1 #define LATENCY_THINKRATE 10
6 void PingPLReport_Think()
11 delta = 3 / maxclients;
12 if(delta < sys_frametime)
14 self.nextthink = time + delta;
16 e = edict_num(self.cnt + 1);
19 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21 WriteByte(MSG_BROADCAST, self.cnt);
22 WriteShort(MSG_BROADCAST, max(1, e.ping));
23 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
26 // record latency times for clients throughout the match so we can report it to playerstats
27 if(time > (e.latency_time + LATENCY_THINKRATE))
29 e.latency_sum += e.ping;
31 e.latency_time = time;
32 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
37 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39 WriteByte(MSG_BROADCAST, self.cnt);
40 WriteShort(MSG_BROADCAST, 0);
41 WriteByte(MSG_BROADCAST, 0);
42 WriteByte(MSG_BROADCAST, 0);
44 self.cnt = mod(self.cnt + 1, maxclients);
46 void PingPLReport_Spawn()
48 pingplreport = spawn();
49 pingplreport.classname = "pingplreport";
50 pingplreport.think = PingPLReport_Think;
51 pingplreport.nextthink = time;
54 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
59 void GotoNextMap(float reinit);
60 void ShuffleMaplist();
61 float(float reinit) DoNextMapOverride;
63 void SetDefaultAlpha()
65 if(autocvar_g_running_guns)
67 default_player_alpha = -1;
68 default_weapon_alpha = +1;
72 default_player_alpha = autocvar_g_balance_cloaked_alpha;
73 default_weapon_alpha = default_player_alpha;
77 default_player_alpha = autocvar_g_player_alpha;
78 if(default_player_alpha == 0)
79 default_player_alpha = 1;
80 default_weapon_alpha = default_player_alpha;
84 void fteqcc_testbugs()
88 if(!autocvar_developer_fteqccbugs)
91 dprint("*** fteqcc test: checking for bugs...\n");
95 if(sqrt(a) - sqrt(b - a) == 0)
96 dprint("*** fteqcc test: found same-function-twice bug\n");
98 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
102 world.enemy.cnt += 10;
103 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
104 dprint("*** fteqcc test: found += bug\n");
106 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
113 if(autocvar__sv_init)
115 // cvar_set("_sv_init", "0");
116 // we do NOT set this to 0 any more, so someone "accidentally" changing
117 // to this "init" map on a dedicated server will cause no permanent
119 if(autocvar_g_maplist_shuffle)
121 n = tokenizebyseparator(autocvar_g_maplist, " ");
122 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
125 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
127 if(!DoNextMapOverride(1))
135 self.nextthink = time;
139 self.nextthink = time + 1;
140 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
144 void cvar_changes_init()
148 float n, i, adding, pureadding;
151 strunzone(cvar_changes);
152 cvar_changes = string_null;
154 strunzone(cvar_purechanges);
155 cvar_purechanges = string_null;
156 cvar_purechanges_count = 0;
159 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
165 for(i = 0; i < n; ++i)
167 k = bufstr_get(h, i);
169 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
170 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
171 #define BADCVAR(p) if(k == p) continue
173 // general excludes and namespaces for server admin used cvars
174 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
178 BADPREFIX("cvar_check_");
180 BADCVAR("g_configversion");
181 BADCVAR("g_maplist_index");
182 BADCVAR("halflifebsp");
183 BADPREFIX("sv_world");
189 BADPREFIX("scoreboard_");
190 BADPREFIX("g_campaign");
191 BADPREFIX("g_waypointsprite_");
197 BADPREFIX("net_slist_");
203 BADPREFIX("sensitivity");
204 BADPREFIX("userbind");
207 BADPREFIX("crosshair");
208 BADCVAR("mod_q3bsp_lightmapmergepower");
209 BADCVAR("mod_q3bsp_nolightmaps");
211 BADCVAR("mastervolume");
213 BADCVAR("bgmvolume");
216 BADCVAR("developer");
217 BADCVAR("log_dest_udp");
218 BADCVAR("net_address");
219 BADCVAR("net_address_ipv6");
221 BADCVAR("savedgamecfg");
222 BADCVAR("serverconfig");
223 BADCVAR("sv_autoscreenshot");
224 BADCVAR("sv_heartbeatperiod");
225 BADCVAR("sv_vote_master_password");
226 BADCVAR("sys_colortranslation");
227 BADCVAR("sys_specialcharactertranslation");
228 BADCVAR("timeformat");
229 BADCVAR("timestamps");
230 BADPREFIX("developer_");
232 BADPREFIX("g_banned_list");
233 BADPREFIX("g_chat_flood_");
234 BADPREFIX("g_ghost_items");
235 BADPREFIX("g_playerstats_");
236 BADPREFIX("g_respawn_ghosts");
237 BADPREFIX("g_voice_flood_");
238 BADPREFIX("log_file");
240 BADPREFIX("sv_allowdownloads");
241 BADPREFIX("sv_autodemo");
242 BADPREFIX("sv_curl_");
243 BADPREFIX("sv_eventlog");
244 BADPREFIX("sv_logscores_");
245 BADPREFIX("sv_master");
246 BADPREFIX("sv_weaponstats_");
247 BADPREFIX("sv_waypointsprite_");
248 BADCVAR("rescan_pending");
250 // these can contain player IDs, so better hide
251 BADPREFIX("g_forced_team_");
254 BADCVAR("fraglimit");
255 BADCVAR("g_assault");
257 BADCVAR("g_ca_teams");
261 BADCVAR("g_domination");
262 BADCVAR("g_domination_default_teams");
263 BADCVAR("g_freezetag");
264 BADCVAR("g_freezetag_teams");
265 BADCVAR("g_keepaway");
266 BADCVAR("g_keyhunt");
267 BADCVAR("g_keyhunt_teams");
269 BADCVAR("g_nexball");
270 BADCVAR("g_onslaught");
272 BADCVAR("g_race_qualifying_timelimit");
274 BADCVAR("g_tdm_teams");
275 BADCVAR("leadlimit");
278 BADCVAR("timelimit");
282 BADCVAR("g_maplist");
283 BADCVAR("g_maplist_mostrecent");
287 d = cvar_defstring(k);
293 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
294 if(strlen(cvar_changes) > 16384)
296 cvar_changes = "// too many settings have been changed to show them here\n";
301 // now check if the changes are actually gameplay relevant
303 // does nothing visible
304 BADCVAR("captureleadlimit_override");
305 BADCVAR("g_balance_kill_delay");
306 BADCVAR("g_ca_point_leadlimit");
307 BADCVAR("g_ctf_captimerecord_always");
308 BADCVAR("g_ctf_flag_glowtrails");
309 BADCVAR("g_ctf_flag_pickup_verbosename");
310 BADCVAR("g_domination_point_leadlimit");
311 BADCVAR("g_forced_respawn");
312 BADCVAR("g_keyhunt_point_leadlimit");
314 BADCVAR("g_nexball_goalleadlimit");
315 BADCVAR("leadlimit_and_fraglimit");
316 BADCVAR("leadlimit_override");
318 BADCVAR("sv_allow_fullbright");
319 BADCVAR("sv_checkforpacketsduringsleep");
320 BADCVAR("sv_fraginfo");
321 BADCVAR("sv_timeout");
322 BADPREFIX("sv_timeout_");
323 BADPREFIX("crypto_");
324 BADPREFIX("g_chat_");
325 BADPREFIX("g_ctf_captimerecord_");
326 BADPREFIX("g_maplist_votable_");
330 BADPREFIX("sv_cullentities_");
331 BADPREFIX("sv_fraginfo_");
332 BADPREFIX("sv_maxidle_");
333 BADPREFIX("sv_vote_");
334 BADPREFIX("timelimit_");
335 BADCVAR("gameversion");
336 BADPREFIX("gameversion_");
337 BADCVAR("sv_namechangetimer");
339 // allowed changes to server admins (please sync this to server.cfg)
343 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
345 // yes, this does contain some redundant stuff, don't really care
346 BADCVAR("bot_config_file");
347 BADCVAR("bot_number");
348 BADCVAR("bot_prefix");
349 BADCVAR("bot_suffix");
350 BADCVAR("capturelimit_override");
351 BADCVAR("fraglimit_override");
353 BADCVAR("g_antilag");
354 BADCVAR("g_balance_teams");
355 BADCVAR("g_balance_teams_prevent_imbalance");
356 BADCVAR("g_balance_teams_scorefactor");
357 BADCVAR("g_ban_sync_trusted_servers");
358 BADCVAR("g_ban_sync_uri");
359 BADCVAR("g_ca_teams_override");
360 BADCVAR("g_ctf_ignore_frags");
361 BADCVAR("g_domination_point_limit");
362 BADCVAR("g_freezetag_teams_override");
363 BADCVAR("g_friendlyfire");
364 BADCVAR("g_fullbrightitems");
365 BADCVAR("g_fullbrightplayers");
366 BADCVAR("g_keyhunt_point_limit");
367 BADCVAR("g_keyhunt_teams_override");
368 BADCVAR("g_lms_lives_override");
369 BADCVAR("g_maplist");
370 BADCVAR("g_maplist_check_waypoints");
371 BADCVAR("g_maplist_mostrecent_count");
372 BADCVAR("g_maplist_shuffle");
373 BADCVAR("g_maplist_votable");
374 BADCVAR("g_maplist_votable_abstain");
375 BADCVAR("g_maplist_votable_nodetail");
376 BADCVAR("g_maplist_votable_suggestions");
377 BADCVAR("g_maxplayers");
378 BADCVAR("g_mirrordamage");
379 BADCVAR("g_nexball_goallimit");
380 BADCVAR("g_powerups");
381 BADCVAR("g_start_delay");
383 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
386 BADCVAR("maxplayers");
387 BADCVAR("minplayers");
388 BADCVAR("net_address");
390 BADCVAR("rcon_password");
391 BADCVAR("rcon_restricted_commands");
392 BADCVAR("rcon_restricted_password");
394 BADCVAR("sv_adminnick");
395 BADCVAR("sv_autoscreenshot");
396 BADCVAR("sv_autotaunt");
397 BADCVAR("sv_curl_defaulturl");
398 BADCVAR("sv_defaultcharacter");
399 BADCVAR("sv_defaultplayercolors");
400 BADCVAR("sv_defaultplayermodel");
401 BADCVAR("sv_defaultplayerskin");
402 BADCVAR("sv_maxidle");
403 BADCVAR("sv_maxrate");
405 BADCVAR("sv_public");
406 BADCVAR("sv_ready_restart");
407 BADCVAR("sv_status_privacy");
409 BADCVAR("sv_vote_call");
410 BADCVAR("sv_vote_commands");
411 BADCVAR("sv_vote_majority_factor");
412 BADCVAR("sv_vote_master");
413 BADCVAR("sv_vote_master_commands");
414 BADCVAR("sv_vote_master_password");
415 BADCVAR("sv_vote_simple_majority_factor");
416 BADCVAR("teamplay_mode");
417 BADCVAR("timelimit_override");
418 BADCVAR("g_spawnshieldtime");
419 BADPREFIX("g_warmup_");
420 BADPREFIX("sv_ready_restart_");
422 // mutators that announce themselves properly to the server browser
423 BADCVAR("g_minstagib");
424 BADCVAR("g_new_toys");
426 BADCVAR("g_grappling_hook");
427 BADCVAR("g_jetpack");
434 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
435 if(strlen(cvar_purechanges) > 16384)
437 cvar_purechanges = "// too many settings have been changed to show them here\n";
441 ++cvar_purechanges_count;
442 // WARNING: this variable is used for the server list
443 // NEVER dare to skip this code!
444 // Hacks to intentionally appearing as "pure server" even though you DO have
445 // modified settings may be punished by removal from the server list.
446 // You can do to the variables cvar_changes and cvar_purechanges all you want,
450 if(cvar_changes == "")
451 cvar_changes = "// this server runs at default server settings\n";
453 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
454 cvar_changes = strzone(cvar_changes);
455 if(cvar_purechanges == "")
456 cvar_purechanges = "// this server runs at default gameplay settings\n";
458 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
459 cvar_purechanges = strzone(cvar_purechanges);
462 void detect_maptype()
471 o_x += random() * (world.maxs_x - world.mins_x);
472 o_y += random() * (world.maxs_y - world.mins_y);
473 o_z += random() * (world.maxs_z - world.mins_z);
475 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
476 if(trace_fraction == 1)
481 for(i = 0; i < 64; i += 4)
483 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
484 if(trace_fraction == 1)
486 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
495 float RandomSeed_Send(entity to, float sf)
497 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
498 WriteShort(MSG_ENTITY, self.cnt);
501 void RandomSeed_Think()
503 self.cnt = bound(0, floor(random() * 65536), 65535);
504 self.nextthink = time + 5;
508 void RandomSeed_Spawn()
510 randomseed = spawn();
511 randomseed.think = RandomSeed_Think;
512 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
517 self.think(); // sets random seed and nextthink
521 void spawnfunc___init_dedicated_server(void)
523 // handler for _init/_init map (only for dedicated server initialization)
525 world_initialized = -1; // don't complain
527 cvar_string = cvar_string_normal;
528 cvar_set = cvar_set_normal;
530 remove = remove_unsafely;
534 e.think = GotoFirstMap;
535 e.nextthink = time; // this is usually 1 at this point
538 e.classname = "info_player_deathmatch"; // safeguard against player joining
540 self.classname = "worldspawn"; // safeguard against various stuff ;)
542 // needs to be done so early because of the constants they create
543 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
544 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
545 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
546 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
547 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
548 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
551 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
554 void Map_MarkAsRecent(string m);
555 float world_already_spawned;
557 void ClientInit_Spawn();
558 void WeaponStats_Init();
559 void WeaponStats_Shutdown();
560 void spawnfunc_worldspawn (void)
562 float fd, l, i, j, n;
566 cvar_string = cvar_string_normal;
567 cvar_set = cvar_set_normal;
569 if(world_already_spawned)
570 error("world already spawned - you may have EXACTLY ONE worldspawn!");
571 world_already_spawned = TRUE;
573 remove = remove_safely; // during spawning, watch what you remove!
575 check_unacceptable_compiler_bugs();
577 cvar_changes_init(); // do this very early now so it REALLY matches the server config
579 compressShortVector_init();
582 head = nextent(world);
587 head = nextent(head);
590 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? TRUE : FALSE);
592 // needs to be done so early because of the constants they create
593 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
594 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
595 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
596 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
597 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
598 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
600 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
602 TemporaryDB = db_create();
607 // 1 FLICKER (first variety)
608 lightstyle(1, "mmnmmommommnonmmonqnmmo");
610 // 2 SLOW STRONG PULSE
611 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
613 // 3 CANDLE (first variety)
614 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
617 lightstyle(4, "mamamamamama");
620 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
622 // 6 FLICKER (second variety)
623 lightstyle(6, "nmonqnmomnmomomno");
625 // 7 CANDLE (second variety)
626 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
628 // 8 CANDLE (third variety)
629 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
631 // 9 SLOW STROBE (fourth variety)
632 lightstyle(9, "aaaaaaaazzzzzzzz");
634 // 10 FLUORESCENT FLICKER
635 lightstyle(10, "mmamammmmammamamaaamammma");
637 // 11 SLOW PULSE NOT FADE TO BLACK
638 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
640 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
645 if(autocvar_g_campaign)
648 Map_MarkAsRecent(mapname);
650 PlayerStats_Init(); // we need this to be initiated before InitGameplayMode
652 precache_model ("null"); // we need this one before InitGameplayMode
658 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
659 if(bot_waypoints_for_items == 1)
660 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
661 bot_waypoints_for_items = 0;
665 WaypointSprite_Init();
667 GameLogInit(); // prepare everything
669 // changing the logic generating it is okay. But:
670 // it HAS to stay <= 64 chars
671 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
672 if(autocvar_sv_eventlog)
674 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
675 matchid = strzone(s);
677 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
678 s = ":gameinfo:mutators:LIST";
681 MUTATOR_CALLHOOK(BuildMutatorsString);
684 // simple, probably not good in the mutator system
685 if(autocvar_g_grappling_hook)
686 s = strcat(s, ":grappling_hook");
688 // initialiation stuff, not good in the mutator system
689 if(!autocvar_g_use_ammunition)
690 s = strcat(s, ":no_use_ammunition");
692 // initialiation stuff, not good in the mutator system
693 if(autocvar_g_pickup_items == 0)
694 s = strcat(s, ":no_pickup_items");
695 if(autocvar_g_pickup_items > 0)
696 s = strcat(s, ":pickup_items");
698 // initialiation stuff, not good in the mutator system
699 if(autocvar_g_weaponarena != "0")
700 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
702 // TODO to mutator system
703 if(autocvar_g_norecoil)
704 s = strcat(s, ":norecoil");
706 // TODO to mutator system
707 if(autocvar_g_powerups == 0)
708 s = strcat(s, ":no_powerups");
709 if(autocvar_g_powerups > 0)
710 s = strcat(s, ":powerups");
713 GameLogEcho(":gameinfo:end");
716 matchid = strzone(ftos(random()));
718 cvar_set("nextmap", "");
722 if(autocvar_g_campaign)
730 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
732 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
734 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
737 while((s = fgets(fd)))
739 l = tokenize_console(s);
744 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
745 print(" cdtrack ", argv(2), "\n");
747 else if(argv(0) == "fog")
749 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
750 print(" \"fog\" \"", s, "\"\n");
752 else if(argv(0) == "set")
754 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
755 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
757 else if(argv(0) != "//")
759 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
760 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
770 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
771 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
772 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
773 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
774 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
777 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
778 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
779 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
780 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
781 addstat(STAT_FUEL, AS_INT, ammo_fuel);
782 addstat(STAT_PLASMA, AS_INT, ammo_plasma);
783 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
784 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
785 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
786 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
787 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
788 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
789 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
790 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
792 addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
793 addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
795 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
798 addstat(STAT_FROZEN, AS_INT, frozen);
799 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
801 // g_movementspeed hack
802 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
803 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
804 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
805 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
808 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
809 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
812 addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
813 addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
816 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
818 next_pingtime = time + 5;
822 // set up information replies for clients and server to use
823 maplist_reply = strzone(getmaplist());
824 lsmaps_reply = strzone(getlsmaps());
825 monsterlist_reply = strzone(getmonsterlist());
826 for(i = 0; i < 10; ++i)
830 records_reply[i] = strzone(s);
832 ladder_reply = strzone(getladder());
833 rankings_reply = strzone(getrankings());
838 PingPLReport_Spawn();
842 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
844 // fill sv_curl_serverpackages from .serverpackage files
845 if(autocvar_sv_curl_serverpackages_auto)
848 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
849 for(i = 0; i < n; ++i)
850 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
851 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
852 s = strcat(s, " ", argv(i));
853 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
856 j = search_getsize(fd);
857 for(i = 0; i < j; ++i)
858 s = strcat(s, " ", search_getfilename(fd, i));
861 fd = search_begin("*.serverpackage", TRUE, FALSE);
864 j = search_getsize(fd);
865 for(i = 0; i < j; ++i)
866 s = strcat(s, " ", search_getfilename(fd, i));
869 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
872 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
874 // physics/balance/config changes that count as mod
875 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
876 modname = cvar_string("g_mod_physics");
877 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
878 modname = cvar_string("g_mod_balance");
879 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
880 modname = cvar_string("g_mod_config");
881 // extra mutators that deserve to count as mod
882 MUTATOR_CALLHOOK(SetModname);
885 modname = strzone(modname);
887 WinningConditionHelper(); // set worldstatus
889 world_initialized = 1;
892 void spawnfunc_light (void)
894 //makestatic (self); // Who the f___ did that?
900 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
908 float Map_Count, Map_Current;
909 string Map_Current_Name;
911 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
912 float GetMaplistPosition()
918 idx = autocvar_g_maplist_index;
925 for(pos = 0; pos < Map_Count; ++pos)
929 // resume normal maplist rotation if current map is not in g_maplist
933 float MapHasRightSize(string map)
936 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
937 if(autocvar_g_maplist_check_waypoints)
939 dprint("checkwp "); dprint(map);
940 if(!fexists(strcat("maps/", map, ".waypoints")))
942 dprint(": no waypoints\n");
945 dprint(": has waypoints\n");
948 // open map size restriction file
949 dprint("opensize "); dprint(map);
950 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
953 float mapmin, mapmax;
955 mapmin = stof(fgets(fh));
956 mapmax = stof(fgets(fh));
958 if(player_count < mapmin)
960 dprint("not enough\n");
963 if(player_count > mapmax)
965 dprint("too many\n");
968 dprint("right size\n");
971 dprint(": not found\n");
975 string Map_Filename(float position)
977 return strcat("maps/", argv(position), ".bsp");
980 string strwords(string s, float w)
983 for(endpos = 0; w && endpos >= 0; --w)
984 endpos = strstrofs(s, " ", endpos + 1);
988 return substring(s, 0, endpos);
991 float strhasword(string s, string w)
993 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
996 void Map_MarkAsRecent(string m)
998 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1001 float Map_IsRecent(string m)
1003 return strhasword(autocvar_g_maplist_mostrecent, m);
1006 float Map_Check(float position, float pass)
1010 map_next = argv(position);
1013 if(Map_IsRecent(map_next))
1016 filename = Map_Filename(position);
1017 if(MapInfo_CheckMap(map_next))
1021 if(MapHasRightSize(map_next))
1026 dprint( "Couldn't select '", filename, "'..\n" );
1031 void Map_Goto_SetStr(string nextmapname)
1033 if(getmapname_stored != "")
1034 strunzone(getmapname_stored);
1035 if(nextmapname == "")
1036 getmapname_stored = "";
1038 getmapname_stored = strzone(nextmapname);
1041 void Map_Goto_SetFloat(float position)
1043 cvar_set("g_maplist_index", ftos(position));
1044 Map_Goto_SetStr(argv(position));
1047 void Map_Goto(float reinit)
1049 MapInfo_LoadMap(getmapname_stored, reinit);
1052 // return codes of map selectors:
1053 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1054 // -2 = permanent failure
1055 float() MaplistMethod_Iterate = // usual method
1059 dprint("Trying MaplistMethod_Iterate\n");
1061 for(pass = 1; pass <= 2; ++pass)
1063 for(i = 1; i < Map_Count; ++i)
1066 mapindex = mod(i + Map_Current, Map_Count);
1067 if(Map_Check(mapindex, pass))
1074 float() MaplistMethod_Repeat = // fallback method
1076 dprint("Trying MaplistMethod_Repeat\n");
1078 if(Map_Check(Map_Current, 2))
1083 float() MaplistMethod_Random = // random map selection
1087 dprint("Trying MaplistMethod_Random\n");
1091 for(i = 0; i <= imax; ++i)
1094 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1095 if(Map_Check(mapindex, 1))
1101 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1102 // the exponent sets a bias on the map selection:
1103 // the higher the exponent, the less likely "shortly repeated" same maps are
1105 float i, j, imax, insertpos;
1107 dprint("Trying MaplistMethod_Shuffle\n");
1111 for(i = 0; i <= imax; ++i)
1115 // now reinsert this at another position
1116 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1117 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1118 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1119 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1121 // insert the current map there
1123 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1124 newlist = strcat(newlist, " ", argv(j));
1125 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1126 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1127 newlist = strcat(newlist, " ", argv(j));
1128 newlist = substring(newlist, 1, strlen(newlist) - 1);
1129 cvar_set("g_maplist", newlist);
1130 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1132 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1133 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1134 if(Map_Check(Map_Current, 1))
1142 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1144 for (i = 0; i < Map_Count; ++i)
1145 if (Map_Check(i, 2))
1149 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1150 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1151 if(autocvar_g_maplist_shuffle)
1153 localcmd("\nmenu_cmd sync\n");
1154 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1157 error("empty maplist, cannot select a new map");
1158 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1160 if(Map_Current_Name)
1161 strunzone(Map_Current_Name);
1162 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1163 // this may or may not be correct, but who cares, in the worst case a map
1164 // isn't chosen in the first pass that should have been
1175 if(autocvar_g_maplist_shuffle > 0)
1176 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1179 if(autocvar_g_maplist_selectrandom)
1180 nextMap = MaplistMethod_Random();
1183 nextMap = MaplistMethod_Iterate();
1186 nextMap = MaplistMethod_Repeat();
1190 Map_Goto_SetFloat(nextMap);
1191 return getmapname_stored;
1197 float DoNextMapOverride(float reinit)
1199 if(autocvar_g_campaign)
1201 CampaignPostIntermission();
1202 alreadychangedlevel = TRUE;
1205 if(autocvar_quit_when_empty)
1207 if(player_count <= currentbots)
1210 alreadychangedlevel = TRUE;
1214 if(autocvar_quit_and_redirect != "")
1216 redirection_target = strzone(autocvar_quit_and_redirect);
1217 alreadychangedlevel = TRUE;
1220 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1222 localcmd("restart\n");
1223 alreadychangedlevel = TRUE;
1226 if(autocvar_nextmap != "")
1229 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1230 cvar_set("nextmap",m);
1232 if(!m || gametypevote)
1234 if(autocvar_sv_vote_gametype)
1240 if(MapInfo_CheckMap(m))
1244 alreadychangedlevel = TRUE;
1248 if(!reinit && autocvar_lastlevel)
1250 cvar_settemp_restore();
1251 localcmd("set lastlevel 0\ntogglemenu 1\n");
1252 alreadychangedlevel = TRUE;
1258 void GotoNextMap(float reinit)
1263 if (alreadychangedlevel)
1265 alreadychangedlevel = TRUE;
1269 nextMap = GetNextMap();
1271 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1280 When the player presses attack or jump, change to the next level
1283 .float autoscreenshot;
1284 void IntermissionThink()
1286 FixIntermissionClient(self);
1288 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1289 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1291 if( (server_screenshot || client_screenshot)
1292 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1294 self.autoscreenshot = -1;
1295 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(FALSE, "%s"))); }
1299 if (time < intermission_exittime)
1302 if(!mapvote_initialized)
1303 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1313 Returns the entity to view from
1317 entity FindIntermission()
1322 // look for info_intermission first
1323 spot = find (world, classname, "info_intermission");
1325 { // pick a random one
1329 spot = find (spot, classname, "info_intermission");
1331 spot = find (spot, classname, "info_intermission");
1337 // then look for the start position
1338 spot = find (world, classname, "info_player_start");
1342 // testinfo_player_start is only found in regioned levels
1343 spot = find (world, classname, "testplayerstart");
1347 // then look for the start position
1348 spot = find (world, classname, "info_player_deathmatch");
1352 //objerror ("FindIntermission: no spot");
1358 ===============================================================================
1362 ===============================================================================
1365 void DumpStats(float final)
1374 to_console = autocvar_sv_logscores_console;
1375 to_eventlog = autocvar_sv_eventlog;
1376 to_file = autocvar_sv_logscores_file;
1380 to_console = TRUE; // always print printstats replies
1381 to_eventlog = FALSE; // but never print them to the event log
1385 if(autocvar_sv_eventlog_console)
1386 to_console = FALSE; // otherwise we get the output twice
1392 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1402 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1406 fputs(file, strcat(s, "\n"));
1409 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1415 fputs(file, strcat(s, "\n"));
1417 FOR_EACH_CLIENT(other)
1419 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1421 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1422 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1423 if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1424 s = strcat(s, ftos(other.team), ":");
1426 s = strcat(s, "spectator:");
1429 print(s, other.netname, "\n");
1431 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1433 fputs(file, strcat(s, other.netname, "\n"));
1439 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1445 fputs(file, strcat(s, "\n"));
1447 for(i = 1; i < 16; ++i)
1449 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1450 s = strcat(s, ":", ftos(i));
1456 fputs(file, strcat(s, "\n"));
1463 GameLogEcho(":end");
1466 fputs(file, ":end\n");
1471 void FixIntermissionClient(entity e)
1474 if(!e.autoscreenshot) // initial call
1476 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1478 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1479 e.solid = SOLID_NOT;
1480 e.movetype = MOVETYPE_NONE;
1481 e.takedamage = DAMAGE_NO;
1484 e.weaponentity.effects = EF_NODRAW;
1485 if (e.weaponentity.weaponentity)
1486 e.weaponentity.weaponentity.effects = EF_NODRAW;
1488 if(IS_REAL_CLIENT(e))
1490 stuffcmd(e, "\nscr_printspeed 1000000\n");
1491 s = autocvar_sv_intermission_cdtrack;
1493 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1495 WriteByte(MSG_ONE, SVC_INTERMISSION);
1501 go to the next level for deathmatch
1502 only called if a time or frag limit has expired
1508 intermission_running = 1;
1510 // enforce a wait time before allowing changelevel
1511 if(player_count > 0)
1512 intermission_exittime = time + autocvar_sv_mapchange_delay;
1514 intermission_exittime = -1;
1517 WriteByte (MSG_ALL, SVC_CDTRACK);
1518 WriteByte (MSG_ALL, 3);
1519 WriteByte (MSG_ALL, 3);
1520 // done in FixIntermission
1523 //pos = FindIntermission ();
1531 PlayerStats_EndMatch(1);
1533 PlayerStats_AddGlobalInfo(e);
1534 PlayerStats_Shutdown();
1535 WeaponStats_Shutdown();
1537 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1539 if(autocvar_sv_eventlog)
1540 GameLogEcho(":gameover");
1544 FOR_EACH_PLAYER(other) {
1545 FixIntermissionClient(other);
1547 bprint(other.netname, " ^7wins.\n");
1550 if(autocvar_g_campaign)
1551 CampaignPreIntermission();
1553 MUTATOR_CALLHOOK(MatchEnd);
1555 localcmd("\nsv_hook_gameend\n");
1562 Exit deathmatch games upon conditions
1565 void CheckRules_Player()
1567 if (gameover) // someone else quit the game already
1570 if(self.deadflag == DEAD_NO)
1571 self.play_time += frametime;
1573 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1574 // (div0: and that in CheckRules_World please)
1577 float checkrules_equality;
1578 float checkrules_suddendeathwarning;
1579 float checkrules_suddendeathend;
1580 float checkrules_overtimesadded; //how many overtimes have been already added
1582 const float WINNING_NO = 0; // no winner, but time limits may terminate the game
1583 const float WINNING_YES = 1; // winner found
1584 const float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1585 const float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1587 float InitiateSuddenDeath()
1589 // Check first whether normal overtimes could be added before initiating suddendeath mode
1590 // - for this timelimit_overtime needs to be >0 of course
1591 // - also check the winning condition calculated in the previous frame and only add normal overtime
1592 // again, if at the point at which timelimit would be extended again, still no winner was found
1593 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1595 return 1; // need to call InitiateOvertime later
1599 if(!checkrules_suddendeathend)
1601 if(autocvar_g_campaign)
1602 checkrules_suddendeathend = time; // no suddendeath in campaign
1604 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1605 if(g_race && !g_race_qualifying)
1606 race_StartCompleting();
1612 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1614 ++checkrules_overtimesadded;
1615 //add one more overtime by simply extending the timelimit
1617 tl = autocvar_timelimit;
1618 tl += autocvar_timelimit_overtime;
1619 cvar_set("timelimit", ftos(tl));
1621 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1624 float GetWinningCode(float fraglimitreached, float equality)
1626 if(autocvar_g_campaign == 1)
1627 if(fraglimitreached)
1634 if(fraglimitreached)
1635 return WINNING_STARTSUDDENDEATHOVERTIME;
1637 return WINNING_NEVER;
1639 if(fraglimitreached)
1645 // set the .winning flag for exactly those players with a given field value
1646 void SetWinners(.float field, float value)
1649 FOR_EACH_PLAYER(head)
1650 head.winning = (head.field == value);
1653 // set the .winning flag for those players with a given field value
1654 void AddWinners(.float field, float value)
1657 FOR_EACH_PLAYER(head)
1658 if(head.field == value)
1662 // clear the .winning flags
1663 void ClearWinners(void)
1666 FOR_EACH_PLAYER(head)
1670 // Onslaught winning condition:
1671 // game terminates if only one team has a working generator (or none)
1672 float WinningCondition_Onslaught()
1675 float t1, t2, t3, t4;
1677 WinningConditionHelper(); // set worldstatus
1682 // first check if the game has ended
1683 t1 = t2 = t3 = t4 = 0;
1684 head = find(world, classname, "onslaught_generator");
1687 if (head.health > 0)
1689 if (head.team == NUM_TEAM_1) t1 = 1;
1690 if (head.team == NUM_TEAM_2) t2 = 1;
1691 if (head.team == NUM_TEAM_3) t3 = 1;
1692 if (head.team == NUM_TEAM_4) t4 = 1;
1694 head = find(head, classname, "onslaught_generator");
1696 if (t1 + t2 + t3 + t4 < 2)
1698 // game over, only one team remains (or none)
1700 if (t1) SetWinners(team, NUM_TEAM_1);
1701 if (t2) SetWinners(team, NUM_TEAM_2);
1702 if (t3) SetWinners(team, NUM_TEAM_3);
1703 if (t4) SetWinners(team, NUM_TEAM_4);
1704 dprint("Have a winner, ending game.\n");
1708 // Two or more teams remain
1712 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1713 // they win. Otherwise the defending team wins once the timelimit passes.
1714 void assault_new_round();
1715 float WinningCondition_Assault()
1719 WinningConditionHelper(); // set worldstatus
1721 status = WINNING_NO;
1722 // as the timelimit has not yet passed just assume the defending team will win
1723 if(assault_attacker_team == NUM_TEAM_1)
1725 SetWinners(team, NUM_TEAM_2);
1729 SetWinners(team, NUM_TEAM_1);
1733 ent = find(world, classname, "target_assault_roundend");
1736 if(ent.winning) // round end has been triggered by attacking team
1738 bprint("ASSAULT: round completed...\n");
1739 SetWinners(team, assault_attacker_team);
1741 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1743 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1745 status = WINNING_YES;
1752 assault_new_round();
1761 // LMS winning condition: game terminates if and only if there's at most one
1762 // one player who's living lives. Top two scores being equal cancels the time
1764 float WinningCondition_LMS()
1771 have_player = FALSE;
1772 have_players = FALSE;
1773 l = LMS_NewPlayerLives();
1775 head = find(world, classname, "player");
1778 head2 = find(head, classname, "player");
1780 have_players = TRUE;
1784 // we have at least one player
1787 // two or more active players - continue with the game
1791 // exactly one player?
1794 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1798 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1804 // and assign him his first place
1805 PlayerScore_Add(head, SP_LMS_RANK, 1);
1812 // nobody is playing at all...
1815 // wait for players...
1819 // SNAFU (maybe a draw game?)
1821 dprint("No players, ending game.\n");
1826 // When we get here, we have at least two players who are actually LIVING,
1827 // now check if the top two players have equal score.
1828 WinningConditionHelper();
1831 if(WinningConditionHelper_winner)
1832 WinningConditionHelper_winner.winning = TRUE;
1833 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1834 return WINNING_NEVER;
1836 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1840 void ShuffleMaplist()
1842 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1846 float WinningCondition_Scores(float limit, float leadlimit)
1850 // TODO make everything use THIS winning condition (except LMS)
1851 WinningConditionHelper();
1855 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1856 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1857 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1858 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1862 if(WinningConditionHelper_winner)
1863 WinningConditionHelper_winner.winning = 1;
1864 if(WinningConditionHelper_winnerteam >= 0)
1865 SetWinners(team, WinningConditionHelper_winnerteam);
1867 if(WinningConditionHelper_lowerisbetter)
1869 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1870 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1874 if(WinningConditionHelper_zeroisworst)
1875 leadlimit = 0; // not supported in this mode
1877 if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1878 // these modes always score in increments of 1, thus this makes sense
1880 if(leaderfrags != WinningConditionHelper_topscore)
1882 leaderfrags = WinningConditionHelper_topscore;
1885 if (leaderfrags == limit - 1)
1886 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1887 else if (leaderfrags == limit - 2)
1888 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1889 else if (leaderfrags == limit - 3)
1890 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1894 limitreached = FALSE;
1896 if(WinningConditionHelper_topscore >= limit)
1897 limitreached = TRUE;
1900 float leadlimitreached;
1901 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1902 if(autocvar_leadlimit_and_fraglimit)
1903 limitreached = (limitreached && leadlimitreached);
1905 limitreached = (limitreached || leadlimitreached);
1909 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1911 return GetWinningCode(
1912 WinningConditionHelper_topscore && limitreached,
1913 WinningConditionHelper_equality
1917 float WinningCondition_Race(float fraglimit)
1928 if(p.race_completed)
1933 wc = WinningCondition_Scores(fraglimit, 0);
1935 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1936 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1937 // do NOT support equality when the laps are all raced!
1938 return WINNING_STARTSUDDENDEATHOVERTIME;
1940 return WINNING_NEVER;
1943 float WinningCondition_QualifyingThenRace(float limit)
1946 wc = WinningCondition_Scores(limit, 0);
1948 // NEVER initiate overtime
1949 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1957 float WinningCondition_RanOutOfSpawns()
1961 if(have_team_spawns <= 0)
1964 if(autocvar_g_spawn_useallspawns <= 0)
1967 if(!some_spawn_has_been_used)
1970 team1_score = team2_score = team3_score = team4_score = 0;
1972 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1974 if(head.team == NUM_TEAM_1)
1976 else if(head.team == NUM_TEAM_2)
1978 else if(head.team == NUM_TEAM_3)
1980 else if(head.team == NUM_TEAM_4)
1984 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1986 if(head.team == NUM_TEAM_1)
1988 else if(head.team == NUM_TEAM_2)
1990 else if(head.team == NUM_TEAM_3)
1992 else if(head.team == NUM_TEAM_4)
1997 if(team1_score + team2_score + team3_score + team4_score == 0)
1999 checkrules_equality = TRUE;
2002 else if(team1_score + team2_score + team3_score + team4_score == 1)
2007 else if(team2_score)
2009 else if(team3_score)
2011 else // if(team4_score)
2013 CheckAllowedTeams(world);
2014 for(i = 0; i < MAX_TEAMSCORE; ++i)
2016 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2017 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2018 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2019 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2022 AddWinners(team, t);
2033 Exit deathmatch games upon conditions
2036 void ReadyRestart();
2037 void CheckRules_World()
2048 if (gameover) // someone else quit the game already
2050 if(player_count == 0) // Nobody there? Then let's go to the next map
2052 // this will actually check the player count in the next frame
2053 // again, but this shouldn't hurt
2057 timelimit = autocvar_timelimit * 60;
2058 fraglimit = autocvar_fraglimit;
2059 leadlimit = autocvar_leadlimit;
2061 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2064 timelimit = 0; // timelimit is not made for warmup
2066 fraglimit = 0; // no fraglimit for now
2067 leadlimit = 0; // no leadlimit for now
2072 timelimit += game_starttime;
2074 else if (timelimit < 0)
2082 timelimit = 0; // ONS has its own overtime rule
2087 if(timelimit > game_starttime)
2088 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2090 game_completion_ratio = 0;
2092 if(checkrules_suddendeathend)
2094 if(!checkrules_suddendeathwarning)
2096 checkrules_suddendeathwarning = TRUE;
2097 if(g_race && !g_race_qualifying)
2098 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2100 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2105 if (timelimit && time >= timelimit)
2107 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2110 float playerswithlaps;
2113 totalplayers = playerswithlaps = readyplayers = 0;
2114 FOR_EACH_PLAYER(head)
2117 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2123 // at least 2 of the players have completed a lap: start the RACE
2124 // otherwise, the players should end the qualifying on their own
2125 if(readyplayers || playerswithlaps >= 2)
2127 checkrules_suddendeathend = 0;
2128 ReadyRestart(); // go to race
2132 wantovertime |= InitiateSuddenDeath();
2135 wantovertime |= InitiateSuddenDeath();
2139 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2145 float checkrules_status;
2146 checkrules_status = WinningCondition_RanOutOfSpawns();
2147 if(checkrules_status == WINNING_YES)
2149 bprint("Hey! Someone ran out of spawns!\n");
2151 else if(g_race && !g_race_qualifying && timelimit >= 0)
2153 checkrules_status = WinningCondition_Race(fraglimit);
2154 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2156 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2158 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2159 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2163 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2167 checkrules_status = WinningCondition_LMS();
2169 else if (g_onslaught)
2171 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2175 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2176 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2179 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2181 checkrules_status = WINNING_NEVER;
2182 checkrules_overtimesadded = -1;
2183 wantovertime |= InitiateSuddenDeath();
2186 if(checkrules_status == WINNING_NEVER)
2187 // equality cases! Nobody wins if the overtime ends in a draw.
2192 if(checkrules_status == WINNING_NEVER)
2195 checkrules_status = WINNING_YES;
2198 if(checkrules_suddendeathend)
2199 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2200 checkrules_status = WINNING_YES;
2202 if(checkrules_status == WINNING_YES)
2204 //print("WINNING\n");
2209 string GotoMap(string m)
2211 m = GameTypeVote_MapInfo_FixName(m);
2213 return "The map you suggested is not available on this server.";
2214 if (!autocvar_sv_vote_gametype)
2215 if(!MapInfo_CheckMap(m))
2216 return "The map you suggested does not support the current game mode.";
2217 cvar_set("nextmap", m);
2218 cvar_set("timelimit", "-1");
2219 if(mapvote_initialized || alreadychangedlevel)
2221 if(DoNextMapOverride(0))
2222 return "Map switch initiated.";
2224 return "Hm... no. For some reason I like THIS map more.";
2227 return "Map switch will happen after scoreboard.";
2233 anticheat_endframe();
2236 FOR_EACH_REALCLIENT(self)
2240 if(self.enemy.typehitsound)
2241 self.typehit_time = time;
2242 else if(self.enemy.hitsound)
2243 self.hit_time = time;
2247 if(self.typehitsound)
2248 self.typehit_time = time;
2249 else if(self.hitsound)
2250 self.hit_time = time;
2253 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2254 // add 1 frametime because after this, engine SV_Physics
2255 // increases time by a frametime and then networks the frame
2256 // add another frametime because client shows everything with
2257 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2259 FOR_EACH_CLIENT(self)
2261 self.hitsound = FALSE;
2262 self.typehitsound = FALSE;
2263 antilag_record(self, altime);
2270 * returns TRUE if redirecting
2272 float redirection_timeout;
2273 float redirection_nextthink;
2274 float RedirectionThink()
2276 float clients_found;
2278 if(redirection_target == "")
2281 if(!redirection_timeout)
2283 cvar_set("sv_public", "-2");
2284 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2285 if(redirection_target == "self")
2286 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2288 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2291 if(time < redirection_nextthink)
2294 redirection_nextthink = time + 1;
2297 FOR_EACH_REALCLIENT(self)
2300 print("Redirecting: sending connect command to ", self.netname, "\n");
2301 if(redirection_target == "self")
2302 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2304 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2308 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2310 if(time > redirection_timeout || clients_found == 0)
2311 localcmd("\nwait; wait; wait; quit\n");
2316 void TargetMusic_RestoreGame();
2319 // Loaded from a save game
2320 // some things then break, so let's work around them...
2322 // Progs DB (capture records)
2323 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2327 MapInfo_Enumerate();
2328 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2331 TargetMusic_RestoreGame();
2340 if(world_initialized > 0)
2342 world_initialized = 0;
2343 print("Saving persistent data...\n");
2346 PlayerStats_EndMatch(0);
2348 PlayerStats_AddGlobalInfo(e);
2349 PlayerStats_Shutdown();
2351 if(!cheatcount_total)
2353 if(autocvar_sv_db_saveasdump)
2354 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2356 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2358 if(autocvar_developer)
2360 if(autocvar_sv_db_saveasdump)
2361 db_dump(TemporaryDB, "server-temp.db");
2363 db_save(TemporaryDB, "server-temp.db");
2365 CheatShutdown(); // must be after cheatcount check
2366 db_close(ServerProgsDB);
2367 db_close(TemporaryDB);
2369 // tell the bot system the game is ending now
2372 WeaponStats_Shutdown();
2375 else if(world_initialized == 0)
2377 print("NOTE: crashed before even initializing the world, not saving persistent data\n");