]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
Merge branch 'Mario/despawn_effects'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #define LATENCY_THINKRATE 10
2 .float latency_sum;
3 .float latency_cnt;
4 .float latency_time;
5 entity pingplreport;
6 void PingPLReport_Think()
7 {
8         float delta;
9         entity e;
10
11         delta = 3 / maxclients;
12         if(delta < sys_frametime)
13                 delta = 0;
14         self.nextthink = time + delta;
15
16         e = edict_num(self.cnt + 1);
17         if(IS_REAL_CLIENT(e))
18         {
19                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21                 WriteByte(MSG_BROADCAST, self.cnt);
22                 WriteShort(MSG_BROADCAST, max(1, e.ping));
23                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
25
26                 // record latency times for clients throughout the match so we can report it to playerstats
27                 if(time > (e.latency_time + LATENCY_THINKRATE))
28                 {
29                         e.latency_sum += e.ping;
30                         e.latency_cnt += 1;
31                         e.latency_time = time;
32                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
33                 }
34         }
35         else
36         {
37                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39                 WriteByte(MSG_BROADCAST, self.cnt);
40                 WriteShort(MSG_BROADCAST, 0);
41                 WriteByte(MSG_BROADCAST, 0);
42                 WriteByte(MSG_BROADCAST, 0);
43         }
44         self.cnt = mod(self.cnt + 1, maxclients);
45 }
46 void PingPLReport_Spawn()
47 {
48         pingplreport = spawn();
49         pingplreport.classname = "pingplreport";
50         pingplreport.think = PingPLReport_Think;
51         pingplreport.nextthink = time;
52 }
53
54 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
57
58 string GetGametype();
59 void GotoNextMap(float reinit);
60 void ShuffleMaplist();
61 float(float reinit) DoNextMapOverride;
62
63 void SetDefaultAlpha()
64 {
65         if(autocvar_g_running_guns)
66         {
67                 default_player_alpha = -1;
68                 default_weapon_alpha = +1;
69         }
70         else if(g_cloaked)
71         {
72                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
73                 default_weapon_alpha = default_player_alpha;
74         }
75         else
76         {
77                 default_player_alpha = autocvar_g_player_alpha;
78                 if(default_player_alpha == 0)
79                         default_player_alpha = 1;
80                 default_weapon_alpha = default_player_alpha;
81         }
82 }
83
84 void fteqcc_testbugs()
85 {
86         float a, b;
87
88         if(!autocvar_developer_fteqccbugs)
89                 return;
90
91         dprint("*** fteqcc test: checking for bugs...\n");
92
93         a = 1;
94         b = 5;
95         if(sqrt(a) - sqrt(b - a) == 0)
96                 dprint("*** fteqcc test: found same-function-twice bug\n");
97         else
98                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
99
100         world.cnt = -10;
101         world.enemy = world;
102         world.enemy.cnt += 10;
103         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
104                 dprint("*** fteqcc test: found += bug\n");
105         else
106                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
107         world.cnt = 0;
108 }
109
110 void GotoFirstMap()
111 {
112         float n;
113         if(autocvar__sv_init)
114         {
115                 // cvar_set("_sv_init", "0");
116                 // we do NOT set this to 0 any more, so someone "accidentally" changing
117                 // to this "init" map on a dedicated server will cause no permanent
118                 // harm
119                 if(autocvar_g_maplist_shuffle)
120                         ShuffleMaplist();
121                 n = tokenizebyseparator(autocvar_g_maplist, " ");
122                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
123
124                 MapInfo_Enumerate();
125                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
126
127                 if(!DoNextMapOverride(1))
128                         GotoNextMap(1);
129
130                 return;
131         }
132
133         if(time < 5)
134         {
135                 self.nextthink = time;
136         }
137         else
138         {
139                 self.nextthink = time + 1;
140                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
141         }
142 }
143
144 void cvar_changes_init()
145 {
146         float h;
147         string k, v, d;
148         float n, i, adding, pureadding;
149
150         if(cvar_changes)
151                 strunzone(cvar_changes);
152         cvar_changes = string_null;
153         if(cvar_purechanges)
154                 strunzone(cvar_purechanges);
155         cvar_purechanges = string_null;
156         cvar_purechanges_count = 0;
157
158         h = buf_create();
159         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
160         n = buf_getsize(h);
161
162         adding = TRUE;
163         pureadding = TRUE;
164
165         for(i = 0; i < n; ++i)
166         {
167                 k = bufstr_get(h, i);
168
169 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
170 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
171 #define BADCVAR(p) if(k == p) continue
172
173                 // general excludes and namespaces for server admin used cvars
174                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
175
176                 // internal
177                 BADPREFIX("csqc_");
178                 BADPREFIX("cvar_check_");
179                 BADCVAR("gamecfg");
180                 BADCVAR("g_configversion");
181                 BADCVAR("g_maplist_index");
182                 BADCVAR("halflifebsp");
183                 BADPREFIX("sv_world");
184
185                 // client
186                 BADPREFIX("chase_");
187                 BADPREFIX("cl_");
188                 BADPREFIX("con_");
189                 BADPREFIX("scoreboard_");
190                 BADPREFIX("g_campaign");
191                 BADPREFIX("g_waypointsprite_");
192                 BADPREFIX("gl_");
193                 BADPREFIX("joy");
194                 BADPREFIX("hud_");
195                 BADPREFIX("m_");
196                 BADPREFIX("menu_");
197                 BADPREFIX("net_slist_");
198                 BADPREFIX("r_");
199                 BADPREFIX("sbar_");
200                 BADPREFIX("scr_");
201                 BADPREFIX("snd_");
202                 BADPREFIX("show");
203                 BADPREFIX("sensitivity");
204                 BADPREFIX("userbind");
205                 BADPREFIX("v_");
206                 BADPREFIX("vid_");
207                 BADPREFIX("crosshair");
208                 BADCVAR("mod_q3bsp_lightmapmergepower");
209                 BADCVAR("mod_q3bsp_nolightmaps");
210                 BADCVAR("fov");
211                 BADCVAR("mastervolume");
212                 BADCVAR("volume");
213                 BADCVAR("bgmvolume");
214
215                 // private
216                 BADCVAR("developer");
217                 BADCVAR("log_dest_udp");
218                 BADCVAR("net_address");
219                 BADCVAR("net_address_ipv6");
220                 BADCVAR("port");
221                 BADCVAR("savedgamecfg");
222                 BADCVAR("serverconfig");
223                 BADCVAR("sv_autoscreenshot");
224                 BADCVAR("sv_heartbeatperiod");
225                 BADCVAR("sv_vote_master_password");
226                 BADCVAR("sys_colortranslation");
227                 BADCVAR("sys_specialcharactertranslation");
228                 BADCVAR("timeformat");
229                 BADCVAR("timestamps");
230                 BADPREFIX("developer_");
231                 BADPREFIX("g_ban_");
232                 BADPREFIX("g_banned_list");
233                 BADPREFIX("g_chat_flood_");
234                 BADPREFIX("g_ghost_items");
235                 BADPREFIX("g_playerstats_");
236                 BADPREFIX("g_respawn_ghosts");
237                 BADPREFIX("g_voice_flood_");
238                 BADPREFIX("log_file");
239                 BADPREFIX("rcon_");
240                 BADPREFIX("sv_allowdownloads");
241                 BADPREFIX("sv_autodemo");
242                 BADPREFIX("sv_curl_");
243                 BADPREFIX("sv_eventlog");
244                 BADPREFIX("sv_logscores_");
245                 BADPREFIX("sv_master");
246                 BADPREFIX("sv_weaponstats_");
247                 BADPREFIX("sv_waypointsprite_");
248                 BADCVAR("rescan_pending");
249
250                 // these can contain player IDs, so better hide
251                 BADPREFIX("g_forced_team_");
252
253                 // mapinfo
254                 BADCVAR("fraglimit");
255                 BADCVAR("g_assault");
256                 BADCVAR("g_ca");
257                 BADCVAR("g_ca_teams");
258                 BADCVAR("g_ctf");
259                 BADCVAR("g_cts");
260                 BADCVAR("g_dm");
261                 BADCVAR("g_domination");
262                 BADCVAR("g_domination_default_teams");
263                 BADCVAR("g_freezetag");
264                 BADCVAR("g_freezetag_teams");
265                 BADCVAR("g_keepaway");
266                 BADCVAR("g_keyhunt");
267                 BADCVAR("g_keyhunt_teams");
268                 BADCVAR("g_lms");
269                 BADCVAR("g_nexball");
270                 BADCVAR("g_onslaught");
271                 BADCVAR("g_race");
272                 BADCVAR("g_race_qualifying_timelimit");
273                 BADCVAR("g_tdm");
274                 BADCVAR("g_tdm_teams");
275                 BADCVAR("leadlimit");
276                 BADCVAR("nextmap");
277                 BADCVAR("teamplay");
278                 BADCVAR("timelimit");
279
280                 // long
281                 BADCVAR("hostname");
282                 BADCVAR("g_maplist");
283                 BADCVAR("g_maplist_mostrecent");
284                 BADCVAR("sv_motd");
285
286                 v = cvar_string(k);
287                 d = cvar_defstring(k);
288                 if(v == d)
289                         continue;
290
291                 if(adding)
292                 {
293                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
294                         if(strlen(cvar_changes) > 16384)
295                         {
296                                 cvar_changes = "// too many settings have been changed to show them here\n";
297                                 adding = 0;
298                         }
299                 }
300
301                 // now check if the changes are actually gameplay relevant
302
303                 // does nothing visible
304                 BADCVAR("captureleadlimit_override");
305                 BADCVAR("g_balance_kill_delay");
306                 BADCVAR("g_ca_point_leadlimit");
307                 BADCVAR("g_ctf_captimerecord_always");
308                 BADCVAR("g_ctf_flag_glowtrails");
309                 BADCVAR("g_ctf_flag_pickup_verbosename");
310                 BADCVAR("g_domination_point_leadlimit");
311                 BADCVAR("g_forced_respawn");
312                 BADCVAR("g_keyhunt_point_leadlimit");
313                 BADPREFIX("g_mod_");
314                 BADCVAR("g_nexball_goalleadlimit");
315                 BADCVAR("leadlimit_and_fraglimit");
316                 BADCVAR("leadlimit_override");
317                 BADCVAR("pausable");
318                 BADCVAR("sv_allow_fullbright");
319                 BADCVAR("sv_checkforpacketsduringsleep");
320                 BADCVAR("sv_fraginfo");
321                 BADCVAR("sv_timeout");
322                 BADPREFIX("sv_timeout_");
323                 BADPREFIX("crypto_");
324                 BADPREFIX("g_chat_");
325                 BADPREFIX("g_ctf_captimerecord_");
326                 BADPREFIX("g_maplist_votable_");
327                 BADPREFIX("net_");
328                 BADPREFIX("prvm_");
329                 BADPREFIX("skill_");
330                 BADPREFIX("sv_cullentities_");
331                 BADPREFIX("sv_fraginfo_");
332                 BADPREFIX("sv_maxidle_");
333                 BADPREFIX("sv_vote_");
334                 BADPREFIX("timelimit_");
335                 BADCVAR("gameversion");
336                 BADPREFIX("gameversion_");
337                 BADCVAR("sv_namechangetimer");
338
339                 // allowed changes to server admins (please sync this to server.cfg)
340                 // vi commands:
341                 //   :/"impure"/,$d
342                 //   :g!,^\/\/[^ /],d
343                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
344                 //   :%!sort
345                 // yes, this does contain some redundant stuff, don't really care
346                 BADCVAR("bot_config_file");
347                 BADCVAR("bot_number");
348                 BADCVAR("bot_prefix");
349                 BADCVAR("bot_suffix");
350                 BADCVAR("capturelimit_override");
351                 BADCVAR("fraglimit_override");
352                 BADCVAR("gametype");
353                 BADCVAR("g_antilag");
354                 BADCVAR("g_balance_teams");
355                 BADCVAR("g_balance_teams_prevent_imbalance");
356                 BADCVAR("g_balance_teams_scorefactor");
357                 BADCVAR("g_ban_sync_trusted_servers");
358                 BADCVAR("g_ban_sync_uri");
359                 BADCVAR("g_ca_teams_override");
360                 BADCVAR("g_ctf_ignore_frags");
361                 BADCVAR("g_domination_point_limit");
362                 BADCVAR("g_freezetag_teams_override");
363                 BADCVAR("g_friendlyfire");
364                 BADCVAR("g_fullbrightitems");
365                 BADCVAR("g_fullbrightplayers");
366                 BADCVAR("g_keyhunt_point_limit");
367                 BADCVAR("g_keyhunt_teams_override");
368                 BADCVAR("g_lms_lives_override");
369                 BADCVAR("g_maplist");
370                 BADCVAR("g_maplist_check_waypoints");
371                 BADCVAR("g_maplist_mostrecent_count");
372                 BADCVAR("g_maplist_shuffle");
373                 BADCVAR("g_maplist_votable");
374                 BADCVAR("g_maplist_votable_abstain");
375                 BADCVAR("g_maplist_votable_nodetail");
376                 BADCVAR("g_maplist_votable_suggestions");
377                 BADCVAR("g_maxplayers");
378                 BADCVAR("g_mirrordamage");
379                 BADCVAR("g_nexball_goallimit");
380                 BADCVAR("g_powerups");
381                 BADCVAR("g_start_delay");
382                 BADCVAR("g_warmup");
383                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
384                 BADCVAR("hostname");
385                 BADCVAR("log_file");
386                 BADCVAR("maxplayers");
387                 BADCVAR("minplayers");
388                 BADCVAR("net_address");
389                 BADCVAR("port");
390                 BADCVAR("rcon_password");
391                 BADCVAR("rcon_restricted_commands");
392                 BADCVAR("rcon_restricted_password");
393                 BADCVAR("skill");
394                 BADCVAR("sv_adminnick");
395                 BADCVAR("sv_autoscreenshot");
396                 BADCVAR("sv_autotaunt");
397                 BADCVAR("sv_curl_defaulturl");
398                 BADCVAR("sv_defaultcharacter");
399                 BADCVAR("sv_defaultplayercolors");
400                 BADCVAR("sv_defaultplayermodel");
401                 BADCVAR("sv_defaultplayerskin");
402                 BADCVAR("sv_maxidle");
403                 BADCVAR("sv_maxrate");
404                 BADCVAR("sv_motd");
405                 BADCVAR("sv_public");
406                 BADCVAR("sv_ready_restart");
407                 BADCVAR("sv_status_privacy");
408                 BADCVAR("sv_taunt");
409                 BADCVAR("sv_vote_call");
410                 BADCVAR("sv_vote_commands");
411                 BADCVAR("sv_vote_majority_factor");
412                 BADCVAR("sv_vote_master");
413                 BADCVAR("sv_vote_master_commands");
414                 BADCVAR("sv_vote_master_password");
415                 BADCVAR("sv_vote_simple_majority_factor");
416                 BADCVAR("teamplay_mode");
417                 BADCVAR("timelimit_override");
418                 BADCVAR("g_spawnshieldtime");
419                 BADPREFIX("g_warmup_");
420                 BADPREFIX("sv_ready_restart_");
421
422                 // mutators that announce themselves properly to the server browser
423                 BADCVAR("g_minstagib");
424                 BADCVAR("g_new_toys");
425                 BADCVAR("g_nix");
426                 BADCVAR("g_grappling_hook");
427                 BADCVAR("g_jetpack");
428
429 #undef BADPREFIX
430 #undef BADCVAR
431
432                 if(pureadding)
433                 {
434                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
435                         if(strlen(cvar_purechanges) > 16384)
436                         {
437                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
438                                 pureadding = 0;
439                         }
440                 }
441                 ++cvar_purechanges_count;
442                 // WARNING: this variable is used for the server list
443                 // NEVER dare to skip this code!
444                 // Hacks to intentionally appearing as "pure server" even though you DO have
445                 // modified settings may be punished by removal from the server list.
446                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
447                 // though.
448         }
449         buf_del(h);
450         if(cvar_changes == "")
451                 cvar_changes = "// this server runs at default server settings\n";
452         else
453                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
454         cvar_changes = strzone(cvar_changes);
455         if(cvar_purechanges == "")
456                 cvar_purechanges = "// this server runs at default gameplay settings\n";
457         else
458                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
459         cvar_purechanges = strzone(cvar_purechanges);
460 }
461
462 void detect_maptype()
463 {
464 #if 0
465         vector o, v;
466         float i;
467
468         for(;;)
469         {
470                 o = world.mins;
471                 o_x += random() * (world.maxs_x - world.mins_x);
472                 o_y += random() * (world.maxs_y - world.mins_y);
473                 o_z += random() * (world.maxs_z - world.mins_z);
474
475                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
476                 if(trace_fraction == 1)
477                         continue;
478
479                 v = trace_endpos;
480
481                 for(i = 0; i < 64; i += 4)
482                 {
483                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
484         if(trace_fraction == 1)
485                 continue;
486                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
487                 }
488
489                 break;
490         }
491 #endif
492 }
493
494 entity randomseed;
495 float RandomSeed_Send(entity to, float sf)
496 {
497         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
498         WriteShort(MSG_ENTITY, self.cnt);
499         return TRUE;
500 }
501 void RandomSeed_Think()
502 {
503         self.cnt = bound(0, floor(random() * 65536), 65535);
504         self.nextthink = time + 5;
505
506         self.SendFlags |= 1;
507 }
508 void RandomSeed_Spawn()
509 {
510         randomseed = spawn();
511         randomseed.think = RandomSeed_Think;
512         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
513
514         entity oldself;
515         oldself = self;
516         self = randomseed;
517         self.think(); // sets random seed and nextthink
518         self = oldself;
519 }
520
521 void spawnfunc___init_dedicated_server(void)
522 {
523         // handler for _init/_init map (only for dedicated server initialization)
524
525         world_initialized = -1; // don't complain
526         cvar = cvar_normal;
527         cvar_string = cvar_string_normal;
528         cvar_set = cvar_set_normal;
529
530         remove = remove_unsafely;
531
532         entity e;
533         e = spawn();
534         e.think = GotoFirstMap;
535         e.nextthink = time; // this is usually 1 at this point
536
537         e = spawn();
538         e.classname = "info_player_deathmatch"; // safeguard against player joining
539
540         self.classname = "worldspawn"; // safeguard against various stuff ;)
541
542         // needs to be done so early because of the constants they create
543         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
544         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
545         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
546         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
547         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
548         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
549
550         MapInfo_Enumerate();
551         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
552 }
553
554 void Map_MarkAsRecent(string m);
555 float world_already_spawned;
556 void Nagger_Init();
557 void ClientInit_Spawn();
558 void WeaponStats_Init();
559 void WeaponStats_Shutdown();
560 void spawnfunc_worldspawn (void)
561 {
562         float fd, l, i, j, n;
563         string s;
564
565         cvar = cvar_normal;
566         cvar_string = cvar_string_normal;
567         cvar_set = cvar_set_normal;
568
569         if(world_already_spawned)
570                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
571         world_already_spawned = TRUE;
572
573         remove = remove_safely; // during spawning, watch what you remove!
574
575         check_unacceptable_compiler_bugs();
576
577         cvar_changes_init(); // do this very early now so it REALLY matches the server config
578
579         compressShortVector_init();
580
581         entity head;
582         head = nextent(world);
583         maxclients = 0;
584         while(head)
585         {
586                 ++maxclients;
587                 head = nextent(head);
588         }
589
590         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? TRUE : FALSE);
591
592         // needs to be done so early because of the constants they create
593         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
594         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
595         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
596         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
597         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
598         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
599
600         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
601
602         TemporaryDB = db_create();
603
604         // 0 normal
605         lightstyle(0, "m");
606
607         // 1 FLICKER (first variety)
608         lightstyle(1, "mmnmmommommnonmmonqnmmo");
609
610         // 2 SLOW STRONG PULSE
611         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
612
613         // 3 CANDLE (first variety)
614         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
615
616         // 4 FAST STROBE
617         lightstyle(4, "mamamamamama");
618
619         // 5 GENTLE PULSE 1
620         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
621
622         // 6 FLICKER (second variety)
623         lightstyle(6, "nmonqnmomnmomomno");
624
625         // 7 CANDLE (second variety)
626         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
627
628         // 8 CANDLE (third variety)
629         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
630
631         // 9 SLOW STROBE (fourth variety)
632         lightstyle(9, "aaaaaaaazzzzzzzz");
633
634         // 10 FLUORESCENT FLICKER
635         lightstyle(10, "mmamammmmammamamaaamammma");
636
637         // 11 SLOW PULSE NOT FADE TO BLACK
638         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
639
640         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
641
642         // 63 testing
643         lightstyle(63, "a");
644
645         if(autocvar_g_campaign)
646                 CampaignPreInit();
647
648         Map_MarkAsRecent(mapname);
649
650         PlayerStats_Init(); // we need this to be initiated before InitGameplayMode
651
652         precache_model ("null"); // we need this one before InitGameplayMode
653         InitGameplayMode();
654         readlevelcvars();
655         GrappleHookInit();
656
657         player_count = 0;
658         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
659         if(bot_waypoints_for_items == 1)
660                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
661                         bot_waypoints_for_items = 0;
662
663         precache();
664
665         WaypointSprite_Init();
666
667         GameLogInit(); // prepare everything
668         // NOTE for matchid:
669         // changing the logic generating it is okay. But:
670         // it HAS to stay <= 64 chars
671         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
672         if(autocvar_sv_eventlog)
673         {
674                 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
675                 matchid = strzone(s);
676
677                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
678                 s = ":gameinfo:mutators:LIST";
679
680                 ret_string = s;
681                 MUTATOR_CALLHOOK(BuildMutatorsString);
682                 s = ret_string;
683
684                 // simple, probably not good in the mutator system
685                 if(autocvar_g_grappling_hook)
686                         s = strcat(s, ":grappling_hook");
687
688                 // initialiation stuff, not good in the mutator system
689                 if(!autocvar_g_use_ammunition)
690                         s = strcat(s, ":no_use_ammunition");
691
692                 // initialiation stuff, not good in the mutator system
693                 if(autocvar_g_pickup_items == 0)
694                         s = strcat(s, ":no_pickup_items");
695                 if(autocvar_g_pickup_items > 0)
696                         s = strcat(s, ":pickup_items");
697
698                 // initialiation stuff, not good in the mutator system
699                 if(autocvar_g_weaponarena != "0")
700                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
701
702                 // TODO to mutator system
703                 if(autocvar_g_norecoil)
704                         s = strcat(s, ":norecoil");
705
706                 // TODO to mutator system
707                 if(autocvar_g_powerups == 0)
708                         s = strcat(s, ":no_powerups");
709                 if(autocvar_g_powerups > 0)
710                         s = strcat(s, ":powerups");
711
712                 GameLogEcho(s);
713                 GameLogEcho(":gameinfo:end");
714         }
715         else
716                 matchid = strzone(ftos(random()));
717
718         cvar_set("nextmap", "");
719
720         SetDefaultAlpha();
721
722         if(autocvar_g_campaign)
723                 CampaignPostInit();
724
725         fteqcc_testbugs();
726
727         Ban_LoadBans();
728
729         MapInfo_Enumerate();
730         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
731
732         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
733         {
734                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
735                 if(fd != -1)
736                 {
737                         while((s = fgets(fd)))
738                         {
739                                 l = tokenize_console(s);
740                                 if(l < 2)
741                                         continue;
742                                 if(argv(0) == "cd")
743                                 {
744                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
745                                         print("  cdtrack ", argv(2), "\n");
746                                 }
747                                 else if(argv(0) == "fog")
748                                 {
749                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
750                                         print("  \"fog\" \"", s, "\"\n");
751                                 }
752                                 else if(argv(0) == "set")
753                                 {
754                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
755                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
756                                 }
757                                 else if(argv(0) != "//")
758                                 {
759                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
760                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
761                                 }
762                         }
763                         fclose(fd);
764                 }
765         }
766
767         WeaponStats_Init();
768
769         WepSet_AddStat();
770         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
771         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
772         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
773         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
774         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
775         Nagger_Init();
776
777         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
778         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
779         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
780         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
781         addstat(STAT_FUEL, AS_INT, ammo_fuel);
782         addstat(STAT_PLASMA, AS_INT, ammo_plasma);
783         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
784         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
785         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
786         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
787         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
788         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
789         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
790         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
791
792         addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
793         addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
794
795         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
796
797         // freeze attacks
798         addstat(STAT_FROZEN, AS_INT, frozen);
799         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
800
801         // g_movementspeed hack
802         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
803         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
804         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
805         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
806
807         // secrets
808         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
809         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
810
811         // monsters
812         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
813         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
814
815         // misc
816         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
817
818         next_pingtime = time + 5;
819
820         detect_maptype();
821
822         // set up information replies for clients and server to use
823         maplist_reply = strzone(getmaplist());
824         lsmaps_reply = strzone(getlsmaps());
825         monsterlist_reply = strzone(getmonsterlist());
826         for(i = 0; i < 10; ++i)
827         {
828                 s = getrecords(i);
829                 if (s)
830                         records_reply[i] = strzone(s);
831         }
832         ladder_reply = strzone(getladder());
833         rankings_reply = strzone(getrankings());
834
835         // begin other init
836         ClientInit_Spawn();
837         RandomSeed_Spawn();
838         PingPLReport_Spawn();
839
840         CheatInit();
841
842         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
843
844         // fill sv_curl_serverpackages from .serverpackage files
845         if(autocvar_sv_curl_serverpackages_auto)
846         {
847                 s = "";
848                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
849                 for(i = 0; i < n; ++i)
850                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
851                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
852                                 s = strcat(s, " ", argv(i));
853                 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
854                 if(fd >= 0)
855                 {
856                         j = search_getsize(fd);
857                         for(i = 0; i < j; ++i)
858                                 s = strcat(s, " ", search_getfilename(fd, i));
859                         search_end(fd);
860                 }
861                 fd = search_begin("*.serverpackage", TRUE, FALSE);
862                 if(fd >= 0)
863                 {
864                         j = search_getsize(fd);
865                         for(i = 0; i < j; ++i)
866                                 s = strcat(s, " ", search_getfilename(fd, i));
867                         search_end(fd);
868                 }
869                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
870         }
871
872         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
873         modname = "Xonotic";
874         // physics/balance/config changes that count as mod
875         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
876                 modname = cvar_string("g_mod_physics");
877         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
878                 modname = cvar_string("g_mod_balance");
879         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
880                 modname = cvar_string("g_mod_config");
881         // extra mutators that deserve to count as mod
882         MUTATOR_CALLHOOK(SetModname);
883
884         // save it for later
885         modname = strzone(modname);
886
887         WinningConditionHelper(); // set worldstatus
888
889         world_initialized = 1;
890 }
891
892 void spawnfunc_light (void)
893 {
894         //makestatic (self); // Who the f___ did that?
895         remove(self);
896 }
897
898 string GetGametype()
899 {
900         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
901 }
902
903 string GetMapname()
904 {
905         return mapname;
906 }
907
908 float Map_Count, Map_Current;
909 string Map_Current_Name;
910
911 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
912 float GetMaplistPosition()
913 {
914         float pos, idx;
915         string map;
916
917         map = GetMapname();
918         idx = autocvar_g_maplist_index;
919
920         if(idx >= 0)
921                 if(idx < Map_Count)
922                         if(map == argv(idx))
923                                 return idx;
924
925         for(pos = 0; pos < Map_Count; ++pos)
926                 if(map == argv(pos))
927                         return pos;
928
929         // resume normal maplist rotation if current map is not in g_maplist
930         return idx;
931 }
932
933 float MapHasRightSize(string map)
934 {
935         float fh;
936         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
937         if(autocvar_g_maplist_check_waypoints)
938         {
939                 dprint("checkwp "); dprint(map);
940                 if(!fexists(strcat("maps/", map, ".waypoints")))
941                 {
942                         dprint(": no waypoints\n");
943                         return FALSE;
944                 }
945                 dprint(": has waypoints\n");
946         }
947
948         // open map size restriction file
949         dprint("opensize "); dprint(map);
950         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
951         if(fh >= 0)
952         {
953                 float mapmin, mapmax;
954                 dprint(": ok, ");
955                 mapmin = stof(fgets(fh));
956                 mapmax = stof(fgets(fh));
957                 fclose(fh);
958                 if(player_count < mapmin)
959                 {
960                         dprint("not enough\n");
961                         return FALSE;
962                 }
963                 if(player_count > mapmax)
964                 {
965                         dprint("too many\n");
966                         return FALSE;
967                 }
968                 dprint("right size\n");
969                 return TRUE;
970         }
971         dprint(": not found\n");
972         return TRUE;
973 }
974
975 string Map_Filename(float position)
976 {
977         return strcat("maps/", argv(position), ".bsp");
978 }
979
980 string strwords(string s, float w)
981 {
982         float endpos;
983         for(endpos = 0; w && endpos >= 0; --w)
984                 endpos = strstrofs(s, " ", endpos + 1);
985         if(endpos < 0)
986                 return s;
987         else
988                 return substring(s, 0, endpos);
989 }
990
991 float strhasword(string s, string w)
992 {
993         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
994 }
995
996 void Map_MarkAsRecent(string m)
997 {
998         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
999 }
1000
1001 float Map_IsRecent(string m)
1002 {
1003         return strhasword(autocvar_g_maplist_mostrecent, m);
1004 }
1005
1006 float Map_Check(float position, float pass)
1007 {
1008         string filename;
1009         string map_next;
1010         map_next = argv(position);
1011         if(pass <= 1)
1012         {
1013                 if(Map_IsRecent(map_next))
1014                         return 0;
1015         }
1016         filename = Map_Filename(position);
1017         if(MapInfo_CheckMap(map_next))
1018         {
1019                 if(pass == 2)
1020                         return 1;
1021                 if(MapHasRightSize(map_next))
1022                         return 1;
1023                 return 0;
1024         }
1025         else
1026                 dprint( "Couldn't select '", filename, "'..\n" );
1027
1028         return 0;
1029 }
1030
1031 void Map_Goto_SetStr(string nextmapname)
1032 {
1033         if(getmapname_stored != "")
1034                 strunzone(getmapname_stored);
1035         if(nextmapname == "")
1036                 getmapname_stored = "";
1037         else
1038                 getmapname_stored = strzone(nextmapname);
1039 }
1040
1041 void Map_Goto_SetFloat(float position)
1042 {
1043         cvar_set("g_maplist_index", ftos(position));
1044         Map_Goto_SetStr(argv(position));
1045 }
1046
1047 void Map_Goto(float reinit)
1048 {
1049         MapInfo_LoadMap(getmapname_stored, reinit);
1050 }
1051
1052 // return codes of map selectors:
1053 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1054 //   -2 = permanent failure
1055 float() MaplistMethod_Iterate = // usual method
1056 {
1057         float pass, i;
1058
1059         dprint("Trying MaplistMethod_Iterate\n");
1060
1061         for(pass = 1; pass <= 2; ++pass)
1062         {
1063                 for(i = 1; i < Map_Count; ++i)
1064                 {
1065                         float mapindex;
1066                         mapindex = mod(i + Map_Current, Map_Count);
1067                         if(Map_Check(mapindex, pass))
1068                                 return mapindex;
1069                 }
1070         }
1071         return -1;
1072 }
1073
1074 float() MaplistMethod_Repeat = // fallback method
1075 {
1076         dprint("Trying MaplistMethod_Repeat\n");
1077
1078         if(Map_Check(Map_Current, 2))
1079                 return Map_Current;
1080         return -2;
1081 }
1082
1083 float() MaplistMethod_Random = // random map selection
1084 {
1085         float i, imax;
1086
1087         dprint("Trying MaplistMethod_Random\n");
1088
1089         imax = 42;
1090
1091         for(i = 0; i <= imax; ++i)
1092         {
1093                 float mapindex;
1094                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1095                 if(Map_Check(mapindex, 1))
1096                         return mapindex;
1097         }
1098         return -1;
1099 }
1100
1101 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1102 // the exponent sets a bias on the map selection:
1103 // the higher the exponent, the less likely "shortly repeated" same maps are
1104 {
1105         float i, j, imax, insertpos;
1106
1107         dprint("Trying MaplistMethod_Shuffle\n");
1108
1109         imax = 42;
1110
1111         for(i = 0; i <= imax; ++i)
1112         {
1113                 string newlist;
1114
1115                 // now reinsert this at another position
1116                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1117                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1118                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1119                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1120
1121                 // insert the current map there
1122                 newlist = "";
1123                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1124                         newlist = strcat(newlist, " ", argv(j));
1125                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1126                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1127                         newlist = strcat(newlist, " ", argv(j));
1128                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1129                 cvar_set("g_maplist", newlist);
1130                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1131
1132                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1133                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1134                 if(Map_Check(Map_Current, 1))
1135                         return Map_Current;
1136         }
1137         return -1;
1138 }
1139
1140 void Maplist_Init()
1141 {
1142         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1143         float i;
1144         for (i = 0; i < Map_Count; ++i)
1145                 if (Map_Check(i, 2))
1146                         break;
1147         if (i == Map_Count)
1148         {
1149                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1150                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1151                 if(autocvar_g_maplist_shuffle)
1152                         ShuffleMaplist();
1153                 localcmd("\nmenu_cmd sync\n");
1154                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1155         }
1156         if(Map_Count == 0)
1157                 error("empty maplist, cannot select a new map");
1158         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1159
1160         if(Map_Current_Name)
1161                 strunzone(Map_Current_Name);
1162         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1163         // this may or may not be correct, but who cares, in the worst case a map
1164         // isn't chosen in the first pass that should have been
1165 }
1166
1167 string GetNextMap()
1168 {
1169         float nextMap;
1170
1171         Maplist_Init();
1172         nextMap = -1;
1173
1174         if(nextMap == -1)
1175                 if(autocvar_g_maplist_shuffle > 0)
1176                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1177
1178         if(nextMap == -1)
1179                 if(autocvar_g_maplist_selectrandom)
1180                         nextMap = MaplistMethod_Random();
1181
1182         if(nextMap == -1)
1183                 nextMap = MaplistMethod_Iterate();
1184
1185         if(nextMap == -1)
1186                 nextMap = MaplistMethod_Repeat();
1187
1188         if(nextMap >= 0)
1189         {
1190                 Map_Goto_SetFloat(nextMap);
1191                 return getmapname_stored;
1192         }
1193
1194         return "";
1195 }
1196
1197 float DoNextMapOverride(float reinit)
1198 {
1199         if(autocvar_g_campaign)
1200         {
1201                 CampaignPostIntermission();
1202                 alreadychangedlevel = TRUE;
1203                 return TRUE;
1204         }
1205         if(autocvar_quit_when_empty)
1206         {
1207                 if(player_count <= currentbots)
1208                 {
1209                         localcmd("quit\n");
1210                         alreadychangedlevel = TRUE;
1211                         return TRUE;
1212                 }
1213         }
1214         if(autocvar_quit_and_redirect != "")
1215         {
1216                 redirection_target = strzone(autocvar_quit_and_redirect);
1217                 alreadychangedlevel = TRUE;
1218                 return TRUE;
1219         }
1220         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1221         {
1222                 localcmd("restart\n");
1223                 alreadychangedlevel = TRUE;
1224                 return TRUE;
1225         }
1226         if(autocvar_nextmap != "")
1227         {
1228                 string m;
1229                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1230                 cvar_set("nextmap",m);
1231         
1232                 if(!m || gametypevote)
1233                         return FALSE;
1234                 if(autocvar_sv_vote_gametype)
1235                 {
1236                         Map_Goto_SetStr(m);
1237                         return FALSE;
1238                 }
1239                 
1240                 if(MapInfo_CheckMap(m))
1241                 {
1242                         Map_Goto_SetStr(m);
1243                         Map_Goto(reinit);
1244                         alreadychangedlevel = TRUE;
1245                         return TRUE;
1246                 }
1247         }
1248         if(!reinit && autocvar_lastlevel)
1249         {
1250                 cvar_settemp_restore();
1251                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1252                 alreadychangedlevel = TRUE;
1253                 return TRUE;
1254         }
1255         return FALSE;
1256 }
1257
1258 void GotoNextMap(float reinit)
1259 {
1260         //string nextmap;
1261         //float n, nummaps;
1262         //string s;
1263         if (alreadychangedlevel)
1264                 return;
1265         alreadychangedlevel = TRUE;
1266
1267         string nextMap;
1268
1269         nextMap = GetNextMap();
1270         if(nextMap == "")
1271                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1272         Map_Goto(reinit);
1273 }
1274
1275
1276 /*
1277 ============
1278 IntermissionThink
1279
1280 When the player presses attack or jump, change to the next level
1281 ============
1282 */
1283 .float autoscreenshot;
1284 void IntermissionThink()
1285 {
1286         FixIntermissionClient(self);
1287
1288         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1289         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1290
1291         if( (server_screenshot || client_screenshot)
1292                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1293         {
1294                 self.autoscreenshot = -1;
1295                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(FALSE, "%s"))); }
1296                 return;
1297         }
1298
1299         if (time < intermission_exittime)
1300                 return;
1301
1302         if(!mapvote_initialized)
1303                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1304                         return;
1305
1306         MapVote_Start();
1307 }
1308
1309 /*
1310 ============
1311 FindIntermission
1312
1313 Returns the entity to view from
1314 ============
1315 */
1316 /*
1317 entity FindIntermission()
1318 {
1319         local   entity spot;
1320         local   float cyc;
1321
1322 // look for info_intermission first
1323         spot = find (world, classname, "info_intermission");
1324         if (spot)
1325         {       // pick a random one
1326                 cyc = random() * 4;
1327                 while (cyc > 1)
1328                 {
1329                         spot = find (spot, classname, "info_intermission");
1330                         if (!spot)
1331                                 spot = find (spot, classname, "info_intermission");
1332                         cyc = cyc - 1;
1333                 }
1334                 return spot;
1335         }
1336
1337 // then look for the start position
1338         spot = find (world, classname, "info_player_start");
1339         if (spot)
1340                 return spot;
1341
1342 // testinfo_player_start is only found in regioned levels
1343         spot = find (world, classname, "testplayerstart");
1344         if (spot)
1345                 return spot;
1346
1347 // then look for the start position
1348         spot = find (world, classname, "info_player_deathmatch");
1349         if (spot)
1350                 return spot;
1351
1352         //objerror ("FindIntermission: no spot");
1353         return world;
1354 }
1355 */
1356
1357 /*
1358 ===============================================================================
1359
1360 RULES
1361
1362 ===============================================================================
1363 */
1364
1365 void DumpStats(float final)
1366 {
1367         float file;
1368         string s;
1369         float to_console;
1370         float to_eventlog;
1371         float to_file;
1372         float i;
1373
1374         to_console = autocvar_sv_logscores_console;
1375         to_eventlog = autocvar_sv_eventlog;
1376         to_file = autocvar_sv_logscores_file;
1377
1378         if(!final)
1379         {
1380                 to_console = TRUE; // always print printstats replies
1381                 to_eventlog = FALSE; // but never print them to the event log
1382         }
1383
1384         if(to_eventlog)
1385                 if(autocvar_sv_eventlog_console)
1386                         to_console = FALSE; // otherwise we get the output twice
1387
1388         if(final)
1389                 s = ":scores:";
1390         else
1391                 s = ":status:";
1392         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1393
1394         if(to_console)
1395                 print(s, "\n");
1396         if(to_eventlog)
1397                 GameLogEcho(s);
1398
1399         file = -1;
1400         if(to_file)
1401         {
1402                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1403                 if(file == -1)
1404                         to_file = FALSE;
1405                 else
1406                         fputs(file, strcat(s, "\n"));
1407         }
1408
1409         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1410         if(to_console)
1411                 print(s, "\n");
1412         if(to_eventlog)
1413                 GameLogEcho(s);
1414         if(to_file)
1415                 fputs(file, strcat(s, "\n"));
1416
1417         FOR_EACH_CLIENT(other)
1418         {
1419                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1420                 {
1421                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1422                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1423                         if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1424                                 s = strcat(s, ftos(other.team), ":");
1425                         else
1426                                 s = strcat(s, "spectator:");
1427
1428                         if(to_console)
1429                                 print(s, other.netname, "\n");
1430                         if(to_eventlog)
1431                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1432                         if(to_file)
1433                                 fputs(file, strcat(s, other.netname, "\n"));
1434                 }
1435         }
1436
1437         if(teamplay)
1438         {
1439                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1440                 if(to_console)
1441                         print(s, "\n");
1442                 if(to_eventlog)
1443                         GameLogEcho(s);
1444                 if(to_file)
1445                         fputs(file, strcat(s, "\n"));
1446
1447                 for(i = 1; i < 16; ++i)
1448                 {
1449                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1450                         s = strcat(s, ":", ftos(i));
1451                         if(to_console)
1452                                 print(s, "\n");
1453                         if(to_eventlog)
1454                                 GameLogEcho(s);
1455                         if(to_file)
1456                                 fputs(file, strcat(s, "\n"));
1457                 }
1458         }
1459
1460         if(to_console)
1461                 print(":end\n");
1462         if(to_eventlog)
1463                 GameLogEcho(":end");
1464         if(to_file)
1465         {
1466                 fputs(file, ":end\n");
1467                 fclose(file);
1468         }
1469 }
1470
1471 void FixIntermissionClient(entity e)
1472 {
1473         string s;
1474         if(!e.autoscreenshot) // initial call
1475         {
1476                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1477                 e.health = -2342;
1478                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1479                 e.solid = SOLID_NOT;
1480                 e.movetype = MOVETYPE_NONE;
1481                 e.takedamage = DAMAGE_NO;
1482                 if(e.weaponentity)
1483                 {
1484                         e.weaponentity.effects = EF_NODRAW;
1485                         if (e.weaponentity.weaponentity)
1486                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1487                 }
1488                 if(IS_REAL_CLIENT(e))
1489                 {
1490                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1491                         s = autocvar_sv_intermission_cdtrack;
1492                         if(s != "")
1493                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1494                         msg_entity = e;
1495                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1496                 }
1497         }
1498 }
1499
1500 /*
1501 go to the next level for deathmatch
1502 only called if a time or frag limit has expired
1503 */
1504 void NextLevel()
1505 {
1506         gameover = TRUE;
1507
1508         intermission_running = 1;
1509
1510 // enforce a wait time before allowing changelevel
1511         if(player_count > 0)
1512                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1513         else
1514                 intermission_exittime = -1;
1515
1516         /*
1517         WriteByte (MSG_ALL, SVC_CDTRACK);
1518         WriteByte (MSG_ALL, 3);
1519         WriteByte (MSG_ALL, 3);
1520         // done in FixIntermission
1521         */
1522
1523         //pos = FindIntermission ();
1524
1525         VoteReset();
1526
1527         DumpStats(TRUE);
1528
1529         // send statistics
1530         entity e;
1531         PlayerStats_EndMatch(1);
1532         FOR_EACH_CLIENT(e)
1533                 PlayerStats_AddGlobalInfo(e);
1534         PlayerStats_Shutdown();
1535         WeaponStats_Shutdown();
1536
1537         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1538
1539         if(autocvar_sv_eventlog)
1540                 GameLogEcho(":gameover");
1541
1542         GameLogClose();
1543
1544         FOR_EACH_PLAYER(other) {
1545                 FixIntermissionClient(other);
1546                 if(other.winning)
1547                         bprint(other.netname, " ^7wins.\n");
1548         }
1549
1550         if(autocvar_g_campaign)
1551                 CampaignPreIntermission();
1552
1553         MUTATOR_CALLHOOK(MatchEnd);
1554
1555         localcmd("\nsv_hook_gameend\n");
1556 }
1557
1558 /*
1559 ============
1560 CheckRules_Player
1561
1562 Exit deathmatch games upon conditions
1563 ============
1564 */
1565 void CheckRules_Player()
1566 {
1567         if (gameover)   // someone else quit the game already
1568                 return;
1569
1570         if(self.deadflag == DEAD_NO)
1571                 self.play_time += frametime;
1572
1573         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1574         //   (div0: and that in CheckRules_World please)
1575 }
1576
1577 float checkrules_equality;
1578 float checkrules_suddendeathwarning;
1579 float checkrules_suddendeathend;
1580 float checkrules_overtimesadded; //how many overtimes have been already added
1581
1582 const float WINNING_NO = 0; // no winner, but time limits may terminate the game
1583 const float WINNING_YES = 1; // winner found
1584 const float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1585 const float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1586
1587 float InitiateSuddenDeath()
1588 {
1589         // Check first whether normal overtimes could be added before initiating suddendeath mode
1590         // - for this timelimit_overtime needs to be >0 of course
1591         // - also check the winning condition calculated in the previous frame and only add normal overtime
1592         //   again, if at the point at which timelimit would be extended again, still no winner was found
1593         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1594         {
1595                 return 1; // need to call InitiateOvertime later
1596         }
1597         else
1598         {
1599                 if(!checkrules_suddendeathend)
1600                 {
1601                         if(autocvar_g_campaign)
1602                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1603                         else
1604                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1605                         if(g_race && !g_race_qualifying)
1606                                 race_StartCompleting();
1607                 }
1608                 return 0;
1609         }
1610 }
1611
1612 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1613 {
1614         ++checkrules_overtimesadded;
1615         //add one more overtime by simply extending the timelimit
1616         float tl;
1617         tl = autocvar_timelimit;
1618         tl += autocvar_timelimit_overtime;
1619         cvar_set("timelimit", ftos(tl));
1620
1621         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1622 }
1623
1624 float GetWinningCode(float fraglimitreached, float equality)
1625 {
1626         if(autocvar_g_campaign == 1)
1627                 if(fraglimitreached)
1628                         return WINNING_YES;
1629                 else
1630                         return WINNING_NO;
1631
1632         else
1633                 if(equality)
1634                         if(fraglimitreached)
1635                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1636                         else
1637                                 return WINNING_NEVER;
1638                 else
1639                         if(fraglimitreached)
1640                                 return WINNING_YES;
1641                         else
1642                                 return WINNING_NO;
1643 }
1644
1645 // set the .winning flag for exactly those players with a given field value
1646 void SetWinners(.float field, float value)
1647 {
1648         entity head;
1649         FOR_EACH_PLAYER(head)
1650                 head.winning = (head.field == value);
1651 }
1652
1653 // set the .winning flag for those players with a given field value
1654 void AddWinners(.float field, float value)
1655 {
1656         entity head;
1657         FOR_EACH_PLAYER(head)
1658                 if(head.field == value)
1659                         head.winning = 1;
1660 }
1661
1662 // clear the .winning flags
1663 void ClearWinners(void)
1664 {
1665         entity head;
1666         FOR_EACH_PLAYER(head)
1667                 head.winning = 0;
1668 }
1669
1670 // Onslaught winning condition:
1671 // game terminates if only one team has a working generator (or none)
1672 float WinningCondition_Onslaught()
1673 {
1674         entity head;
1675         float t1, t2, t3, t4;
1676
1677         WinningConditionHelper(); // set worldstatus
1678
1679         if(warmup_stage)
1680                 return WINNING_NO;
1681
1682         // first check if the game has ended
1683         t1 = t2 = t3 = t4 = 0;
1684         head = find(world, classname, "onslaught_generator");
1685         while (head)
1686         {
1687                 if (head.health > 0)
1688                 {
1689                         if (head.team == NUM_TEAM_1) t1 = 1;
1690                         if (head.team == NUM_TEAM_2) t2 = 1;
1691                         if (head.team == NUM_TEAM_3) t3 = 1;
1692                         if (head.team == NUM_TEAM_4) t4 = 1;
1693                 }
1694                 head = find(head, classname, "onslaught_generator");
1695         }
1696         if (t1 + t2 + t3 + t4 < 2)
1697         {
1698                 // game over, only one team remains (or none)
1699                 ClearWinners();
1700                 if (t1) SetWinners(team, NUM_TEAM_1);
1701                 if (t2) SetWinners(team, NUM_TEAM_2);
1702                 if (t3) SetWinners(team, NUM_TEAM_3);
1703                 if (t4) SetWinners(team, NUM_TEAM_4);
1704                 dprint("Have a winner, ending game.\n");
1705                 return WINNING_YES;
1706         }
1707
1708         // Two or more teams remain
1709         return WINNING_NO;
1710 }
1711
1712 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1713 // they win. Otherwise the defending team wins once the timelimit passes.
1714 void assault_new_round();
1715 float WinningCondition_Assault()
1716 {
1717         float status;
1718
1719         WinningConditionHelper(); // set worldstatus
1720
1721         status = WINNING_NO;
1722         // as the timelimit has not yet passed just assume the defending team will win
1723         if(assault_attacker_team == NUM_TEAM_1)
1724         {
1725                 SetWinners(team, NUM_TEAM_2);
1726         }
1727         else
1728         {
1729                 SetWinners(team, NUM_TEAM_1);
1730         }
1731
1732         entity ent;
1733         ent = find(world, classname, "target_assault_roundend");
1734         if(ent)
1735         {
1736                 if(ent.winning) // round end has been triggered by attacking team
1737                 {
1738                         bprint("ASSAULT: round completed...\n");
1739                         SetWinners(team, assault_attacker_team);
1740
1741                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1742
1743                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1744                         {
1745                                 status = WINNING_YES;
1746                         }
1747                         else
1748                         {
1749                                 entity oldself;
1750                                 oldself = self;
1751                                 self = ent;
1752                                 assault_new_round();
1753                                 self = oldself;
1754                         }
1755                 }
1756         }
1757
1758         return status;
1759 }
1760
1761 // LMS winning condition: game terminates if and only if there's at most one
1762 // one player who's living lives. Top two scores being equal cancels the time
1763 // limit.
1764 float WinningCondition_LMS()
1765 {
1766         entity head, head2;
1767         float have_player;
1768         float have_players;
1769         float l;
1770
1771         have_player = FALSE;
1772         have_players = FALSE;
1773         l = LMS_NewPlayerLives();
1774
1775         head = find(world, classname, "player");
1776         if(head)
1777                 have_player = TRUE;
1778         head2 = find(head, classname, "player");
1779         if(head2)
1780                 have_players = TRUE;
1781
1782         if(have_player)
1783         {
1784                 // we have at least one player
1785                 if(have_players)
1786                 {
1787                         // two or more active players - continue with the game
1788                 }
1789                 else
1790                 {
1791                         // exactly one player?
1792
1793                         ClearWinners();
1794                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1795
1796                         if(l)
1797                         {
1798                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1799                                 return WINNING_NO;
1800                         }
1801                         else
1802                         {
1803                                 // a winner!
1804                                 // and assign him his first place
1805                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1806                                 return WINNING_YES;
1807                         }
1808                 }
1809         }
1810         else
1811         {
1812                 // nobody is playing at all...
1813                 if(l)
1814                 {
1815                         // wait for players...
1816                 }
1817                 else
1818                 {
1819                         // SNAFU (maybe a draw game?)
1820                         ClearWinners();
1821                         dprint("No players, ending game.\n");
1822                         return WINNING_YES;
1823                 }
1824         }
1825
1826         // When we get here, we have at least two players who are actually LIVING,
1827         // now check if the top two players have equal score.
1828         WinningConditionHelper();
1829
1830         ClearWinners();
1831         if(WinningConditionHelper_winner)
1832                 WinningConditionHelper_winner.winning = TRUE;
1833         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1834                 return WINNING_NEVER;
1835
1836         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1837         return WINNING_NO;
1838 }
1839
1840 void ShuffleMaplist()
1841 {
1842         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1843 }
1844
1845 float leaderfrags;
1846 float WinningCondition_Scores(float limit, float leadlimit)
1847 {
1848         float limitreached;
1849
1850         // TODO make everything use THIS winning condition (except LMS)
1851         WinningConditionHelper();
1852
1853         if(teamplay)
1854         {
1855                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1856                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1857                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1858                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1859         }
1860
1861         ClearWinners();
1862         if(WinningConditionHelper_winner)
1863                 WinningConditionHelper_winner.winning = 1;
1864         if(WinningConditionHelper_winnerteam >= 0)
1865                 SetWinners(team, WinningConditionHelper_winnerteam);
1866
1867         if(WinningConditionHelper_lowerisbetter)
1868         {
1869                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1870                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1871                 limit = -limit;
1872         }
1873
1874         if(WinningConditionHelper_zeroisworst)
1875                 leadlimit = 0; // not supported in this mode
1876
1877         if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1878         // these modes always score in increments of 1, thus this makes sense
1879         {
1880                 if(leaderfrags != WinningConditionHelper_topscore)
1881                 {
1882                         leaderfrags = WinningConditionHelper_topscore;
1883
1884                         if (limit)
1885                         if (leaderfrags == limit - 1)
1886                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1887                         else if (leaderfrags == limit - 2)
1888                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1889                         else if (leaderfrags == limit - 3)
1890                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1891                 }
1892         }
1893
1894         limitreached = FALSE;
1895         if(limit)
1896                 if(WinningConditionHelper_topscore >= limit)
1897                         limitreached = TRUE;
1898         if(leadlimit)
1899         {
1900                 float leadlimitreached;
1901                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1902                 if(autocvar_leadlimit_and_fraglimit)
1903                         limitreached = (limitreached && leadlimitreached);
1904                 else
1905                         limitreached = (limitreached || leadlimitreached);
1906         }
1907
1908         if(limit)
1909                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1910
1911         return GetWinningCode(
1912                 WinningConditionHelper_topscore && limitreached,
1913                 WinningConditionHelper_equality
1914         );
1915 }
1916
1917 float WinningCondition_Race(float fraglimit)
1918 {
1919         float wc;
1920         entity p;
1921         float n, c;
1922
1923         n = 0;
1924         c = 0;
1925         FOR_EACH_PLAYER(p)
1926         {
1927                 ++n;
1928                 if(p.race_completed)
1929                         ++c;
1930         }
1931         if(n && (n == c))
1932                 return WINNING_YES;
1933         wc = WinningCondition_Scores(fraglimit, 0);
1934
1935         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1936         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1937         // do NOT support equality when the laps are all raced!
1938                 return WINNING_STARTSUDDENDEATHOVERTIME;
1939         else
1940                 return WINNING_NEVER;
1941 }
1942
1943 float WinningCondition_QualifyingThenRace(float limit)
1944 {
1945         float wc;
1946         wc = WinningCondition_Scores(limit, 0);
1947
1948         // NEVER initiate overtime
1949         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1950         {
1951                 return WINNING_YES;
1952         }
1953
1954         return wc;
1955 }
1956
1957 float WinningCondition_RanOutOfSpawns()
1958 {
1959         entity head;
1960
1961         if(have_team_spawns <= 0)
1962                 return WINNING_NO;
1963
1964         if(autocvar_g_spawn_useallspawns <= 0)
1965                 return WINNING_NO;
1966
1967         if(!some_spawn_has_been_used)
1968                 return WINNING_NO;
1969
1970         team1_score = team2_score = team3_score = team4_score = 0;
1971
1972         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1973         {
1974                 if(head.team == NUM_TEAM_1)
1975                         team1_score = 1;
1976                 else if(head.team == NUM_TEAM_2)
1977                         team2_score = 1;
1978                 else if(head.team == NUM_TEAM_3)
1979                         team3_score = 1;
1980                 else if(head.team == NUM_TEAM_4)
1981                         team4_score = 1;
1982         }
1983
1984         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1985         {
1986                 if(head.team == NUM_TEAM_1)
1987                         team1_score = 1;
1988                 else if(head.team == NUM_TEAM_2)
1989                         team2_score = 1;
1990                 else if(head.team == NUM_TEAM_3)
1991                         team3_score = 1;
1992                 else if(head.team == NUM_TEAM_4)
1993                         team4_score = 1;
1994         }
1995
1996         ClearWinners();
1997         if(team1_score + team2_score + team3_score + team4_score == 0)
1998         {
1999                 checkrules_equality = TRUE;
2000                 return WINNING_YES;
2001         }
2002         else if(team1_score + team2_score + team3_score + team4_score == 1)
2003         {
2004                 float t, i;
2005                 if(team1_score)
2006                         t = NUM_TEAM_1;
2007                 else if(team2_score)
2008                         t = NUM_TEAM_2;
2009                 else if(team3_score)
2010                         t = NUM_TEAM_3;
2011                 else // if(team4_score)
2012                         t = NUM_TEAM_4;
2013                 CheckAllowedTeams(world);
2014                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2015                 {
2016                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2017                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2018                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2019                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2020                 }
2021
2022                 AddWinners(team, t);
2023                 return WINNING_YES;
2024         }
2025         else
2026                 return WINNING_NO;
2027 }
2028
2029 /*
2030 ============
2031 CheckRules_World
2032
2033 Exit deathmatch games upon conditions
2034 ============
2035 */
2036 void ReadyRestart();
2037 void CheckRules_World()
2038 {
2039         float timelimit;
2040         float fraglimit;
2041         float leadlimit;
2042
2043         VoteThink();
2044         MapVote_Think();
2045
2046         SetDefaultAlpha();
2047
2048         if (gameover)   // someone else quit the game already
2049         {
2050                 if(player_count == 0) // Nobody there? Then let's go to the next map
2051                         MapVote_Start();
2052                         // this will actually check the player count in the next frame
2053                         // again, but this shouldn't hurt
2054                 return;
2055         }
2056
2057         timelimit = autocvar_timelimit * 60;
2058         fraglimit = autocvar_fraglimit;
2059         leadlimit = autocvar_leadlimit;
2060
2061         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2062         {
2063                 if(timelimit > 0)
2064                         timelimit = 0; // timelimit is not made for warmup
2065                 if(fraglimit > 0)
2066                         fraglimit = 0; // no fraglimit for now
2067                 leadlimit = 0; // no leadlimit for now
2068         }
2069
2070         if(timelimit > 0)
2071         {
2072                 timelimit += game_starttime;
2073         }
2074         else if (timelimit < 0)
2075         {
2076                 // endmatch
2077                 NextLevel();
2078                 return;
2079         }
2080
2081         if(g_onslaught)
2082                 timelimit = 0; // ONS has its own overtime rule
2083
2084         float wantovertime;
2085         wantovertime = 0;
2086
2087         if(timelimit > game_starttime)
2088                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2089         else
2090                 game_completion_ratio = 0;
2091
2092         if(checkrules_suddendeathend)
2093         {
2094                 if(!checkrules_suddendeathwarning)
2095                 {
2096                         checkrules_suddendeathwarning = TRUE;
2097                         if(g_race && !g_race_qualifying)
2098                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2099                         else
2100                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2101                 }
2102         }
2103         else
2104         {
2105                 if (timelimit && time >= timelimit)
2106                 {
2107                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2108                         {
2109                                 float totalplayers;
2110                                 float playerswithlaps;
2111                                 float readyplayers;
2112                                 entity head;
2113                                 totalplayers = playerswithlaps = readyplayers = 0;
2114                                 FOR_EACH_PLAYER(head)
2115                                 {
2116                                         ++totalplayers;
2117                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2118                                                 ++playerswithlaps;
2119                                         if(head.ready)
2120                                                 ++readyplayers;
2121                                 }
2122
2123                                 // at least 2 of the players have completed a lap: start the RACE
2124                                 // otherwise, the players should end the qualifying on their own
2125                                 if(readyplayers || playerswithlaps >= 2)
2126                                 {
2127                                         checkrules_suddendeathend = 0;
2128                                         ReadyRestart(); // go to race
2129                                         return;
2130                                 }
2131                                 else
2132                                         wantovertime |= InitiateSuddenDeath();
2133                         }
2134                         else
2135                                 wantovertime |= InitiateSuddenDeath();
2136                 }
2137         }
2138
2139         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2140         {
2141                 NextLevel();
2142                 return;
2143         }
2144
2145         float checkrules_status;
2146         checkrules_status = WinningCondition_RanOutOfSpawns();
2147         if(checkrules_status == WINNING_YES)
2148         {
2149                 bprint("Hey! Someone ran out of spawns!\n");
2150         }
2151         else if(g_race && !g_race_qualifying && timelimit >= 0)
2152         {
2153                 checkrules_status = WinningCondition_Race(fraglimit);
2154                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2155         }
2156         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2157         {
2158                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2159                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2160         }
2161         else if(g_assault)
2162         {
2163                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2164         }
2165         else if(g_lms)
2166         {
2167                 checkrules_status = WinningCondition_LMS();
2168         }
2169         else if (g_onslaught)
2170         {
2171                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2172         }
2173         else
2174         {
2175                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2176                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2177         }
2178
2179         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2180         {
2181                 checkrules_status = WINNING_NEVER;
2182                 checkrules_overtimesadded = -1;
2183                 wantovertime |= InitiateSuddenDeath();
2184         }
2185
2186         if(checkrules_status == WINNING_NEVER)
2187                 // equality cases! Nobody wins if the overtime ends in a draw.
2188                 ClearWinners();
2189
2190         if(wantovertime)
2191         {
2192                 if(checkrules_status == WINNING_NEVER)
2193                         InitiateOvertime();
2194                 else
2195                         checkrules_status = WINNING_YES;
2196         }
2197
2198         if(checkrules_suddendeathend)
2199                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2200                         checkrules_status = WINNING_YES;
2201
2202         if(checkrules_status == WINNING_YES)
2203         {
2204                 //print("WINNING\n");
2205                 NextLevel();
2206         }
2207 }
2208
2209 string GotoMap(string m)
2210 {
2211         m = GameTypeVote_MapInfo_FixName(m);
2212         if (!m)
2213                 return "The map you suggested is not available on this server.";
2214         if (!autocvar_sv_vote_gametype)
2215         if(!MapInfo_CheckMap(m))
2216                 return "The map you suggested does not support the current game mode.";
2217         cvar_set("nextmap", m);
2218         cvar_set("timelimit", "-1");
2219         if(mapvote_initialized || alreadychangedlevel)
2220         {
2221                 if(DoNextMapOverride(0))
2222                         return "Map switch initiated.";
2223                 else
2224                         return "Hm... no. For some reason I like THIS map more.";
2225         }
2226         else
2227                 return "Map switch will happen after scoreboard.";
2228 }
2229
2230
2231 void EndFrame()
2232 {
2233         anticheat_endframe();
2234
2235         float altime;
2236         FOR_EACH_REALCLIENT(self)
2237         {
2238                 if(IS_SPEC(self))
2239                 {
2240                         if(self.enemy.typehitsound)
2241                                 self.typehit_time = time;
2242                         else if(self.enemy.hitsound)
2243                                 self.hit_time = time;
2244                 }
2245                 else
2246                 {
2247                         if(self.typehitsound)
2248                                 self.typehit_time = time;
2249                         else if(self.hitsound)
2250                                 self.hit_time = time;
2251                 }
2252         }
2253         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2254         // add 1 frametime because after this, engine SV_Physics
2255         // increases time by a frametime and then networks the frame
2256         // add another frametime because client shows everything with
2257         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2258         // needed!
2259         FOR_EACH_CLIENT(self)
2260         {
2261                 self.hitsound = FALSE;
2262                 self.typehitsound = FALSE;
2263                 antilag_record(self, altime);
2264         }
2265 }
2266
2267
2268 /*
2269  * RedirectionThink:
2270  * returns TRUE if redirecting
2271  */
2272 float redirection_timeout;
2273 float redirection_nextthink;
2274 float RedirectionThink()
2275 {
2276         float clients_found;
2277
2278         if(redirection_target == "")
2279                 return FALSE;
2280
2281         if(!redirection_timeout)
2282         {
2283                 cvar_set("sv_public", "-2");
2284                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2285                 if(redirection_target == "self")
2286                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2287                 else
2288                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2289         }
2290
2291         if(time < redirection_nextthink)
2292                 return TRUE;
2293
2294         redirection_nextthink = time + 1;
2295
2296         clients_found = 0;
2297         FOR_EACH_REALCLIENT(self)
2298         {
2299                 // TODO add timer
2300                 print("Redirecting: sending connect command to ", self.netname, "\n");
2301                 if(redirection_target == "self")
2302                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2303                 else
2304                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2305                 ++clients_found;
2306         }
2307
2308         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2309
2310         if(time > redirection_timeout || clients_found == 0)
2311                 localcmd("\nwait; wait; wait; quit\n");
2312
2313         return TRUE;
2314 }
2315
2316 void TargetMusic_RestoreGame();
2317 void RestoreGame()
2318 {
2319         // Loaded from a save game
2320         // some things then break, so let's work around them...
2321
2322         // Progs DB (capture records)
2323         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2324
2325         // Mapinfo
2326         MapInfo_Shutdown();
2327         MapInfo_Enumerate();
2328         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2329         WeaponStats_Init();
2330
2331         TargetMusic_RestoreGame();
2332 }
2333
2334 void Shutdown()
2335 {
2336         entity e;
2337
2338         gameover = 2;
2339
2340         if(world_initialized > 0)
2341         {
2342                 world_initialized = 0;
2343                 print("Saving persistent data...\n");
2344                 Ban_SaveBans();
2345
2346                 PlayerStats_EndMatch(0);
2347                 FOR_EACH_CLIENT(e)
2348                         PlayerStats_AddGlobalInfo(e);
2349                 PlayerStats_Shutdown();
2350
2351                 if(!cheatcount_total)
2352                 {
2353                         if(autocvar_sv_db_saveasdump)
2354                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2355                         else
2356                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2357                 }
2358                 if(autocvar_developer)
2359                 {
2360                         if(autocvar_sv_db_saveasdump)
2361                                 db_dump(TemporaryDB, "server-temp.db");
2362                         else
2363                                 db_save(TemporaryDB, "server-temp.db");
2364                 }
2365                 CheatShutdown(); // must be after cheatcount check
2366                 db_close(ServerProgsDB);
2367                 db_close(TemporaryDB);
2368                 print("done!\n");
2369                 // tell the bot system the game is ending now
2370                 bot_endgame();
2371
2372                 WeaponStats_Shutdown();
2373                 MapInfo_Shutdown();
2374         }
2375         else if(world_initialized == 0)
2376         {
2377                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2378         }
2379 }