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1 const float LATENCY_THINKRATE = 10;
2 .float latency_sum;
3 .float latency_cnt;
4 .float latency_time;
5 entity pingplreport;
6 void PingPLReport_Think()
7 {
8         float delta;
9         entity e;
10
11         delta = 3 / maxclients;
12         if(delta < sys_frametime)
13                 delta = 0;
14         self.nextthink = time + delta;
15
16         e = edict_num(self.cnt + 1);
17         if(IS_REAL_CLIENT(e))
18         {
19                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21                 WriteByte(MSG_BROADCAST, self.cnt);
22                 WriteShort(MSG_BROADCAST, max(1, e.ping));
23                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
25
26                 // record latency times for clients throughout the match so we can report it to playerstats
27                 if(time > (e.latency_time + LATENCY_THINKRATE))
28                 {
29                         e.latency_sum += e.ping;
30                         e.latency_cnt += 1;
31                         e.latency_time = time;
32                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
33                 }
34         }
35         else
36         {
37                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39                 WriteByte(MSG_BROADCAST, self.cnt);
40                 WriteShort(MSG_BROADCAST, 0);
41                 WriteByte(MSG_BROADCAST, 0);
42                 WriteByte(MSG_BROADCAST, 0);
43         }
44         self.cnt = (self.cnt + 1) % maxclients;
45 }
46 void PingPLReport_Spawn()
47 {
48         pingplreport = spawn();
49         pingplreport.classname = "pingplreport";
50         pingplreport.think = PingPLReport_Think;
51         pingplreport.nextthink = time;
52 }
53
54 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
57
58 string GetGametype();
59 void GotoNextMap(float reinit);
60 void ShuffleMaplist();
61 float(float reinit) DoNextMapOverride;
62
63 void SetDefaultAlpha()
64 {
65         if(autocvar_g_running_guns)
66         {
67                 default_player_alpha = -1;
68                 default_weapon_alpha = +1;
69         }
70         else if(g_cloaked)
71         {
72                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
73                 default_weapon_alpha = default_player_alpha;
74         }
75         else
76         {
77                 default_player_alpha = autocvar_g_player_alpha;
78                 if(default_player_alpha == 0)
79                         default_player_alpha = 1;
80                 default_weapon_alpha = default_player_alpha;
81         }
82 }
83
84 void GotoFirstMap()
85 {
86         float n;
87         if(autocvar__sv_init)
88         {
89                 // cvar_set("_sv_init", "0");
90                 // we do NOT set this to 0 any more, so someone "accidentally" changing
91                 // to this "init" map on a dedicated server will cause no permanent
92                 // harm
93                 if(autocvar_g_maplist_shuffle)
94                         ShuffleMaplist();
95                 n = tokenizebyseparator(autocvar_g_maplist, " ");
96                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
97
98                 MapInfo_Enumerate();
99                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
100
101                 if(!DoNextMapOverride(1))
102                         GotoNextMap(1);
103
104                 return;
105         }
106
107         if(time < 5)
108         {
109                 self.nextthink = time;
110         }
111         else
112         {
113                 self.nextthink = time + 1;
114                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
115         }
116 }
117
118 void cvar_changes_init()
119 {
120         float h;
121         string k, v, d;
122         float n, i, adding, pureadding;
123
124         if(cvar_changes)
125                 strunzone(cvar_changes);
126         cvar_changes = string_null;
127         if(cvar_purechanges)
128                 strunzone(cvar_purechanges);
129         cvar_purechanges = string_null;
130         cvar_purechanges_count = 0;
131
132         h = buf_create();
133         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
134         n = buf_getsize(h);
135
136         adding = TRUE;
137         pureadding = TRUE;
138
139         for(i = 0; i < n; ++i)
140         {
141                 k = bufstr_get(h, i);
142
143 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
144 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
145 #define BADCVAR(p) if(k == p) continue
146
147                 // general excludes and namespaces for server admin used cvars
148                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
149
150                 // internal
151                 BADPREFIX("csqc_");
152                 BADPREFIX("cvar_check_");
153                 BADCVAR("gamecfg");
154                 BADCVAR("g_configversion");
155                 BADCVAR("g_maplist_index");
156                 BADCVAR("halflifebsp");
157                 BADPREFIX("sv_world");
158
159                 // client
160                 BADPREFIX("chase_");
161                 BADPREFIX("cl_");
162                 BADPREFIX("con_");
163                 BADPREFIX("scoreboard_");
164                 BADPREFIX("g_campaign");
165                 BADPREFIX("g_waypointsprite_");
166                 BADPREFIX("gl_");
167                 BADPREFIX("joy");
168                 BADPREFIX("hud_");
169                 BADPREFIX("m_");
170                 BADPREFIX("menu_");
171                 BADPREFIX("net_slist_");
172                 BADPREFIX("r_");
173                 BADPREFIX("sbar_");
174                 BADPREFIX("scr_");
175                 BADPREFIX("snd_");
176                 BADPREFIX("show");
177                 BADPREFIX("sensitivity");
178                 BADPREFIX("userbind");
179                 BADPREFIX("v_");
180                 BADPREFIX("vid_");
181                 BADPREFIX("crosshair");
182                 BADCVAR("mod_q3bsp_lightmapmergepower");
183                 BADCVAR("mod_q3bsp_nolightmaps");
184                 BADCVAR("fov");
185                 BADCVAR("mastervolume");
186                 BADCVAR("volume");
187                 BADCVAR("bgmvolume");
188
189                 // private
190                 BADCVAR("developer");
191                 BADCVAR("log_dest_udp");
192                 BADCVAR("net_address");
193                 BADCVAR("net_address_ipv6");
194                 BADCVAR("port");
195                 BADCVAR("savedgamecfg");
196                 BADCVAR("serverconfig");
197                 BADCVAR("sv_autoscreenshot");
198                 BADCVAR("sv_heartbeatperiod");
199                 BADCVAR("sv_vote_master_password");
200                 BADCVAR("sys_colortranslation");
201                 BADCVAR("sys_specialcharactertranslation");
202                 BADCVAR("timeformat");
203                 BADCVAR("timestamps");
204                 BADPREFIX("developer_");
205                 BADPREFIX("g_ban_");
206                 BADPREFIX("g_banned_list");
207                 BADPREFIX("g_chat_flood_");
208                 BADPREFIX("g_ghost_items");
209                 BADPREFIX("g_playerstats_");
210                 BADPREFIX("g_respawn_ghosts");
211                 BADPREFIX("g_voice_flood_");
212                 BADPREFIX("log_file");
213                 BADPREFIX("rcon_");
214                 BADPREFIX("sv_allowdownloads");
215                 BADPREFIX("sv_autodemo");
216                 BADPREFIX("sv_curl_");
217                 BADPREFIX("sv_eventlog");
218                 BADPREFIX("sv_logscores_");
219                 BADPREFIX("sv_master");
220                 BADPREFIX("sv_weaponstats_");
221                 BADPREFIX("sv_waypointsprite_");
222                 BADCVAR("rescan_pending");
223
224                 // these can contain player IDs, so better hide
225                 BADPREFIX("g_forced_team_");
226
227                 // mapinfo
228                 BADCVAR("fraglimit");
229                 BADCVAR("g_assault");
230                 BADCVAR("g_ca");
231                 BADCVAR("g_ca_teams");
232                 BADCVAR("g_ctf");
233                 BADCVAR("g_cts");
234                 BADCVAR("g_dm");
235                 BADCVAR("g_domination");
236                 BADCVAR("g_domination_default_teams");
237                 BADCVAR("g_freezetag");
238                 BADCVAR("g_freezetag_teams");
239                 BADCVAR("g_keepaway");
240                 BADCVAR("g_keyhunt");
241                 BADCVAR("g_keyhunt_teams");
242                 BADCVAR("g_lms");
243                 BADCVAR("g_nexball");
244                 BADCVAR("g_onslaught");
245                 BADCVAR("g_race");
246                 BADCVAR("g_race_qualifying_timelimit");
247                 BADCVAR("g_tdm");
248                 BADCVAR("g_tdm_teams");
249                 BADCVAR("leadlimit");
250                 BADCVAR("nextmap");
251                 BADCVAR("teamplay");
252                 BADCVAR("timelimit");
253
254                 // long
255                 BADCVAR("hostname");
256                 BADCVAR("g_maplist");
257                 BADCVAR("g_maplist_mostrecent");
258                 BADCVAR("sv_motd");
259
260                 v = cvar_string(k);
261                 d = cvar_defstring(k);
262                 if(v == d)
263                         continue;
264
265                 if(adding)
266                 {
267                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
268                         if(strlen(cvar_changes) > 16384)
269                         {
270                                 cvar_changes = "// too many settings have been changed to show them here\n";
271                                 adding = 0;
272                         }
273                 }
274
275                 // now check if the changes are actually gameplay relevant
276
277                 // does nothing visible
278                 BADCVAR("captureleadlimit_override");
279                 BADCVAR("g_balance_kill_delay");
280                 BADCVAR("g_ca_point_leadlimit");
281                 BADCVAR("g_ctf_captimerecord_always");
282                 BADCVAR("g_ctf_flag_glowtrails");
283                 BADCVAR("g_ctf_flag_pickup_verbosename");
284                 BADCVAR("g_domination_point_leadlimit");
285                 BADCVAR("g_forced_respawn");
286                 BADCVAR("g_keyhunt_point_leadlimit");
287                 BADPREFIX("g_mod_");
288                 BADCVAR("g_nexball_goalleadlimit");
289                 BADCVAR("leadlimit_and_fraglimit");
290                 BADCVAR("leadlimit_override");
291                 BADCVAR("pausable");
292                 BADCVAR("sv_allow_fullbright");
293                 BADCVAR("sv_checkforpacketsduringsleep");
294                 BADCVAR("sv_fraginfo");
295                 BADCVAR("sv_timeout");
296                 BADPREFIX("sv_timeout_");
297                 BADPREFIX("crypto_");
298                 BADPREFIX("g_chat_");
299                 BADPREFIX("g_ctf_captimerecord_");
300                 BADPREFIX("g_maplist_votable_");
301                 BADPREFIX("net_");
302                 BADPREFIX("prvm_");
303                 BADPREFIX("skill_");
304                 BADPREFIX("sv_cullentities_");
305                 BADPREFIX("sv_fraginfo_");
306                 BADPREFIX("sv_maxidle_");
307                 BADPREFIX("sv_vote_");
308                 BADPREFIX("timelimit_");
309                 BADCVAR("gameversion");
310                 BADPREFIX("gameversion_");
311                 BADCVAR("sv_namechangetimer");
312
313                 // allowed changes to server admins (please sync this to server.cfg)
314                 // vi commands:
315                 //   :/"impure"/,$d
316                 //   :g!,^\/\/[^ /],d
317                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
318                 //   :%!sort
319                 // yes, this does contain some redundant stuff, don't really care
320                 BADCVAR("bot_config_file");
321                 BADCVAR("bot_number");
322                 BADCVAR("bot_prefix");
323                 BADCVAR("bot_suffix");
324                 BADCVAR("capturelimit_override");
325                 BADCVAR("fraglimit_override");
326                 BADCVAR("gametype");
327                 BADCVAR("g_antilag");
328                 BADCVAR("g_balance_teams");
329                 BADCVAR("g_balance_teams_prevent_imbalance");
330                 BADCVAR("g_balance_teams_scorefactor");
331                 BADCVAR("g_ban_sync_trusted_servers");
332                 BADCVAR("g_ban_sync_uri");
333                 BADCVAR("g_ca_teams_override");
334                 BADCVAR("g_ctf_ignore_frags");
335                 BADCVAR("g_domination_point_limit");
336                 BADCVAR("g_freezetag_teams_override");
337                 BADCVAR("g_friendlyfire");
338                 BADCVAR("g_fullbrightitems");
339                 BADCVAR("g_fullbrightplayers");
340                 BADCVAR("g_keyhunt_point_limit");
341                 BADCVAR("g_keyhunt_teams_override");
342                 BADCVAR("g_lms_lives_override");
343                 BADCVAR("g_maplist");
344                 BADCVAR("g_maplist_check_waypoints");
345                 BADCVAR("g_maplist_mostrecent_count");
346                 BADCVAR("g_maplist_shuffle");
347                 BADCVAR("g_maplist_votable");
348                 BADCVAR("g_maplist_votable_abstain");
349                 BADCVAR("g_maplist_votable_nodetail");
350                 BADCVAR("g_maplist_votable_suggestions");
351                 BADCVAR("g_maxplayers");
352                 BADCVAR("g_mirrordamage");
353                 BADCVAR("g_nexball_goallimit");
354                 BADCVAR("g_powerups");
355                 BADCVAR("g_start_delay");
356                 BADCVAR("g_warmup");
357                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
358                 BADCVAR("hostname");
359                 BADCVAR("log_file");
360                 BADCVAR("maxplayers");
361                 BADCVAR("minplayers");
362                 BADCVAR("net_address");
363                 BADCVAR("port");
364                 BADCVAR("rcon_password");
365                 BADCVAR("rcon_restricted_commands");
366                 BADCVAR("rcon_restricted_password");
367                 BADCVAR("skill");
368                 BADCVAR("sv_adminnick");
369                 BADCVAR("sv_autoscreenshot");
370                 BADCVAR("sv_autotaunt");
371                 BADCVAR("sv_curl_defaulturl");
372                 BADCVAR("sv_defaultcharacter");
373                 BADCVAR("sv_defaultplayercolors");
374                 BADCVAR("sv_defaultplayermodel");
375                 BADCVAR("sv_defaultplayerskin");
376                 BADCVAR("sv_maxidle");
377                 BADCVAR("sv_maxrate");
378                 BADCVAR("sv_motd");
379                 BADCVAR("sv_public");
380                 BADCVAR("sv_ready_restart");
381                 BADCVAR("sv_status_privacy");
382                 BADCVAR("sv_taunt");
383                 BADCVAR("sv_vote_call");
384                 BADCVAR("sv_vote_commands");
385                 BADCVAR("sv_vote_majority_factor");
386                 BADCVAR("sv_vote_master");
387                 BADCVAR("sv_vote_master_commands");
388                 BADCVAR("sv_vote_master_password");
389                 BADCVAR("sv_vote_simple_majority_factor");
390                 BADCVAR("teamplay_mode");
391                 BADCVAR("timelimit_override");
392                 BADCVAR("g_spawnshieldtime");
393                 BADPREFIX("g_warmup_");
394                 BADPREFIX("sv_ready_restart_");
395
396                 // mutators that announce themselves properly to the server browser
397                 BADCVAR("g_instagib");
398                 BADCVAR("g_new_toys");
399                 BADCVAR("g_nix");
400                 BADCVAR("g_grappling_hook");
401                 BADCVAR("g_jetpack");
402
403 #undef BADPREFIX
404 #undef BADCVAR
405
406                 if(pureadding)
407                 {
408                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
409                         if(strlen(cvar_purechanges) > 16384)
410                         {
411                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
412                                 pureadding = 0;
413                         }
414                 }
415                 ++cvar_purechanges_count;
416                 // WARNING: this variable is used for the server list
417                 // NEVER dare to skip this code!
418                 // Hacks to intentionally appearing as "pure server" even though you DO have
419                 // modified settings may be punished by removal from the server list.
420                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
421                 // though.
422         }
423         buf_del(h);
424         if(cvar_changes == "")
425                 cvar_changes = "// this server runs at default server settings\n";
426         else
427                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
428         cvar_changes = strzone(cvar_changes);
429         if(cvar_purechanges == "")
430                 cvar_purechanges = "// this server runs at default gameplay settings\n";
431         else
432                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
433         cvar_purechanges = strzone(cvar_purechanges);
434 }
435
436 void detect_maptype()
437 {
438 #if 0
439         vector o, v;
440         float i;
441
442         for(0;;)
443         {
444                 o = world.mins;
445                 o.x += random() * (world.maxs.x - world.mins.x);
446                 o.y += random() * (world.maxs.y - world.mins.y);
447                 o.z += random() * (world.maxs.z - world.mins.z);
448
449                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
450                 if(trace_fraction == 1)
451                         continue;
452
453                 v = trace_endpos;
454
455                 for(i = 0; i < 64; i += 4)
456                 {
457                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
458         if(trace_fraction == 1)
459                 continue;
460                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
461                 }
462
463                 break;
464         }
465 #endif
466 }
467
468 entity randomseed;
469 float RandomSeed_Send(entity to, float sf)
470 {
471         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
472         WriteShort(MSG_ENTITY, self.cnt);
473         return TRUE;
474 }
475 void RandomSeed_Think()
476 {
477         self.cnt = bound(0, floor(random() * 65536), 65535);
478         self.nextthink = time + 5;
479
480         self.SendFlags |= 1;
481 }
482 void RandomSeed_Spawn()
483 {
484         randomseed = spawn();
485         randomseed.think = RandomSeed_Think;
486         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
487
488         entity oldself;
489         oldself = self;
490         self = randomseed;
491         self.think(); // sets random seed and nextthink
492         self = oldself;
493 }
494
495 void spawnfunc___init_dedicated_server(void)
496 {
497         // handler for _init/_init map (only for dedicated server initialization)
498
499         world_initialized = -1; // don't complain
500         cvar = cvar_normal;
501         cvar_string = cvar_string_normal;
502         cvar_set = cvar_set_normal;
503
504         remove = remove_unsafely;
505
506         entity e;
507         e = spawn();
508         e.think = GotoFirstMap;
509         e.nextthink = time; // this is usually 1 at this point
510
511         e = spawn();
512         e.classname = "info_player_deathmatch"; // safeguard against player joining
513
514         self.classname = "worldspawn"; // safeguard against various stuff ;)
515
516         // needs to be done so early because of the constants they create
517         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
518         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
519         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
520         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
521         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
522         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
523
524         MapInfo_Enumerate();
525         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
526 }
527
528 void Map_MarkAsRecent(string m);
529 float world_already_spawned;
530 void Nagger_Init();
531 void ClientInit_Spawn();
532 void WeaponStats_Init();
533 void WeaponStats_Shutdown();
534 void spawnfunc_worldspawn (void)
535 {
536         float fd, l, i, j, n;
537         string s;
538
539         cvar = cvar_normal;
540         cvar_string = cvar_string_normal;
541         cvar_set = cvar_set_normal;
542
543         if(world_already_spawned)
544                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
545         world_already_spawned = TRUE;
546
547         remove = remove_safely; // during spawning, watch what you remove!
548
549         cvar_changes_init(); // do this very early now so it REALLY matches the server config
550
551         compressShortVector_init();
552
553         entity head;
554         head = nextent(world);
555         maxclients = 0;
556         while(head)
557         {
558                 ++maxclients;
559                 head = nextent(head);
560         }
561
562         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? TRUE : FALSE);
563
564         // needs to be done so early because of the constants they create
565         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
566         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
567         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
568         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
569         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
570         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
571
572         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
573
574         TemporaryDB = db_create();
575
576         // 0 normal
577         lightstyle(0, "m");
578
579         // 1 FLICKER (first variety)
580         lightstyle(1, "mmnmmommommnonmmonqnmmo");
581
582         // 2 SLOW STRONG PULSE
583         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
584
585         // 3 CANDLE (first variety)
586         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
587
588         // 4 FAST STROBE
589         lightstyle(4, "mamamamamama");
590
591         // 5 GENTLE PULSE 1
592         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
593
594         // 6 FLICKER (second variety)
595         lightstyle(6, "nmonqnmomnmomomno");
596
597         // 7 CANDLE (second variety)
598         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
599
600         // 8 CANDLE (third variety)
601         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
602
603         // 9 SLOW STROBE (fourth variety)
604         lightstyle(9, "aaaaaaaazzzzzzzz");
605
606         // 10 FLUORESCENT FLICKER
607         lightstyle(10, "mmamammmmammamamaaamammma");
608
609         // 11 SLOW PULSE NOT FADE TO BLACK
610         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
611
612         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
613
614         // 63 testing
615         lightstyle(63, "a");
616
617         if(autocvar_g_campaign)
618                 CampaignPreInit();
619
620         Map_MarkAsRecent(mapname);
621
622         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
623
624         precache_model ("null"); // we need this one before InitGameplayMode
625         InitGameplayMode();
626         readlevelcvars();
627         GrappleHookInit();
628
629         player_count = 0;
630         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
631         if(bot_waypoints_for_items == 1)
632                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
633                         bot_waypoints_for_items = 0;
634
635         precache();
636
637         WaypointSprite_Init();
638
639         GameLogInit(); // prepare everything
640         // NOTE for matchid:
641         // changing the logic generating it is okay. But:
642         // it HAS to stay <= 64 chars
643         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
644         if(autocvar_sv_eventlog)
645         {
646                 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
647                 matchid = strzone(s);
648
649                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
650                 s = ":gameinfo:mutators:LIST";
651
652                 ret_string = s;
653                 MUTATOR_CALLHOOK(BuildMutatorsString);
654                 s = ret_string;
655
656                 // simple, probably not good in the mutator system
657                 if(autocvar_g_grappling_hook)
658                         s = strcat(s, ":grappling_hook");
659
660                 // initialiation stuff, not good in the mutator system
661                 if(!autocvar_g_use_ammunition)
662                         s = strcat(s, ":no_use_ammunition");
663
664                 // initialiation stuff, not good in the mutator system
665                 if(autocvar_g_pickup_items == 0)
666                         s = strcat(s, ":no_pickup_items");
667                 if(autocvar_g_pickup_items > 0)
668                         s = strcat(s, ":pickup_items");
669
670                 // initialiation stuff, not good in the mutator system
671                 if(autocvar_g_weaponarena != "0")
672                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
673
674                 // TODO to mutator system
675                 if(autocvar_g_norecoil)
676                         s = strcat(s, ":norecoil");
677
678                 // TODO to mutator system
679                 if(autocvar_g_powerups == 0)
680                         s = strcat(s, ":no_powerups");
681                 if(autocvar_g_powerups > 0)
682                         s = strcat(s, ":powerups");
683
684                 GameLogEcho(s);
685                 GameLogEcho(":gameinfo:end");
686         }
687         else
688                 matchid = strzone(ftos(random()));
689
690         cvar_set("nextmap", "");
691
692         SetDefaultAlpha();
693
694         if(autocvar_g_campaign)
695                 CampaignPostInit();
696
697         Ban_LoadBans();
698
699         MapInfo_Enumerate();
700         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
701
702         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
703         {
704                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
705                 if(fd != -1)
706                 {
707                         while((s = fgets(fd)))
708                         {
709                                 l = tokenize_console(s);
710                                 if(l < 2)
711                                         continue;
712                                 if(argv(0) == "cd")
713                                 {
714                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
715                                         print("  cdtrack ", argv(2), "\n");
716                                 }
717                                 else if(argv(0) == "fog")
718                                 {
719                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
720                                         print("  \"fog\" \"", s, "\"\n");
721                                 }
722                                 else if(argv(0) == "set")
723                                 {
724                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
725                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
726                                 }
727                                 else if(argv(0) != "//")
728                                 {
729                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
730                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
731                                 }
732                         }
733                         fclose(fd);
734                 }
735         }
736
737         WeaponStats_Init();
738
739         WepSet_AddStat();
740         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
741         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
742         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
743         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
744         addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
745         Nagger_Init();
746
747         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
748         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
749         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
750         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
751         addstat(STAT_FUEL, AS_INT, ammo_fuel);
752         addstat(STAT_PLASMA, AS_INT, ammo_plasma);
753         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
754         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
755         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
756         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
757         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
758         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
759         addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
760         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
761         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
762
763         addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
764         addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
765
766         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
767         
768         addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
769
770         // freeze attacks
771         addstat(STAT_FROZEN, AS_INT, frozen);
772         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
773
774         // g_movementspeed hack
775         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
776         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
777         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
778         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
779
780         // secrets
781         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
782         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
783
784         // monsters
785         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
786         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
787
788         // misc
789         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
790
791         next_pingtime = time + 5;
792
793         detect_maptype();
794
795         // set up information replies for clients and server to use
796         maplist_reply = strzone(getmaplist());
797         lsmaps_reply = strzone(getlsmaps());
798         monsterlist_reply = strzone(getmonsterlist());
799         for(i = 0; i < 10; ++i)
800         {
801                 s = getrecords(i);
802                 if (s)
803                         records_reply[i] = strzone(s);
804         }
805         ladder_reply = strzone(getladder());
806         rankings_reply = strzone(getrankings());
807
808         // begin other init
809         ClientInit_Spawn();
810         RandomSeed_Spawn();
811         PingPLReport_Spawn();
812
813         CheatInit();
814
815         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
816
817         // fill sv_curl_serverpackages from .serverpackage files
818         if(autocvar_sv_curl_serverpackages_auto)
819         {
820                 s = "";
821                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
822                 for(i = 0; i < n; ++i)
823                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
824                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
825                                 s = strcat(s, " ", argv(i));
826                 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
827                 if(fd >= 0)
828                 {
829                         j = search_getsize(fd);
830                         for(i = 0; i < j; ++i)
831                                 s = strcat(s, " ", search_getfilename(fd, i));
832                         search_end(fd);
833                 }
834                 fd = search_begin("*.serverpackage", TRUE, FALSE);
835                 if(fd >= 0)
836                 {
837                         j = search_getsize(fd);
838                         for(i = 0; i < j; ++i)
839                                 s = strcat(s, " ", search_getfilename(fd, i));
840                         search_end(fd);
841                 }
842                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
843         }
844
845         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
846         modname = "Xonotic";
847         // physics/balance/config changes that count as mod
848         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
849                 modname = cvar_string("g_mod_physics");
850         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
851                 modname = cvar_string("g_mod_balance");
852         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
853                 modname = cvar_string("g_mod_config");
854         // extra mutators that deserve to count as mod
855         MUTATOR_CALLHOOK(SetModname);
856
857         // save it for later
858         modname = strzone(modname);
859
860         WinningConditionHelper(); // set worldstatus
861
862         world_initialized = 1;
863 }
864
865 void spawnfunc_light (void)
866 {
867         //makestatic (self); // Who the f___ did that?
868         remove(self);
869 }
870
871 string GetGametype()
872 {
873         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
874 }
875
876 string GetMapname()
877 {
878         return mapname;
879 }
880
881 float Map_Count, Map_Current;
882 string Map_Current_Name;
883
884 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
885 float GetMaplistPosition()
886 {
887         float pos, idx;
888         string map;
889
890         map = GetMapname();
891         idx = autocvar_g_maplist_index;
892
893         if(idx >= 0)
894                 if(idx < Map_Count)
895                         if(map == argv(idx))
896                                 return idx;
897
898         for(pos = 0; pos < Map_Count; ++pos)
899                 if(map == argv(pos))
900                         return pos;
901
902         // resume normal maplist rotation if current map is not in g_maplist
903         return idx;
904 }
905
906 float MapHasRightSize(string map)
907 {
908         float fh;
909         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
910         if(autocvar_g_maplist_check_waypoints)
911         {
912                 dprint("checkwp "); dprint(map);
913                 if(!fexists(strcat("maps/", map, ".waypoints")))
914                 {
915                         dprint(": no waypoints\n");
916                         return FALSE;
917                 }
918                 dprint(": has waypoints\n");
919         }
920
921         // open map size restriction file
922         dprint("opensize "); dprint(map);
923         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
924         if(fh >= 0)
925         {
926                 float mapmin, mapmax;
927                 dprint(": ok, ");
928                 mapmin = stof(fgets(fh));
929                 mapmax = stof(fgets(fh));
930                 fclose(fh);
931                 if(player_count < mapmin)
932                 {
933                         dprint("not enough\n");
934                         return FALSE;
935                 }
936                 if(player_count > mapmax)
937                 {
938                         dprint("too many\n");
939                         return FALSE;
940                 }
941                 dprint("right size\n");
942                 return TRUE;
943         }
944         dprint(": not found\n");
945         return TRUE;
946 }
947
948 string Map_Filename(float position)
949 {
950         return strcat("maps/", argv(position), ".bsp");
951 }
952
953 string strwords(string s, float w)
954 {
955         float endpos;
956         for(endpos = 0; w && endpos >= 0; --w)
957                 endpos = strstrofs(s, " ", endpos + 1);
958         if(endpos < 0)
959                 return s;
960         else
961                 return substring(s, 0, endpos);
962 }
963
964 float strhasword(string s, string w)
965 {
966         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
967 }
968
969 void Map_MarkAsRecent(string m)
970 {
971         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
972 }
973
974 float Map_IsRecent(string m)
975 {
976         return strhasword(autocvar_g_maplist_mostrecent, m);
977 }
978
979 float Map_Check(float position, float pass)
980 {
981         string filename;
982         string map_next;
983         map_next = argv(position);
984         if(pass <= 1)
985         {
986                 if(Map_IsRecent(map_next))
987                         return 0;
988         }
989         filename = Map_Filename(position);
990         if(MapInfo_CheckMap(map_next))
991         {
992                 if(pass == 2)
993                         return 1;
994                 if(MapHasRightSize(map_next))
995                         return 1;
996                 return 0;
997         }
998         else
999                 dprint( "Couldn't select '", filename, "'..\n" );
1000
1001         return 0;
1002 }
1003
1004 void Map_Goto_SetStr(string nextmapname)
1005 {
1006         if(getmapname_stored != "")
1007                 strunzone(getmapname_stored);
1008         if(nextmapname == "")
1009                 getmapname_stored = "";
1010         else
1011                 getmapname_stored = strzone(nextmapname);
1012 }
1013
1014 void Map_Goto_SetFloat(float position)
1015 {
1016         cvar_set("g_maplist_index", ftos(position));
1017         Map_Goto_SetStr(argv(position));
1018 }
1019
1020 void Map_Goto(float reinit)
1021 {
1022         MapInfo_LoadMap(getmapname_stored, reinit);
1023 }
1024
1025 // return codes of map selectors:
1026 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1027 //   -2 = permanent failure
1028 float() MaplistMethod_Iterate = // usual method
1029 {
1030         float pass, i;
1031
1032         dprint("Trying MaplistMethod_Iterate\n");
1033
1034         for(pass = 1; pass <= 2; ++pass)
1035         {
1036                 for(i = 1; i < Map_Count; ++i)
1037                 {
1038                         float mapindex;
1039                         mapindex = (i + Map_Current) % Map_Count;
1040                         if(Map_Check(mapindex, pass))
1041                                 return mapindex;
1042                 }
1043         }
1044         return -1;
1045 }
1046
1047 float() MaplistMethod_Repeat = // fallback method
1048 {
1049         dprint("Trying MaplistMethod_Repeat\n");
1050
1051         if(Map_Check(Map_Current, 2))
1052                 return Map_Current;
1053         return -2;
1054 }
1055
1056 float() MaplistMethod_Random = // random map selection
1057 {
1058         float i, imax;
1059
1060         dprint("Trying MaplistMethod_Random\n");
1061
1062         imax = 42;
1063
1064         for(i = 0; i <= imax; ++i)
1065         {
1066                 float mapindex;
1067                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1068                 if(Map_Check(mapindex, 1))
1069                         return mapindex;
1070         }
1071         return -1;
1072 }
1073
1074 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1075 // the exponent sets a bias on the map selection:
1076 // the higher the exponent, the less likely "shortly repeated" same maps are
1077 {
1078         float i, j, imax, insertpos;
1079
1080         dprint("Trying MaplistMethod_Shuffle\n");
1081
1082         imax = 42;
1083
1084         for(i = 0; i <= imax; ++i)
1085         {
1086                 string newlist;
1087
1088                 // now reinsert this at another position
1089                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1090                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1091                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1092                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1093
1094                 // insert the current map there
1095                 newlist = "";
1096                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1097                         newlist = strcat(newlist, " ", argv(j));
1098                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1099                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1100                         newlist = strcat(newlist, " ", argv(j));
1101                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1102                 cvar_set("g_maplist", newlist);
1103                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1104
1105                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1106                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1107                 if(Map_Check(Map_Current, 1))
1108                         return Map_Current;
1109         }
1110         return -1;
1111 }
1112
1113 void Maplist_Init()
1114 {
1115         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1116         float i;
1117         for (i = 0; i < Map_Count; ++i)
1118                 if (Map_Check(i, 2))
1119                         break;
1120         if (i == Map_Count)
1121         {
1122                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1123                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1124                 if(autocvar_g_maplist_shuffle)
1125                         ShuffleMaplist();
1126                 localcmd("\nmenu_cmd sync\n");
1127                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1128         }
1129         if(Map_Count == 0)
1130                 error("empty maplist, cannot select a new map");
1131         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1132
1133         if(Map_Current_Name)
1134                 strunzone(Map_Current_Name);
1135         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1136         // this may or may not be correct, but who cares, in the worst case a map
1137         // isn't chosen in the first pass that should have been
1138 }
1139
1140 string GetNextMap()
1141 {
1142         float nextMap;
1143
1144         Maplist_Init();
1145         nextMap = -1;
1146
1147         if(nextMap == -1)
1148                 if(autocvar_g_maplist_shuffle > 0)
1149                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1150
1151         if(nextMap == -1)
1152                 if(autocvar_g_maplist_selectrandom)
1153                         nextMap = MaplistMethod_Random();
1154
1155         if(nextMap == -1)
1156                 nextMap = MaplistMethod_Iterate();
1157
1158         if(nextMap == -1)
1159                 nextMap = MaplistMethod_Repeat();
1160
1161         if(nextMap >= 0)
1162         {
1163                 Map_Goto_SetFloat(nextMap);
1164                 return getmapname_stored;
1165         }
1166
1167         return "";
1168 }
1169
1170 float DoNextMapOverride(float reinit)
1171 {
1172         if(autocvar_g_campaign)
1173         {
1174                 CampaignPostIntermission();
1175                 alreadychangedlevel = TRUE;
1176                 return TRUE;
1177         }
1178         if(autocvar_quit_when_empty)
1179         {
1180                 if(player_count <= currentbots)
1181                 {
1182                         localcmd("quit\n");
1183                         alreadychangedlevel = TRUE;
1184                         return TRUE;
1185                 }
1186         }
1187         if(autocvar_quit_and_redirect != "")
1188         {
1189                 redirection_target = strzone(autocvar_quit_and_redirect);
1190                 alreadychangedlevel = TRUE;
1191                 return TRUE;
1192         }
1193         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1194         {
1195                 localcmd("restart\n");
1196                 alreadychangedlevel = TRUE;
1197                 return TRUE;
1198         }
1199         if(autocvar_nextmap != "")
1200         {
1201                 string m;
1202                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1203                 cvar_set("nextmap",m);
1204         
1205                 if(!m || gametypevote)
1206                         return FALSE;
1207                 if(autocvar_sv_vote_gametype)
1208                 {
1209                         Map_Goto_SetStr(m);
1210                         return FALSE;
1211                 }
1212                 
1213                 if(MapInfo_CheckMap(m))
1214                 {
1215                         Map_Goto_SetStr(m);
1216                         Map_Goto(reinit);
1217                         alreadychangedlevel = TRUE;
1218                         return TRUE;
1219                 }
1220         }
1221         if(!reinit && autocvar_lastlevel)
1222         {
1223                 cvar_settemp_restore();
1224                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1225                 alreadychangedlevel = TRUE;
1226                 return TRUE;
1227         }
1228         return FALSE;
1229 }
1230
1231 void GotoNextMap(float reinit)
1232 {
1233         //string nextmap;
1234         //float n, nummaps;
1235         //string s;
1236         if (alreadychangedlevel)
1237                 return;
1238         alreadychangedlevel = TRUE;
1239
1240         string nextMap;
1241
1242         nextMap = GetNextMap();
1243         if(nextMap == "")
1244                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1245         Map_Goto(reinit);
1246 }
1247
1248
1249 /*
1250 ============
1251 IntermissionThink
1252
1253 When the player presses attack or jump, change to the next level
1254 ============
1255 */
1256 .float autoscreenshot;
1257 void IntermissionThink()
1258 {
1259         FixIntermissionClient(self);
1260
1261         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1262         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1263
1264         if( (server_screenshot || client_screenshot)
1265                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1266         {
1267                 self.autoscreenshot = -1;
1268                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(FALSE, "%s"))); }
1269                 return;
1270         }
1271
1272         if (time < intermission_exittime)
1273                 return;
1274
1275         if(!mapvote_initialized)
1276                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1277                         return;
1278
1279         MapVote_Start();
1280 }
1281
1282 /*
1283 ============
1284 FindIntermission
1285
1286 Returns the entity to view from
1287 ============
1288 */
1289 /*
1290 entity FindIntermission()
1291 {
1292         local   entity spot;
1293         local   float cyc;
1294
1295 // look for info_intermission first
1296         spot = find (world, classname, "info_intermission");
1297         if (spot)
1298         {       // pick a random one
1299                 cyc = random() * 4;
1300                 while (cyc > 1)
1301                 {
1302                         spot = find (spot, classname, "info_intermission");
1303                         if (!spot)
1304                                 spot = find (spot, classname, "info_intermission");
1305                         cyc = cyc - 1;
1306                 }
1307                 return spot;
1308         }
1309
1310 // then look for the start position
1311         spot = find (world, classname, "info_player_start");
1312         if (spot)
1313                 return spot;
1314
1315 // testinfo_player_start is only found in regioned levels
1316         spot = find (world, classname, "testplayerstart");
1317         if (spot)
1318                 return spot;
1319
1320 // then look for the start position
1321         spot = find (world, classname, "info_player_deathmatch");
1322         if (spot)
1323                 return spot;
1324
1325         //objerror ("FindIntermission: no spot");
1326         return world;
1327 }
1328 */
1329
1330 /*
1331 ===============================================================================
1332
1333 RULES
1334
1335 ===============================================================================
1336 */
1337
1338 void DumpStats(float final)
1339 {
1340         float file;
1341         string s;
1342         float to_console;
1343         float to_eventlog;
1344         float to_file;
1345         float i;
1346
1347         to_console = autocvar_sv_logscores_console;
1348         to_eventlog = autocvar_sv_eventlog;
1349         to_file = autocvar_sv_logscores_file;
1350
1351         if(!final)
1352         {
1353                 to_console = TRUE; // always print printstats replies
1354                 to_eventlog = FALSE; // but never print them to the event log
1355         }
1356
1357         if(to_eventlog)
1358                 if(autocvar_sv_eventlog_console)
1359                         to_console = FALSE; // otherwise we get the output twice
1360
1361         if(final)
1362                 s = ":scores:";
1363         else
1364                 s = ":status:";
1365         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1366
1367         if(to_console)
1368                 print(s, "\n");
1369         if(to_eventlog)
1370                 GameLogEcho(s);
1371
1372         file = -1;
1373         if(to_file)
1374         {
1375                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1376                 if(file == -1)
1377                         to_file = FALSE;
1378                 else
1379                         fputs(file, strcat(s, "\n"));
1380         }
1381
1382         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1383         if(to_console)
1384                 print(s, "\n");
1385         if(to_eventlog)
1386                 GameLogEcho(s);
1387         if(to_file)
1388                 fputs(file, strcat(s, "\n"));
1389
1390         FOR_EACH_CLIENT(other)
1391         {
1392                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1393                 {
1394                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1395                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1396                         if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1397                                 s = strcat(s, ftos(other.team), ":");
1398                         else
1399                                 s = strcat(s, "spectator:");
1400
1401                         if(to_console)
1402                                 print(s, other.netname, "\n");
1403                         if(to_eventlog)
1404                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1405                         if(to_file)
1406                                 fputs(file, strcat(s, other.netname, "\n"));
1407                 }
1408         }
1409
1410         if(teamplay)
1411         {
1412                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1413                 if(to_console)
1414                         print(s, "\n");
1415                 if(to_eventlog)
1416                         GameLogEcho(s);
1417                 if(to_file)
1418                         fputs(file, strcat(s, "\n"));
1419
1420                 for(i = 1; i < 16; ++i)
1421                 {
1422                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1423                         s = strcat(s, ":", ftos(i));
1424                         if(to_console)
1425                                 print(s, "\n");
1426                         if(to_eventlog)
1427                                 GameLogEcho(s);
1428                         if(to_file)
1429                                 fputs(file, strcat(s, "\n"));
1430                 }
1431         }
1432
1433         if(to_console)
1434                 print(":end\n");
1435         if(to_eventlog)
1436                 GameLogEcho(":end");
1437         if(to_file)
1438         {
1439                 fputs(file, ":end\n");
1440                 fclose(file);
1441         }
1442 }
1443
1444 void FixIntermissionClient(entity e)
1445 {
1446         string s;
1447         if(!e.autoscreenshot) // initial call
1448         {
1449                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1450                 e.health = -2342;
1451                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1452                 e.solid = SOLID_NOT;
1453                 e.movetype = MOVETYPE_NONE;
1454                 e.takedamage = DAMAGE_NO;
1455                 if(e.weaponentity)
1456                 {
1457                         e.weaponentity.effects = EF_NODRAW;
1458                         if (e.weaponentity.weaponentity)
1459                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1460                 }
1461                 if(IS_REAL_CLIENT(e))
1462                 {
1463                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1464                         s = autocvar_sv_intermission_cdtrack;
1465                         if(s != "")
1466                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1467                         msg_entity = e;
1468                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1469                 }
1470         }
1471 }
1472
1473 /*
1474 go to the next level for deathmatch
1475 only called if a time or frag limit has expired
1476 */
1477 void NextLevel()
1478 {
1479         gameover = TRUE;
1480
1481         intermission_running = 1;
1482
1483 // enforce a wait time before allowing changelevel
1484         if(player_count > 0)
1485                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1486         else
1487                 intermission_exittime = -1;
1488
1489         /*
1490         WriteByte (MSG_ALL, SVC_CDTRACK);
1491         WriteByte (MSG_ALL, 3);
1492         WriteByte (MSG_ALL, 3);
1493         // done in FixIntermission
1494         */
1495
1496         //pos = FindIntermission ();
1497
1498         VoteReset();
1499
1500         DumpStats(TRUE);
1501
1502         // send statistics
1503         PlayerStats_GameReport(TRUE);
1504         WeaponStats_Shutdown();
1505
1506         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1507
1508         if(autocvar_sv_eventlog)
1509                 GameLogEcho(":gameover");
1510
1511         GameLogClose();
1512
1513         FOR_EACH_PLAYER(other) {
1514                 FixIntermissionClient(other);
1515                 if(other.winning)
1516                         bprint(other.netname, " ^7wins.\n");
1517         }
1518
1519         if(autocvar_g_campaign)
1520                 CampaignPreIntermission();
1521
1522         MUTATOR_CALLHOOK(MatchEnd);
1523
1524         localcmd("\nsv_hook_gameend\n");
1525 }
1526
1527 /*
1528 ============
1529 CheckRules_Player
1530
1531 Exit deathmatch games upon conditions
1532 ============
1533 */
1534 void CheckRules_Player()
1535 {
1536         if (gameover)   // someone else quit the game already
1537                 return;
1538
1539         if(self.deadflag == DEAD_NO)
1540                 self.play_time += frametime;
1541
1542         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1543         //   (div0: and that in CheckRules_World please)
1544 }
1545
1546 float checkrules_equality;
1547 float checkrules_suddendeathwarning;
1548 float checkrules_suddendeathend;
1549 float checkrules_overtimesadded; //how many overtimes have been already added
1550
1551 const float WINNING_NO = 0; // no winner, but time limits may terminate the game
1552 const float WINNING_YES = 1; // winner found
1553 const float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1554 const float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1555
1556 float InitiateSuddenDeath()
1557 {
1558         // Check first whether normal overtimes could be added before initiating suddendeath mode
1559         // - for this timelimit_overtime needs to be >0 of course
1560         // - also check the winning condition calculated in the previous frame and only add normal overtime
1561         //   again, if at the point at which timelimit would be extended again, still no winner was found
1562         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1563         {
1564                 return 1; // need to call InitiateOvertime later
1565         }
1566         else
1567         {
1568                 if(!checkrules_suddendeathend)
1569                 {
1570                         if(autocvar_g_campaign)
1571                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1572                         else
1573                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1574                         if(g_race && !g_race_qualifying)
1575                                 race_StartCompleting();
1576                 }
1577                 return 0;
1578         }
1579 }
1580
1581 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1582 {
1583         ++checkrules_overtimesadded;
1584         //add one more overtime by simply extending the timelimit
1585         float tl;
1586         tl = autocvar_timelimit;
1587         tl += autocvar_timelimit_overtime;
1588         cvar_set("timelimit", ftos(tl));
1589
1590         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1591 }
1592
1593 float GetWinningCode(float fraglimitreached, float equality)
1594 {
1595         if(autocvar_g_campaign == 1)
1596                 if(fraglimitreached)
1597                         return WINNING_YES;
1598                 else
1599                         return WINNING_NO;
1600
1601         else
1602                 if(equality)
1603                         if(fraglimitreached)
1604                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1605                         else
1606                                 return WINNING_NEVER;
1607                 else
1608                         if(fraglimitreached)
1609                                 return WINNING_YES;
1610                         else
1611                                 return WINNING_NO;
1612 }
1613
1614 // set the .winning flag for exactly those players with a given field value
1615 void SetWinners(.float field, float value)
1616 {
1617         entity head;
1618         FOR_EACH_PLAYER(head)
1619                 head.winning = (head.field == value);
1620 }
1621
1622 // set the .winning flag for those players with a given field value
1623 void AddWinners(.float field, float value)
1624 {
1625         entity head;
1626         FOR_EACH_PLAYER(head)
1627                 if(head.field == value)
1628                         head.winning = 1;
1629 }
1630
1631 // clear the .winning flags
1632 void ClearWinners(void)
1633 {
1634         entity head;
1635         FOR_EACH_PLAYER(head)
1636                 head.winning = 0;
1637 }
1638
1639 // Onslaught winning condition:
1640 // game terminates if only one team has a working generator (or none)
1641 float WinningCondition_Onslaught()
1642 {
1643         entity head;
1644         float t1, t2, t3, t4;
1645
1646         WinningConditionHelper(); // set worldstatus
1647
1648         if(warmup_stage)
1649                 return WINNING_NO;
1650
1651         // first check if the game has ended
1652         t1 = t2 = t3 = t4 = 0;
1653         head = find(world, classname, "onslaught_generator");
1654         while (head)
1655         {
1656                 if (head.health > 0)
1657                 {
1658                         if (head.team == NUM_TEAM_1) t1 = 1;
1659                         if (head.team == NUM_TEAM_2) t2 = 1;
1660                         if (head.team == NUM_TEAM_3) t3 = 1;
1661                         if (head.team == NUM_TEAM_4) t4 = 1;
1662                 }
1663                 head = find(head, classname, "onslaught_generator");
1664         }
1665         if (t1 + t2 + t3 + t4 < 2)
1666         {
1667                 // game over, only one team remains (or none)
1668                 ClearWinners();
1669                 if (t1) SetWinners(team, NUM_TEAM_1);
1670                 if (t2) SetWinners(team, NUM_TEAM_2);
1671                 if (t3) SetWinners(team, NUM_TEAM_3);
1672                 if (t4) SetWinners(team, NUM_TEAM_4);
1673                 dprint("Have a winner, ending game.\n");
1674                 return WINNING_YES;
1675         }
1676
1677         // Two or more teams remain
1678         return WINNING_NO;
1679 }
1680
1681 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1682 // they win. Otherwise the defending team wins once the timelimit passes.
1683 void assault_new_round();
1684 float WinningCondition_Assault()
1685 {
1686         float status;
1687
1688         WinningConditionHelper(); // set worldstatus
1689
1690         status = WINNING_NO;
1691         // as the timelimit has not yet passed just assume the defending team will win
1692         if(assault_attacker_team == NUM_TEAM_1)
1693         {
1694                 SetWinners(team, NUM_TEAM_2);
1695         }
1696         else
1697         {
1698                 SetWinners(team, NUM_TEAM_1);
1699         }
1700
1701         entity ent;
1702         ent = find(world, classname, "target_assault_roundend");
1703         if(ent)
1704         {
1705                 if(ent.winning) // round end has been triggered by attacking team
1706                 {
1707                         bprint("ASSAULT: round completed...\n");
1708                         SetWinners(team, assault_attacker_team);
1709
1710                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1711
1712                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1713                         {
1714                                 status = WINNING_YES;
1715                         }
1716                         else
1717                         {
1718                                 entity oldself;
1719                                 oldself = self;
1720                                 self = ent;
1721                                 assault_new_round();
1722                                 self = oldself;
1723                         }
1724                 }
1725         }
1726
1727         return status;
1728 }
1729
1730 // LMS winning condition: game terminates if and only if there's at most one
1731 // one player who's living lives. Top two scores being equal cancels the time
1732 // limit.
1733 float WinningCondition_LMS()
1734 {
1735         entity head, head2;
1736         float have_player;
1737         float have_players;
1738         float l;
1739
1740         have_player = FALSE;
1741         have_players = FALSE;
1742         l = LMS_NewPlayerLives();
1743
1744         head = find(world, classname, "player");
1745         if(head)
1746                 have_player = TRUE;
1747         head2 = find(head, classname, "player");
1748         if(head2)
1749                 have_players = TRUE;
1750
1751         if(have_player)
1752         {
1753                 // we have at least one player
1754                 if(have_players)
1755                 {
1756                         // two or more active players - continue with the game
1757                 }
1758                 else
1759                 {
1760                         // exactly one player?
1761
1762                         ClearWinners();
1763                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1764
1765                         if(l)
1766                         {
1767                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1768                                 return WINNING_NO;
1769                         }
1770                         else
1771                         {
1772                                 // a winner!
1773                                 // and assign him his first place
1774                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1775                                 return WINNING_YES;
1776                         }
1777                 }
1778         }
1779         else
1780         {
1781                 // nobody is playing at all...
1782                 if(l)
1783                 {
1784                         // wait for players...
1785                 }
1786                 else
1787                 {
1788                         // SNAFU (maybe a draw game?)
1789                         ClearWinners();
1790                         dprint("No players, ending game.\n");
1791                         return WINNING_YES;
1792                 }
1793         }
1794
1795         // When we get here, we have at least two players who are actually LIVING,
1796         // now check if the top two players have equal score.
1797         WinningConditionHelper();
1798
1799         ClearWinners();
1800         if(WinningConditionHelper_winner)
1801                 WinningConditionHelper_winner.winning = TRUE;
1802         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1803                 return WINNING_NEVER;
1804
1805         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1806         return WINNING_NO;
1807 }
1808
1809 void ShuffleMaplist()
1810 {
1811         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1812 }
1813
1814 float leaderfrags;
1815 float WinningCondition_Scores(float limit, float leadlimit)
1816 {
1817         float limitreached;
1818
1819         // TODO make everything use THIS winning condition (except LMS)
1820         WinningConditionHelper();
1821
1822         if(teamplay)
1823         {
1824                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1825                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1826                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1827                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1828         }
1829
1830         ClearWinners();
1831         if(WinningConditionHelper_winner)
1832                 WinningConditionHelper_winner.winning = 1;
1833         if(WinningConditionHelper_winnerteam >= 0)
1834                 SetWinners(team, WinningConditionHelper_winnerteam);
1835
1836         if(WinningConditionHelper_lowerisbetter)
1837         {
1838                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1839                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1840                 limit = -limit;
1841         }
1842
1843         if(WinningConditionHelper_zeroisworst)
1844                 leadlimit = 0; // not supported in this mode
1845
1846         if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1847         // these modes always score in increments of 1, thus this makes sense
1848         {
1849                 if(leaderfrags != WinningConditionHelper_topscore)
1850                 {
1851                         leaderfrags = WinningConditionHelper_topscore;
1852
1853                         if (limit)
1854                         if (leaderfrags == limit - 1)
1855                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1856                         else if (leaderfrags == limit - 2)
1857                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1858                         else if (leaderfrags == limit - 3)
1859                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1860                 }
1861         }
1862
1863         limitreached = FALSE;
1864         if(limit)
1865                 if(WinningConditionHelper_topscore >= limit)
1866                         limitreached = TRUE;
1867         if(leadlimit)
1868         {
1869                 float leadlimitreached;
1870                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1871                 if(autocvar_leadlimit_and_fraglimit)
1872                         limitreached = (limitreached && leadlimitreached);
1873                 else
1874                         limitreached = (limitreached || leadlimitreached);
1875         }
1876
1877         if(limit)
1878                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1879
1880         return GetWinningCode(
1881                 WinningConditionHelper_topscore && limitreached,
1882                 WinningConditionHelper_equality
1883         );
1884 }
1885
1886 float WinningCondition_Race(float fraglimit)
1887 {
1888         float wc;
1889         entity p;
1890         float n, c;
1891
1892         n = 0;
1893         c = 0;
1894         FOR_EACH_PLAYER(p)
1895         {
1896                 ++n;
1897                 if(p.race_completed)
1898                         ++c;
1899         }
1900         if(n && (n == c))
1901                 return WINNING_YES;
1902         wc = WinningCondition_Scores(fraglimit, 0);
1903
1904         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1905         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1906         // do NOT support equality when the laps are all raced!
1907                 return WINNING_STARTSUDDENDEATHOVERTIME;
1908         else
1909                 return WINNING_NEVER;
1910 }
1911
1912 float WinningCondition_QualifyingThenRace(float limit)
1913 {
1914         float wc;
1915         wc = WinningCondition_Scores(limit, 0);
1916
1917         // NEVER initiate overtime
1918         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1919         {
1920                 return WINNING_YES;
1921         }
1922
1923         return wc;
1924 }
1925
1926 float WinningCondition_RanOutOfSpawns()
1927 {
1928         entity head;
1929
1930         if(have_team_spawns <= 0)
1931                 return WINNING_NO;
1932
1933         if(autocvar_g_spawn_useallspawns <= 0)
1934                 return WINNING_NO;
1935
1936         if(!some_spawn_has_been_used)
1937                 return WINNING_NO;
1938
1939         team1_score = team2_score = team3_score = team4_score = 0;
1940
1941         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1942         {
1943                 if(head.team == NUM_TEAM_1)
1944                         team1_score = 1;
1945                 else if(head.team == NUM_TEAM_2)
1946                         team2_score = 1;
1947                 else if(head.team == NUM_TEAM_3)
1948                         team3_score = 1;
1949                 else if(head.team == NUM_TEAM_4)
1950                         team4_score = 1;
1951         }
1952
1953         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1954         {
1955                 if(head.team == NUM_TEAM_1)
1956                         team1_score = 1;
1957                 else if(head.team == NUM_TEAM_2)
1958                         team2_score = 1;
1959                 else if(head.team == NUM_TEAM_3)
1960                         team3_score = 1;
1961                 else if(head.team == NUM_TEAM_4)
1962                         team4_score = 1;
1963         }
1964
1965         ClearWinners();
1966         if(team1_score + team2_score + team3_score + team4_score == 0)
1967         {
1968                 checkrules_equality = TRUE;
1969                 return WINNING_YES;
1970         }
1971         else if(team1_score + team2_score + team3_score + team4_score == 1)
1972         {
1973                 float t, i;
1974                 if(team1_score)
1975                         t = NUM_TEAM_1;
1976                 else if(team2_score)
1977                         t = NUM_TEAM_2;
1978                 else if(team3_score)
1979                         t = NUM_TEAM_3;
1980                 else // if(team4_score)
1981                         t = NUM_TEAM_4;
1982                 CheckAllowedTeams(world);
1983                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1984                 {
1985                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1986                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1987                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1988                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1989                 }
1990
1991                 AddWinners(team, t);
1992                 return WINNING_YES;
1993         }
1994         else
1995                 return WINNING_NO;
1996 }
1997
1998 /*
1999 ============
2000 CheckRules_World
2001
2002 Exit deathmatch games upon conditions
2003 ============
2004 */
2005 void ReadyRestart();
2006 void CheckRules_World()
2007 {
2008         float timelimit;
2009         float fraglimit;
2010         float leadlimit;
2011
2012         VoteThink();
2013         MapVote_Think();
2014
2015         SetDefaultAlpha();
2016
2017         if (gameover)   // someone else quit the game already
2018         {
2019                 if(player_count == 0) // Nobody there? Then let's go to the next map
2020                         MapVote_Start();
2021                         // this will actually check the player count in the next frame
2022                         // again, but this shouldn't hurt
2023                 return;
2024         }
2025
2026         timelimit = autocvar_timelimit * 60;
2027         fraglimit = autocvar_fraglimit;
2028         leadlimit = autocvar_leadlimit;
2029
2030         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2031         {
2032                 if(timelimit > 0)
2033                         timelimit = 0; // timelimit is not made for warmup
2034                 if(fraglimit > 0)
2035                         fraglimit = 0; // no fraglimit for now
2036                 leadlimit = 0; // no leadlimit for now
2037         }
2038
2039         if(timelimit > 0)
2040         {
2041                 timelimit += game_starttime;
2042         }
2043         else if (timelimit < 0)
2044         {
2045                 // endmatch
2046                 NextLevel();
2047                 return;
2048         }
2049
2050         if(g_onslaught)
2051                 timelimit = 0; // ONS has its own overtime rule
2052
2053         float wantovertime;
2054         wantovertime = 0;
2055
2056         if(timelimit > game_starttime)
2057                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2058         else
2059                 game_completion_ratio = 0;
2060
2061         if(checkrules_suddendeathend)
2062         {
2063                 if(!checkrules_suddendeathwarning)
2064                 {
2065                         checkrules_suddendeathwarning = TRUE;
2066                         if(g_race && !g_race_qualifying)
2067                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2068                         else
2069                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2070                 }
2071         }
2072         else
2073         {
2074                 if (timelimit && time >= timelimit)
2075                 {
2076                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2077                         {
2078                                 float totalplayers;
2079                                 float playerswithlaps;
2080                                 float readyplayers;
2081                                 entity head;
2082                                 totalplayers = playerswithlaps = readyplayers = 0;
2083                                 FOR_EACH_PLAYER(head)
2084                                 {
2085                                         ++totalplayers;
2086                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2087                                                 ++playerswithlaps;
2088                                         if(head.ready)
2089                                                 ++readyplayers;
2090                                 }
2091
2092                                 // at least 2 of the players have completed a lap: start the RACE
2093                                 // otherwise, the players should end the qualifying on their own
2094                                 if(readyplayers || playerswithlaps >= 2)
2095                                 {
2096                                         checkrules_suddendeathend = 0;
2097                                         ReadyRestart(); // go to race
2098                                         return;
2099                                 }
2100                                 else
2101                                         wantovertime |= InitiateSuddenDeath();
2102                         }
2103                         else
2104                                 wantovertime |= InitiateSuddenDeath();
2105                 }
2106         }
2107
2108         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2109         {
2110                 NextLevel();
2111                 return;
2112         }
2113
2114         float checkrules_status;
2115         checkrules_status = WinningCondition_RanOutOfSpawns();
2116         if(checkrules_status == WINNING_YES)
2117         {
2118                 bprint("Hey! Someone ran out of spawns!\n");
2119         }
2120         else if(g_race && !g_race_qualifying && timelimit >= 0)
2121         {
2122                 checkrules_status = WinningCondition_Race(fraglimit);
2123                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2124         }
2125         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2126         {
2127                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2128                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2129         }
2130         else if(g_assault)
2131         {
2132                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2133         }
2134         else if(g_lms)
2135         {
2136                 checkrules_status = WinningCondition_LMS();
2137         }
2138         else if (g_onslaught)
2139         {
2140                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2141         }
2142         else
2143         {
2144                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2145                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2146         }
2147
2148         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2149         {
2150                 checkrules_status = WINNING_NEVER;
2151                 checkrules_overtimesadded = -1;
2152                 wantovertime |= InitiateSuddenDeath();
2153         }
2154
2155         if(checkrules_status == WINNING_NEVER)
2156                 // equality cases! Nobody wins if the overtime ends in a draw.
2157                 ClearWinners();
2158
2159         if(wantovertime)
2160         {
2161                 if(checkrules_status == WINNING_NEVER)
2162                         InitiateOvertime();
2163                 else
2164                         checkrules_status = WINNING_YES;
2165         }
2166
2167         if(checkrules_suddendeathend)
2168                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2169                         checkrules_status = WINNING_YES;
2170
2171         if(checkrules_status == WINNING_YES)
2172         {
2173                 //print("WINNING\n");
2174                 NextLevel();
2175         }
2176 }
2177
2178 string GotoMap(string m)
2179 {
2180         m = GameTypeVote_MapInfo_FixName(m);
2181         if (!m)
2182                 return "The map you suggested is not available on this server.";
2183         if (!autocvar_sv_vote_gametype)
2184         if(!MapInfo_CheckMap(m))
2185                 return "The map you suggested does not support the current game mode.";
2186         cvar_set("nextmap", m);
2187         cvar_set("timelimit", "-1");
2188         if(mapvote_initialized || alreadychangedlevel)
2189         {
2190                 if(DoNextMapOverride(0))
2191                         return "Map switch initiated.";
2192                 else
2193                         return "Hm... no. For some reason I like THIS map more.";
2194         }
2195         else
2196                 return "Map switch will happen after scoreboard.";
2197 }
2198
2199
2200 void EndFrame()
2201 {
2202         anticheat_endframe();
2203
2204         float altime;
2205         FOR_EACH_REALCLIENT(self)
2206         {
2207                 entity e = IS_SPEC(self) ? self.enemy : self;
2208                 if(e.typehitsound)
2209                         self.typehit_time = time;
2210                 else if(e.damage_dealt)
2211                 {
2212                         self.hit_time = time;
2213                         self.damage_dealt_total += ceil(e.damage_dealt);
2214                 }
2215         }
2216         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2217         // add 1 frametime because after this, engine SV_Physics
2218         // increases time by a frametime and then networks the frame
2219         // add another frametime because client shows everything with
2220         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2221         // needed!
2222         FOR_EACH_CLIENT(self)
2223         {
2224                 self.typehitsound = FALSE;
2225                 self.damage_dealt = 0;
2226                 antilag_record(self, altime);
2227         }
2228         FOR_EACH_MONSTER(self)
2229                 antilag_record(self, altime);
2230 }
2231
2232
2233 /*
2234  * RedirectionThink:
2235  * returns TRUE if redirecting
2236  */
2237 float redirection_timeout;
2238 float redirection_nextthink;
2239 float RedirectionThink()
2240 {
2241         float clients_found;
2242
2243         if(redirection_target == "")
2244                 return FALSE;
2245
2246         if(!redirection_timeout)
2247         {
2248                 cvar_set("sv_public", "-2");
2249                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2250                 if(redirection_target == "self")
2251                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2252                 else
2253                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2254         }
2255
2256         if(time < redirection_nextthink)
2257                 return TRUE;
2258
2259         redirection_nextthink = time + 1;
2260
2261         clients_found = 0;
2262         FOR_EACH_REALCLIENT(self)
2263         {
2264                 // TODO add timer
2265                 print("Redirecting: sending connect command to ", self.netname, "\n");
2266                 if(redirection_target == "self")
2267                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2268                 else
2269                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2270                 ++clients_found;
2271         }
2272
2273         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2274
2275         if(time > redirection_timeout || clients_found == 0)
2276                 localcmd("\nwait; wait; wait; quit\n");
2277
2278         return TRUE;
2279 }
2280
2281 void TargetMusic_RestoreGame();
2282 void RestoreGame()
2283 {
2284         // Loaded from a save game
2285         // some things then break, so let's work around them...
2286
2287         // Progs DB (capture records)
2288         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2289
2290         // Mapinfo
2291         MapInfo_Shutdown();
2292         MapInfo_Enumerate();
2293         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2294         WeaponStats_Init();
2295
2296         TargetMusic_RestoreGame();
2297 }
2298
2299 void Shutdown()
2300 {
2301         gameover = 2;
2302
2303         if(world_initialized > 0)
2304         {
2305                 world_initialized = 0;
2306                 print("Saving persistent data...\n");
2307                 Ban_SaveBans();
2308
2309                 // playerstats with unfinished match
2310                 PlayerStats_GameReport(FALSE);
2311
2312                 if(!cheatcount_total)
2313                 {
2314                         if(autocvar_sv_db_saveasdump)
2315                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2316                         else
2317                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2318                 }
2319                 if(autocvar_developer)
2320                 {
2321                         if(autocvar_sv_db_saveasdump)
2322                                 db_dump(TemporaryDB, "server-temp.db");
2323                         else
2324                                 db_save(TemporaryDB, "server-temp.db");
2325                 }
2326                 CheatShutdown(); // must be after cheatcount check
2327                 db_close(ServerProgsDB);
2328                 db_close(TemporaryDB);
2329                 print("done!\n");
2330                 // tell the bot system the game is ending now
2331                 bot_endgame();
2332
2333                 WeaponStats_Shutdown();
2334                 MapInfo_Shutdown();
2335         }
2336         else if(world_initialized == 0)
2337         {
2338                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2339         }
2340 }