BADCVAR("leadlimit_and_fraglimit");
326 BADCVAR("leadlimit_override");
328 BADCVAR("sv_allow_fullbright");
329 BADCVAR("sv_checkforpacketsduringsleep");
330 BADCVAR("sv_fraginfo");
331 BADCVAR("sv_timeout");
332 BADPREFIX("sv_timeout_");
333 BADPREFIX("crypto_");
334 BADPREFIX("g_chat_");
335 BADPREFIX("g_ctf_captimerecord_");
336 BADPREFIX("g_maplist_votable_");
340 BADPREFIX("sv_cullentities_");
341 BADPREFIX("sv_fraginfo_");
342 BADPREFIX("sv_maxidle_");
343 BADPREFIX("sv_vote_");
344 BADPREFIX("timelimit_");
345 BADCVAR("gameversion");
346 BADPREFIX("gameversion_");
347 BADCVAR("sv_namechangetimer");
349 // allowed changes to server admins (please sync this to server.cfg)
353 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
355 // yes, this does contain some redundant stuff, don't really care
356 BADCVAR("bot_config_file");
357 BADCVAR("bot_number");
358 BADCVAR("bot_prefix");
359 BADCVAR("bot_suffix");
360 BADCVAR("capturelimit_override");
361 BADCVAR("fraglimit_override");
363 BADCVAR("g_antilag");
364 BADCVAR("g_balance_teams");
365 BADCVAR("g_balance_teams_prevent_imbalance");
366 BADCVAR("g_balance_teams_scorefactor");
367 BADCVAR("g_ban_sync_trusted_servers");
368 BADCVAR("g_ban_sync_uri");
369 BADCVAR("g_ca_teams_override");
370 BADCVAR("g_ctf_ignore_frags");
371 BADCVAR("g_domination_point_limit");
372 BADCVAR("g_freezetag_teams_override");
373 BADCVAR("g_friendlyfire");
374 BADCVAR("g_fullbrightitems");
375 BADCVAR("g_fullbrightplayers");
376 BADCVAR("g_keyhunt_point_limit");
377 BADCVAR("g_keyhunt_teams_override");
378 BADCVAR("g_lms_lives_override");
379 BADCVAR("g_maplist");
380 BADCVAR("g_maplist_check_waypoints");
381 BADCVAR("g_maplist_mostrecent_count");
382 BADCVAR("g_maplist_shuffle");
383 BADCVAR("g_maplist_votable");
384 BADCVAR("g_maplist_votable_abstain");
385 BADCVAR("g_maplist_votable_nodetail");
386 BADCVAR("g_maplist_votable_suggestions");
387 BADCVAR("g_maxplayers");
388 BADCVAR("g_mirrordamage");
389 BADCVAR("g_nexball_goallimit");
390 BADCVAR("g_powerups");
391 BADCVAR("g_start_delay");
393 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
396 BADCVAR("maxplayers");
397 BADCVAR("minplayers");
398 BADCVAR("net_address");
400 BADCVAR("rcon_password");
401 BADCVAR("rcon_restricted_commands");
402 BADCVAR("rcon_restricted_password");
404 BADCVAR("sv_adminnick");
405 BADCVAR("sv_autoscreenshot");
406 BADCVAR("sv_autotaunt");
407 BADCVAR("sv_curl_defaulturl");
408 BADCVAR("sv_defaultcharacter");
409 BADCVAR("sv_defaultplayercolors");
410 BADCVAR("sv_defaultplayermodel");
411 BADCVAR("sv_defaultplayerskin");
412 BADCVAR("sv_maxidle");
413 BADCVAR("sv_maxrate");
415 BADCVAR("sv_public");
416 BADCVAR("sv_ready_restart");
417 BADCVAR("sv_status_privacy");
419 BADCVAR("sv_vote_call");
420 BADCVAR("sv_vote_commands");
421 BADCVAR("sv_vote_majority_factor");
422 BADCVAR("sv_vote_master");
423 BADCVAR("sv_vote_master_commands");
424 BADCVAR("sv_vote_master_password");
425 BADCVAR("sv_vote_simple_majority_factor");
426 BADCVAR("teamplay_mode");
427 BADCVAR("timelimit_override");
428 BADCVAR("g_spawnshieldtime");
429 BADPREFIX("g_warmup_");
430 BADPREFIX("sv_ready_restart_");
432 // mutators that announce themselves properly to the server browser
433 BADCVAR("g_instagib");
434 BADCVAR("g_new_toys");
436 BADCVAR("g_grappling_hook");
437 BADCVAR("g_jetpack");
444 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
445 if(strlen(cvar_purechanges) > 16384)
447 cvar_purechanges = "// too many settings have been changed to show them here\n";
451 ++cvar_purechanges_count;
452 // WARNING: this variable is used for the server list
453 // NEVER dare to skip this code!
454 // Hacks to intentionally appearing as "pure server" even though you DO have
455 // modified settings may be punished by removal from the server list.
456 // You can do to the variables cvar_changes and cvar_purechanges all you want,
460 if(cvar_changes == "")
461 cvar_changes = "// this server runs at default server settings\n";
463 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
464 cvar_changes = strzone(cvar_changes);
465 if(cvar_purechanges == "")
466 cvar_purechanges = "// this server runs at default gameplay settings\n";
468 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
469 cvar_purechanges = strzone(cvar_purechanges);
472 void detect_maptype()
481 o.x += random() * (world.maxs.x - world.mins.x);
482 o.y += random() * (world.maxs.y - world.mins.y);
483 o.z += random() * (world.maxs.z - world.mins.z);
485 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
486 if(trace_fraction == 1)
491 for(i = 0; i < 64; i += 4)
493 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
494 if(trace_fraction == 1)
496 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
505 float RandomSeed_Send(entity to, float sf)
507 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
508 WriteShort(MSG_ENTITY, self.cnt);
511 void RandomSeed_Think()
513 self.cnt = bound(0, floor(random() * 65536), 65535);
514 self.nextthink = time + 5;
518 void RandomSeed_Spawn()
520 randomseed = spawn();
521 randomseed.think = RandomSeed_Think;
522 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
527 self.think(); // sets random seed and nextthink
531 void spawnfunc___init_dedicated_server(void)
533 // handler for _init/_init map (only for dedicated server initialization)
535 world_initialized = -1; // don't complain
537 cvar_string = cvar_string_normal;
538 cvar_set = cvar_set_normal;
540 remove = remove_unsafely;
544 e.think = GotoFirstMap;
545 e.nextthink = time; // this is usually 1 at this point
548 e.classname = "info_player_deathmatch"; // safeguard against player joining
550 self.classname = "worldspawn"; // safeguard against various stuff ;)
552 // needs to be done so early because of the constants they create
553 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
554 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
555 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
556 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
557 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
558 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
561 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
564 void Map_MarkAsRecent(string m);
565 float world_already_spawned;
567 void ClientInit_Spawn();
568 void WeaponStats_Init();
569 void WeaponStats_Shutdown();
570 void Physics_AddStats();
571 void spawnfunc_worldspawn (void)
573 float fd, l, i, j, n;
577 cvar_string = cvar_string_normal;
578 cvar_set = cvar_set_normal;
580 if(world_already_spawned)
581 error("world already spawned - you may have EXACTLY ONE worldspawn!");
582 world_already_spawned = true;
584 remove = remove_safely; // during spawning, watch what you remove!
586 cvar_changes_init(); // do this very early now so it REALLY matches the server config
588 compressShortVector_init();
591 head = nextent(world);
596 head = nextent(head);
599 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
601 // needs to be done so early because of the constants they create
602 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
603 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
604 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
605 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
606 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
607 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
609 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
611 TemporaryDB = db_create();
616 // 1 FLICKER (first variety)
617 lightstyle(1, "mmnmmommommnonmmonqnmmo");
619 // 2 SLOW STRONG PULSE
620 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
622 // 3 CANDLE (first variety)
623 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
626 lightstyle(4, "mamamamamama");
629 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
631 // 6 FLICKER (second variety)
632 lightstyle(6, "nmonqnmomnmomomno");
634 // 7 CANDLE (second variety)
635 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
637 // 8 CANDLE (third variety)
638 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
640 // 9 SLOW STROBE (fourth variety)
641 lightstyle(9, "aaaaaaaazzzzzzzz");
643 // 10 FLUORESCENT FLICKER
644 lightstyle(10, "mmamammmmammamamaaamammma");
646 // 11 SLOW PULSE NOT FADE TO BLACK
647 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
649 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
654 if(autocvar_g_campaign)
657 Map_MarkAsRecent(mapname);
659 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
661 precache_model ("null"); // we need this one before InitGameplayMode
667 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
668 if(bot_waypoints_for_items == 1)
669 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
670 bot_waypoints_for_items = 0;
674 WaypointSprite_Init();
676 GameLogInit(); // prepare everything
678 // changing the logic generating it is okay. But:
679 // it HAS to stay <= 64 chars
680 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
681 if(autocvar_sv_eventlog)
683 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
684 matchid = strzone(s);
686 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
687 s = ":gameinfo:mutators:LIST";
690 MUTATOR_CALLHOOK(BuildMutatorsString);
693 // simple, probably not good in the mutator system
694 if(autocvar_g_grappling_hook)
695 s = strcat(s, ":grappling_hook");
697 // initialiation stuff, not good in the mutator system
698 if(!autocvar_g_use_ammunition)
699 s = strcat(s, ":no_use_ammunition");
701 // initialiation stuff, not good in the mutator system
702 if(autocvar_g_pickup_items == 0)
703 s = strcat(s, ":no_pickup_items");
704 if(autocvar_g_pickup_items > 0)
705 s = strcat(s, ":pickup_items");
707 // initialiation stuff, not good in the mutator system
708 if(autocvar_g_weaponarena != "0")
709 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
711 // TODO to mutator system
712 if(autocvar_g_norecoil)
713 s = strcat(s, ":norecoil");
715 // TODO to mutator system
716 if(autocvar_g_powerups == 0)
717 s = strcat(s, ":no_powerups");
718 if(autocvar_g_powerups > 0)
719 s = strcat(s, ":powerups");
722 GameLogEcho(":gameinfo:end");
725 matchid = strzone(ftos(random()));
727 cvar_set("nextmap", "");
731 if(autocvar_g_campaign)
737 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
739 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
741 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
744 while((s = fgets(fd)))
746 l = tokenize_console(s);
751 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
752 print(" cdtrack ", argv(2), "\n");
754 else if(argv(0) == "fog")
756 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
757 print(" \"fog\" \"", s, "\"\n");
759 else if(argv(0) == "set")
761 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
762 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
764 else if(argv(0) != "//")
766 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
767 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
777 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
778 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
779 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
780 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
781 addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
784 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
785 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
786 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
787 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
788 addstat(STAT_FUEL, AS_INT, ammo_fuel);
789 addstat(STAT_PLASMA, AS_INT, ammo_plasma);
790 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
791 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
792 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
793 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
794 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
795 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
796 addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
797 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
798 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
800 addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
801 addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
803 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
805 addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
808 addstat(STAT_FROZEN, AS_INT, frozen);
809 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
815 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
816 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
819 addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
820 addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
823 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
825 next_pingtime = time + 5;
829 // set up information replies for clients and server to use
830 maplist_reply = strzone(getmaplist());
831 lsmaps_reply = strzone(getlsmaps());
832 monsterlist_reply = strzone(getmonsterlist());
833 for(i = 0; i < 10; ++i)
837 records_reply[i] = strzone(s);
839 ladder_reply = strzone(getladder());
840 rankings_reply = strzone(getrankings());
845 PingPLReport_Spawn();
849 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
851 // fill sv_curl_serverpackages from .serverpackage files
852 if(autocvar_sv_curl_serverpackages_auto)
855 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
856 for(i = 0; i < n; ++i)
857 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
858 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
859 s = strcat(s, " ", argv(i));
860 fd = search_begin("*-serverpackage.txt", true, false);
863 j = search_getsize(fd);
864 for(i = 0; i < j; ++i)
865 s = strcat(s, " ", search_getfilename(fd, i));
868 fd = search_begin("*.serverpackage", true, false);
871 j = search_getsize(fd);
872 for(i = 0; i < j; ++i)
873 s = strcat(s, " ", search_getfilename(fd, i));
876 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
879 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
881 // physics/balance/config changes that count as mod
882 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
883 modname = cvar_string("g_mod_physics");
884 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
885 modname = cvar_string("g_mod_balance");
886 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
887 modname = cvar_string("g_mod_config");
888 // extra mutators that deserve to count as mod
889 MUTATOR_CALLHOOK(SetModname);
892 modname = strzone(modname);
894 WinningConditionHelper(); // set worldstatus
896 world_initialized = 1;
899 void spawnfunc_light (void)
901 //makestatic (self); // Who the f___ did that?
907 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
915 float Map_Count, Map_Current;
916 string Map_Current_Name;
918 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
919 float GetMaplistPosition()
925 idx = autocvar_g_maplist_index;
932 for(pos = 0; pos < Map_Count; ++pos)
936 // resume normal maplist rotation if current map is not in g_maplist
940 float MapHasRightSize(string map)
943 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
944 if(autocvar_g_maplist_check_waypoints)
946 dprint("checkwp "); dprint(map);
947 if(!fexists(strcat("maps/", map, ".waypoints")))
949 dprint(": no waypoints\n");
952 dprint(": has waypoints\n");
955 // open map size restriction file
956 dprint("opensize "); dprint(map);
957 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
960 float mapmin, mapmax;
962 mapmin = stof(fgets(fh));
963 mapmax = stof(fgets(fh));
965 if(player_count < mapmin)
967 dprint("not enough\n");
970 if(player_count > mapmax)
972 dprint("too many\n");
975 dprint("right size\n");
978 dprint(": not found\n");
982 string Map_Filename(float position)
984 return strcat("maps/", argv(position), ".bsp");
987 string strwords(string s, float w)
990 for(endpos = 0; w && endpos >= 0; --w)
991 endpos = strstrofs(s, " ", endpos + 1);
995 return substring(s, 0, endpos);
998 float strhasword(string s, string w)
1000 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1003 void Map_MarkAsRecent(string m)
1005 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1008 float Map_IsRecent(string m)
1010 return strhasword(autocvar_g_maplist_mostrecent, m);
1013 float Map_Check(float position, float pass)
1017 map_next = argv(position);
1020 if(Map_IsRecent(map_next))
1023 filename = Map_Filename(position);
1024 if(MapInfo_CheckMap(map_next))
1028 if(MapHasRightSize(map_next))
1033 dprint( "Couldn't select '", filename, "'..\n" );
1038 void Map_Goto_SetStr(string nextmapname)
1040 if(getmapname_stored != "")
1041 strunzone(getmapname_stored);
1042 if(nextmapname == "")
1043 getmapname_stored = "";
1045 getmapname_stored = strzone(nextmapname);
1048 void Map_Goto_SetFloat(float position)
1050 cvar_set("g_maplist_index", ftos(position));
1051 Map_Goto_SetStr(argv(position));
1054 void Map_Goto(float reinit)
1056 MapInfo_LoadMap(getmapname_stored, reinit);
1059 // return codes of map selectors:
1060 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1061 // -2 = permanent failure
1062 float() MaplistMethod_Iterate = // usual method
1066 dprint("Trying MaplistMethod_Iterate\n");
1068 for(pass = 1; pass <= 2; ++pass)
1070 for(i = 1; i < Map_Count; ++i)
1073 mapindex = (i + Map_Current) % Map_Count;
1074 if(Map_Check(mapindex, pass))
1081 float() MaplistMethod_Repeat = // fallback method
1083 dprint("Trying MaplistMethod_Repeat\n");
1085 if(Map_Check(Map_Current, 2))
1090 float() MaplistMethod_Random = // random map selection
1094 dprint("Trying MaplistMethod_Random\n");
1098 for(i = 0; i <= imax; ++i)
1101 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1102 if(Map_Check(mapindex, 1))
1108 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1109 // the exponent sets a bias on the map selection:
1110 // the higher the exponent, the less likely "shortly repeated" same maps are
1112 float i, j, imax, insertpos;
1114 dprint("Trying MaplistMethod_Shuffle\n");
1118 for(i = 0; i <= imax; ++i)
1122 // now reinsert this at another position
1123 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1124 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1125 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1126 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1128 // insert the current map there
1130 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1131 newlist = strcat(newlist, " ", argv(j));
1132 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1133 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1134 newlist = strcat(newlist, " ", argv(j));
1135 newlist = substring(newlist, 1, strlen(newlist) - 1);
1136 cvar_set("g_maplist", newlist);
1137 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1139 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1140 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1141 if(Map_Check(Map_Current, 1))
1149 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1151 for (i = 0; i < Map_Count; ++i)
1152 if (Map_Check(i, 2))
1156 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1157 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1158 if(autocvar_g_maplist_shuffle)
1160 localcmd("\nmenu_cmd sync\n");
1161 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1164 error("empty maplist, cannot select a new map");
1165 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1167 if(Map_Current_Name)
1168 strunzone(Map_Current_Name);
1169 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1170 // this may or may not be correct, but who cares, in the worst case a map
1171 // isn't chosen in the first pass that should have been
1182 if(autocvar_g_maplist_shuffle > 0)
1183 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1186 if(autocvar_g_maplist_selectrandom)
1187 nextMap = MaplistMethod_Random();
1190 nextMap = MaplistMethod_Iterate();
1193 nextMap = MaplistMethod_Repeat();
1197 Map_Goto_SetFloat(nextMap);
1198 return getmapname_stored;
1204 float DoNextMapOverride(float reinit)
1206 if(autocvar_g_campaign)
1208 CampaignPostIntermission();
1209 alreadychangedlevel = true;
1212 if(autocvar_quit_when_empty)
1214 if(player_count <= currentbots)
1217 alreadychangedlevel = true;
1221 if(autocvar_quit_and_redirect != "")
1223 redirection_target = strzone(autocvar_quit_and_redirect);
1224 alreadychangedlevel = true;
1227 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1229 localcmd("restart\n");
1230 alreadychangedlevel = true;
1233 if(autocvar_nextmap != "")
1236 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1237 cvar_set("nextmap",m);
1239 if(!m || gametypevote)
1241 if(autocvar_sv_vote_gametype)
1247 if(MapInfo_CheckMap(m))
1251 alreadychangedlevel = true;
1255 if(!reinit && autocvar_lastlevel)
1257 cvar_settemp_restore();
1258 localcmd("set lastlevel 0\ntogglemenu 1\n");
1259 alreadychangedlevel = true;
1265 void GotoNextMap(float reinit)
1270 if (alreadychangedlevel)
1272 alreadychangedlevel = true;
1276 nextMap = GetNextMap();
1278 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1287 When the player presses attack or jump, change to the next level
1290 .float autoscreenshot;
1291 void IntermissionThink()
1293 FixIntermissionClient(self);
1295 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1296 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1298 if( (server_screenshot || client_screenshot)
1299 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1301 self.autoscreenshot = -1;
1302 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1306 if (time < intermission_exittime)
1309 if(!mapvote_initialized)
1310 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1320 Returns the entity to view from
1324 entity FindIntermission()
1329 // look for info_intermission first
1330 spot = find (world, classname, "info_intermission");
1332 { // pick a random one
1336 spot = find (spot, classname, "info_intermission");
1338 spot = find (spot, classname, "info_intermission");
1344 // then look for the start position
1345 spot = find (world, classname, "info_player_start");
1349 // testinfo_player_start is only found in regioned levels
1350 spot = find (world, classname, "testplayerstart");
1354 // then look for the start position
1355 spot = find (world, classname, "info_player_deathmatch");
1359 //objerror ("FindIntermission: no spot");
1365 ===============================================================================
1369 ===============================================================================
1372 void DumpStats(float final)
1381 to_console = autocvar_sv_logscores_console;
1382 to_eventlog = autocvar_sv_eventlog;
1383 to_file = autocvar_sv_logscores_file;
1387 to_console = true; // always print printstats replies
1388 to_eventlog = false; // but never print them to the event log
1392 if(autocvar_sv_eventlog_console)
1393 to_console = false; // otherwise we get the output twice
1399 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1409 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1413 fputs(file, strcat(s, "\n"));
1416 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1422 fputs(file, strcat(s, "\n"));
1424 FOR_EACH_CLIENT(other)
1426 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1428 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1429 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1430 if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1431 s = strcat(s, ftos(other.team), ":");
1433 s = strcat(s, "spectator:");
1436 print(s, other.netname, "\n");
1438 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1440 fputs(file, strcat(s, other.netname, "\n"));
1446 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1452 fputs(file, strcat(s, "\n"));
1454 for(i = 1; i < 16; ++i)
1456 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1457 s = strcat(s, ":", ftos(i));
1463 fputs(file, strcat(s, "\n"));
1470 GameLogEcho(":end");
1473 fputs(file, ":end\n");
1478 void FixIntermissionClient(entity e)
1481 if(!e.autoscreenshot) // initial call
1483 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1485 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1486 e.solid = SOLID_NOT;
1487 e.movetype = MOVETYPE_NONE;
1488 e.takedamage = DAMAGE_NO;
1491 e.weaponentity.effects = EF_NODRAW;
1492 if (e.weaponentity.weaponentity)
1493 e.weaponentity.weaponentity.effects = EF_NODRAW;
1495 if(IS_REAL_CLIENT(e))
1497 stuffcmd(e, "\nscr_printspeed 1000000\n");
1498 s = autocvar_sv_intermission_cdtrack;
1500 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1502 WriteByte(MSG_ONE, SVC_INTERMISSION);
1508 go to the next level for deathmatch
1509 only called if a time or frag limit has expired
1515 intermission_running = 1;
1517 // enforce a wait time before allowing changelevel
1518 if(player_count > 0)
1519 intermission_exittime = time + autocvar_sv_mapchange_delay;
1521 intermission_exittime = -1;
1524 WriteByte (MSG_ALL, SVC_CDTRACK);
1525 WriteByte (MSG_ALL, 3);
1526 WriteByte (MSG_ALL, 3);
1527 // done in FixIntermission
1530 //pos = FindIntermission ();
1537 PlayerStats_GameReport(true);
1538 WeaponStats_Shutdown();
1540 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1542 if(autocvar_sv_eventlog)
1543 GameLogEcho(":gameover");
1547 FOR_EACH_PLAYER(other) {
1548 FixIntermissionClient(other);
1550 bprint(other.netname, " ^7wins.\n");
1553 if(autocvar_g_campaign)
1554 CampaignPreIntermission();
1556 MUTATOR_CALLHOOK(MatchEnd);
1558 localcmd("\nsv_hook_gameend\n");
1565 Exit deathmatch games upon conditions
1568 void CheckRules_Player()
1570 if (gameover) // someone else quit the game already
1573 if(self.deadflag == DEAD_NO)
1574 self.play_time += frametime;
1576 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1577 // (div0: and that in CheckRules_World please)
1581 float InitiateSuddenDeath()
1583 // Check first whether normal overtimes could be added before initiating suddendeath mode
1584 // - for this timelimit_overtime needs to be >0 of course
1585 // - also check the winning condition calculated in the previous frame and only add normal overtime
1586 // again, if at the point at which timelimit would be extended again, still no winner was found
1587 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1589 return 1; // need to call InitiateOvertime later
1593 if(!checkrules_suddendeathend)
1595 if(autocvar_g_campaign)
1596 checkrules_suddendeathend = time; // no suddendeath in campaign
1598 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1599 if(g_race && !g_race_qualifying)
1600 race_StartCompleting();
1606 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1608 ++checkrules_overtimesadded;
1609 //add one more overtime by simply extending the timelimit
1611 tl = autocvar_timelimit;
1612 tl += autocvar_timelimit_overtime;
1613 cvar_set("timelimit", ftos(tl));
1615 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1618 float GetWinningCode(float fraglimitreached, float equality)
1620 if(autocvar_g_campaign == 1)
1621 if(fraglimitreached)
1628 if(fraglimitreached)
1629 return WINNING_STARTSUDDENDEATHOVERTIME;
1631 return WINNING_NEVER;
1633 if(fraglimitreached)
1639 // set the .winning flag for exactly those players with a given field value
1640 void SetWinners(.float field, float value)
1643 FOR_EACH_PLAYER(head)
1644 head.winning = (head.field == value);
1647 // set the .winning flag for those players with a given field value
1648 void AddWinners(.float field, float value)
1651 FOR_EACH_PLAYER(head)
1652 if(head.field == value)
1656 // clear the .winning flags
1657 void ClearWinners(void)
1660 FOR_EACH_PLAYER(head)
1664 // Onslaught winning condition:
1665 // game terminates if only one team has a working generator (or none)
1666 float WinningCondition_Onslaught()
1669 float t1, t2, t3, t4;
1671 WinningConditionHelper(); // set worldstatus
1676 // first check if the game has ended
1677 t1 = t2 = t3 = t4 = 0;
1678 head = find(world, classname, "onslaught_generator");
1681 if (head.health > 0)
1683 if (head.team == NUM_TEAM_1) t1 = 1;
1684 if (head.team == NUM_TEAM_2) t2 = 1;
1685 if (head.team == NUM_TEAM_3) t3 = 1;
1686 if (head.team == NUM_TEAM_4) t4 = 1;
1688 head = find(head, classname, "onslaught_generator");
1690 if (t1 + t2 + t3 + t4 < 2)
1692 // game over, only one team remains (or none)
1694 if (t1) SetWinners(team, NUM_TEAM_1);
1695 if (t2) SetWinners(team, NUM_TEAM_2);
1696 if (t3) SetWinners(team, NUM_TEAM_3);
1697 if (t4) SetWinners(team, NUM_TEAM_4);
1698 dprint("Have a winner, ending game.\n");
1702 // Two or more teams remain
1706 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1707 // they win. Otherwise the defending team wins once the timelimit passes.
1708 void assault_new_round();
1709 float WinningCondition_Assault()
1713 WinningConditionHelper(); // set worldstatus
1715 status = WINNING_NO;
1716 // as the timelimit has not yet passed just assume the defending team will win
1717 if(assault_attacker_team == NUM_TEAM_1)
1719 SetWinners(team, NUM_TEAM_2);
1723 SetWinners(team, NUM_TEAM_1);
1727 ent = find(world, classname, "target_assault_roundend");
1730 if(ent.winning) // round end has been triggered by attacking team
1732 bprint("ASSAULT: round completed...\n");
1733 SetWinners(team, assault_attacker_team);
1735 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1737 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1739 status = WINNING_YES;
1746 assault_new_round();
1755 // LMS winning condition: game terminates if and only if there's at most one
1756 // one player who's living lives. Top two scores being equal cancels the time
1758 float WinningCondition_LMS()
1765 have_player = false;
1766 have_players = false;
1767 l = LMS_NewPlayerLives();
1769 head = find(world, classname, "player");
1772 head2 = find(head, classname, "player");
1774 have_players = true;
1778 // we have at least one player
1781 // two or more active players - continue with the game
1785 // exactly one player?
1788 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1792 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1798 // and assign him his first place
1799 PlayerScore_Add(head, SP_LMS_RANK, 1);
1806 // nobody is playing at all...
1809 // wait for players...
1813 // SNAFU (maybe a draw game?)
1815 dprint("No players, ending game.\n");
1820 // When we get here, we have at least two players who are actually LIVING,
1821 // now check if the top two players have equal score.
1822 WinningConditionHelper();
1825 if(WinningConditionHelper_winner)
1826 WinningConditionHelper_winner.winning = true;
1827 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1828 return WINNING_NEVER;
1830 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1834 void ShuffleMaplist()
1836 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1840 float WinningCondition_Scores(float limit, float leadlimit)
1844 // TODO make everything use THIS winning condition (except LMS)
1845 WinningConditionHelper();
1849 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1850 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1851 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1852 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1856 if(WinningConditionHelper_winner)
1857 WinningConditionHelper_winner.winning = 1;
1858 if(WinningConditionHelper_winnerteam >= 0)
1859 SetWinners(team, WinningConditionHelper_winnerteam);
1861 if(WinningConditionHelper_lowerisbetter)
1863 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1864 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1868 if(WinningConditionHelper_zeroisworst)
1869 leadlimit = 0; // not supported in this mode
1871 if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1872 // these modes always score in increments of 1, thus this makes sense
1874 if(leaderfrags != WinningConditionHelper_topscore)
1876 leaderfrags = WinningConditionHelper_topscore;
1879 if (leaderfrags == limit - 1)
1880 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1881 else if (leaderfrags == limit - 2)
1882 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1883 else if (leaderfrags == limit - 3)
1884 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1888 limitreached = false;
1890 if(WinningConditionHelper_topscore >= limit)
1891 limitreached = true;
1894 float leadlimitreached;
1895 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1896 if(autocvar_leadlimit_and_fraglimit)
1897 limitreached = (limitreached && leadlimitreached);
1899 limitreached = (limitreached || leadlimitreached);
1903 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1905 return GetWinningCode(
1906 WinningConditionHelper_topscore && limitreached,
1907 WinningConditionHelper_equality
1911 float WinningCondition_Race(float fraglimit)
1922 if(p.race_completed)
1927 wc = WinningCondition_Scores(fraglimit, 0);
1929 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1930 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1931 // do NOT support equality when the laps are all raced!
1932 return WINNING_STARTSUDDENDEATHOVERTIME;
1934 return WINNING_NEVER;
1937 float WinningCondition_QualifyingThenRace(float limit)
1940 wc = WinningCondition_Scores(limit, 0);
1942 // NEVER initiate overtime
1943 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1951 float WinningCondition_RanOutOfSpawns()
1955 if(have_team_spawns <= 0)
1958 if(autocvar_g_spawn_useallspawns <= 0)
1961 if(!some_spawn_has_been_used)
1964 team1_score = team2_score = team3_score = team4_score = 0;
1966 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1968 if(head.team == NUM_TEAM_1)
1970 else if(head.team == NUM_TEAM_2)
1972 else if(head.team == NUM_TEAM_3)
1974 else if(head.team == NUM_TEAM_4)
1978 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1980 if(head.team == NUM_TEAM_1)
1982 else if(head.team == NUM_TEAM_2)
1984 else if(head.team == NUM_TEAM_3)
1986 else if(head.team == NUM_TEAM_4)
1991 if(team1_score + team2_score + team3_score + team4_score == 0)
1993 checkrules_equality = true;
1996 else if(team1_score + team2_score + team3_score + team4_score == 1)
2001 else if(team2_score)
2003 else if(team3_score)
2005 else // if(team4_score)
2007 CheckAllowedTeams(world);
2008 for(i = 0; i < MAX_TEAMSCORE; ++i)
2010 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2011 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2012 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2013 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2016 AddWinners(team, t);
2027 Exit deathmatch games upon conditions
2030 void ReadyRestart();
2031 void CheckRules_World()
2042 if (gameover) // someone else quit the game already
2044 if(player_count == 0) // Nobody there? Then let's go to the next map
2046 // this will actually check the player count in the next frame
2047 // again, but this shouldn't hurt
2051 timelimit = autocvar_timelimit * 60;
2052 fraglimit = autocvar_fraglimit;
2053 leadlimit = autocvar_leadlimit;
2055 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2058 timelimit = 0; // timelimit is not made for warmup
2060 fraglimit = 0; // no fraglimit for now
2061 leadlimit = 0; // no leadlimit for now
2066 timelimit += game_starttime;
2068 else if (timelimit < 0)
2076 timelimit = 0; // ONS has its own overtime rule
2081 if(timelimit > game_starttime)
2082 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2084 game_completion_ratio = 0;
2086 if(checkrules_suddendeathend)
2088 if(!checkrules_suddendeathwarning)
2090 checkrules_suddendeathwarning = true;
2091 if(g_race && !g_race_qualifying)
2092 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2094 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2099 if (timelimit && time >= timelimit)
2101 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2104 float playerswithlaps;
2107 totalplayers = playerswithlaps = readyplayers = 0;
2108 FOR_EACH_PLAYER(head)
2111 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2117 // at least 2 of the players have completed a lap: start the RACE
2118 // otherwise, the players should end the qualifying on their own
2119 if(readyplayers || playerswithlaps >= 2)
2121 checkrules_suddendeathend = 0;
2122 ReadyRestart(); // go to race
2126 wantovertime |= InitiateSuddenDeath();
2129 wantovertime |= InitiateSuddenDeath();
2133 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2139 float checkrules_status;
2140 checkrules_status = WinningCondition_RanOutOfSpawns();
2141 if(checkrules_status == WINNING_YES)
2143 bprint("Hey! Someone ran out of spawns!\n");
2145 else if(g_race && !g_race_qualifying && timelimit >= 0)
2147 checkrules_status = WinningCondition_Race(fraglimit);
2148 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2150 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2152 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2153 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2157 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2161 checkrules_status = WinningCondition_LMS();
2163 else if (g_onslaught)
2165 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2169 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2170 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2173 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2175 checkrules_status = WINNING_NEVER;
2176 checkrules_overtimesadded = -1;
2177 wantovertime |= InitiateSuddenDeath();
2180 if(checkrules_status == WINNING_NEVER)
2181 // equality cases! Nobody wins if the overtime ends in a draw.
2186 if(checkrules_status == WINNING_NEVER)
2189 checkrules_status = WINNING_YES;
2192 if(checkrules_suddendeathend)
2193 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2194 checkrules_status = WINNING_YES;
2196 if(checkrules_status == WINNING_YES)
2198 //print("WINNING\n");
2203 string GotoMap(string m)
2205 m = GameTypeVote_MapInfo_FixName(m);
2207 return "The map you suggested is not available on this server.";
2208 if (!autocvar_sv_vote_gametype)
2209 if(!MapInfo_CheckMap(m))
2210 return "The map you suggested does not support the current game mode.";
2211 cvar_set("nextmap", m);
2212 cvar_set("timelimit", "-1");
2213 if(mapvote_initialized || alreadychangedlevel)
2215 if(DoNextMapOverride(0))
2216 return "Map switch initiated.";
2218 return "Hm... no. For some reason I like THIS map more.";
2221 return "Map switch will happen after scoreboard.";
2227 anticheat_endframe();
2230 FOR_EACH_REALCLIENT(self)
2232 entity e = IS_SPEC(self) ? self.enemy : self;
2234 self.typehit_time = time;
2235 else if(e.damage_dealt)
2237 self.hit_time = time;
2238 self.damage_dealt_total += ceil(e.damage_dealt);
2241 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2242 // add 1 frametime because after this, engine SV_Physics
2243 // increases time by a frametime and then networks the frame
2244 // add another frametime because client shows everything with
2245 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2247 FOR_EACH_CLIENT(self)
2249 self.typehitsound = false;
2250 self.damage_dealt = 0;
2251 antilag_record(self, altime);
2253 FOR_EACH_MONSTER(self)
2254 antilag_record(self, altime);
2260 * returns true if redirecting
2262 float redirection_timeout;
2263 float redirection_nextthink;
2264 float RedirectionThink()
2266 float clients_found;
2268 if(redirection_target == "")
2271 if(!redirection_timeout)
2273 cvar_set("sv_public", "-2");
2274 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2275 if(redirection_target == "self")
2276 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2278 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2281 if(time < redirection_nextthink)
2284 redirection_nextthink = time + 1;
2287 FOR_EACH_REALCLIENT(self)
2290 print("Redirecting: sending connect command to ", self.netname, "\n");
2291 if(redirection_target == "self")
2292 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2294 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2298 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2300 if(time > redirection_timeout || clients_found == 0)
2301 localcmd("\nwait; wait; wait; quit\n");
2306 void TargetMusic_RestoreGame();
2309 // Loaded from a save game
2310 // some things then break, so let's work around them...
2312 // Progs DB (capture records)
2313 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2317 MapInfo_Enumerate();
2318 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2321 TargetMusic_RestoreGame();
2328 if(world_initialized > 0)
2330 world_initialized = 0;
2331 print("Saving persistent data...\n");
2334 // playerstats with unfinished match
2335 PlayerStats_GameReport(false);
2337 if(!cheatcount_total)
2339 if(autocvar_sv_db_saveasdump)
2340 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2342 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2344 if(autocvar_developer)
2346 if(autocvar_sv_db_saveasdump)
2347 db_dump(TemporaryDB, "server-temp.db");
2349 db_save(TemporaryDB, "server-temp.db");
2351 CheatShutdown(); // must be after cheatcount check
2352 db_close(ServerProgsDB);
2353 db_close(TemporaryDB);
2355 // tell the bot system the game is ending now
2358 WeaponStats_Shutdown();
2361 else if(world_initialized == 0)
2363 print("NOTE: crashed before even initializing the world, not saving persistent data\n");