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Whitelist some client cvars
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include "mutators/_mod.qh"
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include <common/net_linked.qh>
23 #include "../common/deathtypes/all.qh"
24 #include "../common/mapinfo.qh"
25 #include "../common/monsters/_mod.qh"
26 #include "../common/monsters/sv_monsters.qh"
27 #include "../common/vehicles/all.qh"
28 #include "../common/notifications/all.qh"
29 #include "../common/physics/player.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/triggers/trigger/secret.qh"
34 #include "../common/triggers/target/music.qh"
35 #include "../common/util.qh"
36 #include "../common/items/_mod.qh"
37 #include <common/weapons/_all.qh>
38 #include "../common/state.qh"
39
40 const float LATENCY_THINKRATE = 10;
41 .float latency_sum;
42 .float latency_cnt;
43 .float latency_time;
44 entity pingplreport;
45 void PingPLReport_Think(entity this)
46 {
47         float delta;
48         entity e;
49
50         delta = 3 / maxclients;
51         if(delta < sys_frametime)
52                 delta = 0;
53         this.nextthink = time + delta;
54
55         e = edict_num(this.cnt + 1);
56         if(IS_REAL_CLIENT(e))
57         {
58                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
59                 WriteByte(MSG_BROADCAST, this.cnt);
60                 WriteShort(MSG_BROADCAST, bound(1, e.ping, 65535));
61                 WriteByte(MSG_BROADCAST, min(ceil(e.ping_packetloss * 255), 255));
62                 WriteByte(MSG_BROADCAST, min(ceil(e.ping_movementloss * 255), 255));
63
64                 // record latency times for clients throughout the match so we can report it to playerstats
65                 if(time > (e.latency_time + LATENCY_THINKRATE))
66                 {
67                         e.latency_sum += e.ping;
68                         e.latency_cnt += 1;
69                         e.latency_time = time;
70                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
71                 }
72         }
73         else
74         {
75                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76                 WriteByte(MSG_BROADCAST, this.cnt);
77                 WriteShort(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79                 WriteByte(MSG_BROADCAST, 0);
80         }
81         this.cnt = (this.cnt + 1) % maxclients;
82 }
83 void PingPLReport_Spawn()
84 {
85         pingplreport = new_pure(pingplreport);
86         setthink(pingplreport, PingPLReport_Think);
87         pingplreport.nextthink = time;
88 }
89
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
93
94 string GetGametype();
95 void ShuffleMaplist();
96
97 void SetDefaultAlpha()
98 {
99         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100         {
101                 default_player_alpha = autocvar_g_player_alpha;
102                 if(default_player_alpha == 0)
103                         default_player_alpha = 1;
104                 default_weapon_alpha = default_player_alpha;
105         }
106 }
107
108 void GotoFirstMap(entity this)
109 {
110         float n;
111         if(autocvar__sv_init)
112         {
113                 // cvar_set("_sv_init", "0");
114                 // we do NOT set this to 0 any more, so someone "accidentally" changing
115                 // to this "init" map on a dedicated server will cause no permanent
116                 // harm
117                 if(autocvar_g_maplist_shuffle)
118                         ShuffleMaplist();
119                 n = tokenizebyseparator(autocvar_g_maplist, " ");
120                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
121
122                 MapInfo_Enumerate();
123                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124
125                 if(!DoNextMapOverride(1))
126                         GotoNextMap(1);
127
128                 return;
129         }
130
131         if(time < 5)
132         {
133                 this.nextthink = time;
134         }
135         else
136         {
137                 this.nextthink = time + 1;
138                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
139         }
140 }
141
142 void cvar_changes_init()
143 {
144         float h;
145         string k, v, d;
146         float n, i, adding, pureadding;
147
148         if(cvar_changes)
149                 strunzone(cvar_changes);
150         cvar_changes = string_null;
151         if(cvar_purechanges)
152                 strunzone(cvar_purechanges);
153         cvar_purechanges = string_null;
154         cvar_purechanges_count = 0;
155
156         h = buf_create();
157         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
158         n = buf_getsize(h);
159
160         adding = true;
161         pureadding = true;
162
163         for(i = 0; i < n; ++i)
164         {
165                 k = bufstr_get(h, i);
166
167 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
168 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
169 #define BADCVAR(p) if(k == p) continue
170
171                 // general excludes and namespaces for server admin used cvars
172                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
173
174                 // internal
175                 BADPREFIX("csqc_");
176                 BADPREFIX("cvar_check_");
177                 BADCVAR("gamecfg");
178                 BADCVAR("g_configversion");
179                 BADCVAR("halflifebsp");
180                 BADCVAR("sv_mapformat_is_quake2");
181                 BADCVAR("sv_mapformat_is_quake3");
182                 BADPREFIX("sv_world");
183
184                 // client
185                 BADPREFIX("chase_");
186                 BADPREFIX("cl_");
187                 BADPREFIX("con_");
188                 BADPREFIX("scoreboard_");
189                 BADPREFIX("g_campaign");
190                 BADPREFIX("g_waypointsprite_");
191                 BADPREFIX("gl_");
192                 BADPREFIX("joy");
193                 BADPREFIX("hud_");
194                 BADPREFIX("m_");
195                 BADPREFIX("menu_");
196                 BADPREFIX("net_slist_");
197                 BADPREFIX("r_");
198                 BADPREFIX("sbar_");
199                 BADPREFIX("scr_");
200                 BADPREFIX("snd_");
201                 BADPREFIX("show");
202                 BADPREFIX("sensitivity");
203                 BADPREFIX("userbind");
204                 BADPREFIX("v_");
205                 BADPREFIX("vid_");
206                 BADPREFIX("crosshair");
207                 BADCVAR("mod_q3bsp_lightmapmergepower");
208                 BADCVAR("mod_q3bsp_nolightmaps");
209                 BADCVAR("fov");
210                 BADCVAR("mastervolume");
211                 BADCVAR("volume");
212                 BADCVAR("bgmvolume");
213                 BADCVAR("in_pitch_min");
214                 BADCVAR("in_pitch_max");
215
216                 // private
217                 BADCVAR("developer");
218                 BADCVAR("log_dest_udp");
219                 BADCVAR("net_address");
220                 BADCVAR("net_address_ipv6");
221                 BADCVAR("port");
222                 BADCVAR("savedgamecfg");
223                 BADCVAR("serverconfig");
224                 BADCVAR("sv_autoscreenshot");
225                 BADCVAR("sv_heartbeatperiod");
226                 BADCVAR("sv_vote_master_password");
227                 BADCVAR("sys_colortranslation");
228                 BADCVAR("sys_specialcharactertranslation");
229                 BADCVAR("timeformat");
230                 BADCVAR("timestamps");
231                 BADCVAR("g_require_stats");
232                 BADPREFIX("developer_");
233                 BADPREFIX("g_ban_");
234                 BADPREFIX("g_banned_list");
235                 BADPREFIX("g_require_stats_");
236                 BADPREFIX("g_chat_flood_");
237                 BADPREFIX("g_ghost_items");
238                 BADPREFIX("g_playerstats_");
239                 BADPREFIX("g_voice_flood_");
240                 BADPREFIX("log_file");
241                 BADPREFIX("quit_");
242                 BADPREFIX("rcon_");
243                 BADPREFIX("sv_allowdownloads");
244                 BADPREFIX("sv_autodemo");
245                 BADPREFIX("sv_curl_");
246                 BADPREFIX("sv_eventlog");
247                 BADPREFIX("sv_logscores_");
248                 BADPREFIX("sv_master");
249                 BADPREFIX("sv_weaponstats_");
250                 BADPREFIX("sv_waypointsprite_");
251                 BADCVAR("rescan_pending");
252
253                 // these can contain player IDs, so better hide
254                 BADPREFIX("g_forced_team_");
255
256                 // mapinfo
257                 BADCVAR("fraglimit");
258                 BADCVAR("g_arena");
259                 BADCVAR("g_assault");
260                 BADCVAR("g_ca");
261                 BADCVAR("g_ca_teams");
262                 BADCVAR("g_conquest");
263                 BADCVAR("g_ctf");
264                 BADCVAR("g_cts");
265                 BADCVAR("g_dotc");
266                 BADCVAR("g_dm");
267                 BADCVAR("g_domination");
268                 BADCVAR("g_domination_default_teams");
269                 BADCVAR("g_freezetag");
270                 BADCVAR("g_freezetag_teams");
271                 BADCVAR("g_invasion_teams");
272                 BADCVAR("g_jailbreak");
273                 BADCVAR("g_jailbreak_teams");
274                 BADCVAR("g_keepaway");
275                 BADCVAR("g_keyhunt");
276                 BADCVAR("g_keyhunt_teams");
277                 BADCVAR("g_lms");
278                 BADCVAR("g_nexball");
279                 BADCVAR("g_onslaught");
280                 BADCVAR("g_race");
281                 BADCVAR("g_race_laps_limit");
282                 BADCVAR("g_race_qualifying_timelimit");
283                 BADCVAR("g_race_qualifying_timelimit_override");
284                 BADCVAR("g_snafu");
285                 BADCVAR("g_tdm");
286                 BADCVAR("g_tdm_teams");
287                 BADCVAR("g_vip");
288                 BADCVAR("leadlimit");
289                 BADCVAR("nextmap");
290                 BADCVAR("teamplay");
291                 BADCVAR("timelimit");
292                 BADCVAR("g_mapinfo_ignore_warnings");
293
294                 // long
295                 BADCVAR("hostname");
296                 BADCVAR("g_maplist");
297                 BADCVAR("g_maplist_mostrecent");
298                 BADCVAR("sv_motd");
299
300                 v = cvar_string(k);
301                 d = cvar_defstring(k);
302                 if(v == d)
303                         continue;
304
305                 if(adding)
306                 {
307                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
308                         if(strlen(cvar_changes) > 16384)
309                         {
310                                 cvar_changes = "// too many settings have been changed to show them here\n";
311                                 adding = 0;
312                         }
313                 }
314
315                 // now check if the changes are actually gameplay relevant
316
317                 // does nothing gameplay relevant
318                 BADCVAR("captureleadlimit_override");
319                 BADCVAR("condump_stripcolors");
320                 BADCVAR("gameversion");
321                 BADCVAR("g_allow_oldvortexbeam");
322                 BADCVAR("g_balance_kill_delay");
323                 BADCVAR("g_buffs_pickup_anyway");
324                 BADCVAR("g_buffs_randomize");
325                 BADCVAR("g_campcheck_distance");
326                 BADCVAR("g_ca_point_leadlimit");
327                 BADCVAR("g_ca_point_limit");
328                 BADCVAR("g_ctf_captimerecord_always");
329                 BADCVAR("g_ctf_flag_glowtrails");
330                 BADCVAR("g_ctf_flag_pickup_verbosename");
331                 BADCVAR("g_domination_point_leadlimit");
332                 BADCVAR("g_forced_respawn");
333                 BADCVAR("g_freezetag_point_leadlimit");
334                 BADCVAR("g_freezetag_point_limit");
335                 BADCVAR("g_hats");
336                 BADCVAR("g_invasion_point_limit");
337                 BADCVAR("g_jump_grunt");
338                 BADCVAR("g_keyhunt_point_leadlimit");
339                 BADCVAR("g_nexball_goalleadlimit");
340                 BADCVAR("g_new_toys_use_pickupsound");
341                 BADCVAR("g_physics_predictall");
342                 BADCVAR("g_piggyback");
343                 BADCVAR("g_playerclip_collisions");
344                 BADCVAR("g_tdm_point_leadlimit");
345                 BADCVAR("g_tdm_point_limit");
346                 BADCVAR("leadlimit_and_fraglimit");
347                 BADCVAR("leadlimit_override");
348                 BADCVAR("pausable");
349                 BADCVAR("sv_checkforpacketsduringsleep");
350                 BADCVAR("sv_damagetext");
351                 BADCVAR("sv_db_saveasdump");
352                 BADCVAR("sv_intermission_cdtrack");
353                 BADCVAR("sv_minigames");
354                 BADCVAR("sv_namechangetimer");
355                 BADCVAR("sv_precacheplayermodels");
356                 BADCVAR("sv_stepheight");
357                 BADCVAR("sv_timeout");
358                 BADCVAR("sv_weapons_modeloverride");
359                 BADPREFIX("crypto_");
360                 BADPREFIX("gameversion_");
361                 BADPREFIX("g_chat_");
362                 BADPREFIX("g_ctf_captimerecord_");
363                 BADPREFIX("g_maplist_");
364                 BADPREFIX("g_mod_");
365                 BADPREFIX("g_respawn_");
366                 BADPREFIX("net_");
367                 BADPREFIX("notification_");
368                 BADPREFIX("prvm_");
369                 BADPREFIX("skill_");
370                 BADPREFIX("sv_allow_");
371                 BADPREFIX("sv_cullentities_");
372                 BADPREFIX("sv_maxidle_");
373                 BADPREFIX("sv_minigames_");
374                 BADPREFIX("sv_radio_");
375                 BADPREFIX("sv_timeout_");
376                 BADPREFIX("sv_vote_");
377                 BADPREFIX("timelimit_");
378
379                 // allowed changes to server admins (please sync this to server.cfg)
380                 // vi commands:
381                 //   :/"impure"/,$d
382                 //   :g!,^\/\/[^ /],d
383                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
384                 //   :%!sort
385                 // yes, this does contain some redundant stuff, don't really care
386                 BADCVAR("bot_config_file");
387                 BADCVAR("bot_number");
388                 BADCVAR("bot_prefix");
389                 BADCVAR("bot_suffix");
390                 BADCVAR("capturelimit_override");
391                 BADCVAR("fraglimit_override");
392                 BADCVAR("gametype");
393                 BADCVAR("g_antilag");
394                 BADCVAR("g_balance_teams");
395                 BADCVAR("g_balance_teams_prevent_imbalance");
396                 BADCVAR("g_balance_teams_scorefactor");
397                 BADCVAR("g_ban_sync_trusted_servers");
398                 BADCVAR("g_ban_sync_uri");
399                 BADCVAR("g_buffs");
400                 BADCVAR("g_ca_teams_override");
401                 BADCVAR("g_ctf_ignore_frags");
402                 BADCVAR("g_ctf_leaderboard");
403                 BADCVAR("g_domination_point_limit");
404                 BADCVAR("g_domination_teams_override");
405                 BADCVAR("g_freezetag_teams_override");
406                 BADCVAR("g_friendlyfire");
407                 BADCVAR("g_fullbrightitems");
408                 BADCVAR("g_fullbrightplayers");
409                 BADCVAR("g_keyhunt_point_limit");
410                 BADCVAR("g_keyhunt_teams_override");
411                 BADCVAR("g_lms_lives_override");
412                 BADCVAR("g_maplist");
413                 BADCVAR("g_maxplayers");
414                 BADCVAR("g_mirrordamage");
415                 BADCVAR("g_nexball_goallimit");
416                 BADCVAR("g_norecoil");
417                 BADCVAR("g_physics_clientselect");
418                 BADCVAR("g_pinata");
419                 BADCVAR("g_powerups");
420                 BADCVAR("g_spawnshieldtime");
421                 BADCVAR("g_start_delay");
422                 BADCVAR("g_superspectate");
423                 BADCVAR("g_tdm_teams_override");
424                 BADCVAR("g_warmup");
425                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
426                 BADCVAR("hostname");
427                 BADCVAR("log_file");
428                 BADCVAR("maxplayers");
429                 BADCVAR("minplayers");
430                 BADCVAR("net_address");
431                 BADCVAR("port");
432                 BADCVAR("rcon_password");
433                 BADCVAR("rcon_restricted_commands");
434                 BADCVAR("rcon_restricted_password");
435                 BADCVAR("skill");
436                 BADCVAR("sv_adminnick");
437                 BADCVAR("sv_autoscreenshot");
438                 BADCVAR("sv_autotaunt");
439                 BADCVAR("sv_curl_defaulturl");
440                 BADCVAR("sv_defaultcharacter");
441                 BADCVAR("sv_defaultcharacterskin");
442                 BADCVAR("sv_defaultplayercolors");
443                 BADCVAR("sv_defaultplayermodel");
444                 BADCVAR("sv_defaultplayerskin");
445                 BADCVAR("sv_maxidle");
446                 BADCVAR("sv_maxrate");
447                 BADCVAR("sv_motd");
448                 BADCVAR("sv_public");
449                 BADCVAR("sv_ready_restart");
450                 BADCVAR("sv_status_privacy");
451                 BADCVAR("sv_taunt");
452                 BADCVAR("sv_vote_call");
453                 BADCVAR("sv_vote_commands");
454                 BADCVAR("sv_vote_majority_factor");
455                 BADCVAR("sv_vote_master");
456                 BADCVAR("sv_vote_master_commands");
457                 BADCVAR("sv_vote_master_password");
458                 BADCVAR("sv_vote_simple_majority_factor");
459                 BADCVAR("teamplay_mode");
460                 BADCVAR("timelimit_override");
461                 BADPREFIX("g_warmup_");
462                 BADPREFIX("sv_ready_restart_");
463
464                 // mutators that announce themselves properly to the server browser
465                 BADCVAR("g_instagib");
466                 BADCVAR("g_new_toys");
467                 BADCVAR("g_nix");
468                 BADCVAR("g_grappling_hook");
469                 BADCVAR("g_jetpack");
470
471 #undef BADPRESUFFIX
472 #undef BADPREFIX
473 #undef BADCVAR
474
475                 if(pureadding)
476                 {
477                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
478                         if(strlen(cvar_purechanges) > 16384)
479                         {
480                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
481                                 pureadding = 0;
482                         }
483                 }
484                 ++cvar_purechanges_count;
485                 // WARNING: this variable is used for the server list
486                 // NEVER dare to skip this code!
487                 // Hacks to intentionally appearing as "pure server" even though you DO have
488                 // modified settings may be punished by removal from the server list.
489                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
490                 // though.
491         }
492         buf_del(h);
493         if(cvar_changes == "")
494                 cvar_changes = "// this server runs at default server settings\n";
495         else
496                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
497         cvar_changes = strzone(cvar_changes);
498         if(cvar_purechanges == "")
499                 cvar_purechanges = "// this server runs at default gameplay settings\n";
500         else
501                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
502         cvar_purechanges = strzone(cvar_purechanges);
503 }
504
505 void detect_maptype()
506 {
507 #if 0
508         vector o, v;
509         float i;
510
511         for (;;)
512         {
513                 o = world.mins;
514                 o.x += random() * (world.maxs.x - world.mins.x);
515                 o.y += random() * (world.maxs.y - world.mins.y);
516                 o.z += random() * (world.maxs.z - world.mins.z);
517
518                 tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 32768', MOVE_WORLDONLY, NULL);
519                 if(trace_fraction == 1)
520                         continue;
521
522                 v = trace_endpos;
523
524                 for(i = 0; i < 64; i += 4)
525                 {
526                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, NULL);
527         if(trace_fraction == 1)
528                 continue;
529                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
530                 }
531
532                 break;
533         }
534 #endif
535 }
536
537 entity randomseed;
538 bool RandomSeed_Send(entity this, entity to, int sf)
539 {
540         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
541         WriteShort(MSG_ENTITY, this.cnt);
542         return true;
543 }
544 void RandomSeed_Think(entity this)
545 {
546         this.cnt = bound(0, floor(random() * 65536), 65535);
547         this.nextthink = time + 5;
548
549         this.SendFlags |= 1;
550 }
551 void RandomSeed_Spawn()
552 {
553         randomseed = new_pure(randomseed);
554         setthink(randomseed, RandomSeed_Think);
555         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
556
557         getthink(randomseed)(randomseed); // sets random seed and nextthink
558 }
559
560 spawnfunc(__init_dedicated_server)
561 {
562         // handler for _init/_init map (only for dedicated server initialization)
563
564         world_initialized = -1; // don't complain
565         cvar = cvar_normal;
566         cvar_string = cvar_string_normal;
567         cvar_set = cvar_set_normal;
568
569         delete_fn = remove_unsafely;
570
571         entity e = spawn();
572         setthink(e, GotoFirstMap);
573         e.nextthink = time; // this is usually 1 at this point
574
575         e = new(info_player_deathmatch);  // safeguard against player joining
576
577         this.classname = "worldspawn"; // safeguard against various stuff ;)
578
579         // needs to be done so early because of the constants they create
580         static_init();
581         static_init_late();
582         static_init_precache();
583
584         IL_PUSH(g_spawnpoints, e); // just incase
585
586         MapInfo_Enumerate();
587         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
588 }
589
590 void __init_dedicated_server_shutdown() {
591         MapInfo_Shutdown();
592 }
593
594 void SetLimits(int fraglimit_override, int leadlimit_override, float timelimit_override, float qualifying_override)
595 {
596         if(!autocvar_g_campaign)
597         {
598                 if(fraglimit_override >= 0) cvar_set("fraglimit", ftos(fraglimit_override));
599                 if(timelimit_override >= 0) cvar_set("timelimit", ftos(timelimit_override));
600                 if(leadlimit_override >= 0) cvar_set("leadlimit", ftos(leadlimit_override));
601                 if(qualifying_override >= 0) cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
602         }
603         limits_are_set = true;
604 }
605
606 void Map_MarkAsRecent(string m);
607 float world_already_spawned;
608 void Nagger_Init();
609 void ClientInit_Spawn();
610 void WeaponStats_Init();
611 void WeaponStats_Shutdown();
612 spawnfunc(worldspawn)
613 {
614         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
615
616     bool wantrestart = false;
617         {
618                 if (!server_is_dedicated)
619                 {
620                         // force unloading of server pk3 files when starting a listen server
621                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
622                         // restore csqc_progname too
623                         string expect = "csprogs.dat";
624                         wantrestart = cvar_string_normal("csqc_progname") != expect;
625                         cvar_set_normal("csqc_progname", expect);
626                 }
627                 else
628                 {
629                         // Try to use versioned csprogs from pk3
630                         // Only ever use versioned csprogs.dat files on dedicated servers;
631                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
632                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
633                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
634                         string select = "csprogs.dat";
635                         if (fexists(pk3csprogs)) select = pk3csprogs;
636                         if (cvar_string_normal("csqc_progname") != select)
637                         {
638                                 cvar_set_normal("csqc_progname", select);
639                                 wantrestart = true;
640                         }
641                         // Check for updates on startup
642                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
643                         int sentinel = fopen("progs.txt", FILE_READ);
644                         if (sentinel >= 0)
645                         {
646                                 string switchversion = fgets(sentinel);
647                                 fclose(sentinel);
648                                 if (switchversion != "" && switchversion != WATERMARK)
649                                 {
650                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s\n", switchversion);
651                                         // if it doesn't exist, assume either:
652                                         //   a) the current program was overwritten
653                                         //   b) this is a client only update
654                                         string newprogs = sprintf("progs-%s.dat", switchversion);
655                                         if (fexists(newprogs))
656                                         {
657                                                 cvar_set_normal("sv_progs", newprogs);
658                                                 wantrestart = true;
659                                         }
660                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
661                                         if (fexists(newcsprogs))
662                                         {
663                                                 cvar_set_normal("csqc_progname", newcsprogs);
664                                                 wantrestart = true;
665                                         }
666                                 }
667                         }
668                 }
669                 if (wantrestart)
670                 {
671                         LOG_INFOF("Restart requested\n");
672                         changelevel(mapname);
673                         // let initialization continue, shutdown depends on it
674                 }
675         }
676
677         cvar = cvar_normal;
678         cvar_string = cvar_string_normal;
679         cvar_set = cvar_set_normal;
680
681         if(world_already_spawned)
682                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
683         world_already_spawned = true;
684
685         delete_fn = remove_safely; // during spawning, watch what you remove!
686
687         cvar_changes_init(); // do this very early now so it REALLY matches the server config
688
689         maxclients = 0;
690         for (entity head = nextent(NULL); head; head = nextent(head))
691         {
692                 ++maxclients;
693         }
694
695         // needs to be done so early because of the constants they create
696         static_init();
697
698         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
699
700         TemporaryDB = db_create();
701
702         // 0 normal
703         lightstyle(0, "m");
704
705         // 1 FLICKER (first variety)
706         lightstyle(1, "mmnmmommommnonmmonqnmmo");
707
708         // 2 SLOW STRONG PULSE
709         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
710
711         // 3 CANDLE (first variety)
712         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
713
714         // 4 FAST STROBE
715         lightstyle(4, "mamamamamama");
716
717         // 5 GENTLE PULSE 1
718         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
719
720         // 6 FLICKER (second variety)
721         lightstyle(6, "nmonqnmomnmomomno");
722
723         // 7 CANDLE (second variety)
724         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
725
726         // 8 CANDLE (third variety)
727         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
728
729         // 9 SLOW STROBE (fourth variety)
730         lightstyle(9, "aaaaaaaazzzzzzzz");
731
732         // 10 FLUORESCENT FLICKER
733         lightstyle(10, "mmamammmmammamamaaamammma");
734
735         // 11 SLOW PULSE NOT FADE TO BLACK
736         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
737
738         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
739
740         // 63 testing
741         lightstyle(63, "a");
742
743         if(autocvar_g_campaign)
744                 CampaignPreInit();
745
746         Map_MarkAsRecent(mapname);
747
748         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
749
750         InitGameplayMode();
751         static_init_late();
752         static_init_precache();
753         readlevelcvars();
754         GrappleHookInit();
755
756         if(!limits_are_set)
757                 SetLimits(autocvar_fraglimit_override, autocvar_leadlimit_override, autocvar_timelimit_override, -1);
758
759         if(warmup_limit == 0)
760                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
761
762         player_count = 0;
763         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
764         if(bot_waypoints_for_items == 1)
765                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
766                         bot_waypoints_for_items = 0;
767
768         precache();
769
770         WaypointSprite_Init();
771
772         GameLogInit(); // prepare everything
773         // NOTE for matchid:
774         // changing the logic generating it is okay. But:
775         // it HAS to stay <= 64 chars
776         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
777         if(autocvar_sv_eventlog)
778         {
779                 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
780                 matchid = strzone(s);
781
782                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
783                 s = ":gameinfo:mutators:LIST";
784
785                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
786                 s = M_ARGV(0, string);
787
788                 // initialiation stuff, not good in the mutator system
789                 if(!autocvar_g_use_ammunition)
790                         s = strcat(s, ":no_use_ammunition");
791
792                 // initialiation stuff, not good in the mutator system
793                 if(autocvar_g_pickup_items == 0)
794                         s = strcat(s, ":no_pickup_items");
795                 if(autocvar_g_pickup_items > 0)
796                         s = strcat(s, ":pickup_items");
797
798                 // initialiation stuff, not good in the mutator system
799                 if(autocvar_g_weaponarena != "0")
800                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
801
802                 // TODO to mutator system
803                 if(autocvar_g_norecoil)
804                         s = strcat(s, ":norecoil");
805
806                 // TODO to mutator system
807                 if(autocvar_g_powerups == 0)
808                         s = strcat(s, ":no_powerups");
809                 if(autocvar_g_powerups > 0)
810                         s = strcat(s, ":powerups");
811
812                 GameLogEcho(s);
813                 GameLogEcho(":gameinfo:end");
814         }
815         else
816                 matchid = strzone(ftos(random()));
817
818         cvar_set("nextmap", "");
819
820         SetDefaultAlpha();
821
822         if(autocvar_g_campaign)
823                 CampaignPostInit();
824
825         Ban_LoadBans();
826
827         MapInfo_Enumerate();
828         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
829
830         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
831         {
832                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
833                 if(fd != -1)
834                 {
835                         string s;
836                         while((s = fgets(fd)))
837                         {
838                                 int l = tokenize_console(s);
839                                 if(l < 2)
840                                         continue;
841                                 if(argv(0) == "cd")
842                                 {
843                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
844                                         LOG_INFO("  cdtrack ", argv(2), "\n");
845                                 }
846                                 else if(argv(0) == "fog")
847                                 {
848                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
849                                         LOG_INFO("  \"fog\" \"", s, "\"\n");
850                                 }
851                                 else if(argv(0) == "set")
852                                 {
853                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
854                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
855                                 }
856                                 else if(argv(0) != "//")
857                                 {
858                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
859                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
860                                 }
861                         }
862                         fclose(fd);
863                 }
864         }
865
866         WeaponStats_Init();
867
868         Nagger_Init();
869
870         next_pingtime = time + 5;
871
872         detect_maptype();
873
874         // set up information replies for clients and server to use
875         maplist_reply = strzone(getmaplist());
876         lsmaps_reply = strzone(getlsmaps());
877         monsterlist_reply = strzone(getmonsterlist());
878         for(int i = 0; i < 10; ++i)
879         {
880                 string s = getrecords(i);
881                 if (s)
882                         records_reply[i] = strzone(s);
883         }
884         ladder_reply = strzone(getladder());
885         rankings_reply = strzone(getrankings());
886
887         // begin other init
888         ClientInit_Spawn();
889         RandomSeed_Spawn();
890         PingPLReport_Spawn();
891
892         CheatInit();
893
894         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
895
896         // fill sv_curl_serverpackages from .serverpackage files
897         if (autocvar_sv_curl_serverpackages_auto)
898         {
899                 string s = "csprogs-" WATERMARK ".txt";
900                 // remove automatically managed files from the list to prevent duplicates
901                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
902                 {
903                         string pkg = argv(i);
904                         if (startsWith(pkg, "csprogs-")) continue;
905                         if (endsWith(pkg, "-serverpackage.txt")) continue;
906                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
907                         s = cons(s, pkg);
908                 }
909                 // add automatically managed files to the list
910                 #define X(match) MACRO_BEGIN { \
911                         int fd = search_begin(match, true, false); \
912                         if (fd >= 0) \
913                         { \
914                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
915                                 { \
916                                         s = cons(s, search_getfilename(fd, i)); \
917                                 } \
918                                 search_end(fd); \
919                         } \
920                 } MACRO_END
921                 X("*-serverpackage.txt");
922                 X("*.serverpackage");
923                 #undef X
924                 cvar_set("sv_curl_serverpackages", s);
925         }
926
927         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
928         modname = "Xonotic";
929         // physics/balance/config changes that count as mod
930         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
931                 modname = cvar_string("g_mod_physics");
932         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
933                 modname = cvar_string("g_mod_balance");
934         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
935                 modname = cvar_string("g_mod_config");
936         // extra mutators that deserve to count as mod
937         MUTATOR_CALLHOOK(SetModname, modname);
938         modname = M_ARGV(0, string);
939
940         // save it for later
941         modname = strzone(modname);
942
943         WinningConditionHelper(this); // set worldstatus
944
945         world_initialized = 1;
946 }
947
948 spawnfunc(light)
949 {
950         //makestatic (this); // Who the f___ did that?
951         delete(this);
952 }
953
954 string GetGametype()
955 {
956         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
957 }
958
959 string GetMapname()
960 {
961         return mapname;
962 }
963
964 float Map_Count, Map_Current;
965 string Map_Current_Name;
966
967 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
968 float GetMaplistPosition()
969 {
970         float pos, idx;
971         string map;
972
973         map = GetMapname();
974         idx = autocvar_g_maplist_index;
975
976         if(idx >= 0)
977                 if(idx < Map_Count)
978                         if(map == argv(idx))
979                                 return idx;
980
981         for(pos = 0; pos < Map_Count; ++pos)
982                 if(map == argv(pos))
983                         return pos;
984
985         // resume normal maplist rotation if current map is not in g_maplist
986         return idx;
987 }
988
989 float MapHasRightSize(string map)
990 {
991         float fh;
992         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
993         if(autocvar_g_maplist_check_waypoints)
994         {
995                 LOG_TRACE("checkwp "); LOG_TRACE(map);
996                 if(!fexists(strcat("maps/", map, ".waypoints")))
997                 {
998                         LOG_TRACE(": no waypoints");
999                         return false;
1000                 }
1001                 LOG_TRACE(": has waypoints");
1002         }
1003
1004         // open map size restriction file
1005         LOG_TRACE("opensize "); LOG_TRACE(map);
1006         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1007         if(fh >= 0)
1008         {
1009                 float mapmin, mapmax;
1010                 LOG_TRACE(": ok, ");
1011                 mapmin = stof(fgets(fh));
1012                 mapmax = stof(fgets(fh));
1013                 fclose(fh);
1014                 if(player_count < mapmin)
1015                 {
1016                         LOG_TRACE("not enough");
1017                         return false;
1018                 }
1019                 if(player_count > mapmax)
1020                 {
1021                         LOG_TRACE("too many");
1022                         return false;
1023                 }
1024                 LOG_TRACE("right size");
1025                 return true;
1026         }
1027         LOG_TRACE(": not found");
1028         return true;
1029 }
1030
1031 string Map_Filename(float position)
1032 {
1033         return strcat("maps/", argv(position), ".bsp");
1034 }
1035
1036 void Map_MarkAsRecent(string m)
1037 {
1038         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1039 }
1040
1041 float Map_IsRecent(string m)
1042 {
1043         return strhasword(autocvar_g_maplist_mostrecent, m);
1044 }
1045
1046 float Map_Check(float position, float pass)
1047 {
1048         string filename;
1049         string map_next;
1050         map_next = argv(position);
1051         if(pass <= 1)
1052         {
1053                 if(Map_IsRecent(map_next))
1054                         return 0;
1055         }
1056         filename = Map_Filename(position);
1057         if(MapInfo_CheckMap(map_next))
1058         {
1059                 if(pass == 2)
1060                         return 1;
1061                 if(MapHasRightSize(map_next))
1062                         return 1;
1063                 return 0;
1064         }
1065         else
1066                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1067
1068         return 0;
1069 }
1070
1071 void Map_Goto_SetStr(string nextmapname)
1072 {
1073         if(getmapname_stored != "")
1074                 strunzone(getmapname_stored);
1075         if(nextmapname == "")
1076                 getmapname_stored = "";
1077         else
1078                 getmapname_stored = strzone(nextmapname);
1079 }
1080
1081 void Map_Goto_SetFloat(float position)
1082 {
1083         cvar_set("g_maplist_index", ftos(position));
1084         Map_Goto_SetStr(argv(position));
1085 }
1086
1087 void Map_Goto(float reinit)
1088 {
1089         MapInfo_LoadMap(getmapname_stored, reinit);
1090 }
1091
1092 // return codes of map selectors:
1093 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1094 //   -2 = permanent failure
1095 float() MaplistMethod_Iterate = // usual method
1096 {
1097         float pass, i;
1098
1099         LOG_TRACE("Trying MaplistMethod_Iterate");
1100
1101         for(pass = 1; pass <= 2; ++pass)
1102         {
1103                 for(i = 1; i < Map_Count; ++i)
1104                 {
1105                         float mapindex;
1106                         mapindex = (i + Map_Current) % Map_Count;
1107                         if(Map_Check(mapindex, pass))
1108                                 return mapindex;
1109                 }
1110         }
1111         return -1;
1112 }
1113
1114 float() MaplistMethod_Repeat = // fallback method
1115 {
1116         LOG_TRACE("Trying MaplistMethod_Repeat");
1117
1118         if(Map_Check(Map_Current, 2))
1119                 return Map_Current;
1120         return -2;
1121 }
1122
1123 float() MaplistMethod_Random = // random map selection
1124 {
1125         float i, imax;
1126
1127         LOG_TRACE("Trying MaplistMethod_Random");
1128
1129         imax = 42;
1130
1131         for(i = 0; i <= imax; ++i)
1132         {
1133                 float mapindex;
1134                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1135                 if(Map_Check(mapindex, 1))
1136                         return mapindex;
1137         }
1138         return -1;
1139 }
1140
1141 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1142 // the exponent sets a bias on the map selection:
1143 // the higher the exponent, the less likely "shortly repeated" same maps are
1144 {
1145         float i, j, imax, insertpos;
1146
1147         LOG_TRACE("Trying MaplistMethod_Shuffle");
1148
1149         imax = 42;
1150
1151         for(i = 0; i <= imax; ++i)
1152         {
1153                 string newlist;
1154
1155                 // now reinsert this at another position
1156                 insertpos = (random() ** (1 / exponent));       // ]0, 1]
1157                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1158                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1159                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1160
1161                 // insert the current map there
1162                 newlist = "";
1163                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1164                         newlist = strcat(newlist, " ", argv(j));
1165                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1166                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1167                         newlist = strcat(newlist, " ", argv(j));
1168                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1169                 cvar_set("g_maplist", newlist);
1170                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1171
1172                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1173                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1174                 if(Map_Check(Map_Current, 1))
1175                         return Map_Current;
1176         }
1177         return -1;
1178 }
1179
1180 void Maplist_Init()
1181 {
1182         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1183         float i;
1184         for (i = 0; i < Map_Count; ++i)
1185                 if (Map_Check(i, 2))
1186                         break;
1187         if (i == Map_Count)
1188         {
1189                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1190                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1191                 if(autocvar_g_maplist_shuffle)
1192                         ShuffleMaplist();
1193                 localcmd("\nmenu_cmd sync\n");
1194                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1195         }
1196         if(Map_Count == 0)
1197                 error("empty maplist, cannot select a new map");
1198         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1199
1200         if(Map_Current_Name)
1201                 strunzone(Map_Current_Name);
1202         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1203         // this may or may not be correct, but who cares, in the worst case a map
1204         // isn't chosen in the first pass that should have been
1205 }
1206
1207 string GetNextMap()
1208 {
1209         float nextMap;
1210
1211         Maplist_Init();
1212         nextMap = -1;
1213
1214         if(nextMap == -1)
1215                 if(autocvar_g_maplist_shuffle > 0)
1216                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1217
1218         if(nextMap == -1)
1219                 if(autocvar_g_maplist_selectrandom)
1220                         nextMap = MaplistMethod_Random();
1221
1222         if(nextMap == -1)
1223                 nextMap = MaplistMethod_Iterate();
1224
1225         if(nextMap == -1)
1226                 nextMap = MaplistMethod_Repeat();
1227
1228         if(nextMap >= 0)
1229         {
1230                 Map_Goto_SetFloat(nextMap);
1231                 return getmapname_stored;
1232         }
1233
1234         return "";
1235 }
1236
1237 float DoNextMapOverride(float reinit)
1238 {
1239         if(autocvar_g_campaign)
1240         {
1241                 CampaignPostIntermission();
1242                 alreadychangedlevel = true;
1243                 return true;
1244         }
1245         if(autocvar_quit_when_empty)
1246         {
1247                 if(player_count <= currentbots)
1248                 {
1249                         localcmd("quit\n");
1250                         alreadychangedlevel = true;
1251                         return true;
1252                 }
1253         }
1254         if(autocvar_quit_and_redirect != "")
1255         {
1256                 redirection_target = strzone(autocvar_quit_and_redirect);
1257                 alreadychangedlevel = true;
1258                 return true;
1259         }
1260         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1261         {
1262                 localcmd("restart\n");
1263                 alreadychangedlevel = true;
1264                 return true;
1265         }
1266         if(autocvar_nextmap != "")
1267         {
1268                 string m;
1269                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1270                 cvar_set("nextmap",m);
1271
1272                 if(!m || gametypevote)
1273                         return false;
1274                 if(autocvar_sv_vote_gametype)
1275                 {
1276                         Map_Goto_SetStr(m);
1277                         return false;
1278                 }
1279
1280                 if(MapInfo_CheckMap(m))
1281                 {
1282                         Map_Goto_SetStr(m);
1283                         Map_Goto(reinit);
1284                         alreadychangedlevel = true;
1285                         return true;
1286                 }
1287         }
1288         if(!reinit && autocvar_lastlevel)
1289         {
1290                 cvar_settemp_restore();
1291                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1292                 alreadychangedlevel = true;
1293                 return true;
1294         }
1295         return false;
1296 }
1297
1298 void GotoNextMap(float reinit)
1299 {
1300         //string nextmap;
1301         //float n, nummaps;
1302         //string s;
1303         if (alreadychangedlevel)
1304                 return;
1305         alreadychangedlevel = true;
1306
1307         string nextMap;
1308
1309         nextMap = GetNextMap();
1310         if(nextMap == "")
1311                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1312         Map_Goto(reinit);
1313 }
1314
1315
1316 /*
1317 ============
1318 IntermissionThink
1319
1320 When the player presses attack or jump, change to the next level
1321 ============
1322 */
1323 .float autoscreenshot;
1324 void IntermissionThink(entity this)
1325 {
1326         FixIntermissionClient(this);
1327
1328         float server_screenshot = (autocvar_sv_autoscreenshot && this.cvar_cl_autoscreenshot);
1329         float client_screenshot = (this.cvar_cl_autoscreenshot == 2);
1330
1331         if( (server_screenshot || client_screenshot)
1332                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1333         {
1334                 this.autoscreenshot = -1;
1335                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1336                 return;
1337         }
1338
1339         if (time < intermission_exittime)
1340                 return;
1341
1342         if(!mapvote_initialized)
1343                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1344                         return;
1345
1346         MapVote_Start();
1347 }
1348
1349 /*
1350 ============
1351 FindIntermission
1352
1353 Returns the entity to view from
1354 ============
1355 */
1356 /*
1357 entity FindIntermission()
1358 {
1359         local   entity spot;
1360         local   float cyc;
1361
1362 // look for info_intermission first
1363         spot = find(NULL, classname, "info_intermission");
1364         if (spot)
1365         {       // pick a random one
1366                 cyc = random() * 4;
1367                 while (cyc > 1)
1368                 {
1369                         spot = find(spot, classname, "info_intermission");
1370                         if (!spot)
1371                                 spot = find(spot, classname, "info_intermission");
1372                         cyc = cyc - 1;
1373                 }
1374                 return spot;
1375         }
1376
1377 // then look for the start position
1378         spot = find(NULL, classname, "info_player_start");
1379         if (spot)
1380                 return spot;
1381
1382 // testinfo_player_start is only found in regioned levels
1383         spot = find(NULL, classname, "testplayerstart");
1384         if (spot)
1385                 return spot;
1386
1387 // then look for the start position
1388         spot = find(NULL, classname, "info_player_deathmatch");
1389         if (spot)
1390                 return spot;
1391
1392         //objerror ("FindIntermission: no spot");
1393         return NULL;
1394 }
1395 */
1396
1397 /*
1398 ===============================================================================
1399
1400 RULES
1401
1402 ===============================================================================
1403 */
1404
1405 void DumpStats(float final)
1406 {
1407         float file;
1408         string s;
1409         float to_console;
1410         float to_eventlog;
1411         float to_file;
1412         float i;
1413
1414         to_console = autocvar_sv_logscores_console;
1415         to_eventlog = autocvar_sv_eventlog;
1416         to_file = autocvar_sv_logscores_file;
1417
1418         if(!final)
1419         {
1420                 to_console = true; // always print printstats replies
1421                 to_eventlog = false; // but never print them to the event log
1422         }
1423
1424         if(to_eventlog)
1425                 if(autocvar_sv_eventlog_console)
1426                         to_console = false; // otherwise we get the output twice
1427
1428         if(final)
1429                 s = ":scores:";
1430         else
1431                 s = ":status:";
1432         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1433
1434         if(to_console)
1435                 LOG_INFO(s, "\n");
1436         if(to_eventlog)
1437                 GameLogEcho(s);
1438
1439         file = -1;
1440         if(to_file)
1441         {
1442                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1443                 if(file == -1)
1444                         to_file = false;
1445                 else
1446                         fputs(file, strcat(s, "\n"));
1447         }
1448
1449         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1450         if(to_console)
1451                 LOG_INFO(s, "\n");
1452         if(to_eventlog)
1453                 GameLogEcho(s);
1454         if(to_file)
1455                 fputs(file, strcat(s, "\n"));
1456
1457         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), LAMBDA(
1458                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1459                 s = strcat(s, ftos(rint(time - it.jointime)), ":");
1460                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1461                         s = strcat(s, ftos(it.team), ":");
1462                 else
1463                         s = strcat(s, "spectator:");
1464
1465                 if(to_console)
1466                         LOG_INFO(s, playername(it, false), "\n");
1467                 if(to_eventlog)
1468                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1469                 if(to_file)
1470                         fputs(file, strcat(s, playername(it, false), "\n"));
1471         ));
1472
1473         if(teamplay)
1474         {
1475                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1476                 if(to_console)
1477                         LOG_INFO(s, "\n");
1478                 if(to_eventlog)
1479                         GameLogEcho(s);
1480                 if(to_file)
1481                         fputs(file, strcat(s, "\n"));
1482
1483                 for(i = 1; i < 16; ++i)
1484                 {
1485                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1486                         s = strcat(s, ":", ftos(i));
1487                         if(to_console)
1488                                 LOG_INFO(s, "\n");
1489                         if(to_eventlog)
1490                                 GameLogEcho(s);
1491                         if(to_file)
1492                                 fputs(file, strcat(s, "\n"));
1493                 }
1494         }
1495
1496         if(to_console)
1497                 LOG_INFO(":end\n");
1498         if(to_eventlog)
1499                 GameLogEcho(":end");
1500         if(to_file)
1501         {
1502                 fputs(file, ":end\n");
1503                 fclose(file);
1504         }
1505 }
1506
1507 void FixIntermissionClient(entity e)
1508 {
1509         if(!e.autoscreenshot) // initial call
1510         {
1511                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1512                 e.health = -2342;
1513                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1514                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1515                 {
1516                     .entity weaponentity = weaponentities[slot];
1517                         if(e.(weaponentity))
1518                         {
1519                                 e.(weaponentity).effects = EF_NODRAW;
1520                                 if (e.(weaponentity).weaponchild)
1521                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1522                         }
1523                 }
1524                 if(IS_REAL_CLIENT(e))
1525                 {
1526                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1527                         RandomSelection_Init();
1528                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, LAMBDA(
1529                                 RandomSelection_AddString(it, 1, 1);
1530                         ));
1531                         if (RandomSelection_chosen_string != "")
1532                         {
1533                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1534                         }
1535                         msg_entity = e;
1536                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1537                 }
1538         }
1539 }
1540
1541 /*
1542 go to the next level for deathmatch
1543 only called if a time or frag limit has expired
1544 */
1545 void NextLevel()
1546 {
1547         game_stopped = true;
1548         intermission_running = 1; // game over
1549
1550         // enforce a wait time before allowing changelevel
1551         if(player_count > 0)
1552                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1553         else
1554                 intermission_exittime = -1;
1555
1556         /*
1557         WriteByte (MSG_ALL, SVC_CDTRACK);
1558         WriteByte (MSG_ALL, 3);
1559         WriteByte (MSG_ALL, 3);
1560         // done in FixIntermission
1561         */
1562
1563         //pos = FindIntermission ();
1564
1565         VoteReset();
1566
1567         DumpStats(true);
1568
1569         // send statistics
1570         PlayerStats_GameReport(true);
1571         WeaponStats_Shutdown();
1572
1573         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1574
1575         if(autocvar_sv_eventlog)
1576                 GameLogEcho(":gameover");
1577
1578         GameLogClose();
1579
1580         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1581                 FixIntermissionClient(it);
1582                 if(it.winning)
1583                         bprint(playername(it, false), " ^7wins.\n");
1584         ));
1585
1586         target_music_kill();
1587
1588         if(autocvar_g_campaign)
1589                 CampaignPreIntermission();
1590
1591         MUTATOR_CALLHOOK(MatchEnd);
1592
1593         localcmd("\nsv_hook_gameend\n");
1594 }
1595
1596 /*
1597 ============
1598 CheckRules_Player
1599
1600 Exit deathmatch games upon conditions
1601 ============
1602 */
1603 void CheckRules_Player(entity this)
1604 {
1605         if (game_stopped) // someone else quit the game already
1606                 return;
1607
1608         if(!IS_DEAD(this))
1609                 this.play_time += frametime;
1610
1611         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1612         //   (div0: and that in CheckRules_World please)
1613 }
1614
1615
1616 float InitiateSuddenDeath()
1617 {
1618         // Check first whether normal overtimes could be added before initiating suddendeath mode
1619         // - for this timelimit_overtime needs to be >0 of course
1620         // - also check the winning condition calculated in the previous frame and only add normal overtime
1621         //   again, if at the point at which timelimit would be extended again, still no winner was found
1622         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1623         {
1624                 return 1; // need to call InitiateOvertime later
1625         }
1626         else
1627         {
1628                 if(!checkrules_suddendeathend)
1629                 {
1630                         if(autocvar_g_campaign)
1631                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1632                         else
1633                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1634                         if(g_race && !g_race_qualifying)
1635                                 race_StartCompleting();
1636                 }
1637                 return 0;
1638         }
1639 }
1640
1641 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1642 {
1643         ++checkrules_overtimesadded;
1644         //add one more overtime by simply extending the timelimit
1645         float tl;
1646         tl = autocvar_timelimit;
1647         tl += autocvar_timelimit_overtime;
1648         cvar_set("timelimit", ftos(tl));
1649
1650         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1651 }
1652
1653 float GetWinningCode(float fraglimitreached, float equality)
1654 {
1655         if(autocvar_g_campaign == 1)
1656                 if(fraglimitreached)
1657                         return WINNING_YES;
1658                 else
1659                         return WINNING_NO;
1660
1661         else
1662                 if(equality)
1663                         if(fraglimitreached)
1664                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1665                         else
1666                                 return WINNING_NEVER;
1667                 else
1668                         if(fraglimitreached)
1669                                 return WINNING_YES;
1670                         else
1671                                 return WINNING_NO;
1672 }
1673
1674 // set the .winning flag for exactly those players with a given field value
1675 void SetWinners(.float field, float value)
1676 {
1677         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = (it.(field) == value)));
1678 }
1679
1680 // set the .winning flag for those players with a given field value
1681 void AddWinners(.float field, float value)
1682 {
1683         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1684                 if(it.(field) == value)
1685                         it.winning = 1;
1686         ));
1687 }
1688
1689 // clear the .winning flags
1690 void ClearWinners()
1691 {
1692         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = 0));
1693 }
1694
1695 void ShuffleMaplist()
1696 {
1697         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1698 }
1699
1700 float leaderfrags;
1701 float WinningCondition_Scores(float limit, float leadlimit)
1702 {
1703         float limitreached;
1704
1705         // TODO make everything use THIS winning condition (except LMS)
1706         WinningConditionHelper(NULL);
1707
1708         if(teamplay)
1709         {
1710                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1711                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1712                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1713                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1714         }
1715
1716         ClearWinners();
1717         if(WinningConditionHelper_winner)
1718                 WinningConditionHelper_winner.winning = 1;
1719         if(WinningConditionHelper_winnerteam >= 0)
1720                 SetWinners(team, WinningConditionHelper_winnerteam);
1721
1722         if(WinningConditionHelper_lowerisbetter)
1723         {
1724                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1725                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1726                 limit = -limit;
1727         }
1728
1729         if(WinningConditionHelper_zeroisworst)
1730                 leadlimit = 0; // not supported in this mode
1731
1732         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1733         // these modes always score in increments of 1, thus this makes sense
1734         {
1735                 if(leaderfrags != WinningConditionHelper_topscore)
1736                 {
1737                         leaderfrags = WinningConditionHelper_topscore;
1738
1739                         if (limit)
1740                         if (leaderfrags == limit - 1)
1741                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1742                         else if (leaderfrags == limit - 2)
1743                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1744                         else if (leaderfrags == limit - 3)
1745                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1746                 }
1747         }
1748
1749         limitreached = false;
1750         if(limit)
1751                 if(WinningConditionHelper_topscore >= limit)
1752                         limitreached = true;
1753         if(leadlimit)
1754         {
1755                 float leadlimitreached;
1756                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1757                 if(autocvar_leadlimit_and_fraglimit)
1758                         limitreached = (limitreached && leadlimitreached);
1759                 else
1760                         limitreached = (limitreached || leadlimitreached);
1761         }
1762
1763         if(limit)
1764                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1765
1766         return GetWinningCode(
1767                 WinningConditionHelper_topscore && limitreached,
1768                 WinningConditionHelper_equality
1769         );
1770 }
1771
1772 float WinningCondition_RanOutOfSpawns()
1773 {
1774         if(have_team_spawns <= 0)
1775                 return WINNING_NO;
1776
1777         if(!autocvar_g_spawn_useallspawns)
1778                 return WINNING_NO;
1779
1780         if(!some_spawn_has_been_used)
1781                 return WINNING_NO;
1782
1783         team1_score = team2_score = team3_score = team4_score = 0;
1784
1785         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), LAMBDA(
1786                 switch(it.team)
1787                 {
1788                         case NUM_TEAM_1: team1_score = 1; break;
1789                         case NUM_TEAM_2: team2_score = 1; break;
1790                         case NUM_TEAM_3: team3_score = 1; break;
1791                         case NUM_TEAM_4: team4_score = 1; break;
1792                 }
1793         ));
1794
1795         IL_EACH(g_spawnpoints, true,
1796         {
1797                 switch(it.team)
1798                 {
1799                         case NUM_TEAM_1: team1_score = 1; break;
1800                         case NUM_TEAM_2: team2_score = 1; break;
1801                         case NUM_TEAM_3: team3_score = 1; break;
1802                         case NUM_TEAM_4: team4_score = 1; break;
1803                 }
1804         });
1805
1806         ClearWinners();
1807         if(team1_score + team2_score + team3_score + team4_score == 0)
1808         {
1809                 checkrules_equality = true;
1810                 return WINNING_YES;
1811         }
1812         else if(team1_score + team2_score + team3_score + team4_score == 1)
1813         {
1814                 float t, i;
1815                 if(team1_score)
1816                         t = NUM_TEAM_1;
1817                 else if(team2_score)
1818                         t = NUM_TEAM_2;
1819                 else if(team3_score)
1820                         t = NUM_TEAM_3;
1821                 else // if(team4_score)
1822                         t = NUM_TEAM_4;
1823                 CheckAllowedTeams(NULL);
1824                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1825                 {
1826                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1827                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1828                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1829                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1830                 }
1831
1832                 AddWinners(team, t);
1833                 return WINNING_YES;
1834         }
1835         else
1836                 return WINNING_NO;
1837 }
1838
1839 /*
1840 ============
1841 CheckRules_World
1842
1843 Exit deathmatch games upon conditions
1844 ============
1845 */
1846 void CheckRules_World()
1847 {
1848         float timelimit;
1849         float fraglimit;
1850         float leadlimit;
1851
1852         VoteThink();
1853         MapVote_Think();
1854
1855         SetDefaultAlpha();
1856
1857         if (intermission_running) // someone else quit the game already
1858         {
1859                 if(player_count == 0) // Nobody there? Then let's go to the next map
1860                         MapVote_Start();
1861                         // this will actually check the player count in the next frame
1862                         // again, but this shouldn't hurt
1863                 return;
1864         }
1865
1866         timelimit = autocvar_timelimit * 60;
1867         fraglimit = autocvar_fraglimit;
1868         leadlimit = autocvar_leadlimit;
1869
1870         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1871         {
1872                 if(timelimit > 0)
1873                         timelimit = 0; // timelimit is not made for warmup
1874                 if(fraglimit > 0)
1875                         fraglimit = 0; // no fraglimit for now
1876                 leadlimit = 0; // no leadlimit for now
1877         }
1878
1879         if(timelimit > 0)
1880         {
1881                 timelimit += game_starttime;
1882         }
1883         else if (timelimit < 0)
1884         {
1885                 // endmatch
1886                 NextLevel();
1887                 return;
1888         }
1889
1890         float wantovertime;
1891         wantovertime = 0;
1892
1893         if(timelimit > game_starttime)
1894                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1895         else
1896                 game_completion_ratio = 0;
1897
1898         if(checkrules_suddendeathend)
1899         {
1900                 if(!checkrules_suddendeathwarning)
1901                 {
1902                         checkrules_suddendeathwarning = true;
1903                         if(g_race && !g_race_qualifying)
1904                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1905                         else
1906                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1907                 }
1908         }
1909         else
1910         {
1911                 if (timelimit && time >= timelimit)
1912                 {
1913                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1914                         {
1915                                 float totalplayers;
1916                                 float playerswithlaps;
1917                                 float readyplayers;
1918                                 totalplayers = playerswithlaps = readyplayers = 0;
1919                                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1920                                         ++totalplayers;
1921                                         if(PlayerScore_Add(it, SP_RACE_FASTEST, 0))
1922                                                 ++playerswithlaps;
1923                                         if(it.ready)
1924                                                 ++readyplayers;
1925                                 ));
1926
1927                                 // at least 2 of the players have completed a lap: start the RACE
1928                                 // otherwise, the players should end the qualifying on their own
1929                                 if(readyplayers || playerswithlaps >= 2)
1930                                 {
1931                                         checkrules_suddendeathend = 0;
1932                                         ReadyRestart(); // go to race
1933                                         return;
1934                                 }
1935                                 else
1936                                         wantovertime |= InitiateSuddenDeath();
1937                         }
1938                         else
1939                                 wantovertime |= InitiateSuddenDeath();
1940                 }
1941         }
1942
1943         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1944         {
1945                 NextLevel();
1946                 return;
1947         }
1948
1949         int checkrules_status = WinningCondition_RanOutOfSpawns();
1950         if(checkrules_status == WINNING_YES)
1951                 bprint("Hey! Someone ran out of spawns!\n");
1952         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1953                 checkrules_status = M_ARGV(0, float);
1954         else
1955                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1956
1957         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1958         {
1959                 checkrules_status = WINNING_NEVER;
1960                 checkrules_overtimesadded = -1;
1961                 wantovertime |= InitiateSuddenDeath();
1962         }
1963
1964         if(checkrules_status == WINNING_NEVER)
1965                 // equality cases! Nobody wins if the overtime ends in a draw.
1966                 ClearWinners();
1967
1968         if(wantovertime)
1969         {
1970                 if(checkrules_status == WINNING_NEVER)
1971                         InitiateOvertime();
1972                 else
1973                         checkrules_status = WINNING_YES;
1974         }
1975
1976         if(checkrules_suddendeathend)
1977                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1978                         checkrules_status = WINNING_YES;
1979
1980         if(checkrules_status == WINNING_YES)
1981         {
1982                 //print("WINNING\n");
1983                 NextLevel();
1984         }
1985 }
1986
1987 string GotoMap(string m)
1988 {
1989         m = GameTypeVote_MapInfo_FixName(m);
1990         if (!m)
1991                 return "The map you suggested is not available on this server.";
1992         if (!autocvar_sv_vote_gametype)
1993         if(!MapInfo_CheckMap(m))
1994                 return "The map you suggested does not support the current game mode.";
1995         cvar_set("nextmap", m);
1996         cvar_set("timelimit", "-1");
1997         if(mapvote_initialized || alreadychangedlevel)
1998         {
1999                 if(DoNextMapOverride(0))
2000                         return "Map switch initiated.";
2001                 else
2002                         return "Hm... no. For some reason I like THIS map more.";
2003         }
2004         else
2005                 return "Map switch will happen after scoreboard.";
2006 }
2007
2008 bool autocvar_sv_gameplayfix_multiplethinksperframe;
2009 void RunThink(entity this)
2010 {
2011         // don't let things stay in the past.
2012         // it is possible to start that way by a trigger with a local time.
2013         if(this.nextthink <= 0 || this.nextthink > time + frametime)
2014                 return;
2015
2016         float oldtime = time; // do we need to save this?
2017
2018         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2019         {
2020                 time = max(oldtime, this.nextthink);
2021                 this.nextthink = 0;
2022
2023                 if(getthink(this))
2024                         getthink(this)(this);
2025                 // mods often set nextthink to time to cause a think every frame,
2026                 // we don't want to loop in that case, so exit if the new nextthink is
2027                 // <= the time the qc was told, also exit if it is past the end of the
2028                 // frame
2029                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2030                         break;
2031         }
2032
2033         time = oldtime;
2034 }
2035
2036 bool autocvar_sv_freezenonclients;
2037 bool autocvar_sv_gameplayfix_delayprojectiles;
2038 void Physics_Frame()
2039 {
2040         if(autocvar_sv_freezenonclients)
2041                 return;
2042
2043         FOREACH_ENTITY_FLOAT(pure_data, false,
2044         {
2045                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2046                         continue;
2047
2048                 //set_movetype(it, it.move_movetype);
2049                 // inline the set_movetype function, since this is called a lot
2050                 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2051
2052                 if(it.move_movetype == MOVETYPE_NONE)
2053                         continue;
2054
2055                 if(it.move_qcphysics)
2056                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2057
2058                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2059                 {
2060                         // handle thinking here
2061                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2062                                 RunThink(it);
2063                 }
2064         });
2065
2066         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2067                 return;
2068
2069         FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2070         {
2071                 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2072                         continue;
2073                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2074         });
2075 }
2076
2077 void systems_update();
2078 void EndFrame()
2079 {
2080         anticheat_endframe();
2081
2082         Physics_Frame();
2083
2084         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2085                 entity e = IS_SPEC(it) ? it.enemy : it;
2086                 if (e.typehitsound) {
2087                         it.typehit_time = time;
2088                 } else if (e.killsound) {
2089                         it.kill_time = time;
2090                 } else if (e.damage_dealt) {
2091                         it.hit_time = time;
2092                         it.damage_dealt_total += ceil(e.damage_dealt);
2093                 }
2094         });
2095         // add 1 frametime because after this, engine SV_Physics
2096         // increases time by a frametime and then networks the frame
2097         // add another frametime because client shows everything with
2098         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2099         // needed!
2100         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2101         FOREACH_CLIENT(true, {
2102                 it.typehitsound = false;
2103                 it.damage_dealt = 0;
2104                 it.killsound = false;
2105                 antilag_record(it, CS(it), altime);
2106         });
2107         IL_EACH(g_monsters, true,
2108         {
2109                 antilag_record(it, it, altime);
2110         });
2111         systems_update();
2112         IL_ENDFRAME();
2113 }
2114
2115
2116 /*
2117  * RedirectionThink:
2118  * returns true if redirecting
2119  */
2120 float redirection_timeout;
2121 float redirection_nextthink;
2122 float RedirectionThink()
2123 {
2124         float clients_found;
2125
2126         if(redirection_target == "")
2127                 return false;
2128
2129         if(!redirection_timeout)
2130         {
2131                 cvar_set("sv_public", "-2");
2132                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2133                 if(redirection_target == "self")
2134                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2135                 else
2136                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2137         }
2138
2139         if(time < redirection_nextthink)
2140                 return true;
2141
2142         redirection_nextthink = time + 1;
2143
2144         clients_found = 0;
2145         FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
2146                 // TODO add timer
2147                 LOG_INFO("Redirecting: sending connect command to ", it.netname, "\n");
2148                 if(redirection_target == "self")
2149                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2150                 else
2151                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2152                 ++clients_found;
2153         ));
2154
2155         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2156
2157         if(time > redirection_timeout || clients_found == 0)
2158                 localcmd("\nwait; wait; wait; quit\n");
2159
2160         return true;
2161 }
2162
2163 void TargetMusic_RestoreGame();
2164 void RestoreGame()
2165 {
2166         // Loaded from a save game
2167         // some things then break, so let's work around them...
2168
2169         // Progs DB (capture records)
2170         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2171
2172         // Mapinfo
2173         MapInfo_Shutdown();
2174         MapInfo_Enumerate();
2175         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2176         WeaponStats_Init();
2177
2178         TargetMusic_RestoreGame();
2179 }
2180
2181 void Shutdown()
2182 {
2183         game_stopped = 2;
2184
2185         if(world_initialized > 0)
2186         {
2187                 world_initialized = 0;
2188                 LOG_TRACE("Saving persistent data...");
2189                 Ban_SaveBans();
2190
2191                 // playerstats with unfinished match
2192                 PlayerStats_GameReport(false);
2193
2194                 if(!cheatcount_total)
2195                 {
2196                         if(autocvar_sv_db_saveasdump)
2197                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2198                         else
2199                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2200                 }
2201                 if(autocvar_developer)
2202                 {
2203                         if(autocvar_sv_db_saveasdump)
2204                                 db_dump(TemporaryDB, "server-temp.db");
2205                         else
2206                                 db_save(TemporaryDB, "server-temp.db");
2207                 }
2208                 CheatShutdown(); // must be after cheatcount check
2209                 db_close(ServerProgsDB);
2210                 db_close(TemporaryDB);
2211                 LOG_TRACE("Saving persistent data... done!");
2212                 // tell the bot system the game is ending now
2213                 bot_endgame();
2214
2215                 WeaponStats_Shutdown();
2216                 MapInfo_Shutdown();
2217         }
2218         else if(world_initialized == 0)
2219         {
2220                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2221         }
2222         else
2223         {
2224                 __init_dedicated_server_shutdown();
2225         }
2226 }