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1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/bot.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "cl_client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include "mutators/all.qh"
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/buffs/all.qh"
22 #include "../common/constants.qh"
23 #include "../common/deathtypes/all.qh"
24 #include "../common/mapinfo.qh"
25 #include "../common/monsters/all.qh"
26 #include "../common/monsters/sv_monsters.qh"
27 #include "../common/vehicles/all.qh"
28 #include "../common/notifications.qh"
29 #include "../common/physics.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/triggers/trigger/secret.qh"
34 #include "../common/triggers/target/music.qh"
35 #include "../common/util.qh"
36 #include "../common/items/all.qh"
37 #include "../common/weapons/all.qh"
38
39 const float LATENCY_THINKRATE = 10;
40 .float latency_sum;
41 .float latency_cnt;
42 .float latency_time;
43 entity pingplreport;
44 void PingPLReport_Think()
45 {SELFPARAM();
46         float delta;
47         entity e;
48
49         delta = 3 / maxclients;
50         if(delta < sys_frametime)
51                 delta = 0;
52         self.nextthink = time + delta;
53
54         e = edict_num(self.cnt + 1);
55         if(IS_REAL_CLIENT(e))
56         {
57                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58                 WriteByte(MSG_BROADCAST, self.cnt);
59                 WriteShort(MSG_BROADCAST, max(1, e.ping));
60                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
61                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
62
63                 // record latency times for clients throughout the match so we can report it to playerstats
64                 if(time > (e.latency_time + LATENCY_THINKRATE))
65                 {
66                         e.latency_sum += e.ping;
67                         e.latency_cnt += 1;
68                         e.latency_time = time;
69                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
70                 }
71         }
72         else
73         {
74                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
75                 WriteByte(MSG_BROADCAST, self.cnt);
76                 WriteShort(MSG_BROADCAST, 0);
77                 WriteByte(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79         }
80         self.cnt = (self.cnt + 1) % maxclients;
81 }
82 void PingPLReport_Spawn()
83 {
84         pingplreport = new(pingplreport);
85         make_pure(pingplreport);
86         pingplreport.think = PingPLReport_Think;
87         pingplreport.nextthink = time;
88 }
89
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
93
94 string GetGametype();
95 void ShuffleMaplist();
96
97 void SetDefaultAlpha()
98 {
99         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100         {
101                 default_player_alpha = autocvar_g_player_alpha;
102                 if(default_player_alpha == 0)
103                         default_player_alpha = 1;
104                 default_weapon_alpha = default_player_alpha;
105         }
106 }
107
108 void GotoFirstMap()
109 {SELFPARAM();
110         float n;
111         if(autocvar__sv_init)
112         {
113                 // cvar_set("_sv_init", "0");
114                 // we do NOT set this to 0 any more, so someone "accidentally" changing
115                 // to this "init" map on a dedicated server will cause no permanent
116                 // harm
117                 if(autocvar_g_maplist_shuffle)
118                         ShuffleMaplist();
119                 n = tokenizebyseparator(autocvar_g_maplist, " ");
120                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
121
122                 MapInfo_Enumerate();
123                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124
125                 if(!DoNextMapOverride(1))
126                         GotoNextMap(1);
127
128                 return;
129         }
130
131         if(time < 5)
132         {
133                 self.nextthink = time;
134         }
135         else
136         {
137                 self.nextthink = time + 1;
138                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
139         }
140 }
141
142 void cvar_changes_init()
143 {
144         float h;
145         string k, v, d;
146         float n, i, adding, pureadding;
147
148         if(cvar_changes)
149                 strunzone(cvar_changes);
150         cvar_changes = string_null;
151         if(cvar_purechanges)
152                 strunzone(cvar_purechanges);
153         cvar_purechanges = string_null;
154         cvar_purechanges_count = 0;
155
156         h = buf_create();
157         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
158         n = buf_getsize(h);
159
160         adding = true;
161         pureadding = true;
162
163         for(i = 0; i < n; ++i)
164         {
165                 k = bufstr_get(h, i);
166
167 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
168 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
169 #define BADCVAR(p) if(k == p) continue
170
171                 // general excludes and namespaces for server admin used cvars
172                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
173
174                 // internal
175                 BADPREFIX("csqc_");
176                 BADPREFIX("cvar_check_");
177                 BADCVAR("gamecfg");
178                 BADCVAR("g_configversion");
179                 BADCVAR("g_maplist_index");
180                 BADCVAR("halflifebsp");
181                 BADCVAR("sv_mapformat_is_quake2");
182                 BADCVAR("sv_mapformat_is_quake3");
183                 BADPREFIX("sv_world");
184
185                 // client
186                 BADPREFIX("chase_");
187                 BADPREFIX("cl_");
188                 BADPREFIX("con_");
189                 BADPREFIX("scoreboard_");
190                 BADPREFIX("g_campaign");
191                 BADPREFIX("g_waypointsprite_");
192                 BADPREFIX("gl_");
193                 BADPREFIX("joy");
194                 BADPREFIX("hud_");
195                 BADPREFIX("m_");
196                 BADPREFIX("menu_");
197                 BADPREFIX("net_slist_");
198                 BADPREFIX("r_");
199                 BADPREFIX("sbar_");
200                 BADPREFIX("scr_");
201                 BADPREFIX("snd_");
202                 BADPREFIX("show");
203                 BADPREFIX("sensitivity");
204                 BADPREFIX("userbind");
205                 BADPREFIX("v_");
206                 BADPREFIX("vid_");
207                 BADPREFIX("crosshair");
208                 BADCVAR("mod_q3bsp_lightmapmergepower");
209                 BADCVAR("mod_q3bsp_nolightmaps");
210                 BADCVAR("fov");
211                 BADCVAR("mastervolume");
212                 BADCVAR("volume");
213                 BADCVAR("bgmvolume");
214
215                 // private
216                 BADCVAR("developer");
217                 BADCVAR("log_dest_udp");
218                 BADCVAR("net_address");
219                 BADCVAR("net_address_ipv6");
220                 BADCVAR("port");
221                 BADCVAR("savedgamecfg");
222                 BADCVAR("serverconfig");
223                 BADCVAR("sv_autoscreenshot");
224                 BADCVAR("sv_heartbeatperiod");
225                 BADCVAR("sv_vote_master_password");
226                 BADCVAR("sys_colortranslation");
227                 BADCVAR("sys_specialcharactertranslation");
228                 BADCVAR("timeformat");
229                 BADCVAR("timestamps");
230                 BADPREFIX("developer_");
231                 BADPREFIX("g_ban_");
232                 BADPREFIX("g_banned_list");
233                 BADPREFIX("g_chat_flood_");
234                 BADPREFIX("g_ghost_items");
235                 BADPREFIX("g_playerstats_");
236                 BADPREFIX("g_respawn_ghosts");
237                 BADPREFIX("g_voice_flood_");
238                 BADPREFIX("log_file");
239                 BADPREFIX("rcon_");
240                 BADPREFIX("sv_allowdownloads");
241                 BADPREFIX("sv_autodemo");
242                 BADPREFIX("sv_curl_");
243                 BADPREFIX("sv_eventlog");
244                 BADPREFIX("sv_logscores_");
245                 BADPREFIX("sv_master");
246                 BADPREFIX("sv_weaponstats_");
247                 BADPREFIX("sv_waypointsprite_");
248                 BADCVAR("rescan_pending");
249
250                 // these can contain player IDs, so better hide
251                 BADPREFIX("g_forced_team_");
252
253                 // mapinfo
254                 BADCVAR("fraglimit");
255                 BADCVAR("g_assault");
256                 BADCVAR("g_ca");
257                 BADCVAR("g_ca_teams");
258                 BADCVAR("g_ctf");
259                 BADCVAR("g_cts");
260                 BADCVAR("g_dm");
261                 BADCVAR("g_domination");
262                 BADCVAR("g_domination_default_teams");
263                 BADCVAR("g_freezetag");
264                 BADCVAR("g_freezetag_teams");
265                 BADCVAR("g_invasion_teams");
266                 BADCVAR("g_keepaway");
267                 BADCVAR("g_keyhunt");
268                 BADCVAR("g_keyhunt_teams");
269                 BADCVAR("g_lms");
270                 BADCVAR("g_nexball");
271                 BADCVAR("g_onslaught");
272                 BADCVAR("g_race");
273                 BADCVAR("g_race_qualifying_timelimit");
274                 BADCVAR("g_tdm");
275                 BADCVAR("g_tdm_teams");
276                 BADCVAR("leadlimit");
277                 BADCVAR("nextmap");
278                 BADCVAR("teamplay");
279                 BADCVAR("timelimit");
280
281                 // long
282                 BADCVAR("hostname");
283                 BADCVAR("g_maplist");
284                 BADCVAR("g_maplist_mostrecent");
285                 BADCVAR("sv_motd");
286
287                 v = cvar_string(k);
288                 d = cvar_defstring(k);
289                 if(v == d)
290                         continue;
291
292                 if(adding)
293                 {
294                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
295                         if(strlen(cvar_changes) > 16384)
296                         {
297                                 cvar_changes = "// too many settings have been changed to show them here\n";
298                                 adding = 0;
299                         }
300                 }
301
302                 // now check if the changes are actually gameplay relevant
303
304                 // does nothing visible
305                 BADCVAR("captureleadlimit_override");
306                 BADCVAR("g_balance_kill_delay");
307                 BADCVAR("g_ca_point_limit");
308                 BADCVAR("g_ca_point_leadlimit");
309                 BADCVAR("g_ctf_captimerecord_always");
310                 BADCVAR("g_ctf_flag_glowtrails");
311                 BADCVAR("g_ctf_flag_pickup_verbosename");
312                 BADCVAR("g_domination_point_leadlimit");
313                 BADCVAR("g_forced_respawn");
314                 BADCVAR("g_freezetag_point_limit");
315                 BADCVAR("g_freezetag_point_leadlimit");
316                 BADCVAR("g_keyhunt_point_leadlimit");
317                 BADPREFIX("g_mod_");
318                 BADCVAR("g_invasion_point_limit");
319                 BADCVAR("g_nexball_goalleadlimit");
320                 BADCVAR("g_tdm_point_limit");
321                 BADCVAR("g_tdm_point_leadlimit");
322                 BADCVAR("leadlimit_and_fraglimit");
323                 BADCVAR("leadlimit_override");
324                 BADCVAR("pausable");
325                 BADCVAR("sv_allow_fullbright");
326                 BADCVAR("sv_checkforpacketsduringsleep");
327                 BADCVAR("sv_timeout");
328                 BADPREFIX("sv_timeout_");
329                 BADPREFIX("crypto_");
330                 BADPREFIX("g_chat_");
331                 BADPREFIX("g_ctf_captimerecord_");
332                 BADPREFIX("g_maplist_votable_");
333                 BADPREFIX("net_");
334                 BADPREFIX("prvm_");
335                 BADPREFIX("skill_");
336                 BADPREFIX("sv_cullentities_");
337                 BADPREFIX("sv_maxidle_");
338                 BADPREFIX("sv_vote_");
339                 BADPREFIX("timelimit_");
340                 BADCVAR("gameversion");
341                 BADPREFIX("gameversion_");
342                 BADCVAR("sv_minigames");
343                 BADPREFIX("sv_minigames_");
344                 BADCVAR("sv_namechangetimer");
345
346                 // allowed changes to server admins (please sync this to server.cfg)
347                 // vi commands:
348                 //   :/"impure"/,$d
349                 //   :g!,^\/\/[^ /],d
350                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
351                 //   :%!sort
352                 // yes, this does contain some redundant stuff, don't really care
353                 BADCVAR("bot_config_file");
354                 BADCVAR("bot_number");
355                 BADCVAR("bot_prefix");
356                 BADCVAR("bot_suffix");
357                 BADCVAR("capturelimit_override");
358                 BADCVAR("fraglimit_override");
359                 BADCVAR("gametype");
360                 BADCVAR("g_antilag");
361                 BADCVAR("g_balance_teams");
362                 BADCVAR("g_balance_teams_prevent_imbalance");
363                 BADCVAR("g_balance_teams_scorefactor");
364                 BADCVAR("g_ban_sync_trusted_servers");
365                 BADCVAR("g_ban_sync_uri");
366                 BADCVAR("g_ca_teams_override");
367                 BADCVAR("g_ctf_ignore_frags");
368                 BADCVAR("g_domination_point_limit");
369                 BADCVAR("g_domination_teams_override");
370                 BADCVAR("g_freezetag_teams_override");
371                 BADCVAR("g_friendlyfire");
372                 BADCVAR("g_fullbrightitems");
373                 BADCVAR("g_fullbrightplayers");
374                 BADCVAR("g_keyhunt_point_limit");
375                 BADCVAR("g_keyhunt_teams_override");
376                 BADCVAR("g_lms_lives_override");
377                 BADCVAR("g_maplist");
378                 BADCVAR("g_maplist_check_waypoints");
379                 BADCVAR("g_maplist_mostrecent_count");
380                 BADCVAR("g_maplist_shuffle");
381                 BADCVAR("g_maplist_votable");
382                 BADCVAR("g_maplist_votable_abstain");
383                 BADCVAR("g_maplist_votable_nodetail");
384                 BADCVAR("g_maplist_votable_suggestions");
385                 BADCVAR("g_maxplayers");
386                 BADCVAR("g_mirrordamage");
387                 BADCVAR("g_nexball_goallimit");
388                 BADCVAR("g_powerups");
389                 BADCVAR("g_start_delay");
390                 BADCVAR("g_tdm_teams_override");
391                 BADCVAR("g_warmup");
392                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
393                 BADCVAR("hostname");
394                 BADCVAR("log_file");
395                 BADCVAR("maxplayers");
396                 BADCVAR("minplayers");
397                 BADCVAR("net_address");
398                 BADCVAR("port");
399                 BADCVAR("rcon_password");
400                 BADCVAR("rcon_restricted_commands");
401                 BADCVAR("rcon_restricted_password");
402                 BADCVAR("skill");
403                 BADCVAR("sv_adminnick");
404                 BADCVAR("sv_autoscreenshot");
405                 BADCVAR("sv_autotaunt");
406                 BADCVAR("sv_curl_defaulturl");
407                 BADCVAR("sv_defaultcharacter");
408                 BADCVAR("sv_defaultplayercolors");
409                 BADCVAR("sv_defaultplayermodel");
410                 BADCVAR("sv_defaultplayerskin");
411                 BADCVAR("sv_maxidle");
412                 BADCVAR("sv_maxrate");
413                 BADCVAR("sv_motd");
414                 BADCVAR("sv_public");
415                 BADCVAR("sv_ready_restart");
416                 BADCVAR("sv_status_privacy");
417                 BADCVAR("sv_taunt");
418                 BADCVAR("sv_vote_call");
419                 BADCVAR("sv_vote_commands");
420                 BADCVAR("sv_vote_majority_factor");
421                 BADCVAR("sv_vote_master");
422                 BADCVAR("sv_vote_master_commands");
423                 BADCVAR("sv_vote_master_password");
424                 BADCVAR("sv_vote_simple_majority_factor");
425                 BADCVAR("teamplay_mode");
426                 BADCVAR("timelimit_override");
427                 BADCVAR("g_spawnshieldtime");
428                 BADPREFIX("g_warmup_");
429                 BADPREFIX("sv_ready_restart_");
430
431                 // mutators that announce themselves properly to the server browser
432                 BADCVAR("g_instagib");
433                 BADCVAR("g_new_toys");
434                 BADCVAR("g_nix");
435                 BADCVAR("g_grappling_hook");
436                 BADCVAR("g_jetpack");
437
438 #undef BADPREFIX
439 #undef BADCVAR
440
441                 if(pureadding)
442                 {
443                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
444                         if(strlen(cvar_purechanges) > 16384)
445                         {
446                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
447                                 pureadding = 0;
448                         }
449                 }
450                 ++cvar_purechanges_count;
451                 // WARNING: this variable is used for the server list
452                 // NEVER dare to skip this code!
453                 // Hacks to intentionally appearing as "pure server" even though you DO have
454                 // modified settings may be punished by removal from the server list.
455                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
456                 // though.
457         }
458         buf_del(h);
459         if(cvar_changes == "")
460                 cvar_changes = "// this server runs at default server settings\n";
461         else
462                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
463         cvar_changes = strzone(cvar_changes);
464         if(cvar_purechanges == "")
465                 cvar_purechanges = "// this server runs at default gameplay settings\n";
466         else
467                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
468         cvar_purechanges = strzone(cvar_purechanges);
469 }
470
471 void detect_maptype()
472 {
473 #if 0
474         vector o, v;
475         float i;
476
477         for (;;)
478         {
479                 o = world.mins;
480                 o.x += random() * (world.maxs.x - world.mins.x);
481                 o.y += random() * (world.maxs.y - world.mins.y);
482                 o.z += random() * (world.maxs.z - world.mins.z);
483
484                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
485                 if(trace_fraction == 1)
486                         continue;
487
488                 v = trace_endpos;
489
490                 for(i = 0; i < 64; i += 4)
491                 {
492                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
493         if(trace_fraction == 1)
494                 continue;
495                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
496                 }
497
498                 break;
499         }
500 #endif
501 }
502
503 entity randomseed;
504 bool RandomSeed_Send(entity this, entity to, int sf)
505 {
506         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
507         WriteShort(MSG_ENTITY, self.cnt);
508         return true;
509 }
510 void RandomSeed_Think()
511 {SELFPARAM();
512         self.cnt = bound(0, floor(random() * 65536), 65535);
513         self.nextthink = time + 5;
514
515         self.SendFlags |= 1;
516 }
517 void RandomSeed_Spawn()
518 {SELFPARAM();
519         randomseed = new(randomseed);
520         make_pure(randomseed);
521         randomseed.think = RandomSeed_Think;
522         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
523
524         WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
525 }
526
527 spawnfunc(__init_dedicated_server)
528 {
529         // handler for _init/_init map (only for dedicated server initialization)
530
531         world_initialized = -1; // don't complain
532         cvar = cvar_normal;
533         cvar_string = cvar_string_normal;
534         cvar_set = cvar_set_normal;
535
536         remove = remove_unsafely;
537
538         entity e = spawn();
539         e.think = GotoFirstMap;
540         e.nextthink = time; // this is usually 1 at this point
541
542         e = new(info_player_deathmatch);  // safeguard against player joining
543
544         self.classname = "worldspawn"; // safeguard against various stuff ;)
545
546         // needs to be done so early because of the constants they create
547         static_init();
548         static_init_late();
549         static_init_precache();
550
551         MapInfo_Enumerate();
552         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
553 }
554
555 void Map_MarkAsRecent(string m);
556 float world_already_spawned;
557 void Nagger_Init();
558 void ClientInit_Spawn();
559 void WeaponStats_Init();
560 void WeaponStats_Shutdown();
561 void Physics_AddStats();
562 spawnfunc(worldspawn)
563 {
564         float fd, l, j, n;
565         string s;
566
567         cvar = cvar_normal;
568         cvar_string = cvar_string_normal;
569         cvar_set = cvar_set_normal;
570
571         if(world_already_spawned)
572                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
573         world_already_spawned = true;
574
575         remove = remove_safely; // during spawning, watch what you remove!
576
577         cvar_changes_init(); // do this very early now so it REALLY matches the server config
578
579         compressShortVector_init();
580
581         entity head;
582         head = nextent(world);
583         maxclients = 0;
584         while(head)
585         {
586                 ++maxclients;
587                 head = nextent(head);
588         }
589
590         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
591
592         // needs to be done so early because of the constants they create
593         static_init();
594
595         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
596
597         TemporaryDB = db_create();
598
599         // 0 normal
600         lightstyle(0, "m");
601
602         // 1 FLICKER (first variety)
603         lightstyle(1, "mmnmmommommnonmmonqnmmo");
604
605         // 2 SLOW STRONG PULSE
606         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
607
608         // 3 CANDLE (first variety)
609         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
610
611         // 4 FAST STROBE
612         lightstyle(4, "mamamamamama");
613
614         // 5 GENTLE PULSE 1
615         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
616
617         // 6 FLICKER (second variety)
618         lightstyle(6, "nmonqnmomnmomomno");
619
620         // 7 CANDLE (second variety)
621         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
622
623         // 8 CANDLE (third variety)
624         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
625
626         // 9 SLOW STROBE (fourth variety)
627         lightstyle(9, "aaaaaaaazzzzzzzz");
628
629         // 10 FLUORESCENT FLICKER
630         lightstyle(10, "mmamammmmammamamaaamammma");
631
632         // 11 SLOW PULSE NOT FADE TO BLACK
633         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
634
635         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
636
637         // 63 testing
638         lightstyle(63, "a");
639
640         if(autocvar_g_campaign)
641                 CampaignPreInit();
642
643         Map_MarkAsRecent(mapname);
644
645         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
646
647         InitGameplayMode();
648         static_init_late();
649         static_init_precache();
650         readlevelcvars();
651         GrappleHookInit();
652
653         player_count = 0;
654         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
655         if(bot_waypoints_for_items == 1)
656                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
657                         bot_waypoints_for_items = 0;
658
659         precache();
660
661         WaypointSprite_Init();
662
663         GameLogInit(); // prepare everything
664         // NOTE for matchid:
665         // changing the logic generating it is okay. But:
666         // it HAS to stay <= 64 chars
667         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
668         if(autocvar_sv_eventlog)
669         {
670                 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
671                 matchid = strzone(s);
672
673                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
674                 s = ":gameinfo:mutators:LIST";
675
676                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
677                 s = ret_string;
678
679                 // initialiation stuff, not good in the mutator system
680                 if(!autocvar_g_use_ammunition)
681                         s = strcat(s, ":no_use_ammunition");
682
683                 // initialiation stuff, not good in the mutator system
684                 if(autocvar_g_pickup_items == 0)
685                         s = strcat(s, ":no_pickup_items");
686                 if(autocvar_g_pickup_items > 0)
687                         s = strcat(s, ":pickup_items");
688
689                 // initialiation stuff, not good in the mutator system
690                 if(autocvar_g_weaponarena != "0")
691                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
692
693                 // TODO to mutator system
694                 if(autocvar_g_norecoil)
695                         s = strcat(s, ":norecoil");
696
697                 // TODO to mutator system
698                 if(autocvar_g_powerups == 0)
699                         s = strcat(s, ":no_powerups");
700                 if(autocvar_g_powerups > 0)
701                         s = strcat(s, ":powerups");
702
703                 GameLogEcho(s);
704                 GameLogEcho(":gameinfo:end");
705         }
706         else
707                 matchid = strzone(ftos(random()));
708
709         cvar_set("nextmap", "");
710
711         SetDefaultAlpha();
712
713         if(autocvar_g_campaign)
714                 CampaignPostInit();
715
716         Ban_LoadBans();
717
718         MapInfo_Enumerate();
719         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
720
721         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
722         {
723                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
724                 if(fd != -1)
725                 {
726                         while((s = fgets(fd)))
727                         {
728                                 l = tokenize_console(s);
729                                 if(l < 2)
730                                         continue;
731                                 if(argv(0) == "cd")
732                                 {
733                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
734                                         LOG_INFO("  cdtrack ", argv(2), "\n");
735                                 }
736                                 else if(argv(0) == "fog")
737                                 {
738                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
739                                         LOG_INFO("  \"fog\" \"", s, "\"\n");
740                                 }
741                                 else if(argv(0) == "set")
742                                 {
743                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
744                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
745                                 }
746                                 else if(argv(0) != "//")
747                                 {
748                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
749                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
750                                 }
751                         }
752                         fclose(fd);
753                 }
754         }
755
756         WeaponStats_Init();
757
758         WepSet_AddStat();
759         WepSet_AddStat_InMap();
760         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
761         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
762         Nagger_Init();
763
764         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
765         addstat(STAT_PLASMA, AS_INT, ammo_plasma);
766         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
767         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
768         addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
769         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
770         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
771
772         addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
773         addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
774
775         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
776
777         // freeze attacks
778         addstat(STAT_FROZEN, AS_INT, frozen);
779         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
780
781         // physics
782         Physics_AddStats();
783
784         // new properties
785         addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
786         addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
787         addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
788         addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
789         addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
790         addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
791         addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
792         addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
793         addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
794         addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
795         addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
796         addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
797         addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
798         addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
799         addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
800         addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
801         addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
802         addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
803         addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
804
805         // secrets
806         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
807         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
808
809         // monsters
810         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
811         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
812
813         // misc
814         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
815
816         next_pingtime = time + 5;
817
818         detect_maptype();
819
820         // set up information replies for clients and server to use
821         maplist_reply = strzone(getmaplist());
822         lsmaps_reply = strzone(getlsmaps());
823         monsterlist_reply = strzone(getmonsterlist());
824         for(int i = 0; i < 10; ++i)
825         {
826                 s = getrecords(i);
827                 if (s)
828                         records_reply[i] = strzone(s);
829         }
830         ladder_reply = strzone(getladder());
831         rankings_reply = strzone(getrankings());
832
833         // begin other init
834         ClientInit_Spawn();
835         RandomSeed_Spawn();
836         PingPLReport_Spawn();
837
838         CheatInit();
839
840         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
841
842         // fill sv_curl_serverpackages from .serverpackage files
843         if(autocvar_sv_curl_serverpackages_auto)
844         {
845                 s = "";
846                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
847                 for(int i = 0; i < n; ++i)
848                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
849                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
850                                 s = strcat(s, " ", argv(i));
851                 fd = search_begin("*-serverpackage.txt", true, false);
852                 if(fd >= 0)
853                 {
854                         j = search_getsize(fd);
855                         for(int i = 0; i < j; ++i)
856                                 s = strcat(s, " ", search_getfilename(fd, i));
857                         search_end(fd);
858                 }
859                 fd = search_begin("*.serverpackage", true, false);
860                 if(fd >= 0)
861                 {
862                         j = search_getsize(fd);
863                         for(int i = 0; i < j; ++i)
864                                 s = strcat(s, " ", search_getfilename(fd, i));
865                         search_end(fd);
866                 }
867                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
868         }
869
870         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
871         modname = "Xonotic";
872         // physics/balance/config changes that count as mod
873         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
874                 modname = cvar_string("g_mod_physics");
875         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
876                 modname = cvar_string("g_mod_balance");
877         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
878                 modname = cvar_string("g_mod_config");
879         // extra mutators that deserve to count as mod
880         MUTATOR_CALLHOOK(SetModname);
881
882         // save it for later
883         modname = strzone(modname);
884
885         WinningConditionHelper(); // set worldstatus
886
887         world_initialized = 1;
888 }
889
890 spawnfunc(light)
891 {
892         //makestatic (self); // Who the f___ did that?
893         remove(self);
894 }
895
896 string GetGametype()
897 {
898         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
899 }
900
901 string GetMapname()
902 {
903         return mapname;
904 }
905
906 float Map_Count, Map_Current;
907 string Map_Current_Name;
908
909 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
910 float GetMaplistPosition()
911 {
912         float pos, idx;
913         string map;
914
915         map = GetMapname();
916         idx = autocvar_g_maplist_index;
917
918         if(idx >= 0)
919                 if(idx < Map_Count)
920                         if(map == argv(idx))
921                                 return idx;
922
923         for(pos = 0; pos < Map_Count; ++pos)
924                 if(map == argv(pos))
925                         return pos;
926
927         // resume normal maplist rotation if current map is not in g_maplist
928         return idx;
929 }
930
931 float MapHasRightSize(string map)
932 {
933         float fh;
934         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
935         if(autocvar_g_maplist_check_waypoints)
936         {
937                 LOG_TRACE("checkwp "); LOG_TRACE(map);
938                 if(!fexists(strcat("maps/", map, ".waypoints")))
939                 {
940                         LOG_TRACE(": no waypoints\n");
941                         return false;
942                 }
943                 LOG_TRACE(": has waypoints\n");
944         }
945
946         // open map size restriction file
947         LOG_TRACE("opensize "); LOG_TRACE(map);
948         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
949         if(fh >= 0)
950         {
951                 float mapmin, mapmax;
952                 LOG_TRACE(": ok, ");
953                 mapmin = stof(fgets(fh));
954                 mapmax = stof(fgets(fh));
955                 fclose(fh);
956                 if(player_count < mapmin)
957                 {
958                         LOG_TRACE("not enough\n");
959                         return false;
960                 }
961                 if(player_count > mapmax)
962                 {
963                         LOG_TRACE("too many\n");
964                         return false;
965                 }
966                 LOG_TRACE("right size\n");
967                 return true;
968         }
969         LOG_TRACE(": not found\n");
970         return true;
971 }
972
973 string Map_Filename(float position)
974 {
975         return strcat("maps/", argv(position), ".bsp");
976 }
977
978 void Map_MarkAsRecent(string m)
979 {
980         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
981 }
982
983 float Map_IsRecent(string m)
984 {
985         return strhasword(autocvar_g_maplist_mostrecent, m);
986 }
987
988 float Map_Check(float position, float pass)
989 {
990         string filename;
991         string map_next;
992         map_next = argv(position);
993         if(pass <= 1)
994         {
995                 if(Map_IsRecent(map_next))
996                         return 0;
997         }
998         filename = Map_Filename(position);
999         if(MapInfo_CheckMap(map_next))
1000         {
1001                 if(pass == 2)
1002                         return 1;
1003                 if(MapHasRightSize(map_next))
1004                         return 1;
1005                 return 0;
1006         }
1007         else
1008                 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
1009
1010         return 0;
1011 }
1012
1013 void Map_Goto_SetStr(string nextmapname)
1014 {
1015         if(getmapname_stored != "")
1016                 strunzone(getmapname_stored);
1017         if(nextmapname == "")
1018                 getmapname_stored = "";
1019         else
1020                 getmapname_stored = strzone(nextmapname);
1021 }
1022
1023 void Map_Goto_SetFloat(float position)
1024 {
1025         cvar_set("g_maplist_index", ftos(position));
1026         Map_Goto_SetStr(argv(position));
1027 }
1028
1029 void Map_Goto(float reinit)
1030 {
1031         MapInfo_LoadMap(getmapname_stored, reinit);
1032 }
1033
1034 // return codes of map selectors:
1035 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1036 //   -2 = permanent failure
1037 float() MaplistMethod_Iterate = // usual method
1038 {
1039         float pass, i;
1040
1041         LOG_TRACE("Trying MaplistMethod_Iterate\n");
1042
1043         for(pass = 1; pass <= 2; ++pass)
1044         {
1045                 for(i = 1; i < Map_Count; ++i)
1046                 {
1047                         float mapindex;
1048                         mapindex = (i + Map_Current) % Map_Count;
1049                         if(Map_Check(mapindex, pass))
1050                                 return mapindex;
1051                 }
1052         }
1053         return -1;
1054 }
1055
1056 float() MaplistMethod_Repeat = // fallback method
1057 {
1058         LOG_TRACE("Trying MaplistMethod_Repeat\n");
1059
1060         if(Map_Check(Map_Current, 2))
1061                 return Map_Current;
1062         return -2;
1063 }
1064
1065 float() MaplistMethod_Random = // random map selection
1066 {
1067         float i, imax;
1068
1069         LOG_TRACE("Trying MaplistMethod_Random\n");
1070
1071         imax = 42;
1072
1073         for(i = 0; i <= imax; ++i)
1074         {
1075                 float mapindex;
1076                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1077                 if(Map_Check(mapindex, 1))
1078                         return mapindex;
1079         }
1080         return -1;
1081 }
1082
1083 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1084 // the exponent sets a bias on the map selection:
1085 // the higher the exponent, the less likely "shortly repeated" same maps are
1086 {
1087         float i, j, imax, insertpos;
1088
1089         LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1090
1091         imax = 42;
1092
1093         for(i = 0; i <= imax; ++i)
1094         {
1095                 string newlist;
1096
1097                 // now reinsert this at another position
1098                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1099                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1100                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1101                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1102
1103                 // insert the current map there
1104                 newlist = "";
1105                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1106                         newlist = strcat(newlist, " ", argv(j));
1107                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1108                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1109                         newlist = strcat(newlist, " ", argv(j));
1110                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1111                 cvar_set("g_maplist", newlist);
1112                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1113
1114                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1115                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1116                 if(Map_Check(Map_Current, 1))
1117                         return Map_Current;
1118         }
1119         return -1;
1120 }
1121
1122 void Maplist_Init()
1123 {
1124         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1125         float i;
1126         for (i = 0; i < Map_Count; ++i)
1127                 if (Map_Check(i, 2))
1128                         break;
1129         if (i == Map_Count)
1130         {
1131                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1132                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1133                 if(autocvar_g_maplist_shuffle)
1134                         ShuffleMaplist();
1135                 localcmd("\nmenu_cmd sync\n");
1136                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1137         }
1138         if(Map_Count == 0)
1139                 error("empty maplist, cannot select a new map");
1140         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1141
1142         if(Map_Current_Name)
1143                 strunzone(Map_Current_Name);
1144         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1145         // this may or may not be correct, but who cares, in the worst case a map
1146         // isn't chosen in the first pass that should have been
1147 }
1148
1149 string GetNextMap()
1150 {
1151         float nextMap;
1152
1153         Maplist_Init();
1154         nextMap = -1;
1155
1156         if(nextMap == -1)
1157                 if(autocvar_g_maplist_shuffle > 0)
1158                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1159
1160         if(nextMap == -1)
1161                 if(autocvar_g_maplist_selectrandom)
1162                         nextMap = MaplistMethod_Random();
1163
1164         if(nextMap == -1)
1165                 nextMap = MaplistMethod_Iterate();
1166
1167         if(nextMap == -1)
1168                 nextMap = MaplistMethod_Repeat();
1169
1170         if(nextMap >= 0)
1171         {
1172                 Map_Goto_SetFloat(nextMap);
1173                 return getmapname_stored;
1174         }
1175
1176         return "";
1177 }
1178
1179 float DoNextMapOverride(float reinit)
1180 {
1181         if(autocvar_g_campaign)
1182         {
1183                 CampaignPostIntermission();
1184                 alreadychangedlevel = true;
1185                 return true;
1186         }
1187         if(autocvar_quit_when_empty)
1188         {
1189                 if(player_count <= currentbots)
1190                 {
1191                         localcmd("quit\n");
1192                         alreadychangedlevel = true;
1193                         return true;
1194                 }
1195         }
1196         if(autocvar_quit_and_redirect != "")
1197         {
1198                 redirection_target = strzone(autocvar_quit_and_redirect);
1199                 alreadychangedlevel = true;
1200                 return true;
1201         }
1202         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1203         {
1204                 localcmd("restart\n");
1205                 alreadychangedlevel = true;
1206                 return true;
1207         }
1208         if(autocvar_nextmap != "")
1209         {
1210                 string m;
1211                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1212                 cvar_set("nextmap",m);
1213
1214                 if(!m || gametypevote)
1215                         return false;
1216                 if(autocvar_sv_vote_gametype)
1217                 {
1218                         Map_Goto_SetStr(m);
1219                         return false;
1220                 }
1221
1222                 if(MapInfo_CheckMap(m))
1223                 {
1224                         Map_Goto_SetStr(m);
1225                         Map_Goto(reinit);
1226                         alreadychangedlevel = true;
1227                         return true;
1228                 }
1229         }
1230         if(!reinit && autocvar_lastlevel)
1231         {
1232                 cvar_settemp_restore();
1233                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1234                 alreadychangedlevel = true;
1235                 return true;
1236         }
1237         return false;
1238 }
1239
1240 void GotoNextMap(float reinit)
1241 {
1242         //string nextmap;
1243         //float n, nummaps;
1244         //string s;
1245         if (alreadychangedlevel)
1246                 return;
1247         alreadychangedlevel = true;
1248
1249         string nextMap;
1250
1251         nextMap = GetNextMap();
1252         if(nextMap == "")
1253                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1254         Map_Goto(reinit);
1255 }
1256
1257
1258 /*
1259 ============
1260 IntermissionThink
1261
1262 When the player presses attack or jump, change to the next level
1263 ============
1264 */
1265 .float autoscreenshot;
1266 void IntermissionThink()
1267 {SELFPARAM();
1268         FixIntermissionClient(self);
1269
1270         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1271         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1272
1273         if( (server_screenshot || client_screenshot)
1274                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1275         {
1276                 self.autoscreenshot = -1;
1277                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1278                 return;
1279         }
1280
1281         if (time < intermission_exittime)
1282                 return;
1283
1284         if(!mapvote_initialized)
1285                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1286                         return;
1287
1288         MapVote_Start();
1289 }
1290
1291 /*
1292 ============
1293 FindIntermission
1294
1295 Returns the entity to view from
1296 ============
1297 */
1298 /*
1299 entity FindIntermission()
1300 {
1301         local   entity spot;
1302         local   float cyc;
1303
1304 // look for info_intermission first
1305         spot = find (world, classname, "info_intermission");
1306         if (spot)
1307         {       // pick a random one
1308                 cyc = random() * 4;
1309                 while (cyc > 1)
1310                 {
1311                         spot = find (spot, classname, "info_intermission");
1312                         if (!spot)
1313                                 spot = find (spot, classname, "info_intermission");
1314                         cyc = cyc - 1;
1315                 }
1316                 return spot;
1317         }
1318
1319 // then look for the start position
1320         spot = find (world, classname, "info_player_start");
1321         if (spot)
1322                 return spot;
1323
1324 // testinfo_player_start is only found in regioned levels
1325         spot = find (world, classname, "testplayerstart");
1326         if (spot)
1327                 return spot;
1328
1329 // then look for the start position
1330         spot = find (world, classname, "info_player_deathmatch");
1331         if (spot)
1332                 return spot;
1333
1334         //objerror ("FindIntermission: no spot");
1335         return world;
1336 }
1337 */
1338
1339 /*
1340 ===============================================================================
1341
1342 RULES
1343
1344 ===============================================================================
1345 */
1346
1347 void DumpStats(float final)
1348 {
1349         float file;
1350         string s;
1351         float to_console;
1352         float to_eventlog;
1353         float to_file;
1354         float i;
1355
1356         to_console = autocvar_sv_logscores_console;
1357         to_eventlog = autocvar_sv_eventlog;
1358         to_file = autocvar_sv_logscores_file;
1359
1360         if(!final)
1361         {
1362                 to_console = true; // always print printstats replies
1363                 to_eventlog = false; // but never print them to the event log
1364         }
1365
1366         if(to_eventlog)
1367                 if(autocvar_sv_eventlog_console)
1368                         to_console = false; // otherwise we get the output twice
1369
1370         if(final)
1371                 s = ":scores:";
1372         else
1373                 s = ":status:";
1374         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1375
1376         if(to_console)
1377                 LOG_INFO(s, "\n");
1378         if(to_eventlog)
1379                 GameLogEcho(s);
1380
1381         file = -1;
1382         if(to_file)
1383         {
1384                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1385                 if(file == -1)
1386                         to_file = false;
1387                 else
1388                         fputs(file, strcat(s, "\n"));
1389         }
1390
1391         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1392         if(to_console)
1393                 LOG_INFO(s, "\n");
1394         if(to_eventlog)
1395                 GameLogEcho(s);
1396         if(to_file)
1397                 fputs(file, strcat(s, "\n"));
1398
1399         FOR_EACH_CLIENT(other)
1400         {
1401                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1402                 {
1403                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1404                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1405                         if(IS_PLAYER(other) || MUTATOR_CALLHOOK(GetPlayerStatus, other, s))
1406                                 s = strcat(s, ftos(other.team), ":");
1407                         else
1408                                 s = strcat(s, "spectator:");
1409
1410                         if(to_console)
1411                                 LOG_INFO(s, other.netname, "\n");
1412                         if(to_eventlog)
1413                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1414                         if(to_file)
1415                                 fputs(file, strcat(s, other.netname, "\n"));
1416                 }
1417         }
1418
1419         if(teamplay)
1420         {
1421                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1422                 if(to_console)
1423                         LOG_INFO(s, "\n");
1424                 if(to_eventlog)
1425                         GameLogEcho(s);
1426                 if(to_file)
1427                         fputs(file, strcat(s, "\n"));
1428
1429                 for(i = 1; i < 16; ++i)
1430                 {
1431                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1432                         s = strcat(s, ":", ftos(i));
1433                         if(to_console)
1434                                 LOG_INFO(s, "\n");
1435                         if(to_eventlog)
1436                                 GameLogEcho(s);
1437                         if(to_file)
1438                                 fputs(file, strcat(s, "\n"));
1439                 }
1440         }
1441
1442         if(to_console)
1443                 LOG_INFO(":end\n");
1444         if(to_eventlog)
1445                 GameLogEcho(":end");
1446         if(to_file)
1447         {
1448                 fputs(file, ":end\n");
1449                 fclose(file);
1450         }
1451 }
1452
1453 void FixIntermissionClient(entity e)
1454 {
1455         string s;
1456         if(!e.autoscreenshot) // initial call
1457         {
1458                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1459                 e.health = -2342;
1460                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1461                 e.solid = SOLID_NOT;
1462                 e.movetype = MOVETYPE_NONE;
1463                 e.takedamage = DAMAGE_NO;
1464                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1465                 {
1466                     .entity weaponentity = weaponentities[slot];
1467                         if(e.(weaponentity))
1468                         {
1469                                 e.(weaponentity).effects = EF_NODRAW;
1470                                 if (e.(weaponentity).(weaponentity))
1471                                         e.(weaponentity).(weaponentity).effects = EF_NODRAW;
1472                         }
1473                 }
1474                 if(IS_REAL_CLIENT(e))
1475                 {
1476                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1477                         s = autocvar_sv_intermission_cdtrack;
1478                         if(s != "")
1479                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1480                         msg_entity = e;
1481                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1482                 }
1483         }
1484 }
1485
1486 /*
1487 go to the next level for deathmatch
1488 only called if a time or frag limit has expired
1489 */
1490 void NextLevel()
1491 {
1492         gameover = true;
1493
1494         intermission_running = 1;
1495
1496 // enforce a wait time before allowing changelevel
1497         if(player_count > 0)
1498                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1499         else
1500                 intermission_exittime = -1;
1501
1502         /*
1503         WriteByte (MSG_ALL, SVC_CDTRACK);
1504         WriteByte (MSG_ALL, 3);
1505         WriteByte (MSG_ALL, 3);
1506         // done in FixIntermission
1507         */
1508
1509         //pos = FindIntermission ();
1510
1511         VoteReset();
1512
1513         DumpStats(true);
1514
1515         // send statistics
1516         PlayerStats_GameReport(true);
1517         WeaponStats_Shutdown();
1518
1519         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1520
1521         if(autocvar_sv_eventlog)
1522                 GameLogEcho(":gameover");
1523
1524         GameLogClose();
1525
1526         FOR_EACH_PLAYER(other) {
1527                 FixIntermissionClient(other);
1528                 if(other.winning)
1529                         bprint(other.netname, " ^7wins.\n");
1530         }
1531
1532         entity oldself = self;
1533         target_music_kill();
1534         self = oldself;
1535
1536         if(autocvar_g_campaign)
1537                 CampaignPreIntermission();
1538
1539         MUTATOR_CALLHOOK(MatchEnd);
1540
1541         localcmd("\nsv_hook_gameend\n");
1542 }
1543
1544 /*
1545 ============
1546 CheckRules_Player
1547
1548 Exit deathmatch games upon conditions
1549 ============
1550 */
1551 void CheckRules_Player()
1552 {SELFPARAM();
1553         if (gameover)   // someone else quit the game already
1554                 return;
1555
1556         if(self.deadflag == DEAD_NO)
1557                 self.play_time += frametime;
1558
1559         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1560         //   (div0: and that in CheckRules_World please)
1561 }
1562
1563
1564 float InitiateSuddenDeath()
1565 {
1566         // Check first whether normal overtimes could be added before initiating suddendeath mode
1567         // - for this timelimit_overtime needs to be >0 of course
1568         // - also check the winning condition calculated in the previous frame and only add normal overtime
1569         //   again, if at the point at which timelimit would be extended again, still no winner was found
1570         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1571         {
1572                 return 1; // need to call InitiateOvertime later
1573         }
1574         else
1575         {
1576                 if(!checkrules_suddendeathend)
1577                 {
1578                         if(autocvar_g_campaign)
1579                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1580                         else
1581                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1582                         if(g_race && !g_race_qualifying)
1583                                 race_StartCompleting();
1584                 }
1585                 return 0;
1586         }
1587 }
1588
1589 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1590 {
1591         ++checkrules_overtimesadded;
1592         //add one more overtime by simply extending the timelimit
1593         float tl;
1594         tl = autocvar_timelimit;
1595         tl += autocvar_timelimit_overtime;
1596         cvar_set("timelimit", ftos(tl));
1597
1598         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1599 }
1600
1601 float GetWinningCode(float fraglimitreached, float equality)
1602 {
1603         if(autocvar_g_campaign == 1)
1604                 if(fraglimitreached)
1605                         return WINNING_YES;
1606                 else
1607                         return WINNING_NO;
1608
1609         else
1610                 if(equality)
1611                         if(fraglimitreached)
1612                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1613                         else
1614                                 return WINNING_NEVER;
1615                 else
1616                         if(fraglimitreached)
1617                                 return WINNING_YES;
1618                         else
1619                                 return WINNING_NO;
1620 }
1621
1622 // set the .winning flag for exactly those players with a given field value
1623 void SetWinners(.float field, float value)
1624 {
1625         entity head;
1626         FOR_EACH_PLAYER(head)
1627                 head.winning = (head.(field) == value);
1628 }
1629
1630 // set the .winning flag for those players with a given field value
1631 void AddWinners(.float field, float value)
1632 {
1633         entity head;
1634         FOR_EACH_PLAYER(head)
1635                 if (head.(field) == value)
1636                         head.winning = 1;
1637 }
1638
1639 // clear the .winning flags
1640 void ClearWinners()
1641 {
1642         entity head;
1643         FOR_EACH_PLAYER(head)
1644                 head.winning = 0;
1645 }
1646
1647 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1648 // they win. Otherwise the defending team wins once the timelimit passes.
1649 void assault_new_round();
1650 float WinningCondition_Assault()
1651 {SELFPARAM();
1652         float status;
1653
1654         WinningConditionHelper(); // set worldstatus
1655
1656         status = WINNING_NO;
1657         // as the timelimit has not yet passed just assume the defending team will win
1658         if(assault_attacker_team == NUM_TEAM_1)
1659         {
1660                 SetWinners(team, NUM_TEAM_2);
1661         }
1662         else
1663         {
1664                 SetWinners(team, NUM_TEAM_1);
1665         }
1666
1667         entity ent;
1668         ent = find(world, classname, "target_assault_roundend");
1669         if(ent)
1670         {
1671                 if(ent.winning) // round end has been triggered by attacking team
1672                 {
1673                         bprint("ASSAULT: round completed...\n");
1674                         SetWinners(team, assault_attacker_team);
1675
1676                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1677
1678                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1679                         {
1680                                 status = WINNING_YES;
1681                         }
1682                         else
1683                         {
1684                                 WITH(entity, self, ent, assault_new_round());
1685                         }
1686                 }
1687         }
1688
1689         return status;
1690 }
1691
1692 void ShuffleMaplist()
1693 {
1694         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1695 }
1696
1697 float leaderfrags;
1698 float WinningCondition_Scores(float limit, float leadlimit)
1699 {
1700         float limitreached;
1701
1702         // TODO make everything use THIS winning condition (except LMS)
1703         WinningConditionHelper();
1704
1705         if(teamplay)
1706         {
1707                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1708                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1709                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1710                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1711         }
1712
1713         ClearWinners();
1714         if(WinningConditionHelper_winner)
1715                 WinningConditionHelper_winner.winning = 1;
1716         if(WinningConditionHelper_winnerteam >= 0)
1717                 SetWinners(team, WinningConditionHelper_winnerteam);
1718
1719         if(WinningConditionHelper_lowerisbetter)
1720         {
1721                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1722                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1723                 limit = -limit;
1724         }
1725
1726         if(WinningConditionHelper_zeroisworst)
1727                 leadlimit = 0; // not supported in this mode
1728
1729         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1730         // these modes always score in increments of 1, thus this makes sense
1731         {
1732                 if(leaderfrags != WinningConditionHelper_topscore)
1733                 {
1734                         leaderfrags = WinningConditionHelper_topscore;
1735
1736                         if (limit)
1737                         if (leaderfrags == limit - 1)
1738                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1739                         else if (leaderfrags == limit - 2)
1740                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1741                         else if (leaderfrags == limit - 3)
1742                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1743                 }
1744         }
1745
1746         limitreached = false;
1747         if(limit)
1748                 if(WinningConditionHelper_topscore >= limit)
1749                         limitreached = true;
1750         if(leadlimit)
1751         {
1752                 float leadlimitreached;
1753                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1754                 if(autocvar_leadlimit_and_fraglimit)
1755                         limitreached = (limitreached && leadlimitreached);
1756                 else
1757                         limitreached = (limitreached || leadlimitreached);
1758         }
1759
1760         if(limit)
1761                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1762
1763         return GetWinningCode(
1764                 WinningConditionHelper_topscore && limitreached,
1765                 WinningConditionHelper_equality
1766         );
1767 }
1768
1769 float WinningCondition_Race(float fraglimit)
1770 {
1771         float wc;
1772         entity p;
1773         float n, c;
1774
1775         n = 0;
1776         c = 0;
1777         FOR_EACH_PLAYER(p)
1778         {
1779                 ++n;
1780                 if(p.race_completed)
1781                         ++c;
1782         }
1783         if(n && (n == c))
1784                 return WINNING_YES;
1785         wc = WinningCondition_Scores(fraglimit, 0);
1786
1787         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1788         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1789         // do NOT support equality when the laps are all raced!
1790                 return WINNING_STARTSUDDENDEATHOVERTIME;
1791         else
1792                 return WINNING_NEVER;
1793 }
1794
1795 float WinningCondition_QualifyingThenRace(float limit)
1796 {
1797         float wc;
1798         wc = WinningCondition_Scores(limit, 0);
1799
1800         // NEVER initiate overtime
1801         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1802         {
1803                 return WINNING_YES;
1804         }
1805
1806         return wc;
1807 }
1808
1809 float WinningCondition_RanOutOfSpawns()
1810 {
1811         entity head;
1812
1813         if(have_team_spawns <= 0)
1814                 return WINNING_NO;
1815
1816         if(!autocvar_g_spawn_useallspawns)
1817                 return WINNING_NO;
1818
1819         if(!some_spawn_has_been_used)
1820                 return WINNING_NO;
1821
1822         team1_score = team2_score = team3_score = team4_score = 0;
1823
1824         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1825         {
1826                 if(head.team == NUM_TEAM_1)
1827                         team1_score = 1;
1828                 else if(head.team == NUM_TEAM_2)
1829                         team2_score = 1;
1830                 else if(head.team == NUM_TEAM_3)
1831                         team3_score = 1;
1832                 else if(head.team == NUM_TEAM_4)
1833                         team4_score = 1;
1834         }
1835
1836         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1837         {
1838                 if(head.team == NUM_TEAM_1)
1839                         team1_score = 1;
1840                 else if(head.team == NUM_TEAM_2)
1841                         team2_score = 1;
1842                 else if(head.team == NUM_TEAM_3)
1843                         team3_score = 1;
1844                 else if(head.team == NUM_TEAM_4)
1845                         team4_score = 1;
1846         }
1847
1848         ClearWinners();
1849         if(team1_score + team2_score + team3_score + team4_score == 0)
1850         {
1851                 checkrules_equality = true;
1852                 return WINNING_YES;
1853         }
1854         else if(team1_score + team2_score + team3_score + team4_score == 1)
1855         {
1856                 float t, i;
1857                 if(team1_score)
1858                         t = NUM_TEAM_1;
1859                 else if(team2_score)
1860                         t = NUM_TEAM_2;
1861                 else if(team3_score)
1862                         t = NUM_TEAM_3;
1863                 else // if(team4_score)
1864                         t = NUM_TEAM_4;
1865                 CheckAllowedTeams(world);
1866                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1867                 {
1868                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1869                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1870                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1871                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1872                 }
1873
1874                 AddWinners(team, t);
1875                 return WINNING_YES;
1876         }
1877         else
1878                 return WINNING_NO;
1879 }
1880
1881 /*
1882 ============
1883 CheckRules_World
1884
1885 Exit deathmatch games upon conditions
1886 ============
1887 */
1888 void CheckRules_World()
1889 {
1890         float timelimit;
1891         float fraglimit;
1892         float leadlimit;
1893
1894         VoteThink();
1895         MapVote_Think();
1896
1897         SetDefaultAlpha();
1898
1899         if (gameover)   // someone else quit the game already
1900         {
1901                 if(player_count == 0) // Nobody there? Then let's go to the next map
1902                         MapVote_Start();
1903                         // this will actually check the player count in the next frame
1904                         // again, but this shouldn't hurt
1905                 return;
1906         }
1907
1908         timelimit = autocvar_timelimit * 60;
1909         fraglimit = autocvar_fraglimit;
1910         leadlimit = autocvar_leadlimit;
1911
1912         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1913         {
1914                 if(timelimit > 0)
1915                         timelimit = 0; // timelimit is not made for warmup
1916                 if(fraglimit > 0)
1917                         fraglimit = 0; // no fraglimit for now
1918                 leadlimit = 0; // no leadlimit for now
1919         }
1920
1921         if(timelimit > 0)
1922         {
1923                 timelimit += game_starttime;
1924         }
1925         else if (timelimit < 0)
1926         {
1927                 // endmatch
1928                 NextLevel();
1929                 return;
1930         }
1931
1932         float wantovertime;
1933         wantovertime = 0;
1934
1935         if(timelimit > game_starttime)
1936                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1937         else
1938                 game_completion_ratio = 0;
1939
1940         if(checkrules_suddendeathend)
1941         {
1942                 if(!checkrules_suddendeathwarning)
1943                 {
1944                         checkrules_suddendeathwarning = true;
1945                         if(g_race && !g_race_qualifying)
1946                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
1947                         else
1948                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
1949                 }
1950         }
1951         else
1952         {
1953                 if (timelimit && time >= timelimit)
1954                 {
1955                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1956                         {
1957                                 float totalplayers;
1958                                 float playerswithlaps;
1959                                 float readyplayers;
1960                                 entity head;
1961                                 totalplayers = playerswithlaps = readyplayers = 0;
1962                                 FOR_EACH_PLAYER(head)
1963                                 {
1964                                         ++totalplayers;
1965                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1966                                                 ++playerswithlaps;
1967                                         if(head.ready)
1968                                                 ++readyplayers;
1969                                 }
1970
1971                                 // at least 2 of the players have completed a lap: start the RACE
1972                                 // otherwise, the players should end the qualifying on their own
1973                                 if(readyplayers || playerswithlaps >= 2)
1974                                 {
1975                                         checkrules_suddendeathend = 0;
1976                                         ReadyRestart(); // go to race
1977                                         return;
1978                                 }
1979                                 else
1980                                         wantovertime |= InitiateSuddenDeath();
1981                         }
1982                         else
1983                                 wantovertime |= InitiateSuddenDeath();
1984                 }
1985         }
1986
1987         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1988         {
1989                 NextLevel();
1990                 return;
1991         }
1992
1993         int checkrules_status = WinningCondition_RanOutOfSpawns();
1994         if(checkrules_status == WINNING_YES)
1995                 bprint("Hey! Someone ran out of spawns!\n");
1996         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1997                 checkrules_status = ret_float;
1998         else
1999                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2000
2001         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2002         {
2003                 checkrules_status = WINNING_NEVER;
2004                 checkrules_overtimesadded = -1;
2005                 wantovertime |= InitiateSuddenDeath();
2006         }
2007
2008         if(checkrules_status == WINNING_NEVER)
2009                 // equality cases! Nobody wins if the overtime ends in a draw.
2010                 ClearWinners();
2011
2012         if(wantovertime)
2013         {
2014                 if(checkrules_status == WINNING_NEVER)
2015                         InitiateOvertime();
2016                 else
2017                         checkrules_status = WINNING_YES;
2018         }
2019
2020         if(checkrules_suddendeathend)
2021                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2022                         checkrules_status = WINNING_YES;
2023
2024         if(checkrules_status == WINNING_YES)
2025         {
2026                 //print("WINNING\n");
2027                 NextLevel();
2028         }
2029 }
2030
2031 string GotoMap(string m)
2032 {
2033         m = GameTypeVote_MapInfo_FixName(m);
2034         if (!m)
2035                 return "The map you suggested is not available on this server.";
2036         if (!autocvar_sv_vote_gametype)
2037         if(!MapInfo_CheckMap(m))
2038                 return "The map you suggested does not support the current game mode.";
2039         cvar_set("nextmap", m);
2040         cvar_set("timelimit", "-1");
2041         if(mapvote_initialized || alreadychangedlevel)
2042         {
2043                 if(DoNextMapOverride(0))
2044                         return "Map switch initiated.";
2045                 else
2046                         return "Hm... no. For some reason I like THIS map more.";
2047         }
2048         else
2049                 return "Map switch will happen after scoreboard.";
2050 }
2051
2052
2053 void EndFrame()
2054 {SELFPARAM();
2055         anticheat_endframe();
2056
2057         float altime;
2058         entity e_;
2059         FOR_EACH_REALCLIENT(e_)
2060         {
2061                 entity e = IS_SPEC(e_) ? e_.enemy : e_;
2062                 if(e.typehitsound)
2063                         e_.typehit_time = time;
2064                 else if(e.damage_dealt)
2065                 {
2066                         e_.hit_time = time;
2067                         e_.damage_dealt_total += ceil(e.damage_dealt);
2068                 }
2069         }
2070         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2071         // add 1 frametime because after this, engine SV_Physics
2072         // increases time by a frametime and then networks the frame
2073         // add another frametime because client shows everything with
2074         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2075         // needed!
2076         FOR_EACH_CLIENT(e_)
2077         {
2078                 e_.typehitsound = false;
2079                 e_.damage_dealt = 0;
2080                 setself(e_);
2081                 antilag_record(e_, altime);
2082         }
2083         FOR_EACH_MONSTER(e_)
2084         {
2085                 setself(e_);
2086                 antilag_record(e_, altime);
2087         }
2088 }
2089
2090
2091 /*
2092  * RedirectionThink:
2093  * returns true if redirecting
2094  */
2095 float redirection_timeout;
2096 float redirection_nextthink;
2097 float RedirectionThink()
2098 {SELFPARAM();
2099         float clients_found;
2100
2101         if(redirection_target == "")
2102                 return false;
2103
2104         if(!redirection_timeout)
2105         {
2106                 cvar_set("sv_public", "-2");
2107                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2108                 if(redirection_target == "self")
2109                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2110                 else
2111                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2112         }
2113
2114         if(time < redirection_nextthink)
2115                 return true;
2116
2117         redirection_nextthink = time + 1;
2118
2119         clients_found = 0;
2120         entity e;
2121         FOR_EACH_REALCLIENT(e)
2122         {
2123                 setself(e);
2124                 // TODO add timer
2125                 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2126                 if(redirection_target == "self")
2127                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2128                 else
2129                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2130                 ++clients_found;
2131         }
2132
2133         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2134
2135         if(time > redirection_timeout || clients_found == 0)
2136                 localcmd("\nwait; wait; wait; quit\n");
2137
2138         return true;
2139 }
2140
2141 void TargetMusic_RestoreGame();
2142 void RestoreGame()
2143 {
2144         // Loaded from a save game
2145         // some things then break, so let's work around them...
2146
2147         // Progs DB (capture records)
2148         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2149
2150         // Mapinfo
2151         MapInfo_Shutdown();
2152         MapInfo_Enumerate();
2153         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2154         WeaponStats_Init();
2155
2156         TargetMusic_RestoreGame();
2157 }
2158
2159 void Shutdown()
2160 {
2161         gameover = 2;
2162
2163         if(world_initialized > 0)
2164         {
2165                 world_initialized = 0;
2166                 LOG_INFO("Saving persistent data...\n");
2167                 Ban_SaveBans();
2168
2169                 // playerstats with unfinished match
2170                 PlayerStats_GameReport(false);
2171
2172                 if(!cheatcount_total)
2173                 {
2174                         if(autocvar_sv_db_saveasdump)
2175                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2176                         else
2177                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2178                 }
2179                 if(autocvar_developer)
2180                 {
2181                         if(autocvar_sv_db_saveasdump)
2182                                 db_dump(TemporaryDB, "server-temp.db");
2183                         else
2184                                 db_save(TemporaryDB, "server-temp.db");
2185                 }
2186                 CheatShutdown(); // must be after cheatcount check
2187                 db_close(ServerProgsDB);
2188                 db_close(TemporaryDB);
2189                 LOG_INFO("done!\n");
2190                 // tell the bot system the game is ending now
2191                 bot_endgame();
2192
2193                 WeaponStats_Shutdown();
2194                 MapInfo_Shutdown();
2195         }
2196         else if(world_initialized == 0)
2197         {
2198                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2199         }
2200 }