]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
Merge branch 'TimePath/strfree' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include "mutators/_mod.qh"
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include <common/net_linked.qh>
23 #include "../common/deathtypes/all.qh"
24 #include "../common/mapinfo.qh"
25 #include "../common/monsters/_mod.qh"
26 #include "../common/monsters/sv_monsters.qh"
27 #include "../common/vehicles/all.qh"
28 #include "../common/notifications/all.qh"
29 #include "../common/physics/player.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/triggers/trigger/secret.qh"
34 #include "../common/triggers/target/music.qh"
35 #include "../common/util.qh"
36 #include "../common/items/_mod.qh"
37 #include <common/weapons/_all.qh>
38 #include "../common/state.qh"
39
40 const float LATENCY_THINKRATE = 10;
41 .float latency_sum;
42 .float latency_cnt;
43 .float latency_time;
44 entity pingplreport;
45 void PingPLReport_Think(entity this)
46 {
47         float delta;
48         entity e;
49
50         delta = 3 / maxclients;
51         if(delta < sys_frametime)
52                 delta = 0;
53         this.nextthink = time + delta;
54
55         e = edict_num(this.cnt + 1);
56         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
57         {
58                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
59                 WriteByte(MSG_BROADCAST, this.cnt);
60                 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
61                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
62                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
63
64                 // record latency times for clients throughout the match so we can report it to playerstats
65                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
66                 {
67                         CS(e).latency_sum += CS(e).ping;
68                         CS(e).latency_cnt += 1;
69                         CS(e).latency_time = time;
70                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
71                 }
72         }
73         else
74         {
75                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76                 WriteByte(MSG_BROADCAST, this.cnt);
77                 WriteShort(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79                 WriteByte(MSG_BROADCAST, 0);
80         }
81         this.cnt = (this.cnt + 1) % maxclients;
82 }
83 void PingPLReport_Spawn()
84 {
85         pingplreport = new_pure(pingplreport);
86         setthink(pingplreport, PingPLReport_Think);
87         pingplreport.nextthink = time;
88 }
89
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
93
94 string GetGametype();
95 void ShuffleMaplist();
96
97 void SetDefaultAlpha()
98 {
99         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100         {
101                 default_player_alpha = autocvar_g_player_alpha;
102                 if(default_player_alpha == 0)
103                         default_player_alpha = 1;
104                 default_weapon_alpha = default_player_alpha;
105         }
106 }
107
108 void GotoFirstMap(entity this)
109 {
110         float n;
111         if(autocvar__sv_init)
112         {
113                 // cvar_set("_sv_init", "0");
114                 // we do NOT set this to 0 any more, so someone "accidentally" changing
115                 // to this "init" map on a dedicated server will cause no permanent
116                 // harm
117                 if(autocvar_g_maplist_shuffle)
118                         ShuffleMaplist();
119                 n = tokenizebyseparator(autocvar_g_maplist, " ");
120                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
121
122                 MapInfo_Enumerate();
123                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124
125                 if(!DoNextMapOverride(1))
126                         GotoNextMap(1);
127
128                 return;
129         }
130
131         if(time < 5)
132         {
133                 this.nextthink = time;
134         }
135         else
136         {
137                 this.nextthink = time + 1;
138                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
139         }
140 }
141
142 void cvar_changes_init()
143 {
144         float h;
145         string k, v, d;
146         float n, i, adding, pureadding;
147
148         strfree(cvar_changes);
149         strfree(cvar_purechanges);
150         cvar_purechanges_count = 0;
151
152         h = buf_create();
153         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
154         n = buf_getsize(h);
155
156         adding = true;
157         pureadding = true;
158
159         for(i = 0; i < n; ++i)
160         {
161                 k = bufstr_get(h, i);
162
163 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
164 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
165 #define BADCVAR(p) if(k == p) continue
166
167                 // general excludes and namespaces for server admin used cvars
168                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
169
170                 // internal
171                 BADPREFIX("csqc_");
172                 BADPREFIX("cvar_check_");
173                 BADCVAR("gamecfg");
174                 BADCVAR("g_configversion");
175                 BADCVAR("halflifebsp");
176                 BADCVAR("sv_mapformat_is_quake2");
177                 BADCVAR("sv_mapformat_is_quake3");
178                 BADPREFIX("sv_world");
179
180                 // client
181                 BADPREFIX("chase_");
182                 BADPREFIX("cl_");
183                 BADPREFIX("con_");
184                 BADPREFIX("scoreboard_");
185                 BADPREFIX("g_campaign");
186                 BADPREFIX("g_waypointsprite_");
187                 BADPREFIX("gl_");
188                 BADPREFIX("joy");
189                 BADPREFIX("hud_");
190                 BADPREFIX("m_");
191                 BADPREFIX("menu_");
192                 BADPREFIX("net_slist_");
193                 BADPREFIX("r_");
194                 BADPREFIX("sbar_");
195                 BADPREFIX("scr_");
196                 BADPREFIX("snd_");
197                 BADPREFIX("show");
198                 BADPREFIX("sensitivity");
199                 BADPREFIX("userbind");
200                 BADPREFIX("v_");
201                 BADPREFIX("vid_");
202                 BADPREFIX("crosshair");
203                 BADCVAR("mod_q3bsp_lightmapmergepower");
204                 BADCVAR("mod_q3bsp_nolightmaps");
205                 BADCVAR("fov");
206                 BADCVAR("mastervolume");
207                 BADCVAR("volume");
208                 BADCVAR("bgmvolume");
209                 BADCVAR("in_pitch_min");
210                 BADCVAR("in_pitch_max");
211
212                 // private
213                 BADCVAR("developer");
214                 BADCVAR("log_dest_udp");
215                 BADCVAR("net_address");
216                 BADCVAR("net_address_ipv6");
217                 BADCVAR("port");
218                 BADCVAR("savedgamecfg");
219                 BADCVAR("serverconfig");
220                 BADCVAR("sv_autoscreenshot");
221                 BADCVAR("sv_heartbeatperiod");
222                 BADCVAR("sv_vote_master_password");
223                 BADCVAR("sys_colortranslation");
224                 BADCVAR("sys_specialcharactertranslation");
225                 BADCVAR("timeformat");
226                 BADCVAR("timestamps");
227                 BADCVAR("g_require_stats");
228                 BADPREFIX("developer_");
229                 BADPREFIX("g_ban_");
230                 BADPREFIX("g_banned_list");
231                 BADPREFIX("g_require_stats_");
232                 BADPREFIX("g_chat_flood_");
233                 BADPREFIX("g_ghost_items");
234                 BADPREFIX("g_playerstats_");
235                 BADPREFIX("g_voice_flood_");
236                 BADPREFIX("log_file");
237                 BADPREFIX("quit_");
238                 BADPREFIX("rcon_");
239                 BADPREFIX("sv_allowdownloads");
240                 BADPREFIX("sv_autodemo");
241                 BADPREFIX("sv_curl_");
242                 BADPREFIX("sv_eventlog");
243                 BADPREFIX("sv_logscores_");
244                 BADPREFIX("sv_master");
245                 BADPREFIX("sv_weaponstats_");
246                 BADPREFIX("sv_waypointsprite_");
247                 BADCVAR("rescan_pending");
248
249                 // these can contain player IDs, so better hide
250                 BADPREFIX("g_forced_team_");
251                 BADCVAR("sv_muteban_list");
252                 BADCVAR("sv_allow_customplayermodels_idlist");
253                 BADCVAR("sv_allow_customplayermodels_speciallist");
254
255                 // mapinfo
256                 BADCVAR("fraglimit");
257                 BADCVAR("g_arena");
258                 BADCVAR("g_assault");
259                 BADCVAR("g_ca");
260                 BADCVAR("g_ca_teams");
261                 BADCVAR("g_conquest");
262                 BADCVAR("g_ctf");
263                 BADCVAR("g_cts");
264                 BADCVAR("g_dotc");
265                 BADCVAR("g_dm");
266                 BADCVAR("g_domination");
267                 BADCVAR("g_domination_default_teams");
268                 BADCVAR("g_freezetag");
269                 BADCVAR("g_freezetag_teams");
270                 BADCVAR("g_invasion_teams");
271                 BADCVAR("g_invasion_type");
272                 BADCVAR("g_jailbreak");
273                 BADCVAR("g_jailbreak_teams");
274                 BADCVAR("g_keepaway");
275                 BADCVAR("g_keyhunt");
276                 BADCVAR("g_keyhunt_teams");
277                 BADCVAR("g_lms");
278                 BADCVAR("g_nexball");
279                 BADCVAR("g_onslaught");
280                 BADCVAR("g_race");
281                 BADCVAR("g_race_laps_limit");
282                 BADCVAR("g_race_qualifying_timelimit");
283                 BADCVAR("g_race_qualifying_timelimit_override");
284                 BADCVAR("g_runematch");
285                 BADCVAR("g_snafu");
286                 BADCVAR("g_tdm");
287                 BADCVAR("g_tdm_teams");
288                 BADCVAR("g_vip");
289                 BADCVAR("leadlimit");
290                 BADCVAR("nextmap");
291                 BADCVAR("teamplay");
292                 BADCVAR("timelimit");
293                 BADCVAR("g_mapinfo_ignore_warnings");
294
295                 // long
296                 BADCVAR("hostname");
297                 BADCVAR("g_maplist");
298                 BADCVAR("g_maplist_mostrecent");
299                 BADCVAR("sv_motd");
300
301                 v = cvar_string(k);
302                 d = cvar_defstring(k);
303                 if(v == d)
304                         continue;
305
306                 if(adding)
307                 {
308                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
309                         if(strlen(cvar_changes) > 16384)
310                         {
311                                 cvar_changes = "// too many settings have been changed to show them here\n";
312                                 adding = 0;
313                         }
314                 }
315
316                 // now check if the changes are actually gameplay relevant
317
318                 // does nothing gameplay relevant
319                 BADCVAR("captureleadlimit_override");
320                 BADCVAR("condump_stripcolors");
321                 BADCVAR("gameversion");
322                 BADCVAR("g_allow_oldvortexbeam");
323                 BADCVAR("g_balance_kill_delay");
324                 BADCVAR("g_buffs_pickup_anyway");
325                 BADCVAR("g_buffs_randomize");
326                 BADCVAR("g_campcheck_distance");
327                 BADCVAR("g_ca_point_leadlimit");
328                 BADCVAR("g_ca_point_limit");
329                 BADCVAR("g_ctf_captimerecord_always");
330                 BADCVAR("g_ctf_flag_glowtrails");
331                 BADCVAR("g_ctf_flag_pickup_verbosename");
332                 BADCVAR("g_domination_point_leadlimit");
333                 BADCVAR("g_forced_respawn");
334                 BADCVAR("g_freezetag_point_leadlimit");
335                 BADCVAR("g_freezetag_point_limit");
336                 BADCVAR("g_hats");
337                 BADCVAR("g_invasion_point_limit");
338                 BADCVAR("g_jump_grunt");
339                 BADCVAR("g_keyhunt_point_leadlimit");
340                 BADCVAR("g_nexball_goalleadlimit");
341                 BADCVAR("g_new_toys_use_pickupsound");
342                 BADCVAR("g_physics_predictall");
343                 BADCVAR("g_piggyback");
344                 BADCVAR("g_playerclip_collisions");
345                 BADCVAR("g_tdm_point_leadlimit");
346                 BADCVAR("g_tdm_point_limit");
347                 BADCVAR("leadlimit_and_fraglimit");
348                 BADCVAR("leadlimit_override");
349                 BADCVAR("pausable");
350                 BADCVAR("sv_checkforpacketsduringsleep");
351                 BADCVAR("sv_damagetext");
352                 BADCVAR("sv_db_saveasdump");
353                 BADCVAR("sv_intermission_cdtrack");
354                 BADCVAR("sv_minigames");
355                 BADCVAR("sv_namechangetimer");
356                 BADCVAR("sv_precacheplayermodels");
357                 BADCVAR("sv_stepheight");
358                 BADCVAR("sv_timeout");
359                 BADCVAR("sv_weapons_modeloverride");
360                 BADPREFIX("crypto_");
361                 BADPREFIX("gameversion_");
362                 BADPREFIX("g_chat_");
363                 BADPREFIX("g_ctf_captimerecord_");
364                 BADPREFIX("g_maplist_");
365                 BADPREFIX("g_mod_");
366                 BADPREFIX("g_respawn_");
367                 BADPREFIX("net_");
368                 BADPREFIX("notification_");
369                 BADPREFIX("prvm_");
370                 BADPREFIX("skill_");
371                 BADPREFIX("sv_allow_");
372                 BADPREFIX("sv_cullentities_");
373                 BADPREFIX("sv_maxidle_");
374                 BADPREFIX("sv_minigames_");
375                 BADPREFIX("sv_radio_");
376                 BADPREFIX("sv_timeout_");
377                 BADPREFIX("sv_vote_");
378                 BADPREFIX("timelimit_");
379
380                 // allowed changes to server admins (please sync this to server.cfg)
381                 // vi commands:
382                 //   :/"impure"/,$d
383                 //   :g!,^\/\/[^ /],d
384                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
385                 //   :%!sort
386                 // yes, this does contain some redundant stuff, don't really care
387                 BADCVAR("bot_config_file");
388                 BADCVAR("bot_number");
389                 BADCVAR("bot_prefix");
390                 BADCVAR("bot_suffix");
391                 BADCVAR("capturelimit_override");
392                 BADCVAR("fraglimit_override");
393                 BADCVAR("gametype");
394                 BADCVAR("g_antilag");
395                 BADCVAR("g_balance_teams");
396                 BADCVAR("g_balance_teams_prevent_imbalance");
397                 BADCVAR("g_balance_teams_scorefactor");
398                 BADCVAR("g_ban_sync_trusted_servers");
399                 BADCVAR("g_ban_sync_uri");
400                 BADCVAR("g_buffs");
401                 BADCVAR("g_ca_teams_override");
402                 BADCVAR("g_ctf_ignore_frags");
403                 BADCVAR("g_ctf_leaderboard");
404                 BADCVAR("g_domination_point_limit");
405                 BADCVAR("g_domination_teams_override");
406                 BADCVAR("g_freezetag_teams_override");
407                 BADCVAR("g_friendlyfire");
408                 BADCVAR("g_fullbrightitems");
409                 BADCVAR("g_fullbrightplayers");
410                 BADCVAR("g_keyhunt_point_limit");
411                 BADCVAR("g_keyhunt_teams_override");
412                 BADCVAR("g_lms_lives_override");
413                 BADCVAR("g_maplist");
414                 BADCVAR("g_maxplayers");
415                 BADCVAR("g_mirrordamage");
416                 BADCVAR("g_nexball_goallimit");
417                 BADCVAR("g_norecoil");
418                 BADCVAR("g_physics_clientselect");
419                 BADCVAR("g_pinata");
420                 BADCVAR("g_powerups");
421                 BADCVAR("g_spawnshieldtime");
422                 BADCVAR("g_start_delay");
423                 BADCVAR("g_superspectate");
424                 BADCVAR("g_tdm_teams_override");
425                 BADCVAR("g_warmup");
426                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
427                 BADCVAR("hostname");
428                 BADCVAR("log_file");
429                 BADCVAR("maxplayers");
430                 BADCVAR("minplayers");
431                 BADCVAR("net_address");
432                 BADCVAR("port");
433                 BADCVAR("rcon_password");
434                 BADCVAR("rcon_restricted_commands");
435                 BADCVAR("rcon_restricted_password");
436                 BADCVAR("skill");
437                 BADCVAR("sv_adminnick");
438                 BADCVAR("sv_autoscreenshot");
439                 BADCVAR("sv_autotaunt");
440                 BADCVAR("sv_curl_defaulturl");
441                 BADCVAR("sv_defaultcharacter");
442                 BADCVAR("sv_defaultcharacterskin");
443                 BADCVAR("sv_defaultplayercolors");
444                 BADCVAR("sv_defaultplayermodel");
445                 BADCVAR("sv_defaultplayerskin");
446                 BADCVAR("sv_maxidle");
447                 BADCVAR("sv_maxrate");
448                 BADCVAR("sv_motd");
449                 BADCVAR("sv_public");
450                 BADCVAR("sv_ready_restart");
451                 BADCVAR("sv_status_privacy");
452                 BADCVAR("sv_taunt");
453                 BADCVAR("sv_vote_call");
454                 BADCVAR("sv_vote_commands");
455                 BADCVAR("sv_vote_majority_factor");
456                 BADCVAR("sv_vote_master");
457                 BADCVAR("sv_vote_master_commands");
458                 BADCVAR("sv_vote_master_password");
459                 BADCVAR("sv_vote_simple_majority_factor");
460                 BADCVAR("teamplay_mode");
461                 BADCVAR("timelimit_override");
462                 BADPREFIX("g_warmup_");
463                 BADPREFIX("sv_info_");
464                 BADPREFIX("sv_ready_restart_");
465
466                 // mutators that announce themselves properly to the server browser
467                 BADCVAR("g_instagib");
468                 BADCVAR("g_new_toys");
469                 BADCVAR("g_nix");
470                 BADCVAR("g_grappling_hook");
471                 BADCVAR("g_jetpack");
472
473 #undef BADPRESUFFIX
474 #undef BADPREFIX
475 #undef BADCVAR
476
477                 if(pureadding)
478                 {
479                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
480                         if(strlen(cvar_purechanges) > 16384)
481                         {
482                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
483                                 pureadding = 0;
484                         }
485                 }
486                 ++cvar_purechanges_count;
487                 // WARNING: this variable is used for the server list
488                 // NEVER dare to skip this code!
489                 // Hacks to intentionally appearing as "pure server" even though you DO have
490                 // modified settings may be punished by removal from the server list.
491                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
492                 // though.
493         }
494         buf_del(h);
495         if(cvar_changes == "")
496                 cvar_changes = "// this server runs at default server settings\n";
497         else
498                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
499         cvar_changes = strzone(cvar_changes);
500         if(cvar_purechanges == "")
501                 cvar_purechanges = "// this server runs at default gameplay settings\n";
502         else
503                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
504         cvar_purechanges = strzone(cvar_purechanges);
505 }
506
507 void detect_maptype()
508 {
509 #if 0
510         vector o, v;
511         float i;
512
513         for (;;)
514         {
515                 o = world.mins;
516                 o.x += random() * (world.maxs.x - world.mins.x);
517                 o.y += random() * (world.maxs.y - world.mins.y);
518                 o.z += random() * (world.maxs.z - world.mins.z);
519
520                 tracebox(o, STAT(PL_MIN), STAT(PL_MAX), o - '0 0 32768', MOVE_WORLDONLY, NULL);
521                 if(trace_fraction == 1)
522                         continue;
523
524                 v = trace_endpos;
525
526                 for(i = 0; i < 64; i += 4)
527                 {
528                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, NULL);
529         if(trace_fraction == 1)
530                 continue;
531                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos));
532                 }
533
534                 break;
535         }
536 #endif
537 }
538
539 entity randomseed;
540 bool RandomSeed_Send(entity this, entity to, int sf)
541 {
542         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
543         WriteShort(MSG_ENTITY, this.cnt);
544         return true;
545 }
546 void RandomSeed_Think(entity this)
547 {
548         this.cnt = bound(0, floor(random() * 65536), 65535);
549         this.nextthink = time + 5;
550
551         this.SendFlags |= 1;
552 }
553 void RandomSeed_Spawn()
554 {
555         randomseed = new_pure(randomseed);
556         setthink(randomseed, RandomSeed_Think);
557         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
558
559         getthink(randomseed)(randomseed); // sets random seed and nextthink
560 }
561
562 spawnfunc(__init_dedicated_server)
563 {
564         // handler for _init/_init map (only for dedicated server initialization)
565
566         world_initialized = -1; // don't complain
567         cvar = cvar_normal;
568         cvar_string = cvar_string_normal;
569         cvar_set = cvar_set_normal;
570
571         delete_fn = remove_unsafely;
572
573         entity e = spawn();
574         setthink(e, GotoFirstMap);
575         e.nextthink = time; // this is usually 1 at this point
576
577         e = new(info_player_deathmatch);  // safeguard against player joining
578
579     // assign reflectively to avoid "assignment to world" warning
580     for (int i = 0, n = numentityfields(); i < n; ++i) {
581         string k = entityfieldname(i);
582         if (k == "classname") {
583             // safeguard against various stuff ;)
584             putentityfieldstring(i, this, "worldspawn");
585             break;
586         }
587     }
588
589         // needs to be done so early because of the constants they create
590         static_init();
591         static_init_late();
592         static_init_precache();
593
594         IL_PUSH(g_spawnpoints, e); // just incase
595
596         MapInfo_Enumerate();
597         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
598 }
599
600 void __init_dedicated_server_shutdown() {
601         MapInfo_Shutdown();
602 }
603
604 STATIC_INIT_EARLY(maxclients)
605 {
606         maxclients = 0;
607         for (entity head = nextent(NULL); head; head = nextent(head)) {
608                 ++maxclients;
609         }
610 }
611
612 void Map_MarkAsRecent(string m);
613 float world_already_spawned;
614 void Nagger_Init();
615 void ClientInit_Spawn();
616 void WeaponStats_Init();
617 void WeaponStats_Shutdown();
618 spawnfunc(worldspawn)
619 {
620         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
621
622     bool wantrestart = false;
623         {
624                 if (!server_is_dedicated)
625                 {
626                         // force unloading of server pk3 files when starting a listen server
627                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
628                         // restore csqc_progname too
629                         string expect = "csprogs.dat";
630                         wantrestart = cvar_string_normal("csqc_progname") != expect;
631                         cvar_set_normal("csqc_progname", expect);
632                 }
633                 else
634                 {
635                         // Try to use versioned csprogs from pk3
636                         // Only ever use versioned csprogs.dat files on dedicated servers;
637                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
638                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
639                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
640                         string select = "csprogs.dat";
641                         if (fexists(pk3csprogs)) select = pk3csprogs;
642                         if (cvar_string_normal("csqc_progname") != select)
643                         {
644                                 cvar_set_normal("csqc_progname", select);
645                                 wantrestart = true;
646                         }
647                         // Check for updates on startup
648                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
649                         int sentinel = fopen("progs.txt", FILE_READ);
650                         if (sentinel >= 0)
651                         {
652                                 string switchversion = fgets(sentinel);
653                                 fclose(sentinel);
654                                 if (switchversion != "" && switchversion != WATERMARK)
655                                 {
656                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
657                                         // if it doesn't exist, assume either:
658                                         //   a) the current program was overwritten
659                                         //   b) this is a client only update
660                                         string newprogs = sprintf("progs-%s.dat", switchversion);
661                                         if (fexists(newprogs))
662                                         {
663                                                 cvar_set_normal("sv_progs", newprogs);
664                                                 wantrestart = true;
665                                         }
666                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
667                                         if (fexists(newcsprogs))
668                                         {
669                                                 cvar_set_normal("csqc_progname", newcsprogs);
670                                                 wantrestart = true;
671                                         }
672                                 }
673                         }
674                 }
675                 if (wantrestart)
676                 {
677                         LOG_INFOF("Restart requested");
678                         changelevel(mapname);
679                         // let initialization continue, shutdown depends on it
680                 }
681         }
682
683         cvar = cvar_normal;
684         cvar_string = cvar_string_normal;
685         cvar_set = cvar_set_normal;
686
687         if(world_already_spawned)
688                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
689         world_already_spawned = true;
690
691         delete_fn = remove_safely; // during spawning, watch what you remove!
692
693         cvar_changes_init(); // do this very early now so it REALLY matches the server config
694
695         // needs to be done so early because of the constants they create
696         static_init();
697
698         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
699
700         TemporaryDB = db_create();
701
702         // 0 normal
703         lightstyle(0, "m");
704
705         // 1 FLICKER (first variety)
706         lightstyle(1, "mmnmmommommnonmmonqnmmo");
707
708         // 2 SLOW STRONG PULSE
709         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
710
711         // 3 CANDLE (first variety)
712         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
713
714         // 4 FAST STROBE
715         lightstyle(4, "mamamamamama");
716
717         // 5 GENTLE PULSE 1
718         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
719
720         // 6 FLICKER (second variety)
721         lightstyle(6, "nmonqnmomnmomomno");
722
723         // 7 CANDLE (second variety)
724         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
725
726         // 8 CANDLE (third variety)
727         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
728
729         // 9 SLOW STROBE (fourth variety)
730         lightstyle(9, "aaaaaaaazzzzzzzz");
731
732         // 10 FLUORESCENT FLICKER
733         lightstyle(10, "mmamammmmammamamaaamammma");
734
735         // 11 SLOW PULSE NOT FADE TO BLACK
736         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
737
738         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
739
740         // 63 testing
741         lightstyle(63, "a");
742
743         if(autocvar_g_campaign)
744                 CampaignPreInit();
745
746         Map_MarkAsRecent(mapname);
747
748         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
749
750         InitGameplayMode();
751         static_init_late();
752         static_init_precache();
753         readlevelcvars();
754         GrappleHookInit();
755
756     GameRules_limit_fallbacks();
757
758         if(warmup_limit == 0)
759                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
760
761         player_count = 0;
762         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
763         if(bot_waypoints_for_items == 1)
764                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
765                         bot_waypoints_for_items = 0;
766
767         precache();
768
769         WaypointSprite_Init();
770
771         GameLogInit(); // prepare everything
772         // NOTE for matchid:
773         // changing the logic generating it is okay. But:
774         // it HAS to stay <= 64 chars
775         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
776         if(autocvar_sv_eventlog)
777         {
778                 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
779                 matchid = strzone(s);
780
781                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
782                 s = ":gameinfo:mutators:LIST";
783
784                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
785                 s = M_ARGV(0, string);
786
787                 // initialiation stuff, not good in the mutator system
788                 if(!autocvar_g_use_ammunition)
789                         s = strcat(s, ":no_use_ammunition");
790
791                 // initialiation stuff, not good in the mutator system
792                 if(autocvar_g_pickup_items == 0)
793                         s = strcat(s, ":no_pickup_items");
794                 if(autocvar_g_pickup_items > 0)
795                         s = strcat(s, ":pickup_items");
796
797                 // initialiation stuff, not good in the mutator system
798                 if(autocvar_g_weaponarena != "0")
799                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
800
801                 // TODO to mutator system
802                 if(autocvar_g_norecoil)
803                         s = strcat(s, ":norecoil");
804
805                 // TODO to mutator system
806                 if(autocvar_g_powerups == 0)
807                         s = strcat(s, ":no_powerups");
808                 if(autocvar_g_powerups > 0)
809                         s = strcat(s, ":powerups");
810
811                 GameLogEcho(s);
812                 GameLogEcho(":gameinfo:end");
813         }
814         else
815                 matchid = strzone(ftos(random()));
816
817         cvar_set("nextmap", "");
818
819         SetDefaultAlpha();
820
821         if(autocvar_g_campaign)
822                 CampaignPostInit();
823
824         Ban_LoadBans();
825
826         MapInfo_Enumerate();
827         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
828
829         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
830         {
831                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
832                 if(fd != -1)
833                 {
834                         string s;
835                         while((s = fgets(fd)))
836                         {
837                                 int l = tokenize_console(s);
838                                 if(l < 2)
839                                         continue;
840                                 if(argv(0) == "cd")
841                                 {
842                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
843                                         LOG_INFO("  cdtrack ", argv(2));
844                                 }
845                                 else if(argv(0) == "fog")
846                                 {
847                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
848                                         LOG_INFO("  \"fog\" \"", s, "\"");
849                                 }
850                                 else if(argv(0) == "set")
851                                 {
852                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
853                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
854                                 }
855                                 else if(argv(0) != "//")
856                                 {
857                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
858                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
859                                 }
860                         }
861                         fclose(fd);
862                 }
863         }
864
865         WeaponStats_Init();
866
867         Nagger_Init();
868
869         next_pingtime = time + 5;
870
871         detect_maptype();
872
873         // set up information replies for clients and server to use
874         maplist_reply = strzone(getmaplist());
875         lsmaps_reply = strzone(getlsmaps());
876         monsterlist_reply = strzone(getmonsterlist());
877         for(int i = 0; i < 10; ++i)
878         {
879                 string s = getrecords(i);
880                 if (s)
881                         records_reply[i] = strzone(s);
882         }
883         ladder_reply = strzone(getladder());
884         rankings_reply = strzone(getrankings());
885
886         // begin other init
887         ClientInit_Spawn();
888         RandomSeed_Spawn();
889         PingPLReport_Spawn();
890
891         CheatInit();
892
893         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
894
895         // fill sv_curl_serverpackages from .serverpackage files
896         if (autocvar_sv_curl_serverpackages_auto)
897         {
898                 string s = "csprogs-" WATERMARK ".txt";
899                 // remove automatically managed files from the list to prevent duplicates
900                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
901                 {
902                         string pkg = argv(i);
903                         if (startsWith(pkg, "csprogs-")) continue;
904                         if (endsWith(pkg, "-serverpackage.txt")) continue;
905                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
906                         s = cons(s, pkg);
907                 }
908                 // add automatically managed files to the list
909                 #define X(match) MACRO_BEGIN { \
910                         int fd = search_begin(match, true, false); \
911                         if (fd >= 0) \
912                         { \
913                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
914                                 { \
915                                         s = cons(s, search_getfilename(fd, i)); \
916                                 } \
917                                 search_end(fd); \
918                         } \
919                 } MACRO_END
920                 X("*-serverpackage.txt");
921                 X("*.serverpackage");
922                 #undef X
923                 cvar_set("sv_curl_serverpackages", s);
924         }
925
926         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
927         modname = "Xonotic";
928         // physics/balance/config changes that count as mod
929         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
930                 modname = cvar_string("g_mod_physics");
931         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
932                 modname = cvar_string("g_mod_balance");
933         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
934                 modname = cvar_string("g_mod_config");
935         // extra mutators that deserve to count as mod
936         MUTATOR_CALLHOOK(SetModname, modname);
937         modname = M_ARGV(0, string);
938
939         // save it for later
940         modname = strzone(modname);
941
942         WinningConditionHelper(this); // set worldstatus
943
944         world_initialized = 1;
945         __spawnfunc_spawn_all();
946 }
947
948 spawnfunc(light)
949 {
950         //makestatic (this); // Who the f___ did that?
951         delete(this);
952 }
953
954 string GetGametype()
955 {
956         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
957 }
958
959 string GetMapname()
960 {
961         return mapname;
962 }
963
964 float Map_Count, Map_Current;
965 string Map_Current_Name;
966
967 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
968 float GetMaplistPosition()
969 {
970         float pos, idx;
971         string map;
972
973         map = GetMapname();
974         idx = autocvar_g_maplist_index;
975
976         if(idx >= 0)
977                 if(idx < Map_Count)
978                         if(map == argv(idx))
979                                 return idx;
980
981         for(pos = 0; pos < Map_Count; ++pos)
982                 if(map == argv(pos))
983                         return pos;
984
985         // resume normal maplist rotation if current map is not in g_maplist
986         return idx;
987 }
988
989 bool MapHasRightSize(string map)
990 {
991         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
992         if(autocvar_g_maplist_check_waypoints)
993         {
994                 string checkwp_msg = strcat("checkwp ", map);
995                 if(!fexists(strcat("maps/", map, ".waypoints")))
996                 {
997                         LOG_TRACE(checkwp_msg, ": no waypoints");
998                         return false;
999                 }
1000                 LOG_TRACE(checkwp_msg, ": has waypoints");
1001         }
1002
1003         // open map size restriction file
1004         string opensize_msg = strcat("opensize ", map);
1005         float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1006         if(fh >= 0)
1007         {
1008                 opensize_msg = strcat(opensize_msg, ": ok, ");
1009                 int mapmin = stoi(fgets(fh));
1010                 int mapmax = stoi(fgets(fh));
1011                 fclose(fh);
1012                 if(player_count < mapmin)
1013                 {
1014                         LOG_TRACE(opensize_msg, "not enough");
1015                         return false;
1016                 }
1017                 if(mapmax && player_count > mapmax)
1018                 {
1019                         LOG_TRACE(opensize_msg, "too many");
1020                         return false;
1021                 }
1022                 LOG_TRACE(opensize_msg, "right size");
1023                 return true;
1024         }
1025         LOG_TRACE(opensize_msg, ": not found");
1026         return true;
1027 }
1028
1029 string Map_Filename(float position)
1030 {
1031         return strcat("maps/", argv(position), ".bsp");
1032 }
1033
1034 void Map_MarkAsRecent(string m)
1035 {
1036         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1037 }
1038
1039 float Map_IsRecent(string m)
1040 {
1041         return strhasword(autocvar_g_maplist_mostrecent, m);
1042 }
1043
1044 float Map_Check(float position, float pass)
1045 {
1046         string filename;
1047         string map_next;
1048         map_next = argv(position);
1049         if(pass <= 1)
1050         {
1051                 if(Map_IsRecent(map_next))
1052                         return 0;
1053         }
1054         filename = Map_Filename(position);
1055         if(MapInfo_CheckMap(map_next))
1056         {
1057                 if(pass == 2)
1058                         return 1;
1059                 if(MapHasRightSize(map_next))
1060                         return 1;
1061                 return 0;
1062         }
1063         else
1064                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1065
1066         return 0;
1067 }
1068
1069 void Map_Goto_SetStr(string nextmapname)
1070 {
1071         if(getmapname_stored != "")
1072                 strunzone(getmapname_stored);
1073         if(nextmapname == "")
1074                 getmapname_stored = "";
1075         else
1076                 getmapname_stored = strzone(nextmapname);
1077 }
1078
1079 void Map_Goto_SetFloat(float position)
1080 {
1081         cvar_set("g_maplist_index", ftos(position));
1082         Map_Goto_SetStr(argv(position));
1083 }
1084
1085 void Map_Goto(float reinit)
1086 {
1087         MapInfo_LoadMap(getmapname_stored, reinit);
1088 }
1089
1090 // return codes of map selectors:
1091 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1092 //   -2 = permanent failure
1093 float() MaplistMethod_Iterate = // usual method
1094 {
1095         float pass, i;
1096
1097         LOG_TRACE("Trying MaplistMethod_Iterate");
1098
1099         for(pass = 1; pass <= 2; ++pass)
1100         {
1101                 for(i = 1; i < Map_Count; ++i)
1102                 {
1103                         float mapindex;
1104                         mapindex = (i + Map_Current) % Map_Count;
1105                         if(Map_Check(mapindex, pass))
1106                                 return mapindex;
1107                 }
1108         }
1109         return -1;
1110 }
1111
1112 float() MaplistMethod_Repeat = // fallback method
1113 {
1114         LOG_TRACE("Trying MaplistMethod_Repeat");
1115
1116         if(Map_Check(Map_Current, 2))
1117                 return Map_Current;
1118         return -2;
1119 }
1120
1121 float() MaplistMethod_Random = // random map selection
1122 {
1123         float i, imax;
1124
1125         LOG_TRACE("Trying MaplistMethod_Random");
1126
1127         imax = 42;
1128
1129         for(i = 0; i <= imax; ++i)
1130         {
1131                 float mapindex;
1132                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1133                 if(Map_Check(mapindex, 1))
1134                         return mapindex;
1135         }
1136         return -1;
1137 }
1138
1139 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1140 // the exponent sets a bias on the map selection:
1141 // the higher the exponent, the less likely "shortly repeated" same maps are
1142 {
1143         float i, j, imax, insertpos;
1144
1145         LOG_TRACE("Trying MaplistMethod_Shuffle");
1146
1147         imax = 42;
1148
1149         for(i = 0; i <= imax; ++i)
1150         {
1151                 string newlist;
1152
1153                 // now reinsert this at another position
1154                 insertpos = (random() ** (1 / exponent));       // ]0, 1]
1155                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1156                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1157                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1158
1159                 // insert the current map there
1160                 newlist = "";
1161                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1162                         newlist = strcat(newlist, " ", argv(j));
1163                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1164                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1165                         newlist = strcat(newlist, " ", argv(j));
1166                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1167                 cvar_set("g_maplist", newlist);
1168                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1169
1170                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1171                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1172                 if(Map_Check(Map_Current, 1))
1173                         return Map_Current;
1174         }
1175         return -1;
1176 }
1177
1178 void Maplist_Init()
1179 {
1180         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1181         float i;
1182         for (i = 0; i < Map_Count; ++i)
1183                 if (Map_Check(i, 2))
1184                         break;
1185         if (i == Map_Count)
1186         {
1187                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1188                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1189                 if(autocvar_g_maplist_shuffle)
1190                         ShuffleMaplist();
1191                 localcmd("\nmenu_cmd sync\n");
1192                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1193         }
1194         if(Map_Count == 0)
1195                 error("empty maplist, cannot select a new map");
1196         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1197
1198         strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1199         // this may or may not be correct, but who cares, in the worst case a map
1200         // isn't chosen in the first pass that should have been
1201 }
1202
1203 string GetNextMap()
1204 {
1205         float nextMap;
1206
1207         Maplist_Init();
1208         nextMap = -1;
1209
1210         if(nextMap == -1)
1211                 if(autocvar_g_maplist_shuffle > 0)
1212                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1213
1214         if(nextMap == -1)
1215                 if(autocvar_g_maplist_selectrandom)
1216                         nextMap = MaplistMethod_Random();
1217
1218         if(nextMap == -1)
1219                 nextMap = MaplistMethod_Iterate();
1220
1221         if(nextMap == -1)
1222                 nextMap = MaplistMethod_Repeat();
1223
1224         if(nextMap >= 0)
1225         {
1226                 Map_Goto_SetFloat(nextMap);
1227                 return getmapname_stored;
1228         }
1229
1230         return "";
1231 }
1232
1233 float DoNextMapOverride(float reinit)
1234 {
1235         if(autocvar_g_campaign)
1236         {
1237                 CampaignPostIntermission();
1238                 alreadychangedlevel = true;
1239                 return true;
1240         }
1241         if(autocvar_quit_when_empty)
1242         {
1243                 if(player_count <= currentbots)
1244                 {
1245                         localcmd("quit\n");
1246                         alreadychangedlevel = true;
1247                         return true;
1248                 }
1249         }
1250         if(autocvar_quit_and_redirect != "")
1251         {
1252                 redirection_target = strzone(autocvar_quit_and_redirect);
1253                 alreadychangedlevel = true;
1254                 return true;
1255         }
1256         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1257         {
1258                 localcmd("restart\n");
1259                 alreadychangedlevel = true;
1260                 return true;
1261         }
1262         if(autocvar_nextmap != "")
1263         {
1264                 string m;
1265                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1266                 cvar_set("nextmap",m);
1267
1268                 if(!m || gametypevote)
1269                         return false;
1270                 if(autocvar_sv_vote_gametype)
1271                 {
1272                         Map_Goto_SetStr(m);
1273                         return false;
1274                 }
1275
1276                 if(MapInfo_CheckMap(m))
1277                 {
1278                         Map_Goto_SetStr(m);
1279                         Map_Goto(reinit);
1280                         alreadychangedlevel = true;
1281                         return true;
1282                 }
1283         }
1284         if(!reinit && autocvar_lastlevel)
1285         {
1286                 cvar_settemp_restore();
1287                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1288                 alreadychangedlevel = true;
1289                 return true;
1290         }
1291         return false;
1292 }
1293
1294 void GotoNextMap(float reinit)
1295 {
1296         //string nextmap;
1297         //float n, nummaps;
1298         //string s;
1299         if (alreadychangedlevel)
1300                 return;
1301         alreadychangedlevel = true;
1302
1303         string nextMap;
1304
1305         nextMap = GetNextMap();
1306         if(nextMap == "")
1307                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1308         Map_Goto(reinit);
1309 }
1310
1311
1312 /*
1313 ============
1314 IntermissionThink
1315
1316 When the player presses attack or jump, change to the next level
1317 ============
1318 */
1319 .float autoscreenshot;
1320 void IntermissionThink(entity this)
1321 {
1322         FixIntermissionClient(this);
1323
1324         float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1325         float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1326
1327         if( (server_screenshot || client_screenshot)
1328                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1329         {
1330                 this.autoscreenshot = -1;
1331                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1332                 return;
1333         }
1334
1335         if (time < intermission_exittime)
1336                 return;
1337
1338         if(!mapvote_initialized)
1339                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1340                         return;
1341
1342         MapVote_Start();
1343 }
1344
1345 /*
1346 ============
1347 FindIntermission
1348
1349 Returns the entity to view from
1350 ============
1351 */
1352 /*
1353 entity FindIntermission()
1354 {
1355         local   entity spot;
1356         local   float cyc;
1357
1358 // look for info_intermission first
1359         spot = find(NULL, classname, "info_intermission");
1360         if (spot)
1361         {       // pick a random one
1362                 cyc = random() * 4;
1363                 while (cyc > 1)
1364                 {
1365                         spot = find(spot, classname, "info_intermission");
1366                         if (!spot)
1367                                 spot = find(spot, classname, "info_intermission");
1368                         cyc = cyc - 1;
1369                 }
1370                 return spot;
1371         }
1372
1373 // then look for the start position
1374         spot = find(NULL, classname, "info_player_start");
1375         if (spot)
1376                 return spot;
1377
1378 // testinfo_player_start is only found in regioned levels
1379         spot = find(NULL, classname, "testplayerstart");
1380         if (spot)
1381                 return spot;
1382
1383 // then look for the start position
1384         spot = find(NULL, classname, "info_player_deathmatch");
1385         if (spot)
1386                 return spot;
1387
1388         //objerror ("FindIntermission: no spot");
1389         return NULL;
1390 }
1391 */
1392
1393 /*
1394 ===============================================================================
1395
1396 RULES
1397
1398 ===============================================================================
1399 */
1400
1401 void DumpStats(float final)
1402 {
1403         float file;
1404         string s;
1405         float to_console;
1406         float to_eventlog;
1407         float to_file;
1408         float i;
1409
1410         to_console = autocvar_sv_logscores_console;
1411         to_eventlog = autocvar_sv_eventlog;
1412         to_file = autocvar_sv_logscores_file;
1413
1414         if(!final)
1415         {
1416                 to_console = true; // always print printstats replies
1417                 to_eventlog = false; // but never print them to the event log
1418         }
1419
1420         if(to_eventlog)
1421                 if(autocvar_sv_eventlog_console)
1422                         to_console = false; // otherwise we get the output twice
1423
1424         if(final)
1425                 s = ":scores:";
1426         else
1427                 s = ":status:";
1428         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1429
1430         if(to_console)
1431                 LOG_INFO(s);
1432         if(to_eventlog)
1433                 GameLogEcho(s);
1434
1435         file = -1;
1436         if(to_file)
1437         {
1438                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1439                 if(file == -1)
1440                         to_file = false;
1441                 else
1442                         fputs(file, strcat(s, "\n"));
1443         }
1444
1445         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1446         if(to_console)
1447                 LOG_INFO(s);
1448         if(to_eventlog)
1449                 GameLogEcho(s);
1450         if(to_file)
1451                 fputs(file, strcat(s, "\n"));
1452
1453         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1454                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1455                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1456                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1457                         s = strcat(s, ftos(it.team), ":");
1458                 else
1459                         s = strcat(s, "spectator:");
1460
1461                 if(to_console)
1462                         LOG_INFO(s, playername(it, false));
1463                 if(to_eventlog)
1464                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1465                 if(to_file)
1466                         fputs(file, strcat(s, playername(it, false), "\n"));
1467         });
1468
1469         if(teamplay)
1470         {
1471                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1472                 if(to_console)
1473                         LOG_INFO(s);
1474                 if(to_eventlog)
1475                         GameLogEcho(s);
1476                 if(to_file)
1477                         fputs(file, strcat(s, "\n"));
1478
1479                 for(i = 1; i < 16; ++i)
1480                 {
1481                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1482                         s = strcat(s, ":", ftos(i));
1483                         if(to_console)
1484                                 LOG_INFO(s);
1485                         if(to_eventlog)
1486                                 GameLogEcho(s);
1487                         if(to_file)
1488                                 fputs(file, strcat(s, "\n"));
1489                 }
1490         }
1491
1492         if(to_console)
1493                 LOG_INFO(":end");
1494         if(to_eventlog)
1495                 GameLogEcho(":end");
1496         if(to_file)
1497         {
1498                 fputs(file, ":end\n");
1499                 fclose(file);
1500         }
1501 }
1502
1503 void FixIntermissionClient(entity e)
1504 {
1505         if(!e.autoscreenshot) // initial call
1506         {
1507                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1508                 e.health = -2342;
1509                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1510                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1511                 {
1512                     .entity weaponentity = weaponentities[slot];
1513                         if(e.(weaponentity))
1514                         {
1515                                 e.(weaponentity).effects = EF_NODRAW;
1516                                 if (e.(weaponentity).weaponchild)
1517                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1518                         }
1519                 }
1520                 if(IS_REAL_CLIENT(e))
1521                 {
1522                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1523                         RandomSelection_Init();
1524                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1525                                 RandomSelection_AddString(it, 1, 1);
1526                         });
1527                         if (RandomSelection_chosen_string != "")
1528                         {
1529                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1530                         }
1531                         msg_entity = e;
1532                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1533                 }
1534         }
1535 }
1536
1537 /*
1538 go to the next level for deathmatch
1539 only called if a time or frag limit has expired
1540 */
1541 void NextLevel()
1542 {
1543         game_stopped = true;
1544         intermission_running = 1; // game over
1545
1546         // enforce a wait time before allowing changelevel
1547         if(player_count > 0)
1548                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1549         else
1550                 intermission_exittime = -1;
1551
1552         /*
1553         WriteByte (MSG_ALL, SVC_CDTRACK);
1554         WriteByte (MSG_ALL, 3);
1555         WriteByte (MSG_ALL, 3);
1556         // done in FixIntermission
1557         */
1558
1559         //pos = FindIntermission ();
1560
1561         VoteReset();
1562
1563         DumpStats(true);
1564
1565         // send statistics
1566         PlayerStats_GameReport(true);
1567         WeaponStats_Shutdown();
1568
1569         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1570
1571         if(autocvar_sv_eventlog)
1572                 GameLogEcho(":gameover");
1573
1574         GameLogClose();
1575
1576         FOREACH_CLIENT(IS_PLAYER(it), {
1577                 FixIntermissionClient(it);
1578                 if(it.winning)
1579                         bprint(playername(it, false), " ^7wins.\n");
1580         });
1581
1582         target_music_kill();
1583
1584         if(autocvar_g_campaign)
1585                 CampaignPreIntermission();
1586
1587         MUTATOR_CALLHOOK(MatchEnd);
1588
1589         localcmd("\nsv_hook_gameend\n");
1590 }
1591
1592
1593 float InitiateSuddenDeath()
1594 {
1595         // Check first whether normal overtimes could be added before initiating suddendeath mode
1596         // - for this timelimit_overtime needs to be >0 of course
1597         // - also check the winning condition calculated in the previous frame and only add normal overtime
1598         //   again, if at the point at which timelimit would be extended again, still no winner was found
1599         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1600         {
1601                 return 1; // need to call InitiateOvertime later
1602         }
1603         else
1604         {
1605                 if(!checkrules_suddendeathend)
1606                 {
1607                         if(autocvar_g_campaign)
1608                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1609                         else
1610                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1611                         if(g_race && !g_race_qualifying)
1612                                 race_StartCompleting();
1613                 }
1614                 return 0;
1615         }
1616 }
1617
1618 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1619 {
1620         ++checkrules_overtimesadded;
1621         //add one more overtime by simply extending the timelimit
1622         float tl;
1623         tl = autocvar_timelimit;
1624         tl += autocvar_timelimit_overtime;
1625         cvar_set("timelimit", ftos(tl));
1626
1627         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1628 }
1629
1630 float GetWinningCode(float fraglimitreached, float equality)
1631 {
1632         if(autocvar_g_campaign == 1)
1633                 if(fraglimitreached)
1634                         return WINNING_YES;
1635                 else
1636                         return WINNING_NO;
1637
1638         else
1639                 if(equality)
1640                         if(fraglimitreached)
1641                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1642                         else
1643                                 return WINNING_NEVER;
1644                 else
1645                         if(fraglimitreached)
1646                                 return WINNING_YES;
1647                         else
1648                                 return WINNING_NO;
1649 }
1650
1651 // set the .winning flag for exactly those players with a given field value
1652 void SetWinners(.float field, float value)
1653 {
1654         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1655 }
1656
1657 // set the .winning flag for those players with a given field value
1658 void AddWinners(.float field, float value)
1659 {
1660         FOREACH_CLIENT(IS_PLAYER(it), {
1661                 if(it.(field) == value)
1662                         it.winning = 1;
1663         });
1664 }
1665
1666 // clear the .winning flags
1667 void ClearWinners()
1668 {
1669         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1670 }
1671
1672 void ShuffleMaplist()
1673 {
1674         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1675 }
1676
1677 float leaderfrags;
1678 float WinningCondition_Scores(float limit, float leadlimit)
1679 {
1680         float limitreached;
1681
1682         // TODO make everything use THIS winning condition (except LMS)
1683         WinningConditionHelper(NULL);
1684
1685         if(teamplay)
1686         {
1687                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1688                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1689                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1690                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1691         }
1692
1693         ClearWinners();
1694         if(WinningConditionHelper_winner)
1695                 WinningConditionHelper_winner.winning = 1;
1696         if(WinningConditionHelper_winnerteam >= 0)
1697                 SetWinners(team, WinningConditionHelper_winnerteam);
1698
1699         if(WinningConditionHelper_lowerisbetter)
1700         {
1701                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1702                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1703                 limit = -limit;
1704         }
1705
1706         if(WinningConditionHelper_zeroisworst)
1707                 leadlimit = 0; // not supported in this mode
1708
1709         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1710         // these modes always score in increments of 1, thus this makes sense
1711         {
1712                 if(leaderfrags != WinningConditionHelper_topscore)
1713                 {
1714                         leaderfrags = WinningConditionHelper_topscore;
1715
1716                         if (limit)
1717                         if (leaderfrags == limit - 1)
1718                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1719                         else if (leaderfrags == limit - 2)
1720                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1721                         else if (leaderfrags == limit - 3)
1722                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1723                 }
1724         }
1725
1726         limitreached = false;
1727         if(limit)
1728                 if(WinningConditionHelper_topscore >= limit)
1729                         limitreached = true;
1730         if(leadlimit)
1731         {
1732                 float leadlimitreached;
1733                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1734                 if(autocvar_leadlimit_and_fraglimit)
1735                         limitreached = (limitreached && leadlimitreached);
1736                 else
1737                         limitreached = (limitreached || leadlimitreached);
1738         }
1739
1740         if(limit)
1741                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1742
1743         return GetWinningCode(
1744                 WinningConditionHelper_topscore && limitreached,
1745                 WinningConditionHelper_equality
1746         );
1747 }
1748
1749 float WinningCondition_RanOutOfSpawns()
1750 {
1751         if(have_team_spawns <= 0)
1752                 return WINNING_NO;
1753
1754         if(!autocvar_g_spawn_useallspawns)
1755                 return WINNING_NO;
1756
1757         if(!some_spawn_has_been_used)
1758                 return WINNING_NO;
1759
1760         team1_score = team2_score = team3_score = team4_score = 0;
1761
1762         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), {
1763                 switch(it.team)
1764                 {
1765                         case NUM_TEAM_1: team1_score = 1; break;
1766                         case NUM_TEAM_2: team2_score = 1; break;
1767                         case NUM_TEAM_3: team3_score = 1; break;
1768                         case NUM_TEAM_4: team4_score = 1; break;
1769                 }
1770         });
1771
1772         IL_EACH(g_spawnpoints, true,
1773         {
1774                 switch(it.team)
1775                 {
1776                         case NUM_TEAM_1: team1_score = 1; break;
1777                         case NUM_TEAM_2: team2_score = 1; break;
1778                         case NUM_TEAM_3: team3_score = 1; break;
1779                         case NUM_TEAM_4: team4_score = 1; break;
1780                 }
1781         });
1782
1783         ClearWinners();
1784         if(team1_score + team2_score + team3_score + team4_score == 0)
1785         {
1786                 checkrules_equality = true;
1787                 return WINNING_YES;
1788         }
1789         else if(team1_score + team2_score + team3_score + team4_score == 1)
1790         {
1791                 float t, i;
1792                 if(team1_score)
1793                         t = NUM_TEAM_1;
1794                 else if(team2_score)
1795                         t = NUM_TEAM_2;
1796                 else if(team3_score)
1797                         t = NUM_TEAM_3;
1798                 else // if(team4_score)
1799                         t = NUM_TEAM_4;
1800                 CheckAllowedTeams(NULL);
1801                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1802                 {
1803                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1804                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1805                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1806                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1807                 }
1808
1809                 AddWinners(team, t);
1810                 return WINNING_YES;
1811         }
1812         else
1813                 return WINNING_NO;
1814 }
1815
1816 /*
1817 ============
1818 CheckRules_World
1819
1820 Exit deathmatch games upon conditions
1821 ============
1822 */
1823 void CheckRules_World()
1824 {
1825         float timelimit;
1826         float fraglimit;
1827         float leadlimit;
1828
1829         VoteThink();
1830         MapVote_Think();
1831
1832         SetDefaultAlpha();
1833
1834         if (intermission_running) // someone else quit the game already
1835         {
1836                 if(player_count == 0) // Nobody there? Then let's go to the next map
1837                         MapVote_Start();
1838                         // this will actually check the player count in the next frame
1839                         // again, but this shouldn't hurt
1840                 return;
1841         }
1842
1843         timelimit = autocvar_timelimit * 60;
1844         fraglimit = autocvar_fraglimit;
1845         leadlimit = autocvar_leadlimit;
1846
1847         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1848         {
1849                 if(timelimit > 0)
1850                         timelimit = 0; // timelimit is not made for warmup
1851                 if(fraglimit > 0)
1852                         fraglimit = 0; // no fraglimit for now
1853                 leadlimit = 0; // no leadlimit for now
1854         }
1855
1856         if(timelimit > 0)
1857         {
1858                 timelimit += game_starttime;
1859         }
1860         else if (timelimit < 0)
1861         {
1862                 // endmatch
1863                 NextLevel();
1864                 return;
1865         }
1866
1867         float wantovertime;
1868         wantovertime = 0;
1869
1870         if(timelimit > game_starttime)
1871                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1872         else
1873                 game_completion_ratio = 0;
1874
1875         if(checkrules_suddendeathend)
1876         {
1877                 if(!checkrules_suddendeathwarning)
1878                 {
1879                         checkrules_suddendeathwarning = true;
1880                         if(g_race && !g_race_qualifying)
1881                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1882                         else
1883                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1884                 }
1885         }
1886         else
1887         {
1888                 if (timelimit && time >= timelimit)
1889                 {
1890                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1891                         {
1892                                 float totalplayers;
1893                                 float playerswithlaps;
1894                                 float readyplayers;
1895                                 totalplayers = playerswithlaps = readyplayers = 0;
1896                                 FOREACH_CLIENT(IS_PLAYER(it), {
1897                                         ++totalplayers;
1898                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1899                                                 ++playerswithlaps;
1900                                         if(it.ready)
1901                                                 ++readyplayers;
1902                                 });
1903
1904                                 // at least 2 of the players have completed a lap: start the RACE
1905                                 // otherwise, the players should end the qualifying on their own
1906                                 if(readyplayers || playerswithlaps >= 2)
1907                                 {
1908                                         checkrules_suddendeathend = 0;
1909                                         ReadyRestart(); // go to race
1910                                         return;
1911                                 }
1912                                 else
1913                                         wantovertime |= InitiateSuddenDeath();
1914                         }
1915                         else
1916                                 wantovertime |= InitiateSuddenDeath();
1917                 }
1918         }
1919
1920         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1921         {
1922                 NextLevel();
1923                 return;
1924         }
1925
1926         int checkrules_status = WinningCondition_RanOutOfSpawns();
1927         if(checkrules_status == WINNING_YES)
1928                 bprint("Hey! Someone ran out of spawns!\n");
1929         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1930                 checkrules_status = M_ARGV(0, float);
1931         else
1932                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1933
1934         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1935         {
1936                 checkrules_status = WINNING_NEVER;
1937                 checkrules_overtimesadded = -1;
1938                 wantovertime |= InitiateSuddenDeath();
1939         }
1940
1941         if(checkrules_status == WINNING_NEVER)
1942                 // equality cases! Nobody wins if the overtime ends in a draw.
1943                 ClearWinners();
1944
1945         if(wantovertime)
1946         {
1947                 if(checkrules_status == WINNING_NEVER)
1948                         InitiateOvertime();
1949                 else
1950                         checkrules_status = WINNING_YES;
1951         }
1952
1953         if(checkrules_suddendeathend)
1954                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1955                         checkrules_status = WINNING_YES;
1956
1957         if(checkrules_status == WINNING_YES)
1958         {
1959                 //print("WINNING\n");
1960                 NextLevel();
1961         }
1962 }
1963
1964 string GotoMap(string m)
1965 {
1966         m = GameTypeVote_MapInfo_FixName(m);
1967         if (!m)
1968                 return "The map you suggested is not available on this server.";
1969         if (!autocvar_sv_vote_gametype)
1970         if(!MapInfo_CheckMap(m))
1971                 return "The map you suggested does not support the current game mode.";
1972         cvar_set("nextmap", m);
1973         cvar_set("timelimit", "-1");
1974         if(mapvote_initialized || alreadychangedlevel)
1975         {
1976                 if(DoNextMapOverride(0))
1977                         return "Map switch initiated.";
1978                 else
1979                         return "Hm... no. For some reason I like THIS map more.";
1980         }
1981         else
1982                 return "Map switch will happen after scoreboard.";
1983 }
1984
1985 bool autocvar_sv_gameplayfix_multiplethinksperframe;
1986 void RunThink(entity this)
1987 {
1988         // don't let things stay in the past.
1989         // it is possible to start that way by a trigger with a local time.
1990         if(this.nextthink <= 0 || this.nextthink > time + frametime)
1991                 return;
1992
1993         float oldtime = time; // do we need to save this?
1994
1995         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
1996         {
1997                 time = max(oldtime, this.nextthink);
1998                 this.nextthink = 0;
1999
2000                 if(getthink(this))
2001                         getthink(this)(this);
2002                 // mods often set nextthink to time to cause a think every frame,
2003                 // we don't want to loop in that case, so exit if the new nextthink is
2004                 // <= the time the qc was told, also exit if it is past the end of the
2005                 // frame
2006                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2007                         break;
2008         }
2009
2010         time = oldtime;
2011 }
2012
2013 bool autocvar_sv_freezenonclients;
2014 bool autocvar_sv_gameplayfix_delayprojectiles;
2015 void Physics_Frame()
2016 {
2017         if(autocvar_sv_freezenonclients)
2018                 return;
2019
2020         FOREACH_ENTITY_FLOAT(pure_data, false,
2021         {
2022                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2023                         continue;
2024
2025                 //set_movetype(it, it.move_movetype);
2026                 // inline the set_movetype function, since this is called a lot
2027                 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2028
2029                 if(it.move_movetype == MOVETYPE_NONE)
2030                         continue;
2031
2032                 if(it.move_qcphysics)
2033                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2034
2035                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2036                 {
2037                         // handle thinking here
2038                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2039                                 RunThink(it);
2040                 }
2041         });
2042
2043         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2044                 return;
2045
2046         FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2047         {
2048                 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2049                         continue;
2050                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2051         });
2052 }
2053
2054 void systems_update();
2055 void EndFrame()
2056 {
2057         anticheat_endframe();
2058
2059         Physics_Frame();
2060
2061         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2062                 entity e = IS_SPEC(it) ? it.enemy : it;
2063                 if (e.typehitsound) {
2064                         STAT(TYPEHIT_TIME, it) = time;
2065                 } else if (e.killsound) {
2066                         STAT(KILL_TIME, it) = time;
2067                 } else if (e.damage_dealt) {
2068                         STAT(HIT_TIME, it) = time;
2069                         STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2070                 }
2071         });
2072         // add 1 frametime because after this, engine SV_Physics
2073         // increases time by a frametime and then networks the frame
2074         // add another frametime because client shows everything with
2075         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2076         // needed!
2077         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2078         FOREACH_CLIENT(true, {
2079                 it.typehitsound = false;
2080                 it.damage_dealt = 0;
2081                 it.killsound = false;
2082                 antilag_record(it, CS(it), altime);
2083         });
2084         IL_EACH(g_monsters, true,
2085         {
2086                 antilag_record(it, it, altime);
2087         });
2088         IL_EACH(g_projectiles, it.classname == "nade",
2089         {
2090                 antilag_record(it, it, altime);
2091         });
2092         systems_update();
2093         IL_ENDFRAME();
2094 }
2095
2096
2097 /*
2098  * RedirectionThink:
2099  * returns true if redirecting
2100  */
2101 float redirection_timeout;
2102 float redirection_nextthink;
2103 float RedirectionThink()
2104 {
2105         float clients_found;
2106
2107         if(redirection_target == "")
2108                 return false;
2109
2110         if(!redirection_timeout)
2111         {
2112                 cvar_set("sv_public", "-2");
2113                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2114                 if(redirection_target == "self")
2115                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2116                 else
2117                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2118         }
2119
2120         if(time < redirection_nextthink)
2121                 return true;
2122
2123         redirection_nextthink = time + 1;
2124
2125         clients_found = 0;
2126         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2127                 // TODO add timer
2128                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2129                 if(redirection_target == "self")
2130                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2131                 else
2132                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2133                 ++clients_found;
2134         });
2135
2136         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2137
2138         if(time > redirection_timeout || clients_found == 0)
2139                 localcmd("\nwait; wait; wait; quit\n");
2140
2141         return true;
2142 }
2143
2144 void TargetMusic_RestoreGame();
2145 void RestoreGame()
2146 {
2147         // Loaded from a save game
2148         // some things then break, so let's work around them...
2149
2150         // Progs DB (capture records)
2151         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2152
2153         // Mapinfo
2154         MapInfo_Shutdown();
2155         MapInfo_Enumerate();
2156         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2157         WeaponStats_Init();
2158
2159         TargetMusic_RestoreGame();
2160 }
2161
2162 void Shutdown()
2163 {
2164         game_stopped = 2;
2165
2166         if(world_initialized > 0)
2167         {
2168                 world_initialized = 0;
2169                 LOG_TRACE("Saving persistent data...");
2170                 Ban_SaveBans();
2171
2172                 // playerstats with unfinished match
2173                 PlayerStats_GameReport(false);
2174
2175                 if(!cheatcount_total)
2176                 {
2177                         if(autocvar_sv_db_saveasdump)
2178                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2179                         else
2180                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2181                 }
2182                 if(autocvar_developer)
2183                 {
2184                         if(autocvar_sv_db_saveasdump)
2185                                 db_dump(TemporaryDB, "server-temp.db");
2186                         else
2187                                 db_save(TemporaryDB, "server-temp.db");
2188                 }
2189                 CheatShutdown(); // must be after cheatcount check
2190                 db_close(ServerProgsDB);
2191                 db_close(TemporaryDB);
2192                 LOG_TRACE("Saving persistent data... done!");
2193                 // tell the bot system the game is ending now
2194                 bot_endgame();
2195
2196                 WeaponStats_Shutdown();
2197                 MapInfo_Shutdown();
2198         }
2199         else if(world_initialized == 0)
2200         {
2201                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2202         }
2203         else
2204         {
2205                 __init_dedicated_server_shutdown();
2206         }
2207 }