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Monsters: #undef IMPLEMENTATION
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include "mutators/_mod.qh"
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include "../common/deathtypes/all.qh"
23 #include "../common/mapinfo.qh"
24 #include "../common/monsters/_mod.qh"
25 #include "../common/monsters/sv_monsters.qh"
26 #include "../common/vehicles/all.qh"
27 #include "../common/notifications/all.qh"
28 #include "../common/physics/player.qh"
29 #include "../common/playerstats.qh"
30 #include "../common/stats.qh"
31 #include "../common/teams.qh"
32 #include "../common/triggers/trigger/secret.qh"
33 #include "../common/triggers/target/music.qh"
34 #include "../common/util.qh"
35 #include "../common/items/_mod.qh"
36 #include <common/weapons/_all.qh>
37 #include "../common/state.qh"
38
39 const float LATENCY_THINKRATE = 10;
40 .float latency_sum;
41 .float latency_cnt;
42 .float latency_time;
43 entity pingplreport;
44 void PingPLReport_Think(entity this)
45 {
46         float delta;
47         entity e;
48
49         delta = 3 / maxclients;
50         if(delta < sys_frametime)
51                 delta = 0;
52         this.nextthink = time + delta;
53
54         e = edict_num(this.cnt + 1);
55         if(IS_REAL_CLIENT(e))
56         {
57                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58                 WriteByte(MSG_BROADCAST, this.cnt);
59                 WriteShort(MSG_BROADCAST, max(1, e.ping));
60                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
61                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
62
63                 // record latency times for clients throughout the match so we can report it to playerstats
64                 if(time > (e.latency_time + LATENCY_THINKRATE))
65                 {
66                         e.latency_sum += e.ping;
67                         e.latency_cnt += 1;
68                         e.latency_time = time;
69                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
70                 }
71         }
72         else
73         {
74                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
75                 WriteByte(MSG_BROADCAST, this.cnt);
76                 WriteShort(MSG_BROADCAST, 0);
77                 WriteByte(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79         }
80         this.cnt = (this.cnt + 1) % maxclients;
81 }
82 void PingPLReport_Spawn()
83 {
84         pingplreport = new_pure(pingplreport);
85         setthink(pingplreport, PingPLReport_Think);
86         pingplreport.nextthink = time;
87 }
88
89 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
90 string redirection_target;
91 float world_initialized;
92
93 string GetGametype();
94 void ShuffleMaplist();
95
96 void SetDefaultAlpha()
97 {
98         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
99         {
100                 default_player_alpha = autocvar_g_player_alpha;
101                 if(default_player_alpha == 0)
102                         default_player_alpha = 1;
103                 default_weapon_alpha = default_player_alpha;
104         }
105 }
106
107 void GotoFirstMap(entity this)
108 {
109         float n;
110         if(autocvar__sv_init)
111         {
112                 // cvar_set("_sv_init", "0");
113                 // we do NOT set this to 0 any more, so someone "accidentally" changing
114                 // to this "init" map on a dedicated server will cause no permanent
115                 // harm
116                 if(autocvar_g_maplist_shuffle)
117                         ShuffleMaplist();
118                 n = tokenizebyseparator(autocvar_g_maplist, " ");
119                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
120
121                 MapInfo_Enumerate();
122                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
123
124                 if(!DoNextMapOverride(1))
125                         GotoNextMap(1);
126
127                 return;
128         }
129
130         if(time < 5)
131         {
132                 this.nextthink = time;
133         }
134         else
135         {
136                 this.nextthink = time + 1;
137                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
138         }
139 }
140
141 void cvar_changes_init()
142 {
143         float h;
144         string k, v, d;
145         float n, i, adding, pureadding;
146
147         if(cvar_changes)
148                 strunzone(cvar_changes);
149         cvar_changes = string_null;
150         if(cvar_purechanges)
151                 strunzone(cvar_purechanges);
152         cvar_purechanges = string_null;
153         cvar_purechanges_count = 0;
154
155         h = buf_create();
156         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
157         n = buf_getsize(h);
158
159         adding = true;
160         pureadding = true;
161
162         for(i = 0; i < n; ++i)
163         {
164                 k = bufstr_get(h, i);
165
166 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
167 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
168 #define BADCVAR(p) if(k == p) continue
169
170                 // general excludes and namespaces for server admin used cvars
171                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
172
173                 // internal
174                 BADPREFIX("csqc_");
175                 BADPREFIX("cvar_check_");
176                 BADCVAR("gamecfg");
177                 BADCVAR("g_configversion");
178                 BADCVAR("g_maplist_index");
179                 BADCVAR("halflifebsp");
180                 BADCVAR("sv_mapformat_is_quake2");
181                 BADCVAR("sv_mapformat_is_quake3");
182                 BADPREFIX("sv_world");
183
184                 // client
185                 BADPREFIX("chase_");
186                 BADPREFIX("cl_");
187                 BADPREFIX("con_");
188                 BADPREFIX("scoreboard_");
189                 BADPREFIX("g_campaign");
190                 BADPREFIX("g_waypointsprite_");
191                 BADPREFIX("gl_");
192                 BADPREFIX("joy");
193                 BADPREFIX("hud_");
194                 BADPREFIX("m_");
195                 BADPREFIX("menu_");
196                 BADPREFIX("net_slist_");
197                 BADPREFIX("r_");
198                 BADPREFIX("sbar_");
199                 BADPREFIX("scr_");
200                 BADPREFIX("snd_");
201                 BADPREFIX("show");
202                 BADPREFIX("sensitivity");
203                 BADPREFIX("userbind");
204                 BADPREFIX("v_");
205                 BADPREFIX("vid_");
206                 BADPREFIX("crosshair");
207                 BADCVAR("mod_q3bsp_lightmapmergepower");
208                 BADCVAR("mod_q3bsp_nolightmaps");
209                 BADCVAR("fov");
210                 BADCVAR("mastervolume");
211                 BADCVAR("volume");
212                 BADCVAR("bgmvolume");
213
214                 // private
215                 BADCVAR("developer");
216                 BADCVAR("log_dest_udp");
217                 BADCVAR("net_address");
218                 BADCVAR("net_address_ipv6");
219                 BADCVAR("port");
220                 BADCVAR("savedgamecfg");
221                 BADCVAR("serverconfig");
222                 BADCVAR("sv_autoscreenshot");
223                 BADCVAR("sv_heartbeatperiod");
224                 BADCVAR("sv_vote_master_password");
225                 BADCVAR("sys_colortranslation");
226                 BADCVAR("sys_specialcharactertranslation");
227                 BADCVAR("timeformat");
228                 BADCVAR("timestamps");
229                 BADPREFIX("developer_");
230                 BADPREFIX("g_ban_");
231                 BADPREFIX("g_banned_list");
232                 BADPREFIX("g_chat_flood_");
233                 BADPREFIX("g_ghost_items");
234                 BADPREFIX("g_playerstats_");
235                 BADPREFIX("g_voice_flood_");
236                 BADPREFIX("log_file");
237                 BADPREFIX("rcon_");
238                 BADPREFIX("sv_allowdownloads");
239                 BADPREFIX("sv_autodemo");
240                 BADPREFIX("sv_curl_");
241                 BADPREFIX("sv_eventlog");
242                 BADPREFIX("sv_logscores_");
243                 BADPREFIX("sv_master");
244                 BADPREFIX("sv_weaponstats_");
245                 BADPREFIX("sv_waypointsprite_");
246                 BADCVAR("rescan_pending");
247
248                 // these can contain player IDs, so better hide
249                 BADPREFIX("g_forced_team_");
250
251                 // mapinfo
252                 BADCVAR("fraglimit");
253                 BADCVAR("g_assault");
254                 BADCVAR("g_ca");
255                 BADCVAR("g_ca_teams");
256                 BADCVAR("g_ctf");
257                 BADCVAR("g_cts");
258                 BADCVAR("g_dm");
259                 BADCVAR("g_domination");
260                 BADCVAR("g_domination_default_teams");
261                 BADCVAR("g_freezetag");
262                 BADCVAR("g_freezetag_teams");
263                 BADCVAR("g_invasion_teams");
264                 BADCVAR("g_keepaway");
265                 BADCVAR("g_keyhunt");
266                 BADCVAR("g_keyhunt_teams");
267                 BADCVAR("g_lms");
268                 BADCVAR("g_nexball");
269                 BADCVAR("g_onslaught");
270                 BADCVAR("g_race");
271                 BADCVAR("g_race_laps_limit");
272                 BADCVAR("g_race_qualifying_timelimit");
273                 BADCVAR("g_race_qualifying_timelimit_override");
274                 BADCVAR("g_tdm");
275                 BADCVAR("g_tdm_teams");
276                 BADCVAR("leadlimit");
277                 BADCVAR("nextmap");
278                 BADCVAR("teamplay");
279                 BADCVAR("timelimit");
280
281                 // long
282                 BADCVAR("hostname");
283                 BADCVAR("g_maplist");
284                 BADCVAR("g_maplist_mostrecent");
285                 BADCVAR("sv_motd");
286
287                 v = cvar_string(k);
288                 d = cvar_defstring(k);
289                 if(v == d)
290                         continue;
291
292                 if(adding)
293                 {
294                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
295                         if(strlen(cvar_changes) > 16384)
296                         {
297                                 cvar_changes = "// too many settings have been changed to show them here\n";
298                                 adding = 0;
299                         }
300                 }
301
302                 // now check if the changes are actually gameplay relevant
303
304                 // does nothing gameplay relevant
305                 BADCVAR("captureleadlimit_override");
306                 BADCVAR("gameversion");
307                 BADCVAR("g_allow_oldvortexbeam");
308                 BADCVAR("g_balance_kill_delay");
309                 BADCVAR("g_campcheck_distance");
310                 BADCVAR("g_ca_point_leadlimit");
311                 BADCVAR("g_ca_point_limit");
312                 BADCVAR("g_ctf_captimerecord_always");
313                 BADCVAR("g_ctf_flag_glowtrails");
314                 BADCVAR("g_ctf_flag_pickup_verbosename");
315                 BADCVAR("g_domination_point_leadlimit");
316                 BADCVAR("g_forced_respawn");
317                 BADCVAR("g_freezetag_point_leadlimit");
318                 BADCVAR("g_freezetag_point_limit");
319                 BADCVAR("g_hats");
320                 BADCVAR("g_invasion_point_limit");
321                 BADCVAR("g_keyhunt_point_leadlimit");
322                 BADCVAR("g_nexball_goalleadlimit");
323                 BADCVAR("g_tdm_point_leadlimit");
324                 BADCVAR("g_tdm_point_limit");
325                 BADCVAR("leadlimit_and_fraglimit");
326                 BADCVAR("leadlimit_override");
327                 BADCVAR("pausable");
328                 BADCVAR("sv_allow_fullbright");
329                 BADCVAR("sv_checkforpacketsduringsleep");
330                 BADCVAR("sv_intermission_cdtrack");
331                 BADCVAR("sv_minigames");
332                 BADCVAR("sv_namechangetimer");
333                 BADCVAR("sv_precacheplayermodels");
334                 BADCVAR("sv_timeout");
335                 BADPREFIX("crypto_");
336                 BADPREFIX("gameversion_");
337                 BADPREFIX("g_chat_");
338                 BADPREFIX("g_ctf_captimerecord_");
339                 BADPREFIX("g_maplist_votable_");
340                 BADPREFIX("g_mod_");
341                 BADPREFIX("g_respawn_");
342                 BADPREFIX("net_");
343                 BADPREFIX("prvm_");
344                 BADPREFIX("skill_");
345                 BADPREFIX("sv_cullentities_");
346                 BADPREFIX("sv_maxidle_");
347                 BADPREFIX("sv_minigames_");
348                 BADPREFIX("sv_timeout_");
349                 BADPREFIX("sv_vote_");
350                 BADPREFIX("timelimit_");
351
352                 // allowed changes to server admins (please sync this to server.cfg)
353                 // vi commands:
354                 //   :/"impure"/,$d
355                 //   :g!,^\/\/[^ /],d
356                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
357                 //   :%!sort
358                 // yes, this does contain some redundant stuff, don't really care
359                 BADCVAR("bot_config_file");
360                 BADCVAR("bot_number");
361                 BADCVAR("bot_prefix");
362                 BADCVAR("bot_suffix");
363                 BADCVAR("capturelimit_override");
364                 BADCVAR("fraglimit_override");
365                 BADCVAR("gametype");
366                 BADCVAR("g_antilag");
367                 BADCVAR("g_balance_teams");
368                 BADCVAR("g_balance_teams_prevent_imbalance");
369                 BADCVAR("g_balance_teams_scorefactor");
370                 BADCVAR("g_ban_sync_trusted_servers");
371                 BADCVAR("g_ban_sync_uri");
372                 BADCVAR("g_ca_teams_override");
373                 BADCVAR("g_ctf_ignore_frags");
374                 BADCVAR("g_domination_point_limit");
375                 BADCVAR("g_domination_teams_override");
376                 BADCVAR("g_freezetag_teams_override");
377                 BADCVAR("g_friendlyfire");
378                 BADCVAR("g_fullbrightitems");
379                 BADCVAR("g_fullbrightplayers");
380                 BADCVAR("g_keyhunt_point_limit");
381                 BADCVAR("g_keyhunt_teams_override");
382                 BADCVAR("g_lms_lives_override");
383                 BADCVAR("g_maplist");
384                 BADCVAR("g_maplist_check_waypoints");
385                 BADCVAR("g_maplist_mostrecent_count");
386                 BADCVAR("g_maplist_shuffle");
387                 BADCVAR("g_maplist_votable");
388                 BADCVAR("g_maplist_votable_abstain");
389                 BADCVAR("g_maplist_votable_nodetail");
390                 BADCVAR("g_maplist_votable_suggestions");
391                 BADCVAR("g_maxplayers");
392                 BADCVAR("g_mirrordamage");
393                 BADCVAR("g_nexball_goallimit");
394                 BADCVAR("g_powerups");
395                 BADCVAR("g_spawnshieldtime");
396                 BADCVAR("g_start_delay");
397                 BADCVAR("g_superspectate");
398                 BADCVAR("g_tdm_teams_override");
399                 BADCVAR("g_warmup");
400                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
401                 BADCVAR("hostname");
402                 BADCVAR("log_file");
403                 BADCVAR("maxplayers");
404                 BADCVAR("minplayers");
405                 BADCVAR("net_address");
406                 BADCVAR("port");
407                 BADCVAR("rcon_password");
408                 BADCVAR("rcon_restricted_commands");
409                 BADCVAR("rcon_restricted_password");
410                 BADCVAR("skill");
411                 BADCVAR("sv_adminnick");
412                 BADCVAR("sv_autoscreenshot");
413                 BADCVAR("sv_autotaunt");
414                 BADCVAR("sv_curl_defaulturl");
415                 BADCVAR("sv_defaultcharacter");
416                 BADCVAR("sv_defaultcharacterskin");
417                 BADCVAR("sv_defaultplayercolors");
418                 BADCVAR("sv_defaultplayermodel");
419                 BADCVAR("sv_defaultplayerskin");
420                 BADCVAR("sv_maxidle");
421                 BADCVAR("sv_maxrate");
422                 BADCVAR("sv_motd");
423                 BADCVAR("sv_public");
424                 BADCVAR("sv_ready_restart");
425                 BADCVAR("sv_status_privacy");
426                 BADCVAR("sv_taunt");
427                 BADCVAR("sv_vote_call");
428                 BADCVAR("sv_vote_commands");
429                 BADCVAR("sv_vote_majority_factor");
430                 BADCVAR("sv_vote_master");
431                 BADCVAR("sv_vote_master_commands");
432                 BADCVAR("sv_vote_master_password");
433                 BADCVAR("sv_vote_simple_majority_factor");
434                 BADCVAR("teamplay_mode");
435                 BADCVAR("timelimit_override");
436                 BADPREFIX("g_warmup_");
437                 BADPREFIX("sv_ready_restart_");
438
439                 // mutators that announce themselves properly to the server browser
440                 BADCVAR("g_instagib");
441                 BADCVAR("g_new_toys");
442                 BADCVAR("g_nix");
443                 BADCVAR("g_grappling_hook");
444                 BADCVAR("g_jetpack");
445
446 #undef BADPREFIX
447 #undef BADCVAR
448
449                 if(pureadding)
450                 {
451                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
452                         if(strlen(cvar_purechanges) > 16384)
453                         {
454                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
455                                 pureadding = 0;
456                         }
457                 }
458                 ++cvar_purechanges_count;
459                 // WARNING: this variable is used for the server list
460                 // NEVER dare to skip this code!
461                 // Hacks to intentionally appearing as "pure server" even though you DO have
462                 // modified settings may be punished by removal from the server list.
463                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
464                 // though.
465         }
466         buf_del(h);
467         if(cvar_changes == "")
468                 cvar_changes = "// this server runs at default server settings\n";
469         else
470                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
471         cvar_changes = strzone(cvar_changes);
472         if(cvar_purechanges == "")
473                 cvar_purechanges = "// this server runs at default gameplay settings\n";
474         else
475                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
476         cvar_purechanges = strzone(cvar_purechanges);
477 }
478
479 void detect_maptype()
480 {
481 #if 0
482         vector o, v;
483         float i;
484
485         for (;;)
486         {
487                 o = world.mins;
488                 o.x += random() * (world.maxs.x - world.mins.x);
489                 o.y += random() * (world.maxs.y - world.mins.y);
490                 o.z += random() * (world.maxs.z - world.mins.z);
491
492                 tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 32768', MOVE_WORLDONLY, NULL);
493                 if(trace_fraction == 1)
494                         continue;
495
496                 v = trace_endpos;
497
498                 for(i = 0; i < 64; i += 4)
499                 {
500                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, NULL);
501         if(trace_fraction == 1)
502                 continue;
503                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
504                 }
505
506                 break;
507         }
508 #endif
509 }
510
511 entity randomseed;
512 bool RandomSeed_Send(entity this, entity to, int sf)
513 {
514         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
515         WriteShort(MSG_ENTITY, this.cnt);
516         return true;
517 }
518 void RandomSeed_Think(entity this)
519 {
520         this.cnt = bound(0, floor(random() * 65536), 65535);
521         this.nextthink = time + 5;
522
523         this.SendFlags |= 1;
524 }
525 void RandomSeed_Spawn()
526 {
527         randomseed = new_pure(randomseed);
528         setthink(randomseed, RandomSeed_Think);
529         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
530
531         getthink(randomseed)(randomseed); // sets random seed and nextthink
532 }
533
534 spawnfunc(__init_dedicated_server)
535 {
536         // handler for _init/_init map (only for dedicated server initialization)
537
538         world_initialized = -1; // don't complain
539         cvar = cvar_normal;
540         cvar_string = cvar_string_normal;
541         cvar_set = cvar_set_normal;
542
543         delete_fn = remove_unsafely;
544
545         entity e = spawn();
546         setthink(e, GotoFirstMap);
547         e.nextthink = time; // this is usually 1 at this point
548
549         e = new(info_player_deathmatch);  // safeguard against player joining
550
551         this.classname = "worldspawn"; // safeguard against various stuff ;)
552
553         // needs to be done so early because of the constants they create
554         static_init();
555         static_init_late();
556         static_init_precache();
557
558         IL_PUSH(g_spawnpoints, e); // just incase
559
560         MapInfo_Enumerate();
561         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
562 }
563
564 void __init_dedicated_server_shutdown() {
565         MapInfo_Shutdown();
566 }
567
568 void SetLimits(int fraglimit_override, int leadlimit_override, float timelimit_override, float qualifying_override)
569 {
570         if(!autocvar_g_campaign)
571         {
572                 if(fraglimit_override >= 0) cvar_set("fraglimit", ftos(fraglimit_override));
573                 if(timelimit_override >= 0) cvar_set("timelimit", ftos(timelimit_override));
574                 if(leadlimit_override >= 0) cvar_set("leadlimit", ftos(leadlimit_override));
575                 if(qualifying_override >= 0) cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
576         }
577         limits_are_set = true;
578 }
579
580 void Map_MarkAsRecent(string m);
581 float world_already_spawned;
582 void Nagger_Init();
583 void ClientInit_Spawn();
584 void WeaponStats_Init();
585 void WeaponStats_Shutdown();
586 spawnfunc(worldspawn)
587 {
588         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
589
590     bool wantrestart = false;
591         {
592                 if (!server_is_dedicated)
593                 {
594                         // force unloading of server pk3 files when starting a listen server
595                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
596                         // restore csqc_progname too
597                         string expect = "csprogs.dat";
598                         wantrestart = cvar_string_normal("csqc_progname") != expect;
599                         cvar_set_normal("csqc_progname", expect);
600                 }
601                 else
602                 {
603                         // Try to use versioned csprogs from pk3
604                         // Only ever use versioned csprogs.dat files on dedicated servers;
605                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
606                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
607                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
608                         string select = "csprogs.dat";
609                         if (fexists(pk3csprogs)) select = pk3csprogs;
610                         if (cvar_string_normal("csqc_progname") != select)
611                         {
612                                 cvar_set_normal("csqc_progname", select);
613                                 wantrestart = true;
614                         }
615                         // Check for updates on startup
616                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
617                         int sentinel = fopen("progs.txt", FILE_READ);
618                         if (sentinel >= 0)
619                         {
620                                 string switchversion = fgets(sentinel);
621                                 fclose(sentinel);
622                                 if (switchversion != "" && switchversion != WATERMARK)
623                                 {
624                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s\n", switchversion);
625                                         // if it doesn't exist, assume either:
626                                         //   a) the current program was overwritten
627                                         //   b) this is a client only update
628                                         string newprogs = sprintf("progs-%s.dat", switchversion);
629                                         if (fexists(newprogs))
630                                         {
631                                                 cvar_set_normal("sv_progs", newprogs);
632                                                 wantrestart = true;
633                                         }
634                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
635                                         if (fexists(newcsprogs))
636                                         {
637                                                 cvar_set_normal("csqc_progname", newcsprogs);
638                                                 wantrestart = true;
639                                         }
640                                 }
641                         }
642                 }
643                 if (wantrestart)
644                 {
645                         LOG_INFOF("Restart requested\n");
646                         changelevel(mapname);
647                         // let initialization continue, shutdown depends on it
648                 }
649         }
650
651         cvar = cvar_normal;
652         cvar_string = cvar_string_normal;
653         cvar_set = cvar_set_normal;
654
655         if(world_already_spawned)
656                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
657         world_already_spawned = true;
658
659         delete_fn = remove_safely; // during spawning, watch what you remove!
660
661         cvar_changes_init(); // do this very early now so it REALLY matches the server config
662
663         maxclients = 0;
664         for (entity head = nextent(NULL); head; head = nextent(head))
665         {
666                 ++maxclients;
667         }
668
669         // needs to be done so early because of the constants they create
670         static_init();
671
672         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
673
674         TemporaryDB = db_create();
675
676         // 0 normal
677         lightstyle(0, "m");
678
679         // 1 FLICKER (first variety)
680         lightstyle(1, "mmnmmommommnonmmonqnmmo");
681
682         // 2 SLOW STRONG PULSE
683         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
684
685         // 3 CANDLE (first variety)
686         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
687
688         // 4 FAST STROBE
689         lightstyle(4, "mamamamamama");
690
691         // 5 GENTLE PULSE 1
692         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
693
694         // 6 FLICKER (second variety)
695         lightstyle(6, "nmonqnmomnmomomno");
696
697         // 7 CANDLE (second variety)
698         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
699
700         // 8 CANDLE (third variety)
701         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
702
703         // 9 SLOW STROBE (fourth variety)
704         lightstyle(9, "aaaaaaaazzzzzzzz");
705
706         // 10 FLUORESCENT FLICKER
707         lightstyle(10, "mmamammmmammamamaaamammma");
708
709         // 11 SLOW PULSE NOT FADE TO BLACK
710         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
711
712         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
713
714         // 63 testing
715         lightstyle(63, "a");
716
717         if(autocvar_g_campaign)
718                 CampaignPreInit();
719
720         Map_MarkAsRecent(mapname);
721
722         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
723
724         InitGameplayMode();
725         static_init_late();
726         static_init_precache();
727         readlevelcvars();
728         GrappleHookInit();
729
730         if(!limits_are_set)
731                 SetLimits(autocvar_fraglimit_override, autocvar_leadlimit_override, autocvar_timelimit_override, -1);
732
733         if(warmup_limit == 0)
734                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
735
736         player_count = 0;
737         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
738         if(bot_waypoints_for_items == 1)
739                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
740                         bot_waypoints_for_items = 0;
741
742         precache();
743
744         WaypointSprite_Init();
745
746         GameLogInit(); // prepare everything
747         // NOTE for matchid:
748         // changing the logic generating it is okay. But:
749         // it HAS to stay <= 64 chars
750         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
751         if(autocvar_sv_eventlog)
752         {
753                 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
754                 matchid = strzone(s);
755
756                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
757                 s = ":gameinfo:mutators:LIST";
758
759                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
760                 s = M_ARGV(0, string);
761
762                 // initialiation stuff, not good in the mutator system
763                 if(!autocvar_g_use_ammunition)
764                         s = strcat(s, ":no_use_ammunition");
765
766                 // initialiation stuff, not good in the mutator system
767                 if(autocvar_g_pickup_items == 0)
768                         s = strcat(s, ":no_pickup_items");
769                 if(autocvar_g_pickup_items > 0)
770                         s = strcat(s, ":pickup_items");
771
772                 // initialiation stuff, not good in the mutator system
773                 if(autocvar_g_weaponarena != "0")
774                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
775
776                 // TODO to mutator system
777                 if(autocvar_g_norecoil)
778                         s = strcat(s, ":norecoil");
779
780                 // TODO to mutator system
781                 if(autocvar_g_powerups == 0)
782                         s = strcat(s, ":no_powerups");
783                 if(autocvar_g_powerups > 0)
784                         s = strcat(s, ":powerups");
785
786                 GameLogEcho(s);
787                 GameLogEcho(":gameinfo:end");
788         }
789         else
790                 matchid = strzone(ftos(random()));
791
792         cvar_set("nextmap", "");
793
794         SetDefaultAlpha();
795
796         if(autocvar_g_campaign)
797                 CampaignPostInit();
798
799         Ban_LoadBans();
800
801         MapInfo_Enumerate();
802         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
803
804         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
805         {
806                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
807                 if(fd != -1)
808                 {
809                         string s;
810                         while((s = fgets(fd)))
811                         {
812                                 int l = tokenize_console(s);
813                                 if(l < 2)
814                                         continue;
815                                 if(argv(0) == "cd")
816                                 {
817                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
818                                         LOG_INFO("  cdtrack ", argv(2), "\n");
819                                 }
820                                 else if(argv(0) == "fog")
821                                 {
822                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
823                                         LOG_INFO("  \"fog\" \"", s, "\"\n");
824                                 }
825                                 else if(argv(0) == "set")
826                                 {
827                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
828                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
829                                 }
830                                 else if(argv(0) != "//")
831                                 {
832                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
833                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
834                                 }
835                         }
836                         fclose(fd);
837                 }
838         }
839
840         WeaponStats_Init();
841
842         Nagger_Init();
843
844         next_pingtime = time + 5;
845
846         detect_maptype();
847
848         // set up information replies for clients and server to use
849         maplist_reply = strzone(getmaplist());
850         lsmaps_reply = strzone(getlsmaps());
851         monsterlist_reply = strzone(getmonsterlist());
852         for(int i = 0; i < 10; ++i)
853         {
854                 string s = getrecords(i);
855                 if (s)
856                         records_reply[i] = strzone(s);
857         }
858         ladder_reply = strzone(getladder());
859         rankings_reply = strzone(getrankings());
860
861         // begin other init
862         ClientInit_Spawn();
863         RandomSeed_Spawn();
864         PingPLReport_Spawn();
865
866         CheatInit();
867
868         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
869
870         // fill sv_curl_serverpackages from .serverpackage files
871         if (autocvar_sv_curl_serverpackages_auto)
872         {
873                 string s = "csprogs-" WATERMARK ".txt";
874                 // remove automatically managed files from the list to prevent duplicates
875                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
876                 {
877                         string pkg = argv(i);
878                         if (startsWith(pkg, "csprogs-")) continue;
879                         if (endsWith(pkg, "-serverpackage.txt")) continue;
880                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
881                         s = cons(s, pkg);
882                 }
883                 // add automatically managed files to the list
884                 #define X(match) MACRO_BEGIN { \
885                         int fd = search_begin(match, true, false); \
886                         if (fd >= 0) \
887                         { \
888                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
889                                 { \
890                                         s = cons(s, search_getfilename(fd, i)); \
891                                 } \
892                                 search_end(fd); \
893                         } \
894                 } MACRO_END
895                 X("*-serverpackage.txt");
896                 X("*.serverpackage");
897                 #undef X
898                 cvar_set("sv_curl_serverpackages", s);
899         }
900
901         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
902         modname = "Xonotic";
903         // physics/balance/config changes that count as mod
904         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
905                 modname = cvar_string("g_mod_physics");
906         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
907                 modname = cvar_string("g_mod_balance");
908         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
909                 modname = cvar_string("g_mod_config");
910         // extra mutators that deserve to count as mod
911         MUTATOR_CALLHOOK(SetModname);
912
913         // save it for later
914         modname = strzone(modname);
915
916         WinningConditionHelper(this); // set worldstatus
917
918         world_initialized = 1;
919 }
920
921 spawnfunc(light)
922 {
923         //makestatic (this); // Who the f___ did that?
924         delete(this);
925 }
926
927 string GetGametype()
928 {
929         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
930 }
931
932 string GetMapname()
933 {
934         return mapname;
935 }
936
937 float Map_Count, Map_Current;
938 string Map_Current_Name;
939
940 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
941 float GetMaplistPosition()
942 {
943         float pos, idx;
944         string map;
945
946         map = GetMapname();
947         idx = autocvar_g_maplist_index;
948
949         if(idx >= 0)
950                 if(idx < Map_Count)
951                         if(map == argv(idx))
952                                 return idx;
953
954         for(pos = 0; pos < Map_Count; ++pos)
955                 if(map == argv(pos))
956                         return pos;
957
958         // resume normal maplist rotation if current map is not in g_maplist
959         return idx;
960 }
961
962 float MapHasRightSize(string map)
963 {
964         float fh;
965         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
966         if(autocvar_g_maplist_check_waypoints)
967         {
968                 LOG_TRACE("checkwp "); LOG_TRACE(map);
969                 if(!fexists(strcat("maps/", map, ".waypoints")))
970                 {
971                         LOG_TRACE(": no waypoints");
972                         return false;
973                 }
974                 LOG_TRACE(": has waypoints");
975         }
976
977         // open map size restriction file
978         LOG_TRACE("opensize "); LOG_TRACE(map);
979         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
980         if(fh >= 0)
981         {
982                 float mapmin, mapmax;
983                 LOG_TRACE(": ok, ");
984                 mapmin = stof(fgets(fh));
985                 mapmax = stof(fgets(fh));
986                 fclose(fh);
987                 if(player_count < mapmin)
988                 {
989                         LOG_TRACE("not enough");
990                         return false;
991                 }
992                 if(player_count > mapmax)
993                 {
994                         LOG_TRACE("too many");
995                         return false;
996                 }
997                 LOG_TRACE("right size");
998                 return true;
999         }
1000         LOG_TRACE(": not found");
1001         return true;
1002 }
1003
1004 string Map_Filename(float position)
1005 {
1006         return strcat("maps/", argv(position), ".bsp");
1007 }
1008
1009 void Map_MarkAsRecent(string m)
1010 {
1011         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1012 }
1013
1014 float Map_IsRecent(string m)
1015 {
1016         return strhasword(autocvar_g_maplist_mostrecent, m);
1017 }
1018
1019 float Map_Check(float position, float pass)
1020 {
1021         string filename;
1022         string map_next;
1023         map_next = argv(position);
1024         if(pass <= 1)
1025         {
1026                 if(Map_IsRecent(map_next))
1027                         return 0;
1028         }
1029         filename = Map_Filename(position);
1030         if(MapInfo_CheckMap(map_next))
1031         {
1032                 if(pass == 2)
1033                         return 1;
1034                 if(MapHasRightSize(map_next))
1035                         return 1;
1036                 return 0;
1037         }
1038         else
1039                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1040
1041         return 0;
1042 }
1043
1044 void Map_Goto_SetStr(string nextmapname)
1045 {
1046         if(getmapname_stored != "")
1047                 strunzone(getmapname_stored);
1048         if(nextmapname == "")
1049                 getmapname_stored = "";
1050         else
1051                 getmapname_stored = strzone(nextmapname);
1052 }
1053
1054 void Map_Goto_SetFloat(float position)
1055 {
1056         cvar_set("g_maplist_index", ftos(position));
1057         Map_Goto_SetStr(argv(position));
1058 }
1059
1060 void Map_Goto(float reinit)
1061 {
1062         MapInfo_LoadMap(getmapname_stored, reinit);
1063 }
1064
1065 // return codes of map selectors:
1066 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1067 //   -2 = permanent failure
1068 float() MaplistMethod_Iterate = // usual method
1069 {
1070         float pass, i;
1071
1072         LOG_TRACE("Trying MaplistMethod_Iterate");
1073
1074         for(pass = 1; pass <= 2; ++pass)
1075         {
1076                 for(i = 1; i < Map_Count; ++i)
1077                 {
1078                         float mapindex;
1079                         mapindex = (i + Map_Current) % Map_Count;
1080                         if(Map_Check(mapindex, pass))
1081                                 return mapindex;
1082                 }
1083         }
1084         return -1;
1085 }
1086
1087 float() MaplistMethod_Repeat = // fallback method
1088 {
1089         LOG_TRACE("Trying MaplistMethod_Repeat");
1090
1091         if(Map_Check(Map_Current, 2))
1092                 return Map_Current;
1093         return -2;
1094 }
1095
1096 float() MaplistMethod_Random = // random map selection
1097 {
1098         float i, imax;
1099
1100         LOG_TRACE("Trying MaplistMethod_Random");
1101
1102         imax = 42;
1103
1104         for(i = 0; i <= imax; ++i)
1105         {
1106                 float mapindex;
1107                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1108                 if(Map_Check(mapindex, 1))
1109                         return mapindex;
1110         }
1111         return -1;
1112 }
1113
1114 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1115 // the exponent sets a bias on the map selection:
1116 // the higher the exponent, the less likely "shortly repeated" same maps are
1117 {
1118         float i, j, imax, insertpos;
1119
1120         LOG_TRACE("Trying MaplistMethod_Shuffle");
1121
1122         imax = 42;
1123
1124         for(i = 0; i <= imax; ++i)
1125         {
1126                 string newlist;
1127
1128                 // now reinsert this at another position
1129                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1130                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1131                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1132                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1133
1134                 // insert the current map there
1135                 newlist = "";
1136                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1137                         newlist = strcat(newlist, " ", argv(j));
1138                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1139                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1140                         newlist = strcat(newlist, " ", argv(j));
1141                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1142                 cvar_set("g_maplist", newlist);
1143                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1144
1145                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1146                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1147                 if(Map_Check(Map_Current, 1))
1148                         return Map_Current;
1149         }
1150         return -1;
1151 }
1152
1153 void Maplist_Init()
1154 {
1155         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1156         float i;
1157         for (i = 0; i < Map_Count; ++i)
1158                 if (Map_Check(i, 2))
1159                         break;
1160         if (i == Map_Count)
1161         {
1162                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1163                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1164                 if(autocvar_g_maplist_shuffle)
1165                         ShuffleMaplist();
1166                 localcmd("\nmenu_cmd sync\n");
1167                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1168         }
1169         if(Map_Count == 0)
1170                 error("empty maplist, cannot select a new map");
1171         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1172
1173         if(Map_Current_Name)
1174                 strunzone(Map_Current_Name);
1175         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1176         // this may or may not be correct, but who cares, in the worst case a map
1177         // isn't chosen in the first pass that should have been
1178 }
1179
1180 string GetNextMap()
1181 {
1182         float nextMap;
1183
1184         Maplist_Init();
1185         nextMap = -1;
1186
1187         if(nextMap == -1)
1188                 if(autocvar_g_maplist_shuffle > 0)
1189                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1190
1191         if(nextMap == -1)
1192                 if(autocvar_g_maplist_selectrandom)
1193                         nextMap = MaplistMethod_Random();
1194
1195         if(nextMap == -1)
1196                 nextMap = MaplistMethod_Iterate();
1197
1198         if(nextMap == -1)
1199                 nextMap = MaplistMethod_Repeat();
1200
1201         if(nextMap >= 0)
1202         {
1203                 Map_Goto_SetFloat(nextMap);
1204                 return getmapname_stored;
1205         }
1206
1207         return "";
1208 }
1209
1210 float DoNextMapOverride(float reinit)
1211 {
1212         if(autocvar_g_campaign)
1213         {
1214                 CampaignPostIntermission();
1215                 alreadychangedlevel = true;
1216                 return true;
1217         }
1218         if(autocvar_quit_when_empty)
1219         {
1220                 if(player_count <= currentbots)
1221                 {
1222                         localcmd("quit\n");
1223                         alreadychangedlevel = true;
1224                         return true;
1225                 }
1226         }
1227         if(autocvar_quit_and_redirect != "")
1228         {
1229                 redirection_target = strzone(autocvar_quit_and_redirect);
1230                 alreadychangedlevel = true;
1231                 return true;
1232         }
1233         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1234         {
1235                 localcmd("restart\n");
1236                 alreadychangedlevel = true;
1237                 return true;
1238         }
1239         if(autocvar_nextmap != "")
1240         {
1241                 string m;
1242                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1243                 cvar_set("nextmap",m);
1244
1245                 if(!m || gametypevote)
1246                         return false;
1247                 if(autocvar_sv_vote_gametype)
1248                 {
1249                         Map_Goto_SetStr(m);
1250                         return false;
1251                 }
1252
1253                 if(MapInfo_CheckMap(m))
1254                 {
1255                         Map_Goto_SetStr(m);
1256                         Map_Goto(reinit);
1257                         alreadychangedlevel = true;
1258                         return true;
1259                 }
1260         }
1261         if(!reinit && autocvar_lastlevel)
1262         {
1263                 cvar_settemp_restore();
1264                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1265                 alreadychangedlevel = true;
1266                 return true;
1267         }
1268         return false;
1269 }
1270
1271 void GotoNextMap(float reinit)
1272 {
1273         //string nextmap;
1274         //float n, nummaps;
1275         //string s;
1276         if (alreadychangedlevel)
1277                 return;
1278         alreadychangedlevel = true;
1279
1280         string nextMap;
1281
1282         nextMap = GetNextMap();
1283         if(nextMap == "")
1284                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1285         Map_Goto(reinit);
1286 }
1287
1288
1289 /*
1290 ============
1291 IntermissionThink
1292
1293 When the player presses attack or jump, change to the next level
1294 ============
1295 */
1296 .float autoscreenshot;
1297 void IntermissionThink(entity this)
1298 {
1299         FixIntermissionClient(this);
1300         CSQCMODEL_AUTOUPDATE(this); // PlayerPostThink returns before calling this during intermission, so run it here
1301
1302         float server_screenshot = (autocvar_sv_autoscreenshot && this.cvar_cl_autoscreenshot);
1303         float client_screenshot = (this.cvar_cl_autoscreenshot == 2);
1304
1305         if( (server_screenshot || client_screenshot)
1306                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1307         {
1308                 this.autoscreenshot = -1;
1309                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1310                 return;
1311         }
1312
1313         if (time < intermission_exittime)
1314                 return;
1315
1316         if(!mapvote_initialized)
1317                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1318                         return;
1319
1320         MapVote_Start();
1321 }
1322
1323 /*
1324 ============
1325 FindIntermission
1326
1327 Returns the entity to view from
1328 ============
1329 */
1330 /*
1331 entity FindIntermission()
1332 {
1333         local   entity spot;
1334         local   float cyc;
1335
1336 // look for info_intermission first
1337         spot = find (NULL, classname, "info_intermission");
1338         if (spot)
1339         {       // pick a random one
1340                 cyc = random() * 4;
1341                 while (cyc > 1)
1342                 {
1343                         spot = find (spot, classname, "info_intermission");
1344                         if (!spot)
1345                                 spot = find (spot, classname, "info_intermission");
1346                         cyc = cyc - 1;
1347                 }
1348                 return spot;
1349         }
1350
1351 // then look for the start position
1352         spot = find (NULL, classname, "info_player_start");
1353         if (spot)
1354                 return spot;
1355
1356 // testinfo_player_start is only found in regioned levels
1357         spot = find (NULL, classname, "testplayerstart");
1358         if (spot)
1359                 return spot;
1360
1361 // then look for the start position
1362         spot = find (NULL, classname, "info_player_deathmatch");
1363         if (spot)
1364                 return spot;
1365
1366         //objerror ("FindIntermission: no spot");
1367         return NULL;
1368 }
1369 */
1370
1371 /*
1372 ===============================================================================
1373
1374 RULES
1375
1376 ===============================================================================
1377 */
1378
1379 void DumpStats(float final)
1380 {
1381         float file;
1382         string s;
1383         float to_console;
1384         float to_eventlog;
1385         float to_file;
1386         float i;
1387
1388         to_console = autocvar_sv_logscores_console;
1389         to_eventlog = autocvar_sv_eventlog;
1390         to_file = autocvar_sv_logscores_file;
1391
1392         if(!final)
1393         {
1394                 to_console = true; // always print printstats replies
1395                 to_eventlog = false; // but never print them to the event log
1396         }
1397
1398         if(to_eventlog)
1399                 if(autocvar_sv_eventlog_console)
1400                         to_console = false; // otherwise we get the output twice
1401
1402         if(final)
1403                 s = ":scores:";
1404         else
1405                 s = ":status:";
1406         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1407
1408         if(to_console)
1409                 LOG_INFO(s, "\n");
1410         if(to_eventlog)
1411                 GameLogEcho(s);
1412
1413         file = -1;
1414         if(to_file)
1415         {
1416                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1417                 if(file == -1)
1418                         to_file = false;
1419                 else
1420                         fputs(file, strcat(s, "\n"));
1421         }
1422
1423         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1424         if(to_console)
1425                 LOG_INFO(s, "\n");
1426         if(to_eventlog)
1427                 GameLogEcho(s);
1428         if(to_file)
1429                 fputs(file, strcat(s, "\n"));
1430
1431         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), LAMBDA(
1432                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1433                 s = strcat(s, ftos(rint(time - it.jointime)), ":");
1434                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1435                         s = strcat(s, ftos(it.team), ":");
1436                 else
1437                         s = strcat(s, "spectator:");
1438
1439                 if(to_console)
1440                         LOG_INFO(s, it.netname, "\n");
1441                 if(to_eventlog)
1442                         GameLogEcho(strcat(s, ftos(it.playerid), ":", it.netname));
1443                 if(to_file)
1444                         fputs(file, strcat(s, it.netname, "\n"));
1445         ));
1446
1447         if(teamplay)
1448         {
1449                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1450                 if(to_console)
1451                         LOG_INFO(s, "\n");
1452                 if(to_eventlog)
1453                         GameLogEcho(s);
1454                 if(to_file)
1455                         fputs(file, strcat(s, "\n"));
1456
1457                 for(i = 1; i < 16; ++i)
1458                 {
1459                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1460                         s = strcat(s, ":", ftos(i));
1461                         if(to_console)
1462                                 LOG_INFO(s, "\n");
1463                         if(to_eventlog)
1464                                 GameLogEcho(s);
1465                         if(to_file)
1466                                 fputs(file, strcat(s, "\n"));
1467                 }
1468         }
1469
1470         if(to_console)
1471                 LOG_INFO(":end\n");
1472         if(to_eventlog)
1473                 GameLogEcho(":end");
1474         if(to_file)
1475         {
1476                 fputs(file, ":end\n");
1477                 fclose(file);
1478         }
1479 }
1480
1481 void FixIntermissionClient(entity e)
1482 {
1483         if(!e.autoscreenshot) // initial call
1484         {
1485                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1486                 e.health = -2342;
1487                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1488                 e.solid = SOLID_NOT;
1489                 set_movetype(e, MOVETYPE_NONE);
1490                 e.takedamage = DAMAGE_NO;
1491                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1492                 {
1493                     .entity weaponentity = weaponentities[slot];
1494                         if(e.(weaponentity))
1495                         {
1496                                 e.(weaponentity).effects = EF_NODRAW;
1497                                 if (e.(weaponentity).weaponchild)
1498                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1499                         }
1500                 }
1501                 if(IS_REAL_CLIENT(e))
1502                 {
1503                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1504                         RandomSelection_Init();
1505                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, LAMBDA(
1506                                 RandomSelection_Add(NULL, 0, it, 1, 1);
1507                         ));
1508                         if (RandomSelection_chosen_string != "")
1509                         {
1510                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1511                         }
1512                         msg_entity = e;
1513                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1514                 }
1515         }
1516 }
1517
1518 /*
1519 go to the next level for deathmatch
1520 only called if a time or frag limit has expired
1521 */
1522 void NextLevel()
1523 {
1524         gameover = true;
1525
1526         intermission_running = 1;
1527
1528 // enforce a wait time before allowing changelevel
1529         if(player_count > 0)
1530                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1531         else
1532                 intermission_exittime = -1;
1533
1534         /*
1535         WriteByte (MSG_ALL, SVC_CDTRACK);
1536         WriteByte (MSG_ALL, 3);
1537         WriteByte (MSG_ALL, 3);
1538         // done in FixIntermission
1539         */
1540
1541         //pos = FindIntermission ();
1542
1543         VoteReset();
1544
1545         DumpStats(true);
1546
1547         // send statistics
1548         PlayerStats_GameReport(true);
1549         WeaponStats_Shutdown();
1550
1551         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1552
1553         if(autocvar_sv_eventlog)
1554                 GameLogEcho(":gameover");
1555
1556         GameLogClose();
1557
1558         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1559                 FixIntermissionClient(it);
1560                 if(it.winning)
1561                         bprint(it.netname, " ^7wins.\n");
1562         ));
1563
1564         target_music_kill();
1565
1566         if(autocvar_g_campaign)
1567                 CampaignPreIntermission();
1568
1569         MUTATOR_CALLHOOK(MatchEnd);
1570
1571         localcmd("\nsv_hook_gameend\n");
1572 }
1573
1574 /*
1575 ============
1576 CheckRules_Player
1577
1578 Exit deathmatch games upon conditions
1579 ============
1580 */
1581 void CheckRules_Player(entity this)
1582 {
1583         if (gameover)   // someone else quit the game already
1584                 return;
1585
1586         if(!IS_DEAD(this))
1587                 this.play_time += frametime;
1588
1589         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1590         //   (div0: and that in CheckRules_World please)
1591 }
1592
1593
1594 float InitiateSuddenDeath()
1595 {
1596         // Check first whether normal overtimes could be added before initiating suddendeath mode
1597         // - for this timelimit_overtime needs to be >0 of course
1598         // - also check the winning condition calculated in the previous frame and only add normal overtime
1599         //   again, if at the point at which timelimit would be extended again, still no winner was found
1600         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1601         {
1602                 return 1; // need to call InitiateOvertime later
1603         }
1604         else
1605         {
1606                 if(!checkrules_suddendeathend)
1607                 {
1608                         if(autocvar_g_campaign)
1609                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1610                         else
1611                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1612                         if(g_race && !g_race_qualifying)
1613                                 race_StartCompleting();
1614                 }
1615                 return 0;
1616         }
1617 }
1618
1619 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1620 {
1621         ++checkrules_overtimesadded;
1622         //add one more overtime by simply extending the timelimit
1623         float tl;
1624         tl = autocvar_timelimit;
1625         tl += autocvar_timelimit_overtime;
1626         cvar_set("timelimit", ftos(tl));
1627
1628         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1629 }
1630
1631 float GetWinningCode(float fraglimitreached, float equality)
1632 {
1633         if(autocvar_g_campaign == 1)
1634                 if(fraglimitreached)
1635                         return WINNING_YES;
1636                 else
1637                         return WINNING_NO;
1638
1639         else
1640                 if(equality)
1641                         if(fraglimitreached)
1642                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1643                         else
1644                                 return WINNING_NEVER;
1645                 else
1646                         if(fraglimitreached)
1647                                 return WINNING_YES;
1648                         else
1649                                 return WINNING_NO;
1650 }
1651
1652 // set the .winning flag for exactly those players with a given field value
1653 void SetWinners(.float field, float value)
1654 {
1655         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = (it.(field) == value)));
1656 }
1657
1658 // set the .winning flag for those players with a given field value
1659 void AddWinners(.float field, float value)
1660 {
1661         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1662                 if(it.(field) == value)
1663                         it.winning = 1;
1664         ));
1665 }
1666
1667 // clear the .winning flags
1668 void ClearWinners()
1669 {
1670         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = 0));
1671 }
1672
1673 void ShuffleMaplist()
1674 {
1675         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1676 }
1677
1678 float leaderfrags;
1679 float WinningCondition_Scores(float limit, float leadlimit)
1680 {
1681         float limitreached;
1682
1683         // TODO make everything use THIS winning condition (except LMS)
1684         WinningConditionHelper(NULL);
1685
1686         if(teamplay)
1687         {
1688                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1689                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1690                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1691                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1692         }
1693
1694         ClearWinners();
1695         if(WinningConditionHelper_winner)
1696                 WinningConditionHelper_winner.winning = 1;
1697         if(WinningConditionHelper_winnerteam >= 0)
1698                 SetWinners(team, WinningConditionHelper_winnerteam);
1699
1700         if(WinningConditionHelper_lowerisbetter)
1701         {
1702                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1703                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1704                 limit = -limit;
1705         }
1706
1707         if(WinningConditionHelper_zeroisworst)
1708                 leadlimit = 0; // not supported in this mode
1709
1710         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1711         // these modes always score in increments of 1, thus this makes sense
1712         {
1713                 if(leaderfrags != WinningConditionHelper_topscore)
1714                 {
1715                         leaderfrags = WinningConditionHelper_topscore;
1716
1717                         if (limit)
1718                         if (leaderfrags == limit - 1)
1719                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1720                         else if (leaderfrags == limit - 2)
1721                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1722                         else if (leaderfrags == limit - 3)
1723                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1724                 }
1725         }
1726
1727         limitreached = false;
1728         if(limit)
1729                 if(WinningConditionHelper_topscore >= limit)
1730                         limitreached = true;
1731         if(leadlimit)
1732         {
1733                 float leadlimitreached;
1734                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1735                 if(autocvar_leadlimit_and_fraglimit)
1736                         limitreached = (limitreached && leadlimitreached);
1737                 else
1738                         limitreached = (limitreached || leadlimitreached);
1739         }
1740
1741         if(limit)
1742                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1743
1744         return GetWinningCode(
1745                 WinningConditionHelper_topscore && limitreached,
1746                 WinningConditionHelper_equality
1747         );
1748 }
1749
1750 float WinningCondition_RanOutOfSpawns()
1751 {
1752         if(have_team_spawns <= 0)
1753                 return WINNING_NO;
1754
1755         if(!autocvar_g_spawn_useallspawns)
1756                 return WINNING_NO;
1757
1758         if(!some_spawn_has_been_used)
1759                 return WINNING_NO;
1760
1761         team1_score = team2_score = team3_score = team4_score = 0;
1762
1763         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), LAMBDA(
1764                 switch(it.team)
1765                 {
1766                         case NUM_TEAM_1: team1_score = 1; break;
1767                         case NUM_TEAM_2: team2_score = 1; break;
1768                         case NUM_TEAM_3: team3_score = 1; break;
1769                         case NUM_TEAM_4: team4_score = 1; break;
1770                 }
1771         ));
1772
1773         IL_EACH(g_spawnpoints, true,
1774         {
1775                 switch(it.team)
1776                 {
1777                         case NUM_TEAM_1: team1_score = 1; break;
1778                         case NUM_TEAM_2: team2_score = 1; break;
1779                         case NUM_TEAM_3: team3_score = 1; break;
1780                         case NUM_TEAM_4: team4_score = 1; break;
1781                 }
1782         });
1783
1784         ClearWinners();
1785         if(team1_score + team2_score + team3_score + team4_score == 0)
1786         {
1787                 checkrules_equality = true;
1788                 return WINNING_YES;
1789         }
1790         else if(team1_score + team2_score + team3_score + team4_score == 1)
1791         {
1792                 float t, i;
1793                 if(team1_score)
1794                         t = NUM_TEAM_1;
1795                 else if(team2_score)
1796                         t = NUM_TEAM_2;
1797                 else if(team3_score)
1798                         t = NUM_TEAM_3;
1799                 else // if(team4_score)
1800                         t = NUM_TEAM_4;
1801                 CheckAllowedTeams(NULL);
1802                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1803                 {
1804                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1805                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1806                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1807                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1808                 }
1809
1810                 AddWinners(team, t);
1811                 return WINNING_YES;
1812         }
1813         else
1814                 return WINNING_NO;
1815 }
1816
1817 /*
1818 ============
1819 CheckRules_World
1820
1821 Exit deathmatch games upon conditions
1822 ============
1823 */
1824 void CheckRules_World()
1825 {
1826         float timelimit;
1827         float fraglimit;
1828         float leadlimit;
1829
1830         VoteThink();
1831         MapVote_Think();
1832
1833         SetDefaultAlpha();
1834
1835         if (gameover)   // someone else quit the game already
1836         {
1837                 if(player_count == 0) // Nobody there? Then let's go to the next map
1838                         MapVote_Start();
1839                         // this will actually check the player count in the next frame
1840                         // again, but this shouldn't hurt
1841                 return;
1842         }
1843
1844         timelimit = autocvar_timelimit * 60;
1845         fraglimit = autocvar_fraglimit;
1846         leadlimit = autocvar_leadlimit;
1847
1848         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1849         {
1850                 if(timelimit > 0)
1851                         timelimit = 0; // timelimit is not made for warmup
1852                 if(fraglimit > 0)
1853                         fraglimit = 0; // no fraglimit for now
1854                 leadlimit = 0; // no leadlimit for now
1855         }
1856
1857         if(timelimit > 0)
1858         {
1859                 timelimit += game_starttime;
1860         }
1861         else if (timelimit < 0)
1862         {
1863                 // endmatch
1864                 NextLevel();
1865                 return;
1866         }
1867
1868         float wantovertime;
1869         wantovertime = 0;
1870
1871         if(timelimit > game_starttime)
1872                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1873         else
1874                 game_completion_ratio = 0;
1875
1876         if(checkrules_suddendeathend)
1877         {
1878                 if(!checkrules_suddendeathwarning)
1879                 {
1880                         checkrules_suddendeathwarning = true;
1881                         if(g_race && !g_race_qualifying)
1882                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1883                         else
1884                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1885                 }
1886         }
1887         else
1888         {
1889                 if (timelimit && time >= timelimit)
1890                 {
1891                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1892                         {
1893                                 float totalplayers;
1894                                 float playerswithlaps;
1895                                 float readyplayers;
1896                                 totalplayers = playerswithlaps = readyplayers = 0;
1897                                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1898                                         ++totalplayers;
1899                                         if(PlayerScore_Add(it, SP_RACE_FASTEST, 0))
1900                                                 ++playerswithlaps;
1901                                         if(it.ready)
1902                                                 ++readyplayers;
1903                                 ));
1904
1905                                 // at least 2 of the players have completed a lap: start the RACE
1906                                 // otherwise, the players should end the qualifying on their own
1907                                 if(readyplayers || playerswithlaps >= 2)
1908                                 {
1909                                         checkrules_suddendeathend = 0;
1910                                         ReadyRestart(); // go to race
1911                                         return;
1912                                 }
1913                                 else
1914                                         wantovertime |= InitiateSuddenDeath();
1915                         }
1916                         else
1917                                 wantovertime |= InitiateSuddenDeath();
1918                 }
1919         }
1920
1921         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1922         {
1923                 NextLevel();
1924                 return;
1925         }
1926
1927         int checkrules_status = WinningCondition_RanOutOfSpawns();
1928         if(checkrules_status == WINNING_YES)
1929                 bprint("Hey! Someone ran out of spawns!\n");
1930         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1931                 checkrules_status = M_ARGV(0, float);
1932         else
1933                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1934
1935         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1936         {
1937                 checkrules_status = WINNING_NEVER;
1938                 checkrules_overtimesadded = -1;
1939                 wantovertime |= InitiateSuddenDeath();
1940         }
1941
1942         if(checkrules_status == WINNING_NEVER)
1943                 // equality cases! Nobody wins if the overtime ends in a draw.
1944                 ClearWinners();
1945
1946         if(wantovertime)
1947         {
1948                 if(checkrules_status == WINNING_NEVER)
1949                         InitiateOvertime();
1950                 else
1951                         checkrules_status = WINNING_YES;
1952         }
1953
1954         if(checkrules_suddendeathend)
1955                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1956                         checkrules_status = WINNING_YES;
1957
1958         if(checkrules_status == WINNING_YES)
1959         {
1960                 //print("WINNING\n");
1961                 NextLevel();
1962         }
1963 }
1964
1965 string GotoMap(string m)
1966 {
1967         m = GameTypeVote_MapInfo_FixName(m);
1968         if (!m)
1969                 return "The map you suggested is not available on this server.";
1970         if (!autocvar_sv_vote_gametype)
1971         if(!MapInfo_CheckMap(m))
1972                 return "The map you suggested does not support the current game mode.";
1973         cvar_set("nextmap", m);
1974         cvar_set("timelimit", "-1");
1975         if(mapvote_initialized || alreadychangedlevel)
1976         {
1977                 if(DoNextMapOverride(0))
1978                         return "Map switch initiated.";
1979                 else
1980                         return "Hm... no. For some reason I like THIS map more.";
1981         }
1982         else
1983                 return "Map switch will happen after scoreboard.";
1984 }
1985
1986 bool autocvar_sv_gameplayfix_multiplethinksperframe;
1987 void RunThink(entity this)
1988 {
1989         // don't let things stay in the past.
1990         // it is possible to start that way by a trigger with a local time.
1991         if(this.nextthink <= 0 || this.nextthink > time + frametime)
1992                 return;
1993
1994         float oldtime = time; // do we need to save this?
1995
1996         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
1997         {
1998                 time = max(oldtime, this.nextthink);
1999                 this.nextthink = 0;
2000
2001                 if(getthink(this))
2002                         getthink(this)(this);
2003                 // mods often set nextthink to time to cause a think every frame,
2004                 // we don't want to loop in that case, so exit if the new nextthink is
2005                 // <= the time the qc was told, also exit if it is past the end of the
2006                 // frame
2007                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2008                         break;
2009         }
2010
2011         time = oldtime;
2012 }
2013
2014 bool autocvar_sv_freezenonclients;
2015 bool autocvar_sv_gameplayfix_delayprojectiles;
2016 void Physics_Frame()
2017 {
2018         if(autocvar_sv_freezenonclients)
2019                 return;
2020
2021         FOREACH_ENTITY_FLOAT(pure_data, false,
2022         {
2023                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2024                         continue;
2025
2026                 set_movetype(it, it.move_movetype);
2027
2028                 if(it.move_movetype == MOVETYPE_NONE)
2029                         continue;
2030
2031                 if(it.move_qcphysics)
2032                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2033
2034                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2035                 {
2036                         // handle thinking here
2037                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2038                                 RunThink(it);
2039                 }
2040         });
2041
2042         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2043                 return;
2044
2045         FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2046         {
2047                 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2048                         continue;
2049                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2050         });
2051 }
2052
2053 void systems_update();
2054 void EndFrame()
2055 {
2056         anticheat_endframe();
2057
2058         Physics_Frame();
2059
2060         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2061                 entity e = IS_SPEC(it) ? it.enemy : it;
2062                 if (e.typehitsound) {
2063                         it.typehit_time = time;
2064                 } else if (e.damage_dealt) {
2065                         it.hit_time = time;
2066                         it.damage_dealt_total += ceil(e.damage_dealt);
2067                 }
2068         });
2069         // add 1 frametime because after this, engine SV_Physics
2070         // increases time by a frametime and then networks the frame
2071         // add another frametime because client shows everything with
2072         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2073         // needed!
2074         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2075         FOREACH_CLIENT(true, {
2076                 it.typehitsound = false;
2077                 it.damage_dealt = 0;
2078                 antilag_record(it, CS(it), altime);
2079         });
2080         IL_EACH(g_monsters, true,
2081         {
2082                 antilag_record(it, it, altime);
2083         });
2084         FOREACH_CLIENT(PS(it), {
2085                 PlayerState s = PS(it);
2086                 s.ps_push(s, it);
2087         });
2088         systems_update();
2089         IL_ENDFRAME();
2090 }
2091
2092
2093 /*
2094  * RedirectionThink:
2095  * returns true if redirecting
2096  */
2097 float redirection_timeout;
2098 float redirection_nextthink;
2099 float RedirectionThink()
2100 {
2101         float clients_found;
2102
2103         if(redirection_target == "")
2104                 return false;
2105
2106         if(!redirection_timeout)
2107         {
2108                 cvar_set("sv_public", "-2");
2109                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2110                 if(redirection_target == "self")
2111                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2112                 else
2113                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2114         }
2115
2116         if(time < redirection_nextthink)
2117                 return true;
2118
2119         redirection_nextthink = time + 1;
2120
2121         clients_found = 0;
2122         FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
2123                 // TODO add timer
2124                 LOG_INFO("Redirecting: sending connect command to ", it.netname, "\n");
2125                 if(redirection_target == "self")
2126                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2127                 else
2128                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2129                 ++clients_found;
2130         ));
2131
2132         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2133
2134         if(time > redirection_timeout || clients_found == 0)
2135                 localcmd("\nwait; wait; wait; quit\n");
2136
2137         return true;
2138 }
2139
2140 void TargetMusic_RestoreGame();
2141 void RestoreGame()
2142 {
2143         // Loaded from a save game
2144         // some things then break, so let's work around them...
2145
2146         // Progs DB (capture records)
2147         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2148
2149         // Mapinfo
2150         MapInfo_Shutdown();
2151         MapInfo_Enumerate();
2152         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2153         WeaponStats_Init();
2154
2155         TargetMusic_RestoreGame();
2156 }
2157
2158 void Shutdown()
2159 {
2160         gameover = 2;
2161
2162         if(world_initialized > 0)
2163         {
2164                 world_initialized = 0;
2165                 LOG_TRACE("Saving persistent data...");
2166                 Ban_SaveBans();
2167
2168                 // playerstats with unfinished match
2169                 PlayerStats_GameReport(false);
2170
2171                 if(!cheatcount_total)
2172                 {
2173                         if(autocvar_sv_db_saveasdump)
2174                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2175                         else
2176                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2177                 }
2178                 if(autocvar_developer)
2179                 {
2180                         if(autocvar_sv_db_saveasdump)
2181                                 db_dump(TemporaryDB, "server-temp.db");
2182                         else
2183                                 db_save(TemporaryDB, "server-temp.db");
2184                 }
2185                 CheatShutdown(); // must be after cheatcount check
2186                 db_close(ServerProgsDB);
2187                 db_close(TemporaryDB);
2188                 LOG_TRACE("Saving persistent data... done!");
2189                 // tell the bot system the game is ending now
2190                 bot_endgame();
2191
2192                 WeaponStats_Shutdown();
2193                 MapInfo_Shutdown();
2194         }
2195         else if(world_initialized == 0)
2196         {
2197                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2198         }
2199         else
2200         {
2201                 __init_dedicated_server_shutdown();
2202         }
2203 }